diff options
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 72 | ||||
-rw-r--r-- | npc/quests/first_class/tu_archer.txt | 100 | ||||
-rw-r--r-- | npc/quests/first_class/tu_ma_th01.txt | 82 | ||||
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 42 | ||||
-rw-r--r-- | npc/quests/first_class/tu_merchant.txt | 124 | ||||
-rw-r--r-- | npc/quests/first_class/tu_sword.txt | 131 | ||||
-rw-r--r-- | npc/quests/first_class/tu_thief01.txt | 54 |
7 files changed, 300 insertions, 305 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 854b0a26a..6a60f40c9 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -63,7 +63,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "[Priest Praupin]"; mes "I look forward to seeing you"; mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent."; - set tu_acolyte01, 1; + tu_acolyte01 = 1; next; if(select("Go to the convent.:Do not go.")==1){ mes "[Priest Praupin]"; @@ -120,12 +120,12 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ switch(select("Wand:Flail")) { case 1: delitem 7181,1; //Receipt_01 - set tu_acolyte01,23; + tu_acolyte01 = 23; getitem 1604,1; //Wand break; case 2: delitem 7181,1; //Receipt_01 - set tu_acolyte01,23; + tu_acolyte01 = 23; getitem 1510,1; //Flail break; } @@ -201,7 +201,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "why don't you rest"; mes "for a little bit? You must be tired after traveling all the way here. When you're ready, just come"; mes "see me, okay?"; - set tu_acolyte01, 2; + tu_acolyte01 = 2; close; } break; @@ -292,7 +292,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "HEAL !!"; npcskill "AL_HEAL",11,99,60; - set tu_acolyte01, 3; + tu_acolyte01 = 3; if(getskilllv("AL_HEAL") == 0){ getexp 0,100; specialeffect2 EF_CONE; @@ -330,7 +330,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Well then,"; mes "I hope you"; mes "have a safe trip."; - set tu_acolyte01,4; + tu_acolyte01 = 4; getitem 1504,1; //Mace getitem 602,1; //Wing_Of_Butterfly savepoint "prt_monk",30,250; @@ -348,7 +348,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "ready for me to discuss"; mes "the next subject. Now,"; mes "let's see... Hmm..."; - set tu_acolyte01, 5; + tu_acolyte01 = 5; close; } break; @@ -380,7 +380,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Thank you so much."; mes "You have returned the Mace."; emotion e_heh; - set tu_acolyte01, 5; + tu_acolyte01 = 5; delitem 1504, 1; //Mace if(Class == Job_Acolyte_High) { getexp 2000,1000; @@ -433,7 +433,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Did you undertand all that?"; mes "Ho ho ho~ No need to try to remember everything right now. You'll get the hang of it."; - set tu_acolyte01, 6; + tu_acolyte01 = 6; close; case 6: mes ""+strcharinfo(0)+","; @@ -444,7 +444,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "However, I'm a little busy with"; mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?"; - set tu_acolyte01,7; + tu_acolyte01 = 7; getitem 7148,1; //Mother_Letter close; case 7: @@ -492,7 +492,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "^3355FFSister Asthe gives"; mes "you some dog food.^000000"; - set tu_acolyte01, 10; + tu_acolyte01 = 10; close; case 11: case 12: @@ -513,7 +513,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "know the answer."; mes "Think carefully"; mes "and it will come."; - set tu_acolyte01, 12; + tu_acolyte01 = 12; close; case 13: mes "You remember that"; @@ -542,7 +542,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Let's take a break before"; mes "we proceed to the next lesson,"; mes "alright? I'll be right here."; - set tu_acolyte01, 14; + tu_acolyte01 = 14; close; case 14: mes "Now it's time"; @@ -564,7 +564,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Try it for"; mes "yourself, okay?"; - set tu_acolyte01, 15; + tu_acolyte01 = 15; npcskill "AL_INCAGI",10,0,0; close; case 15: @@ -575,7 +575,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "[Asthe]"; mes "Like you'd expect, Decrease AGI slows down enemies, reducing their agility, Movement Speed, Dodge Rate and Attack Speed. Its effect is the exact reverse of Increase AGI."; - set tu_acolyte01, 15; + tu_acolyte01 = 15; next; mes "[Asthe]"; mes "The last skill in the Heal skill tree is ^3131FFCure^000000. You can learn Cure after learning Level 2 Heal."; @@ -591,7 +591,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "For now, don't forget that the Increase AGI, Decrease AGI and"; mes "Cure skills can only be learned"; mes "by learning the Heal skill."; - set tu_acolyte01, 16; + tu_acolyte01 = 16; close; case 16: mes "You've been learning"; @@ -658,7 +658,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Ho ho!"; mes "What a smart Acolyte~"; - set tu_acolyte01, 17; + tu_acolyte01 = 17; } close; case 17: @@ -691,7 +691,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "to carry everything."; mes "Why don't you put some of your things in Kafra Storage first?"; } else { - set tu_acolyte01, 18; + tu_acolyte01 = 18; getitem 7183,1; //Sister_Letter getitem 7181,1; //Receipt_01 getitem 1081,2; //Merchant_Box_1 @@ -741,7 +741,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "the next time we"; mes "meet, I will give"; mes "you my final lesson."; - set tu_acolyte01, 24; + tu_acolyte01 = 24; close; case 24: mes "The last skill"; @@ -775,7 +775,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "[Asthe]"; mes "Well, please don't forget what I've taught you. I hope you look back with fondness at our time together amongst these beautiful flowers. May God bless you~"; - set tu_acolyte01, 25; + tu_acolyte01 = 25; if (checkre(3)) getexp 1000,1000; else @@ -818,7 +818,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "she is getting old now, but I'm relieved to hear that her health"; mes "is good. We are truly blessed..."; delitem 7148,1; //Mother_Letter - set tu_acolyte01,8; + tu_acolyte01 = 8; close; } else { mes "Hmm...?"; @@ -853,7 +853,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "should return to Sister"; mes "Asthe to continue your"; mes "Acolyte training."; - set tu_acolyte01, 9; + tu_acolyte01 = 9; percentheal 100,100; if (checkre(3)) getexp 1000,1000; @@ -961,7 +961,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{ while(1) { switch(select("Give a treat.:Pet the dog.:End actions.")){ case 1: - set .@dog_food, .@dog_food + 1; + ++.@dog_food; if(.@dog_food > 4){ mes "[Dog]"; mes "^CDB79EGrrrrrr...!^000000"; @@ -1085,7 +1085,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "["+strcharinfo(0)+"]"; mes "I'll cure you..."; mes "For sure."; - set tu_acolyte01, 11; + tu_acolyte01 = 11; close; } else if(tu_acolyte01 == 11){ next; @@ -1129,7 +1129,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "practice your abilities!"; mes "It seemed that this good"; mes "deed has improved your skills.^000000"; - set tu_acolyte01, 13; + tu_acolyte01 = 13; if (checkre(3)) getexp 0,500; else @@ -1236,7 +1236,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "Oh right!"; mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~"; emotion e_thx; - set tu_acolyte01,19; + tu_acolyte01 = 19; delitem 1081,1; //Merchant_Box_1 close; } else if(tu_acolyte01 > 18){ @@ -1285,7 +1285,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "you have one of the"; mes "cookies she sent me?"; delitem 7148,1; //Mother_Letter - set tu_acolyte01,20; + tu_acolyte01 = 20; getitem 538,1; //Well_Baked_Cookie close; } @@ -1304,7 +1304,7 @@ OnTouch: mes "Oh, and come here if"; mes "you need anything, okay?"; delitem 1081,1; //Merchant_Box_1 - set tu_acolyte01,21; + tu_acolyte01 = 21; close; } @@ -1315,7 +1315,7 @@ monk_in,103,176,7 script Karven 1_M_PASTOR,{ mes "May you rest"; if(tu_acolyte01 == 21 && countitem(7183)){ delitem 7183, 1; - set tu_acolyte01, 22; + tu_acolyte01 = 22; mes "in peace forever..."; next; mes "[Karven]"; @@ -1785,23 +1785,23 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{ next; switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) { case 1: - set tu_swordman,0; + tu_swordman = 0; break; case 2: - set tu_merchant,0; + tu_merchant = 0; break; case 3: - set tu_archer01,0; - set tu_archer02,0; + tu_archer01 = 0; + tu_archer02 = 0; break; case 4: - set tu_acolyte01,0; + tu_acolyte01 = 0; break; case 5: - set tu_thief01,0; + tu_thief01 = 0; break; case 6: - set tu_magician01,0; + tu_magician01 = 0; break; } mes "Completed."; diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt index 5e5344271..cedf21a6f 100644 --- a/npc/quests/first_class/tu_archer.txt +++ b/npc/quests/first_class/tu_archer.txt @@ -265,7 +265,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ next; mes "[Master Kavaruk]"; mes "If you're interested, it would probably be best to speak to the Alchemist Guild member who is waiting to hear from us at the ^3131FFshop next to the road south of Icarus^000000."; - set tu_archer02,1; + tu_archer02 = 1; close; } else if(tu_archer02 == 1){ @@ -291,7 +291,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "[Master Kavaruk]"; mes "Please find out if he is all right and help him with whatever he"; mes "may need. In the meantime, I will be waiting to hear from you. Thank you very much."; - set tu_archer02, 2; + tu_archer02 = 2; close; } else if(tu_archer02 == 2){ @@ -305,7 +305,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "Hmmm, I see. Thank you"; mes "for