diff options
Diffstat (limited to 'npc/quests/first_class/tu_ma_th01.txt')
-rw-r--r-- | npc/quests/first_class/tu_ma_th01.txt | 1338 |
1 files changed, 0 insertions, 1338 deletions
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt deleted file mode 100644 index 40137b74a..000000000 --- a/npc/quests/first_class/tu_ma_th01.txt +++ /dev/null @@ -1,1338 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) Jukka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Thief Mage Quest Story Mode -//================= Description =========================================== -//= Battle Traces from Thief and Magician training quests. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -//== Battle Traces 1 ======================================= -moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 5){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. You sense"; - mes "its potency and decide not"; - mes "to get too close to it.^000000"; - close; - } else if(tu_thief01 == 5){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. A feeling"; - mes "of acute dizziness overcomes"; - mes "you after examining the scene.^000000"; - tu_thief01 = 6; - sc_start SC_POISON,60000,0; - specialeffect EF_VENOMDUST2; - close; - } else if(tu_thief01 == 6){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. A feeling"; - mes "of acute dizziness overcomes"; - mes "you after examining the scene.^000000"; - sc_start SC_POISON,60000,0; - specialeffect EF_VENOMDUST2; - close; - } else if(tu_thief01 == 7){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. You sense"; - mes "its potency and decide not"; - mes "to get too close to it.^000000"; - close; - } else if(tu_thief01 == 8){ - mes "^3355FFThere are traces of a battle"; - mes "that seem to be leading in"; - mes "different directions. From the"; - mes "peculiar smell that permeates"; - mes "the area, it seems that some"; - mes "kind of lethal poison was used.^000000"; - next; - mes "^3355FFStill..."; - mes "The trail of this"; - mes "battle decidedly"; - mes "heads southward.^000000"; - tu_thief01 = 9; - close; - } else { - mes "^3355FFYou find signs of"; - mes "a heated pursuit"; - mes "that head south."; - close; - } - } - if(BaseClass == Job_Mage){ - if(tu_magician01 < 8){ - mes "^3355FFYou find traces of poison"; - mes "used in a battle. You sense"; - mes "its potency and decide not"; - mes "to get too close to it.^000000"; - specialeffect EF_VENOMDUST2; - close; - } else if(tu_magician01 == 8){ - mes "^3355FFThere are traces of a battle"; - mes "that seem to be leading in"; - mes "different directions. From the"; - mes "peculiar smell that permeates"; - mes "the area, it seems that some"; - mes "kind of lethal poison was used.^000000"; - next; - mes "^3355FFStill..."; - mes "The trail of this"; - mes "battle decidedly"; - mes "heads southward.^000000"; - tu_magician01 = 9; - close; - } else { - mes "^3355FFYou find signs of"; - mes "a heated pursuit"; - mes "that head south."; - close; - } - } - mes "^3355FFThere are signs that show"; - mes "that some violent scuffle"; - mes "might have occurred here,"; - mes "but you can't tell what had"; - mes "happened exactly...^000000"; - close; -} - -//== Battle Traces 2 ======================================= -moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 9){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 9){ - mes "^3355FFYou've found traces"; - mes "of the pursuit which"; - mes "continue eastward.^000000"; - tu_thief01 = 10; - close; - } else { - mes "^3355FFThese traces of"; - mes "the pursuit lead"; - mes "towards the east.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 9){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 9){ - mes "^3355FFYou've found traces"; - mes "of the pursuit which"; - mes "continue eastward.^000000"; - tu_magician01 = 10; - close; - } else { - mes "^3355FFThese traces of"; - mes "the pursuit lead"; - mes "towards the east.^000000"; - close; - } - } - mes "^3355FFThere are signs that show"; - mes "that some violent scuffle"; - mes "might have occurred here,"; - mes "but you can't tell what had"; - mes "happened exactly...^000000"; - close; -} - -//== Battle Traces 3 ======================================= -moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 10){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 10){ - mes "^3355FFYou examine these traces"; - mes "and notice that one set of"; - mes "footprints looks almost too"; - mes "pronounced, as if it had been"; - mes "made for somebody to find.