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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) Jukka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Thief Mage Quest Story Mode
-//================= Description ===========================================
-//= Battle Traces from Thief and Magician training quests.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Battle Traces 1 =======================================
-moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 5){
- mes "^3355FFYou find traces of poison";
- mes "used in a battle. You sense";
- mes "its potency and decide not";
- mes "to get too close to it.^000000";
- close;
- } else if(tu_thief01 == 5){
- mes "^3355FFYou find traces of poison";
- mes "used in a battle. A feeling";
- mes "of acute dizziness overcomes";
- mes "you after examining the scene.^000000";
- tu_thief01 = 6;
- sc_start SC_POISON,60000,0;
- specialeffect EF_VENOMDUST2;
- close;
- } else if(tu_thief01 == 6){
- mes "^3355FFYou find traces of poison";
- mes "used in a battle. A feeling";
- mes "of acute dizziness overcomes";
- mes "you after examining the scene.^000000";
- sc_start SC_POISON,60000,0;
- specialeffect EF_VENOMDUST2;
- close;
- } else if(tu_thief01 == 7){
- mes "^3355FFYou find traces of poison";
- mes "used in a battle. You sense";
- mes "its potency and decide not";
- mes "to get too close to it.^000000";
- close;
- } else if(tu_thief01 == 8){
- mes "^3355FFThere are traces of a battle";
- mes "that seem to be leading in";
- mes "different directions. From the";
- mes "peculiar smell that permeates";
- mes "the area, it seems that some";
- mes "kind of lethal poison was used.^000000";
- next;
- mes "^3355FFStill...";
- mes "The trail of this";
- mes "battle decidedly";
- mes "heads southward.^000000";
- tu_thief01 = 9;
- close;
- } else {
- mes "^3355FFYou find signs of";
- mes "a heated pursuit";
- mes "that head south.";
- close;
- }
- }
- if(BaseClass == Job_Mage){
- if(tu_magician01 < 8){
- mes "^3355FFYou find traces of poison";
- mes "used in a battle. You sense";
- mes "its potency and decide not";
- mes "to get too close to it.^000000";
- specialeffect EF_VENOMDUST2;
- close;
- } else if(tu_magician01 == 8){
- mes "^3355FFThere are traces of a battle";
- mes "that seem to be leading in";
- mes "different directions. From the";
- mes "peculiar smell that permeates";
- mes "the area, it seems that some";
- mes "kind of lethal poison was used.^000000";
- next;
- mes "^3355FFStill...";
- mes "The trail of this";
- mes "battle decidedly";
- mes "heads southward.^000000";
- tu_magician01 = 9;
- close;
- } else {
- mes "^3355FFYou find signs of";
- mes "a heated pursuit";
- mes "that head south.";
- close;
- }
- }
- mes "^3355FFThere are signs that show";
- mes "that some violent scuffle";
- mes "might have occurred here,";
- mes "but you can't tell what had";
- mes "happened exactly...^000000";
- close;
-}
-
-//== Battle Traces 2 =======================================
-moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 9){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_thief01 == 9){
- mes "^3355FFYou've found traces";
- mes "of the pursuit which";
- mes "continue eastward.^000000";
- tu_thief01 = 10;
- close;
- } else {
- mes "^3355FFThese traces of";
- mes "the pursuit lead";
- mes "towards the east.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 9){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_magician01 == 9){
- mes "^3355FFYou've found traces";
- mes "of the pursuit which";
- mes "continue eastward.^000000";
- tu_magician01 = 10;
- close;
- } else {
- mes "^3355FFThese traces of";
- mes "the pursuit lead";
- mes "towards the east.^000000";
- close;
- }
- }
- mes "^3355FFThere are signs that show";
- mes "that some violent scuffle";
- mes "might have occurred here,";
- mes "but you can't tell what had";
- mes "happened exactly...^000000";
- close;
-}
-
-//== Battle Traces 3 =======================================
-moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 10){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_thief01 == 10){
- mes "^3355FFYou examine these traces";
- mes "and notice that one set of";
- mes "footprints looks almost too";
- mes "pronounced, as if it had been";
- mes "made for somebody to find.^000000";
- tu_thief01 = 11;
- close;
- } else {
- mes "^3355FFIt's a very";
- mes "strange looking";
- mes "set of footprints.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 10){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_magician01 == 10){
- mes "^3355FFYou examine these traces";
