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-rw-r--r--npc/quests/first_class/tu_acolyte.txt100
1 files changed, 41 insertions, 59 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index d42c9a411..017acc7aa 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.6
+//= 1.6a
//===== Compatible With: =====================================
//= rAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@@ -17,10 +17,11 @@
//= 1.4 Misc. updates. [L0ne_W0lf]
//= 1.5 Adjusted EXP gains to Renewal values.
//= 1.6 Fixed a wrong placed curly bracket. [Joseph]
+//= 1.6a Added 'npcskill' command. [Euphy]
//============================================================
-
-//=================================================Priest Praupin====================================================
+// Priest Praupin
+//============================================================
prt_church,179,15,1 script Priest Praupin 110,{
mes "[Priest Praupin]";
if(BaseClass != Job_Acolyte){
@@ -52,7 +53,6 @@ prt_church,179,15,1 script Priest Praupin 110,{
mes "[Priest Praupin]";
mes "Seeing your eyes filled with such determination assures me. But if you run into any trouble, feel free to ask me for help. Good bye for now, blessed child.";
close;
- break;
case 2:
mes "[Priest Praupin]";
mes "There is a convent northeast";
@@ -81,7 +81,6 @@ prt_church,179,15,1 script Priest Praupin 110,{
mes "you need help, come to me.";
close;
}
- break;
}
case 7:
mes "You're looking for someone";
@@ -91,7 +90,6 @@ prt_church,179,15,1 script Priest Praupin 110,{
mes "[Priest Praupin]";
mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera.";
close;
- break;
case 22:
if(countitem(7181) > 0){ // Receipt_01
emotion e_gasp;
@@ -173,7 +171,8 @@ prt_church,179,15,1 script Priest Praupin 110,{
close;
}
-//=================================================Asthe====================================================
+// Asthe
+//============================================================
prt_monk,230,106,3 script Asthe#tu 79,{
mes "[Asthe]";
switch(tu_acolyte01){
@@ -291,14 +290,13 @@ prt_monk,230,106,3 script Asthe#tu 79,{
next;
mes "[Asthe]";
mes "HEAL !!";
- unitskilluseid getcharid(3),28,10;
+ npcskill "AL_HEAL",10,99,60;
set tu_acolyte01, 3;
if(getskilllv("AL_HEAL") == 0){
getexp 0,10;
specialeffect2 EF_CONE;
}
close;
- break;
case 3:
mes "I would like to give you an assignment, but what do you";
mes "think? I believe learning the basics is your most important";
@@ -371,10 +369,7 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "[Asthe]";
mes "Would you like me to take the mace away from your inventory now?";
next;
- switch(select("Sure.:Let me check again.")) {
- case 1:
- break;
- case 2:
+ if(select("Sure.:Let me check again.") == 2) {
mes "[Asthe]";
mes "Okay, no problem.";
mes "Please make sure that you do not carry any ^FF0000Mace with an elemental Property^000000.";
@@ -386,15 +381,12 @@ prt_monk,230,106,3 script Asthe#tu 79,{
emotion e_heh;
set tu_acolyte01, 5;
delitem 1504, 1; //Mace
- if(Class == Job_Acolyte_High){
+ if(Class == Job_Acolyte_High)
getexp 200,100;
- specialeffect2 EF_CONE;
- close;
- } else {
+ else
getexp 100,50;
- specialeffect2 EF_CONE;
- close;
- }
+ specialeffect2 EF_CONE;
+ close;
} else {
mes "Oh my!";
mes "Welcome back~";
@@ -415,7 +407,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "The basics are crucial to gaining mastery of the more advanced skills that you'll learn later. Just keep in mind that all of your efforts and suffering will become glory";
mes "and happiness.";
close;
- break;
case 5:
mes "I suppose I can tell you a little more about the Acolyte job. You already know that Novices must train and go to Prontera Church to become an Acolyte, your First Job Class.";
next;
@@ -440,7 +431,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "Ho ho ho~ No need to try to remember everything right now. You'll get the hang of it.";
set tu_acolyte01, 6;
close;
- break;
case 6:
mes ""+strcharinfo(0)+",";
mes "I just received this letter, but it seems to have been a mistake.";
