diff options
Diffstat (limited to 'npc/quests/guildrelay.txt')
-rw-r--r-- | npc/quests/guildrelay.txt | 218 |
1 files changed, 109 insertions, 109 deletions
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index 535eb7902..25282ff56 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -19,30 +19,30 @@ // Floating NPCs to duplicate from. //============================================================ - script RelayDummy1::GuildRelay1 4_M_SAGE_A,{ - set .@name$,strnpcinfo(1); + .@name$ = strnpcinfo(1); if (.@name$ == "Buzz") { - set .@name2$,"Lenya"; - set .@name3$,"Gealuve"; - set .@name4$,"Pariz"; - set .@GID, getcastledata("aldeg_cas"+strnpcinfo(2),1); + .@name2$ = "Lenya"; + .@name3$ = "Gealuve"; + .@name4$ = "Pariz"; + .@GID = getcastledata("aldeg_cas"+strnpcinfo(2),1); } else if (.@name$ == "Jody") { - set .@name2$,"Ron Haware"; - set .@name3$,"Vers"; - set .@name4$,"Gen Garish"; - set .@GID, getcastledata("gefg_cas"+strnpcinfo(2),1); + .@name2$ = "Ron Haware"; + .@name3$ = "Vers"; + .@name4$ = "Gen Garish"; + .@GID = getcastledata("gefg_cas"+strnpcinfo(2),1); } else if (.@name$ == "Chungye") { - set .@name2$,"Dosuhlji"; - set .@name3$,"Yayula"; - set .@name4$,"Ashin"; - set .@GID, getcastledata("payg_cas"+strnpcinfo(2),1); + .@name2$ = "Dosuhlji"; + .@name3$ = "Yayula"; + .@name4$ = "Ashin"; + .@GID = getcastledata("payg_cas"+strnpcinfo(2),1); } else if (.@name$ == "Hermod") { - set .@name2$,"Atila"; - set .@name3$,"Cecil"; - set .@name4$,"Diligo"; - set .@GID, getcastledata("prtg_cas"+strnpcinfo(2),1); + .@name2$ = "Atila"; + .@name3$ = "Cecil"; + .@name4$ = "Diligo"; + .@GID = getcastledata("prtg_cas"+strnpcinfo(2),1); } if (checkweight(908,630) == 0) { mes "^3355FFWait a minute! You're"; @@ -86,7 +86,7 @@ mes "guild is going to be solid,"; mes "you need to think how much"; mes "trust there is in the guild."; - set guildrelay_q,8; + guildrelay_q = 8; getitem 7240,1; //Soul_Of_Confidence next; mes "[" + .@name$ + "]"; @@ -143,7 +143,7 @@ mes "guild is going to be solid,"; mes "you need to think how much"; mes "trust there is in the guild."; - set guildrelay_q,8; + guildrelay_q = 8; getitem 7240,1; //Soul_Of_Confidence next; mes "[" + .@name$ + "]"; @@ -199,7 +199,7 @@ mes "guild is going to be solid,"; mes "you need to think how much"; mes "trust there is in the guild."; - set guildrelay_q,8; + guildrelay_q = 8; getitem 7240,1; //Soul_Of_Confidence next; mes "[" + .@name$ + "]"; @@ -256,7 +256,7 @@ mes "It seems contradictive that"; mes "strongholds and might can"; mes "bring peace, but it's true."; - set guildrelay_q,15; + guildrelay_q = 15; getitem 7246,1; //Soul_Of_Peace next; mes "[" + .@name$ + "]"; @@ -317,7 +317,7 @@ mes "to report your trial results,"; mes "and lost my composure for a"; mes "moment. It won't happen again."; - set guildrelay_q,999; + guildrelay_q = 999; close; } else { @@ -367,7 +367,7 @@ mes "the ^4D4DFFSpirit of Guild^000000, and"; mes "give it to your most trusted"; mes "Knight or Lord Knight."; - set guildrelay_q,1; + guildrelay_q = 1; getitem 7234,1; //Soul_Of_Guild next; mes "[" + .