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-rw-r--r--npc/quests/monstertamers.txt995
1 files changed, 579 insertions, 416 deletions
diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt
index 2d33df7fe..6b8ab531f 100644
--- a/npc/quests/monstertamers.txt
+++ b/npc/quests/monstertamers.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88, Darkchild, x[tsk]
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -13,434 +13,611 @@
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Added Bongun's taming item quest. Credits to Lone_Wolf. [SinSloth]
+//= 1.4 Updated Monster taming item quests. [L0ne_W0lf]
//============================================================
-
-//<================================================= Alberta ===============================================>\\
-alberta_in,173,77,3 script Monster Tamer#01 125,{
- mes "[Monster Tamer Iwado]";
- mes "Monster taming has never been more popular than it is now! Why not join in on all of the excitement?....";
-M_Menu:
+alberta_in,173,76,4 script Monster Tamer#alb 125,{
+ mes "[Iwado]";
+ mes "This is the height of the era of Monster Taming! Don't you feel the need to gather monster items to be able to connect and to communicate with the Cute Monsters!?";
next;
- menu "^5555FFMonster Taming^000000",M_0,
- "^5555FF'Monster Juice'^000000",M_1,
- "^5555FF'Singing Flower'^000000",M_2,
- "^5555FF'Wild Flower'^000000",M_3,
- "Please make one for me",M_Make,
- "Cancel",M_End;
- M_0:
- mes "[Monster Tamer Iwado]";
- mes "Monster Taming is the way in which players can get certain monsters to become their pets.";
- mes "By using a ^5555FF'Taming Item'^000000 a player can lure a monster into becoming a pet.";
- next;
- mes "[Monster Tamer Iwado]";
- mes "These Taming Items are very hard to come by, but Monster Tamer Guild members such as myself can get them to you without any hassle.";
- next;
- mes "[Monster Tamer Iwado]";
- mes "Here the Taming Items that I offer:";
- mes "^5555FF'Monster Juice'^000000";
- mes "^5555FF'Singing Flower'^000000";
- mes "^5555FF'Wild Flower'^000000";
- next;
- mes "[Monster Tamer Iwado]";
- mes "These are fantastic items! You should really give them a try!";
- goto M_Menu;
- M_1:
- mes "[Monster Tamer Iwado]";
- mes "It is a drink made from animal blood. It's nothing a person would want to drink, but for the monster '^FF5555'Hunter Fly'^000000, it's a delicacy.";
- next;
- mes "[Monster Tamer Iwado]";
- mes "I can give you a ^5555FF'Monster Juice'^000000 in exchange for:";
- mes "-^FF5555'1 Animal Gore'";
- mes "-'2 Apples'^000000";
- next;
- mes "[Monster Tamer Iwado]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_2:
- mes "[Monster Tamer Iwado]";
- mes "The flower of a Singing Plant. It is a very unique and unusual item that seems to attract ^FF5555'Rockers'^000000.";
- next;
- mes "[Monster Tamer Iwado]";
- mes "I can give you a ^5555FF'Singing Flower'^000000 in exchange for:";
- mes "-^FF5555'1 Singing Plant'^000000";
- next;
- mes "[Monster Tamer Iwado]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_3:
- mes "[Monster Tamer Iwado]";
- mes "This flower blooms naturally here in Rune-Midgard. It can be used as armor for your ^FF5555Orc Warrior^000000 pet.";
- mes "I can give you a ^5555FF'Wild Flower'^000000 in exchange for:";
- mes "-^FF5555'1 Fancy Flower'";
- mes "-'1 Clover'^000000";
- next;
- mes "[Monster Tamer Iwado]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_Make:
- mes "[Monster Tamer Iwado]";
- mes "Which Taming Item would you like?";
- next;
- menu "^5555FF'Monster Juice'^000000",sM_1, "^5555FF'Singing Flower'^000000",sM_2, "^5555FF'Wild Flower'^000000",sM_3, "Cancel",M_End;
-
- sM_1:
- if(countitem(702)<1 || countitem(512)<2) goto sL_NoItems;
- delitem 702,1;
- delitem 512,2;
- mes "[Monster Tamer Iwado]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer Iwado]";
- mes "Here you are! A Monster Juice! Enjoy and feel free to come back anytime.";
- getitem 626,1;
+ switch(select("^3355FF' Monster Taming '^000000 ?:Order ^3355FF' Monster Juice '^000000:Order ^3355FF' Singing Flower '^000000:Order ^3355FF' Wild Flower '^000000:Cancel")) {
+ case 1:
+ mes "[Iwado]";
+ mes "These monster items, necessary to communicate with monsters, are a must have! We, the members of the Monster Tamer Guild, have a very reasonable offer.";
+ next;
+ mes "[Iwado]";
+ mes "We have a system that allows you";
+ mes "to get your hands on these";
+ mes "cool items without burden!";
+ mes "Monster Juice !";
+ mes "Singing Flower !";
