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+//===== rAthena Script =======================================
+//= Kiel Hyre Quest
+//===== By: ==================================================
+//= L0ne_W0lf (Script), DZeroX (Timer)
+//===== Current Version: =====================================
+//= 4.6
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quest for opening Robot Factory first and second floors.
+//===== Comments: ============================================
+//= See below
+//===== Additional Comments: =================================
+//= 1.0 First version, needs testing [Playtester]
+//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf]
+//= Reworked variables slightly so that the permenents ones aside from the
+//= main tracking variable, are deleted when no longer needed. Renamed
+//= several variables that handle strings to @KHInput$. [L0ne_W0lf]
+//= 1.2 Removed duplicate NPCs. [Toms]
+//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf]
+//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf]
+//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf]
+//= 1.6 More squashed bugs with if checking. [L0ne_W0lf]
+//= 1.7 Corrected some spelling mistakes. [Balish]
+// Corrected Exploit with the pub man, giving infinite wine and money.
+// Corrected pool and map not showing text for some states of the quest.
+// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue).
+// Let fisherman talk to you when you have 10 fishes OR MORE.
+// Corrected not letting you enter the tombstone after finishing the quest.
+//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf]
+//= More security on the 5th Big Door, now makes sure no one outside of who-
+//= acticated it initially can use it. Resets after 10 minutes to make it.
+//= Made it so that you need to be at least step 84 to activate the final door.
+//= Corrected not deleting Allysia's Ring from inventory.
+//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf]
+//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02"
+//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
+//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf]
+//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
+//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf]
+//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf]
+//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf]
+//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf]
+//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf]
+//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations.
+//= ALL books can now trigger the wall.
+//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants.
+//= Fixed where Golden_Key and Kiel_Button are deleted.
+//= Removed KHTimerEnd, and instead use OnReset.
+//= Fixed typo in the second NPC that gives Black Keycards.
+//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional]
+//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
+//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog.
+//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
+//= Fixed up a few more NPC headers. Facing direction fixes mostly this time.
+//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
+//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf]
+//= Added weight checks for all NPCs that give items. Semi-official dialog.
+//= Got the missing portion of dialog for Mills'.
+//= Will add further proper dialogs as I get to them on the second runthrough of the quest.
+//= 2.8a minor optimization with extra goto, else or empty switch [Lupus]
+//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf]
+//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf]
+//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
+//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf]
+//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf]
+//= 3.2b Fixed some typos and grammar mistakes. [SinSloth]
+//= 3.3 Fixed the receiver log out bugs. [L0ne_W0lf]
+//= 3.4 Fixed bug when u can't get a Yellow Keycard if u got the Blue one at first [Lupus]
+//= Note: There are many condition checks that should be omitted in the future fixed item names in item_db.txt / txt resources according the quest
+//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_-
+//= 3.5 Changed the way the Black Keycard distibuting NPCs work slighty. [L0ne_W0lf]
+//= 3.6 Keil Hyre removes ALL outstanding quest items when he is talked [L0ne_W0lf]
+//= to after finishing the quest.
+//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22]
+//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf]
+//= 4.0 A whole bunch-a-updates to various npcs. [L0ne_W0lf]
+//= Corrected condition checks throughout the quest.
+//= Npcs no longer make use of the goto command.
+//= Uses temp npc vars now instead of temp char.
+//= Reduced the amount of variables used.
+//= Corrected some of the cutins in npcs with them.
+//= Added the missing dialogs and weight checks.
+//= Fixed many typos, and grammatical errors.
+//= NPC now names use '#<name>' instead of labels.
+//= Updated some NPC positions, and facings.
+//= Changed the way some NPCs work.
+//= Updated comments for get/delitem commands.
+//= 4.1 Added an 'end;' to Kiel Hyre's dialog for the "Yes" option for if you want to confront Kiehl.
+//= 4.2 Fixed some issues reported in bugreport:2129. [L0ne_W0lf]
+//= 4.2a Follow up to last update. [L0ne_W0lf]
+//= 4.2b Missed a condition, fixed it though. [L0ne_W0lf]
+//= 4.2c More various fixes :D [L0ne_W0lf]
+//= 4.3 Fixed improper condition in the Elly NPC. [L0ne_W0lf]
+//= Corrected some typos in the dialogs.
+//= 4.4 Updated reviecer and robots NPC to use mobcount. (bugreport:2380) [L0ne_W0lf]
+//= 4.5 Removed a delitem that was no logner needed. [L0en_W0lf]
+//= 4.6 Fixed impossible condition for security guard. [L0ne_W0lf]
+//============================================================
+
+//============================================================================
+// Kiel Hyre Quest/Robotic Lab Dungeon
+//
+// Script Dialog Obtained and Copied Down by L0ne_W0lf
+// Timer work and some variable dances by DZeroX
+// Based on [iRO Sakray] as of [03/29/2007]
+//============================================================================
+//----------------------------------------------------------------------------
+// [Notes]
+// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED.
+// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own.
+// - Will probably require a major optimizing.
+// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies")
+// - Parties are *NOT REQUIRED* as per Doddler's Wiki information.
+//
+//----------------------------------------------------------------------------
+// [Maps] [Use]
+// yuno_in01 ........... Start quest in pub
+// kh_school ........... Deliver Wine here, Meet Elly
+// yuno ................ Get Delivery for/from "Little Kid"
+// lighthalzen ......... Get Delivery package for "Little Kid"
+// kh_vila ............. Kiel Hyre cottage.
+// kh_dun01 ............ Robot Factory; Save Kiel Hyre
+// kh_mansion .......... Kiel Hyre's Mansion in Lighthalzen
+// kh_kiehl01 .......... Kiehl's room/Cave
+// kh_kiehl02 .......... Kiehl's room/Boss Room
+//
+//----------------------------------------------------------------------------
+// [Variables in Use]
+// KielHyreQuest - Main quest tracking variable (Quest finished at 106)
+//
+// KHToastGirlEnd - Pick up delivery if set to 1,
+// - picked up delivery if set to 2
+// - finished if set to 3
+// - Deleted once no longer needed.
+//
+// KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5)
+// - Deleted once no longer needed.
+//
+// KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3)
+// - Deleted once no longer needed.
+//
+// .@KHInput$ - Used with "Security Guard"
+// - Used with "Test Tube"
+// - Used when "Elly" (inputing string in attempt to wake her)
+// - Used with "Grave", (twice)
+// - Used with "Heavy Door"
+// - Used with "Mechanical Device"
+// - Used for opening various doors in Kiehl's area.
+//
+// .@KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key)
+// .@KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key)
+//
+// .@KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected.
+//
+// .@KHSwords - Used with "Sword Hilt"
+//
+// .@KHQRead - Make sure player has asked questions to Kiel Hyre
+//
+// .@KHTitle$ - Holds "Mr", "Mrs", or "Miss"
+//
+// .@KHDoorPushAttempt - Keeps track of how many times a person has attmepted to push the door open.
+//
+// .@KHPryingItem$ - Used for incorrect options when prying open last door.
+//
+// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs
+//
+// .KHDoor1Open - 0/1 Depending on if the first door is opened.
+// .KHDoor2Open - 0/1 Depending on if the second door is opened.
+// .KHDoor3Open - 0/1 Depending on if the third door is opened.
+// .KHDoor4Open - 0/1 Depending on if the fourth door is opened.
+// .KHDoor5Open - 0/1 Depending on if the fifth door is opened.
+//
+// .KHKilledBoss - 0/1 depending on if the boss has been killed.
+//
+// $@KHQuestBusy - 0/1 depending on if the boss room has been set in motion.
+//
+//----------------------------------------------------------------------------
+// [NPCs] [Location]
+// Pub Master .................. yuno_in01 [ 35,178]
+// Hanie ....................... yuno_fild08 [196,196]
+// Security Guard .............. yuno_fild08 [158,194]
+// Security Guard .............. yuno_fild08 [158,183]
+// Student ..................... kh_school [ 57,142]
+// Student ..................... kh_school [ 57,139]
+// Lady ........................ kh_school [176, 60]
+// Cute Student ................ kh_school [179, 39]
+// Little Kid .................. yuno [217,114]
+// Windmill Owner .............. lighthalzen [365,300]
+// Cottage Keeper .............. yuno_fild02 [ 93,210]
+// Door ........................ yuno_fild02 [ 75,218]
+// Door ........................ yuno_fild02 [109,218]
+// Wall ........................ kh_vila [191, 14]
+// Book ........................ kh_vila [184, 20]
+// Book ........................ kh_vila [181, 20]
+// Book ........................ kh_vila [178, 20]
+// Book ........................ kh_vila [175, 19]
+// Letter ...................... kh_vila [179, 11]
+// Box ......................... kh_vila [ 16,175]
+// Apple Box ................... kh_vila [ 30,184]
+// Map ......................... kh_vila [ 44,125]
+// Pot ......................... kh_vila [ 33,148]
+// Calabash .................... kh_vila [ 14, 55]
+// Pool ........................ kh_vila [ 39, 39]
+// Vicious Dog ................. kh_vila [180,178]
+// Drawer ...................... kh_vila [115,186]
+// Box ......................... kh_vila [107,126]
+// Bookshelf ................... kh_vila [181,138]
+// Sword Hilt .................. kh_vila [136, 69]
+// Test Tube ................... kh_vila [179, 69]
+// Test Tube ................... kh_vila [185, 69]
+// Window ...................... yuno_fild08 [ 69,185]
+// Elly ........................ kh_school [178,180]
+// Cookie Basket ............... kh_school [175,175]
+// Window ...................... kh_school [188,185]
+// Grave ....................... yuno_fild08 [ 72,170]
+// Heavy Door .................. kh_dun01 [236, 48]
+// Beautiful lady .............. kh_school [119,149]
+// Beautiful lady .............. kh_school [122,186]
+// Signboard ................... kh_dun01 [163,223]
+// Mechanical Device ........... kh_dun01 [166,223]
+// Mechanical Device ........... kh_dun01 [162,206]
+// Kiel_Hyre_Door .............. kh_dun01 [224,232]
+// Steward ..................... kh_mansion [ 78, 55]
+// Kiel Hyre ................... kh_mansion [ 22, 27]
+// Allysia ..................... kh_mansion [ 22, 27]
+// Abduction_trigger ........... lighthalzen [188,200]
+// Mysterious Woman ............ kh_mansion [ 25, 79]
+// Odd Granma .................. yuno [250,132]
+// Old Lady .................... yuno [250,132]
+// Rosimmir_Entrance ........... yuno [273,141]
+// Table ....................... kh_rossi [ 23, 23]
+// Shelf ....................... kh_rossi [ 92, 40]
+// Desk ........................ kh_rossi [144,146]
+// Bookshelf ................... kh_rossi [144,146]
+// Bed ......................... kh_rossi [154,286]
+// Old Fisherman ............... yuno_fild12 [232,222]
+// Wooden Board ................ yuno_fild09 [158,217]
+// Kiehl_Room_Warp ............. kh_mansion [ 29, 27]
+// Entrance Device#KHEntry1 .... kh_dun01 [ 44, 20]
+// Entrance Device#KHEntry2 .... kh_dun01 [ 44,203]
+// Security Guard .............. yuno_fild08 [158,194]
+// Receiver .................... kh_kiehl01 [ 17, 39]
+// Flower Vase ................. kh_kiehl01 [ 13, 40]
+// Box ......................... kh_kiehl01 [ 19, 25]
+// Big Door .................... kh_kiehl01 [ 44, 33]
+// Big_Door_1_Warp ............. kh_kiehl01 [ 43, 33]
+// Big Door .................... kh_kiehl01 [174, 40]
+// Big_Door_2_Warp ............. kh_kiehl01 [174, 39]
+// Big Door .................... kh_kiehl01 [ 77,108]
+// Big_Door_3_Warp ............. kh_kiehl01 [ 68,108]
+// Big Door .................... kh_kiehl01 [ 41,177]
+// Big_Door_4_Warp ............. kh_kiehl01 [ 78,177]
+// Robots ...................... kh_kiehl01 [ 15,181]
+// Big Door .................... kh_kiehl01 [166,187]
+// Big_Door_5_Warp ............. kh_kiehl01 [166,186]
+// Kiehl_Room_Trap ............. kh_kiehl02 [ 49, 15]
+// Kiehl#Original .............. kh_kiehl02 [ 50, 52]
+// KiehlRoom ................... kh_kiehl02 [ 1, 1]
+// Mitchell#KiehlRoom .......... kh_kiehl02 [ 49, 55]
+// Agent#KHAgent1 .... ....... kh_kiehl02 [ 53, 52]
+// Agent#KHAgent2 .............. kh_kiehl02 [ 51, 49]
+// Agent#KHAgent3 .............. kh_kiehl02 [ 47, 50]
+// Agent#KHAgent4 .............. kh_kiehl02 [ 46, 53]
+// Kiehl#Copy .................. kh_kiehl02 [ 48, 53]
+// Kiehl_Roomn_Exit ............ kh_kiehl01 [ 50, 59]
+//
+//----------------------------------------------------------------------------
+// [Functions]
+// None
+//
+//----------------------------------------------------------------------------
+// [Conflicts]
+// Resolved
+//
+//============================================================================
+
+//============================================================================
+// Affiliated NPCs
+//============================================================================
+
+//----------------------------------------------------------------------------
+// Juno Pub Master/Starting point.
+//----------------------------------------------------------------------------
+yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
+ if (checkweight(7487,1) == 0) {
+ mes "[Vandt]";
+ mes "Just a second! You're";
+ mes "carrying too many items";
+ mes "right now. You'd better";
+ mes "put your stuff in Kafra";
+ mes "Storage or you won't be";
+ mes "able to pick up anything new...";
+ close;
+ }
+ if (KielHyreQuest == 0) {
+ mes "[Vandt]";
+ mes "Hi there, welcome";
+ mes "to my pub. So what";
+ mes "would you like to have?";
+ next;
+ switch(select("Beer, please.","A cocktail, please.","Soju, please.","Maybe later.")) {
+ case 1:
+ mes "[Vandt]";
+ mes "Alright, let me get";
+ mes "you a glass of beer on";
+ mes "tap. There you are, this";
+ mes "is out special Schwaltz Beer.";
+ next;
+ mes "^3355FF*Gulp gulp gulp*^000000";
+ percentheal 5,-5;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahhh, it's really";
+ mes "good! That really";
+ mes "hits the spot!";
+ close;
+ case 2:
+ mes "[Vandt]";
+ mes "I'm sorry, but I have to";
+ mes "deliver all of our cocktail";
+ mes "ingredients to other customers.";
+ mes "Maybe I'll have enough to make";
+ mes "you something next time, okay?";
+ close;
+ case 3:
+ mes "[Vandt]";
+ mes "S-soju? I'm sorry,";
+ mes "but we don't serve that";
+ mes "here. It's too much of";
+ mes "a tough guy drink for me...";
+ close;
+ case 4:
+ mes "[Vandt]";
+ mes "Sure, just take";
+ mes "your time, relax,";
+ mes "and order something";
+ mes "when you're ready.";
+ close;
+ }
+ }
+ if (KielHyreQuest == 1) {
+ mes "[Vandt]";
+ mes "Hi there, welcome";
+ mes "to my pub. So what";
+ mes "would you like to have?";
+ next;
+ switch(select("Beer, please:A cocktail, please:Soju, please.:You look worried, what's up?:Cancel")) {
+ case 1:
+ mes "[Vandt]";
+ mes "Alright, let me get";
+ mes "you a glass of beer on";
+ mes "tap. There you are, this";
+ mes "is out special Schwaltz Beer.";
+ next;
+ mes "^3355FF*Gulp gulp gulp*^000000";
+ percentheal 5,-5;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahhh, it's really";
+ mes "good! That really";
+ mes "hits the spot!";
+ close;
+ case 2:
+ mes "[Vandt]";
+ mes "I'm sorry, but I have to";
+ mes "deliver all of our cocktail";
+ mes "ingredients to other customers.";
+ mes "Maybe I'll have enough to make";
+ mes "you something next time, okay?";
+ close;
+ case 3:
+ mes "[Vandt]";
+ mes "S-soju? I'm sorry,";
+ mes "but we don't serve that";
+ mes "here. It's too much of";
+ mes "a tough guy drink for me...";
+ close;
+ case 4:
+ mes "[Vandt]";
+ mes "Oh, did you overhear?";
+ mes "I'm sorry, it's just that one";
+ mes "of my employees had an";
+ mes "accident and was pretty hurt,";
+ mes "so I have nodoby that can";
+ mes "deliver this merchandise.";
+ next;
+ mes "[Vandt]";
+ mes "I have an urgent order";
+ mes "that I need to send to";
+ mes "the Kiel Hyre Academy,";
+ mes "but I can't find anyone";
+ mes "that's available for this";
+ mes "kind of temporary job.";
+ next;
+ switch(select("I'm sorry to hear that:Do you want me to help you?")) {
+ case 1:
+ mes "[Vandt]";
+ mes "Well, I'm sure that I'll";
+ mes "figure something out.";
+ mes "Do you know anyone";
+ mes "that'd be interested in";
+ mes "some part time work?";
+ close;
+ case 2:
+ mes "[Vandt]";
+ mes "Really? That's great!";
+ mes "But first, I think it's fair to";
+ mes "tell you that this job may not";
+ mes "be as simple as you'd think.";
+ mes "I expect you to complete the";
+ mes "delivery, no matter what.";
+ next;
+ switch(select("Sure I'll do it:Wait, let me think about it...")) {
+ case 1:
+ mes "[Vandt]";
+ mes "I'm glad to hear that.";
+ mes "Well then, please take this";
+ mes "bottle of Culinary Wine to";
+ mes "Mrs. ^ff0000Lecollane^000000 in the Kiel";
+ mes "Hyre Academy. I'll pay you";
+ mes "once you finish the job, okay?";
+ getitem 7487,1; //Tavern_Wine
+ set KielHyreQuest,2;
+ close;
+ case 2:
+ mes "[Vandt]";
+ mes "Sure thing. I really need";
+ mes "to get this done, so if you";
+ mes "can't do it, but know any";
+ mes "capable, responsible";
+ mes "people that can, then please";
+ mes "tell them about my situation.";
+ close;
+ }
+ }
+ case 5:
+ mes "[Vandt]";
+ mes "Sure, just take";
+ mes "your time, relax,";
+ mes "and order something";
+ mes "when you're ready.";
+ close;
+ }
+ }
+ else if ((KielHyreQuest >= 2) && (KielHyreQuest < 6)) {
+ mes "[Vandt]";
+ mes "Please deliver that bottle";
+ mes "of Wine I gave you to Mrs.";
+ mes "Mrs. ^ff0000Lecollane^000000, who should be";
+ mes "inside the Kiel Hyre Academy.";
+ mes "Hurry and get it to her before she";
+ mes "can complain about the delivery.";
+ close;
+ }
+ else if (KielHyreQuest == 6) {
+ if (countitem(7487) == 0) {
+ mes "[Vandt]";
+ mes "Oh, you're back.";
+ mes "Thanks for making that";
+ mes "delivery. Just give me";
+ mes "a moment, and then I can";
+ mes "pay you in zeny, okay?";
+ next;
+ select("I need more wine...");
+ mes "[Vandt]";
+ mes "Oh, you need to deliver";
+ mes "another bottle? Alright,";
+ mes "let me look around, and";
+ mes "I'll give you the wine";
+ mes "and your payment.";
+ next;
+ mes "^3355FFRummage Rummage^000000";
+ mes "^3355FFRummage Rummage^000000";
+ next;
+ mes "[Vandt]";
+ mes "There you go!";
+ mes "Thank you so much";
+ mes "for helping me out~";
+ getitem 7487,1; //Tavern_Wine
+ set zeny,zeny+1000;
+ close;
+ }
+ else {
+ mes "[Vandt]";
+ mes "Hey, thanks a lot";
+ mes "for helping me out that";
+ mes "last time. I knew I asked";
+ mes "you out of the blue, but";
+ mes "you ended up being a life";
+ mes "saver! I really appreciate it!";
+ close;
+ }
+ }
+ else {
+ mes "[Vandt]";
+ mes "You're a really good";
+ mes "worker, you know that?";
+ mes "Dependable, responsible,";
+ mes "willing to help others, and";
+ mes "proactive too! I think you'll";
+ mes "go far in life, kid, I really do~";
+ close;
+ }
+
+//OnTouch2:
+OnTouch:
+ if (KielHyreQuest < 1) {
+ mes "[Vandt]";
+ mes "Arrrggghhh...";
+ mes "This can't be good...";
+ mes "This isn't good at all!";
+ mes "What am I suposed to do?";
+ set KielHyreQuest,1;
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Juno Toast Sales Girl.
+//----------------------------------------------------------------------------
+yuno,217,114,6 script Little Kid#kh 96,{
+ mes "[Cezu]";
+ if (KielHyreQuest < 6) {
+ mes "Fresh, crunchy toast!";
+ mes "If you want some, come";
+ mes "and get some tooooast~";
+ close;
+ }
+ else if (KielHyreQuest == 6) {
+ if (KHToastGirlEnd < 1) {
+ mes "Fresh, crunchy toast!";
+ mes "If you want some, come";
+ mes "and get some tooooast~";
+ mes "Oh! Hi hi~ Did you want";
+ mes "to buy some yummy toast?";
+ next;
+ switch(select("I'm here for Elly:No, thanks")) {
+ case 1:
+ mes "[Cezu]";
+ mes "Oh, I see. Elly must have";
+ mes "wasted another batch of";
+ mes "ingredients again. Well,";
+ mes "she's a regular customer,";
+ mes "so I really want to help, but";
+ mes "I can't really do anything.";
+ next;
+ mes "[Cezu]";
+ mes "You see, I just ran";
+ mes "out of ingredients too!";
+ mes "But I can't really leave";
+ mes "to get some more. What if";
+ mes "people need to buy toast?";
+ mes "Listen, can you help me out?";
+ next;
+ mes "[Cezu]";
+ mes "Would you please go get";
+ mes "some flour and eggs for me";
+ mes "from the ^3355FFLighthalzen Windmill^000000";
+ mes "Then, when you come back, I can";
+ mes "divide the ingredients, and you";
+ mes "can deliver some to Elly.";
+ next;
+ mes "[Cezu]";
+ mes "I know that I'm basically";
+ mes "making you do everything";
+ mes "on your own, but please try";
+ mes "to understand that my hands";
+ mes "are tied. D-don't ask me";
+ mes "why, they just are!";
+ set KHToastGirlEnd,1;
+ close;
+ case 2:
+ mes "[Cezu]";
+ mes "Okay okay~";
+ mes "Please come again!";
+ close;
+ }
+ }
+ else if (KHToastGirlEnd == 1) {
+ mes "Would you please go to";
+ mes "the Lighthalzen Windmill";
+ mes "and tell them that Cezu needs";
+ mes "lots of flour and lots of eggs!";
+ mes "Then, bring all the stuff over";
+ mes "to me as soon as you can~";
+ close;
+ }
+ else if (KHToastGirlEnd == 2) {
+ mes "Hey, you're back with the";
+ mes "ingredients! Thank you so";
+ mes "much, I really needed these!";
+ mes "Now please give this flour";
+ mes "and these eggs to Elly, and";
+ mes "send her my regards. See you~";
+ delitem 7488,1; //Delivery_Package
+ getitem 7488,1; //Delivery_Package
+ set KHToastGirlEnd,3;
+ close;
+ }
+ }
+ //KHToastGirlEnd no longer needed-- deleting.
+ if (KielHyreQuest > 6) set KHToastGirlEnd,0;
+ mes "Hot, fresh and";
+ mes "cruuuunchy toast!";
+ mes "Come and get some!";
+ close;
+}
+
+//----------------------------------------------------------------------------
+// Lighthalzen WindMill Owner.
