diff options
Diffstat (limited to 'npc/quests/lvl4_weapon_quest.txt')
-rw-r--r-- | npc/quests/lvl4_weapon_quest.txt | 296 |
1 files changed, 148 insertions, 148 deletions
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index 0839f27a8..f61c2122c 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -39,7 +39,7 @@ //========================================================================= umbala,117,285,3 script Bazo#lv4 4_M_03,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -152,28 +152,28 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "This sword was born to be yours!"; mes "Congratulations and hopefully it will be useful to you."; lv4_weapon = 0; - getitem 1141,1; //Immaterial_Sword + getitem Immaterial_Sword,1; } else if (lv4_weapon == 6) { mes "Slash!"; mes "This mace was born to be yours!"; mes "Congratulations and hopefully it will be useful to you."; lv4_weapon = 0; - getitem 1526,1; //Slash + getitem Slash,1; } else if (lv4_weapon == 7) { mes "Quadrille!"; mes "This mace was born to be yours!"; mes "Congratulations and hopefully it will be useful to you."; lv4_weapon = 0; - getitem 1527,1; //Quadrille + getitem Quadrille,1; } next; mes "[Bazo]"; mes "Ah, I'm very satisfied with these results. If you wish to have another one, please feel free to visit me anytime. Alright then, enjoy your travels~"; close; } - if (((lv4_weapon == 2) && (countitem(7295) > 29)) || ((lv4_weapon == 3) && (countitem(7294) > 29)) || ((lv4_weapon == 4) && (countitem(7291) > 29))) { + if (((lv4_weapon == 2) && (countitem(Citrine) > 29)) || ((lv4_weapon == 3) && (countitem(Turquoise) > 29)) || ((lv4_weapon == 4) && (countitem(Agate) > 29))) { if (lv4_weapon == 2) { .@itemreq = 7295; // Citrine } @@ -275,12 +275,12 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "materials you've brought again?"; close; } - if ((lv4_weapon == 1) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) { + if ((lv4_weapon == 1) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) { mes "[Bazo]"; mes "Oh, you've brought all the basic materials. Now, let me check to see if you brought any of the rare ores I asked for..."; next; - if ((countitem(7295) > 29) || (countitem(7294) > 29) || (countitem(7291) > 29)) { - if ((countitem(7295) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) { + if ((countitem(Citrine) > 29) || (countitem(Turquoise) > 29) || (countitem(Agate) > 29)) { + if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) { mes "[Bazo]"; mes "Hahaha, I asked you to"; mes "bring one kind of ore, not all of them. So which one would you"; @@ -298,7 +298,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ break; } } - else if ((countitem(7295) > 29) && (countitem(7294) > 29)) { + else if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29)) { mes "Hahaha, I asked you to"; mes "bring one kind of ore, not"; mes "two. So which one would"; @@ -312,7 +312,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ break; } } - else if ((countitem(7295) > 29) && (countitem(7291) > 29)) { + else if ((countitem(Citrine) > 29) && (countitem(Agate) > 29)) { mes "Hahaha, I asked you to"; mes "bring one kind of ore, not"; mes "two. So which one would"; @@ -326,7 +326,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ break; } } - else if ((countitem(7294) > 29) && (countitem(7291) > 29)) { + else if ((countitem(Turquoise) > 29) && (countitem(Agate) > 29)) { mes "Hahaha, I asked you to"; mes "bring one kind of ore, not"; mes "two. So which one would"; @@ -341,13 +341,13 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ } } else { - if (countitem(7295) > 29) { + if (countitem(Citrine) > 29) { .@itemreq = 7295; // Citrine } - if (countitem(7294) > 29) { + if (countitem(Turquoise) > 29) { .@itemreq = 7294; //Turqoise } - if (countitem(7291) > 29) { + if (countitem(Agate) > 29) { .@itemreq = 7291; // Agate } } @@ -374,9 +374,9 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ mes "Okay, now I need"; mes "some time to preprare..."; mes "Talk to you later!"; - delitem 969,10; //Gold - delitem 999,50; //Steel - delitem 714,10; //Emperium + delitem Gold,10; + delitem Steel,50; + delitem Emperium,10; if (.