+ mes "Aaand....Wild Flower !";
+ next;
+ mes "[Iwado]";
+ mes "To make";
+ mes "Monster Juice, you need";
+ mes "^3355FF1 Animal Gore^000000 and";
+ mes "^3355FF2 Apple^000000.";
+ next;
+ mes "[Iwado]";
+ mes "For 1 Singing Flower,";
+ mes "you will need";
+ mes "^3355FF1 Singing Plant^000000.";
+ next;
+ mes "[Iwado]";
+ mes "If you want me to make";
+ mes "1 Wild Flower,";
+ mes "just give me";
+ mes "^3355FF1 Fancy Flower^000000 and";
+ mes "^3355FF1 Clover^000000.";
+ close;
+ case 2:
+ mes "[Iwado]";
+ mes "This is an item that is far beyond";
+ mes "anything we humans can drink!";
+ mes "Its name? ^3355FFMonster Juice^000000 !!";
+ mes "The extremely sour taste";
+ mes "is perfect for monsters. . .";
+ next;
+ if ((countitem(702) > 0) && (countitem(512) > 1)) {
+ mes "[Iwado]";
+ mes "Oh ! You have all the items to make 1 Monster Juice! Good, good! With all my pride as a monster tamer, I will make one for you right now.";
+ next;
+ mes "[Iwado]";
+ mes "Got to twist these apples...";
+ mes "Just right...";
+ next;
+ mes "^3355FF*Splash splash swoosh swhoosh splash splash*^000000";
+ next;
+ mes "[Iwado]";
+ mes "Okay. All done!";
+ mes "Please take it for the";
+ mes "cute monster you";
+ mes "are raising.";
+ mes "Monster Juice!";
+ delitem 512,2; //Apple
+ delitem 702,1; //Animal_Blood
+ getitem 626,1; // Monster_Juice
close;
- sM_2:
- if(countitem(707)<1) goto sL_NoItems;
- delitem 707,1;
- mes "[Monster Tamer Iwado]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer Iwado]";
- mes "Here you are! A Singing Flower! Enjoy and feel free to come back anytime.";
- getitem 629,1;
+ }
+ else {
+ mes "[Iwado]";
+ mes "For the monster owner";
+ mes "that loves to use monster juice...";
+ mes "I have mastered the recipe for Monster Juice!";
+ next;
+ mes "[Iwado]";
+ mes "If you bring me";
+ mes "^3355FF1 Animal Gore^000000 and";
+ mes "^3355FF2 Apple^000000";
+ mes "With all my pride as a monster tamer, I will make it for you!";
close;
- sM_3:
- if(countitem(2207)<1 || countitem(705)<1) goto sL_NoItems;
- delitem 2207,1;
- delitem 705,1;
- mes "[Monster Tamer Iwado]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer Iwado]";
- mes "Here you are! A Wild Flower! Enjoy and feel free to come back anytime.";
- getitem 10009,1;
+ }
+ case 3:
+ mes "[Iwado]";
+ mes "A flower with a song that is";
+ mes "far beyond human comprehension!";
+ mes "Its name? ^3355FFSinging Flower^000000!!";
+ mes "A scent that makes you dizzy with pleasure. A perfect item for monsters...";
+ next;
+ if (countitem(707) > 0) {
+ mes "[Iwado]";
+ mes "Oh! You have all the items necessary to make 1 Singing Flower!! Good, good! With all my pride as a monster tamer, I will make it for you right away.";
+ next;
+ mes "[Iwado]";
+ mes "Got to...";
+ mes "Twist this...";
+ mes "Just right...";
+ next;
+ mes "^3355FF*Crumble crumble scratch scratch*^000000";
+ next;
+ mes "[Iwado]";
+ mes "Okay. All done!";
+ mes "Please take it for the";
+ mes "cute monster you";
+ mes "are raising.";
+ mes "Singing Flower!";
+ delitem 707,1; //Singing_Plant
+ getitem 629,1; // Singing_Flower
close;
-
- sL_NoItems:
- mes "[Monster Tamer Iwado]";
- mes "It looks like you don't have enough items to exchange for this tame. Please come back when you do.";
- close;
- M_End:
- mes "[Monster Tamer Iwado]";
- mes "Oh... I see. You probably haven't decided on what monster to raise as a pet yet. It's a very important decision, so please, take your time.";
+ }
+ else {
+ mes "[Iwado]";
+ mes "For the monster owner";
+ mes "that loves to use Singing Flower...";
+ mes "I provide a way to make";
+ mes "1 Singing Flower!";
+ next;
+ mes "[Iwado]";
+ mes "If you bring me";
+ mes "^3355FF1 Singing Plant ^000000,";
+ mes "With all my pride as a monster tamer, I will make one for you right away!";
+ close;
+ }
+ case 4:
+ mes "[Iwado]";
+ mes "This is a flower that is far beyond what humans can gaze at! Its name? ^3355FFWild Flower^000000 !! A troublesome design, but perfect for monsters!";
+ next;
+ if ((countitem(2207) > 0) && (countitem(705) > 0)) {
+ mes "[Iwado]";
+ mes "Oh! You have all the items necessary to make 1 Wild Flower! Good! Good! With all my pride as a monster tamer, I will make one for you right away.";
+ next;
+ mes "[IWado]";
+ mes "Got to twist this...";
+ mes "Just right...";
+ next;
+ mes "^3355FF*Crumble crumble rip rip*^000000";
+ next;
+ mes "[Iwado]";
+ mes "Okay. All done!";
+ mes "Please take it for the";
+ mes "cute monsters you";
+ mes "are raising.";
+ mes "Wild Flower!";
