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Diffstat (limited to 'npc/quests/guildrelay.txt')
-rw-r--r--npc/quests/guildrelay.txt418
1 files changed, 209 insertions, 209 deletions
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt
index e9aaf90a5..79a6e99e5 100644
--- a/npc/quests/guildrelay.txt
+++ b/npc/quests/guildrelay.txt
@@ -63,7 +63,7 @@
.@name4$ = "Diligo";
.@GID = getcastledata("prtg_cas"+strnpcinfo(2),1);
}
- if (checkweight(908,630) == 0) {
+ if (checkweight(Spawn,630) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -106,7 +106,7 @@
mes "you need to think how much";
mes "trust there is in the guild.";
guildrelay_q = 8;
- getitem 7240,1; //Soul_Of_Confidence
+ getitem Soul_Of_Confidence,1;
next;
mes "[" + .@name$ + "]";
mes "Your second test will be";
@@ -163,7 +163,7 @@
mes "you need to think how much";
mes "trust there is in the guild.";
guildrelay_q = 8;
- getitem 7240,1; //Soul_Of_Confidence
+ getitem Soul_Of_Confidence,1;
next;
mes "[" + .@name$ + "]";
mes "Your second test will be";
@@ -218,7 +218,7 @@
mes "you need to think how much";
mes "trust there is in the guild.";
guildrelay_q = 8;
- getitem 7240,1; //Soul_Of_Confidence
+ getitem Soul_Of_Confidence,1;
next;
mes "[" + .@name$ + "]";
mes "Your second test will be";
@@ -277,7 +277,7 @@
mes "strongholds and might can";
mes "bring peace, but it's true.";
guildrelay_q = 15;
- getitem 7246,1; //Soul_Of_Peace
+ getitem Soul_Of_Peace,1;
next;
mes "[" + .@name$ + "]";
mes "If power isn't used to";
@@ -388,7 +388,7 @@
mes "give it to your most trusted";
mes "Knight or Lord Knight.";
guildrelay_q = 1;
- getitem 7234,1; //Soul_Of_Guild
+ getitem Soul_Of_Guild,1;
next;
mes "[" + .@name$ + "]";
mes "This Knight should take";
@@ -399,7 +399,7 @@
}
}
else if (guildrelay_q == 1) {
- if (countitem(7234) > 0) {
+ if (countitem(Soul_Of_Guild) > 0) {
mes "[" + .@name$ + "]";
mes "You still have the Spirit of";
mes "Guild I gave you? I suppose";
@@ -424,7 +424,7 @@
mes "to you, master.";
close;
}
- else if (countitem(7239) > 0) {
+ else if (countitem(Soul_Of_Proceeding) > 0) {
mes "[" + .@name$ + "]";
mes "Ah, is this the Spirit";
mes "of Advance? This must mean";
@@ -432,25 +432,25 @@
mes "test. Keep up the good work.";
mes "Hand me the spirit, and allow";
mes "me to give you your guild's reward.";
- delitem 7239,1; //Soul_Of_Proceeding
+ delitem Soul_Of_Proceeding,1;
guildtime = gettime(GETTIME_HOUR);
guildrelay_q = 100;
.@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 25)) {
- getitem 608,20; //Seed_Of_Yggdrasil
- getitem 678,2; //Poison_Bottle
+ getitem Seed_Of_Yggdrasil,20;
+ getitem Poison_Bottle,2;
}
else if ((.@incen_item > 24) && (.@incen_item < 50)) {
- getitem 607,10; //Yggdrasilberry
- getitem 678,2; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Poison_Bottle,2;
}
else if ((.@incen_item > 50) && (.@incen_item < 75)) {
- getitem 644,5; //Gift_Box
- getitem 678,2; //Poison_Bottle
+ getitem Gift_Box,5;
+ getitem Poison_Bottle,2;
}
else if ((.@incen_item > 74) && (.@incen_item < 101)) {
- getitem 603,3; //Old_Blue_Box
- getitem 678,2; //Poison_Bottle
+ getitem Old_Blue_Box,3;
+ getitem Poison_Bottle,2;
}
next;
mes "[" + .@name$ + "]";
@@ -474,7 +474,7 @@
}
}
else if (guildrelay_q == 8) {
- if (countitem(7240) > 0) {
+ if (countitem(Soul_Of_Confidence) > 0) {
mes "[" + .@name$ + "]";
mes "You must be having";
mes "trouble finding " + .@name3$ + ".";
@@ -484,7 +484,7 @@
mes "him once you locate him.";
close;
}
- else if (countitem(7245) > 0) {
+ else if (countitem(Soul_Of_Friendship) > 0) {
mes "[" + .@name$ + "]";
mes "Ah, so you already completed";
mes "the test and earned the Spirit";
@@ -500,45 +500,45 @@
mes "may come in handy in future";
mes "challenges that you will all";
mes "face together. Good work!";
- delitem 7245,1; //Soul_Of_Friendship
+ delitem Soul_Of_Friendship,1;
guildtime = gettime(GETTIME_HOUR);
guildrelay_q = 150;
.@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 16)) {
- getitem 607,10; //Yggdrasilberry
- getitem 644,5; //Gift_Box
- getitem 678,3; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Gift_Box,5;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 14) && (.@incen_item < 31)) {
- getitem 607,10; //Yggdrasilberry
- getitem 603,3; //Old_Blue_Box