- mes "and notice that one set of";
- mes "footprints looks almost too";
- mes "pronounced, as if it had been";
- mes "made for somebody to find.^000000";
- tu_magician01 = 11;
- close;
- } else {
- mes "^3355FFIt's a very";
- mes "strange looking";
- mes "set of footprints.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 4 =======================================
-moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 11){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_thief01 == 11){
- mes "^3355FFFrom these traces,";
- mes "you see that another";
- mes "set of footprints has";
- mes "been added. It looks like";
- mes "someone } else got involved.";
- mes "These prints are distinctly";
- mes "clearer and much smaller.^000000";
- tu_thief01 = 12;
- close;
- } else {
- mes "^3355FFFrom these traces,";
- mes "you see that another";
- mes "person has gotten involved";
- mes "in this heated scuffle.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 11){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_magician01 == 11){
- mes "^3355FFFrom these traces,";
- mes "you see that another";
- mes "set of footprints has";
- mes "been added. It looks like";
- mes "someone } else got involved.";
- mes "These prints are distinctly";
- mes "clearer and much smaller.^000000";
- tu_magician01 = 12;
- close;
- } else {
- mes "^3355FFFrom these traces,";
- mes "you see that another";
- mes "person has gotten involved";
- mes "in this heated scuffle.^000000";
- close;
- }
- }
- mes "^3355FFThere are signs that show";
- mes "that some violent scuffle";
- mes "might have occurred here,";
- mes "but you can't tell what had";
- mes "happened exactly...^000000";
- close;
-}
-
-//== Battle Traces 5 =======================================
-moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 12){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_thief01 == 12){
- mes "^3355FFThe traces of the battle";
- mes "now split and head towards";
- mes "the north and south. However,^000000";
- if(countitem(Green_Potion) == 0){
- mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
- close;
- } else {
- mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
- next;
- mes "^3355FFFortunately, you can";
- mes "temporarily nullify the";
- mes "poison by using one";
- mes "of your Green Potions.^000000";
- next;
- switch(select("Use Green Potion.", "Don't use it.")){
- case 1:
- mes "^3355FFThe poison weakens";
- mes "and some of it evaporates,";
- mes "revealing a piece of cloth that";
- mes "was hidden in that puddle.^000000";
- next;
- switch(select("Don't investigate.", "Investigate.")){
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "A piece of cloth";
- mes "is nothing to be";
- mes "concerned about.";
- close;
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey... There's";
- mes "blood on this cloth";
- mes "and some writing on";
- mes "it that I can't recognize.";
- mes "Hopefully, this'll provide";
- mes "some sort of clue to all this?";
- tu_thief01 = 13;
- next;
- mes "^3355FFYou take the piece";
- mes "of cloth from the puddle";
- mes "of poison and keep it with you.^000000";
- close;
- }
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hmm...";
- mes "It'll probably be";
- mes "faster if I follow this";
- mes "trail, rather than stop to";
- mes "investigate this scene.";
- close;
- }
- }
- } else {
- mes "^3355FFYou can't find";
- mes "anything } else here,";
- mes "aside from the traces";
- mes "that split and lead both";
- mes "northward and southward.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 12){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else if(tu_magician01 == 12){
- mes "^3355FFThe traces of the battle";
- mes "now split and head towards";
- mes "the north and south. However,^000000";
- if(countitem(Green_Potion) == 0){
- mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
- close;
- } else {
- mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
- next;
- mes "^3355FFFortunately, you can";
- mes "temporarily nullify the";
- mes "poison by using one";
- mes "of your Green Potions.^000000";
- next;
- switch(select("Use Green Potion.", "Don't use it.")){
- case 1:
- mes "^3355FFThe poison weakens";
- mes "and some of it evaporates,";
- mes "revealing a piece of cloth that";
- mes "was hidden in that puddle.^000000";
- next;
- switch(select("Don't investigate.", "Investigate.")){
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "A piece of cloth";
- mes "is nothing to be";
- mes "concerned about.";
- close;
