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-rw-r--r--npc/quests/first_class/tu_acolyte.txt30
-rw-r--r--npc/quests/first_class/tu_archer.txt32
-rw-r--r--npc/quests/first_class/tu_ma_th01.txt16
-rw-r--r--npc/quests/first_class/tu_magician01.txt8
-rw-r--r--npc/quests/first_class/tu_merchant.txt32
-rw-r--r--npc/quests/first_class/tu_sword.txt50
-rw-r--r--npc/quests/first_class/tu_thief01.txt14
7 files changed, 91 insertions, 91 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index a819942d1..6a2c8f7f2 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -65,7 +65,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "you may not know what to do";
mes "as an Acolyte from here on...";
next;
- switch(select("I'm not worried.:What should I do?")){
+ switch(select("I'm not worried.", "What should I do?")){
case 1:
mes "[Priest Praupin]";
mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child.";
@@ -81,7 +81,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent.";
tu_acolyte01 = 1;
next;
- if(select("Go to the convent.:Do not go.")==1){
+ if(select("Go to the convent.", "Do not go.")==1){
mes "[Priest Praupin]";
mes "Please say hello";
mes "to Sister Asthe for me.";
@@ -133,7 +133,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "I know I'm not offering much,";
mes "but they were quite helpful to me when I was a young Acolyte like yourself.";
next;
- switch(select("Wand:Flail")) {
+ switch(select("Wand", "Flail")) {
case 1:
delitem Receipt_01,1;
tu_acolyte01 = 23;
@@ -169,7 +169,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "[Priest Praupin]";
mes "Would you like me to send you to the convent so that you can learn from this wonderful teacher?";
next;
- if(select("Yes, please.:No thanks.")==1){
+ if(select("Yes, please.", "No thanks.")==1){
mes "[Priest Praupin]";
mes "Please say hello";
mes "to Sister Asthe for me.";
@@ -199,7 +199,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "manage to reach";
mes "this remote place?";
next;
- if(select("I came for fun.:Priest Praupin suggested I come here.")==1){
+ if(select("I came for fun.", "Priest Praupin suggested I come here.")==1){
mes "[Asthe]";
mes "This convent is always quiet and peaceful. Sitting on the benches and feeling the almighty presense all around you is such a relaxing, meditative experience.";
close;
@@ -233,7 +233,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes ""+strcharinfo(0)+",";
mes "have you thought about what kind of Acolyte you would like to become? It's very important that you plan for the future that you want.";
next;
- if(select("One that supports others.:One that punishes evil.")==1){
+ if(select("One that supports others.", "One that punishes evil.")==1){
mes "[Asthe]";
mes "Ah, you have such";
mes "a generous heart!";
@@ -262,7 +262,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "is the most necessary";
mes "skill for an Acolyte?";
next;
- switch(select("Heal:Aqua Benedicta:Teleport")){
+ switch(select("Heal", "Aqua Benedicta", "Teleport")){
case 1:
mes "[Asthe]";
mes "Ah, yes.";
@@ -385,7 +385,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "Would you like me to take the mace away from your inventory now?";
next;
- if(select("Sure.:Let me check again.") == 2) {
+ if(select("Sure.", "Let me check again.") == 2) {
mes "[Asthe]";
mes "Okay, no problem.";
mes "Please make sure that you do not carry any ^FF0000Mace with an elemental Property^000000.";
@@ -664,7 +664,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Now, we've covered some";
mes "pretty complicated material in this lesson. Would you like to hear this again?";
next;
- if(select("Listen again.:Move to the next topic.")==1){
+ if(select("Listen again.", "Move to the next topic.")==1){
mes "[Asthe]";
mes "Alright,";
mes "give me a moment";
@@ -906,7 +906,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "[Priest Gardron]";
mes "Will you go to Prontera?";
next;
- if(select("Let's go to Prontera!:I'll be back after doing some preparation.") == 1) {
+ if(select("Let's go to Prontera!", "I'll be back after doing some preparation.") == 1) {
mes "[Priest Gardron]";
mes "Okay, I will send you to Prontera.";
mes "Please dispose of Hornets and bring me 5 Bee Stings for confirmation.";
@@ -942,7 +942,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "Now then...";
mes "Will you go to Payon?";
next;
- if(select("Let's go to Payon!:Um, let me get ready first.")==1) {
+ if(select("Let's go to Payon!", "Um, let me get ready first.")==1) {
mes "[Priest Gardron]";
mes "Good, good.";
mes "I shall send you";
@@ -972,7 +972,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{
next;
if(tu_acolyte01 == 10){