@name$ + "]"; @@ -413,9 +413,9 @@ mes "Hand me the spirit, and allow"; mes "me to give you your guild's reward."; delitem 7239,1; //Soul_Of_Proceeding - set guildtime,gettime(3); - set guildrelay_q,100; - set .@incen_item,rand(1,100); + guildtime = gettime(3); + guildrelay_q = 100; + .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 25)) { getitem 608,20; //Seed_Of_Yggdrasil getitem 678,2; //Poison_Bottle @@ -481,9 +481,9 @@ mes "challenges that you will all"; mes "face together. Good work!"; delitem 7245,1; //Soul_Of_Friendship - set guildtime,gettime(3); - set guildrelay_q,150; - set .@incen_item,rand(1,100); + guildtime = gettime(3); + guildrelay_q = 150; + .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 16)) { getitem 607,10; //Yggdrasilberry getitem 644,5; //Gift_Box @@ -574,9 +574,9 @@ mes "Tristan III, and share it with"; mes "guild. Once again, good work."; delitem 7251,1; //Soul_Of_Victory - set guildtime,gettime(3); - set guildrelay_q,25; - set .@incen_item,rand(1,100); + guildtime = gettime(3); + guildrelay_q = 25; + .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 26)) { getitem 608,10; //Seed_Of_Yggdrasil getitem 607,5; //Yggdrasilberry @@ -693,7 +693,7 @@ mes "to a Knight or Lord Knight."; mes "The test has now officially"; mes "begun. Good luck to you."; - set guildrelay_q,1; + guildrelay_q = 1; getitem 7234,1; //Soul_Of_Guild close; case 2: @@ -1219,9 +1219,9 @@ } - script RelayDummy2::GuildRelay2 4_M_SAGE_A,{ - set .@name$,strnpcinfo(1); + .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); - set .@GID, getcastledata(.@m$,1); + .@GID = getcastledata(.@m$,1); if (checkweight(1201,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; @@ -1286,7 +1286,7 @@ mes "That shouldn't be too"; mes "hard now, right?"; delitem 7234,1; //Soul_Of_Guild - set guildrelay_q,2; + guildrelay_q = 2; close; case 2: mes "[" + .@name$ + "]"; @@ -1296,7 +1296,7 @@ mes "That shouldn't be too"; mes "hard now, right?"; delitem 7234,1; //Soul_Of_Guild - set guildrelay_q,3; + guildrelay_q = 3; close; case 3: mes "[" + .@name$ + "]"; @@ -1306,7 +1306,7 @@ mes "That shouldn't be too"; mes "hard now, right?"; delitem 7234,1; //Soul_Of_Guild - set guildrelay_q,89; + guildrelay_q = 89; close; } } @@ -1321,7 +1321,7 @@ delitem 1015,30; //Thin_N'_Long_Tongue delitem 7196,30; //Shoulder_Protection delitem 7157,30; //Black_Mask - set guildrelay_q,88; + guildrelay_q = 88; getitem 7235,1; //Soul_Of_Courage close; } @@ -1346,7 +1346,7 @@ delitem 1097,30; //Worn_Out_Page delitem 1017,30; //Moustache_Of_Mole delitem 1096,30; //Round_Shell - set guildrelay_q,88; + guildrelay_q = 88; getitem 7235,1; //Soul_Of_Courage close; } @@ -1371,7 +1371,7 @@ delitem 7112,30; //Fright_Paper_Blade delitem 1012,30; //Lizard_Scruff delitem 1040,30; //Elder_Pixie's_Beard - set guildrelay_q,88; + guildrelay_q = 88; getitem 7235,1; //Soul_Of_Courage close; } @@ -1408,8 +1408,8 @@ mes "when the time is right so"; mes "don't you worry about it."; delitem 7235,1; //Soul_Of_Courage - set guildrelay_q,4; - set guildtime,gettime(3); + guildrelay_q = 4; + guildtime = gettime(3); close; } if ((guildtime > 22) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { @@ -1421,7 +1421,7 @@ mes "Please give this to an"; mes "Alchemist or Biochemist."; mes "Your work here is done."; - set guildrelay_q,87; + guildrelay_q = 87; getitem 7237,1; //Soul_Of_Partnership close; } @@ -1435,7 +1435,7 @@ mes "Please give this to an"; mes "Alchemist or Biochemist."; mes "Your work here is done."; - set guildrelay_q,87; + guildrelay_q = 87; getitem 7237,1; //Soul_Of_Partnership close; } @@ -1449,7 +1449,7 @@ mes "Please give this to an"; mes "Alchemist or Biochemist."; mes "Your work here is done."; - set guildrelay_q,87; + guildrelay_q = 87; getitem 7237,1; //Soul_Of_Partnership close; } @@ -1462,7 +1462,7 @@ mes "Please give this to an"; mes "Alchemist or Biochemist."; mes "Your work here is done."; - set guildrelay_q,87; + guildrelay_q = 87; getitem 7237,1; //Soul_Of_Partnership close; } @@ -1492,7 +1492,7 @@ mes "gain 3 more levels."; mes "How about that, eh?"; delitem 7237,1; //Soul_Of_Partnership - set guildrelay_q,5; + guildrelay_q = 5; close; } if ((BaseLevel > 57) && (BaseLevel < 76)) { @@ -1503,7 +1503,7 @@ mes "gain 2 more levels."; mes "How about that, eh?"; delitem 7237,1; //Soul_Of_Partnership - set guildrelay_q,6; + guildrelay_q = 6; close; } if ((BaseLevel > 75) && (BaseLevel < 94)) { @@ -1514,7 +1514,7 @@ mes "gain 1 more level."; mes "How about that, eh?"; delitem 7237,1; //Soul_Of_Partnership - set guildrelay_q,7; + guildrelay_q = 7; close; } if (BaseLevel > 93) { @@ -1526,7 +1526,7 @@ mes "Fine, fine. You pass! Give this"; mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~"; delitem 7237,1; //Soul_Of_Partnership - set guildrelay_q,86; + guildrelay_q = 86; getitem 7238,1; //Soul_Of_Correspondence close; } @@ -1539,7 +1539,7 @@ mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000"; mes "in your guild. Nice work,"; mes "and I'll see you around."; - set guildrelay_q,86; + guildrelay_q = 86; getitem 7238,1; //Soul_Of_Correspondence close; } @@ -1551,7 +1551,7 @@ mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000"; mes "in your guild. Nice work,"; mes "and I'll see you around."; - set guildrelay_q,86; + guildrelay_q = 86; getitem 7238,1; //Soul_Of_Correspondence close; } @@ -1563,7 +1563,7 @@ mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000"; mes "in your guild. Nice work,"; mes "and I'll see you around."; - set guildrelay_q,86; + guildrelay_q = 86; getitem 7238,1; //Soul_Of_Correspondence close; } @@ -1602,7 +1602,7 @@ mes "soon as you can, alright?"; setfalcon; delitem 7238,1; //Soul_Of_Correspondence - set guildrelay_q,85; + guildrelay_q = 85; getitem 7239,1; //Soul_Of_Proceeding close; } @@ -1728,9 +1728,9 @@ } - script RelayDummy3::GuildRelay3 4_M_SAGE_A,{ - set .@name$,strnpcinfo(1); + .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); - set .@GID, getcastledata(.@m$,1); + .@GID = getcastledata(.