+ delitem 2207,1; //Fancy_Flower
+ delitem 705,1; //Clover
+ getitem 10009,1; // Wild_Flower
+ close;
+ }
+ else {
+ mes "[Iwado]";
+ mes "For the monster owner";
+ mes "that loves to use Wild Flower...";
+ mes "I provide a way to make";
+ mes "1 Wild Flower!";
+ next;
+ mes "[Iwado]";
+ mes "^3355FF1 Fancy Flower^000000 and";
+ mes "^3355FF1 Clover^000000";
+ mes "is all I need! If you bring those to me, I will make one for you with all my pride as a monster tamer!";
+ close;
+ }
+ case 5:
+ mes "[Iwado]";
+ mes "Ah...!";
+ mes "You must have not decided which Monster you want to raise.";
+ next;
+ mes "[Iwado]";
+ mes "Definitely not a decision to be made carelessly! Your pet monster will accompany you throughout your life. Please take your time and return when you have decided.";
close;
-
+ }
}
-//<================================================= Al De Baran ===============================================>\\
-aldeba_in,167,177,3 script Monster Tamer#02 125,{
- mes "[Monster Tamer YuU]";
- mes "You must be looking for some Taming Items.... When it comes to making Taming Items there is no one better than me here in Rune Midgard.";
-M_Menu:
+aldeba_in,168,175,4 script Monster Tamer#alde 125,{
+ mes "[YuU]";
+ mes "You must be looking for monster items! In making monster items, there is no monster tamer in Rune Midgard that's better than me.";
next;
- menu "^5555FF'Monster Taming'^000000",M_0,
- "^5555FF'Skull Helm'^000000",M_1,
- "^5555FF'Monster Oxygen Mask'^000000",M_2,
- "^5555FF'Silk Ribbon'^000000",M_3,
- "^5555FF'Stellar Hairpin'^000000",M_4,
- "^5555FF'Tiny Egg Shell'^000000",M_5,
- "^5555FF'Rocker Glasses'^000000",M_6,
- "Please make one for me",M_Make,
- "Cancel",M_End;
- M_0:
- mes "[Monster Tamer YuU]";
- mes "Monster Taming is the way in which players can get certain monsters to become their pets.";
- mes "By using a ^5555FF'Taming Item'^000000 a player can lure a monster into becoming a pet.";
- next;
- mes "[Monster Tamer YuU]";
- mes "Once you obtain a pet, you must show it love and appreciation. This is the most important part of monster taming.";
- next;
- mes "[Monster Tamer YuU]";
- mes "The best way to show your new pet you care, is to get it an 'Accessory' to make it stand out from the rest of the monsters in Rune Midgard.";
- next;
- mes "[Monster Tamer YuU]";
- mes "These ^5555FF'Cute Pet Accessories'^000000 are very hard to come by, but Monster Tamer Guild members such as myself can get them to you without any hassle.";
- next;
- mes "[Monster Tamer YuU]";
- mes "Here the Taming Items that I offer:";
- mes "^5555FF'Skull Helm'";
- mes "'Monster Oxygen Mask'";
- mes "'Silk Ribbon'";
- mes "'Stellar Hairpin'";
- mes "'Tiny Egg Shell'";
- mes "'Rocker Glasses'^000000";
- next;
- mes "[Monster Tamer YuU]";
- mes "These are fantastic items! You should really give them a try!";
- goto M_Menu;
- M_1:
- mes "[Monster Tamer YuU]";
- mes "It may be disgusting, but it has a mysterious power that has the potential to make its wearer go crazy!";
- mes "This item will look great on your '^FF5555'Baphomet Jr.'^000000 pet.";
- next;
- mes "[Monster Tamer YuU]";
- mes "I can give you a ^5555FF'Skull Helm'^000000 in exchange for:";
- mes "-^FF5555'1 Bone Helm'^000000";
- next;
- mes "[Monster Tamer YuU]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_2:
- mes "[Monster Tamer YuU]";
- mes "Once worn it makes it difficult to tell whether or not the wearer is a monster or a human.";
- mes "A great gift for your ^FF5555'Choncon', 'Steel Choncon', or 'Hunter Fly'^000000.";
- next;
- mes "[Monster Tamer YuU]";
- mes "I can give you a ^5555FF'Monster Oxygen Mask'^000000 in exchange for:";
- mes "-^FF5555'1 Oxygen Mask'^000000";
- next;
- mes "[Monster Tamer YuU]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_3:
- mes "[Monster Tamer YuU]";
- mes "It's a high quality ribbon knitted out of smooth silk. It will make your pet ^FF5555'Lunatic'^000000 look even cuter!.";
- next;
- mes "[Monster Tamer YuU]";
- mes "I can give you a ^5555FF'Silk Ribbon'^000000 in exchange for:";
- mes "-^FF5555'1 Ribbon (0 Slotts)'^000000";
- next;
- mes "[Monster Tamer YuU]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_4:
- mes "[Monster Tamer YuU]";
- mes "It is extremely sharp and possesses a mysterious power that makes monsters want to wear it.";
- mes "Your ^FF5555'Green Petite'^000000 will love wearing this!";
- next;
- mes "[Monster Tamer YuU]";
- mes "I can give you a ^5555FF'Stellar Hairpin'^000000 in exchange for:";
