diff options
Diffstat (limited to 'npc/quests/gunslinger_quests.txt')
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index a39de2335..8b1dcda5e 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -59,7 +59,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ switch(gun_gs) { case 0: - if(countitem(13104) < 1) + if(countitem(The_Garrison) < 1) { mes "[Garrison]"; mes "My name is Garrison. I'm a master in crafting guns."; @@ -138,7 +138,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ } case 1: - if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1)) + if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1)) { mes "[Garrison]"; mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws."; @@ -213,7 +213,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "I'm sorry about what happened."; mes "But, as promised, I will slot your Garrison ..."; next; - if(countitem(13104) < 1) + if(countitem(The_Garrison) < 1) { mes "[Garrison]"; mes "Huh? Sigh."; @@ -234,7 +234,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ gun_gs = 5; close; case 4: - if(countitem(13104) < 1) + if(countitem(The_Garrison) < 1) { mes "[Garrison]"; mes "Go and get your Garrison and then get back to me."; @@ -287,7 +287,7 @@ SubGarrison: close; case 2: - if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) ) + if((countitem(Steel) < 50) || (countitem(Screw) < 20) || (countitem(Oridecon) < 1) || (countitem(Coal) < 50) ||(countitem(Elunium) < 3) ) { mes "[Garrison]"; mes "You didn't bring enough materials"; @@ -306,7 +306,7 @@ SubGarrison: mes "More Zeny!!"; close; } - else if(checkweight(13104,1) == 0) + else if(checkweight(The_Garrison,1) == 0) { mes "[Garrison]"; mes "There's no room in your inventory"; @@ -320,13 +320,13 @@ SubGarrison: mes "Hmm, looks like the correct amount of materials and Zeny."; mes "Here's a Garrison~"; mes "If you need one again, come and see me~"; - delitem 984,1; //Oridecon - delitem 985,3; //Elunium - delitem 999,50; //Steel - delitem 1003,50; //Coal - delitem 7317,20; //Rusty Screw + delitem Oridecon,1; + delitem Elunium,3; + delitem Steel,50; + delitem Coal,50; + delitem Screw,20; //Rusty Screw Zeny -= 30000; - getitem 13104,1; //Garrison + getitem The_Garrison,1; //Garrison close; case 3: @@ -353,7 +353,7 @@ SubGarrison_: close; case 2: - if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1)) + if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1) || (countitem(The_Garrison) < 1)) { mes "[Garrison]"; mes "You didn't bring enough materials"; @@ -365,7 +365,7 @@ SubGarrison_: mes "Don't forget."; close; } - else if(checkweight(13105,1) != 1) + else if(checkweight(The_Garrison_,1) != 1) { mes "[Garrison]"; mes "There's no room in your inventory"; @@ -569,7 +569,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{ } SubInferno: - if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100) + if ((countitem(Old_Steel_Plate) < 100) || (countitem(Screw) < 50) || (countitem(Oridecon) < 10) || countitem(Burning_Heart) < 100) { mes "[Ingrid]"; mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny"; @@ -586,7 +586,7 @@ SubInferno: mes "Please don't forget that."; close; } - else if(checkweight(13162,1) != 1) + else if(checkweight(Inferno,1) != 1) { mes "[Ingrid]"; mes "It looks like you have too many items to carry my creation, so I can't give it to you."; @@ -834,7 +834,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ SubDestroyer: - if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5)) + if ((countitem(Old_Steel_Plate) < 50) || (countitem(Screw) < 70) || (countitem(Oridecon) < 5)) { mes "[Vanessa]"; mes "Yeah, the required materials are 50 Used Iron Plates,"; @@ -850,7 +850,7 @@ SubDestroyer: mes "Keep that in mind."; close; } - else if(checkweight(13160,1) != 1) + else if(checkweight(Destroyer,1) != 1) { mes "[Vanessa]"; mes "It looks like you wouldn't be able to carry my creation with you even if I made it."; @@ -881,7 +881,7 @@ SubDestroyer: SubDestroyer_: - if ((countitem(1812) < 1) || (countitem(984) < 5)) + if ((countitem(Finger_) < 1) || (countitem(Oridecon) < 5)) { mes "[Vanessa]"; mes "Yeah, the required materials are 1 Finger[2]"; @@ -889,7 +889,7 @@ SubDestroyer_: mes "Keep in mind that the materials need to be exact."; close; } - else if(checkweight(13161,1) != 1) + else if(checkweight(Destroyer_,1) != 1) { mes "[Vanessa]"; mes "There's no space in your inventory."; @@ -921,7 +921,7 @@ SubDestroyer_: que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ if(gun_na == 1){ - if(countitem(1043) > 999 && countitem(932) > 999){ + if(countitem(Nail_Of_Orc) > 999 && countitem(Skel_Bone) > 999){ delitem 1043,1000; delitem 932,1000; gun_na = 2; @@ -991,7 +991,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "alright?"; close; } - if(checkweight(13158,1) == 0){ + if(checkweight(Butcher,1) == 0){ mes "[N. A]"; mes "You are overweight."; mes "Even if I give you the"; @@ -1022,7 +1022,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ } } else if(gun_na == 10){ - if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){ + if (countitem(Steel) > 69 && countitem(Elunium) > 4 && countitem(Oridecon) > 2 && countitem(Coal) > 69 && countitem(Screw) > 49 && Zeny > 50000){ delitem 999,70; delitem 985,5; delitem 984,3; @@ -1071,7 +1071,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ } } else if(gun_na == 11){ - if(checkweight(13157,1) == 0){ + if(checkweight(Drifter,1) == 0){ mes "[N. A]"; mes "You are overweight."; mes "Even if I made you the"; @@ -1171,31 +1171,31 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "you could find."; close; case 2: - if(countitem(13205) >= 30){ + if(countitem(Poison_Sphere) >= 30){ delitem 13205,30; gun_na = 103; } break; case 3: - if(countitem(13203) >= 30){ + if(countitem(Flare_Sphere) >= 30){ delitem 13203,30; gun_na = 103; } break; case 4: - if(countitem(13204) >= 30){ + if(countitem(Lighting_Sphere) >= 30){ delitem 13204,30; gun_na = 103; } break; case 5: - if(countitem(13206) >= 30){ + if(countitem(Blind_Sphere) >= 30){ delitem 13206,30; gun_na = 103; } break; case 6: - if(countitem(13207) >= 30){ + if(countitem(Freezing_Sphere) >= 30){ delitem 13207,30; gun_na = 103; } @@ -1390,7 +1390,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ if (gun_na == 100){ - if(checkweight(13102,1) == 0){ + if(checkweight(Crimson_Bolt,1) == 0){ mes "[F. Harrison]"; mes "You are overweight."; mes "Even if I gave you the"; @@ -1487,8 +1487,8 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ close; } else if(gun_na == 103){ - if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){ - if(countitem(13102) > 0){ + if(countitem(Steel) >= 10 && countitem(Elunium) >= 2 && countitem(Oridecon) >= 1 && countitem(Coal) >= 20){ + if(countitem(Crimson_Bolt) > 0){ delitem 999,10; delitem 985,2; delitem 984,1; @@ -1525,7 +1525,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ } } else if(gun_na == 104){ - if(checkweight(13159,1) == 0){ + if(checkweight(Butcher_,1) == 0){ mes "-You're overweight already.-"; mes "-Come back after dropping some"; mes "stuff first.-"; @@ -1556,7 +1556,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ mes "beautiful 'Crimson Bolt'."; close; } - if(BaseLevel > 67 && countitem(13158) > 0){ + if(BaseLevel > 67 && countitem(Butcher) > 0){ mes "[F. Harrison]"; mes "Man, I'm so bored..."; mes "I wonder if there's anything"; |