- getitem 678,3; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Old_Blue_Box,3;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 29) && (.@incen_item < 46)) {
- getitem 607,10; //Yggdrasilberry
- getitem 617,3; //Old_Violet_Box
- getitem 678,3; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Old_Violet_Box,3;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 44) && (.@incen_item < 61)) {
- getitem 644,4; //Gift_Box
- getitem 603,2; //Old_Blue_Box
- getitem 678,3; //Poison_Bottle
+ getitem Gift_Box,4;
+ getitem Old_Blue_Box,2;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 59) && (.@incen_item < 76)) {
- getitem 644,3; //Gift_Box
- getitem 617,2; //Old_Violet_Box
- getitem 678,3; //Poison_Bottle
+ getitem Gift_Box,3;
+ getitem Old_Violet_Box,2;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 74) && (.@incen_item < 91)) {
- getitem 603,2; //Old_Blue_Box
- getitem 617,2; //Old_Violet_Box
- getitem 678,3; //Poison_Bottle
+ getitem Old_Blue_Box,2;
+ getitem Old_Violet_Box,2;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 89) && (.@incen_item < 101)) {
- getitem 607,10; //Yggdrasilberry
- getitem 644,3; //Gift_Box
- getitem 603,2; //Old_Blue_Box
- getitem 617,1; //Old_Violet_Box
+ getitem Yggdrasilberry,10;
+ getitem Gift_Box,3;
+ getitem Old_Blue_Box,2;
+ getitem Old_Violet_Box,1;
}
next;
mes "[" + .@name$ + "]";
@@ -567,7 +567,7 @@
}
}
else if (guildrelay_q == 15) {
- if (countitem(7246) > 0) {
+ if (countitem(Soul_Of_Peace) > 0) {
mes "[" + .@name$ + "]";
mes "You still have the";
mes "Spirit of Peace? If you";
@@ -577,7 +577,7 @@
mes "them. Heed my advice...";
close;
}
- else if (countitem(7251) > 0) {
+ else if (countitem(Soul_Of_Victory) > 0) {
mes "[" + .@name$ + "]";
mes "I see that you've completed";
mes "the last test and received";
@@ -593,33 +593,33 @@
mes "given on the behalf of King";
mes "Tristan III, and share it with";
mes "guild. Once again, good work.";
- delitem 7251,1; //Soul_Of_Victory
+ delitem Soul_Of_Victory,1;
guildtime = gettime(GETTIME_HOUR);
guildrelay_q = 25;
.@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 26)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 607,5; //Yggdrasilberry
- getitem 644,4; //Gift_Box
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Yggdrasilberry,5;
+ getitem Gift_Box,4;
}
else if ((.@incen_item > 25) && (.@incen_item < 51)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 607,5; //Yggdrasilberry
- getitem 603,3; //Old_Blue_Box
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Yggdrasilberry,5;
+ getitem Old_Blue_Box,3;
}
else if ((.@incen_item > 50) && (.@incen_item < 76)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 617,2; //Old_Violet_Box
- getitem 607,5; //Yggdrasilberry
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Old_Violet_Box,2;
+ getitem Yggdrasilberry,5;
}
else if ((.@incen_item > 75) && (.@incen_item < 91)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 644,4; //Gift_Box
- getitem 603,2; //Old_Blue_Box
- getitem 617,1; //Old_Violet_Box
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Gift_Box,4;
+ getitem Old_Blue_Box,2;
+ getitem Old_Violet_Box,1;
}
else if ((.@incen_item > 90) && (.@incen_item < 101)) {
- getitem 5074,1; //Ear_Of_Angel's_Wing
+ getitem Ear_Of_Angel's_Wing,1;
}
next;
mes "[" + .@name$ + "]";
@@ -714,7 +714,7 @@
mes "The test has now officially";
mes "begun. Good luck to you.";
guildrelay_q = 1;
- getitem 7234,1; //Soul_Of_Guild
+ getitem Soul_Of_Guild,1;
close;
case 2:
mes "[" + .@name$ + "]";
@@ -729,7 +729,7 @@
}
}
else {
- if (countitem(7234) > 0) {
+ if (countitem(Soul_Of_Guild) > 0) {
if (BaseJob == Job_Knight) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -750,7 +750,7 @@
close;
}
}
- else if (countitem(7235) > 0) {
+ else if (countitem(Soul_Of_Courage) > 0) {
if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) {
mes "[" + .@name$ + "]";
mes "Ah," + strcharinfo(0) + "";
@@ -788,7 +788,7 @@
close;
}
}
- else if (countitem(7237) > 0) {
+ else if (countitem(Soul_Of_Partnership) > 0) {
if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -823,7 +823,7 @@
close;
}
}
- else if (countitem(7238) > 0) {
+ else if (countitem(Soul_Of_Correspondence) > 0) {
if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -858,7 +858,7 @@
close;
}
}
- else if (countitem(7239) > 0) {
+ else if (countitem(Soul_Of_Proceeding) > 0) {
