diff options
Diffstat (limited to 'npc/quests/newgears/2005_headgears.txt')
-rw-r--r-- | npc/quests/newgears/2005_headgears.txt | 4510 |
1 files changed, 2255 insertions, 2255 deletions
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index a57807661..1582d8e2b 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -1,2255 +1,2255 @@ -//===== eAthena Script =======================================
-//= 2005 Headgear Quests
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena
-//===== Description: =========================================
-//= 2005 Headgears Official Quest.
-//===== Additional Comments: =================================
-// 1.0 First version, converted from the official aegis script. [MasterOfMuppets]
-//============================================================
-
-yuno.gat,222,116,3 script Kasis#LhzHat 851,{
-
- if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49)
- {
- mes "[Kasis]";
- mes "Milk, Cheese,";
- mes "Old Frying Pans,";
- mes "Pieces of Cake...";
- mes "Th-that's everything";
- mes "I need to make lunch for";
- mes "my friends in the Factory!";
- next;
- switch( select( "Well, I did promise to help you.", "What are you talking about?" ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Finally, I can treat my";
- mes "buddies to a wonderful";
- mes "feast! They'll be so pleased!";
- mes "Oh, I'd really like to repay you";
- mes "somehow, but I'm not sure";
- mes "what I could possibly give...";
- next;
- mes "[Kasis]";
- mes "Of course! Why don't";
- mes "you treat yourself to";
- mes "my specialty, Kasis's";
- mes "Crunch Toast? It looks";
- mes "simple, but it actually";
- mes "requires great skill to make.";
- next;
- mes "[Kasis]";
- mes "Here you are!";
- mes "Please enjoy this and always";
- mes "remember that breakfast is the";
- mes "most important meal of the day!";
- mes "Now, I better prepare those";
- mes "lunches. Goodbye, my friend~";
- delitem 519,50;
- delitem 7031,50;
- delitem 548,50;
- delitem 539,50;
- getitem 5107,1;
- close;
- break;
-
- case 2:
- mes "[Kasis]";
- mes "Oh...";
- mes "Oh, I'm so sorry.";
- mes "I must have confused";
- mes "you with someone else.";
- next;
- mes "[Kasis]";
- mes "You see, I've been asking";
- mes "adventurers that have been";
- mes "passing through to provide";
- mes "me with food supplies so that";
- mes "I can make lunch for my friends";
- mes "that are working in Einbroch.";
- next;
- mes "[Kasis]";
- mes "Yes...";
- mes "So...";
- mes "Sorry...";
- mes "To... Bother you.";
- next;
- mes "^3355FFAs if entranced,";
- mes "Kasis continues to";
- mes "stare at the Milk, Cheese";
- mes "Old Frying Pans and Pieces";
- mes "of Cake that you are carrying.^000000";
- next;
- switch( select( "You can have these if you want.", "Um, why are you staring?" ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Really? Is it alright";
- mes "with you for me to have";
- mes "all of this Milk, Cheese,";
- mes "Pieces of Cake and these";
- mes "Old Frying Pans? Oh, bless";
- mes "your kind heart, adventurer~";
- next;
- mes "[Kasis]";
- mes "Finally, I can treat my";
- mes "buddies to a wonderful";
- mes "feast! They'll be so pleased!";
- mes "Oh, I'd really like to repay you";
- mes "somehow, but I'm not sure";
- mes "what I could possibly give...";
- next;
- mes "[Kasis]";
- mes "Of course! Why don't";
- mes "you treat yourself to";
- mes "my specialty, Kasis's";
- mes "Crunch Toast? It looks";
- mes "simple, but it actually";
- mes "requires great skill to make.";
- next;
- mes "[Kasis]";
- mes "Here you are!";
- mes "Please enjoy this and always";
- mes "remember that breakfast is the";
- mes "most important meal of the day!";
- mes "Now, I better prepare those";
- mes "lunches. Goodbye, my friend~";
- delitem 519,50;
- delitem 7031,50;
- delitem 548,50;
- delitem 539,50;
- getitem 5107,1;
- close;
- break;
-
- case 2:
- mes "[Kasis]";
- mes "Oh, let me apologize";
- mes "again. But I can't help";
- mes "but admire the quality of";
- mes "your goods. Er, you know,";
- mes "the food you're carrying. I'm";
- mes "a chef by trade, after all.";
- close;
- break;
- }
- break;
- }
- }
- mes "[Kasis]";
- mes "I'm sorry, but we're closed";
- mes "right now. Unfortunately, we";
- mes "don't have any more bread";
- mes "in stock. ^333333*Siiiiiiiiigh...*^000000";
- next;
- switch( select( "Is something wrong?", "End Conversation." ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Well, my current contract";
- mes "with the company that's been";
- mes "providing me with ingredients";
- mes "has expired. Of course, it's";
- mes "bad enough that I don't have";
- mes "the food to run this business.";
- next;
- mes "[Kasis]";
- mes "But I also feel like I'm";
- mes "letting my friends down.";
- mes "You see, I've been sending";
- mes "them lunch every day since";
- mes "they've been working in the";
- mes "Factory over in Einbroch.";
- next;
- mes "[Kasis]";
- mes "I'm unable to make";
- mes "lunch for them at the";
- mes "moment, but I really want to";
- mes "help my buddies, especially";
- mes "since their financial situation";
- mes "seems pretty bad right now.";
- next;
- switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Sure, I'm willing to accept";
- mes "help from wherever I can find";
- mes "it. If you would, I'd like you to bring me some food supplies";
- mes "that I can use to make lunches";
- mes "for my friends at the Factory.";
- next;
- mes "[Kasis]";
- mes "Would you";
- mes "please get me";
- mes "^4D4DFF50 Milk^000000,";
- mes "^4D4DFF50 Cheese^000000,";
- mes "^4D4DFF50 Pieces of Cake^000000 and";
- mes "^4D4DFF50 Old Frying Pans^000000?";
- next;
- mes "[Kasis]";
- mes "I'd really appreciate";
- mes "your help. My friends seem";
- mes "so depressed to be working";
- mes "in the Factory and I want to";
- mes "do all I can to cheer them up.";
- mes "Thanks for your kind offer~";
- close;
- break;
-
- case 2:
- mes "[Kasis]";
- mes "I'm trying to renew";
- mes "my contract with the";
- mes "company that's been";
- mes "providing me with food";
- mes "supplies, but it hasn't";
- mes "been working out so far...";
- next;
- mes "[Kasis]";
- mes "I don't know what's";
- mes "happening, but hopefully";
- mes "I can find a new supplier";
- mes "soon. There are my friends";
- mes "to worry about, as well as";
- mes "the sake of my business.";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Kasis]";
- mes "Anyway, please come";
- mes "again. Hopefully, we'll";
- mes "have some good bread";
- mes "in stock next time, okay?";
- close;
- break;
- }
-
-}
-
-lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{
-
- if(DTHATQ == 0)
- {
- mes "[Strange Guy]";
- mes "Wait! Don't say";
- mes "anything! You must be";
- mes "an adventurer from the";
- mes "Rune-Midgarts Kingdom!";
- mes "So... I'm right, aren't I?";
- next;
- switch( select( "Who are you?", "How did you know?", "Ignore him." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Allow me to";
- mes "introduce myself.";
- mes "My name is Morris Poe,";
- mes "detective of great acclaim";
- mes "and world wide fame.";
- next;
- switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Morris Poe?";
- mes "Renown detective?";
- mes "Advocate for justice in";
- mes "the Schwaltzvalt Republic?";
- mes "Surely you recognize one";
- mes "of my esteemed titles.";
- next;
- switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "You don't...?";
- mes "But I'm a famous hero.";
- mes "Children look up to me";
- mes "and wish they'd grow";
- mes "up to be as smart as me.";
- next;
- mes "[Morris]";
- mes "I don't get it.";
- mes "I'm famouser than";
- mes "that. A household name";
- mes "even. I've got a sterling";
- mes "public image, how could";
- mes "you never have heard of me...?";
- close;
- break;
-
- case 2:
- break;
- }
- break;
-
- case 2:
- mes "[Morris]";
- mes "Kidding? Ha ha!";
- mes "Look at these keen,";
- mes "deductive and deeply";
- mes "analytical eyes and";
- mes "tell me I'm joking.";
- next;
- switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Yes, this sharp,";
- mes "penetrating, yet";
- mes "highly intelligent gaze";
- mes "belongs to the world";
- mes "detective and crime";
- mes "fighter, Morris Poe!";
- next;
- switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "Never heard of...?";
- mes "Impossible! If there are";
- mes "two things I hate more";
- mes "than crime, they would be";
- mes "dishonesty... And rejection";
- mes "from beautiful women.";
- next;
- mes "[Morris]";
- mes "When you get over your";
- mes "sense of pride and gain";
- mes "a little maturity, then we";
- mes "might share an actual";
- mes "conversation. Until then,";
- mes "you'll just have to grow up.";
- close;
- break;
-
- case 2:
- break;
- }
- break;
-
- case 2:
- mes "[Morris]";
- mes "Hahahahahaah--Huh.";
- mes "If there are two things";
- mes "I hate more than criminals,";
- mes "they would be sarcasm...";
- mes "And receiving fake phone";
- mes "numbers from really cute girls.";
- next;
- switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Wah...!";
- mes "Did you just--?!";
- mes "Ugh, you're the worst";
- mes "type of person, you know that?";
- emotion e_omg;
- close;
- break;
-
- case 2:
- mes "[Morris]";
- mes "I think it's too late to";
- mes "apologize. Why would you";
- mes "treat someone of my stature";
- mes "with such caustic sarcasm?!";
- mes "What excuse could possibly";
- mes "exonerate your behavior?!";
- next;
- switch( select( "I... I was intimidated...", "It's how I treat all losers." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Of course: intense feelings";
- mes "of awe and fear of my vast";
- mes "intellect would result in that";
- mes "kind of deviant behavior. I'll";
- mes "have to forgive you, I suppose.";
- next;
- break;
-
- case 2:
- mes "[Morris]";
- mes "What...?!";
- mes "Morris Poe, a loser?";
- mes "Such defamatory remarks";
- mes "cannot be forgiven, no";
- mes "matter how unfounded";
- mes "and groundless they are!";
- emotion e_omg;
- close;
- break;
- }
- break;
- }
- break;
- }
- break;
-
- case 3:
- mes "[Morris]";
- mes "Hahaha, oh, that's";
- mes "funny. Wait. You're...";
- mes "You're really leaving.";
- mes "N-no, come baaaack!";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Strange Guy]";
- mes "How did I know?";
- mes "Elementary, my friend.";
- mes "There was an abundance";
- mes "of clues for me to make";
- mes "that sort of simple deduction.";
- close;
- break;
-
- case 3:
- mes "[Strange Guy]";
- mes "Hello...?";
- mes "...............";
- mes "Oh, this is embarassing.";
- mes "I can't believe I'm getting";
- mes "the silent treatment...";
- close;
- break;
- }
-
- mes "[Morris]";
- mes "Yes, I know it's";
- mes "difficult to believe that";
- mes "you would be fortunate";
- mes "enough to stand in the";
- mes "presence of genius. Now,";
- mes "you must be wondering...";
- next;
- menu "Um, wondering what?",-;
- mes "[Morris]";
- mes "You're wondering,";
- mes "\"How in the world";
- mes "can I be as brilliant";
- mes "as Morris Poe, the";
- mes "genius detective?\"";
- next;
- mes "[Morris]";
- mes "First, I think it's fair";
- mes "to let you know that it's";
- mes "an impossible dream. Men like";
- mes "myself only arise in this world";
- mes "perhaps once every generation.";
- mes "I'm sorry, but don't give up!";
- next;
- mes "[Morris]";
- mes "Now, you can try to reach";
- mes "a level of intelligence that";
- mes "is comparable to my own by";
- mes "joining the Young Detective's";
- mes "Club. To become a member, you just need one essential article.";
- next;
- mes "[Morris]";
- mes "Yes, you will need the";
- mes "^0000FFRenown Detective's Cap^000000!";
- mes "Luckily, I'm giving them";
- mes "away for a relatively small";
- mes "material cost, but you must";
- mes "hurry while supplies last.";
- next;
- mes "[Morris]";
- mes "Simply bring me";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. That's all!";
- next;
- mes "[Morris]";
- mes "But first, let me warn you";
- mes "not to bring a ^FF0000slotted Bucket";
- mes "Hat with a card compounded to";
- mes "it, or any upgraded Bucket Hats. I'm not responsible for any";
- mes "loss resulting from that.";
- next;
- mes "[Morris]";
- mes "Hurry and bring me";
- mes "those items! There are";
- mes "only 20,000,000 Renown";
- mes "Detective Caps left!";
- mes "Once they're gone,";
- mes "they'll be extinct!";
- set DTHATQ,1;
