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-rw-r--r--npc/quests/kiel_hyre_quest.txt399
1 files changed, 172 insertions, 227 deletions
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 2940951fe..ef15a7539 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -3,12 +3,10 @@
//===== By: ==================================================
//= L0ne_W0lf (Script), DZeroX (Timer)
//===== Current Version: =====================================
-//= 4.6
-//===== Compatible With: =====================================
-//= Hercules
+//= 4.7
//===== Description: =========================================
//= Quest for opening Robot Factory first and second floors.
-//===== Comments: ============================================
+//===== Additional Comments: =================================
//= 4.0 A whole bunch-a-updates to various npcs. [L0ne_W0lf]
//= Corrected condition checks throughout the quest.
//= Npcs no longer make use of the goto command.
@@ -31,7 +29,8 @@
//= 4.4 Updated reviecer and robots NPC to use mobcount. (bugreport:2380) [L0ne_W0lf]
//= 4.5 Removed a delitem that was no logner needed. [L0en_W0lf]
//= 4.6 Fixed impossible condition for security guard. [L0ne_W0lf]
-//============================================================
+//= 4.7 Updated RE/Pre-RE EXP. [Euphy]
+//============================================================
//============================================================================
// Kiel Hyre Quest/Robotic Lab Dungeon
@@ -217,7 +216,7 @@
//----------------------------------------------------------------------------
// Juno Pub Master/Starting point.
//----------------------------------------------------------------------------
-yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
+yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
if (checkweight(7487,1) == 0) {
mes "[Vandt]";
mes "Just a second! You're";
@@ -413,7 +412,7 @@ yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
mes "Thank you so much";
mes "for helping me out~";
getitem 7487,1; //Tavern_Wine
- set zeny,zeny+1000;
+ set Zeny, Zeny+1000;
close;
}
else {
@@ -454,7 +453,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Juno Toast Sales Girl.
//----------------------------------------------------------------------------
-yuno,217,114,6 script Little Kid#kh 96,{
+yuno,217,114,6 script Little Kid#kh 4W_KID,{
mes "[Cezu]";
if (KielHyreQuest < 6) {
mes "Fresh, crunchy toast!";
@@ -545,7 +544,7 @@ yuno,217,114,6 script Little Kid#kh 96,{
//----------------------------------------------------------------------------
// Lighthalzen WindMill Owner.
//----------------------------------------------------------------------------
-lighthalzen,366,299,4 script Windmill Owner#kh 46,{
+lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{
if (checkweight(7488,1) == 0) {
mes "[Mills]";
mes "Hey, you've got too much";
@@ -617,7 +616,7 @@ lighthalzen,366,299,4 script Windmill Owner#kh 46,{
}
}
-lighthalzen,366,289,2 script Windmill Owner's Helper 97,{
+lighthalzen,366,289,2 script Windmill Owner's Helper 4W_M_01,{
if (KHToastGirlEnd < 1) {
mes "[Cutz]";
mes "Man, why are we";
@@ -653,7 +652,7 @@ lighthalzen,366,289,2 script Windmill Owner's Helper 97,{
//----------------------------------------------------------------------------
// Girl (Talks about the academy)
//----------------------------------------------------------------------------
-yuno_fild08,196,196,5 script Hanie#kh1 102,{
+yuno_fild08,196,196,5 script Hanie#kh1 8_F,{
mes "[Hanie]";
mes "Oh, I wish I could study";
mes "at the Kiel Hyre Academy...";
@@ -684,7 +683,7 @@ yuno_fild08,196,196,5 script Hanie#kh1 102,{
//----------------------------------------------------------------------------
// Academy Security Guards
//----------------------------------------------------------------------------
-yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 852,{
+yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{
if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) {
mes "[Security Guard]";
mes "I'm sorry, but if you aren't";
@@ -794,12 +793,12 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 852,{
}
}
-yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852
+yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 4_M_EIN_SOLDIER
//----------------------------------------------------------------------------
// Gossiping Teenagers/Story NPCs
//----------------------------------------------------------------------------
-kh_school,57,142,6 script Student#kha 893,3,3,{
+kh_school,57,142,6 script Student#kha 4_F_HUWOMAN,3,3,{
mes "[Laci]";
mes "Oh, wow! We usually";
mes "don't get visitors on";
@@ -833,7 +832,7 @@ OnTouch:
close;
}
-kh_school,57,139,0 script Student#khb 893,{
+kh_school,57,139,0 script Student#khb 4_F_HUWOMAN,{
mes "[Gui Nesha]";
mes "Aren't we a little";
mes "old to be talking about";
@@ -848,7 +847,7 @@ kh_school,57,139,0 script Student#khb 893,{
//----------------------------------------------------------------------------
// Mrs. Lecollane
//----------------------------------------------------------------------------
-kh_school,176,60,4 script Lady#kh 101,{
+kh_school,176,60,4 script Lady#kh 4W_F_01,{
if (KielHyreQuest < 2) {
mes "[Mrs. Lecollane]";
mes "Is there a problem?";
@@ -929,7 +928,7 @@ kh_school,176,60,4 script Lady#kh 101,{
//----------------------------------------------------------------------------
// Elly (In school)
//----------------------------------------------------------------------------
-kh_school,179,39,0 script Cute Student#kh 895,{
+kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
if (checkweight(908,200) == 0) {
mes "[Elly]";
mes "I'm sorry, but would you";