if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) {
mes "[" + .@name$ + "]";
mes "Hello, " + strcharinfo(0) + ".";
@@ -879,7 +879,7 @@
close;
}
}
- else if (countitem(7240) > 0) {
+ else if (countitem(Soul_Of_Confidence) > 0) {
if (BaseJob == Job_Sage) {
mes "[" + .@name$ + "]";
mes "Hello, " + strcharinfo(0) + ".";
@@ -901,7 +901,7 @@
close;
}
}
- else if (countitem(7241) > 0) {
+ else if (countitem(Soul_Of_Agreement) > 0) {
if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -939,7 +939,7 @@
close;
}
}
- else if (countitem(7242) > 0) {
+ else if (countitem(Soul_Of_Harmony) > 0) {
if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -977,7 +977,7 @@
close;
}
}
- else if (countitem(7244) > 0) {
+ else if (countitem(Soul_Of_Unity) > 0) {
if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) {
mes "[" + .@name$ + "]";
mes "Greetings, " + strcharinfo(0) + ",";
@@ -1015,7 +1015,7 @@
close;
}
}
- else if (countitem(7245) > 0) {
+ else if (countitem(Soul_Of_Friendship) > 0) {
if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) {
mes "[" + .@name$ + "]";
mes "Ah, " + strcharinfo(0) + ",";
@@ -1037,7 +1037,7 @@
close;
}
}
- else if (countitem(7246) > 0) {
+ else if (countitem(Soul_Of_Peace) > 0) {
if (BaseJob == Job_Rogue) {
mes "[" + .@name$ + "]";
mes "Ah, " + strcharinfo(0) + ",";
@@ -1059,7 +1059,7 @@
close;
}
}
- else if (countitem(7247) > 0) {
+ else if (countitem(Soul_Of_Spirit) > 0) {
if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -1094,7 +1094,7 @@
close;
}
}
- else if (countitem(7249) > 0) {
+ else if (countitem(Soul_Of_Service) > 0) {
if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -1129,7 +1129,7 @@
close;
}
}
- else if (countitem(7250) > 0) {
+ else if (countitem(Soul_Of_Glory) > 0) {
if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -1164,7 +1164,7 @@
close;
}
}
- else if (countitem(7251) > 0) {
+ else if (countitem(Soul_Of_Victory) > 0) {
if ((guildrelay_q == 97) && (Class == Job_Monk)) {
mes "[" + .@name$ + "]";
mes "Ah, " + strcharinfo(0) + ",";
@@ -1242,7 +1242,7 @@
.@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
.@GID = getcastledata(.@m$,1);
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -1266,7 +1266,7 @@
}
if (getcharid(2) == .@GID) {
if (strcharinfo(0) == getguildmaster(.@GID)) {
- if (countitem(7234) > 0) {
+ if (countitem(Soul_Of_Guild) > 0) {
mes "[" + .@name$ + "]";
mes "Hm. You can't just keep";
mes "that spirit to yourself.";
@@ -1288,7 +1288,7 @@
}
}
else {
- if ((BaseJob == Job_Knight) && (countitem(7234) > 0)) {
+ if ((BaseJob == Job_Knight) && (countitem(Soul_Of_Guild) > 0)) {
mes "[" + .@name$ + "]";
mes "For your first test,";
mes "I'll start you off with";
@@ -1305,7 +1305,7 @@
mes "^FF000030 Shoulder Protectors^000000.";
mes "That shouldn't be too";
mes "hard now, right?";
- delitem 7234,1; //Soul_Of_Guild
+ delitem Soul_Of_Guild,1;
guildrelay_q = 2;
close;
case 2:
@@ -1315,7 +1315,7 @@
mes "^FF000030 Mole Whiskers^000000.";
mes "That shouldn't be too";
mes "hard now, right?";
- delitem 7234,1; //Soul_Of_Guild
+ delitem Soul_Of_Guild,1;
guildrelay_q = 3;
close;
case 3:
@@ -1325,12 +1325,12 @@
mes "^FF000030 Elder Pixie's Moustaches^000000.";
mes "That shouldn't be too";
mes "hard now, right?";
- delitem 7234,1; //Soul_Of_Guild
+ delitem Soul_Of_Guild,1;
guildrelay_q = 89;
close;
}
}
- if ((countitem(1015) > 29) && (countitem(7196) > 29) && (countitem(7157) > 29) && (guildrelay_q == 2)) {
+ if ((countitem(Thin_N'_Long_Tongue) > 29) && (countitem(Shoulder_Protection) > 29) && (countitem(Black_Mask) > 29) && (guildrelay_q == 2)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1338,11 +1338,11 @@
mes "Now, take this and give it to";
mes "a Blacksmith or Mastersmith.";
mes "Your guild's pretty good...";
- delitem 1015,30; //Thin_N'_Long_Tongue
- delitem 7196,30; //Shoulder_Protection
- delitem 7157,30; //Black_Mask
+ delitem Thin_N'_Long_Tongue,30;
+ delitem Shoulder_Protection,30;
+ delitem Black_Mask,30;
guildrelay_q = 88;
- getitem 7235,1; //Soul_Of_Courage
+ getitem Soul_Of_Courage,1;
close;
}
if ((BaseJob == Job_Knight) && (guildrelay_q == 2)) {
@@ -1355,7 +1355,7 @@
mes "Don't forget this time.";
close;
}
- if ((countitem(1097) > 29) && (countitem(1017) > 29) && (countitem(1096) > 29) && (guildrelay_q == 3)) {