- mes "-^FF5555'1 Stellar'^000000";
- next;
- mes "[Monster Tamer YuU]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_5:
- mes "[Monster Tamer YuU]";
- mes "This seems to have a peculiar scent and a magnificent shine! It can be used as armor for your ^FF5555'Picky'^000000.";
- mes "I can give you a ^5555FF'Tiny Egg Shell'^000000 in exchange for:";
- mes "-^FF5555'1 Egg Shell'^000000";
- next;
- mes "[Monster Tamer YuU]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_6:
- mes "[Monster Tamer YuU]";
- mes "Mysterious pair of eye glasses which make its wearer look like a geek. It's perfect for your ^FF5555Rocker^000000 pet.";
- next;
- mes "[Monster Tamer YuU]";
- mes "I can give you a pair of ^5555FF'Rocker Glasses'^000000 in exchange for:";
- mes "-^FF5555'1 Ribbon (0 Slotts)'";
- mes "-'2 Zargon'";
- mes "-'400 Zeny'^000000";
- next;
- mes "[Monster Tamer YuU]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_Make:
- mes "[Monster Tamer YuU]";
- mes "Which Taming Item would you like?";
- next;
- menu "^5555FF'Skull Helm'^000000",sM_1,
- "^5555FF'Monster Oxygen Mask'^000000",sM_2,
- "^5555FF'Silk Ribbon'^000000",sM_3,
- "^5555FF'Stellar Hairpin'^000000",sM_4,
- "^5555FF'Tiny Egg Shell'^000000",sM_5,
- "^5555FF'Rocker Glasses'^000000",sM_6,
- "Cancel",M_End;
-
- sM_1:
- if(countitem(5017)<1) goto sL_NoItems;
- delitem 5017,1;
- mes "[Monster Tamer YuU]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer YuU]";
- mes "Here you are! A Skull Helm! Enjoy and feel free to come back anytime.";
- getitem 10001,1;
+ mes "[YuU]";
+ mes "I can make all sorts of neat things for your Cute Pet monster.";
+ mes "Just ask~";
+ next;
+ switch(select("^3355FF' Monster Taming '^000000?:Order ^3355FF' Skull Helm '^000000:Order ^3355FF' Monster Oxygen Mask '^000000:Order ^3355FF' Silk Ribbon '^000000:Order ^3355FF' Stellar Hairpin '^000000:Order ^3355FF' Tiny Egg Shell '^000000:Order ^3355FF' Rocker Glasses '^000000:Cancel")) {
+ case 1:
+ mes "[YuU]";
+ mes "The monster items that are";
+ mes "necessary to communicate";
+ mes "with monsters...";
+ mes "These are a must have!";
+ mes "We Monster Tamer guild members'";
+ mes "have a very reasonable offer.";
+ next;
+ mes "[YuU]";
+ mes "We provide a system that allows you to get your hands on these cool items with less of the hassle!";
+ mes "Silk Ribbon !";
+ mes "Monster Oxygen Mask !";
+ mes "Skull Helm !";
+ next;
+ mes "[YuU]";
+ mes "Stellar Hairpin !";
+ mes "Tiny Egg Shell !!";
+ mes "Rocker Glasses !!!";
+ next;
+ mes "[YuU]";
+ mes "1 Skull Helm requires";
+ mes "1 ^3355FFBone Helm^000000";
+ next;
+ mes "[YuU]";
+ mes "1 Monster Oxygen Mask requires";
+ mes "1 ^3355FFOxygen Mask^000000.";
+ next;
+ mes "[YuU]";
+ mes "1 Silk Ribbon requires";
+ mes "1 ^3355FFRibbon^000000.";
+ next;
+ mes "[YuU]";
+ mes "1 Stellar Hairpin requires";
+ mes "1 ^3355FFStellar^000000.";
+ next;
+ mes "[YuU]";
+ mes "1 Tiny Egg Shell requires";
+ mes "1 ^3355FFEgg Shell^000000.";
+ next;
+ mes "[YuU]";
+ mes "1 Rocker Glassess requires";
+ mes "^3355FF400 Zeny^000000,";
+ mes "2 ^3355FFZargon^000000 and";
+ mes "1 ^3355FFRibbon^000000. ";
+ next;
+ mes "[YuU]";
+ mes "Try your best to find these items so that you can raise a Cute Monster! Good luck!";
+ close;
+ case 2:
+ mes "[YuU]";
+ mes "This is an item far beyond what humans can wear! Its name? ^3355FFSkull Helm^000000! Disgusting on humans, but cute on monsters.";
+ next;
+ if (countitem(5017) > 0) {
+ mes "[YuU]";
+ mes "Oh! You have all the items necessary to make Skull Helm! Good, good! With all my pride as a monster tamer, I will make it for you right away.";
+ next;
+ mes "[YuU]";
+ mes "Got to rub";
+ mes "this Bone Helm";
+ mes "just right...";
+ next;
+ mes "[YuU]";
+ mes "Okay. All done!";
+ mes "Please take this for";
+ mes "the cute monster you";
+ mes "are raising.";
+ mes "Skull Helm!";
+ delitem 5017,1; //Bone_Helm
+ getitem 10001,1; // Skull_Helm
close;
- sM_2:
- if(countitem(5004)<1) goto sL_NoItems;
- delitem 5004,1;
- mes "[Monster Tamer YuU]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer YuU]";
- mes "Here you are! A Monster Oxygen Mask! Enjoy and feel free to come back anytime.";
- getitem 10002,1;
+ }
+ else {
+ mes "[YuU]";
+ mes "For the monster owner that loves to spoil his or her monster, we provide one way to make a Skull Helm.";
+ next;
+ mes "[YuU]";
+ mes "Just bring me...";
+ mes "^3355FF1 Bone Helm^000000!";
+ mes "With all my pride as a monster tamer, I will make it for you!";
close;
- sM_3:
- if(countitem(2208)<1) goto sL_NoItems;
