diff options
Diffstat (limited to 'npc/quests/guildrelay.txt')
-rw-r--r-- | npc/quests/guildrelay.txt | 418 |
1 files changed, 209 insertions, 209 deletions
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index e9aaf90a5..79a6e99e5 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -63,7 +63,7 @@ .@name4$ = "Diligo"; .@GID = getcastledata("prtg_cas"+strnpcinfo(2),1); } - if (checkweight(908,630) == 0) { + if (checkweight(Spawn,630) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -106,7 +106,7 @@ mes "you need to think how much"; mes "trust there is in the guild."; guildrelay_q = 8; - getitem 7240,1; //Soul_Of_Confidence + getitem Soul_Of_Confidence,1; next; mes "[" + .@name$ + "]"; mes "Your second test will be"; @@ -163,7 +163,7 @@ mes "you need to think how much"; mes "trust there is in the guild."; guildrelay_q = 8; - getitem 7240,1; //Soul_Of_Confidence + getitem Soul_Of_Confidence,1; next; mes "[" + .@name$ + "]"; mes "Your second test will be"; @@ -218,7 +218,7 @@ mes "you need to think how much"; mes "trust there is in the guild."; guildrelay_q = 8; - getitem 7240,1; //Soul_Of_Confidence + getitem Soul_Of_Confidence,1; next; mes "[" + .@name$ + "]"; mes "Your second test will be"; @@ -277,7 +277,7 @@ mes "strongholds and might can"; mes "bring peace, but it's true."; guildrelay_q = 15; - getitem 7246,1; //Soul_Of_Peace + getitem Soul_Of_Peace,1; next; mes "[" + .@name$ + "]"; mes "If power isn't used to"; @@ -388,7 +388,7 @@ mes "give it to your most trusted"; mes "Knight or Lord Knight."; guildrelay_q = 1; - getitem 7234,1; //Soul_Of_Guild + getitem Soul_Of_Guild,1; next; mes "[" + .@name$ + "]"; mes "This Knight should take"; @@ -399,7 +399,7 @@ } } else if (guildrelay_q == 1) { - if (countitem(7234) > 0) { + if (countitem(Soul_Of_Guild) > 0) { mes "[" + .@name$ + "]"; mes "You still have the Spirit of"; mes "Guild I gave you? I suppose"; @@ -424,7 +424,7 @@ mes "to you, master."; close; } - else if (countitem(7239) > 0) { + else if (countitem(Soul_Of_Proceeding) > 0) { mes "[" + .@name$ + "]"; mes "Ah, is this the Spirit"; mes "of Advance? This must mean"; @@ -432,25 +432,25 @@ mes "test. Keep up the good work."; mes "Hand me the spirit, and allow"; mes "me to give you your guild's reward."; - delitem 7239,1; //Soul_Of_Proceeding + delitem Soul_Of_Proceeding,1; guildtime = gettime(GETTIME_HOUR); guildrelay_q = 100; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 25)) { - getitem 608,20; //Seed_Of_Yggdrasil - getitem 678,2; //Poison_Bottle + getitem Seed_Of_Yggdrasil,20; + getitem Poison_Bottle,2; } else if ((.@incen_item > 24) && (.@incen_item < 50)) { - getitem 607,10; //Yggdrasilberry - getitem 678,2; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Poison_Bottle,2; } else if ((.@incen_item > 50) && (.@incen_item < 75)) { - getitem 644,5; //Gift_Box - getitem 678,2; //Poison_Bottle + getitem Gift_Box,5; + getitem Poison_Bottle,2; } else if ((.@incen_item > 74) && (.@incen_item < 101)) { - getitem 603,3; //Old_Blue_Box - getitem 678,2; //Poison_Bottle + getitem Old_Blue_Box,3; + getitem Poison_Bottle,2; } next; mes "[" + .@name$ + "]"; @@ -474,7 +474,7 @@ } } else if (guildrelay_q == 8) { - if (countitem(7240) > 0) { + if (countitem(Soul_Of_Confidence) > 0) { mes "[" + .@name$ + "]"; mes "You must be having"; mes "trouble finding " + .@name3$ + "."; @@ -484,7 +484,7 @@ mes "him once you locate him."; close; } - else if (countitem(7245) > 0) { + else if (countitem(Soul_Of_Friendship) > 0) { mes "[" + .@name$ + "]"; mes "Ah, so you already completed"; mes "the test and earned the Spirit"; @@ -500,45 +500,45 @@ mes "may come in handy in future"; mes "challenges that you will all"; mes "face together. Good work!"; - delitem 7245,1; //Soul_Of_Friendship + delitem Soul_Of_Friendship,1; guildtime = gettime(GETTIME_HOUR); guildrelay_q = 150; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 16)) { - getitem 607,10; //Yggdrasilberry - getitem 644,5; //Gift_Box - getitem 678,3; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Gift_Box,5; + getitem Poison_Bottle,3; } else if ((.@incen_item > 14) && (.@incen_item < 31)) { - getitem 607,10; //Yggdrasilberry - getitem 603,3; //Old_Blue_Box - getitem 678,3; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Old_Blue_Box,3; + getitem Poison_Bottle,3; } else if ((.@incen_item > 29) && (.@incen_item < 46)) { - getitem 607,10; //Yggdrasilberry - getitem 617,3; //Old_Violet_Box - getitem 678,3; //Poison_Bottle + getitem Yggdrasilberry,10; + getitem Old_Violet_Box,3; + getitem Poison_Bottle,3; } else if ((.