+ if ((countitem(Worn_Out_Page) > 29) && (countitem(Moustache_Of_Mole) > 29) && (countitem(Round_Shell) > 29) && (guildrelay_q == 3)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1363,11 +1363,11 @@
mes "Now, take this and give it to";
mes "a Blacksmith or Mastersmith.";
mes "Your guild's pretty good...";
- delitem 1097,30; //Worn_Out_Page
- delitem 1017,30; //Moustache_Of_Mole
- delitem 1096,30; //Round_Shell
+ delitem Worn_Out_Page,30;
+ delitem Moustache_Of_Mole,30;
+ delitem Round_Shell,30;
guildrelay_q = 88;
- getitem 7235,1; //Soul_Of_Courage
+ getitem Soul_Of_Courage,1;
close;
}
if ((BaseJob == Job_Knight) && (guildrelay_q == 3)) {
@@ -1380,7 +1380,7 @@
mes "Don't forget this time.";
close;
}
- if ((countitem(7112) > 29) && (countitem(1012) > 29) && (countitem(1040) > 29) && (guildrelay_q == 89)) {
+ if ((countitem(Fright_Paper_Blade) > 29) && (countitem(Lizard_Scruff) > 29) && (countitem(Elder_Pixie's_Beard) > 29) && (guildrelay_q == 89)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1388,11 +1388,11 @@
mes "Now, take this and give it to";
mes "a Blacksmith or Mastersmith.";
mes "Your guild's pretty good...";
- delitem 7112,30; //Fright_Paper_Blade
- delitem 1012,30; //Lizard_Scruff
- delitem 1040,30; //Elder_Pixie's_Beard
+ delitem Fright_Paper_Blade,30;
+ delitem Lizard_Scruff,30;
+ delitem Elder_Pixie's_Beard,30;
guildrelay_q = 88;
- getitem 7235,1; //Soul_Of_Courage
+ getitem Soul_Of_Courage,1;
close;
}
if ((BaseJob == Job_Knight) && (guildrelay_q == 89)) {
@@ -1405,7 +1405,7 @@
mes "Don't forget this time.";
close;
}
- if ((BaseJob == Job_Blacksmith) && (countitem(7235) > 0)) {
+ if ((BaseJob == Job_Blacksmith) && (countitem(Soul_Of_Courage) > 0)) {
mes "[" + .@name$ + "]";
mes "Wow, you brought the";
mes "items sooner than I had";
@@ -1427,7 +1427,7 @@
mes "We can continue the testing";
mes "when the time is right so";
mes "don't you worry about it.";
- delitem 7235,1; //Soul_Of_Courage
+ delitem Soul_Of_Courage,1;
guildrelay_q = 4;
guildtime = gettime(GETTIME_HOUR);
close;
@@ -1442,7 +1442,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
}
@@ -1456,7 +1456,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
}
@@ -1470,7 +1470,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
}
@@ -1483,7 +1483,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
if ((guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
@@ -1495,7 +1495,7 @@
mes "come back to me later.";
close;
}
- if ((BaseJob == Job_Alchemist) && (countitem(7237) > 0)) {
+ if ((BaseJob == Job_Alchemist) && (countitem(Soul_Of_Partnership) > 0)) {
mes "[" + .@name$ + "]";
mes "Oh, you got it, eh?";
mes "You might not think this";
@@ -1511,7 +1511,7 @@
mes "You'll pass once you";
mes "gain 3 more levels.";
mes "How about that, eh?";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 5;
close;
}
@@ -1522,7 +1522,7 @@
mes "You'll pass once you";
mes "gain 2 more levels.";
mes "How about that, eh?";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 6;
close;
}
@@ -1533,7 +1533,7 @@
mes "You'll pass once you";
mes "gain 1 more level.";
mes "How about that, eh?";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 7;
close;
}
@@ -1545,9 +1545,9 @@
mes "you're tough enough as it is.";
mes "Fine, fine. You pass! Give this";
mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
}
@@ -1560,7 +1560,7 @@
mes "in your guild. Nice work,";
mes "and I'll see you around.";
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 6)) {
@@ -1572,7 +1572,7 @@
mes "in your guild. Nice work,";
mes "and I'll see you around.";
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
if ((BaseLevel < (BaseLevel)) && (guildrelay_q == 7)) {
@@ -1584,7 +1584,7 @@
mes "in your guild. Nice work,";
mes "and I'll see you around.";
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
if ((guildrelay_q == 5) || (guildrelay_q == 6) || (guildrelay_q == 7)) {
@@ -1596,7 +1596,7 @@
mes "You have to become stronger!";
close;
}
- if ((BaseJob == Job_Hunter) && (countitem(7238) > 0)) {
+ if ((BaseJob == Job_Hunter) && (countitem(Soul_Of_Correspondence) > 0)) {
mes "[" + .@name$ + "]";
mes "Ah, good, you're here.";
mes "Now, my request for you";
@@ -1621,9 +1621,9 @@
mes "your guild master as";
mes "soon as you can, alright?";
setfalcon;
- delitem 7238,1; //Soul_Of_Correspondence
+ delitem Soul_Of_Correspondence,1;
guildrelay_q = 85;
