diff options
Diffstat (limited to 'npc/quests/first_class/tu_acolyte.txt')
-rw-r--r-- | npc/quests/first_class/tu_acolyte.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 69cfb3cbf..2762325cb 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -310,7 +310,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ tu_acolyte01 = 3; if(getskilllv("AL_HEAL") == 0){ getexp 0,100; - specialeffect(EF_CONE, AREA, playerattached()); + specialeffect2 EF_CONE; } close; case 3: @@ -399,11 +399,11 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ delitem Mace, 1; if(Class == Job_Acolyte_High) { getexp 2000,1000; - specialeffect(EF_CONE, AREA, playerattached()); + specialeffect2 EF_CONE; close; } else { getexp 1000,500; - specialeffect(EF_CONE, AREA, playerattached()); + specialeffect2 EF_CONE; close; } } else { @@ -654,7 +654,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ mes "[Asthe]"; mes "Pneuma shields characters"; mes "within a 3*3 block, or a 9 cell area, from ^FF0000long range attacks^000000. If you party with Archers or other Bow users, be careful since you might accidentally block their attacks."; - specialeffect(EF_PNEUMA, AREA, playerattached()); + specialeffect2 EF_PNEUMA; next; mes "[Asthe]"; mes "There are some Undead monsters"; @@ -795,7 +795,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{ getexp 1000,1000; else getexp 5000,3000; - specialeffect(EF_CONE, AREA, playerattached()); + specialeffect2 EF_CONE; close; } mes "If you get into an"; @@ -873,7 +873,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{ getexp 1000,1000; else getexp 2000,2000; - specialeffect(EF_CONE, AREA, playerattached()); + specialeffect2 EF_CONE; //getitem Blue_Potion,1; close; } else { @@ -1145,7 +1145,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{ getexp 0,500; else getexp 0,1000; - specialeffect(EF_CONE, AREA, playerattached()); + specialeffect2 EF_CONE; next; break; } else { |