@incen_item > 44) && (.@incen_item < 61)) { - getitem 644,4; //Gift_Box - getitem 603,2; //Old_Blue_Box - getitem 678,3; //Poison_Bottle + getitem Gift_Box,4; + getitem Old_Blue_Box,2; + getitem Poison_Bottle,3; } else if ((.@incen_item > 59) && (.@incen_item < 76)) { - getitem 644,3; //Gift_Box - getitem 617,2; //Old_Violet_Box - getitem 678,3; //Poison_Bottle + getitem Gift_Box,3; + getitem Old_Violet_Box,2; + getitem Poison_Bottle,3; } else if ((.@incen_item > 74) && (.@incen_item < 91)) { - getitem 603,2; //Old_Blue_Box - getitem 617,2; //Old_Violet_Box - getitem 678,3; //Poison_Bottle + getitem Old_Blue_Box,2; + getitem Old_Violet_Box,2; + getitem Poison_Bottle,3; } else if ((.@incen_item > 89) && (.@incen_item < 101)) { - getitem 607,10; //Yggdrasilberry - getitem 644,3; //Gift_Box - getitem 603,2; //Old_Blue_Box - getitem 617,1; //Old_Violet_Box + getitem Yggdrasilberry,10; + getitem Gift_Box,3; + getitem Old_Blue_Box,2; + getitem Old_Violet_Box,1; } next; mes "[" + .@name$ + "]"; @@ -567,7 +567,7 @@ } } else if (guildrelay_q == 15) { - if (countitem(7246) > 0) { + if (countitem(Soul_Of_Peace) > 0) { mes "[" + .@name$ + "]"; mes "You still have the"; mes "Spirit of Peace? If you"; @@ -577,7 +577,7 @@ mes "them. Heed my advice..."; close; } - else if (countitem(7251) > 0) { + else if (countitem(Soul_Of_Victory) > 0) { mes "[" + .@name$ + "]"; mes "I see that you've completed"; mes "the last test and received"; @@ -593,33 +593,33 @@ mes "given on the behalf of King"; mes "Tristan III, and share it with"; mes "guild. Once again, good work."; - delitem 7251,1; //Soul_Of_Victory + delitem Soul_Of_Victory,1; guildtime = gettime(GETTIME_HOUR); guildrelay_q = 25; .@incen_item = rand(1,100); if ((.@incen_item > 0) && (.@incen_item < 26)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 607,5; //Yggdrasilberry - getitem 644,4; //Gift_Box + getitem Seed_Of_Yggdrasil,10; + getitem Yggdrasilberry,5; + getitem Gift_Box,4; } else if ((.@incen_item > 25) && (.@incen_item < 51)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 607,5; //Yggdrasilberry - getitem 603,3; //Old_Blue_Box + getitem Seed_Of_Yggdrasil,10; + getitem Yggdrasilberry,5; + getitem Old_Blue_Box,3; } else if ((.@incen_item > 50) && (.@incen_item < 76)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 617,2; //Old_Violet_Box - getitem 607,5; //Yggdrasilberry + getitem Seed_Of_Yggdrasil,10; + getitem Old_Violet_Box,2; + getitem Yggdrasilberry,5; } else if ((.@incen_item > 75) && (.@incen_item < 91)) { - getitem 608,10; //Seed_Of_Yggdrasil - getitem 644,4; //Gift_Box - getitem 603,2; //Old_Blue_Box - getitem 617,1; //Old_Violet_Box + getitem Seed_Of_Yggdrasil,10; + getitem Gift_Box,4; + getitem Old_Blue_Box,2; + getitem Old_Violet_Box,1; } else if ((.@incen_item > 90) && (.@incen_item < 101)) { - getitem 5074,1; //Ear_Of_Angel's_Wing + getitem Ear_Of_Angel's_Wing,1; } next; mes "[" + .@name$ + "]"; @@ -714,7 +714,7 @@ mes "The test has now officially"; mes "begun. Good luck to you."; guildrelay_q = 1; - getitem 7234,1; //Soul_Of_Guild + getitem Soul_Of_Guild,1; close; case 2: mes "[" + .@name$ + "]"; @@ -729,7 +729,7 @@ } } else { - if (countitem(7234) > 0) { + if (countitem(Soul_Of_Guild) > 0) { if (BaseJob == Job_Knight) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -750,7 +750,7 @@ close; } } - else if (countitem(7235) > 0) { + else if (countitem(Soul_Of_Courage) > 0) { if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) { mes "[" + .@name$ + "]"; mes "Ah," + strcharinfo(0) + ""; @@ -788,7 +788,7 @@ close; } } - else if (countitem(7237) > 0) { + else if (countitem(Soul_Of_Partnership) > 0) { if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -823,7 +823,7 @@ close; } } - else if (countitem(7238) > 0) { + else if (countitem(Soul_Of_Correspondence) > 0) { if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -858,7 +858,7 @@ close; } } - else if (countitem(7239) > 0) { + else if (countitem(Soul_Of_Proceeding) > 0) { if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) { mes "[" + .@name$ + "]"; mes "Hello, " + strcharinfo(0) + "."; @@ -879,7 +879,7 @@ close; } } - else if (countitem(7240) > 0) { + else if (countitem(Soul_Of_Confidence) > 0) { if (BaseJob == Job_Sage) { mes "[" + .