- getitem 7239,1; //Soul_Of_Proceeding
+ getitem Soul_Of_Proceeding,1;
close;
}
else {
@@ -1646,7 +1646,7 @@
close;
}
}
- if ((guildrelay_q == 88) && (countitem(7235) > 0)) {
+ if ((guildrelay_q == 88) && (countitem(Soul_Of_Courage) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Charge to";
@@ -1665,7 +1665,7 @@
mes "show them your skills~";
close;
}
- if ((guildrelay_q == 87) && (countitem(7237) > 0)) {
+ if ((guildrelay_q == 87) && (countitem(Soul_Of_Partnership) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Association to";
@@ -1684,7 +1684,7 @@
mes "something out.";
close;
}
- if ((guildrelay_q == 86) && (countitem(7238) > 0)) {
+ if ((guildrelay_q == 86) && (countitem(Soul_Of_Correspondence) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Coordination";
@@ -1702,7 +1702,7 @@
mes "to give you by then.";
close;
}
- if ((guildrelay_q == 85) && (countitem(7239) > 0)) {
+ if ((guildrelay_q == 85) && (countitem(Soul_Of_Proceeding) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Advance";
@@ -1751,7 +1751,7 @@
.@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
.@GID = getcastledata(.@m$,1);
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -1770,7 +1770,7 @@
}
if (getcharid(2) == .@GID) {
if (strcharinfo(0) == getguildmaster(.@GID)) {
- if (countitem(7240) > 0) {
+ if (countitem(Soul_Of_Confidence) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? What are you doing?";
mes "You're not supposed to";
@@ -1797,7 +1797,7 @@
}
}
else {
- if ((BaseJob == Job_Sage) && (countitem(7240) > 0)) {
+ if ((BaseJob == Job_Sage) && (countitem(Soul_Of_Confidence) > 0)) {
mes "[" + .@name$ + "]";
mes "I see that you've brought";
mes "the ^42426FSpirit of Trust^000000. Now, the";
@@ -1813,7 +1813,7 @@
mes "coming back to me. Your";
mes "guild must have solidarity";
mes "in order to be successful.";
- delitem 7240,1; //Soul_Of_Confidence
+ delitem Soul_Of_Confidence,1;
guildrelay_q = 9;
guildtime = gettime(GETTIME_HOUR);
close;
@@ -1835,7 +1835,7 @@
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
guildrelay_q = 81;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else {
@@ -1866,7 +1866,7 @@
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
guildrelay_q = 71;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else {
@@ -1897,7 +1897,7 @@
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
guildrelay_q = 71;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else {
@@ -1926,7 +1926,7 @@
mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000";
mes "Good luck.";
guildrelay_q = 71;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else if ((BaseJob == Job_Sage) && (guildrelay_q == 9)) {
@@ -1939,7 +1939,7 @@
mes "dreams, passions, and goals!";
close;
}
- if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(7241) > 0)) {
+ if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(Soul_Of_Agreement) > 0)) {
mes "[" + .@name$ + "]";
mes "For the sake of promoting";
mes "teamwork amongst your guild,";
@@ -1963,7 +1963,7 @@
mes "You might want to write";
mes "these down so you don't";
mes "forget. Good luck to you.";
- delitem 7241,1; //Soul_Of_Agreement
+ delitem Soul_Of_Agreement,1;
guildrelay_q = 10;
break;
case 2:
@@ -1974,7 +1974,7 @@
mes "You might want to write";
mes "these down so you don't";
mes "forget. Good luck to you.";
- delitem 7241,1; //Soul_Of_Agreement
+ delitem Soul_Of_Agreement,1;
guildrelay_q = 11;
break;
case 3:
@@ -1985,7 +1985,7 @@
mes "You might want to write";
mes "these down so you don't";
mes "forget. Good luck to you.";
- delitem 7241,1; //Soul_Of_Agreement
+ delitem Soul_Of_Agreement,1;
guildrelay_q = 80;
break;
}
@@ -1999,7 +1999,7 @@
mes "guild to work together on this.";
close;
}
- if ((countitem(7097) > 29) && (countitem(7172) > 29) && (countitem(920) > 29) && (guildrelay_q == 10)) {
+ if ((countitem(Burning_Heart) > 29) && (countitem(Leopard_Talon) > 29) && (countitem(Claw_Of_Wolves) > 29) && (guildrelay_q == 10)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2007,19 +2007,19 @@
mes "take this spirit now. Please";
mes "give it to an ^42426FAssassin^000000 or an";
mes "^42426FAssassin Cross^000000. Thank you.";
- delitem 7097,30; //Burning_Heart
- delitem 7172,30; //Leopard_Talon
- delitem 920,30; //Claw_Of_Wolves
+ delitem Burning_Heart,30;
+ delitem Leopard_Talon,30;
+ delitem Claw_Of_Wolves,30;