^000000"; - tu_thief01 = 11; - close; - } else { - mes "^3355FFIt's a very"; - mes "strange looking"; - mes "set of footprints.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 10){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 10){ - mes "^3355FFYou examine these traces"; - mes "and notice that one set of"; - mes "footprints looks almost too"; - mes "pronounced, as if it had been"; - mes "made for somebody to find.^000000"; - tu_magician01 = 11; - close; - } else { - mes "^3355FFIt's a very"; - mes "strange looking"; - mes "set of footprints.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 4 ======================================= -moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 11){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 11){ - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "set of footprints has"; - mes "been added. It looks like"; - mes "someone } else got involved."; - mes "These prints are distinctly"; - mes "clearer and much smaller.^000000"; - tu_thief01 = 12; - close; - } else { - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "person has gotten involved"; - mes "in this heated scuffle.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 11){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 11){ - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "set of footprints has"; - mes "been added. It looks like"; - mes "someone } else got involved."; - mes "These prints are distinctly"; - mes "clearer and much smaller.^000000"; - tu_magician01 = 12; - close; - } else { - mes "^3355FFFrom these traces,"; - mes "you see that another"; - mes "person has gotten involved"; - mes "in this heated scuffle.^000000"; - close; - } - } - mes "^3355FFThere are signs that show"; - mes "that some violent scuffle"; - mes "might have occurred here,"; - mes "but you can't tell what had"; - mes "happened exactly...^000000"; - close; -} - -//== Battle Traces 5 ======================================= -moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 12){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 12){ - mes "^3355FFThe traces of the battle"; - mes "now split and head towards"; - mes "the north and south. However,^000000"; - if(countitem(Green_Potion) == 0){ - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - close; - } else { - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - next; - mes "^3355FFFortunately, you can"; - mes "temporarily nullify the"; - mes "poison by using one"; - mes "of your Green Potions.^000000"; - next; - switch(select("Use Green Potion.", "Don't use it.")){ - case 1: - mes "^3355FFThe poison weakens"; - mes "and some of it evaporates,"; - mes "revealing a piece of cloth that"; - mes "was hidden in that puddle.^000000"; - next; - switch(select("Don't investigate.", "Investigate.")){ - case 1: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "A piece of cloth"; - mes "is nothing to be"; - mes "concerned about."; - close; - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey... There's"; - mes "blood on this cloth"; - mes "and some writing on"; - mes "it that I can't recognize."; - mes "Hopefully, this'll provide"; - mes "some sort of clue to all this?"; - tu_thief01 = 13; - next; - mes "^3355FFYou take the piece"; - mes "of cloth from the puddle"; - mes "of poison and keep it with you.^000000"; - close; - } - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm..."; - mes "It'll probably be"; - mes "faster if I follow this"; - mes "trail, rather than stop to"; - mes "investigate this scene."; - close; - } - } - } else { - mes "^3355FFYou can't find"; - mes "anything } else here,"; - mes "aside from the traces"; - mes "that split and lead both"; - mes "northward and southward.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 12){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 12){ - mes "^3355FFThe traces of the battle"; - mes "now split and head towards"; - mes "the north and south. However,^000000"; - if(countitem(Green_Potion) == 0){ - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - close; - } else { - mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000"; - next; - mes "^3355FFFortunately, you can"; - mes "temporarily nullify the"; - mes "poison by using one"; - mes "of your Green Potions.