diff options
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 50 | ||||
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 44 | ||||
-rw-r--r-- | npc/quests/first_class/tu_ma_th01.txt | 32 | ||||
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 8 | ||||
-rw-r--r-- | npc/quests/first_class/tu_merchant.txt | 34 | ||||
-rw-r--r-- | npc/quests/first_class/tu_sword.txt | 12 | ||||
-rw-r--r-- | npc/quests/first_class/tu_thief01.txt | 12 |
7 files changed, 96 insertions, 96 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 96b6e628e..a819942d1 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -108,7 +108,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera."; close; case 22: - if(countitem(7181) > 0){ // Receipt_01 + if(countitem(Receipt_01) > 0){ // Receipt_01 emotion e_gasp; mes "Oh my, you seem"; mes "to be growing quickly"; @@ -135,14 +135,14 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ next; switch(select("Wand:Flail")) { case 1: - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; tu_acolyte01 = 23; - getitem 1604,1; //Wand + getitem Wand,1; break; case 2: - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; tu_acolyte01 = 23; - getitem 1510,1; //Flail + getitem Flail,1; break; } close; @@ -346,8 +346,8 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "I hope you"; mes "have a safe trip."; tu_acolyte01 = 4; - getitem 1504,1; //Mace - getitem 602,1; //Wing_Of_Butterfly + getitem Mace,1; + getitem Wing_Of_Butterfly,1; savepoint "prt_monk",30,250; close; } else { @@ -369,7 +369,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ break; case 4: if(getskilllv("AL_HEAL") > 2){ - if(countitem(1504) > 0){ + if(countitem(Mace) > 0){ mes "Oh my!"; mes "Welcome back~"; mes "I see that you've"; @@ -396,7 +396,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "You have returned the Mace."; emotion e_heh; tu_acolyte01 = 5; - delitem 1504, 1; //Mace + delitem Mace, 1; if(Class == Job_Acolyte_High) { getexp 2000,1000; specialeffect2 EF_CONE; @@ -460,7 +460,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "However, I'm a little busy with"; mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?"; tu_acolyte01 = 7; - getitem 7148,1; //Mother_Letter + getitem Mother_Letter,1; close; case 7: mes "Would you please"; @@ -707,10 +707,10 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Why don't you put some of your things in Kafra Storage first?"; } else { tu_acolyte01 = 18; - getitem 7183,1; //Sister_Letter - getitem 7181,1; //Receipt_01 - getitem 1081,2; //Merchant_Box_1 - getitem 7148,1; //Mother_Letter + getitem Sister_Letter,1; + getitem Receipt_01,1; + getitem Merchant_Box_1,2; + getitem Mother_Letter,1; } close; case 18: @@ -817,7 +817,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "[Priest Gardron]"; if(tu_acolyte01 == 7){ - if(countitem(7148) >= 1){ + if(countitem(Mother_Letter) >= 1){ mes "Hmm...?"; mes "What's that?"; mes "You have something for me?"; @@ -831,7 +831,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "her, especially since"; mes "she is getting old now, but I'm relieved to hear that her health"; mes "is good. We are truly blessed..."; - delitem 7148,1; //Mother_Letter + delitem Mother_Letter,1; tu_acolyte01 = 8; close; } else { @@ -874,7 +874,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ else getexp 2000,2000; specialeffect2 EF_CONE; - //getitem 505,1; //Blue_Potion + //getitem Blue_Potion,1; close; } else { if (RENEWAL) { @@ -1224,7 +1224,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ //== Veiner ================================================ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "[Veiner]"; - if(countitem(1081) && tu_acolyte01 == 18){ + if(countitem(Merchant_Box_1) && tu_acolyte01 == 18){ mes "So very exhausted..."; mes "Should I just go back home?"; next; @@ -1247,7 +1247,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~"; emotion e_thx; tu_acolyte01 = 19; - delitem 1081,1; //Merchant_Box_1 + delitem Merchant_Box_1,1; close; } else if(tu_acolyte01 > 18){ mes "I can't wait"; @@ -1272,7 +1272,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "And so efficiently too!"; mes "Awesome job as usual,"; mes "Hedrick. You're number one!"; - if(countitem(7148)==0 || tu_acolyte01 != 19) close; + if(countitem(Mother_Letter)==0 || tu_acolyte01 != 19) close; next; mes "[Hedrick]"; mes "Oh...?"; @@ -1293,16 +1293,16 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "Here, why don't"; mes "you have one of the"; mes "cookies she sent me?"; - delitem 7148,1; //Mother_Letter + delitem Mother_Letter,1; tu_acolyte01 = 20; - getitem 538,1; //Well_Baked_Cookie + getitem Well_Baked_Cookie,1; close; } //== Weapon Merchant ======================================= prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{ OnTouch: - if(tu_acolyte01 != 20 || countitem(1081)==0) end; + if(tu_acolyte01 != 20 || countitem(Merchant_Box_1)==0) end; mes "[Weapon Merchant]"; mes "The stuff I requested from the guild is finally here!"; mes "It's pretty tough to keep everything in stock since this is such a remote