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Diffstat (limited to 'npc/quests/guildrelay.txt')
-rw-r--r--npc/quests/guildrelay.txt98
1 files changed, 49 insertions, 49 deletions
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt
index 81e38b299..87c72ef16 100644
--- a/npc/quests/guildrelay.txt
+++ b/npc/quests/guildrelay.txt
@@ -85,8 +85,8 @@
mes "head on your way.^000000";
close;
}
- if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (guildrelay_q == 100) {
if (guildtime > 22) {
if (gettime(GETTIME_HOUR) > 1 && gettime(GETTIME_HOUR) < guildtime) {
@@ -619,7 +619,7 @@
getitem Old_Violet_Box,1;
}
else if ((.@incen_item > 90) && (.@incen_item < 101)) {
- getitem Ear_Of_Angel's_Wing,1;
+ getitem Ear_Of_Angels_Wing,1;
}
next;
mes "[" + .@name$ + "]";
@@ -732,7 +732,7 @@
if (countitem(Soul_Of_Guild) > 0) {
if (BaseJob == Job_Knight) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "So you were the one chosen";
mes "by your guild master? I see.";
mes "You should deliver that Spirit";
@@ -753,7 +753,7 @@
else if (countitem(Soul_Of_Courage) > 0) {
if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) {
mes "[" + .@name$ + "]";
- mes "Ah," + strcharinfo(0) + "";
+ mes "Ah," + strcharinfo(PC_NAME) + "";
mes "Congratulations. It looks";
mes "like you did a good job.";
mes "Please give the Spirit of";
@@ -769,7 +769,7 @@
}
else if (BaseJob == Job_Blacksmith) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "Ah, I see that you have";
mes "the Spirit of Charge.";
mes "Heh heh, it's always exciting";
@@ -791,7 +791,7 @@
else if (countitem(Soul_Of_Partnership) > 0) {
if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -806,7 +806,7 @@
}
else if (BaseJob == Job_Alchemist) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "I see that you posess";
mes "the Spirit of Association.";
mes "Good luck with your test.";
@@ -826,7 +826,7 @@
else if (countitem(Soul_Of_Correspondence) > 0) {
if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -841,7 +841,7 @@
}
else if (BaseJob == Job_Hunter) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "I see that you posess";
mes "the Spirit of Coordination.";
mes "Good luck on your test.";
@@ -861,7 +861,7 @@
else if (countitem(Soul_Of_Proceeding) > 0) {
if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "Congratulations, it looks";
mes "like you finished the test.";
mes "You may now give the Spirit of";
@@ -882,7 +882,7 @@
else if (countitem(Soul_Of_Confidence) > 0) {
if (BaseJob == Job_Sage) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ".";
+ mes "Hello, " + strcharinfo(PC_NAME) + ".";
mes "I see that you possess";
mes "the Spirit of Trust.";
mes "Good luck, and do not";
@@ -904,7 +904,7 @@
else if (countitem(Soul_Of_Agreement) > 0) {
if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -920,7 +920,7 @@
}
else if ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "I see that you have the";
mes "Spirit of Union. Always keep";
mes "in mind that the strength of";
@@ -942,7 +942,7 @@
else if (countitem(Soul_Of_Harmony) > 0) {
if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -958,7 +958,7 @@
}
else if (BaseJob == Job_Assassin) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "I see that you have the Spirit";
mes "of Combination. Remember that";
mes "working in tandem, combining";
@@ -980,7 +980,7 @@
else if (countitem(Soul_Of_Unity) > 0) {
if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) {
mes "[" + .@name$ + "]";
- mes "Greetings, " + strcharinfo(0) + ",";
+ mes "Greetings, " + strcharinfo(PC_NAME) + ",";