^000000"; - next; - switch(select("Use Green Potion.", "Don't use it.")){ - case 1: - mes "^3355FFThe poison weakens"; - mes "and some of it evaporates,"; - mes "revealing a piece of cloth that"; - mes "was hidden in that puddle.^000000"; - next; - switch(select("Don't investigate.", "Investigate.")){ - case 1: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "A piece of cloth"; - mes "is nothing to be"; - mes "concerned about."; - close; - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hey... There's"; - mes "blood on this cloth"; - mes "and some writing on"; - mes "it that I can't recognize."; - mes "Hopefully, this'll provide"; - mes "some sort of clue to all this?"; - tu_magician01 = 13; - next; - mes "^3355FFYou take the piece"; - mes "of cloth from the puddle"; - mes "of poison and keep it with you.^000000"; - close; - } - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm..."; - mes "It'll probably be"; - mes "faster if I follow this"; - mes "trail, rather than stop to"; - mes "investigate this scene."; - close; - } - } - } else { - mes "^3355FFYou can't find"; - mes "anything } else here,"; - mes "aside from the traces"; - mes "that split and lead both"; - mes "northward and southward.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 6 ======================================= -moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThese footprints"; - mes "look like they're"; - mes "heading towards the"; - mes "north from the south."; - mes "But you can't really"; - mes "be sure just yet.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThese footprints"; - mes "look like they're"; - mes "heading towards the"; - mes "north from the south."; - mes "But you can't really"; - mes "be sure just yet.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 7 ======================================= -moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThe trail here looks pretty"; - mes "muddled, since it looks like"; - mes "they battled here for quite a"; - mes "while. But the footprints are"; - mes "definitely heading south.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 13){ - mes "^3355FFThere are signs"; - mes "that many people"; - mes "have traveled through"; - mes "this particular area.^000000"; - close; - } else { - mes "^3355FFThe trail here looks pretty"; - mes "muddled, since it looks like"; - mes "they battled here for quite a"; - mes "while. But the footprints are"; - mes "definitely heading south.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 8 ======================================= -moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 13){ - mes "^3355FFThere are two"; - mes "distinct sets of"; - mes "footprints in this"; - mes "area, but they don't"; - mes "hold any significance"; - mes "right about now.^000000"; - close; - } else if(tu_thief01 == 13){ - mes "^3355FFAround here, it"; - mes "looks like there are"; - mes "only two sets of footprints."; - mes "What happened to the other"; - mes "set that you found earlier?^000000"; - tu_thief01 = 14; - close; - } else { - mes "^3355FFFrom the evidence"; - mes "that you've found here,"; - mes "it looks like the battle"; - mes "involves only two people"; - mes "from this point onward.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 13){ - mes "^3355FFThere are two"; - mes "distinct sets of"; - mes "footprints in this"; - mes "area, but they don't"; - mes "hold any significance"; - mes "right about now.^000000"; - close; - } else if(tu_magician01 == 13){ - mes "^3355FFAround here, it"; - mes "looks like there are"; - mes "only two sets of footprints."; - mes "What happened to the other"; - mes "set that you found earlier?^000000"; - tu_magician01 = 14; - close; - } else { - mes "^3355FFFrom the evidence"; - mes "that you've found here,"; - mes "it looks like the battle"; - mes "involves only two people"; - mes "from this point onward.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 9 ======================================= -moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 14){ - mes "^3355FFTraces of some"; - mes "sort of battle are"; - mes "scattered all over"; - mes "this particular area.^000000"; - close; - } else if(tu_thief01 == 14){ - mes "^3355FFYou follow the trail"; - mes "and although traces from"; - mes "the north and southeast mix"; - mes "together, it looks like the battle continues towards the east."; - mes "But you should check this"; - mes "spot a little bit more...