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Diffstat (limited to 'npc/quests/guildrelay.txt')
-rw-r--r--npc/quests/guildrelay.txt218
1 files changed, 109 insertions, 109 deletions
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt
index 535eb7902..25282ff56 100644
--- a/npc/quests/guildrelay.txt
+++ b/npc/quests/guildrelay.txt
@@ -19,30 +19,30 @@
// Floating NPCs to duplicate from.
//============================================================
- script RelayDummy1::GuildRelay1 4_M_SAGE_A,{
- set .@name$,strnpcinfo(1);
+ .@name$ = strnpcinfo(1);
if (.@name$ == "Buzz") {
- set .@name2$,"Lenya";
- set .@name3$,"Gealuve";
- set .@name4$,"Pariz";
- set .@GID, getcastledata("aldeg_cas"+strnpcinfo(2),1);
+ .@name2$ = "Lenya";
+ .@name3$ = "Gealuve";
+ .@name4$ = "Pariz";
+ .@GID = getcastledata("aldeg_cas"+strnpcinfo(2),1);
}
else if (.@name$ == "Jody") {
- set .@name2$,"Ron Haware";
- set .@name3$,"Vers";
- set .@name4$,"Gen Garish";
- set .@GID, getcastledata("gefg_cas"+strnpcinfo(2),1);
+ .@name2$ = "Ron Haware";
+ .@name3$ = "Vers";
+ .@name4$ = "Gen Garish";
+ .@GID = getcastledata("gefg_cas"+strnpcinfo(2),1);
}
else if (.@name$ == "Chungye") {
- set .@name2$,"Dosuhlji";
- set .@name3$,"Yayula";
- set .@name4$,"Ashin";
- set .@GID, getcastledata("payg_cas"+strnpcinfo(2),1);
+ .@name2$ = "Dosuhlji";
+ .@name3$ = "Yayula";
+ .@name4$ = "Ashin";
+ .@GID = getcastledata("payg_cas"+strnpcinfo(2),1);
}
else if (.@name$ == "Hermod") {
- set .@name2$,"Atila";
- set .@name3$,"Cecil";
- set .@name4$,"Diligo";
- set .@GID, getcastledata("prtg_cas"+strnpcinfo(2),1);
+ .@name2$ = "Atila";
+ .@name3$ = "Cecil";
+ .@name4$ = "Diligo";
+ .@GID = getcastledata("prtg_cas"+strnpcinfo(2),1);
}
if (checkweight(908,630) == 0) {
mes "^3355FFWait a minute! You're";
@@ -86,7 +86,7 @@
mes "guild is going to be solid,";
mes "you need to think how much";
mes "trust there is in the guild.";
- set guildrelay_q,8;
+ guildrelay_q = 8;
getitem 7240,1; //Soul_Of_Confidence
next;
mes "[" + .@name$ + "]";
@@ -143,7 +143,7 @@
mes "guild is going to be solid,";
mes "you need to think how much";
mes "trust there is in the guild.";
- set guildrelay_q,8;
+ guildrelay_q = 8;
getitem 7240,1; //Soul_Of_Confidence
next;
mes "[" + .@name$ + "]";
@@ -199,7 +199,7 @@
mes "guild is going to be solid,";
mes "you need to think how much";
mes "trust there is in the guild.";
- set guildrelay_q,8;
+ guildrelay_q = 8;
getitem 7240,1; //Soul_Of_Confidence
next;
mes "[" + .@name$ + "]";
@@ -256,7 +256,7 @@
mes "It seems contradictive that";
mes "strongholds and might can";
mes "bring peace, but it's true.";
- set guildrelay_q,15;
+ guildrelay_q = 15;
getitem 7246,1; //Soul_Of_Peace
next;
mes "[" + .@name$ + "]";
@@ -317,7 +317,7 @@
mes "to report your trial results,";
mes "and lost my composure for a";
mes "moment. It won't happen again.";
- set guildrelay_q,999;
+ guildrelay_q = 999;
close;
}
else {
@@ -367,7 +367,7 @@
mes "the ^4D4DFFSpirit of Guild^000000, and";
mes "give it to your most trusted";
mes "Knight or Lord Knight.";
- set guildrelay_q,1;
+ guildrelay_q = 1;
getitem 7234,1; //Soul_Of_Guild
next;
