diff options
Diffstat (limited to 'npc/quests/newgears/2004_headgears.txt')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 424 |
1 files changed, 212 insertions, 212 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 37c6d4e18..e9cb42069 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -55,7 +55,7 @@ //== Black Cat Ears ======================================== payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -63,7 +63,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) { + if (countitem(Cat_Hairband) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Fluff) > 199 && Zeny > 9999) { mes "[Neko Neko]"; mes "Heh? You brought all the items~"; mes "Okay, give me some time."; @@ -81,11 +81,11 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ mes "Now you can wear"; mes "Black Cat Ears"; mes "of your very own~"; - delitem 2213,1; //Cat_Hairband - delitem 983,1; //Black_Dyestuffs - delitem 914,200; //Fluff + delitem Cat_Hairband,1; + delitem Black_Dyestuffs,1; + delitem Fluff,200; Zeny -= 10000; - getitem 5057,1; //Ear_Of_Black_Cat + getitem Ear_Of_Black_Cat,1; next; mes "[Neko Neko]"; mes "Thank you for using my service~!"; @@ -122,7 +122,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{ //== X Hairpin, Band Aid, Flower Hairpin =================== geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Argen]"; mes "Hey~ why are you carrying so many items?"; mes "You mind sharing them with me?"; @@ -169,7 +169,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ emotion e_heh; switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) { case 1: - if (countitem(2294) > 0 && countitem(7220) > 399) { + if (countitem(Star_Dust) > 0 && countitem(Ectoplasm) > 399) { mes "[Argen]"; mes "X Hairpin!"; mes "Nice choice~!"; @@ -193,9 +193,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "Alright, I'm done!"; mes "So what do you think?"; mes "Pretty cool, eh?"; - delitem 2294,1; //Star_Dust - delitem 7220,400; //Ectoplasm - getitem 5079,1; //Crossed_Hair_Band + delitem Star_Dust,1; + delitem Ectoplasm,400; + getitem Crossed_Hair_Band,1; next; break; case 2: @@ -218,7 +218,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ } break; case 2: - if (countitem(970) > 0 && countitem(930) > 499) { + if (countitem(Alchol) > 0 && countitem(Rotten_Bandage) > 499) { mes "[Argen]"; mes "Band Aid, eh?"; mes "Got it! Hold on"; @@ -233,9 +233,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "*Whew~!*"; mes "I'm finished!"; mes "Pretty cool, huh?"; - delitem 970,1; //Alchol - delitem 930,500; //Rotten_Bandage - getitem 5063,1; //Plaster + delitem Alchol,1; + delitem Rotten_Bandage,500; + getitem Plaster,1; next; } else { @@ -251,7 +251,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ } break; case 3: - if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) { + if (countitem(Centimental_Flower) > 0 && countitem(Steel) > 9 && Zeny > 19999) { mes "[Argen]"; mes "You wanna a Flower Hairpin~?"; mes "Alright, gimmie a minute, yeah?"; @@ -263,11 +263,11 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "[Argen]"; mes "Ah... It's done!"; mes "Hey, that looks pretty smooth! Oh, and uh, you can keep this leftover Stem."; - delitem 2269,1; //Centimental_Flower - delitem 999,10; //Steel + delitem Centimental_Flower,1; + delitem Steel,10; Zeny -= 20000; - getitem 5061,1; //Flower_Hairpin - getitem 905,1; //Stem + getitem Flower_Hairpin,1; + getitem Stem,1; next; } else { @@ -311,7 +311,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ //== Hot-blooded Headband ================================== yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -319,7 +319,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) { + if (countitem(Red_Scarf) > 299 && countitem(Burning_Heart) > 299 && countitem(Bandana) > 0 && countitem(White_Dyestuffs) > 0) { mes "[Zhenbolt]"; mes "What's this?!"; mes "You've already brought everything I've asked! Good job, hero~! Let me get to work right away..."; @@ -336,11 +336,11 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ mes "[Zhenbolt]"; mes "Take this..."; mes "It's known as the ^FF0000Hot-blooded Headband^000000, my personal symbol of fighting spirit! With this on your head, nothing can stop you!"; - delitem 7216,300; //Red_Scarf - delitem 7097,300; //Burning_Heart - delitem 2211,1; //Bandana - delitem 982,1; //White_Dyestuffs - getitem 5070,1; //Headband_Of_Power + delitem Red_Scarf,300; + delitem Burning_Heart,300; + delitem Bandana,1; + delitem White_Dyestuffs,1; + getitem Headband_Of_Power,1; next; mes "[Zhenbolt]"; mes "Now, go!"; @@ -406,7 +406,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ //== Red Ribbon ============================================ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -414,7 +414,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) { + if (countitem(Big_Sis'_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) { mes "[Nephia]"; mes "Oh..."; mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000"; @@ -430,10 +430,10 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ next; mes "[Nephia]"; mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this."; - delitem 2244,1; //Big_Sis'_Ribbon - delitem 2209,1; //Ribbon_ - delitem 10007,1; //Silk_Ribbon - getitem 5083,1; //Red_Tailed_Ribbon + delitem Big_Sis'_Ribbon,1; + delitem Ribbon_,1; + delitem Silk_Ribbon,1; + getitem Red_Tailed_Ribbon,1; next; mes "[Nephia]"; mes "Hopefully, we can get together and do each other's hair sometime! Wouldn't that be soooo much fun?"; @@ -519,7 +519,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ //== Indian Headband ======================================= comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -527,17 +527,17 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) { + if (countitem(Indian_Hair_Piece) > 0 && countitem(Stripe_Band) > 0 && countitem(Peco_Wing_Feather) > 9 && Zeny > 9999) { mes "[Meruntei]"; mes "Oh! You brought all of them! Now I shall make you an Indian Headband of your very own."; next; mes "[Meruntei]"; mes "Take this! The items you have brought will be very useful for continuing my work in spreading headbands around Rune-Midgard."; - delitem 5010,1; //Indian_Hair_Piece - delitem 5049,1; //Stripe_Band - delitem 7101,10; //Peco_Wing_Feather + delitem Indian_Hair_Piece,1; + delitem Stripe_Band,1; + delitem Peco_Wing_Feather,10; Zeny -= 10000; - getitem 5071,1; //Indian_Headband + getitem Indian_Headband,1; next; mes "[Meruntei]"; mes "iiiyiyiyiyiyiyiiiiii~~!"; @@ -572,7 +572,7 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{ //== Mushroom Band ========================================= geffen,67,87,3 script Ipore#1 8_F_GIRL,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -580,7 +580,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(921) > 299) { + if (countitem(Mushroom_Spore) > 299) { mes "[Ipore]"; mes "Wow! Did you really gather these 300 Mushroom Spores all by yoruself? Nice! Now it's time to use my magic~"; next; @@ -612,8 +612,8 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{ next; mes "[Ipore]"; mes "Anyway, now you can wear that mushroom at a rakish angle, the way it's supposed to be worn. Stay cool, you fashion rebel, you."; - delitem 921,300; //Mushroom_Spore - getitem 5082,1; //Mushroom_Band + delitem Mushroom_Spore,300; + getitem Mushroom_Band,1; close; } mes "[Ipore]"; @@ -652,7 +652,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{ //== Angel Wing Ears, Devil Wing Ears ====================== yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -667,7 +667,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Skillful Looking Artisan]"; mes "Allow me to introduce myself. My name is Hatbyr Mhore, a travelling Blacksmith."; next; - if (countitem(2254) > 0 && countitem(2286) > 0) { + if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0) { mes "[Hatbyr Mhore]"; mes "Oh? It seems that you're carrying some valuable stuff with you."; next; @@ -706,7 +706,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; @@ -716,10 +716,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "There you go, buddy."; mes "I am proud to say this is my masterpiece. Please take this item. I call it..."; mes "'Angel Wing Ears!'"; - delitem 2254,1; //Angelic_Chain - delitem 2286,1; //Elven_Ears + delitem Angelic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5074,1; //Ear_Of_Angel's_Wing + getitem Ear_Of_Angel's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "There's no doubt that you'll be the talk of the town sporting these fashionable things."; @@ -764,17 +764,17 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright, it's time to roll!"; specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'"; - delitem 2255,1; //Satanic_Chain - delitem 2286,1; //Elven_Ears + delitem Satanic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5068,1; //Ear_Of_Devil's_Wing + getitem Ear_Of_Devil's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!"; @@ -792,7 +792,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } } - else if (countitem(2255) > 0 && countitem(2286) > 0) { + else if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0) { mes "[Hatbyr Mhore]"; mes "Oh? It seems that you're carrying some valuable stuff with you."; next; @@ -832,7 +832,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; @@ -841,10 +841,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "There you go, buddy."; mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Devil Wing Ears!'"; - delitem 2255,1; //Satanic_Chain - delitem 2286,1; //Elven_Ears + delitem Satanic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5068,1; //Ear_Of_Devil's_Wing + getitem Ear_Of_Devil's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!"; @@ -887,7 +887,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ close; } else { - if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) { + if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) { mes "Alright..."; mes "Let's get a groove on!"; specialeffect EF_REPAIRWEAPON; @@ -895,10 +895,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "There you go, buddy."; mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Angel