+//----------------------------------------------------------------------------
+lighthalzen,366,299,4 script Windmill Owner#kh 46,{
+ if (checkweight(7488,1) == 0) {
+ mes "[Mills]";
+ mes "Hey, you've got too much";
+ mes "stuff on you right now. ";
+ mes "Put your junk in Kafra Storage";
+ mes "if you expect me to give you";
+ mes "anything. That's why you came";
+ mes "here to the miss, didn't you?";
+ close;
+ }
+ if (KHToastGirlEnd < 1) {
+ mes "[Mills]";
+ mes "Hey, whaddya want?";
+ mes "I'm pretty busy right";
+ mes "now, so you mind coming";
+ mes "back later? Then we'll talk.";
+ close;
+ }
+ else if (KHToastGirlEnd == 1) {
+ mes "[Mills]";
+ mes "Hey, whaddya want?";
+ mes "You just happened to";
+ mes "catch me at a good time,";
+ mes "but if you need anything,";
+ mes "you'd better spit it out quick";
+ mes "before things get hectic again.";
+ next;
+ switch(select("I'm here for Cezu:......")) {
+ case 1:
+ mes "[Mills]";
+ mes "Oh, Cezu from the";
+ mes "toast stand? Okay,";
+ mes "I've got everything";
+ mes "that kid needs right";
+ mes "here. There's eggs inside,";
+ mes "so be really careful with it.";
+ mes "It's ready for you...";
+ next;
+ mes "[Mills]";
+ mes "Kid's one of my regular";
+ mes "customers, so you don't";
+ mes "have to pay me, or run any";
+ mes "extra errands on my end. Yeah,";
+ mes "I know how other people treat";
+ mes "you adventurers. Well, see ya.";
+ getitem 7488,1; //Delivery_Package
+ set KHToastGirlEnd,2;
+ close;
+ case 2:
+ mes "[Mills]";
+ mes "......";
+ mes "Um, okay, well, if";
+ mes "you need something,";
+ mes "just hollar, I guess.";
+ mes "Cuts, Cutz where are you?";
+ mes "You'd better not be goofing off!";
+ close;
+ }
+ }
+ else if (KHToastGirlEnd >= 2) {
+ mes "[Mills]";
+ mes "That Cutz is such";
+ mes "a lazy rascal. The guy";
+ mes "thinks he can fool around";
+ mes "when he's on the clock...!";
+ mes "Ah well, he knows I can't find";
+ mes "a better assistant. He'll learn...";
+ close;
+ }
+}
+
+lighthalzen,366,289,2 script Windmill Owner's Helper 97,{
+ if (KHToastGirlEnd < 1) {
+ mes "[Cutz]";
+ mes "Man, why are we";
+ mes "always so busy?";
+ mes "Why does Mills have";
+ mes "to work me to the bone?";
+ mes "Eh, it's a living, I suppose...";
+ close;
+ }
+ else if (KHToastGirlEnd >= 2) {
+ mes "[Cutz]";
+ mes "Wh-what makes you";
+ mes "think I'm goofing off,";
+ mes "Mills? L-look, look,";
+ mes "my hands are moving,";
+ mes "I'm busy, I'm working!";
+ close;
+ }
+ else {
+ mes "[Cutz]";
+ mes "Hey, you're from";
+ mes "Cezu's toast stand,";
+ mes "right? How is cute";
+ mes "little Cezu doing?";
+ close;
+ }
+}
+
+//============================================================================
+//Kiel Hyre Academy NPCs
+//============================================================================
+
+//----------------------------------------------------------------------------
+// Girl (Talks about the academy)
+//----------------------------------------------------------------------------
+yuno_fild08,196,196,5 script Hanie#kh1 102,{
+ mes "[Hanie]";
+ mes "Oh, I wish I could study";
+ mes "at the Kiel Hyre Academy...";
+ mes "All of the graduates get";
+ mes "really nice jobs! I'm almost";
+ mes "jealous of the students!";
+ next;
+ select("Kiel Hyre Academy?");
+ mes "[Hanie]";
+ mes "Oh, the Kiel Hyre Academy";
+ mes "is a school founded by Kiel";
+ mes "Hyre, an inventor that became";
+ mes "rich from his strange machines.";
+ mes "He decided to give back to society";
+ mes "by building this private academy.";
+ next;
+ mes "[Hanie]";
+ mes "However, the school will";
+ mes "only accept orphans that are";
+ mes "too poor to enroll in any other";
+ mes "schools. Sometimes, it makes";
+ mes "me wish that I was an orphan too!";
+ mes "Well, not really, but you know...";
+ close;
+}
+
+
+//----------------------------------------------------------------------------
+// Academy Security Guards
+//----------------------------------------------------------------------------
+yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 852,{
+ if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) {
+ mes "[Security Guard]";
+ mes "I'm sorry, but if you aren't";
+ mes "associated with this institution,";
+ mes "then you're not authorized to";
+ mes "enter the ^FF0000Kiel Hyre Academy^000000.";
+ mes "Please leave if you don't have";
+ mes "an appointment with the staff.";
+ close;
+ }
+ else if (KielHyreQuest == 2) {
+ mes "[Security Guard]";
+ mes "I'm sorry, but if you aren't";
+ mes "associated with this institution,";
+ mes "then you're not authorized to";
+ mes "enter the ^FF0000Kiel Hyre Academy^000000.";
+ mes "Please leave if you don't have";
+ mes "an appointment with the staff.";
+ next;
+ switch(select("I'm here for a delivery.:......")) {
+ case 1:
+ mes "[Security Guard]";
+ mes "You're here to deliver";
+ mes "something? Okay, just give";
+ mes "me the recipient's ^FF0000name^000000,";
+ mes "followed by the ^FF0000item^000000 being";
+ mes "delivered, and I'll verify it";
+ mes "before letting you inside.";
+ next;
+ input .@KHDelivery$;
+ if (.@KHDelivery$ != "Lecollane") {
+ mes "[Security Guard]";
+ mes "You're here to deliver some";
+ mes "Wine to...to who? What was";
+ mes "the name? I...I don't think";
+ mes "we have anybody in the";
+ mes "academy named "+.@KHDelivery$+"";
+ close;
+ }
+ input .@KHDelivery$ ;
+ if (.@KHDelivery$ != "Culinary Wine") {
+ mes "[Security Guard]";
+ mes "So you're here to make";
+ mes "a delivery to Mrs. Lecollane?";
+ mes "What is it you've brought for";
+ mes "her? Some ^3355FF"+.@KHDelivery$+"^000000?";
+ next;
+ mes "[Security Guard]";
+ mes "Let me buzz her first,";
+ mes "and check to make sure";
+ mes "that she's been expecting";
+ mes "you. Let's see now...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Security Guard]";
+ mes "Huh. Mrs Lecollane";
+ mes "is expecting a delivery,";
+ mes "but not the item that you";
+ mes "say that you've brought for";
+ mes "her. You might want to check";
+ mes "to see if there's been a mixup...";
+ close;
+ }
+ mes "[Security Guard]";
+ mes "Alright....";
+ mes "So you're here to";
+ mes "deliver a bottle of";
+ mes "Wine to Mrs. Lecollane?";
+ mes "Let me buzz her, and get";
+ mes "this confirmed real quickly.";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Security Guard]";
+ mes "Okay, everything looks";
+ mes "good. Mrs. Lecollane";
+ mes "has been expecting you.";
+ mes "I guess you can enter.";
+ close2;
+ warp "kh_school",71,155;
+ end;
+ case 2:
+ mes "[Security Guard]";
+ mes "If you don't have";
+ mes "an appoointment, then";
+ mes "don't loiter around in";
+ mes "front of the academy!";
+ close;
+ }
+ }
+ else if (KielHyreQuest < 32) {
+ mes "[Security Guard]";
+ mes "Oh, did you have";
+ mes "other business inside";
+ mes "the academy? I remember";
+ mes "you from before, so there";
+ mes "shouldn't be any problems";
+ mes "letting you back inside...";
+ close2;
+ warp "kh_school",71,155;
+ end;
+ }
+}
+
+yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852
+
+//----------------------------------------------------------------------------
+// Gossiping Teenagers/Story NPCs
+//----------------------------------------------------------------------------
+kh_school,57,142,6 script Student#kha 893,3,3,{
+ mes "[Laci]";
+ mes "Oh, wow! We usually";
+ mes "don't get visitors on";
+ mes "campus! Um, you're not";
+ mes "a new faculty member, are you?";
+ close;
+
+OnTouch:
+ mes "[Laci]";
+ mes "Hey, Nesha...!";
+ mes "have you heard why";
+ mes "Aaci hasn't been coming";
+ mes "to class for awhile?";
+ next;
+ mes "[Gui Nesha]";
+ mes "That's right, I haven't";
+ mes "seen Aaci in awhile.";
+ mes "Did something happen?";
+ next;
+ mes "[Laci]";
+ mes "It's because....";
+ mes "Aaci saw a freakin' ghost!";
+ mes "It's one hundred percent";
+ mes "true! I heard about it from,";
+ mes "well, you know, my sources.";
+ next;
+ mes "[Gui Nesha]";
+ mes "...Wha...?";
+ mes "Oh, come on,";
+ mes "get outta town.";
+ close;
+}
+
+kh_school,57,139,0 script Student#khb 893,{
+ mes "[Gui Nesha]";
+ mes "Aren't we a little";
+ mes "old to be talking about";
+ mes "this kind of stuff? You";
+ mes "know, rumors and ghost";
+ mes "stories that make no sense?";
+ mes "C'mon, Laci, knock it off!";
+ emotion e_swt2;
+ close;
+}
+
+//----------------------------------------------------------------------------
+// Mrs. Lecollane
+//----------------------------------------------------------------------------
+kh_school,176,60,4 script Lady#kh 101,{
+ if (KielHyreQuest < 2) {
+ mes "[Mrs. Lecollane]";
+ mes "Is there a problem?";
+ mes "Outsiders are not allowed to come";
+ mes "in here, please leave.";
+ close;
+ }
+ else if (KielHyreQuest == 2) {
+ mes "[Mrs. Lecollane]";
+ mes "Oh, hello. Ah!";
+ mes "have you come to";
+ mes "deliver my wine? The";
+ mes "security guard called and";
+ mes "mentioned you were coming.";
+ next;
+ switch(select("Yes, that's right!:Er, s-sorry!")) {
+ case 1:
+ mes "[Mrs. Lecollane]";
+ mes "Well, you've come a little";
+ mes "later than I thought, but";
+ mes "I suppose it can't be helped.";
+ mes "I guess the waiting has just";
+ mes "heightened my anticipation";
+ mes "for this bottle of wi--";
+ next;
+ mes "^3355FF*Cling! Crrrack!*^000000";
+ next;
+ mes "[Mrs. Lecollane]";
+ mes "Elly? Elly did you";
+ mes "break something again?!";
+ mes "You've got to be more careful!";
+ mes "If you don't finish baking those";
+ mes "cookies by the end of today, your";
+ mes "semester grades will suffer!";
+ next;
+ mes "[Elly]";
+ mes "B-but I just...";
+ next;
+ mes "[Mrs. Lecollane]";
+ mes "^FF0000Elly^000000!!";
+ next;
+ mes "[Elly]";
+ mes "......";
+ mes "Yes, Mrs. Lecollane.";
+ next;
+ mes "[Mrs. Lecollane]";
+ mes "*Ahem* Excuse me.";
+ mes "Would you please leave";
+ mes "the wine over there? You";
+ mes "may go now, and please";
+ mes "don't wander needlessly";
+ mes "around the academy.";
+ delitem 7487,1; //Tavern_Wine
+ set KielHyreQuest,4;
+ close;
+ case 2:
+ mes "[Mrs. Lecollane]";
+ mes "Hm...?";
+ mes "I guess I must";
+ mes "be mistaken. I'm";
+ mes "sorry, I thought you";
+ mes "were somebody else.";
+ close;
+ }
+ }
+ else if (KielHyreQuest == 4) {
+ mes "[Mrs Lecollane]";
+ mes "Well, our business is";
+ mes "completed, so would you";
+ mes "please leave the campus";
+ mes "as soon as you can? *Sigh*";
+ mes "I can't believe our future";
+ mes "is in these girls' hands...";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Elly (In school)
+//----------------------------------------------------------------------------
+kh_school,179,39,0 script Cute Student#kh 895,{
+ if (checkweight(908,200) == 0) {
+ mes "[Elly]";
+ mes "I'm sorry, but would you";
+ mes "put some of your things in";
+ mes "your Kafra Storage first or";
+ mes "something? I can't really";
+ mes "help you when you're ";
+ mes "carrying so much stuff.";
+ close;
+ }
+ cutin "kh_elly01",2;
+ if (KielHyreQuest < 4) {
+ cutin "kh_elly03",2;
+ mes "[Elly]";
+ mes "W-wah! Oh...!";
+ mes "^333333*Phew*^000000 That was close,";
+ mes "I almost dropped them ";
+ mes "again! Why do I have so much";
+ mes "trouble handling ingredients?";
+ }
+ else if (KielHyreQuest == 4) {
+ cutin "kh_elly03",2;
+ mes "[Elly]";
+ mes "Oh no, what should";
+ mes "I do? ^333333*Sob*^000000 Wh-what";
+ mes "am I going to do? ^333333*Sniff*^000000";
+ next;
+ switch(select("What happened?:......")) {
+ case 1:
+ mes "[Elly]";
+ mes "I... I have to finish baking";
+ mes "this batch of cookies by the";
+ mes "end of today, but then I spilled";
+ mes "all of the ingredients on the";
+ mes "floor. I don't know how I can";
+ mes "bake those cookies now...";
+ next;
+ switch(select("What can I do to help you?:Oh, I'm so sorry.")) {
+ case 1:
+ cutin "kh_elly02",2;
+ mes "[Elly]";
+ mes "What was that...?";
+ mes "You'll really help";
+ mes "me? That's wonderful!";
+ mes "Thank you! Thanks so much!";
+ next;
+ break;
+ Case 2:
+ mes "[Elly]";
+ mes "Wait, you don't go";
+ mes "to this school, don't";
+ mes "you? Y-you're one of";
+ mes "those adventurers, right?";
+ next;
+ select("Yeah, that's right.");
+ mes "Listen, I know you";
+ mes "probably have your own";
+ mes "plans, but do you think";
+ mes "you can help me with this";
+ mes "huge problem that I have?";
+ next;
+ switch(select("Accept:Decline")) {
+ case 1:
+ cutin "kh_elly02",2;
+ mes "How Wonderful!";
+ mes "Thank you! Thank you";
+ mes "so much! I'm supposed to";
+ mes "finish baking this batch of";
+ mes "cookies soon, but I spilled";
+ mes "all of the ingredients...";
+ next;
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm outta here.";
+ next;
+ cutin "kh_elly04",2;
+ mes "[Elly]";
+ mes "W-wait...!";
+ mes "Come back, you";
+ mes "d-don't...! I really";
+ mes "need some help!";
+ emotion e_sob;
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ cutin "kh_elly01",2;
+ mes "[Elly]";
+ mes "Well, I guess the only way";
+ mes "I can bake these cookies is";
+ mes "to get some new ingredients.";
+ mes "I'm sorry to be such a burden,";
+ mes "but if you didn't offer to help";
+ mes "me, then I'd have no one to ask!";
+ next;
+ cutin "kh_elly04",2;
+ mes "[Elly]";
+ mes "You don't understand how";
+ mes "important it is that I bake";
+ mes "these cookies... If I don't";
+ mes "finish this assignment, then";
+ mes "Mrs. Crank will fail me for";
+ mes "the entire semester!";
+ next;
+ mes "[Elly]";
+ cutin "kh_elly01",2;
+ mes "Okay, I need to calm";
+ mes "down. I think I can do";
+ mes "this with your help.";
+ mes "Would you please do me";
+ mes "this huge favor and bring";
+ mes "all of these ingredients?";
+ next;
+ mes "[Elly]";
+ mes "^3355FF1 Wine^000000,";
+ mes "^3355FF7 Milks^000000,";
+ mes "^3355FF5 Cacaos^000000,";
+ mes "^3355FF2 Cheeses^000000,";
+ mes "^3355FF1 Egg^000000, and";
+ mes "^3355FF1 Bag of Flour^000000.";
+ next;
+ mes "[Elly]";
+ mes "Let's see... You can";
+ mes "get Wine from a pub in";
+ mes "Juno, Cacaos from hunting";
+ mes "Yoyos, and you can get flour";
+ mes "and Eggs from the girl that";
+ mes "runs the Toast Stand in Juno.";
+ next;
+ mes "[Elly]";
+ mes "Good luck, getting";
+ mes "everything, and I hope";
+ mes "you hurry back here with";
+ mes "those cookie ingredients";
+ mes "as quickly as you can, okay?";
+ set KielHyreQuest,6;
+ break;
+ case 2:
+ mes "[Elly]";
+ mes "*Sob*...";
+ break;
+ }
+ }
+ else if (KielHyreQuest == 6) {
+ if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) {
+ mes "[Elly]";
+ mes "Let's see, would you";
+ mes "like me to remind you";
+ mes "which ingredients I need?";
+ mes "Please bring these things as";
+ mes "soon as you can so that I can";
+ mes "quickly bake some cookies~";
+ next;
+ mes "[Elly]";
+ mes "^3355FF1 Wine^000000,";
+ mes "^3355FF7 Milks^000000,";
+ mes "^3355FF5 Cacaos^000000,";
+ mes "^3355FF2 Cheeses^000000,";
+ mes "^3355FF1 Egg^000000, and";
+ mes "^3355FF1 Bag of Flour^000000.";
+ next;
+ cutin "kh_elly01",2;
+ mes "[Elly]";
+ mes "Let's see... You can";
+ mes "get Wine from a pub in";
+ mes "Juno, Cacaos from hunting";
+ mes "Yoyos, and you can get flour";
+ mes "and Eggs from the girl that";
+ mes "runs the Toast Stand in Juno.";
+ }
+ else {
+ cutin "kh_elly02",2;
+ mes "[Elly]";
+ mes "Hooray! Finally, I have";
+ mes "everything I need! This is";
+ mes "great! Oh, would you please";
+ mes "give me a moment while I bake";
+ mes "these cookies? It shouldn't take";
+ mes "long, so hold on just a bit.";
+ delitem 519,7; //Milk
+ delitem 548,2; //Cheese
+ delitem 7182,5; //Cacao
+ delitem 7487,1; //Tavern_Wine
+ delitem 7488,1; //Delivery_Package
+ set KielHyreQuest,8;
+ //KHPubMasterEnd no longer needed-- deleting.
+ set KHPubMasterEnd,0;
+ set KHToastGirlEnd,0;
+ emotion e_ho;
+ }
+ }
+ else if (KielHyreQuest == 8) {
+ mes "[Elly]";
+ mes "Tadah! I did it!";
+ mes "They're finally done!";
+ mes "Elly's special cookies.";
+ mes "I'd like you to have some";
+ mes "as thanks for helping me out.";
+ next;
+ mes "[Elly]";
+ mes "I'm sorry, but I was so";
+ mes "preoccupied with baking";
+ mes "these cookies that I didn't";
+ mes "even ask for your name. I'm";
+ mes "^FF0000Ellyja^000000, but everybody calls me,";
+ mes "''Elly.'' What's your name?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^3355FF"+strcharinfo(0)+"^000000.";
+ mes "It's ^3355FF"+strcharinfo(0)+"^000000.";
+ next;
+ cutin "kh_elly02",2;
+ mes "[Elly]";
+ mes ""+strcharinfo(0)+"?";
+ mes "...that name! It's wonderful!";
+ getitem 538,5; //Well_Baked_Cookie
+ set KielHyreQuest,10;
+ }
+ else if (KielHyreQuest == 10) {
+ mes "[Elly]";
+ mes "I'm sorry, but I have";
+ mes "another favor to ask you";
+ mes "if you don't mind helping";
+ mes "me out again. Don't worry,";
+ mes "you won't have to hurry as";
+ mes "quickly as you did last time.";
+ next;
+ switch(select("What do you need?:Sorry, but I'm pretty busy...")) {
+ case 1:
+ mes "[Elly]";
+ mes "You know how you helped";
+ mes "me bake those cookies?";
+ mes "It's the first time I was able";
+ mes "to do it without burning them!";
+ mes "I just know Grandfather'd";
+ mes "be so proud of me!";
+ next;
+ mes "[Elly]";
+ mes "I really want Grandfather";
+ mes "to taste the cookies I baked,";
+ mes "but the cookies will be stale";
+ mes "by the time I'm able to leave";
+ mes "campus. Would you deliver these";
+ mes "cookies to my grandfather for me?";
+ next;
+ switch(select("Sure:I'm busy.")) {
+ case 1:
+ cutin "kh_elly02",2;
+ mes "[Elly]";
+ mes "Oh, "+strcharinfo(0)+"!";
+ mes "Thank you so much, I knew";
+ mes "you'd understand! Would you";
+ mes "please bring the cookies to";
+ mes "him at ^FF0000Kiel Hyre's cottage^000000?";
+ next;
+ mes "[Elly]";
+ mes "Oh, right! They're really";
+ mes "careful about visitors and";
+ mes "keeping strangers off the";
+ mes "property, but if you mention";
+ mes "my name, they'll let you in.";
+ mes "Alright then, see you~";
+ set KielHyreQuest,12;
+ break;
+ case 2:
+ cutin "kh_elly03",2;
+ mes "[Elly]";
+ mes "Oh, um...";
+ mes "Okay, I'm sorry to";
+ mes "have bothered you...";
+ break;
+ }
+ break;
+ case 2:
+ cutin "kh_elly03",2;
+ mes "[Elly]";
+ mes "Oh, um...";
+ mes "Okay, I'm sorry to";
+ mes "have bothered you...";
+ break;
+ }
+ }
+ else if (KielHyreQuest == 12) {
+ mes "[Elly]";
+ mes "Oh, you don't know where";
+ mes "to find Kiel Hyre's cottage?";
+ mes "It's just north from this";
+ mes "academy. Please deliver my";
+ mes "cookies to Grandfather, and";
+ mes "let him know I really miss him.";
+ }
+ else if (KielHyreQuest == 14) {
+ cutin "kh_elly03",2;
+ mes "[Elly]";
+ mes "Hm? Grandfather's not";
+ mes "home? That's strange, he";
+ mes "didn't mention anything about";
+ mes "any business trips. I thought";
+ mes "he'd be at home all day...";
+ next;
+ cutin "kh_elly04",2;
+ mes "[Elly]";
+ mes "Would you go back to his";
+ mes "cottage one more time? Here,";
+ mes "you can use this Cottage Key.";
+ mes "That way, you can just go";
+ mes "inside and talk to him~";
+ getitem 7489,1; //Villa_Spare_Key
+ set KielHyreQuest,16;
+ }
+ else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) {
+ mes "[Elly]";
+ mes "That's so weird...";
+ mes "I thought Grandfather";
+ mes "said that he'd be at";
+ mes "home all day today...";
+ }
+ else if (KielHyreQuest == 20) {
+ mes "[Elly]";
+ mes "Hmm...?";
+ mes "What's this,";
+ mes "a letter for me?";
+ next;
+ mes "^3355FFElly opened the envelope";
+ mes "and started reading the letter.^000000";
+ next;
+ mes "^333333Dearest Elly,";
+ mes " ";
+ mes "I have something to discuss";
+ mes "with my son Kiehl, so I am";
+ mes "leaving to meet with him.";
+ mes "If you don't hear from me";
+ mes "after 7 days after I've written";
+ mes "this letter, then you must";
+ mes "escape the academy as soon";
+ mes "as possible, and retrieve";
+ mes "something inside our ";
+ mes "cottage's study.";
+ mes " ";
+ mes "If you have a friend you";
+ mes "can trust, please ask him";
+ mes "to follow my traces in the";
+ mes "cottage. I might be in danger,";
+ mes "and in dire need of rescue.";
+ mes " ";
+ mes "Elly, don't trust anyone";
+ mes "in the academy, even your";
+ mes "classmates, since they may";
+ mes "be influenced by Kiehl.";
+ mes " ";
+ mes "Be careful, and I love you.";
+ mes " ";
+ mes "--Grandpa^000000";
+ next;
+ cutin "kh_elly03",2;
+ mes "[Elly]";
+ mes "What? Oh no, it's been";
+ mes "ten days since he wrote";
+ mes "this letter! Ah, does this";
+ mes "mean that he's in danger?!";
+ mes "Oh no, what should I do?";
+ delitem 7490,1; //Letter_to_Elly
+ set KielHyreQuest,22;
+ }
+ else if (KielHyreQuest == 22) {
+ cutin "kh_elly03",2;
+ mes "[Elly]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ switch(select("About your grandpa:Tell me about Kiehl:What's with this academy?")) {
+ case 1:
+ mes "[Elly]";
+ mes "Oh! My grandfather is";
+ mes "Kiel Hyre, founder and";
+ mes "CEO of the Kiel Hyre";
+ mes "foundation. He looks";
+ mes "strict and cold hearted,";
+ mes "but he's actually very nice!";
+ next;
+ mes "[Elly]";
+ mes "We're not related by";
+ mes "blood, but he's taken";
+ mes "care of me ever since";
+ mes "I lost my parents. Oh,";
+ mes "Grandapa, where are you?";
+ mes "I'm getting so worried!";
+ break;
+ case 2:
+ mes "[Elly]";
+ mes "Kiehl? That's my";
+ mes "grandfather's son...";
+ mes "I don't know him that";
+ mes "well, and only saw him";
+ mes "once at an academy event.";
+ next;
+ mes "[Elly]";
+ mes "Mmm, he's a good looking";
+ mes "guy with pale skin, silver";
+ mes "hair, and this cold, fierce";
+ mes "stare. A lot of my classmates";
+ mes "worship Kiehl because he's";
+ mes "also a business genius~";
+ next;
+ mes "[Elly]";
+ mes "It's weird though...";
+ mes "I have no idea why my";
+ mes "grandpa and Kiehl don't";
+ mes "get along. They're both";
+ mes "really good at what they do...";
+ break;
+ case 3:
+ mes "[Elly]";
+ mes "Well, I know the security";
+ mes "here is really tight, but";
+ mes "that's because everything";
+ mes "here is so luxurious and";
+ mes "expensive, you know~";
+ next;
+ mes "[Elly]";
+ mes "We also have a very";
+ mes "special curriculum where";
+ mes "you learn more of what you";
+ mes "want. Personally, I want to";
+ mes "become a great career woman";
+ mes "like ^0000FFMs. Allysia^000000. Heh heh~";
+ next;
+ mes "[Elly]";
+ mes "This place certainly";
+ mes "isn't like other schools.";
+ //mes "You already know that only";
+ mes "Yeah, everything is made to";
+ mes "fit each of the student's needs.";
+ next;
+ mes "[Elly]";
+ mes "Recently, though?";
+ mes "Some really weird stuff";
+ mes "has been happening. All of";
+ mes "my classmates are afraid of";
+ mes "going out alone by themselves.";
+ next;
+ cutin "kh_elly02",2;
+ mes "[Elly]";
+ mes "But I'll be okay!";
+ mes "You'll be there to";
+ mes "rescue me from danger,";
+ mes "right, "+strcharinfo(0)+"?";
+ next;
+ switch(select("Who is Ms. Allysia?:Strange incidents?")) {
+ case 1:
+ mes "[Elly]";
+ mes "Oh, Ms. Allysia is";
+ mes "Grandfather's secretary~";
+ mes "She's so beautiful, and";
+ mes "my grandfather really";
+ mes "trusts her with everything!";
+ break;
+ case 2:
+ cutin "kh_elly04",2;
+ mes "[Elly]";
+ mes "Well, "+strcharinfo(0)+"...";
+ mes "I'm not supposed to tell";
+ mes "anyone outside of the school,";
+ mes "but I can trust you! You see...";
+ mes "We're haunted by a ghost!";
+ next;
+ mes "[Elly]";
+ mes "I know it sounds crazy,";
+ mes "but this ghost wanders the";
+ mes "campus, and curses its victims,";
+ mes "making them so cold and lifeless.";
+ mes "It happened to my roommate,";
+ mes "Mayo. It's like she's a statue...";
+ next;
+ mes "[Elly]";
+ mes "I snuck into the medical";
+ mes "office to see her, and she...";
+ mes "She couldn't do anything!";
+ mes "What would happen if the";
+ mes "ghost decided to curse me?!";
+ next;
+ cutin "kh_elly02",2;
+ mes "[Elly]";
+ mes "You know what...?";
+ mes "If I ever got cursed";
+ mes "by that ghost, just yell";
+ mes "''^FF0000Wake up, Elly!^000000''";
+ mes "That'll wake me up for sure!";
+ set KielHyreQuest,24;
+ break;
+ }
+ }
+ }
+ else if (KielHyreQuest >= 24 && KielHyreQuest <= 26) {
+ cutin "kh_elly04",2;
+ mes "[Elly]";
+ mes "Argh, I'm in a fix!";
+ mes "I have to finish my";
+ mes "homework before it's due!";
+ mes "Yeah, I've got to go see";
+ mes "Mrs. Lecollane now.";
+ next;
+ mes "[Elly]";
+ mes "Say, "+strcharinfo(0)+",";
+ mes "if it's okay, would you";
+ mes "please go find what my";
+ mes "grandpa left for me in";
+ mes "the ^FF0000cottage study^000000? You're";
+ mes "the only one I can trust!";
+ next;
+ mes "[Elly]";
+ mes "Anyway, I'll see you later";
+ mes "in the evening! Please come";
+ mes "by my ^FF0000dorm room^000000. Um, the";
+ mes "dorms are in the church just";
+ mes "behind the academy, okay?";
+ next;
+ mes "[Elly]";
+ mes "My room is in the back,";
+ mes "and it's on the ^FF0000second floor^000000";
+ mes "^FF0000on the left side^000000. Please use";
+ mes "a ladder to come up, okay?";
+ mes "I'll leave my window open";
+ mes "for you, so just come, okay?";
+ next;
+ mes "[Elly]";
+ mes "Hurry, hurry, the";
+ mes "teacher's coming!";
+ set KielHyreQuest,26;
+ }
+ else {
+ mes "[Elly]";
+ mes "Hurry, hurry, the";
+ mes "teacher's coming!";
+ }
+ close2;
+ cutin "",255;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Elly's Window
+//----------------------------------------------------------------------------
+yuno_fild08,69,185,0 script Window#kh 111,{
+ if (KielHyreQuest < 29) {
+ mes "^3355FFYou can see a curtain";
+ mes "decorated with a cute";
+ mes "design through the";
+ mes "window of this room,";
+ mes "which is probably";
+ mes "used by a young girl.^000000";
+ close;
+ }
+ else if (KielHyreQuest== 29) {
+ mes "^3355FFThis must be Elly's room.";
+ mes "It doesn't sound like anyone";
+ mes "is inside, so she probably";
+ mes "isn't back yet. For now, you";
+ mes "should try to find what her";
+ mes "grandfather left for her";
+ mes "in their cottage's Study.^000000";
+ close;
+ }
+ else if ((KielHyreQuest >= 30) && (KielHyreQuest <= 45)) {
+ mes "^3355FFThis slightly open window";
+ mes "must lead into Elly's room.";
+ mes "Although she asked you to";
+ mes "find a ladder to enter her";
+ mes "window, you probably won't";
+ mes "find one. You might be able";
+ mes "to climb up that water pipe...^000000";
+ next;
+ switch(select("Climb Water Pipe:Find Another Way")) {
+ case 1:
+ if (rand(1,3) == 2) {
+ mes "^3355FFYou climbed up the";
+ mes "water pipe, and sneaked";
+ mes "into Elly's room successfully.^000000";
+ close2;
+ warp "kh_school",185,185;
+ end;
+ }
+ else {
+ mes "^3355FFYou tried to climb";
+ mes "the water pipe, but";
+ mes "you ended up falling";
+ mes "and bumping your head.^000000";
+ percentheal -10,0;
+ close;
+ }
+ case 2:
+ mes "^3355FFThere must be some";
+ mes "other way to get into";
+ mes "Elly's room, aside from";
+ mes "climbing up this water pipe...^000000";
+ close;
+
+ }
+ }
+ else {
+ mes "^3355FFYou can't go up into";
+ mes "that open window.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Elly (In Dormitory)
+//----------------------------------------------------------------------------
+kh_school,178,180,4 script Elly 895,{
+ if (checkweight(908,200) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 30) {
+ mes "[Elly]";
+ mes "Who the heck are you?";
+ mes "Y-you're not supposed";
+ mes "to be able to get inside!";
+ mes "Get out of here right now!";
+ close2;
+ percentheal -99,0;
+ warp "yuno_fild08",100,100;
+ end;
+ }
+ else if (KielHyreQuest < 32) {
+ mes "[Elly]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ else if (KielHyreQuest == 32) {
+ mes "[Elly]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFElly seems to have";
+ mes "been cursed, and is";
+ mes "completely still and";
+ mes "lifeless. You've got to";
+ mes "try something, but what?^000000";
+ next;
+ switch(select("Wake her up by shaking.:Wake her up by yelling.:Ignore")) {
+ case 1:
+ mes "^3355FFYou grab Elly by the";
+ mes "shoulders, and try to get";
+ mes "her to respond by violently";
+ mes "shaking her entire body.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Elly? Elly! No!";
+ mes "Come back to us!";
+ next;
+ mes "^3355FFElly's not responding...^000000";
+ close;
+ case 2:
+ input .@KHInput$;
+ if (.@KHInput$ == "Wake up, Elly!") {
+ mes "[Elly]";
+ mes ".............";
+ next;
+ mes "^3355FFAs soon as you said those";
+ mes "words, a ^000000Small Golden Key^3355FF";
+ mes "and a ^000000Button^3355FF drop from Elly's";
+ mes "hands. It looks like she woke";
+ mes "up, but only for an instant.^000000";
+ getitem 7493,1; //Golden_Key
+ getitem 7494,1; //Kiel_Button
+ set KielHyreQuest,34;
+ close;
+ }
+ else {
+ mes "[Elly]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFElly's not responding...^000000";
+ close;
+ }
+ case 3:
+ mes "^3355FFAlright...";
+ mes "But sooner or later,";
+ mes "you should try to break";
+ mes "the curse placed on Elly.^000000";
+ close;
+ }
+ }
+ else if (KielHyreQuest == 34) {
+ if (countitem(7491) < 1) {
+ //Missing text, needs another run through.