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey... There's";
- mes "blood on this cloth";
- mes "and some writing on";
- mes "it that I can't recognize.";
- mes "Hopefully, this'll provide";
- mes "some sort of clue to all this?";
- tu_magician01 = 13;
- next;
- mes "^3355FFYou take the piece";
- mes "of cloth from the puddle";
- mes "of poison and keep it with you.^000000";
- close;
- }
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hmm...";
- mes "It'll probably be";
- mes "faster if I follow this";
- mes "trail, rather than stop to";
- mes "investigate this scene.";
- close;
- }
- }
- } else {
- mes "^3355FFYou can't find";
- mes "anything } else here,";
- mes "aside from the traces";
- mes "that split and lead both";
- mes "northward and southward.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 6 =======================================
-moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 13){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else {
- mes "^3355FFThese footprints";
- mes "look like they're";
- mes "heading towards the";
- mes "north from the south.";
- mes "But you can't really";
- mes "be sure just yet.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 13){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else {
- mes "^3355FFThese footprints";
- mes "look like they're";
- mes "heading towards the";
- mes "north from the south.";
- mes "But you can't really";
- mes "be sure just yet.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 7 =======================================
-moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 13){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else {
- mes "^3355FFThe trail here looks pretty";
- mes "muddled, since it looks like";
- mes "they battled here for quite a";
- mes "while. But the footprints are";
- mes "definitely heading south.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 13){
- mes "^3355FFThere are signs";
- mes "that many people";
- mes "have traveled through";
- mes "this particular area.^000000";
- close;
- } else {
- mes "^3355FFThe trail here looks pretty";
- mes "muddled, since it looks like";
- mes "they battled here for quite a";
- mes "while. But the footprints are";
- mes "definitely heading south.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 8 =======================================
-moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 13){
- mes "^3355FFThere are two";
- mes "distinct sets of";
- mes "footprints in this";
- mes "area, but they don't";
- mes "hold any significance";
- mes "right about now.^000000";
- close;
- } else if(tu_thief01 == 13){
- mes "^3355FFAround here, it";
- mes "looks like there are";
- mes "only two sets of footprints.";
- mes "What happened to the other";
- mes "set that you found earlier?^000000";
- tu_thief01 = 14;
- close;
- } else {
- mes "^3355FFFrom the evidence";
- mes "that you've found here,";
- mes "it looks like the battle";
- mes "involves only two people";
- mes "from this point onward.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 13){
- mes "^3355FFThere are two";
- mes "distinct sets of";
- mes "footprints in this";
- mes "area, but they don't";
- mes "hold any significance";
- mes "right about now.^000000";
- close;
- } else if(tu_magician01 == 13){
- mes "^3355FFAround here, it";
- mes "looks like there are";
- mes "only two sets of footprints.";
- mes "What happened to the other";
- mes "set that you found earlier?^000000";
- tu_magician01 = 14;
- close;
- } else {
- mes "^3355FFFrom the evidence";
- mes "that you've found here,";
- mes "it looks like the battle";
- mes "involves only two people";
- mes "from this point onward.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 9 =======================================
-moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 14){
- mes "^3355FFTraces of some";
- mes "sort of battle are";
- mes "scattered all over";
- mes "this particular area.^000000";
- close;
- } else if(tu_thief01 == 14){
- mes "^3355FFYou follow the trail";
- mes "and although traces from";
- mes "the north and southeast mix";
- mes "together, it looks like the battle continues towards the east.";
- mes "But you should check this";
- mes "spot a little bit more...^000000";
- tu_thief01 = 15;
- close;
- } else if(tu_thief01 == 15){
- .@seek_tm = rand(1,10);
- if(.@seek_tm == 7){
- mes "^3355FFAfter investigating this";
- mes "area more thoroughly,";
- mes "you find another piece of";
- mes "cloth stained with blood.";
- mes "You decide to keep it with";
- mes "you, hoping that it will";
- mes "provide more clues.^000000";
