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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Muad_Dib
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) ultramage
-//= Copyright (C) MasterOfMuppets
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 2005 Headgear Quests
-//================= Description ===========================================
-//= 2005 Headgears Official Quest.
-//================= Current Version =======================================
-//= 1.3a
-//=========================================================================
-
-yuno,222,116,3 script Kasis#LhzHat 4_M_REPAIR,{
- if(countitem(Milk) > 49 && countitem(Old_Frying_Pan) > 49 && countitem(Cheese) > 49 && countitem(Piece_Of_Cake) > 49)
- {
- mes "[Kasis]";
- mes "Milk, Cheese,";
- mes "Old Frying Pans,";
- mes "Pieces of Cake...";
- mes "Th-that's everything";
- mes "I need to make lunch for";
- mes "my friends in the Factory!";
- next;
- switch( select( "Well, I did promise to help you.", "What are you talking about?" ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Finally, I can treat my";
- mes "buddies to a wonderful";
- mes "feast! They'll be so pleased!";
- mes "Oh, I'd really like to repay you";
- mes "somehow, but I'm not sure";
- mes "what I could possibly give...";
- next;
- mes "[Kasis]";
- mes "Of course! Why don't";
- mes "you treat yourself to";
- mes "my specialty, Kasis's";
- mes "Crunch Toast? It looks";
- mes "simple, but it actually";
- mes "requires great skill to make.";
- next;
- mes "[Kasis]";
- mes "Here you are!";
- mes "Please enjoy this and always";
- mes "remember that breakfast is the";
- mes "most important meal of the day!";
- mes "Now, I better prepare those";
- mes "lunches. Goodbye, my friend~";
- delitem 519,50;
- delitem 7031,50;
- delitem 548,50;
- delitem 539,50;
- getitem 5107,1;
- close;
- case 2:
- mes "[Kasis]";
- mes "Oh...";
- mes "Oh, I'm so sorry.";
- mes "I must have confused";
- mes "you with someone else.";
- next;
- mes "[Kasis]";
- mes "You see, I've been asking";
- mes "adventurers that have been";
- mes "passing through to provide";
- mes "me with food supplies so that";
- mes "I can make lunch for my friends";
- mes "that are working in Einbroch.";
- next;
- mes "[Kasis]";
- mes "Yes...";
- mes "So...";
- mes "Sorry...";
- mes "To... Bother you.";
- next;
- mes "^3355FFAs if entranced,";
- mes "Kasis continues to";
- mes "stare at the Milk, Cheese";
- mes "Old Frying Pans and Pieces";
- mes "of Cake that you are carrying.^000000";
- next;
- switch( select( "You can have these if you want.", "Um, why are you staring?" ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Really? Is it alright";
- mes "with you for me to have";
- mes "all of this Milk, Cheese,";
- mes "Pieces of Cake and these";
- mes "Old Frying Pans? Oh, bless";
- mes "your kind heart, adventurer~";
- next;
- mes "[Kasis]";
- mes "Finally, I can treat my";
- mes "buddies to a wonderful";
- mes "feast! They'll be so pleased!";
- mes "Oh, I'd really like to repay you";
- mes "somehow, but I'm not sure";
- mes "what I could possibly give...";
- next;
- mes "[Kasis]";
- mes "Of course! Why don't";
- mes "you treat yourself to";
- mes "my specialty, Kasis's";
- mes "Crunch Toast? It looks";
- mes "simple, but it actually";
- mes "requires great skill to make.";
- next;
- mes "[Kasis]";
- mes "Here you are!";
- mes "Please enjoy this and always";
- mes "remember that breakfast is the";
- mes "most important meal of the day!";
- mes "Now, I better prepare those";
- mes "lunches. Goodbye, my friend~";
- delitem 519,50;
- delitem 7031,50;
- delitem 548,50;
- delitem 539,50;
- getitem 5107,1;
- close;
- case 2:
- mes "[Kasis]";
- mes "Oh, let me apologize";
- mes "again. But I can't help";
- mes "but admire the quality of";
- mes "your goods. Er, you know,";
- mes "the food you're carrying. I'm";
- mes "a chef by trade, after all.";
- close;
- }
- }
- }
- mes "[Kasis]";
- mes "I'm sorry, but we're closed";
- mes "right now. Unfortunately, we";
- mes "don't have any more bread";
- mes "in stock. ^333333*Siiiiiiiiigh...*^000000";
- next;
- switch( select( "Is something wrong?", "End Conversation." ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Well, my current contract";
- mes "with the company that's been";
- mes "providing me with ingredients";
- mes "has expired. Of course, it's";
- mes "bad enough that I don't have";
- mes "the food to run this business.";
- next;
- mes "[Kasis]";
- mes "But I also feel like I'm";
- mes "letting my friends down.";
- mes "You see, I've been sending";
- mes "them lunch every day since";
- mes "they've been working in the";
- mes "Factory over in Einbroch.";
- next;
- mes "[Kasis]";
- mes "I'm unable to make";
- mes "lunch for them at the";
- mes "moment, but I really want to";
- mes "help my buddies, especially";
- mes "since their financial situation";
- mes "seems pretty bad right now.";
- next;
- switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) )
- {
- case 1:
- mes "[Kasis]";
- mes "Sure, I'm willing to accept";
- mes "help from wherever I can find";
- mes "it. If you would, I'd like you to bring me some food supplies";
- mes "that I can use to make lunches";
- mes "for my friends at the Factory.";
- next;
- mes "[Kasis]";
- mes "Would you";
- mes "please get me";
- mes "^4D4DFF50 Milk^000000,";
- mes "^4D4DFF50 Cheese^000000,";
- mes "^4D4DFF50 Pieces of Cake^000000 and";
- mes "^4D4DFF50 Old Frying Pans^000000?";
- next;
- mes "[Kasis]";
- mes "I'd really appreciate";
- mes "your help. My friends seem";
- mes "so depressed to be working";
- mes "in the Factory and I want to";
- mes "do all I can to cheer them up.";
- mes "Thanks for your kind offer~";
- close;
- case 2:
- mes "[Kasis]";
- mes "I'm trying to renew";
- mes "my contract with the";
- mes "company that's been";
- mes "providing me with food";
- mes "supplies, but it hasn't";
- mes "been working out so far...";
- next;
- mes "[Kasis]";
- mes "I don't know what's";
- mes "happening, but hopefully";
- mes "I can find a new supplier";
- mes "soon. There are my friends";
- mes "to worry about, as well as";
- mes "the sake of my business.";
- close;
- }
- case 2:
- mes "[Kasis]";
- mes "Anyway, please come";
- mes "again. Hopefully, we'll";
- mes "have some good bread";
- mes "in stock next time, okay?";
- close;
- }
-}
-
-lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
- disable_items;
- if(DTHATQ == 0)
- {
- mes "[Strange Guy]";
- mes "Wait! Don't say";
- mes "anything! You must be";
- mes "an adventurer from the";
- mes "Rune-Midgarts Kingdom!";
- mes "So... I'm right, aren't I?";
- next;
- switch( select( "Who are you?", "How did you know?", "Ignore him." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Allow me to";
- mes "introduce myself.";
- mes "My name is Morris Poe,";
- mes "detective of great acclaim";
- mes "and world wide fame.";
- next;
- switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Morris Poe?";
