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-rw-r--r--npc/quests/first_class/tu_acolyte.txt50
-rw-r--r--npc/quests/first_class/tu_archer.txt44
-rw-r--r--npc/quests/first_class/tu_ma_th01.txt32
-rw-r--r--npc/quests/first_class/tu_magician01.txt8
-rw-r--r--npc/quests/first_class/tu_merchant.txt34
-rw-r--r--npc/quests/first_class/tu_sword.txt12
-rw-r--r--npc/quests/first_class/tu_thief01.txt12
7 files changed, 96 insertions, 96 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 96b6e628e..a819942d1 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -108,7 +108,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera.";
close;
case 22:
- if(countitem(7181) > 0){ // Receipt_01
+ if(countitem(Receipt_01) > 0){ // Receipt_01
emotion e_gasp;
mes "Oh my, you seem";
mes "to be growing quickly";
@@ -135,14 +135,14 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
next;
switch(select("Wand:Flail")) {
case 1:
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
tu_acolyte01 = 23;
- getitem 1604,1; //Wand
+ getitem Wand,1;
break;
case 2:
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
tu_acolyte01 = 23;
- getitem 1510,1; //Flail
+ getitem Flail,1;
break;
}
close;
@@ -346,8 +346,8 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "I hope you";
mes "have a safe trip.";
tu_acolyte01 = 4;
- getitem 1504,1; //Mace
- getitem 602,1; //Wing_Of_Butterfly
+ getitem Mace,1;
+ getitem Wing_Of_Butterfly,1;
savepoint "prt_monk",30,250;
close;
} else {
@@ -369,7 +369,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
break;
case 4:
if(getskilllv("AL_HEAL") > 2){
- if(countitem(1504) > 0){
+ if(countitem(Mace) > 0){
mes "Oh my!";
mes "Welcome back~";
mes "I see that you've";
@@ -396,7 +396,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "You have returned the Mace.";
emotion e_heh;
tu_acolyte01 = 5;
- delitem 1504, 1; //Mace
+ delitem Mace, 1;
if(Class == Job_Acolyte_High) {
getexp 2000,1000;
specialeffect2 EF_CONE;
@@ -460,7 +460,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "However, I'm a little busy with";
mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?";
tu_acolyte01 = 7;
- getitem 7148,1; //Mother_Letter
+ getitem Mother_Letter,1;
close;
case 7:
mes "Would you please";
@@ -707,10 +707,10 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Why don't you put some of your things in Kafra Storage first?";
} else {
tu_acolyte01 = 18;
- getitem 7183,1; //Sister_Letter
- getitem 7181,1; //Receipt_01
- getitem 1081,2; //Merchant_Box_1
- getitem 7148,1; //Mother_Letter
+ getitem Sister_Letter,1;
+ getitem Receipt_01,1;
+ getitem Merchant_Box_1,2;
+ getitem Mother_Letter,1;
}
close;
case 18:
@@ -817,7 +817,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "[Priest Gardron]";
if(tu_acolyte01 == 7){
- if(countitem(7148) >= 1){
+ if(countitem(Mother_Letter) >= 1){
mes "Hmm...?";
mes "What's that?";
mes "You have something for me?";
@@ -831,7 +831,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "her, especially since";
mes "she is getting old now, but I'm relieved to hear that her health";
mes "is good. We are truly blessed...";
- delitem 7148,1; //Mother_Letter
+ delitem Mother_Letter,1;
tu_acolyte01 = 8;
close;
} else {
@@ -874,7 +874,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
else
getexp 2000,2000;
specialeffect2 EF_CONE;
- //getitem 505,1; //Blue_Potion
+ //getitem Blue_Potion,1;
close;
} else {
if (RENEWAL) {
@@ -1224,7 +1224,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
//== Veiner ================================================
prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "[Veiner]";
- if(countitem(1081) && tu_acolyte01 == 18){
+ if(countitem(Merchant_Box_1) && tu_acolyte01 == 18){
mes "So very exhausted...";
mes "Should I just go back home?";
next;
@@ -1247,7 +1247,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~";
emotion e_thx;
tu_acolyte01 = 19;
- delitem 1081,1; //Merchant_Box_1
+ delitem Merchant_Box_1,1;
close;
} else if(tu_acolyte01 > 18){
mes "I can't wait";