@itemreq == 7295) { lv4_weapon = 2; } @@ -480,7 +480,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{ } umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -594,24 +594,24 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ if (lv4_weapon == 12) { mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Mailbreaker!"; lv4_weapon = 0; - getitem 1225,1; //Mail_Breaker + getitem Mail_Breaker,1; } else if (lv4_weapon == 13) { mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Swordbreaker!"; lv4_weapon = 0; - getitem 1224,1; //Sword_Breaker + getitem Sword_Breaker,1; } else if (lv4_weapon == 14) { mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Slaughter!"; lv4_weapon = 0; - getitem 1367,1; //Slaughter + getitem Slaughter,1; } next; mes "[Hibilaithan]"; mes "Ah, yet another creation that's a testament to my awesome skills! Come back to me whenever you want me to make something truly great for you. See you around~"; close; } - if (((lv4_weapon == 9) && (countitem(7292) > 29)) || ((lv4_weapon == 10) && (countitem(7297) > 29)) || ((lv4_weapon == 11) && (countitem(7296) > 29))) { + if (((lv4_weapon == 9) && (countitem(Muscovite) > 29)) || ((lv4_weapon == 10) && (countitem(Biotite) > 29)) || ((lv4_weapon == 11) && (countitem(Pyroxene) > 29))) { if (lv4_weapon == 9) { .@itemreq = 7292; //Muscovite } @@ -728,12 +728,12 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "materials you've brought again?"; close; } - if ((lv4_weapon == 8) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) { + if ((lv4_weapon == 8) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) { mes "[Hibilaithan]"; mes "Ooh, you're back earlier than I expected. I see that you have all the basic materials, but did you bring the most important thing...?"; next; - if ((countitem(7292) > 29) || (countitem(7297) > 29) || (countitem(7296) > 29)) { - if ((countitem(7292) > 29) && (countitem(7297) > 29) && (countitem(7296) > 29)) { + if ((countitem(Muscovite) > 29) || (countitem(Biotite) > 29) || (countitem(Pyroxene) > 29)) { + if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) { mes "[Hibilaithan]"; mes "Whoa, you brought all three kinds of those ores I asked for? Haha, we can only use one of them, so go ahead and choose."; next; @@ -749,7 +749,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ break; } } - else if ((countitem(7292) > 29) && (countitem(7297) > 29)) { + else if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29)) { mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; @@ -762,7 +762,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ break; } } - else if ((countitem(7292) > 29) && (countitem(7296) > 29)) { + else if ((countitem(Muscovite) > 29) && (countitem(Pyroxene) > 29)) { mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; @@ -775,7 +775,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ break; } } - else if ((countitem(7297) > 29) && (countitem(7296) > 29)) { + else if ((countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) { mes "[Hibilaithan]"; mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?"; next; @@ -789,13 +789,13 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ } } else { - if (countitem(7292) > 29) { + if (countitem(Muscovite) > 29) { .@itemreq = 7292; //Muscovite } - else if (countitem(7297) > 29) { + else if (countitem(Biotite) > 29) { .@itemreq = 7297; // Biotite } - else if (countitem(7296) > 29) { + else if (countitem(Pyroxene) > 29) { .@itemreq = 7296; // Pyroxene } } @@ -822,16 +822,16 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ mes "[Hibilaithan]"; mes "Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your"; mes "luck today~"; - delitem 969,10; //Gold - delitem 999,50; //Steel - delitem 714,10; //Emperium - if (countitem(7292) > 29) { + delitem Gold,10; + delitem Steel,50; + delitem Emperium,10; + if (countitem(Muscovite) > 29) { lv4_weapon = 9; } - else if (countitem(7297) > 29) { + else if (countitem(Biotite) > 29) { lv4_weapon = 10; } - else if (countitem(7296) > 29) { + else if (countitem(Pyroxene) > 29) { lv4_weapon = 11; } close; @@ -938,7 +938,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{ } um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -1043,19 +1043,19 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "I don't believe