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-rw-r--r--npc/quests/lvl4_weapon_quest.txt296
1 files changed, 148 insertions, 148 deletions
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt
index 0839f27a8..f61c2122c 100644
--- a/npc/quests/lvl4_weapon_quest.txt
+++ b/npc/quests/lvl4_weapon_quest.txt
@@ -39,7 +39,7 @@
//=========================================================================
umbala,117,285,3 script Bazo#lv4 4_M_03,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -152,28 +152,28 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
mes "This sword was born to be yours!";
mes "Congratulations and hopefully it will be useful to you.";
lv4_weapon = 0;
- getitem 1141,1; //Immaterial_Sword
+ getitem Immaterial_Sword,1;
}
else if (lv4_weapon == 6) {
mes "Slash!";
mes "This mace was born to be yours!";
mes "Congratulations and hopefully it will be useful to you.";
lv4_weapon = 0;
- getitem 1526,1; //Slash
+ getitem Slash,1;
}
else if (lv4_weapon == 7) {
mes "Quadrille!";
mes "This mace was born to be yours!";
mes "Congratulations and hopefully it will be useful to you.";
lv4_weapon = 0;
- getitem 1527,1; //Quadrille
+ getitem Quadrille,1;
}
next;
mes "[Bazo]";
mes "Ah, I'm very satisfied with these results. If you wish to have another one, please feel free to visit me anytime. Alright then, enjoy your travels~";
close;
}
- if (((lv4_weapon == 2) && (countitem(7295) > 29)) || ((lv4_weapon == 3) && (countitem(7294) > 29)) || ((lv4_weapon == 4) && (countitem(7291) > 29))) {
+ if (((lv4_weapon == 2) && (countitem(Citrine) > 29)) || ((lv4_weapon == 3) && (countitem(Turquoise) > 29)) || ((lv4_weapon == 4) && (countitem(Agate) > 29))) {
if (lv4_weapon == 2) {
.@itemreq = 7295; // Citrine
}
@@ -275,12 +275,12 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
mes "materials you've brought again?";
close;
}
- if ((lv4_weapon == 1) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) {
+ if ((lv4_weapon == 1) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) {
mes "[Bazo]";
mes "Oh, you've brought all the basic materials. Now, let me check to see if you brought any of the rare ores I asked for...";
next;
- if ((countitem(7295) > 29) || (countitem(7294) > 29) || (countitem(7291) > 29)) {
- if ((countitem(7295) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) {
+ if ((countitem(Citrine) > 29) || (countitem(Turquoise) > 29) || (countitem(Agate) > 29)) {
+ if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) {
mes "[Bazo]";
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not all of them. So which one would you";
@@ -298,7 +298,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
break;
}
}
- else if ((countitem(7295) > 29) && (countitem(7294) > 29)) {
+ else if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29)) {
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not";
mes "two. So which one would";
@@ -312,7 +312,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
break;
}
}
- else if ((countitem(7295) > 29) && (countitem(7291) > 29)) {
+ else if ((countitem(Citrine) > 29) && (countitem(Agate) > 29)) {
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not";
mes "two. So which one would";
@@ -326,7 +326,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
break;
}
}
- else if ((countitem(7294) > 29) && (countitem(7291) > 29)) {
+ else if ((countitem(Turquoise) > 29) && (countitem(Agate) > 29)) {
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not";
mes "two. So which one would";
@@ -341,13 +341,13 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
}
}
else {
- if (countitem(7295) > 29) {
+ if (countitem(Citrine) > 29) {
.@itemreq = 7295; // Citrine
}
- if (countitem(7294) > 29) {
+ if (countitem(Turquoise) > 29) {
.@itemreq = 7294; //Turqoise
}
- if (countitem(7291) > 29) {
+ if (countitem(Agate) > 29) {
.@itemreq = 7291; // Agate
}
}
@@ -374,9 +374,9 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
mes "Okay, now I need";
mes "some time to preprare...";
mes "Talk to you later!";
- delitem 969,10; //Gold
- delitem 999,50; //Steel
- delitem 714,10; //Emperium
+ delitem Gold,10;
+ delitem Steel,50;
+ delitem Emperium,10;
if (.@itemreq == 7295) {
