diff options
Diffstat (limited to 'npc/quests/first_class/tu_thief01.txt')
-rw-r--r-- | npc/quests/first_class/tu_thief01.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt index 58e654122..13f251d71 100644 --- a/npc/quests/first_class/tu_thief01.txt +++ b/npc/quests/first_class/tu_thief01.txt @@ -108,7 +108,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; tu_thief01 = 1; getexp 200,100; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; case 2: mes "[Yierhan]"; @@ -124,7 +124,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000."; tu_thief01 = 1; getexp 400,200; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; case 3: mes "[Yierhan]"; @@ -139,7 +139,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; tu_thief01 = 1; getexp 200,100; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; } } else if(tu_thief01 == 1){ @@ -249,7 +249,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "I can explain real quick."; tu_thief01 = 3; getexp BaseLevel*30,BaseLevel*15; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; } else if(tu_thief01 == 3){ mes "So..."; @@ -291,7 +291,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Steal is an Active Skill that has the chance of nabbing you some"; mes "free items! You can't use it against other people, though."; next; - specialeffect(EF_STEAL, AREA, playerattached()); + specialeffect2 EF_STEAL; mes "[Yierhan]"; mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates."; .@read_s = 1; @@ -334,7 +334,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target."; .@read_r = 1; next; - specialeffect(EF_DETOXICATION, AREA, playerattached()); + specialeffect2 EF_DETOXICATION; next; break; case 7: @@ -346,7 +346,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?"; tu_thief01 = 4; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; if(.@read_d) getexp 300,100; if(.@read_f) getexp 300,100; if(.@read_s) getexp 300,100; @@ -370,7 +370,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ savepoint "moc_ruins",80,164; getitem Wing_Of_Butterfly,1; getexp 100,50; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close2; warp "moc_fild12",158,373; end; @@ -428,7 +428,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ tu_thief01 = 8; getitem Main_Gauche,1; getexp 1000,500; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; case 2: mes "[Yierhan]"; @@ -438,7 +438,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ tu_thief01 = 7; getitem Main_Gauche,1; getexp 500,200; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; } } else { @@ -465,7 +465,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ tu_thief01 = 7; getitem Main_Gauche,1; getexp 500,200; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; } } @@ -508,7 +508,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "other there, okay?"; tu_thief01 = 8; getexp 200,100; - specialeffect(EF_HIT5, AREA, playerattached()); + specialeffect2 EF_HIT5; close; } else if(tu_thief01 == 8){ mes "Heya pal."; |