@name$ + "]"; mes "Hello, " + strcharinfo(0) + "."; @@ -901,7 +901,7 @@ close; } } - else if (countitem(7241) > 0) { + else if (countitem(Soul_Of_Agreement) > 0) { if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -939,7 +939,7 @@ close; } } - else if (countitem(7242) > 0) { + else if (countitem(Soul_Of_Harmony) > 0) { if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -977,7 +977,7 @@ close; } } - else if (countitem(7244) > 0) { + else if (countitem(Soul_Of_Unity) > 0) { if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) { mes "[" + .@name$ + "]"; mes "Greetings, " + strcharinfo(0) + ","; @@ -1015,7 +1015,7 @@ close; } } - else if (countitem(7245) > 0) { + else if (countitem(Soul_Of_Friendship) > 0) { if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) { mes "[" + .@name$ + "]"; mes "Ah, " + strcharinfo(0) + ","; @@ -1037,7 +1037,7 @@ close; } } - else if (countitem(7246) > 0) { + else if (countitem(Soul_Of_Peace) > 0) { if (BaseJob == Job_Rogue) { mes "[" + .@name$ + "]"; mes "Ah, " + strcharinfo(0) + ","; @@ -1059,7 +1059,7 @@ close; } } - else if (countitem(7247) > 0) { + else if (countitem(Soul_Of_Spirit) > 0) { if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -1094,7 +1094,7 @@ close; } } - else if (countitem(7249) > 0) { + else if (countitem(Soul_Of_Service) > 0) { if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -1129,7 +1129,7 @@ close; } } - else if (countitem(7250) > 0) { + else if (countitem(Soul_Of_Glory) > 0) { if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) { mes "[" + .@name$ + "]"; mes "Hello," + strcharinfo(0) + "."; @@ -1164,7 +1164,7 @@ close; } } - else if (countitem(7251) > 0) { + else if (countitem(Soul_Of_Victory) > 0) { if ((guildrelay_q == 97) && (Class == Job_Monk)) { mes "[" + .@name$ + "]"; mes "Ah, " + strcharinfo(0) + ","; @@ -1242,7 +1242,7 @@ .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); .@GID = getcastledata(.@m$,1); - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -1266,7 +1266,7 @@ } if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { - if (countitem(7234) > 0) { + if (countitem(Soul_Of_Guild) > 0) { mes "[" + .@name$ + "]"; mes "Hm. You can't just keep"; mes "that spirit to yourself."; @@ -1288,7 +1288,7 @@ } } else { - if ((BaseJob == Job_Knight) && (countitem(7234) > 0)) { + if ((BaseJob == Job_Knight) && (countitem(Soul_Of_Guild) > 0)) { mes "[" + .@name$ + "]"; mes "For your first test,"; mes "I'll start you off with"; @@ -1305,7 +1305,7 @@ mes "^FF000030 Shoulder Protectors^000000."; mes "That shouldn't be too"; mes "hard now, right?"; - delitem 7234,1; //Soul_Of_Guild + delitem Soul_Of_Guild,1; guildrelay_q = 2; close; case 2: @@ -1315,7 +1315,7 @@ mes "^FF000030 Mole Whiskers^000000."; mes "That shouldn't be too"; mes "hard now, right?"; - delitem 7234,1; //Soul_Of_Guild + delitem Soul_Of_Guild,1; guildrelay_q = 3; close; case 3: @@ -1325,12 +1325,12 @@ mes "^FF000030 Elder Pixie's Moustaches^000000."; mes "That shouldn't be too"; mes "hard now, right?"; - delitem 7234,1; //Soul_Of_Guild + delitem Soul_Of_Guild,1; guildrelay_q = 89; close; } } - if ((countitem(1015) > 29) && (countitem(7196) > 29) && (countitem(7157) > 29) && (guildrelay_q == 2)) { + if ((countitem(Thin_N'_Long_Tongue) > 29) && (countitem(Shoulder_Protection) > 29) && (countitem(Black_Mask) > 29) && (guildrelay_q == 2)) { mes "[" + .@name$ + "]"; mes "Huh. I didn't actually"; mes "expect that you'd collect"; @@ -1338,11 +1338,11 @@ mes "Now, take this and give it to"; mes "a Blacksmith or Mastersmith."; mes "Your guild's pretty good..."; - delitem 1015,30; //Thin_N'_Long_Tongue - delitem 7196,30; //Shoulder_Protection - delitem 7157,30; //Black_Mask + delitem Thin_N'_Long_Tongue,30; + delitem Shoulder_Protection,30; + delitem Black_Mask,30; guildrelay_q = 88; - getitem 7235,1; //Soul_Of_Courage + getitem Soul_Of_Courage,1; close; } if ((BaseJob == Job_Knight) && (guildrelay_q == 2)) { @@ -1355,7 +1355,7 @@ mes "Don't forget this time."; close; } - if ((countitem(1097) > 29) && (countitem(1017) > 29) && (countitem(1096) > 29) && (guildrelay_q == 3)) { + if ((countitem(Worn_Out_Page) > 29) && (countitem(Moustache_Of_Mole) > 29) && (countitem(Round_Shell) > 29) && (guildrelay_q == 3)) { mes "[" + .