- close;
- }
- else if(DTHATQ == 1)
- {
- mes "[Morris]";
- mes "So, did you want to";
- mes "buy, er, receive this";
- mes "Renown Detective's Cap";
- mes "and become an honored";
- mes "member of the Young";
- mes "Detective's Club?";
- next;
- mes "[Morris]";
- mes "Remember, make sure";
- mes "that you don't bring any";
- mes "^FF0000slotted Bucket Hats that";
- mes "have been upgraded or have";
- mes "cards compounded to them, or";
- mes "you'll lose those enhancements^000000.";
- next;
- mes "[Morris]";
- mes "Now, if you have only";
- mes "1 Bucket Hat, we can begin.";
- mes "Young Detective's Club... Salute! ";
- next;
- switch( select( "Salute.", "Whatever..." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Great, done like a pro!";
- mes "Now, I need to check your";
- mes "fee--I mean qualifications.";
- mes "Let's see now, I need to";
- mes "look through your Inventory...";
- next;
- set @lhzhatfailed,0;
- if(countitem(611) < 10)
- {
- mes "[Morris]";
- mes "Wait. You don't have";
- mes "enough Magnifiers. You";
- mes "do want to join this club,";
- mes "don't you? Did you need to";
- mes "hear the requirements again?";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- set @lhzhatfailed,1;
- next;
- }
- if(Zeny < 1887 && failed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- set @lhzhatfailed,1;
- next;
- }
-
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "^333333*Sigh*^000000 You need";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. That's all!";
- emotion e_an;
- next;
- mes "[Morris]";
- mes "Now, remember everything";
- mes "that you need this time, okay?";
- mes "I'll be next;ing to welcome";
- mes "you into the elite ranks of ";
- mes "the Young Detective's Club.";
- close;
- }
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Aaaand zeny. Heh heh. Perfect.";
- next;
- mes "[Morris]";
- mes "Great, that's everything!";
- mes "Welcome to the club! Here's";
- mes "your Renown Detective's Cap,";
- mes "so wear it with pride as you";
- mes "take an active part in our club's";
- mes "activities and promotion!";
- delitem 7301,1887;
- delitem 5120,1;
- delitem 611,10;
- set Zeny, Zeny - 1887;
- set DTHATQ,2;
- getitem 5108,1;
- next;
- switch( select( "Wait, promotion?", "Hooray!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "Of course, isn't it obvious?";
- mes "As a member, one of your duties";
- mes "will be to sing accolades of this club so that more members";
- mes "will join and earn their own";
- mes "Renown Detective's Caps.";
- next;
- mes "[Morris]";
- mes "Alright, scurry off";
- mes "now and proudly display";
- mes "your new, rakishly stylish";
- mes "Renown Detective's Cap";
- mes "to all of your friends!";
- close;
- break;
-
- case 2:
- mes "[Morris]";
- mes "Alright, scurry off";
- mes "now and proudly display";
- mes "your new, rakishly stylish";
- mes "Renown Detective's Cap";
- mes "to all of your friends!";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Morris]";
- mes "Huh. You just failed";
- mes "the \"Test of Respect.\"";
- mes "You don't deserve the";
- mes "honor of wearing the";
- mes "Renowned Detective's Cap!";
- close;
- break;
- }
- }
- else if(DTHATQ == 2)
- {
- mes "[Morris]";
- mes "Have you come to me";
- mes "in order to obtain another";
- mes "Renown Detective's Cap?";
- mes "I realize that such a stylish";
- mes "headgear is in high demand.";
- next;
- mes "[Morris]";
- mes "Remember, make sure";
- mes "that you don't bring any";
- mes "^FF0000slotted Bucket Hats that";
- mes "have been upgraded or have";
- mes "cards compounded to them, or";
- mes "you'll lose those enhancements^000000.";
- next;
- mes "[Morris]";
- mes "As a proud member of";
- mes "the Young Detective's Club,";
- mes "did you bring everything";
- mes "you need in order to earn";
- mes "a Renown Detective's Cap?";
- next;
- switch( select( "I'm not sure~", "Sure!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "What...?! Every good";
- mes "detective must have a";
- mes "photographic memory";
- mes "and be able to recall";
- mes "minute details in order";
- mes "to crack the case.";
- emotion e_sob;
- next;
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- close;
- break;
-
- case 2:
- mes "[Morris]";
- mes "Great!";
- mes "Now let me just";
- mes "check to see if you";
- mes "brought everything...";
- next;
- set @lhzhatfailed,0;
- if(countitem(611) < 10)
- {
- mes "[Morris]";
- mes "Hmm, you don't have";
- mes "enough Magnifiers? But";
- mes "those are essential tools";
- mes "for sleuthing. Come now,";
- mes "hurry back with them!";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- set @lhzhatfailed,1;
- next;
- }
- if(Zeny < 1887 && failed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- set @lhzhatfailed,1;
- next;
- }
-
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- emotion e_an;
- close;
- } set @lhzhatfailed,0;
- if(countitem(611) < 10)
- {
- mes "[Morris]";
- mes "Hmm, you don't have";
- mes "enough Magnifiers? But";
- mes "those are essential tools";
- mes "for sleuthing. Come now,";
- mes "hurry back with them!";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- set @lhzhatfailed,1;
- next;
- }
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- set @lhzhatfailed,1;
- next;
- }
- if(Zeny < 1887 && failed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- set @lhzhatfailed,1;
- next;
- }
-
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- emotion e_an;
- close;
- }
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Aaaand zeny. Heh heh. Perfect.";
- next;
- mes "[Morris]";
- mes "Great! You've just qualified";
- mes "to own yet another Renowned";
- mes "Detective's Cap. Congratulations! Now, let me collect all of these";
- mes "goods and zeny from you...";
- delitem 7301,1887;
- delitem 5120,1;
- delitem 611,10;
- set Zeny, Zeny - 1887;
- set DTHATQ,2;
- getitem 5108,1;
- next;
- mes "[Morris]";
- mes "Hahaha! It's what";
- mes "I expect from one of";
- mes "our Junior Gold Members!";
- mes "How does it feel like to be";
- mes "the cream of the cream of";
- mes "the crop? Great, isn't it?";
- close;
- break;
- }
- }
-
-}
-
-lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{
-
- mes "[Boy]";
- mes "Hello, mister!";
- mes "Um, would you do";
- mes "me a favor, please?";
- next;
- if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004))
- {
- mes "[Boy]";
- mes "Oh! You brought me";
- mes "some Royal Jelly to";
- mes "eat, as well as everything";
- mes "I need to make a Baby Pacifier.";
- mes "Okay, let me get started on that right away. Just a moment...";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Boy]";
- mes "Damn.";
- mes "That Royal Jelly";
- mes "was frickin' delicious!";
- mes "Now I can make your";
- mes "Baby Pacifier. Let's see";
- mes "here. Ah, here we go...";
- delitem 526,1;
- next;
- mes "[Boy]";
- mes "It's done!";
- mes "Now, you're the";
- mes "proud owner of your";
- mes "very own Baby Pacifier!";
- mes "I hope you're happy with";
- mes "yourself. Travel safe, okay?";
- delitem 7270,1;
- delitem 941,1;
- delitem 10004,1;
- getitem 5110,1;
- close;
- }
- switch( select( "What do you need?", "Sorry, kid..." ) )
- {
- case 1:
- mes "[Boy]";
- mes "Well, my mom has been";
- mes "sick recently, so both of";
- mes "us haven't been able to eat";
- mes "for the past few days. But";
- mes "if she doesn't eat, how does";
- mes "she expect to get better?";
- emotion e_sob;
- next;
- mes "[Boy]";
- mes "So I guess what I'm";
- mes "asking is, would you be";
- mes "able to spare some food?";
- next;
- switch( select( "Help him.", "Refuse to help." ) )
- {
- case 1:
- if(!countitem(526))
- {
- mes "[Boy]";
- mes "If you would, do you think";
- mes "you can get some Royal Jelly";
- mes "that I can give to my mom? The old lady next door says that it's";
- mes "really nutritious and helps you get better faster if you're sick.";
- next;
- mes "[Boy]";
- mes "My mom would be mad";
- mes "at me if she found out";
- mes "I was begging for it, but";
- mes "Royal Jelly is too expensive";
- mes "for me to get without any help!";
- close;
- }
- mes "[Boy]";
- mes "Oh, would it be alright";
- mes "if I have this Royal Jelly?";
- mes "It would really help my mom";
- mes "feel better. Thanks so much~";
- delitem 526,1;
- next;
- mes "[Boy]";
- mes "Hey, to pay you back, why";
- mes "don't I make a Baby Pacifier";
- mes "for you? I learned how to make";
- mes "one when my baby brother was";
- mes "born. But first, I'll need some";
- mes "materials to put it together...";
- next;
- mes "[Boy]";
- mes "Would you";
- mes "please bring";
- mes "^3131FF1 Nursing Bottle^000000,";
- mes "^3131FF1 Nose Ring^000000 and";
- mes "^3131FF1 Pacifier^000000? Oh, and one";
- mes "more ^3131FFRoyal Jelly^000000 for me~";
- close;
- break;
-
- case 2:
- mes "[Boy]";
- mes "Oh... Um, that's";
- mes "alright. Maybe I was";
- mes "asking too much from";
- mes "you. I mean, it's true";
- mes "that you barely know me...";
- emotion e_sob;
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Boy]";
- mes "Th-that's okay.";
- mes "I guess you must";
- mes "be so busy that you";
- mes "don't even have the";
- mes "time to listen to some";
- mes "little boy's problems...";
- emotion e_sob;
- close;
- break;
- }
-
-}
-
-einbech.gat,70,222,5 script Mater#LhzHat 91,{
-
- if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999)
- {
- mes "[Mater]";
- mes "Oh, hello, what's this?";
- mes "You're carrying 1 Black";
- mes "Dyestuffs, 1 Frozen Rose,";
- mes "999 Tiger Panties and even";
- mes "50,000 zeny with you. That's";
- mes "enough to make a Winter Hat...";
- next;
- mes "[Mater]";
- mes "Um, would you mind letting";
- mes "me have those items so that";
- mes "I can make a Winter Hat?";
- mes "I'd never be able to gather";
- mes "those things on my own...";
- next;
- switch( select( "Let her have the items.", "Don't give her the items." ) )
- {
- case 1:
- mes "[Mater]";
- mes "Oh, thank you so much!";
- mes "I've always wanted to make";
- mes "this hat and try it on, even";
- mes "if it's just once. But don't";
- mes "worry, I'll give it to you~";
- mes "Now please next; a moment...";
- next;
- mes "[Mater]";
- mes "Let's see...";
- mes "I've got to fold";
- mes "the rose like this...";
- mes "Be careful with the dye...";
- mes "Where did I put all those";
- mes "pan--Oh, here we are.";
- next;
- mes "[Mater]";
- mes "^333333*Whew!*^000000";
- mes "Finally, it's done!";
- mes "Now, if you don't mind,";
- mes "let me try this hat on";
- mes "for just a little while.";
- delitem 983,1;
- delitem 7267,999;
- delitem 749,1;
- set Zeny,Zeny - 50000;
- getitem 5115,1;
- next;
- mes "...";
- mes "......";
- next;
- mes "[Mater]";
- mes "Ahhhhhh~";
- mes "It just feels...";
- mes "I felt so free~";
- mes "It was everything";
- mes "I imagined it to be.";
- next;
- mes "[Mater]";
- mes "Here, please take";
- mes "this Winter Hat. I really";
- mes "hope that you'll enjoy it";
- mes "as much as I do. Well then,";
- mes "be safe in your travels, okay?";
- close;
- break;
-
- case 2:
- mes "[Mater]";
- mes "I'm sorry, I know that";
- mes "I was asking a pretty big";
- mes "favor from someone I just";
- mes "met. I hope you understand";
- mes "how much I really want to";
- mes "make that Winter Hat...";
- close;
- break;
- }
- }
- mes "[Mater]";
- mes "Look at that blue";
- mes "sky. Don't you wish";
- mes "you could just soar";
- mes "through the heavens";
- mes "with your own wings?";
- next;
- mes "[Mater]";
- mes "Of course, it's an";
- mes "impossible dream,";
- mes "but with this Winter Hat,";
- mes "you can at least enjoy the";
- mes "sensation of freedom that";
- mes "a bird in flight must feel.";
- next;
- mes "[Mater]";
- mes "If you would like";
- mes "a hat like this, I would";
- mes "need to have some items";
- mes "that I don't think I can ever";
- mes "obtain on my very own.";
- next;
- mes "[Mater]";
- mes "^FF00001 Black Dyestuffs^000000,";
- mes "^FF0000999 Tiger Panties^000000,";
- mes "^FF00001 Frozen Rose^000000 and";
- mes "^FF000050,000 zeny^000000. If you can";
- mes "bring those to me, I shall";
- mes "make you a Winter Hat.";
- close;
-
-}
-
-lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{
-
- mes "[Margaret Mary]";
- mes "The white rose, in its";
- mes "purity and simplicity, is";
- mes "like a woman who doesn't";
- mes "need jewels or fancy dresses";