- delitem 2208,1;
- mes "[Monster Tamer YuU]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer YuU]";
- mes "Here you are! A Silk Ribbon! Enjoy and feel free to come back anytime.";
- getitem 10007,1;
+ }
+ case 3:
+ mes "[YuU]";
+ mes "This item is far beyond what humans can wear. Its name? ^3355FFMonster Oxygen Mask^000000! Show your monster that you care with this special gift.";
+ next;
+ if (countitem(5004) > 0) {
+ mes "[YuU]";
+ mes "Oh! You have all the items necessary to make 1 Monster Oxygen Mask! Good, Good! With all my pride as a monster tamer, I will make it for you right away.";
+ next;
+ mes "[YuU]";
+ mes "Got to pull apart";
+ mes "this Oxygen Mask";
+ mes "just right...";
+ next;
+ mes "^3355FF*Flip flop... Zowie!*^000000";
+ next;
+ mes "[YuU]";
+ mes "Okay. All done.";
+ mes "Please take it for";
+ mes "the cute monster you";
+ mes "are raising...";
+ mes "Monster Oxygen Mask!";
+ delitem 5004,1; //Oxygen_Mask
+ getitem 10002,1; // Monster_Oxygen_Mask
close;
- sM_4:
- if(countitem(2294)<1) goto sL_NoItems;
- delitem 2294,1;
- mes "[Monster Tamer YuU]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer YuU]";
- mes "Here you are! Stellar Hairpin! Enjoy and feel free to come back anytime.";
- getitem 10011,1;
+ }
+ else {
+ mes "[YuU]";
+ mes "For the monster owner that wants to pamper his or her monster with its very own breathing apparatus, we provide a way to create 1 Monster Oxygen Mask!";
+ next;
+ mes "[YuU]";
+ mes "Bring me...";
+ mes "^3355FF1 Oxygen Mask^000000.";
+ mes "With all my pride as a monster tamer, I will make it for you right away!";
close;
- sM_5:
- if(countitem(5015)<1) goto sL_NoItems;
- delitem 5015,1;
- mes "[Monster Tamer YuU]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer YuU]";
- mes "Here you are! A Tiny Egg Shell! Enjoy and feel free to come back anytime.";
- getitem 10012,1;
+ }
+ case 4:
+ mes "[YuU]";
+ mes "This is not an item that a normal human would dare to wear! Its name? ^3355FFSilk Ribbon^000000! Its perfect for monsters!";
+ next;
+ if (countitem(2208) > 0) {
+ mes "[YuU]";
+ mes "Oh! You have all the items necessary to make 1 Silk Ribbon! Good, good! With all my pride as a monster tamer, I will make it for you right away!";
+ next;
+ mes "[YuU]";
+ mes "Got to unravel";
+ mes "this ribbon";
+ mes "just right...";
+ next;
+ mes "[YuU]";
+ mes "Okay. All done.";
+ mes "Please take it for";
+ mes "the cute monster you";
+ mes "are raising.";
+ mes "Silk Ribbon!";
+ delitem 2208,1; //Ribbon
+ getitem 10007,1; // Silk_Ribbon
close;
- sM_6:
- if(countitem(2208)<1 || countitem(912)<2 || Zeny<400) goto sL_NoItems;
- delitem 2208,1;
- delitem 912,2;
- set Zeny, Zeny-400;
- mes "[Monster Tamer YuU]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer YuU]";
- mes "Here you are! A pair of Rocker Glasses! Enjoy and feel free to come back anytime.";
- getitem 10014,1;
+ }
+ else {
+ mes "[YuU]";
+ mes "For the monster owner that is fond of elegantly dressing their pets, we provide a way to create 1 Silk Ribbon!";
+ next;
+ mes "[YuU]";
+ mes "Just bring me...";
+ mes "^3355FF1 Ribbon^000000!";
+ mes "with all my pride as a monster tamer, I will make it for you!";
close;
-
- sL_NoItems:
- mes "[Monster Tamer YuU]";
- mes "It looks like you don't have enough items to exchange for this tame. Please come back when you do.";
- close;
- M_End:
- mes "[Monster Tamer YuU]";
- mes "Oh... I see. You probably haven't decided on what monster to raise as a pet yet. It's a very important decision, so please, take your time.";
+ }
+ case 5:
+ mes "[YuU]";
+ mes "This is an item far beyond the fashion sense of humans! Its name? ^3355FFStellar Hairpin^000000! It's dangerous for humans to wear, but fashionable of monsters.";
+ next;
+ if (countitem(1148) > 0) {
+ mes "[YuU]";
+ mes "Oh! You have all the items necessary to make 1 Stellar! Good, good! With all my pride as a monster tamer, I will make it for you right away.";
+ next;
+ mes "[YuU]";
+ mes "Now, if I can";
+ mes "only peel this";
+ mes "without breaking it...";
+ next;
+ mes "^3355FF*Shine shine*^000000";
+ next;
+ mes "[YuU]";
+ mes "Okay. All done.";
+ mes "Please take it for";
+ mes "the cute monster you";
+ mes "are raising";
+ mes "Stellar Hairpin!";
+ delitem 1148,1; //Star_Dust
+ getitem 10011,1; // Stellar_Hairpin
+ close;
+ }
+ else {
+ mes "[YuU]";
+ mes "For the monster owner that want the best for their cute pet, we provide a wait to create 1 Stellar Hairpin!";
+ next;
+ mes "[YuU]";
+ mes "Just bring me...";