^000000"; - tu_thief01 = 15; - close; - } else if(tu_thief01 == 15){ - .@seek_tm = rand(1,10); - if(.@seek_tm == 7){ - mes "^3355FFAfter investigating this"; - mes "area more thoroughly,"; - mes "you find another piece of"; - mes "cloth stained with blood."; - mes "You decide to keep it with"; - mes "you, hoping that it will"; - mes "provide more clues.^000000"; - tu_thief01 = 16; - close; - } else { - mes "^3355FFYou don't find anything,"; - mes "but you still can't shake"; - mes "the feeling that there is"; - mes "some important clue that"; - mes "you have to find here. It won't hurt to keep investigating here.^000000"; - close; - } - } else { - mes "^3355FFYou better continue"; - mes "following this trail"; - mes "which leads westward.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 14){ - mes "^3355FFTraces of some"; - mes "sort of battle are"; - mes "scattered all over"; - mes "this particular area.^000000"; - close; - } else if(tu_magician01 == 14){ - mes "^3355FFYou follow the trail"; - mes "and although traces from"; - mes "the north and southeast mix"; - mes "together, it looks like the battle continues towards the east."; - mes "But you should check this"; - mes "spot a little bit more...^000000"; - tu_magician01 = 15; - close; - } else if(tu_magician01 == 15){ - .@seek_tm1 = rand(1,10); - if(.@seek_tm1 == 7){ - mes "^3355FFAfter investigating this"; - mes "area more thoroughly,"; - mes "you find another piece of"; - mes "cloth stained with blood."; - mes "You decide to keep it with"; - mes "you, hoping that it will"; - mes "provide more clues.^000000"; - tu_magician01 = 16; - close; - } else { - mes "^3355FFYou don't find anything,"; - mes "but you still can't shake"; - mes "the feeling that there is"; - mes "some important clue that"; - mes "you have to find here. It won't hurt to keep investigating here.^000000"; - close; - } - } else { - mes "^3355FFYou better continue"; - mes "following this trail"; - mes "which leads westward.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 10 ====================================== -moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 16){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 16){ - mes "^3355FFThe lead set of footprints,"; - mes "probably belonging to the one"; - mes "who was being pursued, look"; - mes "more erratic, as if exhaustion"; - mes "and desperation were setting in. These traces lead to the west.^000000"; - tu_thief01 = 17; - close; - } else { - mes "^3355FFThe trail from"; - mes "this point heads"; - mes "towards the west.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 16){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 16){ - mes "^3355FFThe lead set of footprints,"; - mes "probably belonging to the one"; - mes "who was being pursued, look"; - mes "more erratic, as if exhaustion"; - mes "and desperation were setting in. These traces lead to the west.^000000"; - tu_magician01 = 17; - close; - } else { - mes "^3355FFThe trail from"; - mes "this point heads"; - mes "towards the west.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 11 ====================================== -moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 17){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 17){ - mes "^3355FFFollowing the"; - mes "trail, you see signs"; - mes "that blood was spilled"; - mes "in this area. It looks like"; - mes "someone was injured"; - mes "pretty badly around here.^000000"; - tu_thief01 = 18; - close; - } else { - mes "^3355FFSince someone involved"; - mes "in this conflict was bleeding,"; - mes "further traces of this pursuit"; - mes "might be easier to find now.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 17){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 17){ - mes "^3355FFFollowing the"; - mes "trail, you see signs"; - mes "that blood was spilled"; - mes "in this area. It looks like"; - mes "someone was injured"; - mes "pretty badly around here.^000000"; - tu_magician01 = 18; - close; - } else { - mes "^3355FFSince someone involved"; - mes "in this conflict was bleeding,"; - mes "further traces of this pursuit"; - mes "might be easier to find now.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 12 ====================================== -moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 18){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 18){ - mes "^3355FFThese traces lead"; - mes "northward and it looks"; - mes "like whoever is doing"; - mes "the chasing is getting"; - mes "much closer to his prey.