- mes "to look noble and beautiful. It's the perfect gift for a lady.";
- next;
- switch( select( "Make a Mystic Rose.", "End Conversation." ) )
- {
- case 1:
- if(countitem(731) > 9 && countitem(748) > 1 && countitem(982) && Zeny > 49999)
- {
- mes "[Margaret Mary]";
- mes "Ah, I see that you've brought";
- mes "what I need to bleach the blood";
- mes "red hue from these Witherless";
- mes "Roses and adorn these flowers";
- mes "with eternal elegance. May I use these items to make a Mystic Rose?";
- next;
- switch( select( "Yes", "No" ) )
- {
- case 1:
- mes "[Margaret Mary]";
- mes "Thank you. Please";
- mes "next; a moment while";
- mes "I concentrate in order to";
- mes "preserve the natural beauty";
- mes "of these gorgeous flowers...";
- next;
- mes "[Margaret Mary]";
- mes "The rose truly is the";
- mes "undisputed queen of all";
- mes "flowers. All other flora must";
- mes "humbly bow to its regal beauty.";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Margaret Mary]";
- mes "There, it is finished.";
- mes "Please remember to wear";
- mes "your hair in an elegant and";
- mes "refined manner when wearing";
- mes "the Mystic Rose so as not to disgrace these beautiful flowers.";
- delitem 731,10;
- delitem 748,2;
- delitem 982,1;
- set Zeny,Zeny - 50000;
- getitem 5117,1;
- close;
- break;
-
- case 2:
- mes "[Margaret Mary]";
- mes "White roses with thorns";
- mes "makes my heart beat with";
- mes "unceasing trepidation. What";
- mes "if I prick my finger and shed";
- mes "blood on its snow white petals?";
- close;
- break;
- }
- }
- mes "[Margaret Mary]";
- mes "I love roses, but it makes";
- mes "me sad that their beauty";
- mes "fades far too soon. And so,";
- mes "I've found a way to preserve";
- mes "the beauty of the roses, so";
- mes "that it lasts for all eternity.";
- next;
- mes "[Margaret Mary]";
- mes "Do you love roses as well?";
- mes "If you like, I can make a";
- mes "^3131FFMystic Rose^000000 that you can wear";
- mes "upon your crown. It's not easy";
- mes "for me to create, but I believe that you would enjoy it greatly.";
- next;
- mes "[Margaret Mary]";
- mes "Please bring me";
- mes "^3131FF10 2 Carat Diamonds^000000,";
- mes "^3131FF3 Witherless Roses^000000,";
- mes "^3131FF1 White Dyestuffs^000000 and";
- mes "^3131FF50,000 zeny^000000 if you would";
- mes "like to have a Mystic Rose.";
- close;
- break;
-
- case 2:
- mes "[Margaret Mary]";
- mes "White roses with thorns";
- mes "makes my heart beat with";
- mes "unceasing trepidation. What";
- mes "if I prick my finger and shed";
- mes "blood on its snow white petals?";
- close;
- break;
- }
-
-}
-
-lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{
-
- if(LHZBTQ == 0)
- {
- mes "[Rich Girl]";
- mes "Hmmm...?";
- mes "What? Did you";
- mes "need something?";
- next;
- switch( select( "N-Nothing.", "Um, you look so relaxed." ) )
- {
- case 1:
- mes "[Rich Girl]";
- mes "Huh.";
- mes "Alright then.";
- mes "Well, try not to stare";
- mes "at people so much.";
- close;
- break;
-
- case 2:
- mes "[Rich Girl]";
- mes "Really? You are probably";
- mes "the twentieth person to";
- mes "tell me that today. Mmm.";
- mes "That's strange, isn't it?";
- next;
- menu "I guess.",-,"It's not strange at all.",-;
- mes "[Rich Girl]";
- mes "Oh yeah.";
- mes "What's your name?";
- mes "That is, if you don't";
- mes "mind me asking you.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + "";
- mes "and I'm an adventurer~";
- next;
- mes "[Achiha]";
- mes "Oh, one of those?";
- mes "My name is Achiha, nice";
- mes "to meet you. I don't really";
- mes "do much of anything.";
- mes "Just sit. Relax.";
- set LHZBTQ,1;
- emotion e_heh;
- next;
- mes "[Achiha]";
- mes "I do have a hobby,";
- mes "though. Once in a while,";
- mes "I'll sew a hat. Do you think";
- mes "an adventurer like you would";
- mes "want to have a hat I made?";
- next;
- switch( select( "Er, I dunno.", "Sure." ) )
- {
- case 1:
- mes "[Achiha]";
- mes "Mm. I mean, the";
- mes "Red Bonnets I make";
- mes "might not be sturdy";
- mes "enough for battles.";
- mes "But what about those";
- mes "fish and cake hats?";
- next;
- mes "[Achiha]";
- mes "Hats...?";
- mes "That look like";
- mes "fish or cake? Mm.";
- mes "Haha. I just got it.";
- mes "That's, that's funny.";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "Really? Well, I can sew";
- mes "together a ^0000FFRed Bonnet^000000.";
- mes "It reminds most people";
- mes "of a baby's bonnet, but";
- mes "it does look good on";
- mes "most people I know.";
- next;
- mes "[Achiha]";
- mes "Um, did you want me";
- mes "to make you one? I can";
- mes "go ahead and do it if you";
- mes "bring me some materials.";
- mes "Since it's just for fun,";
- mes "I won't ask for too much.";
- next;
- mes "[Achiha]";
- mes "Just bring";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000.";
- next;
- mes "[Achiha]";
- mes "I think I'm going";
- mes "to just sit and relax";
- mes "a little bit longer. But";
- mes "if you want me to make";
- mes "a hat for you, come back";
- mes "with those materials, okay?";
- set LHZBTQ,2;
- close;
- break;
- }
- break;
- }
- }
- else if(LHZBTQ == 1)
- {
- mes "[Achiha]";
- mes "Oh, hello.";
- mes "Isn't it such a nice,";
- mes "quiet, pleasant day?";
- next;
- switch( select( "Indeed.", "Would you please make a hat for me?" ) )
- {
- case 1:
- mes "[Achiha]";
- mes "Yeah. Today would";
- mes "be a nice day for a";
- mes "picnic or a long stroll.";
- mes "But all I want to do is";
- mes "just sit and relax...";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "What are you talking";
- mes "about? Oh, you mean the";
- mes "Red Bonnet? Well, I guess";
- mes "I can make one. But I think";
- mes "I need some materials first.";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000.";
- mes "That's what I need.";
- next;
- mes "[Achiha]";
- mes "Oh, but I don't";
- mes "feel like making it";
- mes "right now. I'm soooo";
- mes "tired. Let me just sit,";
- mes "relax, even if it's just";
- mes "a little while longer...";
- set LHZBTQ,2;
- close;
- break;
- }
- }
- else if(LHZBTQ == 2)
- {
- mes "[Achiha]";
- mes "Oh, good, you're here.";
- mes "I've been next;ing for you.";
- mes "Did you bring everything that";
- mes "you need to make a ^0000FFRed Bonnet^000000?";
- next;
- switch( select( "Yes.", "I forgot what I need." ) )
- {
- case 1:
- if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
- {
- mes "[Achiha]";
- mes "Uh oh.";
- mes "You forgot";
- mes "a couple things.";
- mes "Would you like me";
- mes "to remind you what";
- mes "you need to bring?";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- mes "[Achiha]";
- mes "Oh, you brought";
- mes "everything. That's";
- mes "good. Okay, just give";
- mes "it to me. Um, let's see.";
- next;
- mes "[Achiha]";
- mes "Well, I'm finished.";
- mes "^333333*Yawn*^000000 And now I'm";
- mes "even more tired. Here,";
- mes "take this Red Bonnet.";
- mes "I hope you like it~";
- mes "I think I'll relax now...";
- delitem 10015,1;
- delitem 10007,1;
- delitem 975,1;
- delitem 5032,1;
- set Zeny,Zeny - 50000;
- getitem 5109,1;
- set LHZBTQ,3;
- next;
- mes "[Achiha]";
- mes "I hope you will enjoy the hat~";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "Oh, you really";
- mes "forgot? Oh dear,";
- mes "let me try to remember.";
- mes "I didn't forget too, did I?";
- mes "Oh next;, I remember now...";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- break;
- }
- }
- else if(LHZBTQ == 3)
- {
- mes "[Achiha]";
- mes "Oh, I remember you.";
- mes "You're the adventurer";
- mes "who likes my Red Bonnets";
- mes "so much. Did you want me";
- mes "to make another one for you?";
- next;
- switch( select( "Yes.", "I forgot what I need." ) )
- {
- case 1:
- if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
- {
- mes "[Achiha]";
- mes "Uh oh.";
- mes "You forgot";
- mes "a couple things.";
- mes "Would you like me";
- mes "to remind you what";
- mes "you need to bring?";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- mes "[Achiha]";
- mes "Oh, you brought";
- mes "everything. That's";
- mes "good. Okay, just give";
- mes "it to me. Um, let's see.";
- next;
- mes "[Achiha]";
- mes "Well, I'm finished.";
- mes "^333333*Yawn*^000000 And now I'm";
- mes "even more tired. Here,";
- mes "take this Red Bonnet.";
- mes "I hope you like it~";
- mes "I think I'll relax now...";
- delitem 10015,1;
- delitem 10007,1;
- delitem 975,1;
- delitem 5032,1;
- set Zeny,Zeny - 50000;
- getitem 5109,1;
- next;
- mes "[Achiha]";
- mes "I hope you will enjoy the hat~";
- close;
- break;
-
- case 2:
- mes "[Achiha]";
- mes "Oh, you really";
- mes "forgot? Oh dear,";
- mes "let me try to remember.";
- mes "I didn't forget too, did I?";
- mes "Oh next;, I remember now...";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- break;
- }
- }
-
-}
-
-gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{
-
- if(ZLMASKQ == 0)
- {
- mes "[Zealotus]";
- mes "Kneel, worm!";
- mes "As ruler of this";
- mes "Underground Prison,";
- mes "I command all who step";
- mes "into my private realm!";
- next;
- mes "[Zealotus]";
- mes "Resist, and you shall be";
- mes "punished! Grovel and kiss";
- mes "my feet, and perhaps you";
- mes "might be spared. Hohohohoho!";
- next;
- switch( select( "Oh, your highness!", "Whatever." ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "The submissive woman is";
- mes "nothing but an ideal dream";
- mes "for the arrogant male! A true";
- mes "woman revels in her power to";
- mes "have her man do her bidding!";
- next;
- switch( select( "Yes, it's so true!", "Boooo!" ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "However, in my lust for power, I may have inadventently crushed";
- mes "the spirits of my beloved a little too harshly. His pride crumbled,";
- mes "my man even cowers in front of the humans! It pains me to see it.";
- next;
- mes "[Zealotus]";
- mes "It is beneath me to ask";
- mes "this of you, but it will take";
- mes "a human like you to make";
- mes "him remember who he truly is,";
- mes "a proud creature of darkness";
- mes "who should fear only me!";
- next;
- mes "[Zealotus]";
- mes "Human. I offer you a small";
- mes "share of my power if you can";
- mes "take the pathetic, weeping lump";
- mes "of monster crying in the corner";
- mes "of this prison and make him";
- mes "realize his true nature.";
- set ZLMASKQ,1;
- close;
- break;
-
- case 2:
- mes "[Zealotus]";
- mes "You dirty, dirty human...";
- mes "How dare you have an ";
- mes "opinion different than mine!";
- mes "No matter. The day will come";
- mes "when all of your race shall";
- mes "address me only as \"queen.\"";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[Zealotus]";
- mes "Mortal simpleton!";
- mes "Bah! The mocking of";
- mes "a boorish cur is worthless";
- mes "to me. I have all the time in";
- mes "the world to grind your pride";
- mes "to dust beneath my heels.";
- close;
- break;
- }
- }
- else if(ZLMASKQ > 0 && ZLMASKQ < 6)
- {
- mes "[Zealotus]";
- mes "Hm. If my beloved is";
- mes "acting stubborn or refuses";
- mes "to listen, feel free to take";
- mes "drastic measures. Just think";
- mes "of what I would do in your";
- mes "place. Ohohohohoho~!";
- close;
- }
- else if(ZLMASKQ == 6)
- {
- mes "[Zealotus]";
- mes "Ooh, you're back.";
- mes "Phendark is certainly";
- mes "back to his old self again,";
- mes "thanks to your efforts, human.";
- mes "Yes, his anger, his courage";
- mes "and passion are all restored~";
- next;
- mes "[Zealotus]";
- mes "As I promised, I shall";
- mes "grant you a share of my";
- mes "power. However, I will need";
- mes "some items to form this minor";
- mes "contract between you and me.";
- next;
- mes "[Zealotus]";
- mes "I will need";
- mes "^3131FF1 Cat's Eye^000000,";
- mes "^3131FF1 Forbidden Red Candle^000000 and";
- mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
- mes "Then, I can grant you a measure";
- mes "of my power as I've promised.";
- set ZLMASKQ,7;
- close;
- }
- else if(ZLMASKQ == 7)
- {
- if(countitem(7263) && countitem(660) && countitem(7099) > 29)
- {
- mes "[Zealotus]";
- mes "I see that you have";
- mes "brought what I need to";
- mes "complete the contract";
- mes "between you and me,";
- mes "human. Let's begin...";
- next;
- mes "^3355FFZealotus takes the red";
- mes "candle you've given her and";
- mes "drips the wax into her open";
- mes "palm. The Cat's Eye begins";