+ mes "^3355FF 1 Stellar !^000000";
+ mes "with all my pride as a monster tamer, I will make it for you!";
+ close;
+ }
+ case 6:
+ mes "[YuU]";
+ mes "This is far beyond what the headwear that humans can don. Its name? ^3355FFTiny Egg Shell^000000! It has the shine of marble and the glow of youth!";
+ next;
+ if (countitem(5015) > 0) {
+ mes "[YuU]";
+ mes "Oh! You have all the items necessary to make 1 Tiny Egg Shell! Good, good! With all my pride as a monster tamer, I will make it for you right away!";
+ next;
+ mes "[YuU]";
+ mes "Got to";
+ mes "shatter this";
+ mes "just right...";
+ next;
+ mes "^3355FF*Scrub scrub squeeze squeeze*^000000";
+ next;
+ mes "[YuU]";
+ mes "Okay. All done.";
+ mes "Please take it for";
+ mes "the cute monster you";
+ mes "are raising";
+ mes "Tiny Egg Shell!";
+ delitem 5015,1; //Egg_Shell
+ getitem 10012,1; // Tiny_Egg_Shell
+ close;
+ }
+ else {
+ mes "[YuU]";
+ mes "For the monster owner that is fond of eggs and fonder of egg shells, we provide a way to create 1 Tiny Egg Shell!";
+ next;
+ mes "[YuU]";
+ mes "Just bring me...";
+ mes "^3355FF1 Tiny Egg Shell^000000!";
+ mes "with all my pride as a monster tamer, I will make it for you!";
+ close;
+ }
+ case 7:
+ mes "[YuU]";
+ mes "Ah yes, this is eyewear far beyond the glasses of normal humans. Its name? ^3355FFRocker Glasses^000000! Suave eyewear for suave monsters~";
+ next;
+ if ((countitem(912) > 1) && (countitem(2208) > 0) && (Zeny > 399)) {
+ mes "[YuU]";
+ mes "Oh! You have all the items necessary to make 1 Rocker Glasses! Good, good! With all my pride as a monster tamer, I will make it for you right away!";
+ next;
+ mes "[YuU]";
+ mes "Okay, now all I gotta do is take this Zargon and, um, make glasses lenses out of them. Somehow.";
+ next;
+ mes "^3355FF*Squeak squeak crush snap*^000000";
+ next;
+ mes "[YuU]";
+ mes "Whew! Lucky!";
+ mes "Somehow I did it.";
+ mes "Please take this for";
+ mes "the cute monster you";
+ mes "are raising.";
+ mes "Rocker Glasses!";
+ delitem 912,2; //Zargon
+ delitem 2208,1; //Ribbon
+ set Zeny,Zeny-400;
+ getitem 10014,1; // Rocker_Glasses
+ close;
+ }
+ else {
+ mes "[YuU]";
+ mes "For the monster owner that likes monster glasses, we provide a way to make Rocker Glasses!";
+ next;
+ mes "[YuU]";
+ mes "Just bring me...";
+ mes "^3355FF2 Zargon^000000";
+ mes "^3355FF1 Ribbon^000000 and";
+ mes "^3355FF400 zeny^000000. ";
+ mes "I will make it for you, with all my pride as a monster tamer!";
+ close;
+ }
+ case 8:
+ mes "[YuU]";
+ mes "Ah...!";
+ mes "You must have not decided which Monster you want to raise.";
+ next;
+ mes "[YuU]";
+ mes "Definitely not a decision to be made carelessly! Your pet monster will accompany you throughout your life. Please take your time and return when you have decided.";
close;
-
+ }
}
-
-//<================================================= Izlude ===============================================>\\
-izlude_in,128,64,3 script Monster Tamer#03 125,{
- mes "[Monster Tamer Shogo]";
- mes "Are you pre-occupied with gathering items for your cute pets, and want a break? Then let us find those items for you.....";
-M_Menu:
+izlude_in,129,64,4 script Monster Tamer#izu 125,{
+ mes "[Shogo]";
+ mes "Are you pre-occupied with";
+ mes "gathering items for monsters";
+ mes "and want a break? ";
+ mes "We will gather items";
+ mes "for your Cute Pets.";
next;
- menu "^5555FFMonster Taming^000000",M_0,
- "^5555FF'Book of Devil'^000000",M_1,
- "^5555FF'No Recipient'^000000",M_2,
- "^5555FF'Horror of Tribe'^000000",M_3,
- "Please make one for me",M_Make,
- "Cancel",M_End;
- M_0:
- mes "[Monster Tamer Shogo]";
- mes "Monster Taming is the way in which players can get certain monsters to become their pets.";
- mes "By using a ^5555FF'Taming Item'^000000 a player can lure a monster into becoming a pet.";
- next;
- mes "[Monster Tamer Shogo]";
- mes "These Taming Items are very hard to come by, but Monster Tamer Guild members such as myself can get them to you without any hassle.";
- next;
- mes "[Monster Tamer Shogo]";
- mes "Here the Taming Items that I offer:";
- mes "^5555FF'Book of Devil'^000000,";
- mes "^5555FF'No Recipient'^000000,";
- mes "^5555FF'Horror of Tribe'^000000.";
- next;
- mes "[Monster Tamer Shogo]";
- mes "These are fantastic items! You should really give them a try!";
- goto M_Menu;
- M_1:
- mes "[Monster Tamer Shogo]";
- mes "This book is far too powerfull for any mere mortal to read and contains the secret method of summoning a devil!";