lv4_weapon = 2;
}
@@ -480,7 +480,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
}
umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -594,24 +594,24 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
if (lv4_weapon == 12) {
mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Mailbreaker!";
lv4_weapon = 0;
- getitem 1225,1; //Mail_Breaker
+ getitem Mail_Breaker,1;
}
else if (lv4_weapon == 13) {
mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Swordbreaker!";
lv4_weapon = 0;
- getitem 1224,1; //Sword_Breaker
+ getitem Sword_Breaker,1;
}
else if (lv4_weapon == 14) {
mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Slaughter!";
lv4_weapon = 0;
- getitem 1367,1; //Slaughter
+ getitem Slaughter,1;
}
next;
mes "[Hibilaithan]";
mes "Ah, yet another creation that's a testament to my awesome skills! Come back to me whenever you want me to make something truly great for you. See you around~";
close;
}
- if (((lv4_weapon == 9) && (countitem(7292) > 29)) || ((lv4_weapon == 10) && (countitem(7297) > 29)) || ((lv4_weapon == 11) && (countitem(7296) > 29))) {
+ if (((lv4_weapon == 9) && (countitem(Muscovite) > 29)) || ((lv4_weapon == 10) && (countitem(Biotite) > 29)) || ((lv4_weapon == 11) && (countitem(Pyroxene) > 29))) {
if (lv4_weapon == 9) {
.@itemreq = 7292; //Muscovite
}
@@ -728,12 +728,12 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
mes "materials you've brought again?";
close;
}
- if ((lv4_weapon == 8) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) {
+ if ((lv4_weapon == 8) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) {
mes "[Hibilaithan]";
mes "Ooh, you're back earlier than I expected. I see that you have all the basic materials, but did you bring the most important thing...?";
next;
- if ((countitem(7292) > 29) || (countitem(7297) > 29) || (countitem(7296) > 29)) {
- if ((countitem(7292) > 29) && (countitem(7297) > 29) && (countitem(7296) > 29)) {
+ if ((countitem(Muscovite) > 29) || (countitem(Biotite) > 29) || (countitem(Pyroxene) > 29)) {
+ if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) {
mes "[Hibilaithan]";
mes "Whoa, you brought all three kinds of those ores I asked for? Haha, we can only use one of them, so go ahead and choose.";
next;
@@ -749,7 +749,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
break;
}
}
- else if ((countitem(7292) > 29) && (countitem(7297) > 29)) {
+ else if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29)) {
mes "[Hibilaithan]";
mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?";
next;
@@ -762,7 +762,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
break;
}
}
- else if ((countitem(7292) > 29) && (countitem(7296) > 29)) {
+ else if ((countitem(Muscovite) > 29) && (countitem(Pyroxene) > 29)) {
mes "[Hibilaithan]";
mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?";
next;
@@ -775,7 +775,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
break;
}
}
- else if ((countitem(7297) > 29) && (countitem(7296) > 29)) {
+ else if ((countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) {
mes "[Hibilaithan]";
mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?";
next;
@@ -789,13 +789,13 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
}
}
else {
- if (countitem(7292) > 29) {
+ if (countitem(Muscovite) > 29) {
.@itemreq = 7292; //Muscovite
}
- else if (countitem(7297) > 29) {
+ else if (countitem(Biotite) > 29) {
.@itemreq = 7297; // Biotite
}
- else if (countitem(7296) > 29) {
+ else if (countitem(Pyroxene) > 29) {
.@itemreq = 7296; // Pyroxene
}
}
@@ -822,16 +822,16 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
mes "[Hibilaithan]";
mes "Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your";
mes "luck today~";
- delitem 969,10; //Gold
- delitem 999,50; //Steel
- delitem 714,10; //Emperium
- if (countitem(7292) > 29) {
+ delitem Gold,10;
+ delitem Steel,50;
+ delitem Emperium,10;
+ if (countitem(Muscovite) > 29) {
lv4_weapon = 9;
}
- else if (countitem(7297) > 29) {
+ else if (countitem(Biotite) > 29) {
lv4_weapon = 10;
}
- else if (countitem(7296) > 29) {
+ else if (countitem(Pyroxene) > 29) {
lv4_weapon = 11;
}
close;
@@ -938,7 +938,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