- mes "to glow with an eerie light.^000000";
- next;
- mes "[Zealotus]";
- mes "Now, place your index";
- mes "finger into my palm so";
- mes "that we may complete the";
- mes "final step of this contract...";
- next;
- switch( select( "Don't complete the contract.", "Complete the contract." ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "Hm? What are you";
- mes "afraid of? This is a";
- mes "minor contract, so";
- mes "you are not selling me";
- mes "your soul, or anything";
- mes "else for that matter.";
- close;
- break;
-
- case 2:
- mes "[Zealotus]";
- mes "I, Zealotus, as ruler";
- mes "of this realm, seal this";
- mes "eternal contract with this";
- mes "Forbidden Red Candle.";
- next;
- mes "[Zealotus]";
- mes "" + strcharinfo(0) + " will";
- mes "forever have a share";
- mes "in my power. Those that";
- mes "bow to me must also bow";
- mes "to " + strcharinfo(0) + ". It shall be done.";
- specialeffect 196; //Curse? EF_DEVIL
- specialeffect 192; //Poison attack? EF_POISONHIT
- next;
- mes "[Zealotus]";
- mes "Human, take this";
- mes "mask with you as an";
- mes "everlasting token of our";
- mes "contract. So long as you";
- mes "carry this, I will be at your";
- mes "side. So says Zealotus!";
- delitem 7263,1;
- delitem 660,1;
- delitem 7099,30;
- getitem2 5121,1,1,0,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
- set ZLMASKQ,8;
- close;
- break;
- }
- }
- mes "[Zealotus]";
- mes "I will need";
- mes "^3131FF1 Cat's Eye^000000,";
- mes "^3131FF1 Forbidden Red Candle^000000 and";
- mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
- mes "Then, I can grant you a measure";
- mes "of my power as I've promised.";
- close;
- }
- else if(ZLMASKQ == 8)
- {
- mes "[Zealotus]";
- mes "Ah, I greet you in";
- mes "peace, human. Behold,";
- mes "the splendor of our realm!";
- mes "Though, I do not blame you";
- mes "if you have no interest in";
- mes "commanding these Injustices...";
- next;
- mes "[Zealotus]";
- mes "Thanks to your help,";
- mes "my Phendark has returned";
- mes "to his old, monstrously";
- mes "passionate ways. Now I can";
- mes "show him the stinging love";
- mes "of my whip! Hohohohohoho!";
- emotion e_kis;
- close;
- }
-
-}
-
-gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{
-
- if(ZLMASKQ == 0)
- {
- mes "[Phendark]";
- mes "Huh? Oh no!";
- mes "Another h-human?!";
- mes "P-please! S-stay away,";
- mes "don't come near me!";
- close;
- }
- else if(ZLMASKQ == 1)
- {
- if(countitem(1164) || isequipped(1164))set @whipcount,@whipcount+1;
- if(countitem(1165) || isequipped(1165))set @whipcount,@whipcount+1;
- if(countitem(1166) || isequipped(1166))set @whipcount,@whipcount+1;
- if(countitem(1167) || isequipped(1167))set @whipcount,@whipcount+1;
- if(countitem(1168) || isequipped(1168))set @whipcount,@whipcount+1;
- if(countitem(1169) || isequipped(1169))set @whipcount,@whipcount+1;
- if(countitem(1170) || isequipped(1170))set @whipcount,@whipcount+1;
- if(countitem(1261) || isequipped(1261))set @whipcount,@whipcount+1;
- if(countitem(1363) || isequipped(1363))set @whipcount,@whipcount+1;
- mes "[Phendark]";
- mes "Huh? Oh no!";
- mes "Another h-human?!";
- mes "P-please! S-stay away,";
- mes "don't come near me!";
- next;
- mes "[Phendark]";
- mes "I... I swear!";
- mes "I'm not carrying any";
- mes "rare items or stuff you";
- mes "can wear, so please don't";
- mes "beat me! I... Oh my god, you";
- mes "don't believe me, don't you?";
- next;
- mes "[Phendark]";
- mes "You humans never leave";
- mes "me alone! Why do you have";
- mes "to bully me like this?! I'm";
- mes "honestly not carrying anything";
- mes "of value! Z-Zealotus, please!";
- mes "Zealotus, heeeeeelp me~!";
- emotion e_sob;
- if(!@whipcount)close;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "You're pathetic!";
- mes "Aren't you supposed";
- mes "to be a monster? You know";
- mes "what Zealotus would do if";
- mes "she were actually here?";
- next;
- mes "[Phendark]";
- mes "^333333*Sniff...*^000000";
- mes "P-probably...";
- mes "Probably whip me.";
- next;
- mes "^3355FFYou nonchalantly^000000";
- mes "^3355FFbrandish your Whip.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "That's right.";
- next;
- mes "^3355FF*Snap!*";
- mes "*Snap!*";
- mes "*Crack crack crack!*";
- mes "*Snap snap snap crack!*^000000";
- next;
- mes "[Phendark]";
- mes "Oh! That stinging pain";
- mes "that burns with bloodlust!";
- mes "It's almost as good as";
- mes "Zealtos's whip of love!";
- next;
- mes "[Phendark]";
- mes "Zealotus...";
- mes "She must be pissed";
- mes "at me, but I just can't";
- mes "stop being afraid of all";
- mes "you humans! Damn it all!";
- set ZLMASKQ,2;
- close;
- }
- else if(ZLMASKQ == 2 || ZLMASKQ == 3)
- {
- if(countitem(7315) > 368 && ZLMASKQ == 3)
- {
- mes "[Phendark]";
- mes "Y-you again!";
- mes "Why do you hound me?!";
- mes "Th-there's nothing I can";
- mes "give you, so please don't";
- mes "hurt me! Oh, oh p-please...!";
- emotion e_swt2;
- next;
- switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) )
- {
- case 1:
- mes "[Phendark]";
- mes "What...? You want";
- mes "me to eat these?";
- mes "It doesn't seem natural,";
- mes "but if Rybio says I should,";
- mes "it might not be that bad.";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "What's supposed to";
- mes "happen now? My inner";
- mes "demon is supposed to";
- mes "awaken by eating these?";
- mes "That sounds ridiculous!";
- mes "Though, I did just eat crystal.";
- next;
- mes "[Phendark]";
- mes "Wh-whoa. Ugh!";
- mes "My chest! Something's";
- mes "burning inside! I c-can't--!";
- mes "Can't think straight... I'm...";
- mes "Slowly... Losing my humanity!";
- next;
- mes "[Phendark]";
- mes "Huh... Huuurg--!";
- mes "Huk-huk! Heeeeh!";
- mes "Heeeeeh! Waaoooooh!";
- next;
- mes "[Phendark]";
- mes "...";
- mes "Grrrrr...!";
- next;
- mes "[Phendark]";
- mes "^333333*Pant pant*^000000";
- mes "What... just...";
- mes "What happened?";
- set ZLMASKQ,4;
- delitem 7315,369;
- close;
- break;
-
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "So what happens";
- mes "if I don't decide not";
- mes "to hurt you? Whatcha";
- mes "gonna do then, huh?";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "S-stop it!";
- mes "Just--Just stop it!";
- close;
- break;
- }
- }
- mes "[Phendark]";
- mes "Humans...";
- mes "They're everywhere!";
- mes "You guys--I can't...";
- mes "You're torturing me!";
- emotion e_sob;
- close;
- }
- else if(ZLMASKQ == 4)
- {
- mes "[Phendark]";
- mes "My chest was on fire,";
- mes "like I was, I dunno,";
- mes "burning with anger or";
- mes "something. It's gone";
- mes "now, but what were";
- mes "those crystals?";
- close;
- }
- else if(ZLMASKQ == 5)
- {
- mes "[Phendark]";
- mes "You again? Oh no,";
- mes "you're not going to hurt";
- mes "me or make me eat those";
- mes "weird crystals again, are you?";
- next;
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
- switch( select( "Rybio", "Injustice", "Zealotus" ) )
- {
- case 1:
- mes "Rybio";
- set @temp1,1;
- break;
-
- case 2:
- mes "Injustice";
- set @temp1,2;
- break;
-
- case 3:
- mes "Zealotus";
- set @temp1,3;
- break;
- }
- switch( select( "hates", "likes" ) )
- {
- case 1:
- mes "hates";
- set @temp2,1;
- break;
-
- case 2:
- mes "likes";
- set @temp2,2;
- break;
- }
- switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) )
- {
- case 1:
- mes "Rybio.";
- break;
-
- case 2:
- mes "Injustice.";
- break;
-
- case 3:
- if((@temp1 == 1 || @temp1 == 2) && @temp2 == 1)
- {
- mes "[Phendark]";
- mes "I can't believe";
- mes "something like that!";
- mes "Oh, that doesn't matter.";
- mes "Zealotus is too good for me.";
- mes "I'm not even worthy of tasting";
- mes "the sting of her Love Whip.";
- emotion e_sob;
- close;
- }
- else if(@temp1 == 3 && @temp2 == 1)
- {
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes "Hates me?";
- mes "N-no, that can't--";
- mes "I didn't, that doesn't--";
- next;
- mes "[Phendark]";
- mes "Huh...?";
- mes "What is that";
- mes "supposed to mean?";
- close;
- }
- else if(@temp1 == 3 && @temp2 == 2)
- {
- mes "[Phendark]";
- mes "I can't believe";
- mes "something like that!";
- mes "Oh, that doesn't matter.";
- mes "Zealotus is too good for me.";
- mes "I'm not even worthy of tasting";
- mes "the sting of her Love Whip.";
- emotion e_sob;
- close;
- }
- break;
-
- case 4:
- mes "Zealotus.";
- break;
- }
- switch( select( "Insult him.", "Apologize." ) )
- {
- case 1:
- mes "[" + strcharinfo(0) + "]";
- mes "First of all,";
- mes "what exactly sets";
- mes "you apart from all the";
- mes "other eligible monsters";
- mes "that she can choose from?";
- mes "Not like you're much better...";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- next;
- switch( select( "Break his pride.", "Tell him you were joking." ) )
- {
- case 1:
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
- mes "I mean, there are guys";
- mes "like Bloody Murderer out";
- mes "there who are more evil";
- mes "than you, and best of all,";
- mes "not afraid of humans!";
- next;
- switch( select( "Go for the low blow.", "Try to salvage his confidence." ) )
- {
- case 1:
- mes "[" + strcharinfo(0) + "]";
- mes "You know, me and Zealotus";
- mes "were actually talking about";
- mes "you recently. She told me that";
- mes "the sight of you makes her";
- mes "feel sick! I mean, what kind";
- mes "of monster is afraid of humans?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Now you've reached the";
- mes "point where even Injustice";
- mes "is manlier than you now,";
- mes "if you know what I mean!";
- mes "Hahahahahahahahaha!";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Phendark]";
- mes "GRRRRRR!";
- mes "THAT'S ENOUGH!";
- emotion e_ag;
- next;
- mes "[Phendark]";
- mes "I don't care who the";
- mes "hell she is, I'm going";
- mes "to see Zealotus and give";
- mes "that tramp a piece of my";
- mes "mind! Grrrr! She'll be sorry!";
- set ZLMASKQ,6;
- emotion e_an;
- close;
- break;
-
- case 2:
- mes "^3131FF[" + strcharinfo(0) + "]^000000";
- mes "But know that I think";
- mes "about it, maybe you look";
- mes "much tougher than that";
- mes "Bloody Murderer guy.";
- next;
- mes "[Phendark]";
- mes "*Sniff sniff*";
- mes "You really think so?";
- next;
- mes "...";
- mes "......";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...Yeeeeeah.";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "But now that I think";
- mes "about it, you actually";
- mes "are much better than all";
- mes "those other monsters.";
- mes "That stuff I said before?";
- mes "I was just kidding you.";
- next;
- mes "[Phendark]";
- mes "^333333*Sniff!*^000000";
- mes "You're...";
- mes "Not helping!";
- close;
- break;
- }
- break;
-
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "I...";
- mes "I was just kidding!";
- mes "How could she hate";
- mes "somebody like you?";
- next;
- mes "[Phendark]";
- mes "No... No.";
- mes "You're right.";
- mes "I don't deserve love.";
- mes "Not from Zealotus or";
- mes "from anybody else...";
- close;
- break;
- }
- }
- else if(ZLMASKQ > 5)
- {
- mes "[Phendark]";
- mes "Zealotus! How dare";
- mes "she say those things";
- mes "against me! Less manly";
- mes "than Injustice?! I'll just";
- mes "have to prove her wrong!";
- mes "Out the way, pithy human!";
- close;
- }
-
-}
-
-gl_prison1.gat,100,48,5 script Rybio#LhzHat 1201,{
-
- if(ZLMASKQ == 2)
- {
- mes "[Rybio]";
- mes "You know, I usually just";
- mes "run up and slash like crazy";
- mes "once I see you humans, but";
- mes "my heart's not in it today, so";
- mes "I'm gonna give you just one";
- mes "chance to run for your life.";
- next;
- switch( select( "Talk about Phendark.", "Run for your life." ) )
- {
- case 1:
- mes "[Rybio]";
- mes "What th--? You know the";
- mes "same Phendark I know?";
- mes "Dayam, that's weird. But";
- mes "yeah, him and Zealotus have";
- mes "some kind of... I dunno what";
- mes "it is, actually. Um, love?";
- next;
- mes "[Rybio]";
- mes "Anyway, Phendark has";
- mes "been acting really weird";
- mes "lately. I guess Zealotus";
- mes "loved him to the point that";
- mes "she abused him to the point";
- mes "that he's scared of humans now.";
- next;
- mes "[Rybio]";
- mes "Huh. You know what'd help?";
- mes "Dark Crystal Fragments. It's";
- mes "worthless to humans, but if";
- mes "creatures of darkness eat it,";
- mes "it brings out more of their";
- mes "inner demon. Scary, huh?";