bringing me the news. As Arthail has said, I shall wait until he has more news for me."; mes "You should also train and prepare for the future as well."; - set tu_archer02, 10; + tu_archer02 = 10; if (checkre(3)) getexp 1000,1000; else @@ -358,7 +358,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ next; switch(select("Yes:No")){ case 1: - set tu_archer01, 1; + tu_archer01 = 1; mes "[Master Kavaruk]"; mes "Ah yes. Well then, please"; mes "take this message over to ^3131FFSeisner^000000 who is in the Training Grounds west of Icarus."; @@ -397,7 +397,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{ mes "[Master Kavaruk]"; if(Class == Job_Archer || Class == Job_Archer_High || Class == Job_Baby_Archer){ mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFReidin Corse^000000, who is just outside of this building, and he'll tell you about the different skills."; - set tu_archer01, 4; + tu_archer01 = 4; } else { mes "Still, there's no need for you to do any field training since only Archers can actually participate"; mes "in that."; @@ -498,7 +498,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Alright! We got a fresh Archer here! You're lucky you came to me, I'm the best teacher you can find! But let me warn you, I teach at a really fast pace, so try to keep"; mes "up. Okay? Good."; next; - set tu_archer01, 5; + tu_archer01 = 5; mes "[Reidin Corse]"; mes "Okay, I'm ready to begin the lessons! Come back over here once you've got your bow and arrows and everything else ready, got it?"; close; @@ -507,7 +507,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "some stuff. But even if you're"; mes "a little experienced, there's still room for you to learn. So try and keep up, got it?"; next; - set tu_archer01, 5; + tu_archer01 = 5; mes "[Reidin Corse]"; mes "Well, I'm ready to teach whenever you're ready to learn. Come back once your bow and arrows and everything else is ready, alright?"; close; @@ -542,9 +542,9 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!"; next; mes "[Reidin Corse]"; - set .@skill_owl, getskilllv("AC_OWL"); + .@skill_owl = getskilllv("AC_OWL"); if(.@skill_owl < 3){ - set tu_archer01, 6; + tu_archer01 = 6; mes "Now, your first assignment"; mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!"; if (checkre(0)) @@ -622,7 +622,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ } else { emotion e_ag; mes "Huh. So you already know a little about Owl's Eye already, huh? Well then, I guess I oughta talk about something you don't know about!"; - set tu_archer01, 7; + tu_archer01 = 7; getexp 500,0; close; } @@ -637,7 +637,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ close; } } else if(tu_archer01 == 6){ - set .@owl, getskilllv(43); + .@owl = getskilllv(43); if(.@owl > 2){ mes "Ah, you're"; mes "finally back."; @@ -649,7 +649,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Ah, but your eyes look a lot sharper than they used to be."; mes "Here, this is a small, special reward for you."; specialeffect2 EF_WIND; - set tu_archer01, 7; + tu_archer01 = 7; getexp 500,0; next; emotion e_pif; @@ -729,7 +729,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "practice from a distance!"; next; - set .@eagle, getskilllv("AC_VULTURE"); + .@eagle = getskilllv("AC_VULTURE"); if(.@eagle < 3){ if (checkre(0)) mes "Alright, Mandagora usually live around Geffen. I can send you to Geffen, so just travel north from there to find"; @@ -743,13 +743,13 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ if(MaxWeight - Weight < 1000){ mes "You've got plenty of arrows"; mes "for that, so go for it!"; - set tu_archer01, 8; + tu_archer01 = 8; next; } else { next; mes "[Reidin Corse]"; mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well."; - set tu_archer01,8; + tu_archer01 = 8; getitem 1752,300; //Fire_Arrow next; } @@ -784,12 +784,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "You already"; mes "learned Vulture's Eye!"; mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson..."; - set tu_archer01,9; + tu_archer01 = 9; getitem 1752,500; //Fire_Arrow close; } } else if(tu_archer01 == 8){ - set .@eagle, getskilllv("AC_VULTURE"); + .@eagle = getskilllv("AC_VULTURE"); if(.@eagle < 3){ if (checkre(0)) mes "Mandagora lives in the area north of Geffen. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range."; @@ -822,7 +822,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ } else { mes "Ah, so you've learned"; mes "a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~"; - set tu_archer01,9; + tu_archer01 = 9; getitem 1752,500; //Fire_Arrow close; } @@ -844,7 +844,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Whaddya think?"; mes "Exciting, yes?"; next; - set .@eagle, getskilllv("AC_DOUBLE"); + .@eagle = getskilllv("AC_DOUBLE"); if(.@eagle > 2){ mes "["+strcharinfo(0)+"]"; mes "I..."; @@ -858,7 +858,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "[Reidin Corse]"; mes "^333333*Sigh*^000000"; mes "Next lesson..."; - set tu_archer01, 10; + tu_archer01 = 10; close; } else { mes "[Reidin Corse]"; @@ -876,7 +876,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ next; if(.@eagle == 0){ specialeffect2 EF_WIND; - set tu_archer01, 10; + tu_archer01 = 10; getexp 0,500; } emotion e_no1; @@ -926,7 +926,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "[Reidin Corse]"; mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~"; } - set tu_archer01,11; + tu_archer01 = 11; close; } else if(tu_archer01 == 11){ if (checkre(0) && countitem(940) < 10) { @@ -954,7 +954,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "Good! You pass."; mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!"; specialeffect2 EF_WIND; - set tu_archer01, 12; + tu_archer01 = 12; if (checkre(0)) delitem 940,10; //Grasshopper's_Leg getexp 1000,1000; @@ -982,7 +982,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "[Reidin Corse]"; mes "You might not be able"; mes "to see it now, but as you become more skilled, you'll eventually recognize all the benefits of this skill."; - set tu_archer01, 13; + tu_archer01 = 13; close; } else if(tu_archer01 == 13){ mes "^333333*Sigh*^000000"; @@ -1027,7 +1027,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ } else { mes "This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,"; mes "and come back!"; - set tu_archer01,14; + tu_archer01 = 14; getitem 601,10; //Wing_Of_Fly getitem 501,10; //Red_Potion getitem 602,1; //Wing_Of_Butterfly @@ -1087,7 +1087,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{ mes "my final exam! Here, take"; mes "this little reward!"; specialeffect2 EF_WIND; - set tu_archer01,16; + tu_archer01 = 16; if (checkre(3)) getexp 1000,1000; else @@ -1241,7 +1241,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ next; mes "[Seisner]"; mes "Hunters can ultimately transcend into ^3131FFSnipers^000000, Bards into ^3131FFMinstrels^000000, and Dancers into ^3131FFGypsies^000000. I know that's pretty complex."; - if(tu_archer01 == 1) set tu_archer01, 2; + if(tu_archer01 == 1) tu_archer01 = 2; next; break; case 2: @@ -1268,7 +1268,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "increase the amount of weight"; mes "that any character can carry. So if you have more STR, you can carry around more arrows."; next; - if(tu_archer01 == 1) set tu_archer01, 2; + if(tu_archer01 == 1) tu_archer01 = 2; break; case 2: mes "[Seisner]"; @@ -1279,7 +1279,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "[Seisner]"; mes "One of the drawbacks of being an Archer is having weaker strength and lower Dodge Rate. However, the Dodge Rate disadvantage is lessened by increasing your ^FF3131AGI^000000."; next; - if(tu_archer01 == 1) set tu_archer01, 2; + if(tu_archer01 == 1) tu_archer01 = 2; break; case 3: mes "[Seisner]"; @@ -1295,7 +1295,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "VIT might be helpful"; mes "depending on how you use it. Still, I wouldn't recommend focusing too much on increasing your VIT if you're an Archer."; next; - if(tu_archer01 == 1) set tu_archer01, 2; + if(tu_archer01 == 1) tu_archer01 = 2; break; case 4: mes "[Seisner]"; @@ -1311,7 +1311,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "[Seisner]"; mes "For Hunters, one of the Second Job Classes for Archers, having higher INT will increase the damage inflicted by ^3131FFFalcons^000000."; next; - if(tu_archer01 == 1) set tu_archer01, 2; + if(tu_archer01 == 1) tu_archer01 = 2; break; case 5: mes "[Seisner]"; @@ -1330,7 +1330,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "[Seisner]"; mes "Just like any other class, ^FF3131DEX^000000 increases ^3131FFAccuracy (HIT)^000000 and slightly enhances Attack Speed (ASPD)."; next; - if(tu_archer01 == 1) set tu_archer01, 2; + if(tu_archer01 == 1) tu_archer01 = 2; break; case 6: mes "[Seisner]"; @@ -1341,7 +1341,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "[Seisner]"; mes "For Hunters, one of the Second Classes for the Archer, LUK increases the chance of ^3131FFBlitz Beat^000000 occurring automatically. So Hunters who rely on their Falcons might want to invest in LUK."; next; - if(tu_archer01 == 1) set tu_archer01, 2; + if(tu_archer01 == 1) tu_archer01 = 2; break; case 7: mes "[Seisner]"; @@ -1349,7 +1349,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "anything else that"; mes "you want to ask me?"; next; - set .@exitwhile,1; + .