}
um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -1043,19 +1043,19 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
mes "I don't believe it!";
mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Caesar's Sword!";
lv4_weapon = 0;
- getitem 1134,1; //Scissores_Sword
+ getitem Scissores_Sword,1;
}
else if (lv4_weapon == 20) {
mes "I don't believe it!";
mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Tirfing!";
lv4_weapon = 0;
- getitem 1139,1; //Tale_Fing_
+ getitem Tale_Fing_,1;
}
else if (lv4_weapon == 21) {
mes "I don't believe it!";
mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Sabbath!";
lv4_weapon = 0;
- getitem 1365,1; //Sabbath
+ getitem Sabbath,1;
}
next;
mes "[Tabezthan]";
@@ -1064,7 +1064,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
mes "Farewell for now, brave adventurer.";
close;
}
- if (((lv4_weapon == 16) && (countitem(7290))) || ((lv4_weapon == 17) && (countitem(7289))) || ((lv4_weapon == 18) && (countitem(7293)))) {
+ if (((lv4_weapon == 16) && (countitem(Phlogopite))) || ((lv4_weapon == 17) && (countitem(Olivine))) || ((lv4_weapon == 18) && (countitem(Rose_Quartz)))) {
if (lv4_weapon == 16) {
.@itemreq = 7290; //Phlogopite
}
@@ -1170,12 +1170,12 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
mes "return to me.";
close;
}
- if ((lv4_weapon == 15) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) {
+ if ((lv4_weapon == 15) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) {
mes "[Tabezthan]";
mes "You've returned to me earlier than I've expected. I sense that you've brought all the basic materials, but did you bring enough special ore as well?";
next;
- if ((countitem(7290) > 29) || (countitem(7289) > 29) || (countitem(7293) > 29)) {
- if ((countitem(7290) > 29) && (countitem(7289) > 29) && (countitem(7293) > 29)) {
+ if ((countitem(Phlogopite) > 29) || (countitem(Olivine) > 29) || (countitem(Rose_Quartz) > 29)) {
+ if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) {
mes "[Tabezthan]";
mes "Ah, you've brought all three. However, we can only use one kind of ore at a time, so please choose just one.";
next;
@@ -1191,7 +1191,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
break;
}
}
- else if ((countitem(7290) > 29) && (countitem(7289) > 29)) {
+ else if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29)) {
mes "[Tabezthan]";
mes "Hahaha, you didn't need";
mes "to bring more than one kind";
@@ -1207,7 +1207,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
break;
}
}
- else if ((countitem(7290) > 29) && (countitem(7293) > 29)) {
+ else if ((countitem(Phlogopite) > 29) && (countitem(Rose_Quartz) > 29)) {
mes "[Tabezthan]";
mes "Hahaha, you didn't need";
mes "to bring more than one kind";
@@ -1223,7 +1223,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
break;
}
}
- else if ((countitem(7289) > 29) && (countitem(7293) > 29)) {
+ else if ((countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) {
mes "[Tabezthan]";
mes "Hahaha, you didn't need";
mes "to bring more than one kind";
@@ -1240,13 +1240,13 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
}
}
else {
- if (countitem(7290) > 29) {
+ if (countitem(Phlogopite) > 29) {
.@itemreq = 7290; //Phlogopite
}
- else if (countitem(7289) > 29) {
+ else if (countitem(Olivine) > 29) {
.@itemreq = 7289; //Olivine
}
- else if (countitem(7293) > 29) {
+ else if (countitem(Rose_Quartz) > 29) {
.@itemreq = 7293; //Rose_Quartz
}
}
@@ -1268,16 +1268,16 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
next;
mes "[Tabezthan]";
mes "Now, please give me a little time to finish my preparations. I shall speak to you later.";
- delitem 999,50; //Steel
- delitem 969,10; //Gold
- delitem 714,10; //Emperium
- if (countitem(7290) > 29) {
+ delitem Steel,50;
+ delitem Gold,10;
+ delitem Emperium,10;
+ if (countitem(Phlogopite) > 29) {
lv4_weapon = 16;
}
- else if (countitem(7289) > 29) {
+ else if (countitem(Olivine) > 29) {
lv4_weapon = 17;
}
- else if (countitem(7293) > 29) {
+ else if (countitem(Rose_Quartz) > 29) {
lv4_weapon = 18;
}
close;
@@ -1709,7 +1709,7 @@ morocc,289,230,3 script Citizen#lv4-2 4_F_03,{
}
niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -1774,11 +1774,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