- mes "Renown detective?";
- mes "Advocate for justice in";
- mes "the Schwarzwald Republic?";
- mes "Surely you recognize one";
- mes "of my esteemed titles.";
- next;
- switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "You don't...?";
- mes "But I'm a famous hero.";
- mes "Children look up to me";
- mes "and wish they'd grow";
- mes "up to be as smart as me.";
- next;
- mes "[Morris]";
- mes "I don't get it.";
- mes "I'm famouser than";
- mes "that. A household name";
- mes "even. I've got a sterling";
- mes "public image, how could";
- mes "you never have heard of me...?";
- close;
- case 2:
- break;
- }
- break;
- case 2:
- mes "[Morris]";
- mes "Kidding? Ha ha!";
- mes "Look at these keen,";
- mes "deductive and deeply";
- mes "analytical eyes and";
- mes "tell me I'm joking.";
- next;
- switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Yes, this sharp,";
- mes "penetrating, yet";
- mes "highly intelligent gaze";
- mes "belongs to the world";
- mes "detective and crime";
- mes "fighter, Morris Poe!";
- next;
- switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "Never heard of...?";
- mes "Impossible! If there are";
- mes "two things I hate more";
- mes "than crime, they would be";
- mes "dishonesty... And rejection";
- mes "from beautiful women.";
- next;
- mes "[Morris]";
- mes "When you get over your";
- mes "sense of pride and gain";
- mes "a little maturity, then we";
- mes "might share an actual";
- mes "conversation. Until then,";
- mes "you'll just have to grow up.";
- close;
- case 2:
- break;
- }
- break;
- case 2:
- mes "[Morris]";
- mes "Hahahahahaah--Huh.";
- mes "If there are two things";
- mes "I hate more than criminals,";
- mes "they would be sarcasm...";
- mes "And receiving fake phone";
- mes "numbers from really cute girls.";
- next;
- switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Wah...!";
- mes "Did you just--?!";
- mes "Ugh, you're the worst";
- mes "type of person, you know that?";
- emotion e_omg;
- close;
- case 2:
- mes "[Morris]";
- mes "I think it's too late to";
- mes "apologize. Why would you";
- mes "treat someone of my stature";
- mes "with such caustic sarcasm?!";
- mes "What excuse could possibly";
- mes "exonerate your behavior?!";
- next;
- switch( select( "I... I was intimidated...", "It's how I treat all losers." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Of course: intense feelings";
- mes "of awe and fear of my vast";
- mes "intellect would result in that";
- mes "kind of deviant behavior. I'll";
- mes "have to forgive you, I suppose.";
- next;
- case 2:
- mes "[Morris]";
- mes "What...?!";
- mes "Morris Poe, a loser?";
- mes "Such defamatory remarks";
- mes "cannot be forgiven, no";
- mes "matter how unfounded";
- mes "and groundless they are!";
- emotion e_omg;
- close;
- }
- }
- }
- break;
- case 3:
- mes "[Morris]";
- mes "Hahaha, oh, that's";
- mes "funny. Wait. You're...";
- mes "You're really leaving.";
- mes "N-no, come baaaack!";
- close;
- }
- break;
- case 2:
- mes "[Strange Guy]";
- mes "How did I know?";
- mes "Elementary, my friend.";
- mes "There was an abundance";
- mes "of clues for me to make";
- mes "that sort of simple deduction.";
- close;
- case 3:
- mes "[Strange Guy]";
- mes "Hello...?";
- mes "...............";
- mes "Oh, this is embarassing.";
- mes "I can't believe I'm getting";
- mes "the silent treatment...";
- close;
- }
- mes "[Morris]";
- mes "Yes, I know it's";
- mes "difficult to believe that";
- mes "you would be fortunate";
- mes "enough to stand in the";
- mes "presence of genius. Now,";
- mes "you must be wondering...";
- next;
- select("Um, wondering what?");
- mes "[Morris]";
- mes "You're wondering,";
- mes "\"How in the world";
- mes "can I be as brilliant";
- mes "as Morris Poe, the";
- mes "genius detective?\"";
- next;
- mes "[Morris]";
- mes "First, I think it's fair";
- mes "to let you know that it's";
- mes "an impossible dream. Men like";
- mes "myself only arise in this world";
- mes "perhaps once every generation.";
- mes "I'm sorry, but don't give up!";
- next;
- mes "[Morris]";
- mes "Now, you can try to reach";
- mes "a level of intelligence that";
- mes "is comparable to my own by";
- mes "joining the Young Detective's";
- mes "Club. To become a member, you just need one essential article.";
- next;
- mes "[Morris]";
- mes "Yes, you will need the";
- mes "^0000FFRenown Detective's Cap^000000!";
- mes "Luckily, I'm giving them";
- mes "away for a relatively small";
- mes "material cost, but you must";
- mes "hurry while supplies last.";
- next;
- mes "[Morris]";
- mes "Simply bring me";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. That's all!";
- next;
- mes "[Morris]";
- mes "But first, let me warn you";
- mes "not to bring a ^FF0000slotted Bucket";
- mes "Hat with a card compounded to";
- mes "it, or any upgraded Bucket Hats. I'm not responsible for any";
- mes "loss resulting from that.";
- next;
- mes "[Morris]";
- mes "Hurry and bring me";
- mes "those items! There are";
- mes "only 20,000,000 Renown";
- mes "Detective Caps left!";
- mes "Once they're gone,";
- mes "they'll be extinct!";
- DTHATQ = 1;
- close;
- }
- else if(DTHATQ == 1)
- {
- mes "[Morris]";
- mes "So, did you want to";
- mes "buy, er, receive this";
- mes "Renown Detective's Cap";
- mes "and become an honored";
- mes "member of the Young";
- mes "Detective's Club?";
- next;
- mes "[Morris]";
- mes "Remember, make sure";
- mes "that you don't bring any";
- mes "^FF0000slotted Bucket Hats that";
- mes "have been upgraded or have";
- mes "cards compounded to them, or";
- mes "you'll lose those enhancements^000000.";
- next;
- mes "[Morris]";
- mes "Now, if you have only";
- mes "1 Bucket Hat, we can begin.";
- mes "Young Detective's Club... Salute! ";
- next;
- switch( select( "Salute.", "Whatever..." ) )
- {
- case 1:
- mes "[Morris]";
- mes "Great, done like a pro!";
- mes "Now, I need to check your";
- mes "fee--I mean qualifications.";
- mes "Let's see now, I need to";
- mes "look through your Inventory...";
- next;
- @lhzhatfailed = 0;
- if(countitem(Spectacles) < 10)
- {
- mes "[Morris]";
- mes "Wait. You don't have";
- mes "enough Magnifiers. You";
- mes "do want to join this club,";
- mes "don't you? Did you need to";
- mes "hear the requirements again?";
- @lhzhatfailed = 1;
- next;
- }
- if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- @lhzhatfailed = 1;
- next;
- }
- if(countitem(Fedora_) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- @lhzhatfailed = 1;
- next;
- }
- if(Zeny < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- @lhzhatfailed = 1;
- next;
- }
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "^333333*Sigh*^000000 You need";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. That's all!";
- emotion e_an;
- next;
- mes "[Morris]";
- mes "Now, remember everything";
- mes "that you need this time, okay?";
- mes "I'll be waiting to welcome";
- mes "you into the elite ranks of ";