@@ -1272,7 +1272,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "And so efficiently too!";
mes "Awesome job as usual,";
mes "Hedrick. You're number one!";
- if(countitem(7148)==0 || tu_acolyte01 != 19) close;
+ if(countitem(Mother_Letter)==0 || tu_acolyte01 != 19) close;
next;
mes "[Hedrick]";
mes "Oh...?";
@@ -1293,16 +1293,16 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "Here, why don't";
mes "you have one of the";
mes "cookies she sent me?";
- delitem 7148,1; //Mother_Letter
+ delitem Mother_Letter,1;
tu_acolyte01 = 20;
- getitem 538,1; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,1;
close;
}
//== Weapon Merchant =======================================
prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{
OnTouch:
- if(tu_acolyte01 != 20 || countitem(1081)==0) end;
+ if(tu_acolyte01 != 20 || countitem(Merchant_Box_1)==0) end;
mes "[Weapon Merchant]";
mes "The stuff I requested from the guild is finally here!";
mes "It's pretty tough to keep everything in stock since this is such a remote place.";
@@ -1311,7 +1311,7 @@ OnTouch:
mes "Hey, thanks so much!";
mes "Oh, and come here if";
mes "you need anything, okay?";
- delitem 1081,1; //Merchant_Box_1
+ delitem Merchant_Box_1,1;
tu_acolyte01 = 21;
close;
}
@@ -1320,7 +1320,7 @@ OnTouch:
monk_in,103,176,7 script Karven 1_M_PASTOR,{
mes "[Karven]";
mes "May you rest";
- if(tu_acolyte01 == 21 && countitem(7183)){
+ if(tu_acolyte01 == 21 && countitem(Sister_Letter)){
delitem 7183, 1;
tu_acolyte01 = 22;
mes "in peace forever...";
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 1f3506428..064f3fd9f 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -759,7 +759,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.";
tu_archer01 = 8;
- getitem 1752,300; //Fire_Arrow
+ getitem Fire_Arrow,300;
next;
}
mes "[Reidin Corse]";
@@ -794,7 +794,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "learned Vulture's Eye!";
mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...";
tu_archer01 = 9;
- getitem 1752,500; //Fire_Arrow
+ getitem Fire_Arrow,500;
close;
}
} else if(tu_archer01 == 8){
@@ -832,7 +832,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Ah, so you've learned";
mes "a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~";
tu_archer01 = 9;
- getitem 1752,500; //Fire_Arrow
+ getitem Fire_Arrow,500;
close;
}
} else if(tu_archer01 == 9){
@@ -938,12 +938,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
tu_archer01 = 11;
close;
} else if(tu_archer01 == 11){
- if (RENEWAL && countitem(940) < 10) {
+ if (RENEWAL && countitem(Grasshopper's_Leg) < 10) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!";
close;
- } else if (!RENEWAL && (countitem(962) < 10 || countitem(991) == 0)) {
+ } else if (!RENEWAL && (countitem(Tentacle) < 10 || countitem(Crystal_Blue) == 0)) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Tentacles^000000 and";
@@ -965,9 +965,9 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
specialeffect2 EF_WIND;
tu_archer01 = 12;
if (RENEWAL)
- delitem 940,10; //Grasshopper's_Leg
+ delitem Grasshopper's_Leg,10;
getexp 1000,1000;
- getitem 1707,1; //Great_Bow
+ getitem Great_Bow,1;
close;
}
} else if(tu_archer01 == 12){
@@ -1037,20 +1037,20 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,";
mes "and come back!";
tu_archer01 = 14;
- getitem 601,10; //Wing_Of_Fly
- getitem 501,10; //Red_Potion
- getitem 602,1; //Wing_Of_Butterfly
+ getitem Wing_Of_Fly,10;
+ getitem Red_Potion,10;
+ getitem Wing_Of_Butterfly,1;
close;
}
} else if((tu_archer01 == 14) || (tu_archer01 == 15)){
- if (RENEWAL && (countitem(906) < 10 || countitem(921) < 10)) {
+ if (RENEWAL && (countitem(Pointed_Scale) < 10 || countitem(Mushroom_Spore) < 10)) {
mes "Remember, you";
mes "need to head into";
mes "the forest east of Payon and get me";
mes "^3131FF10 Mushroom Spores^000000";
mes "and ^3131FF10 Pointed Scales^000000.";
close;
- } else if (!RENEWAL && (countitem(1032) < 5 || countitem(905) < 20)) {