mes "[" + .@name$ + "]";
@@ -413,9 +413,9 @@
mes "Hand me the spirit, and allow";
mes "me to give you your guild's reward.";
delitem 7239,1; //Soul_Of_Proceeding
- set guildtime,gettime(3);
- set guildrelay_q,100;
- set .@incen_item,rand(1,100);
+ guildtime = gettime(3);
+ guildrelay_q = 100;
+ .@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 25)) {
getitem 608,20; //Seed_Of_Yggdrasil
getitem 678,2; //Poison_Bottle
@@ -481,9 +481,9 @@
mes "challenges that you will all";
mes "face together. Good work!";
delitem 7245,1; //Soul_Of_Friendship
- set guildtime,gettime(3);
- set guildrelay_q,150;
- set .@incen_item,rand(1,100);
+ guildtime = gettime(3);
+ guildrelay_q = 150;
+ .@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 16)) {
getitem 607,10; //Yggdrasilberry
getitem 644,5; //Gift_Box
@@ -574,9 +574,9 @@
mes "Tristan III, and share it with";
mes "guild. Once again, good work.";
delitem 7251,1; //Soul_Of_Victory
- set guildtime,gettime(3);
- set guildrelay_q,25;
- set .@incen_item,rand(1,100);
+ guildtime = gettime(3);
+ guildrelay_q = 25;
+ .@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 26)) {
getitem 608,10; //Seed_Of_Yggdrasil
getitem 607,5; //Yggdrasilberry
@@ -693,7 +693,7 @@
mes "to a Knight or Lord Knight.";
mes "The test has now officially";
mes "begun. Good luck to you.";
- set guildrelay_q,1;
+ guildrelay_q = 1;
getitem 7234,1; //Soul_Of_Guild
close;
case 2:
@@ -1219,9 +1219,9 @@
}
- script RelayDummy2::GuildRelay2 4_M_SAGE_A,{
- set .@name$,strnpcinfo(1);
+ .@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
- set .@GID, getcastledata(.@m$,1);
+ .@GID = getcastledata(.@m$,1);
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
@@ -1286,7 +1286,7 @@
mes "That shouldn't be too";
mes "hard now, right?";
delitem 7234,1; //Soul_Of_Guild
- set guildrelay_q,2;
+ guildrelay_q = 2;
close;
case 2:
mes "[" + .@name$ + "]";
@@ -1296,7 +1296,7 @@
mes "That shouldn't be too";
mes "hard now, right?";
delitem 7234,1; //Soul_Of_Guild
- set guildrelay_q,3;
+ guildrelay_q = 3;
close;
case 3:
mes "[" + .@name$ + "]";
@@ -1306,7 +1306,7 @@
mes "That shouldn't be too";
mes "hard now, right?";
delitem 7234,1; //Soul_Of_Guild
- set guildrelay_q,89;
+ guildrelay_q = 89;
close;
}
}
@@ -1321,7 +1321,7 @@
delitem 1015,30; //Thin_N'_Long_Tongue
delitem 7196,30; //Shoulder_Protection
delitem 7157,30; //Black_Mask
- set guildrelay_q,88;
+ guildrelay_q = 88;
getitem 7235,1; //Soul_Of_Courage
close;
}
@@ -1346,7 +1346,7 @@
delitem 1097,30; //Worn_Out_Page
delitem 1017,30; //Moustache_Of_Mole
delitem 1096,30; //Round_Shell
- set guildrelay_q,88;
+ guildrelay_q = 88;
getitem 7235,1; //Soul_Of_Courage
close;
}
@@ -1371,7 +1371,7 @@
delitem 7112,30; //Fright_Paper_Blade
delitem 1012,30; //Lizard_Scruff
delitem 1040,30; //Elder_Pixie's_Beard
- set guildrelay_q,88;
+ guildrelay_q = 88;
getitem 7235,1; //Soul_Of_Courage
close;
}
@@ -1408,8 +1408,8 @@
mes "when the time is right so";
mes "don't you worry about it.";
delitem 7235,1; //Soul_Of_Courage
- set guildrelay_q,4;
- set guildtime,gettime(3);
+ guildrelay_q = 4;
+ guildtime = gettime(3);
close;
}