- tu_thief01 = 16;
- close;
- } else {
- mes "^3355FFYou don't find anything,";
- mes "but you still can't shake";
- mes "the feeling that there is";
- mes "some important clue that";
- mes "you have to find here. It won't hurt to keep investigating here.^000000";
- close;
- }
- } else {
- mes "^3355FFYou better continue";
- mes "following this trail";
- mes "which leads westward.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 14){
- mes "^3355FFTraces of some";
- mes "sort of battle are";
- mes "scattered all over";
- mes "this particular area.^000000";
- close;
- } else if(tu_magician01 == 14){
- mes "^3355FFYou follow the trail";
- mes "and although traces from";
- mes "the north and southeast mix";
- mes "together, it looks like the battle continues towards the east.";
- mes "But you should check this";
- mes "spot a little bit more...^000000";
- tu_magician01 = 15;
- close;
- } else if(tu_magician01 == 15){
- .@seek_tm1 = rand(1,10);
- if(.@seek_tm1 == 7){
- mes "^3355FFAfter investigating this";
- mes "area more thoroughly,";
- mes "you find another piece of";
- mes "cloth stained with blood.";
- mes "You decide to keep it with";
- mes "you, hoping that it will";
- mes "provide more clues.^000000";
- tu_magician01 = 16;
- close;
- } else {
- mes "^3355FFYou don't find anything,";
- mes "but you still can't shake";
- mes "the feeling that there is";
- mes "some important clue that";
- mes "you have to find here. It won't hurt to keep investigating here.^000000";
- close;
- }
- } else {
- mes "^3355FFYou better continue";
- mes "following this trail";
- mes "which leads westward.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 10 ======================================
-moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 16){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_thief01 == 16){
- mes "^3355FFThe lead set of footprints,";
- mes "probably belonging to the one";
- mes "who was being pursued, look";
- mes "more erratic, as if exhaustion";
- mes "and desperation were setting in. These traces lead to the west.^000000";
- tu_thief01 = 17;
- close;
- } else {
- mes "^3355FFThe trail from";
- mes "this point heads";
- mes "towards the west.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 16){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_magician01 == 16){
- mes "^3355FFThe lead set of footprints,";
- mes "probably belonging to the one";
- mes "who was being pursued, look";
- mes "more erratic, as if exhaustion";
- mes "and desperation were setting in. These traces lead to the west.^000000";
- tu_magician01 = 17;
- close;
- } else {
- mes "^3355FFThe trail from";
- mes "this point heads";
- mes "towards the west.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 11 ======================================
-moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 17){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_thief01 == 17){
- mes "^3355FFFollowing the";
- mes "trail, you see signs";
- mes "that blood was spilled";
- mes "in this area. It looks like";
- mes "someone was injured";
- mes "pretty badly around here.^000000";
- tu_thief01 = 18;
- close;
- } else {
- mes "^3355FFSince someone involved";
- mes "in this conflict was bleeding,";
- mes "further traces of this pursuit";
- mes "might be easier to find now.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 17){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_magician01 == 17){
- mes "^3355FFFollowing the";
- mes "trail, you see signs";
- mes "that blood was spilled";
- mes "in this area. It looks like";
- mes "someone was injured";
- mes "pretty badly around here.^000000";
- tu_magician01 = 18;
- close;
- } else {
- mes "^3355FFSince someone involved";
- mes "in this conflict was bleeding,";
- mes "further traces of this pursuit";
- mes "might be easier to find now.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 12 ======================================
-moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 18){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_thief01 == 18){
- mes "^3355FFThese traces lead";
- mes "northward and it looks";
- mes "like whoever is doing";
- mes "the chasing is getting";
- mes "much closer to his prey.^000000";
- tu_thief01 = 19;
- close;
- } else {
- mes "^3355FFThe trail of this";
- mes "pursuit now leads";
- mes "towards the north.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 18){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_magician01 == 18){
- mes "^3355FFThese traces lead";
- mes "northward and it looks";