@name$ + "]"; mes "Huh. I didn't actually"; mes "expect that you'd collect"; @@ -1363,11 +1363,11 @@ mes "Now, take this and give it to"; mes "a Blacksmith or Mastersmith."; mes "Your guild's pretty good..."; - delitem 1097,30; //Worn_Out_Page - delitem 1017,30; //Moustache_Of_Mole - delitem 1096,30; //Round_Shell + delitem Worn_Out_Page,30; + delitem Moustache_Of_Mole,30; + delitem Round_Shell,30; guildrelay_q = 88; - getitem 7235,1; //Soul_Of_Courage + getitem Soul_Of_Courage,1; close; } if ((BaseJob == Job_Knight) && (guildrelay_q == 3)) { @@ -1380,7 +1380,7 @@ mes "Don't forget this time."; close; } - if ((countitem(7112) > 29) && (countitem(1012) > 29) && (countitem(1040) > 29) && (guildrelay_q == 89)) { + if ((countitem(Fright_Paper_Blade) > 29) && (countitem(Lizard_Scruff) > 29) && (countitem(Elder_Pixie's_Beard) > 29) && (guildrelay_q == 89)) { mes "[" + .@name$ + "]"; mes "Huh. I didn't actually"; mes "expect that you'd collect"; @@ -1388,11 +1388,11 @@ mes "Now, take this and give it to"; mes "a Blacksmith or Mastersmith."; mes "Your guild's pretty good..."; - delitem 7112,30; //Fright_Paper_Blade - delitem 1012,30; //Lizard_Scruff - delitem 1040,30; //Elder_Pixie's_Beard + delitem Fright_Paper_Blade,30; + delitem Lizard_Scruff,30; + delitem Elder_Pixie's_Beard,30; guildrelay_q = 88; - getitem 7235,1; //Soul_Of_Courage + getitem Soul_Of_Courage,1; close; } if ((BaseJob == Job_Knight) && (guildrelay_q == 89)) { @@ -1405,7 +1405,7 @@ mes "Don't forget this time."; close; } - if ((BaseJob == Job_Blacksmith) && (countitem(7235) > 0)) { + if ((BaseJob == Job_Blacksmith) && (countitem(Soul_Of_Courage) > 0)) { mes "[" + .@name$ + "]"; mes "Wow, you brought the"; mes "items sooner than I had"; @@ -1427,7 +1427,7 @@ mes "We can continue the testing"; mes "when the time is right so"; mes "don't you worry about it."; - delitem 7235,1; //Soul_Of_Courage + delitem Soul_Of_Courage,1; guildrelay_q = 4; guildtime = gettime(GETTIME_HOUR); close; @@ -1442,7 +1442,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } } @@ -1456,7 +1456,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } } @@ -1470,7 +1470,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } } @@ -1483,7 +1483,7 @@ mes "Alchemist or Biochemist."; mes "Your work here is done."; guildrelay_q = 87; - getitem 7237,1; //Soul_Of_Partnership + getitem Soul_Of_Partnership,1; close; } if ((guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) { @@ -1495,7 +1495,7 @@ mes "come back to me later."; close; } - if ((BaseJob == Job_Alchemist) && (countitem(7237) > 0)) { + if ((BaseJob == Job_Alchemist) && (countitem(Soul_Of_Partnership) > 0)) { mes "[" + .@name$ + "]"; mes "Oh, you got it, eh?"; mes "You might not think this"; @@ -1511,7 +1511,7 @@ mes "You'll pass once you"; mes "gain 3 more levels."; mes "How about that, eh?"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 5; close; } @@ -1522,7 +1522,7 @@ mes "You'll pass once you"; mes "gain 2 more levels."; mes "How about that, eh?"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 6; close; } @@ -1533,7 +1533,7 @@ mes "You'll pass once you"; mes "gain 1 more level."; mes "How about that, eh?"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 7; close; } @@ -1545,9 +1545,9 @@ mes "you're tough enough as it is."; mes "Fine, fine. You pass! Give this"; mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~"; - delitem 7237,1; //Soul_Of_Partnership + delitem Soul_Of_Partnership,1; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } } @@ -1560,7 +1560,7 @@ mes "in your guild. Nice work,"; mes "and I'll see you around."; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 6)) { @@ -1572,7 +1572,7 @@ mes "in your guild. Nice work,"; mes "and I'll see you around."; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } if ((BaseLevel < (BaseLevel)) && (guildrelay_q == 7)) { @@ -1584,7 +1584,7 @@ mes "in your guild. Nice work,"; mes "and I'll see you around."; guildrelay_q = 86; - getitem 7238,1; //Soul_Of_Correspondence + getitem Soul_Of_Correspondence,1; close; } if ((guildrelay_q == 5) || (guildrelay_q == 6) || (guildrelay_q == 7)) { @@ -1596,7 +1596,7 @@ mes "You have to become stronger!"; close; } - if ((BaseJob == Job_Hunter) && (countitem(7238) > 0)) { + if ((BaseJob == Job_Hunter) && (countitem(Soul_Of_Correspondence) > 0)) { mes "[" + .