diff options
Diffstat (limited to 'npc/quests/kiel_hyre_quest.txt')
-rw-r--r-- | npc/quests/kiel_hyre_quest.txt | 143 |
1 files changed, 71 insertions, 72 deletions
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 4535892c7..3f5a3ddf5 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -1,80 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kiel Hyre Quest -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf (Script), DZeroX (Timer) -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 4.6 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= Quest for opening Robot Factory first and second floors. //===== Comments: ============================================ -//= See below -//===== Additional Comments: ================================= -//= 1.0 First version, needs testing [Playtester] -//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the -//= main tracking variable, are deleted when no longer needed. Renamed -//= several variables that handle strings to @KHInput$. [L0ne_W0lf] -//= 1.2 Removed duplicate NPCs. [Toms] -//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] -//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] -//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] -//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] -//= 1.7 Corrected some spelling mistakes. [Balish] -// Corrected Exploit with the pub man, giving infinite wine and money. -// Corrected pool and map not showing text for some states of the quest. -// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). -// Let fisherman talk to you when you have 10 fishes OR MORE. -// Corrected not letting you enter the tombstone after finishing the quest. -//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] -//= More security on the 5th Big Door, now makes sure no one outside of who- -//= acticated it initially can use it. Resets after 10 minutes to make it. -//= Made it so that you need to be at least step 84 to activate the final door. -//= Corrected not deleting Allysia's Ring from inventory. -//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] -//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. -//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] -//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf] -//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] -//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] -//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] -//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] -//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. -//= ALL books can now trigger the wall. -//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. -//= Fixed where Golden_Key and Kiel_Button are deleted. -//= Removed KHTimerEnd, and instead use OnReset. -//= Fixed typo in the second NPC that gives Black Keycards. -//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional] -//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] -//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. -//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO. -//= Fixed up a few more NPC headers. Facing direction fixes mostly this time. -//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear. -//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf] -//= Added weight checks for all NPCs that give items. Semi-official dialog. -//= Got the missing portion of dialog for Mills'. -//= Will add further proper dialogs as I get to them on the second runthrough of the quest. -//= 2.8a minor optimization with extra goto, else or empty switch [Lupus] -//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf] -//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf] -//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items. -//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf] -//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf] -//= 3.2b Fixed some typos and grammar mistakes. [SinSloth] -//= 3.3 Fixed the receiver log out bugs. [L0ne_W0lf] -//= 3.4 Fixed bug when u can't get a Yellow Keycard if u got the Blue one at first [Lupus] -//= Note: There are many condition checks that should be omitted in the future fixed item names in item_db.txt / txt resources according the quest -//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_- -//= 3.5 Changed the way the Black Keycard distibuting NPCs work slighty. [L0ne_W0lf] -//= 3.6 Keil Hyre removes ALL outstanding quest items when he is talked [L0ne_W0lf] -//= to after finishing the quest. -//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22] -//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf] //= 4.0 A whole bunch-a-updates to various npcs. [L0ne_W0lf] //= Corrected condition checks throughout the quest. //= Npcs no longer make use of the goto command. @@ -7233,3 +7167,68 @@ OnInit: } //============================================================================ +//===== Additional Comments: ============================================ +//= 1.0 First version, needs testing [Playtester] +//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] +//= Reworked variables slightly so that the permenents ones aside from the +//= main tracking variable, are deleted when no longer needed. Renamed +//= several variables that handle strings to @KHInput$. [L0ne_W0lf] +//= 1.2 Removed duplicate NPCs. [Toms] +//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] +//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] +//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] +//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] +//= 1.7 Corrected some spelling mistakes. [Balish] +// Corrected Exploit with the pub man, giving infinite wine and money. +// Corrected pool and map not showing text for some states of the quest. +// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). +// Let fisherman talk to you when you have 10 fishes OR MORE. +// Corrected not letting you enter the tombstone after finishing the quest. +//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] +//= More security on the 5th Big Door, now makes sure no one outside of who- +//= acticated it initially can use it. Resets after 10 minutes to make it. +//= Made it so that you need to be at least step 84 to activate the final door. +//= Corrected not deleting Allysia's Ring from inventory. +//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] +//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" +//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. +//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] +//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] +//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf] +//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] +//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] +//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] +//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] +//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. +//= ALL books can now trigger the wall. +//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. +//= Fixed where Golden_Key and Kiel_Button are deleted. +//= Removed KHTimerEnd, and instead use OnReset. +//= Fixed typo in the second NPC that gives Black Keycards. +//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional] +//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] +//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. +//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO. +//= Fixed up a few more NPC headers. Facing direction fixes mostly this time. +//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear. +//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf] +//= Added weight checks for all NPCs that give items. Semi-official dialog. +//= Got the missing portion of dialog for Mills'. +//= Will add further proper dialogs as I get to them on the second runthrough of the quest. +//= 2.8a minor optimization with extra goto, else or empty switch [Lupus] +//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf] +//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf] +//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items. +//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf] +//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf] +//= 3.2b Fixed some typos and grammar mistakes. [SinSloth] +//= 3.3 Fixed the receiver log out bugs. [L0ne_W0lf] +//= 3.4 Fixed bug when u can't get a Yellow Keycard if u got the Blue one at first [Lupus] +//= Note: There are many condition checks that should be omitted in the future fixed item names in item_db.txt / txt resources according the quest +//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_- +//= 3.5 Changed the way the Black Keycard distibuting NPCs work slighty. [L0ne_W0lf] +//= 3.6 Keil Hyre removes ALL outstanding quest items when he is talked [L0ne_W0lf] +//= to after finishing the quest. +//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22] +//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf]
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