+ mes "^3355FFMaybe the golden key^000000";
+ mes "unlocks something in the^000000";
+ mes "Cottage. Let's take another look.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFIt looks like Elly's";
+ mes "Golden Key might fit";
+ mes "into the keyhole on the";
+ mes "Grey Box you found inside";
+ mes "Kiel Hyre's Cottage.^000000";
+ next;
+ mes "^3355FFYou successfully open the";
+ mes "Grey Box with the Golden Key,";
+ mes "and find a Blue Keycard, along";
+ mes "with a folded note, inside the";
+ mes "Grey Box. You quickly read";
+ mes "the note's contents...^000000";
+ next;
+ mes "Dearest Elly,";
+ mes "Kiehl finally broke the taboo,";
+ mes "and tried to transform you guys";
+ mes "into something horrible.";
+ mes "^FFFFFF_^000000";
+ mes "By the time you read this,";
+ mes "my life is probably in danger.";
+ mes "Whether I live depends on you.";
+ mes "^FFFFFF_^000000";
+ mes "You'll already learn if you";
+ mes "meet Puppet, but I want to tell";
+ mes "you myself: you're not human.";
+ mes "You'll learn the details if you";
+ mes "enter the factory by using the";
+ mes "entrance near the grave next";
+ mes "to the church. Then, I want";
+ mes "you to find Allysia inside";
+ mes "the factory's secret room.";
+ mes "I've registered your name in";
+ mes "her security system, so don't";
+ mes "worry. Hopefully, Allysia will";
+ mes "then come to save me...";
+ mes "^FFFFFF_^000000";
+ mes "Sorry about that,";
+ mes "Grandpa";
+ getitem 7495,1; //Blue_Key_Card
+ delitem 7491,1; //Iron_Box
+ set KielHyreQuest,36;
+ close;
+ }
+ }
+ else if (KielHyreQuest >= 36) {
+ mes "^3355FFThis is where you";
+ mes "discovered the note";
+ mes "locked inside the Grey Box.";
+ mes "The following message was";
+ mes "written in the note by Elly's";
+ mes "grandfather, Kiel Hyre.^000000";
+ next;
+ mes "Dearest Elly,";
+ mes "Kiehl finally broke the taboo,";
+ mes "and tried to transform you guys";
+ mes "into something horrible.";
+ mes "^FFFFFF_^000000";
+ mes "By the time you read this,";
+ mes "my life is probably in danger.";
+ mes "Whether I live depends on you.";
+ mes "^FFFFFF_^000000";
+ mes "You'll already learn if you";
+ mes "meet Puppet, but I want to tell";
+ mes "you myself: you're not human.";
+ mes "You'll learn the details if you";
+ mes "enter the factory by using the";
+ mes "entrance near the grave next";
+ mes "to the church. Then, I want";
+ mes "you to find Allysia inside";
+ mes "the factory's secret room.";
+ mes "I've registered your name in";
+ mes "her security system, so don't";
+ mes "worry. Hopefully, Allysia will";
+ mes "then come to save me...";
+ mes "^FFFFFF_^000000";
+ mes "Sorry about that,";
+ mes "Grandpa";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cookie Basket
+//----------------------------------------------------------------------------
+kh_school,175,176,0 script Cookie Basket#kh 111,{
+ if (KielHyreQuest < 30) {
+ mes "^3355FFIt's a cookie";
+ mes "basket filled with";
+ mes "delicious cookies.^000000";
+ close;
+ }
+ else if (KielHyreQuest == 30) {
+ mes "^3355FFThis must be";
+ mes "Elly's cookie basket.";
+ mes "There appears to be";
+ mes "a folded note wedged";
+ mes "between the cookies.^000000";
+ next;
+ switch(select("Read Note:Ignore")) {
+ case 1:
+ mes ""+strcharinfo(0)+", help!";
+ mes "There's this guy dressed in";
+ mes "black who's walking around,";
+ mes "and casting this weird spell!";
+ mes "He's the one that's been making";
+ mes "people cold and lifeless as";
+ mes "puppets! I'm getting scared!";
+ mes "^FFFFFF_^000000";
+ mes "I hope you get this note...";
+ mes "He ran after me, but I locked";
+ mes "myself in my room. I'm going";
+ mes "to leave my window open so that";
+ mes "you can still find me. I hope he";
+ mes "doesn't cast his curse on me!";
+ set KielHyreQuest,32;
+ close;
+ case 2:
+ mes "^3355FFThat note probably";
+ mes "wasn't written just";
+ mes "for you, anyway.^000000";
+ close;
+ }
+ }
+ else if (KielHyreQuest < 108) {
+ mes "^3355FFThese cookies aren't";
+ mes "stale yet, but they're no";
+ mes "longer warm. If they're";
+ mes "not at room temperature,";
+ mes "then they're a little cold.^000000";
+ close;
+ }
+ else if (KielHyreQuest == 108) {
+ mes "^3355FFAs you stare at the";
+ mes "cookie basket, the wind";
+ mes "from the window jostles";
+ mes "it, revealing a letter that";
+ mes "was placed underneath.";
+ mes "It was probably written";
+ mes "by Elly for you to read.^000000";
+ next;
+ mes "^333333Dearest "+strcharinfo(0)+",";
+ mes " ";
+ mes "My teachers usually yell at me";
+ mes "since I make so many mistakes,";
+ mes "but today Mrs. Lecollane gave me";
+ mes "praise for my yummy cookies!";
+ mes "It's all thanks to you, my friend.";
+ mes "I'm very happy we've met:";
+ mes "you've taught me that there";
+ mes "are good people in the world.";
+ mes "And I know Grandpa will like";
+ mes "you, though, I don't know";
+ mes "where he could be...";
+ mes " ";
+ mes "Someday, I hope to become";
+ mes "as nice a person as you are.";
+ mes "Let's keep in touch and be";
+ mes "really good friends, okay?";
+ mes " ";
+ mes "Yours, Elly^000000";
+ next;
+ mes "^3355FFIt feels like you can";
+ mes "still sense Elly's warmth";
+ mes "and kindness from her";
+ mes "cookie basket. You picked";
+ mes "out a cookie, and put it";
+ mes "in your mouth. It was";
+ mes "deliciously bittersweet.";
+ set KielHyreQuest,109;
+ next;
+ input .@input$;
+ mes "["+strcharinfo(0)+"]";
+ mes ""+.@input$+"";
+ mes "It's time to go back. I can't";
+ mes "stay here much longer.";
+ close2;
+ warp "yuno_fild08",69,183;
+ end;
+ }
+ else {
+ mes "^3355FFAll the cookies";
+ mes "in this basket are";
+ mes "stale! Well, it shouldn't";
+ mes "come as a surprise.";
+ mes "It's been a long time";
+ mes "since they were baked.^000000";
+ close;
+ }
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Elly's Window (In Dormitory)
+//----------------------------------------------------------------------------
+kh_school,188,185,0 script Window#kh2 111,{
+ warp "yuno_fild08",69,183;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Grave/Kiel Hyre dungeon entry
+//----------------------------------------------------------------------------
+yuno_fild08,71,170,0 script Grave#kh 111,{
+ if (KielHyreQuest < 36) {
+ mes "^3355FFIt's just a grave.";
+ mes "It might be important";
+ mes "to you later, but now";
+ mes "it's not really all that";
+ mes "helpful to you.^000000";
+ close;
+ }
+ else if (KielHyreQuest == 36) {
+ if (countitem(7492) < 1) {
+ mes "^3355FFIt's just a grave.";
+ mes "It might be important";
+ mes "to you later, but now";
+ mes "it's not really all that";
+ mes "helpful to you.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFThere's a secret door";
+ mes "near this grave. It looks";
+ mes "like there's some kind of";
+ mes "slot and a number pad";
+ mes "installed on the door.^000000";
+ next;
+ mes "^3355FFWhat should you";
+ mes "insert into the slot?^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "Yellow Keycard") {
+ mes "^3355FFAn electronic confirmation";
+ mes "chime sounds once you insert";
+ mes "the Yellow Keycard, followed by";
+ mes "an automated voice that asks:^000000";
+ next;
+ mes "[Security System]";
+ mes "Please enter the password.";
+ next;
+ input .@KHInput$;
+ next;
+ if (.@KHInput$ == "4772961") {
+ mes "[Security System]";
+ mes "Password confirmed.";
+ mes "Welcome, Kiel Hyre.";
+ next;
+ mes "^3355FFYou hear another ";
+ mes "pleasant beep, and";
+ mes "a secret path opens.^000000";
+ set KielHyreQuest,38;
+ close;
+ }
+ else {
+ mes "[Security System]";
+ mes "Incorrect password.";
+ mes "Please try again.";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFWhatever you're trying";
+ mes "to insert into the slot";
+ mes "isn't working at all...^000000";
+ close;
+ }
+ }
+ }
+ else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) {
+ mes "^3355FFThe door to the";
+ mes "factory is wide open.^000000";
+ next;
+ switch(select("Enter:Cancel")) {
+ case 1:
+ warp "kh_dun01",3,230;
+ end;
+ case 2:
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ }
+
+ else if (KielHyreQuest >= 106) {
+ if (countitem(7509) < 1) {
+ mes "^3355FFThe secret entrance";
+ mes "has now been sealed.^000000";
+ close;
+ }
+ else {
+ mes "As you aproach the";
+ mes "grave, it begins to";
+ mes "emit flashes of light.^000000";
+ next;
+ switch(select("Use the ^0000FFLuxurious Keycard^000000:Ignore")) {
+ case 1:
+ mes "Once you use the";
+ mes "Luxurious Keycard,";
+ mes "a secret path opens^000000";
+ next;
+ switch(select("Enter:cancel")) {
+ case 1:
+ warp "kh_dun01",3,230;
+ end;
+ case 2:
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ case 2:
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ }
+ }
+}
+
+//============================================================================
+
+//============================================================================
+//Kiel Hyre Cottage NPCs
+//============================================================================
+
+//----------------------------------------------------------------------------
+// Cottage Keeper
+//----------------------------------------------------------------------------
+yuno_fild02,93,210,4 script Cottage Keeper#kh 85,{
+ if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) {
+ mes "[Cottage Keeper]";
+ mes "This is private property,";
+ mes "so please do not enter this";
+ mes "area unless you're authorized.";
+ close;
+ }
+ else if (KielHyreQuest == 12) {
+ mes "[Cottage Keeper]";
+ mes "This is private property,";
+ mes "so please do not enter this";
+ mes "area unless you're authorized.";
+ next;
+ switch(select("I have an appointment with Kiel Hyre.:Alright.")) {
+ case 1:
+ mes "[Cottage Keeper]";
+ mes "You have an";
+ mes "appointment with";
+ mes "Master Kiel Hyre?";
+ mes "Um, are you sure?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Cottage Keeper]";
+ mes "There must be some sort";
+ mes "of mistake. Mister Hyre";
+ mes "wouldn't have left if he";
+ mes "was supposed to keep";
+ mes "an appointment...";
+ set KielHyreQuest,14;
+ close;
+ case 2:
+ mes "[Cottage Keeper]";
+ mes "Well unless you have";
+ mes "an appointment, I don't";
+ mes "think you'll be able to";
+ mes "meet with Mister Hyre.";
+ close;
+ }
+ case 2:
+ mes "[Cottage Keeper]";
+ mes "Goodbye.";
+ close;
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage Door (left)
+//----------------------------------------------------------------------------
+yuno_fild02,75,218,0 script Door#kh2 111,{
+ if (KielHyreQuest < 16) {
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
+ close;
+ }
+ if (KielHyreQuest == 16) {
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
+ next;
+ switch(select("Unlock:Cancel")) {
+ case 1:
+ mes "^3355FFYou unlock the door with the";
+ mes "key that Elly gave you, and";
+ mes "as you push it open, a folded";
+ mes "note dropped from top of the";
+ mes "door. The following words";
+ mes "are written on this crude note.";
+ next;
+ mes "6 Forward,";
+ mes "3 Left,";
+ mes "3 Forward,";
+ mes "4 Left";
+ close2;
+ set KielHyreQuest,18;
+ warp "kh_vila",188,18;
+ end;
+ case 2:
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThe door is open.^000000";
+ next;
+ switch(select("Enter:Cancel")) {
+ case 1:
+ warp "kh_vila",188,18;
+ end;
+ case 2:
+ close;
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage Door (Right)
+//----------------------------------------------------------------------------
+yuno_fild02,109,218,0 script Door#kh1 111,{
+ if (KielHyreQuest != 16) {
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
+ close;
+ }
+ if (KielHyreQuest == 16) {
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
+ next;
+ switch(select("Open:Cancel")) {
+ case 1:
+ mes "^3355FFYou don't have";
+ mes "the key that can";
+ mes "unlock this door.^000000";
+ close;
+ case 2:
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ }
+}
+
+
+//----------------------------------------------------------------------------
+// Store room interior; Wall
+//----------------------------------------------------------------------------
+kh_vila,191,14,0 script Wall#kh 139,1,1,{
+ if (KielHyreQuest < 28) {
+ mes "^3355FFIt's just a wall.";
+ mes "It's not particularly";
+ mes "standing in your way.^000000";
+ close;
+ }
+ if (KielHyreQuest >= 28) {
+ mes "^3355FFThe wall is now";
+ mes "open, revealing";
+ mes "a secret path.^000000";
+ next;
+ switch(select("Enter:Cancel")) {
+ case 1:
+ warp "kh_vila",17,177;
+ end;
+ case 2:
+ close;
+ }
+ }
+
+OnOpenDoor:
+ misceffect 316;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Store room interior; books
+//----------------------------------------------------------------------------
+kh_vila,184,20,0 script Book#kh1::BookKHQ1 111,{
+ if (KielHyreQuest != 26) {
+ mes "^3355FFThis bookshelf is^000000";
+ mes "^3355FFcrammed with many^000000";
+ mes "^3355FFlarge, hardcover books^000000";
+ close;
+ }
+ else if (KielHyreQuest == 26) {
+ if (rand(1,10) == 8) {
+ mes "^3355FFWithout thinking, you";
+ mes "reach for a book from";
+ mes "the bookshelf. As you";
+ mes "pull it towards you, the";
+ mes "wall slides opens open";
+ mes "to reveal a secret path.^000000";
+ donpcevent "Wall#kh::OnOpenDoor";
+ set KielHyreQuest,28;
+ close;
+ }
+ else {
+ mes "^3355FFThis bookshelf is";
+ mes "crammed with many";
+ mes "large, hardcover books.^000000";
+ close;
+ }
+
+ }
+
+}
+
+kh_vila,181,20,0 duplicate(BookKHQ1) Book#kh2 111
+
+kh_vila,178,20,0 duplicate(BookKHQ1) Book#kh3 111
+
+kh_vila,175,19,0 duplicate(BookKHQ1) Book#kh4 111
+
+//----------------------------------------------------------------------------
+// Store room interior; Letter to Elly on the floor.
+//----------------------------------------------------------------------------
+kh_vila,179,11,0 script Letter#kh -1,1,1,{
+//OnTouch2:
+OnTouch:
+ if (KielHyreQuest == 18) {
+ if (checkweight(7490,1) == 0) {
+ mes "^3355FFJust a minute...!";
+ mes "There's something on";
+ mes "the floor here, but you";
+ mes "can't pick it up since";
+ mes "you're carrying too";
+ mes "many items now.^000000";
+ close;
+ }
+ mes "^3355FFYou've found a letter";
+ mes "on the floor. Naturally,";
+ mes "you pick it up, despite";
+ mes "the fact that it's not";
+ mes "addressed to you.^000000";
+ getitem 7490,1; //Kyll_Hire_Letter
+ set KielHyreQuest,20;
+ close;
+ }
+ else{
+ mes "^3355FFYou entered the room.^000000";
+ close;
+ }
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, kitchen; Box (Pet Food vending machine)
+//----------------------------------------------------------------------------
+kh_vila,16,175,0 script Box#khp1 111,{
+ mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*";
+ mes "*Cute Pet Doof Vending Machine*";
+ mes "The best food for your Cute Pets";
+ mes "that is superior to the Pet Food";
+ mes "you can buy in the market!";
+ mes "^FFFFFF_^000000";
+ mes "Price: 1,100 zeny (cheap!)";
+ next;
+ switch(select("Buy!:Cancel")) {
+ case 1:
+ if (zeny < 1100) {
+ mes "^3355FFUnfortunately, you";
+ mes "don't have enough";
+ mes "zeny to insert into";
+ mes "the vending machine.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFOh no...!^000000";
+ mes "^3355FF1,100 zeny seems kind";
+ mes "of expensive for Pet Food,";
+ mes "but if it's better than the";
+ mes "normal stuff, it might";
+ mes "be worth a shot.^000000";
+ next;
+ mes "^3355FFOh no...!";
+ mes "There's nothing";
+ mes "special about it";
+ mes "at all! It's just";
+ mes "normal Pet Food!";
+ set zeny,zeny-1100;
+ getitem 537,1; //Pet_Food
+ close;
+ }
+ case 2:
+ mes "^3355FFThis vending machine";
+ mes "seems really shady and";
+ mes "suspicious for some reason.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, kitchen; Apple Box (Useless?)