@@ -977,7 +976,7 @@ kh_school,179,39,0 script Cute Student#kh 895,{
mes "Thank you! Thanks so much!";
next;
break;
- Case 2:
+ case 2:
mes "[Elly]";
mes "Wait, you don't go";
mes "to this school, don't";
@@ -1476,7 +1475,7 @@ kh_school,179,39,0 script Cute Student#kh 895,{
//----------------------------------------------------------------------------
// Elly's Window
//----------------------------------------------------------------------------
-yuno_fild08,69,185,0 script Window#kh 111,{
+yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{
if (KielHyreQuest < 29) {
mes "^3355FFYou can see a curtain";
mes "decorated with a cute";
@@ -1542,7 +1541,7 @@ yuno_fild08,69,185,0 script Window#kh 111,{
//----------------------------------------------------------------------------
// Elly (In Dormitory)
//----------------------------------------------------------------------------
-kh_school,178,180,4 script Elly 895,{
+kh_school,178,180,4 script Elly 4_F_KHELLY,{
if (checkweight(908,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -1721,7 +1720,7 @@ kh_school,178,180,4 script Elly 895,{
//----------------------------------------------------------------------------
// Cookie Basket
//----------------------------------------------------------------------------
-kh_school,175,176,0 script Cookie Basket#kh 111,{
+kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{
if (KielHyreQuest < 30) {
mes "^3355FFIt's a cookie";
mes "basket filled with";
@@ -1831,7 +1830,7 @@ kh_school,175,176,0 script Cookie Basket#kh 111,{
//----------------------------------------------------------------------------
// Elly's Window (In Dormitory)
//----------------------------------------------------------------------------
-kh_school,188,185,0 script Window#kh2 111,{
+kh_school,188,185,0 script Window#kh2 HIDDEN_NPC,{
warp "yuno_fild08",69,183;
end;
}
@@ -1839,7 +1838,7 @@ kh_school,188,185,0 script Window#kh2 111,{
//----------------------------------------------------------------------------
// Grave/Kiel Hyre dungeon entry
//----------------------------------------------------------------------------
-yuno_fild08,71,170,0 script Grave#kh 111,{
+yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
if (KielHyreQuest < 36) {
mes "^3355FFIt's just a grave.";
mes "It might be important";
@@ -1959,15 +1958,13 @@ yuno_fild08,71,170,0 script Grave#kh 111,{
}
//============================================================================
-
-//============================================================================
//Kiel Hyre Cottage NPCs
//============================================================================
//----------------------------------------------------------------------------
// Cottage Keeper
//----------------------------------------------------------------------------
-yuno_fild02,93,210,4 script Cottage Keeper#kh 85,{
+yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{
if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) {
mes "[Cottage Keeper]";
mes "This is private property,";
@@ -2018,7 +2015,7 @@ yuno_fild02,93,210,4 script Cottage Keeper#kh 85,{
//----------------------------------------------------------------------------
// Cottage Door (left)
//----------------------------------------------------------------------------
-yuno_fild02,75,218,0 script Door#kh2 111,{
+yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{
if (KielHyreQuest < 16) {
mes "^3355FFThis door is locked.";
mes "If someone inside won't";
@@ -2072,7 +2069,7 @@ yuno_fild02,75,218,0 script Door#kh2 111,{
//----------------------------------------------------------------------------
// Cottage Door (Right)
//----------------------------------------------------------------------------
-yuno_fild02,109,218,0 script Door#kh1 111,{
+yuno_fild02,109,218,0 script Door#kh1 HIDDEN_NPC,{
if (KielHyreQuest != 16) {
mes "^3355FFThis door is locked.";
mes "If someone inside won't";
@@ -2105,7 +2102,7 @@ yuno_fild02,109,218,0 script Door#kh1 111,{
//----------------------------------------------------------------------------
// Store room interior; Wall
//----------------------------------------------------------------------------
-kh_vila,191,14,0 script Wall#kh 139,1,1,{
+kh_vila,191,14,0 script Wall#kh HIDDEN_WARP_NPC,1,1,{
if (KielHyreQuest < 28) {
mes "^3355FFIt's just a wall.";
mes "It's not particularly";
@@ -2125,16 +2122,12 @@ kh_vila,191,14,0 script Wall#kh 139,1,1,{
close;
}
}
-
-OnOpenDoor:
- misceffect 316;
- end;
}
//----------------------------------------------------------------------------
// Store room interior; books
//----------------------------------------------------------------------------
-kh_vila,184,20,0 script Book#kh1::BookKHQ1 111,{
+kh_vila,184,20,0 script Book#kh1::BookKHQ1 HIDDEN_NPC,{
if (KielHyreQuest != 26) {
mes "^3355FFThis bookshelf is^000000";
mes "^3355FFcrammed with many^000000";
@@ -2149,8 +2142,8 @@ kh_vila,184,20,0 script Book#kh1::BookKHQ1 111,{
mes "pull it towards you, the";
mes "wall slides opens open";
mes "to reveal a secret path.^000000";
- donpcevent "Wall#kh::OnOpenDoor";
set KielHyreQuest,28;
+ specialeffect EF_READYPORTAL2,AREA,"Wall#kh";
close;
}
else {
@@ -2163,12 +2156,9 @@ kh_vila,184,20,0 script Book#kh1::BookKHQ1 111,{
}
}
-
-kh_vila,181,20,0 duplicate(BookKHQ1) Book#kh2 111
-
-kh_vila,178,20,0 duplicate(BookKHQ1) Book#kh3 111
-
-kh_vila,175,19,0 duplicate(BookKHQ1) Book#kh4 111
+kh_vila,181,20,0 duplicate(BookKHQ1) Book#kh2 HIDDEN_NPC
+kh_vila,178,20,0 duplicate(BookKHQ1) Book#kh3 HIDDEN_NPC
+kh_vila,175,19,0 duplicate(BookKHQ1) Book#kh4 HIDDEN_NPC
//----------------------------------------------------------------------------
// Store room interior; Letter to Elly on the floor.
