diff options
Diffstat (limited to 'npc/quests/first_class/tu_ma_th01.txt')
-rw-r--r-- | npc/quests/first_class/tu_ma_th01.txt | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index a80f424b0..70966ad73 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -29,7 +29,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ mes "used in a battle. A feeling"; mes "of acute dizziness overcomes"; mes "you after examining the scene.^000000"; - set tu_thief01, 6; + tu_thief01 = 6; sc_start SC_POISON,60000,0; specialeffect EF_VENOMDUST2; close; @@ -59,7 +59,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ mes "The trail of this"; mes "battle decidedly"; mes "heads southward.^000000"; - set tu_thief01, 9; + tu_thief01 = 9; close; } else { mes "^3355FFYou find signs of"; @@ -88,7 +88,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ mes "The trail of this"; mes "battle decidedly"; mes "heads southward.^000000"; - set tu_magician01, 9; + tu_magician01 = 9; close; } else { mes "^3355FFYou find signs of"; @@ -119,7 +119,7 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{ mes "^3355FFYou've found traces"; mes "of the pursuit which"; mes "continue eastward.^000000"; - set tu_thief01, 10; + tu_thief01 = 10; close; } else { mes "^3355FFThese traces of"; @@ -138,7 +138,7 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{ mes "^3355FFYou've found traces"; mes "of the pursuit which"; mes "continue eastward.^000000"; - set tu_magician01, 10; + tu_magician01 = 10; close; } else { mes "^3355FFThese traces of"; @@ -171,7 +171,7 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{ mes "footprints looks almost too"; mes "pronounced, as if it had been"; mes "made for somebody to find.^000000"; - set tu_thief01, 11; + tu_thief01 = 11; close; } else { mes "^3355FFIt's a very"; @@ -192,7 +192,7 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{ mes "footprints looks almost too"; mes "pronounced, as if it had been"; mes "made for somebody to find.^000000"; - set tu_magician01, 11; + tu_magician01 = 11; close; } else { mes "^3355FFIt's a very"; @@ -226,7 +226,7 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{ mes "someone } else got involved."; mes "These prints are distinctly"; mes "clearer and much smaller.^000000"; - set tu_thief01, 12; + tu_thief01 = 12; close; } else { mes "^3355FFFrom these traces,"; @@ -250,7 +250,7 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{ mes "someone } else got involved."; mes "These prints are distinctly"; mes "clearer and much smaller.^000000"; - set tu_magician01, 12; + tu_magician01 = 12; close; } else { mes "^3355FFFrom these traces,"; @@ -315,7 +315,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "it that I can't recognize."; mes "Hopefully, this'll provide"; mes "some sort of clue to all this?"; - set tu_thief01, 13; + tu_thief01 = 13; next; mes "^3355FFYou take the piece"; mes "of cloth from the puddle"; @@ -384,7 +384,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ mes "it that I can't recognize."; mes "Hopefully, this'll provide"; mes "some sort of clue to all this?"; - set tu_magician01,13; + tu_magician01 = 13; next; mes "^3355FFYou take the piece"; mes "of cloth from the puddle"; @@ -519,7 +519,7 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{ mes "only two sets of footprints."; mes "What happened to the other"; mes "set that you found earlier?^000000"; - set tu_thief01, 14; + tu_thief01 = 14; close; } else { mes "^3355FFFrom the evidence"; @@ -544,7 +544,7 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{ mes "only two sets of footprints."; mes "What happened to the other"; mes "set that you found earlier?^000000"; - set tu_magician01, 14; + tu_magician01 = 14; close; } else { mes "^3355FFFrom the evidence"; @@ -579,10 +579,10 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "together, it looks like the battle continues towards the east."; mes "But you should check this"; mes "spot a little bit more...^000000"; - set tu_thief01, 15; + tu_thief01 = 15; close; } else if(tu_thief01 == 15){ - set .@seek_tm, rand(1,10); + .@seek_tm = rand(1,10); if(.@seek_tm == 7){ mes "^3355FFAfter investigating this"; mes "area more thoroughly,"; @@ -591,7 +591,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "You decide to keep it with"; mes "you, hoping that it will"; mes "provide more clues.^000000"; - set tu_thief01, 16; + tu_thief01 = 16; close; } else { mes "^3355FFYou don't find anything,"; @@ -621,10 +621,10 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "together, it looks like the battle continues towards the east."; mes "But you should check this"; mes "spot a little bit more...^000000"; - set tu_magician01, 15; + tu_magician01 = 15; close; } else if(tu_magician01 == 15){ - set .@seek_tm1, rand(1,10); + .@seek_tm1 = rand(1,10); if(.@seek_tm1 == 7){ mes "^3355FFAfter investigating this"; mes "area more thoroughly,"; @@ -633,7 +633,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ mes "You decide to keep it with"; mes "you, hoping that it will"; mes "provide more clues.^000000"; - set tu_magician01, 16; + tu_magician01 = 16; close; } else { mes "^3355FFYou don't find anything,"; @@ -673,7 +673,7 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{ mes "who was being pursued, look"; mes "more erratic, as if exhaustion"; mes "and desperation were setting in. These traces lead to the west.