mes "did you rest well? Please";
mes "give that spirit to the next";
mes "person so that the testing";
@@ -996,7 +996,7 @@
}
else if (BaseJob == Job_Wizard) {
mes "[" + .@name$ + "]";
- mes "Hello, " + strcharinfo(0) + ",";
+ mes "Hello, " + strcharinfo(PC_NAME) + ",";
mes "I see that you've been";
mes "entrusted with the Spirit";
mes "of Solidarity. Do your best";
@@ -1018,7 +1018,7 @@
else if (countitem(Soul_Of_Friendship) > 0) {
if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "congratulations on a job";
mes "well done. Please give the";
mes "Spirit of Friendship to your";
@@ -1040,7 +1040,7 @@
else if (countitem(Soul_Of_Peace) > 0) {
if (BaseJob == Job_Rogue) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "I see that you have the";
mes "Spirit of Peace. Please";
mes "do your best for the sake";
@@ -1062,7 +1062,7 @@
else if (countitem(Soul_Of_Spirit) > 0) {
if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -1078,7 +1078,7 @@
}
else if (BaseJob == Job_Priest) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "please take good care of";
mes "that Spirit of Determination.";
close;
@@ -1097,7 +1097,7 @@
else if (countitem(Soul_Of_Service) > 0) {
if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -1113,7 +1113,7 @@
}
else if (BaseJob == Job_Crusader) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "please take good care";
mes "of that Spirit of Service.";
close;
@@ -1132,7 +1132,7 @@
else if (countitem(Soul_Of_Glory) > 0) {
if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) {
mes "[" + .@name$ + "]";
- mes "Hello," + strcharinfo(0) + ".";
+ mes "Hello," + strcharinfo(PC_NAME) + ".";
mes "I commend you on your work.";
mes "Please give that spirit to";
mes "the next person so that the";
@@ -1148,7 +1148,7 @@
}
else if (BaseJob == Job_Monk) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "please take good care";
mes "of that Spirit of Glory.";
close;
@@ -1167,7 +1167,7 @@
else if (countitem(Soul_Of_Victory) > 0) {
if ((guildrelay_q == 97) && (Class == Job_Monk)) {
mes "[" + .@name$ + "]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "congratulations on a job";
mes "well done. Please give";
mes "the Spirit of Victory to your";
@@ -1197,7 +1197,7 @@
}
}
else {
- if (getcharid(2) == 0) {
+ if (getcharid(CHAR_ID_GUILD) == 0) {
mes "[" + .@name$ + "]";
mes "You haven't joined";
mes "a guild yet? Why don't";
@@ -1229,7 +1229,7 @@
case 2:
mes "[" + .@name$ + "]";
mes "Oh, really? Ah, now";
- mes "I recognize you, ^4d4dff" + strcharinfo(0) + "^000000.";
+ mes "I recognize you, ^4d4dff" + strcharinfo(PC_NAME) + "^000000.";
mes "Please come in, and make";
mes "yourself comfortable.";
close;
@@ -1264,8 +1264,8 @@
mes "head on your way.^000000";
close;
}
- if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (countitem(Soul_Of_Guild) > 0) {
mes "[" + .@name$ + "]";
mes "Hm. You can't just keep";
@@ -1330,7 +1330,7 @@
close;
}
}
- if ((countitem(Thin_N'_Long_Tongue) > 29) && (countitem(Shoulder_Protection) > 29) && (countitem(Black_Mask) > 29) && (guildrelay_q == 2)) {
+ if ((countitem(Thin_N_Long_Tongue) > 29) && (countitem(Shoulder_Protection) > 29) && (countitem(Black_Mask) > 29) && (guildrelay_q == 2)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1338,7 +1338,7 @@
mes "Now, take this and give it to";
mes "a Blacksmith or Mastersmith.";
mes "Your guild's pretty good...";
- delitem Thin_N'_Long_Tongue,30;
+ delitem Thin_N_Long_Tongue,30;
delitem Shoulder_Protection,30;
delitem Black_Mask,30;
guildrelay_q = 88;
@@ -1380,7 +1380,7 @@
