diff options
Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r-- | npc/quests/eye_of_hellion.txt | 4186 |
1 files changed, 2193 insertions, 1993 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index a2b3c2a17..0e5adec69 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -5,535 +5,711 @@ //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= eAthena SVN 3422+(Requires jA Script System) +//= eAthena SVN //===== Description: ========================================= +//= [Aegis Conversion] //= Quest for getting a Nile Rose -//===== Comments: ============================================ -//= +//= There are two versions of this quest. +//= Version 1 (Not implemented) was used on iRO as an event +//= for it's anniversary, while version 2 (this version), +//= is the one that remained active on main servers. //===== Additional Comments: ================================= -//= 1.0 First version [MasterOfMuppets] -//= 1.1 a ',' that should be ';' [FlavioJS] -//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] -//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf] -//= 1.5 Updated input calls to allow the high-value code to be entered [Skotlex] +//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Tracking variable is not backwards compatable meaning +//= you can again repeat this quest from the start. //============================================================ -geffen,110,200,3 script Sage Welshyun 754,2,2,{ - - if(HELLIONQ > 25)goto s_Last; - if(HELLIONQ > 18)goto s_Switches; - mes "[Welshyun]"; - mes "Hm? Oh, pardon me."; - mes "I didn't notice you. I was"; - mes "far too occupied thinking"; - mes "deep important thoughts"; - mes "that your puny little mind"; - mes "couldn't possible fathom."; - close; - -s_Last: - mes "[Welshyun]"; - mes "So, were you able"; - mes "to deliver the tablet"; - mes "and the Hellion's gem to"; - mes "Chilias safely? Ah, and"; - mes "how has my friend been?"; - close; - -s_Switches: - switch(HELLIONQ) - { - - case 19: - if(HELLIONQ3)goto s_Thirsty; - specialeffect 313; - specialeffect2 313; - mes "[Welshyun]"; - mes "That..."; - mes "That eerie glow..."; - next; - mes "[Welshyun]"; - mes "You! Identify yourself"; - mes "and explain how you came"; - mes "about to get those tablet"; - mes "pieces! Now answer me!"; +morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 36) { + mes "[Sir Chilias'Tyus]"; + mes "Greetings..."; + mes "My name is Sir Chilias'Tyus."; + mes "I've lived a long time here in"; + mes "Rune-Midgard and I've come"; + mes "to see and know a lot of things. Power, jealously, hardship..."; next; - mes "[Welshyun]"; - mes "Ah, forgive me. You're"; - mes "helping Chilias, are you?"; - mes "I see. So you must be here"; - mes "to seek my help in finding"; - mes "the final piece, am I correct?"; + mes "[" + strcharinfo(0) + "]"; + mes "So what exactly"; + mes "brings you here to"; + mes "the middle of Morroc?"; next; - menu "Shut up, I know you have it, so give it!",s_Shut,"Yes, please help me.",-; - - mes "[Welshyun]"; - mes "Ah, yes... I shall help"; - mes "you get the final tablet"; - mes "piece, but first you'll have"; - mes "to do a favor for me."; + mes "[Sir Chilias'Tyus]"; + mes "This land has grown corrupt"; + mes "with the diseases of greed"; + mes "and selfishness. Everywhere"; + mes "you go, people are heartless,"; + mes "but I still believe that I'll find the one worthy enough to help me..."; next; - mes "[Welshyun]"; - mes "My student in the Geffen"; - mes "Tower has not reported back to"; - mes "about his research project,"; - mes "so I would like for you to find"; - mes "him and retrieve the report"; - mes "for me. Not a big deal, right?"; + mes "[Sir Chilias'Tyus]"; + mes "There is no shortage of"; + mes "brave and strong warriors"; + mes "in these dangerous times."; + mes "But for the thing I seek,"; + mes "I must have the help of one"; + mes "who is truly pure of heart..."; next; - mes "[Welshyun]"; - mes "The title of his report"; - mes "should be, \"^7151FFMonster Life"; - mes "in the Geffen Area^000000\", so"; - mes "please remember that."; - mes "Ah, and my student's"; - mes "name is Enoz."; - set HELLIONQ,20; + if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) { + if (BaseLevel < 60 ) { + mes "[Sir Chilias'Tyus]"; + mes "Heh heh~ I see your eyes"; + mes "glimmer with enthusiasm,"; + mes "but it seems this task might"; + mes "be a little too much for you."; + mes "I'm sorry, but that's the"; + mes "reality I can't ignore..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Go out in to the world,"; + mes "and grow in strength."; + mes "Perhaps after you become"; + mes "more capable, I'll find that"; + mes "I can rely on your help."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "I suppose I should tell you"; + mes "first about my grandfather,"; + mes "who was once a young and"; + mes "feareless adventurer, much"; + mes "like yourself. Yes, he traveled the world with his three friends..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "The four of them went on"; + mes "many expeditions together"; + mes "and earned themselves a"; + mes "reputation as a courageous"; + mes "team that worked especially"; + mes "well together after many years."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Then, on what was supposed"; + mes "to be a typical journey, they found an uncharted cave. Curious, and"; + mes "in need of rest, the four ventured inside. There, they encountered"; + mes "that most horrible creature..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It was a ferocious beast"; + mes "with horns as large and as"; + mes "sharp as their weapons, with"; + mes "eyes that blazed with hellfire."; + mes "My grandfather could tell that"; + mes "it was thirsty for blood."; + next; + mes "[Sir Chilias'Tyus]"; + mes "They ran from the beast"; + mes "as quickly as they could,"; + mes "but the four were separated"; + mes "in the cave's darkness. It was"; + mes "all they could do to hide in"; + mes "the darkness of the cave..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "From his hiding place, my"; + mes "grandfather heard the screams"; + mes "of his friends as the monster"; + mes "slaughtered them, one by one."; + mes "The screams and the monster's"; + mes "growls were getting closer..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Unable to endure the"; + mes "suffering of his trusted"; + mes "comrades, my grandfather"; + mes "jumped out hiding and tried"; + mes "to save his friends. The beast"; + mes "found him and they battled."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It was no use. The beast"; + mes "was too powerful and my"; + mes "grandfather was knocked out."; + mes "When he came to, his friends"; + mes "were all dead and a shining"; + mes "gem lay in a pool of blood."; + next; + mes "[Sir Chilias'Tyus]"; + mes "My grandfather buried"; + mes "his friends that day. He"; + mes "took that gem as a memento"; + mes "of their final expedition, but"; + mes "wondered why the beast"; + mes "had decided to spare him."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It wasn't long before he"; + mes "experienced the gem's curse"; + mes "firsthand. The gem inexplicably"; + mes "drew people to it, taking the"; + mes "greed in their hearts and"; + mes "twisting their minds..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Grandfather believed the"; + mes "beast let him live so that"; + mes "the gem would be set loose"; + mes "upon the outside world, free"; + mes "to pollute it with its evil. He had to do something..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "However, the gem proved"; + mes "to be formed out of pure evil"; + mes "and could not be destroyed"; + mes "by human means. In the end,"; + mes "my grandfather hid the gem"; + mes "someplace safe..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "However, the threat of the"; + mes "gem still exists. Grandfather"; + mes "and my father worked for years to find a way to seal its darkness."; + mes "Only now have I been able to create a bracelet to seal its evil power."; + next; + mes "[Sir Chilias'Tyus]"; + mes "For my grandfather and his"; + mes "friends to truly rest in peace,"; + mes "I must find an adventurer of"; + mes "pure heart who can find the"; + mes "gem and bring it to me so that"; + mes "I can finally seal its power."; + next; + mes "[Sir Chilias'Tyus]"; + mes "I think... I think you"; + mes "might be the hero that"; + mes "I've been waiting for. Will"; + mes "you help an old man for the"; + mes "sake of all that is good?"; + next; + if (select("Of course, I will.:I'm sorry, but I can't.") == 1) { + mes "[Sir Chilias'Tyus]"; + mes "Good, good, but first"; + mes "I must test to see if you"; + mes "are worthy of holding the"; + mes "Hellion's gem. I can't tell"; + mes "you exactly where it is, but"; + mes "I will give you some clues."; + next; + mes "[Sir Chilias'Tyus]"; + mes "First, speak to Clanux"; + mes "Heffron in Prontera. He"; + mes "has offered to help me find"; + mes "the gem, but I do not know if"; + mes "I can trust him. Please help me protect this world from the gem..."; + set HELLIONQ,36; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "I understand..."; + mes "I know I am asking much"; + mes "of you, and this task is not"; + mes "one to take lightly. However,"; + mes "I believe that you are wholly"; + mes "capable of accomplishing this."; + set HELLIONQ,37; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Times are bad when"; + mes "even the youth have"; + mes "been jaded. But I refuse"; + mes "to believe that hope is"; + mes "truly lost in this age..."; close; - - s_Shut: - mes "[Welshyun]"; - mes "Such insolence!"; - mes "Huh. I suppose Chilias"; - mes "may have misjudged you"; - mes "when he entrusted you with"; - mes "this important mission. Huh."; - mes "A reevaluation is in order..."; - set HELLIONQ3,1; - close; - - s_Thirsty: - if(countitem(504))goto s_Thirsty2; - mes "[Welshyun]"; - mes "^111111*Ahem*^000000 Oh dear me..."; - mes "I'm unfathombly thirsty..."; - mes "There's no way I can do any"; - mes "serious thinking with such"; - mes "a dry, parched throat..."; + } + else if (HELLIONQ == 36) { + mes "[Sir Chilias'Tyus]"; + mes "Please seek out"; + mes "Clanux Heffron in"; + mes "Prontera. He may have"; + mes "information regarding a"; + mes "clue leading to the Hellion"; + mes "gem. Good luck to you."; close; - - s_Thirsty2: - mes "[Welshyun]"; - mes "Oh, a White Potion?"; - mes "Yes, may I please have"; - mes "one? Ahh, most refreshing~"; - mes "You may not be such a bad"; - mes "person after all! Now"; - mes "Shall I help you find"; - mes "that tablet piece?"; - next; - mes "[Welshyun]"; - mes "Of course, in the"; - mes "interest of mankind,"; - mes "I shall help you. But first,"; - mes "I have a favor to ask of you."; - next; - mes "[Welshyun]"; - mes "My student in the Geffen"; - mes "Tower has not reported back to"; - mes "about his research project,"; - mes "so I would like for you to find"; - mes "him and retrieve the report"; - mes "for me. Not a big deal, right?"; + } + else if (HELLIONQ == 37) { + mes "[Sir Chilias'Tyus]"; + mes "So have you considered"; + mes "my proposal? I believe that"; + mes "you may be the one who will"; + mes "help me in sealing away the"; + mes "Hellion gem's evil forever."; next; - mes "[Welshyun]"; - mes "The title of his report"; - mes "should be, \"^7151FFMonster Life"; - mes "in the Geffen Area^000000\", so"; - mes "please remember that."; - mes "Ah, and my student's"; - mes "name is Enoz."; - delitem 504,1; //White potion - set HELLIONQ3,0; - set HELLIONQ,20; + if (select("I will help you.:...Sorry about that.") == 1) { + mes "[Sir Chilias'Tyus]"; + mes "Good, good, but first"; + mes "I must test to see if you"; + mes "are worthy of holding the"; + mes "Hellion's gem. I can't tell"; + mes "you exactly where it is, but"; + mes "I will give you some clues."; + next; + mes "[Sir Chilias'Tyus]"; + mes "First, speak to Clanux"; + mes "Heffron in Prontera. He"; + mes "has offered to help me find"; + mes "the gem, but I do not know if"; + mes "I can trust him. Please help me protect this world from the gem..."; + set HELLIONQ,36; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "I understand..."; + mes "I know I am asking much"; + mes "of you, and this task is not"; + mes "one to take lightly. However,"; + mes "I believe that you are wholly"; + mes "capable of accomplishing this."; close; - break; - - case 20: - mes "[Welshyun]"; - mes "Please