- mes "like whoever is doing";
- mes "the chasing is getting";
- mes "much closer to his prey.^000000";
- tu_magician01 = 19;
- close;
- } else {
- mes "^3355FFThe trail of this";
- mes "pursuit now leads";
- mes "towards the north.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 13 ======================================
-moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 19){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_thief01 == 19){
- mes "^3355FFJudging from these";
- mes "traces, it looks like";
- mes "even more people have";
- mes "joined the battle which";
- mes "now seems to be leading";
- mes "in the southwest direction.^000000";
- tu_thief01 = 20;
- close;
- } else {
- mes "^3355FFIt looks like";
- mes "the battle heads";
- mes "towards the southwest";
- mes "from this particular point.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 19){
- mes "A large group of people seem to have gone by.";
- close;
- } else if(tu_magician01 == 19){
- mes "^3355FFJudging from these";
- mes "traces, it looks like";
- mes "even more people have";
- mes "joined the battle which";
- mes "now seems to be leading";
- mes "in the southwest direction.^000000";
- tu_magician01 = 20;
- close;
- } else {
- mes "^3355FFIt looks like";
- mes "the battle heads";
- mes "towards the southwest";
- mes "from this particular point.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 14 ======================================
-moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 20){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_thief01 == 20){
- mes "^3355FFIn this area, it looks";
- mes "like even more people";
- mes "joined in this battle and";
- mes "the pursuit clearly heads";
- mes "towards the south.^000000";
- tu_thief01 = 21;
- close;
- } else {
- mes "^3355FFThe trail of";
- mes "this battle heads";
- mes "towards the south.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 20){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_magician01 == 20){
- mes "^3355FFIn this area, it looks";
- mes "like even more people";
- mes "joined in this battle and";
- mes "the pursuit clearly heads";
- mes "towards the south.^000000";
- tu_magician01 = 21;
- close;
- } else {
- mes "^3355FFThe trail of";
- mes "this battle heads";
- mes "towards the south.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 15 ======================================
-moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 21){
- mes "^3355FFThere are signs";
- mes "showing that a lot";
- mes "of people were in";
- mes "this area earlier.^000000";
- close;
- } else if(tu_thief01 == 21){
- mes "^3355FFThis area is clearly";
- mes "marked with signs";
- mes "of a violent battle, with";
- mes "traces of poison strewn";
- mes "all over the ground.^000000";
- next;
- switch(select("Continue following the traces.", "Further investigate the area.")){
- case 1:
- mes "^3355FFYou examine the";
- mes "trail, but can't really";
- mes "discern the direction";
- mes "in which the battle";
- mes "continues...^000000";
- close;
- case 2:
- mes "^3355FFYou find a bunch of";
- mes "traps that use different";
- mes "kinds of poison. The ones";
- mes "that have been set off are";
- mes "mixed with the ones which";
- mes "haven't been triggered.^000000";
- tu_thief01 = 22;
- close;
- }
- } else if(tu_thief01 == 22){
- .@trap_tm = rand(1,3);
- if(.@trap_tm == 3){
- mes "^3355FFOne trap in particular";
- mes "stands out to you more";
- mes "than the rest. Perhaps";
- mes "you should pour some";
- mes "Green Potion on it to";
- mes "neutralize it first.^000000";
- next;
- switch(select("Pour Green Potion.", "Don't use Green Potion.")){
- case 1:
- if(countitem(Green_Potion) < 1){
- mes "^3355FFUnfortunately, you";
- mes "don't have a Green";
- mes "Potion that you can";
- mes "use to pour on this trap...^000000";
- close;
- } else {
- mes "^3355FFPouring that";
- mes "Green Potion didn't";
- mes "really make anything";
- mes "happen. Perhaps you";
- mes "should try something else.^000000";
- delitem Green_Potion,1;
- tu_thief01 = 23;
- close;
- }
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I guess...";
- mes "I'll try investigating";
- mes "this area a little more?";
- close;
- }
- } else {
- mes "^3355FFBy sheer accident,";
- mes "you set off one of";
- mes "the traps in the area.^000000";
- sc_start SC_POISON,60000,0;
- specialeffect EF_VENOMDUST2;
- percentheal -30,0;
- close;
- }
- } else if(tu_thief01 == 23){
- if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){
- if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){