+ } else if (!RENEWAL && (countitem(Blossom_Of_Maneater) < 5 || countitem(Stem) < 20)) {
mes "Remember, you";
mes "need to head over to";
mes "Mt. Mjolnir and get me";
@@ -1101,7 +1101,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
getexp 1000,1000;
else
getexp 3000,3000;
- getitem 1770,500; //Iron_Arrow
+ getitem Iron_Arrow,500;
next;
mes "[Reidin Corse]";
mes "Well, it's like you're a full fledged Archer now. Honestly,";
@@ -1559,7 +1559,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; }
pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{
mes "[Alchemist Guildmember]";
if(tu_archer02 > 0){
- if((countitem(1032) > 0) || (countitem(905) > 0 )){ // Blossom_Of_Maneater & Stem
+ if((countitem(Blossom_Of_Maneater) > 0) || (countitem(Stem) > 0 )){ // Blossom_Of_Maneater & Stem
mes "Great...!";
mes "I've been waiting";
mes "for the Icarus Guild";
@@ -1583,18 +1583,18 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{
mes "Flora field! I really";
mes "appreciate your help~";
- .@alche_f = countitem(1032); // Blossom_Of_Maneater
- .@alche_s = countitem(905); // Stem
+ .@alche_f = countitem(Blossom_Of_Maneater); // Blossom_Of_Maneater
+ .@alche_s = countitem(Stem); // Stem
.@f_zeny = .@alche_f * 130;
.@s_zeny = .@alche_s * 30;
.@total_zeny = .@f_zeny + .@s_zeny;
- if(countitem(1032) == 0){
- delitem 905, .@alche_s; //Stem
- } else if(countitem(905) == 0){
- delitem 1032, .@alche_f; //Blossom_Of_Maneater
+ if(countitem(Blossom_Of_Maneater) == 0){
+ delitem Stem, .@alche_s;
+ } else if(countitem(Stem) == 0){
+ delitem Blossom_Of_Maneater, .@alche_f;
} else {
- delitem 1032, .@alche_f; //Blossom_Of_Maneater
- delitem 905, .@alche_s; //Stem
+ delitem Blossom_Of_Maneater, .@alche_f;
+ delitem Stem, .@alche_s;
}
Zeny += .@total_zeny;
close;
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt
index 282ad6a50..787d64498 100644
--- a/npc/quests/first_class/tu_ma_th01.txt
+++ b/npc/quests/first_class/tu_ma_th01.txt
@@ -297,7 +297,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "^3355FFThe traces of the battle";
mes "now split and head towards";
mes "the north and south. However,^000000";
- if(countitem(506) == 0){
+ if(countitem(Green_Potion) == 0){
mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
close;
} else {
@@ -366,7 +366,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "^3355FFThe traces of the battle";
mes "now split and head towards";
mes "the north and south. However,^000000";
- if(countitem(506) == 0){
+ if(countitem(Green_Potion) == 0){
mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
close;
} else {
@@ -979,7 +979,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
next;
switch(select("Pour Green Potion.:Don't use Green Potion.")){
case 1:
- if(countitem(506) < 1){
+ if(countitem(Green_Potion) < 1){
mes "^3355FFUnfortunately, you";
mes "don't have a Green";
mes "Potion that you can";
@@ -991,7 +991,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "really make anything";
mes "happen. Perhaps you";
mes "should try something else.^000000";
- delitem 506,1; //Green_Potion
+ delitem Green_Potion,1;
tu_thief01 = 23;
close;
}
@@ -1012,8 +1012,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
} else if(tu_thief01 == 23){
- if(countitem(511) > 0 || countitem(716) > 0){
- if(countitem(511) > 0 && countitem(716) > 0){
+ if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){
+ if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){
mes "^3355FFYou try grinding";
mes "a Green Herb and";
mes "sprinkling it on the";
@@ -1029,11 +1029,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "to successfully dismantle";
mes "the trap. Now you can safely";
mes "check what might be inside.^000000";
- delitem 511,1; //Green_Herb
- delitem 716,1; //Red_Gemstone
+ delitem Green_Herb,1;
+ delitem Red_Gemstone,1;
tu_thief01 = 24;
close;
- } else if(countitem(511) > 0){
+ } else if(countitem(Green_Herb) > 0){
mes "^3355FFYou should try to";
mes "dismantle this trap";
mes "by using other catalysts";