@@ -453,7 +443,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
set tu_acolyte01,7;
getitem 7148,1; //Mother_Letter
close;
- break;
case 7:
mes "Would you please";
mes "deliver this letter";
@@ -461,13 +450,12 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "You can find him in the";
mes "building nearby.";
close;
- break;
case 9:
mes "You went to Prontera on behalf of the convent for Priest Gardron? That must have been tough...";
next;
mes "[Asthe]";
mes "Blessing!";
- unitskilluseid getcharid(3),34,10;
+ npcskill "AL_BLESSING",10,0,0;
next;
mes "[Asthe]";
mes "Now I'm going to teach you";
@@ -502,7 +490,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "you some dog food.^000000";
set tu_acolyte01, 10;
close;
- break;
case 11:
case 12:
mes "How to expel";
@@ -524,7 +511,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "and it will come.";
set tu_acolyte01, 12;
close;
- break;
case 13:
mes "You remember that";
mes "you can learn Divine";
@@ -554,7 +540,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "alright? I'll be right here.";
set tu_acolyte01, 14;
close;
- break;
case 14:
mes "Now it's time";
mes "for your next lesson.";
@@ -576,9 +561,8 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "Try it for";
mes "yourself, okay?";
set tu_acolyte01, 15;
- unitskilluseid getcharid(3),29,10;
+ npcskill "AL_INCAGI",10,0,0;
close;
- break;
case 15:
mes "Once you learn";
mes "Level 1 Increase AGI,";
@@ -605,7 +589,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "by learning the Heal skill.";
set tu_acolyte01, 16;
close;
- break;
case 16:
mes "You've been learning";
mes "really quickly. I'm glad";
@@ -667,15 +650,13 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "Alright,";
mes "give me a moment";
mes "to catch my breath~";
- close;
} else {
mes "[Asthe]";
mes "Ho ho!";
mes "What a smart Acolyte~";
set tu_acolyte01, 17;
- close;
}
- break;
+ close;
case 17:
mes "Oh dear...!";
mes "All of these things were delivered to me by accident! And some of these packages were supposed to";
@@ -713,7 +694,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
getitem 7148,1; //Mother_Letter
}
close;
- break;
case 18:
case 19:
case 20:
@@ -735,7 +715,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "[Asthe]";
mes "Oh, and this last delivery is a receipt for ^3131FFPriest Praupin^000000, the priest who told you about me. Alright, have a safe trip~";
close;
- break;
case 23:
mes "Ah, you're finishing";
mes "making all of those deliveries? Thank you very much! How was it meeting Priest Praupin after such";
@@ -760,7 +739,6 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "you my final lesson.";
set tu_acolyte01, 24;
close;
- break;
case 24:
mes "The last skill";
mes "I will teach you";
@@ -813,7 +791,8 @@ prt_monk,230,106,3 script Asthe#tu 79,{
}
-//=================================================Priest Gardron====================================================
+// Priest Gardron
+//============================================================
monk_in,18,38,6 script Priest Gardron#tu 110,{
mes "[Priest Gardron]";
if(tu_acolyte01 == 7){
@@ -921,7 +900,8 @@ monk_in,18,38,6 script Priest Gardron#tu 110,{
close;
}
-//=================================================Dog====================================================
+// Dog
+//============================================================
prt_monk,235,245,5 script Dog#tu 81,{
mes "[Dog]";
mes "^CDB79EBark bark!";
@@ -968,7 +948,8 @@ prt_monk,235,245,5 script Dog#tu 81,{
close;
}
-//=================================================Boy====================================================
+// Boy
+//============================================================
prt_monk,243,238,5 script Boy#boy_voi 139,5,5,{
OnTouch_:
if(tu_acolyte01 != 10)end;
@@ -978,7 +959,8 @@ OnTouch_:
close;
}
-//=================================================Ill Girl====================================================
+// Ill Girl
+//============================================================
prt_monk,226,257,6 script Ill Girl#tu 93,{
mes "[Angelic]";
if(tu_acolyte01 > 12){