@name$ + "]"; mes "Ah, good, you're here."; mes "Now, my request for you"; @@ -1621,9 +1621,9 @@ mes "your guild master as"; mes "soon as you can, alright?"; setfalcon; - delitem 7238,1; //Soul_Of_Correspondence + delitem Soul_Of_Correspondence,1; guildrelay_q = 85; - getitem 7239,1; //Soul_Of_Proceeding + getitem Soul_Of_Proceeding,1; close; } else { @@ -1646,7 +1646,7 @@ close; } } - if ((guildrelay_q == 88) && (countitem(7235) > 0)) { + if ((guildrelay_q == 88) && (countitem(Soul_Of_Courage) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Charge to"; @@ -1665,7 +1665,7 @@ mes "show them your skills~"; close; } - if ((guildrelay_q == 87) && (countitem(7237) > 0)) { + if ((guildrelay_q == 87) && (countitem(Soul_Of_Partnership) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Association to"; @@ -1684,7 +1684,7 @@ mes "something out."; close; } - if ((guildrelay_q == 86) && (countitem(7238) > 0)) { + if ((guildrelay_q == 86) && (countitem(Soul_Of_Correspondence) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Coordination"; @@ -1702,7 +1702,7 @@ mes "to give you by then."; close; } - if ((guildrelay_q == 85) && (countitem(7239) > 0)) { + if ((guildrelay_q == 85) && (countitem(Soul_Of_Proceeding) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Advance"; @@ -1751,7 +1751,7 @@ .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); .@GID = getcastledata(.@m$,1); - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -1770,7 +1770,7 @@ } if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { - if (countitem(7240) > 0) { + if (countitem(Soul_Of_Confidence) > 0) { mes "[" + .@name$ + "]"; mes "Hm? What are you doing?"; mes "You're not supposed to"; @@ -1797,7 +1797,7 @@ } } else { - if ((BaseJob == Job_Sage) && (countitem(7240) > 0)) { + if ((BaseJob == Job_Sage) && (countitem(Soul_Of_Confidence) > 0)) { mes "[" + .@name$ + "]"; mes "I see that you've brought"; mes "the ^42426FSpirit of Trust^000000. Now, the"; @@ -1813,7 +1813,7 @@ mes "coming back to me. Your"; mes "guild must have solidarity"; mes "in order to be successful."; - delitem 7240,1; //Soul_Of_Confidence + delitem Soul_Of_Confidence,1; guildrelay_q = 9; guildtime = gettime(GETTIME_HOUR); close; @@ -1835,7 +1835,7 @@ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; guildrelay_q = 81; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else { @@ -1866,7 +1866,7 @@ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; guildrelay_q = 71; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else { @@ -1897,7 +1897,7 @@ mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,"; mes "or ^42426FGypsy^000000. Good luck to you."; guildrelay_q = 71; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else { @@ -1926,7 +1926,7 @@ mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000"; mes "Good luck."; guildrelay_q = 71; - getitem 7241,1; //Soul_Of_Agreement + getitem Soul_Of_Agreement,1; close; } else if ((BaseJob == Job_Sage) && (guildrelay_q == 9)) { @@ -1939,7 +1939,7 @@ mes "dreams, passions, and goals!"; close; } - if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(7241) > 0)) { + if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(Soul_Of_Agreement) > 0)) { mes "[" + .@name$ + "]"; mes "For the sake of promoting"; mes "teamwork amongst your guild,"; @@ -1963,7 +1963,7 @@ mes "You might want to write"; mes "these down so you don't"; mes "forget. Good luck to you."; - delitem 7241,1; //Soul_Of_Agreement + delitem Soul_Of_Agreement,1; guildrelay_q = 10; break; case 2: @@ -1974,7 +1974,7 @@ mes "You might want to write"; mes "these down so you don't"; mes "forget. Good luck to you."; - delitem 7241,1; //Soul_Of_Agreement + delitem Soul_Of_Agreement,1; guildrelay_q = 11; break; case 3: @@ -1985,7 +1985,7 @@ mes "You might want to write"; mes "these down so you don't"; mes "forget. Good luck to you."; - delitem 7241,1; //Soul_Of_Agreement + delitem Soul_Of_Agreement,1; guildrelay_q = 80; break; } @@ -1999,7 +1999,7 @@ mes "guild to work together on this."; close; } - if ((countitem(7097) > 29) && (countitem(7172) > 29) && (countitem(920) > 29) && (guildrelay_q == 10)) { + if ((countitem(Burning_Heart) > 29) && (countitem(Leopard_Talon) > 29) && (countitem(Claw_Of_Wolves) > 29) && (guildrelay_q == 10)) { mes "[" + .@name$ + "]"; mes "Oh, perfect! You brought"; mes "all the items. Well then,"; @@ -2007,19 +2007,19 @@ mes "take this spirit now. Please"; mes "give it to an ^42426FAssassin^000000 or an"; mes "^42426FAssassin Cross^000000. Thank you."; - delitem 7097,30; //Burning_Heart - delitem 7172,30; //Leopard_Talon - delitem 920,30; //Claw_Of_Wolves + delitem Burning_Heart,30; + delitem Leopard_Talon,30; + delitem Claw_Of_Wolves,30; if (BaseJob == Job_Dancer) { guildrelay_q = 72; } else { guildrelay_q = 72; } - getitem 7242,1; //Soul_Of_Harmony + getitem Soul_Of_Harmony,1; close; } - else if ((countitem(7189) > 29) && (countitem(7194) > 29) && (countitem(7155) > 29) && (guildrelay_q == 11)) { + else if ((countitem(Heart_Of_Tree) > 29) && (countitem(Soft_Leaf) > 29) && (countitem(Poison_Toad's_Skin) > 29) && (guildrelay_q == 11)) { mes "[" + .