@exitwhile = 1; break; } if (.@exitwhile) break; @@ -1376,7 +1376,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{ mes "If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me."; close2; specialeffect2 EF_WIND; - set tu_archer01, 3; + tu_archer01 = 3; if(JobLevel == 1){ getexp 0,30; } else if((JobLevel > 1) && (JobLevel < 11)){ @@ -1429,7 +1429,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; } mes "Wow!"; mes "Thank you, thank you!"; mes "I''ll try my very best!"; - set tu_archer01, 15; + tu_archer01 = 15; close; case 2: mes "[Acolyte]"; @@ -1454,7 +1454,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; } mes "Y-you're a man!"; mes "D-d-d-don't tease me"; mes "like that! I'm serious!"; - set tu_archer01, 15; + tu_archer01 = 15; close; } else { mes "And he's so brave"; @@ -1466,7 +1466,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; } mes "^333333*Sniffle*^000000"; mes "I'll d-do my best to help you!"; mes "I wish you both happiness! (Waaaaaah~!)"; - set tu_archer01, 15; + tu_archer01 = 15; close; } } @@ -1578,11 +1578,11 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{ mes "Flora field! I really"; mes "appreciate your help~"; - set .@alche_f,countitem(1032); // Blossom_Of_Maneater - set .@alche_s,countitem(905); // Stem - set .@f_zeny, .@alche_f * 130; - set .@s_zeny, .@alche_s * 30; - set .@total_zeny, .@f_zeny + .@s_zeny; + .@alche_f = countitem(1032); // Blossom_Of_Maneater + .@alche_s = countitem(905); // Stem + .@f_zeny = .@alche_f * 130; + .@s_zeny = .@alche_s * 30; + .@total_zeny = .@f_zeny + .@s_zeny; if(countitem(1032) == 0){ delitem 905, .@alche_s; //Stem } else if(countitem(905) == 0){ @@ -1677,7 +1677,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ next; mes "[Arthail]"; mes "Would you please go and see if there's any news being spread around in that area for me?"; - set tu_archer02, 3; + tu_archer02 = 3; } close; } else if(tu_archer02 == 3){ @@ -1765,7 +1765,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "I can't help it then."; mes "I'd better go check"; mes "this out on my own."; - set tu_archer02, 5; + tu_archer02 = 5; close; } else if(tu_archer02 > 4 && tu_archer02 < 7){ @@ -1796,7 +1796,7 @@ prontera,126,335,5 script Arthail 1_M_BARD,{ mes "I guess I'll finally"; mes "have a song that"; mes "I can share with you."; - set tu_archer02, 9; + tu_archer02 = 9; close; } mes "..."; @@ -1823,7 +1823,7 @@ prontera,167,281,3 script New Guild Master#tu 4_M_MONK,{ mes "those who call themselves"; mes "my comrades will never"; mes "know the taste of defeat!"; - if(tu_archer02 == 3) set tu_archer02, 4; + if(tu_archer02 == 3) tu_archer02 = 4; close; } @@ -1876,7 +1876,7 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{ next; mes "[Minister]"; mes "Ah, there are a few stray cats running around, those Wild Roses, so those noises you heard must have been them. Everything is fine here in the palace."; - set tu_archer02, 6; + tu_archer02 = 6; close; } else if(tu_archer02 == 7){ next; @@ -1924,7 +1924,7 @@ OnTouch_: mes "Contact the"; mes "Prontera Church."; mes "Hurry, this is urgent!"; - set tu_archer02, 7; + tu_archer02 = 7; close; } end; @@ -1959,7 +1959,7 @@ monk_in,19,43,1 script Bishop Maugins 1_M_PASTOR,{ mes "Of course not!"; mes "The king and I regularly write to each other, but I haven't heard of anything in particular. Please don't worry yourself."; next; - set tu_archer02, 8; + tu_archer02 = 8; break; } mes "[Bishop Maugins]"; diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index a80f424b0..70966ad73 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -29,7 +29,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ mes "used in a battle. A feeling"; mes "of acute dizziness overcomes"; mes "you after examining the scene.^000000"; - set tu_thief01, 6; + tu_thief01 = 6; sc_start SC_POISON,60000,0; specialeffect EF_VENOMDUST2; close; @@ -59,7 +59,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ mes "The trail of this"; mes "battle decidedly"; mes "heads southward.^000000"; - set tu_thief01, 9; + tu_thief01 = 9; close; } else { mes "^3355FFYou find signs of"; @@ -88,7 +88,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ mes "The trail of this"; mes "battle decidedly"; mes "heads southward.^000000"; - set tu_magician01, 9; + tu_magician01 = 9; close; } else { mes "^3355FFYou find signs of"; @@ -119,7 +119,7 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{ mes "^3355FFYou've found traces"; mes "of the pursuit which"; mes "continue eastward.^000000"; - set tu_thief01, 10; + tu_thief01 = 10; close; } else { mes "^3355FFThese traces of"; @@ -138,7 +138,7 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{ mes "^3355FFYou've found traces"; mes "of the pursuit which"; mes "continue eastward.^000000"; - set tu_magician01, 10; + tu_magician01 = 10; close; } else { mes "^3355FFThese traces of"; @@ -171,7 +171,7 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{ mes "footprints looks almost too"; mes "pronounced, as if it had been"; mes "made for somebody to find.^000000"; - set tu_thief01, 11; + tu_thief01 = 11; close; } else { mes "^3355FFIt's a very"; @@ -192,7 +192,7 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{ mes "footprints looks almost too"; mes "pronounced, as if it had been"; mes "made for somebody to find.^000000"; - set tu_magician01, 11; + tu_magician01 = 11; close; } else { mes "^3355FFIt's a very"; @@ -226,7 +226,7 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{ mes "someone } else got involved."; mes "These prints are distinctly"; mes "clearer and much smaller.^000000"; - set tu_thief01, 12; + tu_thief01 = 12; close; } else { mes "^3355FFFrom these traces,"; @@ -250,7 +250,7 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{ mes "someone } else got involved."; mes "These prints are distinctly"; mes "clearer and much smaller.^000000"; - set tu_magician01, 12; + tu_magician01 = 12; close; } else { mes "^3355FFFrom these traces,"; @@ -315,7 +315,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "it that I can't recognize."; mes "Hopefully, this'll provide"; mes "some sort of clue to all this?"; - set tu_thief01, 13; + tu_thief01 = 13; next; mes "^3355FFYou take the piece"; mes "of cloth from the puddle"; @@ -384,7 +384,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "it that I can't recognize."; mes "Hopefully, this'll provide"; mes "some sort of clue to all this?"; - set tu_magician01,13; + tu_magician01 = 13; next; mes "^3355FFYou take the piece"; mes "of cloth from the puddle"; @@ -519,7 +519,7 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{ mes "only two sets of footprints."; mes "What happened to the other"; mes "set that you found earlier?^000000"; - set tu_thief01, 14; + tu_thief01 = 14; close; } else { mes "^3355FFFrom the evidence"; @@ -544,7 +544,7 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{ mes "only two sets of footprints."; mes "What happened to the other"; mes "set that you found earlier?^000000"; - set tu_magician01, 14; + tu_magician01 = 14; close; } else { mes "^3355FFFrom the evidence"; @@ -579,10 +579,10 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "together, it looks like the battle continues towards the east."; mes "But you should check this"; mes "spot a little bit more...^000000"; - set tu_thief01, 15; + tu_thief01 = 15; close; } else if(tu_thief01 == 15){ - set .@seek_tm, rand(1,10); + .@seek_tm = rand(1,10); if(.@seek_tm == 7){ mes "^3355FFAfter investigating this"; mes "area more thoroughly,"; @@ -591,7 +591,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "You decide to keep it with"; mes "you, hoping that it will"; mes "provide more clues.^000000"; - set tu_thief01, 16; + tu_thief01 = 16; close; } else { mes "^3355FFYou don't find anything,"; @@ -621,10 +621,10 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "together, it looks like the battle continues towards the east."; mes "But you should check this"; mes "spot a little bit more...^000000"; - set tu_magician01, 15; + tu_magician01 = 15; close; } else if(tu_magician01 == 15){ - set .@seek_tm1, rand(1,10); + .@seek_tm1 = rand(1,10); if(.@seek_tm1 == 7){ mes "^3355FFAfter investigating this"; mes "area more thoroughly,"; @@ -633,7 +633,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "You decide to keep it with"; mes "you, hoping that it will"; mes "provide more clues.^000000"; - set tu_magician01, 16; + tu_magician01 = 16; close; } else { mes "^3355FFYou don't find anything,"; @@ -673,7 +673,7 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{ mes "who was being pursued, look"; mes "more erratic, as if exhaustion"; mes "and desperation were setting in. These traces lead to the west.^000000"; - set tu_thief01, 17; + tu_thief01 = 17; close; } else { mes "^3355FFThe trail from"; @@ -694,7 +694,7 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{ mes "who was being pursued, look"; mes "more erratic, as if exhaustion"; mes "and desperation were setting in. These traces lead to the west.^000000"; - set tu_magician01, 17; + tu_magician01 = 17; close; } else { mes "^3355FFThe trail from"; @@ -727,7 +727,7 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{ mes "in this area. It looks like"; mes "someone was injured"; mes "pretty badly around here.