bring me the"; - mes "report entitled, \"^7151FFMonster Life"; - mes "in the Geffen Area^000000\","; - mes "from my student Enoz in"; - mes "the Geffen Tower. Thank"; - mes "you, I appreciate your help."; + } + else if (HELLIONQ > 37 && HELLIONQ < 45) { + mes "[Sir Chilias'Tyus]"; + mes "Try to see what you can"; + mes "learn from Clanux Heffron."; + mes "I don't know how cooperative"; + mes "he will be, but I'm sure that"; + mes "he'll tell you something one"; + mes "way or another."; close; - break; - - case 21: - mes "[Welshyun]"; - mes "Hm? What's that strange"; - mes "expression on your face?"; - mes "Prank? Oh please. Such"; - mes "chicanery is beneath me..."; - mes "But even if I did play a"; - mes "joke, believe me. It"; - mes "builds character."; - next; - mes "[Welshyun]"; - mes "First and foremost,"; - mes "I want yo test you to see"; - mes "if you are worthy of this"; - mes "tablet piece. I want to see"; - mes "for myself if you are a person"; - mes "of honor. Someone of character."; + } + else if (HELLIONQ == 45) { + mes "[Sir Chilias'Tyus]"; + mes "Ah, yes! This is one piece"; + mes "of the tablet that you will"; + mes "lead you to the Hellion's gem!"; + mes "This engraving was definitely"; + mes "made by my grandfather, and Christopher was one of his friends."; next; - mes "[Welshyun]"; - mes "Oh yes, I accidentally"; - mes "took this Master Science"; - mes "Reference Book from Enoz,"; - mes "so would you please return it"; - mes "to him for me? Oh, and please"; - mes "bring back 1 Blue Gemstone."; + mes "[Sir Chilias'Tyus]"; + mes "I suppose he hid these pieces"; + mes "in the places that reminded him"; + mes "of his friends. Now according"; + mes "to the tablet's message, you"; + mes "should find the next piece in ''the city of thickest forest.''"; next; - mes "^3151FFYou received the"; - mes "incredibly heavy tome,"; - mes "the the Master Science"; - mes "Reference Book."; - set HELLIONQ,22; + mes "[Sir Chilias'Tyus]"; + mes "I'm sure that the"; + mes "next tablet piece is"; + mes "in Payon, so go there"; + mes "and see if you can find"; + mes "it. Good luck to you,"; + mes "kind adventurer."; + set HELLIONQ,47; close; - break; - - case 22: - mes "[Welshyun]"; - mes "Please deliver the Master"; - mes "Science Reference Book to"; - mes "Enoz, and come back to me"; - mes "with 1 Blue Gemstone."; - close; - break; - - case 23: - if(!countitem(717))goto s_NoGem; - mes "[Welshyun]"; - mes "Thank you. You've"; - mes "brought the book to Enoz"; - mes "and delivered a Gemstone"; - mes "to me as I've asked. Now,"; - mes "there is one final test..."; + } + else if (HELLIONQ == 46) { + mes "[Sir Chilias'Tyus]"; + mes "Ah, yes! This is one piece"; + mes "of the tablet that you will"; + mes "lead you to the Hellion's gem!"; + mes "This engraving was definitely"; + mes "made by my grandfather, and Christopher was one of his friends."; next; - mes "[Welshyun]"; - mes "Answer this question."; - mes "Where is the abode of the"; - mes "departed souls with a shining"; - mes "silver roof that is mentioned"; - mes "in the third part of the ballad"; - mes "of Grimnir? Well, adventurer?"; - next; - input @str$; - if(@str$ != "Valaskjalf")goto s_WrongStr; - mes "[Welshyun]"; - mes "Ah, well met, well met."; - mes "You are as well learned as"; - mes "you are brave. As promised,"; - mes "you may have this piece of"; - mes "the tablet, which I've"; - mes "already found. The clues"; - mes "were too simple..."; - set HELLIONQ,24; - delitem 717,1; //Blue gemstone - getitem 7336,1; //Geffen Tablet + mes "[Sir Chilias'Tyus]"; + mes "I suppose he hid these pieces"; + mes "in the places that reminded him"; + mes "of his friends. Now according"; + mes "to the tablet's message, you"; + mes "should find the next piece in ''the city of thickest forest.''"; next; - mes "[Welshyun]"; - mes "Please send my regards"; - mes "to my dear friend, Chilias,"; - mes "who has dedicated his life"; - mes "to sealing the evil within"; - mes "the Hellion's gem."; + mes "[Sir Chilias'Tyus]"; + mes "I'm sure that the"; + mes "next tablet piece is"; + mes "in Payon, so go there"; + mes "and see if you can find"; + mes "it. Good luck to you,"; + mes "kind adventurer."; + set HELLIONQ,47; close; - - s_WrongStr: - mes "[Welshyun]"; - mes "Bwahahaah! Only"; - mes " a superior mind could"; - mes "know the answer to such"; - mes "a question! Go forth and"; - mes "learn the answer, else"; - mes "I cannot help you, adventurer~"; + } + else if (HELLIONQ == 47) { + mes "[Sir Chilias'Tyus]"; + mes "Now that I think about"; + mes "it, there's a guy in Payon"; + mes "that I know named Grout'the"; + mes "Tuccok who knew my grandfather."; + mes "He might know something, but"; + mes "he's a little, well... Hmm..."; close; - - s_NoGem: - mes "[Welshyun]"; - mes "Ah, I've heard that"; - mes "Enoz received the Master"; - mes "Science Reference Book"; - mes "from you. But did you remember"; - mes "to bring me a Blue Gemstone?"; + } + else if (HELLIONQ > 47 && HELLIONQ < 57) { + mes "[Sir Chilias'Tyus]"; + mes "I think you're doing"; + mes "a good job in finding"; + mes "those clues in Payon."; + mes "Please do your best in"; + mes "finding the rest of the"; + mes "pieces of that tablet."; close; - break; - - case 24: - mes "[Welshyun]"; - mes "Hm. You should visit"; - mes "Chilias and determine"; - mes "your next course of action,"; - mes "now that you have all four"; - mes "of the pieces of the tablet."; + } + else if (HELLIONQ == 57) { + if (countitem(7333) > 0 && countitem(7334) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "While you were gone,"; + mes "I felt a little bad that you"; + mes "were searching for the"; + mes "tablets pieces on your own,"; + mes "so I managed to find this"; + mes "piece here in Morroc. But..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Why are they glowing like"; + mes "this? In any case, we have"; + mes "this piece I found here in"; + mes "Morroc, and the pieces you"; + mes "found in Prontera and Payon. There's one more left in Geffen."; + specialeffect2 313; // EF_HEAL2 + specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2 + next; + mes "[Sir Chilias'Tyus]"; + mes "Anyway, on the tablet"; + mes "piece that I found, it"; + mes "says ''Hakim loved magic,"; + mes "and always enjoyed its"; + mes "wondrous city,'' so I'm sure"; + mes "the last piece is in Geffen."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Please, take this third"; + mes "tablet piece and find the"; + mes "final piece so that we can"; + mes "fulfill my dear grandfather's"; + mes "greatest wish and forever"; + mes "seal away the Hellion's gem."; + set HELLIONQ,58; + getitem 7335,1; //Piece_Of_Slate_3 + next; + mes "[Sir Chilias'Tyus]"; + mes "When you get to Geffen,"; + mes "please speak to Welshyun,"; + mes "who's been helping me in"; + mes "creating a device to seal the"; + mes "gem's darkness. He is worthy of trust and will surely help us."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Where are the tablet pieces?"; + mes "Have you hoarded them away"; + mes "to steal the Hellion's gem"; + mes "for yourself?! I must smite"; + mes "you now before you are"; + mes "consumed by its darkness!"; + close2; + percentheal -100,0; + end; + } + else if (HELLIONQ > 57 && HELLIONQ < 66) { + mes "[Sir Chilias'Tyus]"; + mes "Please visit the"; + mes "sage named Welshyun"; + mes "in Geffen. We are good"; + mes "friends, so I am sure"; + mes "that you can trust him."; close; - break; - - case 25: - mes "[Welshyun]"; - mes "Hm? Did you need"; - mes "me to combine all four"; - mes "pieces of the tabled and"; - mes "make it whole again? Oh."; - mes "All this time I thought you"; - mes "knew how to do it. Alright."; - next; - mes "[Welshyun]"; - mes "As a matter of fact,"; - mes "I was planning on using"; - mes "the Blue Gemstone you gave"; - mes "me to do this. But since you"; - mes "never really asked... In any"; - mes "case, let me concentrate."; - next; - specialeffect 54; - mes "[Welshyun]"; - mes "Shadows remembered by time."; - mes "Help me retrieve the forgotten"; - mes "stories that have been"; - mes "scattered in the wind."; - mes "Right here. Right now."; - next; - specialeffect 72; - mes "[Welshyun]"; - mes "..."; - mes "Okay..."; - mes "That was tough."; - next; - mes "[Welshyun]"; - mes "Here's the"; - mes "complete tablet."; - mes "Please bring this"; - mes "safely back to Chilias."; - getitem 7332,1; //Complete Tablet - delitem 7333,1; //Prontera Tablet - delitem 7334,1; //Payon Tablet - delitem 7335,1; //Morroc Tablet - delitem 7336,1; //Geffen Tablet - set HELLIONQ,26; - next; - mes "[Welshyun]"; - mes "Wait, take a look!"; - mes "There's a map on the back"; - mes "of the tablet. Although the gem"; - mes "is already embedded within the"; - mes "tablet, who knows where this"; - mes "map may lead? Perhaps"; - mes "Hellion Revenant?"; - next; - mes "[Welshyun]"; - mes "I don't know if Chilias"; - mes "told you, but the name of"; - mes "the monster that guards and"; - mes "follows this gem is Hellion"; - mes "Revenant. But why mark its"; - mes "location on this tablet?"; - next; - mes "[Welshyun]"; - mes "Well, it will be dangerous, but"; - mes "I'm sure that you're strong enough"; - mes "to confront this monster. I"; - mes "believe it was the wish of this"; - mes "tablet's creator for someone"; - mes "to defeat the Hellion Revenant."; - next; - menu "Alright I'll do it!",s_DoIt,"I better get this tablet to Chilias...",-; - - mes "[Welshyun]"; - mes "Yes, that's true."; - mes "Chilias has been waiting"; - mes "his whole life to seal this"; - mes "gem. Plus, who knows what"; - mes "may happen while it is in"; - mes "your possession?"; - set HELLIONQ,26; + } + else if (HELLIONQ == 66) { + if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "You have all four"; + mes "pieces of the tablet?"; + mes "That's great news! Ah,"; + mes "and the gem is embedded"; + mes "in each of the tablet pieces."; + mes "We're so close to finishing!"; + next; + mes "[Sir Chilias'Tyus]"; + mes "Ah, would you go back"; + mes "to Welshyun? I know it's"; + mes "a hassle, but he is probably"; + mes "the only one who can combine"; + mes "the tablet pieces into the its"; + mes "complete form. Thank you..."; + set HELLIONQ,67; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Where are the tablet pieces?"; + mes "Have you hoarded them away"; + mes "to steal the Hellion's gem"; + mes "for yourself?! I must smite"; + mes "you now before you are"; + mes "consumed by its darkness!"; close; - - s_DoIt: - mes "[Welshyun]"; - mes "Well, I'm almost certain"; - mes "this map will lead you to"; - mes "Hellion Revenant. Let me"; - mes "warp you to the location"; - mes "marked on the tablet's map..."; - close2; - warp "gef_fild09",368,88; - set HELLIONQ,26; + percentheal -100,0; end; - break; - } - -OnTouch: - if(HELLIONQ != 19)end; - specialeffect 313; - specialeffect2 313; - mes "^3151FFThe piece of tablet"; - mes "that you have is shining"; - mes "with light as if in response"; - mes "to something in the area."; - close; - -} - -gef_tower,116,37,1 script Enoz#2 748,{ - if(HELLIONQ == 22)goto L_remember; - if(HELLIONQ == 21)goto L_joke; - if(HELLIONQ == 20)goto L_take; - -L_take: - mes "[Enoz]"; - mes "It's gone, it's gone!"; - mes "Where the hell did it go?!"; - mes "Oh man, who could have"; - mes "taken it? Wait, was it... You?!"; - next; - menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-; - - mes "[Enoz]"; - mes "Nuts?! Oh, you wanna"; - mes "see crazy, is that it?! You"; - mes "wanna see insaaaane?!"; - mes "Cuz I'll go freakin' medieval"; - mes "if you keep bothering me!!"; - close; - -L_sent: - mes "[Enoz]"; - mes "My mentor, Welshyun?"; - mes "Huh. Is there a report"; - mes "I haven't submitted to him"; - mes "yet? So what was it called?"; - next; - input @tempstr$; - if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr; - - mes "[Enoz]"; - mes "\"Monster Life in"; - mes "the Geffen Area\"?"; - mes "Oh no. My mentor took"; - mes "that three days ago!"; - mes "Is he still up to his"; - mes "old tricks again?"; - next; - mes "[Enoz]"; - mes "Awww nuts!"; - mes "Where the heck is"; - mes "my Master Science"; - mes "Reference Book?"; - mes "It was right here"; - mes "three days ago..."; - set HELLIONQ,21; - close; - -L_joke: - mes "[Enoz]"; - mes "My mentor Welshyun's"; - mes "been playing jokes again,"; - mes "so you better go talk to him."; - mes "Damn. Where is that Master"; - mes "Science Reference Book?"; - close; - -L_wrongstr: - mes "[Enoz]"; - mes @tempstr$ + "?"; - mes "I haven't completed"; - mes "any research related"; - mes "to that subject. Or did I?"; - mes "Anyway, I need the exact"; - mes "name of the report you want!"; + else if (HELLIONQ == 67) { + mes "[Sir Chilias'Tyus]"; + mes "Ah, would you go back"; + mes "to Welshyun? I know it's"; + mes "a hassle, but he is probably"; + mes "the only one who can combine"; + mes "the tablet pieces into the its"; + mes "complete form. Thank you..."; + close; + } + else if (HELLIONQ == 68) { + if (countitem(7332) > 0 && countitem(7337) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "At long last. We have"; + mes "everything. The Tablet"; + mes "and the Hellion's gem."; + mes "Now I can finally use"; + mes "this bracelet to seal"; + mes "its power forever..