it!"; mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Caesar's Sword!"; lv4_weapon = 0; - getitem 1134,1; //Scissores_Sword + getitem Scissores_Sword,1; } else if (lv4_weapon == 20) { mes "I don't believe it!"; mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Tirfing!"; lv4_weapon = 0; - getitem 1139,1; //Tale_Fing_ + getitem Tale_Fing_,1; } else if (lv4_weapon == 21) { mes "I don't believe it!"; mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Sabbath!"; lv4_weapon = 0; - getitem 1365,1; //Sabbath + getitem Sabbath,1; } next; mes "[Tabezthan]"; @@ -1064,7 +1064,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "Farewell for now, brave adventurer."; close; } - if (((lv4_weapon == 16) && (countitem(7290))) || ((lv4_weapon == 17) && (countitem(7289))) || ((lv4_weapon == 18) && (countitem(7293)))) { + if (((lv4_weapon == 16) && (countitem(Phlogopite))) || ((lv4_weapon == 17) && (countitem(Olivine))) || ((lv4_weapon == 18) && (countitem(Rose_Quartz)))) { if (lv4_weapon == 16) { .@itemreq = 7290; //Phlogopite } @@ -1170,12 +1170,12 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ mes "return to me."; close; } - if ((lv4_weapon == 15) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) { + if ((lv4_weapon == 15) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) { mes "[Tabezthan]"; mes "You've returned to me earlier than I've expected. I sense that you've brought all the basic materials, but did you bring enough special ore as well?"; next; - if ((countitem(7290) > 29) || (countitem(7289) > 29) || (countitem(7293) > 29)) { - if ((countitem(7290) > 29) && (countitem(7289) > 29) && (countitem(7293) > 29)) { + if ((countitem(Phlogopite) > 29) || (countitem(Olivine) > 29) || (countitem(Rose_Quartz) > 29)) { + if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) { mes "[Tabezthan]"; mes "Ah, you've brought all three. However, we can only use one kind of ore at a time, so please choose just one."; next; @@ -1191,7 +1191,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ break; } } - else if ((countitem(7290) > 29) && (countitem(7289) > 29)) { + else if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29)) { mes "[Tabezthan]"; mes "Hahaha, you didn't need"; mes "to bring more than one kind"; @@ -1207,7 +1207,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ break; } } - else if ((countitem(7290) > 29) && (countitem(7293) > 29)) { + else if ((countitem(Phlogopite) > 29) && (countitem(Rose_Quartz) > 29)) { mes "[Tabezthan]"; mes "Hahaha, you didn't need"; mes "to bring more than one kind"; @@ -1223,7 +1223,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ break; } } - else if ((countitem(7289) > 29) && (countitem(7293) > 29)) { + else if ((countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) { mes "[Tabezthan]"; mes "Hahaha, you didn't need"; mes "to bring more than one kind"; @@ -1240,13 +1240,13 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ } } else { - if (countitem(7290) > 29) { + if (countitem(Phlogopite) > 29) { .@itemreq = 7290; //Phlogopite } - else if (countitem(7289) > 29) { + else if (countitem(Olivine) > 29) { .@itemreq = 7289; //Olivine } - else if (countitem(7293) > 29) { + else if (countitem(Rose_Quartz) > 29) { .@itemreq = 7293; //Rose_Quartz } } @@ -1268,16 +1268,16 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{ next; mes "[Tabezthan]"; mes "Now, please give me a little time to finish my preparations. I shall speak to you later."; - delitem 999,50; //Steel - delitem 969,10; //Gold - delitem 714,10; //Emperium - if (countitem(7290) > 29) { + delitem Steel,50; + delitem Gold,10; + delitem Emperium,10; + if (countitem(Phlogopite) > 29) { lv4_weapon = 16; } - else if (countitem(7289) > 29) { + else if (countitem(Olivine) > 29) { lv4_weapon = 17; } - else if (countitem(7293) > 29) { + else if (countitem(Rose_Quartz) > 29) { lv4_weapon = 18; } close; @@ -1709,7 +1709,7 @@ morocc,289,230,3 script Citizen#lv4-2 4_F_03,{ } niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -1774,11 +1774,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "can't believe it! I created"; if (lv4_weapon == 29) { mes "this... Great Axe!"; - getitem 1364,1; //Great_Axe + getitem Great_Axe,1; } else { mes "this... Longinus's Spear!"; - getitem 