mes "can't believe it! I created";
if (lv4_weapon == 29) {
mes "this... Great Axe!";
- getitem 1364,1; //Great_Axe
+ getitem Great_Axe,1;
}
else {
mes "this... Longinus's Spear!";
- getitem 1469,1; //Longinus's_Spear
+ getitem Longinus's_Spear,1;
}
lv4_weapon = 0;
next;
@@ -1801,11 +1801,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
mes "can't believe it! I created";
if (lv4_weapon == 29) {
mes "this... Guillotine!";
- getitem 1369,1; //Guillotine
+ getitem Guillotine,1;
}
else {
mes "this... Brionac!";
- getitem 1470,1; //Brionac
+ getitem Brionac,1;
}
lv4_weapon = 0;
next;
@@ -1821,7 +1821,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
close;
}
}
- if (((lv4_weapon == 27) && (countitem(7289) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) || ((lv4_weapon == 28) && (countitem(7290) > 29) && (countitem(7296) > 29) && (countitem(7293) > 29))) {
+ if (((lv4_weapon == 27) && (countitem(Olivine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) || ((lv4_weapon == 28) && (countitem(Phlogopite) > 29) && (countitem(Pyroxene) > 29) && (countitem(Rose_Quartz) > 29))) {
mes "[Kayron]";
mes "What's this?";
mes "The stuff you're carrying";
@@ -1875,40 +1875,40 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
.@aekddam = rand(1,3);
if (.@shobu > 1) {
if (lv4_weapon == 27) {
- delitem 7289,30; //Olivine
- delitem 7294,30; //Turquoise
- delitem 7291,30; //Agate
+ delitem Olivine,30;
+ delitem Turquoise,30;
+ delitem Agate,30;
}
else {
- delitem 7290,30; //Phlogopite
- delitem 7296,30; //Pyroxene
- delitem 7293,30; //Rose_Quartz
+ delitem Phlogopite,30;
+ delitem Pyroxene,30;
+ delitem Rose_Quartz,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 27) {
- delitem 7289,30; //Olivine
+ delitem Olivine,30;
}
else {
- delitem 7290,30; //Phlogopite
+ delitem Phlogopite,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 27) {
- delitem 7294,30; //Turquoise
+ delitem Turquoise,30;
}
else {
- delitem 7296,30; //Pyroxene
+ delitem Pyroxene,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 27) {
- delitem 7291,30; //Agate
+ delitem Agate,30;
}
else {
- delitem 7293,30; //Rose_Quartz
+ delitem Rose_Quartz,30;
}
}
}
@@ -2006,7 +2006,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
mes "I mean, me and my father used to know this stuff like it was second nature. What's wrong with me...?";
close;
}
- if ((lv4_weapon == 25) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 25) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Kayron]";
mes "Oh...!";
mes "I had no idea you were such a reliable person! You brought the things I've asked for pretty quickly!";
@@ -2016,10 +2016,10 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
next;
mes "[Kayron]";
mes "Is there any way to get more of my memory back? In the meantime, let me keep these materials. I promise they'll be used to make a good weapon for you.";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 26;
close;
}
@@ -2228,11 +2228,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "but I finally finished it!";
if (lv4_weapon == 38) {
mes "This is... Berserk!";
- getitem 1814,1; //Berserk
+ getitem Berserk,1;
}
else {
mes "This is... Tjungkuletti!";
- getitem 1416,1; //Tjungkuletti
+ getitem Tjungkuletti,1;
}
lv4_weapon = 0;
next;
@@ -2254,11 +2254,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "but I finally finished it!";
if (lv4_weapon == 38) {
mes "This is... the Rudra Bow!";
- getitem 1720,1; //Bow_Of_Rudra
+ getitem Bow_Of_Rudra,1;
}
else {
mes "This is... Brocca! Weee~ I made it!";
- getitem 1415,1; //Skewer
+ getitem Skewer,1;
}
lv4_weapon = 0;
next;
@@ -2274,7 +2274,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
close;
}
}
- if (((lv4_weapon == 36) && (countitem(7292) > 29) && (countitem(7293) > 29) && (countitem(7289) > 29)) || ((lv4_weapon == 37) && (countitem(7297) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29))) {
+ if (((lv4_weapon == 36) && (countitem(Muscovite) > 29) && (countitem(Rose_Quartz) > 29) && (countitem(Olivine) > 29)) || ((lv4_weapon == 37) && (countitem(Biotite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29))) {