- mes "Use it to lure the monster ^FF5555'Baphomet Jr.'^000000.";
- next;
- mes "[Monster Tamer Shogo]";
- mes "I can give you a ^5555FF'Book of Devil'^000000 in exchange for:";
- mes "-^FF5555'1 Old Magic Book'";
- mes "-'2 Horrendous Mouth'^000000";
- next;
- mes "[Monster Tamer Shogo]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_2:
- mes "[Monster Tamer Shogo]";
- mes "An old letter which wasn't delivered because of an unkown recipient.";
- mes "It has no meaning to any living human, but ^FF5555'Munaks'^000000 seem to be very fond of it.";
- next;
- mes "[Monster Tamer Shogo]";
- mes "I can give you a ^5555FF'No Recipient'^000000 in exchange for:";
- mes "-^FF5555'1 Old Portrait'^000000";
- next;
- mes "[Monster Tamer Shogo]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_3:
- mes "[Monster Tamer Shogo]";
- mes "This trophy is an ^FF5555'Orc Warrior's'^000000 favorite item.";
- mes "I can give you a ^5555FF'Horror of Tribe'^000000 in exchange for:";
- mes "-^FF5555'1 Chivalry Emblem'";
- mes "-'1 Scorpion Tail'^000000";
- next;
- mes "[Monster Tamer Shogo]";
- mes "Once you bring me these items I will make this Taming item with the uttmost pride!";
- goto M_Menu;
- M_Make:
- mes "[Monster Tamer Shogo]";
- mes "Which Taming Item would you like?";
- next;
- menu "^5555FF'Book of Devil'^000000",sM_1, "^5555FF'No Recipient'^000000",sM_2, "^5555FF'Horror of Tribe'^000000",sM_3, "Cancel",M_End;
-
- sM_1:
- if(countitem(1006)<1 || countitem(958)<2) goto sL_NoItems;
- delitem 1006,1;
- delitem 958,2;
- mes "[Monster Tamer Shogo]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer Shogo]";
- mes "Here you are! A Book of Devil! Enjoy and feel free to come back anytime.";
- getitem 642,1;
+ switch(select("^3355FF' Monster Taming '^000000?:Order ^3355FF' Book of Devil '^000000:Order ^3355FF' No Recipient '^000000:Order ^3355FF' Orc Trophy '^000000:Cancel")) {
+ case 1:
+ mes "[Shogo]";
+ mes "The monster taming items are necessary to communicate with the monster of your choice! We Monster Tamer guild members have a very reasonable offer...";
+ next;
+ mes "[Shogo]";
+ mes "We provide a system that allows you to get your hands on these cool items with less of the hassle!";
+ mes "Book of Devil!";
+ mes "No Recipient!";
+ mes "Orc Trophy!";
+ next;
+ mes "[Shogo]";
+ mes "For 1 Book of Devil, you can exchange:";
+ mes "^3355FF1 Old Magic Book^000000";
+ mes "^3355FF2 Horrendous Mouth^000000.";
+ next;
+ mes "[Shogo]";
+ mes "For 1 No Recipient, you can exchange ^3355FF1 Old Portrait^000000.";
+ next;
+ mes "[Shogo]";
+ mes "Lastly, you can exchange";
+ mes "^3355FF1 Chivalry Emblem^000000 and";
+ mes "^3355FF1 Scorpion Tail^000000";
+ mes "for 1 Orc Trophy.";
+ mes "Try these fantastic items!";
+ close;
+ case 2:
+ mes "[Shogo]";
+ mes "This is an item far beyond what humans can read! Its name? ^3355FFBook of Devil^000000! A very mysterious item that can supposedly summon demons...";
+ next;
+ if ((countitem(1006) > 0) && (countitem(958) > 1)) {
+ mes "[Shogo]";
+ mes "Oh! You have all the items necessary to make 1 Book of Devil! Good, good! With all my pride as a monster tamer, I will make one for you right away.";
+ next;
+ mes "[Shogo]";
+ mes "Let's see...";
+ mes "Hmm, this is going to be hard.";
+ next;
+ mes "^3355FF*Knock knock scrape scrape*^000000";
+ next;
+ mes "[Shogo]";
+ mes "Okay. All done.";
+ mes "Please take it for";
+ mes "the cute monster you";
+ mes "are raising.";
+ mes "Book of Devil!";
+ delitem 958,2; //Horrendous_Mouth
+ delitem 1006,1; //Old_Magic_Book
+ getitem 642,1; // Book_Of_Devil
+ close;
+ }
+ else {
+ mes "[Shogo]";
+ mes "For the owner that wishes to raise a monster that can be summoned using the Book of Devil, we provide a way to create 1 Book of Devil!";
+ next;
+ mes "[Shogo]";
+ mes "Just bring me...";
+ mes "^3355FF1 Old Magicbook^000000 and";
+ mes "^3355FF2 Horrendous Mouth^000000!";
+ mes "If you bring me these items, with all my pride as a monster tamer, I will make it for you!";
+ close;
+ }
+ case 3:
+ mes "[Shogo]";
+ mes "This is an item which expresses feelings beyond what a human can feel. Its name? ^3355FFNo Recipient^000000! Who sent this letter, and who was supposed to receive it?";
+ next;
+ if (countitem(7014) > 0) {
+ mes "[Shogo]";
+ mes "Oh! You have all the items necessary to make No Recipient! Good, good! With all my pride as a monster tamer, I will make one for you right away.";
+ next;
+ mes "[Shogo]";
+ mes "Got to fold this Old Portrait just right...";
+ next;
+ mes "^3355FF*Scrape scrape brush brush*^000000";