1469,1; //Longinus's_Spear + getitem Longinus's_Spear,1; } lv4_weapon = 0; next; @@ -1801,11 +1801,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "can't believe it! I created"; if (lv4_weapon == 29) { mes "this... Guillotine!"; - getitem 1369,1; //Guillotine + getitem Guillotine,1; } else { mes "this... Brionac!"; - getitem 1470,1; //Brionac + getitem Brionac,1; } lv4_weapon = 0; next; @@ -1821,7 +1821,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ close; } } - if (((lv4_weapon == 27) && (countitem(7289) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) || ((lv4_weapon == 28) && (countitem(7290) > 29) && (countitem(7296) > 29) && (countitem(7293) > 29))) { + if (((lv4_weapon == 27) && (countitem(Olivine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) || ((lv4_weapon == 28) && (countitem(Phlogopite) > 29) && (countitem(Pyroxene) > 29) && (countitem(Rose_Quartz) > 29))) { mes "[Kayron]"; mes "What's this?"; mes "The stuff you're carrying"; @@ -1875,40 +1875,40 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ .@aekddam = rand(1,3); if (.@shobu > 1) { if (lv4_weapon == 27) { - delitem 7289,30; //Olivine - delitem 7294,30; //Turquoise - delitem 7291,30; //Agate + delitem Olivine,30; + delitem Turquoise,30; + delitem Agate,30; } else { - delitem 7290,30; //Phlogopite - delitem 7296,30; //Pyroxene - delitem 7293,30; //Rose_Quartz + delitem Phlogopite,30; + delitem Pyroxene,30; + delitem Rose_Quartz,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 27) { - delitem 7289,30; //Olivine + delitem Olivine,30; } else { - delitem 7290,30; //Phlogopite + delitem Phlogopite,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 27) { - delitem 7294,30; //Turquoise + delitem Turquoise,30; } else { - delitem 7296,30; //Pyroxene + delitem Pyroxene,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 27) { - delitem 7291,30; //Agate + delitem Agate,30; } else { - delitem 7293,30; //Rose_Quartz + delitem Rose_Quartz,30; } } } @@ -2006,7 +2006,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ mes "I mean, me and my father used to know this stuff like it was second nature. What's wrong with me...?"; close; } - if ((lv4_weapon == 25) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 25) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Kayron]"; mes "Oh...!"; mes "I had no idea you were such a reliable person! You brought the things I've asked for pretty quickly!"; @@ -2016,10 +2016,10 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{ next; mes "[Kayron]"; mes "Is there any way to get more of my memory back? In the meantime, let me keep these materials. I promise they'll be used to make a good weapon for you."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 26; close; } @@ -2228,11 +2228,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "but I finally finished it!"; if (lv4_weapon == 38) { mes "This is... Berserk!"; - getitem 1814,1; //Berserk + getitem Berserk,1; } else { mes "This is... Tjungkuletti!"; - getitem 1416,1; //Tjungkuletti + getitem Tjungkuletti,1; } lv4_weapon = 0; next; @@ -2254,11 +2254,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "but I finally finished it!"; if (lv4_weapon == 38) { mes "This is... the Rudra Bow!"; - getitem 1720,1; //Bow_Of_Rudra + getitem Bow_Of_Rudra,1; } else { mes "This is... Brocca! Weee~ I made it!"; - getitem 1415,1; //Skewer + getitem Skewer,1; } lv4_weapon = 0; next; @@ -2274,7 +2274,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ close; } } - if (((lv4_weapon == 36) && (countitem(7292) > 29) && (countitem(7293) > 29) && (countitem(7289) > 29)) || ((lv4_weapon == 37) && (countitem(7297) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29))) { + if (((lv4_weapon == 36) && (countitem(Muscovite) > 29) && (countitem(Rose_Quartz) > 29) && (countitem(Olivine) > 29)) || ((lv4_weapon == 37) && (countitem(Biotite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29))) { mes "[Reyghema]"; mes "Wait..."; mes "The stuff that you have. Those are things I'll need for my creation! Let me take a look..."; @@ -2323,40 +2323,40 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ .@aekddam = rand(1,3); if (.