^000000"; - set tu_thief01, 18; + tu_thief01 = 18; close; } else { mes "^3355FFSince someone involved"; @@ -750,7 +750,7 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{ mes "in this area. It looks like"; mes "someone was injured"; mes "pretty badly around here.^000000"; - set tu_magician01, 18; + tu_magician01 = 18; close; } else { mes "^3355FFSince someone involved"; @@ -783,7 +783,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{ mes "like whoever is doing"; mes "the chasing is getting"; mes "much closer to his prey.^000000"; - set tu_thief01, 19; + tu_thief01 = 19; close; } else { mes "^3355FFThe trail of this"; @@ -804,7 +804,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{ mes "like whoever is doing"; mes "the chasing is getting"; mes "much closer to his prey.^000000"; - set tu_magician01, 19; + tu_magician01 = 19; close; } else { mes "^3355FFThe trail of this"; @@ -837,7 +837,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ mes "joined the battle which"; mes "now seems to be leading"; mes "in the southwest direction.^000000"; - set tu_thief01, 20; + tu_thief01 = 20; close; } else { mes "^3355FFIt looks like"; @@ -857,7 +857,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ mes "joined the battle which"; mes "now seems to be leading"; mes "in the southwest direction.^000000"; - set tu_magician01, 20; + tu_magician01 = 20; close; } else { mes "^3355FFIt looks like"; @@ -890,7 +890,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{ mes "joined in this battle and"; mes "the pursuit clearly heads"; mes "towards the south.^000000"; - set tu_thief01, 21; + tu_thief01 = 21; close; } else { mes "^3355FFThe trail of"; @@ -911,7 +911,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{ mes "joined in this battle and"; mes "the pursuit clearly heads"; mes "towards the south.^000000"; - set tu_magician01, 21; + tu_magician01 = 21; close; } else { mes "^3355FFThe trail of"; @@ -959,11 +959,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "that have been set off are"; mes "mixed with the ones which"; mes "haven't been triggered.^000000"; - set tu_thief01, 22; + tu_thief01 = 22; close; } } else if(tu_thief01 == 22){ - set .@trap_tm, rand(1,3); + .@trap_tm = rand(1,3); if(.@trap_tm == 3){ mes "^3355FFOne trap in particular"; mes "stands out to you more"; @@ -987,7 +987,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "happen. Perhaps you"; mes "should try something else.^000000"; delitem 506,1; //Green_Potion - set tu_thief01, 23; + tu_thief01 = 23; close; } case 2: @@ -1026,7 +1026,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "check what might be inside.^000000"; delitem 511,1; //Green_Herb delitem 716,1; //Red_Gemstone - set tu_thief01, 24; + tu_thief01 = 24; close; } else if(countitem(511) > 0){ mes "^3355FFYou should try to"; @@ -1078,7 +1078,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "You take it with you in"; mes "hopes that it provides"; mes "some kind of evidence.^000000"; - set tu_thief01, 25; + tu_thief01 = 25; close; } else { mes "^3355FFYou examine the area"; @@ -1113,11 +1113,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "that have been set off are"; mes "mixed with the ones which"; mes "haven't been triggered.^000000"; - set tu_magician01, 22; + tu_magician01 = 22; close; } } else if(tu_magician01 == 22){ - set .@trap_tm, rand(1,3); + .@trap_tm = rand(1,3); if(.@trap_tm == 3){ mes "^3355FFOne trap in particular"; mes "stands out to you more"; @@ -1141,7 +1141,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "happen. Perhaps you"; mes "should try something else.^000000"; delitem 506,1; //Green_Potion - set tu_magician01, 23; + tu_magician01 = 23; close; } case 2: @@ -1180,7 +1180,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "check what might be inside.^000000"; delitem 511,1; //Green_Herb delitem 716,1; //Red_Gemstone - set tu_magician01, 24; + tu_magician01 = 24; close; } else if(countitem(511) > 0){ mes "^3355FFYou should try to"; @@ -1232,7 +1232,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "You take it with you in"; mes "hopes that it provides"; mes "some kind of evidence.^000000"; - set tu_magician01, 25; + tu_magician01 = 25; close; } else { mes "^3355FFYou examine the area"; @@ -1280,7 +1280,7 @@ moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{ mes "from this investigation. You"; mes "better return and report your"; mes "findings to Yierhan soon.^000000"; - set tu_thief01, 26; + tu_thief01 = 26; close; } else { mes "^3355FFThis is the end"; @@ -1316,7 +1316,7 @@ moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{ mes "from this investigation. You"; mes "better return and report your"; mes "findings to Yierhan soon.^000000"; - set tu_magician01, 26; + tu_magician01 = 26; close; } else { mes "^3355FFThis is the end"; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index 01df38855..a3ef46322 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -131,7 +131,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "sitting! I'm bushed, so it's"; mes "time for a break. But we'll"; mes "continue this later, okay?"; - set tu_magician01, 1; + tu_magician01 = 1; if (checkre(3)) getexp BaseLevel*3,BaseLevel*2; else @@ -209,7 +209,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "only slightly injured and the"; mes "Fire Wall won't necessarily"; mes "block its approach. So beware!"; - set .@eread_1,1; + .@eread_1 = 1; next; break; case 2: @@ -244,7 +244,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "afterwards, like Fire Bolt and"; mes "Fire Ball, to take advantage of"; mes "the monster's Earth property."; - set .@eread_2,1; + .@eread_2 = 1; next; break; case 3: @@ -282,7 +282,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "the ^93DB70Wind^000000 property skills"; mes "that we Mages can use are"; mes "Lighning Bolt and Thunder Storm."; - set .@eread_3,1; + .@eread_3 = 1; next; break; case 4: @@ -319,7 +319,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "actually freeze monsters."; mes "While monsters are frozen by"; mes "Frost Diver, they're considered Water monsters. Interesting, huh?"; - set .@eread_4,1; + .@eread_4 = 1; next; break; case 5: @@ -352,7 +352,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "shield against long range"; mes "attacks or strong property"; mes "attacks, so be really careful!"; - set .@eread_5,1; + .@eread_5 = 1; next; break; case 6: @@ -369,7 +369,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "Alrighty, we'll"; mes "move on to the next"; mes "subject then. Ho ho ho~!"; - set tu_magician01,2; + tu_magician01 = 2; specialeffect2 EF_HIT5; if(.@eread_1) getexp 150,70; if(.@eread_2) getexp 150,70; @@ -456,7 +456,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "until you've collected"; mes "10 Chrysalis from them."; mes "Then bring them to me, okay?"; - set tu_magician01, 3; + tu_magician01 = 3; getexp 400,200; specialeffect2 EF_HIT5; close; @@ -474,7 +474,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "from here and hunt Pupa"; mes "to get more Chrysalis, okay?"; mes "For now, I'll just heal you up."; - set tu_magician01, 4; + tu_magician01 = 4; percentheal 100,100; close; } else { @@ -484,7 +484,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "By now, you must be more"; mes "used to using your skills, huh?"; mes "Anyway, let me know when you're ready for the next lesson, okay?"; - set tu_magician01, 5; + tu_magician01 = 5; getexp 400,200; specialeffect2 EF_HIT5; close; @@ -512,7 +512,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "By now, you must be more"; mes "used to using your skills, huh?"; mes "Anyway, let me know when you're ready for the next lesson, okay?"; - set tu_magician01, 5; + tu_magician01 = 5; getexp 400,200; specialeffect2 EF_HIT5; close; @@ -542,7 +542,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "of Soul Strike and increase"; mes "that skill's level, it will grow in strength and you'll be able"; mes "to cast it much more quickly."; - set .@skill_e1,1; + .@skill_e1 = 1; next; break; case 2: @@ -562,7 +562,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "certain number of attacks,"; mes "depending on the level of the"; mes "Safety Wall skill that you use."; - set .@skill_e2,1; + .@skill_e2 = 1; next; break; case 3: @@ -582,7 +582,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "good use of the destructive"; mes "power of the Fire Ball!"; next; - set .@skill_e3,1; + .@skill_e3 = 1; break; case 4: mes "[Mana]"; @@ -608,7 +608,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "skill, its damage and chance"; mes "of freezing monsters will also"; mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000"; - set .@skill_e4,1; + .@skill_e4 = 1; next; break; case 5: @@ -627,7 +627,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "within a certain range."; mes "It's an incredibly potent"; mes "ground targeting attack."; - set .@skill_e5,1; + .@skill_e5 = 1; next; break; case 6: @@ -653,7 +653,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "Fire Well strategically"; mes "and effectively, it can"; mes "be a very powerful skill~"; - set .@skill_e6,1; + .@skill_e6 = 1; next; break; case 7: @@ -672,7 +672,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "learn Energy Coat, I'm"; mes "sure Blizardis will tell"; mes "you all you need to know."; - set .@skill_e7,1; + .