+//----------------------------------------------------------------------------
+kh_vila,30,184,0 script Apple Box#khp1 111,{
+ mes "^3355FFYou find a box filled with";
+ mes "ripe, delicious apples.^000000";
+ next;
+ switch(select("Take the box:Leave it")) {
+ case 1:
+ mes "^3355FFNo...! Wait!";
+ mes "Something's wrong!";
+ mes "Whatever you do,";
+ mes "don't take this box!^000000";
+ next;
+ mes "^3355FFAnd so, your inner";
+ mes "voice, your Jungian";
+ mes "shadow if you will,";
+ mes "prevented you from";
+ mes "taking the box.^000000";
+ close;
+ case 2:
+ mes "^3355FFSomething is wrong";
+ mes "with this box of apples.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, dining room; Map
+//----------------------------------------------------------------------------
+kh_vila,44,126,0 script Map#khp1 111,{
+ if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) {
+ mes "^3355FFA magnificent world map,";
+ mes "detailing the Rune-Midgarts";
+ mes "Kingdom, Schwaltzvalt Republic,";
+ mes "as well as another country to the";
+ mes "west whose name is unfamiliar";
+ mes "to you, is pasted to this wall.^000000";
+ next;
+ mes "^3355FFAs you examine the";
+ mes "world map more closely,";
+ mes "you find that something has";
+ mes "been hidden underneath it.^000000";
+ switch(select("Ignore:Examine")) {
+ case 1:
+ mes "^3355FFWhatever might be";
+ mes "hidden beneath this";
+ mes "map probably isn't";
+ mes "important enough for";
+ mes "you to investigate.^000000";
+ close;
+ case 2:
+ mes "^3355FFUnfortunately, you can't";
+ mes "see what's under the map";
+ mes "since it's pasted to the wall.";
+ mes "You'll need to find some";
+ mes "way to loosen the glue";
+ mes "without damaging the map...^000000";
+ set KHCottagePoem1,1;
+ close;
+ }
+ }
+ else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) {
+ mes "^3355FFYou bring the pot of";
+ mes "steaming hot liquid";
+ mes "close to the world map.";
+ mes "As the paste on the wall";
+ mes "moistens, the map slowly";
+ mes "begins to peel back.^000000";
+ next;
+ mes "^3355FFThe peeling map reveals";
+ mes "a folded piece of paper";
+ mes "hidden beneath it. You";
+ mes "take the paper, and smooth";
+ mes "the map out to adhere it to the";
+ mes "wall once again. A message is";
+ mes "written on the piece of paper.^000000";
+ next;
+ mes "^0000FFShe will be in a place";
+ mes "as cold as the poles.";
+ mes "When the well is dried";
+ mes "and the earth is cracked,";
+ mes "the path to her heart, a";
+ mes "heart as transparent as";
+ mes "crystal, will be open.^000000";
+ next;
+ mes "^3355FFI'll have to fight four";
+ mes "snakes with four swords";
+ mes "to find her. The first sword";
+ mes "is love. The second sword";
+ mes "is despair. The third sword";
+ mes "is rage. The fourth sword is";
+ mes "hope. To find her, to rescue her.^000000";
+ next;
+ mes "^3355FF...............................";
+ mes "The deeper meaning";
+ mes "of this poem, if it even";
+ mes "exists, eludes you.^000000";
+ set KHCottagePoem1,3;
+ close;
+ }
+ else if ((KHCottagePoem1 > 2) || (KielHyreQuest >= 30)) {
+ mes "^3355FFThis is were you found";
+ mes "the paper on which the";
+ mes "poem was written. Perhaps";
+ mes "it would be a good idea to";
+ mes "refresh your memory and";
+ mes "read that poem again.^000000";
+ next;
+ switch(select("Read:Cancel")) {
+ case 1:
+ mes "^0000FFShe will be in a place";
+ mes "as cold as the poles.";
+ mes "When the well is dried";
+ mes "and the earth is cracked,";
+ mes "the path to her heart, a";
+ mes "heart as transparent as";
+ mes "crystal, will be open.^000000";
+ next;
+ mes "^3355FFI'll have to fight four";
+ mes "snakes with four swords";
+ mes "to find her. The first sword";
+ mes "is love. The second sword";
+ mes "is despair. The third sword";
+ mes "is rage. The fourth sword is";
+ mes "hope. To find her, to rescue her.^000000";
+ next;
+ mes "^3355FF...............................";
+ mes "The deeper meaning";
+ mes "of this poem, if it even";
+ mes "exists, eludes you.^000000";
+ close;
+ case 2:
+ mes "^3355FFThere's no need for";
+ mes "you to reread this poem.";
+ mes "You're a freakin' genius!^000000";
+ close;
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, kitchen; Pot
+//----------------------------------------------------------------------------
+kh_vila,33,184,0 script Pot#khp1 111,{
+ if (KHCottagePoem1 < 1) {
+ mes "^3355FFYou've found a pot";
+ mes "filled with boiling,";
+ mes "steaming liquid.^000000";
+ close;
+ }
+ else if (KHCottagePoem1 == 1) {
+ mes "^3355FFYou've found a pot";
+ mes "filled with boiling,";
+ mes "steaming liquid.";
+ mes "Steam... That you could";
+ mes "use to loosen the glue on";
+ mes "the map... You're a genius!^000000";
+ next;
+ switch(select("Try it.:That? That won't work!")) {
+ case 1:
+ mes "^3355FFYou picked up the";
+ mes "boiling pot, but";
+ mes "slightly burned your";
+ mes "hands by accident.";
+ set KHCottagePoem1,2;
+ close;
+
+ case 2:
+ mes "^3355FFNo, no...";
+ mes "We'd better try";
+ mes "something else.^000000";
+ close;
+ }
+ }
+ else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){
+ mes "^3355FFThis is where you";
+ mes "picked up the pot filled";
+ mes "with steaming hot liquid.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, fire place; Calabash
+//----------------------------------------------------------------------------
+kh_vila,14,55,0 script Calabash#khp1 111,{
+ if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
+ if (checkweight(7329,1) == 0) {
+ mes "^3355FFThat's a nice looking";
+ mes "calabash. You might even";
+ mes "get something from it...";
+ mes "But first you better get";
+ mes "rid of all your extra weight.";
+ mes "And by weight, I mean items.^000000";
+ close;
+ }
+ mes "^3355FFIt's an expensive";
+ mes "looking calabash--";
+ mes "or in less fancy";
+ mes "words, a ''gourd.''";
+ mes "Would do you do?^000000";
+ next;
+ switch(select("Break Open Calabash:Look Inside Calabash:Ignore")) {
+ case 1:
+ mes "^3355FFYou can't break";
+ mes "open that calabash...";
+ mes "You're a hero, not a vandal.";
+ mes "Now, if this act of vandalism";
+ mes "can be considered an act of";
+ mes "heroism, then it'd be okay.^000000";
+ close;
+ case 2:
+ mes "^3355FFYou tenderly place";
+ mes "your hand into the";
+ mes "calabash, and gently";
+ mes "feel around with your";
+ mes "fingers until you retrieve";
+ mes "an Old Bronze Key.^000000";
+ getitem 7329,1; //Old_Bronze_Key
+ close;
+ case 3:
+ mes "^3355FFThere's probably";
+ mes "nothing inside anyway.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis is the expensive";
+ mes "looking calabash from";
+ mes "which you've obtained";
+ mes "the Old Bronze Key.";
+ mes "It's useless to you now.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, garden; Pool
+//----------------------------------------------------------------------------
+kh_vila,39,41,0 script Pool#khp1 111,{
+ if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) {
+ mes "^3355FFYou find a fancy pool";
+ mes "filled with fresh water.^000000";
+ close;
+ }
+ else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) {
+ mes "^3355FFYou find a fancy pool";
+ mes "filled with fresh water,";
+ mes "along with a conscpicuous";
+ mes "lion statue with two handles.^000000";
+ next;
+ switch(select("Pull Handles:Cancel")) {
+ case 1:
+ mes "Which handle would";
+ mes "you like to pull first?";
+ next;
+ switch(select("Right Handle:Left Handle")) {
+ case 1:
+ mes "^3355FFYou pull the right";
+ mes "handle, causing water";
+ mes "to gush out of the lion's";
+ mes "mouth. It looks pretty cool~^000000";
+ close;
+ case 2:
+ mes "^3355FFAs soon as you pull the";
+ mes "left handle, the water in";
+ mes "the pool drains away. The";
+ mes "pool empties, and you can";
+ mes "see a layer of green moss";
+ mes "covering the pool's bottom.^000000";
+ next;
+ switch(select("Ignore:Investigate")) {
+ case 1:
+ mes "^3355FFYou decide that";
+ mes "a pool is little more";
+ mes "than a hole without";
+ mes "any water to fill it.^000000";
+ close;
+ case 2:
+ mes "^3355FFAs you look through";
+ mes "the wet moss at the";
+ mes "bottom of the pool,";
+ mes "you stumble upon a";
+ mes "small, peculiar button.^000000";
+ next;
+ switch(select("Press button:Don't Press Button")) {
+ case 1:
+ mes "^3355FFYou press the button,";
+ mes "which seems to trigger";
+ mes "a strange sound coming";
+ mes "from the stairs at the hallway.^000000";
+ set KHCottagePoem1,4;
+ close;
+ case 2:
+ mes "^3355FFYou'd better not push";
+ mes "this button. Your enemies";
+ mes "must have hidden it carefully";
+ mes "for you to find: it must be";
+ mes "some sort of nefarious trap.^000000";
+ close;
+ }
+ }
+ }
+ case 2:
+ mes "^3355FFYou decided not";
+ mes "to pull any handles.^000000";
+ close;
+ }
+ }
+ else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) {
+ mes "^3355FFThis is where you pressed";
+ mes "the small button that caused";
+ mes "some strange sound to come";
+ mes "from the stairs near the hallway.";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, upstairs; Vicious Dog
+//----------------------------------------------------------------------------
+kh_vila,181,178,4 script Vicious Dog#khp1 81,7,3,{
+//OnTouch2:
+OnTouch:
+ mes "*Grrr~*";
+ next;
+ mes "^3355FFAn extremely vicious";
+ mes "looking dog is glaring";
+ mes "at you. Can you really";
+ mes "pass by this creature";
+ mes "without getting hurt?^000000";
+ next;
+ switch(select("March forward:Run away")) {
+ case 1:
+ if (countitem(537) >= 1) {
+ mes "^3355FFWait! Perhaps you can";
+ mes "use food to soothe the";
+ mes "savage beast. Why don't";
+ mes "you feed it some of your Pet";
+ mes "Food and see what happens?^000000";
+ next;
+ switch(select("Give Pet Food:It won't work!")) {
+ case 1:
+ mes "^3355FFYou gingerly throw the";
+ mes "Pet Food towards the dog.";
+ mes "Its tail shakes violently as";
+ mes "it devours the food. You'd";
+ mes "better pass this dog now";
+ mes "while you have the chance!^000000";
+ delitem 537,1; //Pet_Food
+ close2;
+ warp "kh_vila",173,182;
+ end;
+ case 2:
+ break;
+ }
+ }
+ mes "^3355FFYou slowly approach";
+ mes "the dog, but it won't";
+ mes "stop snarling at you.";
+ mes "You try to run past the";
+ mes "dog, but it blocks all of";
+ mes "your moves. What to do?^000000";
+ next;
+ mes "[Vicious Dog]";
+ mes "BOW WOW!";
+ mes "BOW WOW!";
+ mes "BOW WOW WOW!";
+ next;
+ mes "^3355FFThe dog chased you";
+ mes "downstairs like the";
+ mes "suckah chump you are.^000000";
+ close2;
+ warp "kh_vila",126,70;
+ end;
+ case 2:
+ mes "^3355FFLet's get out of here!^000000";
+ close2;
+ warp "kh_vila",126,70;
+ end;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, upstairs; Drawer, first room nightstand
+//----------------------------------------------------------------------------
+kh_vila,115,186,0 script Drawer#khp1 111,{
+ if (checkweight(7492,1) == 0) {
+ mes "^3355FFThere's something inside";
+ mes "this drawer, but you can't";
+ mes "take it since you're carrying";
+ mes "to many items with you. Maybe";
+ mes "you should pay a visit to your";
+ mes "trusty Kafra Storage first.^000000";
+ close;
+ }
+ if ((countitem(7492) < 1) && (KielHyreQuest <= 36)) {
+ mes "^3355FFYou find an old drawer";
+ mes "^that has been closed.";
+ mes "^If you open it, then you";
+ mes "^might find something";
+ mes "^inside. Or could it be";
+ mes "^empty. Who knows?^000000";
+ next;
+ switch(select("Open Drawer:Ignore")) {
+ case 1:
+ mes "^3355FFYou obtain a Yellow";
+ mes "Keycard from inside the";
+ mes "drawer. Opening that drawer";
+ mes "turned out to be worthwhile.^000000";
+ getitem 7492,1; //Yellow_Key_Card
+ close;
+ case 2:
+ mes "^3355FFForget opening that";
+ mes "drawer. I mean, come on,";
+ mes "what would be the point?^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis is where you";
+ mes "found the Yellow Keycard.";
+ mes "This drawer is now empty.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, upstairs; Box
+//----------------------------------------------------------------------------
+kh_vila,107,126,0 script Box#khp2 111,{
+ if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
+ mes "^3355FFA solid box is laid";
+ mes "on the floor in which";
+ mes "a smaller, locked box";
+ mes "has been placed inside.^000000";
+ close;
+ }
+ else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
+ mes "^3355FFA solid box is laid";
+ mes "on the floor in which";
+ mes "a smaller, locked box";
+ mes "has been placed inside.";
+ mes "Perhaps you can use your";
+ mes "Old Bronze Key to unlock it.^000000";
+ next;
+ switch(select("Use Old Bronze Key:No, it'll never work.")) {
+ case 1:
+ mes "^3355FFYour hunch paid off!";
+ mes "The Old Bronze Key really";
+ mes "did unlock that box! You";
+ mes "open the inner box and";
+ mes "obtain the Green Keycard";
+ mes "that was locked inside.";
+ getitem 7516,1; //Green_Key_Card
+ delitem 7329,1; //Old_Bronze_Key
+ close;
+ case 2:
+ mes "^3355FFWhat...?";
+ mes "What? Using a key";
+ mes "to unlock a lock?";
+ mes "Come on, that's";
+ mes "freakin' crazy talk!^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis is the box from";
+ mes "which you've obtained";
+ mes "the Green Keycard.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, upstairs; Bookshelf.
+//----------------------------------------------------------------------------
+kh_vila,181,138,0 script Bookshelf#khp1 111,{
+ if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) {
+ mes "^3355FFOne of the books on";
+ mes "this crammed bookshelf";
+ mes "is labeled with the note,";
+ mes "''To Elly.'' It must have been";
+ mes "left behind by her grandfather.^000000";
+ next;
+ switch(select("Examine Book:Ignore")) {
+ case 1:
+ mes "^3355FFYou skim through the";
+ mes "book's pages, and don't";
+ mes "find anything particularly";
+ mes "interesting. However, you";
+ mes "notice a steel surface behind the";
+ mes "shelf as you place the book back.^000000";
+ next;
+ switch(select("Examine the steel surface:Ignore")) {
+ case 1:
+ mes "^3355FFYou remove more of the";
+ mes "shelf's books to reveal";
+ mes "that the steel surface is";
+ mes "part of a safe hidden behind";
+ mes "the bookshelf. There are two";
+ mes "keyholes on the steel safe.^000000";
+ next;
+ switch(select("Try all your keys:Cancel")) {
+ case 1:
+ mes "^3355FFWhich key will";
+ mes "you insert into";
+ mes "the first keyhole?^000000";
+ next;
+ if (countitem(7329) >= 1) {
+ select("Old Bronze Key:Cottage Key");
+ mes "^3355FFWhich key will";
+ mes "you insert into";
+ mes "the second keyhole?^000000";
+ next;
+ select("Old Bronze Key:Cottage Key");
+ }
+ else if (countitem(7516) >= 1) {
+ switch(select("Green Keycard:Cottage Key")) {
+ case 1:
+ set .@KHFirstKeyhole,1;
+ break;
+ case 2:
+ set .@KHFirstKeyhole,2;
+ break;
+ }
+ mes "^3355FFWhich key will";
+ mes "you insert into";
+ mes "the second keyhole?^000000";
+ next;
+ switch(select("Green Keycard:Cottage Key")) {
+ case 1:
+ set .@KHSecondKeyhole,1;
+ break;
+
+ case 2:
+ set .@KHSecondKeyhole,2;
+ break;
+
+ }
+ if (.@KHFirstKeyhole == 2) && (.@KHSecondKeyhole == 1) {
+ mes "^3355FFThe safe opens with";
+ mes "a click, and you see";
+ mes "a Grey Box inside.";
+ mes "You take the Grey Box";
+ mes "with you, hoping that it";
+ mes "will come in handy later.^000000";
+ delitem 7489,1; //Villa_Spare_Key
+ delitem 7516,1; //Green_Key_Card
+ getitem 7491,1; //Iron_Box
+ close;
+ }
+
+ }
+ mes "^3355FFThe safe won't open.^000000";
+ close;
+ case 2:
+ mes "^3355FFIt's probably a better";
+ mes "idea to investigate the";
+ mes "cottage for the keys that";
+ mes "will open up this safe...^000000";
+ close;
+ }
+ case 2:
+ mes "^3355FFYou place the books";
+ mes "back on the bookshelf.^000000";
+ close;
+ }
+ case 2:
+ mes "^3355FFYou can probably";
+ mes "find better clues";
+ mes "somewhere else";
+ mes "around here.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFYou've found a";
+ mes "bookshelf that's";
+ mes "crammed with books.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, upstairs; Desk
+//----------------------------------------------------------------------------
+kh_vila,118,144,0 script Desk#khp1 111,{
+ if (KHCottagePoem2 < 1) {
+ mes "^3355FFThere are piles of papers";
+ mes "and books stacked on top";
+ mes "of the desk covering topics";
+ mes "like artificial power, Sage";
+ mes "Varmundt's research, factory";
+ mes "robotization, and magic scrolls...^000000";
+ next;
+ mes "^3355FFWhile rummaging through";
+ mes "the books and papers, you";
+ mes "find a piece of paper with";
+ mes "the Kiel Hyre Foundation's";
+ mes "official seal. You decide that";
+ mes "it might come in handy someday.^000000";
+ next;
+ mes "^3355FFYou've obtained";
+ mes "a blank piece of";
+ mes "paper with the Kiel";
+ mes "Hyre Foundation seal.^000000";
+ set KHCottagePoem2,1;
+ close;
+ }
+ else if (KHCottagePoem2 >= 1) {
+ mes "^3355FFThere are piles of papers";
+ mes "and books, covering various";
+ mes "scientific and magic topics,";
+ mes "stacked on top of this desk.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, upstairs; Medicine Chest
+//----------------------------------------------------------------------------
+kh_vila,123,170,0 script Medicine Chest#khp1 111,{
+ if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) {
+ mes "^3355FFThis medicine cabinet";
+ mes "is filled with bottles of";
+ mes "various colors. What kind";
+ mes "of medicine can be found here?^000000";
+ close;
+ }
+ else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) {
+ mes "^3355FFThis medicine cabinet";
+ mes "is filled with bottles of";
+ mes "various colors. What kind";
+ mes "of medicine can be found here?^000000";
+ next;
+ mes "^3355FFWait, you have a blank piece";
+ mes "of paper with the Kiel Hyre";
+ mes "Foundation seal! It's strange";
+ mes "that the seal was put on a blank";
+ mes "piece of paper. Maybe something";
+ mes "is written on it with special ink?^000000";
+ next;
+ mes "^3355FFIt's a crazy hunch, but";
+ mes "maybe, just maybe, you can";
+ mes "use something inside this";
+ mes "medicine cabinet that will";
+ mes "reveal any invisible ink";
+ mes "written on this document!^000000";
+ next;
+ switch(select("What? That's crazy!:Of course! Let's try it!")) {
+ case 1:
+ mes "^3355FFSorry.";
+ mes "I thought it";
+ mes "was a good idea...^000000";
+ close;
+ case 2:
+ switch(select("Try Red Liquid:Try Blue Liquid:Try Yellow Liquid:Try Green Liquid:Cancel")) {
+ case 1:
+ set .@KHPotionColor$,"red";
+ break;
+ case 2:
+ mes "^3355FFIt works!";
+ mes "The blue liquid is";
+ mes "revealing small text";
+ mes "written on the paper.";
+ mes "It looks like some";
+ mes "kind of long poem...^000000";
+ next;
+ mes "[Poem]";
+ mes "The first snake is made of";
+ mes "steel, but I used my rage";
+ mes "to destroy it. The second";
+ mes "snake is made of magic,";
+ mes "but my love pierced its heart.";
+ next;
+ mes "[Poem]";
+ mes "The third snake is flesh";
+ mes "and blood, but my hope";
+ mes "defeated it in the end.";
+ mes "However, the fourth and";
+ mes "final snake is formless, and";
+ mes "no one knows its appearance.";
+ next;
+ mes "[Poem]";
+ mes "I cast my despair to the air,";
+ mes "but nobody knows if it killed";
+ mes "the snake. I am merely ^0000FFa little";
+ mes "lost devil^000000 with four swords and";
+ mes "four snakes, searching for that";
+ mes "girl in the darkness.";
+ next;
+ mes "^3355FFThis is a very";
+ mes "strange poem. What";
+ mes "could it possibly mean?^000000";
+ set KHCottagePoem2,2;
+ close;
+ case 3:
+ set .@KHPotionColor$,"yellow";
+ break;
+ case 4:
+ set .@KHPotionColor$,"green";
+ break;
+ case 5:
+ mes "^3355FFNever mind.";
+ mes "This idea sounds";
+ mes "too crazy to work...";
+ mes "like puttting a man";
+ mes "on the moon. Can you";
+ mes "believe that hogwash?^000000";
+ close;
+ }
+ mes "^3355FFYou tried sprinkling";
+ mes "the "+.@KHPotionColor$+" liquid from the";
+ mes "medicine cabinet onto";
+ mes "the blank paper with the";
+ mes "Kiel Hyre Foundation seal.";
+ mes "However, nothing happened...^000000";
+ close;
+ }
+ }
+ else if ((KHCottagePoem2 >= 2) || (KielHyreQuest >= 30)) {
+ mes "^3355FFThis is where you poured";
+ mes "some blue liquid to read";
+ mes "a poem written in invisible";
+ mes "ink on the blank piece of paper";
+ mes "with the Kiel Hyre Foundation";
+ mes "seal. Would you like read it?^000000";
+ next;
+ switch(select("No time!:Read")) {
+ case 1:
+ mes "^3355FFYou're running out of";
+ mes "time! For now, it would";
+ mes "be best for you to search";
+ mes "every inch of this cottage.^000000";
+ close;
+ case 2:
+ mes "[Poem]";
+ mes "The first snake is made of";
+ mes "steel, but I used my rage";
+ mes "to destroy it. The second";
+ mes "snake is made of magic,";
+ mes "but my love pierced its heart.";
+ next;
+ mes "[Poem]";
+ mes "The third snake is flesh";
+ mes "and blood, but my hope";
+ mes "defeated it in the end.";
+ mes "However, the fourth and";
+ mes "final snake is formless, and";
+ mes "no one knows it's appearance.";
+ next;
+ mes "[Poem]";
+ mes "I cast my despair to the air,";
+ mes "but nobody knows if it killed";
+ mes "the snake. I am merely a ^3355FFlittle^000000";
+ mes "^3355FFlost devil^000000 with four swords and";
+ mes "four snakes, searching for that";
+ mes "girl in the darkness.";
+ close;
+
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, stair case; Sword hilt
+//----------------------------------------------------------------------------
+kh_vila,136,68,0 script Sword Hilt#kh 111,{
+ if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) {
+ mes "^3355FFThere are four elaborately";
+ mes "designed swords positioned";
+ mes "next to four creepy looking";
+ mes "snake sculptures.^000000";
+ close;
+ }
+ else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) {
+ mes "^3355FFThere are four elaborately";
+ mes "designed swords positioned";
+ mes "next to four creepy looking";
+ mes "snake sculptures. Wait!";
+ mes "Perhaps they're related to";
+ mes "that poem you read earlier...";
+ next;
+ switch(select("No way!:Of course!")) {
+ case 1:
+ mes "^3355FFImpossible...";
+ mes "It must be some";
+ mes "kind of coincidence...^000000";
+ close;
+ case 2:
+ mes "^3355FFOf course! And look!";
+ mes "There's a hole on top";
+ mes "of the head of each snake";
+ mes "sculpture. These holes seem";
+ mes "big enough to insert each of";
+ mes "the ornamental swords nearby...^000000";
+ next;
+ switch(select("Ignore:Insert Ornamental Swords")) {
+ case 1:
+ mes "^3355FFImposible...^000000";
+ mes "^3355FFIt must be some^000000";
+ mes "^3355FFkind of coincidence...^000000";
+ close;
+ case 2:
+ if (KHCottagePoem1 != 4) {
+ mes "^3355FFCan't... Pull out...";
+ mes "Sword! It must be";
+ mes "locked into place";
+ mes "somehow, or sealed";
+ mes "by some strange force!^000000";
+ close;
+ }
+ else {
+ mes "^3355FFYou should probably";
+ mes "try to insert each sword";
+ mes "into the correct snake.";
+ mes "First, please select the";
+ mes "snake in which you will";
+ mes "insert the first sword.^000000";
+ next;
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
+ default:
+ break;
+ case 2:
+ set .@KHSwords,.@KHSwords+1;
+ break;
+ }
+ next;
+ mes "^3355FFNow, please choose";
+ mes "the snake in which you";
+ mes "will insert the second sword.^000000";
+ next;
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
+ default:
+ break;
+ case 4:
+ set .@KHSwords,.@KHSwords+1;
+ break;
+ }
+ next;
+ mes "^3355FFNext, please select";
+ mes "the snake in which you";
+ mes "will insert the third sword.^000000";
+ next;
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
+ case 1:
+ set .@KHSwords,.@KHSwords+1;
+ break;
+ default:
+ break;
+ }
+ next;
+ mes "^3355FFLastly, please select";
+ mes "the snake in which you";
+ mes "will insert the fourth sword.^000000";
+ next;
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
+ default:
+ break;
+ case 3:
+ set .@KHSwords,.@KHSwords+1;
+ break;
+ }
+
+ if (.@KHSwords == 4) {
+ mes "^3355FFYour ears are suddenly";
+ mes "filled with a low buzzing";
+ mes "noise, and your mind";
+ mes "and body feel as if they";
+ mes "are being swept away...^000000";
+ set KHCottagePoem1,5;
+ set KHCottagePoem2,3;
+ close2;
+ warp "kh_vila",178,72;
+ end;
+ }
+
+ else {
+ mes "^3355FFNothing happened...";
+ mes "You probably didn't";
+ mes "insert the swords into";
+ mes "the correct snakes. For now,";
+ mes "you should return the swords,";
+ mes "and then try this again later.^000000";
+ close;
+ }
+ }
+ }
+ }
+ }
+ else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) {
+ mes "^3355FFHere is a hidden";
+ mes "path that leads to";
+ mes "the secret laboratory.^000000";
+ next;
+ switch(select("Enter:Cancel")) {
+ case 1:
+ warp "kh_vila",178,72;
+ end;
+ case 2:
+ close;
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+// Cottage interior, Secret Room; left test tube
+//----------------------------------------------------------------------------
+kh_vila,179,68,0 script Test Tube#khp2 111,{
+ mes "^3355FFThis test tube contains";
+ mes "a young man dressed in";
+ mes "a Kiel Hyre Academy";
+ mes "uniform. Somehow, you";
+ mes "get the feeling that you've";
+ mes "seen him somewhere before.^000000";
+ close;
+}
+
+
+//----------------------------------------------------------------------------
+// Cottage interior, Secret Room; Right test tube
+//----------------------------------------------------------------------------
+kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
+ if (KielHyreQuest > 28) {
+ mes "^3355FFA strange looking,";
+ mes "wizened old man is";
+ mes "held within this test tube.^000000";
+ close;
+ }
+ else if (KielHyreQuest == 28) {
+ mes "^3355FFA strange looking,";
+ mes "wizened old man is";
+ mes "held within this test tube.";
+ mes "There is a small red button";
+ mes "right underneath the test tube.^000000";
+ next;
+ switch(select("Press Button:Investigate Further")) {
+ case 1:
+ mes "[???]";
+ mes "H-hello...? C-can you";
+ mes "hear me? I don't recognize";
+ mes "you... But... Maybe I forgot?";
+ mes "Wait, wait. If you're my friend,";
+ mes "then you know what to call me,";
+ mes "right? Do you know what I am?";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "little lost devil") {
+ mes "[???]";
+ mes "Heh... Heh heh...";
+ mes "He knows... Hey, you";
+ mes "have to remember these";
+ mes "numbers, okay? D-don't";
+ mes "forget, they'll be important...";
+ mes "^FF00004^000000, ^FF00007^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all...";
+ next;
+ mes "^3355FF4772961^000000";
+ mes "^3355FFWhat could^000000";
+ mes "^3355FFthose numbers^000000";
+ mes "^3355FFpossibly mean?^000000";
+ //KHCottagePoem1 and KHCottagePoem2 no longer needed-- deleting
+ set KHCottagePoem1,0;
+ set KHCottagePoem2,0;
+ set KielHyreQuest,30;
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "No... No...";
+ mes "That's not right.";
+ mes "I don't think we";
+ mes "were friends. No...";
+ close;
+ }
+ case 2:
+ mes "^3355FFLet's investigate";
+ mes "this area a little";
+ mes "more first.^000000";
+ close;
+ }
+ }
+ else if (KielHyreQuest >= 30) {
+ if ((countitem(7491) > 0) && (countitem(7492) > 0)){
+ mes "^3355FFWhat could the";
+ mes "number 4772961";
+ mes "mean? For now, you've";
+ mes "found everything that";
+ mes "you need from this place,";
+ mes "so you should return to Elly.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFWhat could the";
+ mes "number 4772961";
+ mes "mean? For now, you'd";
+ mes "better search this cottage";
+ mes "for any clues you can find...^000000";
+ close;
+ }
+ }
+ end;
+}
+
+//============================================================================
+
+//============================================================================
+// Robot Factory NPCs
+//============================================================================
+
+//----------------------------------------------------------------------------
+// Robotic's Factory; Heavy Door
+//----------------------------------------------------------------------------
+kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
+ if (KielHyreQuest < 38) {
+ mes "^3355FFThere is a large, heavy";
+ mes "door infront of you.^000000";
+ next;
+ switch(select("Open Door:Cancel")) {
+ case 1:
+ input .@KHInput$;
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ case 2:
+ mes "^3355FFyou decided to leave";
+ mes "this door alone until";
+ mes "you can figure out";
+ mes "how to open it^000000";
+ close;
+ }
+ }
+ else if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
+ mes "^3355FFThere is a large, heavy";
+ mes "door in front of you.^000000";
+ next;
+ switch(select("Open Door:Cancel")) {
+ case 1:
+ input .@KHInput$;
+ if (.@KHInput$ == "Blue Keycard") {
+ mes "^3355FFYou've successfully";
+ mes "opened the door.";
+ close2;
+ warp "kh_school",119,144;
+ end;
+ }
+ else {
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ }
+ case 2:
+ mes "^3355FFYou decided to leave";
+ mes "this door alone until";
+ mes "you can figure out";
+ mes "how you can open it.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis is an incredibly";
+ mes "heavy door that is tightly";
+ mes "closed. You won't be able to";
+ mes "open it through brute force.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose)
+//----------------------------------------------------------------------------
+kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
+ if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
+ mes "^3355FFThere is a large, heavy";
+ mes "door infront of you.^000000";
+ next;
+ switch(select("Open Door:Cancel")) {
+ case 1:
+ input .@KHInput$;
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ case 2:
+ mes "^3355FFyou decided to leave";
+ mes "this door alone until";
+ mes "you can figure out";
+ mes "how to open it^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThere is a large, heavy";
+ mes "door infront of you^000000";
+ close;
+ }
+}
+
+kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh3 111
+kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh4 111
+kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh5 111
+kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh6 111
+kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh7 111
+kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh8 111
+kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh9 111
+kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh10 111
+kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh11 111
+
+//----------------------------------------------------------------------------
+// Beautiful Lady and Beautiful Lady copies.