place."; @@ -1311,7 +1311,7 @@ OnTouch: mes "Hey, thanks so much!"; mes "Oh, and come here if"; mes "you need anything, okay?"; - delitem 1081,1; //Merchant_Box_1 + delitem Merchant_Box_1,1; tu_acolyte01 = 21; close; } @@ -1320,7 +1320,7 @@ OnTouch: monk_in,103,176,7 script Karven 1_M_PASTOR,{ mes "[Karven]"; mes "May you rest"; - if(tu_acolyte01 == 21 && countitem(7183)){ + if(tu_acolyte01 == 21 && countitem(Sister_Letter)){ delitem 7183, 1; tu_acolyte01 = 22; mes "in peace forever..."; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 1f3506428..064f3fd9f 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -759,7 +759,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "[Reidin Corse]"; mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well."; tu_archer01 = 8; - getitem 1752,300; //Fire_Arrow + getitem Fire_Arrow,300; next; } mes "[Reidin Corse]"; @@ -794,7 +794,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "learned Vulture's Eye!"; mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson..."; tu_archer01 = 9; - getitem 1752,500; //Fire_Arrow + getitem Fire_Arrow,500; close; } } else if(tu_archer01 == 8){ @@ -832,7 +832,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Ah, so you've learned"; mes "a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~"; tu_archer01 = 9; - getitem 1752,500; //Fire_Arrow + getitem Fire_Arrow,500; close; } } else if(tu_archer01 == 9){ @@ -938,12 +938,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ tu_archer01 = 11; close; } else if(tu_archer01 == 11){ - if (RENEWAL && countitem(940) < 10) { + if (RENEWAL && countitem(Grasshopper's_Leg) < 10) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!"; close; - } else if (!RENEWAL && (countitem(962) < 10 || countitem(991) == 0)) { + } else if (!RENEWAL && (countitem(Tentacle) < 10 || countitem(Crystal_Blue) == 0)) { mes "Hey..."; mes "You gotta bring"; mes "^3131FF10 Tentacles^000000 and"; @@ -965,9 +965,9 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ specialeffect2 EF_WIND; tu_archer01 = 12; if (RENEWAL) - delitem 940,10; //Grasshopper's_Leg + delitem Grasshopper's_Leg,10; getexp 1000,1000; - getitem 1707,1; //Great_Bow + getitem Great_Bow,1; close; } } else if(tu_archer01 == 12){ @@ -1037,20 +1037,20 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,"; mes "and come back!"; tu_archer01 = 14; - getitem 601,10; //Wing_Of_Fly - getitem 501,10; //Red_Potion - getitem 602,1; //Wing_Of_Butterfly + getitem Wing_Of_Fly,10; + getitem Red_Potion,10; + getitem Wing_Of_Butterfly,1; close; } } else if((tu_archer01 == 14) || (tu_archer01 == 15)){ - if (RENEWAL && (countitem(906) < 10 || countitem(921) < 10)) { + if (RENEWAL && (countitem(Pointed_Scale) < 10 || countitem(Mushroom_Spore) < 10)) { mes "Remember, you"; mes "need to head into"; mes "the forest east of Payon and get me"; mes "^3131FF10 Mushroom Spores^000000"; mes "and ^3131FF10 Pointed Scales^000000."; close; - } else if (!RENEWAL && (countitem(1032) < 5 || countitem(905) < 20)) { + } else if (!RENEWAL && (countitem(Blossom_Of_Maneater) < 5 || countitem(Stem) < 20)) { mes "Remember, you"; mes "need to head over to"; mes "Mt. Mjolnir and get me"; @@ -1101,7 +1101,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ getexp 1000,1000; else getexp 3000,3000; - getitem 1770,500; //Iron_Arrow + getitem Iron_Arrow,500; next; mes "[Reidin Corse]"; mes "Well, it's like you're a full fledged Archer now. Honestly,"; @@ -1559,7 +1559,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; } pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{ mes "[Alchemist Guildmember]"; if(tu_archer02 > 0){ - if((countitem(1032) > 0) || (countitem(905) > 0 )){ // Blossom_Of_Maneater & Stem + if((countitem(Blossom_Of_Maneater) > 0) || (countitem(Stem) > 0 )){ // Blossom_Of_Maneater & Stem mes "Great...!"; mes "I've been waiting"; mes "for the Icarus Guild"; @@ -1583,18 +1583,18 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{ mes "Flora field! I really"; mes "appreciate your help~"; - .@alche_f = countitem(1032); // Blossom_Of_Maneater - .@alche_s = countitem(905); // Stem + .@alche_f = countitem(Blossom_Of_Maneater); // Blossom_Of_Maneater + .@alche_s = countitem(Stem); // Stem .@f_zeny = .@alche_f * 130; .@s_zeny = .@alche_s * 30; .@total_zeny = .@f_zeny + .@s_zeny; - if(countitem(1032) == 0){ - delitem 905, .@alche_s; //Stem - } else if(countitem(905) == 0){ - delitem 1032, .@alche_f; //Blossom_Of_Maneater + if(countitem(Blossom_Of_Maneater) == 0){ + delitem Stem, .@alche_s; + } else if(countitem(Stem) == 0){ + delitem Blossom_Of_Maneater, .@alche_f; } else { - delitem 1032, .@alche_f; //Blossom_Of_Maneater - delitem 905, .@alche_s; //Stem + delitem Blossom_Of_Maneater, .@alche_f; + delitem Stem, .@alche_s; } Zeny += .