mes "Don't forget this time.";
close;
}
- if ((countitem(Fright_Paper_Blade) > 29) && (countitem(Lizard_Scruff) > 29) && (countitem(Elder_Pixie's_Beard) > 29) && (guildrelay_q == 89)) {
+ if ((countitem(Fright_Paper_Blade) > 29) && (countitem(Lizard_Scruff) > 29) && (countitem(Elder_Pixies_Beard) > 29) && (guildrelay_q == 89)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1390,7 +1390,7 @@
mes "Your guild's pretty good...";
delitem Fright_Paper_Blade,30;
delitem Lizard_Scruff,30;
- delitem Elder_Pixie's_Beard,30;
+ delitem Elder_Pixies_Beard,30;
guildrelay_q = 88;
getitem Soul_Of_Courage,1;
close;
@@ -1728,7 +1728,7 @@
}
}
else {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[" + .@name$ + "]";
mes "Hm? What brings you";
mes "here? Feel free to take";
@@ -1768,8 +1768,8 @@
mes "there's no reason to be here.^000000";
close;
}
- if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (countitem(Soul_Of_Confidence) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? What are you doing?";
@@ -2019,7 +2019,7 @@
getitem Soul_Of_Harmony,1;
close;
}
- else if ((countitem(Heart_Of_Tree) > 29) && (countitem(Soft_Leaf) > 29) && (countitem(Poison_Toad's_Skin) > 29) && (guildrelay_q == 11)) {
+ else if ((countitem(Heart_Of_Tree) > 29) && (countitem(Soft_Leaf) > 29) && (countitem(Poison_Toads_Skin) > 29) && (guildrelay_q == 11)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2029,7 +2029,7 @@
mes "^42426FAssassin Cross^000000. Thank you.";
delitem Heart_Of_Tree,30;
delitem Soft_Leaf,30;
- delitem Poison_Toad's_Skin,30;
+ delitem Poison_Toads_Skin,30;
if (BaseJob == Job_Dancer) {
guildrelay_q = 72;
}
@@ -2039,7 +2039,7 @@
getitem Soul_Of_Harmony,1;
close;
}
- else if ((countitem(Goat's_Horn) > 29) && (countitem(Honey_Jar) > 29) && (countitem(Porcupine_Spike) > 29) && (guildrelay_q == 80)) {
+ else if ((countitem(Goats_Horn) > 29) && (countitem(Honey_Jar) > 29) && (countitem(Porcupine_Spike) > 29) && (guildrelay_q == 80)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2047,7 +2047,7 @@
mes "take this spirit now. Please";
mes "give it to an ^42426FAssassin^000000 or an";
mes "^42426FAssassin Cross^000000. Thank you.";
- delitem Goat's_Horn,30;
+ delitem Goats_Horn,30;
delitem Honey_Jar,30;
delitem Porcupine_Spike,30;
if (BaseJob == Job_Dancer) {
@@ -2132,7 +2132,7 @@
mes "and defeat. Remember that.";
next;
mes "[" + .@name$ + "]";
- mes "Hey," + strcharinfo(0) + ",";
+ mes "Hey," + strcharinfo(PC_NAME) + ",";
mes "if you really want to become";
mes "strong enough to protect your";
mes "guild, then you must level up.";
@@ -2283,7 +2283,7 @@
}
}
else {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[" + .@name$ + "]";
mes "Hm. You're the master";
mes "of another guild, aren't";
@@ -2452,8 +2452,8 @@
mes "there's no reason to be here.^000000";
close;
}
- if (getcharid(2) == .@GID) {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (countitem(Soul_Of_Peace) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? That spirit that";
@@ -2527,9 +2527,9 @@
close;
}
}
- getpartymember(getcharid(1));
+ getpartymember(getcharid(CHAR_ID_PARTY));
.@partymembercount = $@partymembercount;
- .@partyleader = getpartyleader(getcharid(1),2);
+ .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
if (guildrelay_q == 91) {
if (.@partymembercount == 6) {
mes "[" + .@name$ + "]";
@@ -3076,7 +3076,7 @@
}
}
else {
- if (strcharinfo(0) == getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
mes "[" + .@name$ + "]";
mes "You might be the master";
mes "of a guild, but you and I";