if (BaseJob == Job_Dancer) {
guildrelay_q = 72;
}
else {
guildrelay_q = 72;
}
- getitem 7242,1; //Soul_Of_Harmony
+ getitem Soul_Of_Harmony,1;
close;
}
- else if ((countitem(7189) > 29) && (countitem(7194) > 29) && (countitem(7155) > 29) && (guildrelay_q == 11)) {
+ else if ((countitem(Heart_Of_Tree) > 29) && (countitem(Soft_Leaf) > 29) && (countitem(Poison_Toad's_Skin) > 29) && (guildrelay_q == 11)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2027,19 +2027,19 @@
mes "take this spirit now. Please";
mes "give it to an ^42426FAssassin^000000 or an";
mes "^42426FAssassin Cross^000000. Thank you.";
- delitem 7189,30; //Heart_Of_Tree
- delitem 7194,30; //Soft_Leaf
- delitem 7155,30; //Poison_Toad's_Skin
+ delitem Heart_Of_Tree,30;
+ delitem Soft_Leaf,30;
+ delitem Poison_Toad's_Skin,30;
if (BaseJob == Job_Dancer) {
guildrelay_q = 72;
}
else {
guildrelay_q = 72;
}
- getitem 7242,1; //Soul_Of_Harmony
+ getitem Soul_Of_Harmony,1;
close;
}
- else if ((countitem(7106) > 29) && (countitem(7121) > 29) && (countitem(1027) > 29) && (guildrelay_q == 80)) {
+ else if ((countitem(Goat's_Horn) > 29) && (countitem(Honey_Jar) > 29) && (countitem(Porcupine_Spike) > 29) && (guildrelay_q == 80)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2047,16 +2047,16 @@
mes "take this spirit now. Please";
mes "give it to an ^42426FAssassin^000000 or an";
mes "^42426FAssassin Cross^000000. Thank you.";
- delitem 7106,30; //Goat's_Horn
- delitem 7121,30; //Honey_Jar
- delitem 1027,30; //Porcupine_Spike
+ delitem Goat's_Horn,30;
+ delitem Honey_Jar,30;
+ delitem Porcupine_Spike,30;
if (BaseJob == Job_Dancer) {
guildrelay_q = 72;
}
else {
guildrelay_q = 72;
}
- getitem 7242,1; //Soul_Of_Harmony
+ getitem Soul_Of_Harmony,1;
close;
}
else if (guildrelay_q == 10) {
@@ -2110,19 +2110,19 @@
mes "forget. Good luck to you.";
close;
}
- if ((BaseJob == Job_Assassin) && (countitem(7242) > 0)) {
+ if ((BaseJob == Job_Assassin) && (countitem(Soul_Of_Harmony) > 0)) {
mes "[" + .@name$ + "]";
mes "You brought the";
mes "Spirit of Combination?";
mes "Make sure that you give";
mes "that to a ^2F4F2FWizard^000000 or";
mes "a ^2F4F2FHigh Wizard^000000.";
- delitem 7242,1; //Soul_Of_Harmony
+ delitem Soul_Of_Harmony,1;
guildrelay_q = 74;
- getitem 7244,1; //Soul_Of_Unity
+ getitem Soul_Of_Unity,1;
close;
}
- if ((BaseJob == Job_Wizard) && (countitem(7244) > 0)) {
+ if ((BaseJob == Job_Wizard) && (countitem(Soul_Of_Unity) > 0)) {
mes "[" + .@name$ + "]";
mes "For the sake of your";
mes "guild, you must become";
@@ -2147,7 +2147,7 @@
mes "Don't despair: I know";
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 12;
close;
}
@@ -2159,7 +2159,7 @@
mes "Don't despair: I know";
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 13;
close;
}
@@ -2171,7 +2171,7 @@
mes "Don't despair: I know";
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 14;
close;
}
@@ -2197,9 +2197,9 @@
mes "Please give this spirit";
mes "to your ^FF0000Guild Master^000000.";
mes "You're done for now.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
}
@@ -2218,7 +2218,7 @@
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
else if ((BaseLevel + 1) < (BaseLevel) && (guildrelay_q == 13)) {
@@ -2236,7 +2236,7 @@
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
else if ((BaseLevel < BaseLevel) && (guildrelay_q == 14)) {
@@ -2254,7 +2254,7 @@
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
if ((guildrelay_q == 12) && (BaseJob == Job_Wizard)) {
@@ -2300,7 +2300,7 @@
close;
}
}
- if ((guildrelay_q == 71) && (countitem(7241) > 0)) {
+ if ((guildrelay_q == 71) && (countitem(Soul_Of_Agreement) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit";
@@ -2325,7 +2325,7 @@
mes "always offer my support.";
close;
}
- if ((guildrelay_q == 72) && (countitem(7242) > 0)) {
+ if ((guildrelay_q == 72) && (countitem(Soul_Of_Harmony) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit of";
@@ -2350,7 +2350,7 @@
mes "always offer my support.";
close;
}
- if ((guildrelay_q == 73) && (countitem(7242) > 0)) {
+ if ((guildrelay_q == 73) && (countitem(Soul_Of_Harmony) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit of";
@@ -2375,7 +2375,7 @@
mes "always offer my support.";
close;
}
- if ((guildrelay_q == 74) && (countitem(7244) > 0)) {