@m$,1); if (checkweight(1201,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; @@ -1794,8 +1794,8 @@ mes "guild must have solidarity"; mes "in order to be successful."; delitem 7240,1; //Soul_Of_Confidence - set guildrelay_q,9; - set guildtime,gettime(3); + guildrelay_q = 9; + guildtime = gettime(3); close; } if ((guildtime > 22) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) { @@ -1814,7 +1814,7 @@ mes "is. Please give this spirit"; mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; - set guildrelay_q,81; + guildrelay_q = 81; getitem 7241,1; //Soul_Of_Agreement close; } @@ -1845,7 +1845,7 @@ mes "is. Please give this spirit"; mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; - set guildrelay_q,71; + guildrelay_q = 71; getitem 7241,1; //Soul_Of_Agreement close; } @@ -1876,7 +1876,7 @@ mes "is. Please give this spirit"; mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; - set guildrelay_q,71; + guildrelay_q = 71; getitem 7241,1; //Soul_Of_Agreement close; } @@ -1906,7 +1906,7 @@ mes "Please give it to a ^42426FBard^000000 or ^42426FClown^000000"; mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000"; mes "Good luck."; - set guildrelay_q,71; + guildrelay_q = 71; getitem 7241,1; //Soul_Of_Agreement close; } @@ -1945,7 +1945,7 @@ mes "these down so you don't"; mes "forget. Good luck to you."; delitem 7241,1; //Soul_Of_Agreement - set guildrelay_q,10; + guildrelay_q = 10; break; case 2: mes "[" + .@name$ + "]"; @@ -1956,7 +1956,7 @@ mes "these down so you don't"; mes "forget. Good luck to you."; delitem 7241,1; //Soul_Of_Agreement - set guildrelay_q,11; + guildrelay_q = 11; break; case 3: mes "[" + .@name$ + "]"; @@ -1967,7 +1967,7 @@ mes "these down so you don't"; mes "forget. Good luck to you."; delitem 7241,1; //Soul_Of_Agreement - set guildrelay_q,80; + guildrelay_q = 80; break; } next; @@ -1992,10 +1992,10 @@ delitem 7172,30; //Leopard_Talon delitem 920,30; //Claw_Of_Wolves if (BaseJob == Job_Dancer) { - set guildrelay_q,72; + guildrelay_q = 72; } else { - set guildrelay_q,72; + guildrelay_q = 72; } getitem 7242,1; //Soul_Of_Harmony close; @@ -2012,10 +2012,10 @@ delitem 7194,30; //Soft_Leaf delitem 7155,30; //Poison_Toad's_Skin if (BaseJob == Job_Dancer) { - set guildrelay_q,72; + guildrelay_q = 72; } else { - set guildrelay_q,72; + guildrelay_q = 72; } getitem 7242,1; //Soul_Of_Harmony close; @@ -2032,10 +2032,10 @@ delitem 7121,30; //Honey_Jar delitem 1027,30; //Porcupine_Spike if (BaseJob == Job_Dancer) { - set guildrelay_q,72; + guildrelay_q = 72; } else { - set guildrelay_q,72; + guildrelay_q = 72; } getitem 7242,1; //Soul_Of_Harmony close; @@ -2099,7 +2099,7 @@ mes "that to a ^2F4F2FWizard^000000 or"; mes "a ^2F4F2FHigh Wizard^000000."; delitem 7242,1; //Soul_Of_Harmony - set guildrelay_q,74; + guildrelay_q = 74; getitem 7244,1; //Soul_Of_Unity close; } @@ -2129,7 +2129,7 @@ mes "you'll be able to reach"; mes "this goal. Good luck to you."; delitem 7244,1; //Soul_Of_Unity - set guildrelay_q,12; + guildrelay_q = 12; close; } else if ((BaseLevel > 60) && (BaseLevel < 76)) { @@ -2141,7 +2141,7 @@ mes "you'll be able to reach"; mes "this goal. Good luck to you."; delitem 7244,1; //Soul_Of_Unity - set guildrelay_q,13; + guildrelay_q = 13; close; } else if ((BaseLevel > 75) && (BaseLevel < 97)) { @@ -2153,7 +2153,7 @@ mes "you'll be able to reach"; mes "this goal. Good luck to you."; delitem 7244,1; //Soul_Of_Unity - set guildrelay_q,14; + guildrelay_q = 14; close; } else if (BaseLevel > 96) { @@ -2179,7 +2179,7 @@ mes "to your ^FF0000Guild Master^000000."; mes "You're done for now."; delitem 7244,1; //Soul_Of_Unity - set guildrelay_q,75; + guildrelay_q = 75; getitem 7245,1; //Soul_Of_Friendship close; } @@ -2198,7 +2198,7 @@ mes "Please give this spirit"; mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; - set guildrelay_q,75; + guildrelay_q = 75; getitem 7245,1; //Soul_Of_Friendship close; } @@ -2216,7 +2216,7 @@ mes "Please give this spirit"; mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; - set guildrelay_q,75; + guildrelay_q = 75; getitem 7245,1; //Soul_Of_Friendship close; } @@ -2234,7 +2234,7 @@ mes "Please give this spirit"; mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; - set guildrelay_q,75; + guildrelay_q = 75; getitem 7245,1; //Soul_Of_Friendship close; } @@ -2413,9 +2413,9 @@ } - script GuildDummy4::GuildRelay4 4_M_SAGE_A,{ - set .@name$,strnpcinfo(1); + .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); - set .@GID, getcastledata(.@m$,1); + .@GID = getcastledata(.@m$,1); if (checkweight(1201,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; @@ -2478,7 +2478,7 @@ mes "to me that your people"; mes "skills are up to par."; delitem 7246,1; //Soul_Of_Peace - set guildrelay_q,91; + guildrelay_q = 91; close; case 2: mes "a party with 8 members^000000."; @@ -2491,7 +2491,7 @@ mes "to me that your people"; mes "skills are up to par."; delitem 7246,1; //Soul_Of_Peace - set guildrelay_q,92; + guildrelay_q = 92; close; case 3: mes "a party with 10 members^000000."; @@ -2504,13 +2504,13 @@ mes "to me that your people"; mes "skills are up to par."; delitem 7246,1; //Soul_Of_Peace - set guildrelay_q,93; + guildrelay_q = 93; close; } } getpartymember(getcharid(1)); - set .@partymembercount,$@partymembercount; - set .@partyleader,getpartyleader(getcharid(1),2); + .@partymembercount = $@partymembercount; + .@partyleader = getpartyleader(getcharid(1),2); if (guildrelay_q == 91) { if (.@partymembercount == 6) { mes "[" + .@name$ + "]"; @@ -2526,7 +2526,7 @@ mes "this spirit, and then give"; mes "it to a Priest or High"; mes "Priest in your guild."; - set guildrelay_q,95; + guildrelay_q = 95; getitem 7247,1; //Soul_Of_Spirit close; } @@ -2555,7 +2555,7 @@ mes "this spirit, and then give"; mes "it to a Priest or High"; mes "Priest in your guild."; - set guildrelay_q,95; + guildrelay_q = 95; getitem 7247,1; //Soul_Of_Spirit close; } @@ -2583,7 +2583,7 @@ mes "this spirit, and then give"; mes "it to a Priest or High"; mes "Priest in your guild."; - set guildrelay_q,95; + guildrelay_q = 95; getitem 7247,1; //Soul_Of_Spirit close; } @@ -2621,7 +2621,7 @@ mes "this. Come back to me"; mes "when you are ready."; delitem 7247,1; //Soul_Of_Spirit - set guildrelay_q,18; + guildrelay_q = 18; close; } if ((BaseLevel > 60) && (BaseLevel < 76)) { @@ -2639,7 +2639,7 @@ mes "this. Come back to me"; mes "when you are ready."; delitem 7247,1; //Soul_Of_Spirit - set guildrelay_q,19; + guildrelay_q = 19; close; } if ((BaseLevel > 75) && (BaseLevel < 97)) { @@ -2657,7 +2657,7 @@ mes "this. Come back to me"; mes "when you are ready."; delitem 