+//----------------------------------------------------------------------------
+kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 894,{
+ cutin "kh_ellisia",2;
+ if (KielHyreQuest < 40) {
+ mes "[Allysia]";
+ mes "Hm? I don't think";
+ mes "I know you. Kiel Hyre";
+ mes "has only authorized Elly,";
+ mes "and a trusted friend that";
+ mes "may be helping her, to";
+ mes "be admitted to this area.";
+ next;
+ mes "[Allysia]";
+ mes "I cannot see ^FF0000Elly^000000.";
+ mes "Has she been attacked as well?";
+ mes "Are you ^FF0000Elly's friend^000000?";
+ next;
+ mes "[Allysia]";
+ mes "I don't see Elly anywhere";
+ mes "around here. I can only let";
+ mes "you enter if you can identify";
+ mes "yourself as Elly's friend.";
+ mes "Is there anything that you";
+ mes "can present to me as proof?";
+ next;
+ switch(select("Yellow Keycard:Blue Keycard:Golden Key:Carved Button:...?")) {
+ default:
+ break;
+ case 3:
+ mes "[Allysia]";
+ mes "Ah, isn't this the";
+ mes "key that Kiel Hyre gave";
+ mes "to Elly? Yes, I'm convinced";
+ mes "that you've been helping her.";
+ mes "I've been waiting for you, so";
+ mes "let me guide you to my room.";
+ close2;
+ cutin "",255;
+ warp "kh_school",120,180;
+ end;
+ case 4:
+ mes "[Allysia]";
+ mes "Th-that's Kiehl's";
+ mes "seal! Did he send you";
+ mes "here to get me?! I'm";
+ mes "not taking any chances!";
+ close2;
+ cutin "",255;
+ monster "kh_school",117,144,"Bomb",1745,1;
+ monster "kh_school",117,144,"Bomb",1745,1;
+ monster "kh_school",117,144,"Bomb",1745,1;
+ monster "kh_school",117,144,"Bomb",1745,1;
+ end;
+ case 5:
+ mes "[Allysia]";
+ mes "......";
+ mes "........";
+ mes "...........";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Allysia]";
+ mes "Hm? This doesn't prove";
+ mes "that Elly really trusts you...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (KielHyreQuest >= 40) {
+ mes "[Allysia]";
+ mes "Please follow me.";
+ close2;
+ cutin "",255;
+ warp "kh_school",120,180;
+ end;
+ }
+}
+
+
+kh_school,117,149,4 script Beautiful lady#kh2::BeatifulLadyKHQ2 894,{
+ end;
+}
+kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh3 894
+kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh4 894
+kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 894
+
+//----------------------------------------------------------------------------
+// Beautiful Lady "Allysia"
+//----------------------------------------------------------------------------
+kh_school,122,186,4 script Beautiful Lady#kh6 894,{
+ if (checkweight(7496,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ cutin "kh_ellisia",2;
+ if (KielHyreQuest < 38) {
+ mes "[??????]";
+ mes "This is private property.";
+ mes "Please leave immediately!";
+ close2;
+ cutin "kh_ellisia",255;
+ warp "yuno_fild08",73,172;
+ end;
+ }
+ else if (KielHyreQuest <= 38) {
+ mes "[Allysia]";
+ mes "Friend of prototype Elly,";
+ mes "I welcome you. As you may";
+ mes "have figured out, I need your";
+ mes "help. Kiel Hyre is being held";
+ mes "somewhere inside this factory.";
+ next;
+ mes "[Allysia]";
+ mes "It is imperative that";
+ mes "you search for Kiel Hyre";
+ mes "and rescue him as soon";
+ mes "as you possibly can!";
+ next;
+ switch(select("What is this factory?:What happened to ^FF0000Kiel Hyre^000000?")) {
+ case 1:
+ mes "[Allysia]";
+ mes "This factory is part of";
+ mes "the Kiel Hyre Foundation's";
+ mes "secret business where humanoid";
+ mes "robots are manufactured. Myself,";
+ mes "and all of the academy's students";
+ mes "are actually robots, not humans.";
+ next;
+ mes "[Allysia]";
+ mes "The Kiel Hyre Foundation's";
+ mes "ultimate goal is to develop";
+ mes "superior robots that will help";
+ mes "human society. As robots, we";
+ mes "can handle tasks that are too";
+ mes "dangerous or difficult for humans.";
+ break;
+ case 2:
+ mes "[Allysia]";
+ mes "^3355FFKiehl^000000 has proceeded to";
+ mes "perform abnormal modifications";
+ mes "to the humanoid robots. This";
+ mes "has been reported to Kiel Hyre,";
+ mes "who has left to stop Kiehl.";
+ mes "However, Hyre hasn't returned.";
+ next;
+ mes "[Allysia]";
+ mes "Fearing that Kiehl would";
+ mes "break me, Kiel Hyre brought";
+ mes "a copy of me instead. I can still";
+ mes "detect Kiel Hyre's heartbeat,";
+ mes "so he should be alright, but his";
+ mes "own son might harm him soon.";
+ next;
+ mes "[Allysia]";
+ mes "Take this Keycard";
+ mes "which will enable you";
+ mes "to enter the secret areas";
+ mes "inside this factory. If you";
+ mes "locate Kiel Hyre, please";
+ mes "let me know right away.";
+ getitem 7496,1; //Red_Key_Card
+ set KielHyreQuest,40;
+ break;
+ }
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (KielHyreQuest == 40) {
+ mes "[Allysia]";
+ mes "I can still detect";
+ mes "Kiel Hyre's heartbeat,";
+ mes "but his sone Kiehl might";
+ mes "do something desperate to";
+ mes "him soon. Please locate Kiel";
+ mes "Hyre before that can happen!";
+ close2;
+ cutin "",255;
+ warp "kh_dun01",22,216;
+ end;
+ }
+ else if (KielHyreQuest == 42) {
+ mes "[Allysia]";
+ mes "Have you already";
+ mes "located Kiel Hyre?";
+ next;
+ mes "^3355FFYou tell Allysia where^000000";
+ mes "^3355FFKiel Hyre has been locked^000000";
+ mes "^3355FFup, and give her the metal^000000";
+ mes "^3355FFfragment that Kiel Hyre handed^000000";
+ mes "^3355FFto you. She took fragment^000000";
+ mes "^3355FFand wore it around her wrist.^000000";
+ next;
+ mes "[Allysia]";
+ mes "...Kiel Hyre's secret code";
+ mes "confirmed. B_2_3 area.";
+ mes "Vital signs are normal.";
+ mes "Envelope received. Sending";
+ mes "modified Puppet Designs...";
+ next;
+ mes "[Allysia]";
+ mes "Alright, I've recieved";
+ mes "Kiel Hyre's orders, and";
+ mes "must carry them out...";
+ delitem 7497,1; //Steel_Piece
+ set KielHyreQuest,44;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (KielHyreQuest == 44) {
+ mes "[Allysia]";
+ mes "Alright, I have a mission";
+ mes "to carry out for Kiel Hyre,";
+ mes "and I don't have much time.";
+ mes "Let me give you some specific";
+ mes "instructions very quickly.";
+ next;
+ mes "[Allysia]";
+ mes "Firstly, I need to take your";
+ mes "keycards for security reasons.";
+ mes "Secondly, meet me at the Kiel";
+ mes "Hyre Mansion in Lighthalzen.";
+ mes "Present the Golden Key to";
+ mes "be admitted to the premises.";
+ delitem 7492,1; //Yellow_Key_Card
+ delitem 7495,1; //Blue_Key_Card
+ delitem 7496,1; //Red_Key_Card
+ set KielHyreQuest,46;
+ next;
+ mes "[Allysia]";
+ mes "I understand that this";
+ mes "is sudden, and I'm not";
+ mes "giving you a thorough";
+ mes "explanation, but something";
+ mes "horrible will happen if I don't";
+ mes "hurry as quickly as possible.";
+ close2;
+ warp "yuno_fild08",73,172;
+ cutin "",255;
+ end;
+ }
+ else if (KielHyreQuest >= 44) {
+ mes "[Allysia]";
+ mes "I understand that this";
+ mes "is sudden, and I'm not";
+ mes "giving you a thorough";
+ mes "explanation, but something";
+ mes "horrible will happen if i don't";
+ mes "hurry as quickly as possible.";
+ close2;
+ warp "yuno_fild08",73,172;
+ cutin "",255;
+ end;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Signboard (another useless NPC?)
+//----------------------------------------------------------------------------
+kh_dun01,163,223,4 script Signboard#kh 857,{
+ mes "[Notice]";
+ mes "Cute Pets are prohibited";
+ mes "in this area. (Cute Pets that";
+ mes "provide special assistance";
+ mes "to the visually impaired are";
+ mes "exempt from this rule.)";
+ close;
+}
+
+//----------------------------------------------------------------------------
+// Mechanical Devices for accessing restricted area
+//----------------------------------------------------------------------------
+kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader 111,{
+ if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) {
+ mes "^3355FFYou encounter";
+ mes "a mechanical device.";
+ mes "It looks like it can be";
+ mes "operated by inserting the";
+ mes "correct keycard into the slot.^000000";
+ close;
+ }
+ else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) {
+ mes "^3355FFYou encounter";
+ mes "a mechanical device.";
+ mes "It looks like it can be";
+ mes "operated by inserting the";
+ mes "correct keycard into the slot.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "Red Keycard") {
+ mes "^3355FFThe door opens once";
+ mes "you insert the Red Keycard.^000000";
+ close2;
+ warp "kh_dun01",170,227;
+ end;
+ }
+ else {
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ }
+}
+
+kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111
+
+//----------------------------------------------------------------------------
+// Keep monsters out of the quest area.
+// Silly really since the rest of it's a dungeon
+//----------------------------------------------------------------------------
+//kh_dun01,180,220,0 script Monster Warp#kh1::KHMobWarp -1,5,20,{
+//OnTouchNPC:
+// warp "kh_dun01",178,138;
+// end;
+//}
+
+//kh_dun01,190,220,0 duplicate(KHMobWarp) Monster Warp#kh2 -1,5,20
+//kh_dun01,200,250,0 duplicate(KHMobWarp) Monster Warp#kh3 -1,5,20
+//kh_dun01,210,220,0 duplicate(KHMobWarp) Monster Warp#kh4 -1,5,20
+//kh_dun01,220,220,0 duplicate(KHMobWarp) Monster Warp#kh5 -1,5,10
+
+//----------------------------------------------------------------------------
+// Kiel Hyre - OnTouch
+//----------------------------------------------------------------------------
+kh_dun01,224,233,0 script Factory B Area Door -1,5,5,{
+//OnTouch2:
+OnTouch:
+ if (KielHyreQuest == 40) {
+ if (checkweight(7497,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ mes "^3355FFYou can faintly hear";
+ mes "a voice from the other";
+ mes "side of this door.^000000";
+ next;
+ mes "[????]";
+ mes "^333333...Kiehl...";
+ mes "...How dare you...!^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mister Kiel Hyre?";
+ mes "Is that you in there?";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Wh-who's there?";
+ mes "Identify yourself!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm... I'm...";
+ next;
+ mes "^3355FFYou explain your story";
+ mes "to the voice behind the";
+ mes "door, and tell him what";
+ mes "happened to Elly and Allysia.^000000";
+ next;
+ mes "[Kiel Hyre]";
+ mes "^333333...Yes... It's me.";
+ mes "I'm Kiel Hyre, trapped";
+ mes "in here. He went so far";
+ mes "as to modify Elly, eh?";
+ mes "...............................^000000";
+ next;
+ mes "[Kiel Hyre]";
+ mes "^333333Hurry, take this";
+ mes "module to Allysia!";
+ mes "She'll know what to do";
+ mes "with it. If you're really";
+ mes "helping us, then she'll have";
+ mes "some instructions for you too.^000000 ";
+ next;
+ mes "^3355FFKiel Hyre slid";
+ mes "a strange metal";
+ mes "fragment through";
+ mes "the gap between the";
+ mes "door and the floor.^000000";
+ getitem 7497,1; //Steel_Piece
+ set KielHyreQuest,42;
+ close;
+ }
+
+ else if (KielHyreQuest >= 42) {
+ mes "[Kiel Hyre]";
+ mes "......";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Robot Factory Second Floor Entrances
+//----------------------------------------------------------------------------
+kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess 111,{
+ if (countitem(7509) < 1) {
+ mes "^3355FFYou encounter";
+ mes "a mechanical device.";
+ mes "It looks like it can be";
+ mes "operated by inserting the";
+ mes "correct keycard into the slot.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFYou encounter";
+ mes "a mechanical device.";
+ mes "It looks like it can be";
+ mes "operated by inserting the";
+ mes "correct keycard into the slot.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "Luxurious Keycard") {
+ mes "^3355FFAs you insert the";
+ mes "Luxurious Keycard";
+ mes "into the keycard slot,";
+ mes "the door swings open";
+ mes "to reveal a long flight";
+ mes "of descending stairs.^000000";
+ next;
+ switch(select("Descend Stairs:Cancel")) {
+ case 1:
+ warp "kh_dun02",41,198;
+ end;
+ case 2:
+ mes "^3355FFIt looks like this door";
+ mes "has automatically closed";
+ mes "after the preprogrammed";
+ mes "time limit has elapsed.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ }
+ }
+}
+
+kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 111
+
+//============================================================================
+
+//============================================================================
+// Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs
+//============================================================================
+
+//----------------------------------------------------------------------------
+// Kiel's Steward
+//----------------------------------------------------------------------------
+kh_mansion,78,55,5 script Steward#kh 109,{
+ if (KielHyreQuest < 46) {
+ mes "[Steward]";
+ mes "This is a private residence,";
+ mes "please leave.";
+ close2;
+ warp "lighthalzen",188,201;
+ end;
+ }
+ if ((KielHyreQuest >= 46) && (KielHyreQuest < 50)) {
+ mes "[Steward]";
+ mes "Greetings.";
+ mes "Have you been invited";
+ mes "by the master of";
+ mes "this mansion?";
+ next;
+ switch(select("Present Golden Key:????")) {
+ case 1:
+ mes "[Steward]";
+ mes "Ah, Master "+strcharinfo(0)+".";
+ mes "I've been expecting your";
+ mes "arrival. Please, this way.";
+ close2;
+ warp "kh_mansion",21,14;
+ end;
+ case 2:
+ mes "[Steward]";
+ mes "If you have not been";
+ mes "invited by the master of";
+ mes "this mansion, then I'm";
+ mes "afraid that I must insist on";
+ mes "your immediate departure!";
+ close2;
+ warp "lighthalzen",188,201;
+ end;
+ }
+ }
+ if ((KielHyreQuest >= 50) && (KielHyreQuest < 64) || (KielHyreQuest >= 70)) {
+ mes "[Steward]";
+ mes "Ah, Master "+strcharinfo(0)+".";
+ mes "It is a pleasure to";
+ mes "receive your company";
+ mes "once again. Would you";
+ mes "like to see my master?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Steward]";
+ mes "Very well.";
+ mes "Right this way~";
+ close2;
+ warp "kh_mansion",21,14;
+ end;
+ case 2:
+ mes "[Steward]";
+ mes "Very well.";
+ mes "Please make";
+ mes "yourself at home.";
+ close;
+ }
+ }
+ if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) {
+ mes "[Steward]";
+ mes "Ah, Master "+strcharinfo(0)+".";
+ mes "It is a pleasure to";
+ mes "receive your company";
+ mes "once again. Would you";
+ mes "like to see my master, or...?";
+ next;
+ switch(select("^FF0000Kiel Hyre^000000:^3355FFMitchell^000000")) {
+ case 1:
+ mes "[Steward]";
+ mes "Very well.";
+ mes "Right this way~";
+ close2;
+ warp "kh_mansion",21,14;
+ end;
+ case 2:
+ mes "[Steward]";
+ mes "Oh...? You must.";
+ mes "be here to deliver";
+ mes "good news. Excuse me...";
+ next;
+ mes "^3355FFThe Steward furtively^000000";
+ mes "^3355FFlooked around to check^000000";
+ mes "^3355FFif anyone is watching him.^000000";
+ next;
+ mes "[Steward]";
+ mes "I believe it should";
+ mes "be safe enough to let";
+ mes "you go see him now...";
+ mes "Please, hurry this way.";
+ close2;
+ warp "kh_mansion",20,87;
+ end;
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+// Kiel Hyre
+//----------------------------------------------------------------------------
+kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
+ if (checkweight(908,200) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "inventory space first...^000000";
+ close;
+ }
+
+ cutin "kh_kyel01",2;
+ if (KielHyreQuest < 46) {
+ mes "[Kiel Hyre]";
+ mes ".........";
+ mes ".........";
+ mes "............";
+ close2;
+ cutin "",255;
+ end;
+ }
+
+ else if (KielHyreQuest == 46) {
+ cutin "kh_kyel01",2;
+ mes "[Kiel Hyre]";
+ mes "Ah, you must be "+strcharinfo(0)+".";
+ mes "I'd like to thank you for saving";
+ mes "my life. You must have many";
+ mes "questions to ask me, so I'll";
+ mes "do my best to give you answers.";
+ next;
+ while(1) {
+ switch(select("Robots?:^3355FFKiehl^000000?:^FF0000Elly^000000's button?")) {
+ case 1:
+ mes "[Kiel Hyre]";
+ mes "I've been researching";
+ mes "robotics for thirty-two";
+ mes "years now. I'm proud to";
+ mes "say that I've succeeded";
+ mes "where the great Sage";
+ mes "Varmundt did not.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "It's been my dream to";
+ mes "develop humanoid robots";
+ mes "from humans. Those Guardians";
+ mes "might be robots too, but they";
+ mes "don't operate using free will.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "If you'd like to know more";
+ mes "of the specifics concerning";
+ mes "robotics, why don't you speak";
+ mes "with ^3355FFAllysia^000000? She can explain";
+ mes "everything much more succinctly";
+ mes "than I can. I tend to ramble...";
+ set .@KHQRead,.@KHQRead+1;
+ next;
+ break;
+ case 2:
+ mes "[Kiel Hyre]";
+ mes "^3355FFKiehl^000000 is my only son,";
+ mes "but the love of my life";
+ mes "died after giving birth to";
+ mes "him. I'll admit that he's";
+ mes "a genius in mechanical";
+ mes "design and development.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "He's largely responsible";
+ mes "for the creation of Third";
+ mes "Generation robots like Elly.";
+ mes "Unfortunately, he's trying to";
+ mes "modify his creations for";
+ mes "some sinister purpose.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I tried to stop him,";
+ mes "but I ended up getting";
+ mes "locked inside the factory.";
+ mes "I don't know why he wants";
+ mes "to do this. I still have";
+ mes "absolutely no clue...";
+ set .@KHQRead,.@KHQRead+1;
+ next;
+ break;
+ case 3:
+ mes "[Kiel Hyre]";
+ mes "That button Elly was";
+ mes "holding has ^3355FFKiehl's emblem^000000";
+ mes "engraved on it. Ah, and that";
+ mes "man in black menacing the";
+ mes "students? That was probably";
+ mes "^3355FFKaiser^000000, Kiehl's bodyguard.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Kaiser...";
+ mes "I don't know";
+ mes "anything about him.";
+ mes "I've never even seen";
+ mes "his face! Kiehl just hired";
+ mes "him without letting me know...";
+ set .@KHQRead,.@KHQRead+1;
+ next;
+ break;
+ }
+ if (.@KHQRead == 3) {
+ mes "[Kiel Hyre]";
+ mes "If you don't have";
+ mes "anymore questions for me,";
+ mes "then would you please";
+ mes "let me rest?? I'm still not";
+ mes "feeling well from the time";
+ mes "I was locked up in the factory.";
+ delitem 7493,1; //Golden_Key
+ delitem 7494,1; //Kiel_Button
+ set KielHyreQuest,48;
+ break;
+ }
+ }
+ }
+ else if (KielHyreQuest == 48) {
+ mes "[Kiel Hyre]";
+ mes "Ah, I almost forgot.";
+ mes "Please, take this as";
+ mes "a little reward for";
+ mes "saving my life.";
+ getitem 12105,1; //Taming_Gift_Set
+ getexp 70000,0;
+ set KielHyreQuest,50;
+ }
+ else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) {
+ mes "[Kiel Hyre]";
+ mes "If you don't have";
+ mes "anymore questions for me,";
+ mes "then would you please";
+ mes "let me rest?? I'm still not";
+ mes "feeling well from the time";
+ mes "I was locked up in the factory.";
+ }
+ else if (KielHyreQuest == 64) {
+ cutin "kh_kyel01",2;
+ mes "[Kiel Hyre]";
+ mes "Hm? Did you";
+ mes "have something";
+ mes "that you wanted";
+ mes "to ask me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't have enough";
+ mes "concrete evidence yet,";
+ mes "but I might have some";
+ mes "questions soon enough.";
+ }
+ else if (KielHyreQuest == 68) {
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "Ah, "+strcharinfo(0)+".";
+ mes "It's you. So how can";
+ mes "I help you today?";
+ next;
+ select("About ^3355FFAllysia^000000...");
+ mes "["+strcharinfo(0)+"]";
+ mes "You know, I was looking";
+ mes "through this deserted house";
+ mes "in Juno, and discovered";
+ mes "an old portrait of a woman";
+ mes "that looks just like Allysia.";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "Oh...";
+ mes "Is that all?";
+ mes "I thought you had";
+ mes "a robotics question.";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Anyway, that's a";
+ mes "strange coincidence.";
+ mes "Well, I suppose it's";
+ mes "not so strange to find";
+ mes "look-a-likes for other people...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't think it's just";
+ mes "a coincidence. The woman";
+ mes "in that thirty year old portrait";
+ mes "was also named Allysia, and she";
+ mes "worked at Orsimier street";
+ mes "in Juno. Does that ring a bell?";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ cutin "kh_kyel01",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then I thought that this";
+ mes "Allysia must have been the";
+ mes "woman that you loved, and";
+ mes "that you based your robot's";
+ mes "apperance on her.";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "............";
+ next;
+ cutin "kh_kyel01",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "I think this is what happened:";
+ mes "when you were a young, poor";
+ mes "man, you fell in love with";
+ mes "Allysia. However, she was";
+ mes "in love with Rosimier, who";
+ mes "was rich and powerful.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "However, Rosimier was";
+ mes "betrothed to some other";
+ mes "woman, and he ended up";
+ mes "marrying his fiancee, thus";
+ mes "breaking Allysia's heart.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Feeling betrayed, her";
+ mes "heart broken, Allysia jumped";
+ mes "into a river. Then, you decided";
+ mes "to get revenge on Rosimier, so";
+ mes "you ended up joining";
+ mes "Rekenber Corporation!";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Hahahahahahaha!";
+ mes "Oh, what an imagination~";
+ mes "That's very ridiculous...";
+ mes "Though, I admit, maybe";
+ mes "I did design Allysia after";
+ mes "seeing that woman long ago.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I'd almost forgotten";
+ mes "about her! I think we";
+ mes "were friends... Though,";
+ mes "where did you get the idea";
+ mes "that I might have";
+ mes "been in love with her?";
+ next;
+ select("Reveal Kiel's Portrait from Hut");
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "Wh-what...";
+ mes "How did...";
+ mes "Where did you...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Kiel Hyre, I found this";
+ mes "portrait of you as a young";
+ mes "man from the house of the";
+ mes "man that bought Allysia's ring.";
+ mes "I even spoke to the fisherman";
+ mes "that discovered Allysia's body.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You paid an awful lot";
+ mes "of money to buy Allysia's";
+ mes "ring. How can you not tell";
+ mes "me that you didn't love her?";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "*Sigh...*";
+ mes "You got me, you got me.";
+ mes "I didn't want you to learn";
+ mes "the truth. You are correct.";
+ mes "I loved Allysia, and designed";
+ mes "my robot to look just like her.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I could never forget her.";
+ mes "Ever. But I would never";
+ mes "do anything to harm the";
+ mes "Rosimiers! I'm a scientist!";
+ mes "I hated him when I was young,";
+ mes "but things are different now!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I shed no tears when the";
+ mes "Rosimiers fell, but I wasn't";
+ mes "responsible. Besides, I didn't";
+ mes "have the resources or the";
+ mes "capability to cause it...";
+ next;
+ cutin "kh_kyel02",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm afraid that the";
+ mes "evidence shows otherwise.";
+ next;
+ select("Reveal Portrait of Rosimiers");
+ mes "["+strcharinfo(0)+"]";
+ mes "Take a good look";
+ mes "at this portrait that";
+ mes "I found at the Rosimiers'";
+ mes "old house. Do you see";
+ mes "anything... incriminating?";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Aside from that";
+ mes "James Rosimier, you";
+ mes "mean? No! I don't see";
+ mes "anything wrong with";
+ mes "this picture at all.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Take a good look";
+ mes "at the pocketwatch";
+ mes "in the portrait. That's";
+ mes "the pocketwatch you";
+ mes "wear today, isn't it?";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "...!!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You might not have caused";
+ mes "the downfall of the Rosimiers";
+ mes "yourself, but with the aid of";
+ mes "the Rekenber Corporation, I'd";
+ mes "say it was entirely possible!";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Well played, adventurer.";
+ mes "Well played. I don't regret";
+ mes "what I did: they killed my";
+ mes "Allysia! If James didn't betray";
+ mes "her, if only he didn't drive";
+ mes "her to commit suicide...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's where you're wrong!";
+ mes "Allysia was killed, she didn't";
+ mes "commit suicide. Take a good";
+ mes "look at this note right here!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "What?!";
+ next;
+ select("Show James's Note");
+ mes "[Kiel Hyre]";
+ mes "What does this prove?";
+ mes "This doesn't show that";
+ mes "James didn't betray Allysia.";
+ mes "How does this change anything?";