@shobu > 1) { if (lv4_weapon == 36) { - delitem 7292,30; //Muscovite - delitem 7293,30; //Rose_Quartz - delitem 7289,30; //Olivine + delitem Muscovite,30; + delitem Rose_Quartz,30; + delitem Olivine,30; } else { - delitem 7297,30; //Biotite - delitem 7291,30; //Agate - delitem 7295,30; //Citrine + delitem Biotite,30; + delitem Agate,30; + delitem Citrine,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 36) { - delitem 7292,30; //Muscovite + delitem Muscovite,30; } else { - delitem 7297,30; //Biotite + delitem Biotite,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 36) { - delitem 7293,30; //Rose_Quartz + delitem Rose_Quartz,30; } else { - delitem 7291,30; //Agate + delitem Agate,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 36) { - delitem 7289,30; //Olivine + delitem Olivine,30; } else { - delitem 7295,30; //Citrine + delitem Citrine,30; } } } @@ -2462,7 +2462,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "'Killing me?!' I'm already dead!"; close; } - if ((lv4_weapon == 34) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 34) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Reyghema]"; mes "Good work, you've brought everything I asked for. However, there's been a bit of a snafu in the plans..."; next; @@ -2472,10 +2472,10 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ mes "[Reyghema]"; mes "Just give me some time to think about it some more. For now, let"; mes "me hold on to the things you've brought. You've got my word that I'll be using these to make a weapon for you."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 35; close; } @@ -2636,7 +2636,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{ } niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -2698,11 +2698,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "This weapon's name"; if (lv4_weapon == 47) { mes "is Edge!"; - getitem 1132,1; //Edge + getitem Edge,1; } else { mes "is Dragon Slayer!"; - getitem 1166,1; //Dragon_Slayer + getitem Dragon_Slayer,1; } lv4_weapon = 0; next; @@ -2716,11 +2716,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "This weapon's name"; if (lv4_weapon == 47) { mes "is Excalibur!"; - getitem 1137,1; //Excalibur + getitem Excalibur,1; } else { mes "is Schweizersabel!"; - getitem 1167,1; //Schweizersabel + getitem Schweizersabel,1; } lv4_weapon = 0; next; @@ -2734,7 +2734,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "my memories again, I'll try to help you as well. So long, adventurer..."; close; } - if (((lv4_weapon == 45) && (countitem(7294) > 29) && (countitem(7297) > 29) && (countitem(7293) > 29)) || ((lv4_weapon == 46) && (countitem(7295) > 29) && (countitem(7296) > 29) && (countitem(7290) > 29))) { + if (((lv4_weapon == 45) && (countitem(Turquoise) > 29) && (countitem(Biotite) > 29) && (countitem(Rose_Quartz) > 29)) || ((lv4_weapon == 46) && (countitem(Citrine) > 29) && (countitem(Pyroxene) > 29) && (countitem(Phlogopite) > 29))) { mes "[Hein]"; mes "Mm...?"; mes "The stuff you brought seems to be just what I need to finish my work. Let me have a look at them..."; @@ -2785,40 +2785,40 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ } if (.@shobu > 1) { if (lv4_weapon == 45) { - delitem 7294,30; //Turquoise - delitem 7297,30; //Biotite - delitem 7293,30; //Rose_Quartz + delitem Turquoise,30; + delitem Biotite,30; + delitem Rose_Quartz,30; } else { - delitem 7295,30; //Citrine - delitem 7296,30; //Pyroxene - delitem 7290,30; //Phlogopite + delitem Citrine,30; + delitem Pyroxene,30; + delitem Phlogopite,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 45) { - delitem 7294,30; //Turquoise + delitem Turquoise,30; } else { - delitem 7295,30; //Citrine + delitem Citrine,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 45) { - delitem 7297,30; //Biotite + delitem Biotite,30; } else { - delitem 7296,30; //Pyroxene + delitem Pyroxene,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 45) { - delitem 7293,30; //Rose_Quartz + delitem Rose_Quartz,30; } else { - delitem 7290,30; //Phlogopite + delitem Phlogopite,30; } } } @@ -2919,7 +2919,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ mes "I had a much better memory when I was alive I'm sure. My father would quiz me on this stuff all the time..."; close; } - if ((lv4_weapon == 43) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 43) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Hein]"; mes "Hey, you brought everything I asked for already. You must be ready to get started!"; next; @@ -2929,10 +2929,10 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ next; mes "[Hein]"; mes "Well, for now, let me keep the things you've brought to me. I promise that I'll use this stuff to make you a good weapon once everything is ready."