7247,1; //Soul_Of_Spirit - set guildrelay_q,20; + guildrelay_q = 20; close; } if (BaseLevel > 96) { @@ -2676,7 +2676,7 @@ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; delitem 7247,1; //Soul_Of_Spirit - set guildrelay_q,98; + guildrelay_q = 98; getitem 7249,1; //Soul_Of_Service close; } @@ -2697,7 +2697,7 @@ mes "sure to give it to a"; mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; - set guildrelay_q,98; + guildrelay_q = 98; getitem 7249,1; //Soul_Of_Service close; } @@ -2717,7 +2717,7 @@ mes "sure to give it to a"; mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; - set guildrelay_q,98; + guildrelay_q = 98; getitem 7249,1; //Soul_Of_Service close; } @@ -2735,7 +2735,7 @@ mes "Crusader or Paladin"; mes "who is in our guild."; mes "Good luck!"; - set guildrelay_q,98; + guildrelay_q = 98; getitem 7249,1; //Soul_Of_Service close; } @@ -2764,8 +2764,8 @@ mes "You'll need to really listen"; mes "to your feelings this time..."; delitem 7249,1; //Soul_Of_Service - set guildrelay_q,21; - set guildtime,gettime(3); + guildrelay_q = 21; + guildtime = gettime(3); close; } if ((guildtime > 22) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) { @@ -2777,7 +2777,7 @@ mes "and trust it when it comes"; mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; - set guildrelay_q,96; + guildrelay_q = 96; getitem 7250,1; //Soul_Of_Glory close; } @@ -2799,7 +2799,7 @@ mes "and trust it when it comes"; mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; - set guildrelay_q,96; + guildrelay_q = 96; getitem 7250,1; //Soul_Of_Glory close; } @@ -2821,7 +2821,7 @@ mes "and trust it when it comes"; mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; - set guildrelay_q,96; + guildrelay_q = 96; getitem 7250,1; //Soul_Of_Glory close; } @@ -2842,7 +2842,7 @@ mes "and trust it when it comes"; mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; - set guildrelay_q,96; + guildrelay_q = 96; getitem 7250,1; //Soul_Of_Glory close; } @@ -2872,7 +2872,7 @@ mes "I shall be waiting"; mes "for you right here."; delitem 7250,1; //Soul_Of_Glory - set guildrelay_q,23; + guildrelay_q = 23; close; case 2: mes "[" + .@name$ + "]"; @@ -2883,7 +2883,7 @@ mes "I shall be waiting"; mes "for you right here."; delitem 7250,1; //Soul_Of_Glory - set guildrelay_q,24; + guildrelay_q = 24; close; case 3: mes "[" + .@name$ + "]"; @@ -2894,7 +2894,7 @@ mes "I shall be waiting"; mes "for you right here."; delitem 7250,1; //Soul_Of_Glory - set guildrelay_q,94; + guildrelay_q = 94; close; } } @@ -2909,7 +2909,7 @@ delitem 7165,30; //Limpid_Celestial_Robe delitem 1021,30; //Dokkaebi_Horn delitem 1023,30; //Fish_Tail - set guildrelay_q,97; + guildrelay_q = 97; getitem 7251,1; //Soul_Of_Victory close; } @@ -2932,7 +2932,7 @@ delitem 1048,30; //Slender_Snake delitem 1013,30; //Colorful_Shell delitem 7200,30; //Flexible_String - set guildrelay_q,97; + guildrelay_q = 97; getitem 7251,1; //Soul_Of_Victory close; } @@ -2957,7 +2957,7 @@ delitem 7003,30; //Anolian_Skin delitem 7101,30; //Peco_Wing_Feather delitem 7153,30; //Old_Japaness_Clothes - set guildrelay_q,97; + guildrelay_q = 97; getitem 7251,1; //Soul_Of_Victory close; } |