@total_zeny; close; diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index 282ad6a50..787d64498 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -297,7 +297,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "^3355FFThe traces of the battle"; mes "now split and head towards"; mes "the north and south. However,^000000"; - if(countitem(506) == 0){ + if(countitem(Green_Potion) == 0){ mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; close; } else { @@ -366,7 +366,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "^3355FFThe traces of the battle"; mes "now split and head towards"; mes "the north and south. However,^000000"; - if(countitem(506) == 0){ + if(countitem(Green_Potion) == 0){ mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; close; } else { @@ -979,7 +979,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ next; switch(select("Pour Green Potion.:Don't use Green Potion.")){ case 1: - if(countitem(506) < 1){ + if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; mes "don't have a Green"; mes "Potion that you can"; @@ -991,7 +991,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "really make anything"; mes "happen. Perhaps you"; mes "should try something else.^000000"; - delitem 506,1; //Green_Potion + delitem Green_Potion,1; tu_thief01 = 23; close; } @@ -1012,8 +1012,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ close; } } else if(tu_thief01 == 23){ - if(countitem(511) > 0 || countitem(716) > 0){ - if(countitem(511) > 0 && countitem(716) > 0){ + if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){ + if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){ mes "^3355FFYou try grinding"; mes "a Green Herb and"; mes "sprinkling it on the"; @@ -1029,11 +1029,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "to successfully dismantle"; mes "the trap. Now you can safely"; mes "check what might be inside.^000000"; - delitem 511,1; //Green_Herb - delitem 716,1; //Red_Gemstone + delitem Green_Herb,1; + delitem Red_Gemstone,1; tu_thief01 = 24; close; - } else if(countitem(511) > 0){ + } else if(countitem(Green_Herb) > 0){ mes "^3355FFYou should try to"; mes "dismantle this trap"; mes "by using other catalysts"; @@ -1133,7 +1133,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ next; switch(select("Pour Green Potion.:Don't use Green Potion.")){ case 1: - if(countitem(506) < 1){ + if(countitem(Green_Potion) < 1){ mes "^3355FFUnfortunately, you"; mes "don't have a Green"; mes "Potion that you can"; @@ -1145,7 +1145,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "really make anything"; mes "happen. Perhaps you"; mes "should try something else.^000000"; - delitem 506,1; //Green_Potion + delitem Green_Potion,1; tu_magician01 = 23; close; } @@ -1166,8 +1166,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ close; } } else if(tu_magician01 == 23){ - if(countitem(511) > 0 || countitem(716) > 0){ - if(countitem(511) > 0 && countitem(716) > 0){ + if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){ + if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){ mes "^3355FFYou try grinding"; mes "a Green Herb and"; mes "sprinkling it on the"; @@ -1183,11 +1183,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "to successfully dismantle"; mes "the trap. Now you can safely"; mes "check what might be inside.^000000"; - delitem 511,1; //Green_Herb - delitem 716,1; //Red_Gemstone + delitem Green_Herb,1; + delitem Red_Gemstone,1; tu_magician01 = 24; close; - } else if(countitem(511) > 0){ + } else if(countitem(Green_Herb) > 0){ mes "^3355FFYou should try to"; mes "dismantle this trap"; mes "by using other catalysts"; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index 1998ccb89..22c1c4b43 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -485,7 +485,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "all 10 Chrysalis from hunting"; mes "all of those Pupa. Hmmmm..."; next; - if (countitem(915) < 10) { + if (countitem(Chrysalis) < 10) { mes "[Mana]"; mes "Aw, you don't"; mes "have enough of"; @@ -516,7 +516,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "like I asked? I hope so..."; mes "Because I'm going to check~"; next; - if(countitem(915) < 10){ + if(countitem(Chrysalis) < 10){ mes "[Mana]"; mes "Whoa, you need"; mes "more than just this."; @@ -710,7 +710,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "training. I hope it comes"; mes "in handy when fighting..."; tu_magician01 = 6; - getitem 1604,1; //Wand + getitem Wand,1; specialeffect2 EF_HIT5; if(.@skill_e1) getexp 300,100; if(.@skill_e2) getexp 300,100; @@ -804,7 +804,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "out both of our guilds. Once"; mes "again, thanks very much~"; tu_magician01 = 28; - getitem 2321,1; //Silk_Robe + getitem Silk_Robe,1; Zeny += 3000; getexp 3000,1000; close; diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index 9b863bf7f..ecb900535 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -575,7 +575,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ tu_merchant = 2; changequest 8229, 8230; getexp 58,11; - getitem 1351,1; //Battle_Axe + getitem Battle_Axe,1; next; mes "[Guarnien]"; mes "Alright, next time"; @@ -642,7 +642,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ tu_merchant = 2; setquest 8230; getexp 58,11; - getitem 1351,1; //Battle_Axe + getitem Battle_Axe,1; next; mes "[Guarnien]"; mes "Alright, next time"; @@ -711,7 +711,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ } else { Zeny -= 420; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -759,7 +759,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ } else { Zeny -= 410; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -806,7 +806,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ } else { Zeny -= 390; tu_merchant = 9; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -862,7 +862,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ } else { Zeny -= 340; tu_merchant = 10; - getitem 569,10; //Novice_Potion + getitem Novice_Potion,10; close; } case 2: @@ -901,7 +901,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ } else { Zeny -= 390; tu_merchant = 9; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -940,7 +940,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ } else { Zeny -= 400; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -999,7 +999,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ } else { Zeny -= 390; tu_merchant = 9; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1044,7 +1044,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ } else { Zeny -= 420; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1089,7 +1089,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ } else { Zeny -= 340; tu_merchant = 10; - getitem 569,10; //Novice_Potion + getitem Novice_Potion,10; close; } case 2: @@ -1143,7 +1143,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ } else { Zeny -= 410; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1189,7 +1189,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ } else { Zeny -= 400; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1236,7 +1236,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ } else { Zeny -= 410; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1290,7 +1290,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ } else { Zeny -= 420; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1325,7 +1325,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ } else { Zeny -= 340; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: @@ -1360,7 +1360,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ } else { Zeny -= 400; tu_merchant = 10; - getitem 501,10; //Red_Potion + getitem Red_Potion,10; close; } case 2: diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index 6dfb3f33a..a735ae219 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -131,7 +131,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 186,0; else getexp 1860,0; - getitem 1113,1; //Scimiter + getitem Scimiter,1; next; mes "[Shurank]"; mes "That is all I have to teach you about Swordman skills. Hopefully, I've been able to clear up anything you haven't understood about your job and skills."; @@ -186,7 +186,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there."; tu_swordman = 23; completequest 8228; - getitem 1113,1; //Scimiter + getitem Scimiter,1; close; case 21: mes "Ah, you've returned. I've just received a communique from"; @@ -748,7 +748,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } else { mes "[Shurank]"; @@ -802,7 +802,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } else { mes "[Shurank]"; @@ -892,7 +892,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } else { mes "[Shurank]"; @@ -1000,7 +1000,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ getexp 97,0; else getexp 970,0; - getitem 2503,1; //Muffler + getitem Muffler,1; close; } } diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt index c593d8b93..b446458b8 100644 --- a/npc/quests/first_class/tu_thief01.txt +++ b/npc/quests/first_class/tu_thief01.txt @@ -368,14 +368,14 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back."; tu_thief01 = 5; savepoint "moc_ruins",80,164; - getitem 602,1; //Wing_Of_Butterfly + getitem Wing_Of_Butterfly,1; getexp 100,50; specialeffect2 EF_HIT5; close2; warp "moc_fild12",158,373; end; } else if(tu_thief01 == 5 || tu_thief01 == 6){ - if(countitem(916) < 10){ + if(countitem(Feather_Of_Birds) < 10){ mes "'Ey, you don't have the 10 ^ff0000Feather of Birds^000000 I asked you for! You gotta apply what you know, you know."; mes "Now hurry up and do it!"; close2; @@ -426,7 +426,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "to the poison! That stuff"; mes "is pretty strong!"; tu_thief01 = 8; - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; getexp 1000,500; specialeffect2 EF_HIT5; close; @@ -436,7 +436,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Less work for me!"; mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all."; tu_thief01 = 7; - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; getexp 500,200; specialeffect2 EF_HIT5; close; @@ -463,7 +463,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ break; } tu_thief01 = 7; - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; getexp 500,200; specialeffect2 EF_HIT5; close; @@ -589,7 +589,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Take care of yourself now~"; tu_thief01 = 27; - getitem 2307,1; //Mantle + getitem Mantle,1; Zeny += 5000; getexp 8000,3000; close; |