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 44; close; } @@ -3078,7 +3078,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{ } niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ - if (checkweight(908,300) == 0) { + if (checkweight(Spawn,300) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -3140,11 +3140,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "Waltboughst never fails!"; if (lv4_weapon == 56) { mes "With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!"; - getitem 1140,1; //Byeorrun_Gum + getitem Byeorrun_Gum,1; } else { mes "With my skill and your luck, there was zero probability for failure. Behold... Exorcise!"; - getitem 1233,1; //Exercise + getitem Exercise,1; } lv4_weapon = 0; next; @@ -3170,11 +3170,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "Waltboughst never fails!"; if (lv4_weapon == 56) { mes "With my skill and your luck, there was zero probability for failure. Behold... Combat Knife!"; - getitem 1228,1; //Combat_Knife + getitem Combat_Knife,1; } else { mes "With my skill and your luck, there was zero probability for failure. Behold...Grand Cross!!"; - getitem 1528,1; //Grand_Cross + getitem Grand_Cross,1; } lv4_weapon = 0; next; @@ -3196,7 +3196,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ close; } } - if (((lv4_weapon == 54) && (countitem(7292) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29)) || ((lv4_weapon == 55) && (countitem(7296) > 29) && (countitem(7294) > 29) && (countitem(7290) > 29))) { + if (((lv4_weapon == 54) && (countitem(Muscovite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29)) || ((lv4_weapon == 55) && (countitem(Pyroxene) > 29) && (countitem(Turquoise) > 29) && (countitem(Phlogopite) > 29))) { mes "[Waltboughst]"; mes "Wait, what's that you're holding?"; mes "I think those are the exact things we need for me to make you a weapon..."; @@ -3251,40 +3251,40 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ .@aekddam = rand(1,3); if (.@shobu > 1) { if (lv4_weapon == 54) { - delitem 7292,30; //Muscovite - delitem 7295,30; //Citrine - delitem 7291,30; //Agate + delitem Muscovite,30; + delitem Citrine,30; + delitem Agate,30; } else { - delitem 7296,30; //Pyroxene - delitem 7294,30; //Turquoise - delitem 7290,30; //Phlogopite + delitem Pyroxene,30; + delitem Turquoise,30; + delitem Phlogopite,30; } lv4_weapon += 2; } else if (.@shobu < 2) { if (.@aekddam == 1) { if (lv4_weapon == 54) { - delitem 7292,30; //Muscovite + delitem Muscovite,30; } else { - delitem 7296,30; //Pyroxene + delitem Pyroxene,30; } } else if (.@aekddam == 2) { if (lv4_weapon == 54) { - delitem 7295,30; //Citrine + delitem Citrine,30; } else { - delitem 7294,30; //Turquoise + delitem Turquoise,30; } } else if (.@aekddam == 3) { if (lv4_weapon == 54) { - delitem 7291,30; //Agate + delitem Agate,30; } else { - delitem 7290,30; //Phlogopite + delitem Phlogopite,30; } } } @@ -3387,16 +3387,16 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{ mes "sure he'd be ashamed..."; close; } - if ((lv4_weapon == 52) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) { + if ((lv4_weapon == 52) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) { mes "[Waltboughst]"; mes "You brought everything I needed already? That's great, but somehow, I can't still remember the other materials I need..."; next; mes "[Waltboughst]"; mes "Tell you what. Let me hold on to these things, and I promise you that I'll use them to create a weapon for you. In the meantime, we need to figure out the rest of the necessary materials..."; - delitem 1005,2; //Hammer_Of_Blacksmith - delitem 989,1; //Emperium_Anvil - delitem 710,1; //Illusion_Flower - delitem 969,20; //Gold + delitem Hammer_Of_Blacksmith,2; + delitem Emperium_Anvil,1; + delitem Illusion_Flower,1; + delitem Gold,20; lv4_weapon = 53; close; } |