@@ -2205,7 +2195,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Cottage interior, kitchen; Box (Pet Food vending machine)
//----------------------------------------------------------------------------
-kh_vila,16,175,0 script Box#khp1 111,{
+kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{
mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*";
mes "*Cute Pet Doof Vending Machine*";
mes "The best food for your Cute Pets";
@@ -2216,7 +2206,7 @@ kh_vila,16,175,0 script Box#khp1 111,{
next;
switch(select("Buy!:Cancel")) {
case 1:
- if (zeny < 1100) {
+ if (Zeny < 1100) {
mes "^3355FFUnfortunately, you";
mes "don't have enough";
mes "zeny to insert into";
@@ -2236,7 +2226,7 @@ kh_vila,16,175,0 script Box#khp1 111,{
mes "special about it";
mes "at all! It's just";
mes "normal Pet Food!";
- set zeny,zeny-1100;
+ set Zeny, Zeny-1100;
getitem 537,1; //Pet_Food
close;
}
@@ -2251,7 +2241,7 @@ kh_vila,16,175,0 script Box#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, kitchen; Apple Box (Useless?)
//----------------------------------------------------------------------------
-kh_vila,30,184,0 script Apple Box#khp1 111,{
+kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{
mes "^3355FFYou find a box filled with";
mes "ripe, delicious apples.^000000";
next;
@@ -2278,7 +2268,7 @@ kh_vila,30,184,0 script Apple Box#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, dining room; Map
//----------------------------------------------------------------------------
-kh_vila,44,126,0 script Map#khp1 111,{
+kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{
if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) {
mes "^3355FFA magnificent world map,";
mes "detailing the Rune-Midgarts";
@@ -2392,7 +2382,7 @@ kh_vila,44,126,0 script Map#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, kitchen; Pot
//----------------------------------------------------------------------------
-kh_vila,33,184,0 script Pot#khp1 111,{
+kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{
if (KHCottagePoem1 < 1) {
mes "^3355FFYou've found a pot";
mes "filled with boiling,";
@@ -2434,7 +2424,7 @@ kh_vila,33,184,0 script Pot#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, fire place; Calabash
//----------------------------------------------------------------------------
-kh_vila,14,55,0 script Calabash#khp1 111,{
+kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{
if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
if (checkweight(7329,1) == 0) {
mes "^3355FFThat's a nice looking";
@@ -2488,7 +2478,7 @@ kh_vila,14,55,0 script Calabash#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, garden; Pool
//----------------------------------------------------------------------------
-kh_vila,39,41,0 script Pool#khp1 111,{
+kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{
if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) {
mes "^3355FFYou find a fancy pool";
mes "filled with fresh water.^000000";
@@ -2570,7 +2560,7 @@ kh_vila,39,41,0 script Pool#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Vicious Dog
//----------------------------------------------------------------------------
-kh_vila,181,178,4 script Vicious Dog#khp1 81,7,3,{
+kh_vila,181,178,4 script Vicious Dog#khp1 4_DOG01,7,3,{
//OnTouch2:
OnTouch:
mes "*Grrr~*";
@@ -2635,7 +2625,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Drawer, first room nightstand
//----------------------------------------------------------------------------
-kh_vila,115,186,0 script Drawer#khp1 111,{
+kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
if (checkweight(7492,1) == 0) {
mes "^3355FFThere's something inside";
mes "this drawer, but you can't";
@@ -2679,7 +2669,7 @@ kh_vila,115,186,0 script Drawer#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Box
//----------------------------------------------------------------------------
-kh_vila,107,126,0 script Box#khp2 111,{
+kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
mes "^3355FFA solid box is laid";
mes "on the floor in which";
@@ -2726,7 +2716,7 @@ kh_vila,107,126,0 script Box#khp2 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Bookshelf.