if ((guildtime > 22) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
@@ -1421,7 +1421,7 @@
mes "Please give this to an";
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
- set guildrelay_q,87;
+ guildrelay_q = 87;
getitem 7237,1; //Soul_Of_Partnership
close;
}
@@ -1435,7 +1435,7 @@
mes "Please give this to an";
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
- set guildrelay_q,87;
+ guildrelay_q = 87;
getitem 7237,1; //Soul_Of_Partnership
close;
}
@@ -1449,7 +1449,7 @@
mes "Please give this to an";
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
- set guildrelay_q,87;
+ guildrelay_q = 87;
getitem 7237,1; //Soul_Of_Partnership
close;
}
@@ -1462,7 +1462,7 @@
mes "Please give this to an";
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
- set guildrelay_q,87;
+ guildrelay_q = 87;
getitem 7237,1; //Soul_Of_Partnership
close;
}
@@ -1492,7 +1492,7 @@
mes "gain 3 more levels.";
mes "How about that, eh?";
delitem 7237,1; //Soul_Of_Partnership
- set guildrelay_q,5;
+ guildrelay_q = 5;
close;
}
if ((BaseLevel > 57) && (BaseLevel < 76)) {
@@ -1503,7 +1503,7 @@
mes "gain 2 more levels.";
mes "How about that, eh?";
delitem 7237,1; //Soul_Of_Partnership
- set guildrelay_q,6;
+ guildrelay_q = 6;
close;
}
if ((BaseLevel > 75) && (BaseLevel < 94)) {
@@ -1514,7 +1514,7 @@
mes "gain 1 more level.";
mes "How about that, eh?";
delitem 7237,1; //Soul_Of_Partnership
- set guildrelay_q,7;
+ guildrelay_q = 7;
close;
}
if (BaseLevel > 93) {
@@ -1526,7 +1526,7 @@
mes "Fine, fine. You pass! Give this";
mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~";
delitem 7237,1; //Soul_Of_Partnership
- set guildrelay_q,86;
+ guildrelay_q = 86;
getitem 7238,1; //Soul_Of_Correspondence
close;
}
@@ -1539,7 +1539,7 @@
mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
mes "in your guild. Nice work,";
mes "and I'll see you around.";
- set guildrelay_q,86;
+ guildrelay_q = 86;
getitem 7238,1; //Soul_Of_Correspondence
close;
}
@@ -1551,7 +1551,7 @@
mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
mes "in your guild. Nice work,";
mes "and I'll see you around.";
- set guildrelay_q,86;
+ guildrelay_q = 86;
getitem 7238,1; //Soul_Of_Correspondence
close;
}
@@ -1563,7 +1563,7 @@
mes "give it to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000";
mes "in your guild. Nice work,";
mes "and I'll see you around.";
- set guildrelay_q,86;
+ guildrelay_q = 86;
getitem 7238,1; //Soul_Of_Correspondence
close;
}
@@ -1602,7 +1602,7 @@
mes "soon as you can, alright?";
setfalcon;
delitem 7238,1; //Soul_Of_Correspondence
- set guildrelay_q,85;
+ guildrelay_q = 85;
getitem 7239,1; //Soul_Of_Proceeding
close;
}
@@ -1728,9 +1728,9 @@
}
- script RelayDummy3::GuildRelay3 4_M_SAGE_A,{
- set .@name$,strnpcinfo(1);
+ .@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
- set .@GID, getcastledata(.@m$,1);
+ .@GID = getcastledata(.@m$,1);
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
@@ -1794,8 +1794,8 @@
mes "guild must have solidarity";
mes "in order to be successful.";
delitem 7240,1; //Soul_Of_Confidence
- set guildrelay_q,9;
- set guildtime,gettime(3);
+ guildrelay_q = 9;
+ guildtime = gettime(3);