@skill_e7 = 1; next; break; case 8: @@ -690,7 +690,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "you to help you in your"; mes "training. I hope it comes"; mes "in handy when fighting..."; - set tu_magician01, 6; + tu_magician01 = 6; getitem 1604,1; //Wand specialeffect2 EF_HIT5; if(.@skill_e1) getexp 300,100; @@ -737,7 +737,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "done with what Yierhan"; mes "has you do, come back"; mes "and report to me, okay?"; - set tu_magician01, 7; + tu_magician01 = 7; emotion e_heh; warp "morocc",182,286; close; @@ -784,7 +784,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "a little reward for helping"; mes "out both of our guilds. Once"; mes "again, thanks very much~"; - set tu_magician01, 28; + tu_magician01 = 28; getitem 2321,1; //Silk_Robe Zeny += 3000; getexp 3000,1000; diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index 3acd91860..a13ec1aa6 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -53,19 +53,19 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "you learned"; mes "about Vending?"; next; - set .@chk_vend, getskilllv("MC_VENDING"); + .@chk_vend = getskilllv(MC_VENDING); if((.@chk_vend > 3) && (.@chk_vend < 10)){ mes "[Guarnien]"; mes "Excellent!"; mes "You've taught yourself well. Here, you've earned this little reward~"; - set tu_merchant, 17; + tu_merchant = 17; completequest 8240; getexp 186,43; next; } else if(.@chk_vend == 10){ mes "[Guarnien]"; mes "Oh, I see that you're very serious about being a Merchant. I'm proud that you've managed to master this skill! Here, you deserve this reward!"; - set tu_merchant, 17; + tu_merchant = 17; completequest 8240; getexp 199,69; next; @@ -116,11 +116,11 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will"; mes "increase by one."; next; - set .@chk_vend, getskilllv("MC_VENDING"); + .@chk_vend = getskilllv(MC_VENDING); if((.@chk_vend > 3) && (.@chk_vend < 10)){ mes "[Guarnien]"; mes "But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~"; - set tu_merchant, 17; + tu_merchant = 17; completequest 8239; getexp 186,60; next; @@ -134,19 +134,19 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Please, take this"; mes "little reward for"; mes "all your efforts~"; - set tu_merchant, 17; + tu_merchant = 17; completequest 8239; getexp 199,69; next; } else { mes "[Guarnien]"; mes "For your final assignment, I will ask you to learn the Vending skill up to Skill Level 4. Of course, once you do, I'll give you a little reward. I'll be waiting, so do your best~"; - set tu_merchant, 16; + tu_merchant = 16; erasequest 8239; setquest 8240; close; } - + mes "[Guarnien]"; mes "Ah, now you have mastered the fundamentals of the Merchant class. Just keep practicing the basic principles, like researching the market for item prices, and you should be fine."; next; @@ -167,7 +167,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "learned Push Cart up"; mes "to Level 4 like I asked?"; next; - set .@chk_cart, getskilllv("MC_PUSHCART"); + .@chk_cart = getskilllv(MC_PUSHCART); if(.@chk_cart > 3 && .@chk_cart < 10){ mes "[Guarnien]"; mes "Well done~"; @@ -175,7 +175,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "cooperative student."; mes "You deserve a little"; mes "reward for your effort~"; - set tu_merchant, 15; + tu_merchant = 15; erasequest 8238; setquest 8239; getexp 162,52; @@ -187,7 +187,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "Excellent!"; mes "You've actually went above and beyond mastered the Push Cart skill. Great work!"; - set tu_merchant, 15; + tu_merchant = 15; erasequest 8238; setquest 8239; getexp 186,60; @@ -223,13 +223,13 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "the level of the Push Cart skill, your movement speed will slowly be restored. With Push Cart Level 10, a PushCart won't slow you"; mes "down at all!"; next; - set .@chk_cart, getskilllv("MC_PUSHCART"); + .@chk_cart = getskilllv(MC_PUSHCART); if(.@chk_cart > 3 && .@chk_cart < 10){ mes "[Guarnien]"; mes "Ah, and I see that you've been focusing on learning Push Cart. Although you might still have a problem with your movement"; mes "speed, it shouldn't be a big deal."; mes "Well done~"; - set tu_merchant, 15; + tu_merchant = 15; erasequest 8237; setquest 8238; getexp 162,52; @@ -242,7 +242,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Wonderful! You've already"; mes "mastered the Push Cart skill."; mes "You truly deserve a little bit of a reward~"; - set tu_merchant, 15; + tu_merchant = 15; erasequest 8237; setquest 8238; getexp 186,60; @@ -257,7 +257,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "skill up to Level 4? Once"; mes "you do that, I can go on to"; mes "my next lecture."; - set tu_merchant, 14; + tu_merchant = 14; close; } case 12: @@ -266,7 +266,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "with learning that"; mes "^871F78Over Charge^000000 skill?"; next; - set .@chk_over, getskilllv("MC_OVERCHARGE"); + .@chk_over = getskilllv(MC_OVERCHARGE); if(.@chk_over > 3 && .@chk_over < 10){ mes "[Guarnien]"; mes "Nice work!"; @@ -274,7 +274,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "you've done just"; mes "as I asked. Please,"; mes "take this little reward~"; - set tu_merchant, 13; + tu_merchant = 13; erasequest 8236; setquest 8237; getexp 126,27; @@ -288,7 +288,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "You actually"; mes "mastered Over Charge?"; mes "Most impressive! You deserve a small reward for your work!"; - set tu_merchant, 13; + tu_merchant = 13; erasequest 8236; setquest 8237; getexp 142,33; @@ -317,11 +317,11 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs."; next; - set .@chk_over, getskilllv("MC_OVERCHARGE"); + .@chk_over = getskilllv(MC_OVERCHARGE); if(.@chk_over > 3 && .@chk_over < 10){ mes "[Guarnien]"; mes "Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~"; - set tu_merchant, 13; + tu_merchant = 13; erasequest 8235; setquest 8236; getexp 126,27; @@ -333,7 +333,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ } else if(.@chk_over == 10){ mes "[Guarnien]"; mes "Amazing! You've already mastered the Over Charge skill! You must have wanted this reward badly~"; - set tu_merchant, 13; + tu_merchant = 13; erasequest 8235; setquest 8236; getexp 142,33; @@ -345,7 +345,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ } else { mes "[Guarnien]"; mes "Personally, I think you should learn this skill for sure! For your next assignment, learn Over Charge up to Level 4. It shouldn't be too difficult to do."; - set tu_merchant, 12; + tu_merchant = 12; erasequest 8235; setquest 8236; next; @@ -374,12 +374,12 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ next; mes "[Guarnien]"; mes "Now, why don't you go to Prontera and try to buy 10 Red Potions from an NPC for the cheapest price again?"; - set tu_merchant, rand(6,8); + tu_merchant = rand(6,8); close; case 9: mes "Let me see those"; mes "Red Potions. Ah, it seems you researched the market and bought the cheapest ones! Great work!"; - set tu_merchant, 11; + tu_merchant = 11; changequest 8234,8235; getexp 112,22; next; @@ -417,19 +417,19 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "Prontera's a bit far from here, isn't it? I'll just use this Kafra Warp-- Mahnsoo has a bunch for"; mes "some reason --to send you there right now. Get ready...!"; next; - set tu_merchant, rand(6,8); + tu_merchant = rand(6,8); warp "prontera",155,46; end; case 4: mes "So, how is it going with learning the Discount skill? Like I always say, if you can't make a bargain, you can't be a Merchant!"; next; mes "[Guarnien]"; - set .@chk_disc, getskilllv("MC_DISCOUNT"); + .@chk_disc = getskilllv(MC_DISCOUNT); if(.@chk_disc > 3 && .@chk_disc < 10){ mes "Ah, you've learned"; mes "how to use the Discount skill"; mes "well enough. Good, here's a little reward for your hard work~"; - set tu_merchant, 5; + tu_merchant = 5; erasequest 8232; setquest 8233; getexp 83,11; @@ -440,7 +440,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ } else if(.@chk_disc == 10){ mes "Incredible!"; mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!"; - set tu_merchant, 5; + tu_merchant = 5; erasequest 8232; setquest 8233; getexp 97,18; @@ -467,7 +467,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "mastered at ^871F78Level 10^000000. The higher the skill level, the less you have to pay for items at NPC shops."; next; mes "[Guarnien]"; - set .@chk_disc, getskilllv("MC_DISCOUNT"); + .@chk_disc = getskilllv(MC_DISCOUNT); if(.@chk_disc > 3 && .@chk_disc < 10){ mes "Oooh, good work."; mes "I see that you've"; @@ -475,7 +475,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "to Level 4 already."; mes "Here, take this"; mes "small reward~"; - set tu_merchant, 5; + tu_merchant = 5; erasequest 8231; setquest 8232; getexp 83,11; @@ -487,7 +487,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ } else if(.@chk_disc == 10){ mes "Incredible!"; mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!"; - set tu_merchant, 5; + tu_merchant = 5; erasequest 8231; setquest 8232; getexp 97,18; @@ -505,7 +505,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ next; mes "[Guarnien]"; mes "Still, you can't ignore the fact that bargaining is an essential skill for a Merchant! Come back to me when you're ready~"; - set tu_merchant, 4; + tu_merchant = 4; erasequest 8231; setquest 8232; close; @@ -523,13 +523,13 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "So if you use this skill too often, you might end up bankrupt! So be really careful. Also, as the Skill Level for Mammonite increases, so does the attack strength and Zeny consumption."; next; mes "[Guarnien]"; - set .