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-rw-r--r--npc/quests/first_class/tu_acolyte.txt72
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 854b0a26a..6a60f40c9 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -63,7 +63,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "[Priest Praupin]";
mes "I look forward to seeing you";
mes "become a better Acolyte after learning from Sister Asthe's instructions. If you like, I can send you to the convent.";
- set tu_acolyte01, 1;
+ tu_acolyte01 = 1;
next;
if(select("Go to the convent.:Do not go.")==1){
mes "[Priest Praupin]";
@@ -120,12 +120,12 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
switch(select("Wand:Flail")) {
case 1:
delitem 7181,1; //Receipt_01
- set tu_acolyte01,23;
+ tu_acolyte01 = 23;
getitem 1604,1; //Wand
break;
case 2:
delitem 7181,1; //Receipt_01
- set tu_acolyte01,23;
+ tu_acolyte01 = 23;
getitem 1510,1; //Flail
break;
}
@@ -201,7 +201,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "why don't you rest";
mes "for a little bit? You must be tired after traveling all the way here. When you're ready, just come";
mes "see me, okay?";
- set tu_acolyte01, 2;
+ tu_acolyte01 = 2;
close;
}
break;
@@ -292,7 +292,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "HEAL !!";
npcskill "AL_HEAL",11,99,60;
- set tu_acolyte01, 3;
+ tu_acolyte01 = 3;
if(getskilllv("AL_HEAL") == 0){
getexp 0,100;
specialeffect2 EF_CONE;
@@ -330,7 +330,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Well then,";
mes "I hope you";
mes "have a safe trip.";
- set tu_acolyte01,4;
+ tu_acolyte01 = 4;
getitem 1504,1; //Mace
getitem 602,1; //Wing_Of_Butterfly
savepoint "prt_monk",30,250;
@@ -348,7 +348,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "ready for me to discuss";
mes "the next subject. Now,";
mes "let's see... Hmm...";
- set tu_acolyte01, 5;
+ tu_acolyte01 = 5;
close;
}
break;
@@ -380,7 +380,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Thank you so much.";
mes "You have returned the Mace.";
emotion e_heh;
- set tu_acolyte01, 5;
+ tu_acolyte01 = 5;
delitem 1504, 1; //Mace
if(Class == Job_Acolyte_High) {
getexp 2000,1000;
@@ -433,7 +433,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "Did you undertand all that?";
mes "Ho ho ho~ No need to try to remember everything right now. You'll get the hang of it.";
- set tu_acolyte01, 6;
+ tu_acolyte01 = 6;
close;
case 6:
mes ""+strcharinfo(0)+",";
@@ -444,7 +444,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "However, I'm a little busy with";
mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?";
- set tu_acolyte01,7;
+ tu_acolyte01 = 7;
getitem 7148,1; //Mother_Letter
close;
case 7:
@@ -492,7 +492,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
next;
mes "^3355FFSister Asthe gives";
mes "you some dog food.^000000";
- set tu_acolyte01, 10;
+ tu_acolyte01 = 10;
close;
case 11:
case 12:
@@ -513,7 +513,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "know the answer.";
mes "Think carefully";
mes "and it will come.";
- set tu_acolyte01, 12;
+ tu_acolyte01 = 12;
close;
case 13:
mes "You remember that";
@@ -542,7 +542,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Let's take a break before";
mes "we proceed to the next lesson,";
mes "alright? I'll be right here.";
- set tu_acolyte01, 14;
+ tu_acolyte01 = 14;
close;
case 14:
mes "Now it's time";
@@ -564,7 +564,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "Try it for";
mes "yourself, okay?";
- set tu_acolyte01, 15;
+ tu_acolyte01 = 15;
npcskill "AL_INCAGI",10,0,0;
close;
case 15:
@@ -575,7 +575,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
next;
mes "[Asthe]";
mes "Like you'd expect, Decrease AGI slows down enemies, reducing their agility, Movement Speed, Dodge Rate and Attack Speed. Its effect is the exact reverse of Increase AGI.";
- set tu_acolyte01, 15;
+ tu_acolyte01 = 15;
next;
mes "[Asthe]";
mes "The last skill in the Heal skill tree is ^3131FFCure^000000. You can learn Cure after learning Level 2 Heal.";