- mes "^3355FFYou try grinding";
- mes "a Green Herb and";
- mes "sprinkling it on the";
- mes "trap and then place";
- mes "a Red Gemstone on it.";
- mes "The gem glows and";
- mes "slowly melts away...^000000";
- next;
- mes "^3355FFAlthough you don't";
- mes "fully understand the";
- mes "science of using poisons";
- mes "or antidotes, you managed";
- mes "to successfully dismantle";
- mes "the trap. Now you can safely";
- mes "check what might be inside.^000000";
- delitem Green_Herb,1;
- delitem Red_Gemstone,1;
- tu_thief01 = 24;
- close;
- } else if(countitem(Green_Herb) > 0){
- mes "^3355FFYou should try to";
- mes "dismantle this trap";
- mes "by using other catalysts";
- mes "related to the curing or";
- mes "use of poison. You do have";
- mes "a Green Herb on you, so you";
- mes "try sprinkling it on the trap.^000000";
- next;
- mes "^3355FFHowever, nothing";
- mes "happens. It seems that";
- mes "you need another catalyst";
- mes "in addition to the Green Herb";
- mes "that you have in order to";
- mes "dismantle this trap.^000000";
- close;
- } else {
- mes "^3355FFYou should try to";
- mes "dismantle this trap";
- mes "by using other catalysts";
- mes "related to the curing or use";
- mes "of poison. You do have a";
- mes "Red Gemstone, so you grind";
- mes "it and sprinkle it on the trap.^000000";
- next;
- mes "^3355FFHowever, nothing";
- mes "happens. It seems that";
- mes "you need another catalyst to";
- mes "use with the Red Gemstone";
- mes "that you have in order to";
- mes "dismantle this trap.^000000";
- close;
- }
- } else {
- mes "^3355FFYou should try to";
- mes "dismantle this trap";
- mes "by using other catalysts";
- mes "related to the curing or";
- mes "use of poison. But what";
- mes "items should you bring?^000000";
- close;
- }
- } else if(tu_thief01 == 24){
- mes "^3355FFInside the dismantled";
- mes "trap, you find another";
- mes "piece of strange cloth";
- mes "that's stained with blood.";
- mes "You take it with you in";
- mes "hopes that it provides";
- mes "some kind of evidence.^000000";
- tu_thief01 = 25;
- close;
- } else {
- mes "^3355FFYou examine the area";
- mes "a little further and guess";
- mes "that the battle might head";
- mes "towards the south.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 21){
- mes "A large group of people seem to have gone by.";
- close;
- } else if(tu_magician01 == 21){
- mes "^3355FFThis area is clearly";
- mes "marked with signs";
- mes "of a violent battle, with";
- mes "traces of poison strewn";
- mes "all over the ground.^000000";
- next;
- switch(select("Continue following the traces.", "Further investigate the area.")){
- case 1:
- mes "^3355FFYou examine the";
- mes "trail, but can't really";
- mes "discern the direction";
- mes "in which the battle";
- mes "continues...^000000";
- close;
- case 2:
- mes "^3355FFYou find a bunch of";
- mes "traps that use different";
- mes "kinds of poison. The ones";
- mes "that have been set off are";
- mes "mixed with the ones which";
- mes "haven't been triggered.^000000";
- tu_magician01 = 22;
- close;
- }
- } else if(tu_magician01 == 22){
- .@trap_tm = rand(1,3);
- if(.@trap_tm == 3){
- mes "^3355FFOne trap in particular";
- mes "stands out to you more";
- mes "than the rest. Perhaps";
- mes "you should pour some";
- mes "Green Potion on it to";
- mes "neutralize it first.^000000";
- next;
- switch(select("Pour Green Potion.", "Don't use Green Potion.")){
- case 1:
- if(countitem(Green_Potion) < 1){
- mes "^3355FFUnfortunately, you";
- mes "don't have a Green";
- mes "Potion that you can";
- mes "use to pour on this trap...^000000";
- close;
- } else {
- mes "^3355FFPouring that";
- mes "Green Potion didn't";
- mes "really make anything";
- mes "happen. Perhaps you";
- mes "should try something else.^000000";
- delitem Green_Potion,1;
- tu_magician01 = 23;
- close;
- }
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I guess...";
- mes "I'll try investigating";
- mes "this area a little more?";
- close;
- }
- } else {
- mes "^3355FFBy sheer accident,";
- mes "you set off one of";
- mes "the traps in the area.^000000";
- sc_start SC_POISON,60000,0;
- specialeffect EF_VENOMDUST2;
- percentheal -30,0;
- close;
- }
- } else if(tu_magician01 == 23){
- if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){
- if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){
- mes "^3355FFYou try grinding";
- mes "a Green Herb and";
- mes "sprinkling it on the";
- mes "trap and then place";
- mes "a Red Gemstone on it.";
- mes "The gem glows and";
- mes "slowly melts away...^000000";