while(1) {
- switch(select("Give a treat.:Pet the dog.:End actions.")){
+ switch(select("Give a treat.", "Pet the dog.", "End actions.")){
case 1:
++.@dog_food;
if(.@dog_food > 4){
@@ -1111,7 +1111,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "on her back and perform";
mes "a holy spell...^000000";
next;
- switch(select("Heal!:Blessing!:Cure!:Recovery!:Signum Crucis!:B.S Sacramenti!")){
+ switch(select("Heal!", "Blessing!", "Cure!", "Recovery!", "Signum Crucis!", "B.S Sacramenti!")){
case 1:
mes "["+strcharinfo(0)+"]";
mes "H...";
@@ -1394,7 +1394,7 @@ prt_monk,219,164,3 script Gloria#tu 4_F_SISTER,{
mes "send you to Prontera.";
mes "Just let me know, okay?";
next;
- switch(select("I'm okay for now.:Send me to Prontera.")){
+ switch(select("I'm okay for now.", "Send me to Prontera.")){
case 1:
mes "[Gloria]";
mes "In order to use";
@@ -1786,7 +1786,7 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{
mes "[1st Job Quest]";
mes "Which would you like to reset?";
next;
- switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) {
+ switch(select("Swordsman", "Merchant", "Archer", "Acolyte", "Thief", "Mage")) {
case 1:
tu_swordman = 0;
break;
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 144bdfb2f..be6f177d1 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -189,7 +189,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
mes "of the Icarus Archer Guild.";
mes "I bid you welcome.";
next;
- switch(select("Ask about 'Icarus.':Ask about recent news.:Talk about Archers.")) {
+ switch(select("Ask about 'Icarus.'", "Ask about recent news.", "Talk about Archers.")) {
case 1:
mes "[Master Kavaruk]";
mes "Have you ever";
@@ -366,7 +366,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
mes "some specialized instruction to learn more about the Archer job?";
}
next;
- switch(select("Yes:No")){
+ switch(select("Yes", "No")){
case 1:
tu_archer01 = 1;
mes "[Master Kavaruk]";
@@ -442,7 +442,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Can I help you";
mes "with something?";
next;
- switch(select("Tell me about skills.:Er, not really...")) {
+ switch(select("Tell me about skills.", "Er, not really...")) {
case 1:
mes "[Reidin Corse]";
mes "Huh. So Master";
@@ -470,7 +470,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "call me ^3131FFChief^000000, got it? Stick with me and you'll become the second best archer in the world! How";
mes "about it, kid?";
next;
- switch(select("You got it, Chief!:Ugh, no thanks~!")) {
+ switch(select("You got it, Chief!", "Ugh, no thanks~!")) {
case 1:
mes "[Reidin Corse]";
mes "Ho ho!";
@@ -529,7 +529,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "If you don't like it, you can just quit! No reason to stick around";
mes "if you can't keep up with the Chief, anyway.";
next;
- switch(select("Please teach me... Chief!:I want to quit.")) {
+ switch(select("Please teach me... Chief!", "I want to quit.")) {
case 1:
mes "[Reidin Corse]";
mes "That's what I'm talkin' about! Yeah! Just trust me and you'll learn almost everything about Archer skills! Let's get started!";
@@ -566,7 +566,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "else if you want, but if you don't know any training areas, then";
mes "just follow my great advice.";
next;
- switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")) {
+ switch(select("I'll follow your advice, Chief!", "I'll hunt somewhere else...")) {
case 1:
mes "[Reidin Corse]";
if (RENEWAL) {
@@ -584,7 +584,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "and then ^3131FFwest^000000.";
}
next;
- switch(select("Leave right away~:W-wait, let me get ready!")) {
+ switch(select("Leave right away~", "W-wait, let me get ready!")) {
case 1:
mes "[Reidin Corse]";
mes "When you struggle";
@@ -695,7 +695,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "about vultures, what";
mes "exactly comes to mind?";
next;
- switch(select("Sharp, precise eyes.:You, Chief.")) {
+ switch(select("Sharp, precise eyes.", "You, Chief.")) {
case 1:
mes "[Reidin Corse]";
mes "Exactly!";
@@ -766,7 +766,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Alright~";
mes "Ready to go?";
next;
- switch(select("Let's go!:W-wait a minute!")) {
+ switch(select("Let's go!", "W-wait a minute!")) {
case 1:
mes "[Reidin Corse]";
mes "Alright...!";
@@ -810,7 +810,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Are you";
mes "ready to go?";
next;
- switch(select("Go.:Wait a moment.")) {
+ switch(select("Go.", "Wait a moment.")) {
case 1:
mes "[Reidin Corse]";
mes "Alright...!";
@@ -1061,7 +1061,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,";
mes "I can just send you there.";
next;
- switch(select("Go!:W-Wait!")) {