@chk_mam, getskilllv("MC_MAMMONITE"); + .@chk_mam = getskilllv(MC_MAMMONITE); if(.@chk_mam > 3 && .@chk_mam < 10){ mes "Ah, I see that you've already tried this skill. How much money have you wasted using Mammonite? Not too much, I hope."; next; mes "[Guarnien]"; mes "Well, since you're still green, I feel awfully sorry if you've wasted Zeny. Why don't you take this as compensation?"; - set tu_merchant, 3; + tu_merchant = 3; erasequest 8230; setquest 8231; getexp 70,12; @@ -539,7 +539,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ close; } else { mes "Okay. Now I think we're ready for me to discuss the ^871F78Discount^000000 skill. Come back when you'd like me to tell you more about it, okay?"; - set tu_merchant, 3; + tu_merchant = 3; erasequest 8230; setquest 8231; close; @@ -552,7 +552,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "like I asked?"; next; mes "[Guarnien]"; - set .@chk_soji, getskilllv("MC_INCCARRY"); + .@chk_soji = getskilllv(MC_INCCARRY); if(.@chk_soji > 3 && .@chk_soji < 10){ mes "Ah. I can tell that you have. Not bad! By now you should be able to learn the ^871F78Discount^000000 skill, but I'll teach you about that later."; next; @@ -565,10 +565,10 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "[Guarnien]"; mes "This skill works exactly like a ^871F78Magnifier^000000, so you won't have to spend any Zeny on them. Also, this skill is mastered at ^871F78Level 1^000000."; next; - if(getskilllv("MC_IDENTIFY")){ + if(getskilllv(MC_IDENTIFY)){ mes "[Guarnien]"; mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!"; - set tu_merchant, 2; + tu_merchant = 2; erasequest 8229; setquest 8230; getexp 58,11; @@ -587,17 +587,17 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ } mes "Alright, next time"; mes "I'll talk about the Mammonite skill. For now, let me take a little bit of a break from all of this arduous lecture. ^666666*Whew!*^000000"; - set tu_merchant, 2; + tu_merchant = 2; erasequest 8229; setquest 8230; close; } - + mes "You've just started out as a Merchant, haven't you? How would you like to learn the fundamentals of business from an experienced colleague?"; next; if(select("Sure!:I'll make it on my own!")==1){ - set tu_merchant, 1; - if(getskilllv("MC_INCCARRY") < 4){ + tu_merchant = 1; + if(getskilllv(MC_INCCARRY) < 4){ setquest 8229; mes "[Guarnien]"; if(Sex == 1){ @@ -635,9 +635,9 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "This skill works exactly like a ^871F78Magnifier^000000, so you won't have to spend any Zeny on them. Also, this skill is mastered at ^871F78Level 1^000000."; next; mes "[Guarnien]"; - if(getskilllv("MC_IDENTIFY")){ + if(getskilllv(MC_IDENTIFY)){ mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!"; - set tu_merchant, 2; + tu_merchant = 2; erasequest 8229; setquest 8230; getexp 58,11; @@ -657,7 +657,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{ mes "more about the Discount"; mes "skill later. I always manage"; mes "to forget about that!"; - set tu_merchant,2; + tu_merchant = 2; erasequest 8229; setquest 8230; close; @@ -711,7 +711,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ close; } else { Zeny -= 420; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -759,7 +759,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ end; } else { Zeny -= 410; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -806,7 +806,7 @@ prontera,66,111,3 script Sagle 4_KID01,{ close; } else { Zeny -= 390; - set tu_merchant, 9; + tu_merchant = 9; getitem 501,10; //Red_Potion close; } @@ -863,7 +863,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ close; } else { Zeny -= 340; - set tu_merchant, 10; + tu_merchant = 10; getitem 569,10; //Novice_Potion close; } @@ -902,7 +902,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ close; } else { Zeny -= 390; - set tu_merchant, 9; + tu_merchant = 9; getitem 501,10; //Red_Potion close; } @@ -941,7 +941,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ close; } else { Zeny -= 400; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -966,7 +966,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{ mes "Well, hopefully, there's no truth to it whatsoever. None at all..."; close; } - + // Aigie //============================================================ prt_in,169,11,3 script Aigie 4_F_03,{ @@ -1001,7 +1001,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ close; } else { Zeny -= 390; - set tu_merchant, 9; + tu_merchant = 9; getitem 501,10; //Red_Potion close; } @@ -1046,7 +1046,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ close; } else { Zeny -= 420; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -1091,7 +1091,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ close; } else { Zeny -= 340; - set tu_merchant, 10; + tu_merchant = 10; getitem 569,10; //Novice_Potion close; } @@ -1112,7 +1112,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{ mes "However, money can be much more dependable than some people I know. You can rely on money more than anything else in this world."; close; } - + // Jayon //============================================================ prontera,247,129,3 script Jayon 4_M_03,{ @@ -1146,7 +1146,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ close; } else { Zeny -= 410; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -1192,7 +1192,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ close; } else { Zeny -= 400; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -1239,7 +1239,7 @@ prontera,247,129,3 script Jayon 4_M_03,{ close; } else { Zeny -= 410; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -1294,7 +1294,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ close; } else { Zeny -= 420; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -1329,7 +1329,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ close; } else { Zeny -= 340; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } @@ -1364,7 +1364,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{ close; } else { Zeny -= 400; - set tu_merchant, 10; + tu_merchant = 10; getitem 501,10; //Red_Potion close; } diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index 66962d97f..33cfd9fa6 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -98,7 +98,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Magnum Break is ideal for use"; mes "when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster."; next; - set .@chk_magnum, getskilllv("SM_MAGNUM"); + .@chk_magnum = getskilllv(SM_MAGNUM); if(.@chk_magnum > 5){ mes "[Shurank]"; mes "I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it."; @@ -106,7 +106,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Here is a humble reward for"; mes "your great efforts. But do not let your talents allow you to grow arrogant!"; - set tu_swordman, 23; + tu_swordman = 23; completequest 8228; if (checkre(3)) getexp 186,0; @@ -165,7 +165,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Before you go, please take this."; mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there."; - set tu_swordman, 23; + tu_swordman = 23; completequest 8228; getitem 1113,1; //Scimiter close; @@ -186,8 +186,8 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "One Handed Sword Mastery"; mes "increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords."; next; - set .@chk_hanson, getskilllv("SM_SWORD"); - set .@chk_yangson, getskilllv("SM_TWOHAND"); + .@chk_hanson = getskilllv(SM_SWORD); + .@chk_yangson = getskilllv(SM_TWOHAND); if((.@chk_hanson > 9) || (.@chk_yangson > 9)){ mes "[Shurank]"; mes "Ah, from the way you handle your Sword, I see that you have mastered a Sword Mastery. I'm thoroughly impressed."; @@ -197,7 +197,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "this small reward"; mes "in recognition of"; mes "your accomplishment."; - set tu_swordman, 22; + tu_swordman = 22; changequest 8227,8228; if (checkre(3)) getexp 186,0; @@ -212,7 +212,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Next time, I will tell you more about the Magnum Break skill."; mes "I'll be here when you're ready to learn more."; - set tu_swordman, 22; + tu_swordman = 22; close; case 13: mes "You should leave as soon as possible to meet Dequ'ee in Geffen. You do remember where to find him, don't you?"; @@ -222,11 +222,11 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "training for the Endure"; mes "skill coming along?"; next; - set .@chk_endure, getskilllv("SM_ENDURE"); + .@chk_endure = getskilllv(SM_ENDURE); if(.@chk_endure > 1){ mes "[Shurank]"; mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~"; - set tu_swordman, 13; + tu_swordman = 13; erasequest 8221; setquest 8222; if (checkre(3)) @@ -256,7 +256,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "learned how to use"; mes "the Endure skill yet?"; next; - set .@chk_endure, getskilllv("SM_ENDURE"); + .@chk_endure = getskilllv(SM_ENDURE); if((.@chk_endure > 0) && (.@chk_endure < 2)){ mes "[Shurank]"; mes "I see that you"; @@ -277,7 +277,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well."; erasequest 8221; setquest 8222; - set tu_swordman, 13; + tu_swordman = 13; next; mes "[Shurank]"; mes "Ah, once again, I have"; @@ -291,7 +291,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ } else if(.