^000000"; - tu_thief01 = 19; - close; - } else { - mes "^3355FFThe trail of this"; - mes "pursuit now leads"; - mes "towards the north.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 18){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 18){ - mes "^3355FFThese traces lead"; - mes "northward and it looks"; - mes "like whoever is doing"; - mes "the chasing is getting"; - mes "much closer to his prey.^000000"; - tu_magician01 = 19; - close; - } else { - mes "^3355FFThe trail of this"; - mes "pursuit now leads"; - mes "towards the north.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 13 ====================================== -moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 19){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 19){ - mes "^3355FFJudging from these"; - mes "traces, it looks like"; - mes "even more people have"; - mes "joined the battle which"; - mes "now seems to be leading"; - mes "in the southwest direction.^000000"; - tu_thief01 = 20; - close; - } else { - mes "^3355FFIt looks like"; - mes "the battle heads"; - mes "towards the southwest"; - mes "from this particular point.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 19){ - mes "A large group of people seem to have gone by."; - close; - } else if(tu_magician01 == 19){ - mes "^3355FFJudging from these"; - mes "traces, it looks like"; - mes "even more people have"; - mes "joined the battle which"; - mes "now seems to be leading"; - mes "in the southwest direction.^000000"; - tu_magician01 = 20; - close; - } else { - mes "^3355FFIt looks like"; - mes "the battle heads"; - mes "towards the southwest"; - mes "from this particular point.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 14 ====================================== -moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 20){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 20){ - mes "^3355FFIn this area, it looks"; - mes "like even more people"; - mes "joined in this battle and"; - mes "the pursuit clearly heads"; - mes "towards the south.^000000"; - tu_thief01 = 21; - close; - } else { - mes "^3355FFThe trail of"; - mes "this battle heads"; - mes "towards the south.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 20){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_magician01 == 20){ - mes "^3355FFIn this area, it looks"; - mes "like even more people"; - mes "joined in this battle and"; - mes "the pursuit clearly heads"; - mes "towards the south.^000000"; - tu_magician01 = 21; - close; - } else { - mes "^3355FFThe trail of"; - mes "this battle heads"; - mes "towards the south.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 15 ====================================== -moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 21){ - mes "^3355FFThere are signs"; - mes "showing that a lot"; - mes "of people were in"; - mes "this area earlier.^000000"; - close; - } else if(tu_thief01 == 21){ - mes "^3355FFThis area is clearly"; - mes "marked with signs"; - mes "of a violent battle, with"; - mes "traces of poison strewn"; - mes "all over the ground.^000000"; - next; - switch(select("Continue following the traces.", "Further investigate the area.")){ - case 1: - mes "^3355FFYou examine the"; - mes "trail, but can't really"; - mes "discern the direction"; - mes "in which the battle"; - mes "continues...^000000"; - close; - case 2: - mes "^3355FFYou find a bunch of"; - mes "traps that use different"; - mes "kinds of poison. The ones"; - mes "that have been set off are"; - mes "mixed with the ones which"; - mes "haven't been triggered.^000000"; - tu_thief01 = 22; - close; - } - } else if(tu_thief01 == 22){ - .@trap_tm = rand(1,3); - if(.@trap_tm == 3){ - mes "^3355FFOne trap in particular"; - mes "stands out to you more"; - mes "than the rest. Perhaps"; - mes "you should pour some"; - mes "Green Potion on it to"; - mes "neutralize it first.^000000"; - next; - switch(select("Pour Green Potion.", "Don't use Green Potion.")){ - case 1: - if(countitem(Green_Potion) < 1){ - mes "^3355FFUnfortunately, you"; - mes "don't have a Green"; - mes "Potion that you can"; - mes "use to pour on this trap...^000000"; - close; - } else { - mes "^3355FFPouring that"; - mes "Green Potion didn't"; - mes "really make anything"; - mes "happen. Perhaps you"; - mes "should try something else.