@name$ + "]"; mes "Oh, perfect! You brought"; mes "all the items. Well then,"; @@ -2027,19 +2027,19 @@ mes "take this spirit now. Please"; mes "give it to an ^42426FAssassin^000000 or an"; mes "^42426FAssassin Cross^000000. Thank you."; - delitem 7189,30; //Heart_Of_Tree - delitem 7194,30; //Soft_Leaf - delitem 7155,30; //Poison_Toad's_Skin + delitem Heart_Of_Tree,30; + delitem Soft_Leaf,30; + delitem Poison_Toad's_Skin,30; if (BaseJob == Job_Dancer) { guildrelay_q = 72; } else { guildrelay_q = 72; } - getitem 7242,1; //Soul_Of_Harmony + getitem Soul_Of_Harmony,1; close; } - else if ((countitem(7106) > 29) && (countitem(7121) > 29) && (countitem(1027) > 29) && (guildrelay_q == 80)) { + else if ((countitem(Goat's_Horn) > 29) && (countitem(Honey_Jar) > 29) && (countitem(Porcupine_Spike) > 29) && (guildrelay_q == 80)) { mes "[" + .@name$ + "]"; mes "Oh, perfect! You brought"; mes "all the items. Well then,"; @@ -2047,16 +2047,16 @@ mes "take this spirit now. Please"; mes "give it to an ^42426FAssassin^000000 or an"; mes "^42426FAssassin Cross^000000. Thank you."; - delitem 7106,30; //Goat's_Horn - delitem 7121,30; //Honey_Jar - delitem 1027,30; //Porcupine_Spike + delitem Goat's_Horn,30; + delitem Honey_Jar,30; + delitem Porcupine_Spike,30; if (BaseJob == Job_Dancer) { guildrelay_q = 72; } else { guildrelay_q = 72; } - getitem 7242,1; //Soul_Of_Harmony + getitem Soul_Of_Harmony,1; close; } else if (guildrelay_q == 10) { @@ -2110,19 +2110,19 @@ mes "forget. Good luck to you."; close; } - if ((BaseJob == Job_Assassin) && (countitem(7242) > 0)) { + if ((BaseJob == Job_Assassin) && (countitem(Soul_Of_Harmony) > 0)) { mes "[" + .@name$ + "]"; mes "You brought the"; mes "Spirit of Combination?"; mes "Make sure that you give"; mes "that to a ^2F4F2FWizard^000000 or"; mes "a ^2F4F2FHigh Wizard^000000."; - delitem 7242,1; //Soul_Of_Harmony + delitem Soul_Of_Harmony,1; guildrelay_q = 74; - getitem 7244,1; //Soul_Of_Unity + getitem Soul_Of_Unity,1; close; } - if ((BaseJob == Job_Wizard) && (countitem(7244) > 0)) { + if ((BaseJob == Job_Wizard) && (countitem(Soul_Of_Unity) > 0)) { mes "[" + .@name$ + "]"; mes "For the sake of your"; mes "guild, you must become"; @@ -2147,7 +2147,7 @@ mes "Don't despair: I know"; mes "you'll be able to reach"; mes "this goal. Good luck to you."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 12; close; } @@ -2159,7 +2159,7 @@ mes "Don't despair: I know"; mes "you'll be able to reach"; mes "this goal. Good luck to you."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 13; close; } @@ -2171,7 +2171,7 @@ mes "Don't despair: I know"; mes "you'll be able to reach"; mes "this goal. Good luck to you."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 14; close; } @@ -2197,9 +2197,9 @@ mes "Please give this spirit"; mes "to your ^FF0000Guild Master^000000."; mes "You're done for now."; - delitem 7244,1; //Soul_Of_Unity + delitem Soul_Of_Unity,1; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } } @@ -2218,7 +2218,7 @@ mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } else if ((BaseLevel + 1) < (BaseLevel) && (guildrelay_q == 13)) { @@ -2236,7 +2236,7 @@ mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } else if ((BaseLevel < BaseLevel) && (guildrelay_q == 14)) { @@ -2254,7 +2254,7 @@ mes "to your ^FF0000Guild Master^000000."; mes "You've done well."; guildrelay_q = 75; - getitem 7245,1; //Soul_Of_Friendship + getitem Soul_Of_Friendship,1; close; } if ((guildrelay_q == 12) && (BaseJob == Job_Wizard)) { @@ -2300,7 +2300,7 @@ close; } } - if ((guildrelay_q == 71) && (countitem(7241) > 0)) { + if ((guildrelay_q == 71) && (countitem(Soul_Of_Agreement) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit"; @@ -2325,7 +2325,7 @@ mes "always offer my support."; close; } - if ((guildrelay_q == 72) && (countitem(7242) > 0)) { + if ((guildrelay_q == 72) && (countitem(Soul_Of_Harmony) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit of"; @@ -2350,7 +2350,7 @@ mes "always offer my support."; close; } - if ((guildrelay_q == 73) && (countitem(7242) > 0)) { + if ((guildrelay_q == 73) && (countitem(Soul_Of_Harmony) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit of"; @@ -2375,7 +2375,7 @@ mes "always offer my support."; close; } - if ((guildrelay_q == 74) && (countitem(7244) > 0)) { + if ((guildrelay_q == 74) && (countitem(Soul_Of_Unity) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit"; @@ -2399,7 +2399,7 @@ mes "must be meted swiftly!"; close; } - if ((guildrelay_q == 75) && (countitem(7245) > 0)) { + if ((guildrelay_q == 75) && (countitem(Soul_Of_Friendship) > 0)) { mes "[" + .