close;
}
if ((guildtime > 22) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
@@ -1814,7 +1814,7 @@
mes "is. Please give this spirit";
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
- set guildrelay_q,81;
+ guildrelay_q = 81;
getitem 7241,1; //Soul_Of_Agreement
close;
}
@@ -1845,7 +1845,7 @@
mes "is. Please give this spirit";
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
- set guildrelay_q,71;
+ guildrelay_q = 71;
getitem 7241,1; //Soul_Of_Agreement
close;
}
@@ -1876,7 +1876,7 @@
mes "is. Please give this spirit";
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
- set guildrelay_q,71;
+ guildrelay_q = 71;
getitem 7241,1; //Soul_Of_Agreement
close;
}
@@ -1906,7 +1906,7 @@
mes "Please give it to a ^42426FBard^000000 or ^42426FClown^000000";
mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000";
mes "Good luck.";
- set guildrelay_q,71;
+ guildrelay_q = 71;
getitem 7241,1; //Soul_Of_Agreement
close;
}
@@ -1945,7 +1945,7 @@
mes "these down so you don't";
mes "forget. Good luck to you.";
delitem 7241,1; //Soul_Of_Agreement
- set guildrelay_q,10;
+ guildrelay_q = 10;
break;
case 2:
mes "[" + .@name$ + "]";
@@ -1956,7 +1956,7 @@
mes "these down so you don't";
mes "forget. Good luck to you.";
delitem 7241,1; //Soul_Of_Agreement
- set guildrelay_q,11;
+ guildrelay_q = 11;
break;
case 3:
mes "[" + .@name$ + "]";
@@ -1967,7 +1967,7 @@
mes "these down so you don't";
mes "forget. Good luck to you.";
delitem 7241,1; //Soul_Of_Agreement
- set guildrelay_q,80;
+ guildrelay_q = 80;
break;
}
next;
@@ -1992,10 +1992,10 @@
delitem 7172,30; //Leopard_Talon
delitem 920,30; //Claw_Of_Wolves
if (BaseJob == Job_Dancer) {
- set guildrelay_q,72;
+ guildrelay_q = 72;
}
else {
- set guildrelay_q,72;
+ guildrelay_q = 72;
}
getitem 7242,1; //Soul_Of_Harmony
close;
@@ -2012,10 +2012,10 @@
delitem 7194,30; //Soft_Leaf
delitem 7155,30; //Poison_Toad's_Skin
if (BaseJob == Job_Dancer) {
- set guildrelay_q,72;
+ guildrelay_q = 72;
}
else {
- set guildrelay_q,72;
+ guildrelay_q = 72;
}
getitem 7242,1; //Soul_Of_Harmony
close;
@@ -2032,10 +2032,10 @@
delitem 7121,30; //Honey_Jar
delitem 1027,30; //Porcupine_Spike
if (BaseJob == Job_Dancer) {
- set guildrelay_q,72;
+ guildrelay_q = 72;
}
else {
- set guildrelay_q,72;
+ guildrelay_q = 72;
}
getitem 7242,1; //Soul_Of_Harmony
close;
@@ -2099,7 +2099,7 @@
mes "that to a ^2F4F2FWizard^000000 or";
mes "a ^2F4F2FHigh Wizard^000000.";
delitem 7242,1; //Soul_Of_Harmony
- set guildrelay_q,74;
+ guildrelay_q = 74;
getitem 7244,1; //Soul_Of_Unity
close;
}
@@ -2129,7 +2129,7 @@
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
delitem 7244,1; //Soul_Of_Unity
- set guildrelay_q,12;
+ guildrelay_q = 12;
close;
}
else if ((BaseLevel > 60) && (BaseLevel < 76)) {
@@ -2141,7 +2141,7 @@
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
delitem 7244,1; //Soul_Of_Unity
- set guildrelay_q,13;
+ guildrelay_q = 13;
close;
}
else if ((BaseLevel > 75) && (BaseLevel < 97)) {
@@ -2153,7 +2153,7 @@
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
delitem 7244,1; //Soul_Of_Unity
- set guildrelay_q,14;
+ guildrelay_q = 14;
close;
}
