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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Samuray22
-//= Copyright (C) SinSloth
-//= Copyright (C) Lupus
-//= Copyright (C) Balish
-//= Copyright (C) Toms
-//= Copyright (C) Playtester
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) DZeroX
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Kiel Hyre Quest/Robotic Lab Dungeon
-//================= Description ===========================================
-//= Quest for opening Robot Factory first and second floors.
-//================= Current Version =======================================
-//= 4.7
-//================= Additional Comments ===================================
-//= Based on [iRO Sakray] as of [03/29/2007]
-//= Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED.
-//= I've fixed a few of iRO's mistakes, but I'm sure I made some of my own.
-//= Will probably require a major optimizing.
-//= Not going to list ALL of the more usless NPCs. (Doors + Empty
-//= "Beautiful Ladies")
-//= Parties are *NOT REQUIRED* as per Doddler's Wiki information.
-//================= Maps Used =============================================
-//= yuno_in01 : Start quest in pub
-//= kh_school : Deliver Wine here, Meet Elly
-//= yuno : Get Delivery for/from "Little Kid"
-//= lighthalzen : Get Delivery package for "Little Kid"
-//= kh_vila : Kiel Hyre cottage.
-//= kh_dun01 : Robot Factory; Save Kiel Hyre
-//= kh_mansion : Kiel Hyre's Mansion in Lighthalzen
-//= kh_kiehl01 : Kiehl's room/Cave
-//= kh_kiehl02 : Kiehl's room/Boss Room
-//================= Variables Used ========================================
-//= KielHyreQuest : Main quest tracking variable (Quest finished at 106)
-//= KHToastGirlEnd : 1 - Pick up delivery
-//= 2 - picked up delivery
-//= 3 - finished
-//= Deleted once no longer needed.
-//= KHCottagePoem1 : Tracks Poem 1 quest in cottage. (finished = 5)
-//= Deleted once no longer needed.
-//= KHCottagePoem2 : Tracks Poem 2 quest in cottage. (finished = 3)
-//= Deleted once no longer needed.
-//= .KHKilled : Tracks how many monsters have been killed.
-//= Used with "Receiver", "Robots", and "Kiehl" NPCs
-//= .KHDoor1Open : 0/1 Depending on if the first door is opened.
-//= .KHDoor2Open : 0/1 Depending on if the second door is opened.
-//= .KHDoor3Open : 0/1 Depending on if the third door is opened.
-//= .KHDoor4Open : 0/1 Depending on if the fourth door is opened.
-//= .KHDoor5Open : 0/1 Depending on if the fifth door is opened.
-//= .KHKilledBoss : 0/1 depending on if the boss has been killed.
-//= $@KHQuestBusy : 0/1 depending on if the boss room has been set in
-//= motion.
-//=========================================================================
-
-//== Affiliated NPCs =======================================
-
-//- Juno Pub Master/Starting point -
-yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
- if (checkweight(Tavern_Wine,1) == 0) {
- mes "[Vandt]";
- mes "Just a second! You're";
- mes "carrying too many items";
- mes "right now. You'd better";
- mes "put your stuff in Kafra";
- mes "Storage or you won't be";
- mes "able to pick up anything new...";
- close;
- }
- if (KielHyreQuest == 0) {
- mes "[Vandt]";
- mes "Hi there, welcome";
- mes "to my pub. So what";
- mes "would you like to have?";
- next;
- switch(select("Beer, please.","A cocktail, please.","Soju, please.","Maybe later.")) {
- case 1:
- mes "[Vandt]";
- mes "Alright, let me get";
- mes "you a glass of beer on";
- mes "tap. There you are, this";
- mes "is out special Schwaltz Beer.";
- next;
- mes "^3355FF*Gulp gulp gulp*^000000";
- percentheal 5,-5;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahhh, it's really";
- mes "good! That really";
- mes "hits the spot!";
- close;
- case 2:
- mes "[Vandt]";
- mes "I'm sorry, but I have to";
- mes "deliver all of our cocktail";
- mes "ingredients to other customers.";
- mes "Maybe I'll have enough to make";
- mes "you something next time, okay?";
- close;
- case 3:
- mes "[Vandt]";
- mes "S-soju? I'm sorry,";
- mes "but we don't serve that";
- mes "here. It's too much of";
- mes "a tough guy drink for me...";
- close;
- case 4:
- mes "[Vandt]";
- mes "Sure, just take";
- mes "your time, relax,";
- mes "and order something";
- mes "when you're ready.";
- close;
- }
- }
- if (KielHyreQuest == 1) {
- mes "[Vandt]";
- mes "Hi there, welcome";
- mes "to my pub. So what";
- mes "would you like to have?";
- next;
- switch(select("Beer, please", "A cocktail, please", "Soju, please.", "You look worried, what's up?", "Cancel")) {
- case 1:
- mes "[Vandt]";
- mes "Alright, let me get";
- mes "you a glass of beer on";
- mes "tap. There you are, this";
- mes "is out special Schwaltz Beer.";
- next;
- mes "^3355FF*Gulp gulp gulp*^000000";
- percentheal 5,-5;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahhh, it's really";
- mes "good! That really";
- mes "hits the spot!";
- close;
- case 2:
- mes "[Vandt]";
- mes "I'm sorry, but I have to";
- mes "deliver all of our cocktail";
- mes "ingredients to other customers.";
- mes "Maybe I'll have enough to make";
- mes "you something next time, okay?";
- close;
- case 3:
- mes "[Vandt]";
- mes "S-soju? I'm sorry,";
- mes "but we don't serve that";
- mes "here. It's too much of";
- mes "a tough guy drink for me...";
- close;
- case 4:
- mes "[Vandt]";
- mes "Oh, did you overhear?";
- mes "I'm sorry, it's just that one";
- mes "of my employees had an";
- mes "accident and was pretty hurt,";
- mes "so I have nodoby that can";
- mes "deliver this merchandise.";
- next;
- mes "[Vandt]";
- mes "I have an urgent order";
- mes "that I need to send to";
- mes "the Kiel Hyre Academy,";
- mes "but I can't find anyone";
- mes "that's available for this";
- mes "kind of temporary job.";
- next;
- switch(select("I'm sorry to hear that", "Do you want me to help you?")) {
- case 1:
- mes "[Vandt]";
- mes "Well, I'm sure that I'll";
- mes "figure something out.";
- mes "Do you know anyone";
- mes "that'd be interested in";
- mes "some part time work?";
- close;
- case 2:
- mes "[Vandt]";
- mes "Really? That's great!";
- mes "But first, I think it's fair to";
- mes "tell you that this job may not";
- mes "be as simple as you'd think.";
- mes "I expect you to complete the";
- mes "delivery, no matter what.";
- next;
- switch(select("Sure I'll do it", "Wait, let me think about it...")) {
- case 1:
- mes "[Vandt]";
- mes "I'm glad to hear that.";
- mes "Well then, please take this";
- mes "bottle of Culinary Wine to";
- mes "Mrs. ^ff0000Lecollane^000000 in the Kiel";
- mes "Hyre Academy. I'll pay you";
- mes "once you finish the job, okay?";
- getitem Tavern_Wine,1;
- KielHyreQuest = 2;
- close;
- case 2:
- mes "[Vandt]";
- mes "Sure thing. I really need";
- mes "to get this done, so if you";
- mes "can't do it, but know any";
- mes "capable, responsible";
- mes "people that can, then please";
- mes "tell them about my situation.";
- close;
- }
- }
- case 5:
- mes "[Vandt]";
- mes "Sure, just take";
- mes "your time, relax,";
- mes "and order something";
- mes "when you're ready.";
- close;
- }
- }
- else if ((KielHyreQuest >= 2) && (KielHyreQuest < 6)) {
- mes "[Vandt]";
- mes "Please deliver that bottle";
- mes "of Wine I gave you to Mrs.";
- mes "Mrs. ^ff0000Lecollane^000000, who should be";
- mes "inside the Kiel Hyre Academy.";
- mes "Hurry and get it to her before she";
- mes "can complain about the delivery.";
- close;
- }
- else if (KielHyreQuest == 6) {
- if (countitem(Tavern_Wine) == 0) {
- mes "[Vandt]";
- mes "Oh, you're back.";
- mes "Thanks for making that";
- mes "delivery. Just give me";
- mes "a moment, and then I can";
- mes "pay you in zeny, okay?";
- next;
- select("I need more wine...");
- mes "[Vandt]";
- mes "Oh, you need to deliver";
- mes "another bottle? Alright,";
- mes "let me look around, and";
- mes "I'll give you the wine";
- mes "and your payment.";
- next;
- mes "^3355FFRummage Rummage^000000";
- mes "^3355FFRummage Rummage^000000";
- next;
- mes "[Vandt]";
- mes "There you go!";
- mes "Thank you so much";
- mes "for helping me out~";
- getitem Tavern_Wine,1;
- Zeny += 1000;
- close;
- }
- else {
- mes "[Vandt]";
- mes "Hey, thanks a lot";
- mes "for helping me out that";
- mes "last time. I knew I asked";
- mes "you out of the blue, but";
- mes "you ended up being a life";
- mes "saver! I really appreciate it!";
- close;
- }
- }
- else {
- mes "[Vandt]";
- mes "You're a really good";
- mes "worker, you know that?";
- mes "Dependable, responsible,";
- mes "willing to help others, and";
- mes "proactive too! I think you'll";
- mes "go far in life, kid, I really do~";
- close;
- }
-
-//OnTouch2:
-OnTouch:
- if (KielHyreQuest < 1) {
- mes "[Vandt]";
- mes "Arrrggghhh...";
- mes "This can't be good...";
- mes "This isn't good at all!";
- mes "What am I suposed to do?";
- KielHyreQuest = 1;
- close;
- }
-}
-
-//- Juno Toast Sales Girl -
-yuno,217,114,6 script Little Kid#kh 4W_KID,{
- mes "[Cezu]";
- if (KielHyreQuest < 6) {
- mes "Fresh, crunchy toast!";
- mes "If you want some, come";
- mes "and get some tooooast~";
- close;
- }
- else if (KielHyreQuest == 6) {
- if (KHToastGirlEnd < 1) {
- mes "Fresh, crunchy toast!";
- mes "If you want some, come";
- mes "and get some tooooast~";
- mes "Oh! Hi hi~ Did you want";
- mes "to buy some yummy toast?";
- next;
- switch(select("I'm here for Elly", "No, thanks")) {
- case 1:
- mes "[Cezu]";
- mes "Oh, I see. Elly must have";
- mes "wasted another batch of";
- mes "ingredients again. Well,";
- mes "she's a regular customer,";
- mes "so I really want to help, but";
- mes "I can't really do anything.";
- next;
- mes "[Cezu]";
- mes "You see, I just ran";
- mes "out of ingredients too!";
- mes "But I can't really leave";
- mes "to get some more. What if";
- mes "people need to buy toast?";
- mes "Listen, can you help me out?";
- next;
- mes "[Cezu]";
- mes "Would you please go get";
- mes "some flour and eggs for me";
- mes "from the ^3355FFLighthalzen Windmill^000000";
- mes "Then, when you come back, I can";
- mes "divide the ingredients, and you";
- mes "can deliver some to Elly.";
- next;
- mes "[Cezu]";
- mes "I know that I'm basically";
- mes "making you do everything";
- mes "on your own, but please try";
- mes "to understand that my hands";
- mes "are tied. D-don't ask me";
- mes "why, they just are!";
- KHToastGirlEnd = 1;
- close;
- case 2:
- mes "[Cezu]";
- mes "Okay okay~";
- mes "Please come again!";
- close;
- }
- }
- else if (KHToastGirlEnd == 1) {
- mes "Would you please go to";
- mes "the Lighthalzen Windmill";
- mes "and tell them that Cezu needs";
- mes "lots of flour and lots of eggs!";
- mes "Then, bring all the stuff over";
- mes "to me as soon as you can~";
- close;
- }
- else if (KHToastGirlEnd == 2) {
- mes "Hey, you're back with the";
- mes "ingredients! Thank you so";
- mes "much, I really needed these!";
- mes "Now please give this flour";
- mes "and these eggs to Elly, and";
- mes "send her my regards. See you~";
- delitem Delivery_Box,1; //Delivery_Package
- getitem Delivery_Box,1; //Delivery_Package
- KHToastGirlEnd = 3;
- close;
- }
- }
- //KHToastGirlEnd no longer needed-- deleting.
- if (KielHyreQuest > 6) KHToastGirlEnd = 0;
- mes "Hot, fresh and";
- mes "cruuuunchy toast!";
- mes "Come and get some!";
- close;
-}
-
-//- Lighthalzen WindMill Owner -
-lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{
- if (checkweight(Delivery_Box,1) == 0) {
- mes "[Mills]";
- mes "Hey, you've got too much";
- mes "stuff on you right now. ";
- mes "Put your junk in Kafra Storage";
- mes "if you expect me to give you";
- mes "anything. That's why you came";
- mes "here to the miss, didn't you?";
- close;
- }
- if (KHToastGirlEnd < 1) {
- mes "[Mills]";
- mes "Hey, whaddya want?";
- mes "I'm pretty busy right";
- mes "now, so you mind coming";
- mes "back later? Then we'll talk.";
- close;
- }
- else if (KHToastGirlEnd == 1) {
- mes "[Mills]";
- mes "Hey, whaddya want?";
- mes "You just happened to";
- mes "catch me at a good time,";
- mes "but if you need anything,";
- mes "you'd better spit it out quick";
- mes "before things get hectic again.";
- next;
- switch(select("I'm here for Cezu", "......")) {
- case 1:
- mes "[Mills]";
- mes "Oh, Cezu from the";
- mes "toast stand? Okay,";
- mes "I've got everything";
- mes "that kid needs right";
- mes "here. There's eggs inside,";
- mes "so be really careful with it.";
- mes "It's ready for you...";
- next;
- mes "[Mills]";
- mes "Kid's one of my regular";
- mes "customers, so you don't";
- mes "have to pay me, or run any";
- mes "extra errands on my end. Yeah,";
- mes "I know how other people treat";
- mes "you adventurers. Well, see ya.";
- getitem Delivery_Box,1; //Delivery_Package
- KHToastGirlEnd = 2;
- close;
- case 2:
- mes "[Mills]";
- mes "......";
- mes "Um, okay, well, if";
- mes "you need something,";
- mes "just hollar, I guess.";
- mes "Cuts, Cutz where are you?";
- mes "You'd better not be goofing off!";
- close;
- }
- }
- else if (KHToastGirlEnd >= 2) {
- mes "[Mills]";
- mes "That Cutz is such";
- mes "a lazy rascal. The guy";
- mes "thinks he can fool around";
- mes "when he's on the clock...!";
- mes "Ah well, he knows I can't find";
- mes "a better assistant. He'll learn...";
- close;
- }
-}
-
-lighthalzen,366,289,2 script Windmill Owner's Helper 4W_M_01,{
- if (KHToastGirlEnd < 1) {
- mes "[Cutz]";
- mes "Man, why are we";
- mes "always so busy?";
- mes "Why does Mills have";
- mes "to work me to the bone?";
- mes "Eh, it's a living, I suppose...";
- close;
- }
- else if (KHToastGirlEnd >= 2) {
- mes "[Cutz]";
- mes "Wh-what makes you";
- mes "think I'm goofing off,";
- mes "Mills? L-look, look,";
- mes "my hands are moving,";
- mes "I'm busy, I'm working!";
- close;
- }
- else {
- mes "[Cutz]";
- mes "Hey, you're from";
- mes "Cezu's toast stand,";
- mes "right? How is cute";
- mes "little Cezu doing?";
- close;
- }
-}
-
-//== Kiel Hyre Academy NPCs ================================
-
-//- Girl (Talks about the academy) -
-yuno_fild08,196,196,5 script Hanie#kh1 8_F,{
- mes "[Hanie]";
- mes "Oh, I wish I could study";
- mes "at the Kiel Hyre Academy...";
- mes "All of the graduates get";
- mes "really nice jobs! I'm almost";
- mes "jealous of the students!";
- next;
- select("Kiel Hyre Academy?");
- mes "[Hanie]";
- mes "Oh, the Kiel Hyre Academy";
- mes "is a school founded by Kiel";
- mes "Hyre, an inventor that became";
- mes "rich from his strange machines.";
- mes "He decided to give back to society";
- mes "by building this private academy.";
- next;
- mes "[Hanie]";
- mes "However, the school will";
- mes "only accept orphans that are";
- mes "too poor to enroll in any other";
- mes "schools. Sometimes, it makes";
- mes "me wish that I was an orphan too!";
- mes "Well, not really, but you know...";
- close;
-}
-
-//- Academy Security Guards -
-yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{
- if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) {
- mes "[Security Guard]";
- mes "I'm sorry, but if you aren't";
- mes "associated with this institution,";
- mes "then you're not authorized to";
- mes "enter the ^FF0000Kiel Hyre Academy^000000.";
- mes "Please leave if you don't have";
- mes "an appointment with the staff.";
- close;
- }
- else if (KielHyreQuest == 2) {
- mes "[Security Guard]";
- mes "I'm sorry, but if you aren't";
- mes "associated with this institution,";
- mes "then you're not authorized to";
- mes "enter the ^FF0000Kiel Hyre Academy^000000.";
- mes "Please leave if you don't have";
- mes "an appointment with the staff.";
- next;
- switch(select("I'm here for a delivery.", "......")) {
- case 1:
- mes "[Security Guard]";
- mes "You're here to deliver";
- mes "something? Okay, just give";
- mes "me the recipient's ^FF0000name^000000,";
- mes "followed by the ^FF0000item^000000 being";
- mes "delivered, and I'll verify it";
- mes "before letting you inside.";
- next;
- input .@KHDelivery$;
- if (.@KHDelivery$ != "Lecollane") {
- mes "[Security Guard]";
- mes "You're here to deliver some";
- mes "Wine to...to who? What was";
- mes "the name? I...I don't think";
- mes "we have anybody in the";
- mes "academy named "+.@KHDelivery$+"";
- close;
- }
- input .@KHDelivery$ ;
- if (.@KHDelivery$ != "Culinary Wine") {
- mes "[Security Guard]";
- mes "So you're here to make";
- mes "a delivery to Mrs. Lecollane?";
- mes "What is it you've brought for";
- mes "her? Some ^3355FF"+.@KHDelivery$+"^000000?";
- next;
- mes "[Security Guard]";
- mes "Let me buzz her first,";
- mes "and check to make sure";
- mes "that she's been expecting";
- mes "you. Let's see now...";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Security Guard]";
- mes "Huh. Mrs Lecollane";
- mes "is expecting a delivery,";
- mes "but not the item that you";
- mes "say that you've brought for";
- mes "her. You might want to check";
- mes "to see if there's been a mixup...";
- close;
- }
- mes "[Security Guard]";
- mes "Alright....";
- mes "So you're here to";
- mes "deliver a bottle of";
- mes "Wine to Mrs. Lecollane?";
- mes "Let me buzz her, and get";
- mes "this confirmed real quickly.";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Security Guard]";
- mes "Okay, everything looks";
- mes "good. Mrs. Lecollane";
- mes "has been expecting you.";
- mes "I guess you can enter.";
- close2;
- warp "kh_school",71,155;
- end;
- case 2:
- mes "[Security Guard]";
- mes "If you don't have";
- mes "an appoointment, then";
- mes "don't loiter around in";
- mes "front of the academy!";
- close;
- }
- }
- else if (KielHyreQuest < 32) {
- mes "[Security Guard]";
- mes "Oh, did you have";
- mes "other business inside";
- mes "the academy? I remember";
- mes "you from before, so there";
- mes "shouldn't be any problems";
- mes "letting you back inside...";
- close2;
- warp "kh_school",71,155;
- end;
- }
-}
-
-yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 4_M_EIN_SOLDIER
-
-//- Gossiping Teenagers/Story NPCs -
-kh_school,57,142,6 script Student#kha 4_F_HUWOMAN,3,3,{
- mes "[Laci]";
- mes "Oh, wow! We usually";
- mes "don't get visitors on";
- mes "campus! Um, you're not";
- mes "a new faculty member, are you?";
- close;
-
-OnTouch:
- mes "[Laci]";
- mes "Hey, Nesha...!";
- mes "have you heard why";
- mes "Aaci hasn't been coming";
- mes "to class for awhile?";
- next;
- mes "[Gui Nesha]";
- mes "That's right, I haven't";
- mes "seen Aaci in awhile.";
- mes "Did something happen?";
- next;
- mes "[Laci]";
- mes "It's because....";
- mes "Aaci saw a freakin' ghost!";
- mes "It's one hundred percent";
- mes "true! I heard about it from,";
- mes "well, you know, my sources.";
- next;
- mes "[Gui Nesha]";
- mes "...Wha...?";
- mes "Oh, come on,";
- mes "get outta town.";
- close;
-}
-
-kh_school,57,139,0 script Student#khb 4_F_HUWOMAN,{
- mes "[Gui Nesha]";
- mes "Aren't we a little";
- mes "old to be talking about";
- mes "this kind of stuff? You";
- mes "know, rumors and ghost";
- mes "stories that make no sense?";
- mes "C'mon, Laci, knock it off!";
- emotion e_swt2;
- close;
-}
-
-//- Mrs. Lecollane -
-kh_school,176,60,4 script Lady#kh 4W_F_01,{
- if (KielHyreQuest < 2) {
- mes "[Mrs. Lecollane]";
- mes "Is there a problem?";
- mes "Outsiders are not allowed to come";
- mes "in here, please leave.";
- close;
- }
- else if (KielHyreQuest == 2) {
- mes "[Mrs. Lecollane]";
- mes "Oh, hello. Ah!";
- mes "have you come to";
- mes "deliver my wine? The";
- mes "security guard called and";
- mes "mentioned you were coming.";
- next;
- switch(select("Yes, that's right!", "Er, s-sorry!")) {
- case 1:
- mes "[Mrs. Lecollane]";
- mes "Well, you've come a little";
- mes "later than I thought, but";
- mes "I suppose it can't be helped.";
- mes "I guess the waiting has just";
- mes "heightened my anticipation";
- mes "for this bottle of wi--";
- next;
- mes "^3355FF*Cling! Crrrack!*^000000";
- next;
- mes "[Mrs. Lecollane]";
- mes "Elly? Elly did you";
- mes "break something again?!";
- mes "You've got to be more careful!";
- mes "If you don't finish baking those";
- mes "cookies by the end of today, your";
- mes "semester grades will suffer!";
- next;
- mes "[Elly]";
- mes "B-but I just...";
- next;
- mes "[Mrs. Lecollane]";
- mes "^FF0000Elly^000000!!";
- next;
- mes "[Elly]";
- mes "......";
- mes "Yes, Mrs. Lecollane.";
- next;
- mes "[Mrs. Lecollane]";
- mes "*Ahem* Excuse me.";
- mes "Would you please leave";
- mes "the wine over there? You";
- mes "may go now, and please";
- mes "don't wander needlessly";
- mes "around the academy.";
- delitem Tavern_Wine,1;
- KielHyreQuest = 4;
- close;
- case 2:
- mes "[Mrs. Lecollane]";
- mes "Hm...?";
- mes "I guess I must";
- mes "be mistaken. I'm";
- mes "sorry, I thought you";
- mes "were somebody else.";
- close;
- }
- }
- else if (KielHyreQuest == 4) {
- mes "[Mrs Lecollane]";
- mes "Well, our business is";
- mes "completed, so would you";
- mes "please leave the campus";
- mes "as soon as you can? *Sigh*";
- mes "I can't believe our future";
- mes "is in these girls' hands...";
- close;
- }
-}
-
-//- Elly (In school) -
-kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
- if (checkweight(Spawn,200) == 0) {
- mes "[Elly]";
- mes "I'm sorry, but would you";
- mes "put some of your things in";
- mes "your Kafra Storage first or";
- mes "something? I can't really";
- mes "help you when you're ";
- mes "carrying so much stuff.";
- close;
- }
- cutin "kh_elly01",2;
- if (KielHyreQuest < 4) {
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "W-wah! Oh...!";
- mes "^333333*Phew*^000000 That was close,";
- mes "I almost dropped them ";
- mes "again! Why do I have so much";
- mes "trouble handling ingredients?";
- }
- else if (KielHyreQuest == 4) {
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "Oh no, what should";
- mes "I do? ^333333*Sob*^000000 Wh-what";
- mes "am I going to do? ^333333*Sniff*^000000";
- next;
- switch(select("What happened?", "......")) {
- case 1:
- mes "[Elly]";
- mes "I... I have to finish baking";
- mes "this batch of cookies by the";
- mes "end of today, but then I spilled";
- mes "all of the ingredients on the";
- mes "floor. I don't know how I can";
- mes "bake those cookies now...";
- next;
- switch(select("What can I do to help you?", "Oh, I'm so sorry.")) {
- case 1:
- cutin "kh_elly02",2;
- mes "[Elly]";
- mes "What was that...?";
- mes "You'll really help";
- mes "me? That's wonderful!";
- mes "Thank you! Thanks so much!";
- next;
- break;
- case 2:
- mes "[Elly]";
- mes "Wait, you don't go";
- mes "to this school, don't";
- mes "you? Y-you're one of";
- mes "those adventurers, right?";
- next;
- select("Yeah, that's right.");
- mes "Listen, I know you";
- mes "probably have your own";
- mes "plans, but do you think";
- mes "you can help me with this";
- mes "huge problem that I have?";
- next;
- switch(select("Accept", "Decline")) {
- case 1:
- cutin "kh_elly02",2;
- mes "How Wonderful!";
- mes "Thank you! Thank you";
- mes "so much! I'm supposed to";
- mes "finish baking this batch of";
- mes "cookies soon, but I spilled";
- mes "all of the ingredients...";
- next;
- break;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "I'm outta here.";
- next;
- cutin "kh_elly04",2;
- mes "[Elly]";
- mes "W-wait...!";
- mes "Come back, you";
- mes "d-don't...! I really";
- mes "need some help!";
- emotion e_sob;
- close2;
- cutin "",255;
- end;
- }
- }
- cutin "kh_elly01",2;
- mes "[Elly]";
- mes "Well, I guess the only way";
- mes "I can bake these cookies is";
- mes "to get some new ingredients.";
- mes "I'm sorry to be such a burden,";
- mes "but if you didn't offer to help";
- mes "me, then I'd have no one to ask!";
- next;
- cutin "kh_elly04",2;
- mes "[Elly]";
- mes "You don't understand how";
- mes "important it is that I bake";
- mes "these cookies... If I don't";
- mes "finish this assignment, then";
- mes "Mrs. Crank will fail me for";
- mes "the entire semester!";
- next;
- mes "[Elly]";
- cutin "kh_elly01",2;
- mes "Okay, I need to calm";
- mes "down. I think I can do";
- mes "this with your help.";
- mes "Would you please do me";
- mes "this huge favor and bring";
- mes "all of these ingredients?";
- next;
- mes "[Elly]";
- mes "^3355FF1 Wine^000000,";
- mes "^3355FF7 Milks^000000,";
- mes "^3355FF5 Cacaos^000000,";
- mes "^3355FF2 Cheeses^000000,";
- mes "^3355FF1 Egg^000000, and";
- mes "^3355FF1 Bag of Flour^000000.";
- next;
- mes "[Elly]";
- mes "Let's see... You can";
- mes "get Wine from a pub in";
- mes "Juno, Cacaos from hunting";
- mes "Yoyos, and you can get flour";
- mes "and Eggs from the girl that";
- mes "runs the Toast Stand in Juno.";
- next;
- mes "[Elly]";
- mes "Good luck, getting";
- mes "everything, and I hope";
- mes "you hurry back here with";
- mes "those cookie ingredients";
- mes "as quickly as you can, okay?";
- KielHyreQuest = 6;
- break;
- case 2:
- mes "[Elly]";
- mes "*Sob*...";
- break;
- }
- }
- else if (KielHyreQuest == 6) {
- if ((countitem(Milk) < 7) || (countitem(Cheese) < 2) || (countitem(Cacao) < 5) || (countitem(Tavern_Wine) < 1) || (countitem(Delivery_Box) < 1)) {
- mes "[Elly]";
- mes "Let's see, would you";
- mes "like me to remind you";
- mes "which ingredients I need?";
- mes "Please bring these things as";
- mes "soon as you can so that I can";
- mes "quickly bake some cookies~";
- next;
- mes "[Elly]";
- mes "^3355FF1 Wine^000000,";
- mes "^3355FF7 Milks^000000,";
- mes "^3355FF5 Cacaos^000000,";
- mes "^3355FF2 Cheeses^000000,";
- mes "^3355FF1 Egg^000000, and";
- mes "^3355FF1 Bag of Flour^000000.";
- next;
- cutin "kh_elly01",2;
- mes "[Elly]";
- mes "Let's see... You can";
- mes "get Wine from a pub in";
- mes "Juno, Cacaos from hunting";
- mes "Yoyos, and you can get flour";
- mes "and Eggs from the girl that";
- mes "runs the Toast Stand in Juno.";
- }
- else {
- cutin "kh_elly02",2;
- mes "[Elly]";
- mes "Hooray! Finally, I have";
- mes "everything I need! This is";
- mes "great! Oh, would you please";
- mes "give me a moment while I bake";
- mes "these cookies? It shouldn't take";
- mes "long, so hold on just a bit.";
- delitem Milk,7;
- delitem Cheese,2;
- delitem Cacao,5;
- delitem Tavern_Wine,1;
- delitem Delivery_Box,1; //Delivery_Package
- KielHyreQuest = 8;
- //KHPubMasterEnd no longer needed-- deleting.