- mes "the Young Detective's Club.";
- close;
- }
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Aaaand zeny. Heh heh. Perfect.";
- next;
- mes "[Morris]";
- mes "Great, that's everything!";
- mes "Welcome to the club! Here's";
- mes "your Renown Detective's Cap,";
- mes "so wear it with pride as you";
- mes "take an active part in our club's";
- mes "activities and promotion!";
- delitem 7301,1887;
- delitem 5120,1;
- delitem 611,10;
- Zeny -= 1887;
- DTHATQ = 2;
- getitem 5108,1;
- next;
- switch( select( "Wait, promotion?", "Hooray!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "Of course, isn't it obvious?";
- mes "As a member, one of your duties";
- mes "will be to sing accolades of this club so that more members";
- mes "will join and earn their own";
- mes "Renown Detective's Caps.";
- next;
- mes "[Morris]";
- mes "Alright, scurry off";
- mes "now and proudly display";
- mes "your new, rakishly stylish";
- mes "Renown Detective's Cap";
- mes "to all of your friends!";
- close;
- case 2:
- mes "[Morris]";
- mes "Alright, scurry off";
- mes "now and proudly display";
- mes "your new, rakishly stylish";
- mes "Renown Detective's Cap";
- mes "to all of your friends!";
- close;
- }
- case 2:
- mes "[Morris]";
- mes "Huh. You just failed";
- mes "the \"Test of Respect.\"";
- mes "You don't deserve the";
- mes "honor of wearing the";
- mes "Renowned Detective's Cap!";
- close;
- }
- }
- else if(DTHATQ == 2)
- {
- mes "[Morris]";
- mes "Have you come to me";
- mes "in order to obtain another";
- mes "Renown Detective's Cap?";
- mes "I realize that such a stylish";
- mes "headgear is in high demand.";
- next;
- mes "[Morris]";
- mes "Remember, make sure";
- mes "that you don't bring any";
- mes "^FF0000slotted Bucket Hats that";
- mes "have been upgraded or have";
- mes "cards compounded to them, or";
- mes "you'll lose those enhancements^000000.";
- next;
- mes "[Morris]";
- mes "As a proud member of";
- mes "the Young Detective's Club,";
- mes "did you bring everything";
- mes "you need in order to earn";
- mes "a Renown Detective's Cap?";
- next;
- switch( select( "I'm not sure~", "Sure!" ) )
- {
- case 1:
- mes "[Morris]";
- mes "What...?! Every good";
- mes "detective must have a";
- mes "photographic memory";
- mes "and be able to recall";
- mes "minute details in order";
- mes "to crack the case.";
- emotion e_sob;
- next;
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- close;
- case 2:
- mes "[Morris]";
- mes "Great!";
- mes "Now let me just";
- mes "check to see if you";
- mes "brought everything...";
- next;
- @lhzhatfailed = 0;
- if(countitem(Spectacles) < 10)
- {
- mes "[Morris]";
- mes "Hmm, you don't have";
- mes "enough Magnifiers? But";
- mes "those are essential tools";
- mes "for sleuthing. Come now,";
- mes "hurry back with them!";
- @lhzhatfailed = 1;
- next;
- }
- if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Not enough Tassels? Check.";
- @lhzhatfailed = 1;
- next;
- }
- if(countitem(Fedora_) < 1 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Hm. You're missing";
- mes "the slotted Bucket Hat.";
- mes "You were so close...";
- @lhzhatfailed = 1;
- next;
- }
- if(Zeny < 1887 && @lhzhatfailed == 0)
- {
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Hey. Where's the zeny?!";
- mes "That's the most important,";
- mes "er, qualification of all!";
- @lhzhatfailed = 1;
- next;
- }
- if(@lhzhatfailed == 1)
- {
- mes "[Morris]";
- mes "Remember...";
- mes "^0000FF10 Magnifiers^000000,";
- mes "^0000FF1887 Tassels^000000,";
- mes "^0000FF1 Slotted Bucket Hat^000000";
- mes "and ^0000FF1,887 zeny^000000. Okay?";
- emotion e_an;
- close;
- }
- mes "[Morris]";
- mes "Magnifiers. Check.";
- mes "Tassels... Check.";
- mes "Slotted Bucket Hat. Got it.";
- mes "Aaaand zeny. Heh heh. Perfect.";
- next;
- mes "[Morris]";
- mes "Great! You've just qualified";
- mes "to own yet another Renowned";
- mes "Detective's Cap. Congratulations! Now, let me collect all of these";
- mes "goods and zeny from you...";
- delitem 7301,1887;
- delitem 5120,1;
- delitem 611,10;
- Zeny -= 1887;
- DTHATQ = 2;
- getitem 5108,1;
- next;
- mes "[Morris]";
- mes "Hahaha! It's what";
- mes "I expect from one of";
- mes "our Junior Gold Members!";
- mes "How does it feel like to be";
- mes "the cream of the cream of";
- mes "the crop? Great, isn't it?";
- close;
- }
- }
-}
-
-lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{
- mes "[Kid]";
- if (Sex == SEX_MALE)
- mes "Hello, mister!";
- else
- mes "Hello, ma'am!";
- mes "Um, would you do";
- mes "me a favor, please?";
- next;
- if(countitem(Royal_Jelly) && countitem(Milk_Bottle) && countitem(Nose_Ring) && countitem(Pacifier))
- {
- mes "[Kid]";
- mes "Oh! You brought me";
- mes "some Royal Jelly to";
- mes "eat, as well as everything";
- mes "I need to make a Baby Pacifier.";
- mes "Okay, let me get started on that right away. Just a moment...";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Kid]";
- mes "Damn.";
- mes "That Royal Jelly";
- mes "was frickin' delicious!";
- mes "Now I can make your";
- mes "Baby Pacifier. Let's see";
- mes "here. Ah, here we go...";
- next;
- mes "[Kid]";
- mes "It's done!";
- mes "Now, you're the";
- mes "proud owner of your";
- mes "very own Baby Pacifier!";
- mes "I hope you're happy with";
- mes "yourself. Travel safe, okay?";
- delitem 526,1;
- delitem 7270,1;
- delitem 941,1;
- delitem 10004,1;
- getitem 5110,1;
- close;
- }
- switch( select( "What do you need?", "Sorry, kid..." ) )
- {
- case 1:
- mes "[Kid]";
- mes "Well, my mom has been";
- mes "sick recently, so both of";
- mes "us haven't been able to eat";
- mes "for the past few days. But";
- mes "if she doesn't eat, how does";
- mes "she expect to get better?";
- emotion e_sob;
- next;
- mes "[Kid]";
- mes "So I guess what I'm";
- mes "asking is, would you be";
- mes "able to spare some food?";
- next;
- switch( select( "Help him.", "Refuse to help." ) )
- {
- case 1:
- if(!countitem(Royal_Jelly))
- {
- mes "[Kid]";
- mes "If you would, do you think";
- mes "you can get some Royal Jelly";
- mes "that I can give to my mom? The old lady next door says that it's";
- mes "really nutritious and helps you get better faster if you're sick.";
- next;
- mes "[Kid]";
- mes "My mom would be mad";
- mes "at me if she found out";
- mes "I was begging for it, but";
- mes "Royal Jelly is too expensive";
- mes "for me to get without any help!";
- close;
- }
- mes "[Kid]";
- mes "Oh, would it be alright";
- mes "if I have this Royal Jelly?";
- mes "It would really help my mom";
- mes "feel better. Thanks so much~";
- delitem 526,1;
- next;
- mes "[Kid]";
- mes "Hey, to pay you back, why";
- mes "don't I make a Baby Pacifier";
- mes "for you? I learned how to make";
- mes "one when my baby brother was";
- mes "born. But first, I'll need some";
- mes "materials to put it together...";
- next;
- mes "[Kid]";
- mes "Would you";
- mes "please bring";
- mes "^3131FF1 Nursing Bottle^000000,";