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "But your eyes..."; + mes "They seem so tired"; + mes "and I can sense some"; + mes "sort of pain from them."; + mes "Did something happen?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I learned the secret of"; + mes "the Hellion's gem. It..."; + mes "It turns people into"; + mes "Hellion Revenants."; + mes "It's what happened"; + mes "to your grandfather..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "What..."; + mes "What did you just say?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The tablet had a map that"; + mes "let me to the chamber where"; + mes "your grandfather locked himself"; + mes "up before he completed turned"; + mes "into the Hellion Revenant."; + mes "It was horrible..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "At the entrance, he"; + mes "left a message that said"; + mes "that he wanted to be killed."; + mes "So that he could finally join"; + mes "his friends instead of living"; + mes "as a monster. So I... So I..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It's okay. I know you"; + mes "did the right thing. It's"; + mes "what my grandfather"; + mes "would have wanted most."; + mes "Thank you for finally freeing"; + mes "his soul and giving him peace."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Here, I think you"; + mes "should have this Eye"; + mes "of Hellion, in case you"; + mes "wanted a memento of"; + mes "your dear grandfather."; + next; + mes "[Sir Chilias'Tyus]"; + mes "I'd appreciate that."; + mes "Grandfather's eye..."; + mes "It's full of the painful"; + mes "experiences of the people"; + mes "who were turned into Hellion"; + mes "Revenants against their will."; + next; + mes "[Sir Chilias'Tyus]"; + mes "But... Now is not the"; + mes "time for sentiment. For"; + mes "the sake of my grandfather,"; + mes "I must seal the power of"; + mes "the Hellion's gem now!"; + next; + mes "[Sir Chilias'Tyus]"; + mes "Darkness that writhes,"; + mes "souls lost in the inferno,"; + mes "I offer you comfort, I offer"; + mes "you peace. To the despairing"; + mes "ones, to the shameless ones,"; + mes "I give guidance to heaven..."; + specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL + next; + mes "[Sir Chilias'Tyus]"; + mes "Instead of sadness,"; + mes "let there be joy. Instead"; + mes "of anger, let there be"; + mes "love. Souls that are"; + mes "lost will now find"; + mes "their way..."; + specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6 + next; + mes "[Sir Chilias'Tyus]"; + mes "Light and hope..."; + mes "Heaven and earth..."; + mes "Cast away the darkness."; + specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY + next; + mes "[Sir Chilias'Tyus]"; + mes "I did it."; + mes "After all these"; + mes "long years, I finally did"; + mes "it. Thanks to your help."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Please take this"; + mes "Nile Rose, which will"; + mes "keep the power of the gem"; + mes "in check. I trust that you will"; + mes "keep its secret and protect it"; + mes "from those motivated by greed."; + delitem 7332,1; //Slate + delitem 7337,countitem(7337); //Eye_Of_Hellion + set HELLIONQ,69; + getitem 2658,1; //Nile_Rose_ + getitem 603,1; //Old_Blue_Box + getexp 1200000,0; + next; + mes "[Sir Chilias'Tyus]"; + mes "Thank you, kind"; + mes "adventurer, for bringing"; + mes "peace to my grandfather's"; + mes "soul and for working to"; + mes "protect peace in our world."; + mes "You are the truest of heroes."; + next; + mes "^3355FFYou have received the"; + mes "Nile Rose in which the"; + mes "Hellion's gem is sealed."; + mes "The Eye of the Hellion has"; + mes "granted you some experience"; + mes "through its strange powers.^000000"; + close; + } + else if (countitem(7332) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "At long last. We have"; + mes "everything. The Tablet"; + mes "and the Hellion's gem."; + mes "Now I can finally use"; + mes "this bracelet to seal"; + mes "its power forever..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Darkness that writhes,"; + mes "souls lost in the inferno,"; + mes "I offer you comfort, I offer"; + mes "you peace. To the despairing"; + mes "ones, to the shameless ones,"; + mes "I give guidance to heaven..."; + specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL + next; + mes "[Sir Chilias'Tyus]"; + mes "Instead of sadness,"; + mes "let there be joy. Instead"; + mes "of anger, let there be"; + mes "love. Souls that are"; + mes "lost will now find"; + mes "their way..."; + specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6 + next; + mes "[Sir Chilias'Tyus]"; + mes "Light and hope..."; + mes "Heaven and earth..."; + mes "Cast away the darkness."; + specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY + next; + mes "[Sir Chilias'Tyus]"; + mes "I did it."; + mes "After all these"; + mes "long years, I finally did"; + mes "it. Thanks to your help."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Please take this"; + mes "Nile Rose, which will"; + mes "keep the power of the gem"; + mes "in check. I trust that you will"; + mes "keep its secret and protect it"; + mes "from those motivated by greed."; + delitem 7332,1; //Slate + set HELLIONQ,70; + getitem 2658,1; //Nile_Rose_ + getexp 1000000,0; + next; + mes "[Sir Chilias'Tyus]"; + mes "Thank you, kind"; + mes "adventurer, for bringing"; + mes "peace to my grandfather's"; + mes "soul and for working to"; + mes "protect peace in our world."; + mes "You are the truest of heroes."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Where is the complete"; + mes "tablet? We need that in"; + mes "order to extract the Hellion's"; + mes "gem in order to seal its power!"; + close; + } + else if (HELLIONQ > 68 && HELLIONQ < 71) { + if (countitem(7337) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "Long time no see. So, are you doing well to keep the promise with me?"; + mes "Please handle it with care"; + mes "to prevent the evil power within from being released."; + next; + mes "[Sir Chilias'Tyus]"; + mes "You still have the Hellion's Eye."; + mes "I can see the pain in your eyes."; + mes "Let me lighten your burden. It will be better this way."; + set eyes,v[Eye_Of_Hellion]; + delitem 7337,eyes; //Eye_Of_Hellion + next; + mes "[Sir Chilias'Tyus]"; + mes "May God bless you."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Long time no see. So, are you doing well to keep the promise with me?"; + mes "Please handle it with care"; + mes "to prevent the evil power within from being released."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "... ... ..."; close; -L_remember: - mes "[Enoz]"; - mes "Oh hey, I remember you~"; - mes "So did my mentor send you"; - mes "to me again for some reason?"; - next; - mes "^3151FFYou cautiously hand Enoz the"; - mes "Master Science Reference Book."; - next; - mes "[Enoz]"; - mes "Yes! Oh yes!"; - mes "This is the book"; - mes "I lost three days"; - mes "ago! Thanks so much!"; - mes "Now I can finally finish"; - mes "this research project that--"; - next; - mes "[Enoz]"; - mes "Wait, the page I really"; - mes "need is missing! And there's"; - mes "some sort of note... Umm..."; - mes "^111111\"Enoz I think this page"; - mes "is worth at least one Apple"; - mes "Juice. Right? --Welshyun\"^000000."; - next; - mes "[Enoz]"; - mes "NOooOOoOo!"; - mes "Not agaaaaain!"; - mes "WHy is he always"; - mes "playing these pranks?!"; - mes "Apple Juice! I need"; - mes "some Apple Juice!"; - next; - mes "^3151FFIt looks like it's time"; - mes "to get 1 Blue Gemstone,"; - mes "and then bring it back"; - mes "to Welshyun the Sage."; - set HELLIONQ,23; - close; - -L_nowiz: - mes "[Enoz]"; - mes "Gone! It's gone!"; - mes "Where did the book"; - mes "I really need go to?"; - mes "Oh no oh no oh no oh no!"; - mes "Waaaaah, I'm gonna cry!"; - close; +OnTouch: + if (HELLIONQ == 57 && countitem(7334) > 0) { + specialeffect2 313; // EF_HEAL2 + specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2 + mes "^3355FFOne of the Tablet Pieces"; + mes "that you have is beginning to"; + mes "shine with light, as if it were"; + mes "responding to something...^000000"; + close; + } + end; } -prontera,269,326,3 script Clanux Heffron 50,{ - - if(HELLIONQ > 7)goto s_Last; - if(HELLIONQ)goto s_Switches; - mes "[Clanux Heffron]"; - mes "What's wrong with"; - mes "this map?! I can't"; - mes "find a blasted thing"; - mes "on it! How can finding"; - mes "something be so hard?"; - close; - -s_Last: - mes "[Clanux Heffron]"; - mes "Oh hey, it's you."; - mes "Listen I got this number"; - mes "pad to pop out of that old"; - mes "machine in the Tool Shop,"; - mes "I still don't know what the"; - mes "password for it might be."; - next; - mes "[Clanux Heffron]"; - mes "If I couldn't figure"; - mes "it out, and I understand"; - mes "if you couldn't figure this"; - mes "out, then this puzzle must"; - mes "be freakin' impossible!"; - close; - -s_Switches: - switch(HELLIONQ) - { - - case 1: - if(HELLIONQ2)goto s_Bother; +prontera,269,326,3 script Clanux Heffron#hellion 50,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 36) { + mes "[Clanux Heffron]"; + mes "What's wrong with"; + mes "this map?! I can't"; + mes "find a blasted thing"; + mes "on it! How can finding"; + mes "something be so hard?"; + close; + } + else if (HELLIONQ == 36) { mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but are"; mes "you Clanux Heffron?"; @@ -545,8 +721,67 @@ s_Switches: mes "Sent by Chilias, eh?"; mes "What does he want?"; next; - menu "He wants me to help you",s_You,"He wants you to help me.",-; - + if (select("He wants me to help you.:He wants you to help me.") == 1) { + mes "[Clanux Heffron]"; + mes "So he sent me an"; + mes "assistant, huh? Well..."; + mes "Seeing as he gave me this"; + mes "clue and I've taken so long"; + mes "and still don't have anything to show for it, I don't blame him."; + next; + mes "[Clanux Heffron]"; + mes "Well, if he sent you to"; + mes "help me out, I guess I can"; + mes "tell you everything. For the"; + mes "clues he had me look for,"; + mes "I've only found two so far."; + mes "But I can't figure them out..."; + next; + mes "[Clanux Heffron]"; + mes "Let's see, there's this"; + mes "broken sword and this"; + mes "strange lookin' cogwheel."; + mes "What do these clues mean?!"; + mes "Did the old man give you"; + mes "any hints to help me out?"; + next; + if (select("Where did you find these?:No, I'm sorry.") == 1) { + mes "[Clanux Heffron]"; + mes "Oh, these I found in Prontera."; + mes "That old coot hid these real"; + mes "good. But yeah, I doubt you'd"; + mes "find anything, but would you try"; + mes "checking out the old Swordman"; + mes "Training ground for more clues?"; + next; + mes "[Clanux Heffron]"; + mes "Man, that Hellion's gem"; + mes "must really be worth a pretty"; + mes "penny if the old man went"; + mes "through so much trouble to"; + mes "even hide these clues. Oh"; + mes "man, I want it so bad..."; + set HELLIONQ,39; + close; + } + mes "[Clanux Heffron]"; + mes "Wha--? Then why are"; + mes "you even here to help"; + mes "me then? Huh. That old"; + mes "coot must not trust me"; + mes "enough, but I can't exactly"; + mes "blame him. Alright then..."; + next; + mes "[Clanux Heffron]"; + mes "If you're gonna help me,"; + mes "go search the old Swordman"; + mes "Training Grounds over here in"; + mes "Prontera. I doubt it, but there's"; + mes "a chance I mighta missed"; + mes "something there. Get to it!"; + set HELLIONQ,39; + close; + } mes "[Clanux Heffron]"; mes "Help you...? What, with"; mes "clues to the location of"; @@ -554,10 +789,10 @@ s_Switches: mes "that, pal! Why should I help"; mes "you if we're gonna compete"; mes "for the same