Wing Ears!'"; - delitem 2254,1; //Angelic_Chain - delitem 2286,1; //Elven_Ears + delitem Angelic_Chain,1; + delitem Elven_Ears,1; Zeny -= 20000; - getitem 5074,1; //Ear_Of_Angel's_Wing + getitem Ear_Of_Angel's_Wing,1; next; mes "[Hatbyr Mhore]"; mes "There's no doubt that you'll be the talk of the town sporting these fashionable things."; @@ -972,7 +972,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ //== Sea-Otter Hat ========================================= xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -985,7 +985,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "I know you brought everything you need for me to make you a hat, but you're carrying too much stuff. Why don't you put some of your things in Kafra Storage?"; close; } - else if (countitem(5033) > 0 && countitem(5064) > 0) { + else if (countitem(Smokie_Hat) > 0 && countitem(Leaf_Headgear) > 0) { emotion e_gasp; mes "[Pretty Lindsay]"; mes "Whoa~"; @@ -1008,9 +1008,9 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "Gosh! I think I"; mes "spent all my energy."; mes "Okay, take this~"; - delitem 5033,1; //Smokie_Hat - delitem 5064,1; //Leaf_Headgear - getitem 5078,1; //Sea_Otter_Cap + delitem Smokie_Hat,1; + delitem Leaf_Headgear,1; + getitem Sea_Otter_Cap,1; next; mes "[Pretty Lindsay]"; mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?"; @@ -1086,7 +1086,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ //== Teddybear Hat ========================================= xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1094,7 +1094,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(5030) > 0 && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) { + if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bear's_Skin) > 299) { if ((MaxWeight-Weight) < 2000) { mes "[Fuzzy Fuzz]"; mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first."; @@ -1117,11 +1117,11 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ mes "[Fuzzy Fuzz]"; emotion e_ic; mes "It's complete! There you go. I think this one will look really good on you! Please take good care of this hat."; - delitem 5030,1; //Panda_Cap - delitem 7213,100; //Needle_Pouch - delitem 7217,100; //Spool - delitem 7161,300; //Black_Bear's_Skin - getitem 5059,1; //Brown_Bear_Cap + delitem Panda_Cap,1; + delitem Needle_Pouch,100; + delitem Spool,100; + delitem Black_Bear's_Skin,300; + getitem Brown_Bear_Cap,1; close; } emotion e_gasp; @@ -1173,7 +1173,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{ //== Model Training Hat ==================================== payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1187,7 +1187,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "You look like you're having trouble carrying all of your things. Why don't you place some of your extra items into the Kafra Storage?"; close; } - if (countitem(5073) > 0 && countitem(1750) > 0) { + if (countitem(Cap_Of_Concentration) > 0 && countitem(Arrow) > 0) { mes "[Nanhyang]"; mes "Hello, there."; mes "Ah, I can tell that you already have a ^8C1717'Model Training Hat'^000000. I see that using it has corrected your posture."; @@ -1211,10 +1211,10 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes " . . . . . . . . . . . . . "; next; mes "[Nanhyang]"; - delitem 5073,1; //Cap_Of_Concentration - delitem 1750,1; //Arrow - getitem 2285,1; //Apple_Of_Archer - getitem 1550,1; //Book + delitem Cap_Of_Concentration,1; + delitem Arrow,1; + getitem Apple_Of_Archer,1; + getitem Book,1; mes "There you go."; next; mes "[Nanhyang]"; @@ -1231,7 +1231,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "and glamorous poise."; close; } - if (countitem(2285) > 0 && countitem(1550) > 0) { + if (countitem(Apple_Of_Archer) > 0 && countitem(Book) > 0) { mes "[Nanhyang]"; emotion e_heh; mes "You brought the materials~"; @@ -1272,13 +1272,13 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "[Nanhyang]"; mes "Here it is."; mes "Oh, right, this arrow from the Apple of Archer is left over, so you can go ahead and take that."; - delitem 2285,1; //Apple_Of_Archer - delitem 1550,1; //Book - getitem 5073,1; //Cap_Of_Concentration + delitem Apple_Of_Archer,1; + delitem Book,1; + getitem Cap_Of_Concentration,1; next; mes "[Nanhyang]"; mes "Also, I can disassemble the Model Training Hat into its original materials. So if you want the original items back, bring the Model Training Hat and the arrow I gave you."; - getitem 1750,1; //Arrow + getitem Arrow,1; next; mes "[Nanhyang]"; mes "I hope you"; @@ -1333,7 +1333,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ //== Tulip Hairpin ========================================= geffen,83,189,5 script Seth#1 4_M_KID2,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes " [Seth]"; mes "Whoa, why are you carrying so many items with you?"; mes "You look so heavy...! Maybe you can walk more easily if you put some of your stuff away?"; @@ -1348,7 +1348,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "Today at school, I learned how to make a paper flower! The flower was sort of hard, but