- mes "^3131FF1 Nose Ring^000000 and";
- mes "^3131FF1 Pacifier^000000? Oh, and one";
- mes "more ^3131FFRoyal Jelly^000000 for me~";
- close;
- case 2:
- mes "[Kid]";
- mes "Oh... Um, that's";
- mes "alright. Maybe I was";
- mes "asking too much from";
- mes "you. I mean, it's true";
- mes "that you barely know me...";
- emotion e_sob;
- close;
- }
- case 2:
- mes "[Kid]";
- mes "Th-that's okay.";
- mes "I guess you must";
- mes "be so busy that you";
- mes "don't even have the";
- mes "time to listen to some";
- mes "little boy's problems...";
- emotion e_sob;
- close;
- }
-}
-
-einbech,70,222,5 script Metelle#LhzHat 4_F_02,{
- if(countitem(Black_Dyestuffs) && countitem(Tiger_Skin_Panties) > 998 && countitem(Frozen_Rose) && Zeny > 49999)
- {
- mes "[Metelle]";
- mes "Oh, hello, what's this?";
- mes "You're carrying 1 Black";
- mes "Dyestuffs, 1 Frozen Rose,";
- mes "999 Tiger Panties and even";
- mes "50,000 zeny with you. That's";
- mes "enough to make a Winter Hat...";
- next;
- mes "[Metelle]";
- mes "Um, would you mind letting";
- mes "me have those items so that";
- mes "I can make a Winter Hat?";
- mes "I'd never be able to gather";
- mes "those things on my own...";
- next;
- switch( select( "Let her have the items.", "Don't give her the items." ) )
- {
- case 1:
- mes "[Metelle]";
- mes "Oh, thank you so much!";
- mes "I've always wanted to make";
- mes "this hat and try it on, even";
- mes "if it's just once. But don't";
- mes "worry, I'll give it to you~";
- mes "Now please next; a moment...";
- next;
- mes "[Metelle]";
- mes "Let's see...";
- mes "I've got to fold";
- mes "the rose like this...";
- mes "Be careful with the dye...";
- mes "Where did I put all those";
- mes "pan--Oh, here we are.";
- next;
- mes "[Metelle]";
- mes "^333333*Whew!*^000000";
- mes "Finally, it's done!";
- mes "Now, if you don't mind,";
- mes "let me try this hat on";
- mes "for just a little while.";
- delitem 983,1;
- delitem 7267,999;
- delitem 749,1;
- Zeny -= 50000;
- getitem 5115,1;
- next;
- mes "...";
- mes "......";
- next;
- mes "[Metelle]";
- mes "Ahhhhhh~";
- mes "It just feels...";
- mes "I felt so free~";
- mes "It was everything";
- mes "I imagined it to be.";
- next;
- mes "[Metelle]";
- mes "Here, please take";
- mes "this Winter Hat. I really";
- mes "hope that you'll enjoy it";
- mes "as much as I do. Well then,";
- mes "be safe in your travels, okay?";
- close;
- case 2:
- mes "[Metelle]";
- mes "I'm sorry, I know that";
- mes "I was asking a pretty big";
- mes "favor from someone I just";
- mes "met. I hope you understand";
- mes "how much I really want to";
- mes "make that Winter Hat...";
- close;
- }
- }
- mes "[Metelle]";
- mes "Look at that blue";
- mes "sky. Don't you wish";
- mes "you could just soar";
- mes "through the heavens";
- mes "with your own wings?";
- next;
- mes "[Metelle]";
- mes "Of course, it's an";
- mes "impossible dream,";
- mes "but with this Winter Hat,";
- mes "you can at least enjoy the";
- mes "sensation of freedom that";
- mes "a bird in flight must feel.";
- next;
- mes "[Metelle]";
- mes "If you would like";
- mes "a hat like this, I would";
- mes "need to have some items";
- mes "that I don't think I can ever";
- mes "obtain on my very own.";
- next;
- mes "[Metelle]";
- mes "^FF00001 Black Dyestuffs^000000,";
- mes "^FF0000999 Tiger Panties^000000,";
- mes "^FF00001 Frozen Rose^000000 and";
- mes "^FF000050,000 zeny^000000. If you can";
- mes "bring those to me, I shall";
- mes "make you a Winter Hat.";
- close;
-
-}
-
-lhz_in02,91,38,5 script Margaret Mary#LhzHat 4_F_01,{
-
- mes "[Margaret Mary]";
- mes "The white rose, in its";
- mes "purity and simplicity, is";
- mes "like a woman who doesn't";
- mes "need jewels or fancy dresses";
- mes "to look noble and beautiful. It's the perfect gift for a lady.";
- next;
- switch( select( "Make a Mystic Rose.", "End Conversation." ) )
- {
- case 1:
- if(countitem(Crystal_Jewel_) > 9 && countitem(Witherless_Rose) > 2 && countitem(White_Dyestuffs) && Zeny > 49999)
- {
- mes "[Margaret Mary]";
- mes "Ah, I see that you've brought";
- mes "what I need to bleach the blood";
- mes "red hue from these Witherless";
- mes "Roses and adorn these flowers";
- mes "with eternal elegance. May I use these items to make a Mystic Rose?";
- next;
- switch( select( "Yes", "No" ) )
- {
- case 1:
- mes "[Margaret Mary]";
- mes "Thank you. Please";
- mes "next; a moment while";
- mes "I concentrate in order to";
- mes "preserve the natural beauty";
- mes "of these gorgeous flowers...";
- next;
- mes "[Margaret Mary]";
- mes "The rose truly is the";
- mes "undisputed queen of all";
- mes "flowers. All other flora must";
- mes "humbly bow to its regal beauty.";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Margaret Mary]";
- mes "There, it is finished.";
- mes "Please remember to wear";
- mes "your hair in an elegant and";
- mes "refined manner when wearing";
- mes "the Mystic Rose so as not to disgrace these beautiful flowers.";
- delitem 731,10;
- delitem 748,3;
- delitem 982,1;
- Zeny -= 50000;
- getitem 5117,1;
- close;
-
- case 2:
- mes "[Margaret Mary]";
- mes "White roses with thorns";
- mes "makes my heart beat with";
- mes "unceasing trepidation. What";
- mes "if I prick my finger and shed";
- mes "blood on its snow white petals?";
- close;
- }
- }
- mes "[Margaret Mary]";
- mes "I love roses, but it makes";
- mes "me sad that their beauty";
- mes "fades far too soon. And so,";
- mes "I've found a way to preserve";
- mes "the beauty of the roses, so";
- mes "that it lasts for all eternity.";
- next;
- mes "[Margaret Mary]";
- mes "Do you love roses as well?";
- mes "If you like, I can make a";
- mes "^3131FFMystic Rose^000000 that you can wear";
- mes "upon your crown. It's not easy";
- mes "for me to create, but I believe that you would enjoy it greatly.";
- next;
- mes "[Margaret Mary]";
- mes "Please bring me";
- mes "^3131FF10 2 Carat Diamonds^000000,";
- mes "^3131FF3 Witherless Roses^000000,";
- mes "^3131FF1 White Dyestuffs^000000 and";
- mes "^3131FF50,000 zeny^000000 if you would";
- mes "like to have a Mystic Rose.";
- close;
-
- case 2:
- mes "[Margaret Mary]";
- mes "White roses with thorns";
- mes "makes my heart beat with";
- mes "unceasing trepidation. What";
- mes "if I prick my finger and shed";
- mes "blood on its snow white petals?";
- close;
- }
-
-}
-
-lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{
- disable_items;
- if(LHZBTQ == 0)
- {
- mes "[Relaxed-Looking Lady]";
- mes "Hmmm...?";
- mes "What? Did you";
- mes "need something?";
- next;
- switch( select( "N-Nothing.", "Um, you look so relaxed." ) )
- {
- case 1:
- mes "[Relaxed-Looking Lady]";
- mes "Huh.";
- mes "Alright then.";
- mes "Well, try not to stare";
- mes "at people so much.";
- close;
- case 2:
- mes "[Relaxed-Looking Lady]";
- mes "Really? You are probably";
- mes "the twentieth person to";
- mes "tell me that today. Mmm.";
- mes "That's strange, isn't it?";