- KHPubMasterEnd = 0;
- KHToastGirlEnd = 0;
- emotion e_ho;
- }
- }
- else if (KielHyreQuest == 8) {
- mes "[Elly]";
- mes "Tadah! I did it!";
- mes "They're finally done!";
- mes "Elly's special cookies.";
- mes "I'd like you to have some";
- mes "as thanks for helping me out.";
- next;
- mes "[Elly]";
- mes "I'm sorry, but I was so";
- mes "preoccupied with baking";
- mes "these cookies that I didn't";
- mes "even ask for your name. I'm";
- mes "^FF0000Ellyja^000000, but everybody calls me,";
- mes "''Elly.'' What's your name?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "^3355FF"+strcharinfo(0)+"^000000.";
- mes "It's ^3355FF"+strcharinfo(0)+"^000000.";
- next;
- cutin "kh_elly02",2;
- mes "[Elly]";
- mes ""+strcharinfo(0)+"?";
- mes "...that name! It's wonderful!";
- getitem Well_Baked_Cookie,5;
- KielHyreQuest = 10;
- }
- else if (KielHyreQuest == 10) {
- mes "[Elly]";
- mes "I'm sorry, but I have";
- mes "another favor to ask you";
- mes "if you don't mind helping";
- mes "me out again. Don't worry,";
- mes "you won't have to hurry as";
- mes "quickly as you did last time.";
- next;
- switch(select("What do you need?", "Sorry, but I'm pretty busy...")) {
- case 1:
- mes "[Elly]";
- mes "You know how you helped";
- mes "me bake those cookies?";
- mes "It's the first time I was able";
- mes "to do it without burning them!";
- mes "I just know Grandfather'd";
- mes "be so proud of me!";
- next;
- mes "[Elly]";
- mes "I really want Grandfather";
- mes "to taste the cookies I baked,";
- mes "but the cookies will be stale";
- mes "by the time I'm able to leave";
- mes "campus. Would you deliver these";
- mes "cookies to my grandfather for me?";
- next;
- switch(select("Sure", "I'm busy.")) {
- case 1:
- cutin "kh_elly02",2;
- mes "[Elly]";
- mes "Oh, "+strcharinfo(0)+"!";
- mes "Thank you so much, I knew";
- mes "you'd understand! Would you";
- mes "please bring the cookies to";
- mes "him at ^FF0000Kiel Hyre's cottage^000000?";
- next;
- mes "[Elly]";
- mes "Oh, right! They're really";
- mes "careful about visitors and";
- mes "keeping strangers off the";
- mes "property, but if you mention";
- mes "my name, they'll let you in.";
- mes "Alright then, see you~";
- KielHyreQuest = 12;
- break;
- case 2:
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "Oh, um...";
- mes "Okay, I'm sorry to";
- mes "have bothered you...";
- break;
- }
- break;
- case 2:
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "Oh, um...";
- mes "Okay, I'm sorry to";
- mes "have bothered you...";
- break;
- }
- }
- else if (KielHyreQuest == 12) {
- mes "[Elly]";
- mes "Oh, you don't know where";
- mes "to find Kiel Hyre's cottage?";
- mes "It's just north from this";
- mes "academy. Please deliver my";
- mes "cookies to Grandfather, and";
- mes "let him know I really miss him.";
- }
- else if (KielHyreQuest == 14) {
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "Hm? Grandfather's not";
- mes "home? That's strange, he";
- mes "didn't mention anything about";
- mes "any business trips. I thought";
- mes "he'd be at home all day...";
- next;
- cutin "kh_elly04",2;
- mes "[Elly]";
- mes "Would you go back to his";
- mes "cottage one more time? Here,";
- mes "you can use this Cottage Key.";
- mes "That way, you can just go";
- mes "inside and talk to him~";
- getitem Villa_Spare_Key,1;
- KielHyreQuest = 16;
- }
- else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) {
- mes "[Elly]";
- mes "That's so weird...";
- mes "I thought Grandfather";
- mes "said that he'd be at";
- mes "home all day today...";
- }
- else if (KielHyreQuest == 20) {
- mes "[Elly]";
- mes "Hmm...?";
- mes "What's this,";
- mes "a letter for me?";
- next;
- mes "^3355FFElly opened the envelope";
- mes "and started reading the letter.^000000";
- next;
- mes "^333333Dearest Elly,";
- mes " ";
- mes "I have something to discuss";
- mes "with my son Kiehl, so I am";
- mes "leaving to meet with him.";
- mes "If you don't hear from me";
- mes "after 7 days after I've written";
- mes "this letter, then you must";
- mes "escape the academy as soon";
- mes "as possible, and retrieve";
- mes "something inside our ";
- mes "cottage's study.";
- mes " ";
- mes "If you have a friend you";
- mes "can trust, please ask him";
- mes "to follow my traces in the";
- mes "cottage. I might be in danger,";
- mes "and in dire need of rescue.";
- mes " ";
- mes "Elly, don't trust anyone";
- mes "in the academy, even your";
- mes "classmates, since they may";
- mes "be influenced by Kiehl.";
- mes " ";
- mes "Be careful, and I love you.";
- mes " ";
- mes "--Grandpa^000000";
- next;
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "What? Oh no, it's been";
- mes "ten days since he wrote";
- mes "this letter! Ah, does this";
- mes "mean that he's in danger?!";
- mes "Oh no, what should I do?";
- delitem Kyll_Hire_Letter,1; //Letter_to_Elly
- KielHyreQuest = 22;
- }
- else if (KielHyreQuest == 22) {
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- switch(select("About your grandpa", "Tell me about Kiehl", "What's with this academy?")) {
- case 1:
- mes "[Elly]";
- mes "Oh! My grandfather is";
- mes "Kiel Hyre, founder and";
- mes "CEO of the Kiel Hyre";
- mes "foundation. He looks";
- mes "strict and cold hearted,";
- mes "but he's actually very nice!";
- next;
- mes "[Elly]";
- mes "We're not related by";
- mes "blood, but he's taken";
- mes "care of me ever since";
- mes "I lost my parents. Oh,";
- mes "Grandapa, where are you?";
- mes "I'm getting so worried!";
- break;
- case 2:
- mes "[Elly]";
- mes "Kiehl? That's my";
- mes "grandfather's son...";
- mes "I don't know him that";
- mes "well, and only saw him";
- mes "once at an academy event.";
- next;
- mes "[Elly]";
- mes "Mmm, he's a good looking";
- mes "guy with pale skin, silver";
- mes "hair, and this cold, fierce";
- mes "stare. A lot of my classmates";
- mes "worship Kiehl because he's";
- mes "also a business genius~";
- next;
- mes "[Elly]";
- mes "It's weird though...";
- mes "I have no idea why my";
- mes "grandpa and Kiehl don't";
- mes "get along. They're both";
- mes "really good at what they do...";
- break;
- case 3:
- mes "[Elly]";
- mes "Well, I know the security";
- mes "here is really tight, but";
- mes "that's because everything";
- mes "here is so luxurious and";
- mes "expensive, you know~";
- next;
- mes "[Elly]";
- mes "We also have a very";
- mes "special curriculum where";
- mes "you learn more of what you";
- mes "want. Personally, I want to";
- mes "become a great career woman";
- mes "like ^0000FFMs. Allysia^000000. Heh heh~";
- next;
- mes "[Elly]";
- mes "This place certainly";
- mes "isn't like other schools.";
- //mes "You already know that only";
- mes "Yeah, everything is made to";
- mes "fit each of the student's needs.";
- next;
- mes "[Elly]";
- mes "Recently, though?";
- mes "Some really weird stuff";
- mes "has been happening. All of";
- mes "my classmates are afraid of";
- mes "going out alone by themselves.";
- next;
- cutin "kh_elly02",2;
- mes "[Elly]";
- mes "But I'll be okay!";
- mes "You'll be there to";
- mes "rescue me from danger,";
- mes "right, "+strcharinfo(0)+"?";
- next;
- switch(select("Who is Ms. Allysia?", "Strange incidents?")) {
- case 1:
- mes "[Elly]";
- mes "Oh, Ms. Allysia is";
- mes "Grandfather's secretary~";
- mes "She's so beautiful, and";
- mes "my grandfather really";
- mes "trusts her with everything!";
- break;
- case 2:
- cutin "kh_elly04",2;
- mes "[Elly]";
- mes "Well, "+strcharinfo(0)+"...";
- mes "I'm not supposed to tell";
- mes "anyone outside of the school,";
- mes "but I can trust you! You see...";
- mes "We're haunted by a ghost!";
- next;
- mes "[Elly]";
- mes "I know it sounds crazy,";
- mes "but this ghost wanders the";
- mes "campus, and curses its victims,";
- mes "making them so cold and lifeless.";
- mes "It happened to my roommate,";
- mes "Mayo. It's like she's a statue...";
- next;
- mes "[Elly]";
- mes "I snuck into the medical";
- mes "office to see her, and she...";
- mes "She couldn't do anything!";
- mes "What would happen if the";
- mes "ghost decided to curse me?!";
- next;
- cutin "kh_elly02",2;
- mes "[Elly]";
- mes "You know what...?";
- mes "If I ever got cursed";
- mes "by that ghost, just yell";
- mes "''^FF0000Wake up, Elly!^000000''";
- mes "That'll wake me up for sure!";
- KielHyreQuest = 24;
- break;
- }
- }
- }
- else if (KielHyreQuest >= 24 && KielHyreQuest <= 26) {
- cutin "kh_elly04",2;
- mes "[Elly]";
- mes "Argh, I'm in a fix!";
- mes "I have to finish my";
- mes "homework before it's due!";
- mes "Yeah, I've got to go see";
- mes "Mrs. Lecollane now.";
- next;
- mes "[Elly]";
- mes "Say, "+strcharinfo(0)+",";
- mes "if it's okay, would you";
- mes "please go find what my";
- mes "grandpa left for me in";
- mes "the ^FF0000cottage study^000000? You're";
- mes "the only one I can trust!";
- next;
- mes "[Elly]";
- mes "Anyway, I'll see you later";
- mes "in the evening! Please come";
- mes "by my ^FF0000dorm room^000000. Um, the";
- mes "dorms are in the church just";
- mes "behind the academy, okay?";
- next;
- mes "[Elly]";
- mes "My room is in the back,";
- mes "and it's on the ^FF0000second floor^000000";
- mes "^FF0000on the left side^000000. Please use";
- mes "a ladder to come up, okay?";
- mes "I'll leave my window open";
- mes "for you, so just come, okay?";
- next;
- mes "[Elly]";
- mes "Hurry, hurry, the";
- mes "teacher's coming!";
- KielHyreQuest = 26;
- }
- else {
- mes "[Elly]";
- mes "Hurry, hurry, the";
- mes "teacher's coming!";
- }
- close2;
- cutin "",255;
- end;
-}
-
-//- Elly's Window -
-yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{
- if (KielHyreQuest < 29) {
- mes "^3355FFYou can see a curtain";
- mes "decorated with a cute";
- mes "design through the";
- mes "window of this room,";
- mes "which is probably";
- mes "used by a young girl.^000000";
- close;
- }
- else if (KielHyreQuest== 29) {
- mes "^3355FFThis must be Elly's room.";
- mes "It doesn't sound like anyone";
- mes "is inside, so she probably";
- mes "isn't back yet. For now, you";
- mes "should try to find what her";
- mes "grandfather left for her";
- mes "in their cottage's Study.^000000";
- close;
- }
- else if ((KielHyreQuest >= 30) && (KielHyreQuest <= 45)) {
- mes "^3355FFThis slightly open window";
- mes "must lead into Elly's room.";
- mes "Although she asked you to";
- mes "find a ladder to enter her";
- mes "window, you probably won't";
- mes "find one. You might be able";
- mes "to climb up that water pipe...^000000";
- next;
- switch(select("Climb Water Pipe", "Find Another Way")) {
- case 1:
- if (rand(1,3) == 2) {
- mes "^3355FFYou climbed up the";
- mes "water pipe, and sneaked";
- mes "into Elly's room successfully.^000000";
- close2;
- warp "kh_school",185,185;
- end;
- }
- else {
- mes "^3355FFYou tried to climb";
- mes "the water pipe, but";
- mes "you ended up falling";
- mes "and bumping your head.^000000";
- percentheal -10,0;
- close;
- }
- case 2:
- mes "^3355FFThere must be some";
- mes "other way to get into";
- mes "Elly's room, aside from";
- mes "climbing up this water pipe...^000000";
- close;
-
- }
- }
- else {
- mes "^3355FFYou can't go up into";
- mes "that open window.^000000";
- close;
- }
-}
-
-//- Elly (In Dormitory) -
-kh_school,178,180,4 script Elly 4_F_KHELLY,{
- if (checkweight(Spawn,200) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- if (KielHyreQuest < 30) {
- mes "[Elly]";
- mes "Who the heck are you?";
- mes "Y-you're not supposed";
- mes "to be able to get inside!";
- mes "Get out of here right now!";
- close2;
- percentheal -99,0;
- warp "yuno_fild08",100,100;
- end;
- }
- else if (KielHyreQuest < 32) {
- mes "[Elly]";
- mes "......";
- mes ".........";
- mes "............";
- close;
- }
- else if (KielHyreQuest == 32) {
- mes "[Elly]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "^3355FFElly seems to have";
- mes "been cursed, and is";
- mes "completely still and";
- mes "lifeless. You've got to";
- mes "try something, but what?^000000";
- next;
- switch(select("Wake her up by shaking.", "Wake her up by yelling.", "Ignore")) {
- case 1:
- mes "^3355FFYou grab Elly by the";
- mes "shoulders, and try to get";
- mes "her to respond by violently";
- mes "shaking her entire body.^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Elly? Elly! No!";
- mes "Come back to us!";
- next;
- mes "^3355FFElly's not responding...^000000";
- close;
- case 2:
- input .@KHInput$;
- if (.@KHInput$ == "Wake up, Elly!") {
- mes "[Elly]";
- mes ".............";
- next;
- mes "^3355FFAs soon as you said those";
- mes "words, a ^000000Small Golden Key^3355FF";
- mes "and a ^000000Button^3355FF drop from Elly's";
- mes "hands. It looks like she woke";
- mes "up, but only for an instant.^000000";
- getitem Golden_Key,1;
- getitem Kiel_Button,1;
- KielHyreQuest = 34;
- close;
- }
- else {
- mes "[Elly]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "^3355FFElly's not responding...^000000";
- close;
- }
- case 3:
- mes "^3355FFAlright...";
- mes "But sooner or later,";
- mes "you should try to break";
- mes "the curse placed on Elly.^000000";
- close;
- }
- }
- else if (KielHyreQuest == 34) {
- if (countitem(Iron_Box) < 1) {
- //Missing text, needs another run through.