//----------------------------------------------------------------------------
-kh_vila,181,138,0 script Bookshelf#khp1 111,{
+kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) {
mes "^3355FFOne of the books on";
mes "this crammed bookshelf";
@@ -2836,7 +2826,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Desk
//----------------------------------------------------------------------------
-kh_vila,118,144,0 script Desk#khp1 111,{
+kh_vila,118,144,0 script Desk#khp1 HIDDEN_NPC,{
if (KHCottagePoem2 < 1) {
mes "^3355FFThere are piles of papers";
mes "and books stacked on top";
@@ -2871,7 +2861,7 @@ kh_vila,118,144,0 script Desk#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Medicine Chest
//----------------------------------------------------------------------------
-kh_vila,123,170,0 script Medicine Chest#khp1 111,{
+kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{
if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) {
mes "^3355FFThis medicine cabinet";
mes "is filled with bottles of";
@@ -3017,7 +3007,7 @@ kh_vila,123,170,0 script Medicine Chest#khp1 111,{
//----------------------------------------------------------------------------
// Cottage interior, stair case; Sword hilt
//----------------------------------------------------------------------------
-kh_vila,136,68,0 script Sword Hilt#kh 111,{
+kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{
if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) {
mes "^3355FFThere are four elaborately";
mes "designed swords positioned";
@@ -3158,7 +3148,7 @@ kh_vila,136,68,0 script Sword Hilt#kh 111,{
//----------------------------------------------------------------------------
// Cottage interior, Secret Room; left test tube
//----------------------------------------------------------------------------
-kh_vila,179,68,0 script Test Tube#khp2 111,{
+kh_vila,179,68,0 script Test Tube#khp2 HIDDEN_NPC,{
mes "^3355FFThis test tube contains";
mes "a young man dressed in";
mes "a Kiel Hyre Academy";
@@ -3172,7 +3162,7 @@ kh_vila,179,68,0 script Test Tube#khp2 111,{
//----------------------------------------------------------------------------
// Cottage interior, Secret Room; Right test tube
//----------------------------------------------------------------------------
-kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
+kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{
if (KielHyreQuest > 28) {
mes "^3355FFA strange looking,";
mes "wizened old man is";
@@ -3254,15 +3244,13 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
}
//============================================================================
-
-//============================================================================
// Robot Factory NPCs
//============================================================================
//----------------------------------------------------------------------------
// Robotic's Factory; Heavy Door
//----------------------------------------------------------------------------
-kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
+kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{
if (KielHyreQuest < 38) {
mes "^3355FFThere is a large, heavy";
mes "door infront of you.^000000";
@@ -3324,7 +3312,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
//----------------------------------------------------------------------------
// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose)
//----------------------------------------------------------------------------
-kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
+kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 HIDDEN_NPC,{
if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
mes "^3355FFThere is a large, heavy";
mes "door infront of you.^000000";
@@ -3352,20 +3340,20 @@ kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
}
}
-kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh3 111
-kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh4 111
-kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh5 111
-kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh6 111
-kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh7 111
-kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh8 111
-kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh9 111
-kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh10 111
-kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh11 111
+kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh3 HIDDEN_NPC
+kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh4 HIDDEN_NPC
+kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh5 HIDDEN_NPC
+kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh6 HIDDEN_NPC
+kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh7 HIDDEN_NPC
+kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh8 HIDDEN_NPC
+kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh9 HIDDEN_NPC
+kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh10 HIDDEN_NPC
+kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh11 HIDDEN_NPC
//----------------------------------------------------------------------------
// Beautiful Lady and Beautiful Lady copies.
//----------------------------------------------------------------------------
-kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 894,{
+kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 4_F_KHELLISIA,{
cutin "kh_ellisia",2;
if (KielHyreQuest < 40) {
mes "[Allysia]";
@@ -3444,17 +3432,17 @@ kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 894,{
}
-kh_school,117,149,4 script Beautiful lady#kh2::BeatifulLadyKHQ2 894,{
+kh_school,117,149,4 script Beautiful lady#kh2::BeatifulLadyKHQ2 4_F_KHELLISIA,{
end;
}
-kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh3 894
-kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh4 894
-kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 894
+kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh3 4_F_KHELLISIA
+kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh4 4_F_KHELLISIA
+kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 4_F_KHELLISIA
//----------------------------------------------------------------------------
// Beautiful Lady "Allysia"
//----------------------------------------------------------------------------
-kh_school,122,186,4 script Beautiful Lady#kh6 894,{
+kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
if (checkweight(7496,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -3630,7 +3618,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 894,{
//----------------------------------------------------------------------------
// Signboard (another useless NPC?)
//----------------------------------------------------------------------------
-kh_dun01,163,223,4 script Signboard#kh 857,{
+kh_dun01,163,223,4 script Signboard#kh 4_BOARD3,{
mes "[Notice]";
mes "Cute Pets are prohibited";
mes "in this area. (Cute Pets that";
@@ -3643,7 +3631,7 @@ kh_dun01,163,223,4 script Signboard#kh 857,{
//----------------------------------------------------------------------------
// Mechanical Devices for accessing restricted area
//----------------------------------------------------------------------------
-kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader 111,{
+kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{
if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) {
mes "^3355FFYou encounter";
mes "a mechanical device.";
@@ -3674,7 +3662,7 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader 111,{
}
}
-kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111
+kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device HIDDEN_NPC
//----------------------------------------------------------------------------
// Keep monsters out of the quest area.