else if (BaseLevel > 96) {
@@ -2179,7 +2179,7 @@
mes "to your ^FF0000Guild Master^000000.";
mes "You're done for now.";
delitem 7244,1; //Soul_Of_Unity
- set guildrelay_q,75;
+ guildrelay_q = 75;
getitem 7245,1; //Soul_Of_Friendship
close;
}
@@ -2198,7 +2198,7 @@
mes "Please give this spirit";
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
- set guildrelay_q,75;
+ guildrelay_q = 75;
getitem 7245,1; //Soul_Of_Friendship
close;
}
@@ -2216,7 +2216,7 @@
mes "Please give this spirit";
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
- set guildrelay_q,75;
+ guildrelay_q = 75;
getitem 7245,1; //Soul_Of_Friendship
close;
}
@@ -2234,7 +2234,7 @@
mes "Please give this spirit";
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
- set guildrelay_q,75;
+ guildrelay_q = 75;
getitem 7245,1; //Soul_Of_Friendship
close;
}
@@ -2413,9 +2413,9 @@
}
- script GuildDummy4::GuildRelay4 4_M_SAGE_A,{
- set .@name$,strnpcinfo(1);
+ .@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
- set .@GID, getcastledata(.@m$,1);
+ .@GID = getcastledata(.@m$,1);
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
@@ -2478,7 +2478,7 @@
mes "to me that your people";
mes "skills are up to par.";
delitem 7246,1; //Soul_Of_Peace
- set guildrelay_q,91;
+ guildrelay_q = 91;
close;
case 2:
mes "a party with 8 members^000000.";
@@ -2491,7 +2491,7 @@
mes "to me that your people";
mes "skills are up to par.";
delitem 7246,1; //Soul_Of_Peace
- set guildrelay_q,92;
+ guildrelay_q = 92;
close;
case 3:
mes "a party with 10 members^000000.";
@@ -2504,13 +2504,13 @@
mes "to me that your people";
mes "skills are up to par.";
delitem 7246,1; //Soul_Of_Peace
- set guildrelay_q,93;
+ guildrelay_q = 93;
close;
}
}
getpartymember(getcharid(1));
- set .@partymembercount,$@partymembercount;
- set .@partyleader,getpartyleader(getcharid(1),2);
+ .@partymembercount = $@partymembercount;
+ .@partyleader = getpartyleader(getcharid(1),2);
if (guildrelay_q == 91) {
if (.@partymembercount == 6) {
mes "[" + .@name$ + "]";
@@ -2526,7 +2526,7 @@
mes "this spirit, and then give";
mes "it to a Priest or High";
mes "Priest in your guild.";
- set guildrelay_q,95;
+ guildrelay_q = 95;
getitem 7247,1; //Soul_Of_Spirit
close;
}
@@ -2555,7 +2555,7 @@
mes "this spirit, and then give";
mes "it to a Priest or High";
mes "Priest in your guild.";
- set guildrelay_q,95;
+ guildrelay_q = 95;
getitem 7247,1; //Soul_Of_Spirit
close;
}
@@ -2583,7 +2583,7 @@
mes "this spirit, and then give";
mes "it to a Priest or High";
mes "Priest in your guild.";
- set guildrelay_q,95;
+ guildrelay_q = 95;
getitem 7247,1; //Soul_Of_Spirit
close;
}
@@ -2621,7 +2621,7 @@
mes "this. Come back to me";
mes "when you are ready.";
delitem 7247,1; //Soul_Of_Spirit
- set guildrelay_q,18;
+ guildrelay_q = 18;
close;
}
if ((BaseLevel > 60) && (BaseLevel < 76)) {
@@ -2639,7 +2639,7 @@
mes "this. Come back to me";
mes "when you are ready.";
delitem 7247,1; //Soul_Of_Spirit
- set guildrelay_q,19;
+ guildrelay_q = 19;
close;
}
if ((BaseLevel > 75) && (BaseLevel < 97)) {
@@ -2657,7 +2657,7 @@
mes "this. Come back to me";
mes "when you are ready.";
delitem 7247,1; //Soul_Of_Spirit