+ switch(select("Go!", "W-Wait!")) {
case 1:
mes "[Reidin Corse]";
mes "Alright!";
@@ -1224,7 +1224,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
mes "about Archers and Archery? Alright, what would you like to know more about?";
next;
while(1){
- switch(select("About Archers.:Stats for Archers:End Conversation.")){
+ switch(select("About Archers.", "Stats for Archers", "End Conversation.")){
case 1:
mes "[Seisner]";
mes "Archers specialize";
@@ -1259,7 +1259,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
mes "and how they affect Archer abilities? I'll do my best to explain.";
next;
while(1) {
- switch(select("STR:^3131FFAGI^000000:VIT:^FF9900INT^000000:^FF3131DEX^000000:LUK:End Conversation.")) {
+ switch(select("STR", "^3131FFAGI^000000", "VIT", "^FF9900INT^000000", "^FF3131DEX^000000", "LUK", "End Conversation.")) {
case 1:
mes "[Seisner]";
mes "STR typically increases the damage of attacks. However, Archer class characters use weapons that rely on ^FF3131DEX^000000 to increase their damage.";
@@ -1429,7 +1429,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; }
mes "Let's h-help each other train!";
mes "Um, is that okay?";
next;
- switch(select("Sure.:No thanks.:Reidin Corse is mine!")) {
+ switch(select("Sure.", "No thanks.", "Reidin Corse is mine!")) {
case 1:
mes "[Acolyte]";
mes "Wow!";
@@ -1574,7 +1574,7 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{
mes "each Stem for ^3131FF30 Zeny^000000 and each";
mes "Maneater Blossom for ^3131FF130 Zeny^000000.";
next;
- switch(select("Sell all Stems and Maneater Blossoms:Don't sell anything.")) {
+ switch(select("Sell all Stems and Maneater Blossoms", "Don't sell anything.")) {
case 1:
mes "[Alchemist Guildmember]";
mes "Thank you very much!";
@@ -1944,7 +1944,7 @@ monk_in,19,43,1 script Bishop Maugins 1_M_PASTOR,{
mes "charge of that area. So";
mes "how may I help you?";
next;
- switch(select("Has something happened to the Kingdom?:Nothing.")) {
+ switch(select("Has something happened to the Kingdom?", "Nothing.")) {
case 1:
mes "[Bishop Maugins]";
mes "...!!";
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt
index 787d64498..dc5dd31fd 100644
--- a/npc/quests/first_class/tu_ma_th01.txt
+++ b/npc/quests/first_class/tu_ma_th01.txt
@@ -308,14 +308,14 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "poison by using one";
mes "of your Green Potions.^000000";
next;
- switch(select("Use Green Potion.:Don't use it.")){
+ switch(select("Use Green Potion.", "Don't use it.")){
case 1:
mes "^3355FFThe poison weakens";
mes "and some of it evaporates,";
mes "revealing a piece of cloth that";
mes "was hidden in that puddle.^000000";
next;
- switch(select("Don't investigate.:Investigate.")){
+ switch(select("Don't investigate.", "Investigate.")){
case 1:
mes "["+strcharinfo(0)+"]";
mes "A piece of cloth";
@@ -377,14 +377,14 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "poison by using one";
mes "of your Green Potions.^000000";
next;
- switch(select("Use Green Potion.:Don't use it.")){
+ switch(select("Use Green Potion.", "Don't use it.")){
case 1:
mes "^3355FFThe poison weakens";
mes "and some of it evaporates,";
mes "revealing a piece of cloth that";
mes "was hidden in that puddle.^000000";
next;
- switch(select("Don't investigate.:Investigate.")){
+ switch(select("Don't investigate.", "Investigate.")){
case 1:
mes "["+strcharinfo(0)+"]";
mes "A piece of cloth";
@@ -949,7 +949,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "traces of poison strewn";
mes "all over the ground.^000000";
next;
- switch(select("Continue following the traces.:Further investigate the area.")){
+ switch(select("Continue following the traces.", "Further investigate the area.")){
case 1:
mes "^3355FFYou examine the";
mes "trail, but can't really";
@@ -977,7 +977,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "Green Potion on it to";
mes "neutralize it first.^000000";
next;
- switch(select("Pour Green Potion.:Don't use Green Potion.")){
+ switch(select("Pour Green Potion.", "Don't use Green Potion.")){
case 1:
if(countitem(Green_Potion) < 1){
mes "^3355FFUnfortunately, you";
@@ -1103,7 +1103,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "traces of poison strewn";
mes "all over the ground.^000000";
next;
- switch(select("Continue following the traces.:Further investigate the area.")){
+ switch(select("Continue following the traces.", "Further investigate the area.")){
case 1:
mes "^3355FFYou examine the";
mes "trail, but can't really";
@@ -1131,7 +1131,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "Green Potion on it to";
mes "neutralize it first.^000000";
next;