now I can do it! Then I made a tiny tiny flower and put in on my head~"; emotion e_lv; next; - if (countitem(2278) > 0 && countitem(975) > 0) { + if (countitem(Mr_Smile) > 0 && countitem(Scarlet_Dyestuffs) > 0) { mes "[Seth]"; mes "Hey~!"; mes "You have a Mr. Smile and Scarlet Dyestuffs! Yaaay~! I could use those and make you a paper flower. C'mon, lemme show you!"; @@ -1378,9 +1378,9 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "[Seth]"; mes "Tah dah~!"; next; - delitem 2278,1; //Mr_Smile - delitem 975,1; //Scarlet_Dyestuffs - getitem 5077,1; //Tulip_Hairpin + delitem Mr_Smile,1; + delitem Scarlet_Dyestuffs,1; + getitem Tulip_Hairpin,1; mes "[Seth]"; mes "Heheheh~!"; mes "I'm done!"; @@ -1389,7 +1389,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { mes "[Seth]"; mes "Oh, here's the leftovers. Mommy says that we should always save things. Heh heh~"; - getitem 935,1; //Shell + getitem Shell,1; next; } mes "[Seth]"; @@ -1451,7 +1451,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ //== Party Hat, Straw Hat, Cowboy Hat, Sombrero, Beanie ==== xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1471,7 +1471,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ next; switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) { case 1: - if (countitem(2236) > 0 && countitem(7151) > 99 && countitem(7111) > 99) { + if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) { mes "[Mad Hatter]"; mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!"; next; @@ -1494,16 +1494,16 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Squick Squick Grind Grind*^000000"; mes "^3355FF*Swish Swish Rustle Rustle*^000000"; next; - delitem 2236,1; //Santa's_Hat - delitem 7151,100; //Oil_Paper - delitem 7111,100; //Smooth_Paper + delitem Santa's_Hat,1; + delitem Oil_Paper,100; + delitem Smooth_Paper,100; mes "[Mad Hatter]"; mes "It's done! Your new life, as the life of the party, has officially begun. All you need to do is wear this Party Hat. Though, knowing a couple jokes would probably help too."; - getitem 5060,1; //Party_Hat + getitem Party_Hat,1; next; mes "[Mad Hatter]"; mes "Oh by the way, there's some stuff left over. I guess you should hold onto it. You know, in case you need it later."; - getitem 914,10; //Fluff + getitem Fluff,10; close; } else { @@ -1526,7 +1526,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 2: - if (countitem(2280) > 0 && countitem(7197) > 299 && countitem(7150) > 299) { + if (countitem(Sahkkat) > 0 && countitem(Tough_Vines) > 299 && countitem(Bamboo_Cut) > 299) { mes "[Mad Hatter]"; mes "A Straw Hat! Made out of a Sakkat with bamboo and tough vines, it gives you a relaxed, rustic feeling when you wear it."; next; @@ -1550,14 +1550,14 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Squish Squish Fwsht Fwsht*^000000"; mes "^3355FF*Crunch Crunch Tap Tap*^000000"; next; - delitem 2280,1; //Sahkkat - delitem 7197,300; //Tough_Vines - delitem 7150,300; //Bamboo_Cut + delitem Sahkkat,1; + delitem Tough_Vines,300; + delitem Bamboo_Cut,300; mes "[Mad Hatter]"; mes "It's done!"; mes "Now you can wear this hat, feel cool, and relax with style."; mes "Please come again~"; - getitem 5062,1; //Straw_Hat + getitem Straw_Hat,1; close; } else { @@ -1575,7 +1575,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 3: - if (countitem(2248) > 0 && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { + if (countitem(Western_Grace) > 0 && countitem(Claw_Of_Desert_Wolf) > 107 && countitem(Soft_Leaf) > 107 && countitem(Burning_Horse_Shoe) > 3) { mes "[Mad Hatter]"; mes "I take a Western Grace, add some manliness, um, do some finangling, and Voila~! A Cowboy Hat!"; next; @@ -1602,13 +1602,13 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Bang Bang Ping Ping*^000000"; mes "^3355FF*Uk Uk Uk Uk Uhoh Uhoh*^000000"; next; - delitem 2248,1; //Western_Grace - delitem 7030,108; //Claw_Of_Desert_Wolf - delitem 7194,108; //Soft_Leaf - delitem 7120,4; //Burning_Horse_Shoe + delitem Western_Grace,1; + delitem Claw_Of_Desert_Wolf,108; + delitem Soft_Leaf,108; + delitem Burning_Horse_Shoe,4; mes "[Mad Hatter]"; mes "Yeeeeehaw! With this hat on, you can tame broncos, rob stagecoaches, and look really stylish in duels!"; - getitem 5075,1; //Cowboy_Hat + getitem Cowboy_Hat,1; close; } else { @@ -1630,7 +1630,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 4: - if (countitem(5062) > 0 && countitem(952) > 49 && countitem(1907) > 0) { + if (countitem(Straw_Hat) > 0 && countitem(Cactus_Needle) > 49 && countitem(Guitar) > 0) { mes "[Mad Hatter]"; mes "Ah yes. Now here's a classy hat for mariachi heroes and Latin lovers. You can't deny the sex appeal that just pours from someone wearing a Sombrero."; next; @@ -1654,12 +1654,12 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FFDing Ding Ding Dan Dan Dan^000000"; mes "^3355FFAdios Amigo^000000"; next; - delitem 5062,1; //Straw_Hat - delitem 952,50; //Cactus_Needle - delitem 1907,1; //Guitar + delitem Straw_Hat,1; + delitem Cactus_Needle,50; + delitem Guitar,1; mes "[Mad Hatter]"; mes "With this Sombrero, you'll