@@ -1133,7 +1133,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
next;
switch(select("Pour Green Potion.:Don't use Green Potion.")){
case 1:
- if(countitem(506) < 1){
+ if(countitem(Green_Potion) < 1){
mes "^3355FFUnfortunately, you";
mes "don't have a Green";
mes "Potion that you can";
@@ -1145,7 +1145,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "really make anything";
mes "happen. Perhaps you";
mes "should try something else.^000000";
- delitem 506,1; //Green_Potion
+ delitem Green_Potion,1;
tu_magician01 = 23;
close;
}
@@ -1166,8 +1166,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
} else if(tu_magician01 == 23){
- if(countitem(511) > 0 || countitem(716) > 0){
- if(countitem(511) > 0 && countitem(716) > 0){
+ if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){
+ if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){
mes "^3355FFYou try grinding";
mes "a Green Herb and";
mes "sprinkling it on the";
@@ -1183,11 +1183,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "to successfully dismantle";
mes "the trap. Now you can safely";
mes "check what might be inside.^000000";
- delitem 511,1; //Green_Herb
- delitem 716,1; //Red_Gemstone
+ delitem Green_Herb,1;
+ delitem Red_Gemstone,1;
tu_magician01 = 24;
close;
- } else if(countitem(511) > 0){
+ } else if(countitem(Green_Herb) > 0){
mes "^3355FFYou should try to";
mes "dismantle this trap";
mes "by using other catalysts";
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 1998ccb89..22c1c4b43 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -485,7 +485,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "all 10 Chrysalis from hunting";
mes "all of those Pupa. Hmmmm...";
next;
- if (countitem(915) < 10) {
+ if (countitem(Chrysalis) < 10) {
mes "[Mana]";
mes "Aw, you don't";
mes "have enough of";
@@ -516,7 +516,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "like I asked? I hope so...";
mes "Because I'm going to check~";
next;
- if(countitem(915) < 10){
+ if(countitem(Chrysalis) < 10){
mes "[Mana]";
mes "Whoa, you need";
mes "more than just this.";
@@ -710,7 +710,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "training. I hope it comes";
mes "in handy when fighting...";
tu_magician01 = 6;
- getitem 1604,1; //Wand
+ getitem Wand,1;
specialeffect2 EF_HIT5;
if(.@skill_e1) getexp 300,100;
if(.@skill_e2) getexp 300,100;
@@ -804,7 +804,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "out both of our guilds. Once";
mes "again, thanks very much~";
tu_magician01 = 28;
- getitem 2321,1; //Silk_Robe
+ getitem Silk_Robe,1;
Zeny += 3000;
getexp 3000,1000;
close;
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index 9b863bf7f..ecb900535 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -575,7 +575,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
tu_merchant = 2;
changequest 8229, 8230;
getexp 58,11;
- getitem 1351,1; //Battle_Axe
+ getitem Battle_Axe,1;
next;
mes "[Guarnien]";
mes "Alright, next time";
@@ -642,7 +642,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
tu_merchant = 2;
setquest 8230;
getexp 58,11;
- getitem 1351,1; //Battle_Axe
+ getitem Battle_Axe,1;
next;
mes "[Guarnien]";
mes "Alright, next time";
@@ -711,7 +711,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
} else {
Zeny -= 420;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -759,7 +759,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
} else {
Zeny -= 410;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -806,7 +806,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
} else {
Zeny -= 390;
tu_merchant = 9;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -862,7 +862,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
} else {
Zeny -= 340;
tu_merchant = 10;
- getitem 569,10; //Novice_Potion
+ getitem Novice_Potion,10;
close;
}
case 2:
@@ -901,7 +901,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
} else {
Zeny -= 390;
tu_merchant = 9;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -940,7 +940,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