- next;
- select("I guess.","It's not strange at all.");
- mes "[Relaxed-Looking Lady]";
- mes "Oh yeah.";
- mes "What's your name?";
- mes "That is, if you don't";
- mes "mind me asking you.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "My name is " + strcharinfo(PC_NAME) + "";
- mes "and I'm an adventurer~";
- next;
- mes "[Achiha]";
- mes "Oh, one of those?";
- mes "My name is Achiha, nice";
- mes "to meet you. I don't really";
- mes "do much of anything.";
- mes "Just sit. Relax.";
- LHZBTQ = 1;
- emotion e_heh;
- next;
- mes "[Achiha]";
- mes "I do have a hobby,";
- mes "though. Once in a while,";
- mes "I'll sew a hat. Do you think";
- mes "an adventurer like you would";
- mes "want to have a hat I made?";
- next;
- switch( select( "Er, I dunno.", "Sure." ) )
- {
- case 1:
- mes "[Achiha]";
- mes "Mm. I mean, the";
- mes "Red Bonnets I make";
- mes "might not be sturdy";
- mes "enough for battles.";
- mes "But what about those";
- mes "fish and cake hats?";
- next;
- mes "[Achiha]";
- mes "Hats...?";
- mes "That look like";
- mes "fish or cake? Mm.";
- mes "Haha. I just got it.";
- mes "That's, that's funny.";
- close;
- case 2:
- mes "[Achiha]";
- mes "Really? Well, I can sew";
- mes "together a ^0000FFRed Bonnet^000000.";
- mes "It reminds most people";
- mes "of a baby's bonnet, but";
- mes "it does look good on";
- mes "most people I know.";
- next;
- mes "[Achiha]";
- mes "Um, did you want me";
- mes "to make you one? I can";
- mes "go ahead and do it if you";
- mes "bring me some materials.";
- mes "Since it's just for fun,";
- mes "I won't ask for too much.";
- next;
- mes "[Achiha]";
- mes "Just bring";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000.";
- next;
- mes "[Achiha]";
- mes "I think I'm going";
- mes "to just sit and relax";
- mes "a little bit longer. But";
- mes "if you want me to make";
- mes "a hat for you, come back";
- mes "with those materials, okay?";
- LHZBTQ = 2;
- close;
- }
- }
- }
- else if(LHZBTQ == 1)
- {
- mes "[Achiha]";
- mes "Oh, hello.";
- mes "Isn't it such a nice,";
- mes "quiet, pleasant day?";
- next;
- switch( select( "Indeed.", "Would you please make a hat for me?" ) )
- {
- case 1:
- mes "[Achiha]";
- mes "Yeah. Today would";
- mes "be a nice day for a";
- mes "picnic or a long stroll.";
- mes "But all I want to do is";
- mes "just sit and relax...";
- close;
- case 2:
- mes "[Achiha]";
- mes "What are you talking";
- mes "about? Oh, you mean the";
- mes "Red Bonnet? Well, I guess";
- mes "I can make one. But I think";
- mes "I need some materials first.";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000.";
- mes "That's what I need.";
- next;
- mes "[Achiha]";
- mes "Oh, but I don't";
- mes "feel like making it";
- mes "right now. I'm soooo";
- mes "tired. Let me just sit,";
- mes "relax, even if it's just";
- mes "a little while longer...";
- LHZBTQ = 2;
- close;
- }
- }
- else if(LHZBTQ == 2)
- {
- mes "[Achiha]";
- mes "Oh, good, you're here.";
- mes "I've been waiting for you.";
- mes "Did you bring everything that";
- mes "you need to make a ^0000FFRed Bonnet^000000?";
- next;
- switch( select( "Yes.", "I forgot what I need." ) )
- {
- case 1:
- if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000)
- {
- mes "[Achiha]";
- mes "Uh oh.";
- mes "You forgot";
- mes "a couple things.";
- mes "Would you like me";
- mes "to remind you what";
- mes "you need to bring?";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- mes "[Achiha]";
- mes "Oh, you brought";
- mes "everything. That's";
- mes "good. Okay, just give";
- mes "it to me. Um, let's see.";
- next;
- mes "[Achiha]";
- mes "Well, I'm finished.";
- mes "^333333*Yawn*^000000 And now I'm";
- mes "even more tired. Here,";
- mes "take this Red Bonnet.";
- mes "I hope you like it~";
- mes "I think I'll relax now...";
- delitem 10015,1;
- delitem 10007,1;
- delitem 975,1;
- delitem 5032,1;
- Zeny -= 50000;
- getitem 5109,1;
- LHZBTQ = 3;
- next;
- mes "[Achiha]";
- mes "I hope you will enjoy the hat~";
- close;
- case 2:
- mes "[Achiha]";
- mes "Oh, you really";
- mes "forgot? Oh dear,";
- mes "let me try to remember.";
- mes "I didn't forget too, did I?";
- mes "Oh next;, I remember now...";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- }
- else if(LHZBTQ == 3)
- {
- mes "[Achiha]";
- mes "Oh, I remember you.";
- mes "You're the adventurer";
- mes "who likes my Red Bonnets";
- mes "so much. Did you want me";
- mes "to make another one for you?";
- next;
- switch( select( "Yes.", "I forgot what I need." ) )
- {
- case 1:
- if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000)
- {
- mes "[Achiha]";
- mes "Uh oh.";
- mes "You forgot";
- mes "a couple things.";
- mes "Would you like me";
- mes "to remind you what";
- mes "you need to bring?";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- mes "[Achiha]";
- mes "Oh, you brought";
- mes "everything. That's";
- mes "good. Okay, just give";
- mes "it to me. Um, let's see.";
- next;
- mes "[Achiha]";
- mes "Well, I'm finished.";
- mes "^333333*Yawn*^000000 And now I'm";
- mes "even more tired. Here,";
- mes "take this Red Bonnet.";
- mes "I hope you like it~";
- mes "I think I'll relax now...";
- delitem 10015,1;
- delitem 10007,1;
- delitem 975,1;
- delitem 5032,1;
- Zeny -= 50000;
- getitem 5109,1;
- next;
- mes "[Achiha]";
- mes "I hope you will enjoy the hat~";
- close;
- case 2:
- mes "[Achiha]";
- mes "Oh, you really";
- mes "forgot? Oh dear,";
- mes "let me try to remember.";
- mes "I didn't forget too, did I?";
- mes "Oh next;, I remember now...";
- next;
- mes "[Achiha]";
- mes "^0000FF1 Green Lace^000000,";
- mes "^0000FF1 Silk Ribbon^000000,";
- mes "^0000FF1 Scarlet Dyestuffs^000000,";
- mes "^0000FF1 Sunday Hat^000000 and";
- mes "^0000FF50,000 zeny^000000. Come back";
- mes "when you're ready, okay?";
- close;
- }
- }
-}
-
-gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{
- if(ZLMASKQ == 0)
- {
- mes "[Zealotus]";
- mes "Kneel, worm!";
- mes "As ruler of this";
- mes "Underground Prison,";
- mes "I command all who step";
- mes "into my private realm!";
- next;
- mes "[Zealotus]";
- mes "Resist, and you shall be";
- mes "punished! Grovel and kiss";
- mes "my feet, and perhaps you";
- mes "might be spared. Hohohohoho!";
- next;
- switch( select( "Oh, your highness!", "Whatever." ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "The submissive woman is";
- mes "nothing but an ideal dream";
- mes "for the arrogant male! A true";
- mes "woman revels in her power to";
- mes "have her man do her bidding!";
- next;
- switch( select( "Yes, it's so true!", "Boooo!" ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "However, in my lust for power, I may have inadventently crushed";
- mes "the spirits of my beloved a little too harshly. His pride crumbled,";
- mes "my man even cowers in front of the humans! It pains me to see it.";
- next;
- mes "[Zealotus]";
- mes "It is beneath me to ask";
- mes "this of you, but it will take";