look like you have all kinds of style. Adios, cool guy~"; - getitem 5067,1; //Sombrero + getitem Sombrero,1; close; } else { @@ -1681,7 +1681,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ close; } case 5: - if (countitem(2226) > 0 && countitem(7038) > 499) { + if (countitem(Cap) > 0 && countitem(Yarn) > 499) { mes "[Mad Hatter]"; mes "A Beanie...!"; mes "Whaddup, broham. This hat keeps your head toasty, but let's you play things cool with your homeys. And, um, fly girls."; @@ -1706,15 +1706,15 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "^3355FF*Squish Squish Fwsht Fwsht*^000000"; mes "^3355FF*Crunch Crunch Tap Tap*^000000"; next; - delitem 2226,1; //Cap - delitem 7038,500; //Yarn + delitem Cap,1; + delitem Yarn,500; mes "[Mad Hatter]"; mes "There you go! Your very own Beanie! Cute, but still 'dope!'"; next; mes "[Mad Hatter]"; mes "Uh! Uh!"; mes "I'm in da house!"; - getitem 5076,1; //Fur_Hat + getitem Fur_Hat,1; close; } else { @@ -1741,7 +1741,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ //== Decorative Golden Bell, Crown of Ancient Queen, Crown of Mistress = yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -1771,7 +1771,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot."; next; - if (countitem(10016) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) { + if (countitem(Golden_Bell) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) { mes "[Nehris]"; mes "Thank you for"; mes "bringing everything."; @@ -1779,11 +1779,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ next; mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000"; next; - delitem 10016,1; //Golden_Bell - delitem 714,1; //Emperium - delitem 969,3; //Gold + delitem Golden_Bell,1; + delitem Emperium,1; + delitem Gold,3; Zeny -= 20000; - getitem 5091,1; //Big_Golden_Bell + getitem Big_Golden_Bell,1; mes "[Nehris]"; mes "Yoohoo~"; mes "There you go. Here's your beautiful Golden Bell. I doubt it will jingle if you shake your head, though."; @@ -1809,7 +1809,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty."; next; - if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) { + if (countitem(Queen's_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) { mes "[Nehris]"; mes "Thank you for"; mes "bringing everything."; @@ -1817,11 +1817,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ next; mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000"; next; - delitem 10006,1; //Queen's_Hair_Ornament - delitem 714,1; //Emperium - delitem 969,3; //Gold + delitem Queen's_Hair_Ornament,1; + delitem Emperium,1; + delitem Gold,3; Zeny -= 20000; - getitem 5080,1; //Headgear_Of_Queen + getitem Headgear_Of_Queen,1; mes "[Nehris]"; mes "Tah dah!"; mes "Here's your Crown of Ancient Queen! I don't know if you can get anyone to bow before you while wearing this, but at least you'll look elegant."; @@ -1844,7 +1844,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "This crown is an imitation of the one worn by the 'Mistress' monster. Wearing this will give you a look of brusque authority."; next; - if (countitem(2249) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 39999) { + if (countitem(Coronet) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 39999) { mes "[Nehris]"; mes "Thank you for"; mes "bringing everything."; @@ -1867,11 +1867,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ next; mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000"; next; - delitem 2249,1; //Coronet - delitem 714,1; //Emperium - delitem 969,3; //Gold + delitem Coronet,1; + delitem Emperium,1; + delitem Gold,3; Zeny -= 40000; - getitem 5081,1; //Mistress_Crown + getitem Mistress_Crown,1; mes "[Nehris]"; mes "Yay! You've got a great looking crown!"; next; @@ -1904,7 +1904,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ //== Alarm Mask ============================================ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Muscle Man]"; mes "Hmmm..."; mes "It's seems you're carrying too much stuff for me to give anything to you."; @@ -1932,7 +1932,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3"; specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; initnpctimer; - if (countitem(1095) > 2999 && countitem(2288) > 0) { + if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) { if (select("Give him items:Cancel") == 1) { mes "[Muscle Man]"; mes "Ooh... Finally!"; @@ -1943,9 +1943,9 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ mes "Alright..."; mes "Now I can use this Mr.Scream and all these clock hands to continue my testing."; next; - delitem 1095,3000; //Needle_Of_Alarm - delitem 2288,1; //Mr_Scream - getitem 5086,1; //Alarm_Mask + delitem Needle_Of_Alarm,3000; + delitem Mr_Scream,1; + getitem Alarm_Mask,1; mes "[Muscle Man]"; mes "And, this is yours. All yours."; next; @@ -2077,7 +2077,7 @@ OnInit: //== Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish ===== morocc,273,79,4 script Educated Traveller 4W_M_03,{ disable_items; - if ((MaxWeight-Weight) < 5000 || checkweight(1201,1) == 0) { + if ((MaxWeight-Weight) < 5000 || checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you're over weight -"; mes "- to receive more items from this NPC. -"; @@ -2085,7 +2085,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(7030) > 0) { + if (countitem(Claw_Of_Desert_Wolf) > 0) { mes "[Lee Hester]"; mes "Hm...?"; mes "What's that"; @@ -2108,7 +2108,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ next; switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) { case 1: - if (countitem(2233) > 0 && countitem(983) > 0 && countitem(7206) > 299) { + if (countitem(Circlet_) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Black_Kitty_Doll) > 299) { mes "[Lee Hester]"; mes "Ah..."; mes "You brought everything."; @@ -2141,11 +2141,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Drooping Cat' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 2233,1; //Circlet_ - delitem 983,1; //Black_Dyestuffs - delitem 7206,300; //Black_Kitty_Doll - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5058,1; //Drooping_Kitty + delitem Circlet_,1; + delitem Black_Dyestuffs,1; + delitem Black_Kitty_Doll,300; + delitem Claw_Of_Desert_Wolf,1; + getitem Drooping_Kitty,1; emotion e_ho; close; } @@ -2178,7 +2178,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ close; } case 2: - if (countitem(945) > 599) { + if (countitem(Raccoon_Leaf) > 599) { mes "[Lee Hester]"; mes "Ah..."; mes "You brought everything."; @@ -2213,9 +2213,9 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Smokie Leaf' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 945,600; //Raccoon_Leaf - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5064,1; //Leaf_Headgear + delitem Raccoon_Leaf,600; + delitem Claw_Of_Desert_Wolf,1; + getitem Leaf_Headgear,1; emotion e_gasp; close; } @@ -2251,7 +2251,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ close; } case 3: - if (countitem(1026) > 999 && countitem(7065) > 99 && countitem(945) > 9) { + if (countitem(Acorn) > 999 && countitem(Sea_Otter_Leather) > 99 && countitem(Raccoon_Leaf) > 9) { mes "[Lee Hester]"; mes "Ah...."; mes "You brought everything."; @@ -2288,11 +2288,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Lazy Smokie' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 1026,1000; //Acorn - delitem 7065,100; //Sea_Otter_Leather - delitem 945,10; //Raccoon_Leaf - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5084,1; //Lazy_Raccoon + delitem Acorn,1000; + delitem Sea_Otter_Leather,100; + delitem Raccoon_Leaf,10; + delitem Claw_Of_Desert_Wolf,1; + getitem Lazy_Raccoon,1; emotion e_heh; close; } @@ -2340,7 +2340,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ close; } case 4: - if (countitem(624) > 0 && countitem(959) > 299 && countitem(551) > 49 && countitem(1023) > 0 && countitem(938) > 99) { + if (countitem(Rotten_Fish) > 0 && countitem(Rotten_Scale) > 299 && countitem(Shusi) > 49 && countitem(Fish_Tail) > 0 && countitem(Sticky_Mucus) > 99) { mes "[Lee Hester]"; mes "Ah..."; mes "You brought everything."; @@ -2373,13 +2373,13 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "[Lee Hester]"; mes "There you go. *Phew~*"; mes "Your own 'Blue Fish' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~"; - delitem 624,1; //Rotten_Fish - delitem 959,300; //Rotten_Scale - delitem 551,50; //Shusi - delitem 1023,1; //Fish_Tail - delitem 938,100; //Sticky_Mucus - delitem 7030,1; //Claw_Of_Desert_Wolf - getitem 5065,1; //Fish_On_Head + delitem Rotten_Fish,1; + delitem Rotten_Scale,300; + delitem Shusi,50; + delitem Fish_Tail,1; + delitem Sticky_Mucus,100; + delitem Claw_Of_Desert_Wolf,1; + getitem Fish_On_Head,1; emotion e_ic; close; } @@ -2513,7 +2513,7 @@ OnTouch: pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{ disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; @@ -2521,13 +2521,13 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{ mes "- you put some items into Kafra Storage. -"; close; } - if (countitem(1022) > 998) { + if (countitem(Fox_Tail) > 998) { mes "[Nine Tails]"; mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!"; next; if (select("Give items:Cancel") == 1) { - delitem 1022,999; //Fox_Tail - getitem 5069,1; //Mask_Of_Fox + delitem Fox_Tail,999; + getitem Mask_Of_Fox,1; mes "[Nine Tails]"; mes "Now..."; mes "Take this"; @@ -2634,7 +2634,7 @@ OnMyMobDead2: in_orcs01,31,93,1 script Orc Warrior#1 ORK_WARRIOR,2,2,{ OnTouch: disable_items; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -2695,7 +2695,7 @@ OnTouch: close; } else if (orcs_hero_hat == 1) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "WHAT?!"; mes "That's so much Jellopy!!"; @@ -2757,7 +2757,7 @@ OnTouch: mes "[Orc Warrior]"; mes "I hate humans! In fact, all Orcs hate humans! Hate you hate you hate you with a passion!"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 2; mes "[Orc Warrior]"; mes "So..."; @@ -2781,7 +2781,7 @@ OnTouch: close; } else if (orcs_hero_hat == 2) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "No.... Not again!!"; mes "What are you doing with so much Jellopy?!"; @@ -2816,7 +2816,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Bah! Humans have built their own towns and cities. Do they keep their senseless killing amongst each other?! NO! Humans have to rampage and ravage everything!!"