diff options
Diffstat (limited to 'npc/quests/first_class/tu_thief01.txt')
-rw-r--r-- | npc/quests/first_class/tu_thief01.txt | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt index 059a76477..8d6788ce6 100644 --- a/npc/quests/first_class/tu_thief01.txt +++ b/npc/quests/first_class/tu_thief01.txt @@ -86,7 +86,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; - set tu_thief01, 1; + tu_thief01 = 1; getexp 200,100; specialeffect2 EF_HIT5; close; @@ -102,7 +102,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Sure, ^23238EDEX^000000 and LUK can"; mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000."; - set tu_thief01, 1; + tu_thief01 = 1; getexp 400,200; specialeffect2 EF_HIT5; close; @@ -117,7 +117,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you."; - set tu_thief01, 1; + tu_thief01 = 1; getexp 200,100; specialeffect2 EF_HIT5; close; @@ -129,17 +129,17 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "So level up your skills, learn a few new ones if you want, and"; mes "then come back over here."; - set tu_thief01, 2; + tu_thief01 = 2; close; } else if(tu_thief01 == 2){ mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!"; next; - set .@chk_th_skill1, getskilllv("TF_DOUBLE"); - set .@chk_th_skill2, getskilllv("TF_MISS"); - set .@chk_th_skill3, getskilllv("TF_STEAL"); - set .@chk_th_skill4, getskilllv("TF_HIDING"); - set .@chk_th_skill5, getskilllv("TF_POISON"); - set .@chk_th_skill6, getskilllv("TF_DETOXIFY"); + .@chk_th_skill1 = getskilllv(TF_DOUBLE); + .@chk_th_skill2 = getskilllv(TF_MISS); + .@chk_th_skill3 = getskilllv(TF_STEAL); + .@chk_th_skill4 = getskilllv(TF_HIDING); + .@chk_th_skill5 = getskilllv(TF_POISON); + .@chk_th_skill6 = getskilllv(TF_DETOXIFY); if(.@chk_th_skill1 == 0 && .@chk_th_skill2 == 0 && .@chk_th_skill3 == 0 && .@chk_th_skill4 == 0 && .@chk_th_skill5 == 0 && .@chk_th_skill6 == 0){ mes "[Yierhan]"; @@ -227,7 +227,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "if you want to know"; mes "about any other skills,"; mes "I can explain real quick."; - set tu_thief01, 3; + tu_thief01 = 3; getexp BaseLevel*30,BaseLevel*15; specialeffect2 EF_HIT5; close; @@ -248,7 +248,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do."; - set .@read_d, 1; + .@read_d = 1; next; break; case 2: @@ -263,7 +263,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in"; mes "effect. If you don't like to bruise, this is your skill."; - set .@read_f, 1; + .@read_f = 1; next; break; case 3: @@ -274,7 +274,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ specialeffect2 EF_STEAL; mes "[Yierhan]"; mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates."; - set .@read_s, 1; + .@read_s = 1; next; break; case 4: @@ -287,7 +287,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!"; - set .@read_p, 1; + .@read_p = 1; next; break; case 5: @@ -298,7 +298,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "This attack skill has the chance"; mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense."; mes "Remember that."; - set .@read_h, 1; + .@read_h = 1; next; break; case 6: @@ -312,7 +312,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "You can learn Detoxify"; mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target."; - set .@read_r, 1; + .@read_r = 1; next; specialeffect2 EF_DETOXICATION; next; @@ -325,7 +325,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?"; - set tu_thief01, 4; + tu_thief01 = 4; specialeffect2 EF_HIT5; if(.@read_d) getexp 300,100; if(.@read_f) getexp 300,100; @@ -346,7 +346,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Go and get me"; mes "10 ^ff0000Feather of Birds^000000."; mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back."; - set tu_thief01, 5; + tu_thief01 = 5; savepoint "moc_ruins",80,164; getitem 602,1; //Wing_Of_Butterfly getexp 100,50; @@ -375,7 +375,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; if(tu_thief01 == 6){ switch(select("About those traces...:Nope.")) { - case 1: + case 1: mes "[Yierhan]"; mes "You found out, eh?"; mes "Well, I didn't really"; @@ -405,7 +405,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "not to get too close"; mes "to the poison! That stuff"; mes "is pretty strong!"; - set tu_thief01, 8; + tu_thief01 = 8; getitem 1207,1; //Main_Gauche getexp 1000,500; specialeffect2 EF_HIT5; @@ -415,7 +415,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Good!"; mes "Less work for me!"; mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all."; - set tu_thief01, 7; + tu_thief01 = 7; getitem 1207,1; //Main_Gauche getexp 500,200; specialeffect2 EF_HIT5; @@ -442,7 +442,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all."; break; } - set tu_thief01, 7; + tu_thief01 = 7; getitem 1207,1; //Main_Gauche getexp 500,200; specialeffect2 EF_HIT5; @@ -486,7 +486,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "decide to check it"; mes "out, be real careful"; mes "other there, okay?"; - set tu_thief01, 8; + tu_thief01 = 8; getexp 200,100; specialeffect2 EF_HIT5; close; @@ -568,7 +568,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Take care of yourself now~"; - set tu_thief01, 27; + tu_thief01 = 27; getitem 2307,1; //Mantle Zeny += 5000; getexp 8000,3000; @@ -618,7 +618,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ mes "[Yierhan]"; mes "Anyway, head over to"; mes "South Morroc since it seems to be a good place to start investigating. You'll see what we found right outside the South Morroc gate."; - set tu_magician01, 8; + tu_magician01 = 8; break; } } else if(tu_magician01 < 26){ @@ -692,7 +692,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{ next; mes "[Yierhan]"; mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Right, and I'll let Mana know you did a great job. Take care of yourself now~"; - set tu_magician01, 27; + tu_magician01 = 27; Zeny += 5000; getexp 5000,2000; close; |