diff options
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 854b0a26a..6a60f40c9 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -63,7 +63,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ mes "[Priest Praupin]"; mes "I look forward to seeing you"; mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent."; - set tu_acolyte01, 1; + tu_acolyte01 = 1; next; if(select("Go to the convent.:Do not go.")==1){ mes "[Priest Praupin]"; @@ -120,12 +120,12 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{ switch(select("Wand:Flail")) { case 1: delitem 7181,1; //Receipt_01 - set tu_acolyte01,23; + tu_acolyte01 = 23; getitem 1604,1; //Wand break; case 2: delitem 7181,1; //Receipt_01 - set tu_acolyte01,23; + tu_acolyte01 = 23; getitem 1510,1; //Flail break; } @@ -201,7 +201,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "why don't you rest"; mes "for a little bit? You must be tired after traveling all the way here. When you're ready, just come"; mes "see me, okay?"; - set tu_acolyte01, 2; + tu_acolyte01 = 2; close; } break; @@ -292,7 +292,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "HEAL !!"; npcskill "AL_HEAL",11,99,60; - set tu_acolyte01, 3; + tu_acolyte01 = 3; if(getskilllv("AL_HEAL") == 0){ getexp 0,100; specialeffect2 EF_CONE; @@ -330,7 +330,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Well then,"; mes "I hope you"; mes "have a safe trip."; - set tu_acolyte01,4; + tu_acolyte01 = 4; getitem 1504,1; //Mace getitem 602,1; //Wing_Of_Butterfly savepoint "prt_monk",30,250; @@ -348,7 +348,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "ready for me to discuss"; mes "the next subject. Now,"; mes "let's see... Hmm..."; - set tu_acolyte01, 5; + tu_acolyte01 = 5; close; } break; @@ -380,7 +380,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Thank you so much."; mes "You have returned the Mace."; emotion e_heh; - set tu_acolyte01, 5; + tu_acolyte01 = 5; delitem 1504, 1; //Mace if(Class == Job_Acolyte_High) { getexp 2000,1000; @@ -433,7 +433,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Did you undertand all that?"; mes "Ho ho ho~ No need to try to remember everything right now. You'll get the hang of it."; - set tu_acolyte01, 6; + tu_acolyte01 = 6; close; case 6: mes ""+strcharinfo(0)+","; @@ -444,7 +444,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "However, I'm a little busy with"; mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?"; - set tu_acolyte01,7; + tu_acolyte01 = 7; getitem 7148,1; //Mother_Letter close; case 7: @@ -492,7 +492,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "^3355FFSister Asthe gives"; mes "you some dog food.^000000"; - set tu_acolyte01, 10; + tu_acolyte01 = 10; close; case 11: case 12: @@ -513,7 +513,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "know the answer."; mes "Think carefully"; mes "and it will come."; - set tu_acolyte01, 12; + tu_acolyte01 = 12; close; case 13: mes "You remember that"; @@ -542,7 +542,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "Let's take a break before"; mes "we proceed to the next lesson,"; mes "alright? I'll be right here."; - set tu_acolyte01, 14; + tu_acolyte01 = 14; close; case 14: mes "Now it's time"; @@ -564,7 +564,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Try it for"; mes "yourself, okay?"; - set tu_acolyte01, 15; + tu_acolyte01 = 15; npcskill "AL_INCAGI",10,0,0; close; case 15: @@ -575,7 +575,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "[Asthe]"; mes "Like you'd expect, Decrease AGI slows down enemies, reducing their agility, Movement Speed, Dodge Rate and Attack Speed. Its effect is the exact reverse of Increase AGI."; - set tu_acolyte01, 15; + tu_acolyte01 = 15; next; mes "[Asthe]"; mes "The last skill in the Heal skill tree is ^3131FFCure^000000. You can learn Cure after learning Level 2 Heal."; @@ -591,7 +591,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "For now, don't forget that the Increase AGI, Decrease AGI and"; mes "Cure skills can only be learned"; mes "by learning the Heal skill."; - set tu_acolyte01, 16; + tu_acolyte01 = 16; close; case 16: mes "You've been learning"; @@ -658,7 +658,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Ho ho!"; mes "What a smart Acolyte~"; - set tu_acolyte01, 17; + tu_acolyte01 = 17; } close; case 17: @@ -691,7 +691,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "to carry everything."; mes "Why don't you put some of your things in Kafra Storage first?"; } else { - set tu_acolyte01, 18; + tu_acolyte01 = 18; getitem 7183,1; //Sister_Letter getitem 7181,1; //Receipt_01 getitem 1081,2; //Merchant_Box_1 @@ -741,7 +741,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "the next time we"; mes "meet, I will give"; mes "you my final lesson."; - set tu_acolyte01, 24; + tu_acolyte01 = 24; close; case 24: mes "The last skill"; @@ -775,7 +775,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ next; mes "[Asthe]"; mes "Well, please don't forget what I've taught you. I hope you look back with fondness at our time together amongst these beautiful flowers. May God bless you~"; - set tu_acolyte01, 25; + tu_acolyte01 = 25; if (checkre(3)) getexp 1000,1000; else @@ -818,7 +818,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "she is getting old now, but I'm relieved to hear that her health"; mes "is good. We are truly blessed..."; delitem 7148,1; //Mother_Letter - set tu_acolyte01,8; + tu_acolyte01 = 8; close; } else { mes "Hmm...?"; @@ -853,7 +853,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ mes "should return to Sister"; mes "Asthe to continue your"; mes "Acolyte training."; - set tu_acolyte01, 9; + tu_acolyte01 = 9; percentheal 100,100; if (checkre(3)) getexp 1000,1000; @@ -961,7 +961,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{ while(1) { switch(select("Give a treat.:Pet the dog.:End actions.")){ case 1: - set .@dog_food, .@dog_food + 1; + ++.@dog_food; if(.@dog_food > 4){ mes "[Dog]"; mes "^CDB79EGrrrrrr...!^000000"; @@ -1085,7 +1085,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "["+strcharinfo(0)+"]"; mes "I'll cure you..."; mes "For sure."; - set tu_acolyte01, 11; + tu_acolyte01 = 11; close; } else if(tu_acolyte01 == 11){ next; @@ -1129,7 +1129,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ mes "practice your abilities!"; mes "It seemed that this good"; mes "deed has improved your skills.^000000"; - set tu_acolyte01, 13; + tu_acolyte01 = 13; if (checkre(3)) getexp 0,500; else @@ -1236,7 +1236,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{ mes "Oh right!"; mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~"; emotion e_thx; - set tu_acolyte01,19; + tu_acolyte01 = 19; delitem 1081,1; //Merchant_Box_1 close; } else if(tu_acolyte01 > 18){ @@ -1285,7 +1285,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{ mes "you have one of the"; mes "cookies she sent me?"; delitem 7148,1; //Mother_Letter - set tu_acolyte01,20; + tu_acolyte01 = 20; getitem 538,1; //Well_Baked_Cookie close; } @@ -1304,7 +1304,7 @@ OnTouch: mes "Oh, and come here if"; mes "you need anything, okay?"; delitem 1081,1; //Merchant_Box_1 - set tu_acolyte01,21; + tu_acolyte01 = 21; close; } @@ -1315,7 +1315,7 @@ monk_in,103,176,7 script Karven 1_M_PASTOR,{ mes "May you rest"; if(tu_acolyte01 == 21 && countitem(7183)){ delitem 7183, 1; - set tu_acolyte01, 22; + tu_acolyte01 = 22; mes "in peace forever..."; next; mes "[Karven]"; @@ -1785,23 +1785,23 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{ next; switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) { case 1: - set tu_swordman,0; + tu_swordman = 0; break; case 2: - set tu_merchant,0; + tu_merchant = 0; break; case 3: - set tu_archer01,0; - set tu_archer02,0; + tu_archer01 = 0; + tu_archer02 = 0; break; case 4: - set tu_acolyte01,0; + tu_acolyte01 = 0; break; case 5: - set tu_thief01,0; + tu_thief01 = 0; break; case 6: - set tu_magician01,0; + tu_magician01 = 0; break; } mes "Completed."; |