@chk_endure > 1){ mes "[Shurank]"; mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~"; - set tu_swordman, 13; + tu_swordman = 13; erasequest 8221; setquest 8222; if (checkre(3)) @@ -319,7 +319,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "all I know about"; mes "the Endure skill."; next; - set .@chk_endure, getskilllv("SM_ENDURE"); + .@chk_endure = getskilllv(SM_ENDURE); if(.@chk_endure == 0){ mes "[Shurank]"; mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them."; @@ -335,7 +335,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman"; mes "if you can endure attacks"; mes "from your enemies!"; - set tu_swordman, 11; + tu_swordman = 11; changequest 8220,8221; close; } else if((.@chk_endure > 0) && (.@chk_endure < 2)){ @@ -356,7 +356,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ next; mes "[Shurank]"; mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well."; - set tu_swordman, 13; + tu_swordman = 13; erasequest 8221; setquest 8222; next; @@ -371,7 +371,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ } else if(.@chk_endure > 1){ mes "[Shurank]"; mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!"; - set tu_swordman, 13; + tu_swordman = 13; erasequest 8221; setquest 8222; if (checkre(3)) @@ -393,11 +393,11 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "learning more about"; mes "the use of the Provoke skill?"; next; - set .@chk_provoke, getskilllv("SM_PROVOKE"); + .@chk_provoke = getskilllv(SM_PROVOKE); if((.@chk_provoke > 4) && (.@chk_provoke < 10)){ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; - set tu_swordman, 10; + tu_swordman = 10; if (checkre(3)) getexp 112,0; else @@ -414,7 +414,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "up your mind to become"; mes "an outstanding Swordman."; mes "Here is a small reward..."; - set tu_swordman, 10; + tu_swordman = 10; if (checkre(3)) getexp 126,0; else @@ -436,7 +436,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "in the use of the Provoke"; mes "skill been progressing?"; next; - set .@chk_provoke, getskilllv("SM_PROVOKE"); + .@chk_provoke = getskilllv(SM_PROVOKE); if((.@chk_provoke > 0) && (.@chk_provoke < 5)){ mes "[Shurank]"; mes "Ah, now I can see that you"; @@ -461,12 +461,12 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ next; mes "[Shurank]"; mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training."; - set tu_swordman, 9; + tu_swordman = 9; close; } else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; - set tu_swordman, 10; + tu_swordman = 10; if (checkre(3)) getexp 112,0; else @@ -483,7 +483,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "up your mind to become"; mes "an outstanding Swordman."; mes "Here is a small reward..."; - set tu_swordman, 10; + tu_swordman = 10; if (checkre(3)) getexp 126,0; else @@ -506,7 +506,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Well, now that we taken care"; mes "of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke."; next; - set .@chk_provoke, getskilllv("SM_PROVOKE"); + .@chk_provoke = getskilllv(SM_PROVOKE); if(.@chk_provoke == 0){ mes "[Shurank]"; mes "You haven't"; @@ -534,7 +534,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Now I ask that you train yourself in the use of Provoke. Come back"; mes "to me when you have a sufficient understanding of the use of the Provoke skill."; - set tu_swordman, 8; + tu_swordman = 8; changequest 8217,8218; close; } else if((.@chk_provoke > 0) && (.@chk_provoke < 5)){ @@ -561,13 +561,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Now I ask that you train yourself in the use of Provoke. Come back"; mes "to me when you have a sufficient understanding of the use of the Provoke skill."; - set tu_swordman, 9; + tu_swordman = 9; changequest 8218,8219; close; } else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; - set tu_swordman, 10; + tu_swordman = 10; changequest 8219,8220; if (checkre(3)) getexp 112,0; @@ -585,7 +585,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "up your mind to become"; mes "an outstanding Swordman."; mes "Here is a small reward..."; - set tu_swordman, 10; + tu_swordman = 10; completequest 8218; completequest 8219; completequest 8220; @@ -645,7 +645,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Although there's a Warp service,"; mes "I recommend traveling by foot. You cannot grow strong without testing your strength and practicing your skills!"; - set tu_swordman, 6; + tu_swordman = 6; changequest 8215,8216; close; case 4: @@ -657,7 +657,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "it comes to damage, you must be"; mes "able to both take it and dish it out."; next; - set .@chk_hp, getskilllv("SM_RECOVERY"); + .@chk_hp = getskilllv(SM_RECOVERY); if(.@chk_hp == 0){ mes "[Shurank]"; mes "But judging from that"; @@ -675,13 +675,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "I strongly suggest that you"; mes "learn this skill! Of course, there are other Swordman skills that are just as important, though..."; - set tu_swordman, 5; + tu_swordman = 5; next; } else if(.@chk_hp == 10){ mes "[Shurank]"; mes "Ah! That healthy glow!"; mes "I see that you've mastered this skill already. Let me give you a little reward for your hard training!"; - set tu_swordman, 5; + tu_swordman = 5; if (checkre(3)) getexp 112,0; else @@ -701,7 +701,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ next; mes "[Shurank]"; mes "Increase HP Recovery is a fairly important skill, but whether or not you want to master that is really up to you."; - set tu_swordman, 5; + tu_swordman = 5; next; } mes "[Shurank]"; @@ -715,7 +715,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "if you want me to acknowledge"; mes "you as a fellow Swordman."; next; - set .@chk_bash, getskilllv("SM_BASH"); + .@chk_bash = getskilllv(SM_BASH); if(.@chk_bash == 10){ mes "[Shurank]"; mes "Those calluses...!"; @@ -724,7 +724,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; - set tu_swordman, 4; + tu_swordman = 4; if (checkre(3)) getexp 97,0; else @@ -743,7 +743,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Bash. If you want to grow as a Swordman, you will have great"; mes "need to master this skill."; next; - set .@chk_bash, getskilllv("SM_BASH"); + .@chk_bash = getskilllv(SM_BASH); if((.@chk_bash > 4) && (.@chk_bash < 10)){ mes "[Shurank]"; mes "Hm. It doesn't look like you've gained mastery of Bash, but it seems like you're trying hard."; @@ -762,7 +762,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as"; mes "you grow stronger."; - set tu_swordman, 3; + tu_swordman = 3; if (checkre(3)) getexp 83,0; else @@ -776,7 +776,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; - set tu_swordman, 4; + tu_swordman = 4; if (checkre(3)) getexp 97,0; else @@ -793,7 +793,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Have you been learning"; mes "the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!"; next; - set .@chk_bash, getskilllv("SM_BASH"); + .@chk_bash = getskilllv(SM_BASH); if((.@chk_bash > 0) && (.@chk_bash < 5)){ mes "[Shurank]"; mes "I see that you understand"; @@ -814,7 +814,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; - set tu_swordman, 2; + tu_swordman = 2; if (checkre(3)) getexp 58,0; else @@ -846,7 +846,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ next; mes "[Shurank]"; mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger..."; - set tu_swordman, 3; + tu_swordman = 3; setquest 8211; if (checkre(3)) getexp 83,0; @@ -864,7 +864,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; - set tu_swordman, 4; + tu_swordman = 4; if (checkre(3)) getexp 97,0; else @@ -892,7 +892,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "fundamentals, the first of"; mes "which is the ^5D478BBash^000000 skill."; next; - set .@chk_bash, getskilllv("SM_BASH"); + .@chk_bash = getskilllv(SM_BASH); if(.@chk_bash == 0){ mes "[Shurank]"; mes "^333333*Gasp*^000000"; @@ -900,7 +900,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ next; mes "[Shurank]"; mes "Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!"; - set tu_swordman, 1; + tu_swordman = 1; if (checkre(3)) getexp 49,0; else @@ -927,7 +927,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; - set tu_swordman, 2; + tu_swordman = 2; changequest 8211,8212; if (checkre(3)) getexp 58,0; @@ -953,7 +953,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; - set tu_swordman, 3; + tu_swordman = 3; changequest 8212,8213; if (checkre(3)) getexp 83,0; @@ -971,7 +971,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; - set tu_swordman, 4; + tu_swordman = 4; completequest 8211; completequest 8212; completequest 8213; @@ -1069,7 +1069,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "[Dequ'ee]"; mes "Why don't you report back to Shurank now? I guess he still"; mes "wants to show you the ropes of Swordmanship."; - set tu_swordman, 21; + tu_swordman = 21; changequest 8226,8227; close2; if (checkre(0)) @@ -1130,7 +1130,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ next; mes "[Dequ'ee]"; mes "Hurry over to Morroc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!"; - set tu_swordman, 19; + tu_swordman = 19; changequest 8224,8225; if (checkre(3)) getexp 162,0; @@ -1545,7 +1545,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "can make sense of this"; mes "thing! Give me a while"; mes "to formulate an algorithm!"; - set tu_swordman, 17; + tu_swordman = 17; close; case 2: mes "[Dequ'ee]"; @@ -1821,7 +1821,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "can make sense of this"; mes "thing! Give me a while"; mes "to formulate an algorithm!"; - set tu_swordman, 18; + tu_swordman = 18; close; case 2: mes "[Dequ'ee]"; @@ -1850,10 +1850,10 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ } } if(tu_swordman == 15){ - set .