@name$ + "]"; mes "There's no need for you"; mes "to hold onto that Spirit of"; @@ -2435,7 +2435,7 @@ .@name$ = strnpcinfo(1); getmapxy(.@m$,.@x,.@x,1); .@GID = getcastledata(.@m$,1); - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; @@ -2454,7 +2454,7 @@ } if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { - if (countitem(7246) > 0) { + if (countitem(Soul_Of_Peace) > 0) { mes "[" + .@name$ + "]"; mes "Hm? That spirit that"; mes "you've brought with you..."; @@ -2479,7 +2479,7 @@ } } else { - if ((BaseJob == Job_Rogue) && (countitem(7246) > 0)) { + if ((BaseJob == Job_Rogue) && (countitem(Soul_Of_Peace) > 0)) { mes "[" + .@name$ + "]"; mes "So you're the one that's"; mes "been entrusted with the"; @@ -2496,7 +2496,7 @@ mes "will clearly demonstrate"; mes "to me that your people"; mes "skills are up to par."; - delitem 7246,1; //Soul_Of_Peace + delitem Soul_Of_Peace,1; guildrelay_q = 91; close; case 2: @@ -2509,7 +2509,7 @@ mes "will clearly demonstrate"; mes "to me that your people"; mes "skills are up to par."; - delitem 7246,1; //Soul_Of_Peace + delitem Soul_Of_Peace,1; guildrelay_q = 92; close; case 3: @@ -2522,7 +2522,7 @@ mes "will clearly demonstrate"; mes "to me that your people"; mes "skills are up to par."; - delitem 7246,1; //Soul_Of_Peace + delitem Soul_Of_Peace,1; guildrelay_q = 93; close; } @@ -2546,7 +2546,7 @@ mes "it to a Priest or High"; mes "Priest in your guild."; guildrelay_q = 95; - getitem 7247,1; //Soul_Of_Spirit + getitem Soul_Of_Spirit,1; close; } else { @@ -2575,7 +2575,7 @@ mes "it to a Priest or High"; mes "Priest in your guild."; guildrelay_q = 95; - getitem 7247,1; //Soul_Of_Spirit + getitem Soul_Of_Spirit,1; close; } else { @@ -2603,7 +2603,7 @@ mes "it to a Priest or High"; mes "Priest in your guild."; guildrelay_q = 95; - getitem 7247,1; //Soul_Of_Spirit + getitem Soul_Of_Spirit,1; close; } else { @@ -2616,7 +2616,7 @@ close; } } - if ((BaseJob == Job_Priest) && (countitem(7247) > 0)) { + if ((BaseJob == Job_Priest) && (countitem(Soul_Of_Spirit) > 0)) { mes "[" + .@name$ + "]"; mes "Good work getting the"; mes "Spirit of Determination,"; @@ -2639,7 +2639,7 @@ mes "I'm certain you can do"; mes "this. Come back to me"; mes "when you are ready."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 18; close; } @@ -2657,7 +2657,7 @@ mes "I'm certain you can do"; mes "this. Come back to me"; mes "when you are ready."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 19; close; } @@ -2675,7 +2675,7 @@ mes "I'm certain you can do"; mes "this. Come back to me"; mes "when you are ready."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 20; close; } @@ -2694,9 +2694,9 @@ mes "sure to give it to a"; mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; - delitem 7247,1; //Soul_Of_Spirit + delitem Soul_Of_Spirit,1; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } } @@ -2717,7 +2717,7 @@ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 19)) { @@ -2737,7 +2737,7 @@ mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000"; mes "in your guild."; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } if ((BaseLevel < BaseLevel) && (guildrelay_q == 20)) { @@ -2755,10 +2755,10 @@ mes "who is in our guild."; mes "Good luck!"; guildrelay_q = 98; - getitem 7249,1; //Soul_Of_Service + getitem Soul_Of_Service,1; close; } - if ((BaseJob == Job_Crusader) && (countitem(7249) > 0)) { + if ((BaseJob == Job_Crusader) && (countitem(Soul_Of_Service) > 0)) { mes "[" + .@name$ + "]"; mes "I see that you possess"; mes "the Spirit of Service. Hmm."; @@ -2782,7 +2782,7 @@ mes "you've come early or on time."; mes "You'll need to really listen"; mes "to your feelings this time..."; - delitem 7249,1; //Soul_Of_Service + delitem Soul_Of_Service,1; guildrelay_q = 21; guildtime = gettime(GETTIME_HOUR); close; @@ -2797,7 +2797,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } else { @@ -2819,7 +2819,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } else { @@ -2841,7 +2841,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } else { @@ -2862,7 +2862,7 @@ mes "again. Now give this spirit to"; mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me..."; guildrelay_q = 96; - getitem 7250,1; //Soul_Of_Glory + getitem Soul_Of_Glory,1; close; } if ((guildrelay_q == 21) && (BaseJob == Job_Crusader)) { @@ -2872,7 +2872,7 @@ mes "and come back later."; close; } - if ((BaseJob == Job_Monk) && (countitem(7250) > 0)) { + if ((BaseJob == Job_Monk) && (countitem(Soul_Of_Glory) > 0)) { mes "[" + .