^000000"; - delitem Green_Potion,1; - tu_thief01 = 23; - close; - } - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I guess..."; - mes "I'll try investigating"; - mes "this area a little more?"; - close; - } - } else { - mes "^3355FFBy sheer accident,"; - mes "you set off one of"; - mes "the traps in the area.^000000"; - sc_start SC_POISON,60000,0; - specialeffect EF_VENOMDUST2; - percentheal -30,0; - close; - } - } else if(tu_thief01 == 23){ - if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){ - if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){ - mes "^3355FFYou try grinding"; - mes "a Green Herb and"; - mes "sprinkling it on the"; - mes "trap and then place"; - mes "a Red Gemstone on it."; - mes "The gem glows and"; - mes "slowly melts away...^000000"; - next; - mes "^3355FFAlthough you don't"; - mes "fully understand the"; - mes "science of using poisons"; - mes "or antidotes, you managed"; - mes "to successfully dismantle"; - mes "the trap. Now you can safely"; - mes "check what might be inside.^000000"; - delitem Green_Herb,1; - delitem Red_Gemstone,1; - tu_thief01 = 24; - close; - } else if(countitem(Green_Herb) > 0){ - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. You do have"; - mes "a Green Herb on you, so you"; - mes "try sprinkling it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst"; - mes "in addition to the Green Herb"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or use"; - mes "of poison. You do have a"; - mes "Red Gemstone, so you grind"; - mes "it and sprinkle it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst to"; - mes "use with the Red Gemstone"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. But what"; - mes "items should you bring?^000000"; - close; - } - } else if(tu_thief01 == 24){ - mes "^3355FFInside the dismantled"; - mes "trap, you find another"; - mes "piece of strange cloth"; - mes "that's stained with blood."; - mes "You take it with you in"; - mes "hopes that it provides"; - mes "some kind of evidence.^000000"; - tu_thief01 = 25; - close; - } else { - mes "^3355FFYou examine the area"; - mes "a little further and guess"; - mes "that the battle might head"; - mes "towards the south.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 21){ - mes "A large group of people seem to have gone by."; - close; - } else if(tu_magician01 == 21){ - mes "^3355FFThis area is clearly"; - mes "marked with signs"; - mes "of a violent battle, with"; - mes "traces of poison strewn"; - mes "all over the ground.^000000"; - next; - switch(select("Continue following the traces.", "Further investigate the area.")){ - case 1: - mes "^3355FFYou examine the"; - mes "trail, but can't really"; - mes "discern the direction"; - mes "in which the battle"; - mes "continues...^000000"; - close; - case 2: - mes "^3355FFYou find a bunch of"; - mes "traps that use different"; - mes "kinds of poison. The ones"; - mes "that have been set off are"; - mes "mixed with the ones which"; - mes "haven't been triggered.^000000"; - tu_magician01 = 22; - close; - } - } else if(tu_magician01 == 22){ - .@trap_tm = rand(1,3); - if(.@trap_tm == 3){ - mes "^3355FFOne trap in particular"; - mes "stands out to you more"; - mes "than the rest. Perhaps"; - mes "you should pour some"; - mes "Green Potion on it to"; - mes "neutralize it first.^000000"; - next; - switch(select("Pour Green Potion.", "Don't use Green Potion.")){ - case 1: - if(countitem(Green_Potion) < 1){ - mes "^3355FFUnfortunately, you"; - mes "don't have a Green"; - mes "Potion that you can"; - mes "use to pour on this trap...^000000"; - close; - } else { - mes "^3355FFPouring that"; - mes "Green Potion didn't"; - mes "really make anything"; - mes "happen. Perhaps you"; - mes "should try something else.^000000"; - delitem Green_Potion,1; - tu_magician01 = 23; - close; - } - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I guess..."; - mes "I'll try investigating"; - mes "this area a little more?"; - close; - } - } else { - mes "^3355FFBy sheer accident,"; - mes "you set off one of"; - mes "the traps in the area.^000000"; - sc_start SC_POISON,60000,0; - specialeffect EF_VENOMDUST2; - percentheal -30,0; - close; - } - } else if(tu_magician01 == 23){ - if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){ - if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){ - mes "^3355FFYou try grinding"; - mes "a Green Herb and"; - mes "sprinkling it on the"; - mes "trap and then place"; - mes "a Red Gemstone on it."; - mes "The gem glows and"; - mes "slowly melts away...