- next;
- mes "[Rybio]";
- mes "Since Phendark's pretty big, and he's acting like a total wuss, you";
- mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't";
- mes "worry, you should be able to find those all over Rune-Midgard.";
- next;
- mes "[Rybio]";
- mes "I dunno why a human";
- mes "like you would want to";
- mes "help one of us out, though.";
- mes "What's in it for you, exactly?";
- set ZLMASKQ,3;
- close;
- break;
-
- case 2:
- mes "[Rybio]";
- mes "That's right!";
- mes "Run, get outta here!";
- mes "If you're not fast enough,";
- mes "I might eat you, human!";
- mes "...Well... Probably not.";
- close;
- break;
- }
- }
- else if(ZLMASKQ == 3)
- {
- mes "[Rybio]";
- mes "I don't get why someone";
- mes "like you, a seemingly heroic";
- mes "adventurer, would want to help";
- mes "out Phendark? Did Zealotus";
- mes "blackmail you or something?";
- next;
- mes "[Rybio]";
- mes "Well, you could";
- mes "probably help him";
- mes "by getting him to eat";
- mes "^3131FF369 Dark Crystal Fragments^000000";
- mes "to sort of stir up the demon";
- mes "that sleeping within, you know?";
- close;
- }
- else if(ZLMASKQ == 4)
- {
- mes "[Rybio]";
- mes "Feeding him all of those";
- mes "Dark Crystal Fragments didn't";
- mes "work? But that was supposed";
- mes "to be foolproof! Dayam, what";
- mes "the hell happened to Phendark's";
- mes "inner demon?! Man oh man...";
- next;
- mes "[Rybio]";
- mes "Well, I don't know what";
- mes "else you could try. I mean,";
- mes "maybe you could try motivating";
- mes "him. Reverse psychology?";
- mes "It's weird talking about this";
- mes "with a human. Hahahaha~";
- set ZLMASKQ,5;
- close;
- }
- else if(ZLMASKQ == 5)
- {
- mes "[Rybio]";
- mes "Phendark sure looks";
- mes "tough, but I guess even";
- mes "he isn't totally evil. Yeah.";
- mes "We monsters aren't all";
- mes "bad... Just mostly bad.";
- close;
- }
-
-}
+//===== eAthena Script ======================================= +//= 2005 Headgear Quests +//===== By: ================================================== +//= MasterOfMuppets +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena +//===== Description: ========================================= +//= 2005 Headgears Official Quest. +//===== Additional Comments: ================================= +// 1.0 First version, converted from the official aegis script. [MasterOfMuppets] +//============================================================ + +yuno.gat,222,116,3 script Kasis#LhzHat 851,{ + + if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49) + { + mes "[Kasis]"; + mes "Milk, Cheese,"; + mes "Old Frying Pans,"; + mes "Pieces of Cake..."; + mes "Th-that's everything"; + mes "I need to make lunch for"; + mes "my friends in the Factory!"; + next; + switch( select( "Well, I did promise to help you.", "What are you talking about?" ) ) + { + case 1: + mes "[Kasis]"; + mes "Finally, I can treat my"; + mes "buddies to a wonderful"; + mes "feast! They'll be so pleased!"; + mes "Oh, I'd really like to repay you"; + mes "somehow, but I'm not sure"; + mes "what I could possibly give..."; + next; + mes "[Kasis]"; + mes "Of course! Why don't"; + mes "you treat yourself to"; + mes "my specialty, Kasis's"; + mes "Crunch Toast? It looks"; + mes "simple, but it actually"; + mes "requires great skill to make."; + next; + mes "[Kasis]"; + mes "Here you are!"; + mes "Please enjoy this and always"; + mes "remember that breakfast is the"; + mes "most important meal of the day!"; + mes "Now, I better prepare those"; + mes "lunches. Goodbye, my friend~"; + delitem 519,50; + delitem 7031,50; + delitem 548,50; + delitem 539,50; + getitem 5107,1; + close; + break; + + case 2: + mes "[Kasis]"; + mes "Oh..."; + mes "Oh, I'm so sorry."; + mes "I must have confused"; + mes "you with someone else."; + next; + mes "[Kasis]"; + mes "You see, I've been asking"; + mes "adventurers that have been"; + mes "passing through to provide"; + mes "me with food supplies so that"; + mes "I can make lunch for my friends"; + mes "that are working in Einbroch."; + next; + mes "[Kasis]"; + mes "Yes..."; + mes "So..."; + mes "Sorry..."; + mes "To... Bother you."; + next; + mes "^3355FFAs if entranced,"; + mes "Kasis continues to"; + mes "stare at the Milk, Cheese"; + mes "Old Frying Pans and Pieces"; + mes "of Cake that you are carrying.^000000"; + next; + switch( select( "You can have these if you want.", "Um, why are you staring?" ) ) + { + case 1: + mes "[Kasis]"; + mes "Really? Is it alright"; + mes "with you for me to have"; + mes "all of this Milk, Cheese,"; + mes "Pieces of Cake and these"; + mes "Old Frying Pans? Oh, bless"; + mes "your kind heart, adventurer~"; + next; + mes "[Kasis]"; + mes "Finally, I can treat my"; + mes "buddies to a wonderful"; + mes "feast! They'll be so pleased!"; + mes "Oh, I'd really like to repay you"; + mes "somehow, but I'm not sure"; + mes "what I could possibly give..."; + next; + mes "[Kasis]"; + mes "Of course! Why don't"; + mes "you treat yourself to"; + mes "my specialty, Kasis's"; + mes "Crunch Toast? It looks"; + mes "simple, but it actually"; + mes "requires great skill to make."; + next; + mes "[Kasis]"; + mes "Here you are!"; + mes "Please enjoy this and always"; + mes "remember that breakfast is the"; + mes "most important meal of the day!"; + mes "Now, I better prepare those"; + mes "lunches. Goodbye, my friend~"; + delitem 519,50; + delitem 7031,50; + delitem 548,50; + delitem 539,50; + getitem 5107,1; + close; + break; + + case 2: + mes "[Kasis]"; + mes "Oh, let me apologize"; + mes "again. But I can't help"; + mes "but admire the quality of"; + mes "your goods. Er, you know,"; + mes "the food you're carrying. I'm"; + mes "a chef by trade, after all."; + close; + break; + } + break; + } + } + mes "[Kasis]"; + mes "I'm sorry, but we're closed"; + mes "right now. Unfortunately, we"; + mes "don't have any more bread"; + mes "in stock. ^333333*Siiiiiiiiigh...*^000000"; + next; + switch( select( "Is something wrong?", "End Conversation." ) ) + { + case 1: + mes "[Kasis]"; + mes "Well, my current contract"; + mes "with the company that's been"; + mes "providing me with ingredients"; + mes "has expired. Of course, it's"; + mes "bad enough that I don't have"; + mes "the food to run this business."; + next; + mes "[Kasis]"; + mes "But I also feel like I'm"; + mes "letting my friends down."; + mes "You see, I've been sending"; + mes "them lunch every day since"; + mes "they've been working in the"; + mes "Factory over in Einbroch."; + next; + mes "[Kasis]"; + mes "I'm unable to make"; + mes "lunch for them at the"; + mes "moment, but I really want to"; + mes "help my buddies, especially"; + mes "since their financial situation"; + mes "seems pretty bad right now."; + next; + switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) ) + { + case 1: + mes "[Kasis]"; + mes "Sure, I'm willing to accept"; + mes "help from wherever I can find"; + mes "it. If you would, I'd like you to bring me some food supplies"; + mes "that I can use to make lunches"; + mes "for my friends at the Factory."; + next; + mes "[Kasis]"; + mes "Would you"; + mes "please get me"; + mes "^4D4DFF50 Milk^000000,"; + mes "^4D4DFF50 Cheese^000000,"; + mes "^4D4DFF50 Pieces of Cake^000000 and"; + mes "^4D4DFF50 Old Frying Pans^000000?"; + next; + mes "[Kasis]"; + mes "I'd really appreciate"; + mes "your help. My friends seem"; + mes "so depressed to be working"; + mes "in the Factory and I want to"; + mes "do all I can to cheer them up."; + mes "Thanks for your kind offer~"; + close; + break; + + case 2: + mes "[Kasis]"; + mes "I'm trying to renew"; + mes "my contract with the"; + mes "company that's been"; + mes "providing me with food"; + mes "supplies, but it hasn't"; + mes "been working out so far..."; + next; + mes "[Kasis]"; + mes "I don't know what's"; + mes "happening, but hopefully"; + mes "I can find a new supplier"; + mes "soon. There are my friends"; + mes "to worry about, as well as"; + mes "the sake of my business."; + close; + break; + } + break; + + case 2: + mes "[Kasis]"; + mes "Anyway, please come"; + mes "again. Hopefully, we'll"; + mes "have some good bread"; + mes "in stock next time, okay?"; + close; + break; + } + +} + +lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{ + + if(DTHATQ == 0) + { + mes "[Strange Guy]"; + mes "Wait! Don't say"; + mes "anything! You must be"; + mes "an adventurer from the"; + mes "Rune-Midgarts Kingdom!"; + mes "So... I'm right, aren't I?"; + next; + switch( select( "Who are you?", "How did you know?", "Ignore him." ) ) + { + case 1: + mes "[Morris]"; + mes "Allow me to"; + mes "introduce myself."; + mes "My name is Morris Poe,"; + mes "detective of great acclaim"; + mes "and world wide fame."; + next; + switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) ) + { + case 1: + mes "[Morris]"; + mes "Morris Poe?"; + mes "Renown detective?"; + mes "Advocate for justice in"; + mes "the Schwaltzvalt Republic?"; + mes "Surely you recognize one"; + mes "of my esteemed titles."; + next; + switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "You don't...?"; + mes "But I'm a famous hero."; + mes "Children look up to me"; + mes "and wish they'd grow"; + mes "up to be as smart as me."; + next; + mes "[Morris]"; + mes "I don't get it."; + mes "I'm famouser than"; + mes "that. A household name"; + mes "even. I've got a sterling"; + mes "public image, how could"; + mes "you never have heard of me...?"; + close; + break; + + case 2: + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Kidding? Ha ha!"; + mes "Look at these keen,"; + mes "deductive and deeply"; + mes "analytical eyes and"; + mes "tell me I'm joking."; + next; + switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) ) + { + case 1: + mes "[Morris]"; + mes "Yes, this sharp,"; + mes "penetrating, yet"; + mes "highly intelligent gaze"; + mes "belongs to the world"; + mes "detective and crime"; + mes "fighter, Morris Poe!"; + next; + switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "Never heard of...?"; + mes "Impossible! If there are"; + mes "two things I hate more"; + mes "than crime, they would be"; + mes "dishonesty... And rejection"; + mes "from beautiful women."; + next; + mes "[Morris]"; + mes "When you get over your"; + mes "sense of pride and gain"; + mes "a little maturity, then we"; + mes "might share an actual"; + mes "conversation. Until then,"; + mes "you'll just have to grow up."; + close; + break; + + case 2: + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Hahahahahaah--Huh."; + mes "If there are two things"; + mes "I hate more than criminals,"; + mes "they would be sarcasm..."; + mes "And receiving fake phone"; + mes "numbers from really cute girls."; + next; + switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) ) + { + case 1: + mes "[Morris]"; + mes "Wah...!"; + mes "Did you just--?!"; + mes "Ugh, you're the worst"; + mes "type of person, you know that?"; + emotion e_omg; + close; + break; + + case 2: + mes "[Morris]"; + mes "I think it's too late to"; + mes "apologize. Why would you"; + mes "treat someone of my stature"; + mes "with such caustic sarcasm?!"; + mes "What excuse could possibly"; + mes "exonerate your behavior?!"; + next; + switch( select( "I... I was intimidated...", "It's how I treat all losers." ) ) + { + case 1: + mes "[Morris]"; + mes "Of course: intense feelings"; + mes "of awe and fear of my vast"; + mes "intellect would result in that"; + mes "kind of deviant behavior. I'll"; + mes "have to forgive you, I suppose."; + next; + break; + + case 2: + mes "[Morris]"; + mes "What...?!"; + mes "Morris Poe, a loser?"; + mes "Such defamatory remarks"; + mes "cannot be forgiven, no"; + mes "matter how unfounded"; + mes "and groundless they are!"; + emotion e_omg; + close; + break; + } + break; + } + break; + } + break; + + case 3: + mes "[Morris]"; + mes "Hahaha, oh, that's"; + mes "funny. Wait. You're..."; + mes "You're really leaving."; + mes "N-no, come baaaack!"; + close; + break; + } + break; + + case 2: + mes "[Strange Guy]"; + mes "How did I know?"; + mes "Elementary, my friend."; + mes "There was an abundance"; + mes "of clues for me to make"; + mes "that sort of simple deduction."; + close; + break; + + case 3: + mes "[Strange Guy]"; + mes "Hello...?"; + mes "..............."; + mes "Oh, this is embarassing."; + mes "I can't believe I'm getting"; + mes "the silent treatment..."; + close; + break; + } + + mes "[Morris]"; + mes "Yes, I know it's"; + mes "difficult to believe that"; + mes "you would be fortunate"; + mes "enough to stand in the"; + mes "presence of genius. Now,"; + mes "you must be wondering..."; + next; + menu "Um, wondering what?",-; + mes "[Morris]"; + mes "You're wondering,"; + mes "\"How in the world"; + mes "can I be as brilliant"; + mes "as Morris Poe, the"; + mes "genius detective?