prize?!"; - set HELLIONQ2,1; + set HELLIONQ,38; close; - - s_Bother: + } + else if (HELLIONQ == 38) { mes "[Clanux Heffron]"; mes "Hey, why do you keep"; mes "botherin' me?! Go and"; @@ -565,139 +800,137 @@ s_Switches: mes "Hellion's gem on your own,"; mes "jerkface! Now getouttahere!"; next; - menu "W-what! Let's work together!",s_Work,"Fine. I don't need your help!",-; - + if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) { + mes "[Clanux Heffron]"; + mes "Work together, eh? You"; + mes "know, normally I'd tell you"; + mes "to make like a moonwalker"; + mes "and just beat it, but I gotta"; + mes "admit that I ain't doin' so"; + mes "good on my own on this..."; + next; + mes "[Clanux Heffron]"; + mes "Alright, fine."; + mes "First, look through"; + mes "the old Swordman Training"; + mes "Grounds here in Prontera."; + mes "There might be some clues left over there for you to find..."; + set HELLIONQ,39; + close; + } mes "[" + strcharinfo(0) + "]"; mes "Fine."; mes "I don't need"; mes "your help!"; next; - mes "[Clanux Heffron]"; + mes "[Clannux Heffron]"; mes "Yeah right!"; mes "You'll be back!"; mes "...They always"; mes "come back."; close; - - s_Work: - mes "[Clanux Heffron]"; - mes "Work together, eh? You"; - mes "know, normally I'd tell you"; - mes "to make like a moonwalker"; - mes "and just beat it, but I gotta"; - mes "admit that I ain't doin' so"; - mes "good on my own on this..."; - next; + } + else if (HELLIONQ == 39) { mes "[Clanux Heffron]"; - mes "Alright, fine."; - mes "First, look through the"; - mes "old Swordman Training"; - mes "Grounds here in Prontera."; - mes "There might be some clues"; - mes "left over there for you to"; - mes "find."; - set HELLIONQ2,0; - set HELLIONQ,2; + mes "Look pal, I found this broken"; + mes "sword, a bonafide clue if I ever saw one, in the old Swordman"; + mes "Training Grounds in Prontera."; + mes "You should be able to find"; + mes "something else there... maybe."; close; - - s_You: + } + else if (HELLIONQ == 40) { mes "[Clanux Heffron]"; - mes "So he sent me an"; - mes "assistant, huh? Well..."; - mes "Seeing as he gave me this"; - mes "clue and I've taken so long"; - mes "and still don't have anything"; - mes "to show for it, I don't blame him."; + mes "Hey, you're done"; + mes "searching? Were you"; + mes "able to find anything?"; next; + if (select("Nothing...:In fact, I found this.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "^333333(This guy's a real punk!"; + mes "I better not share any new"; + mes "information I've found, just"; + mes "in case he doesn't already"; + mes "know about it.)^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I... I wasn't able to"; + mes "find anything that looked"; + mes "like a clue. I'm sorry, but"; + mes "I let you down big time..."; + next; + mes "[Clanux Heffron]"; + mes "Aw nuts! Alright, if you"; + mes "go back to the old man, let"; + mes "him know that I found a broken"; + mes "sword from the old Swordman"; + mes "Training Grounds and this"; + mes "cogwheel from the Tool Shop."; + next; + mes "[Clanux Heffron]"; + mes "The clues I've found so"; + mes "far don't make any sense!"; + mes "So if you can, convince him to"; + mes "drop me a couple more hints."; + mes "And give this to the old guy"; + mes "to prove I found it, will you?"; + set HELLIONQ,41; + getitem 7093,1; //Wheel + next; + mes "[Clanux Heffron]"; + mes "That's all I know."; + mes "At this point you're"; + mes "probably better off"; + mes "searching for these"; + mes "clues on your own..."; + close; + } mes "[Clanux Heffron]"; - mes "Well, if he sent you to"; - mes "help me out, I guess I can"; - mes "tell you everything. For the"; - mes "clues he had me look for,"; - mes "I've only found two so far."; - mes "But I can't figure them out..."; + mes "So that's what you"; + mes "found? Huh. I'm even"; + mes "more confused. Alright."; + mes "Well, I found a broken"; + mes "sword in the Swordman"; + mes "Training Grounds."; next; mes "[Clanux Heffron]"; - mes "Let's see, there's this"; - mes "broken sword and this"; - mes "strange lookin' cogwheel."; - mes "What do these clues mean?!"; - mes "Did the old man give you"; - mes "any hints to help me out?"; - next; - menu "Where did you find these?",-,"No I'm sorry.",s_Sorry; - //Custom dialog - mes "[Clanux Heffron]"; - mes "I found them next to a"; - mes "broken training dummy"; - mes "in the old Swordman"; - mes "Training Grounds here"; - mes "in Prontera."; + mes "Oh, and I also found"; + mes "this old cogwheel in the"; + mes "Tool Shop around here."; + mes "Here, just take it. Maybe"; + mes "you'll have better luck"; + mes "figuring out what it means."; next; mes "[Clanux Heffron]"; - mes "Why don't you go search"; - mes "the old Swordman Training"; - mes "Grounds for clues? I might"; - mes "have missed something..."; - mes "Not that I think so, but"; - mes "just in case!"; - set HELLIONQ,2; + mes "But once you do"; + mes "learn anything new,"; + mes "to me and let me know!"; + mes "That's an order, got it?"; + set HELLIONQ,41; + getitem 7093,1; //Wheel close; - -s_Sorry: - mes "[Clanux Heffron]"; - mes "Wha--? Then why are"; - mes "you even here to help"; - mes "me then? Huh. That old"; - mes "coot must not trust me"; - mes "enough, but I can't exactly"; - mes "blame him. Alright then..."; - next; - mes "[Clanux Heffron]"; - mes "If you're gonna help me,"; - mes "go search the old Swordman"; - mes "Training Grounds over here in"; - mes "Prontera. I doubt it, but there's"; - mes "a chance I mighta missed"; - mes "something there. Get to it!"; - set HELLIONQ,2; - close; - break; - - case 2: + } + else if (HELLIONQ == 41) { mes "[Clanux Heffron]"; - mes "Look pal, I found this broken"; - mes "sword, a bonafide clue if I"; - mes "ever saw one, in the old"; - mes "Swordman Training Grounds in"; - mes "Prontera. You should be able to"; - mes "find something else there, maybe."; + mes "Hey... Didn't I tell"; + mes "you to check out the"; + mes "Tool Shop in case there"; + mes "was anything I missed?"; + mes "Now go! That's an order!"; close; - break; - - case 3: - mes "[Clanux Heffron]"; - mes "Hey, you're done"; - mes "searching? Were you"; - mes "able to find anything?"; - next; - menu "Nothing...",s_Nothing,"In fact, I found this.",-; - + } + else if (HELLIONQ == 42) { mes "[Clanux Heffron]"; mes "Wha--? I had no idea"; mes "that sort of thing could"; mes "be hidden in that training"; - mes "ground. I missed it. Oh,"; - mes "so the Veggie Lady gave you a"; - mes "password and all?"; + mes "I missed it. Oh, so the Veggie Lady gave you a password and all?"; next; mes "[Clanux Heffron]"; mes "Huh, I can't make heads"; mes "or tails of that password."; mes "I guess I have no choice but"; - mes "to give you this, the"; - mes "cogwheel clue I found"; - mes "from the Tool Shop."; + mes "to give you this, the cogwheel clue I found from the Tool Shop."; next; mes "[Clanux Heffron]"; mes "I mean, you've been lucky"; @@ -713,388 +946,409 @@ s_Sorry: mes "here. The sooner you get"; mes "that clue, the sooner I'll"; mes "get that Hellion's gem."; - set HELLIONQ,4; - getitem 7093,1; //Cogwheel + set HELLIONQ,43; + getitem 7093,1; //Wheel close; - - s_Nothing: - mes "[" + strcharinfo(0) + "]"; - mes "^111111(This guy's a real punk!"; - mes "I better not share any new"; - mes "information I've found, just"; - mes "in case he doesn't already"; - mes "know about it.)"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I... I wasn't able to"; - mes "find anything that looked"; - mes "like a clue. I'm sorry, but"; - mes "I let you down big time..."; - next; + } + else if (HELLIONQ == 43) { mes "[Clanux Heffron]"; - mes "Aw nuts! Alright, if you"; - mes "go back to the old man, let"; - mes "him know that I found a broken"; - mes "sword from the old Swordman"; - mes "Training Grounds and this"; - mes "cogwheel from the Tool Shop."; - next; + mes "Hey, hurry up and check"; + mes "the Tool Shop and figure"; + mes "out the meaning of that"; + mes "password! Maybe that weird"; + mes "machine there is a part of"; + mes "this whole puzzle? Nah..."; + close; + } + else if (HELLIONQ == 44) { mes "[Clanux Heffron]"; - mes "The clues I've found so"; - mes "far don't make any sense!"; - mes "So if you can, convince him to"; - mes "drop me a couple more hints."; - mes "And give this to the old guy"; - mes "to prove I found it, will you?"; + mes "Hey..."; + mes "Didja find anything"; + mes "new in the Tool Shop?"; + next; + if (select("Pretend that nothing happened.:Share what you learned.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "Nope..."; + mes "I couldn't find any"; + mes "new leads. I guess"; + mes "I have no choice but to"; + mes "go back to Chilias'Tyus,"; + mes "unless you know anything..."; + next; + mes "[Clanux Heffron]"; + mes "Bah!"; + mes "Freakin' useless!"; + mes "What kind of assistant"; + mes "are you anyway, huh?"; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Well, I put that cogwheel"; + mes "into that weird machine in"; + mes "the Tool Shop and some kind"; + mes "of number pad came out. Then..."; + mes "Uh, I couldn't figure out what"; + mes "the password was. I'm stuck!"; next; mes "[Clanux Heffron]"; - mes "That's all I know."; - mes "At this point you're"; - mes "probably better off"; - mes "searching for these"; - mes "clues on your own..."; - getitem 7093,1; //Cogwheel - set HELLIONQ,4; - close; - break; - - case 4: - case 5: - case 6: - mes "[Clanux Heffron]"; - mes "Hey... Didn't I tell"; - mes "you to check out the"; - mes "Tool Shop in case there"; - mes "was anything I missed?"; - mes "Now go! That's an order!"; + mes "Oh yeah? Hah! Well, now"; + mes "that the easy part is done, I'll just figure out that secret"; + mes "password myself! Hahaha! That Hellion's gem is as good as mine!"; close; - break; - - case 7: + } + else if (HELLIONQ == 45) { mes "[Clanux Heffron]"; mes "Hey, so you have"; mes "anything new to report?"; mes "Oh, and did you learn"; mes "anything from that weird"; - mes "maching in the Tool Shop?"; - next; - menu "Tell him just a little bit.",s_Bit,"Don't tell him",-; - - s_Bit: - mes "[" + strcharinfo(0) + "]"; - mes "Well, I put that cogwheel"; - mes "into that weird machine in"; - mes "the Tool Shop and some kind"; - mes "of number pad came out. Then..."; + mes "machine in the Tool Shop?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "^111111(Wait, I can't trust this"; - mes "guy!)^000000 I put in every single"; - mes "password that I could think"; - mes "of, but nothing happened!"; - mes "I think I'm stuck..."; + if (select("Tell him just a little bit.:Don't tell him.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, I put that cogwheel"; + mes "into that weird machine in"; + mes "the Tool Shop and some kind"; + mes "of number pad came out. Then..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "^333333(Wait, I can't trust this"; + mes "guy!)^000000 I put in every single"; + mes "password that I could think"; + mes "of, but nothing happened!"; + mes "I think I'm stuck..."; + next; + mes "[Clanux Heffron]"; + mes "Oh yeah? Hah! Well, now"; + mes "that the easy part is done, I'll just figure out that secret"; + mes "password myself! Hahaha! That Hellion's gem is as good as mine!"; + set HELLIONQ,46; + close; + } + mes "[Clanux Heffron]"; + mes "Huh. You should be able"; + mes "to get some number pad to"; + mes "come out from that machine."; + mes "Yeah, I was able to get that"; + mes "far, but I haven't been able"; + mes "to figure out the password..."; + set HELLIONQ,46; + close; + } + else if (HELLIONQ > 45 && HELLIONQ < 71) { + mes "[Clanux Heffron]"; + mes "Oh hey, it's you."; + mes "Listen I got this number"; + mes "pad to pop out of that old"; + mes "machine in the Tool Shop,"; + mes "I still don't know what the"; + mes "password for it might be."; next; mes "[Clanux Heffron]"; - mes "Oh yeah? Hah! Well, now"; - mes "that the easy part is"; - mes "done, I'll just figure out"; - mes "that secret password"; - mes "myself! Hahahah! That Hellion's"; - mes "gem is as good as mine!"; - set HELLIONQ,8; - close; - break; - + mes "If I couldn't figure"; + mes "it out, and I understand"; + mes "if you couldn't figure this"; + mes "out, then this puzzle must"; + mes "be freakin' impossible!"; + close; } - + mes "[Clanux Heffron]"; + mes "Oh man, I am totally"; + mes "lost. What the heck"; + mes "should I be looking for?"; + close; } -prontera,224,84,1 script Training Dummy#HelDummy 111,{ - - if(HELLIONQ == 2)goto s_Hellion; - mes "^3151FFIt's a training dummy"; +prontera,223,82,0 script #prt_key-1 111,{ + if (HELLIONQ == 39) { + mes "^3355FFIt's a training dummy"; + mes "with a gash in its body"; + mes "that looks like it was made"; + mes "by the thrust of a sharp sword.