@hans$, "victkleyundncem"; - set .@bang$, "hekdlfiDrindkelsd"; - set .@mutr$, "ConBanfoevidehi"; - set .@geil$, "TheisWesomeof"; + .@hans$ = "victkleyundncem"; + .@bang$ = "hekdlfiDrindkelsd"; + .@mutr$ = "ConBanfoevidehi"; + .@geil$ = "TheisWesomeof"; mes "[Dequ'ee]"; mes "Ah, you're back."; mes "I've just got a new"; @@ -1910,7 +1910,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "We have to figure this"; mes "out, it's the only clue"; mes "that we have..."; - set tu_swordman, 16; + tu_swordman = 16; changequest 8223,8224; close; } else { @@ -1920,12 +1920,10 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ close; } } else { - mes "[Dequ'ee]"; mes "...Are you sure that you heard"; mes "him right? Why don't you go check it out again?"; close; - } } else { mes "[Dequ'ee]"; @@ -1934,14 +1932,12 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ close; } } else { - mes "[Dequ'ee]"; mes "Are you sure that's right?"; mes "No, no, I don't think it is."; mes "Would you check that code and interrogate the suspects again"; mes "if you need to?"; close; - } } if(tu_swordman == 14){ @@ -1986,7 +1982,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ mes "Morroc is a little far. Alright, I'll drop you off somewhere"; mes "near that city."; next; - set tu_swordman, 14; + tu_swordman = 14; changequest 8222,8223; warp "moc_fild07",359,201; close; @@ -2179,7 +2175,7 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ next; mes "[Dequ'ee]"; mes "Thank you for taking the trouble to come this far. Let me reward you with some experience points."; - set tu_swordman, 7; + tu_swordman = 7; changequest 8216,8217; if (checkre(3)) getexp 112,0; @@ -2246,7 +2242,6 @@ geffen,154,143,3 script Dequ'ee 4_M_JOB_KNIGHT2,{ break; } } - mes "Hmm...?"; mes "Do you have any"; mes "business with me?"; @@ -2291,7 +2286,7 @@ morocc_in,51,101,3 script Geil 4_M_ORIENT02,{ next; mes "[Geil]"; mes "What's so important about this code, and why do you guys keep hounding me about the murder?!"; - set tu_swordman, 15; + tu_swordman = 15; close; } mes "We should all"; @@ -2332,7 +2327,7 @@ morocc,82,292,5 script Muetro 4_M_02,{ mes "Happy now? Now"; mes "leave me alone and"; mes "catch the murderer."; - set tu_swordman, 15; + tu_swordman = 15; close; } mes "^666666*Sigh*^000000"; @@ -2395,7 +2390,7 @@ morocc,240,72,3 script Hans 4_M_04,{ next; mes "[Hans]"; mes "It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!"; - set tu_swordman, 15; + tu_swordman = 15; close; } mes "I'm sorry..."; @@ -2420,7 +2415,7 @@ morocc_in,12,156,3 script Bankley 4W_M_01,{ next; mes "^3355FFBankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago."; mes "^3355FFThere is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.^000000"; - set tu_swordman, 20; + tu_swordman = 20; changequest 8225,8226; close; } @@ -2477,7 +2472,7 @@ morocc_in,12,156,3 script Bankley 4W_M_01,{ mes "and wasting your time."; mes "You're better off hunting"; mes "for the real culprit!"; - set tu_swordman, 15; + tu_swordman = 15; close; } mes "Even though I can't afford it now, my dream is to travel around the world and visit all of its great cities!"; diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt index 059a76477..8d6788ce6 100644 --- a/npc/quests/first_class/tu_thief01.txt +++ b/npc/quests/first_class/tu_thief01.txt @@ -86,7 +86,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; - set tu_thief01, 1; + tu_thief01 = 1; getexp 200,100; specialeffect2 EF_HIT5; close; @@ -102,7 +102,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Sure, ^23238EDEX^000000 and LUK can"; mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000."; - set tu_thief01, 1; + tu_thief01 = 1; getexp 400,200; specialeffect2 EF_HIT5; close; @@ -117,7 +117,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; - set tu_thief01, 1; + tu_thief01 = 1; getexp 200,100; specialeffect2 EF_HIT5; close; @@ -129,17 +129,17 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "So level up your skills, learn a few new ones if you want, and"; mes "then come back over here."; - set tu_thief01, 2; + tu_thief01 = 2; close; } else if(tu_thief01 == 2){ mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!"; next; - set .@chk_th_skill1, getskilllv("TF_DOUBLE"); - set .@chk_th_skill2, getskilllv("TF_MISS"); - set .@chk_th_skill3, getskilllv("TF_STEAL"); - set .@chk_th_skill4, getskilllv("TF_HIDING"); - set .@chk_th_skill5, getskilllv("TF_POISON"); - set .@chk_th_skill6, getskilllv("TF_DETOXIFY"); + .@chk_th_skill1 = getskilllv(TF_DOUBLE); + .@chk_th_skill2 = getskilllv(TF_MISS); + .@chk_th_skill3 = getskilllv(TF_STEAL); + .@chk_th_skill4 = getskilllv(TF_HIDING); + .@chk_th_skill5 = getskilllv(TF_POISON); + .@chk_th_skill6 = getskilllv(TF_DETOXIFY); if(.@chk_th_skill1 == 0 && .@chk_th_skill2 == 0 && .@chk_th_skill3 == 0 && .@chk_th_skill4 == 0 && .@chk_th_skill5 == 0 && .@chk_th_skill6 == 0){ mes "[Yierhan]"; @@ -227,7 +227,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "if you want to know"; mes "about any other skills,"; mes "I can explain real quick."; - set tu_thief01, 3; + tu_thief01 = 3; getexp BaseLevel*30,BaseLevel*15; specialeffect2 EF_HIT5; close; @@ -248,7 +248,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do."; - set .@read_d, 1; + .@read_d = 1; next; break; case 2: @@ -263,7 +263,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in"; mes "effect. If you don't like to bruise, this is your skill."; - set .@read_f, 1; + .@read_f = 1; next; break; case 3: @@ -274,7 +274,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ specialeffect2 EF_STEAL; mes "[Yierhan]"; mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates."; - set .@read_s, 1; + .@read_s = 1; next; break; case 4: @@ -287,7 +287,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!"; - set .@read_p, 1; + .@read_p = 1; next; break; case 5: @@ -298,7 +298,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "This attack skill has the chance"; mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense."; mes "Remember that."; - set .@read_h, 1; + .@read_h = 1; next; break; case 6: @@ -312,7 +312,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "You can learn Detoxify"; mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target."; - set .@read_r, 1; + .@read_r = 1; next; specialeffect2 EF_DETOXICATION; next; @@ -325,7 +325,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?"; - set tu_thief01, 4; + tu_thief01 = 4; specialeffect2 EF_HIT5; if(.@read_d) getexp 300,100; if(.@read_f) getexp 300,100; @@ -346,7 +346,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Go and get me"; mes "10 ^ff0000Feather of Birds^000000."; mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back."; - set tu_thief01, 5; + tu_thief01 = 5; savepoint "moc_ruins",80,164; getitem 602,1; //Wing_Of_Butterfly getexp 100,50; @@ -375,7 +375,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; if(tu_thief01 == 6){ switch(select("About those traces...:Nope.")) { - case 1: + case 1: mes "[Yierhan]"; mes "You found out, eh?"; mes "Well, I didn't really"; @@ -405,7 +405,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "not to get too close"; mes "to the poison! That stuff"; mes "is pretty strong!"; - set tu_thief01, 8; + tu_thief01 = 8; getitem 1207,1; //Main_Gauche getexp 1000,500; specialeffect2 EF_HIT5; @@ -415,7 +415,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Good!"; mes "Less work for me!"; mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all."; - set tu_thief01, 7; + tu_thief01 = 7; getitem 1207,1; //Main_Gauche getexp 500,200; specialeffect2 EF_HIT5; @@ -442,7 +442,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all."; break; } - set tu_thief01, 7; + tu_thief01 = 7; getitem 1207,1; //Main_Gauche getexp 500,200; specialeffect2 EF_HIT5; @@ -486,7 +486,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "decide to check it"; mes "out, be real careful"; mes "other there, okay?"; - set tu_thief01, 8; + tu_thief01 = 8; getexp 200,100; specialeffect2 EF_HIT5; close; @@ -568,7 +568,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Take care of yourself now~"; - set tu_thief01, 27; + tu_thief01 = 27; getitem 2307,1; //Mantle Zeny += 5000; getexp 8000,3000; @@ -618,7 +618,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Anyway, head over to"; mes "South Morroc since it seems to be a good place to start investigating. You'll see what we found right outside the South Morroc gate."; - set tu_magician01, 8; + tu_magician01 = 8; break; } } else if(tu_magician01 < 26){ @@ -692,7 +692,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Right, and I'll let Mana know you did a great job. Take care of yourself now~"; - set tu_magician01, 27; + tu_magician01 = 27; Zeny += 5000; getexp 5000,2000; close; |