\""; + next; + mes "[Morris]"; + mes "First, I think it's fair"; + mes "to let you know that it's"; + mes "an impossible dream. Men like"; + mes "myself only arise in this world"; + mes "perhaps once every generation."; + mes "I'm sorry, but don't give up!"; + next; + mes "[Morris]"; + mes "Now, you can try to reach"; + mes "a level of intelligence that"; + mes "is comparable to my own by"; + mes "joining the Young Detective's"; + mes "Club. To become a member, you just need one essential article."; + next; + mes "[Morris]"; + mes "Yes, you will need the"; + mes "^0000FFRenown Detective's Cap^000000!"; + mes "Luckily, I'm giving them"; + mes "away for a relatively small"; + mes "material cost, but you must"; + mes "hurry while supplies last."; + next; + mes "[Morris]"; + mes "Simply bring me"; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. That's all!"; + next; + mes "[Morris]"; + mes "But first, let me warn you"; + mes "not to bring a ^FF0000slotted Bucket"; + mes "Hat with a card compounded to"; + mes "it, or any upgraded Bucket Hats. I'm not responsible for any"; + mes "loss resulting from that."; + next; + mes "[Morris]"; + mes "Hurry and bring me"; + mes "those items! There are"; + mes "only 20,000,000 Renown"; + mes "Detective Caps left!"; + mes "Once they're gone,"; + mes "they'll be extinct!"; + set DTHATQ,1; + close; + } + else if(DTHATQ == 1) + { + mes "[Morris]"; + mes "So, did you want to"; + mes "buy, er, receive this"; + mes "Renown Detective's Cap"; + mes "and become an honored"; + mes "member of the Young"; + mes "Detective's Club?"; + next; + mes "[Morris]"; + mes "Remember, make sure"; + mes "that you don't bring any"; + mes "^FF0000slotted Bucket Hats that"; + mes "have been upgraded or have"; + mes "cards compounded to them, or"; + mes "you'll lose those enhancements^000000."; + next; + mes "[Morris]"; + mes "Now, if you have only"; + mes "1 Bucket Hat, we can begin."; + mes "Young Detective's Club... Salute! "; + next; + switch( select( "Salute.", "Whatever..." ) ) + { + case 1: + mes "[Morris]"; + mes "Great, done like a pro!"; + mes "Now, I need to check your"; + mes "fee--I mean qualifications."; + mes "Let's see now, I need to"; + mes "look through your Inventory..."; + next; + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Wait. You don't have"; + mes "enough Magnifiers. You"; + mes "do want to join this club,"; + mes "don't you? Did you need to"; + mes "hear the requirements again?"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "^333333*Sigh*^000000 You need"; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. That's all!"; + emotion e_an; + next; + mes "[Morris]"; + mes "Now, remember everything"; + mes "that you need this time, okay?"; + mes "I'll be next;ing to welcome"; + mes "you into the elite ranks of "; + mes "the Young Detective's Club."; + close; + } + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Aaaand zeny. Heh heh. Perfect."; + next; + mes "[Morris]"; + mes "Great, that's everything!"; + mes "Welcome to the club! Here's"; + mes "your Renown Detective's Cap,"; + mes "so wear it with pride as you"; + mes "take an active part in our club's"; + mes "activities and promotion!"; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; + next; + switch( select( "Wait, promotion?", "Hooray!" ) ) + { + case 1: + mes "[Morris]"; + mes "Of course, isn't it obvious?"; + mes "As a member, one of your duties"; + mes "will be to sing accolades of this club so that more members"; + mes "will join and earn their own"; + mes "Renown Detective's Caps."; + next; + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + break; + + case 2: + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Huh. You just failed"; + mes "the \"Test of Respect.\""; + mes "You don't deserve the"; + mes "honor of wearing the"; + mes "Renowned Detective's Cap!"; + close; + break; + } + } + else if(DTHATQ == 2) + { + mes "[Morris]"; + mes "Have you come to me"; + mes "in order to obtain another"; + mes "Renown Detective's Cap?"; + mes "I realize that such a stylish"; + mes "headgear is in high demand."; + next; + mes "[Morris]"; + mes "Remember, make sure"; + mes "that you don't bring any"; + mes "^FF0000slotted Bucket Hats that"; + mes "have been upgraded or have"; + mes "cards compounded to them, or"; + mes "you'll lose those enhancements^000000."; + next; + mes "[Morris]"; + mes "As a proud member of"; + mes "the Young Detective's Club,"; + mes "did you bring everything"; + mes "you need in order to earn"; + mes "a Renown Detective's Cap?"; + next; + switch( select( "I'm not sure~", "Sure!" ) ) + { + case 1: + mes "[Morris]"; + mes "What...?! Every good"; + mes "detective must have a"; + mes "photographic memory"; + mes "and be able to recall"; + mes "minute details in order"; + mes "to crack the case."; + emotion e_sob; + next; + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + close; + break; + + case 2: + mes "[Morris]"; + mes "Great!"; + mes "Now let me just"; + mes "check to see if you"; + mes "brought everything..."; + next; + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Hmm, you don't have"; + mes "enough Magnifiers? But"; + mes "those are essential tools"; + mes "for sleuthing. Come now,"; + mes "hurry back with them!"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + emotion e_an; + close; + } set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Hmm, you don't have"; + mes "enough Magnifiers? But"; + mes "those are essential tools"; + mes "for sleuthing. Come now,"; + mes "hurry back with them!"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + emotion e_an; + close; + } + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Aaaand zeny. Heh heh. Perfect."; + next; + mes "[Morris]"; + mes "Great! You've just qualified"; + mes "to own yet another Renowned"; + mes "Detective's Cap. Congratulations! Now, let me collect all of these"; + mes "goods and zeny from you..."; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; + next; + mes "[Morris]"; + mes "Hahaha! It's what"; + mes "I expect from one of"; + mes "our Junior Gold Members!"; + mes "How does it feel like to be"; + mes "the cream of the cream of"; + mes "the crop? Great, isn't it?"; + close; + break; + } + } + +} + +lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{ + + mes "[Boy]"; + mes "Hello, mister!"; + mes "Um, would you do"; + mes "me a favor, please?"; + next; + if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004)) + { + mes "[Boy]"; + mes "Oh! You brought me"; + mes "some Royal Jelly to"; + mes "eat, as well as everything"; + mes "I need to make a Baby Pacifier."; + mes "Okay, let me get started on that right away. Just a moment..."; + next; + mes "..."; + mes "......"; + next; + mes "[Boy]"; + mes "Damn."; + mes "That Royal Jelly"; + mes "was frickin' delicious!"; + mes "Now I can make your"; + mes "Baby Pacifier. Let's see"; + mes "here. Ah, here we go..."; + delitem 526,1; + next; + mes "[Boy]"; + mes "It's done!"; + mes "Now, you're the"; + mes "proud owner of your"; + mes "very own Baby Pacifier!"; + mes "I hope you're happy with"; + mes "yourself. Travel safe, okay?"; + delitem 7270,1; + delitem 941,1; + delitem 10004,1; + getitem 5110,1; + close; + } + switch( select( "What do you need?", "Sorry, kid..." ) ) + { + case 1: + mes "[Boy]"; + mes "Well, my mom has been"; + mes "sick recently, so both of"; + mes "us haven't been able to eat"; + mes "for the past few days. But"; + mes "if she doesn't eat, how does"; + mes "she expect to get better?"; + emotion e_sob; + next; + mes "[Boy]"; + mes "So I guess what I'm"; + mes "asking is, would you be"; + mes "able to spare some food?"; + next; + switch( select( "Help him.", "Refuse to help." ) ) + { + case 1: + if(!countitem(526)) + { + mes "[Boy]"; + mes "If you would, do you think"; + mes "you can get some Royal Jelly"; + mes "that I can give to my mom? The old lady next door says that it's"; + mes "really nutritious and helps you get better faster if you're sick."; + next; + mes "[Boy]"; + mes "My mom would be mad"; + mes "at me if she found out"; + mes "I was begging for it, but"; + mes "Royal Jelly is too expensive"; + mes "for me to get without any help!"; + close; + } + mes "[Boy]"; + mes "Oh, would it be alright"; + mes "if I have this Royal Jelly?"; + mes "It would really help my mom"; + mes "feel better. Thanks so much~"; + delitem 526,1; + next; + mes "[Boy]"; + mes "Hey, to pay you back, why"; + mes "don't I make a Baby Pacifier"; + mes "for you? I learned how to make"; + mes "one when my baby brother was"; + mes "born. But first, I'll need some"; + mes "materials to put it together..."; + next; + mes "[Boy]"; + mes "Would you"; + mes "please bring"; + mes "^3131FF1 Nursing Bottle^000000,"; + mes "^3131FF1 Nose Ring^000000 and"; + mes "^3131FF1 Pacifier^000000? Oh, and one"; + mes "more ^3131FFRoyal Jelly^000000 for me~"; + close; + break; + + case 2: + mes "[Boy]"; + mes "Oh... Um, that's"; + mes "alright. Maybe I was"; + mes "asking too much from"; + mes "you. I mean, it's true"; + mes "that you barely know me..."; + emotion e_sob; + close; + break; + } + break; + + case 2: + mes "[Boy]"; + mes "Th-that's okay."; + mes "I guess you must"; + mes "be so busy that you"; + mes "don't even have the"; + mes "time to listen to some"; + mes "little boy's problems..."; + emotion e_sob; + close; + break; + } + +} + +einbech.gat,70,222,5 script Mater#LhzHat 91,{ + + if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999) + { + mes "[Mater]"; + mes "Oh, hello, what's this?"; + mes "You're carrying 1 Black"; + mes "Dyestuffs, 1 Frozen Rose,"; + mes "999 Tiger Panties and even"; + mes "50,000 zeny with you. That's"; + mes "enough to make a Winter Hat..."; + next; + mes "[Mater]"; + mes "Um, would you mind letting"; + mes "me have those items so that"; + mes "I can make a Winter Hat?"; + mes "I'd never be able to gather"; + mes "those things on my own..."; + next; + switch( select( "Let her have the items.", "Don't give her the items." ) ) + { + case 1: + mes "[Mater]"; + mes "Oh, thank you so much!"; + mes "I've always wanted to make"; + mes "this hat and try it on, even"; + mes "if it's just once. But don't"; + mes "worry, I'll give it to you~"; + mes "Now please next; a moment..."; + next; + mes "[Mater]"; + mes "Let's see..."; + mes "I've got to fold"; + mes "the rose like this..."; + mes "Be careful with the dye..."; + mes "Where did I put all those"; + mes "pan--Oh, here we are."; + next; + mes "[Mater]"; + mes "^333333*Whew!