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Didn't Clanux mention that he"; + mes "found a broken sword around"; + mes "here? Maybe this was exactly"; + mes "where he found it. Let's see..."; + next; + select("Inspect the dummy's gash"); + mes "^3355FFInside of the dummy's body is"; + mes "a steel bearing with a roughly"; + mes "etched message that reads:^000000"; + mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000"; + set HELLIONQ,40; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What the heck does this"; + mes "even mean? A Veggie Lady?"; + mes "Does Clanux knows anything"; + mes "at all about this clue...?"; + close; + } + mes "^3355FFIt's a training dummy"; mes "that was used to hone the"; mes "skills of new Swordmen..."; mes "But the Swordman Training"; mes "Grounds have moved to Izlude."; close; - -s_Hellion: - mes "^3151FFIt's a training dummy"; - mes "with a gash in its body"; - mes "that looks like it was made"; - mes "by the thrust of a sharp sword."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Didn't Clanux mention that he"; - mes "found a broken sword around"; - mes "here? Maybe this was exactly"; - mes "where he found it. Let's see..."; - next; - menu "Inspect the dummy's gash",-; - - mes "^3151FFInside of the dummy's body is"; - mes "a steel bearing with a roughly"; - mes "etched message that reads:"; - mes "^7151FF\"Veggie Lady N9 W3 BINGO.\""; - next; - - mes "[" + strcharinfo(0) + "]"; - mes "What the heck does this"; - mes "even mean? A Veggie Lady?"; - mes "Does Clanux know anything"; - mes "at all about this clue...?"; - set HELLIONQ,3; - close; - } -prt_in,128,79,0 script Unknown Machine#HelMchn 111,{ - if(HELLIONQ == 6)goto s_Input2; - if(HELLIONQ == 5)goto s_Input; - mes "^3151FFIt's some sort of"; - mes "strange looking machine"; - mes "with a mysterious purpose."; - close; - -s_Input: - mes "^3151FFIt's a weird looking"; - mes "machine that looks like"; - mes "it hasn't been used in a"; - mes "while. It looks like the"; - mes "cogwheel that you have"; - mes "would fit perfectly in it..."; - next; - menu "Insert Cogwheel",s_Insert,"Ignore it.",-; - - mes "[" + strcharinfo(0) + "]"; - mes "Eh..."; - mes "Forget it."; - close; - -s_Insert: - if(!countitem(7093))goto s_NoCog; - mes "[" + strcharinfo(0) + "]"; - mes "I just know this"; - mes "cogwheel will fit"; - mes "into this machine!"; - mes "What I don't know is"; - mes "what will happen once"; - mes "this machine works..."; - next; - mes "^3151FF*Click...!*"; - mes "Once the cogwheel is"; - mes "fit into the machine and"; - mes "turned, the device hums"; - mes "to life and a panel opens,"; - mes "revealing a numeric keypad."; - delitem 7093,1; //Cogwheel - set HELLIONQ,6; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I guess that I've got"; - mes "to input some kind of"; - mes "numeric password..."; - mes "Ah, right, the numbers"; - mes "that Veggie Lady gave me!"; - next; - input @temp,0,99999999; - if(@temp != 16754213)goto s_FailInp; -s_CorrectInput: - mes "^3151FFThe machine responds to"; - mes "the password with a pleasant"; - mes "chime, confirming that you've"; - mes "input the correct numbers."; - mes "The keypad slides open to"; - mes "reveal a piece of a tablet."; - getitem 7333,1; //Prontera Tablet - set HELLIONQ,7; - next; - mes "^3151FFThe message engraved on"; - mes "this table reads: \"This is for"; - mes "Christopher, my dear friend who"; - mes "I met in Prontera. To the one"; - mes "who finds this, please seek"; - mes "out the next piece of this tablet"; - mes "in the city of thickest forest.\""; - next; - mes "^3151FFThe message is signed"; - mes "by someone named Tyus."; - mes "It would be best to bring"; - mes "this back to Sir Chilia'Tyus"; - mes "and confirm that this was"; - mes "made by his grandfater..."; - close; - -s_Input2: - mes "[" + strcharinfo(0) + "]"; - mes "Okay, let me see"; - mes "if I can enter the"; - mes "right number this time..."; - next; - input @temp,0,99999999; - if(@temp == 16754213)goto s_CorrectInput; - -s_FailInp: - mes "^3151FFThe machine responds to"; - mes "the passwords with an abrupt,"; - mes "screeching beep and the entire"; - mes "machine shuts down. You'll"; - mes "have to try entering the"; - mes "password again."; - close; - -s_NoCog: - mes "[" + strcharinfo(0) + "]"; - mes "Hmm, I can't find the"; - mes "cogwheel, now where did"; - mes "I put it?"; - close; - -} - -prontera,45,67,1 script #HellionActivator 139,0,0,{ +prontera,45,67,0 script #prt_key-1-1 -1,1,1,{ OnTouch: - if(HELLIONQ != 4)end; - mes "[" + strcharinfo(0) + "]"; - mes "Well, according to the"; - mes "message in that old training"; - mes "dummy, this is where I'm"; - mes "supposed to go. Nine steps"; - mes "north, 3 steps west. And now..."; - mes "Veggie Lady. Okay, okay..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Huh. That's creepy."; - mes "There's one right there"; - mes "staring at me. But after"; - mes "the words \"Veggie Lady\""; - mes "all the message says is, um,"; - mes "what was that last word again?"; - next; - input @tempstr$; - if(@tempstr$ != "BINGO")goto s_Failstr; - mes "[" + strcharinfo(0) + "]"; - mes "Of course!"; - mes "\"BINGO!\" But"; - mes "I don't see a hall"; - mes "full of old people"; - mes "around here, I--"; - next; - mes "[Veggie Lady]"; - mes "Finall, you say it."; - mes "Yessh, I thought I was"; - mes "going to wait forever for"; - mes "somebody to say that"; - mes "password. Okay, here's"; - mes "the code number you want..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "C-code number?"; - mes "Wait, wh-what...?"; - next; - mes "[Veggie Lady]"; - mes "Awww...I don't know!"; - mes "I'm only gonna say it"; - mes "now: ^7151FF16754213^000000. One"; - mes "more time, in case you"; - mes "didn't get it: ^7151FF16754213^000000."; - mes "Don't forget it, adventurer."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wait... What does"; - mes "this all mean? Won't"; - mes "you tell me more?"; - next; - mes "[Veggie Lady]"; - mes "No. I've been given"; - mes "explicit instructions"; - mes "to not tell you more."; - mes "In face, I hate talking."; - mes "That's why I sell vegetables."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Holy cow..."; - mes "This is all"; - mes "really cloak and"; - mes "dagger type stuff!"; - set HELLIONQ,5; - close; - -s_Failstr: - mes "[" + strcharinfo(0) + "]"; - mes @tempstr$; - mes "Hmmm. No, no that couldn't"; - mes "be it. What in the world was"; - mes "that word and why can't I"; - mes "remember it when I seemingly"; - mes "need it most?"; - close; - + if (HELLIONQ == 40 || HELLIONQ == 41) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, according to the"; + mes "message in that old training"; + mes "dummy, this is where I'm"; + mes "supposed to go. Nine steps"; + mes "north, 3 steps west. And now..."; + mes "Veggie Lady. Okay, okay..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh. That's creepy."; + mes "There's one right there"; + mes "staring at me. But after"; + mes "the words ''Veggie Lady,''"; + mes "all the message says is, um,"; + mes "what was that last word again?"; + next; + input .@input$; + if (.@input$ == "BINGO") { + mes "[" + strcharinfo(0) + "]"; + mes "Of course!"; + mes "''BINGO!'' But"; + mes "I don't see a hall"; + mes "full of old people"; + mes "around here, I--"; + next; + mes "[Veggie Lady]"; + mes "Finally, you say it."; + mes "Yeesh, I thought I was"; + mes "going to what forever for"; + mes "somebody to say that"; + mes "password. Okay, here's"; + mes "the code number you want..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "C-code number?"; + mes "Wait, wh-what...?"; + next; + mes "[Veggie Lady]"; + mes "Awww...I don't know!"; + mes "I'm only gonna say it"; + mes "now:^4D4DFF 3847147298^000000. One"; + mes "more time, in case you"; + mes "didn't get it:^4D4DFF 3847147298^000000."; + mes "Don't forget it, adventurer."; + next; + mes "["+ name +"]"; + mes "Wait... What does"; + mes "this all mean? Won't"; + mes "you tell me more?"; + next; + mes "[Veggie Lady]"; + mes "No. I've been given"; + mes "explicit instructions"; + mes "to not tell you more."; + mes "In fact, I hate talking."; + mes "That's why I sell vegetables."; + if (HELLIONQ == 40) + set HELLIONQ,42; + else if (HELLIONQ == 41) + set HELLIONQ,43; + next; + mes "["+ name +"]"; + mes "Holy cow..."; + mes "This is all"; + mes "really cloak and"; + mes "dagger type stuff!"; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes ""+ .@input$ + "!"; + mes "Hmmm. No, no that couldn't"; + mes "be it. What in the world was that word and why can't I remember it"; + mes "when I seemingly need it most?"; + close; + } + end; } -payon,182,132,3 script Grout'he Tuccok 48,{ - - if(HELLIONQ > 17)goto s_Final; - if(HELLIONQ > 8)goto s_Switches; - mes "[Grout'he]"; - mes "Hey..."; - mes "Hey you!"; - mes "What are you"; - mes "looking at?!"; - mes "Get outta my"; - mes "face, ya jerkward."; - close; - -s_Final: - mes "[Grout'he]"; - mes "Hey, this is great!"; - mes "you actually found the"; - mes "next piece of the tablet!"; - mes "You better take this back"; - mes "to Chilias'Tyus right now~"; - next; - mes "[Grout'he]"; - mes "Oh. And um, thanks"; - mes "for being willing to pay"; - mes "me in cash for all those"; - mes "little bitty clues. I won't"; - mes "forget your help, pal~"; +prt_in,128,79,0 script Unknown Machine#prt_key 111,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ == 43) { + mes "^3355FFIt's a weird looking"; + mes "machine that looks like"; + mes "it hasn't been used in a"; + mes "while. It looks like the"; + mes "cogwheel that you have"; + mes "would fit perfectly in it...^000000"; + next; + if (countitem(7093) > 0) { + if (select("Insert Cogwheel.:Ignore it.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "I just know this"; + mes "cogwheel will fit"; + mes "into this machine!"; + mes "What I don't know is"; + mes "what will happen once"; + mes "this machine works..."; + next; + mes "^3355FF*Click...!*"; + mes "Once the cogwheel is"; + mes "fit into the machine and"; + mes "turned, the device hums"; + mes "to life and a panel opens,"; + mes "revealing a numeric keypad.^000000"; + delitem 7093,1; //Wheel + set HELLIONQ,44; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I guess that I've got"; + mes "to input some kind of"; + mes "numeric password..."; + mes "Ah, right, the numbers"; + mes "that Veggie Lady gave me!"; + next; + input .@input$; + if (.@input$ == "3847147298") { + mes "^3355FFThe machine responds to"; + mes "the password with a pleasant"; + mes "chime, confirming that you've"; + mes "input the correct numbers."; + mes "The keypad slides open to"; + mes "reveal a piece of a tablet.^000000"; + next; + mes "^3355FFThe message engraved on"; + mes "this tablet reads: ''This is for"; + mes "for Christopher, my dear friend"; + mes "who I met in Prontera. To the"; + mes "one who finds this, please seek"; + mes "out the next piece of this tablet"; + mes "in the city of thickest forest.''^000000"; + next; + mes "^3355FFThe message is signed"; + mes "by someone named Tyus."; + mes "It would be best to bring"; + mes "this back to Sir Chilia'Tyus"; + mes "and confirm that this was"; + mes "made by his grandfather...^000000"; + set HELLIONQ,45; + getitem 7333,1; //Piece_Of_Slate_1 + close; + } + mes "The machine responds to"; + mes "the password with an abrupt,"; + mes "screeching beep and the entire"; + mes "machine shuts down. You'll have to try entering the password again."; + close; + } + mes "["+ strcharinfo(0) +"]"; + mes "Eh..."; + mes "Forget it."; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Uh oh..."; + mes "Where did I put"; + mes "the cogwheel that"; + mes "Clanux Heffron gave me?"; + close; + } + else if (HELLIONQ == 44) { + mes "[" + strcharinfo(0) + "]"; + mes "Okay, let me see"; + mes "if I can enter the"; + mes "right number this time..."; + next; + input .@input$; + if (.@input$ == "3847147298") { + mes "^3355FFThe machine responds to"; + mes "the password with a pleasant"; + mes "chime, confirming that you've"; + mes "input the correct numbers."; + mes "The keypad slides open to"; + mes "reveal a piece of a tablet.