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-rw-r--r--npc/quests/newgears/2004_headgears.txt31
1 files changed, 16 insertions, 15 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index b56595969..3b3489b4c 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Dj-Yhn
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -32,6 +32,7 @@
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.5 Vito'd function call for checkweight. [L0ne_W0lf]
+//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Black Cat Ears
@@ -699,7 +700,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
@@ -757,7 +758,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright, it's time to roll!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'";
@@ -827,7 +828,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
@@ -882,7 +883,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{
if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
mes "Alright...";
mes "Let's get a groove on!";
- specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
+ specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
@@ -995,7 +996,7 @@ xmas,183,267,3 script Pretty Lindsay#1 793,{
mes "^FF0000Lindsay put the Raccoon Hat on the ground, threw the Smokie Leaf onto the hat and mumbled some words while hugging herself.^000000";
next;
mes "^FF0000Then, suddenly with a dazzling light, the Raccoon Hat turned blue and slowly transformed into a Sea-Otter Hat.^000000";
- specialeffect 99; // EF_FLASHER
+ specialeffect EF_FLASHER;
next;
mes "[Pretty Lindsay]";
mes "Phew! It's done!";
@@ -1916,7 +1917,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
mes "It's...";
mes "It's sexy time!";
next;
- specialeffect 99; //EF_FLASHER
+ specialeffect EF_FLASHER;
setnpcdisplay "Muscle Man#Alarm Mask Man", 1193;
enablenpc " #Alarm Mask Man1";
enablenpc " #Alarm Mask Man2";
@@ -2031,7 +2032,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
close;
OnTimer4000:
- specialeffect 99; //"Muscle Man#Alarm Mask Man" EF_FLASHER
+ specialeffect EF_FLASHER;
setnpcdisplay "Muscle Man#Alarm Mask Man", 748;
disablenpc " #Alarm Mask Man1";
disablenpc " #Alarm Mask Man2";
@@ -2051,7 +2052,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2061,7 +2062,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2071,7 +2072,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2081,7 +2082,7 @@ OnInit:
end;
OnAlarmState:
- specialeffect 107; // EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
end;
}
@@ -2512,12 +2513,12 @@ OnTouch:
case 25: set .@x,154; set .@y,130; break;
}
monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead";
- specialeffect 99; //EF_FLASHER
+ specialeffect EF_FLASHER;
disablenpc "Nine Tails#Kitsune Mask";
end;
}
close2;
- specialeffect 99; //EF_FLASHER
+ specialeffect EF_FLASHER;
disablenpc "Nine Tails#Kitsune Mask";
enablenpc "Nine Tails#Kitsune Man";
end;
@@ -2610,7 +2611,7 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 762,{
case 25: set .@x,154; set .@y,130; break;
}
monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2";
- specialeffect 106; // EF_BLASTMINEBOMB
+ specialeffect EF_BLASTMINEBOMB;
disablenpc "Nine Tails#Kitsune Man";
end;