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 3; mes "[Orc Warrior]"; mes "Now, if you want"; @@ -2837,7 +2837,7 @@ OnTouch: close; } else if (orcs_hero_hat == 3) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "....."; mes "Again, human, you confound me with your stubborness. I see that humans are masochists. Or just like to annoy Orcs by making them count a thousand Jellopies."; @@ -2881,7 +2881,7 @@ OnTouch: mes "I don't understand why I am sharing this story about my tribe."; mes "That's enough for today!"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 4; mes "[Orc Warrior]"; mes "Grrr~! If you want to listen longer go bring me ^FF00001000 Jellopy^000000 again."; @@ -2896,7 +2896,7 @@ OnTouch: close; } else if (orcs_hero_hat == 4) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "Oh... it's you again."; mes "I can see the Jellopy in your hands, and I'm pretty sure you've brought a thousand again, so let's get this over with."; @@ -2917,7 +2917,7 @@ OnTouch: mes "...I've talked too much already."; mes "That's the end of the conversation for today."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 5; mes "[Orc Warrior]"; mes "Now, if you want to listen some more, go bring me"; @@ -2933,7 +2933,7 @@ OnTouch: close; } else if (orcs_hero_hat == 5) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "*Sigh...*"; mes "You're too tough to get rid of."; @@ -2953,7 +2953,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Orcs never restore health during battle using your silly medicines. Hmpf. Humans can be so weak, drinking bottles of Potion to keep up in a fight. Oh well, though, I'm not sure if you're the same."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 6; mes "[Orc Warrior]"; mes "Now, if you want"; @@ -2972,7 +2972,7 @@ OnTouch: close; } else if (orcs_hero_hat == 6) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "What the...! Don't you know when to stop? I do not believe a human would like to hear about Orcs so much. But..."; mes "We Orcs are a proud race, and I shall oblige."; @@ -2995,7 +2995,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Hm, well to you humans, we may all look the same, but we Orcs can tell each other apart. How about you, human? Do I look the same as every Warrior outside to you?"; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 7; mes "[Orc Warrior]"; mes "Now..."; @@ -3015,7 +3015,7 @@ OnTouch: close; } else if (orcs_hero_hat == 7) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "I expected you to quit by now. But I was wrong, because you're here once again. We made a deal and I will keep my promise."; next; @@ -3042,7 +3042,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Well, humans rarely get the chance to see this helmet unless they're in battle with an Orc Hero themselves..."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 8; mes "[Orc Warrior]"; mes "Now, if you want"; @@ -3063,7 +3063,7 @@ OnTouch: close; } else if (orcs_hero_hat == 8) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "Oh, hello. You're back."; mes "Go ahead and put the 1000 Jellopies over there on the table by the skulls."; @@ -3086,7 +3086,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Every Orc can recognize him by his distinguished helm with the three horns."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 9; mes "[Orc Warrior]"; mes "Now..."; @@ -3106,7 +3106,7 @@ OnTouch: close; } else if (orcs_hero_hat == 9) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "It's been a while I've seen such a determined human such as yourself. Just leave the Jellopy near the bed."; next; @@ -3132,7 +3132,7 @@ OnTouch: mes "[Orc Warrior]"; mes "I don't think there is a curse which transforms humans into a totally ugly creature depending on their deeds. So it is difficult to tell which humans are honorable..."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 10; mes "[Orc Warrior]"; mes "Now..."; @@ -3152,7 +3152,7 @@ OnTouch: close; } else if (orcs_hero_hat == 10) { - if (countitem(909) > 999) { + if (countitem(Jellopy) > 999) { mes "[Orc Warrior]"; mes "With these..."; mes "You have brought me 10,000 Jellopies. I must say that I am impressed. Since you have shown me your respect, I will repay you with my honesty."; @@ -3163,9 +3163,9 @@ OnTouch: mes "[Orc Warrior]"; mes "I suggest you that you experience more battles with the many different Orcs out there. That's the best way of understanding and learning about the Orc tribe."; next; - delitem 909,1000; //Jellopy + delitem Jellopy,1000; orcs_hero_hat = 11; - getitem 1304,1; //Orcish_Axe + getitem Orcish_Axe,1; mes "[Orc Warrior]"; mes "This is a small token of my gratitue. This axe used to aid me in many battles and is very precious to me. I hope you will take care of this."; next; @@ -3182,12 +3182,12 @@ OnTouch: close; } else if (orcs_hero_hat == 11) { - if (countitem(1304) > 0) { + if (countitem(Orcish_Axe) > 0) { mes "[Orc Warrior]"; mes "You have made a lot of effort to show me your respect. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend."; close; } - else if (countitem(931) > 99) { + else if (countitem(Orcish_Voucher) > 99) { if (rand(1,5) == 5) { mes "[Orc Warrior]"; mes "Oh, I see you've taken my advice and have been meeting many other Orcs through battle."; @@ -3222,7 +3222,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Ah, spoken like a true warrior. Alright then, go forth and do battle with others of my tribe, and bring me 10,000 Orcish Vouchers."; next; - delitem 931,100; //Orcish_Voucher + delitem Orcish_Voucher,100; orcs_hero_hat = 13; orcs_hero_hat2 = 100; mes "[Orc Warrior]"; @@ -3249,7 +3249,7 @@ OnTouch: } } else if (orcs_hero_hat2 > 99 && orcs_hero_hat2 < 10000) { - if (countitem(931) > 0) { + if (countitem(Orcish_Voucher) > 0) { if (orcs_hero_hat2 > 9999) orcs_hero_hat2 = 10000; mes "[Orc Warrior]"; @@ -3265,9 +3265,9 @@ OnTouch: mes "victory with me?"; next; if (select("Yes, I do.:I will do it later.") == 1) { - .@total_vouchers = orcs_hero_hat2+countitem(931); + .@total_vouchers = orcs_hero_hat2+countitem(Orcish_Voucher); if (.@total_vouchers < 10000) { - delitem 931,countitem(931); //Orcish_Voucher + delitem Orcish_Voucher,countitem(Orcish_Voucher); orcs_hero_hat2 = .@total_vouchers; mes "[Orc Warrior]"; mes "I hope you will"; @@ -3305,14 +3305,14 @@ OnTouch: else mes "an Orc Lady!!"; next; - delitem 931,countitem(931); //Orcish_Voucher + delitem Orcish_Voucher,countitem(Orcish_Voucher); orcs_hero_hat = 14; orcs_hero_hat2 = 10000; - getitem 2299,1; //Viking_Helm + getitem Viking_Helm,1; mes "[Orc Warrior]"; mes "This is a present for you. I am not sure if it will fit to your head or not, but try it. If your head is too big to wear this, I suggest that you carry this with you."; next; - getitem 931,1; //Orcish_Voucher + getitem Orcish_Voucher,1; mes "[Orc Warrior]"; mes "As an Orc Warrior,"; mes "I will now give you"; @@ -3341,12 +3341,12 @@ OnTouch: close; } else if (orcs_hero_hat == 14) { - if (countitem(931) == 1 && (countitem(2299) > 0 || isequipped(2299))) { + if (countitem(Orcish_Voucher) == 1 && (countitem(Viking_Helm) > 0 || isequipped(2299))) { mes "[Orc Warrior]"; mes "Hm? You don't think you cannot come back to where you originally came, just because now you're an Orc Warrior, do you? Hahahahaha!"; close; } - else if (countitem(2299) > 0 || isequipped(2299)) { + else if (countitem(Viking_Helm) > 0 || isequipped(2299)) { mes "[Orc Warrior]"; mes "Warrior..."; mes "May a fresh"; @@ -3400,7 +3400,7 @@ OnTouch: } } else if (orcs_hero_hat == 15) { - if (countitem(968) > 99) { + if (countitem(Voucher_Of_Orcish_Hero) > 99) { mes "[Orc Warrior]"; mes "Ah..."; mes "I knew you would succeed!"; @@ -3442,13 +3442,13 @@ OnTouch: mes "[Orc Warrior]"; mes "You deserve to be an Orc Hero, the most powerful Orc warrior! As of today, you are now an Orc Hero!"; next; - delitem 968,100; //Voucher_Of_Orcish_Hero + delitem Voucher_Of_Orcish_Hero,100; orcs_hero_hat = 16; - getitem 1124,1; //Orcish_Sword + getitem Orcish_Sword,1; mes "[Orc Warrior]"; mes "This is a sword only given to our heroes. I am not sure if you can use this or not, but as an Orc Hero, you're obligated to carry this with you always."; next; - getitem 968,1; //Voucher_Of_Orcish_Hero + getitem Voucher_Of_Orcish_Hero,1; mes "[Orc Warrior]"; mes "Now that you"; mes "are an Orc Hero,"; @@ -3477,12 +3477,12 @@ OnTouch: close; } else if (orcs_hero_hat > 15) { - if (countitem(968) < 1) { + if (countitem(Voucher_Of_Orcish_Hero) < 1) { mes "[Orc Warrior]"; mes "Warrior, where did you leave your Heroic Emblem? Without the token, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go."; close; } - else if (countitem(1124) < 1 && isequipped(1124) == 0) { + else if (countitem(Orcish_Sword) < 1 && isequipped(1124) == 0) { mes "[Orc Warrior]"; mes "Warrior, where did you leave your sword? Without the sword, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go."; close; @@ -3504,7 +3504,7 @@ OnTouch: in_orcs01,162,33,1 script Orc Hero#1 ORK_HERO,2,2,{ OnTouch: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -3526,14 +3526,14 @@ OnTouch: close; } else if (orcs_hero_hat == 16) { - if (countitem(968) == 1 && (countitem(1124) > 0 || isequipped(1124) == 1)) { + if (countitem(Voucher_Of_Orcish_Hero) == 1 && (countitem(Orcish_Sword) > 0 || isequipped(1124) == 1)) { if (rand(1,10) == 1) { mes "[Orc Hero]"; mes "Hm, are you the human who was granted status as an Orc Hero?"; next; mes "[Orc Hero]"; mes "I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield."; - if (countitem(2299) > 0) { + if (countitem(Viking_Helm) > 0) { next; mes "[Orc Hero]"; mes "Wait..."; @@ -3577,7 +3577,7 @@ OnTouch: mes "[Orc Hero]"; mes "Although you're a human, you're an Orc Hero amongst us now, so you should have a helm suitable for your position..."; next; - delitem 2299,1; //Viking_Helm + delitem Viking_Helm,1; orcs_hero_hat = 17; getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm mes "[Orc Hero]"; |