diff options
Diffstat (limited to 'npc/quests/newgears/2004_headgears.txt')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index b56595969..3b3489b4c 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Dj-Yhn //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -32,6 +32,7 @@ //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.5 Vito'd function call for checkweight. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Black Cat Ears @@ -699,7 +700,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy."; @@ -757,7 +758,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) { mes "[Hatbyr Mhore]"; mes "Alright, it's time to roll!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'"; @@ -827,7 +828,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ mes "[Hatbyr Mhore]"; mes "Alright..."; mes "Let's get a groove on!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy."; @@ -882,7 +883,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 813,{ if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) { mes "Alright..."; mes "Let's get a groove on!"; - specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON + specialeffect EF_REPAIRWEAPON; next; mes "[Hatbyr Mhore]"; mes "There you go, buddy."; @@ -995,7 +996,7 @@ xmas,183,267,3 script Pretty Lindsay#1 793,{ mes "^FF0000Lindsay put the Raccoon Hat on the ground, threw the Smokie Leaf onto the hat and mumbled some words while hugging herself.^000000"; next; mes "^FF0000Then, suddenly with a dazzling light, the Raccoon Hat turned blue and slowly transformed into a Sea-Otter Hat.^000000"; - specialeffect 99; // EF_FLASHER + specialeffect EF_FLASHER; next; mes "[Pretty Lindsay]"; mes "Phew! It's done!"; @@ -1916,7 +1917,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{ mes "It's..."; mes "It's sexy time!"; next; - specialeffect 99; //EF_FLASHER + specialeffect EF_FLASHER; setnpcdisplay "Muscle Man#Alarm Mask Man", 1193; enablenpc " #Alarm Mask Man1"; enablenpc " #Alarm Mask Man2"; @@ -2031,7 +2032,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{ close; OnTimer4000: - specialeffect 99; //"Muscle Man#Alarm Mask Man" EF_FLASHER + specialeffect EF_FLASHER; setnpcdisplay "Muscle Man#Alarm Mask Man", 748; disablenpc " #Alarm Mask Man1"; disablenpc " #Alarm Mask Man2"; @@ -2051,7 +2052,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2061,7 +2062,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2071,7 +2072,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2081,7 +2082,7 @@ OnInit: end; OnAlarmState: - specialeffect 107; // EF_CLAYMORE + specialeffect EF_CLAYMORE; end; } @@ -2512,12 +2513,12 @@ OnTouch: case 25: set .@x,154; set .@y,130; break; } monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead"; - specialeffect 99; //EF_FLASHER + specialeffect EF_FLASHER; disablenpc "Nine Tails#Kitsune Mask"; end; } close2; - specialeffect 99; //EF_FLASHER + specialeffect EF_FLASHER; disablenpc "Nine Tails#Kitsune Mask"; enablenpc "Nine Tails#Kitsune Man"; end; @@ -2610,7 +2611,7 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 762,{ case 25: set .@x,154; set .@y,130; break; } monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2"; - specialeffect 106; // EF_BLASTMINEBOMB + specialeffect EF_BLASTMINEBOMB; disablenpc "Nine Tails#Kitsune Man"; end; |