- set guildrelay_q,20;
+ guildrelay_q = 20;
close;
}
if (BaseLevel > 96) {
@@ -2676,7 +2676,7 @@
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
delitem 7247,1; //Soul_Of_Spirit
- set guildrelay_q,98;
+ guildrelay_q = 98;
getitem 7249,1; //Soul_Of_Service
close;
}
@@ -2697,7 +2697,7 @@
mes "sure to give it to a";
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
- set guildrelay_q,98;
+ guildrelay_q = 98;
getitem 7249,1; //Soul_Of_Service
close;
}
@@ -2717,7 +2717,7 @@
mes "sure to give it to a";
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
- set guildrelay_q,98;
+ guildrelay_q = 98;
getitem 7249,1; //Soul_Of_Service
close;
}
@@ -2735,7 +2735,7 @@
mes "Crusader or Paladin";
mes "who is in our guild.";
mes "Good luck!";
- set guildrelay_q,98;
+ guildrelay_q = 98;
getitem 7249,1; //Soul_Of_Service
close;
}
@@ -2764,8 +2764,8 @@
mes "You'll need to really listen";
mes "to your feelings this time...";
delitem 7249,1; //Soul_Of_Service
- set guildrelay_q,21;
- set guildtime,gettime(3);
+ guildrelay_q = 21;
+ guildtime = gettime(3);
close;
}
if ((guildtime > 22) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
@@ -2777,7 +2777,7 @@
mes "and trust it when it comes";
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
- set guildrelay_q,96;
+ guildrelay_q = 96;
getitem 7250,1; //Soul_Of_Glory
close;
}
@@ -2799,7 +2799,7 @@
mes "and trust it when it comes";
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
- set guildrelay_q,96;
+ guildrelay_q = 96;
getitem 7250,1; //Soul_Of_Glory
close;
}
@@ -2821,7 +2821,7 @@
mes "and trust it when it comes";
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
- set guildrelay_q,96;
+ guildrelay_q = 96;
getitem 7250,1; //Soul_Of_Glory
close;
}
@@ -2842,7 +2842,7 @@
mes "and trust it when it comes";
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
- set guildrelay_q,96;
+ guildrelay_q = 96;
getitem 7250,1; //Soul_Of_Glory
close;
}
@@ -2872,7 +2872,7 @@
mes "I shall be waiting";
mes "for you right here.";
delitem 7250,1; //Soul_Of_Glory
- set guildrelay_q,23;
+ guildrelay_q = 23;
close;
case 2:
mes "[" + .@name$ + "]";
@@ -2883,7 +2883,7 @@
mes "I shall be waiting";
mes "for you right here.";
delitem 7250,1; //Soul_Of_Glory
- set guildrelay_q,24;
+ guildrelay_q = 24;
close;
case 3:
mes "[" + .@name$ + "]";
@@ -2894,7 +2894,7 @@
mes "I shall be waiting";
mes "for you right here.";
delitem 7250,1; //Soul_Of_Glory
- set guildrelay_q,94;
+ guildrelay_q = 94;
close;
}
}
@@ -2909,7 +2909,7 @@
delitem 7165,30; //Limpid_Celestial_Robe
delitem 1021,30; //Dokkaebi_Horn
delitem 1023,30; //Fish_Tail
- set guildrelay_q,97;
+ guildrelay_q = 97;
getitem 7251,1; //Soul_Of_Victory
close;
}
@@ -2932,7 +2932,7 @@
delitem 1048,30; //Slender_Snake
delitem 1013,30; //Colorful_Shell
delitem 7200,30; //Flexible_String
- set guildrelay_q,97;
+ guildrelay_q = 97;
getitem 7251,1; //Soul_Of_Victory
close;
}
@@ -2957,7 +2957,7 @@
delitem 7003,30; //Anolian_Skin
delitem 7101,30; //Peco_Wing_Feather
delitem 7153,30; //Old_Japaness_Clothes
- set guildrelay_q,97;
+ guildrelay_q = 97;
getitem 7251,1; //Soul_Of_Victory
close;
}