^000000"; - next; - mes "^3355FFAlthough you don't"; - mes "fully understand the"; - mes "science of using poisons"; - mes "or antidotes, you managed"; - mes "to successfully dismantle"; - mes "the trap. Now you can safely"; - mes "check what might be inside.^000000"; - delitem Green_Herb,1; - delitem Red_Gemstone,1; - tu_magician01 = 24; - close; - } else if(countitem(Green_Herb) > 0){ - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. You do have"; - mes "a Green Herb on you, so you"; - mes "try sprinkling it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst"; - mes "in addition to the Green Herb"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or use"; - mes "of poison. You do have a"; - mes "Red Gemstone, so you grind"; - mes "it and sprinkle it on the trap.^000000"; - next; - mes "^3355FFHowever, nothing"; - mes "happens. It seems that"; - mes "you need another catalyst to"; - mes "use with the Red Gemstone"; - mes "that you have in order to"; - mes "dismantle this trap.^000000"; - close; - } - } else { - mes "^3355FFYou should try to"; - mes "dismantle this trap"; - mes "by using other catalysts"; - mes "related to the curing or"; - mes "use of poison. But what"; - mes "items should you bring?^000000"; - close; - } - } else if(tu_magician01 == 24){ - mes "^3355FFInside the dismantled"; - mes "trap, you find another"; - mes "piece of strange cloth"; - mes "that's stained with blood."; - mes "You take it with you in"; - mes "hopes that it provides"; - mes "some kind of evidence.^000000"; - tu_magician01 = 25; - close; - } else { - mes "^3355FFYou examine the area"; - mes "a little further and guess"; - mes "that the battle might head"; - mes "towards the south.^000000"; - close; - } - - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} - -//== Battle Traces 16 ====================================== -moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{ - if(BaseClass == Job_Thief){ - if(tu_thief01 < 25){ - mes "^3355FFThere are signs"; - mes "that a large group"; - mes "of people have been in"; - mes "this area for some reason.^000000"; - close; - } else if(tu_thief01 == 25){ - mes "^3355FFThese traces lead"; - mes "to the edge of the cliff."; - mes "marking the end of the trail."; - mes "Apparently, the one who was"; - mes "being chased met his fate here.^000000"; - next; - mes "^3355FFThere are many footprints"; - mes "leading to the edge of the"; - mes "cliff and all of them leave"; - mes "this scene, save for the set"; - mes "of footprints that distinctly"; - mes "belong to the person who"; - mes "was pursued all this time...^3355FF"; - next; - mes "^3355FFIt looks like you've"; - mes "learned all that you can"; - mes "from this investigation. You"; - mes "better return and report your"; - mes "findings to Yierhan soon.^000000"; - tu_thief01 = 26; - close; - } else { - mes "^3355FFThis is the end"; - mes "of the trail. There"; - mes "aren't any more traces"; - mes "of the battle left to find.^000000"; - close; - } - } else if(BaseClass == Job_Mage){ - if(tu_magician01 < 25){ - mes "^3355FFThere are signs"; - mes "that a large group"; - mes "of people have been in"; - mes "this area for some reason.^000000"; - close; - } else if(tu_magician01 == 25){ - mes "^3355FFThese traces lead"; - mes "to the edge of the cliff."; - mes "marking the end of the trail."; - mes "Apparently, the one who was"; - mes "being chased met his fate here.^000000"; - next; - mes "^3355FFThere are many footprints"; - mes "leading to the edge of the"; - mes "cliff and all of them leave"; - mes "this scene, save for the set"; - mes "of footprints that distinctly"; - mes "belong to the person who"; - mes "was pursued all this time...^3355FF"; - next; - mes "^3355FFIt looks like you've"; - mes "learned all that you can"; - mes "from this investigation. You"; - mes "better return and report your"; - mes "findings to Yierhan soon.^000000"; - tu_magician01 = 26; - close; - } else { - mes "^3355FFThis is the end"; - mes "of the trail. There"; - mes "aren't any more traces"; - mes "of the battle left to find.^000000"; - close; - } - } - mes "^3355FFThese look like"; - mes "traces of some kind"; - mes "of pursuit or battle, but"; - mes "you can't really tell for sure.^000000"; - close; -} |