^000000"; - set tu_thief01, 17; + tu_thief01 = 17; close; } else { mes "^3355FFThe trail from"; @@ -694,7 +694,7 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{ mes "who was being pursued, look"; mes "more erratic, as if exhaustion"; mes "and desperation were setting in. These traces lead to the west.^000000"; - set tu_magician01, 17; + tu_magician01 = 17; close; } else { mes "^3355FFThe trail from"; @@ -727,7 +727,7 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{ mes "in this area. It looks like"; mes "someone was injured"; mes "pretty badly around here.^000000"; - set tu_thief01, 18; + tu_thief01 = 18; close; } else { mes "^3355FFSince someone involved"; @@ -750,7 +750,7 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{ mes "in this area. It looks like"; mes "someone was injured"; mes "pretty badly around here.^000000"; - set tu_magician01, 18; + tu_magician01 = 18; close; } else { mes "^3355FFSince someone involved"; @@ -783,7 +783,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{ mes "like whoever is doing"; mes "the chasing is getting"; mes "much closer to his prey.^000000"; - set tu_thief01, 19; + tu_thief01 = 19; close; } else { mes "^3355FFThe trail of this"; @@ -804,7 +804,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{ mes "like whoever is doing"; mes "the chasing is getting"; mes "much closer to his prey.^000000"; - set tu_magician01, 19; + tu_magician01 = 19; close; } else { mes "^3355FFThe trail of this"; @@ -837,7 +837,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ mes "joined the battle which"; mes "now seems to be leading"; mes "in the southwest direction.^000000"; - set tu_thief01, 20; + tu_thief01 = 20; close; } else { mes "^3355FFIt looks like"; @@ -857,7 +857,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ mes "joined the battle which"; mes "now seems to be leading"; mes "in the southwest direction.^000000"; - set tu_magician01, 20; + tu_magician01 = 20; close; } else { mes "^3355FFIt looks like"; @@ -890,7 +890,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{ mes "joined in this battle and"; mes "the pursuit clearly heads"; mes "towards the south.^000000"; - set tu_thief01, 21; + tu_thief01 = 21; close; } else { mes "^3355FFThe trail of"; @@ -911,7 +911,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{ mes "joined in this battle and"; mes "the pursuit clearly heads"; mes "towards the south.^000000"; - set tu_magician01, 21; + tu_magician01 = 21; close; } else { mes "^3355FFThe trail of"; @@ -959,11 +959,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "that have been set off are"; mes "mixed with the ones which"; mes "haven't been triggered.^000000"; - set tu_thief01, 22; + tu_thief01 = 22; close; } } else if(tu_thief01 == 22){ - set .@trap_tm, rand(1,3); + .@trap_tm = rand(1,3); if(.@trap_tm == 3){ mes "^3355FFOne trap in particular"; mes "stands out to you more"; @@ -987,7 +987,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "happen. Perhaps you"; mes "should try something else.^000000"; delitem 506,1; //Green_Potion - set tu_thief01, 23; + tu_thief01 = 23; close; } case 2: @@ -1026,7 +1026,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "check what might be inside.^000000"; delitem 511,1; //Green_Herb delitem 716,1; //Red_Gemstone - set tu_thief01, 24; + tu_thief01 = 24; close; } else if(countitem(511) > 0){ mes "^3355FFYou should try to"; @@ -1078,7 +1078,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "You take it with you in"; mes "hopes that it provides"; mes "some kind of evidence.^000000"; - set tu_thief01, 25; + tu_thief01 = 25; close; } else { mes "^3355FFYou examine the area"; @@ -1113,11 +1113,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "that have been set off are"; mes "mixed with the ones which"; mes "haven't been triggered.^000000"; - set tu_magician01, 22; + tu_magician01 = 22; close; } } else if(tu_magician01 == 22){ - set .@trap_tm, rand(1,3); + .@trap_tm = rand(1,3); if(.@trap_tm == 3){ mes "^3355FFOne trap in particular"; mes "stands out to you more"; @@ -1141,7 +1141,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "happen. Perhaps you"; mes "should try something else.^000000"; delitem 506,1; //Green_Potion - set tu_magician01, 23; + tu_magician01 = 23; close; } case 2: @@ -1180,7 +1180,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "check what might be inside.^000000"; delitem 511,1; //Green_Herb delitem 716,1; //Red_Gemstone - set tu_magician01, 24; + tu_magician01 = 24; close; } else if(countitem(511) > 0){ mes "^3355FFYou should try to"; @@ -1232,7 +1232,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "You take it with you in"; mes "hopes that it provides"; mes "some kind of evidence.^000000"; - set tu_magician01, 25; + tu_magician01 = 25; close; } else { mes "^3355FFYou examine the area"; @@ -1280,7 +1280,7 @@ moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{ mes "from this investigation. You"; mes "better return and report your"; mes "findings to Yierhan soon.^000000"; - set tu_thief01, 26; + tu_thief01 = 26; close; } else { mes "^3355FFThis is the end"; @@ -1316,7 +1316,7 @@ moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{ mes "from this investigation. You"; mes "better return and report your"; mes "findings to Yierhan soon.^000000"; - set tu_magician01, 26; + tu_magician01 = 26; close; } else { mes "^3355FFThis is the end"; |