+ mes "She's dead, nothing I can do";
+ mes "will bring her back to me!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I never said James didn't";
+ mes "betray her. Look at the date";
+ mes "on the note. James made plans";
+ mes "to run away with her on August";
+ mes "20th. However, her body was";
+ mes "found on the same day.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ergo, Allysia must have";
+ mes "died on August 19th. If she";
+ mes "was planning to run away with";
+ mes "her love on the next day, then";
+ mes "she had no reason to kill herself!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "No, that's not right!";
+ mes "She probably couldn't";
+ mes "trust me! She must have";
+ mes "realized she was nothing";
+ mes "but another toy to him!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh yeah? I say she jumped";
+ mes "into the river because you";
+ mes "met her on that day. Now,";
+ mes "take a good look at this!";
+ next;
+ select("Show K.H.'s note");
+ mes "["+strcharinfo(0)+"]";
+ mes "This note was written by";
+ mes "a man with your initials,";
+ mes "K.H. These initials were also";
+ mes "signed on her portrait. You";
+ mes "must have written this note:";
+ mes "there's too many coincidences!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "According to this note,";
+ mes "you told Allysia that you";
+ mes "wanted to see her again";
+ mes "at the place you first met.";
+ mes "I think you did see her again...";
+ mes "on August 19th, the day she died!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm assuming the place you";
+ mes "two first met was near the";
+ mes "river. No more of your lies:";
+ mes "Tell me what really happened!";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Hah... Ha ha ha...";
+ mes "Yes... That's right...";
+ mes "That horrible night.";
+ mes "I remember it well...";
+ mes ".....................";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "That night, when she came";
+ mes "to the river to meet me as";
+ mes "I had asked, I begged her to";
+ mes "run away with me, instead";
+ mes "of waiting for that James.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "She insisted that James";
+ mes "never betrayed her, and he";
+ mes "promised to take her away";
+ mes "with him the next day. Can";
+ mes "you imagine how that made";
+ mes "me feel? I was nothing to her.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "My feelings didn't matter to";
+ mes "her at all! She kept fidgeting";
+ mes "with that ring...I lost control";
+ mes "and tried to take that damned";
+ mes "thing away from her, and";
+ mes "throw it into the river...";
+ next;
+ mes "[Kiel Hyre]";
+ mes "But you know what?";
+ mes "She struggled, she actually";
+ mes "fought me! It was just a small";
+ mes "fight, but then, before I knew";
+ mes "it, the ground underneath us";
+ mes "collapsed and... the rains...";
+ next;
+ select(".........");
+ mes "[Kiel Hyre]";
+ mes "I'm not sure what it";
+ mes "was. The rain weakened";
+ mes "the ground, something went";
+ mes "wrong... and she just... just...";
+ mes "The river swallowed her...";
+ mes "I felt empty. She was gone. ";
+ delitem 7499,1; //Family_Portrait
+ delitem 7500,1; //Elysia_Portrait
+ delitem 7501,1; //Kyll_Hyre_Letter2
+ delitem 7502,1; //Piece_Memo_Of_James
+ delitem 7503,1; //Man_Portrait
+ set KielHyreQuest,70;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (KielHyreQuest <= 70) {
+ cutin "kh_kyel01",2;
+ mes "[Kiel Hyre]";
+ mes "You already know that";
+ mes "she was found dead the";
+ mes "next day. But what really";
+ mes "broke my heart was that";
+ mes "she held that ring so tightly";
+ mes "in her hand, even in death...";
+ next;
+ cutin "kh_kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "His family had everything";
+ mes "while I had nothing. And";
+ mes "he had the audacity to take";
+ mes "Allysia away from me?!";
+ mes "How could that be right?";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Even though she had passed";
+ mes "away, I still wanted to prove";
+ mes "to Allysia what kind of ugly";
+ mes "person James really was.";
+ mes "That was when I joined the";
+ mes "Rekenber Corporation.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I designed the very first";
+ mes "First Generation Robot, which";
+ mes "I named Allysia, and sold the";
+ mes "designs to Rekenber. I gave them";
+ mes "robots, and they gave me money,";
+ mes "power, obedient subordinates.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Of course I knew they'd use";
+ mes "my robots for spying and killing!";
+ mes "But you know what? It didn't";
+ mes "matter so long as they gave me";
+ mes "the means to my revenge. It was";
+ mes "the perfect partnership, really.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "You've got me right";
+ mes "where you want me.";
+ mes "Who are you working";
+ mes "for, and what exactly";
+ mes "do you want? My designs?";
+ mes "My death? Everything...?";
+ next;
+ cutin "kh_kyel01",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I just want";
+ mes "to ask about the nature";
+ mes "of your professional";
+ mes "relationship with the";
+ mes "Rekenber Corporation.";
+ mes "And about Kiehl.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Kiehl, eh? After hearing";
+ mes "my crazy story, I'm guessing";
+ mes "that you already suspect the";
+ mes "truth about him... He's also";
+ mes "a robot, specifically the first";
+ mes "of the Second Generation models.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "His mind was developed using.";
+ mes "an experimental, and unstable,";
+ mes "form of the Condensed Magic";
+ mes "Spell Scrolls. He was the only";
+ mes "Second Generation robot that";
+ mes "I was allowed to keep.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I've become very attached";
+ mes "to Kiehl. It's not surprising,";
+ mes "seeing that robotics have";
+ mes "become my life. I even raised";
+ mes "him as my own son, and taught";
+ mes "him everything about robotics";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Kiehl is now a genius,";
+ mes "and has even developed the";
+ mes "Third Generation of robots.";
+ mes "Unfortunately, I failed to";
+ mes "properly raise him with";
+ mes "human morals and ethics.";
+ next;
+ select("......");
+ mes "[Kiel Hyre]";
+ mes "He's been transforming";
+ mes "the Third Generation robots";
+ mes "into killing machines. That's";
+ mes "why I tried to put them all";
+ mes "into the academy, so they";
+ mes "could learn human behavior.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Although the academy";
+ mes "has delayed Kiehl's plans,";
+ mes "he has succeeded into";
+ mes "converting all of the robots";
+ mes "into uncontrollable engines";
+ mes "of mass destruction.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Yes, he's been working";
+ mes "closely with Rekenber.";
+ mes "Their true objective is to";
+ mes "create killing machines";
+ mes "for Rekenber's use.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "You know all the secrets";
+ mes "of my past now. I'm not";
+ mes "upset with you or anything,";
+ mes "but I do have something";
+ mes "that I want to ask of you.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Please! Stop Kiehl!";
+ mes "I don't want his madness";
+ mes "to destroy any more robots!";
+ mes "I see each and every one";
+ mes "of them as one of my children!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I know that I must take";
+ mes "full responsibility for all";
+ mes "that has happened. I promise";
+ mes "to take any punishment for";
+ mes "my actions once everything";
+ mes "has been resolved.";
+ next;
+ select("Accept:Okay:Nod");
+ mes "[Kiel Hyre]";
+ mes "Thank you so much!";
+ mes "You can find Kiehl";
+ mes "in the underground";
+ mes "level in this mansion.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "He stays in the old room";
+ mes "where he was created, but";
+ mes "he reconstructed it as some";
+ mes "kind of cave to keep everyone";
+ mes "out, including me. Yes, he";
+ mes "doesn't trust anyone anymore...";
+ next;
+ mes "[Kiel Hyre]";
+ mes "When you find him, I want";
+ mes "you to take Allysia's ring";
+ mes "out of his heart. If you";
+ mes "remove it, that should stop";
+ mes "him from going berserk.";
+ next;
+ select("Allysia's Ring?");
+ mes "[Kiel Hyre]";
+ mes "Yes... Her ring is the";
+ mes "beginning of everything";
+ mes "I put that in his heart so";
+ mes "that I'd never forget what";
+ mes "the Rosimiers did to me.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I think Kiehl's grown";
+ mes "so powerful that normal";
+ mes "weapons might not work";
+ mes "on him anymore. Use this";
+ mes "device that will cause his";
+ mes "power supply to fluctuate.";
+ getitem 7504,1; //Toy_Motor
+ next;
+ cutin "kh_kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "If you successfully attach";
+ mes "this to Kiehl's body, then";
+ mes "he won't be able to use his";
+ mes "body's full power. While he's";
+ mes "weakened, open up his chest";
+ mes "and get the ring from his heart.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Let me know once";
+ mes "you're ready. Then, I'll";
+ mes "guide you Kiehl's room.";
+ set KielHyreQuest,74;
+ }
+ else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 104)) {
+ mes "[Kiel Hyre]";
+ mes "Are you ready";
+ mes "to confront";
+ mes "Kiehl now?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Kiel Hyre]";
+ mes "There... the secret";
+ mes "passage is open now.";
+ mes "Just go to the right of";
+ mes "me, but be careful. Kiehl";
+ mes "is extremely dangerous.";
+ close2;
+ enablenpc "Kiehl_Room_Warp";
+ donpcevent "Kiehl_Room_Warp::OnEnable";
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ mes "[Kiel Hyre]";
+ mes "Please take your";
+ mes "time. I imagine that";
+ mes "it won't be easy.";
+ break;
+ }
+ }
+ else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 106)) {
+ cutin "kh_kyel01",2;
+ mes "[Kiel Hyre]";
+ mes "You're back...!";
+ mes "So were you able";
+ mes "to retrieve Allysia's";
+ mes "Ring from Kiehl's heart?";
+ next;
+ if (countitem(7508) < 1) {
+ mes "[Kiel Hyre]";
+ mes "You mean... You don't have it?";
+ mes "Please, retrieve Allysia's Ring";
+ mes "from Kiehl's heart!";
+ next;
+ enablenpc "Kiehl_Room_Warp";
+ donpcevent "Kiehl_Room_Warp::OnEnable";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Kiel Hyre]";
+ mes "Wh-what happened...?";
+ mes "Kiehl developed a new";
+ mes "body for himself? Th-that";
+ mes "would make him a Fourth";
+ mes "Generation robot. I had";
+ mes "no idea he was this smart.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Wait, now that I think about";
+ mes "it, I did see robot bodies that";
+ mes "looked like Kiehl when I was";
+ mes "locked in the factory. So he";
+ mes "was using those copies to";
+ mes "develop personal upgrades.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Here, please take this";
+ mes "Keycard which will let you";
+ mes "enter and investigate the";
+ mes "deepest levels of the factory.";
+ mes "I'll investigate Kiehl's room.";
+ getitem 7509,1; //Fancy_Key_Card
+ set KielHyreQuest,108;
+ next;
+ if (sex == 0) {
+ if (getpartnerid() == 0) set .@KHTitle$,"Miss";
+ else set .@KHSTitle$,"Mrs";
+ }
+ else set .@KHTitle$,"Mr";
+ mes "[Kiel Hyre]";
+ mes "Kiehl is my responsibility...";
+ mes "No matter what the cost may";
+ mes "be, I've got to stop him! Oh,";
+ mes "and here, please take this";
+ mes "with my thanks for all of";
+ mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+".";
+ getitem 616,1; //Old card Album
+ delitem 7508,1; //Elysia_Ring
+ getexp 100000,0;
+ }
+ else if (KielHyreQuest >= 108) {
+ mes "[Kiel Hyre]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ }
+ close2;
+ cutin "",255;
+ end;
+}
+
+
+//----------------------------------------------------------------------------
+// Allysia
+//----------------------------------------------------------------------------
+kh_mansion,18,30,4 script Allysia 894,{
+ if (KielHyreQuest < 46) {
+ mes "[Allysia]";
+ mes "Who are you?";
+ mes "How did you get here?";
+ mes "Go away";
+ close;
+ }
+ cutin "kh_ellisia",2;
+ if (KielHyreQuest < 70) {
+ mes "[Allysia]";
+ mes "You must be surprised";
+ mes "by everything that's been";
+ mes "happening. Maybe everything";
+ mes "would be easier to understand";
+ mes "if I explained about robots?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Allysia]";
+ mes "The robots you've been";
+ mes "encountering are automated";
+ mes "mechanical puppets that can";
+ mes "independantly think and operate.";
+ mes "Many sages have tried to develop";
+ mes "their own robots, but have failed.";
+ next;
+ mes "[Allysia]";
+ mes "My master, Kiel Hyre, has";
+ mes "been studying robotics since";
+ mes "he was twenty years old, and";
+ mes "has developed three different";
+ mes "generations of robots, the first,";
+ mes "second, and third generations.";
+ next;
+ switch(select("First Generation:Second Generation:Third Generation")) {
+ case 1:
+ mes "[Allysia]";
+ mes "I am a good example of one";
+ mes "of Kiel Hyre's First Generation";
+ mes "robots. I was constructed using";
+ mes "a heavy mechanical framework,";
+ mes "a robotic heart, and chemically";
+ mes "synthesized skin covering.";
+ next;
+ mes "[Allysia]";
+ mes "My central processing unit,";
+ mes "equivalent to your brain, is";
+ mes "essentially a Memory Scroll";
+ mes "based on the design of the";
+ mes "Magic Spell Scrolls that you";
+ mes "adventurers use in battle.";
+ next;
+ mes "[Allysia]";
+ mes "I'm the oldest type of";
+ mes "humanoid robot, so I weigh";
+ mes "a lot, and my mind can only";
+ mes "process a limited amount of";
+ mes "data. Therefore, I can't express";
+ mes "emotion similarly to a human.";
+ next;
+ break;
+ case 2:
+ mes "[Allysia]";
+ mes "The First Generation robots";
+ mes "were developed from mostly";
+ mes "mechanical parts, but the";
+ mes "Second Generation robots";
+ mes "incorporated Homunculus";
+ mes "science and technology.";
+ next;
+ mes "[Allysia]";
+ mes "Second Generation robots";
+ mes "are more life-like since they";
+ mes "have artifically created skin";
+ mes "and flesh, although they still";
+ mes "are constructed from a heavy";
+ mes "mechanical framework.";
+ next;
+ mes "[Allysia]";
+ mes "Sage elemental scroll";
+ mes "technology was also used";
+ mes "to develop the Condensed";
+ mes "Memory Scroll, a central";
+ mes "processing unit superior to that";
+ mes "used in First Generation robots.";
+ next;
+ mes "[Allysia]";
+ mes "Although Condensed Memory";
+ mes "Scrolls were 100,000 times";
+ mes "more powerful than ordinary";
+ mes "Memory Scrolls, they were";
+ mes "problematic and were prone";
+ mes "to too many error problems.";
+ next;
+ mes "[Allysia]";
+ mes "Second Generation robots";
+ mes "were capable of expressing";
+ mes "human-like emotion, but their";
+ mes "production halted after six";
+ mes "years because they were";
+ mes "considered faulty.";
+ next;
+ break;
+ case 3:
+ mes "[Allysia]";
+ mes "Third Generation robots";
+ mes "were mostly designed by";
+ mes "Kiel Hyre's son, Kiehl,";
+ mes "and don't use a mechanical";
+ mes "framework at all: the entire";
+ mes "body is basically a homunculus.";
+ next;
+ mes "[Allysia]";
+ mes "With their organic bodies";
+ mes "and advanced artificial hearts";
+ mes "made from imitation Ymir Heart";
+ mes "Pieces, they can experience";
+ mes "physiologic phenomena";
+ mes "just like ordinary humans.";
+ next;
+ mes "[Allysia]";
+ mes "Kiehl was able to develop";
+ mes "a more stable form of the";
+ mes "Condensed Memory Scroll";
+ mes "which does not suffer from";
+ mes "critical errors, and can be";
+ mes "cheaply mass processed.";
+ next;
+ mes "[Allysia]";
+ mes "Elly is actually a Third";
+ mes "Generation prototype. Once";
+ mes "we optimize the prototypes,";
+ mes "we will begin mass production.";
+ mes "In fact, the academy is our";
+ mes "prototype testing ground.";
+ next;
+ mes "[Allysia]";
+ mes "The fact that out prototype";
+ mes "robots can interact just like";
+ mes "real humans is proof of our";
+ mes "success in robotics.";
+ next;
+ break;
+ }
+ case 2:
+ mes "[Allysia]";
+ mes "Please let me know if";
+ mes "you'd like to learn more";
+ mes "about Kiel Hyre's robots.";
+ break;
+ }
+ }
+ else {
+ mes "[Allysia]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ }
+ close2;
+ cutin "",255;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Abduction triggering NPC
+//----------------------------------------------------------------------------
+lighthalzen,188,200,0 script Abduction_trigger -1,3,1,{
+//OnTouch2:
+OnTouch:
+ if (KielHyreQuest == 50) {
+ mes "^3355FFAs you walked out of";
+ mes "the mansion, something";
+ mes "smashed the top of your";
+ mes "head, and you instantly";
+ mes "lose consciousness...";
+ close2;
+ percentheal -99,0;
+ warp "kh_mansion",30,75;
+ }
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Mysterious Woman "Mitchell Layla"
+//----------------------------------------------------------------------------
+kh_mansion,25,79,4 script Mysterious Woman#kh 727,3,3,{
+
+//OnTouch2:
+OnTouch:
+ if (KielHyreQuest == 50) {
+ mes "^3355FFYou awaken with your";
+ mes "head painfully throbbing,";
+ mes "and a mysterious woman";
+ mes "standing in front of you.^000000";
+ next;
+ mes "[??????]";
+ mes "Hm? Oh, you're awake";
+ mes "earlier than I thought.";
+ mes "You must feel confused,";
+ mes "but listen carefully. If you";
+ mes "don't, then I can't guarantee";
+ mes "your safety, okay? Alright.";
+ next;
+ mes "[??????]";
+ mes "All you need to know it";
+ mes "that I'm a secret agent for";
+ mes "the Schwaltzvalt Republic";
+ mes "government. We're investigating";
+ mes "abnormal activity between Kiel";
+ mes "Hyre and the Rekenber Corporation.";
+ next;
+ mes "[??????]";
+ mes "We saw you enter the";
+ mes "mansion and speak to";
+ mes "Kiel Hyre, so basically";
+ mes "you're here for questioning.";
+ mes "Now tell me the truth. How";
+ mes "do you know Kiel Hyre?";
+ next;
+ switch(select("I'll tell you everything!:I don't know nuthin'!")) {
+ case 2:
+ mes "[??????]";
+ mes "Don't...know...nuthin'?";
+ mes "You sure about that? Only";
+ mes "a select few can even speak";
+ mes "with Kiel Hyre in person. You";
+ mes "must have some connection";
+ mes "to him. I'm right, aren't it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[??????]";
+ mes "Are you trying to protect";
+ mes "him? I think that you might";
+ mes "not understand what kind of";
+ mes "person you're really dealing";
+ mes "with here. I'll tell you what";
+ mes "I've learned about him...";
+ next;
+ mes "[??????]";
+ mes "Kiel Hyre. CEO of the";
+ mes "Kiel Hyre Foundation,";
+ mes "manufacturer of various";
+ mes "machinery. His company started";
+ mes "as a small Einbroch store whose";
+ mes "technology slowly grew famous.";
+ next;
+ mes "[??????]";
+ mes "Rekenber Corperation offered";
+ mes "a merger with the Kiel Hyre";
+ mes "Foundation. We're still not";
+ mes "sure why they wanted Kiel";
+ mes "Hyre in particular to repair";
+ mes "and develop their Guardians...";
+ next;
+ mes "[??????]";
+ mes "We're also not sure why";
+ mes "they wanted to suddenly";
+ mes "focus more on Guardian";
+ mes "development. Then, all";
+ mes "of a sudden, Kiel Hyre's son";
+ mes "appears from out of nowehre.";
+ next;
+ mes "[??????]";
+ mes "It's very suspicious.";
+ mes "There's no records of his";
+ mes "birth or anything. Still, maybe";
+ mes "Kiel Hyre really did have him";
+ mes "with his secretary, Allysia.";
+ mes "Well, no one is really sure.";
+ next;
+ mes "[??????]";
+ mes "In any case, Kiel Hyre's";
+ mes "son and heir, Kiehl, helped";
+ mes "his father establish this";
+ mes "special academy as their";
+ mes "way of giving back to society.";
+ next;
+ mes "[??????]";
+ mes "Almost every corporation and";
+ mes "organization tried to get their";
+ mes "spies to enter this academy,";
+ mes "but all of them were rejected.";
+ mes "it's strange. At least one of";
+ mes "them should have made it in.";
+ next;
+ mes "[??????]";
+ mes "And recently, Kiehl Hyre";
+ mes "has held a secret meeting with";
+ mes "Rekenber executives to announce";
+ mes "his new project. He intends to";
+ mes "create advanced humanoid robots";
+ mes "that will replace guardians!";
+ next;
+ mes "[??????]";
+ mes "Our spies reported that";
+ mes "Kiel Hyre was nowhere to";
+ mes "be seen at that meeting,";
+ mes "as well as his trusted";
+ mes "secretary, Allysia. He...";
+ mes "He just disappeared!";
+ next;
+ mes "[??????]";
+ mes "Then, Kiel Hyre pops back";
+ mes "in his mansion after all";
+ mes "this time as if nothing";
+ mes "happened! At the same time,";
+ mes "Kiehl disappears, under the";
+ mes "excuse of conducting research.";
+ next;
+ mes "[??????]";
+ mes "Rekenber is sponsoring";
+ mes "both Kiehl and Kiel, but";
+ mes "there's some kind of conflict";
+ mes "going on between father and";
+ mes "son, I just know it! Now tell";
+ mes "me, what's going on?";
+ next;
+ mes "[??????]";
+ mes "I'm not sure how well you";
+ mes "know this country, but the";
+ mes "fact that Rekenber is invoved";
+ mes "must tell you that these aren't";
+ mes "good people. Tell me what";
+ mes "you know about them!";
+ next;
+ case 1:
+ mes "^3355FFYou tell the woman^000000";
+ mes "^3355FFeverything you know^000000";
+ mes "^3355FFabout Kiel Hyre. Your^000000";
+ mes "^3355FFvoice quivers with sadness^000000";
+ mes "^3355FFwhenever you mention Elly.^000000";
+ next;
+ mes "[??????]";
+ mes "I see, I see...";
+ mes "That poor girl... So...";
+ mes "Your involvement in this";
+ mes "is a coincidence? In that";
+ mes "case, I want your help";
+ mes "in our investigation.";
+ next;
+ switch(select("Okay:......")) {
+ case 2:
+ mes "[??????]";
+ mes "If you don't cooperate,";
+ mes "then I can't guarantee";
+ mes "your safety, adventurer";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh? What...?";
+ mes "What does that mean?";
+ mes "Are you threatening me?";
+ next;
+ select("Just do what she says.");
+ case 1:
+ mes "[??????]";
+ mes "Great.";
+ mes "I'm Agent Mitchell Layla.";
+ mes "From here on, you're working";
+ mes "for the Schwaltzvalt Republic!";
+ set KielHyreQuest,52;
+ close;
+ }
+ }
+ }
+ else if (KielHyreQuest == 52) {
+ mes "[Mitchell]";
+ mes "I've got some new";
+ mes "information for you.";
+ mes "There's an old lady in";
+ mes "Juno that knew a woman";
+ mes "named Allysia 30 years ago.";
+ next;
+ mes "[Mitchell]";
+ mes "The clincher is that this";
+ mes "Allysia from 30 years ago";
+ mes "commited suicide, and is";
+ mes "identical to Kiel Hyre's";
+ mes "secretary, who is also";
+ mes "named Allysia.";
+ next;
+ mes "[Mitchell]";
+ mes "This is too much of a";
+ mes "coincidence. I want you to";
+ mes "go to Juno and investigate.";
+ mes "When you're done, talk to";
+ mes "Kiel Hyre's steward, and";
+ mes "he'll send you over to me.";
+ next;
+ mes "[Mitchell]";
+ mes "Yeah, I know.";
+ mes "That guy actually";
+ mes "works for me. Anyway,";
+ mes "when you're ready to go";
+ mes "to Juno, let me know, and you";
+ mes "can board the federal airship.";
+ set KielHyreQuest,54;
+ close;
+ }
+ else if (KielHyreQuest == 54) {
+ mes "[Mitchell]";
+ mes "Are you ready?";
+ mes "I'll let you board";
+ mes "the federal Airship so";
+ mes "you can get to Juno, and";
+ mes "finish your mission quickly.";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Mitchell]";
+ mes "Good luck. Once you";
+ mes "complete your mission,";
+ mes "make sure that you report";
+ mes "to Kiel Hyre's steward so";
+ mes "that he can send you to me.";
+ close2;
+ warp "yuno",54,209;
+ end;
+ case 2:
+ mes "[Mitchell]";
+ mes "Take your time...";
+ mes "But keep in mind that";
+ mes "I'm not a patient woman!";
+ close;
+ }
+ }
+ else if (KielHyreQuest == 64) {
+ mes "[Mitchell]";
+ mes "Ah, you're back.";
+ mes "What do you have";
+ mes "to report from your";
+ mes "investigation?";
+ next;
+ mes "[Mitchell]";
+ mes ".....................";
+ mes "Ah, I see. Good work.";
+ mes "Why don't you go speak to Kiel";
+ mes "Hyre and confront him with";
+ mes "what you've learned about";
+ mes "his past? Yeah, grill him.";
+ next;
+ mes "[Mitchell]";
+ mes "Wear this hidden mic,";
+ mes "so we can send help if";
+ mes "you're endangered. I want";
+ mes "you to find out who Kiel";
+ mes "really is, and what's his";
+ mes "relationship to Rekenber.";
+ set KielHyreQuest,68;
+ next;
+ warp "kh_mansion",83,50;
+ end;
+ }
+ else if (KielHyreQuest >= 68) {
+ mes "[Mitchell]";
+ mes "Shouldn't you be";
+ mes "leaving about now?";
+ next;
+ warp "kh_mansion",83,50;
+ end;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Warp portal into Kiehl's 'Room'
+// - Anyone can enter
+// - After 30-40 seonds this NPC should be disabled.