- next;
- mes "^3355FFAlthough you don't";
- mes "fully understand the";
- mes "science of using poisons";
- mes "or antidotes, you managed";
- mes "to successfully dismantle";
- mes "the trap. Now you can safely";
- mes "check what might be inside.^000000";
- delitem Green_Herb,1;
- delitem Red_Gemstone,1;
- tu_magician01 = 24;
- close;
- } else if(countitem(Green_Herb) > 0){
- mes "^3355FFYou should try to";
- mes "dismantle this trap";
- mes "by using other catalysts";
- mes "related to the curing or";
- mes "use of poison. You do have";
- mes "a Green Herb on you, so you";
- mes "try sprinkling it on the trap.^000000";
- next;
- mes "^3355FFHowever, nothing";
- mes "happens. It seems that";
- mes "you need another catalyst";
- mes "in addition to the Green Herb";
- mes "that you have in order to";
- mes "dismantle this trap.^000000";
- close;
- } else {
- mes "^3355FFYou should try to";
- mes "dismantle this trap";
- mes "by using other catalysts";
- mes "related to the curing or use";
- mes "of poison. You do have a";
- mes "Red Gemstone, so you grind";
- mes "it and sprinkle it on the trap.^000000";
- next;
- mes "^3355FFHowever, nothing";
- mes "happens. It seems that";
- mes "you need another catalyst to";
- mes "use with the Red Gemstone";
- mes "that you have in order to";
- mes "dismantle this trap.^000000";
- close;
- }
- } else {
- mes "^3355FFYou should try to";
- mes "dismantle this trap";
- mes "by using other catalysts";
- mes "related to the curing or";
- mes "use of poison. But what";
- mes "items should you bring?^000000";
- close;
- }
- } else if(tu_magician01 == 24){
- mes "^3355FFInside the dismantled";
- mes "trap, you find another";
- mes "piece of strange cloth";
- mes "that's stained with blood.";
- mes "You take it with you in";
- mes "hopes that it provides";
- mes "some kind of evidence.^000000";
- tu_magician01 = 25;
- close;
- } else {
- mes "^3355FFYou examine the area";
- mes "a little further and guess";
- mes "that the battle might head";
- mes "towards the south.^000000";
- close;
- }
-
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}
-
-//== Battle Traces 16 ======================================
-moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{
- if(BaseClass == Job_Thief){
- if(tu_thief01 < 25){
- mes "^3355FFThere are signs";
- mes "that a large group";
- mes "of people have been in";
- mes "this area for some reason.^000000";
- close;
- } else if(tu_thief01 == 25){
- mes "^3355FFThese traces lead";
- mes "to the edge of the cliff.";
- mes "marking the end of the trail.";
- mes "Apparently, the one who was";
- mes "being chased met his fate here.^000000";
- next;
- mes "^3355FFThere are many footprints";
- mes "leading to the edge of the";
- mes "cliff and all of them leave";
- mes "this scene, save for the set";
- mes "of footprints that distinctly";
- mes "belong to the person who";
- mes "was pursued all this time...^3355FF";
- next;
- mes "^3355FFIt looks like you've";
- mes "learned all that you can";
- mes "from this investigation. You";
- mes "better return and report your";
- mes "findings to Yierhan soon.^000000";
- tu_thief01 = 26;
- close;
- } else {
- mes "^3355FFThis is the end";
- mes "of the trail. There";
- mes "aren't any more traces";
- mes "of the battle left to find.^000000";
- close;
- }
- } else if(BaseClass == Job_Mage){
- if(tu_magician01 < 25){
- mes "^3355FFThere are signs";
- mes "that a large group";
- mes "of people have been in";
- mes "this area for some reason.^000000";
- close;
- } else if(tu_magician01 == 25){
- mes "^3355FFThese traces lead";
- mes "to the edge of the cliff.";
- mes "marking the end of the trail.";
- mes "Apparently, the one who was";
- mes "being chased met his fate here.^000000";
- next;
- mes "^3355FFThere are many footprints";
- mes "leading to the edge of the";
- mes "cliff and all of them leave";
- mes "this scene, save for the set";
- mes "of footprints that distinctly";
- mes "belong to the person who";
- mes "was pursued all this time...^3355FF";
- next;
- mes "^3355FFIt looks like you've";
- mes "learned all that you can";
- mes "from this investigation. You";
- mes "better return and report your";
- mes "findings to Yierhan soon.^000000";
- tu_magician01 = 26;
- close;
- } else {
- mes "^3355FFThis is the end";
- mes "of the trail. There";
- mes "aren't any more traces";
- mes "of the battle left to find.^000000";
- close;
- }
- }
- mes "^3355FFThese look like";
- mes "traces of some kind";
- mes "of pursuit or battle, but";
- mes "you can't really tell for sure.^000000";
- close;
-}