- switch(select("Pour Green Potion.:Don't use Green Potion.")){
+ switch(select("Pour Green Potion.", "Don't use Green Potion.")){
case 1:
if(countitem(Green_Potion) < 1){
mes "^3355FFUnfortunately, you";
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 22c1c4b43..9e815347f 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -89,7 +89,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "you want to learn more on";
mes "the basics of the Mage job.";
next;
- switch(select("Will you teach me?:Perhaps later...")) {
+ switch(select("Will you teach me?", "Perhaps later...")) {
case 1:
mes "[Mana]";
mes "Of course!";
@@ -383,7 +383,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "ready, we'll cover some new";
mes "material for you to learn.";
next;
- if(select("W-wait, not yet!:I'm ready to go on.") == 2) {
+ if(select("W-wait, not yet!", "I'm ready to go on.") == 2) {
mes "[Mana]";
mes "Alrighty, we'll";
mes "move on to the next";
@@ -544,7 +544,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "you like me to explain?";
next;
while(1){
- switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) {
+ switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")) {
case 1:
mes "[Mana]";
mes "Soul Strike is a ^CFB53BGhost^000000";
@@ -741,7 +741,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "give you some support.";
mes "So what do you think?";
next;
- switch(select("I'll do it.:Sorry, but...")) {
+ switch(select("I'll do it.", "Sorry, but...")) {
case 1:
mes "[Mana]";
mes "Great! Alright,";
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index ecb900535..5b2054193 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -597,7 +597,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "You've just started out as a Merchant, haven't you? How would you like to learn the fundamentals of business from an experienced colleague?";
next;
- if(select("Sure!:I'll make it on my own!")==1){
+ if(select("Sure!", "I'll make it on my own!")==1){
tu_merchant = 1;
if(getskilllv(MC_INCCARRY) < 4){
setquest 8229;
@@ -686,7 +686,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
mes "[Sagle]";
mes "I will sell you 10 Red Potions for ^871F78420 zeny^000000. You'd better get them now while they're still here!";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Sagle]";
mes "Excellent!";
@@ -733,7 +733,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
mes "[Sagle]";
mes "I will sell you 10 Red Potions for ^871F78410 zeny^000000. You'd better get them now while they're still here!";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Sagle]";
mes "Excellent!";
@@ -781,7 +781,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
mes "[Sagle]";
mes "I will sell you 10 Red Potions for ^871F78390 zeny^000000. You'd better get them now while they're still here!";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Sagle]";
mes "Excellent!";
@@ -840,7 +840,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
mes "10 Red Potions for 340 Zeny.";
mes "Would you like some?";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Kellion]";
mes "Good choice~";
@@ -879,7 +879,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
mes "10 Red Potions for 390 Zeny.";
mes "Would you like some?";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Kellion]";
mes "Good choice~";
@@ -918,7 +918,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
mes "10 Red Potions for 400 Zeny.";
mes "Would you like some?";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Kellion]";
mes "Good choice~";
@@ -977,7 +977,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
mes "to buy 10 Red Potions";
mes "for 390 Zeny, kind adventurer?";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Aigie]";
mes "Thank you so much.";
@@ -1022,7 +1022,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
mes "to buy 10 Red Potions";
mes "for 420 Zeny, kind adventurer?";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Aigie]";
mes "Thank you so much.";
@@ -1067,7 +1067,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
mes "to buy 10 Red Potions";
mes "for 340 Zeny, kind adventurer?";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Aigie]";
mes "Thank you so much.";
@@ -1116,7 +1116,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
mes "[Jayon]";
mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 410 Zeny!";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Jayon]";
mes "Heh heh...!";
@@ -1162,7 +1162,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
mes "[Jayon]";
mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 400 Zeny!";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Jayon]";
mes "Heh heh...!";