- mes "a human like you to make";
- mes "him remember who he truly is,";
- mes "a proud creature of darkness";
- mes "who should fear only me!";
- next;
- mes "[Zealotus]";
- mes "Human. I offer you a small";
- mes "share of my power if you can";
- mes "take the pathetic, weeping lump";
- mes "of monster crying in the corner";
- mes "of this prison and make him";
- mes "realize his true nature.";
- ZLMASKQ = 1;
- close;
- case 2:
- mes "[Zealotus]";
- mes "You dirty, dirty human...";
- mes "How dare you have an ";
- mes "opinion different than mine!";
- mes "No matter. The day will come";
- mes "when all of your race shall";
- mes "address me only as \"queen.\"";
- close;
- }
- case 2:
- mes "[Zealotus]";
- mes "Mortal simpleton!";
- mes "Bah! The mocking of";
- mes "a boorish cur is worthless";
- mes "to me. I have all the time in";
- mes "the world to grind your pride";
- mes "to dust beneath my heels.";
- close;
- }
- }
- else if(ZLMASKQ > 0 && ZLMASKQ < 6)
- {
- mes "[Zealotus]";
- mes "Hm. If my beloved is";
- mes "acting stubborn or refuses";
- mes "to listen, feel free to take";
- mes "drastic measures. Just think";
- mes "of what I would do in your";
- mes "place. Ohohohohoho~!";
- close;
- }
- else if(ZLMASKQ == 6)
- {
- mes "[Zealotus]";
- mes "Ooh, you're back.";
- mes "Phendark is certainly";
- mes "back to his old self again,";
- mes "thanks to your efforts, human.";
- mes "Yes, his anger, his courage";
- mes "and passion are all restored~";
- next;
- mes "[Zealotus]";
- mes "As I promised, I shall";
- mes "grant you a share of my";
- mes "power. However, I will need";
- mes "some items to form this minor";
- mes "contract between you and me.";
- next;
- mes "[Zealotus]";
- mes "I will need";
- mes "^3131FF1 Cat's Eye^000000,";
- mes "^3131FF1 Forbidden Red Candle^000000 and";
- mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
- mes "Then, I can grant you a measure";
- mes "of my power as I've promised.";
- ZLMASKQ = 7;
- close;
- }
- else if(ZLMASKQ == 7)
- {
- if(countitem(Cat_Eyed_Stone) && countitem(Prohibition_Red_Candle) && countitem(Old_Magic_Circle) > 29)
- {
- mes "[Zealotus]";
- mes "I see that you have";
- mes "brought what I need to";
- mes "complete the contract";
- mes "between you and me,";
- mes "human. Let's begin...";
- next;
- mes "^3355FFZealotus takes the red";
- mes "candle you've given her and";
- mes "drips the wax into her open";
- mes "palm. The Cat's Eye begins";
- mes "to glow with an eerie light.^000000";
- next;
- mes "[Zealotus]";
- mes "Now, place your index";
- mes "finger into my palm so";
- mes "that we may complete the";
- mes "final step of this contract...";
- next;
- switch( select( "Don't complete the contract.", "Complete the contract." ) )
- {
- case 1:
- mes "[Zealotus]";
- mes "Hm? What are you";
- mes "afraid of? This is a";
- mes "minor contract, so";
- mes "you are not selling me";
- mes "your soul, or anything";
- mes "else for that matter.";
- close;
- case 2:
- mes "[Zealotus]";
- mes "I, Zealotus, as ruler";
- mes "of this realm, seal this";
- mes "eternal contract with this";
- mes "Forbidden Red Candle.";
- next;
- mes "[Zealotus]";
- mes "" + strcharinfo(PC_NAME) + " will";
- mes "forever have a share";
- mes "in my power. Those that";
- mes "bow to me must also bow";
- mes "to " + strcharinfo(PC_NAME) + ". It shall be done.";
- specialeffect EF_DEVIL;
- specialeffect EF_POISONHIT;
- next;
- mes "[Zealotus]";
- mes "Human, take this";
- mes "mask with you as an";
- mes "everlasting token of our";
- mes "contract. So long as you";
- mes "carry this, I will be at your";
- mes "side. So says Zealotus!";
- delitem 7263,1;
- delitem 660,1;
- delitem 7099,30;
- getnameditem 5121,strcharinfo(PC_NAME);
- ZLMASKQ = 8;
- close;
- }
- }
- mes "[Zealotus]";
- mes "I will need";
- mes "^3131FF1 Cat's Eye^000000,";
- mes "^3131FF1 Forbidden Red Candle^000000 and";
- mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
- mes "Then, I can grant you a measure";
- mes "of my power as I've promised.";
- close;
- }
- else if(ZLMASKQ == 8)
- {
- mes "[Zealotus]";
- mes "Ah, I greet you in";
- mes "peace, human. Behold,";
- mes "the splendor of our realm!";
- mes "Though, I do not blame you";
- mes "if you have no interest in";
- mes "commanding these Injustices...";
- next;
- mes "[Zealotus]";
- mes "Thanks to your help,";
- mes "my Phendark has returned";
- mes "to his old, monstrously";
- mes "passionate ways. Now I can";
- mes "show him the stinging love";
- mes "of my whip! Hohohohohoho!";
- emotion e_kis;
- close;
- }
-
-}
-
-gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
- if(ZLMASKQ == 0)
- {
- mes "[Phendark]";
- mes "Huh? Oh no!";
- mes "Another h-human?!";
- mes "P-please! S-stay away,";
- mes "don't come near me!";
- close;
- }
- else if(ZLMASKQ == 1)
- {
- mes "[Phendark]";
- mes "Huh? Oh no!";
- mes "Another h-human?!";
- mes "P-please! S-stay away,";
- mes "don't come near me!";
- next;
- mes "[Phendark]";
- mes "I... I swear!";
- mes "I'm not carrying any";
- mes "rare items or stuff you";
- mes "can wear, so please don't";
- mes "beat me! I... Oh my god, you";
- mes "don't believe me, don't you?";
- next;
- mes "[Phendark]";
- mes "You humans never leave";
- mes "me alone! Why do you have";
- mes "to bully me like this?! I'm";
- mes "honestly not carrying anything";
- mes "of value! Z-Zealotus, please!";
- mes "Zealotus, heeeeeelp me~!";
- emotion e_sob;
-
- if(!(
- countitem(Rope) || countitem(Rope_) || countitem(Line) ||
- countitem(Line_) || countitem(Wire) || countitem(Wire_) ||
- countitem(Rante) || countitem(Rante_) || countitem(Tail) ||
- countitem(Tail_) || countitem(Whip) || countitem(Whip_) ||
- countitem(Lariat) || countitem(Rapture_Rose) || countitem(Chemeti) ||
- countitem(Whip_Of_Red_Flame) || countitem(Whip_Of_Ice_Piece) || countitem(Whip_Of_Earth) ||
- countitem(Jump_Rope) || countitem(Bladed_Whip) || countitem(Queens_Whip) ||
- countitem(Electric_Wire)
- ))
- close; // no whip equipped or in inventory
-
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "You're pathetic!";
- mes "Aren't you supposed";
- mes "to be a monster? You know";
- mes "what Zealotus would do if";
- mes "she were actually here?";
- next;
- mes "[Phendark]";
- mes "^333333*Sniff...*^000000";
- mes "P-probably...";
- mes "Probably whip me.";
- next;
- mes "^3355FFYou nonchalantly^000000";
- mes "^3355FFbrandish your Whip.^000000";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "That's right.";
- next;
- mes "^3355FF*Snap!*";
- mes "*Snap!*";
- mes "*Crack crack crack!*";
- mes "*Snap snap snap crack!*^000000";
- next;
- mes "[Phendark]";
- mes "Oh! That stinging pain";
- mes "that burns with bloodlust!";
- mes "It's almost as good as";
- mes "Zealtos's whip of love!";
- next;
- mes "[Phendark]";
- mes "Zealotus...";
- mes "She must be pissed";
- mes "at me, but I just can't";
- mes "stop being afraid of all";
- mes "you humans! Damn it all!";
- ZLMASKQ = 2;
