diff options
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r-- | npc/quests/first_class/tu_merchant.txt | 63 |
1 files changed, 22 insertions, 41 deletions
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index a13ec1aa6..23696186e 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -142,8 +142,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "For your final assignment, I will ask you to learn the Vending skill up to Skill Level 4. Of course, once you do, I'll give you a little reward. I'll be waiting, so do your best~"; tu_merchant = 16; - erasequest 8239; - setquest 8240; + changequest 8239, 8240; close; } @@ -176,8 +175,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "You deserve a little"; mes "reward for your effort~"; tu_merchant = 15; - erasequest 8238; - setquest 8239; + changequest 8238, 8239; getexp 162,52; next; mes "[Guarnien]"; @@ -188,8 +186,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Excellent!"; mes "You've actually went above and beyond mastered the Push Cart skill. Great work!"; tu_merchant = 15; - erasequest 8238; - setquest 8239; + changequest 8238, 8239; getexp 186,60; next; mes "[Guarnien]"; @@ -230,8 +227,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "speed, it shouldn't be a big deal."; mes "Well done~"; tu_merchant = 15; - erasequest 8237; - setquest 8238; + changequest 8237, 8239; getexp 162,52; next; mes "[Guarnien]"; @@ -243,8 +239,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "mastered the Push Cart skill."; mes "You truly deserve a little bit of a reward~"; tu_merchant = 15; - erasequest 8237; - setquest 8238; + changequest 8237, 8239; getexp 186,60; next; mes "[Guarnien]"; @@ -258,6 +253,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "you do that, I can go on to"; mes "my next lecture."; tu_merchant = 14; + changequest 8237, 8238; close; } case 12: @@ -275,8 +271,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "as I asked. Please,"; mes "take this little reward~"; tu_merchant = 13; - erasequest 8236; - setquest 8237; + changequest 8236, 8237; getexp 126,27; next; mes "[Guarnien]"; @@ -289,8 +284,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "mastered Over Charge?"; mes "Most impressive! You deserve a small reward for your work!"; tu_merchant = 13; - erasequest 8236; - setquest 8237; + changequest 8236, 8237; getexp 142,33; next; mes "[Guarnien]"; @@ -322,8 +316,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~"; tu_merchant = 13; - erasequest 8235; - setquest 8236; + changequest 8235, 8237; getexp 126,27; next; mes "[Guarnien]"; @@ -334,8 +327,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "Amazing! You've already mastered the Over Charge skill! You must have wanted this reward badly~"; tu_merchant = 13; - erasequest 8235; - setquest 8236; + changequest 8235, 8237; getexp 142,33; next; mes "[Guarnien]"; @@ -346,8 +338,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "Personally, I think you should learn this skill for sure! For your next assignment, learn Over Charge up to Level 4. It shouldn't be too difficult to do."; tu_merchant = 12; - erasequest 8235; - setquest 8236; + changequest 8235, 8236; next; mes "[Guarnien]"; mes "Once you do that,"; @@ -418,6 +409,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "some reason --to send you there right now. Get ready...!"; next; tu_merchant = rand(6,8); + changequest 8233, 8234; warp "prontera",155,46; end; case 4: @@ -430,8 +422,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "how to use the Discount skill"; mes "well enough. Good, here's a little reward for your hard work~"; tu_merchant = 5; - erasequest 8232; - setquest 8233; + changequest 8232, 8233; getexp 83,11; next; mes "[Guarnien]"; @@ -441,8 +432,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Incredible!"; mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!"; tu_merchant = 5; - erasequest 8232; - setquest 8233; + changequest 8232, 8233; getexp 97,18; next; mes "[Guarnien]"; @@ -476,8 +466,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Here, take this"; mes "small reward~"; tu_merchant = 5; - erasequest 8231; - setquest 8232; + changequest 8231, 8233; getexp 83,11; next; mes "[Guarnien]"; @@ -488,8 +477,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Incredible!"; mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!"; tu_merchant = 5; - erasequest 8231; - setquest 8232; + changequest 8231, 8233; getexp 97,18; next; mes "[Guarnien]"; @@ -506,8 +494,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "Still, you can't ignore the fact that bargaining is an essential skill for a Merchant! Come back to me when you're ready~"; tu_merchant = 4; - erasequest 8231; - setquest 8232; + changequest 8231, 8232; close; } case 2: @@ -530,8 +517,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "Well, since you're still green, I feel awfully sorry if you've wasted Zeny. Why don't you take this as compensation?"; tu_merchant = 3; - erasequest 8230; - setquest 8231; + changequest 8230, 8231; getexp 70,12; next; mes "[Guarnien]"; @@ -540,8 +526,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ } else { mes "Okay. Now I think we're ready for me to discuss the ^871F78Discount^000000 skill. Come back when you'd like me to tell you more about it, okay?"; tu_merchant = 3; - erasequest 8230; - setquest 8231; + changequest 8230,8231; close; } case 1: @@ -553,7 +538,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ next; mes "[Guarnien]"; .@chk_soji = getskilllv(MC_INCCARRY); - if(.@chk_soji > 3 && .@chk_soji < 10){ + if(.@chk_soji > 3 && .@chk_soji <= 10){ mes "Ah. I can tell that you have. Not bad! By now you should be able to learn the ^871F78Discount^000000 skill, but I'll teach you about that later."; next; mes "[Guarnien]"; @@ -569,8 +554,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!"; tu_merchant = 2; - erasequest 8229; - setquest 8230; + changequest 8229, 8230; getexp 58,11; getitem 1351,1; //Battle_Axe next; @@ -588,8 +572,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Alright, next time"; mes "I'll talk about the Mammonite skill. For now, let me take a little bit of a break from all of this arduous lecture. ^666666*Whew!*^000000"; tu_merchant = 2; - erasequest 8229; - setquest 8230; + changequest 8229, 8230; close; } @@ -638,7 +621,6 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ if(getskilllv(MC_IDENTIFY)){ mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!"; tu_merchant = 2; - erasequest 8229; setquest 8230; getexp 58,11; getitem 1351,1; //Battle_Axe @@ -658,7 +640,6 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "skill later. I always manage"; mes "to forget about that!"; tu_merchant = 2; - erasequest 8229; setquest 8230; close; } |