@@ -1209,7 +1209,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
mes "[Jayon]";
mes "If you've checked out the market for Red Potions, you know that my price is the best. I'm offering 10 Red Potions for only 410 Zeny!";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Jayon]";
mes "Heh heh...!";
@@ -1271,7 +1271,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
mes "I'll sell them to you";
mes "for the low price of 420 Zeny~";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Maos]";
mes "Excellent choice!";
@@ -1307,7 +1307,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
mes "I'll sell them to you";
mes "for the low price of 340 Zeny~";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Maos]";
mes "Excellent choice!";
@@ -1342,7 +1342,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
mes "I'll sell them to you";
mes "for the low price of 400 Zeny~";
next;
- switch(select("Buy:Cancel")){
+ switch(select("Buy", "Cancel")){
case 1:
mes "[Maos]";
mes "Excellent choice!";
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index a735ae219..4fd5f79ab 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -1125,7 +1125,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "This is a complex transposition cipher in which we remove one person's code from the rest of them. So who do you think is";
mes "the murderer?";
next;
- switch(select("Hans:Bankley:Geil:Muetro")) {
+ switch(select("Hans", "Bankley", "Geil", "Muetro")) {
case 1:
mes "[Dequ'ee]";
mes "Hans...?";
@@ -1185,7 +1185,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "[Dequ'ee]";
mes "Hm, you guess the order and I'll try to formulate a cryptanalysis based on your guess.";
next;
- switch(select("Muetro:Hans:Geil:Bankley")) {
+ switch(select("Muetro", "Hans", "Geil", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Okay, Muetro's";
@@ -1194,7 +1194,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "code do you think";
mes "should go second?";
next;
- switch(select("Hans:Geil:Bankley")) {
+ switch(select("Hans", "Geil", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Hans...?";
@@ -1203,7 +1203,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Geil:Bankley")) {
+ switch(select("Geil", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muetro, Hans,";
@@ -1255,7 +1255,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans:Bankley")) {
+ switch(select("Hans", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muetro, Geil,";
@@ -1307,7 +1307,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans:Geil")) {
+ switch(select("Hans", "Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Muetro, Bankley,";
@@ -1361,7 +1361,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "code do you think";
mes "should go second?";
next;
- switch(select("Muetro:Geil:Bankley")) {
+ switch(select("Muetro", "Geil", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
@@ -1370,7 +1370,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Geil:Bankley")) {
+ switch(select("Geil", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Hans, Muetro,";
@@ -1422,7 +1422,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro:Bankley")) {
+ switch(select("Muetro", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Hans, Geil,";
@@ -1474,7 +1474,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro:Geil")) {
+ switch(select("Muetro", "Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Hans, Bankley,";
@@ -1528,7 +1528,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "code do you think";
mes "should go second?";
next;
- switch(select("Muetro:Hans:Bankley")) {
+ switch(select("Muetro", "Hans", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
@@ -1537,7 +1537,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans:Bankley")) {
+ switch(select("Hans", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Geil, Muetro,";
@@ -1596,7 +1596,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro:Bankley")) {
+ switch(select("Muetro", "Bankley")) {
case 1:
mes "[Dequ'ee]";
mes "Geil, Hans,";
@@ -1648,7 +1648,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro:Hans")) {
+ switch(select("Muetro", "Hans")) {
case 1:
mes "[Dequ'ee]";
mes "Geil, Bankley,";
@@ -1702,7 +1702,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "code do you think";
mes "should go second?";
next;
- switch(select("Muetro:Hans:Geil")) {
+ switch(select("Muetro", "Hans", "Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Muestro's...?";
@@ -1711,7 +1711,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Hans:Geil")) {
+ switch(select("Hans", "Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Bankley, Muetro,";
