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-rw-r--r--npc/quests/first_class/tu_thief01.txt54
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index 059a76477..8d6788ce6 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -86,7 +86,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
mes "[Yierhan]";
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
- set tu_thief01, 1;
+ tu_thief01 = 1;
getexp 200,100;
specialeffect2 EF_HIT5;
close;
@@ -102,7 +102,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "Sure, ^23238EDEX^000000 and LUK can";
mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000.";
- set tu_thief01, 1;
+ tu_thief01 = 1;
getexp 400,200;
specialeffect2 EF_HIT5;
close;
@@ -117,7 +117,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
mes "[Yierhan]";
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
- set tu_thief01, 1;
+ tu_thief01 = 1;
getexp 200,100;
specialeffect2 EF_HIT5;
close;
@@ -129,17 +129,17 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "So level up your skills, learn a few new ones if you want, and";
mes "then come back over here.";
- set tu_thief01, 2;
+ tu_thief01 = 2;
close;
} else if(tu_thief01 == 2){
mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!";
next;
- set .@chk_th_skill1, getskilllv("TF_DOUBLE");
- set .@chk_th_skill2, getskilllv("TF_MISS");
- set .@chk_th_skill3, getskilllv("TF_STEAL");
- set .@chk_th_skill4, getskilllv("TF_HIDING");
- set .@chk_th_skill5, getskilllv("TF_POISON");
- set .@chk_th_skill6, getskilllv("TF_DETOXIFY");
+ .@chk_th_skill1 = getskilllv(TF_DOUBLE);
+ .@chk_th_skill2 = getskilllv(TF_MISS);
+ .@chk_th_skill3 = getskilllv(TF_STEAL);
+ .@chk_th_skill4 = getskilllv(TF_HIDING);
+ .@chk_th_skill5 = getskilllv(TF_POISON);
+ .@chk_th_skill6 = getskilllv(TF_DETOXIFY);
if(.@chk_th_skill1 == 0 && .@chk_th_skill2 == 0 && .@chk_th_skill3 == 0 && .@chk_th_skill4 == 0 && .@chk_th_skill5 == 0 && .@chk_th_skill6 == 0){
mes "[Yierhan]";
@@ -227,7 +227,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "if you want to know";
mes "about any other skills,";
mes "I can explain real quick.";
- set tu_thief01, 3;
+ tu_thief01 = 3;
getexp BaseLevel*30,BaseLevel*15;
specialeffect2 EF_HIT5;
close;
@@ -248,7 +248,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
mes "[Yierhan]";
mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
- set .@read_d, 1;
+ .@read_d = 1;
next;
break;
case 2:
@@ -263,7 +263,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
mes "effect. If you don't like to bruise, this is your skill.";
- set .@read_f, 1;
+ .@read_f = 1;
next;
break;
case 3:
@@ -274,7 +274,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
specialeffect2 EF_STEAL;
mes "[Yierhan]";
mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
- set .@read_s, 1;
+ .@read_s = 1;
next;
break;
case 4:
@@ -287,7 +287,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
mes "[Yierhan]";
mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
- set .@read_p, 1;
+ .@read_p = 1;
next;
break;
case 5:
@@ -298,7 +298,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "This attack skill has the chance";
mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
mes "Remember that.";
- set .@read_h, 1;
+ .@read_h = 1;
next;
break;
case 6:
@@ -312,7 +312,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "You can learn Detoxify";
mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
- set .@read_r, 1;
+ .@read_r = 1;
next;
specialeffect2 EF_DETOXICATION;
next;
@@ -325,7 +325,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
mes "[Yierhan]";
mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?";
- set tu_thief01, 4;
+ tu_thief01 = 4;
specialeffect2 EF_HIT5;
if(.@read_d) getexp 300,100;
if(.@read_f) getexp 300,100;
@@ -346,7 +346,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "Go and get me";
mes "10 ^ff0000Feather of Birds^000000.";
mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
- set tu_thief01, 5;
+ tu_thief01 = 5;
savepoint "moc_ruins",80,164;
getitem 602,1; //Wing_Of_Butterfly
getexp 100,50;
@@ -375,7 +375,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
if(tu_thief01 == 6){
switch(select("About those traces...:Nope.")) {
- case 1:
+ case 1:
mes "[Yierhan]";
mes "You found out, eh?";
mes "Well, I didn't really";
@@ -405,7 +405,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "not to get too close";
mes "to the poison! That stuff";
mes "is pretty strong!";
- set tu_thief01, 8;
+ tu_thief01 = 8;
getitem 1207,1; //Main_Gauche
getexp 1000,500;
specialeffect2 EF_HIT5;
@@ -415,7 +415,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "Good!";
mes "Less work for me!";
mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all.";
- set tu_thief01, 7;
+ tu_thief01 = 7;
getitem 1207,1; //Main_Gauche
getexp 500,200;
specialeffect2 EF_HIT5;
@@ -442,7 +442,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all.";
break;
}
- set tu_thief01, 7;
+ tu_thief01 = 7;
getitem 1207,1; //Main_Gauche
getexp 500,200;
specialeffect2 EF_HIT5;
@@ -486,7 +486,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "decide to check it";
mes "out, be real careful";
mes "other there, okay?";
- set tu_thief01, 8;
+ tu_thief01 = 8;
getexp 200,100;
specialeffect2 EF_HIT5;
close;
@@ -568,7 +568,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
mes "[Yierhan]";
mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Take care of yourself now~";
- set tu_thief01, 27;
+ tu_thief01 = 27;
getitem 2307,1; //Mantle
Zeny += 5000;
getexp 8000,3000;
@@ -618,7 +618,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "Anyway, head over to";
mes "South Morroc since it seems to be a good place to start investigating. You'll see what we found right outside the South Morroc gate.";
- set tu_magician01, 8;
+ tu_magician01 = 8;
break;
}
} else if(tu_magician01 < 26){
@@ -692,7 +692,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
next;
mes "[Yierhan]";
mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Right, and I'll let Mana know you did a great job. Take care of yourself now~";
- set tu_magician01, 27;
+ tu_magician01 = 27;
Zeny += 5000;
getexp 5000,2000;
close;