@@ -3766,7 +3754,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Robot Factory Second Floor Entrances
//----------------------------------------------------------------------------
-kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess 111,{
+kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{
if (countitem(7509) < 1) {
mes "^3355FFYou encounter";
mes "a mechanical device.";
@@ -3813,9 +3801,7 @@ kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess 111,{
}
}
-kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 111
-
-//============================================================================
+kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 HIDDEN_NPC
//============================================================================
// Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs
@@ -3824,7 +3810,7 @@ kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 111
//----------------------------------------------------------------------------
// Kiel's Steward
//----------------------------------------------------------------------------
-kh_mansion,78,55,5 script Steward#kh 109,{
+kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{
if (KielHyreQuest < 46) {
mes "[Steward]";
mes "This is a private residence,";
@@ -3926,7 +3912,7 @@ kh_mansion,78,55,5 script Steward#kh 109,{
//----------------------------------------------------------------------------
// Kiel Hyre
//----------------------------------------------------------------------------
-kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
+kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
if (checkweight(908,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -4054,7 +4040,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
mes "a little reward for";
mes "saving my life.";
getitem 12105,1; //Taming_Gift_Set
- getexp 70000,0;
+ getexp (checkre(3))?70000:700000,0;
set KielHyreQuest,50;
}
else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) {
@@ -4667,7 +4653,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
getitem 7509,1; //Fancy_Key_Card
set KielHyreQuest,108;
next;
- if (sex == 0) {
+ if (Sex == 0) {
if (getpartnerid() == 0) set .@KHTitle$,"Miss";
else set .@KHSTitle$,"Mrs";
}
@@ -4679,9 +4665,9 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
mes "and here, please take this";
mes "with my thanks for all of";
mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+".";
- getitem 616,1; //Old card Album
+ getitem 616,1; //Old Card Album
delitem 7508,1; //Elysia_Ring
- getexp 100000,0;
+ getexp (checkre(3))?100000:1000000,0;
}
else if (KielHyreQuest >= 108) {
mes "[Kiel Hyre]";
@@ -4698,7 +4684,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
//----------------------------------------------------------------------------
// Allysia
//----------------------------------------------------------------------------
-kh_mansion,18,30,4 script Allysia 894,{
+kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{
if (KielHyreQuest < 46) {
mes "[Allysia]";
mes "Who are you?";
@@ -4884,7 +4870,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Mysterious Woman "Mitchell Layla"
//----------------------------------------------------------------------------
-kh_mansion,25,79,4 script Mysterious Woman#kh 727,3,3,{
+kh_mansion,25,79,4 script Mysterious Woman#kh 4_F_JOB_HUNTER,3,3,{
//OnTouch2:
OnTouch:
@@ -5170,19 +5156,19 @@ OnTouch:
// - Anyone can enter
// - After 30-40 seonds this NPC should be disabled.
//----------------------------------------------------------------------------
-kh_mansion,29,27,0 script Kiehl_Room_Warp 45,2,2,{
+kh_mansion,29,27,0 script Kiehl_Room_Warp WARPNPC,2,2,{
OnTouch:
warp "kh_kiehl01",10,31;
end;
OnEnable:
initnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
end;
OnTimer30000:
stopnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
disablenpc "Kiehl_Room_Warp";
end;
@@ -5192,15 +5178,13 @@ OnInit:
}
//============================================================================
-
-//============================================================================
// Rosimier NPCs and other Related NPCs
//============================================================================
//----------------------------------------------------------------------------
// Odd Grandma
//----------------------------------------------------------------------------
-yuno,257,140,4 script Odd Grandma 846,{
+yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{
if (KielHyreQuest < 54) {
mes "[Grandma]";
mes "Where did you go,";
@@ -5290,7 +5274,7 @@ yuno,257,140,4 script Odd Grandma 846,{
//----------------------------------------------------------------------------
// Old Lady; gives you the key to the Rosimier Mansion
//----------------------------------------------------------------------------
-yuno,250,132,0 script Old Lady#kh 711,{
+yuno,250,132,0 script Old Lady#kh 4_F_05,{
if (KielHyreQuest < 56) {
mes "[Old Lady]";
mes "Oooh, my legs and back";
@@ -5458,7 +5442,7 @@ yuno,250,132,0 script Old Lady#kh 711,{
//----------------------------------------------------------------------------
// Warp portal into Rosimier Mansion
//----------------------------------------------------------------------------
-yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{
+yuno,273,141,0 script Rosimmir_Entrance WARPNPC,2,2,{
OnTouch:
if (countitem(7498) < 1) {
mes "That mansion seems to have";
@@ -5477,7 +5461,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Rosimier Mansion, first floor; Table
//----------------------------------------------------------------------------
-kh_rossi,23,23,0 script Table#khr2 111,{
+kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
if (checkweight(7499,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -5520,7 +5504,7 @@ kh_rossi,23,23,0 script Table#khr2 111,{
//----------------------------------------------------------------------------
// Rosimier Mansion, first floor; Shelf
//----------------------------------------------------------------------------
-kh_rossi,92,40,0 script Shelf#khr 111,{
+kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
if (checkweight(7500,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -5593,7 +5577,7 @@ kh_rossi,92,40,0 script Shelf#khr 111,{