- close;
- }
- else if(ZLMASKQ == 2 || ZLMASKQ == 3)
- {
- if(countitem(Dark_Crystal_Fragment) > 368 && ZLMASKQ == 3)
- {
- mes "[Phendark]";
- mes "Y-you again!";
- mes "Why do you hound me?!";
- mes "Th-there's nothing I can";
- mes "give you, so please don't";
- mes "hurt me! Oh, oh p-please...!";
- emotion e_swt2;
- next;
- switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) )
- {
- case 1:
- mes "[Phendark]";
- mes "What...? You want";
- mes "me to eat these?";
- mes "It doesn't seem natural,";
- mes "but if Rybio says I should,";
- mes "it might not be that bad.";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "What's supposed to";
- mes "happen now? My inner";
- mes "demon is supposed to";
- mes "awaken by eating these?";
- mes "That sounds ridiculous!";
- mes "Though, I did just eat crystal.";
- next;
- mes "[Phendark]";
- mes "Wh-whoa. Ugh!";
- mes "My chest! Something's";
- mes "burning inside! I c-can't--!";
- mes "Can't think straight... I'm...";
- mes "Slowly... Losing my humanity!";
- next;
- mes "[Phendark]";
- mes "Huh... Huuurg--!";
- mes "Huk-huk! Heeeeh!";
- mes "Heeeeeh! Waaoooooh!";
- next;
- mes "[Phendark]";
- mes "...";
- mes "Grrrrr...!";
- next;
- mes "[Phendark]";
- mes "^333333*Pant pant*^000000";
- mes "What... just...";
- mes "What happened?";
- ZLMASKQ = 4;
- delitem 7315,369;
- close;
- case 2:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "So what happens";
- mes "if I don't decide not";
- mes "to hurt you? Whatcha";
- mes "gonna do then, huh?";
- next;
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "S-stop it!";
- mes "Just--Just stop it!";
- close;
- }
- }
- mes "[Phendark]";
- mes "Humans...";
- mes "They're everywhere!";
- mes "You guys--I can't...";
- mes "You're torturing me!";
- emotion e_sob;
- close;
- }
- else if(ZLMASKQ == 4)
- {
- mes "[Phendark]";
- mes "My chest was on fire,";
- mes "like I was, I dunno,";
- mes "burning with anger or";
- mes "something. It's gone";
- mes "now, but what were";
- mes "those crystals?";
- close;
- }
- else if(ZLMASKQ == 5)
- {
- mes "[Phendark]";
- mes "You again? Oh no,";
- mes "you're not going to hurt";
- mes "me or make me eat those";
- mes "weird crystals again, are you?";
- next;
- mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
- switch( select( "Rybio", "Injustice", "Zealotus" ) )
- {
- case 1:
- mes "Rybio";
- break;
- case 2:
- mes "Injustice";
- break;
- case 3:
- mes "Zealotus";
- ++.@phen_point;
- break;
- }
- switch( select( "hates", "likes" ) )
- {
- case 1:
- mes "hates";
- .@phen_point += 2;
- break;
- case 2:
- mes "likes";
- ++.@phen_point;
- break;
- }
- switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) )
- {
- case 1:
- mes "Rybio.";
- break;
- case 2:
- mes "Injustice.";
- break;
- case 3:
- mes "Phendark.";
- ++.@phen_point;
- break;
- case 4:
- mes "Zealotus.";
- next;
- }
- if(.@phen_point == 1)
- {
- mes "[Phendark]";
- mes "I don't think";
- mes "congratulations are";
- mes "in order, but I guess";
- mes "that's good news to hear.";
- mes "Still, what a surprise!";
- close;
- }
- else if(.@phen_point == 2)
- {
- mes "[Phendark]";
- mes "Hey...!";
- mes "I don't know if";
- mes "that's something";
- mes "I want to hear about!";
- }
- else if(.@phen_point == 3)
- {
- mes "[Phendark]";
- mes "I can't believe";
- mes "something like that!";
- mes "Oh, that doesn't matter.";
- mes "Zealotus is too good for me.";
- mes "I'm not even worthy of tasting";
- mes "the sting of her Love Whip.";
- emotion e_sob;
- close;
- }
- else if(.@phen_point == 4)
- {
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes "Hates me?";
- mes "N-no, that can't--";
- mes "I didn't, that doesn't--";
- next;
- }
- else
- {
- mes "[Phendark]";
- mes "Huh...?";
- mes "What is that";
- mes "supposed to mean?";
- close;
- }
-
- switch( select( "Insult him.", "Apologize." ) )
- {
- case 1:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "First of all,";
- mes "what exactly sets";
- mes "you apart from all the";
- mes "other eligible monsters";
- mes "that she can choose from?";
- mes "Not like you're much better...";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- next;
- switch( select( "Break his pride.", "Tell him you were joking." ) )
- {
- case 1:
- mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
- mes "I mean, there are guys";
- mes "like Bloody Murderer out";
- mes "there who are more evil";
- mes "than you, and best of all,";
- mes "not afraid of humans!";
- next;
- switch( select( "Go for the low blow.", "Try to salvage his confidence." ) )
- {
- case 1:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "You know, me and Zealotus";
- mes "were actually talking about";
- mes "you recently. She told me that";
- mes "the sight of you makes her";
- mes "feel sick! I mean, what kind";
- mes "of monster is afraid of humans?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Now you've reached the";
- mes "point where even Injustice";
- mes "is manlier than you now,";
- mes "if you know what I mean!";
- mes "Hahahahahahahahaha!";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Phendark]";
- mes "...";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Phendark]";
- mes "GRRRRRR!";
- mes "THAT'S ENOUGH!";
- emotion e_ag;
- next;
- mes "[Phendark]";
- mes "I don't care who the";
- mes "hell she is, I'm going";
- mes "to see Zealotus and give";
- mes "that tramp a piece of my";
- mes "mind! Grrrr! She'll be sorry!";
- ZLMASKQ = 6;
- emotion e_an;
- close;
- case 2:
- mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000";
- mes "But know that I think";
- mes "about it, maybe you look";
- mes "much tougher than that";
- mes "Bloody Murderer guy.";
- next;
- mes "[Phendark]";
- mes "*Sniff sniff*";
- mes "You really think so?";
- next;
- mes "...";
- mes "......";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...Yeeeeeah.";
- close;
- }
- case 2:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "But now that I think";
- mes "about it, you actually";
- mes "are much better than all";
- mes "those other monsters.";
- mes "That stuff I said before?";
- mes "I was just kidding you.";
- next;
- mes "[Phendark]";
- mes "^333333*Sniff!*^000000";
- mes "You're...";
- mes "Not helping!";
- close;
- }
- case 2:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I...";
- mes "I was just kidding!";
- mes "How could she hate";
- mes "somebody like you?";
- next;
- mes "[Phendark]";
- mes "No... No.";
- mes "You're right.";
- mes "I don't deserve love.";
- mes "Not from Zealotus or";
- mes "from anybody else...";
- close;
- }
- }
- else if(ZLMASKQ > 5)
- {
- mes "[Phendark]";
- mes "Zealotus! How dare";
- mes "she say those things";
- mes "against me! Less manly";
- mes "than Injustice?! I'll just";
- mes "have to prove her wrong!";
- mes "Out the way, pithy human!";
- close;
- }
-}
-
-gl_prison1,100,48,5 script Rybio#LhzHat RYBIO,{
- if(ZLMASKQ == 2)
- {
- mes "[Rybio]";
- mes "You know, I usually just";