^000000"; + next; + mes "^3355FFThe message engraved on"; + mes "this tablet reads: ''This is for"; + mes "for Christopher, my dear friend"; + mes "who I met in Prontera. To the"; + mes "one who finds this, please seek"; + mes "out the next piece of this tablet"; + mes "in the city of thickest forest.''^000000"; + next; + mes "^3355FFThe message is signed"; + mes "by someone named Tyus."; + mes "It would be best to bring"; + mes "this back to Sir Chilia'Tyus"; + mes "and confirm that this was"; + mes "made by his grandfather...^000000"; + set HELLIONQ,45; + getitem 7333,1; //Piece_Of_Slate_1 + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "The machine responds to"; + mes "the password with an abrupt,"; + mes "screeching beep and the entire"; + mes "machine shuts down. You'll have to try entering the password again."; + close; + } + mes "^3355FFIt's some sort of"; + mes "strange looking machine"; + mes "with a mysterious purpose.^000000"; close; +} -s_Switches: - switch(HELLIONQ) - { - - case 9: +payon,182,132,3 script Grout'he Tuccok#hellion 48,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 47) { + mes "[Grout'he]"; + mes "Hey..."; + mes "Hey you!"; + mes "What are you"; + mes "looking at?!"; + mes "Get outta my"; + mes "face, ya jerkwad."; + close; + } + else if (HELLIONQ == 47) { mes "[Grout'he]"; mes "What...?"; mes "You got something"; mes "to tell me or are you"; mes "just bein' a rude prick"; - mes "and starting at me like"; + mes "and staring at me like"; mes "this is your turf?!"; next; mes "[" + strcharinfo(0) + "]"; mes "I'm sorry, but well..."; mes "Chilias'Tyus told me that"; mes "you might know something"; - mes "about a piece of a table--"; + mes "about a piece of a tablet--"; next; mes "[Grout'he]"; mes "What? Oh, so Chilias'Tyus"; - mes "is lookin for the gem too eh?"; + mes "is lookin for the gem too, eh?"; mes "Ooh, that's right. He wants to"; mes "seal its evil or something."; mes "Yeah, yeah. That's a good"; mes "cause. Real noble and all..."; next; mes "[Grout'he]"; - mes "I'll tell you what. The only reason"; - mes "I want that gem is to sell it"; - mes "so I can pay off ally my debts."; - mes "But if I sell you the clues I found,"; - mes "I'll get the zeny I need and the"; + mes "Tell you what. The only reason"; + mes "I want that gem is to sell it so I can pay off all my debts. But"; + mes "if I sell you the clues I found, I'll get the zeny I need and the"; mes "gem will be in good hands too."; next; mes "[Grout'he]"; @@ -1104,8 +1358,68 @@ s_Switches: mes "we might as well kill"; mes "two birds with one stone..."; next; - menu "Alright, I'll buy your clues.",s_Buy,"Why the hell should I pay you?!",-; - + if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) { + mes "[Grout'he]"; + mes "Oh man, thanks a lot."; + mes "Alright, all I'm asking"; + mes "for is 10,000 zeny. You get"; + mes "my clues and I'll let you know"; + mes "where I found 'em, in case"; + mes "you can find something new."; + next; + if (Zeny > 9999) { + if ((MaxWeight-Weight) > 1000 ) { + mes "[Grout'he]"; + mes "There you go!"; + mes "Thanks for the cash~"; + mes "(Know I won't have to"; + mes "get my knees all broken!)"; + mes "Oh, and let me mark your"; + mes "Mini-Map for you real quick..."; + next; + mes "[Grout'he]"; + mes "You see this here?"; + mes "It's where I found the"; + mes "Skirt of Virgin I'm about"; + mes "to give you. So check that"; + mes "spot out and see if you find"; + mes "anything new and interesting."; + viewpoint 1,101,190,1,0xFFFF00; + next; + mes "[Grout'he]"; + mes "Here you go, pal..."; + mes "A Stone Heart, Green Herb,"; + mes "some Grape Juice and one"; + mes "clean and pure Skirt of Virgin."; + mes "If you got any more questions,"; + mes "I guess you can ask me later~"; + set zeny,zeny-10000; + set HELLIONQ,48; + getitem 953,1; //Stone_Heart + getitem 511,1; //Green_Herb + getitem 533,1; //Grape_Juice + getitem 1049,1; //Skirt_Of_Virgin + close; + } + mes "[Grout'he]"; + mes "Whoa whoa..."; + mes "But you don't got any room"; + mes "in your inventory to hold"; + mes "what I wanna give you. It'd"; + mes "probably be best to stash your"; + mes "stuff in Kafra Storage, yeah?"; + close; + } + mes "[Grout'he]"; + mes "Oh hey..."; + mes "You don't got the zeny."; + mes "Sorry pal, but I've really got"; + mes "to pay my debts somehow."; + mes "I don't know if I'm allowed"; + mes "to really talk about it..."; + mes "^333333*Sob*^000000"; + close; + } mes "[Grout'he]"; mes "Why the hell should you"; mes "pay me?! Hey, aren't you"; @@ -1121,74 +1435,25 @@ s_Switches: mes "a life. My own! Dude, how"; mes "can you be so insensitive?"; close; - - s_Buy: - mes "[Grout'he]"; - mes "Oh man, thanks a lot."; - mes "Alright, all I'm asking"; - mes "for is 10,000 zeny. You get"; - mes "my clues and I'll let you know"; - mes "where I found 'em, in case"; - mes "you can find something new."; - next; - if(Zeny < 10000)goto s_NoZeny; - set Zeny,Zeny-10000; - mes "[Grout'he]"; - mes "There you go!"; - mes "Thanks for the cash~"; - mes "(Know I won't have to"; - mes "get my knees all broken!)"; - mes "Oh, and let me makr your"; - mes "Mini-Map for you real quick..."; - next; + } + else if (HELLIONQ == 48) { mes "[Grout'he]"; - mes "You see this here?"; - mes "It's where I found the"; - mes "Skirt of Virgin I'm about"; - mes "to give you. So check that"; - mes "spot out and see if you find"; - mes "anything new and interesting."; - viewpoint 1,101,191,10,0xFF00FF; + mes "You forgot where I told"; + mes "you to look for more clues?"; + mes "Eh, I'll let you know once"; + mes "again, sure. Keep your eye"; + mes "on your Mini-Map, got it?"; + viewpoint 1,101,190,1,0xFFFF00; next; mes "[Grout'he]"; - mes "Here you go, pal..."; - mes "A Stone Heart, Green Herb,"; - mes "some Grape Juice and one"; - mes "clean and pure Skirt of Virgin."; - mes "If you got any more questions,"; - mes "I guess you can ask me later~"; - getitem 953,1; - getitem 511,1; - getitem 533,1; - getitem 1049,1; - set HELLIONQ,10; + mes "Alright..."; + mes "Good luck out there."; + mes "I really hope you can"; + mes "keep the gem out of the"; + mes "wrong hands. Of course, I was gonna just sell it, but..."; close; - - s_NoZeny: - mes "[Grout'he]"; - mes "Oh hey..."; - mes "You don't got the zeny."; - mes "Sorry pal, but I've really got"; - mes "to pay my debts somehow."; - mes "I don't know if I'm allowed"; - mes "to reall talk about it..."; - mes "^111111*Sob*"; - close; - break; - - case 10: - mes "[Grout'he]"; - mes "You see this here?"; - mes "It's where I found the"; - mes "Skirt of Virgin I'm about"; - mes "to give you. So check that"; - mes "spot out and see if you find"; - mes "anything new and interesting."; - viewpoint 1,101,191,10,0xFF00FF; - close; - break; - - case 11: + } + else if (HELLIONQ == 49) { mes "[Grout'he]"; mes "You've been to the"; mes "first location? Good."; @@ -1196,11 +1461,10 @@ s_Switches: mes "Check your Mini-Map to"; mes "see where I found that"; mes "Stone Heart, got it?"; - viewpoint 1,82,109,11,0xFF00FF; + viewpoint 1,82,109,2,0xFFFF00; close; - break; - - case 12: + } + else if (HELLIONQ == 50) { mes "[Grout'he]"; mes "Alright, here's where"; mes "I found that Green Herb."; @@ -1208,32 +1472,72 @@ s_Switches: mes "to counter poison, right?"; mes "Check that place to see if"; mes "there's anything I missed."; - viewpoint 1,239,56,12,0xFF00FF; + viewpoint 1,239,56,3,0xFFFF00; close; - break; - - case 13: + } + else if (HELLIONQ == 51) { mes "[Grout'he]"; mes "Okay, here's the last"; mes "place you should double"; mes "check, the place where"; mes "I nabbed that Grape"; mes "Juice. Good luck~"; - viewpoint 1,240,161,13,0xFF00FF; + viewpoint 1,243,160,4,0xFFFF00; close; - break; - - case 14: + } + else if (HELLIONQ == 52) { mes "[Grout'he]"; mes "Oh, you need some help"; - mes "with figuring out the clues?"; + mes "Win figuring out the clues?"; mes "Heh. Alright, let's see."; - mes "You want me to help"; + mes "You want I should help"; mes "you in making sense of"; mes "this weird riddle?"; next; - menu "Yes, please!",s_YesP,"No thanks~",-; - + if (select("Yes, please!:No, thanks~") == 1) { + mes "[Grout'he]"; + mes "Alright now. All those"; + mes "messages said stuff about"; + mes "one sized clothing, dried"; + mes "fish and green herbs, wine..."; + mes "Huh. It doesn't make sense."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What...?"; + mes "I could have"; + mes "told you that!"; + next; + mes "[Grout'he]"; + mes "Wait, wait."; + mes "Let's mark all the"; + mes "clue locations again"; + mes "on your Mini-Map."; + mes "Okay, we've got four"; + mes "dots around Payon."; + viewpoint 1,243,160,4,0xFFFF00; + viewpoint 1,239,56,3,0xFFFF00; + viewpoint 1,82,109,2,0xFFFF00; + viewpoint 1,101,190,1,0xFFFF00; + next; + mes "[Grout'he]"; + mes "Alright, now if"; + mes "I connect and intersect"; + mes "all the lines, there's"; + mes "a point in the middle."; + mes "Why don't you check"; + mes "this middle point, eh?"; + viewpoint 1,159,129,5,0xFFFF00; + next; + mes "[Grout'he]"; + mes "Now, this location"; + mes "is a house, and I know"; + mes "it's pretty random, but"; + mes "it's all we got. Heck,"; + mes "all these clues make"; + mes "less sense than this!"; + set HELLIONQ,53; + close; + } mes "[Grout'he]"; mes "Oh yeah?"; mes "Well listen, I dunno,"; @@ -1242,65 +1546,18 @@ s_Switches: mes "two heads are better than one."; mes "I think we oughta team up~"; close; - - s_YesP: - mes "[Grout'he]"; - mes "Alright now. All those"; - mes "messages said stuff about"; - mes "one sized clothing, dried"; - mes "fish and green herbs, wine..."; - mes "Huh. It doesn't make sense."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "What...?"; - mes "I could have"; - mes "told you that!"; - next; - mes "[Grout'he]"; - mes "Wait, wait."; - mes "Let's mark all the"; - mes "clue locations again"; - mes "on your Mini-Map."; - mes "Okay, we've got four"; - mes "dots around Payon."; - viewpoint 1,101,191,10,0xFF00FF; - viewpoint 1,82,109,11,0xFF00FF; - viewpoint 1,239,56,12,0xFF00FF; - viewpoint 1,240,161,13,0xFF00FF; - next; - mes "[Grout'he]"; - mes "Alright, now if"; - mes "I connect and interesect"; - mes "all the lines, there's"; - mes "a point in the middle."; - mes "Why don't you check"; - mes "this middle point, eh?"; - viewpoint 1,159,130,14,0xFF00FF; - next; - mes "[Grout'he]"; - mes "Now, this location"; - mes "is a house, and I know"; - mes "it's pretty random, but"; - mes "it's all we got. Heck,"; - mes "all these clues make"; - mes "less sense than this!"; - set HELLIONQ,15; - close; - break; - - case 15: + } + else if (HELLIONQ > 52 && HELLIONQ < 55) { mes "[Grout'he]"; mes "Hey, how's it goin'"; mes "looking for that one"; mes "piece of the tablet?"; mes "It's a lot of trouble,"; mes "but I guess that's the"; - mes "case with all treasures."; - viewpoint 1,159,130,14,0xFF00FF; + mes "case with all treasure."; close; - break; - - case 16: + } + else if (HELLIONQ == 55) { mes "[Grout'he]"; mes "Oh, so all of those"; mes "items came in handy?"; @@ -1310,17 +1567,16 @@ s_Switches: mes "what'd the slab say?"; next; mes "[Grout'he]"; - mes "\"Compassionate one?\""; + mes "''Compassionate one?''"; mes "Oh hey, there's a giant"; mes "stone statue over in the"; mes "Archer Village that fits"; - mes "the description perfectly!"; + mes "that description perfectly!"; mes "You should check it out."; - set HELLIONQ,17; + set HELLIONQ,56; close; - break; - - case 17: + } + else if (HELLIONQ == 56) { mes "[Grout'he]"; mes "Hey, you really ought"; mes "to check out the huge"; @@ -1329,943 +1585,887 @@ s_Switches: mes "I think about it, it's the"; mes "perfect hiding place!"; close; - break; - } - + else if (HELLIONQ == 57) { + mes "[Grout'he]"; + mes "Hey, this is great!"; + mes "You actually found the"; + mes "next piece of the tablet!"; + mes "You better take this back"; + mes "to Chilias'Tyus right now~"; + next; + mes "[Grout'he]"; + mes "Oh. And um, thanks"; + mes "for being willing to pay"; + mes "me in cash for all those"; + mes "little bitty clues. I won't"; + mes "forget your help, pal~"; + close; + } + else if (HELLIONQ > 57 && HELLIONQ < 71) { + mes "[Grout'he]"; + mes "Hey, be careful if"; + mes "you manage to find that"; + mes "Hellion's gem. I dunno if"; + mes "it's true, but maybe old"; + mes "Tyus was right. Maybe it"; + mes "does hold a wicked power..."; + close; + } + else { + mes "[Grout'he]"; + mes "Life sure is a lot"; + mes "less tense without"; + mes "having debt to worry"; + mes "about. I could get"; + mes "real used to this..."; + close; + } } -payon,101,191,1 script #HellionStepAct 139,1,1,{ - if(HELLIONQ != 10)end; - mes "[" + strcharinfo(0) + "]"; - mes "Well, this is where"; - mes "Grout'he told me to look."; - mes "Ooh, there's something"; - mes "written on the ceiling. Um,"; - mes "let's see... \"This garment"; - mes "is one size fits all.