mes "[Reyghema]";
mes "Wait...";
mes "The stuff that you have. Those are things I'll need for my creation! Let me take a look...";
@@ -2323,40 +2323,40 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
.@aekddam = rand(1,3);
if (.@shobu > 1) {
if (lv4_weapon == 36) {
- delitem 7292,30; //Muscovite
- delitem 7293,30; //Rose_Quartz
- delitem 7289,30; //Olivine
+ delitem Muscovite,30;
+ delitem Rose_Quartz,30;
+ delitem Olivine,30;
}
else {
- delitem 7297,30; //Biotite
- delitem 7291,30; //Agate
- delitem 7295,30; //Citrine
+ delitem Biotite,30;
+ delitem Agate,30;
+ delitem Citrine,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 36) {
- delitem 7292,30; //Muscovite
+ delitem Muscovite,30;
}
else {
- delitem 7297,30; //Biotite
+ delitem Biotite,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 36) {
- delitem 7293,30; //Rose_Quartz
+ delitem Rose_Quartz,30;
}
else {
- delitem 7291,30; //Agate
+ delitem Agate,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 36) {
- delitem 7289,30; //Olivine
+ delitem Olivine,30;
}
else {
- delitem 7295,30; //Citrine
+ delitem Citrine,30;
}
}
}
@@ -2462,7 +2462,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "'Killing me?!' I'm already dead!";
close;
}
- if ((lv4_weapon == 34) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 34) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Reyghema]";
mes "Good work, you've brought everything I asked for. However, there's been a bit of a snafu in the plans...";
next;
@@ -2472,10 +2472,10 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "[Reyghema]";
mes "Just give me some time to think about it some more. For now, let";
mes "me hold on to the things you've brought. You've got my word that I'll be using these to make a weapon for you.";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 35;
close;
}
@@ -2636,7 +2636,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
}
niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -2698,11 +2698,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "This weapon's name";
if (lv4_weapon == 47) {
mes "is Edge!";
- getitem 1132,1; //Edge
+ getitem Edge,1;
}
else {
mes "is Dragon Slayer!";
- getitem 1166,1; //Dragon_Slayer
+ getitem Dragon_Slayer,1;
}
lv4_weapon = 0;
next;
@@ -2716,11 +2716,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "This weapon's name";
if (lv4_weapon == 47) {
mes "is Excalibur!";
- getitem 1137,1; //Excalibur
+ getitem Excalibur,1;
}
else {
mes "is Schweizersabel!";
- getitem 1167,1; //Schweizersabel
+ getitem Schweizersabel,1;
}
lv4_weapon = 0;
next;
@@ -2734,7 +2734,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "my memories again, I'll try to help you as well. So long, adventurer...";
close;
}
- if (((lv4_weapon == 45) && (countitem(7294) > 29) && (countitem(7297) > 29) && (countitem(7293) > 29)) || ((lv4_weapon == 46) && (countitem(7295) > 29) && (countitem(7296) > 29) && (countitem(7290) > 29))) {
+ if (((lv4_weapon == 45) && (countitem(Turquoise) > 29) && (countitem(Biotite) > 29) && (countitem(Rose_Quartz) > 29)) || ((lv4_weapon == 46) && (countitem(Citrine) > 29) && (countitem(Pyroxene) > 29) && (countitem(Phlogopite) > 29))) {
mes "[Hein]";
mes "Mm...?";
mes "The stuff you brought seems to be just what I need to finish my work. Let me have a look at them...";
@@ -2785,40 +2785,40 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
}
if (.@shobu > 1) {
if (lv4_weapon == 45) {
- delitem 7294,30; //Turquoise
- delitem 7297,30; //Biotite
- delitem 7293,30; //Rose_Quartz
+ delitem Turquoise,30;
+ delitem Biotite,30;
+ delitem Rose_Quartz,30;
}
else {
- delitem 7295,30; //Citrine
- delitem 7296,30; //Pyroxene
- delitem 7290,30; //Phlogopite
+ delitem Citrine,30;
+ delitem Pyroxene,30;
+ delitem Phlogopite,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 45) {
- delitem 7294,30; //Turquoise
+ delitem Turquoise,30;
}
else {
- delitem 7295,30; //Citrine
+ delitem Citrine,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 45) {
- delitem 7297,30; //Biotite
+ delitem Biotite,30;
}
else {
- delitem 7296,30; //Pyroxene
+ delitem Pyroxene,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 45) {
- delitem 7293,30; //Rose_Quartz