} else {
Zeny -= 400;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -999,7 +999,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
} else {
Zeny -= 390;
tu_merchant = 9;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1044,7 +1044,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
} else {
Zeny -= 420;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1089,7 +1089,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
} else {
Zeny -= 340;
tu_merchant = 10;
- getitem 569,10; //Novice_Potion
+ getitem Novice_Potion,10;
close;
}
case 2:
@@ -1143,7 +1143,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
} else {
Zeny -= 410;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1189,7 +1189,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
} else {
Zeny -= 400;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1236,7 +1236,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
} else {
Zeny -= 410;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1290,7 +1290,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
} else {
Zeny -= 420;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1325,7 +1325,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
} else {
Zeny -= 340;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1360,7 +1360,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
} else {
Zeny -= 400;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index 6dfb3f33a..a735ae219 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -131,7 +131,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 186,0;
else
getexp 1860,0;
- getitem 1113,1; //Scimiter
+ getitem Scimiter,1;
next;
mes "[Shurank]";
mes "That is all I have to teach you about Swordman skills. Hopefully, I've been able to clear up anything you haven't understood about your job and skills.";
@@ -186,7 +186,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there.";
tu_swordman = 23;
completequest 8228;
- getitem 1113,1; //Scimiter
+ getitem Scimiter,1;
close;
case 21:
mes "Ah, you've returned. I've just received a communique from";
@@ -748,7 +748,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
} else {
mes "[Shurank]";
@@ -802,7 +802,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
} else {
mes "[Shurank]";
@@ -892,7 +892,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
} else {
mes "[Shurank]";
@@ -1000,7 +1000,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
}
}
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index c593d8b93..b446458b8 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -368,14 +368,14 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
tu_thief01 = 5;
savepoint "moc_ruins",80,164;
- getitem 602,1; //Wing_Of_Butterfly
+ getitem Wing_Of_Butterfly,1;
getexp 100,50;
specialeffect2 EF_HIT5;
close2;
warp "moc_fild12",158,373;
end;
} else if(tu_thief01 == 5 || tu_thief01 == 6){
- if(countitem(916) < 10){
+ if(countitem(Feather_Of_Birds) < 10){
mes "'Ey, you don't have the 10 ^ff0000Feather of Birds^000000 I asked you for! You gotta apply what you know, you know.";
mes "Now hurry up and do it!";
close2;
@@ -426,7 +426,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "to the poison! That stuff";
mes "is pretty strong!";
tu_thief01 = 8;
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
getexp 1000,500;
specialeffect2 EF_HIT5;
close;
@@ -436,7 +436,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "Less work for me!";
mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all.";
tu_thief01 = 7;
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
getexp 500,200;
specialeffect2 EF_HIT5;
close;
@@ -463,7 +463,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
break;
}
tu_thief01 = 7;
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
getexp 500,200;
specialeffect2 EF_HIT5;
close;
@@ -589,7 +589,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Take care of yourself now~";
tu_thief01 = 27;
- getitem 2307,1; //Mantle
+ getitem Mantle,1;
Zeny += 5000;
getexp 8000,3000;
close;