\""; - next; - mes "[" + strcharinfo(0) + "]"; - mes "That's it...?"; - mes "Hopefully this will"; - mes "make more sense once"; - mes "I find more clues. I hope."; - set HELLIONQ,11; - close; - +payon,101,190,0 script #paypuzz1 -1,1,1,{ +OnTouch: + if (HELLIONQ == 48) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, this is where"; + mes "Grout'he told me to look."; + mes "Ooh, there's something"; + mes "written on the ceiling. Um,"; + mes "let's see... ''This garment"; + mes "is one size fits all.''"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's it...?"; + mes "Hopefully this will"; + mes "make more sense once"; + mes "I find more clues. I hope."; + set HELLIONQ,49; + close; + } + end; } -payon,82,109,1 script Pile of Stones#HelStones 111,{ - if(HELLIONQ != 11)end; - mes "[" + strcharinfo(0) + "]"; - mes "Well, this is the place"; - mes "that Grout'he told me about."; - mes "Let's see, there's an engraving"; - mes "here that says, \"I used to"; - mes "pray for peaceful days"; - mes "here.\" Okay."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Man..."; - mes "This better not be"; - mes "one of those puzzles"; - mes "that looks easy once"; - mes "I get the answer. Well,"; - mes "if I ever get it, that is."; - set HELLIONQ,12; - close; - +payon,82,109,3 script Pile of Stone#paypuzz2 111,{ + if (HELLIONQ == 49) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, this is the place"; + mes "that Grout'he told me about."; + mes "Let's see, there's an engraving"; + mes "here that says, ''I used to pray for peaceful days here.'' Okay."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Man..."; + mes "This better not be"; + mes "one of those puzzles"; + mes "that looks easy once"; + mes "I get the answer. Well,"; + mes "if I ever get it, that is."; + set HELLIONQ,50; + close; + } } -payon,239,56,1 script Dried Fish#HellionFish 111,{ - if(HELLIONQ != 12)end; - mes "[" + strcharinfo(0) + "]"; - mes "So... Dried fish all"; - mes "around me. This is getting"; - mes "to be nonsense. Let's see,"; - mes "this message says, \"Green"; - mes "Herbs are very useful for"; - mes "getting rid of fish smells.\""; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I got it...!"; - mes "Whoever made up"; - mes "these clues must be"; - mes "some sort of crazy man!"; - mes "It's the only explanation!"; - set HELLIONQ,13; - close; - +payon,239,56,3 script Dried Fish#paypuzz3 111,{ + if (HELLIONQ == 50) { + mes "[" + strcharinfo(0) + "]"; + mes "So... Dried fish all"; + mes "around me. This is getting"; + mes "to be nonsense. Let's see,"; + mes "this message says, ''Green"; + mes "Herbs are very useful for"; + mes "getting rid of fish smells.''"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I got it...!"; + mes "Whoever made up"; + mes "these clues must be"; + mes "some sort of crazy man!"; + mes "It's the only explanation!"; + set HELLIONQ,51; + close; + } } -payon,240,161,1 script Vat#HellionVat 111,{ - if(HELLIONQ != 13)end; - mes "[" + strcharinfo(0) + "]"; - mes "Alright, the last"; - mes "place I have to check."; - mes "It's a big old vat with a"; - mes "message here too. No"; - mes "Let me see, there should"; - mes "be a message here too. Ah--!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "This says, \"What will it be?"; - mes "Wine or Grape Juice? Oh,"; - mes "but I much prefer wine.\" Okay,"; - mes "what does this have to do with"; - mes "that Hellion's gem? Weird..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Am I missing something?"; - mes "I think I really need help in"; - mes "figuring this out. Hmm..."; - set HELLIONQ,14; - close; - +payon,240,160,3 script Vat#paypuzz4 111,{ + if (HELLIONQ == 51) { + mes "[" + strcharinfo(0) + "]"; + mes "Alright, the last"; + mes "place I have to check."; + mes "It's a big old vat with a"; + mes "message here too. Now"; + mes "let me see, there should"; + mes "be a message here too. Ah--!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "This says, ''What will it be?"; + mes "Wine or Grape Juice? Oh,"; + mes "but I much prefer wine.'' Okay,"; + mes "what does this have to do with"; + mes "that Hellion's gem? Weird..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Am I missing something?"; + mes "I think I really need help in"; + mes "figuring this out. Hmm..."; + set HELLIONQ,52; + close; + } } -payon,159,130,1 script Wooden Floor#HelFloor 111,{ - if(HELLIONQ > 15)goto s_Slab; - if(HELLIONQ != 15)end; - mes "[" + strcharinfo(0) + "]"; - mes "Hey, the floor around"; - mes "here doesn't seem very"; - mes "solid. Maybe there's"; - mes "something underneath?"; - next; - menu "Just check the floor.",-,"Dig through the dust.",s_Dig; - - mes "^3151FFYou examine the floor,"; - mes "but are unable to find"; - mes "anything that resembles"; - mes "a clue to the location"; - mes "of the Hellion's gem"; - mes "or a tablet piece."; - close; - -s_Dig: - mes "[" + strcharinfo(0) + "]"; - mes "Oh man, there's"; - mes "so much dust! What"; - mes "can I do about all of"; - mes "this nasty dirt in the air?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well, there are all these"; - mes "clues Gout'he found. I sucks"; - mes "but I'll use this Grape Juice"; - mes "to sort of keep this dust from"; - mes "kicking up. And if I put my"; - mes "morals on hold, I'll cover"; - mes "my face..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "...With this Skirt of Virgin."; - mes "Oh, and I can use this Stone"; - mes "Heart to prop any floor boards"; - mes "I tilt while I look undernearth"; - mes "this floor. Oh hey! I found it!"; - mes "It's... It's another clue!"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Wait, wait..."; - mes "I can't read the"; - mes "engraving on this"; - mes "stone slab, it's way"; - mes "too old. Let's see..."; - next; - mes "^3151FFYou cover the surface"; - mes "of the slab and begin"; - mes "to rub a Green Herb over"; - mes "it. Fortunately, the juice from"; - mes "the Green Herb makes the"; - mes "engraving appear more clearly."; - next; - mes "[Stone Engraving]"; - mes "^7151FF\"This has been entrusted to"; - mes "the care of the compassionate"; - mes "one so that my friends may"; - mes "find peace. To he who finds"; - mes "this, remember that avarice"; - mes "knows no bounds. --Tyus.\""; - set HELLIONQ,16; - close; - -s_Slab: - mes "[Stone Engraving]"; - mes "^7151FF\"This has been entrusted to"; - mes "the care of the compassionate"; - mes "one so that my friends may"; - mes "find peace. To he who finds"; - mes "this, remember that avarice"; - mes "knows no bounds. --Tyus.\""; - close; - +payon,159,129,3 script Wooden Floor#paypuzz5 111,{ + if (HELLIONQ == 53) { + mes "[" + strcharinfo(0) + "]"; + mes "Hey, the floor around"; + mes "here doesn't seem very"; + mes "solid. Maybe there's"; + mes "something underneath?"; + next; + if (select("Just check the floor.:Dig through the dust.") == 1) { + mes "^3355FFYou examine the floor,"; + mes "but are unable to find"; + mes "anything that resembles"; + mes "a clue to the location"; + mes "of the Hellion's gem"; + mes "or a tablet piece.^000000"; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Oh man, there's"; + mes "so much dust! What"; + mes "can I do about all of"; + mes "this nasty dirt in the air?"; + next; + if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, there are all these"; + mes "clues Grout'he found. It sucks,"; + mes "but I'll use this Grape Juice"; + mes "to sort of keep this dust from"; + mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "...With this Skirt of Virgin."; + mes "Oh, and I can use this Stone"; + mes "Heart to prop any floor boards"; + mes "I tilt while I look underneath"; + mes "this floor. Oh hey! I found it!"; + mes "It's... It's another clue!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait, wait..."; + mes "I can't read the"; + mes "engraving on this"; + mes "stone slab, it's way"; + mes "too old. Let's see..."; + next; + mes "^3355FFYou cover the surface"; + mes "of the slab and begin"; + mes "to rub a Green Herb over"; + mes "it. Fortunately, the juice from"; + mes "the Green Herb makes the"; + mes "engraving appear more clearly.^000000"; + delitem 953,1; //Stone_Heart + delitem 511,1; //Green_Herb + delitem 533,1; //Grape_Juice + delitem 1049,1; //Skirt_Of_Virgin + set HELLIONQ,54; + next; + mes "[Stone Engraving]"; + mes "^4D4DFF''This has been entrusted to"; + mes "the care of the compassionate"; + mes "one so that my friends may"; + mes "find peace. To he who finds"; + mes "this, remember that avarice"; + mes "knows no bounds. --Tyus.''^000000"; + set HELLIONQ,55; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Where did I leave"; + mes "all that stuff I got from"; + mes "Grout'he? Let's see,"; + mes "there was a Green Herb,"; + mes "a Stone Heart, Grape Juice"; + mes "and one Skirt of Virgin..."; + close; + } + else if (HELLIONQ == 54) { + mes "[Stone Engraving]"; + mes "^4D4DFF''This has been entrusted to"; + mes "the care of the compassionate"; + mes "one so that my friends may"; + mes "find peace. To he who finds"; + mes "this, remember that avarice"; + mes "knows no bounds. --Tyus.''^000000"; + set HELLIONQ,55; + close; + } + else if (HELLIONQ > 54) { + mes "[Stone Engraving]"; + mes "^4D4DFF''This has been entrusted to"; + mes "the care of the compassionate"; + mes "one so that my friends may"; + mes "find peace. To he who finds"; + mes "this, remember that avarice"; + mes "knows no bounds. --Tyus.''^000000"; + close; + } } -pay_arche,141,29,1 script Buddha Statue#HelStat 111,3,3,{ - if(HELLIONQ != 17)end; - mes "[" + strcharinfo(0) + "]"; - mes "Hey, there's a huge"; - mes "stone statue. This"; - mes "must be what Gout'he"; - mes "was telling me about."; - next; - mes "[Echoing Voice]"; - mes "^7151FFYou must..."; - mes "You must be..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "What the--?"; - mes "There's a voice"; - mes "inside my head!"; - mes "and it's not even mine!"; - next; - mes "[Echoing Voice]"; - mes "You who have come"; - mes "for the Tablet Piece,"; - mes "I shall judge whether"; - mes "or not you are worthy."; - mes "Answer this one question."; - next; - mes "[Echoing Voice]"; - mes "You are in a situation"; - mes "in which you will die,"; - mes "but if you cause the death"; - mes "of another person, you will"; - mes "surely save yourself. So..."; - mes "What do you do?"; - next; - menu "I will kill to survive",s_Kill,"I have no choice, but to die.",s_Die,"I won't kill, but I'll find a way to live!",-,"I'll ask that person if it's okay to kill him.",s_Ask; - - mes "[Echoing Voice]"; - mes "Yes. Love for all life,"; - mes "including your own, is"; - mes "a trait all true heroes"; - mes "must have. You have chosen..."; - mes "Wisely. Please, take this into"; - mes "your capable hands, adventurer."; - next; - mes "^3151FFA stone slab at the foot"; - mes "of the statue slides open,"; - mes "revealing a piece of the"; - mes "tablet that will lead you"; - mes "to the Hellion's gem."; - getitem 7334,1; //Payon Tablet - set HELLIONQ,18; - close; - -s_Kill: - mes "[Echoing Voice]"; - mes "there is a primal truth"; - mes "to your answer. However..."; - mes "You have chosen poorly."; - close2; - percentheal -100,0; - end; +pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ == 56) { + mes "[" + strcharinfo(0) + "]"; + mes "Hey, here's a huge"; + mes "stone statue. This"; + mes "must be what Grout'he"; + mes "was telling me about."; + next; + mes "[Echoing Voice]"; + mes "^4d4dffYou must..."; + mes "You must be...