@name$ + "]"; mes "Most of the souls have"; mes "been shared, and there is"; @@ -2890,7 +2890,7 @@ mes "^FF000030 Celestial Robes^000000."; mes "I shall be waiting"; mes "for you right here."; - delitem 7250,1; //Soul_Of_Glory + delitem Soul_Of_Glory,1; guildrelay_q = 23; close; case 2: @@ -2901,7 +2901,7 @@ mes "^FF000030 Horrendous Hairs^000000."; mes "I shall be waiting"; mes "for you right here."; - delitem 7250,1; //Soul_Of_Glory + delitem Soul_Of_Glory,1; guildrelay_q = 24; close; case 3: @@ -2912,12 +2912,12 @@ mes "^FF000030 PecoPeco Feathers^000000."; mes "I shall be waiting"; mes "for you right here."; - delitem 7250,1; //Soul_Of_Glory + delitem Soul_Of_Glory,1; guildrelay_q = 94; close; } } - if ((countitem(7165) > 29) && (countitem(1021) > 29) && (countitem(1023) > 29) && (guildrelay_q == 23)) { + if ((countitem(Limpid_Celestial_Robe) > 29) && (countitem(Dokkaebi_Horn) > 29) && (countitem(Fish_Tail) > 29) && (guildrelay_q == 23)) { mes "[" + .@name$ + "]"; mes "Well, well. You've"; mes "gathered those items"; @@ -2925,11 +2925,11 @@ mes "you would. Good job. Now,"; mes "please give this to your ^FF0000Guild"; mes "Master^000000 as soon as you can."; - delitem 7165,30; //Limpid_Celestial_Robe - delitem 1021,30; //Dokkaebi_Horn - delitem 1023,30; //Fish_Tail + delitem Limpid_Celestial_Robe,30; + delitem Dokkaebi_Horn,30; + delitem Fish_Tail,30; guildrelay_q = 97; - getitem 7251,1; //Soul_Of_Victory + getitem Soul_Of_Victory,1; close; } if ((BaseJob == Job_Monk) && (guildrelay_q == 23)) { @@ -2940,7 +2940,7 @@ mes "Good luck~"; close; } - if ((countitem(1048) > 29) && (countitem(1013) > 29) && (countitem(7200) > 29) && (guildrelay_q == 24)) { + if ((countitem(Slender_Snake) > 29) && (countitem(Colorful_Shell) > 29) && (countitem(Flexible_String) > 29) && (guildrelay_q == 24)) { mes "[" + .@name$ + "]"; mes "Well, well. You've"; mes "gathered those items"; @@ -2948,11 +2948,11 @@ mes "you would. Good job. Now,"; mes "please give this to your ^FF0000Guild"; mes "Master^000000 as soon as you can."; - delitem 1048,30; //Slender_Snake - delitem 1013,30; //Colorful_Shell - delitem 7200,30; //Flexible_String + delitem Slender_Snake,30; + delitem Colorful_Shell,30; + delitem Flexible_String,30; guildrelay_q = 97; - getitem 7251,1; //Soul_Of_Victory + getitem Soul_Of_Victory,1; close; } if ((BaseJob == Job_Monk) && (guildrelay_q == 24)) { @@ -2965,7 +2965,7 @@ mes "for you right here."; close; } - if ((countitem(7003) > 29) && (countitem(7101) > 29) && (countitem(7153) > 29) && (guildrelay_q == 94)) { + if ((countitem(Anolian_Skin) > 29) && (countitem(Peco_Wing_Feather) > 29) && (countitem(Old_Japaness_Clothes) > 29) && (guildrelay_q == 94)) { mes "[" + .@name$ + "]"; mes "Well, well. You've"; mes "gathered those items"; @@ -2973,11 +2973,11 @@ mes "you would. Good job. Now,"; mes "please give this to your ^FF0000Guild"; mes "Master^000000 as soon as you can."; - delitem 7003,30; //Anolian_Skin - delitem 7101,30; //Peco_Wing_Feather - delitem 7153,30; //Old_Japaness_Clothes + delitem Anolian_Skin,30; + delitem Peco_Wing_Feather,30; + delitem Old_Japaness_Clothes,30; guildrelay_q = 97; - getitem 7251,1; //Soul_Of_Victory + getitem Soul_Of_Victory,1; close; } if ((BaseJob == Job_Monk) && (guildrelay_q == 94)) { @@ -2990,7 +2990,7 @@ mes "for you right here."; close; } - if ((guildrelay_q == 95) && (countitem(7247) > 0)) { + if ((guildrelay_q == 95) && (countitem(Soul_Of_Spirit) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Determination"; @@ -3010,7 +3010,7 @@ mes "there's no need to rush."; close; } - if ((guildrelay_q == 98) && (countitem(7249) > 0)) { + if ((guildrelay_q == 98) && (countitem(Soul_Of_Service) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Service to"; @@ -3028,7 +3028,7 @@ mes "your guild in the meantime?"; close; } - if ((guildrelay_q == 96) && (countitem(7250) > 0)) { + if ((guildrelay_q == 96) && (countitem(Soul_Of_Glory) > 0)) { mes "[" + .@name$ + "]"; mes "Please give the"; mes "Spirit of Glory to"; @@ -3047,7 +3047,7 @@ mes "your guild as well as you can."; close; } - if ((guildrelay_q == 97) && (countitem(7251) > 0)) { + if ((guildrelay_q == 97) && (countitem(Soul_Of_Victory) > 0)) { mes "[" + .@name$ + "]"; mes "You need to give"; mes "the ^FF0000Spirit of Victory^000000"; |