@@ -591,7 +591,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "For now, don't forget that the Increase AGI, Decrease AGI and";
mes "Cure skills can only be learned";
mes "by learning the Heal skill.";
- set tu_acolyte01, 16;
+ tu_acolyte01 = 16;
close;
case 16:
mes "You've been learning";
@@ -658,7 +658,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "Ho ho!";
mes "What a smart Acolyte~";
- set tu_acolyte01, 17;
+ tu_acolyte01 = 17;
}
close;
case 17:
@@ -691,7 +691,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "to carry everything.";
mes "Why don't you put some of your things in Kafra Storage first?";
} else {
- set tu_acolyte01, 18;
+ tu_acolyte01 = 18;
getitem 7183,1; //Sister_Letter
getitem 7181,1; //Receipt_01
getitem 1081,2; //Merchant_Box_1
@@ -741,7 +741,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "the next time we";
mes "meet, I will give";
mes "you my final lesson.";
- set tu_acolyte01, 24;
+ tu_acolyte01 = 24;
close;
case 24:
mes "The last skill";
@@ -775,7 +775,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
next;
mes "[Asthe]";
mes "Well, please don't forget what I've taught you. I hope you look back with fondness at our time together amongst these beautiful flowers. May God bless you~";
- set tu_acolyte01, 25;
+ tu_acolyte01 = 25;
if (checkre(3))
getexp 1000,1000;
else
@@ -818,7 +818,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "she is getting old now, but I'm relieved to hear that her health";
mes "is good. We are truly blessed...";
delitem 7148,1; //Mother_Letter
- set tu_acolyte01,8;
+ tu_acolyte01 = 8;
close;
} else {
mes "Hmm...?";
@@ -853,7 +853,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "should return to Sister";
mes "Asthe to continue your";
mes "Acolyte training.";
- set tu_acolyte01, 9;
+ tu_acolyte01 = 9;
percentheal 100,100;
if (checkre(3))
getexp 1000,1000;
@@ -961,7 +961,7 @@ prt_monk,235,245,5 script Dog#tu 4_DOG01,{
while(1) {
switch(select("Give a treat.:Pet the dog.:End actions.")){
case 1:
- set .@dog_food, .@dog_food + 1;
+ ++.@dog_food;
if(.@dog_food > 4){
mes "[Dog]";
mes "^CDB79EGrrrrrr...!^000000";
@@ -1085,7 +1085,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "["+strcharinfo(0)+"]";
mes "I'll cure you...";
mes "For sure.";
- set tu_acolyte01, 11;
+ tu_acolyte01 = 11;
close;
} else if(tu_acolyte01 == 11){
next;
@@ -1129,7 +1129,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
mes "practice your abilities!";
mes "It seemed that this good";
mes "deed has improved your skills.^000000";
- set tu_acolyte01, 13;
+ tu_acolyte01 = 13;
if (checkre(3))
getexp 0,500;
else
@@ -1236,7 +1236,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "Oh right!";
mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~";
emotion e_thx;
- set tu_acolyte01,19;
+ tu_acolyte01 = 19;
delitem 1081,1; //Merchant_Box_1
close;
} else if(tu_acolyte01 > 18){
@@ -1285,7 +1285,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "you have one of the";
mes "cookies she sent me?";
delitem 7148,1; //Mother_Letter
- set tu_acolyte01,20;
+ tu_acolyte01 = 20;
getitem 538,1; //Well_Baked_Cookie
close;
}
@@ -1304,7 +1304,7 @@ OnTouch:
mes "Oh, and come here if";
mes "you need anything, okay?";
delitem 1081,1; //Merchant_Box_1
- set tu_acolyte01,21;
+ tu_acolyte01 = 21;
close;
}
@@ -1315,7 +1315,7 @@ monk_in,103,176,7 script Karven 1_M_PASTOR,{
mes "May you rest";
if(tu_acolyte01 == 21 && countitem(7183)){
delitem 7183, 1;
- set tu_acolyte01, 22;
+ tu_acolyte01 = 22;
mes "in peace forever...";
next;
mes "[Karven]";
@@ -1785,23 +1785,23 @@ sec_in02,17,156,3 script 1st Job Quest Reset 4_F_JOB_BLACKSMITH,{
next;
switch(select("Swordsman:Merchant:Archer:Acolyte:Thief:Mage")) {
case 1:
- set tu_swordman,0;
+ tu_swordman = 0;
break;
case 2:
- set tu_merchant,0;
+ tu_merchant = 0;
break;
case 3:
- set tu_archer01,0;
- set tu_archer02,0;
+ tu_archer01 = 0;
+ tu_archer02 = 0;
break;
case 4:
- set tu_acolyte01,0;
+ tu_acolyte01 = 0;
break;
case 5:
- set tu_thief01,0;
+ tu_thief01 = 0;
break;
case 6:
- set tu_magician01,0;
+ tu_magician01 = 0;
break;
}
mes "Completed.";