+ if ((guildrelay_q == 74) && (countitem(Soul_Of_Unity) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit";
@@ -2399,7 +2399,7 @@
mes "must be meted swiftly!";
close;
}
- if ((guildrelay_q == 75) && (countitem(7245) > 0)) {
+ if ((guildrelay_q == 75) && (countitem(Soul_Of_Friendship) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit of";
@@ -2435,7 +2435,7 @@
.@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
.@GID = getcastledata(.@m$,1);
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -2454,7 +2454,7 @@
}
if (getcharid(2) == .@GID) {
if (strcharinfo(0) == getguildmaster(.@GID)) {
- if (countitem(7246) > 0) {
+ if (countitem(Soul_Of_Peace) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? That spirit that";
mes "you've brought with you...";
@@ -2479,7 +2479,7 @@
}
}
else {
- if ((BaseJob == Job_Rogue) && (countitem(7246) > 0)) {
+ if ((BaseJob == Job_Rogue) && (countitem(Soul_Of_Peace) > 0)) {
mes "[" + .@name$ + "]";
mes "So you're the one that's";
mes "been entrusted with the";
@@ -2496,7 +2496,7 @@
mes "will clearly demonstrate";
mes "to me that your people";
mes "skills are up to par.";
- delitem 7246,1; //Soul_Of_Peace
+ delitem Soul_Of_Peace,1;
guildrelay_q = 91;
close;
case 2:
@@ -2509,7 +2509,7 @@
mes "will clearly demonstrate";
mes "to me that your people";
mes "skills are up to par.";
- delitem 7246,1; //Soul_Of_Peace
+ delitem Soul_Of_Peace,1;
guildrelay_q = 92;
close;
case 3:
@@ -2522,7 +2522,7 @@
mes "will clearly demonstrate";
mes "to me that your people";
mes "skills are up to par.";
- delitem 7246,1; //Soul_Of_Peace
+ delitem Soul_Of_Peace,1;
guildrelay_q = 93;
close;
}
@@ -2546,7 +2546,7 @@
mes "it to a Priest or High";
mes "Priest in your guild.";
guildrelay_q = 95;
- getitem 7247,1; //Soul_Of_Spirit
+ getitem Soul_Of_Spirit,1;
close;
}
else {
@@ -2575,7 +2575,7 @@
mes "it to a Priest or High";
mes "Priest in your guild.";
guildrelay_q = 95;
- getitem 7247,1; //Soul_Of_Spirit
+ getitem Soul_Of_Spirit,1;
close;
}
else {
@@ -2603,7 +2603,7 @@
mes "it to a Priest or High";
mes "Priest in your guild.";
guildrelay_q = 95;
- getitem 7247,1; //Soul_Of_Spirit
+ getitem Soul_Of_Spirit,1;
close;
}
else {
@@ -2616,7 +2616,7 @@
close;
}
}
- if ((BaseJob == Job_Priest) && (countitem(7247) > 0)) {
+ if ((BaseJob == Job_Priest) && (countitem(Soul_Of_Spirit) > 0)) {
mes "[" + .@name$ + "]";
mes "Good work getting the";
mes "Spirit of Determination,";
@@ -2639,7 +2639,7 @@
mes "I'm certain you can do";
mes "this. Come back to me";
mes "when you are ready.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 18;
close;
}
@@ -2657,7 +2657,7 @@
mes "I'm certain you can do";
mes "this. Come back to me";
mes "when you are ready.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 19;
close;
}
@@ -2675,7 +2675,7 @@
mes "I'm certain you can do";
mes "this. Come back to me";
mes "when you are ready.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 20;
close;
}
@@ -2694,9 +2694,9 @@
mes "sure to give it to a";
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
}
@@ -2717,7 +2717,7 @@
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 19)) {
@@ -2737,7 +2737,7 @@
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
if ((BaseLevel < BaseLevel) && (guildrelay_q == 20)) {
@@ -2755,10 +2755,10 @@
mes "who is in our guild.";
mes "Good luck!";
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
- if ((BaseJob == Job_Crusader) && (countitem(7249) > 0)) {
+ if ((BaseJob == Job_Crusader) && (countitem(Soul_Of_Service) > 0)) {
mes "[" + .@name$ + "]";
mes "I see that you possess";
mes "the Spirit of Service. Hmm.";
@@ -2782,7 +2782,7 @@
mes "you've come early or on time.";
mes "You'll need to really listen";
mes "to your feelings this time...";
- delitem 7249,1; //Soul_Of_Service
+ delitem Soul_Of_Service,1;
guildrelay_q = 21;
guildtime = gettime(GETTIME_HOUR);
close;
@@ -2797,7 +2797,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
else {
@@ -2819,7 +2819,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
else {
@@ -2841,7 +2841,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
else {
@@ -2862,7 +2862,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
if ((guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
@@ -2872,7 +2872,7 @@
mes "and come back later.";
close;
}
- if ((BaseJob == Job_Monk) && (countitem(7250) > 0)) {