- mes "^3355FFMaybe the golden key^000000";
- mes "unlocks something in the^000000";
- mes "Cottage. Let's take another look.^000000";
- close;
- }
- else {
- mes "^3355FFIt looks like Elly's";
- mes "Golden Key might fit";
- mes "into the keyhole on the";
- mes "Grey Box you found inside";
- mes "Kiel Hyre's Cottage.^000000";
- next;
- mes "^3355FFYou successfully open the";
- mes "Grey Box with the Golden Key,";
- mes "and find a Blue Keycard, along";
- mes "with a folded note, inside the";
- mes "Grey Box. You quickly read";
- mes "the note's contents...^000000";
- next;
- mes "Dearest Elly,";
- mes "Kiehl finally broke the taboo,";
- mes "and tried to transform you guys";
- mes "into something horrible.";
- mes "^FFFFFF_^000000";
- mes "By the time you read this,";
- mes "my life is probably in danger.";
- mes "Whether I live depends on you.";
- mes "^FFFFFF_^000000";
- mes "You'll already learn if you";
- mes "meet Puppet, but I want to tell";
- mes "you myself: you're not human.";
- mes "You'll learn the details if you";
- mes "enter the factory by using the";
- mes "entrance near the grave next";
- mes "to the church. Then, I want";
- mes "you to find Allysia inside";
- mes "the factory's secret room.";
- mes "I've registered your name in";
- mes "her security system, so don't";
- mes "worry. Hopefully, Allysia will";
- mes "then come to save me...";
- mes "^FFFFFF_^000000";
- mes "Sorry about that,";
- mes "Grandpa";
- getitem Blue_Key_Card,1;
- delitem Iron_Box,1;
- KielHyreQuest = 36;
- close;
- }
- }
- else if (KielHyreQuest >= 36) {
- mes "^3355FFThis is where you";
- mes "discovered the note";
- mes "locked inside the Grey Box.";
- mes "The following message was";
- mes "written in the note by Elly's";
- mes "grandfather, Kiel Hyre.^000000";
- next;
- mes "Dearest Elly,";
- mes "Kiehl finally broke the taboo,";
- mes "and tried to transform you guys";
- mes "into something horrible.";
- mes "^FFFFFF_^000000";
- mes "By the time you read this,";
- mes "my life is probably in danger.";
- mes "Whether I live depends on you.";
- mes "^FFFFFF_^000000";
- mes "You'll already learn if you";
- mes "meet Puppet, but I want to tell";
- mes "you myself: you're not human.";
- mes "You'll learn the details if you";
- mes "enter the factory by using the";
- mes "entrance near the grave next";
- mes "to the church. Then, I want";
- mes "you to find Allysia inside";
- mes "the factory's secret room.";
- mes "I've registered your name in";
- mes "her security system, so don't";
- mes "worry. Hopefully, Allysia will";
- mes "then come to save me...";
- mes "^FFFFFF_^000000";
- mes "Sorry about that,";
- mes "Grandpa";
- close;
- }
-}
-
-//- Cookie Basket -
-kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{
- if (KielHyreQuest < 30) {
- mes "^3355FFIt's a cookie";
- mes "basket filled with";
- mes "delicious cookies.^000000";
- close;
- }
- else if (KielHyreQuest == 30) {
- mes "^3355FFThis must be";
- mes "Elly's cookie basket.";
- mes "There appears to be";
- mes "a folded note wedged";
- mes "between the cookies.^000000";
- next;
- switch(select("Read Note", "Ignore")) {
- case 1:
- mes ""+strcharinfo(0)+", help!";
- mes "There's this guy dressed in";
- mes "black who's walking around,";
- mes "and casting this weird spell!";
- mes "He's the one that's been making";
- mes "people cold and lifeless as";
- mes "puppets! I'm getting scared!";
- mes "^FFFFFF_^000000";
- mes "I hope you get this note...";
- mes "He ran after me, but I locked";
- mes "myself in my room. I'm going";
- mes "to leave my window open so that";
- mes "you can still find me. I hope he";
- mes "doesn't cast his curse on me!";
- KielHyreQuest = 32;
- close;
- case 2:
- mes "^3355FFThat note probably";
- mes "wasn't written just";
- mes "for you, anyway.^000000";
- close;
- }
- }
- else if (KielHyreQuest < 108) {
- mes "^3355FFThese cookies aren't";
- mes "stale yet, but they're no";
- mes "longer warm. If they're";
- mes "not at room temperature,";
- mes "then they're a little cold.^000000";
- close;
- }
- else if (KielHyreQuest == 108) {
- mes "^3355FFAs you stare at the";
- mes "cookie basket, the wind";
- mes "from the window jostles";
- mes "it, revealing a letter that";
- mes "was placed underneath.";
- mes "It was probably written";
- mes "by Elly for you to read.^000000";
- next;
- mes "^333333Dearest "+strcharinfo(0)+",";
- mes " ";
- mes "My teachers usually yell at me";
- mes "since I make so many mistakes,";
- mes "but today Mrs. Lecollane gave me";
- mes "praise for my yummy cookies!";
- mes "It's all thanks to you, my friend.";
- mes "I'm very happy we've met:";
- mes "you've taught me that there";
- mes "are good people in the world.";
- mes "And I know Grandpa will like";
- mes "you, though, I don't know";
- mes "where he could be...";
- mes " ";
- mes "Someday, I hope to become";
- mes "as nice a person as you are.";
- mes "Let's keep in touch and be";
- mes "really good friends, okay?";
- mes " ";
- mes "Yours, Elly^000000";
- next;
- mes "^3355FFIt feels like you can";
- mes "still sense Elly's warmth";
- mes "and kindness from her";
- mes "cookie basket. You picked";
- mes "out a cookie, and put it";
- mes "in your mouth. It was";
- mes "deliciously bittersweet.";
- KielHyreQuest = 109;
- next;
- input .@input$;
- mes "["+strcharinfo(0)+"]";
- mes ""+.@input$+"";
- mes "It's time to go back. I can't";
- mes "stay here much longer.";
- close2;
- warp "yuno_fild08",69,183;
- end;
- }
- else {
- mes "^3355FFAll the cookies";
- mes "in this basket are";
- mes "stale! Well, it shouldn't";
- mes "come as a surprise.";
- mes "It's been a long time";
- mes "since they were baked.^000000";
- close;
- }
- end;
-}
-
-//- Elly's Window (In Dormitory) -
-kh_school,188,185,0 script Window#kh2 HIDDEN_NPC,{
- warp "yuno_fild08",69,183;
- end;
-}
-
-//- Grave/Kiel Hyre dungeon entry -
-yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
- if (KielHyreQuest < 36) {
- mes "^3355FFIt's just a grave.";
- mes "It might be important";
- mes "to you later, but now";
- mes "it's not really all that";
- mes "helpful to you.^000000";
- close;
- }
- else if (KielHyreQuest == 36) {
- if (countitem(Yellow_Key_Card) < 1) {
- mes "^3355FFIt's just a grave.";
- mes "It might be important";
- mes "to you later, but now";
- mes "it's not really all that";
- mes "helpful to you.^000000";
- close;
- }
- else {
- mes "^3355FFThere's a secret door";
- mes "near this grave. It looks";
- mes "like there's some kind of";
- mes "slot and a number pad";
- mes "installed on the door.^000000";
- next;
- mes "^3355FFWhat should you";
- mes "insert into the slot?^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Yellow Keycard") {
- mes "^3355FFAn electronic confirmation";
- mes "chime sounds once you insert";
- mes "the Yellow Keycard, followed by";
- mes "an automated voice that asks:^000000";
- next;
- mes "[Security System]";
- mes "Please enter the password.";
- next;
- input .@KHInput$;
- next;
- if (.@KHInput$ == "4772961") {
- mes "[Security System]";
- mes "Password confirmed.";
- mes "Welcome, Kiel Hyre.";
- next;
- mes "^3355FFYou hear another ";
- mes "pleasant beep, and";
- mes "a secret path opens.^000000";
- KielHyreQuest = 38;
- close;
- }
- else {
- mes "[Security System]";
- mes "Incorrect password.";
- mes "Please try again.";
- close;
- }
- }
- else {
- mes "^3355FFWhatever you're trying";
- mes "to insert into the slot";
- mes "isn't working at all...^000000";
- close;
- }
- }
- }
- else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) {
- mes "^3355FFThe door to the";
- mes "factory is wide open.^000000";
- next;
- switch(select("Enter", "Cancel")) {
- case 1:
- warp "kh_dun01",3,230;
- end;
- case 2:
- mes "......";
- mes ".........";
- mes "............";
- close;
- }
- }
-
- else if (KielHyreQuest >= 106) {
- if (countitem(Fancy_Key_Card) < 1) {
- mes "^3355FFThe secret entrance";
- mes "has now been sealed.^000000";
- close;
- }
- else {
- mes "As you aproach the";
- mes "grave, it begins to";
- mes "emit flashes of light.^000000";
- next;
- switch(select("Use the ^0000FFLuxurious Keycard^000000", "Ignore")) {
- case 1:
- mes "Once you use the";
- mes "Luxurious Keycard,";
- mes "a secret path opens^000000";
- next;
- switch(select("Enter", "cancel")) {
- case 1:
- warp "kh_dun01",3,230;
- end;
- case 2:
- mes "......";
- mes ".........";
- mes "............";
- close;
- }
- case 2:
- mes "......";
- mes ".........";
- mes "............";
- close;
- }
- }
- }
-}
-
-//== Kiel Hyre Cottage NPCs ================================
-
-//- Cottage Keeper -
-yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{
- if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) {
- mes "[Cottage Keeper]";
- mes "This is private property,";
- mes "so please do not enter this";
- mes "area unless you're authorized.";
- close;
- }
- else if (KielHyreQuest == 12) {
- mes "[Cottage Keeper]";
- mes "This is private property,";
- mes "so please do not enter this";
- mes "area unless you're authorized.";
- next;
- switch(select("I have an appointment with Kiel Hyre.", "Alright.")) {
- case 1:
- mes "[Cottage Keeper]";
- mes "You have an";
- mes "appointment with";
- mes "Master Kiel Hyre?";
- mes "Um, are you sure?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Cottage Keeper]";
- mes "There must be some sort";
- mes "of mistake. Mister Hyre";
- mes "wouldn't have left if he";
- mes "was supposed to keep";
- mes "an appointment...";
- KielHyreQuest = 14;
- close;
- case 2:
- mes "[Cottage Keeper]";
- mes "Well unless you have";
- mes "an appointment, I don't";
- mes "think you'll be able to";
- mes "meet with Mister Hyre.";
- close;
- }
- case 2:
- mes "[Cottage Keeper]";
- mes "Goodbye.";
- close;
- }
- }
-}
-
-//- Cottage Door (left) -
-yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{
- if (KielHyreQuest < 16) {
- mes "^3355FFThis door is locked.";
- mes "If someone inside won't";
- mes "open it for you, then you'll";
- mes "need the right key to unlock it.";
- close;
- }
- if (KielHyreQuest == 16) {
- mes "^3355FFThis door is locked.";
- mes "If someone inside won't";
- mes "open it for you, then you'll";
- mes "need the right key to unlock it.";
- next;
- switch(select("Unlock", "Cancel")) {
- case 1:
- mes "^3355FFYou unlock the door with the";
- mes "key that Elly gave you, and";
- mes "as you push it open, a folded";
- mes "note dropped from top of the";
- mes "door. The following words";
- mes "are written on this crude note.";
- next;
- mes "6 Forward,";
- mes "3 Left,";
- mes "3 Forward,";
- mes "4 Left";
- close2;
- KielHyreQuest = 18;
- warp "kh_vila",188,18;
- end;
- case 2:
- mes "......";
- mes ".........";
- mes "............";
- close;
- }
- }
- else {
- mes "^3355FFThe door is open.^000000";
- next;
- switch(select("Enter", "Cancel")) {
- case 1:
- warp "kh_vila",188,18;
- end;
- case 2:
- close;
- }
- }
-}
-
-//- Cottage Door (Right) -
-yuno_fild02,109,218,0 script Door#kh1 HIDDEN_NPC,{
- if (KielHyreQuest != 16) {
- mes "^3355FFThis door is locked.";
- mes "If someone inside won't";
- mes "open it for you, then you'll";
- mes "need the right key to unlock it.";
- close;
- }
- if (KielHyreQuest == 16) {
- mes "^3355FFThis door is locked.";
- mes "If someone inside won't";
- mes "open it for you, then you'll";
- mes "need the right key to unlock it.";
- next;
- switch(select("Open", "Cancel")) {
- case 1:
- mes "^3355FFYou don't have";
- mes "the key that can";
- mes "unlock this door.^000000";
- close;
- case 2:
- mes "......";
- mes ".........";
- mes "............";
- close;
- }
- }
-}
-
-//- Store room interior; Wall -
-kh_vila,191,14,0 script Wall#kh HIDDEN_WARP_NPC,1,1,{
- if (KielHyreQuest < 28) {
- mes "^3355FFIt's just a wall.";
- mes "It's not particularly";
- mes "standing in your way.^000000";
- close;
- }
- if (KielHyreQuest >= 28) {
- mes "^3355FFThe wall is now";
- mes "open, revealing";
- mes "a secret path.^000000";
- next;
- switch(select("Enter", "Cancel")) {
- case 1:
- warp "kh_vila",17,177;
- end;
- case 2:
- close;
- }
- }
-}
-
-//- Store room interior; books -
-kh_vila,184,20,0 script Book#kh1::BookKHQ1 HIDDEN_NPC,{
- if (KielHyreQuest != 26) {
- mes "^3355FFThis bookshelf is^000000";
- mes "^3355FFcrammed with many^000000";
- mes "^3355FFlarge, hardcover books^000000";
- close;
- }
- else if (KielHyreQuest == 26) {
- if (rand(1,10) == 8) {
- mes "^3355FFWithout thinking, you";
- mes "reach for a book from";
- mes "the bookshelf. As you";
- mes "pull it towards you, the";
- mes "wall slides opens open";
- mes "to reveal a secret path.^000000";
- KielHyreQuest = 28;
- specialeffect EF_READYPORTAL2,AREA,"Wall#kh";
- close;
- }
- else {
- mes "^3355FFThis bookshelf is";
- mes "crammed with many";
- mes "large, hardcover books.^000000";
- close;
- }
-
- }
-
-}
-kh_vila,181,20,0 duplicate(BookKHQ1) Book#kh2 HIDDEN_NPC
-kh_vila,178,20,0 duplicate(BookKHQ1) Book#kh3 HIDDEN_NPC
-kh_vila,175,19,0 duplicate(BookKHQ1) Book#kh4 HIDDEN_NPC
-
-//- Store room interior; Letter to Elly on the floor. -
-kh_vila,179,11,0 script Letter#kh FAKE_NPC,1,1,{
-//OnTouch2:
-OnTouch:
- if (KielHyreQuest == 18) {
- if (checkweight(Kyll_Hire_Letter,1) == 0) {
- mes "^3355FFJust a minute...!";
- mes "There's something on";
- mes "the floor here, but you";
- mes "can't pick it up since";
- mes "you're carrying too";
- mes "many items now.^000000";
- close;
- }
- mes "^3355FFYou've found a letter";
- mes "on the floor. Naturally,";
- mes "you pick it up, despite";
- mes "the fact that it's not";
- mes "addressed to you.^000000";
- getitem Kyll_Hire_Letter,1;
- KielHyreQuest = 20;
- close;
- } else {
- mes "^3355FFYou entered the room.^000000";
- close;
- }
- end;
-}
-
-//- Cottage interior, kitchen; Box (Pet Food vending machine) -
-kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{
- mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*";
- mes "*Cute Pet Doof Vending Machine*";
- mes "The best food for your Cute Pets";
- mes "that is superior to the Pet Food";
- mes "you can buy in the market!";
- mes "^FFFFFF_^000000";
- mes "Price: 1,100 zeny (cheap!)";
- next;
- switch(select("Buy!", "Cancel")) {
- case 1:
- if (Zeny < 1100) {
- mes "^3355FFUnfortunately, you";
- mes "don't have enough";
- mes "zeny to insert into";
- mes "the vending machine.^000000";
- close;
- }
- else {
- mes "^3355FFOh no...!^000000";
- mes "^3355FF1,100 zeny seems kind";
- mes "of expensive for Pet Food,";
- mes "but if it's better than the";
- mes "normal stuff, it might";
- mes "be worth a shot.^000000";
- next;
- mes "^3355FFOh no...!";
- mes "There's nothing";
- mes "special about it";
- mes "at all! It's just";
- mes "normal Pet Food!";
- Zeny -= 1100;
- getitem Pet_Food,1;
- close;
- }
- case 2:
- mes "^3355FFThis vending machine";
- mes "seems really shady and";
- mes "suspicious for some reason.^000000";
- close;
- }
-}
-
-//- Cottage interior, kitchen; Apple Box (Useless?) -
-kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{
- mes "^3355FFYou find a box filled with";
- mes "ripe, delicious apples.^000000";
- next;
- switch(select("Take the box", "Leave it")) {
- case 1:
- mes "^3355FFNo...! Wait!";
- mes "Something's wrong!";
- mes "Whatever you do,";
- mes "don't take this box!^000000";
- next;
- mes "^3355FFAnd so, your inner";
- mes "voice, your Jungian";
- mes "shadow if you will,";
- mes "prevented you from";
- mes "taking the box.^000000";
- close;
- case 2:
- mes "^3355FFSomething is wrong";
- mes "with this box of apples.^000000";
- close;
- }
-}
-
-//- Cottage interior, dining room; Map -
-kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{
- if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) {
- mes "^3355FFA magnificent world map,";
- mes "detailing the Rune-Midgarts";
- mes "Kingdom, Schwaltzvalt Republic,";
- mes "as well as another country to the";
- mes "west whose name is unfamiliar";
- mes "to you, is pasted to this wall.^000000";
- next;
- mes "^3355FFAs you examine the";
- mes "world map more closely,";
- mes "you find that something has";
- mes "been hidden underneath it.^000000";
- switch(select("Ignore", "Examine")) {
- case 1:
- mes "^3355FFWhatever might be";
- mes "hidden beneath this";
- mes "map probably isn't";
- mes "important enough for";
- mes "you to investigate.^000000";
- close;
- case 2:
- mes "^3355FFUnfortunately, you can't";
- mes "see what's under the map";
- mes "since it's pasted to the wall.";
- mes "You'll need to find some";
- mes "way to loosen the glue";
- mes "without damaging the map...^000000";
- KHCottagePoem1 = 1;
- close;
- }
- }
- else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) {
- mes "^3355FFYou bring the pot of";
- mes "steaming hot liquid";
- mes "close to the world map.";
- mes "As the paste on the wall";
- mes "moistens, the map slowly";
- mes "begins to peel back.^000000";
- next;
- mes "^3355FFThe peeling map reveals";
- mes "a folded piece of paper";
- mes "hidden beneath it. You";
- mes "take the paper, and smooth";
- mes "the map out to adhere it to the";
- mes "wall once again. A message is";
- mes "written on the piece of paper.^000000";
- next;
- mes "^0000FFShe will be in a place";
- mes "as cold as the poles.";
- mes "When the well is dried";
- mes "and the earth is cracked,";
- mes "the path to her heart, a";
- mes "heart as transparent as";
- mes "crystal, will be open.^000000";
- next;
- mes "^3355FFI'll have to fight four";
- mes "snakes with four swords";
- mes "to find her. The first sword";
- mes "is love. The second sword";
- mes "is despair. The third sword";
- mes "is rage. The fourth sword is";
- mes "hope. To find her, to rescue her.^000000";
- next;
- mes "^3355FF...............................";
- mes "The deeper meaning";
- mes "of this poem, if it even";
- mes "exists, eludes you.^000000";
- KHCottagePoem1 = 3;
- close;
- }
- else if ((KHCottagePoem1 > 2) || (KielHyreQuest >= 30)) {
- mes "^3355FFThis is were you found";
- mes "the paper on which the";
- mes "poem was written. Perhaps";
- mes "it would be a good idea to";
- mes "refresh your memory and";
- mes "read that poem again.^000000";
- next;
- switch(select("Read", "Cancel")) {
- case 1:
- mes "^0000FFShe will be in a place";
- mes "as cold as the poles.";
- mes "When the well is dried";
- mes "and the earth is cracked,";
- mes "the path to her heart, a";
- mes "heart as transparent as";
- mes "crystal, will be open.^000000";
- next;
- mes "^3355FFI'll have to fight four";
- mes "snakes with four swords";
- mes "to find her. The first sword";
- mes "is love. The second sword";
- mes "is despair. The third sword";
- mes "is rage. The fourth sword is";
- mes "hope. To find her, to rescue her.^000000";
- next;
- mes "^3355FF...............................";
- mes "The deeper meaning";
- mes "of this poem, if it even";
- mes "exists, eludes you.^000000";
- close;
- case 2:
- mes "^3355FFThere's no need for";
- mes "you to reread this poem.";
- mes "You're a freakin' genius!^000000";
- close;
- }
- }
-}
-
-//- Cottage interior, kitchen; Pot -
-kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{
- if (KHCottagePoem1 < 1) {
- mes "^3355FFYou've found a pot";
- mes "filled with boiling,";
- mes "steaming liquid.^000000";
- close;
- }
- else if (KHCottagePoem1 == 1) {
- mes "^3355FFYou've found a pot";
- mes "filled with boiling,";
- mes "steaming liquid.";
- mes "Steam... That you could";
- mes "use to loosen the glue on";
- mes "the map... You're a genius!^000000";
- next;
- switch(select("Try it.", "That? That won't work!")) {
- case 1:
- mes "^3355FFYou picked up the";
- mes "boiling pot, but";
- mes "slightly burned your";
- mes "hands by accident.";
- KHCottagePoem1 = 2;
- close;
-
- case 2:
- mes "^3355FFNo, no...";
- mes "We'd better try";
- mes "something else.^000000";
- close;
- }
- }
- else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){
- mes "^3355FFThis is where you";
- mes "picked up the pot filled";
- mes "with steaming hot liquid.^000000";
- close;
- }
-}
-
-//- Cottage interior, fire place; Calabash -
-kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{
- if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
- if (checkweight(Old_Copper_Key,1) == 0) {
- mes "^3355FFThat's a nice looking";
- mes "calabash. You might even";
- mes "get something from it...";
- mes "But first you better get";
- mes "rid of all your extra weight.";
- mes "And by weight, I mean items.^000000";
- close;
- }
- mes "^3355FFIt's an expensive";
- mes "looking calabash--";
- mes "or in less fancy";
- mes "words, a ''gourd.''";
- mes "Would do you do?^000000";
- next;
- switch(select("Break Open Calabash", "Look Inside Calabash", "Ignore")) {
- case 1:
- mes "^3355FFYou can't break";
- mes "open that calabash...";
- mes "You're a hero, not a vandal.";
- mes "Now, if this act of vandalism";
- mes "can be considered an act of";
- mes "heroism, then it'd be okay.^000000";
- close;
- case 2:
- mes "^3355FFYou tenderly place";
- mes "your hand into the";
- mes "calabash, and gently";
- mes "feel around with your";
- mes "fingers until you retrieve";
- mes "an Old Bronze Key.^000000";
- getitem Old_Copper_Key,1; //Old_Bronze_Key
- close;
- case 3:
- mes "^3355FFThere's probably";
- mes "nothing inside anyway.^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis is the expensive";
- mes "looking calabash from";
- mes "which you've obtained";
- mes "the Old Bronze Key.";
- mes "It's useless to you now.^000000";
- close;
- }
-}
-
-//- Cottage interior, garden; Pool -
-kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{
- if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) {
- mes "^3355FFYou find a fancy pool";
- mes "filled with fresh water.^000000";
- close;
- }
- else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) {
- mes "^3355FFYou find a fancy pool";
- mes "filled with fresh water,";
- mes "along with a conscpicuous";
- mes "lion statue with two handles.^000000";
- next;
- switch(select("Pull Handles", "Cancel")) {
- case 1:
- mes "Which handle would";
- mes "you like to pull first?";
- next;
- switch(select("Right Handle", "Left Handle")) {
- case 1:
- mes "^3355FFYou pull the right";
- mes "handle, causing water";
- mes "to gush out of the lion's";
- mes "mouth. It looks pretty cool~^000000";
- close;
- case 2:
- mes "^3355FFAs soon as you pull the";
- mes "left handle, the water in";
- mes "the pool drains away. The";
- mes "pool empties, and you can";
- mes "see a layer of green moss";
- mes "covering the pool's bottom.^000000";
- next;
- switch(select("Ignore", "Investigate")) {
- case 1:
- mes "^3355FFYou decide that";
- mes "a pool is little more";
- mes "than a hole without";
- mes "any water to fill it.^000000";
- close;
- case 2:
- mes "^3355FFAs you look through";
- mes "the wet moss at the";
- mes "bottom of the pool,";
- mes "you stumble upon a";
- mes "small, peculiar button.^000000";
- next;
- switch(select("Press button", "Don't Press Button")) {
- case 1:
- mes "^3355FFYou press the button,";
- mes "which seems to trigger";