//----------------------------------------------------------------------------
// Rosimier Mansion, top floor; Desk
//----------------------------------------------------------------------------
-kh_rossi,144,286,0 script Desk#khr3 111,{
+kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
if (checkweight(7501,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -5658,7 +5642,7 @@ kh_rossi,144,286,0 script Desk#khr3 111,{
//----------------------------------------------------------------------------
// Rosimier Mansion, top floor; Bookshelf
//----------------------------------------------------------------------------
-kh_rossi,148,288,0 script Bookshelf#khr 111,{
+kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{
if (checkweight(7502,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -5702,7 +5686,7 @@ kh_rossi,148,288,0 script Bookshelf#khr 111,{
//----------------------------------------------------------------------------
// Rosimier Mansion, top floor; Bed
//----------------------------------------------------------------------------
-kh_rossi,154,286,0 script Bed#khr 111,{
+kh_rossi,154,286,0 script Bed#khr HIDDEN_NPC,{
if (KielHyreQuest < 58) {
mes "^3355FFYou found a well made";
mes "bed that has collected";
@@ -5741,7 +5725,7 @@ kh_rossi,154,286,0 script Bed#khr 111,{
//----------------------------------------------------------------------------
// Fisherman
//----------------------------------------------------------------------------
-yuno_fild12,232,222,0 script Old Fisherman 709,{
+yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
if (KielHyreQuest < 60) {
mes "[Fisherman]";
mes "These days, it's much";
@@ -5849,7 +5833,7 @@ yuno_fild12,232,222,0 script Old Fisherman 709,{
//----------------------------------------------------------------------------
// Kiel Hyre's hut; Wooden Board
//----------------------------------------------------------------------------
-yuno_fild09,158,217,0 script Wooden Board#kh 111,{
+yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{
if (checkweight(7503,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -5904,7 +5888,7 @@ yuno_fild09,158,217,0 script Wooden Board#kh 111,{
//----------------------------------------------------------------------------
// Kiehl's Room; Receiver (Gives black keycards upon killing mobs)
//----------------------------------------------------------------------------
-kh_kiehl01,17,39,0 script Receiver#kh 111,{
+kh_kiehl01,17,39,0 script Receiver#kh HIDDEN_NPC,{
if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") < 1) {
mes "^333333*BBBZZZ*^000000";
if (KielHyreQuest == 74) {
@@ -5938,7 +5922,7 @@ OnMyMobDead:
//----------------------------------------------------------------------------
// Kiehl's Room; Flower Vase (Gives...password...for Box)
//----------------------------------------------------------------------------
-kh_kiehl01,13,40,0 script Flower Vase#kh1 111,{
+kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{
if (KielHyreQuest < 74) {
mes "^3355FFYou found";
mes "a flower vase.^000000";
@@ -5991,7 +5975,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 111,{
//----------------------------------------------------------------------------
// Kiehl's Room; Box
//----------------------------------------------------------------------------
-kh_kiehl01,19,25,0 script Box#kh1 111,{
+kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
if (checkweight(7505,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -6051,7 +6035,7 @@ kh_kiehl01,19,25,0 script Box#kh1 111,{
// - Consume one Black KeyCard when opened.
// - Only one person actually needs to open it.
//----------------------------------------------------------------------------
-kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{
+kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{
if (.KHDoor1Opened == 0) {
mes "^3355FFThe door is locked,";
mes "but there is a narrow";
@@ -6085,10 +6069,10 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{
}
}
-kh_kiehl01,43,33,0 script Big_Door_1_Warp 45,1,1,{
+kh_kiehl01,43,33,0 script Big_Door_1_Warp WARPNPC,1,1,{
OnEnable:
initnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
end;
OnInit:
@@ -6097,7 +6081,7 @@ OnInit:
OnTimer30000:
stopnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
disablenpc "Big_Door_1_Warp";
set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0;
end;
@@ -6112,7 +6096,7 @@ OnTouch:
// - Consume Toy Key when opened.
// - Only one person actually needs to open it.
//----------------------------------------------------------------------------
-kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{
+kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{
if (.KHDoor2Opened == 0) {
mes "^3355FFThe door is locked,";
mes "but there is a small";
@@ -6145,10 +6129,10 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{
}
}
-kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{
+kh_kiehl01,174,39,0 script Big_Door_2_Warp WARPNPC,1,1,{
OnEnable:
initnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
end;
OnInit:
@@ -6157,7 +6141,7 @@ OnInit:
OnTimer30000:
stopnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
disablenpc "Big_Door_2_Warp";
set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0;
end;
@@ -6172,7 +6156,7 @@ OnTouch:
// - Consume one Black KeyCard when opened.
// - Only one person actually needs to open it.
//----------------------------------------------------------------------------
-kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{
+kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{
if (.KHDoor3Opened == 0) {
mes "^3355FFThe door is locked,";
mes "but there is a narrow";
@@ -6205,10 +6189,10 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{
}
}
-kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{
+kh_kiehl01,78,108,0 script Big_Door_3_Warp WARPNPC,1,1,{
OnEnable:
initnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
end;
OnInit:
@@ -6217,7 +6201,7 @@ OnInit:
OnTimer30000:
stopnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
disablenpc "Big_Door_3_Warp";
set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0;
end;
@@ -6232,7 +6216,7 @@ OnTouch:
// - Consume TWO Black KeyCard when opened.
// - Only one person actually needs to open it.