+ if ((BaseJob == Job_Monk) && (countitem(Soul_Of_Glory) > 0)) {
mes "[" + .@name$ + "]";
mes "Most of the souls have";
mes "been shared, and there is";
@@ -2890,7 +2890,7 @@
mes "^FF000030 Celestial Robes^000000.";
mes "I shall be waiting";
mes "for you right here.";
- delitem 7250,1; //Soul_Of_Glory
+ delitem Soul_Of_Glory,1;
guildrelay_q = 23;
close;
case 2:
@@ -2901,7 +2901,7 @@
mes "^FF000030 Horrendous Hairs^000000.";
mes "I shall be waiting";
mes "for you right here.";
- delitem 7250,1; //Soul_Of_Glory
+ delitem Soul_Of_Glory,1;
guildrelay_q = 24;
close;
case 3:
@@ -2912,12 +2912,12 @@
mes "^FF000030 PecoPeco Feathers^000000.";
mes "I shall be waiting";
mes "for you right here.";
- delitem 7250,1; //Soul_Of_Glory
+ delitem Soul_Of_Glory,1;
guildrelay_q = 94;
close;
}
}
- if ((countitem(7165) > 29) && (countitem(1021) > 29) && (countitem(1023) > 29) && (guildrelay_q == 23)) {
+ if ((countitem(Limpid_Celestial_Robe) > 29) && (countitem(Dokkaebi_Horn) > 29) && (countitem(Fish_Tail) > 29) && (guildrelay_q == 23)) {
mes "[" + .@name$ + "]";
mes "Well, well. You've";
mes "gathered those items";
@@ -2925,11 +2925,11 @@
mes "you would. Good job. Now,";
mes "please give this to your ^FF0000Guild";
mes "Master^000000 as soon as you can.";
- delitem 7165,30; //Limpid_Celestial_Robe
- delitem 1021,30; //Dokkaebi_Horn
- delitem 1023,30; //Fish_Tail
+ delitem Limpid_Celestial_Robe,30;
+ delitem Dokkaebi_Horn,30;
+ delitem Fish_Tail,30;
guildrelay_q = 97;
- getitem 7251,1; //Soul_Of_Victory
+ getitem Soul_Of_Victory,1;
close;
}
if ((BaseJob == Job_Monk) && (guildrelay_q == 23)) {
@@ -2940,7 +2940,7 @@
mes "Good luck~";
close;
}
- if ((countitem(1048) > 29) && (countitem(1013) > 29) && (countitem(7200) > 29) && (guildrelay_q == 24)) {
+ if ((countitem(Slender_Snake) > 29) && (countitem(Colorful_Shell) > 29) && (countitem(Flexible_String) > 29) && (guildrelay_q == 24)) {
mes "[" + .@name$ + "]";
mes "Well, well. You've";
mes "gathered those items";
@@ -2948,11 +2948,11 @@
mes "you would. Good job. Now,";
mes "please give this to your ^FF0000Guild";
mes "Master^000000 as soon as you can.";
- delitem 1048,30; //Slender_Snake
- delitem 1013,30; //Colorful_Shell
- delitem 7200,30; //Flexible_String
+ delitem Slender_Snake,30;
+ delitem Colorful_Shell,30;
+ delitem Flexible_String,30;
guildrelay_q = 97;
- getitem 7251,1; //Soul_Of_Victory
+ getitem Soul_Of_Victory,1;
close;
}
if ((BaseJob == Job_Monk) && (guildrelay_q == 24)) {
@@ -2965,7 +2965,7 @@
mes "for you right here.";
close;
}
- if ((countitem(7003) > 29) && (countitem(7101) > 29) && (countitem(7153) > 29) && (guildrelay_q == 94)) {
+ if ((countitem(Anolian_Skin) > 29) && (countitem(Peco_Wing_Feather) > 29) && (countitem(Old_Japaness_Clothes) > 29) && (guildrelay_q == 94)) {
mes "[" + .@name$ + "]";
mes "Well, well. You've";
mes "gathered those items";
@@ -2973,11 +2973,11 @@
mes "you would. Good job. Now,";
mes "please give this to your ^FF0000Guild";
mes "Master^000000 as soon as you can.";
- delitem 7003,30; //Anolian_Skin
- delitem 7101,30; //Peco_Wing_Feather
- delitem 7153,30; //Old_Japaness_Clothes
+ delitem Anolian_Skin,30;
+ delitem Peco_Wing_Feather,30;
+ delitem Old_Japaness_Clothes,30;
guildrelay_q = 97;
- getitem 7251,1; //Soul_Of_Victory
+ getitem Soul_Of_Victory,1;
close;
}
if ((BaseJob == Job_Monk) && (guildrelay_q == 94)) {
@@ -2990,7 +2990,7 @@
mes "for you right here.";
close;
}
- if ((guildrelay_q == 95) && (countitem(7247) > 0)) {
+ if ((guildrelay_q == 95) && (countitem(Soul_Of_Spirit) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Determination";
@@ -3010,7 +3010,7 @@
mes "there's no need to rush.";
close;
}
- if ((guildrelay_q == 98) && (countitem(7249) > 0)) {
+ if ((guildrelay_q == 98) && (countitem(Soul_Of_Service) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Service to";
@@ -3028,7 +3028,7 @@
mes "your guild in the meantime?";
close;
}
- if ((guildrelay_q == 96) && (countitem(7250) > 0)) {
+ if ((guildrelay_q == 96) && (countitem(Soul_Of_Glory) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Glory to";
@@ -3047,7 +3047,7 @@
mes "your guild as well as you can.";
close;
}
- if ((guildrelay_q == 97) && (countitem(7251) > 0)) {
+ if ((guildrelay_q == 97) && (countitem(Soul_Of_Victory) > 0)) {
mes "[" + .@name$ + "]";
mes "You need to give";
mes "the ^FF0000Spirit of Victory^000000";