- mes "run up and slash like crazy";
- mes "once I see you humans, but";
- mes "my heart's not in it today, so";
- mes "I'm gonna give you just one";
- mes "chance to run for your life.";
- next;
- switch( select( "Talk about Phendark.", "Run for your life." ) )
- {
- case 1:
- mes "[Rybio]";
- mes "What th--? You know the";
- mes "same Phendark I know?";
- mes "Dayam, that's weird. But";
- mes "yeah, him and Zealotus have";
- mes "some kind of... I dunno what";
- mes "it is, actually. Um, love?";
- next;
- mes "[Rybio]";
- mes "Anyway, Phendark has";
- mes "been acting really weird";
- mes "lately. I guess Zealotus";
- mes "loved him to the point that";
- mes "she abused him to the point";
- mes "that he's scared of humans now.";
- next;
- mes "[Rybio]";
- mes "Huh. You know what'd help?";
- mes "Dark Crystal Fragments. It's";
- mes "worthless to humans, but if";
- mes "creatures of darkness eat it,";
- mes "it brings out more of their";
- mes "inner demon. Scary, huh?";
- next;
- mes "[Rybio]";
- mes "Since Phendark's pretty big, and he's acting like a total wuss, you";
- mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't";
- mes "worry, you should be able to find those all over Rune-Midgard.";
- next;
- mes "[Rybio]";
- mes "I dunno why a human";
- mes "like you would want to";
- mes "help one of us out, though.";
- mes "What's in it for you, exactly?";
- ZLMASKQ = 3;
- close;
- case 2:
- mes "[Rybio]";
- mes "That's right!";
- mes "Run, get outta here!";
- mes "If you're not fast enough,";
- mes "I might eat you, human!";
- mes "...Well... Probably not.";
- close;
- }
- }
- else if(ZLMASKQ == 3)
- {
- mes "[Rybio]";
- mes "I don't get why someone";
- mes "like you, a seemingly heroic";
- mes "adventurer, would want to help";
- mes "out Phendark? Did Zealotus";
- mes "blackmail you or something?";
- next;
- mes "[Rybio]";
- mes "Well, you could";
- mes "probably help him";
- mes "by getting him to eat";
- mes "^3131FF369 Dark Crystal Fragments^000000";
- mes "to sort of stir up the demon";
- mes "that sleeping within, you know?";
- close;
- }
- else if(ZLMASKQ == 4)
- {
- mes "[Rybio]";
- mes "Feeding him all of those";
- mes "Dark Crystal Fragments didn't";
- mes "work? But that was supposed";
- mes "to be foolproof! Dayam, what";
- mes "the hell happened to Phendark's";
- mes "inner demon?! Man oh man...";
- next;
- mes "[Rybio]";
- mes "Well, I don't know what";
- mes "else you could try. I mean,";
- mes "maybe you could try motivating";
- mes "him. Reverse psychology?";
- mes "It's weird talking about this";
- mes "with a human. Hahahaha~";
- ZLMASKQ = 5;
- close;
- }
- else if(ZLMASKQ == 5)
- {
- mes "[Rybio]";
- mes "Phendark sure looks";
- mes "tough, but I guess even";
- mes "he isn't totally evil. Yeah.";
- mes "We monsters aren't all";
- mes "bad... Just mostly bad.";
- close;
- }
-}
-
-airport,148,41,3 script Freight Manager#toast 4_M_EIN_SOLDIER,{
- mes "[Kirishu]";
- mes "Oh man...";
- mes "It's almost lunchtime,";
- mes "but he hasn't come by";
- mes "yet. Where could h--Oh!";
- mes "Hello, welcome to Einbroch~";
- next;
- if (isequipped(5107) || countitem(Well_Baked_Toast)) {
- mes "[Kirishu]";
- mes "Wait a sec, that";
- mes "Crunch Toast! You must";
- mes "be the guy who helped out";
- mes "my buddy, Kasis. I owe you";
- mes "my gratitude since without your help, I wouldn't eat lunch!";
- next;
- mes "[Kirishu]";
- mes "It sounds like Kasis";
- mes "has been having business";
- mes "troubles lately, but I'm sure";
- mes "he'll weather it out. I just don't know what's taking him so long";
- mes "to get here. I'm sooo hungry!";
- close;
- }
- else {
- mes "[Kirishu]";
- mes "By any chance, are you";
- mes "heading to Juno? I have";
- mes "a favor to ask if you're";
- mes "going there. Or did you";
- mes "need help finding your";
- mes "way around this city?";
- next;
- switch(select("Sure, I'm heading to Juno.","I need help finding my way around!","Cancel.")) {
- case 1:
- mes "[Kirishu]";
- mes "Well, if you're going to";
- mes "Juno and you're not busy,";
- mes "would you visit a pastry";
- mes "chef named Kasis for me?";
- mes "He's an old friend and I'm";
- mes "a little worried about him.";
- next;
- mes "[Kirishu]";
- mes "Usually, he sends us";
- mes "lunches around this time";
- mes "without fail, but since lunch";
- mes "hasn't arrived yet, I can't help but wonder, ''What happened?''";
- next;
- mes "[Kirishu]";
- mes "Of course, I'd be lying if";
- mes "I said my hunger didn't factor";
- mes "into my concern for his welfare. Anyway, if you have the time,";
- mes "you can find Kasis in Juno's";
- mes "Bakery. Thanks, adventurer.";
- close;
- case 2:
- mes "[Kirishu]";
- mes "First of all, if you";
- mes "go just outside of the";
- mes "Airport, you can find";
- mes "Guides that can tell you";
- mes "about all the important";
- mes "places of interest in Einbroch.";
- next;
- mes "[Kirishu]";
- mes "Now, if you want to take";
- mes "a rest before or after a";
- mes "flight on one of the Airships,";
- mes "you can use the passenger";
- mes "lounge on the second floor.";
- mes "It's a good tip to know~";
- next;
- mes "[Kirishu]";
- mes "Did you have any";
- mes "other questions to ask";
- mes "me while you're here?";
- next;
- switch(select("Can I take a picture with you?","About Einbroch","No, thanks.")) {
- case 1:
- mes "[Kirishu]";
- mes "Pardon me?";
- mes "I don't hear that";
- mes "request often, but";
- mes "I suppose it couldn't";
- mes "do any harm to pose";
- mes "for just one picture.";
- next;
- cutin "ein_soldier.bmp",1;
- mes "[Kirishu]";
- mes "Cheese~";
- close2;
- cutin "",255;
- end;
- case 2:
- mes "[Kirishu]";
- mes "You know, it's hard to";
- mes "believe that Einbroch has";
- mes "become a major industrial";
- mes "so quickly. I guess it's the";
- mes "result of the demand for the";
- mes "ores mined over in Einbech.";
- next;
- mes "[Kirishu]";
- mes "Although Einbech and Einbroch";
- mes "can't survive without each other, Einbech is in a pretty sorry state";
- mes "compared to Einbroch. If you've";
- mes "ever been there, you know what";
- mes "I mean. It's almost tragic.";
- next;
- mes "[Kirishu]";
- mes "Most of the prosperity of";
- mes "this city is attributed to the";
- mes "productivity of the factories.";
- mes "But along with great wealth,";
- mes "these factories have also";
- mes "brought pollution problems.";
- next;
- mes "[Kirishu]";
- mes "If you hear the";
- mes "Smog Alert, you should";
- mes "run to safety as quickly";
- mes "as you can! It's dangerous";
- mes "to be out in the open when";
- mes "the pollution levels are high!";
- close;
- case 3:
- mes "[Kirishu]";
- mes "Well then, I hope";
- mes "that you enjoy your";
- mes "travels here in Einbroch.";
- close;
- }
- case 3:
- mes "[Kirishu]";
- mes "Have a good time in";
- mes "Einbroch, adventurer.";
- mes "I hope you enjoy your";
- mes "travels here in the";
- mes "Schwaltzvalt Republic.";
- close;
- }
- }
-}