+//----------------------------------------------------------------------------
+kh_mansion,29,27,0 script Kiehl_Room_Warp 45,2,2,{
+OnTouch:
+ warp "kh_kiehl01",10,31;
+ end;
+
+OnEnable:
+ initnpctimer;
+ misceffect 215;
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ misceffect 215;
+ disablenpc "Kiehl_Room_Warp";
+ end;
+
+OnInit:
+ disablenpc "Kiehl_Room_Warp";
+ end;
+}
+
+//============================================================================
+
+//============================================================================
+// Rosimier NPCs and other Related NPCs
+//============================================================================
+
+//----------------------------------------------------------------------------
+// Odd Grandma
+//----------------------------------------------------------------------------
+yuno,257,140,4 script Odd Grandma 846,{
+ if (KielHyreQuest < 54) {
+ mes "[Grandma]";
+ mes "Where did you go,";
+ mes "my darling? Where";
+ mes "are you, my little dear?";
+ close;
+ }
+ else if (KielHyreQuest == 54) {
+ mes "[Grandma]";
+ mes "Lullabye...";
+ mes "Say goodnight...";
+ mes "Hush little baby...";
+ mes "Go to sleeeeep~";
+ next;
+ switch(select("What are you doing?:Um, I don't see a baby...")) {
+ case 1:
+ mes "[Grandma]";
+ mes "Oh? My baby won't stop";
+ mes "crying and can't seem";
+ mes "to sleep. She needs to";
+ mes "rest, so I can go to work.";
+ mes "The house is so messy,";
+ mes "and the boss is unhappy...";
+ set KielHyreQuest,56;
+ next;
+ select("Um, I don't see a baby...");
+ mes "[Grandma]";
+ mes "What, she's right--";
+ mes "Well. Darling, what";
+ mes "are you doing? Don't";
+ mes "misbehave in front of";
+ mes "our friend! Shhh, be";
+ mes "good, my little girl.";
+ //GetHEALTHSTATE VAR_CURSE 30
+ close;
+ case 2:
+ mes "[Grandma]";
+ mes "What are you...?";
+ mes "Oh, look at that.";
+ mes "You made my little";
+ mes "darling cry! Shhh,";
+ mes "hush, little ^0000FFAllysia^000000.";
+ mes "Go to sleeeeeeep~";
+ close;
+ }
+ }
+ else if ((KielHyreQuest >= 56) && (KielHyreQuest < 60)) {
+ mes "[Grandma]";
+ mes "Allysia...?!";
+ mes "Allysia, where did";
+ mes "you go? You were";
+ mes "supposed to come";
+ mes "home a while ago!";
+ if (countitem(7500) < 1) {
+ close;
+ }
+ else {
+ next;
+ switch(select("Allysia? Isn't she...")) {
+ case 1:
+ cutin "kh_ellisia_port",1;
+ mes "^3355FFYou show Allysia's";
+ mes "portrait to the old woman.^000000";
+ next;
+ cutin "",255;
+ mes "[Grandma]";
+ mes "Oh, do you know";
+ mes "Allysia? She's been";
+ mes "missing! She left home";
+ mes "yesterday and hasn't";
+ mes "come back! C-can you";
+ mes "tell me where she is?!";
+ close;
+ }
+ }
+ }
+ else if (KielHyreQuest >= 60) {
+ mes "[Grandma]";
+ mes "Don't worry, Allysia...";
+ mes "Mommy will always be";
+ mes "here for you. There's no";
+ mes "need to be sad...";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Old Lady; gives you the key to the Rosimier Mansion
+//----------------------------------------------------------------------------
+yuno,250,132,0 script Old Lady#kh 711,{
+ if (KielHyreQuest < 56) {
+ mes "[Old Lady]";
+ mes "Oooh, my legs and back";
+ mes "are so sore. These old";
+ mes "bones ache all over...";
+ close;
+ }
+ else if (KielHyreQuest == 56) {
+ if (checkweight(7498,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ mes "[Old Lady]";
+ mes "Goodness, I hate this";
+ mes "weather! Reminds me";
+ mes "of how old I've gotten!";
+ mes "It chills my bones, it does!";
+ next;
+ switch(select("......:Do you know that grandma?")) {
+ case 1:
+ mes "[Old Lady]";
+ mes "Damn it! If only I didn't";
+ mes "have all those adventures";
+ mes "in my youth! Then maybe";
+ mes "I wouldn't suffer so in";
+ mes "my advanced age!";
+ close;
+ case 2:
+ mes "[Old Lady]";
+ mes "Oh... Yes. She was";
+ mes "the mother of my best";
+ mes "friend, ^3355FFAllysia^000000. Ever since";
+ mes "she commited suicide, things";
+ mes "haven't been the same. Her";
+ mes "mother lost her sanity...";
+ next;
+ select("Was ^3355FFAllysia^000000...?");
+ mes "[Old Lady]";
+ mes "Oh, Allysia was such";
+ mes "a beautiful girl. So many";
+ mes "men wanted her, especially";
+ mes "that dashing James Rosimier.";
+ mes "I remember hearing that they";
+ mes "were going to get married...";
+ next;
+ mes "[Old Lady]";
+ mes "I was so happy for her!";
+ mes "But then, all of a sudden,";
+ mes "she killed herself. Well,";
+ mes "that's what they all say.";
+ mes "Even today, I'm still not";
+ mes "sure what happened.";
+ next;
+ select("Wait, who's James Rosimier?");
+ mes "[Old Lady]";
+ mes "Oh, James belonged to";
+ mes "one of the oldest and richest";
+ mes "families in Juno. Everything";
+ mes "was going great for them, but";
+ mes "some time after Allysia died,";
+ mes "the family went bankrupt.";
+ next;
+ mes "[Old Lady]";
+ mes "The city manages their";
+ mes "old residence now. For";
+ mes "some reason, they decided";
+ mes "to entrust me with the master";
+ mes "key to the Rosimier Mansion.";
+ next;
+ select("May I borrow the Master Key?");
+ mes "[Old Lady]";
+ mes "Well, I'm really not";
+ mes "supposed to give it to just";
+ mes "anyone, but I can tell that";
+ mes "you're working with Allysia's";
+ mes "best interests at heart.";
+ next;
+ mes "[Old Lady]";
+ mes "However, you've got to";
+ mes "make sure that you return";
+ mes "it to me before the people";
+ mes "from City Hall ask me for it.";
+ mes "Alright then, I hope you find";
+ mes "what you're looking for.";
+ getitem 7498,1; //Rosimier_Key
+ set KielHyreQuest,58;
+ close;
+ }
+ }
+
+ else if ((KielHyreQuest == 58) &&
+ (countitem(7499) < 1) ||
+ (countitem(7500) < 1) ||
+ (countitem(7501) < 1) ||
+ (countitem(7502) < 1)) {
+ mes "[Old Lady]";
+ mes "Please hurry and find";
+ mes "whatever you're searching";
+ mes "for in the Rosimier Mansion.";
+ mes "I might get in trouble if";
+ mes "the people from City Hall";
+ mes "come and ask me for the key...";
+ close;
+ }
+
+ else if ((KielHyreQuest == 58) &&
+ (countitem(7499) == 1) &&
+ (countitem(7500) == 1) &&
+ (countitem(7501) == 1) &&
+ (countitem(7502) == 1)) {
+ mes "[Old Lady]";
+ mes "Oh, you're finished";
+ mes "searching the mansion?";
+ mes "Depressing, isn't it?";
+ mes "The creditors basically";
+ mes "ransacked everything";
+ mes "a very long time ago.";
+ next;
+ select("Why did ^3355FFAllysia^000000...?");
+ mes "[Old Lady]";
+ mes "Well, I know that James";
+ mes "and Allysia were in love,";
+ mes "and he promised to marry";
+ mes "her. Now, supposedly his";
+ mes "family already betrothed";
+ mes "him to another woman.";
+ next;
+ mes "[Old Lady]";
+ mes "Time went by, and he";
+ mes "was forced to marry his";
+ mes "fiancee. Allysia was pretty";
+ mes "devastated. I think maybe";
+ mes "that's what she... you know...";
+ next;
+ mes "[Old Lady]";
+ mes "Listen, if you want to learn";
+ mes "more about what happened,";
+ mes "then I think you should talk";
+ mes "to the ^3355FFfisherman that lives^000000";
+ mes "^3355FFsouth of the Kiel Hyre Academy.^000000";
+ next;
+ mes "[Old Lady]";
+ mes "He's the one that found";
+ mes "Allysia's body in the river,";
+ mes "so he might have a better";
+ mes "idea of what had happened.";
+ delitem 7498,1; //Rosimier_Key
+ set KielHyreQuest,60;
+ close;
+ }
+ else if (KielHyreQuest >= 60) {
+ mes "[Old Lady]";
+ mes "Yep, Rain's coming.";
+ mes "Can feel it in my bones.";
+ close;
+ }
+}
+
+
+//----------------------------------------------------------------------------
+// Warp portal into Rosimier Mansion
+//----------------------------------------------------------------------------
+yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{
+OnTouch:
+ if (countitem(7498) < 1) {
+ mes "That mansion seems to have";
+ mes "been destroyed by the time.";
+ mes "However, the door looks like";
+ mes "it'd be still operational if";
+ mes "you had the right key.";
+ close;
+ }
+ else {
+ warp "kh_rossi",20,92;
+ }
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Rosimier Mansion, first floor; Table
+//----------------------------------------------------------------------------
+kh_rossi,23,23,0 script Table#khr2 111,{
+ if (checkweight(7499,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 58) {
+ mes "^3355FFThere's nothing here";
+ mes "of importance to you.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ if (countitem(7499) < 1) {
+ cutin "kh_family_port",1;
+ mes "^3355FFYou examine the table,";
+ mes "and find a framed portrait";
+ mes "inside the open drawer.^000000";
+ getitem 7499,1; //Family_Portrait
+ }
+ else {
+ mes "^3355FFThe open drawer of";
+ mes "this desk is now empty.^000000";
+ }
+ }
+ else{
+ mes "^3355FFThis was the desk in";
+ mes "which you obtained the";
+ mes "Rosimier family portrait.";
+ mes "Its drawers are empty now.^000000";
+ close;
+ }
+ close2;
+ cutin "",255;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Rosimier Mansion, first floor; Shelf
+//----------------------------------------------------------------------------
+kh_rossi,92,40,0 script Shelf#khr 111,{
+ if (checkweight(7500,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 58) {
+ mes "^3355FFThere's nothing here";
+ mes "of importance to you.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ if (countitem(7500) < 1) {
+ mes "^3355FFThere are locked";
+ mes "boxes on these bookshelves.";
+ mes "Perhaps if you used this";
+ mes "mansions's Master Key, you";
+ mes "might be able to open them.^000000";
+ next;
+ switch(select("Use Key:Pass")) {
+ case 1:
+ mes "^3355FFWhich box do you";
+ mes "want to try to open?^000000";
+ next;
+ switch(select("First Box:Second Box")) {
+ case 1:
+ mes "^3355FFYou use the Master Key to";
+ mes "unlock the box, and obtain";
+ mes "a portait of a woman that";
+ mes "looks just like Kiel Hyre's";
+ mes "assistant, Allysia.^000000";
+ next;
+ cutin "kh_ellisia_port",2;
+ mes "^3355FFThe message, ''To my love,";
+ mes "Allysia. From James.'' is";
+ mes "written on the back.^000000";
+ getitem 7500,1; //Elysia_Portrait
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "^3355FFThis box is empty.^000000";
+ close;
+ }
+ case 2:
+ mes "^3355FFThis box is empty.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFYou've found a woman's";
+ mes "portrait in one of the";
+ mes "boxes on this shelf.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFYou've found a woman's";
+ mes "portrait in one of the";
+ mes "boxes on this shelf.";
+ mes "This box is now empty.^000000";
+ close;
+ }
+}
+
+
+//----------------------------------------------------------------------------
+// Rosimier Mansion, top floor; Desk
+//----------------------------------------------------------------------------
+kh_rossi,144,286,0 script Desk#khr3 111,{
+ if (checkweight(7501,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 58) {
+ mes "^3355FFIt's just a desk.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ mes "^3355FFThe desk has";
+ mes "three drawers.^000000";
+ next;
+ switch(select("First Drawer:Second Drawer:Third Drawer:Cancel")) {
+ case 1:
+ mes "^3355FFThe first drawer is locked.^000000";
+ close;
+ case 2:
+ if (countitem(7501) < 1) {
+ mes "^3355FFThere is a letter inside";
+ mes "this second drawer. It";
+ mes "was sent by a person";
+ mes "with the initials, K.H.,";
+ mes "and addressed to Allysia.^000000";
+ getitem 7501,1; //Kyll_Hyre_Letter2
+ close;
+ }
+ else {
+ mes "^3355FFThis drawer is now empty.^000000";
+ close;
+ }
+ case 3:
+ mes "^3355FFThere is a small note";
+ mes "inside this third drawer.";
+ mes "It's written by James, and";
+ mes "mentions that he wants to";
+ mes "marry Allysia, and that she";
+ mes "received an engagement ring.^000000";
+ close;
+ case 4:
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ }
+ else{
+ mes "^3355FFThis is the desk where";
+ mes "you found a letter written";
+ mes "by K.H., and a note scribbled";
+ mes "by James Rosimier. Both of";
+ mes "these are addressed to";
+ mes "the same woman, Allysia.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Rosimier Mansion, top floor; Bookshelf
+//----------------------------------------------------------------------------
+kh_rossi,148,288,0 script Bookshelf#khr 111,{
+ if (checkweight(7502,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 58) {
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ if (countitem(7502) < 1) {
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books. You";
+ mes "find a folded note between";
+ mes "the books as you examine them.^000000";
+ getitem 7502,1; //Piece_Memo_Of_James
+ close;
+ }
+ else {
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books.^000000";
+ close;
+ }
+ }
+ else{
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Rosimier Mansion, top floor; Bed
+//----------------------------------------------------------------------------
+kh_rossi,154,286,0 script Bed#khr 111,{
+ if (KielHyreQuest < 58) {
+ mes "^3355FFYou found a well made";
+ mes "bed that has collected";
+ mes "a thick layer of dust";
+ mes "after years of disuse.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ mes "^3355FFYou found a well made";
+ mes "bed that has collected";
+ mes "a thick layer of dust";
+ mes "after years of disuse.^000000";
+ next;
+ switch(select("Check Bedsheets:Check Under Bed")) {
+ case 1:
+ mes "^3355FFYou brush the bed's";
+ mes "surface with your hand,";
+ mes "causing a cloud of nasty";
+ mes "dust to irritate your nose";
+ mes "and throat. Eww, yucky!^000000";
+ percentheal -10,0;
+ close;
+ case 2:
+ mes "^3355FFYou search underneath";
+ mes "the bed, and find an empty";
+ mes "engagement ring box.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis is a dirty bed.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Fisherman
+//----------------------------------------------------------------------------
+yuno_fild12,232,222,0 script Old Fisherman 709,{
+ if (KielHyreQuest < 60) {
+ mes "[Fisherman]";
+ mes "These days, it's much";
+ mes "harder to catch and fish.";
+ mes "Ever since they built";
+ mes "this factory, the fish";
+ mes "have started to change,";
+ mes "and they look different too...";
+ close;
+ }
+ else if (KielHyreQuest == 60) {
+ mes "[Fisherman]";
+ mes "Eh? You want something?";
+ mes "Heh, youngsters! I know";
+ mes "how much you love handouts,";
+ mes "but you're not getting any.";
+ mes "Now, if you bring me some";
+ mes "Raw Fish, I'd be more friendly~";
+ if (countitem(544) >= 10) {
+ next;
+ mes "[Fisherman]";
+ mes "Oh, is all this fish";
+ mes "for me? Heh, how very";
+ mes "generous of you. If you're";
+ mes "going to be so kind, then";
+ mes "I suppose I have to repay";
+ mes "the favor. Ask me anything~";
+ next;
+ select("30 years ago, a woman killed herself...");
+ mes "[Fisherman]";
+ mes "Oh? Ohh. Oh yeah.";
+ mes "I remember that. Yeah.";
+ mes "it was August 20th, my";
+ mes "wife's birthday. That day,";
+ mes "instead of catching fish,";
+ mes "I caught a dead woman.";
+ next;
+ mes "[Fisherman]";
+ mes "Of course, I reported it";
+ mes "to the Juno Police! They told";
+ mes "me she killed herself since";
+ mes "she was betrayed by her lover,";
+ mes "who also happened to be her";
+ mes "employer. Really tragic stuff.";
+ next;
+ mes "[Fisherman]";
+ mes "Anyway, when they were";
+ mes "moving her body out of the";
+ mes "river, her hand dropped";
+ mes "some ring. I picked it up,";
+ mes "hoping to sell it later for";
+ mes "some zeny. I know, I know...";
+ next;
+ mes "[Fisherman]";
+ mes "I was pretty lucky the";
+ mes "police didn't see me take";
+ mes "it. Later that day, some guy";
+ mes "came up to me and offered";
+ mes "me a lot of money for it.";
+ mes "I guess it was my lucky day!";
+ next;
+ mes "[Fisherman]";
+ mes "I found out later that he was";
+ mes "some mechanical repairman--";
+ mes "something. He sold everything";
+ mes "to buy that ring, so I guess";
+ mes "he wanted it desperately.";
+ mes "Then he just dissapeared.";
+ next;
+ select("Do you remember his name?");
+ mes "[Fisherman]";
+ mes "His name...?";
+ mes "It was something like...";
+ mes "Heil? Hyre? Anyway, it";
+ mes "was a long time ago. Oh,";
+ mes "his old house is still around.";
+ next;
+ mes "[Fisherman]";
+ mes "If you're going to be";
+ mes "that curious, you might";
+ mes "as well check it out.";
+ mes "Let's see, he lived in";
+ mes "a hut near the northeast";
+ mes "forest guard camp.";
+ delitem 544,10; //Fish_Slice
+ set KielHyreQuest,62;
+ close;
+ }
+ else {
+ close;
+ }
+ }
+ else if (KielHyreQuest >= 62) {
+ mes "[Fisherman]";
+ mes "Don't you remember";
+ mes "what I told you? That";
+ mes "guy lived in a hut near";
+ mes "the northeast forest";
+ mes "guard camp! Why don't";
+ mes "you check that place out?";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Kiel Hyre's hut; Wooden Board
+//----------------------------------------------------------------------------
+yuno_fild09,158,217,0 script Wooden Board#kh 111,{
+ if (checkweight(7503,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if ((KielHyreQuest < 62) || (KielHyreQuest >= 64)) {
+ mes "^3355FFIt's a useless";
+ mes "wooden board";
+ mes "in the bushes.^000000";
+ close;
+ }
+ else if (KielHyreQuest == 62) {
+ mes "^3355FFYou found a long";
+ mes "wooden board carved";
+ mes "with the initials, ''K.H.''^000000";
+ next;
+ cutin "kh_kyel_port",2;
+ mes "^3355FFYou find a portrait of";
+ mes "a young man, that looks";
+ mes "like a younger version";
+ mes "of Kiel Hyre, in a broken";
+ mes "picture frame underneath";
+ mes "the old wooden board.^000000";
+ getitem 7503,1; //Man_Portrait
+ set KielHyreQuest,64;
+ next;
+ cutin "",255;
+ mes "^3355FFYou have enough";
+ mes "information by now,";
+ mes "so you should report";
+ mes "back to Mitchell.^000000";
+ close;
+ }
+}
+
+//============================================================================
+// Kiehl Hyre's Room and Boss NPCs
+//============================================================================
+// Beyond here the NPC for the final areas.
+// Now, this area is not someplace you wanna slow down so
+// you can pick up dialog. I used packet logging to pull
+// what I could and for the sake of the two people with me,
+// did not bother doing all the proper NPC positioning
+// or some of the 'error/wrong option' dialogs.
+// All the doors are kind of weird.
+//============================================================================
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Receiver (Gives black keycards upon killing mobs)
+//----------------------------------------------------------------------------
+kh_kiehl01,17,39,0 script Receiver#kh 111,{
+ if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") < 1) {
+ mes "^333333*BBBZZZ*^000000";
+ if (KielHyreQuest == 74) {
+ next;
+ mes "[????]";
+ mes "^333333*Bzzzz...*";
+ mes "I've never seen you";
+ mes "before. Did Father send";
+ mes "you to kill me? We'll just";
+ mes "see about that! Go ahead,";
+ mes "try to find me, adventurer.^000000.";
+ set KielHyreQuest,76;
+ }
+ close2;
+ monster "kh_kiehl01",16,32,"Alicel",1739,1,"Receiver#kh::OnMyMobDead";
+ monster "kh_kiehl01",18,31,"Aliot",1740,1,"Receiver#kh::OnMyMobDead";
+ end;
+ }
+
+ else {
+ end;
+ }
+
+OnMyMobDead:
+ if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") <1) {
+ makeitem 7506,1,"this",19,36;
+ }
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Flower Vase (Gives...password...for Box)
+//----------------------------------------------------------------------------
+kh_kiehl01,13,40,0 script Flower Vase#kh1 111,{
+ if (KielHyreQuest < 74) {
+ mes "^3355FFYou found";
+ mes "a flower vase.^000000";
+ close;
+ }
+ if (KielHyreQuest >= 74) {
+ mes "^3355FFYou found";
+ mes "a flower vase.^000000";
+ next;
+ switch(select("Pick Up Vase:Break Vase:Turn Vase Upside-down")) {
+ case 1:
+ mes "^3355FFThe vase is empty.^000000";
+ close;
+ case 2:
+ mes "^3355FFYou can't destroy";
+ mes "this vase, even by";
+ mes "striking it with all your";
+ mes "might. It must have been";
+ mes "specially manufactured by";
+ mes "the Rekenber Corporation.^000000";
+ close;
+ case 3:
+ mes "^3355FFThe following words";
+ mes "are written at the";
+ mes "bottom of the vase.^000000";
+ next;
+ mes "[Vase Message]";
+ mes "''The rabbit often";
+ mes "observes the door";
+ mes "The night eats the";
+ mes "pickled orange.''";
+ close;
+ }
+ }
+ else{
+ mes "^3355FFThe following words";
+ mes "are written at the";
+ mes "bottom of the vase.^000000";
+ next;
+ mes "[Vase Message]";
+ mes "''The rabbit often";
+ mes "observes the door.";
+ mes "The night eats the";
+ mes "pickled orange.''";
+ close;
+ }
+}
+
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Box
+//----------------------------------------------------------------------------
+kh_kiehl01,19,25,0 script Box#kh1 111,{
+ if (checkweight(7505,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 74) {
+ mes "^3355FFYou found a box with";
+ mes "a button for each letter";
+ mes "of the alphabet on top of it.^000000";
+ next;
+ input .@KHInput$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ if (KielHyreQuest >= 74) {
+ if (countitem(7505) < 1) {
+ mes "^3355FFYou found a box with";
+ mes "a button for each letter";
+ mes "of the alphabet on top of it.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "open the door") {
+ mes "^3355FFAs soon as you enter the";
+ mes "password, the nearby door";
+ mes "emits a pleasant chiming";
+ mes "sound, and the box pops";
+ mes "open to reveal a small key.^000000";
+ getitem 7505,1; //Toy_Key
+ close;
+ }
+ else {
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis is where you";
+ mes "found the Toy key^000000";
+ close;
+ }
+ }
+ else{
+ mes "^3355FFThe box is wide";
+ mes "open, and there";
+ mes "is nothing in it.^000000";
+ close;
+ }
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Big Door, (First)
+// - Anyone can pass through this door
+// - Consume one Black KeyCard when opened.
+// - Only one person actually needs to open it.
+//----------------------------------------------------------------------------
+kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{
+ if (.KHDoor1Opened == 0) {
+ mes "^3355FFThe door is locked,";
+ mes "but there is a narrow";
+ mes "slot next to the doorknob.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "Black Keycard") {
+ if (countitem(7506) >= 1) {
+ mes "^3355FFYou insert the";
+ mes "Black Keycard into the";
+ mes "slot, and successfully";
+ mes "unlock and open the door.^000000";
+ delitem 7506,1; //Black_Key_Card
+ donpcevent "Big_Door_1_Warp::OnEnable";
+ enablenpc "Big_Door_1_Warp";
+ set .KHDoor1Opened,1;
+ close;
+ }
+
+ }
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ }
+
+ else {
+ mes "^3355FFThe door is open.^000000";
+ close;
+ }
+}
+
+kh_kiehl01,43,33,0 script Big_Door_1_Warp 45,1,1,{
+OnEnable:
+ initnpctimer;
+ misceffect 215;
+ end;
+
+OnInit:
+ disablenpc "Big_Door_1_Warp";
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ misceffect 215;
+ disablenpc "Big_Door_1_Warp";
+ set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0;
+ end;
+
+OnTouch:
+ warp "kh_kiehl01",55,33;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Big Door, (second)
+// - Consume Toy Key when opened.
+// - Only one person actually needs to open it.
+//----------------------------------------------------------------------------
+kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{
+ if (.KHDoor2Opened == 0) {
+ mes "^3355FFThe door is locked,";
+ mes "but there is a small";
+ mes "keyhole next to the knob.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "Toy Key") {
+ if (countitem(7505) >= 1) {
+ mes "^3355FFYou insert the key into";
+ mes "the keyhole, and the door";
+ mes "unlocks with a click as";
+ mes "you turn the key.^000000";
+ delitem 7505,1; //Toy_Key
+ donpcevent "Big_Door_2_Warp::OnEnable";
+ enablenpc "Big_Door_2_Warp";
+ set .KHDoor2Opened,1;
+ close;
+ }
+
+ }
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFThe door is open.^000000";
+ close;
+ }
+}
+
+kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{
+OnEnable:
+ initnpctimer;
+ misceffect 215;
+ end;
+
+OnInit:
+ disablenpc "Big_Door_2_Warp";
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ misceffect 215;
+ disablenpc "Big_Door_2_Warp";
+ set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0;
+ end;
+
+OnTouch:
+ warp "kh_kiehl01",173,52;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Big Door, (Third)
+// - Consume one Black KeyCard when opened.
+// - Only one person actually needs to open it.
+//----------------------------------------------------------------------------
+kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{
+ if (.KHDoor3Opened == 0) {
+ mes "^3355FFThe door is locked,";
+ mes "but there is a narrow";
+ mes "slot next to the doorknob.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "Black Keycard") {
+ if (countitem(7506) >= 1) {
+ mes "^3355FFYou insert the";
+ mes "Black Keycard into the";
+ mes "slot, and successfully";
+ mes "unlock and open the door.^000000";
+ delitem 7506,1; //Black_Key_Card
+ donpcevent "Big_Door_3_Warp::OnEnable";
+ enablenpc "Big_Door_3_Warp";
+ set .KHDoor3Opened,1;
+ close;
+ }
+
+ }
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFThe door is open.^000000";
+ close;
+ }
+}
+
+kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{
+OnEnable:
+ initnpctimer;
+ misceffect 215;
+ end;
+
+OnInit:
+ disablenpc "Big_Door_3_Warp";
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ misceffect 215;
+ disablenpc "Big_Door_3_Warp";
+ set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0;
+ end;
+
+OnTouch:
+ warp "kh_kiehl01",68,108;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Big Door, (Fourth)
+// - Consume TWO Black KeyCard when opened.
