summaryrefslogtreecommitdiff
path: root/npc/quests/first_class/tu_magician01.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/first_class/tu_magician01.txt')
-rw-r--r--npc/quests/first_class/tu_magician01.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 73a3007f3..198913b83 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -155,7 +155,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
getexp BaseLevel*3,BaseLevel*2;
else
getexp BaseLevel*30,BaseLevel*15;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
case 1:
mes "Are you ready";
@@ -389,7 +389,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "move on to the next";
mes "subject then. Ho ho ho~!";
tu_magician01 = 2;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
if(.@eread_1) getexp 150,70;
if(.@eread_2) getexp 150,70;
if(.@eread_3) getexp 150,70;
@@ -415,7 +415,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Napalm Beat. Learning these";
mes "enables Mages to learn their";
mes "more advanced skills.";
- specialeffect2 EF_NAPALMBEAT;
+ specialeffect(EF_NAPALMBEAT, AREA, playerattached());
next;
mes "[Mana]";
mes "Increasing the levels of";
@@ -423,7 +423,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "access to other spells, but";
mes "the damage of those basic";
mes "attack skills is also increased.";
- specialeffect2 EF_LIGHTBOLT;
+ specialeffect(EF_LIGHTBOLT, AREA, playerattached());
next;
mes "[Mana]";
mes "Other skills that are";
@@ -432,7 +432,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Increase SP Recovery. They're";
mes "not really attack spells, but are useful in certain situations.";
next;
- specialeffect2 EF_SIGHT;
+ specialeffect(EF_SIGHT, AREA, playerattached());
mes "[Mana]";
mes "Sight is used to";
mes "reveal enemies that";
@@ -440,7 +440,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "mind that this skill's";
mes "range doesn't go too far.";
next;
- specialeffect2 EF_STONECURSE;
+ specialeffect(EF_STONECURSE, AREA, playerattached());
mes "[Mana]";
mes "Stone Curse has the chance";
mes "to curse a target, temporarily";
@@ -477,7 +477,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Then bring them to me, okay?";
tu_magician01 = 3;
getexp 400,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
case 3:
mes "Ah, you're back?";
@@ -505,7 +505,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Anyway, let me know when you're ready for the next lesson, okay?";
tu_magician01 = 5;
getexp 400,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
}
case 4:
@@ -533,7 +533,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Anyway, let me know when you're ready for the next lesson, okay?";
tu_magician01 = 5;
getexp 400,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
}
case 5:
@@ -554,7 +554,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "a certain level. It attacks";
mes "with ancient spiritual power~";
next;
- specialeffect2 EF_SOULSTRIKE;
+ specialeffect(EF_SOULSTRIKE, AREA, playerattached());
next;
mes "[Mana]";
mes "As you train in the use";
@@ -572,7 +572,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Safety Wall protects against";
mes "most close range attacks.";
next;
- specialeffect2 EF_GLASSWALL;
+ specialeffect(EF_GLASSWALL, AREA, playerattached());
next;
mes "[Mana]";
mes "However, Safety Wall";
@@ -591,7 +591,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "can learn after training";
mes "in the use of Fire Bolt.";
next;
- specialeffect2 EF_FIREBALL;
+ specialeffect(EF_FIREBALL, AREA, playerattached());
next;
mes "[Mana]";
mes "Fire Ball can actually";
@@ -610,9 +610,9 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "learned after increasing";
mes "the Cold Bolt skill to";
mes "a certain level.";
- specialeffect2 EF_FROSTDIVER;
+ specialeffect(EF_FROSTDIVER, AREA, playerattached());
next;
- specialeffect2 EF_FROSTDIVER2;
+ specialeffect(EF_FROSTDIVER2, AREA, playerattached());
mes "[Mana]";
mes "Frost Diver will damage";
mes "enemies and has the chance";
@@ -638,7 +638,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "increasing the Lightning";
mes "Bolt skill to a certain level.";
next;
- specialeffect2 EF_THUNDERSTORM;
+ specialeffect(EF_THUNDERSTORM, AREA, playerattached());
mes "[Mana]";
mes "Thunderstorm is similar";
mes "to Fire Ball in that it can";
@@ -658,7 +658,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Sight. Unlike other skills,";
mes "Fire Wall targets an area.";
next;
- specialeffect2 EF_FIREWALL;
+ specialeffect(EF_FIREWALL, AREA, playerattached());
mes "[Mana]";
mes "So you can place";
mes "a Fire Wall in locations";
@@ -684,7 +684,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "inside the Mage Guild to";
mes "teach you how to use it.";
next;
- specialeffect2 EF_ENERGYCOAT;
+ specialeffect(EF_ENERGYCOAT, AREA, playerattached());
next;
mes "[Mana]";
mes "If you do decide to";
@@ -711,7 +711,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "in handy when fighting...";
tu_magician01 = 6;
getitem Wand,1;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
if(.@skill_e1) getexp 300,100;
if(.@skill_e2) getexp 300,100;
if(.@skill_e3) getexp 300,100;