+ next;
+ mes "[Shogo]";
+ mes "Okay. All done.";
+ mes "Please take this item";
+ mes "for the cute monster";
+ mes "you are raising.";
+ mes "No Recipient!";
+ delitem 7014,1; //Old_Portrait
+ getitem 636,1; // No_Recipient
close;
- sM_2:
- if(countitem(7014)<1) goto sL_NoItems;
- delitem 7014,1;
- mes "[Monster Tamer Shogo]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer Shogo]";
- mes "Here you are! A No Recipient! Enjoy and feel free to come back anytime.";
- getitem 636,1;
+ }
+ else {
+ mes "[Shogo]";
+ mes "For the monster owner that is fond of No Recipient, we provide a way to create to special item!";
+ next;
+ mes "[Shogo]";
+ mes "Just bring me...";
+ mes "^3355FF1 Old Portrait^000000!";
+ mes "If you bring this to me, with all my pride as a monster tamer, I will make it for you!";
+ close;
+ }
+ case 4:
+ mes "[Shogo]";
+ mes "This is an item far beyond the pride of humans!";
+ mes "Its name?";
+ mes "^3355FFOrc Trophy^000000!";
+ next;
+ if ((countitem(1004) > 0) && (countitem(904) > 0)) {
+ mes "[Shogo]";
+ mes "Oh! You have all the items necessary to make an Orc Trophy! Good, good! With all my pride as a monster tamer, let me make one for you right away!";
+ next;
+ mes "[Shogo]";
+ mes "Got to...";
+ mes "Fit this Scorpion Tail...";
+ mes "Just right...";
+ next;
+ mes "^3355FF*Clang clang Boong*^000000";
+ next;
+ mes "[Shogo]";
+ mes "Okay. All done.";
+ mes "Please take this for";
+ mes "the cute monster";
+ mes "you are raising...";
+ mes "Orc Trophy!";
+ delitem 0,1; //Scorpion's_Tail
+ delitem 1004,1; //Patriotism_Marks
+ getitem 635,1; // Horror_Of_Tribe
close;
- sM_3:
- if(countitem(1004)<1 || countitem(904)<1) goto sL_NoItems;
- delitem 1004,1;
- delitem 904,1;
- mes "[Monster Tamer Shogo]";
- mes "Alright, just a minute while I prepare the tame......";
- next;
- mes "[Monster Tamer Shogo]";
- mes "Here you are! A Horror of Tribe! Enjoy and feel free to come back anytime.";
- getitem 635,1;
+ }
+ else {
+ mes "[Shogo]";
+ mes "For the monster owner";
+ mes "who is fond of Horror of Tribe...";
+ mes "One way to make Horror of Tribe !";
+ mes "^3355FF 1 Chivalry Emblem^000000!";
+ mes "^3355FF 1 Scorpion Tail^000000!";
+ next;
+ mes "[Shogo]";
+ mes "If you bring these items to me,";
+ mes "with all my pride as a monster";
+ mes "tamer, I will make it for you!";
close;
-
- sL_NoItems:
- mes "[Monster Tamer Shogo]";
- mes "It looks like you don't have enough items to exchange for this tame. Please come back when you do.";
- close;
- M_End:
- mes "[Monster Tamer Shogo]";
- mes "Oh... I see. You probably haven't decided on what monster to raise as a pet yet. It's a very important decision, so please, take your time.";
+ }
+ case 5:
+ mes "[Shogo]";
+ mes "Ah...!";
+ mes "You must have not decided which Monster you want to raise.";
+ next;
+ mes "[Shogo]";
+ mes "Definitely not a decision to be made carelessly! Your pet monster will accompany you throughout your life. Please take your time and return when you have decided.";
close;
+ }
}
-//'Her heart' item to catch Bongun
-
comodo,112,182,0 script Munak's Grandma 103,{
if (countitem(1558) > 0) {
mes "[Munak's grandma]";
@@ -482,9 +659,7 @@ comodo,112,182,0 script Munak's Grandma 103,{
mes "leave my misery behind and came";
mes "here to Comodo...";
next;
-
switch(select("Oh come on! Cheer up!:Um, is this diary...?")) {
-
case 1:
mes "[Munak's Grandma]";
mes "It seems my granddaughter haunts my";
@@ -492,7 +667,6 @@ comodo,112,182,0 script Munak's Grandma 103,{
mes "been trying to cheer up for years";
mes "now...";
close;
-
case 2:
if (countitem(901) > 0) {
mes "[Munak's Grandma]";
@@ -511,9 +685,7 @@ comodo,112,182,0 script Munak's Grandma 103,{
mes "please. I no longer have anything";
mes "that belonged to her now...";
next;
-
switch(select("No way.:Ok, I'll.")) {
-
case 1:
mes "[Munak's Grandma]";
mes "Oh...?";
@@ -531,7 +703,6 @@ comodo,112,182,0 script Munak's Grandma 103,{
mes "I can only hope that the deity is";
mes "taking good care of her!";
close;
-
case 2:
delitem 1558,1;
delitem 901,1;
@@ -565,11 +736,8 @@ comodo,112,182,0 script Munak's Grandma 103,{
mes "you so much! May God-Poing bless";
mes "you!";
close;
-
}
-
}
-
else {
mes "[Munak's Grandma]";
mes "What? A diary? What's that diary...?";
@@ -581,17 +749,12 @@ comodo,112,182,0 script Munak's Grandma 103,{
mes "wish... Oh, oh my granddaughter...";
close;
}
-
-
}
-
}
-
else {
mes "[Munak's Grandma]";
mes "My own granddaughter...";
mes "Why did she have to leave...?";
close;
}
-
}