- mes "a strange sound coming";
- mes "from the stairs at the hallway.^000000";
- KHCottagePoem1 = 4;
- close;
- case 2:
- mes "^3355FFYou'd better not push";
- mes "this button. Your enemies";
- mes "must have hidden it carefully";
- mes "for you to find: it must be";
- mes "some sort of nefarious trap.^000000";
- close;
- }
- }
- }
- case 2:
- mes "^3355FFYou decided not";
- mes "to pull any handles.^000000";
- close;
- }
- }
- else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) {
- mes "^3355FFThis is where you pressed";
- mes "the small button that caused";
- mes "some strange sound to come";
- mes "from the stairs near the hallway.";
- close;
- }
-}
-
-//- Cottage interior, upstairs; Vicious Dog -
-kh_vila,181,178,4 script Vicious Dog#khp1 4_DOG01,7,3,{
-//OnTouch2:
-OnTouch:
- mes "*Grrr~*";
- next;
- mes "^3355FFAn extremely vicious";
- mes "looking dog is glaring";
- mes "at you. Can you really";
- mes "pass by this creature";
- mes "without getting hurt?^000000";
- next;
- switch(select("March forward", "Run away")) {
- case 1:
- if (countitem(Pet_Food) >= 1) {
- mes "^3355FFWait! Perhaps you can";
- mes "use food to soothe the";
- mes "savage beast. Why don't";
- mes "you feed it some of your Pet";
- mes "Food and see what happens?^000000";
- next;
- switch(select("Give Pet Food", "It won't work!")) {
- case 1:
- mes "^3355FFYou gingerly throw the";
- mes "Pet Food towards the dog.";
- mes "Its tail shakes violently as";
- mes "it devours the food. You'd";
- mes "better pass this dog now";
- mes "while you have the chance!^000000";
- delitem Pet_Food,1;
- close2;
- warp "kh_vila",173,182;
- end;
- case 2:
- break;
- }
- }
- mes "^3355FFYou slowly approach";
- mes "the dog, but it won't";
- mes "stop snarling at you.";
- mes "You try to run past the";
- mes "dog, but it blocks all of";
- mes "your moves. What to do?^000000";
- next;
- mes "[Vicious Dog]";
- mes "BOW WOW!";
- mes "BOW WOW!";
- mes "BOW WOW WOW!";
- next;
- mes "^3355FFThe dog chased you";
- mes "downstairs like the";
- mes "suckah chump you are.^000000";
- close2;
- warp "kh_vila",126,70;
- end;
- case 2:
- mes "^3355FFLet's get out of here!^000000";
- close2;
- warp "kh_vila",126,70;
- end;
- }
-}
-
-//- Cottage interior, upstairs; Drawer, first room nightstand -
-kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
- if (checkweight(Yellow_Key_Card,1) == 0) {
- mes "^3355FFThere's something inside";
- mes "this drawer, but you can't";
- mes "take it since you're carrying";
- mes "to many items with you. Maybe";
- mes "you should pay a visit to your";
- mes "trusty Kafra Storage first.^000000";
- close;
- }
- if ((countitem(Yellow_Key_Card) < 1) && (KielHyreQuest <= 36)) {
- mes "^3355FFYou find an old drawer";
- mes "^that has been closed.";
- mes "^If you open it, then you";
- mes "^might find something";
- mes "^inside. Or could it be";
- mes "^empty. Who knows?^000000";
- next;
- switch(select("Open Drawer", "Ignore")) {
- case 1:
- mes "^3355FFYou obtain a Yellow";
- mes "Keycard from inside the";
- mes "drawer. Opening that drawer";
- mes "turned out to be worthwhile.^000000";
- getitem Yellow_Key_Card,1;
- close;
- case 2:
- mes "^3355FFForget opening that";
- mes "drawer. I mean, come on,";
- mes "what would be the point?^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis is where you";
- mes "found the Yellow Keycard.";
- mes "This drawer is now empty.^000000";
- close;
- }
-}
-
-//- Cottage interior, upstairs; Box -
-kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
- if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
- mes "^3355FFA solid box is laid";
- mes "on the floor in which";
- mes "a smaller, locked box";
- mes "has been placed inside.^000000";
- close;
- }
- else if ((countitem(Old_Copper_Key) >= 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
- mes "^3355FFA solid box is laid";
- mes "on the floor in which";
- mes "a smaller, locked box";
- mes "has been placed inside.";
- mes "Perhaps you can use your";
- mes "Old Bronze Key to unlock it.^000000";
- next;
- switch(select("Use Old Bronze Key", "No, it'll never work.")) {
- case 1:
- mes "^3355FFYour hunch paid off!";
- mes "The Old Bronze Key really";
- mes "did unlock that box! You";
- mes "open the inner box and";
- mes "obtain the Green Keycard";
- mes "that was locked inside.";
- getitem Green_Key_Card,1;
- delitem Old_Copper_Key,1; //Old_Bronze_Key
- close;
- case 2:
- mes "^3355FFWhat...?";
- mes "What? Using a key";
- mes "to unlock a lock?";
- mes "Come on, that's";
- mes "freakin' crazy talk!^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis is the box from";
- mes "which you've obtained";
- mes "the Green Keycard.^000000";
- close;
- }
-}
-
-//- Cottage interior, upstairs; Bookshelf -
-kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
- if ((countitem(Iron_Box) < 1) && (countitem(Old_Copper_Key) >= 1) || (countitem(Green_Key_Card) >= 1)) {
- mes "^3355FFOne of the books on";
- mes "this crammed bookshelf";
- mes "is labeled with the note,";
- mes "''To Elly.'' It must have been";
- mes "left behind by her grandfather.^000000";
- next;
- switch(select("Examine Book", "Ignore")) {
- case 1:
- mes "^3355FFYou skim through the";
- mes "book's pages, and don't";
- mes "find anything particularly";
- mes "interesting. However, you";
- mes "notice a steel surface behind the";
- mes "shelf as you place the book back.^000000";
- next;
- switch(select("Examine the steel surface", "Ignore")) {
- case 1:
- mes "^3355FFYou remove more of the";
- mes "shelf's books to reveal";
- mes "that the steel surface is";
- mes "part of a safe hidden behind";
- mes "the bookshelf. There are two";
- mes "keyholes on the steel safe.^000000";
- next;
- switch(select("Try all your keys", "Cancel")) {
- case 1:
- mes "^3355FFWhich key will";
- mes "you insert into";
- mes "the first keyhole?^000000";
- next;
- if (countitem(Old_Copper_Key) >= 1) {
- select("Old Bronze Key", "Cottage Key");
- mes "^3355FFWhich key will";
- mes "you insert into";
- mes "the second keyhole?^000000";
- next;
- select("Old Bronze Key", "Cottage Key");
- }
- else if (countitem(Green_Key_Card) >= 1) {
- switch(select("Green Keycard", "Cottage Key")) {
- case 1:
- .@KHFirstKeyhole = 1;
- break;
- case 2:
- .@KHFirstKeyhole = 2;
- break;
- }
- mes "^3355FFWhich key will";
- mes "you insert into";
- mes "the second keyhole?^000000";
- next;
- switch(select("Green Keycard", "Cottage Key")) {
- case 1:
- .@KHSecondKeyhole = 1;
- break;
-
- case 2:
- .@KHSecondKeyhole = 2;
- break;
-
- }
- if (.@KHFirstKeyhole == 2) && (.@KHSecondKeyhole == 1) {
- mes "^3355FFThe safe opens with";
- mes "a click, and you see";
- mes "a Grey Box inside.";
- mes "You take the Grey Box";
- mes "with you, hoping that it";
- mes "will come in handy later.^000000";
- delitem Villa_Spare_Key,1;
- delitem Green_Key_Card,1;
- getitem Iron_Box,1;
- close;
- }
-
- }
- mes "^3355FFThe safe won't open.^000000";
- close;
- case 2:
- mes "^3355FFIt's probably a better";
- mes "idea to investigate the";
- mes "cottage for the keys that";
- mes "will open up this safe...^000000";
- close;
- }
- case 2:
- mes "^3355FFYou place the books";
- mes "back on the bookshelf.^000000";
- close;
- }
- case 2:
- mes "^3355FFYou can probably";
- mes "find better clues";
- mes "somewhere else";
- mes "around here.^000000";
- close;
- }
- }
- else {
- mes "^3355FFYou've found a";
- mes "bookshelf that's";
- mes "crammed with books.^000000";
- close;
- }
-}
-
-//- Cottage interior, upstairs; Desk -
-kh_vila,118,144,0 script Desk#khp1 HIDDEN_NPC,{
- if (KHCottagePoem2 < 1) {
- mes "^3355FFThere are piles of papers";
- mes "and books stacked on top";
- mes "of the desk covering topics";
- mes "like artificial power, Sage";
- mes "Varmundt's research, factory";
- mes "robotization, and magic scrolls...^000000";
- next;
- mes "^3355FFWhile rummaging through";
- mes "the books and papers, you";
- mes "find a piece of paper with";
- mes "the Kiel Hyre Foundation's";
- mes "official seal. You decide that";
- mes "it might come in handy someday.^000000";
- next;
- mes "^3355FFYou've obtained";
- mes "a blank piece of";
- mes "paper with the Kiel";
- mes "Hyre Foundation seal.^000000";
- KHCottagePoem2 = 1;
- close;
- }
- else if (KHCottagePoem2 >= 1) {
- mes "^3355FFThere are piles of papers";
- mes "and books, covering various";
- mes "scientific and magic topics,";
- mes "stacked on top of this desk.^000000";
- close;
- }
-}
-
-//- Cottage interior, upstairs; Medicine Chest -
-kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{
- if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) {
- mes "^3355FFThis medicine cabinet";
- mes "is filled with bottles of";
- mes "various colors. What kind";
- mes "of medicine can be found here?^000000";
- close;
- }
- else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) {
- mes "^3355FFThis medicine cabinet";
- mes "is filled with bottles of";
- mes "various colors. What kind";
- mes "of medicine can be found here?^000000";
- next;
- mes "^3355FFWait, you have a blank piece";
- mes "of paper with the Kiel Hyre";
- mes "Foundation seal! It's strange";
- mes "that the seal was put on a blank";
- mes "piece of paper. Maybe something";
- mes "is written on it with special ink?^000000";
- next;
- mes "^3355FFIt's a crazy hunch, but";
- mes "maybe, just maybe, you can";
- mes "use something inside this";
- mes "medicine cabinet that will";
- mes "reveal any invisible ink";
- mes "written on this document!^000000";
- next;
- switch(select("What? That's crazy!", "Of course! Let's try it!")) {
- case 1:
- mes "^3355FFSorry.";
- mes "I thought it";
- mes "was a good idea...^000000";
- close;
- case 2:
- switch(select("Try Red Liquid", "Try Blue Liquid", "Try Yellow Liquid", "Try Green Liquid", "Cancel")) {
- case 1:
- .@KHPotionColor$ = "red";
- break;
- case 2:
- mes "^3355FFIt works!";
- mes "The blue liquid is";
- mes "revealing small text";
- mes "written on the paper.";
- mes "It looks like some";
- mes "kind of long poem...^000000";
- next;
- mes "[Poem]";
- mes "The first snake is made of";
- mes "steel, but I used my rage";
- mes "to destroy it. The second";
- mes "snake is made of magic,";
- mes "but my love pierced its heart.";
- next;
- mes "[Poem]";
- mes "The third snake is flesh";
- mes "and blood, but my hope";
- mes "defeated it in the end.";
- mes "However, the fourth and";
- mes "final snake is formless, and";
- mes "no one knows its appearance.";
- next;
- mes "[Poem]";
- mes "I cast my despair to the air,";
- mes "but nobody knows if it killed";
- mes "the snake. I am merely ^0000FFa little";
- mes "lost devil^000000 with four swords and";
- mes "four snakes, searching for that";
- mes "girl in the darkness.";
- next;
- mes "^3355FFThis is a very";
- mes "strange poem. What";
- mes "could it possibly mean?^000000";
- KHCottagePoem2 = 2;
- close;
- case 3:
- .@KHPotionColor$ = "yellow";
- break;
- case 4:
- .@KHPotionColor$ = "green";
- break;
- case 5:
- mes "^3355FFNever mind.";
- mes "This idea sounds";
- mes "too crazy to work...";
- mes "like puttting a man";
- mes "on the moon. Can you";
- mes "believe that hogwash?^000000";
- close;
- }
- mes "^3355FFYou tried sprinkling";
- mes "the "+.@KHPotionColor$+" liquid from the";
- mes "medicine cabinet onto";
- mes "the blank paper with the";
- mes "Kiel Hyre Foundation seal.";
- mes "However, nothing happened...^000000";
- close;
- }
- }
- else if ((KHCottagePoem2 >= 2) || (KielHyreQuest >= 30)) {
- mes "^3355FFThis is where you poured";
- mes "some blue liquid to read";
- mes "a poem written in invisible";
- mes "ink on the blank piece of paper";
- mes "with the Kiel Hyre Foundation";
- mes "seal. Would you like read it?^000000";
- next;
- switch(select("No time!", "Read")) {
- case 1:
- mes "^3355FFYou're running out of";
- mes "time! For now, it would";
- mes "be best for you to search";
- mes "every inch of this cottage.^000000";
- close;
- case 2:
- mes "[Poem]";
- mes "The first snake is made of";
- mes "steel, but I used my rage";
- mes "to destroy it. The second";
- mes "snake is made of magic,";
- mes "but my love pierced its heart.";
- next;
- mes "[Poem]";
- mes "The third snake is flesh";
- mes "and blood, but my hope";
- mes "defeated it in the end.";
- mes "However, the fourth and";
- mes "final snake is formless, and";
- mes "no one knows it's appearance.";
- next;
- mes "[Poem]";
- mes "I cast my despair to the air,";
- mes "but nobody knows if it killed";
- mes "the snake. I am merely a ^3355FFlittle^000000";
- mes "^3355FFlost devil^000000 with four swords and";
- mes "four snakes, searching for that";
- mes "girl in the darkness.";
- close;
-
- }
- }
-}
-
-//- Cottage interior, stair case; Sword hilt -
-kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{
- if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) {
- mes "^3355FFThere are four elaborately";
- mes "designed swords positioned";
- mes "next to four creepy looking";
- mes "snake sculptures.^000000";
- close;
- }
- else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) {
- mes "^3355FFThere are four elaborately";
- mes "designed swords positioned";
- mes "next to four creepy looking";
- mes "snake sculptures. Wait!";
- mes "Perhaps they're related to";
- mes "that poem you read earlier...";
- next;
- switch(select("No way!", "Of course!")) {
- case 1:
- mes "^3355FFImpossible...";
- mes "It must be some";
- mes "kind of coincidence...^000000";
- close;
- case 2:
- mes "^3355FFOf course! And look!";
- mes "There's a hole on top";
- mes "of the head of each snake";
- mes "sculpture. These holes seem";
- mes "big enough to insert each of";
- mes "the ornamental swords nearby...^000000";
- next;
- switch(select("Ignore", "Insert Ornamental Swords")) {
- case 1:
- mes "^3355FFImposible...^000000";
- mes "^3355FFIt must be some^000000";
- mes "^3355FFkind of coincidence...^000000";
- close;
- case 2:
- if (KHCottagePoem1 != 4) {
- mes "^3355FFCan't... Pull out...";
- mes "Sword! It must be";
- mes "locked into place";
- mes "somehow, or sealed";
- mes "by some strange force!^000000";
- close;
- }
- else {
- mes "^3355FFYou should probably";
- mes "try to insert each sword";
- mes "into the correct snake.";
- mes "First, please select the";
- mes "snake in which you will";
- mes "insert the first sword.^000000";
- next;
- switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) {
- default:
- break;
- case 2:
- ++.@KHSwords;
- break;
- }
- next;
- mes "^3355FFNow, please choose";
- mes "the snake in which you";
- mes "will insert the second sword.^000000";
- next;
- switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) {
- default:
- break;
- case 4:
- ++.@KHSwords;
- break;
- }
- next;
- mes "^3355FFNext, please select";
- mes "the snake in which you";
- mes "will insert the third sword.^000000";
- next;
- switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) {
- case 1:
- ++.@KHSwords;
- break;
- default:
- break;
- }
- next;
- mes "^3355FFLastly, please select";
- mes "the snake in which you";
- mes "will insert the fourth sword.^000000";
- next;
- switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) {
- default:
- break;
- case 3:
- ++.@KHSwords;
- break;
- }
-
- if (.@KHSwords == 4) {
- mes "^3355FFYour ears are suddenly";
- mes "filled with a low buzzing";
- mes "noise, and your mind";
- mes "and body feel as if they";
- mes "are being swept away...^000000";
- KHCottagePoem1 = 5;
- KHCottagePoem2 = 3;
- close2;
- warp "kh_vila",178,72;
- end;
- }
-
- else {
- mes "^3355FFNothing happened...";
- mes "You probably didn't";
- mes "insert the swords into";
- mes "the correct snakes. For now,";
- mes "you should return the swords,";
- mes "and then try this again later.^000000";
- close;
- }
- }
- }
- }
- }
- else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) {
- mes "^3355FFHere is a hidden";
- mes "path that leads to";
- mes "the secret laboratory.^000000";
- next;
- switch(select("Enter", "Cancel")) {
- case 1:
- warp "kh_vila",178,72;
- end;
- case 2:
- close;
- }
- }
-}
-
-//- Cottage interior, Secret Room; left test tube -
-kh_vila,179,68,0 script Test Tube#khp2 HIDDEN_NPC,{
- mes "^3355FFThis test tube contains";
- mes "a young man dressed in";
- mes "a Kiel Hyre Academy";
- mes "uniform. Somehow, you";
- mes "get the feeling that you've";
- mes "seen him somewhere before.^000000";
- close;
-}
-
-//- Cottage interior, Secret Room; Right test tube -
-kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{
- if (KielHyreQuest > 28) {
- mes "^3355FFA strange looking,";
- mes "wizened old man is";
- mes "held within this test tube.^000000";
- close;
- }
- else if (KielHyreQuest == 28) {
- mes "^3355FFA strange looking,";
- mes "wizened old man is";
- mes "held within this test tube.";
- mes "There is a small red button";
- mes "right underneath the test tube.^000000";
- next;
- switch(select("Press Button", "Investigate Further")) {
- case 1:
- mes "[???]";
- mes "H-hello...? C-can you";
- mes "hear me? I don't recognize";
- mes "you... But... Maybe I forgot?";
- mes "Wait, wait. If you're my friend,";
- mes "then you know what to call me,";
- mes "right? Do you know what I am?";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "little lost devil") {
- mes "[???]";
- mes "Heh... Heh heh...";
- mes "He knows... Hey, you";
- mes "have to remember these";
- mes "numbers, okay? D-don't";
- mes "forget, they'll be important...";
- mes "^FF00004^000000, ^FF00007^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all...";
- next;
- mes "^3355FF4772961^000000";
- mes "^3355FFWhat could^000000";
- mes "^3355FFthose numbers^000000";
- mes "^3355FFpossibly mean?^000000";
- //KHCottagePoem1 and KHCottagePoem2 no longer needed-- deleting
- KHCottagePoem1 = 0;
- KHCottagePoem2 = 0;
- KielHyreQuest = 30;
- close;
- }
- else {
- mes "[???]";
- mes "No... No...";
- mes "That's not right.";
- mes "I don't think we";
- mes "were friends. No...";
- close;
- }
- case 2:
- mes "^3355FFLet's investigate";
- mes "this area a little";
- mes "more first.^000000";
- close;
- }
- }
- else if (KielHyreQuest >= 30) {
- if ((countitem(Iron_Box) > 0) && (countitem(Yellow_Key_Card) > 0)){
- mes "^3355FFWhat could the";
- mes "number 4772961";
- mes "mean? For now, you've";
- mes "found everything that";
- mes "you need from this place,";
- mes "so you should return to Elly.^000000";
- close;
- }
- else {
- mes "^3355FFWhat could the";
- mes "number 4772961";
- mes "mean? For now, you'd";
- mes "better search this cottage";
- mes "for any clues you can find...^000000";
- close;
- }
- }
- end;
-}
-
-//== Robot Factory NPCs ====================================
-
-//- Robotic's Factory; Heavy Door -
-kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{
- if (KielHyreQuest < 38) {
- mes "^3355FFThere is a large, heavy";
- mes "door infront of you.^000000";
- next;
- switch(select("Open Door", "Cancel")) {
- case 1:
- input .@KHInput$;
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- case 2:
- mes "^3355FFyou decided to leave";
- mes "this door alone until";
- mes "you can figure out";
- mes "how to open it^000000";
- close;
- }
- }
- else if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
- mes "^3355FFThere is a large, heavy";
- mes "door in front of you.^000000";
- next;
- switch(select("Open Door", "Cancel")) {
- case 1:
- input .@KHInput$;
- if (.@KHInput$ == "Blue Keycard") {
- mes "^3355FFYou've successfully";
- mes "opened the door.";
- close2;
- warp "kh_school",119,144;
- end;
- }
- else {
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- }
- case 2:
- mes "^3355FFYou decided to leave";
- mes "this door alone until";
- mes "you can figure out";
- mes "how you can open it.^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis is an incredibly";
- mes "heavy door that is tightly";
- mes "closed. You won't be able to";
- mes "open it through brute force.^000000";
- close;
- }
-}
-
-//- Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose) -
-kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 HIDDEN_NPC,{
- if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
- mes "^3355FFThere is a large, heavy";
- mes "door infront of you.^000000";
- next;
- switch(select("Open Door", "Cancel")) {
- case 1:
- input .@KHInput$;
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- case 2:
- mes "^3355FFyou decided to leave";
- mes "this door alone until";
- mes "you can figure out";
- mes "how to open it^000000";
- close;
- }
- }
- else {
- mes "^3355FFThere is a large, heavy";
- mes "door infront of you^000000";
- close;
- }
-}
-
-kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh3 HIDDEN_NPC
-kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh4 HIDDEN_NPC
-kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh5 HIDDEN_NPC
-kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh6 HIDDEN_NPC
-kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh7 HIDDEN_NPC
-kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh8 HIDDEN_NPC
-kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh9 HIDDEN_NPC
-kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh10 HIDDEN_NPC
-kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh11 HIDDEN_NPC
-
-//- Beautiful Lady and Beautiful Lady copies -
-kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 4_F_KHELLISIA,{
- cutin "kh_ellisia",2;
- if (KielHyreQuest < 40) {
- mes "[Allysia]";
- mes "Hm? I don't think";
- mes "I know you. Kiel Hyre";
- mes "has only authorized Elly,";
- mes "and a trusted friend that";
- mes "may be helping her, to";
- mes "be admitted to this area.";
- next;
- mes "[Allysia]";
- mes "I cannot see ^FF0000Elly^000000.";
- mes "Has she been attacked as well?";
- mes "Are you ^FF0000Elly's friend^000000?";
- next;
- mes "[Allysia]";
- mes "I don't see Elly anywhere";
- mes "around here. I can only let";
- mes "you enter if you can identify";
- mes "yourself as Elly's friend.";
- mes "Is there anything that you";
- mes "can present to me as proof?";
- next;
- switch(select("Yellow Keycard", "Blue Keycard", "Golden Key", "Carved Button", "...?")) {
- default:
- break;
- case 3:
- mes "[Allysia]";
- mes "Ah, isn't this the";
- mes "key that Kiel Hyre gave";
- mes "to Elly? Yes, I'm convinced";
- mes "that you've been helping her.";
- mes "I've been waiting for you, so";
- mes "let me guide you to my room.";
- close2;
- cutin "",255;
- warp "kh_school",120,180;
- end;
- case 4:
- mes "[Allysia]";
- mes "Th-that's Kiehl's";
- mes "seal! Did he send you";
- mes "here to get me?! I'm";
- mes "not taking any chances!";
- close2;
- cutin "",255;
- monster "kh_school",117,144,"Bomb",1745,1;
- monster "kh_school",117,144,"Bomb",1745,1;
- monster "kh_school",117,144,"Bomb",1745,1;
- monster "kh_school",117,144,"Bomb",1745,1;
- end;
- case 5:
- mes "[Allysia]";
- mes "......";
- mes "........";
- mes "...........";
- close2;
- cutin "",255;
- end;
- }
- mes "[Allysia]";
- mes "Hm? This doesn't prove";
- mes "that Elly really trusts you...";
- close2;
- cutin "",255;