//----------------------------------------------------------------------------
-kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{
+kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{
if (.KHDoor4Opened == 0) {
mes "^3355FFThe door is locked,";
mes "but there is a narrow";
@@ -6265,10 +6249,10 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{
}
}
-kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{
+kh_kiehl01,41,177,0 script Big_Door_4_Warp WARPNPC,1,1,{
OnEnable:
initnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
end;
OnInit:
@@ -6277,7 +6261,7 @@ OnInit:
OnTimer30000:
stopnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
disablenpc "Big_Door_4_Warp";
set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0;
end;
@@ -6290,7 +6274,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Kiehl's Room; Robots
//----------------------------------------------------------------------------
-kh_kiehl01,15,179,0 script Robots#kh1 111,{
+kh_kiehl01,15,179,0 script Robots#kh1 HIDDEN_NPC,{
if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) {
mes "^3355FFAs soon as you";
mes "touch the test tube,";
@@ -6317,22 +6301,22 @@ OnMyMobDead:
//----------------------------------------------------------------------------
// Kiehl's Room; Dummy Robots
//----------------------------------------------------------------------------
-kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ 111,{
+kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ HIDDEN_NPC,{
end;
}
-kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 111
-kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 111
-kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh5 111
-kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh6 111
-kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh7 111
-kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh8 111
+kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 HIDDEN_NPC
+kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 HIDDEN_NPC
+kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh5 HIDDEN_NPC
+kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh6 HIDDEN_NPC
+kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh7 HIDDEN_NPC
+kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh8 HIDDEN_NPC
//----------------------------------------------------------------------------
// Kiehl's Room; Big Door, (Fifth, and final)
// - Anyone can pass through this door
// - Consumes 4 Solid Iron Pieces
//----------------------------------------------------------------------------
-kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
+kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) {
if (KielHyreQuest < 86) {
mes "^3355FFThis large door..";
@@ -6474,17 +6458,17 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
}
}
-kh_kiehl01,166,186,0 script Big_Door_5_Warp 45,1,1,{
+kh_kiehl01,166,186,0 script Big_Door_5_Warp WARPNPC,1,1,{
end;
OnEnable:
initnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
end;
OnTimer30000:
stopnpctimer;
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
disablenpc "Big_Door_5_Warp";
set getvariableofnpc(.KHDoor5Opened,"Big Door#BigDoorKHQ5"),0;
end;
@@ -6544,7 +6528,7 @@ OnGlobalTimerOff:
// Kiehl's Room; Kiehl
// - Timer will drop to 3 minutes once Kiehl is defeated.
//----------------------------------------------------------------------------
-kh_kiehl02,50,52,4 script Kiehl#Original 902,{
+kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
if (checkweight(908,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
@@ -6712,9 +6696,13 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "jobs--sort of like robots-- but";
mes "don't worry, they won't be hurt.";
next;
- donpcevent "::OnKHSpiderWeb";
mes "[Mitchell]";
mes "Nooooo!";
+ specialeffect PF_FOGWALL,AREA,"Mitchell#KiehlRoom";
+ specialeffect PF_FOGWALL,AREA,"Agent#KHAgent1";
+ specialeffect PF_FOGWALL,AREA,"Agent#KHAgent2";
+ specialeffect PF_FOGWALL,AREA,"Agent#KHAgent3";
+ specialeffect PF_FOGWALL,AREA,"Agent#KHAgent4";
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
@@ -7078,68 +7066,23 @@ OnReset:
}
//----------------------------------------------------------------------------
-// Kiehl's Room; Mitchell and Agents. (Floating NPC + Duplicates)
+// Kiehl's Room; Mitchell and Agents.
//----------------------------------------------------------------------------
-kh_kiehl02,49,55,6 script Mitchell#KiehlRoom 727,{
+kh_kiehl02,49,55,6 script Mitchell#KiehlRoom 4_F_JOB_HUNTER,{
end;
OnInit:
- hideonnpc "Mitchell#KiehlRoom";
- end;
-
-OnKHSpiderWeb:
- misceffect 404;
+ hideonnpc strnpcinfo(0);
end;
}
-
-kh_kiehl02,53,52,4 script Agent#KHAgent1 880,{
- end;
-OnInit:
- hideonnpc "Agent#KHAgent1";
- end;
-
-OnKHSpiderWeb:
- misceffect 404;
- end;
-}
-
-kh_kiehl02,51,49,1 script Agent#KHAgent2 880,{
- end;
-OnInit:
- hideonnpc "Agent#KHAgent2";
- end;
-
-OnKHSpiderWeb:
- misceffect 404;
- end;
-}
-
-kh_kiehl02,47,50,0 script Agent#KHAgent3 880,{
- end;
-OnInit:
- hideonnpc "Agent#KHAgent3";
- end;
-
-OnKHSpiderWeb:
- misceffect 404;
- end;
-}
-
-kh_kiehl02,46,53,6 script Agent#KHAgent4 880,{
- end;
-OnInit:
- hideonnpc "Agent#KHAgent4";
- end;
-
-OnKHSpiderWeb:
- misceffect 404;
- end;
-}
-
+kh_kiehl02,53,52,4 duplicate(Mitchell#KiehlRoom) Agent#KHAgent1 4_M_MASKMAN
+kh_kiehl02,51,49,1 duplicate(Mitchell#KiehlRoom) Agent#KHAgent2 4_M_MASKMAN
+kh_kiehl02,47,50,0 duplicate(Mitchell#KiehlRoom) Agent#KHAgent3 4_M_MASKMAN
+kh_kiehl02,46,53,6 duplicate(Mitchell#KiehlRoom) Agent#KHAgent4 4_M_MASKMAN
//----------------------------------------------------------------------------
// Kiehl's Room; Copy of Kiehl.