@@ -1056,15 +1038,13 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
mes "For sure.";
set tu_acolyte01, 11;
close;
- } else
- if(tu_acolyte01 == 11){
+ } else if(tu_acolyte01 == 11){
next;
mes "[Angelic]";
mes "It hurts...!";
mes "I... I can't...!";
close;
- } else
- if(tu_acolyte01 == 12){
+ } else if(tu_acolyte01 == 12){
next;
mes "^3355FFYou go towards";
mes "the girl, place your hands";
@@ -1136,12 +1116,10 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
mes "not able to use it for now.^000000";
close;
}
- break;
case 4:
mes "^3355FFThis isn't a skill";
mes "that Acolytes can use...^000000";
close;
- break;
case 5:
if(getskilllv("AL_CRUCIS") > 0){
mes "["+strcharinfo(0)+"]";
@@ -1159,12 +1137,10 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
mes "not able to use it for now.^000000";
close;
}
- break;
case 6:
mes "^3355FFThis isn't a skill";
mes "that Acolytes can use...^000000";
close;
- break;
}
mes "[Angelic]";
@@ -1182,7 +1158,8 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
close;
}
-//=================================================Veiner====================================================
+// Veiner
+//============================================================
prt_monk,197,228,3 script Veiner 89,{
mes "[Veiner]";
if(countitem(1081) && tu_acolyte01 == 18){
@@ -1225,7 +1202,8 @@ prt_monk,197,228,3 script Veiner 89,{
close;
}
-//=================================================Hedrick====================================================
+// Hedrick
+//============================================================
prt_monk,28,260,5 script Hedrick 50,{
mes "[Hedrick]";
mes "^333333*Whew!*^000000";
@@ -1260,7 +1238,8 @@ prt_monk,28,260,5 script Hedrick 50,{
close;
}
-//=================================================Weapon Merchant====================================================
+// Weapon Merchant
+//============================================================
prt_monk,136,261,0 script Weapon Merchant#tu 139,9,9,{
OnTouch:
if(tu_acolyte01 != 20 || countitem(1081)==0) end;
@@ -1277,7 +1256,8 @@ OnTouch:
close;
}
-//=================================================Karven====================================================
+// Karven
+//============================================================
monk_in,103,176,7 script Karven 60,{
mes "[Karven]";
mes "May you rest";
@@ -1310,7 +1290,8 @@ monk_in,103,176,7 script Karven 60,{
close;
}
-//=================================================Gloria====================================================
+// Gloria
+//============================================================
prt_monk,219,164,3 script Gloria#tu 95,{
mes "[Gloria]";
if(BaseJob != Job_Acolyte){
@@ -1365,7 +1346,6 @@ prt_monk,219,164,3 script Gloria#tu 95,{
mes "Wow, I'm touched!";
emotion e_sob;
close;
- break;
case 2:
mes "[Gloria]";
mes "Leave it to me!";
@@ -1374,7 +1354,6 @@ prt_monk,219,164,3 script Gloria#tu 95,{
close2;
warp "prontera",116,72;
end;
- break;
}
}
mes "Wow...";
@@ -1384,7 +1363,8 @@ prt_monk,219,164,3 script Gloria#tu 95,{
close;
}
-//=================================================Cleope Verce====================================================
+// Cleope Verce
+//============================================================
prt_monk,153,210,3 script Cleope Verce 95,{
mes "[Cleope Verce]";
if(BaseJob != Job_Acolyte){
@@ -1557,7 +1537,8 @@ prt_monk,153,210,3 script Cleope Verce 95,{
mes "weather today...";
close;
}
-//=================================================Range NPC====================================================
+// Range NPC
+//============================================================
prt_monk,217,123,0 script #tu_monk 139,10,10,{
OnTouch_:
if(BaseJob == Job_Acolyte){
@@ -1577,7 +1558,8 @@ OnTouch_:
end;
}
-//=================================================Eavesdrop====================================================
+// Eavesdrop
+//============================================================
prt_monk,223,123,3 script Eavesdrop#tu 111,{
if(BaseJob != Job_Acolyte){
mes "^3355FFThere's nothing here.^000000";