+ delitem Rose_Quartz,30;
}
else {
- delitem 7290,30; //Phlogopite
+ delitem Phlogopite,30;
}
}
}
@@ -2919,7 +2919,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "I had a much better memory when I was alive I'm sure. My father would quiz me on this stuff all the time...";
close;
}
- if ((lv4_weapon == 43) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 43) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Hein]";
mes "Hey, you brought everything I asked for already. You must be ready to get started!";
next;
@@ -2929,10 +2929,10 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
next;
mes "[Hein]";
mes "Well, for now, let me keep the things you've brought to me. I promise that I'll use this stuff to make you a good weapon once everything is ready.";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 44;
close;
}
@@ -3078,7 +3078,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
}
niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -3140,11 +3140,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "Waltboughst never fails!";
if (lv4_weapon == 56) {
mes "With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!";
- getitem 1140,1; //Byeorrun_Gum
+ getitem Byeorrun_Gum,1;
}
else {
mes "With my skill and your luck, there was zero probability for failure. Behold... Exorcise!";
- getitem 1233,1; //Exercise
+ getitem Exercise,1;
}
lv4_weapon = 0;
next;
@@ -3170,11 +3170,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "Waltboughst never fails!";
if (lv4_weapon == 56) {
mes "With my skill and your luck, there was zero probability for failure. Behold... Combat Knife!";
- getitem 1228,1; //Combat_Knife
+ getitem Combat_Knife,1;
}
else {
mes "With my skill and your luck, there was zero probability for failure. Behold...Grand Cross!!";
- getitem 1528,1; //Grand_Cross
+ getitem Grand_Cross,1;
}
lv4_weapon = 0;
next;
@@ -3196,7 +3196,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
close;
}
}
- if (((lv4_weapon == 54) && (countitem(7292) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29)) || ((lv4_weapon == 55) && (countitem(7296) > 29) && (countitem(7294) > 29) && (countitem(7290) > 29))) {
+ if (((lv4_weapon == 54) && (countitem(Muscovite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29)) || ((lv4_weapon == 55) && (countitem(Pyroxene) > 29) && (countitem(Turquoise) > 29) && (countitem(Phlogopite) > 29))) {
mes "[Waltboughst]";
mes "Wait, what's that you're holding?";
mes "I think those are the exact things we need for me to make you a weapon...";
@@ -3251,40 +3251,40 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
.@aekddam = rand(1,3);
if (.@shobu > 1) {
if (lv4_weapon == 54) {
- delitem 7292,30; //Muscovite
- delitem 7295,30; //Citrine
- delitem 7291,30; //Agate
+ delitem Muscovite,30;
+ delitem Citrine,30;
+ delitem Agate,30;
}
else {
- delitem 7296,30; //Pyroxene
- delitem 7294,30; //Turquoise
- delitem 7290,30; //Phlogopite
+ delitem Pyroxene,30;
+ delitem Turquoise,30;
+ delitem Phlogopite,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 54) {
- delitem 7292,30; //Muscovite
+ delitem Muscovite,30;
}
else {
- delitem 7296,30; //Pyroxene
+ delitem Pyroxene,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 54) {
- delitem 7295,30; //Citrine
+ delitem Citrine,30;
}
else {
- delitem 7294,30; //Turquoise
+ delitem Turquoise,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 54) {
- delitem 7291,30; //Agate
+ delitem Agate,30;
}
else {
- delitem 7290,30; //Phlogopite
+ delitem Phlogopite,30;
}
}
}
@@ -3387,16 +3387,16 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "sure he'd be ashamed...";
close;
}
- if ((lv4_weapon == 52) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 52) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Waltboughst]";
mes "You brought everything I needed already? That's great, but somehow, I can't still remember the other materials I need...";
next;
mes "[Waltboughst]";
mes "Tell you what. Let me hold on to these things, and I promise you that I'll use them to create a weapon for you. In the meantime, we need to figure out the rest of the necessary materials...";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 53;
close;
}