@@ -1763,7 +1763,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro:Geil")) {
+ switch(select("Muetro", "Geil")) {
case 1:
mes "[Dequ'ee]";
mes "Bankley, Hans,";
@@ -1813,7 +1813,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "the third code";
mes "would be...?";
next;
- switch(select("Muetro:Hans")) {
+ switch(select("Muetro", "Hans")) {
case 1:
mes "[Dequ'ee]";
mes "Bankley, Geil,";
@@ -2045,20 +2045,20 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "What message does";
mes "Shurank have for me?";
next;
- switch(select("Killer...:Murderer...")) {
+ switch(select("Killer...", "Murderer...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "What happened";
mes "to the killer?";
next;
- switch(select("Who he is...:Who is behind...")) {
+ switch(select("Who he is...", "Who is behind...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
- switch(select("Why are we...:What are we...")) {
+ switch(select("Why are we...", "What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
@@ -2098,7 +2098,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "who's behind all this?";
mes "If you did...";
next;
- switch(select("Why are we...:What are we...")) {
+ switch(select("Why are we...", "What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
@@ -2139,14 +2139,14 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "What happened";
mes "to the murderer?";
next;
- switch(select("Who he is...:Who is behind...")) {
+ switch(select("Who he is...", "Who is behind...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Did you find";
mes "out who he is?";
mes "If you did...";
next;
- switch(select("Why are we...:What are we...")) {
+ switch(select("Why are we...", "What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
@@ -2218,7 +2218,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{
mes "who's behind all this?";
mes "If you did...";
next;
- switch(select("Why are we...:What are we...")) {
+ switch(select("Why are we...", "What are we...")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Why are sitting";
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index b446458b8..13f251d71 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -76,7 +76,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "the guy in charge";
mes "of training new Thieves.";
next;
- switch(select("Training?:Training? Right now?")){
+ switch(select("Training?", "Training? Right now?")){
case 1:
mes "[Yierhan]";
mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things.";
@@ -96,7 +96,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "So for melee attacks, which stat increases your damage? Come on";
mes "now, you should know this if you didn't skip the Novice Training Grounds.";
next;
- switch(select("^6B8E23INT^000000:^2F4F2FSTR^000000:^23238EDEX^000000")){
+ switch(select("^6B8E23INT^000000", "^2F4F2FSTR^000000", "^23238EDEX^000000")){
case 1:
mes "[Yierhan]";
mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!";
@@ -260,7 +260,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "already know?";
next;
while(1){
- switch(select("Double Attack:Increase Dodge:Steal:Hiding:Envenom:Detoxify:I know enough.")) {
+ switch(select("Double Attack", "Increase Dodge", "Steal", "Hiding", "Envenom", "Detoxify", "I know enough.")) {
case 1:
mes "[Yierhan]";
mes "Just like its name,";
@@ -394,7 +394,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "and do you have any questions?";
next;
if(tu_thief01 == 6){
- switch(select("About those traces...:Nope.")) {
+ switch(select("About those traces...", "Nope.")) {
case 1:
mes "[Yierhan]";
mes "You found out, eh?";
@@ -442,7 +442,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
close;
}
} else {
- switch(select("It was nice to meet you.:Nope.")) {
+ switch(select("It was nice to meet you.", "Nope.")) {
case 1:
mes "[Yierhan]";
mes "Yeah, it was pretty cool just hanging out. Keep fighting";
@@ -543,7 +543,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "complete your mission?";
mes "I know, I know, the thing you've gotta do is pretty rough.";
next;
- switch(select("I'm still investigating.:Not yet.:Yes, I did.")) {
+ switch(select("I'm still investigating.", "Not yet.", "Yes, I did.")) {
case 1:
mes "[Yierhan]";
mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?";
@@ -667,7 +667,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "I couldn't focus";
mes "on it at all...";
next;
- switch(select("I'm still investigating.:I'm not done yet...:Oh, I finished~")) {
+ switch(select("I'm still investigating.", "I'm not done yet...", "Oh, I finished~")) {
case 1:
mes "[Yierhan]";
mes "Ah, gotcha. Well, that's understandable. I mean, these things take time, you know?";