- end;
- }
- else if (KielHyreQuest >= 40) {
- mes "[Allysia]";
- mes "Please follow me.";
- close2;
- cutin "",255;
- warp "kh_school",120,180;
- end;
- }
-}
-
-
-kh_school,117,149,4 script Beautiful lady#kh2::BeatifulLadyKHQ2 4_F_KHELLISIA,{
- end;
-}
-kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh3 4_F_KHELLISIA
-kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh4 4_F_KHELLISIA
-kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 4_F_KHELLISIA
-
-//- Beautiful Lady "Allysia" -
-kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
- if (checkweight(Red_Key_Card,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- cutin "kh_ellisia",2;
- if (KielHyreQuest < 38) {
- mes "[??????]";
- mes "This is private property.";
- mes "Please leave immediately!";
- close2;
- cutin "kh_ellisia",255;
- warp "yuno_fild08",73,172;
- end;
- }
- else if (KielHyreQuest <= 38) {
- mes "[Allysia]";
- mes "Friend of prototype Elly,";
- mes "I welcome you. As you may";
- mes "have figured out, I need your";
- mes "help. Kiel Hyre is being held";
- mes "somewhere inside this factory.";
- next;
- mes "[Allysia]";
- mes "It is imperative that";
- mes "you search for Kiel Hyre";
- mes "and rescue him as soon";
- mes "as you possibly can!";
- next;
- switch(select("What is this factory?", "What happened to ^FF0000Kiel Hyre^000000?")) {
- case 1:
- mes "[Allysia]";
- mes "This factory is part of";
- mes "the Kiel Hyre Foundation's";
- mes "secret business where humanoid";
- mes "robots are manufactured. Myself,";
- mes "and all of the academy's students";
- mes "are actually robots, not humans.";
- next;
- mes "[Allysia]";
- mes "The Kiel Hyre Foundation's";
- mes "ultimate goal is to develop";
- mes "superior robots that will help";
- mes "human society. As robots, we";
- mes "can handle tasks that are too";
- mes "dangerous or difficult for humans.";
- break;
- case 2:
- mes "[Allysia]";
- mes "^3355FFKiehl^000000 has proceeded to";
- mes "perform abnormal modifications";
- mes "to the humanoid robots. This";
- mes "has been reported to Kiel Hyre,";
- mes "who has left to stop Kiehl.";
- mes "However, Hyre hasn't returned.";
- next;
- mes "[Allysia]";
- mes "Fearing that Kiehl would";
- mes "break me, Kiel Hyre brought";
- mes "a copy of me instead. I can still";
- mes "detect Kiel Hyre's heartbeat,";
- mes "so he should be alright, but his";
- mes "own son might harm him soon.";
- next;
- mes "[Allysia]";
- mes "Take this Keycard";
- mes "which will enable you";
- mes "to enter the secret areas";
- mes "inside this factory. If you";
- mes "locate Kiel Hyre, please";
- mes "let me know right away.";
- getitem Red_Key_Card,1;
- KielHyreQuest = 40;
- break;
- }
- close2;
- cutin "",255;
- end;
- }
- else if (KielHyreQuest == 40) {
- mes "[Allysia]";
- mes "I can still detect";
- mes "Kiel Hyre's heartbeat,";
- mes "but his sone Kiehl might";
- mes "do something desperate to";
- mes "him soon. Please locate Kiel";
- mes "Hyre before that can happen!";
- close2;
- cutin "",255;
- warp "kh_dun01",22,216;
- end;
- }
- else if (KielHyreQuest == 42) {
- mes "[Allysia]";
- mes "Have you already";
- mes "located Kiel Hyre?";
- next;
- mes "^3355FFYou tell Allysia where^000000";
- mes "^3355FFKiel Hyre has been locked^000000";
- mes "^3355FFup, and give her the metal^000000";
- mes "^3355FFfragment that Kiel Hyre handed^000000";
- mes "^3355FFto you. She took fragment^000000";
- mes "^3355FFand wore it around her wrist.^000000";
- next;
- mes "[Allysia]";
- mes "...Kiel Hyre's secret code";
- mes "confirmed. B_2_3 area.";
- mes "Vital signs are normal.";
- mes "Envelope received. Sending";
- mes "modified Puppet Designs...";
- next;
- mes "[Allysia]";
- mes "Alright, I've recieved";
- mes "Kiel Hyre's orders, and";
- mes "must carry them out...";
- delitem Steel_Piece,1;
- KielHyreQuest = 44;
- close2;
- cutin "",255;
- end;
- }
- else if (KielHyreQuest == 44) {
- mes "[Allysia]";
- mes "Alright, I have a mission";
- mes "to carry out for Kiel Hyre,";
- mes "and I don't have much time.";
- mes "Let me give you some specific";
- mes "instructions very quickly.";
- next;
- mes "[Allysia]";
- mes "Firstly, I need to take your";
- mes "keycards for security reasons.";
- mes "Secondly, meet me at the Kiel";
- mes "Hyre Mansion in Lighthalzen.";
- mes "Present the Golden Key to";
- mes "be admitted to the premises.";
- delitem Yellow_Key_Card,1;
- delitem Blue_Key_Card,1;
- delitem Red_Key_Card,1;
- KielHyreQuest = 46;
- next;
- mes "[Allysia]";
- mes "I understand that this";
- mes "is sudden, and I'm not";
- mes "giving you a thorough";
- mes "explanation, but something";
- mes "horrible will happen if I don't";
- mes "hurry as quickly as possible.";
- close2;
- warp "yuno_fild08",73,172;
- cutin "",255;
- end;
- }
- else if (KielHyreQuest >= 44) {
- mes "[Allysia]";
- mes "I understand that this";
- mes "is sudden, and I'm not";
- mes "giving you a thorough";
- mes "explanation, but something";
- mes "horrible will happen if i don't";
- mes "hurry as quickly as possible.";
- close2;
- warp "yuno_fild08",73,172;
- cutin "",255;
- end;
- }
-}
-
-//- Signboard (another useless NPC?) -
-kh_dun01,163,223,4 script Signboard#kh 4_BOARD3,{
- mes "[Notice]";
- mes "Cute Pets are prohibited";
- mes "in this area. (Cute Pets that";
- mes "provide special assistance";
- mes "to the visually impaired are";
- mes "exempt from this rule.)";
- close;
-}
-
-//- Mechanical Devices for accessing restricted area -
-kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{
- if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) {
- mes "^3355FFYou encounter";
- mes "a mechanical device.";
- mes "It looks like it can be";
- mes "operated by inserting the";
- mes "correct keycard into the slot.^000000";
- close;
- }
- else if ((KielHyreQuest == 40) && (countitem(Red_Key_Card) >= 1)) {
- mes "^3355FFYou encounter";
- mes "a mechanical device.";
- mes "It looks like it can be";
- mes "operated by inserting the";
- mes "correct keycard into the slot.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Red Keycard") {
- mes "^3355FFThe door opens once";
- mes "you insert the Red Keycard.^000000";
- close2;
- warp "kh_dun01",170,227;
- end;
- }
- else {
- mes "^3355FFNothing happened.^000000";
- close;
- }
- }
-}
-
-kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device HIDDEN_NPC
-
-//- Keep monsters out of the quest area -
-// Silly really since the rest of it's a dungeon
-//kh_dun01,180,220,0 script Monster Warp#kh1::KHMobWarp FAKE_NPC,5,20,{
-//OnTouchNPC:
-// warp "kh_dun01",178,138;
-// end;
-//}
-
-//kh_dun01,190,220,0 duplicate(KHMobWarp) Monster Warp#kh2 FAKE_NPC,5,20
-//kh_dun01,200,250,0 duplicate(KHMobWarp) Monster Warp#kh3 FAKE_NPC,5,20
-//kh_dun01,210,220,0 duplicate(KHMobWarp) Monster Warp#kh4 FAKE_NPC,5,20
-//kh_dun01,220,220,0 duplicate(KHMobWarp) Monster Warp#kh5 FAKE_NPC,5,10
-
-//- Kiel Hyre - OnTouch -
-kh_dun01,224,233,0 script Factory B Area Door FAKE_NPC,5,5,{
-//OnTouch2:
-OnTouch:
- if (KielHyreQuest == 40) {
- if (checkweight(Steel_Piece,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- mes "^3355FFYou can faintly hear";
- mes "a voice from the other";
- mes "side of this door.^000000";
- next;
- mes "[????]";
- mes "^333333...Kiehl...";
- mes "...How dare you...!^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Mister Kiel Hyre?";
- mes "Is that you in there?";
- next;
- mes "[Kiel Hyre]";
- mes "Wh-who's there?";
- mes "Identify yourself!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm... I'm...";
- next;
- mes "^3355FFYou explain your story";
- mes "to the voice behind the";
- mes "door, and tell him what";
- mes "happened to Elly and Allysia.^000000";
- next;
- mes "[Kiel Hyre]";
- mes "^333333...Yes... It's me.";
- mes "I'm Kiel Hyre, trapped";
- mes "in here. He went so far";
- mes "as to modify Elly, eh?";
- mes "...............................^000000";
- next;
- mes "[Kiel Hyre]";
- mes "^333333Hurry, take this";
- mes "module to Allysia!";
- mes "She'll know what to do";
- mes "with it. If you're really";
- mes "helping us, then she'll have";
- mes "some instructions for you too.^000000 ";
- next;
- mes "^3355FFKiel Hyre slid";
- mes "a strange metal";
- mes "fragment through";
- mes "the gap between the";
- mes "door and the floor.^000000";
- getitem Steel_Piece,1;
- KielHyreQuest = 42;
- close;
- }
-
- else if (KielHyreQuest >= 42) {
- mes "[Kiel Hyre]";
- mes "......";
- close;
- }
-}
-
-//- Robot Factory Second Floor Entrances -
-kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{
- if (countitem(Fancy_Key_Card) < 1) {
- mes "^3355FFYou encounter";
- mes "a mechanical device.";
- mes "It looks like it can be";
- mes "operated by inserting the";
- mes "correct keycard into the slot.^000000";
- close;
- }
- else {
- mes "^3355FFYou encounter";
- mes "a mechanical device.";
- mes "It looks like it can be";
- mes "operated by inserting the";
- mes "correct keycard into the slot.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Luxurious Keycard") {
- mes "^3355FFAs you insert the";
- mes "Luxurious Keycard";
- mes "into the keycard slot,";
- mes "the door swings open";
- mes "to reveal a long flight";
- mes "of descending stairs.^000000";
- next;
- switch(select("Descend Stairs", "Cancel")) {
- case 1:
- warp "kh_dun02",41,198;
- end;
- case 2:
- mes "^3355FFIt looks like this door";
- mes "has automatically closed";
- mes "after the preprogrammed";
- mes "time limit has elapsed.^000000";
- close;
- }
- }
- else {
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- }
- }
-}
-
-kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 HIDDEN_NPC
-
-//== Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs =========
-
-//- Kiel's Steward -
-kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{
- if (KielHyreQuest < 46) {
- mes "[Steward]";
- mes "This is a private residence,";
- mes "please leave.";
- close2;
- warp "lighthalzen",188,201;
- end;
- }
- if ((KielHyreQuest >= 46) && (KielHyreQuest < 50)) {
- mes "[Steward]";
- mes "Greetings.";
- mes "Have you been invited";
- mes "by the master of";
- mes "this mansion?";
- next;
- switch(select("Present Golden Key", "????")) {
- case 1:
- mes "[Steward]";
- mes "Ah, Master "+strcharinfo(0)+".";
- mes "I've been expecting your";
- mes "arrival. Please, this way.";
- close2;
- warp "kh_mansion",21,14;
- end;
- case 2:
- mes "[Steward]";
- mes "If you have not been";
- mes "invited by the master of";
- mes "this mansion, then I'm";
- mes "afraid that I must insist on";
- mes "your immediate departure!";
- close2;
- warp "lighthalzen",188,201;
- end;
- }
- }
- if ((KielHyreQuest >= 50) && (KielHyreQuest < 64) || (KielHyreQuest >= 70)) {
- mes "[Steward]";
- mes "Ah, Master "+strcharinfo(0)+".";
- mes "It is a pleasure to";
- mes "receive your company";
- mes "once again. Would you";
- mes "like to see my master?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Steward]";
- mes "Very well.";
- mes "Right this way~";
- close2;
- warp "kh_mansion",21,14;
- end;
- case 2:
- mes "[Steward]";
- mes "Very well.";
- mes "Please make";
- mes "yourself at home.";
- close;
- }
- }
- if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) {
- mes "[Steward]";
- mes "Ah, Master "+strcharinfo(0)+".";
- mes "It is a pleasure to";
- mes "receive your company";
- mes "once again. Would you";
- mes "like to see my master, or...?";
- next;
- switch(select("^FF0000Kiel Hyre^000000", "^3355FFMitchell^000000")) {
- case 1:
- mes "[Steward]";
- mes "Very well.";
- mes "Right this way~";
- close2;
- warp "kh_mansion",21,14;
- end;
- case 2:
- mes "[Steward]";
- mes "Oh...? You must.";
- mes "be here to deliver";
- mes "good news. Excuse me...";
- next;
- mes "^3355FFThe Steward furtively^000000";
- mes "^3355FFlooked around to check^000000";
- mes "^3355FFif anyone is watching him.^000000";
- next;
- mes "[Steward]";
- mes "I believe it should";
- mes "be safe enough to let";
- mes "you go see him now...";
- mes "Please, hurry this way.";
- close2;
- warp "kh_mansion",20,87;
- end;
- }
- }
-}
-
-//- Kiel Hyre -
-kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
- if (checkweight(Spawn,200) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "inventory space first...^000000";
- close;
- }
-
- cutin "kh_kyel01",2;
- if (KielHyreQuest < 46) {
- mes "[Kiel Hyre]";
- mes ".........";
- mes ".........";
- mes "............";
- close2;
- cutin "",255;
- end;
- }
-
- else if (KielHyreQuest == 46) {
- cutin "kh_kyel01",2;
- mes "[Kiel Hyre]";
- mes "Ah, you must be "+strcharinfo(0)+".";
- mes "I'd like to thank you for saving";
- mes "my life. You must have many";
- mes "questions to ask me, so I'll";
- mes "do my best to give you answers.";
- next;
- while(1) {
- switch(select("Robots?", "^3355FFKiehl^000000?", "^FF0000Elly^000000's button?")) {
- case 1:
- mes "[Kiel Hyre]";
- mes "I've been researching";
- mes "robotics for thirty-two";
- mes "years now. I'm proud to";
- mes "say that I've succeeded";
- mes "where the great Sage";
- mes "Varmundt did not.";
- next;
- mes "[Kiel Hyre]";
- mes "It's been my dream to";
- mes "develop humanoid robots";
- mes "from humans. Those Guardians";
- mes "might be robots too, but they";
- mes "don't operate using free will.";
- next;
- mes "[Kiel Hyre]";
- mes "If you'd like to know more";
- mes "of the specifics concerning";
- mes "robotics, why don't you speak";
- mes "with ^3355FFAllysia^000000? She can explain";
- mes "everything much more succinctly";
- mes "than I can. I tend to ramble...";
- ++.@KHQRead;
- next;
- break;
- case 2:
- mes "[Kiel Hyre]";
- mes "^3355FFKiehl^000000 is my only son,";
- mes "but the love of my life";
- mes "died after giving birth to";
- mes "him. I'll admit that he's";
- mes "a genius in mechanical";
- mes "design and development.";
- next;
- mes "[Kiel Hyre]";
- mes "He's largely responsible";
- mes "for the creation of Third";
- mes "Generation robots like Elly.";
- mes "Unfortunately, he's trying to";
- mes "modify his creations for";
- mes "some sinister purpose.";
- next;
- mes "[Kiel Hyre]";
- mes "I tried to stop him,";
- mes "but I ended up getting";
- mes "locked inside the factory.";
- mes "I don't know why he wants";
- mes "to do this. I still have";
- mes "absolutely no clue...";
- ++.@KHQRead;
- next;
- break;
- case 3:
- mes "[Kiel Hyre]";
- mes "That button Elly was";
- mes "holding has ^3355FFKiehl's emblem^000000";
- mes "engraved on it. Ah, and that";
- mes "man in black menacing the";
- mes "students? That was probably";
- mes "^3355FFKaiser^000000, Kiehl's bodyguard.";
- next;
- mes "[Kiel Hyre]";
- mes "Kaiser...";
- mes "I don't know";
- mes "anything about him.";
- mes "I've never even seen";
- mes "his face! Kiehl just hired";
- mes "him without letting me know...";
- ++.@KHQRead;
- next;
- break;
- }
- if (.@KHQRead == 3) {
- mes "[Kiel Hyre]";
- mes "If you don't have";
- mes "anymore questions for me,";
- mes "then would you please";
- mes "let me rest?? I'm still not";
- mes "feeling well from the time";
- mes "I was locked up in the factory.";
- delitem Golden_Key,1;
- delitem Kiel_Button,1;
- KielHyreQuest = 48;
- break;
- }
- }
- }
- else if (KielHyreQuest == 48) {
- mes "[Kiel Hyre]";
- mes "Ah, I almost forgot.";
- mes "Please, take this as";
- mes "a little reward for";
- mes "saving my life.";
- getitem Set_Of_Taiming_Item,1; //Taming_Gift_Set
- getexp RENEWAL_EXP?70000:700000,0;
- KielHyreQuest = 50;
- }
- else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) {
- mes "[Kiel Hyre]";
- mes "If you don't have";
- mes "anymore questions for me,";
- mes "then would you please";
- mes "let me rest?? I'm still not";
- mes "feeling well from the time";
- mes "I was locked up in the factory.";
- }
- else if (KielHyreQuest == 64) {
- cutin "kh_kyel01",2;
- mes "[Kiel Hyre]";
- mes "Hm? Did you";
- mes "have something";
- mes "that you wanted";
- mes "to ask me?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I don't have enough";
- mes "concrete evidence yet,";
- mes "but I might have some";
- mes "questions soon enough.";
- }
- else if (KielHyreQuest == 68) {
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "Ah, "+strcharinfo(0)+".";
- mes "It's you. So how can";
- mes "I help you today?";
- next;
- select("About ^3355FFAllysia^000000...");
- mes "["+strcharinfo(0)+"]";
- mes "You know, I was looking";
- mes "through this deserted house";
- mes "in Juno, and discovered";
- mes "an old portrait of a woman";
- mes "that looks just like Allysia.";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "Oh...";
- mes "Is that all?";
- mes "I thought you had";
- mes "a robotics question.";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Anyway, that's a";
- mes "strange coincidence.";
- mes "Well, I suppose it's";
- mes "not so strange to find";
- mes "look-a-likes for other people...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I don't think it's just";
- mes "a coincidence. The woman";
- mes "in that thirty year old portrait";
- mes "was also named Allysia, and she";
- mes "worked at Orsimier street";
- mes "in Juno. Does that ring a bell?";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
- mes "Then I thought that this";
- mes "Allysia must have been the";
- mes "woman that you loved, and";
- mes "that you based your robot's";
- mes "apperance on her.";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "............";
- next;
- cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
- mes "I think this is what happened:";
- mes "when you were a young, poor";
- mes "man, you fell in love with";
- mes "Allysia. However, she was";
- mes "in love with Rosimier, who";
- mes "was rich and powerful.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "However, Rosimier was";
- mes "betrothed to some other";
- mes "woman, and he ended up";
- mes "marrying his fiancee, thus";
- mes "breaking Allysia's heart.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Feeling betrayed, her";
- mes "heart broken, Allysia jumped";
- mes "into a river. Then, you decided";
- mes "to get revenge on Rosimier, so";
- mes "you ended up joining";
- mes "Rekenber Corporation!";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Hahahahahahaha!";
- mes "Oh, what an imagination~";
- mes "That's very ridiculous...";
- mes "Though, I admit, maybe";
- mes "I did design Allysia after";
- mes "seeing that woman long ago.";
- next;
- mes "[Kiel Hyre]";
- mes "I'd almost forgotten";
- mes "about her! I think we";
- mes "were friends... Though,";
- mes "where did you get the idea";
- mes "that I might have";
- mes "been in love with her?";
- next;
- select("Reveal Kiel's Portrait from Hut");
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "Wh-what...";
- mes "How did...";
- mes "Where did you...?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Kiel Hyre, I found this";
- mes "portrait of you as a young";
- mes "man from the house of the";
- mes "man that bought Allysia's ring.";
- mes "I even spoke to the fisherman";
- mes "that discovered Allysia's body.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You paid an awful lot";
- mes "of money to buy Allysia's";
- mes "ring. How can you not tell";
- mes "me that you didn't love her?";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "*Sigh...*";
- mes "You got me, you got me.";
- mes "I didn't want you to learn";
- mes "the truth. You are correct.";
- mes "I loved Allysia, and designed";
- mes "my robot to look just like her.";
- next;
- mes "[Kiel Hyre]";
- mes "I could never forget her.";
- mes "Ever. But I would never";
- mes "do anything to harm the";
- mes "Rosimiers! I'm a scientist!";
- mes "I hated him when I was young,";
- mes "but things are different now!";
- next;
- mes "[Kiel Hyre]";
- mes "I shed no tears when the";
- mes "Rosimiers fell, but I wasn't";
- mes "responsible. Besides, I didn't";
- mes "have the resources or the";
- mes "capability to cause it...";
- next;
- cutin "kh_kyel02",2;
- mes "["+strcharinfo(0)+"]";
- mes "I'm afraid that the";
- mes "evidence shows otherwise.";
- next;
- select("Reveal Portrait of Rosimiers");
- mes "["+strcharinfo(0)+"]";
- mes "Take a good look";
- mes "at this portrait that";
- mes "I found at the Rosimiers'";
- mes "old house. Do you see";
- mes "anything... incriminating?";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Aside from that";
- mes "James Rosimier, you";
- mes "mean? No! I don't see";
- mes "anything wrong with";
- mes "this picture at all.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Take a good look";
- mes "at the pocketwatch";
- mes "in the portrait. That's";
- mes "the pocketwatch you";
- mes "wear today, isn't it?";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "...!!!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You might not have caused";
- mes "the downfall of the Rosimiers";
- mes "yourself, but with the aid of";
- mes "the Rekenber Corporation, I'd";
- mes "say it was entirely possible!";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Well played, adventurer.";
- mes "Well played. I don't regret";
- mes "what I did: they killed my";
- mes "Allysia! If James didn't betray";
- mes "her, if only he didn't drive";
- mes "her to commit suicide...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "That's where you're wrong!";
- mes "Allysia was killed, she didn't";
- mes "commit suicide. Take a good";
- mes "look at this note right here!";
- next;
- mes "[Kiel Hyre]";
- mes "What?!";
- next;
- select("Show James's Note");
- mes "[Kiel Hyre]";
- mes "What does this prove?";
- mes "This doesn't show that";
- mes "James didn't betray Allysia.";
- mes "How does this change anything?";
- mes "She's dead, nothing I can do";
- mes "will bring her back to me!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I never said James didn't";
- mes "betray her. Look at the date";
- mes "on the note. James made plans";
- mes "to run away with her on August";
- mes "20th. However, her body was";
- mes "found on the same day.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ergo, Allysia must have";
- mes "died on August 19th. If she";
- mes "was planning to run away with";
- mes "her love on the next day, then";
- mes "she had no reason to kill herself!";
- next;
- mes "[Kiel Hyre]";
- mes "No, that's not right!";
- mes "She probably couldn't";
- mes "trust me! She must have";
- mes "realized she was nothing";
- mes "but another toy to him!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh yeah? I say she jumped";
- mes "into the river because you";
- mes "met her on that day. Now,";
- mes "take a good look at this!";
- next;
- select("Show K.H.'s note");
- mes "["+strcharinfo(0)+"]";
- mes "This note was written by";
- mes "a man with your initials,";
- mes "K.H. These initials were also";
- mes "signed on her portrait. You";
- mes "must have written this note:";
- mes "there's too many coincidences!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "According to this note,";
- mes "you told Allysia that you";