+// - Only one person actually needs to open it.
+//----------------------------------------------------------------------------
+kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{
+ if (.KHDoor4Opened == 0) {
+ mes "^3355FFThe door is locked,";
+ mes "but there is a narrow";
+ mes "slot next to the doorknob.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "Black Keycard") {
+ if (countitem(7506) >= 2) {
+ mes "^3355FFYou insert the";
+ mes "Black Keycard into the";
+ mes "slot, and successfully";
+ mes "unlock and open the door.^000000";
+ delitem 7506,2; //Black_Key_Card
+ donpcevent "Big_Door_4_Warp::OnEnable";
+ enablenpc "Big_Door_4_Warp";
+ set .KHDoor4Opened,1;
+ close;
+ }
+ }
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ }
+
+ else {
+ mes "^3355FFThe door is open.^000000";
+ close;
+ }
+}
+
+kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{
+OnEnable:
+ initnpctimer;
+ misceffect 215;
+ end;
+
+OnInit:
+ disablenpc "Big_Door_4_Warp";
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ misceffect 215;
+ disablenpc "Big_Door_4_Warp";
+ set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0;
+ end;
+
+OnTouch:
+ warp "kh_kiehl01",49,177;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Robots
+//----------------------------------------------------------------------------
+kh_kiehl01,15,179,0 script Robots#kh1 111,{
+ if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) {
+ mes "^3355FFAs soon as you";
+ mes "touch the test tube,";
+ mes "a bunch of robots";
+ mes "suddenly appeared.^000000.";
+ close2;
+ monster "kh_kiehl01",18,181,"Aliot",1740,1,"Robots#kh1::OnMyMobDead";
+ monster "kh_kiehl01",18,180,"Alicel",1739,1,"Robots#kh1::OnMyMobDead";
+ monster "kh_kiehl01",18,179,"Aliot",1740,1,"Robots#kh1::OnMyMobDead";
+ monster "kh_kiehl01",18,178,"Alicel",1739,1,"Robots#kh1::OnMyMobDead";
+ end;
+ }
+ else {
+ end;
+ }
+
+OnMyMobDead:
+ if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) {
+ makeitem 7506,1,"this",18,180;
+ }
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Dummy Robots
+//----------------------------------------------------------------------------
+kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ 111,{
+ end;
+}
+kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 111
+kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 111
+kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh5 111
+kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh6 111
+kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh7 111
+kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh8 111
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Big Door, (Fifth, and final)
+// - Anyone can pass through this door
+// - Consumes 4 Solid Iron Pieces
+//----------------------------------------------------------------------------
+kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
+ if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) {
+ if (KielHyreQuest < 86) {
+ mes "^3355FFThis large door..";
+ mes "is closed shut.";
+ mes "If you listen carefully,";
+ mes "you can hear the door";
+ mes "hinges slightly squeak.^000000";
+ next;
+ select("Push Door:Kick Door:Shake Door:Pull Door:Lift Door");
+ mes "^3355FFA group of monsters";
+ mes "suddenly appeared as";
+ mes "soon as you applied";
+ mes "pressure to the door.";
+ mes "This must be some";
+ mes "kind of security device.^000000";
+ close2;
+ set @KHDoorPushAttempt,@KHDoorPushAttempt+1;
+ monster "kh_kiehl01",163,183,"Alicel",1739,1;
+ monster "kh_kiehl01",163,179,"Aliot",1740,1;
+ monster "kh_kiehl01",169,183,"Alicel",1739,1;
+ monster "kh_kiehl01",169,179,"Aliot",1740,1;
+ if (@KHDoorPushAttempt >= 3) {
+ set KielHyreQuest,86;
+ }
+ end;
+ }
+ else if ((KielHyreQuest > 84) && (KielHyreQuest < 94)) {
+ mes "^3355FFYou apply some";
+ mes "pressure to the door,";
+ mes "and find that you can";
+ mes "budge it slightly, but";
+ mes "you can't fully open it.^000000";
+ next;
+ mes "^3355FFIf you wedged something";
+ mes "into the gap between the";
+ mes "door and its frame, and";
+ mes "fully leveraged it, then you";
+ mes "should be able to open it.^000000";
+ next;
+ switch(select("Steel:Rusty Iron Piece:Solid Iron Piece:Iron Piece:Screw:Cancel")) {
+ case 1:
+ set .@KHPryingItem$,"Steel";
+ break;
+ case 2:
+ set .@KHPryingItem$,"Rusty Iron Piece";
+ break;
+ case 3:
+ if (countitem(7507) >= 1) {
+ if (KielHyreQuest < 92) {
+ mes "^3355FFYou insert one end of";
+ mes "a Solid Iron Piece into the";
+ mes "door's gap in a strenuous";
+ mes "effort to pry the door open";
+ mes "The gap widens a little bit,";
+ mes "but you break one of your";
+ mes "Solid Iron Pieces.^000000";
+ delitem 7507,1; //Hard_Piece_of_Steel
+ set KielHyreQuest,KielHyreQuest+2;
+ close;
+ }
+ else if (KielHyreQuest == 92) {
+ mes "^3355FFWith a mighty heave,";
+ mes "you pry a Solid Iron";
+ mes "Piece into the door jamb,";
+ mes "and fling the door wide open";
+ mes "Unable the withstand the";
+ mes "awesome force, this Solid";
+ mes "Iron Piece shatters into dust.^000000";
+ delitem 7507,1; //Hard_Piece_of_Steel
+ set KielHyreQuest,94;
+ close;
+ }
+ }
+ else {
+ mes "^3355FFIf only you had a Solid";
+ mes "Iron Piece you could use to";
+ mes "pry open this door.^000000";
+ close;
+ }
+ case 4:
+ set .@KHPryingItem$,"Iron Piece";
+ break;
+ case 5:
+ set .@KHPryingItem$,"Screw";
+ break;
+ case 6:
+ mes "^3355FFLet's look for something";
+ mes "heavy we can use to pry";
+ mes "open this door.^000000";
+ close;
+ }
+
+ mes "^3355FFThis "+.@KHPryingItem$+" is far";
+ mes "to weak for what you're using it for";
+ mes "and breaks.^000000";
+ close;
+ }
+ else if ((KielHyreQuest >= 94) && (KielHyreQuest <= 104)) {
+ if (.KHDoor5Opened == 0) {
+ mes "^3355FFThe large door";
+ mes "is wide open, and.";
+ mes "you may now enter.^000000";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ close2;
+ donpcevent "Big_Door_5_Warp::OnEnable";
+ enablenpc "Big_Door_5_Warp";
+ set .KHDoor5Opened,1;
+ end;
+ case 2:
+ mes "^3355FFWho knows what is on the";
+ mes "other side of this door. Let's";
+ mes "think about it before barging in..^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThe door is open.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis large door..";
+ mes "is closed shut.";
+ mes "If you listen carefully,";
+ mes "you can hear the door";
+ mes "hinges slightly squeak.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis large door..";
+ mes "is closed shut.";
+ mes "If you listen carefully,";
+ mes "you can hear the door";
+ mes "hinges slightly squeak.^000000";
+ close;
+ }
+}
+
+kh_kiehl01,166,186,0 script Big_Door_5_Warp 45,1,1,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ misceffect 215;
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ misceffect 215;
+ disablenpc "Big_Door_5_Warp";
+ set getvariableofnpc(.KHDoor5Opened,"Big Door#BigDoorKHQ5"),0;
+ end;
+
+OnInit:
+ disablenpc "Big_Door_5_Warp";
+ end;
+
+OnTouch:
+ if (KielHyreQuest >= 46)
+ warp "kh_kiehl02",50,7;
+ else
+ warp "kh_kiehl01",166,183;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Kiehl_Room_Trap (Entry way trap)
+//----------------------------------------------------------------------------
+kh_kiehl02,49,10,0 script Kiehl_Room_Trap -1,5,3,{
+ end;
+
+OnTouch:
+ if (.KHTrapSprung < 1) {
+ set .KHTrapSprung,1;
+ set $@KHQuestBusy,1;
+ initnpctimer;
+ monster "kh_kiehl02",47,13,"Aliot",1740,1;
+ monster "kh_kiehl02",45,13,"Alicel",1739,1;
+ monster "kh_kiehl02",49,13,"Constant",1745,1;
+ monster "kh_kiehl02",51,13,"Aliot",1740,1;
+ monster "kh_kiehl02",53,13,"Alicel",1739,1;
+ monster "kh_kiehl02",49,13,"Constant",1745,1;
+ }
+ end;
+
+OnTimer300000:
+OnTimer600000:
+OnTimer900000:
+ if (getmapusers("kh_kiehl02") == 0) {
+ donpcevent "KiehlRoom::OnReset";
+ stopnpctimer;
+ }
+ end;
+
+OnTimer1200000:
+ donpcevent "KiehlRoom::OnReset";
+ stopnpctimer;
+ end;
+
+OnGlobalTimerOff:
+ stopnpctimer;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Kiehl
+// - Timer will drop to 3 minutes once Kiehl is defeated.
+//----------------------------------------------------------------------------
+kh_kiehl02,50,52,4 script Kiehl#Original 902,{
+ if (checkweight(908,200) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ cutin "kh_kiel01",2;
+ if ((KielHyreQuest < 94) || (KielHyreQuest >= 106)) {
+ mes "[Kiehl]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
+ mes "[Kiehl]";
+ mes "I'm surprised you made";
+ mes "it this far, adventurer~";
+ mes "I bid you welcome to my";
+ mes "humble room. I assume that";
+ mes "you've come for the Condensed";
+ mes "Memory Scroll... my mind.";
+ next;
+ mes "[Kiehl]";
+ mes "You can understand";
+ mes "why I can't let you have it,";
+ mes "so if you really want the";
+ mes "Condensed Memory Scroll,";
+ mes "then show me what you've got!";
+ close2;
+ cutin "",255;
+ set getvariableofnpc(.KHKilled,"KiehlRoom"),0;
+ monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ hideonnpc "Kiehl#Original";
+ end;
+ }
+ else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") >= 5)) {
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "Hmpf! You're pretty good.";
+ mes "Father must have spent";
+ mes "a lot of money to hire";
+ mes "you. So has he sent";
+ mes "you to kill me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Kiel Hyre sent me to ask";
+ mes "you to stop turning all of";
+ mes "the Third Generation robots";
+ mes "into killing machines! How";
+ mes "can do something like that";
+ mes "to other robots like you?";
+ next;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "Why not? It's said that man";
+ mes "was made in the image of God.";
+ mes "Well, robots were made in the";
+ mes "image of man. You humans kill";
+ mes "each other as much as you";
+ mes "like, as far as I can tell.";
+ next;
+ mes "[Kiehl]";
+ mes "It might not be ethical";
+ mes "for me to provide weapons";
+ mes "to humans that need them...";
+ mes "But that's what they are.";
+ mes "Weapons. It's more humane";
+ mes "for robots to fight than humans.";
+ next;
+ mes "[Kiehl]";
+ mes "Robots don't naturally";
+ mes "feel pain or emotions...";
+ mes "Not unless they're specially";
+ mes "programmed. Sorry, but I don't";
+ mes "plans to stop what I'm doing.";
+ next;
+ cutin "kh_kiel04",2;
+ mes "[Kiehl]";
+ mes "I am sorry, but I don't have a plan to stop what I am doing.";
+ mes "Aside from that, my father showed me a great example of";
+ mes "how far a human could go for his own selfinishness by destroying a family.";
+ mes "And therefore I don't think that he could create better robots than mine.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Humankind may not be";
+ mes "perfect, but think about";
+ mes "who you're working with!";
+ mes "Rekenber is the epitome of";
+ mes "human evil! How can you";
+ mes "support them like this?";
+ next;
+ cutin "kh_kiel02",2;
+ mes "[Kiehl]";
+ mes "I've had a long relationship";
+ mes "with Rekenber. I'm fully aware";
+ mes "of their capabilities. Do you";
+ mes "remember the first room you";
+ mes "passed on your way here, the";
+ mes "one with all the toys?";
+ next;
+ mes "[Kiehl]";
+ mes "I bet you didn't know that there";
+ mes "were 5 Second Generation";
+ mes "robots. Me, and my four other";
+ mes "brothers and sisters. Father";
+ mes "built that room so that all";
+ mes "five of us could live together.";
+ next;
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "I was the only one to";
+ mes "survive. I returned to";
+ mes "Father and even got a";
+ mes "name. But yes, I know";
+ mes "how bad Rekenber really is...";
+ next;
+ mes "[Kiehl]";
+ mes "I don't... I don't want";
+ mes "to talk about this any more.";
+ mes "You've made me... Just leave.";
+ mes "I think I will let you live.";
+ next;
+ cutin "",255;
+ mes "[Mitchell]";
+ mes "Freeze!";
+ mes "Kiehl Hyre, you're";
+ mes "under arrest for creating";
+ mes "and trading illegal weapons!";
+ set KielHyreQuest,100;
+ hideoffnpc "Mitchell#KiehlRoom";
+ hideoffnpc "Agent#KHAgent1";
+ hideoffnpc "Agent#KHAgent2";
+ hideoffnpc "Agent#KHAgent3";
+ hideoffnpc "Agent#KHAgent4";
+ next;
+ }
+ if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
+ set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "Ah, Schwaltzvalt Republic";
+ mes "agents. Heh. I haven't had";
+ mes "this many guests before.";
+ mes "Well, I guess this means";
+ mes "we'll have to fight after";
+ mes "all, you and I. *Sigh* Pity.";
+ next;
+ mes "[Kiehl]";
+ mes "First, in all fairness,";
+ mes "let me take care of these";
+ mes "nuisances. They're just";
+ mes "mindlessly doing their";
+ mes "jobs--sort of like robots-- but";
+ mes "don't worry, they won't be hurt.";
+ next;
+ donpcevent "::OnKHSpiderWeb";
+ mes "[Mitchell]";
+ mes "Nooooo!";
+ next;
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "And now, you and I can";
+ mes "have a proper duel, human.";
+ mes "I'm interested in seeing just";
+ mes "how strong you really are~";
+ close2;
+ cutin "",255;
+ monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead";
+ hideonnpc "Kiehl#Original";
+ end;
+ }
+ else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) {
+ cutin "kh_kiel02",2;
+ mes "[Kiehl]";
+ mes "D-damn...!";
+ mes "Well played, adventurer.";
+ mes "Well played. I should have";
+ mes "known that Father would send";
+ mes "the very best after me. Still,";
+ mes "you've failed to truly defeat me.";
+ next;
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "I still have a few";
+ mes "trump cards left";
+ mes "I think... I'll take you";
+ mes "to hell with me... Well,";
+ mes "if robots can go there~";
+ next;
+ mapannounce "kh_kiehl02","*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,"0xFF0000";
+ mes "[Mitchell]";
+ mes "No...! We're locked";
+ mes "in the room! We're...";
+ mes "We're trapped in here!";
+ next;
+ mes "[Kiehl]";
+ mes "Yay~ Let's burn";
+ mes "everything down~";
+ next;
+ mes "[Mitchell]";
+ mes "Quick, "+strcharinfo(0)+",";
+ mes "use Kiel Hyre's power";
+ mes "device, the one that's";
+ mes "supposed to mess with";
+ mes "Kiehl's power supply!";
+ mes "Hurry, use it right now!";
+ next;
+ mapannounce "kh_kiehl02","*Gzzzz~ Gzzzz~*",bc_map,"0xFF0000";
+ mes "[Kiehl]";
+ mes "Wh-what? I c-can't";
+ mes "move! This day is just";
+ mes "full of surprises. Oh, well.";
+ mes "I guess it's time for me to";
+ mes "use my other trump card.";
+ next;
+ mes "[Mitchell]";
+ mes "What...?";
+ mes "How many trump";
+ mes "cards do you have?";
+ next;
+ mes "[????]";
+ mes "I'm so disappointed...";
+ mes "I can't believe none";
+ mes "of you thought of this.";
+ next;
+ mes "[Mitchell]";
+ mes "Who are you...?";
+ mes "Show yourself!";
+ next;
+ mes "[????]";
+ mes "Please.";
+ mes "Don't insult me.";
+ mes "You know this voice.";
+ mes "It's been talking to";
+ mes "you this entire time~";
+ next;
+ mes "[Mitchell]";
+ mes "Impossible...";
+ mes "How can there";
+ mes "be two of you...?!";
+ next;
+ hideoffnpc "Kiehl#Copy";
+ next;
+ cutin "kh_kiel01",0;
+ mes "[Kiehl]";
+ mes "Hahahahaha!";
+ mes "I'm a robot!";
+ mes "I can make extra";
+ mes "bodies, switch brains";
+ mes "with them. It's awfully";
+ mes "convenient, let me tell you.";
+ next;
+ cutin "kh_kiel03",2;
+ mes "[Kiehl]";
+ mes "Anyway, I don't mean to show";
+ mes "off, but I suppose I better";
+ mes "reveal to you my final trump";
+ mes "card. First of all, I know all";
+ mes "about you, Ms. Mitchell Layla~";
+ next;
+ mes "[Mitchell]";
+ mes "What? How do you";
+ mes "know my name?";
+ next;
+ mes "[Kiehl]";
+ mes "Well, I have a few";
+ mes "spies of my own...";
+ mes "I'll allow him to explain...";
+ next;
+ mes "[Masked Man]";
+ mes "Mitchell...";
+ mes "I'm sorry that";
+ mes "you had to get";
+ mes "involved in all this...";
+ next;
+ mes "[Mitchell]";
+ mes "Wolkeus? Wolkeus Kaiser?!";
+ mes "You're the spy?! But you risked";
+ mes "your life to save our president!";
+ mes "No! Oh, God! How can this be";
+ mes "happening?! Everything's just...";
+ mes "This is all crazy! All of it!";
+ next;
+ mes "[Wolkeus]";
+ mes "This is just the result";
+ mes "of elaborate plans that";
+ mes "were made years ago. I didn't";
+ mes "expect you to be this surprised,";
+ mes "Mitchell. It's the way the game";
+ mes "is played. You know that.";
+ next;
+ mes "[Mitchell]";
+ mes "Mister President...";
+ mes "I failed you... I'm sorry...";
+ next;
+ mes "[Kiehl]";
+ mes "Well, Kaiser, she took";
+ mes "it pretty badly, but at least";
+ mes "you're being gentlemanly";
+ mes "about it. Well, I'd like for";
+ mes "all of us to get better";
+ mes "acquainted, but...";
+ next;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "We'd better say our";
+ mes "farewells here. This";
+ mes "place will be gone in";
+ mes "five minutes. Ah, and";
+ mes "Ms. Layla, you're coming";
+ mes "with us. We have questions~";
+ next;
+ mes "[Kiehl]";
+ mes "I'm curious as to what";
+ mes "the president's plans are.";
+ mes "Mister Kaiser, if you'll";
+ mes "escort Ms. Layla, please...";
+ next;
+ mes "[Wolkeus Kaiser]";
+ mes "...............................";
+ mes "Sorry, Mitchell.";
+ mes "I gotta do it.";
+ next;
+ mes "[Mitchell]";
+ mes "No, get away! Let me go!";
+ mes "Let go of me, Wolkeus!";
+ hideonnpc "Mitchell#KiehlRoom";
+ hideonnpc "Agent#KHAgent1";
+ hideonnpc "Agent#KHAgent2";
+ hideonnpc "Agent#KHAgent3";
+ hideonnpc "Agent#KHAgent4";
+ next;
+ cutin "kh_kiel02",2;
+ mes "[Kiehl]";
+ mes "Great, we're done with";
+ mes "that ugly business. Now,";
+ mes "where was I? Ah, right.";
+ mes "Yes. I'm sorry. We don't";
+ mes "have any more time to play.";
+ next;
+ mes "[Kiehl]";
+ mes "Here, adventurer.";
+ mes "I'm aware that my father";
+ mes "sent you here to get this.";
+ mes "Consider it my final gift";
+ mes "to him. I'm surprised he left";
+ mes "this ring inside me, though...";
+ next;
+ cutin "kh_kiel04",2;
+ mes "[Kiehl]";
+ mes "I imagine that it must";
+ mes "be precious to him. But";
+ mes "I wonder why he placed";
+ mes "it inside me? Well, anyway,";
+ mes "I have a message I'd like";
+ mes "for you to deliver to him.";
+ next;
+ cutin "kh_kiel01",2;
+ mes "[Kiehl]";
+ mes "First... I guess we";
+ mes "should get rid of this";
+ mes "old thing. It was a good";
+ mes "body, and it's served me";
+ mes "well for 23 years. I'll miss";
+ mes "it. Rest well, old Kiehl.";
+ next;
+ specialeffect EF_DEVIL;
+ next;
+ mes "[Kiehl]";
+ mes "Now, this was the body";
+ mes "that my father made.";
+ mes "Please tell him that";
+ mes "this means that we're";
+ mes "no longer related to";
+ mes "each other at all.";
+ next;
+ mes "[Kiehl]";
+ mes "The body I'm using right now?";
+ mes "I made it myself with the most";
+ mes "advanced technology. Consider";
+ mes "it... a Fourth Generation robot";
+ mes "body if you will. Father will";
+ mes "understand what I mean.";
+ next;
+ mes "[Kiehl]";
+ mes "Anyway, please tell him";
+ mes "that, and get his old ring";
+ mes "out of my old robot body,";
+ mes "and then give it to him. For";
+ mes "now, let's get out of here: we";
+ mes "just have 3 minutes to evacuate.";
+ next;
+ mes "[Kiehl]";
+ mes "You're a worthy opponent,";
+ mes "and a human I respect.";
+ mes "I don't know if we'll meet";
+ mes "again, but who knows?";
+ mes "Anyway, I'll open up the";
+ mes "exit for you. Farewell~";
+ delitem 7504,1; //Toy_Motor
+ set KielHyreQuest,104;
+ hideonnpc "Kiehl#Copy";
+ donpcevent "Kiehl_Room_Exit::OnEnable";
+ enablenpc "Kiehl_Room_Exit";
+ initnpctimer;
+ cutin "",255;
+ close;
+ }
+ if (KielHyreQuest == 104) {
+ cutin "kh_kiel02",2;
+ mes "^3355FFYou retrieve the";
+ mes "ring from the heart of";
+ mes "Kiehl's old robotic body.^000000";
+ getitem 7508,1; //Elysia_Ring
+ set KielHyreQuest,106;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else{
+ cutin "kh_kiel02",2;
+ mes "^3355FFKiehl's old";
+ mes "robotic body";
+ mes "stands alone,";
+ mes "lifeless and silent.^000000";
+ close2;
+ cutin "",255;
+ end;
+ }
+
+
+OnTimer180000:
+ stopnpctimer;
+ mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000;
+ donpcevent "KiehlRoom::OnReset";
+ end;
+
+OnTimer179000:
+ mapannounce "kh_kiehl02","1 second remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer178000:
+ mapannounce "kh_kiehl02","2 seconds remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer177000:
+ mapannounce "kh_kiehl02","3 seconds remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer176000:
+ mapannounce "kh_kiehl02","4 seconds remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer175000:
+ mapannounce "kh_kiehl02","5 seconds remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer170000:
+ mapannounce "kh_kiehl02","10 seconds remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer160000:
+ mapannounce "kh_kiehl02","20 seconds remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer150000:
+ mapannounce "kh_kiehl02","30 seconds remaining until detonation",bc_npc,0xFF0000;
+ end;
+
+OnTimer120000:
+ mapannounce "kh_kiehl02","1 minute remaining until detonation.",bc_npc,0xFF0000;
+ end;
+
+OnTimer60000:
+ mapannounce "kh_kiehl02","2 minutes remaining until detonation.",bc_npc,0xFF0000;
+ end;
+
+OnTimer1000:
+ mapannounce "kh_kiehl02","3 minutes remaining until detonation.",bc_npc,0xFF0000;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; NPC for mob control, timers, and other junk.
+//----------------------------------------------------------------------------
+kh_kiehl02,1,1,0 script KiehlRoom -1,{
+ end;
+
+OnKiehlMobDead:
+ set .KHKilled,.KHKilled+1;
+ if (.KHKilled == 5) {
+ hideoffnpc "Kiehl#Original";
+ }
+ end;
+
+OnKiehlDead:
+ set .KHKilledBoss,1;
+ hideoffnpc "Kiehl#Original";
+ end;
+
+OnReset:
+ donpcevent "Kiehl_Room_Trap::OnGlobalTimerOff";
+ if (getmapusers("kh_kiehl02") > 0)
+ mapwarp "kh_kiehl02","lighthalzen",192,200;
+ killmonsterall "kh_kiehl02";
+ disablenpc "Kiehl_Room_Exit";
+ hideonnpc "Mitchell#KiehlRoom";
+ hideonnpc "Agent#KHAgent1";
+ hideonnpc "Agent#KHAgent2";
+ hideonnpc "Agent#KHAgent3";
+ hideonnpc "Agent#KHAgent4";
+ hideonnpc "Kiehl#Copy";
+ hideoffnpc "Kiehl#Original";
+ set .KHKilledBoss,0;
+ set .KHKilled,0;
+ set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0;
+ set $@KHQuestBusy,0;
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Mitchell and Agents. (Floating NPC + Duplicates)
+//----------------------------------------------------------------------------
+kh_kiehl02,49,55,6 script Mitchell#KiehlRoom 727,{
+ end;
+OnInit:
+ hideonnpc "Mitchell#KiehlRoom";
+ end;
+
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
+
+kh_kiehl02,53,52,4 script Agent#KHAgent1 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent1";
+ end;
+
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
+
+kh_kiehl02,51,49,1 script Agent#KHAgent2 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent2";
+ end;
+
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
+
+kh_kiehl02,47,50,0 script Agent#KHAgent3 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent3";
+ end;
+
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
+
+kh_kiehl02,46,53,6 script Agent#KHAgent4 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent4";
+ end;
+
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
+
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Copy of Kiehl.
+//----------------------------------------------------------------------------
+kh_kiehl02,48,53,6 script Kiehl#Copy 902,{
+ end;
+
+OnInit:
+ hideonnpc "Kiehl#Copy";
+ end;
+}
+
+//----------------------------------------------------------------------------
+// Kiehl's Room; Kiehl_Room_Exit
+//----------------------------------------------------------------------------
+kh_kiehl02,50,59,0 script Kiehl_Room_Exit 45,1,1,{
+OnTouch:
+ if (getmapusers("kh_kiehl02") < 1)
+ donpcevent "KiehlRoom::OnReset";
+ warp "lighthalzen",193,202;
+ end;
+
+OnEnable:
+ misceffect 215;
+ end;
+
+OnInit:
+ disablenpc "Kiehl_Room_Exit";
+ end;
+}
+
+//============================================================================