*^000000"; + mes "Finally, it's done!"; + mes "Now, if you don't mind,"; + mes "let me try this hat on"; + mes "for just a little while."; + delitem 983,1; + delitem 7267,999; + delitem 749,1; + set Zeny,Zeny - 50000; + getitem 5115,1; + next; + mes "..."; + mes "......"; + next; + mes "[Mater]"; + mes "Ahhhhhh~"; + mes "It just feels..."; + mes "I felt so free~"; + mes "It was everything"; + mes "I imagined it to be."; + next; + mes "[Mater]"; + mes "Here, please take"; + mes "this Winter Hat. I really"; + mes "hope that you'll enjoy it"; + mes "as much as I do. Well then,"; + mes "be safe in your travels, okay?"; + close; + break; + + case 2: + mes "[Mater]"; + mes "I'm sorry, I know that"; + mes "I was asking a pretty big"; + mes "favor from someone I just"; + mes "met. I hope you understand"; + mes "how much I really want to"; + mes "make that Winter Hat..."; + close; + break; + } + } + mes "[Mater]"; + mes "Look at that blue"; + mes "sky. Don't you wish"; + mes "you could just soar"; + mes "through the heavens"; + mes "with your own wings?"; + next; + mes "[Mater]"; + mes "Of course, it's an"; + mes "impossible dream,"; + mes "but with this Winter Hat,"; + mes "you can at least enjoy the"; + mes "sensation of freedom that"; + mes "a bird in flight must feel."; + next; + mes "[Mater]"; + mes "If you would like"; + mes "a hat like this, I would"; + mes "need to have some items"; + mes "that I don't think I can ever"; + mes "obtain on my very own."; + next; + mes "[Mater]"; + mes "^FF00001 Black Dyestuffs^000000,"; + mes "^FF0000999 Tiger Panties^000000,"; + mes "^FF00001 Frozen Rose^000000 and"; + mes "^FF000050,000 zeny^000000. If you can"; + mes "bring those to me, I shall"; + mes "make you a Winter Hat."; + close; + +} + +lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{ + + mes "[Margaret Mary]"; + mes "The white rose, in its"; + mes "purity and simplicity, is"; + mes "like a woman who doesn't"; + mes "need jewels or fancy dresses"; + mes "to look noble and beautiful. It's the perfect gift for a lady."; + next; + switch( select( "Make a Mystic Rose.", "End Conversation." ) ) + { + case 1: + if(countitem(731) > 9 && countitem(748) > 1 && countitem(982) && Zeny > 49999) + { + mes "[Margaret Mary]"; + mes "Ah, I see that you've brought"; + mes "what I need to bleach the blood"; + mes "red hue from these Witherless"; + mes "Roses and adorn these flowers"; + mes "with eternal elegance. May I use these items to make a Mystic Rose?"; + next; + switch( select( "Yes", "No" ) ) + { + case 1: + mes "[Margaret Mary]"; + mes "Thank you. Please"; + mes "next; a moment while"; + mes "I concentrate in order to"; + mes "preserve the natural beauty"; + mes "of these gorgeous flowers..."; + next; + mes "[Margaret Mary]"; + mes "The rose truly is the"; + mes "undisputed queen of all"; + mes "flowers. All other flora must"; + mes "humbly bow to its regal beauty."; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Margaret Mary]"; + mes "There, it is finished."; + mes "Please remember to wear"; + mes "your hair in an elegant and"; + mes "refined manner when wearing"; + mes "the Mystic Rose so as not to disgrace these beautiful flowers."; + delitem 731,10; + delitem 748,2; + delitem 982,1; + set Zeny,Zeny - 50000; + getitem 5117,1; + close; + break; + + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; + break; + } + } + mes "[Margaret Mary]"; + mes "I love roses, but it makes"; + mes "me sad that their beauty"; + mes "fades far too soon. And so,"; + mes "I've found a way to preserve"; + mes "the beauty of the roses, so"; + mes "that it lasts for all eternity."; + next; + mes "[Margaret Mary]"; + mes "Do you love roses as well?"; + mes "If you like, I can make a"; + mes "^3131FFMystic Rose^000000 that you can wear"; + mes "upon your crown. It's not easy"; + mes "for me to create, but I believe that you would enjoy it greatly."; + next; + mes "[Margaret Mary]"; + mes "Please bring me"; + mes "^3131FF10 2 Carat Diamonds^000000,"; + mes "^3131FF3 Witherless Roses^000000,"; + mes "^3131FF1 White Dyestuffs^000000 and"; + mes "^3131FF50,000 zeny^000000 if you would"; + mes "like to have a Mystic Rose."; + close; + break; + + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; + break; + } + +} + +lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{ + + if(LHZBTQ == 0) + { + mes "[Rich Girl]"; + mes "Hmmm...?"; + mes "What? Did you"; + mes "need something?"; + next; + switch( select( "N-Nothing.", "Um, you look so relaxed." ) ) + { + case 1: + mes "[Rich Girl]"; + mes "Huh."; + mes "Alright then."; + mes "Well, try not to stare"; + mes "at people so much."; + close; + break; + + case 2: + mes "[Rich Girl]"; + mes "Really? You are probably"; + mes "the twentieth person to"; + mes "tell me that today. Mmm."; + mes "That's strange, isn't it?"; + next; + menu "I guess.",-,"It's not strange at all.",-; + mes "[Rich Girl]"; + mes "Oh yeah."; + mes "What's your name?"; + mes "That is, if you don't"; + mes "mind me asking you."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My name is " + strcharinfo(0) + ""; + mes "and I'm an adventurer~"; + next; + mes "[Achiha]"; + mes "Oh, one of those?"; + mes "My name is Achiha, nice"; + mes "to meet you. I don't really"; + mes "do much of anything."; + mes "Just sit. Relax."; + set LHZBTQ,1; + emotion e_heh; + next; + mes "[Achiha]"; + mes "I do have a hobby,"; + mes "though. Once in a while,"; + mes "I'll sew a hat. Do you think"; + mes "an adventurer like you would"; + mes "want to have a hat I made?"; + next; + switch( select( "Er, I dunno.", "Sure." ) ) + { + case 1: + mes "[Achiha]"; + mes "Mm. I mean, the"; + mes "Red Bonnets I make"; + mes "might not be sturdy"; + mes "enough for battles."; + mes "But what about those"; + mes "fish and cake hats?"; + next; + mes "[Achiha]"; + mes "Hats...?"; + mes "That look like"; + mes "fish or cake? Mm."; + mes "Haha. I just got it."; + mes "That's, that's funny."; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Really? Well, I can sew"; + mes "together a ^0000FFRed Bonnet^000000."; + mes "It reminds most people"; + mes "of a baby's bonnet, but"; + mes "it does look good on"; + mes "most people I know."; + next; + mes "[Achiha]"; + mes "Um, did you want me"; + mes "to make you one? I can"; + mes "go ahead and do it if you"; + mes "bring me some materials."; + mes "Since it's just for fun,"; + mes "I won't ask for too much."; + next; + mes "[Achiha]"; + mes "Just bring"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + next; + mes "[Achiha]"; + mes "I think I'm going"; + mes "to just sit and relax"; + mes "a little bit longer. But"; + mes "if you want me to make"; + mes "a hat for you, come back"; + mes "with those materials, okay?"; + set LHZBTQ,2; + close; + break; + } + break; + } + } + else if(LHZBTQ == 1) + { + mes "[Achiha]"; + mes "Oh, hello."; + mes "Isn't it such a nice,"; + mes "quiet, pleasant day?"; + next; + switch( select( "Indeed.", "Would you please make a hat for me?" ) ) + { + case 1: + mes "[Achiha]"; + mes "Yeah. Today would"; + mes "be a nice day for a"; + mes "picnic or a long stroll."; + mes "But all I want to do is"; + mes "just sit and relax..."; + close; + break; + + case 2: + mes "[Achiha]"; + mes "What are you talking"; + mes "about? Oh, you mean the"; + mes "Red Bonnet? Well, I guess"; + mes "I can make one. But I think"; + mes "I need some materials first."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + mes "That's what I need."; + next; + mes "[Achiha]"; + mes "Oh, but I don't"; + mes "feel like making it"; + mes "right now. I'm soooo"; + mes "tired. Let me just sit,"; + mes "relax, even if it's just"; + mes "a little while longer..."; + set LHZBTQ,2; + close; + break; + } + } + else if(LHZBTQ == 2) + { + mes "[Achiha]"; + mes "Oh, good, you're here."; + mes "I've been next;ing for you."; + mes "Did you bring everything that"; + mes "you need to make a ^0000FFRed Bonnet^000000?"; + next; + switch( select( "Yes.", "I forgot what I need." ) ) + { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + set LHZBTQ,3; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + break; + } + } + else if(LHZBTQ == 3) + { + mes "[Achiha]"; + mes "Oh, I remember you."; + mes "You're the adventurer"; + mes "who likes my Red Bonnets"; + mes "so much. Did you want me"; + mes "to make another one for you?"; + next; + switch( select( "Yes.", "I forgot what I need." ) ) + { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + break; + } + } + +} + +gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{ + + if(ZLMASKQ == 0) + { + mes "[Zealotus]"; + mes "Kneel, worm!"; + mes "As ruler of this"; + mes "Underground Prison,"; + mes "I command all who step"; + mes "into my private realm!"; + next; + mes "[Zealotus]"; + mes "Resist, and you shall be"; + mes "punished! Grovel and kiss"; + mes "my feet, and perhaps you"; + mes "might be spared. Hohohohoho!"; + next; + switch( select( "Oh, your highness!", "Whatever." ) ) + { + case 1: + mes "[Zealotus]"; + mes "The submissive woman is"; + mes "nothing but an ideal dream"; + mes "for the arrogant male! A true"; + mes "woman revels in her power to"; + mes "have her man do her bidding!"; + next; + switch( select( "Yes, it's so true!", "Boooo!" ) ) + { + case 1: + mes "[Zealotus]"; + mes "However, in my lust for power, I may have inadventently crushed"; + mes "the spirits of my beloved a little too harshly. His pride crumbled,"; + mes "my man even cowers in front of the humans! It pains me to see it."; + next; + mes "[Zealotus]"; + mes "It is beneath me to ask"; + mes "this of you, but it will take"; + mes "a human like you to make"; + mes "him remember who he truly is,"; + mes "a proud creature of darkness"; + mes "who should fear only me!"; + next; + mes "[Zealotus]"; + mes "Human. I offer you a small"; + mes "share of my power if you can"; + mes "take the pathetic, weeping lump"; + mes "of monster crying in the corner"; + mes "of this prison and make him"; + mes "realize his true nature."; + set ZLMASKQ,1; + close; + break; + + case 2: + mes "[Zealotus]"; + mes "You dirty, dirty human..."; + mes "How dare you have an "; + mes "opinion different than mine!"; + mes "No matter. The day will come"; + mes "when all of your race shall"; + mes "address me only as \"queen.\""; + close; + break; + } + break; + + case 2: + mes "[Zealotus]"; + mes "Mortal simpleton!"; + mes "Bah! The mocking of"; + mes "a boorish cur is worthless"; + mes "to me. I have all the time in"; + mes "the world to grind your pride"; + mes "to dust beneath my heels."; + close; + break; + } + } + else if(ZLMASKQ > 0 && ZLMASKQ < 6) + { + mes "[Zealotus]"; + mes "Hm. If my beloved is"; + mes "acting stubborn or refuses"; + mes "to listen, feel free to take"; + mes "drastic measures. Just think"; + mes "of what I would do in your"; + mes "place. Ohohohohoho~!"; + close; + } + else if(ZLMASKQ == 6) + { + mes "[Zealotus]"; + mes "Ooh, you're back."; + mes "Phendark is certainly"; + mes "back to his old self again,"; + mes "thanks to your efforts, human."; + mes "Yes, his anger, his courage"; + mes "and passion are all restored~"; + next; + mes "[Zealotus]"; + mes "As I promised, I shall"; + mes "grant you a share of my"; + mes "power. However, I will need"; + mes "some items to form this minor"; + mes "contract between you and me."; + next; + mes "[Zealotus]"; + mes "I will need"; + mes "^3131FF1 Cat's Eye^000000,"; + mes "^3131FF1 Forbidden Red Candle^000000 and"; + mes "^3131FF30 Worn-Out Magic Scrolls^000000."; + mes "Then, I can grant you a measure"; + mes "of my power as I've promised."; + set ZLMASKQ,7; + close; + } + else if(ZLMASKQ == 7) + { + if(countitem(7263) && countitem(660) && countitem(7099) > 29) + { + mes "[Zealotus]"; + mes "I see that you have"; + mes "brought what I need to"; + mes "complete the contract"; + mes "between you and me,"; + mes "human. Let's begin..."; + next; + mes "^3355FFZealotus takes the red"; + mes "candle you've given her and"; + mes "drips the wax into her open"; + mes "palm. The Cat's Eye begins"; + mes "to glow with an eerie light.