- mes "wanted to see her again";
- mes "at the place you first met.";
- mes "I think you did see her again...";
- mes "on August 19th, the day she died!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm assuming the place you";
- mes "two first met was near the";
- mes "river. No more of your lies:";
- mes "Tell me what really happened!";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "............";
- mes ".........";
- mes "......";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Hah... Ha ha ha...";
- mes "Yes... That's right...";
- mes "That horrible night.";
- mes "I remember it well...";
- mes ".....................";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "That night, when she came";
- mes "to the river to meet me as";
- mes "I had asked, I begged her to";
- mes "run away with me, instead";
- mes "of waiting for that James.";
- next;
- mes "[Kiel Hyre]";
- mes "She insisted that James";
- mes "never betrayed her, and he";
- mes "promised to take her away";
- mes "with him the next day. Can";
- mes "you imagine how that made";
- mes "me feel? I was nothing to her.";
- next;
- mes "[Kiel Hyre]";
- mes "My feelings didn't matter to";
- mes "her at all! She kept fidgeting";
- mes "with that ring...I lost control";
- mes "and tried to take that damned";
- mes "thing away from her, and";
- mes "throw it into the river...";
- next;
- mes "[Kiel Hyre]";
- mes "But you know what?";
- mes "She struggled, she actually";
- mes "fought me! It was just a small";
- mes "fight, but then, before I knew";
- mes "it, the ground underneath us";
- mes "collapsed and... the rains...";
- next;
- select(".........");
- mes "[Kiel Hyre]";
- mes "I'm not sure what it";
- mes "was. The rain weakened";
- mes "the ground, something went";
- mes "wrong... and she just... just...";
- mes "The river swallowed her...";
- mes "I felt empty. She was gone. ";
- delitem Family_Portrait,1;
- delitem Elysia_Portrait,1;
- delitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2
- delitem Piece_Memo_Of_James,1;
- delitem Man_Portrait,1;
- KielHyreQuest = 70;
- close2;
- cutin "",255;
- end;
- }
- else if (KielHyreQuest <= 70) {
- cutin "kh_kyel01",2;
- mes "[Kiel Hyre]";
- mes "You already know that";
- mes "she was found dead the";
- mes "next day. But what really";
- mes "broke my heart was that";
- mes "she held that ring so tightly";
- mes "in her hand, even in death...";
- next;
- cutin "kh_kyel03",2;
- mes "[Kiel Hyre]";
- mes "His family had everything";
- mes "while I had nothing. And";
- mes "he had the audacity to take";
- mes "Allysia away from me?!";
- mes "How could that be right?";
- next;
- mes "[Kiel Hyre]";
- mes "Even though she had passed";
- mes "away, I still wanted to prove";
- mes "to Allysia what kind of ugly";
- mes "person James really was.";
- mes "That was when I joined the";
- mes "Rekenber Corporation.";
- next;
- mes "[Kiel Hyre]";
- mes "I designed the very first";
- mes "First Generation Robot, which";
- mes "I named Allysia, and sold the";
- mes "designs to Rekenber. I gave them";
- mes "robots, and they gave me money,";
- mes "power, obedient subordinates.";
- next;
- mes "[Kiel Hyre]";
- mes "Of course I knew they'd use";
- mes "my robots for spying and killing!";
- mes "But you know what? It didn't";
- mes "matter so long as they gave me";
- mes "the means to my revenge. It was";
- mes "the perfect partnership, really.";
- next;
- mes "[Kiel Hyre]";
- mes "You've got me right";
- mes "where you want me.";
- mes "Who are you working";
- mes "for, and what exactly";
- mes "do you want? My designs?";
- mes "My death? Everything...?";
- next;
- cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
- mes "Actually, I just want";
- mes "to ask about the nature";
- mes "of your professional";
- mes "relationship with the";
- mes "Rekenber Corporation.";
- mes "And about Kiehl.";
- next;
- mes "[Kiel Hyre]";
- mes "Kiehl, eh? After hearing";
- mes "my crazy story, I'm guessing";
- mes "that you already suspect the";
- mes "truth about him... He's also";
- mes "a robot, specifically the first";
- mes "of the Second Generation models.";
- next;
- mes "[Kiel Hyre]";
- mes "His mind was developed using.";
- mes "an experimental, and unstable,";
- mes "form of the Condensed Magic";
- mes "Spell Scrolls. He was the only";
- mes "Second Generation robot that";
- mes "I was allowed to keep.";
- next;
- mes "[Kiel Hyre]";
- mes "I've become very attached";
- mes "to Kiehl. It's not surprising,";
- mes "seeing that robotics have";
- mes "become my life. I even raised";
- mes "him as my own son, and taught";
- mes "him everything about robotics";
- next;
- mes "[Kiel Hyre]";
- mes "Kiehl is now a genius,";
- mes "and has even developed the";
- mes "Third Generation of robots.";
- mes "Unfortunately, I failed to";
- mes "properly raise him with";
- mes "human morals and ethics.";
- next;
- select("......");
- mes "[Kiel Hyre]";
- mes "He's been transforming";
- mes "the Third Generation robots";
- mes "into killing machines. That's";
- mes "why I tried to put them all";
- mes "into the academy, so they";
- mes "could learn human behavior.";
- next;
- mes "[Kiel Hyre]";
- mes "Although the academy";
- mes "has delayed Kiehl's plans,";
- mes "he has succeeded into";
- mes "converting all of the robots";
- mes "into uncontrollable engines";
- mes "of mass destruction.";
- next;
- mes "[Kiel Hyre]";
- mes "Yes, he's been working";
- mes "closely with Rekenber.";
- mes "Their true objective is to";
- mes "create killing machines";
- mes "for Rekenber's use.";
- next;
- mes "[Kiel Hyre]";
- mes "You know all the secrets";
- mes "of my past now. I'm not";
- mes "upset with you or anything,";
- mes "but I do have something";
- mes "that I want to ask of you.";
- next;
- mes "[Kiel Hyre]";
- mes "Please! Stop Kiehl!";
- mes "I don't want his madness";
- mes "to destroy any more robots!";
- mes "I see each and every one";
- mes "of them as one of my children!";
- next;
- mes "[Kiel Hyre]";
- mes "I know that I must take";
- mes "full responsibility for all";
- mes "that has happened. I promise";
- mes "to take any punishment for";
- mes "my actions once everything";
- mes "has been resolved.";
- next;
- select("Accept", "Okay", "Nod");
- mes "[Kiel Hyre]";
- mes "Thank you so much!";
- mes "You can find Kiehl";
- mes "in the underground";
- mes "level in this mansion.";
- next;
- mes "[Kiel Hyre]";
- mes "He stays in the old room";
- mes "where he was created, but";
- mes "he reconstructed it as some";
- mes "kind of cave to keep everyone";
- mes "out, including me. Yes, he";
- mes "doesn't trust anyone anymore...";
- next;
- mes "[Kiel Hyre]";
- mes "When you find him, I want";
- mes "you to take Allysia's ring";
- mes "out of his heart. If you";
- mes "remove it, that should stop";
- mes "him from going berserk.";
- next;
- select("Allysia's Ring?");
- mes "[Kiel Hyre]";
- mes "Yes... Her ring is the";
- mes "beginning of everything";
- mes "I put that in his heart so";
- mes "that I'd never forget what";
- mes "the Rosimiers did to me.";
- next;
- mes "[Kiel Hyre]";
- mes "I think Kiehl's grown";
- mes "so powerful that normal";
- mes "weapons might not work";
- mes "on him anymore. Use this";
- mes "device that will cause his";
- mes "power supply to fluctuate.";
- getitem Toy_Motor,1;
- next;
- cutin "kh_kyel03",2;
- mes "[Kiel Hyre]";
- mes "If you successfully attach";
- mes "this to Kiehl's body, then";
- mes "he won't be able to use his";
- mes "body's full power. While he's";
- mes "weakened, open up his chest";
- mes "and get the ring from his heart.";
- next;
- mes "[Kiel Hyre]";
- mes "Let me know once";
- mes "you're ready. Then, I'll";
- mes "guide you Kiehl's room.";
- KielHyreQuest = 74;
- }
- else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 104)) {
- mes "[Kiel Hyre]";
- mes "Are you ready";
- mes "to confront";
- mes "Kiehl now?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Kiel Hyre]";
- mes "There... the secret";
- mes "passage is open now.";
- mes "Just go to the right of";
- mes "me, but be careful. Kiehl";
- mes "is extremely dangerous.";
- close2;
- enablenpc "Kiehl_Room_Warp";
- donpcevent "Kiehl_Room_Warp::OnEnable";
- cutin "",255;
- end;
- break;
- case 2:
- mes "[Kiel Hyre]";
- mes "Please take your";
- mes "time. I imagine that";
- mes "it won't be easy.";
- break;
- }
- }
- else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 106)) {
- cutin "kh_kyel01",2;
- mes "[Kiel Hyre]";
- mes "You're back...!";
- mes "So were you able";
- mes "to retrieve Allysia's";
- mes "Ring from Kiehl's heart?";
- next;
- if (countitem(Elysia_Ring) < 1) {
- mes "[Kiel Hyre]";
- mes "You mean... You don't have it?";
- mes "Please, retrieve Allysia's Ring";
- mes "from Kiehl's heart!";
- next;
- enablenpc "Kiehl_Room_Warp";
- donpcevent "Kiehl_Room_Warp::OnEnable";
- close2;
- cutin "",255;
- end;
- }
- mes "[Kiel Hyre]";
- mes "Wh-what happened...?";
- mes "Kiehl developed a new";
- mes "body for himself? Th-that";
- mes "would make him a Fourth";
- mes "Generation robot. I had";
- mes "no idea he was this smart.";
- next;
- mes "[Kiel Hyre]";
- mes "Wait, now that I think about";
- mes "it, I did see robot bodies that";
- mes "looked like Kiehl when I was";
- mes "locked in the factory. So he";
- mes "was using those copies to";
- mes "develop personal upgrades.";
- next;
- mes "[Kiel Hyre]";
- mes "Here, please take this";
- mes "Keycard which will let you";
- mes "enter and investigate the";
- mes "deepest levels of the factory.";
- mes "I'll investigate Kiehl's room.";
- getitem Fancy_Key_Card,1;
- KielHyreQuest = 108;
- next;
- if (Sex == SEX_FEMALE) {
- if (getpartnerid() == 0) .@KHTitle$ = "Miss";
- else .@KHSTitle$ = "Mrs";
- }
- else .@KHTitle$ = "Mr";
- mes "[Kiel Hyre]";
- mes "Kiehl is my responsibility...";
- mes "No matter what the cost may";
- mes "be, I've got to stop him! Oh,";
- mes "and here, please take this";
- mes "with my thanks for all of";
- mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+".";
- getitem Old_Card_Album,1; //Old Card Album
- delitem Elysia_Ring,1;
- getexp RENEWAL_EXP?100000:1000000,0;
- }
- else if (KielHyreQuest >= 108) {
- mes "[Kiel Hyre]";
- mes "......";
- mes ".........";
- mes "............";
- }
- close2;
- cutin "",255;
- end;
-}
-
-//- Allysia -
-kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{
- if (KielHyreQuest < 46) {
- mes "[Allysia]";
- mes "Who are you?";
- mes "How did you get here?";
- mes "Go away";
- close;
- }
- cutin "kh_ellisia",2;
- if (KielHyreQuest < 70) {
- mes "[Allysia]";
- mes "You must be surprised";
- mes "by everything that's been";
- mes "happening. Maybe everything";
- mes "would be easier to understand";
- mes "if I explained about robots?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Allysia]";
- mes "The robots you've been";
- mes "encountering are automated";
- mes "mechanical puppets that can";
- mes "independantly think and operate.";
- mes "Many sages have tried to develop";
- mes "their own robots, but have failed.";
- next;
- mes "[Allysia]";
- mes "My master, Kiel Hyre, has";
- mes "been studying robotics since";
- mes "he was twenty years old, and";
- mes "has developed three different";
- mes "generations of robots, the first,";
- mes "second, and third generations.";
- next;
- switch(select("First Generation", "Second Generation", "Third Generation")) {
- case 1:
- mes "[Allysia]";
- mes "I am a good example of one";
- mes "of Kiel Hyre's First Generation";
- mes "robots. I was constructed using";
- mes "a heavy mechanical framework,";
- mes "a robotic heart, and chemically";
- mes "synthesized skin covering.";
- next;
- mes "[Allysia]";
- mes "My central processing unit,";
- mes "equivalent to your brain, is";
- mes "essentially a Memory Scroll";
- mes "based on the design of the";
- mes "Magic Spell Scrolls that you";
- mes "adventurers use in battle.";
- next;
- mes "[Allysia]";
- mes "I'm the oldest type of";
- mes "humanoid robot, so I weigh";
- mes "a lot, and my mind can only";
- mes "process a limited amount of";
- mes "data. Therefore, I can't express";
- mes "emotion similarly to a human.";
- next;
- break;
- case 2:
- mes "[Allysia]";
- mes "The First Generation robots";
- mes "were developed from mostly";
- mes "mechanical parts, but the";
- mes "Second Generation robots";
- mes "incorporated Homunculus";
- mes "science and technology.";
- next;
- mes "[Allysia]";
- mes "Second Generation robots";
- mes "are more life-like since they";
- mes "have artifically created skin";
- mes "and flesh, although they still";
- mes "are constructed from a heavy";
- mes "mechanical framework.";
- next;
- mes "[Allysia]";
- mes "Sage elemental scroll";
- mes "technology was also used";
- mes "to develop the Condensed";
- mes "Memory Scroll, a central";
- mes "processing unit superior to that";
- mes "used in First Generation robots.";
- next;
- mes "[Allysia]";
- mes "Although Condensed Memory";
- mes "Scrolls were 100,000 times";
- mes "more powerful than ordinary";
- mes "Memory Scrolls, they were";
- mes "problematic and were prone";
- mes "to too many error problems.";
- next;
- mes "[Allysia]";
- mes "Second Generation robots";
- mes "were capable of expressing";
- mes "human-like emotion, but their";
- mes "production halted after six";
- mes "years because they were";
- mes "considered faulty.";
- next;
- break;
- case 3:
- mes "[Allysia]";
- mes "Third Generation robots";
- mes "were mostly designed by";
- mes "Kiel Hyre's son, Kiehl,";
- mes "and don't use a mechanical";
- mes "framework at all: the entire";
- mes "body is basically a homunculus.";
- next;
- mes "[Allysia]";
- mes "With their organic bodies";
- mes "and advanced artificial hearts";
- mes "made from imitation Ymir Heart";
- mes "Pieces, they can experience";
- mes "physiologic phenomena";
- mes "just like ordinary humans.";
- next;
- mes "[Allysia]";
- mes "Kiehl was able to develop";
- mes "a more stable form of the";
- mes "Condensed Memory Scroll";
- mes "which does not suffer from";
- mes "critical errors, and can be";
- mes "cheaply mass processed.";
- next;
- mes "[Allysia]";
- mes "Elly is actually a Third";
- mes "Generation prototype. Once";
- mes "we optimize the prototypes,";
- mes "we will begin mass production.";
- mes "In fact, the academy is our";
- mes "prototype testing ground.";
- next;
- mes "[Allysia]";
- mes "The fact that out prototype";
- mes "robots can interact just like";
- mes "real humans is proof of our";
- mes "success in robotics.";
- next;
- break;
- }
- case 2:
- mes "[Allysia]";
- mes "Please let me know if";
- mes "you'd like to learn more";
- mes "about Kiel Hyre's robots.";
- break;
- }
- }
- else {
- mes "[Allysia]";
- mes "......";
- mes ".........";
- mes "............";
- }
- close2;
- cutin "",255;
- end;
-}
-
-//- Abduction triggering NPC -
-lighthalzen,188,200,0 script Abduction_trigger FAKE_NPC,3,1,{
-//OnTouch2:
-OnTouch:
- if (KielHyreQuest == 50) {
- mes "^3355FFAs you walked out of";
- mes "the mansion, something";
- mes "smashed the top of your";
- mes "head, and you instantly";
- mes "lose consciousness...";
- close2;
- percentheal -99,0;
- warp "kh_mansion",30,75;
- }
- end;
-}
-
-//- Mysterious Woman "Mitchell Layla" -
-kh_mansion,25,79,4 script Mysterious Woman#kh 4_F_JOB_HUNTER,3,3,{
-
-//OnTouch2:
-OnTouch:
- if (KielHyreQuest == 50) {
- mes "^3355FFYou awaken with your";
- mes "head painfully throbbing,";
- mes "and a mysterious woman";
- mes "standing in front of you.^000000";
- next;
- mes "[??????]";
- mes "Hm? Oh, you're awake";
- mes "earlier than I thought.";
- mes "You must feel confused,";
- mes "but listen carefully. If you";
- mes "don't, then I can't guarantee";
- mes "your safety, okay? Alright.";
- next;
- mes "[??????]";
- mes "All you need to know it";
- mes "that I'm a secret agent for";
- mes "the Schwaltzvalt Republic";
- mes "government. We're investigating";
- mes "abnormal activity between Kiel";
- mes "Hyre and the Rekenber Corporation.";
- next;
- mes "[??????]";
- mes "We saw you enter the";
- mes "mansion and speak to";
- mes "Kiel Hyre, so basically";
- mes "you're here for questioning.";
- mes "Now tell me the truth. How";
- mes "do you know Kiel Hyre?";
- next;
- switch(select("I'll tell you everything!", "I don't know nuthin'!")) {
- case 2:
- mes "[??????]";
- mes "Don't...know...nuthin'?";
- mes "You sure about that? Only";
- mes "a select few can even speak";
- mes "with Kiel Hyre in person. You";
- mes "must have some connection";
- mes "to him. I'm right, aren't it?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[??????]";
- mes "Are you trying to protect";
- mes "him? I think that you might";
- mes "not understand what kind of";
- mes "person you're really dealing";
- mes "with here. I'll tell you what";
- mes "I've learned about him...";
- next;
- mes "[??????]";
- mes "Kiel Hyre. CEO of the";
- mes "Kiel Hyre Foundation,";
- mes "manufacturer of various";
- mes "machinery. His company started";
- mes "as a small Einbroch store whose";
- mes "technology slowly grew famous.";
- next;
- mes "[??????]";
- mes "Rekenber Corperation offered";
- mes "a merger with the Kiel Hyre";
- mes "Foundation. We're still not";
- mes "sure why they wanted Kiel";
- mes "Hyre in particular to repair";
- mes "and develop their Guardians...";
- next;
- mes "[??????]";
- mes "We're also not sure why";
- mes "they wanted to suddenly";
- mes "focus more on Guardian";
- mes "development. Then, all";
- mes "of a sudden, Kiel Hyre's son";
- mes "appears from out of nowehre.";
- next;
- mes "[??????]";
- mes "It's very suspicious.";
- mes "There's no records of his";
- mes "birth or anything. Still, maybe";
- mes "Kiel Hyre really did have him";
- mes "with his secretary, Allysia.";
- mes "Well, no one is really sure.";
- next;
- mes "[??????]";
- mes "In any case, Kiel Hyre's";
- mes "son and heir, Kiehl, helped";
- mes "his father establish this";
- mes "special academy as their";
- mes "way of giving back to society.";
- next;
- mes "[??????]";
- mes "Almost every corporation and";
- mes "organization tried to get their";
- mes "spies to enter this academy,";
- mes "but all of them were rejected.";
- mes "it's strange. At least one of";
- mes "them should have made it in.";
- next;
- mes "[??????]";
- mes "And recently, Kiehl Hyre";
- mes "has held a secret meeting with";
- mes "Rekenber executives to announce";
- mes "his new project. He intends to";
- mes "create advanced humanoid robots";
- mes "that will replace guardians!";
- next;
- mes "[??????]";
- mes "Our spies reported that";
- mes "Kiel Hyre was nowhere to";
- mes "be seen at that meeting,";
- mes "as well as his trusted";
- mes "secretary, Allysia. He...";
- mes "He just disappeared!";
- next;
- mes "[??????]";
- mes "Then, Kiel Hyre pops back";
- mes "in his mansion after all";
- mes "this time as if nothing";
- mes "happened! At the same time,";
- mes "Kiehl disappears, under the";
- mes "excuse of conducting research.";
- next;
- mes "[??????]";
- mes "Rekenber is sponsoring";
- mes "both Kiehl and Kiel, but";
- mes "there's some kind of conflict";
- mes "going on between father and";
- mes "son, I just know it! Now tell";
- mes "me, what's going on?";
- next;
- mes "[??????]";
- mes "I'm not sure how well you";
- mes "know this country, but the";
- mes "fact that Rekenber is invoved";
- mes "must tell you that these aren't";
- mes "good people. Tell me what";
- mes "you know about them!";
- next;
- case 1:
- mes "^3355FFYou tell the woman^000000";
- mes "^3355FFeverything you know^000000";
- mes "^3355FFabout Kiel Hyre. Your^000000";
- mes "^3355FFvoice quivers with sadness^000000";
- mes "^3355FFwhenever you mention Elly.^000000";
- next;
- mes "[??????]";
- mes "I see, I see...";
- mes "That poor girl... So...";
- mes "Your involvement in this";
- mes "is a coincidence? In that";
- mes "case, I want your help";
- mes "in our investigation.";
- next;
- switch(select("Okay", "......")) {
- case 2:
- mes "[??????]";
- mes "If you don't cooperate,";
- mes "then I can't guarantee";
- mes "your safety, adventurer";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Huh? What...?";
- mes "What does that mean?";
- mes "Are you threatening me?";
- next;
- select("Just do what she says.");
- case 1:
- mes "[??????]";
- mes "Great.";
- mes "I'm Agent Mitchell Layla.";
- mes "From here on, you're working";
- mes "for the Schwaltzvalt Republic!";
- KielHyreQuest = 52;
- close;
- }
- }
- }
- else if (KielHyreQuest == 52) {
- mes "[Mitchell]";
- mes "I've got some new";
- mes "information for you.";
- mes "There's an old lady in";
- mes "Juno that knew a woman";
- mes "named Allysia 30 years ago.";
- next;
- mes "[Mitchell]";
- mes "The clincher is that this";
- mes "Allysia from 30 years ago";
- mes "commited suicide, and is";
- mes "identical to Kiel Hyre's";
- mes "secretary, who is also";
- mes "named Allysia.";
- next;
- mes "[Mitchell]";
- mes "This is too much of a";
- mes "coincidence. I want you to";
- mes "go to Juno and investigate.";
- mes "When you're done, talk to";
- mes "Kiel Hyre's steward, and";
- mes "he'll send you over to me.";
- next;
- mes "[Mitchell]";
- mes "Yeah, I know.";
- mes "That guy actually";
- mes "works for me. Anyway,";
- mes "when you're ready to go";
- mes "to Juno, let me know, and you";
- mes "can board the federal airship.";
- KielHyreQuest = 54;
- close;
- }
- else if (KielHyreQuest == 54) {
- mes "[Mitchell]";
- mes "Are you ready?";
- mes "I'll let you board";
- mes "the federal Airship so";
- mes "you can get to Juno, and";
- mes "finish your mission quickly.";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Mitchell]";
- mes "Good luck. Once you";
- mes "complete your mission,";
- mes "make sure that you report";
- mes "to Kiel Hyre's steward so";
- mes "that he can send you to me.";
- close2;
- warp "yuno",54,209;
- end;
- case 2:
- mes "[Mitchell]";
- mes "Take your time...";
- mes "But keep in mind that";
- mes "I'm not a patient woman!";
- close;
- }
- }
- else if (KielHyreQuest == 64) {
- mes "[Mitchell]";
- mes "Ah, you're back.";
- mes "What do you have";
- mes "to report from your";
- mes "investigation?";
- next;
- mes "[Mitchell]";
- mes ".....................";
- mes "Ah, I see. Good work.";
- mes "Why don't you go speak to Kiel";
- mes "Hyre and confront him with";
- mes "what you've learned about";
- mes "his past? Yeah, grill him.";
- next;
- mes "[Mitchell]";
- mes "Wear this hidden mic,";
- mes "so we can send help if";
- mes "you're endangered. I want";
- mes "you to find out who Kiel";
- mes "really is, and what's his";
- mes "relationship to Rekenber.";
- KielHyreQuest = 68;
- next;
- warp "kh_mansion",83,50;
- end;
- }
- else if (KielHyreQuest >= 68) {
- mes "[Mitchell]";
- mes "Shouldn't you be";
- mes "leaving about now?";
- next;
- warp "kh_mansion",83,50;
- end;
- }
-}
-
-//- Warp portal into Kiehl's 'Room' -
-// Anyone can enter
-// After 30-40 seonds this NPC should be disabled.