//----------------------------------------------------------------------------
-kh_kiehl02,48,53,6 script Kiehl#Copy 902,{
+kh_kiehl02,48,53,6 script Kiehl#Copy 4_M_KHKIEL,{
end;
OnInit:
@@ -7150,7 +7093,7 @@ OnInit:
//----------------------------------------------------------------------------
// Kiehl's Room; Kiehl_Room_Exit
//----------------------------------------------------------------------------
-kh_kiehl02,50,59,0 script Kiehl_Room_Exit 45,1,1,{
+kh_kiehl02,50,59,0 script Kiehl_Room_Exit WARPNPC,1,1,{
OnTouch:
if (getmapusers("kh_kiehl02") < 1)
donpcevent "KiehlRoom::OnReset";
@@ -7158,7 +7101,7 @@ OnTouch:
end;
OnEnable:
- misceffect 215;
+ specialeffect EF_SUMMONSLAVE;
end;
OnInit:
@@ -7166,59 +7109,60 @@ OnInit:
end;
}
-//============================================================================
-//===== Additional Comments: ============================================
+//============================================================
+// Old changelog
+//============================================================
//= 1.0 First version, needs testing [Playtester]
//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf]
-//= Reworked variables slightly so that the permenents ones aside from the
-//= main tracking variable, are deleted when no longer needed. Renamed
-//= several variables that handle strings to @KHInput$. [L0ne_W0lf]
+//= Reworked variables slightly so that the permenents ones aside from the
+//= main tracking variable, are deleted when no longer needed. Renamed
+//= several variables that handle strings to @KHInput$. [L0ne_W0lf]
//= 1.2 Removed duplicate NPCs. [Toms]
//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf]
//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf]
//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf]
//= 1.6 More squashed bugs with if checking. [L0ne_W0lf]
//= 1.7 Corrected some spelling mistakes. [Balish]
-// Corrected Exploit with the pub man, giving infinite wine and money.
-// Corrected pool and map not showing text for some states of the quest.
-// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue).
-// Let fisherman talk to you when you have 10 fishes OR MORE.
-// Corrected not letting you enter the tombstone after finishing the quest.
+//= Corrected Exploit with the pub man, giving infinite wine and money.
+//= Corrected pool and map not showing text for some states of the quest.
+//= Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue).
+//= Let fisherman talk to you when you have 10 fishes OR MORE.
+//= Corrected not letting you enter the tombstone after finishing the quest.
//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf]
-//= More security on the 5th Big Door, now makes sure no one outside of who-
-//= acticated it initially can use it. Resets after 10 minutes to make it.
-//= Made it so that you need to be at least step 84 to activate the final door.
-//= Corrected not deleting Allysia's Ring from inventory.
+//= More security on the 5th Big Door, now makes sure no one outside of who-
+//= acticated it initially can use it. Resets after 10 minutes to make it.
+//= Made it so that you need to be at least step 84 to activate the final door.
+//= Corrected not deleting Allysia's Ring from inventory.
//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf]
-//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02"
-//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
+//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02"
+//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf]
//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf]
//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf]
//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf]
-//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf]
+//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf]
//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf]
-//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations.
-//= ALL books can now trigger the wall.
-//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants.
-//= Fixed where Golden_Key and Kiel_Button are deleted.
-//= Removed KHTimerEnd, and instead use OnReset.
-//= Fixed typo in the second NPC that gives Black Keycards.
-//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional]
+//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations.
+//= ALL books can now trigger the wall.
+//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants.
+//= Fixed where Golden_Key and Kiel_Button are deleted.
+//= Removed KHTimerEnd, and instead use OnReset.
+//= Fixed typo in the second NPC that gives Black Keycards.
+//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional]
//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog.
-//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
-//= Fixed up a few more NPC headers. Facing direction fixes mostly this time.
-//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
+//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
+//= Fixed up a few more NPC headers. Facing direction fixes mostly this time.
+//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf]
-//= Added weight checks for all NPCs that give items. Semi-official dialog.
-//= Got the missing portion of dialog for Mills'.
-//= Will add further proper dialogs as I get to them on the second runthrough of the quest.
+//= Added weight checks for all NPCs that give items. Semi-official dialog.
+//= Got the missing portion of dialog for Mills'.
+//= Will add further proper dialogs as I get to them on the second runthrough of the quest.
//= 2.8a minor optimization with extra goto, else or empty switch [Lupus]
//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf]
//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf]
-//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
+//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf]
//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf]
//= 3.2b Fixed some typos and grammar mistakes. [SinSloth]
@@ -7228,7 +7172,8 @@ OnInit:
//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_-
//= 3.5 Changed the way the Black Keycard distibuting NPCs work slighty. [L0ne_W0lf]
//= 3.6 Keil Hyre removes ALL outstanding quest items when he is talked [L0ne_W0lf]
-//= to after finishing the quest.
+//= to after finishing the quest.
//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22]
//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf]
+//============================================================