^000000"; + next; + mes "[Zealotus]"; + mes "Now, place your index"; + mes "finger into my palm so"; + mes "that we may complete the"; + mes "final step of this contract..."; + next; + switch( select( "Don't complete the contract.", "Complete the contract." ) ) + { + case 1: + mes "[Zealotus]"; + mes "Hm? What are you"; + mes "afraid of? This is a"; + mes "minor contract, so"; + mes "you are not selling me"; + mes "your soul, or anything"; + mes "else for that matter."; + close; + break; + + case 2: + mes "[Zealotus]"; + mes "I, Zealotus, as ruler"; + mes "of this realm, seal this"; + mes "eternal contract with this"; + mes "Forbidden Red Candle."; + next; + mes "[Zealotus]"; + mes "" + strcharinfo(0) + " will"; + mes "forever have a share"; + mes "in my power. Those that"; + mes "bow to me must also bow"; + mes "to " + strcharinfo(0) + ". It shall be done."; + specialeffect 196; //Curse? EF_DEVIL + specialeffect 192; //Poison attack? EF_POISONHIT + next; + mes "[Zealotus]"; + mes "Human, take this"; + mes "mask with you as an"; + mes "everlasting token of our"; + mes "contract. So long as you"; + mes "carry this, I will be at your"; + mes "side. So says Zealotus!"; + delitem 7263,1; + delitem 660,1; + delitem 7099,30; + getitem2 5121,1,1,0,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; + set ZLMASKQ,8; + close; + break; + } + } + mes "[Zealotus]"; + mes "I will need"; + mes "^3131FF1 Cat's Eye^000000,"; + mes "^3131FF1 Forbidden Red Candle^000000 and"; + mes "^3131FF30 Worn-Out Magic Scrolls^000000."; + mes "Then, I can grant you a measure"; + mes "of my power as I've promised."; + close; + } + else if(ZLMASKQ == 8) + { + mes "[Zealotus]"; + mes "Ah, I greet you in"; + mes "peace, human. Behold,"; + mes "the splendor of our realm!"; + mes "Though, I do not blame you"; + mes "if you have no interest in"; + mes "commanding these Injustices..."; + next; + mes "[Zealotus]"; + mes "Thanks to your help,"; + mes "my Phendark has returned"; + mes "to his old, monstrously"; + mes "passionate ways. Now I can"; + mes "show him the stinging love"; + mes "of my whip! Hohohohohoho!"; + emotion e_kis; + close; + } + +} + +gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{ + + if(ZLMASKQ == 0) + { + mes "[Phendark]"; + mes "Huh? Oh no!"; + mes "Another h-human?!"; + mes "P-please! S-stay away,"; + mes "don't come near me!"; + close; + } + else if(ZLMASKQ == 1) + { + if(countitem(1164) || isequipped(1164))set @whipcount,@whipcount+1; + if(countitem(1165) || isequipped(1165))set @whipcount,@whipcount+1; + if(countitem(1166) || isequipped(1166))set @whipcount,@whipcount+1; + if(countitem(1167) || isequipped(1167))set @whipcount,@whipcount+1; + if(countitem(1168) || isequipped(1168))set @whipcount,@whipcount+1; + if(countitem(1169) || isequipped(1169))set @whipcount,@whipcount+1; + if(countitem(1170) || isequipped(1170))set @whipcount,@whipcount+1; + if(countitem(1261) || isequipped(1261))set @whipcount,@whipcount+1; + if(countitem(1363) || isequipped(1363))set @whipcount,@whipcount+1; + mes "[Phendark]"; + mes "Huh? Oh no!"; + mes "Another h-human?!"; + mes "P-please! S-stay away,"; + mes "don't come near me!"; + next; + mes "[Phendark]"; + mes "I... I swear!"; + mes "I'm not carrying any"; + mes "rare items or stuff you"; + mes "can wear, so please don't"; + mes "beat me! I... Oh my god, you"; + mes "don't believe me, don't you?"; + next; + mes "[Phendark]"; + mes "You humans never leave"; + mes "me alone! Why do you have"; + mes "to bully me like this?! I'm"; + mes "honestly not carrying anything"; + mes "of value! Z-Zealotus, please!"; + mes "Zealotus, heeeeeelp me~!"; + emotion e_sob; + if(!@whipcount)close; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You're pathetic!"; + mes "Aren't you supposed"; + mes "to be a monster? You know"; + mes "what Zealotus would do if"; + mes "she were actually here?"; + next; + mes "[Phendark]"; + mes "^333333*Sniff...*^000000"; + mes "P-probably..."; + mes "Probably whip me."; + next; + mes "^3355FFYou nonchalantly^000000"; + mes "^3355FFbrandish your Whip.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's right."; + next; + mes "^3355FF*Snap!*"; + mes "*Snap!*"; + mes "*Crack crack crack!*"; + mes "*Snap snap snap crack!*^000000"; + next; + mes "[Phendark]"; + mes "Oh! That stinging pain"; + mes "that burns with bloodlust!"; + mes "It's almost as good as"; + mes "Zealtos's whip of love!"; + next; + mes "[Phendark]"; + mes "Zealotus..."; + mes "She must be pissed"; + mes "at me, but I just can't"; + mes "stop being afraid of all"; + mes "you humans! Damn it all!"; + set ZLMASKQ,2; + close; + } + else if(ZLMASKQ == 2 || ZLMASKQ == 3) + { + if(countitem(7315) > 368 && ZLMASKQ == 3) + { + mes "[Phendark]"; + mes "Y-you again!"; + mes "Why do you hound me?!"; + mes "Th-there's nothing I can"; + mes "give you, so please don't"; + mes "hurt me! Oh, oh p-please...!"; + emotion e_swt2; + next; + switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) ) + { + case 1: + mes "[Phendark]"; + mes "What...? You want"; + mes "me to eat these?"; + mes "It doesn't seem natural,"; + mes "but if Rybio says I should,"; + mes "it might not be that bad."; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "What's supposed to"; + mes "happen now? My inner"; + mes "demon is supposed to"; + mes "awaken by eating these?"; + mes "That sounds ridiculous!"; + mes "Though, I did just eat crystal."; + next; + mes "[Phendark]"; + mes "Wh-whoa. Ugh!"; + mes "My chest! Something's"; + mes "burning inside! I c-can't--!"; + mes "Can't think straight... I'm..."; + mes "Slowly... Losing my humanity!"; + next; + mes "[Phendark]"; + mes "Huh... Huuurg--!"; + mes "Huk-huk! Heeeeh!"; + mes "Heeeeeh! Waaoooooh!"; + next; + mes "[Phendark]"; + mes "..."; + mes "Grrrrr...!"; + next; + mes "[Phendark]"; + mes "^333333*Pant pant*^000000"; + mes "What... just..."; + mes "What happened?"; + set ZLMASKQ,4; + delitem 7315,369; + close; + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "So what happens"; + mes "if I don't decide not"; + mes "to hurt you? Whatcha"; + mes "gonna do then, huh?"; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "S-stop it!"; + mes "Just--Just stop it!"; + close; + break; + } + } + mes "[Phendark]"; + mes "Humans..."; + mes "They're everywhere!"; + mes "You guys--I can't..."; + mes "You're torturing me!"; + emotion e_sob; + close; + } + else if(ZLMASKQ == 4) + { + mes "[Phendark]"; + mes "My chest was on fire,"; + mes "like I was, I dunno,"; + mes "burning with anger or"; + mes "something. It's gone"; + mes "now, but what were"; + mes "those crystals?"; + close; + } + else if(ZLMASKQ == 5) + { + mes "[Phendark]"; + mes "You again? Oh no,"; + mes "you're not going to hurt"; + mes "me or make me eat those"; + mes "weird crystals again, are you?"; + next; + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + switch( select( "Rybio", "Injustice", "Zealotus" ) ) + { + case 1: + mes "Rybio"; + set @temp1,1; + break; + + case 2: + mes "Injustice"; + set @temp1,2; + break; + + case 3: + mes "Zealotus"; + set @temp1,3; + break; + } + switch( select( "hates", "likes" ) ) + { + case 1: + mes "hates"; + set @temp2,1; + break; + + case 2: + mes "likes"; + set @temp2,2; + break; + } + switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) ) + { + case 1: + mes "Rybio."; + break; + + case 2: + mes "Injustice."; + break; + + case 3: + if((@temp1 == 1 || @temp1 == 2) && @temp2 == 1) + { + mes "[Phendark]"; + mes "I can't believe"; + mes "something like that!"; + mes "Oh, that doesn't matter."; + mes "Zealotus is too good for me."; + mes "I'm not even worthy of tasting"; + mes "the sting of her Love Whip."; + emotion e_sob; + close; + } + else if(@temp1 == 3 && @temp2 == 1) + { + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "Hates me?"; + mes "N-no, that can't--"; + mes "I didn't, that doesn't--"; + next; + mes "[Phendark]"; + mes "Huh...?"; + mes "What is that"; + mes "supposed to mean?"; + close; + } + else if(@temp1 == 3 && @temp2 == 2) + { + mes "[Phendark]"; + mes "I can't believe"; + mes "something like that!"; + mes "Oh, that doesn't matter."; + mes "Zealotus is too good for me."; + mes "I'm not even worthy of tasting"; + mes "the sting of her Love Whip."; + emotion e_sob; + close; + } + break; + + case 4: + mes "Zealotus."; + break; + } + switch( select( "Insult him.", "Apologize." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "First of all,"; + mes "what exactly sets"; + mes "you apart from all the"; + mes "other eligible monsters"; + mes "that she can choose from?"; + mes "Not like you're much better..."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + next; + switch( select( "Break his pride.", "Tell him you were joking." ) ) + { + case 1: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "I mean, there are guys"; + mes "like Bloody Murderer out"; + mes "there who are more evil"; + mes "than you, and best of all,"; + mes "not afraid of humans!"; + next; + switch( select( "Go for the low blow.", "Try to salvage his confidence." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "You know, me and Zealotus"; + mes "were actually talking about"; + mes "you recently. She told me that"; + mes "the sight of you makes her"; + mes "feel sick! I mean, what kind"; + mes "of monster is afraid of humans?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Now you've reached the"; + mes "point where even Injustice"; + mes "is manlier than you now,"; + mes "if you know what I mean!"; + mes "Hahahahahahahahaha!"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Phendark]"; + mes "GRRRRRR!"; + mes "THAT'S ENOUGH!"; + emotion e_ag; + next; + mes "[Phendark]"; + mes "I don't care who the"; + mes "hell she is, I'm going"; + mes "to see Zealotus and give"; + mes "that tramp a piece of my"; + mes "mind! Grrrr! She'll be sorry!"; + set ZLMASKQ,6; + emotion e_an; + close; + break; + + case 2: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "But know that I think"; + mes "about it, maybe you look"; + mes "much tougher than that"; + mes "Bloody Murderer guy."; + next; + mes "[Phendark]"; + mes "*Sniff sniff*"; + mes "You really think so?"; + next; + mes "..."; + mes "......"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Yeeeeeah."; + close; + break; + } + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "But now that I think"; + mes "about it, you actually"; + mes "are much better than all"; + mes "those other monsters."; + mes "That stuff I said before?"; + mes "I was just kidding you."; + next; + mes "[Phendark]"; + mes "^333333*Sniff!*^000000"; + mes "You're..."; + mes "Not helping!"; + close; + break; + } + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I..."; + mes "I was just kidding!"; + mes "How could she hate"; + mes "somebody like you?"; + next; + mes "[Phendark]"; + mes "No... No."; + mes "You're right."; + mes "I don't deserve love."; + mes "Not from Zealotus or"; + mes "from anybody else..."; + close; + break; + } + } + else if(ZLMASKQ > 5) + { + mes "[Phendark]"; + mes "Zealotus! How dare"; + mes "she say those things"; + mes "against me! Less manly"; + mes "than Injustice?! I'll just"; + mes "have to prove her wrong!"; + mes "Out the way, pithy human!"; + close; + } + +} + +gl_prison1.gat,100,48,5 script Rybio#LhzHat 1201,{ + + if(ZLMASKQ == 2) + { + mes "[Rybio]"; + mes "You know, I usually just"; + mes "run up and slash like crazy"; + mes "once I see you humans, but"; + mes "my heart's not in it today, so"; + mes "I'm gonna give you just one"; + mes "chance to run for your life."; + next; + switch( select( "Talk about Phendark.", "Run for your life." ) ) + { + case 1: + mes "[Rybio]"; + mes "What th--? You know the"; + mes "same Phendark I know?"; + mes "Dayam, that's weird. But"; + mes "yeah, him and Zealotus have"; + mes "some kind of... I dunno what"; + mes "it is, actually. Um, love?"; + next; + mes "[Rybio]"; + mes "Anyway, Phendark has"; + mes "been acting really weird"; + mes "lately. I guess Zealotus"; + mes "loved him to the point that"; + mes "she abused him to the point"; + mes "that he's scared of humans now."; + next; + mes "[Rybio]"; + mes "Huh. You know what'd help?"; + mes "Dark Crystal Fragments. It's"; + mes "worthless to humans, but if"; + mes "creatures of darkness eat it,"; + mes "it brings out more of their"; + mes "inner demon. Scary, huh?"; + next; + mes "[Rybio]"; + mes "Since Phendark's pretty big, and he's acting like a total wuss, you"; + mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't"; + mes "worry, you should be able to find those all over Rune-Midgard."; + next; + mes "[Rybio]"; + mes "I dunno why a human"; + mes "like you would want to"; + mes "help one of us out, though."; + mes "What's in it for you, exactly?"; + set ZLMASKQ,3; + close; + break; + + case 2: + mes "[Rybio]"; + mes "That's right!"; + mes "Run, get outta here!"; + mes "If you're not fast enough,"; + mes "I might eat you, human!"; + mes "...Well... Probably not."; + close; + break; + } + } + else if(ZLMASKQ == 3) + { + mes "[Rybio]"; + mes "I don't get why someone"; + mes "like you, a seemingly heroic"; + mes "adventurer, would want to help"; + mes "out Phendark? Did Zealotus"; + mes "blackmail you or something?"; + next; + mes "[Rybio]"; + mes "Well, you could"; + mes "probably help him"; + mes "by getting him to eat"; + mes "^3131FF369 Dark Crystal Fragments^000000"; + mes "to sort of stir up the demon"; + mes "that sleeping within, you know?"; + close; + } + else if(ZLMASKQ == 4) + { + mes "[Rybio]"; + mes "Feeding him all of those"; + mes "Dark Crystal Fragments didn't"; + mes "work? But that was supposed"; + mes "to be foolproof! Dayam, what"; + mes "the hell happened to Phendark's"; + mes "inner demon?! Man oh man..."; + next; + mes "[Rybio]"; + mes "Well, I don't know what"; + mes "else you could try. I mean,"; + mes "maybe you could try motivating"; + mes "him. Reverse psychology?"; + mes "It's weird talking about this"; + mes "with a human. Hahahaha~"; + set ZLMASKQ,5; + close; + } + else if(ZLMASKQ == 5) + { + mes "[Rybio]"; + mes "Phendark sure looks"; + mes "tough, but I guess even"; + mes "he isn't totally evil. Yeah."; + mes "We monsters aren't all"; + mes "bad... Just mostly bad."; + close; + } + +} |