-kh_mansion,29,27,0 script Kiehl_Room_Warp WARPNPC,2,2,{
-OnTouch:
- warp "kh_kiehl01",10,31;
- end;
-
-OnEnable:
- initnpctimer;
- specialeffect EF_SUMMONSLAVE;
- end;
-
-OnTimer30000:
- stopnpctimer;
- specialeffect EF_SUMMONSLAVE;
- disablenpc "Kiehl_Room_Warp";
- end;
-
-OnInit:
- disablenpc "Kiehl_Room_Warp";
- end;
-}
-
-//== Rosimier NPCs and other Related NPCs ==================
-
-//- Odd Grandma -
-yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{
- if (KielHyreQuest < 54) {
- mes "[Grandma]";
- mes "Where did you go,";
- mes "my darling? Where";
- mes "are you, my little dear?";
- close;
- }
- else if (KielHyreQuest == 54) {
- mes "[Grandma]";
- mes "Lullabye...";
- mes "Say goodnight...";
- mes "Hush little baby...";
- mes "Go to sleeeeep~";
- next;
- switch(select("What are you doing?", "Um, I don't see a baby...")) {
- case 1:
- mes "[Grandma]";
- mes "Oh? My baby won't stop";
- mes "crying and can't seem";
- mes "to sleep. She needs to";
- mes "rest, so I can go to work.";
- mes "The house is so messy,";
- mes "and the boss is unhappy...";
- KielHyreQuest = 56;
- next;
- select("Um, I don't see a baby...");
- mes "[Grandma]";
- mes "What, she's right--";
- mes "Well. Darling, what";
- mes "are you doing? Don't";
- mes "misbehave in front of";
- mes "our friend! Shhh, be";
- mes "good, my little girl.";
- //GetHEALTHSTATE VAR_CURSE 30
- close;
- case 2:
- mes "[Grandma]";
- mes "What are you...?";
- mes "Oh, look at that.";
- mes "You made my little";
- mes "darling cry! Shhh,";
- mes "hush, little ^0000FFAllysia^000000.";
- mes "Go to sleeeeeeep~";
- close;
- }
- }
- else if ((KielHyreQuest >= 56) && (KielHyreQuest < 60)) {
- mes "[Grandma]";
- mes "Allysia...?!";
- mes "Allysia, where did";
- mes "you go? You were";
- mes "supposed to come";
- mes "home a while ago!";
- if (countitem(Elysia_Portrait) < 1)
- close;
- next;
- select("Allysia? Isn't she...");
- cutin "kh_ellisia_port",1;
- mes "^3355FFYou show Allysia's";
- mes "portrait to the old woman.^000000";
- next;
- cutin "",255;
- mes "[Grandma]";
- mes "Oh, do you know";
- mes "Allysia? She's been";
- mes "missing! She left home";
- mes "yesterday and hasn't";
- mes "come back! C-can you";
- mes "tell me where she is?!";
- close;
- }
- else if (KielHyreQuest >= 60) {
- mes "[Grandma]";
- mes "Don't worry, Allysia...";
- mes "Mommy will always be";
- mes "here for you. There's no";
- mes "need to be sad...";
- close;
- }
-}
-
-//- Old Lady; gives you the key to the Rosimier Mansion -
-yuno,250,132,0 script Old Lady#kh 4_F_05,{
- if (KielHyreQuest < 56) {
- mes "[Old Lady]";
- mes "Oooh, my legs and back";
- mes "are so sore. These old";
- mes "bones ache all over...";
- close;
- }
- else if (KielHyreQuest == 56) {
- if (checkweight(Rosimier_Key,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- mes "[Old Lady]";
- mes "Goodness, I hate this";
- mes "weather! Reminds me";
- mes "of how old I've gotten!";
- mes "It chills my bones, it does!";
- next;
- switch(select("......", "Do you know that grandma?")) {
- case 1:
- mes "[Old Lady]";
- mes "Damn it! If only I didn't";
- mes "have all those adventures";
- mes "in my youth! Then maybe";
- mes "I wouldn't suffer so in";
- mes "my advanced age!";
- close;
- case 2:
- mes "[Old Lady]";
- mes "Oh... Yes. She was";
- mes "the mother of my best";
- mes "friend, ^3355FFAllysia^000000. Ever since";
- mes "she commited suicide, things";
- mes "haven't been the same. Her";
- mes "mother lost her sanity...";
- next;
- select("Was ^3355FFAllysia^000000...?");
- mes "[Old Lady]";
- mes "Oh, Allysia was such";
- mes "a beautiful girl. So many";
- mes "men wanted her, especially";
- mes "that dashing James Rosimier.";
- mes "I remember hearing that they";
- mes "were going to get married...";
- next;
- mes "[Old Lady]";
- mes "I was so happy for her!";
- mes "But then, all of a sudden,";
- mes "she killed herself. Well,";
- mes "that's what they all say.";
- mes "Even today, I'm still not";
- mes "sure what happened.";
- next;
- select("Wait, who's James Rosimier?");
- mes "[Old Lady]";
- mes "Oh, James belonged to";
- mes "one of the oldest and richest";
- mes "families in Juno. Everything";
- mes "was going great for them, but";
- mes "some time after Allysia died,";
- mes "the family went bankrupt.";
- next;
- mes "[Old Lady]";
- mes "The city manages their";
- mes "old residence now. For";
- mes "some reason, they decided";
- mes "to entrust me with the master";
- mes "key to the Rosimier Mansion.";
- next;
- select("May I borrow the Master Key?");
- mes "[Old Lady]";
- mes "Well, I'm really not";
- mes "supposed to give it to just";
- mes "anyone, but I can tell that";
- mes "you're working with Allysia's";
- mes "best interests at heart.";
- next;
- mes "[Old Lady]";
- mes "However, you've got to";
- mes "make sure that you return";
- mes "it to me before the people";
- mes "from City Hall ask me for it.";
- mes "Alright then, I hope you find";
- mes "what you're looking for.";
- getitem Rosimier_Key,1;
- KielHyreQuest = 58;
- close;
- }
- }
-
- else if ((KielHyreQuest == 58) &&
- (countitem(Family_Portrait) < 1) ||
- (countitem(Elysia_Portrait) < 1) ||
- (countitem(Kyll_Hire_Letter2) < 1) ||
- (countitem(Piece_Memo_Of_James) < 1)) {
- mes "[Old Lady]";
- mes "Please hurry and find";
- mes "whatever you're searching";
- mes "for in the Rosimier Mansion.";
- mes "I might get in trouble if";
- mes "the people from City Hall";
- mes "come and ask me for the key...";
- close;
- }
-
- else if ((KielHyreQuest == 58) &&
- (countitem(Family_Portrait) == 1) &&
- (countitem(Elysia_Portrait) == 1) &&
- (countitem(Kyll_Hire_Letter2) == 1) &&
- (countitem(Piece_Memo_Of_James) == 1)) {
- mes "[Old Lady]";
- mes "Oh, you're finished";
- mes "searching the mansion?";
- mes "Depressing, isn't it?";
- mes "The creditors basically";
- mes "ransacked everything";
- mes "a very long time ago.";
- next;
- select("Why did ^3355FFAllysia^000000...?");
- mes "[Old Lady]";
- mes "Well, I know that James";
- mes "and Allysia were in love,";
- mes "and he promised to marry";
- mes "her. Now, supposedly his";
- mes "family already betrothed";
- mes "him to another woman.";
- next;
- mes "[Old Lady]";
- mes "Time went by, and he";
- mes "was forced to marry his";
- mes "fiancee. Allysia was pretty";
- mes "devastated. I think maybe";
- mes "that's what she... you know...";
- next;
- mes "[Old Lady]";
- mes "Listen, if you want to learn";
- mes "more about what happened,";
- mes "then I think you should talk";
- mes "to the ^3355FFfisherman that lives^000000";
- mes "^3355FFsouth of the Kiel Hyre Academy.^000000";
- next;
- mes "[Old Lady]";
- mes "He's the one that found";
- mes "Allysia's body in the river,";
- mes "so he might have a better";
- mes "idea of what had happened.";
- delitem Rosimier_Key,1;
- KielHyreQuest = 60;
- close;
- }
- else if (KielHyreQuest >= 60) {
- mes "[Old Lady]";
- mes "Yep, Rain's coming.";
- mes "Can feel it in my bones.";
- close;
- }
-}
-
-
-//- Warp portal into Rosimier Mansion -
-yuno,273,141,0 script Rosimmir_Entrance WARPNPC,2,2,{
-OnTouch:
- if (countitem(Rosimier_Key) < 1) {
- mes "That mansion seems to have";
- mes "been destroyed by the time.";
- mes "However, the door looks like";
- mes "it'd be still operational if";
- mes "you had the right key.";
- close;
- }
- else {
- warp "kh_rossi",20,92;
- }
- end;
-}
-
-//- Rosimier Mansion, first floor; Table -
-kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
- if (checkweight(Family_Portrait,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- if (KielHyreQuest < 58) {
- mes "^3355FFThere's nothing here";
- mes "of importance to you.^000000";
- close;
- }
- else if (KielHyreQuest < 60) {
- if (countitem(Family_Portrait) < 1) {
- cutin "kh_family_port",1;
- mes "^3355FFYou examine the table,";
- mes "and find a framed portrait";
- mes "inside the open drawer.^000000";
- getitem Family_Portrait,1;
- }
- else {
- mes "^3355FFThe open drawer of";
- mes "this desk is now empty.^000000";
- }
- }
- else{
- mes "^3355FFThis was the desk in";
- mes "which you obtained the";
- mes "Rosimier family portrait.";
- mes "Its drawers are empty now.^000000";
- close;
- }
- close2;
- cutin "",255;
- end;
-}
-
-//- Rosimier Mansion, first floor; Shelf -
-kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
- if (checkweight(Elysia_Portrait,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- if (KielHyreQuest < 58) {
- mes "^3355FFThere's nothing here";
- mes "of importance to you.^000000";
- close;
- }
- else if (KielHyreQuest < 60) {
- if (countitem(Elysia_Portrait) < 1) {
- mes "^3355FFThere are locked";
- mes "boxes on these bookshelves.";
- mes "Perhaps if you used this";
- mes "mansions's Master Key, you";
- mes "might be able to open them.^000000";
- next;
- switch(select("Use Key", "Pass")) {
- case 1:
- mes "^3355FFWhich box do you";
- mes "want to try to open?^000000";
- next;
- switch(select("First Box", "Second Box")) {
- case 1:
- mes "^3355FFYou use the Master Key to";
- mes "unlock the box, and obtain";
- mes "a portait of a woman that";
- mes "looks just like Kiel Hyre's";
- mes "assistant, Allysia.^000000";
- next;
- cutin "kh_ellisia_port",2;
- mes "^3355FFThe message, ''To my love,";
- mes "Allysia. From James.'' is";
- mes "written on the back.^000000";
- getitem Elysia_Portrait,1;
- close2;
- cutin "",255;
- end;
- case 2:
- mes "^3355FFThis box is empty.^000000";
- close;
- }
- case 2:
- mes "^3355FFThis box is empty.^000000";
- close;
- }
- }
- else {
- mes "^3355FFYou've found a woman's";
- mes "portrait in one of the";
- mes "boxes on this shelf.^000000";
- close;
- }
- }
- else {
- mes "^3355FFYou've found a woman's";
- mes "portrait in one of the";
- mes "boxes on this shelf.";
- mes "This box is now empty.^000000";
- close;
- }
-}
-
-
-//- Rosimier Mansion, top floor; Desk -
-kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
- if (checkweight(Kyll_Hire_Letter2,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- if (KielHyreQuest < 58) {
- mes "^3355FFIt's just a desk.^000000";
- close;
- }
- else if (KielHyreQuest < 60) {
- mes "^3355FFThe desk has";
- mes "three drawers.^000000";
- next;
- switch(select("First Drawer", "Second Drawer", "Third Drawer", "Cancel")) {
- case 1:
- mes "^3355FFThe first drawer is locked.^000000";
- close;
- case 2:
- if (countitem(Kyll_Hire_Letter2) < 1) {
- mes "^3355FFThere is a letter inside";
- mes "this second drawer. It";
- mes "was sent by a person";
- mes "with the initials, K.H.,";
- mes "and addressed to Allysia.^000000";
- getitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2
- close;
- }
- else {
- mes "^3355FFThis drawer is now empty.^000000";
- close;
- }
- case 3:
- mes "^3355FFThere is a small note";
- mes "inside this third drawer.";
- mes "It's written by James, and";
- mes "mentions that he wants to";
- mes "marry Allysia, and that she";
- mes "received an engagement ring.^000000";
- close;
- case 4:
- mes "......";
- mes ".........";
- mes "............";
- close;
- }
- }
- else{
- mes "^3355FFThis is the desk where";
- mes "you found a letter written";
- mes "by K.H., and a note scribbled";
- mes "by James Rosimier. Both of";
- mes "these are addressed to";
- mes "the same woman, Allysia.^000000";
- close;
- }
-}
-
-//- Rosimier Mansion, top floor; Bookshelf -
-kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{
- if (checkweight(Piece_Memo_Of_James,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- if (KielHyreQuest < 58) {
- mes "^3355FFYou encounter a dusty";
- mes "bookshelf filled with";
- mes "numerous books.^000000";
- close;
- }
- else if (KielHyreQuest < 60) {
- if (countitem(Piece_Memo_Of_James) < 1) {
- mes "^3355FFYou encounter a dusty";
- mes "bookshelf filled with";
- mes "numerous books. You";
- mes "find a folded note between";
- mes "the books as you examine them.^000000";
- getitem Piece_Memo_Of_James,1;
- close;
- }
- else {
- mes "^3355FFYou encounter a dusty";
- mes "bookshelf filled with";
- mes "numerous books.^000000";
- close;
- }
- }
- else{
- mes "^3355FFYou encounter a dusty";
- mes "bookshelf filled with";
- mes "numerous books.^000000";
- close;
- }
-}
-
-//- Rosimier Mansion, top floor; Bed -
-kh_rossi,154,286,0 script Bed#khr HIDDEN_NPC,{
- if (KielHyreQuest < 58) {
- mes "^3355FFYou found a well made";
- mes "bed that has collected";
- mes "a thick layer of dust";
- mes "after years of disuse.^000000";
- close;
- }
- else if (KielHyreQuest < 60) {
- mes "^3355FFYou found a well made";
- mes "bed that has collected";
- mes "a thick layer of dust";
- mes "after years of disuse.^000000";
- next;
- switch(select("Check Bedsheets", "Check Under Bed")) {
- case 1:
- mes "^3355FFYou brush the bed's";
- mes "surface with your hand,";
- mes "causing a cloud of nasty";
- mes "dust to irritate your nose";
- mes "and throat. Eww, yucky!^000000";
- percentheal -10,0;
- close;
- case 2:
- mes "^3355FFYou search underneath";
- mes "the bed, and find an empty";
- mes "engagement ring box.^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis is a dirty bed.^000000";
- close;
- }
-}
-
-//- Fisherman -
-yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
- if (KielHyreQuest < 60) {
- mes "[Fisherman]";
- mes "These days, it's much";
- mes "harder to catch and fish.";
- mes "Ever since they built";
- mes "this factory, the fish";
- mes "have started to change,";
- mes "and they look different too...";
- close;
- }
- else if (KielHyreQuest == 60) {
- mes "[Fisherman]";
- mes "Eh? You want something?";
- mes "Heh, youngsters! I know";
- mes "how much you love handouts,";
- mes "but you're not getting any.";
- mes "Now, if you bring me some";
- mes "Raw Fish, I'd be more friendly~";
- if (countitem(Fish_Slice) >= 10) {
- next;
- mes "[Fisherman]";
- mes "Oh, is all this fish";
- mes "for me? Heh, how very";
- mes "generous of you. If you're";
- mes "going to be so kind, then";
- mes "I suppose I have to repay";
- mes "the favor. Ask me anything~";
- next;
- select("30 years ago, a woman killed herself...");
- mes "[Fisherman]";
- mes "Oh? Ohh. Oh yeah.";
- mes "I remember that. Yeah.";
- mes "it was August 20th, my";
- mes "wife's birthday. That day,";
- mes "instead of catching fish,";
- mes "I caught a dead woman.";
- next;
- mes "[Fisherman]";
- mes "Of course, I reported it";
- mes "to the Juno Police! They told";
- mes "me she killed herself since";
- mes "she was betrayed by her lover,";
- mes "who also happened to be her";
- mes "employer. Really tragic stuff.";
- next;
- mes "[Fisherman]";
- mes "Anyway, when they were";
- mes "moving her body out of the";
- mes "river, her hand dropped";
- mes "some ring. I picked it up,";
- mes "hoping to sell it later for";
- mes "some zeny. I know, I know...";
- next;
- mes "[Fisherman]";
- mes "I was pretty lucky the";
- mes "police didn't see me take";
- mes "it. Later that day, some guy";
- mes "came up to me and offered";
- mes "me a lot of money for it.";
- mes "I guess it was my lucky day!";
- next;
- mes "[Fisherman]";
- mes "I found out later that he was";
- mes "some mechanical repairman--";
- mes "something. He sold everything";
- mes "to buy that ring, so I guess";
- mes "he wanted it desperately.";
- mes "Then he just dissapeared.";
- next;
- select("Do you remember his name?");
- mes "[Fisherman]";
- mes "His name...?";
- mes "It was something like...";
- mes "Heil? Hyre? Anyway, it";
- mes "was a long time ago. Oh,";
- mes "his old house is still around.";
- next;
- mes "[Fisherman]";
- mes "If you're going to be";
- mes "that curious, you might";
- mes "as well check it out.";
- mes "Let's see, he lived in";
- mes "a hut near the northeast";
- mes "forest guard camp.";
- delitem Fish_Slice,10;
- KielHyreQuest = 62;
- close;
- }
- else {
- close;
- }
- }
- else if (KielHyreQuest >= 62) {
- mes "[Fisherman]";
- mes "Don't you remember";
- mes "what I told you? That";
- mes "guy lived in a hut near";
- mes "the northeast forest";
- mes "guard camp! Why don't";
- mes "you check that place out?";
- close;
- }
-}
-
-//- Kiel Hyre's hut; Wooden Board -
-yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{
- if (checkweight(Man_Portrait,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- if ((KielHyreQuest < 62) || (KielHyreQuest >= 64)) {
- mes "^3355FFIt's a useless";
- mes "wooden board";
- mes "in the bushes.^000000";
- close;
- }
- else if (KielHyreQuest == 62) {
- mes "^3355FFYou found a long";
- mes "wooden board carved";
- mes "with the initials, ''K.H.''^000000";
- next;
- cutin "kh_kyel_port",2;
- mes "^3355FFYou find a portrait of";
- mes "a young man, that looks";
- mes "like a younger version";
- mes "of Kiel Hyre, in a broken";
- mes "picture frame underneath";
- mes "the old wooden board.^000000";
- getitem Man_Portrait,1;
- KielHyreQuest = 64;
- next;
- cutin "",255;
- mes "^3355FFYou have enough";
- mes "information by now,";
- mes "so you should report";
- mes "back to Mitchell.^000000";
- close;
- }
-}
-
-//== Kiehl Hyre's Room and Boss NPCs =======================
-// Beyond here the NPC for the final areas. Now, this area is not someplace
-// you wanna slow down so you can pick up dialog. I used packet logging to pull
-// what I could and for the sake of the two people with me, did not bother
-// doing all the proper NPC positioning or some of the 'error/wrong option'
-// dialogs.
-// All the doors are kind of weird.
-
-//- Kiehl's Room; Receiver (Gives black keycards upon killing mobs) -
-kh_kiehl01,17,39,0 script Receiver#kh HIDDEN_NPC,{
- if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") < 1) {
- mes "^333333*BBBZZZ*^000000";
- if (KielHyreQuest == 74) {
- next;
- mes "[????]";
- mes "^333333*Bzzzz...*";
- mes "I've never seen you";
- mes "before. Did Father send";
- mes "you to kill me? We'll just";
- mes "see about that! Go ahead,";
- mes "try to find me, adventurer.^000000.";
- KielHyreQuest = 76;
- }
- close2;
- monster "kh_kiehl01",16,32,"Alicel",1739,1,"Receiver#kh::OnMyMobDead";
- monster "kh_kiehl01",18,31,"Aliot",1740,1,"Receiver#kh::OnMyMobDead";
- end;
- }
-
- else {
- end;
- }
-
-OnMyMobDead:
- if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") <1) {
- makeitem 7506,1,"this",19,36;
- }
- end;
-}
-
-//- Kiehl's Room; Flower Vase (Gives...password...for Box) -
-kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{
- if (KielHyreQuest < 74) {
- mes "^3355FFYou found";
- mes "a flower vase.^000000";
- close;
- }
- if (KielHyreQuest >= 74) {
- mes "^3355FFYou found";
- mes "a flower vase.^000000";
- next;
- switch(select("Pick Up Vase", "Break Vase", "Turn Vase Upside-down")) {
- case 1:
- mes "^3355FFThe vase is empty.^000000";
- close;
- case 2:
- mes "^3355FFYou can't destroy";
- mes "this vase, even by";
- mes "striking it with all your";
- mes "might. It must have been";
- mes "specially manufactured by";
- mes "the Rekenber Corporation.^000000";
- close;
- case 3:
- mes "^3355FFThe following words";
- mes "are written at the";
- mes "bottom of the vase.^000000";
- next;
- mes "[Vase Message]";
- mes "''The rabbit often";
- mes "observes the door";
- mes "The night eats the";
- mes "pickled orange.''";
- close;
- }
- }
- else{
- mes "^3355FFThe following words";
- mes "are written at the";
- mes "bottom of the vase.^000000";
- next;
- mes "[Vase Message]";
- mes "''The rabbit often";
- mes "observes the door.";
- mes "The night eats the";
- mes "pickled orange.''";
- close;
- }
-}
-
-
-//- Kiehl's Room; Box -
-kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
- if (checkweight(Toy_Key,1) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- if (KielHyreQuest < 74) {
- mes "^3355FFYou found a box with";
- mes "a button for each letter";
- mes "of the alphabet on top of it.^000000";
- next;
- input .@KHInput$;
- mes "^3355FFNothing happened.^000000";
- close;
- }
- if (KielHyreQuest >= 74) {
- if (countitem(Toy_Key) < 1) {
- mes "^3355FFYou found a box with";
- mes "a button for each letter";
- mes "of the alphabet on top of it.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "open the door") {
- mes "^3355FFAs soon as you enter the";
- mes "password, the nearby door";
- mes "emits a pleasant chiming";
- mes "sound, and the box pops";
- mes "open to reveal a small key.^000000";
- getitem Toy_Key,1;
- close;
- }
- else {
- mes "^3355FFNothing happened.^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis is where you";
- mes "found the Toy key^000000";
- close;
- }
- }
- else{
- mes "^3355FFThe box is wide";
- mes "open, and there";
- mes "is nothing in it.^000000";
- close;
- }
-}
-
-//- Kiehl's Room; Big Door, (First) -
-// - Anyone can pass through this door
-// - Consume one Black KeyCard when opened.
-// - Only one person actually needs to open it.
-kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{
- if (.KHDoor1Opened == 0) {
- mes "^3355FFThe door is locked,";
- mes "but there is a narrow";
- mes "slot next to the doorknob.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Black Keycard") {
- if (countitem(Black_Key_Card) >= 1) {
- mes "^3355FFYou insert the";
- mes "Black Keycard into the";
- mes "slot, and successfully";
- mes "unlock and open the door.^000000";
- delitem Black_Key_Card,1;
- donpcevent "Big_Door_1_Warp::OnEnable";
- enablenpc "Big_Door_1_Warp";
- .KHDoor1Opened = 1;
- close;
- }
-
- }
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- }
-
- else {
- mes "^3355FFThe door is open.^000000";
- close;
- }
-}
-
-kh_kiehl01,43,33,0 script Big_Door_1_Warp WARPNPC,1,1,{
-OnEnable:
- initnpctimer;
- specialeffect EF_SUMMONSLAVE;
- end;
-
-OnInit:
- disablenpc "Big_Door_1_Warp";
- end;
-
-OnTimer30000:
- stopnpctimer;
- specialeffect EF_SUMMONSLAVE;
- disablenpc "Big_Door_1_Warp";
- set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0;
- end;
-
-OnTouch:
- warp "kh_kiehl01",55,33;
- end;
-}
-
-//- Kiehl's Room; Big Door, (second) -
-// - Consume Toy Key when opened.
-// - Only one person actually needs to open it.
-kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{
- if (.KHDoor2Opened == 0) {
- mes "^3355FFThe door is locked,";
- mes "but there is a small";
- mes "keyhole next to the knob.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Toy Key") {
- if (countitem(Toy_Key) >= 1) {
- mes "^3355FFYou insert the key into";
- mes "the keyhole, and the door";
- mes "unlocks with a click as";
- mes "you turn the key.^000000";
- delitem Toy_Key,1;
- donpcevent "Big_Door_2_Warp::OnEnable";
- enablenpc "Big_Door_2_Warp";
- .KHDoor2Opened = 1;
- close;
- }
-
- }
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- }
- else {
- mes "^3355FFThe door is open.^000000";
- close;
- }
-}
-
-kh_kiehl01,174,39,0 script Big_Door_2_Warp WARPNPC,1,1,{
-OnEnable:
- initnpctimer;
- specialeffect EF_SUMMONSLAVE;
- end;
-
-OnInit:
- disablenpc "Big_Door_2_Warp";
- end;
-
-OnTimer30000:
- stopnpctimer;
- specialeffect EF_SUMMONSLAVE;
- disablenpc "Big_Door_2_Warp";
- set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0;
- end;
-
-OnTouch:
- warp "kh_kiehl01",173,52;
- end;
-}
-
-//- Kiehl's Room; Big Door, (Third) -
-// - Consume one Black KeyCard when opened.
-// - Only one person actually needs to open it.
-kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{
- if (.KHDoor3Opened == 0) {
- mes "^3355FFThe door is locked,";
- mes "but there is a narrow";
- mes "slot next to the doorknob.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Black Keycard") {
- if (countitem(Black_Key_Card) >= 1) {
- mes "^3355FFYou insert the";
- mes "Black Keycard into the";
- mes "slot, and successfully";
- mes "unlock and open the door.^000000";
- delitem Black_Key_Card,1;
- donpcevent "Big_Door_3_Warp::OnEnable";
- enablenpc "Big_Door_3_Warp";
- .KHDoor3Opened = 1;
- close;
- }
-
- }
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- }
- else {
- mes "^3355FFThe door is open.^000000";
- close;
- }
-}
-
-kh_kiehl01,78,108,0 script Big_Door_3_Warp WARPNPC,1,1,{
-OnEnable:
- initnpctimer;
- specialeffect EF_SUMMONSLAVE;
- end;
-
-OnInit:
- disablenpc "Big_Door_3_Warp";
- end;
-
-OnTimer30000:
- stopnpctimer;
- specialeffect EF_SUMMONSLAVE;
- disablenpc "Big_Door_3_Warp";
- set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0;
- end;
-
-OnTouch:
- warp "kh_kiehl01",68,108;
- end;
-}
-
-//- Kiehl's Room; Big Door, (Fourth) -
-// - Consume TWO Black KeyCard when opened.
-// - Only one person actually needs to open it.
-kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{
- if (.KHDoor4Opened == 0) {
- mes "^3355FFThe door is locked,";
- mes "but there is a narrow";
- mes "slot next to the doorknob.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Black Keycard") {
- if (countitem(Black_Key_Card) >= 2) {
- mes "^3355FFYou insert the";
- mes "Black Keycard into the";
- mes "slot, and successfully";
- mes "unlock and open the door.^000000";
- delitem Black_Key_Card,2;
- donpcevent "Big_Door_4_Warp::OnEnable";
- enablenpc "Big_Door_4_Warp";
- .KHDoor4Opened = 1;
- close;
- }
- }
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- }
-
- else {
- mes "^3355FFThe door is open.^000000";
- close;
- }
-}
-
-kh_kiehl01,41,177,0 script Big_Door_4_Warp WARPNPC,1,1,{
-OnEnable:
- initnpctimer;
- specialeffect EF_SUMMONSLAVE;
- end;
-
-OnInit:
- disablenpc "Big_Door_4_Warp";
- end;
-
-OnTimer30000:
- stopnpctimer;
- specialeffect EF_SUMMONSLAVE;
- disablenpc "Big_Door_4_Warp";
- set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0;
- end;
-
-OnTouch:
- warp "kh_kiehl01",49,177;
- end;
-}
-
-//- Kiehl's Room; Robots -
-kh_kiehl01,15,179,0 script Robots#kh1 HIDDEN_NPC,{
- if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) {
- mes "^3355FFAs soon as you";
- mes "touch the test tube,";
- mes "a bunch of robots";
- mes "suddenly appeared.^000000.";
- close2;
- monster "kh_kiehl01",18,181,"Aliot",1740,1,"Robots#kh1::OnMyMobDead";
- monster "kh_kiehl01",18,180,"Alicel",1739,1,"Robots#kh1::OnMyMobDead";
- monster "kh_kiehl01",18,179,"Aliot",1740,1,"Robots#kh1::OnMyMobDead";
- monster "kh_kiehl01",18,178,"Alicel",1739,1,"Robots#kh1::OnMyMobDead";
- end;
- }
- else {
- end;
- }
-
-OnMyMobDead:
- if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) {
- makeitem 7506,1,"this",18,180;
- }
- end;
-}
-
-//- Kiehl's Room; Dummy Robots -
-kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ HIDDEN_NPC,{
- end;
-}
-kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 HIDDEN_NPC
-kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 HIDDEN_NPC
-kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh5 HIDDEN_NPC
-kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh6 HIDDEN_NPC
-kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh7 HIDDEN_NPC
-kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh8 HIDDEN_NPC
-
-//- Kiehl's Room; Big Door, (Fifth, and final) -
-// - Anyone can pass through this door
-// - Consumes 4 Solid Iron Pieces
-kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
- if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) {
- if (KielHyreQuest < 86) {
- mes "^3355FFThis large door..";
- mes "is closed shut.";
- mes "If you listen carefully,";
- mes "you can hear the door";
- mes "hinges slightly squeak.^000000";
- next;
- select("Push Door", "Kick Door", "Shake Door", "Pull Door", "Lift Door");
- mes "^3355FFA group of monsters";
- mes "suddenly appeared as";
- mes "soon as you applied";
- mes "pressure to the door.";
- mes "This must be some";
- mes "kind of security device.^000000";
- close2;
- ++@KHDoorPushAttempt;
- monster "kh_kiehl01",163,183,"Alicel",1739,1;
- monster "kh_kiehl01",163,179,"Aliot",1740,1;
- monster "kh_kiehl01",169,183,"Alicel",1739,1;
- monster "kh_kiehl01",169,179,"Aliot",1740,1;
- if (@KHDoorPushAttempt >= 3) {
- KielHyreQuest = 86;
- }
- end;
- }
- else if ((KielHyreQuest > 84) && (KielHyreQuest < 94)) {
- mes "^3355FFYou apply some";
- mes "pressure to the door,";
- mes "and find that you can";
- mes "budge it slightly, but";
- mes "you can't fully open it.^000000";
- next;
- mes "^3355FFIf you wedged something";
- mes "into the gap between the";
- mes "door and its frame, and";
- mes "fully leveraged it, then you";
- mes "should be able to open it.^000000";
- next;
- switch(select("Steel", "Rusty Iron Piece", "Solid Iron Piece", "Iron Piece", "Screw", "Cancel")) {
- case 1:
- .@KHPryingItem$ = "Steel";
- break;
- case 2:
- .@KHPryingItem$ = "Rusty Iron Piece";
- break;
- case 3:
- if (countitem(Sturdy_Iron_Piece) >= 1) {
- if (KielHyreQuest < 92) {
- mes "^3355FFYou insert one end of";
- mes "a Solid Iron Piece into the";
- mes "door's gap in a strenuous";
- mes "effort to pry the door open";
- mes "The gap widens a little bit,";
- mes "but you break one of your";
- mes "Solid Iron Pieces.^000000";
- delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel
- KielHyreQuest += 2;
- close;
- }
- else if (KielHyreQuest == 92) {
- mes "^3355FFWith a mighty heave,";
- mes "you pry a Solid Iron";
- mes "Piece into the door jamb,";
- mes "and fling the door wide open";
- mes "Unable the withstand the";
- mes "awesome force, this Solid";
- mes "Iron Piece shatters into dust.^000000";
- delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel
- KielHyreQuest = 94;
- close;
- }
- }
- else {
- mes "^3355FFIf only you had a Solid";
- mes "Iron Piece you could use to";
- mes "pry open this door.^000000";
- close;
- }
- case 4:
- .@KHPryingItem$ = "Iron Piece";
- break;
- case 5:
- .@KHPryingItem$ = "Screw";
- break;
- case 6:
- mes "^3355FFLet's look for something";
- mes "heavy we can use to pry";
- mes "open this door.^000000";
- close;
- }
-
- mes "^3355FFThis "+.@KHPryingItem$+" is far";
- mes "to weak for what you're using it for";
- mes "and breaks.^000000";
- close;
- }
- else if ((KielHyreQuest >= 94) && (KielHyreQuest <= 104)) {
- if (.KHDoor5Opened == 0) {
- mes "^3355FFThe large door";
- mes "is wide open, and.";
- mes "you may now enter.^000000";
- next;
- switch(select("Yes", "No")) {
- case 1:
- close2;
- donpcevent "Big_Door_5_Warp::OnEnable";
- enablenpc "Big_Door_5_Warp";
- .KHDoor5Opened = 1;
- end;
- case 2:
- mes "^3355FFWho knows what is on the";
- mes "other side of this door. Let's";
- mes "think about it before barging in..^000000";
- close;
- }
- }
- else {
- mes "^3355FFThe door is open.^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis large door..";
- mes "is closed shut.";
- mes "If you listen carefully,";
- mes "you can hear the door";
- mes "hinges slightly squeak.^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis large door..";
- mes "is closed shut.";
- mes "If you listen carefully,";
- mes "you can hear the door";
- mes "hinges slightly squeak.^000000";
- close;
- }
-}
-
-kh_kiehl01,166,186,0 script Big_Door_5_Warp WARPNPC,1,1,{
- end;
-
-OnEnable:
- initnpctimer;
- specialeffect EF_SUMMONSLAVE;
- end;
-
-OnTimer30000:
- stopnpctimer;
- specialeffect EF_SUMMONSLAVE;
- disablenpc "Big_Door_5_Warp";
- set getvariableofnpc(.KHDoor5Opened,"Big Door#BigDoorKHQ5"),0;
- end;
-
-OnInit:
- disablenpc "Big_Door_5_Warp";
- end;
-
-OnTouch:
- if (KielHyreQuest >= 46)
- warp "kh_kiehl02",50,7;
- else
- warp "kh_kiehl01",166,183;
- end;
-}
-
-//- Kiehl's Room; Kiehl_Room_Trap (Entry way trap) -
-kh_kiehl02,49,10,0 script Kiehl_Room_Trap FAKE_NPC,5,3,{
- end;
-
-OnTouch:
- if (.KHTrapSprung < 1) {
- .KHTrapSprung = 1;
- $@KHQuestBusy = 1;
- initnpctimer;
- monster "kh_kiehl02",47,13,"Aliot",1740,1;
- monster "kh_kiehl02",45,13,"Alicel",1739,1;
- monster "kh_kiehl02",49,13,"Constant",1745,1;
- monster "kh_kiehl02",51,13,"Aliot",1740,1;
- monster "kh_kiehl02",53,13,"Alicel",1739,1;
- monster "kh_kiehl02",49,13,"Constant",1745,1;
- }
- end;
-
-OnTimer300000:
-OnTimer600000:
-OnTimer900000:
- if (getmapusers("kh_kiehl02") == 0) {
- donpcevent "KiehlRoom::OnReset";
- stopnpctimer;
- }
- end;
-
-OnTimer1200000:
- donpcevent "KiehlRoom::OnReset";
- stopnpctimer;
- end;
-
-OnGlobalTimerOff:
- stopnpctimer;
- end;
-}
-
-//- Kiehl's Room; Kiehl -
-// - Timer will drop to 3 minutes once Kiehl is defeated.
-kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
- if (checkweight(Spawn,200) == 0) {
- mes "^3355FFJust a second...";
- mes "You're carrying too";
- mes "many items with you";
- mes "right now, so you'll";
- mes "need to free up more";
- mes "Inventory space first...^000000";
- close;
- }
- cutin "kh_kiel01",2;
- if ((KielHyreQuest < 94) || (KielHyreQuest >= 106)) {
- mes "[Kiehl]";
- mes "......";
- mes ".........";
- mes "............";
- close2;
- cutin "",255;
- end;
- }
- if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
- mes "[Kiehl]";
- mes "I'm surprised you made";
- mes "it this far, adventurer~";
- mes "I bid you welcome to my";
- mes "humble room. I assume that";
- mes "you've come for the Condensed";
- mes "Memory Scroll... my mind.";
- next;
- mes "[Kiehl]";
- mes "You can understand";
- mes "why I can't let you have it,";
- mes "so if you really want the";
- mes "Condensed Memory Scroll,";
- mes "then show me what you've got!";
- close2;
- cutin "",255;
- set getvariableofnpc(.KHKilled,"KiehlRoom"),0;
- monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",50,52,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",50,52,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",50,52,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",50,52,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- hideonnpc "Kiehl#Original";
- end;
- }
- else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") >= 5)) {
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "Hmpf! You're pretty good.";
- mes "Father must have spent";
- mes "a lot of money to hire";
- mes "you. So has he sent";
- mes "you to kill me?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Kiel Hyre sent me to ask";
- mes "you to stop turning all of";
- mes "the Third Generation robots";
- mes "into killing machines! How";
- mes "can do something like that";
- mes "to other robots like you?";
- next;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "Why not? It's said that man";
- mes "was made in the image of God.";
- mes "Well, robots were made in the";
- mes "image of man. You humans kill";
- mes "each other as much as you";
- mes "like, as far as I can tell.";
- next;
- mes "[Kiehl]";
- mes "It might not be ethical";
- mes "for me to provide weapons";
- mes "to humans that need them...";
- mes "But that's what they are.";
- mes "Weapons. It's more humane";
- mes "for robots to fight than humans.";
- next;
- mes "[Kiehl]";
- mes "Robots don't naturally";
- mes "feel pain or emotions...";
- mes "Not unless they're specially";
- mes "programmed. Sorry, but I don't";
- mes "plans to stop what I'm doing.";
- next;
- cutin "kh_kiel04",2;
- mes "[Kiehl]";
- mes "I am sorry, but I don't have a plan to stop what I am doing.";
- mes "Aside from that, my father showed me a great example of";
- mes "how far a human could go for his own selfinishness by destroying a family.";
- mes "And therefore I don't think that he could create better robots than mine.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Humankind may not be";
- mes "perfect, but think about";
- mes "who you're working with!";
- mes "Rekenber is the epitome of";
- mes "human evil! How can you";
- mes "support them like this?";
- next;
- cutin "kh_kiel02",2;
- mes "[Kiehl]";
- mes "I've had a long relationship";
- mes "with Rekenber. I'm fully aware";
- mes "of their capabilities. Do you";
- mes "remember the first room you";
- mes "passed on your way here, the";
- mes "one with all the toys?";
- next;
- mes "[Kiehl]";
- mes "I bet you didn't know that there";
- mes "were 5 Second Generation";
- mes "robots. Me, and my four other";
- mes "brothers and sisters. Father";
- mes "built that room so that all";
- mes "five of us could live together.";
- next;
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "I was the only one to";
- mes "survive. I returned to";
- mes "Father and even got a";
- mes "name. But yes, I know";
- mes "how bad Rekenber really is...";
- next;
- mes "[Kiehl]";
- mes "I don't... I don't want";
- mes "to talk about this any more.";
- mes "You've made me... Just leave.";
- mes "I think I will let you live.";
- next;
- cutin "",255;
- mes "[Mitchell]";
- mes "Freeze!";
- mes "Kiehl Hyre, you're";
- mes "under arrest for creating";
- mes "and trading illegal weapons!";
- KielHyreQuest = 100;
- hideoffnpc "Mitchell#KiehlRoom";
- hideoffnpc "Agent#KHAgent1";
- hideoffnpc "Agent#KHAgent2";
- hideoffnpc "Agent#KHAgent3";
- hideoffnpc "Agent#KHAgent4";
- next;
- }
- if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
- set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "Ah, Schwaltzvalt Republic";
- mes "agents. Heh. I haven't had";
- mes "this many guests before.";
- mes "Well, I guess this means";
- mes "we'll have to fight after";
- mes "all, you and I. *Sigh* Pity.";
- next;
- mes "[Kiehl]";
- mes "First, in all fairness,";
- mes "let me take care of these";
- mes "nuisances. They're just";
- mes "mindlessly doing their";
- mes "jobs--sort of like robots-- but";
- mes "don't worry, they won't be hurt.";
- next;
- mes "[Mitchell]";
- mes "Nooooo!";
- specialeffect PF_FOGWALL,AREA,"Mitchell#KiehlRoom";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent1";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent2";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent3";
- specialeffect PF_FOGWALL,AREA,"Agent#KHAgent4";
- next;
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "And now, you and I can";
- mes "have a proper duel, human.";
- mes "I'm interested in seeing just";
- mes "how strong you really are~";
- close2;
- cutin "",255;
- monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead";
- hideonnpc "Kiehl#Original";
- end;
- }
- else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) {
- cutin "kh_kiel02",2;
- mes "[Kiehl]";
- mes "D-damn...!";
- mes "Well played, adventurer.";
- mes "Well played. I should have";
- mes "known that Father would send";
- mes "the very best after me. Still,";
- mes "you've failed to truly defeat me.";
- next;
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "I still have a few";
- mes "trump cards left";
- mes "I think... I'll take you";
- mes "to hell with me... Well,";
- mes "if robots can go there~";
- next;
- mapannounce "kh_kiehl02","*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,"0xFF0000";
- mes "[Mitchell]";
- mes "No...! We're locked";
- mes "in the room! We're...";
- mes "We're trapped in here!";
- next;
- mes "[Kiehl]";
- mes "Yay~ Let's burn";
- mes "everything down~";
- next;
- mes "[Mitchell]";
- mes "Quick, "+strcharinfo(0)+",";
- mes "use Kiel Hyre's power";
- mes "device, the one that's";
- mes "supposed to mess with";
- mes "Kiehl's power supply!";
- mes "Hurry, use it right now!";
- next;
- mapannounce "kh_kiehl02","*Gzzzz~ Gzzzz~*",bc_map,"0xFF0000";
- mes "[Kiehl]";
- mes "Wh-what? I c-can't";
- mes "move! This day is just";
- mes "full of surprises. Oh, well.";
- mes "I guess it's time for me to";
- mes "use my other trump card.";
- next;
- mes "[Mitchell]";
- mes "What...?";
- mes "How many trump";
- mes "cards do you have?";
- next;
- mes "[????]";
- mes "I'm so disappointed...";
- mes "I can't believe none";
- mes "of you thought of this.";
- next;
- mes "[Mitchell]";
- mes "Who are you...?";
- mes "Show yourself!";
- next;
- mes "[????]";
- mes "Please.";
- mes "Don't insult me.";
- mes "You know this voice.";
- mes "It's been talking to";
- mes "you this entire time~";
- next;
- mes "[Mitchell]";
- mes "Impossible...";
- mes "How can there";
- mes "be two of you...?!";
- next;
- hideoffnpc "Kiehl#Copy";
- next;
- cutin "kh_kiel01",0;
- mes "[Kiehl]";
- mes "Hahahahaha!";
- mes "I'm a robot!";
- mes "I can make extra";
- mes "bodies, switch brains";
- mes "with them. It's awfully";
- mes "convenient, let me tell you.";
- next;
- cutin "kh_kiel03",2;
- mes "[Kiehl]";
- mes "Anyway, I don't mean to show";
- mes "off, but I suppose I better";
- mes "reveal to you my final trump";
- mes "card. First of all, I know all";
- mes "about you, Ms. Mitchell Layla~";
- next;
- mes "[Mitchell]";
- mes "What? How do you";
- mes "know my name?";
- next;
- mes "[Kiehl]";
- mes "Well, I have a few";
- mes "spies of my own...";
- mes "I'll allow him to explain...";
- next;
- mes "[Masked Man]";
- mes "Mitchell...";
- mes "I'm sorry that";
- mes "you had to get";
- mes "involved in all this...";
- next;
- mes "[Mitchell]";
- mes "Wolkeus? Wolkeus Kaiser?!";
- mes "You're the spy?! But you risked";
- mes "your life to save our president!";
- mes "No! Oh, God! How can this be";
- mes "happening?! Everything's just...";
- mes "This is all crazy! All of it!";
- next;
- mes "[Wolkeus]";
- mes "This is just the result";
- mes "of elaborate plans that";
- mes "were made years ago. I didn't";
- mes "expect you to be this surprised,";
- mes "Mitchell. It's the way the game";
- mes "is played. You know that.";
- next;
- mes "[Mitchell]";
- mes "Mister President...";
- mes "I failed you... I'm sorry...";
- next;
- mes "[Kiehl]";
- mes "Well, Kaiser, she took";
- mes "it pretty badly, but at least";
- mes "you're being gentlemanly";
- mes "about it. Well, I'd like for";
- mes "all of us to get better";
- mes "acquainted, but...";
- next;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "We'd better say our";
- mes "farewells here. This";
- mes "place will be gone in";
- mes "five minutes. Ah, and";
- mes "Ms. Layla, you're coming";
- mes "with us. We have questions~";
- next;
- mes "[Kiehl]";
- mes "I'm curious as to what";
- mes "the president's plans are.";
- mes "Mister Kaiser, if you'll";
- mes "escort Ms. Layla, please...";
- next;
- mes "[Wolkeus Kaiser]";
- mes "...............................";
- mes "Sorry, Mitchell.";
- mes "I gotta do it.";
- next;
- mes "[Mitchell]";
- mes "No, get away! Let me go!";
- mes "Let go of me, Wolkeus!";
- hideonnpc "Mitchell#KiehlRoom";
- hideonnpc "Agent#KHAgent1";
- hideonnpc "Agent#KHAgent2";
- hideonnpc "Agent#KHAgent3";
- hideonnpc "Agent#KHAgent4";
- next;
- cutin "kh_kiel02",2;
- mes "[Kiehl]";
- mes "Great, we're done with";
- mes "that ugly business. Now,";
- mes "where was I? Ah, right.";
- mes "Yes. I'm sorry. We don't";
- mes "have any more time to play.";
- next;
- mes "[Kiehl]";
- mes "Here, adventurer.";
- mes "I'm aware that my father";
- mes "sent you here to get this.";
- mes "Consider it my final gift";
- mes "to him. I'm surprised he left";
- mes "this ring inside me, though...";
- next;
- cutin "kh_kiel04",2;
- mes "[Kiehl]";
- mes "I imagine that it must";
- mes "be precious to him. But";
- mes "I wonder why he placed";
- mes "it inside me? Well, anyway,";
- mes "I have a message I'd like";
- mes "for you to deliver to him.";
- next;
- cutin "kh_kiel01",2;
- mes "[Kiehl]";
- mes "First... I guess we";
- mes "should get rid of this";
- mes "old thing. It was a good";
- mes "body, and it's served me";
- mes "well for 23 years. I'll miss";
- mes "it. Rest well, old Kiehl.";
- next;
- specialeffect EF_DEVIL;
- next;
- mes "[Kiehl]";
- mes "Now, this was the body";
- mes "that my father made.";
- mes "Please tell him that";
- mes "this means that we're";
- mes "no longer related to";
- mes "each other at all.";
- next;
- mes "[Kiehl]";
- mes "The body I'm using right now?";
- mes "I made it myself with the most";
- mes "advanced technology. Consider";
- mes "it... a Fourth Generation robot";
- mes "body if you will. Father will";
- mes "understand what I mean.";
- next;
- mes "[Kiehl]";
- mes "Anyway, please tell him";
- mes "that, and get his old ring";
- mes "out of my old robot body,";
- mes "and then give it to him. For";
- mes "now, let's get out of here: we";
- mes "just have 3 minutes to evacuate.";
- next;
- mes "[Kiehl]";
- mes "You're a worthy opponent,";
- mes "and a human I respect.";
- mes "I don't know if we'll meet";
- mes "again, but who knows?";
- mes "Anyway, I'll open up the";
- mes "exit for you. Farewell~";
- delitem Toy_Motor,1;
- KielHyreQuest = 104;
- hideonnpc "Kiehl#Copy";
- donpcevent "Kiehl_Room_Exit::OnEnable";
- enablenpc "Kiehl_Room_Exit";
- initnpctimer;
- cutin "",255;
- close;
- }
- if (KielHyreQuest == 104) {
- cutin "kh_kiel02",2;
- mes "^3355FFYou retrieve the";
- mes "ring from the heart of";
- mes "Kiehl's old robotic body.^000000";
- getitem Elysia_Ring,1;
- KielHyreQuest = 106;
- close2;
- cutin "",255;
- end;
- }
- else{
- cutin "kh_kiel02",2;
- mes "^3355FFKiehl's old";
- mes "robotic body";
- mes "stands alone,";
- mes "lifeless and silent.^000000";
- close2;
- cutin "",255;
- end;
- }
-
-
-OnTimer180000:
- stopnpctimer;
- mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000;
- donpcevent "KiehlRoom::OnReset";
- end;
-
-OnTimer179000:
- mapannounce "kh_kiehl02","1 second remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer178000:
- mapannounce "kh_kiehl02","2 seconds remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer177000:
- mapannounce "kh_kiehl02","3 seconds remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer176000:
- mapannounce "kh_kiehl02","4 seconds remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer175000:
- mapannounce "kh_kiehl02","5 seconds remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer170000:
- mapannounce "kh_kiehl02","10 seconds remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer160000:
- mapannounce "kh_kiehl02","20 seconds remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer150000:
- mapannounce "kh_kiehl02","30 seconds remaining until detonation",bc_npc,0xFF0000;
- end;
-
-OnTimer120000:
- mapannounce "kh_kiehl02","1 minute remaining until detonation.",bc_npc,0xFF0000;
- end;
-
-OnTimer60000:
- mapannounce "kh_kiehl02","2 minutes remaining until detonation.",bc_npc,0xFF0000;
- end;
-
-OnTimer1000:
- mapannounce "kh_kiehl02","3 minutes remaining until detonation.",bc_npc,0xFF0000;
- end;
-}
-
-//- Kiehl's Room; NPC for mob control, timers, and other junk. -
-kh_kiehl02,1,1,0 script KiehlRoom FAKE_NPC,{
- end;
-
-OnKiehlMobDead:
- ++.KHKilled;
- if (.KHKilled == 5) {
- hideoffnpc "Kiehl#Original";
- }
- end;
-
-OnKiehlDead:
- .KHKilledBoss = 1;
- hideoffnpc "Kiehl#Original";
- end;
-
-OnReset:
- donpcevent "Kiehl_Room_Trap::OnGlobalTimerOff";
- if (getmapusers("kh_kiehl02") > 0)
- mapwarp "kh_kiehl02","lighthalzen",192,200;
- killmonsterall "kh_kiehl02";
- disablenpc "Kiehl_Room_Exit";
- hideonnpc "Mitchell#KiehlRoom";
- hideonnpc "Agent#KHAgent1";
- hideonnpc "Agent#KHAgent2";
- hideonnpc "Agent#KHAgent3";
- hideonnpc "Agent#KHAgent4";
- hideonnpc "Kiehl#Copy";
- hideoffnpc "Kiehl#Original";
- .KHKilledBoss = 0;
- .KHKilled = 0;
- set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0;
- $@KHQuestBusy = 0;
- end;
-}
-
-//- Kiehl's Room; Mitchell and Agents. -
-kh_kiehl02,49,55,6 script Mitchell#KiehlRoom 4_F_JOB_HUNTER,{
- end;
-OnInit:
- hideonnpc strnpcinfo(0);
- end;
-}
-kh_kiehl02,53,52,4 duplicate(Mitchell#KiehlRoom) Agent#KHAgent1 4_M_MASKMAN
-kh_kiehl02,51,49,1 duplicate(Mitchell#KiehlRoom) Agent#KHAgent2 4_M_MASKMAN
-kh_kiehl02,47,50,0 duplicate(Mitchell#KiehlRoom) Agent#KHAgent3 4_M_MASKMAN
-kh_kiehl02,46,53,6 duplicate(Mitchell#KiehlRoom) Agent#KHAgent4 4_M_MASKMAN
-
-//- Kiehl's Room; Copy of Kiehl. -
-kh_kiehl02,48,53,6 script Kiehl#Copy 4_M_KHKIEL,{
- end;
-
-OnInit:
- hideonnpc "Kiehl#Copy";
- end;
-}
-
-//- Kiehl's Room; Kiehl_Room_Exit -
-kh_kiehl02,50,59,0 script Kiehl_Room_Exit WARPNPC,1,1,{
-OnTouch:
- if (getmapusers("kh_kiehl02") < 1)
- donpcevent "KiehlRoom::OnReset";
- warp "lighthalzen",193,202;
- end;
-
-OnEnable:
- specialeffect EF_SUMMONSLAVE;
- end;
-
-OnInit:
- disablenpc "Kiehl_Room_Exit";
- end;
-}