^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What the--?"; + mes "There's a voice"; + mes "inside my head!"; + mes "And it's not even mine!"; + next; + mes "[Echoing Voice]"; + mes "You who have come"; + mes "for the Tablet Piece,"; + mes "I shall judge whether"; + mes "or not you are worthy."; + mes "Answer this one question."; + next; + mes "[Echoing Voice]"; + mes "You are in a situation"; + mes "in which you will die,"; + mes "but if you cause the death"; + mes "of another person, you will"; + mes "surely save yourself. So..."; + mes "What do you do?"; + next; + switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) { + case 1: + mes "[Echoing Voice]"; + mes "There is a primal truth"; + mes "to your answer. However..."; + mes "You have chosen poorly."; + close2; + percentheal -100,0; + end; + case 2: + mes "[Echoing Voice]"; + mes "There is a kindness and"; + mes "compassion in your answer"; + mes "that is indeed rare. However,"; + mes "where is the respect for your"; + mes "own life? If you are that willing to throw it away, you are no hero."; + close2; + percentheal -100,0; + end; + case 3: + mes "[Echoing Voice]"; + mes "Yes. Love for all life,"; + mes "including your own, is"; + mes "a trait that all true heroes"; + mes "must have. You have chosen..."; + mes "Wisely. Please, take this into"; + mes "your capable hands, adventurer."; + next; + mes "^3355FFA stone slab at the foot"; + mes "of the statue slides open,"; + mes "revealing a piece of the"; + mes "tablet that will lead you"; + mes "to the Hellion's gem."; + set HELLIONQ,57; + getitem 7334,1; //Piece_Of_Slate_2 + close; + case 4: + mes "[Echoing Voice]"; + mes "The veneer of honesty in"; + mes "your answer is surpassed by"; + mes "your own cowardice. You have"; + mes "chosen extremely poorly..."; + close2; + percentheal -100,0; + end; + } + } -s_Die: - mes "[Echoing Voice]"; - mes "There is a kindness and"; - mes "compassion in your answer"; - mes "that is indeed rare. However,"; - mes "where is the respect for your"; - mes "own life? If you are that"; - mes "willing to throw it away, you"; - mes "are no hero."; - close2; - percentheal -100,0; +OnTouch: + if (HELLIONQ == 56 && countitem(7333) > 0) { + specialeffect2 313; // EF_HEAL2 + specialeffect 313; //"Buddha Statue#paypuzz6" EF_HEAL2 + mes "^3355FFThe piece of tablet"; + mes "that you have is shining"; + mes "with light as if in response"; + mes "to something in the area.^000000"; + close; + } end; +} -s_Ask: - mes "[Echoing Voice]"; - mes "The veneer of honesty in"; - mes "your answer is surpassed by"; - mes "your own cowardice. You have"; - mes "chosen extremely poorly..."; - close2; - percentheal -100,0; - end; +geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 58) { + mes "[Welshyun]"; + mes "Hm? Oh, pardon me."; + mes "I didn't notice you. I was"; + mes "far too occupied thinking"; + mes "deep important thoughts"; + mes "that your puny little mind"; + mes "couldn't possibly fathom."; + close; + } + else if (HELLIONQ == 58) { + specialeffect2 313; // EF_HEAL2 + specialeffect 313; //"Sage Welshyun" EF_HEAL2 + mes "[Welshyun]"; + mes "That..."; + mes "That eerie glow..."; + next; + mes "[Welshyun]"; + mes "You! Identify yourself"; + mes "and explain how you came"; + mes "about to get those tablet"; + mes "pieces! Now answer me!"; + next; + mes "[Welshyun]"; + mes "Ah, forgive me. You're"; + mes "helping Chilias, are you?"; + mes "I see. So you must be here"; + mes "to seek my help in finding"; + mes "the final piece, am I correct?"; + next; + if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) { + mes "[Welshyun]"; + mes "Such insolence!"; + mes "Huh. I suppose Chilias"; + mes "may have misjudged you"; + mes "when he entrusted you with"; + mes "this important mission. Huh."; + mes "A reevaluation is in order..."; + set HELLIONQ,60; + close; + } + mes "[Welshyun]"; + mes "Of course, in the"; + mes "interest of mankind,"; + mes "I shall help you. But first,"; + mes "I have a favor to ask of you."; + next; + mes "[Welshyun]"; + mes "My student in the Geffen"; + mes "Tower has not reported back to"; + mes "me about his research project,"; + mes "so I would like for you to find"; + mes "him and retrieve the report"; + mes "for me. Not a big deal, right?"; + next; + mes "[Welshyun]"; + mes "The title of his report"; + mes "should be, ''^4D4DFFMonster Life"; + mes "in the Geffen Area^000000,'' so"; + mes "please remember that."; + mes "Ah, and my student's"; + mes "name is Enoz."; + set HELLIONQ,59; + close; + } + else if (HELLIONQ == 59) { + mes "[Welshyun]"; + mes "Please bring me the"; + mes "report entitled, ''^4D4DFFMonster"; + mes "Life in the Geffen Area^000000,''"; + mes "from my student Enoz in"; + mes "the Geffen Tower. Thank"; + mes "you, I appreciate your help."; + close; + } + else if (HELLIONQ == 60) { + mes "[Welshyun]"; + mes "^333333*Ahem*^000000 Oh dear me..."; + mes "I'm unfathomably thirsty..."; + mes "There's no way I can do any"; + mes "serious thinking with such"; + mes "a dry, parched throat..."; + set HELLIONQ,61; + close; + } + else if (HELLIONQ == 61) { + if (countitem(504) > 0) { + mes "[Welshyun]"; + mes "Oh, a White Potion?"; + mes "Yes, may I please have"; + mes "one? Ahh, most refreshing~"; + mes "You may not be such a bad"; + mes "person after all! Now shall I help you find that tablet piece?"; + next; + mes "[Welshyun]"; + mes "Of course, in the"; + mes "interest of mankind,"; + mes "I shall help you. But first,"; + mes "I have a favor to ask of you."; + next; + mes "[Welshyun]"; + mes "My student in the Geffen"; + mes "Tower has not reported back to"; + mes "me about his research project,"; + mes "so I would like for you to find"; + mes "him and retrieve the report"; + mes "for me. Not a big deal, right?"; + next; + mes "[Welshyun]"; + mes "The title of his report"; + mes "should be, ''^4D4DFFMonster Life"; + mes "in the Geffen Area^000000,'' so"; + mes "please remember that."; + mes "Ah, and my student's"; + mes "name is Enoz."; + delitem 504,1; //White_Potion + set HELLIONQ,62; + close; + } + mes "[Welshyun]"; + mes "Oh...! Still so..."; + mes "Exasperatingly thirsty!"; + mes "If I only had something"; + mes "cool, refreshing and with"; + mes "a high restorative value"; + mes "to quench this thirst!"; + close; + } + else if (HELLIONQ == 62) { + mes "[Welshyun]"; + mes "Please bring me the"; + mes "report entitled, ''^4D4DFFMonster"; + mes "Life in the Geffen Area^000000,''"; + mes "from my student Enoz in"; + mes "the Geffen Tower. Thank"; + mes "you, I appreciate your help."; + close; + } + else if (HELLIONQ == 63) { + mes "[Welshyun]"; + mes "Hm? What's that strange"; + mes "expression on your face?"; + mes "Prank? Oh please. Such"; + mes "chicanery is beneath me..."; + mes "But even if I did play a joke, believe me. It builds character."; + next; + mes "[Welshyun]"; + mes "First and foremost,"; + mes "I want to test you to see"; + mes "if you are worthy of this"; + mes "tablet piece. I want to see"; + mes "for myself if you are a person"; + mes "of honor. Someone of character."; + next; + mes "[Welshyun]"; + mes "Oh yes, I accidentally"; + mes "took this Master Science"; + mes "Reference Book from Enoz,"; + mes "so would you please return it"; + mes "to him for me? Oh, and please"; + mes "bring back 1 Blue Gemstone."; + next; + mes "^3355FFYou received the"; + mes "incredibly heavy tome,"; + mes "the Master Science"; + mes "Reference Book.^000000"; + set HELLIONQ,64; + close; + } + else if (HELLIONQ == 64) { + mes "[Welshyun]"; + mes "Please deliver the Master"; + mes "Science Reference Book to"; + mes "Enoz, and come back to me"; + mes "with 1 Blue Gemstone."; + close; + } + else if (HELLIONQ == 65) { + if (countitem(717) > 0) { + mes "[Welshyun]"; + mes "Thank you. You've"; + mes "brought the book to Enoz"; + mes "and delivered a Gemstone"; + mes "to me as I've asked. Now,"; + mes "there is one final test..."; + next; + mes "[Welshyun]"; + mes "Answer this question."; + mes "Where is the abode of the"; + mes "departed souls with a shining"; + mes "silver roof that is mentioned"; + mes "in the third part of the ballad"; + mes "of Grimnir? Well, adventurer?"; + next; + input .@input$; + if (.@input$ == "Valaskjalf") { + mes "[Welshyun]"; + mes "Ah, well met, well met."; + mes "You are as well learned as"; + mes "you are brave. As promised,"; + mes "you may have this piece of"; + mes "the tablet, which I've already found. The clues were too simple..."; + delitem 717,1; //Blue_Gemstone + set HELLIONQ,66; + getitem 7336,1; //Piece_Of_Slate_4 + next; + mes "[Welshyun]"; + mes "Please send my regards"; + mes "to my dear friend, Chilias,"; + mes "who has dedicated his life"; + mes "to sealing the evil within"; + mes "the Hellion's gem."; + close; + } + mes "[Welshyun]"; + mes "Bwahahaah! Only"; + mes "a superior mind could"; + mes "know the answer to such"; + mes "a question! Go forth and"; + mes "learn the answer, else"; + mes "I cannot help you, adventurer~"; + close; + } + mes "[Welshyun]"; + mes "Ah, I've heard that"; + mes "Enoz received the Master"; + mes "Science Reference Book"; + mes "from you. But did you remember"; + mes "to bring me a Blue Gemstone?"; + close; + } + else if (HELLIONQ == 66) { + mes "[Welshyun]"; + mes "Hm. You should visit"; + mes "Chilias and determine"; + mes "your next course of action,"; + mes "now that you have all four"; + mes "of the pieces of the tablet."; + close; + } + else if (HELLIONQ == 67) { + if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) { + mes "[Welshyun]"; + mes "Hm? Did you need"; + mes "me to combine all four"; + mes "pieces of the tablet and"; + mes "make it whole again? Oh."; + mes "All this time I thought you"; + mes "knew how to do it. Alright."; + next; + mes "[Welshyun]"; + mes "As a matter of fact,"; + mes "I was planning on using"; + mes "the Blue Gemstone you gave"; + mes "me to do this. But since you"; + mes "never really asked... In any"; + mes "case, let me concentrate."; + next; + mes "[Welshyun]"; + mes "Shadows remembered by time."; + mes "Help me retrieve the forgotten"; + mes "stories that have been scattered in the wind. Right here. Right now."; + specialeffect 54; //"Sage Welshyun" EF_BEGINSPELL2 + next; + mes "[Welshyun]"; + mes "..."; + mes "Okay..."; + mes "That was tough."; + specialeffect 234; //"Sage Welshyun" EF_SPELLBREAKER + next; + mes "[Welshyun]"; + mes "That was tough"; + mes "complete tablet."; + mes "Please bring this"; + mes "safely back to Chilias."; + delitem 7333,1; //Piece_Of_Slate_1 + delitem 7334,1; //Piece_Of_Slate_2 + delitem 7335,1; //Piece_Of_Slate_3 + delitem 7336,1; //Piece_Of_Slate_4 + set HELLIONQ,68; + getitem 7332,1; //Slate + next; + mes "[Welshyun]"; + mes "Wait, take a look!"; + mes "There's a map on the back"; + mes "of the tablet. Although the gem"; + mes "is already embedded within the"; + mes "is already embedded within the"; + mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?"; + next; + mes "[Welshyun]"; + mes "I don't know if Chilias"; + mes "told you, but the name of"; + mes "the monster that guards and"; + mes "follows this gem is Hellion"; + mes "Revenant. But why mark its"; + mes "location on this tablet?"; + next; + mes "[Welshyun]"; + mes "Well, it will be dangerous, but"; + mes "I'm sure that you're strong enough to confront this monster. I believe"; + mes "it was the wish of this tablet's creator for someone to defeat"; + mes "the Hellion Revenant..."; + next; + if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) { + mes "[Welshyun]"; + mes "Well, I'm almost certain"; + mes "this map will lead you to"; + mes "Hellion Revenant. Let me"; + mes "warp you to the location"; + mes "marked on the tablet's map..."; + close2; + warp "gef_fild09",368,88; + end; + } + mes "[Welshyun]"; + mes "Yes, that's true."; + mes "Chilias has been waiting"; + mes "his whole life to seal this"; + mes "gem. Plus, who knows what"; + mes "may happen while it is in"; + mes "your possession?"; + close; + } + mes "[Welshyun]"; + mes "So, were you able"; + mes "to deliver the tablet"; + mes "and the Hellion's gem to"; + mes "Chilias safely? I hope so..."; + close; + } + else if (HELLIONQ > 67 && HELLIONQ < 71) { + mes "[Welshyun]"; + mes "So, were you able"; + mes "to deliver the tablet"; + mes "and the Hellion's gem to"; + mes "Chilias safely? Ah, and"; + mes "how has my friend been?"; + close; + } + else { + mes "[Welshyun]"; + mes "Heh heh~"; + mes "Enoz must be"; + mes "panicking right"; + mes "about now. Oh,"; + mes "students are always"; + mes "good for a laugh..."; + close; + } OnTouch: - if(HELLIONQ != 17)end; - specialeffect 313; - specialeffect2 313; - mes "^3151FFThe piece of tablet"; - mes "that you have is shining"; - mes "with light as if in repsonse"; - mes "to something in the area."; - close; - + if (HELLIONQ == 58 && countitem(7335) > 0) { + specialeffect2 313; // EF_HEAL2 + specialeffect 313; //"Sage Welshyun" EF_HEAL2 + mes "^3355FFThe piece of tablet"; + mes "that you have is shining"; + mes "with light as if in response"; + mes "to something in the area.^000000"; + close; + } + end; } -morocc_in,116,101,2 script Old Scholar Tyus 735,2,2,{ - - if(HELLIONQ == 27)goto s_Last; - if(countitem(7332))goto s_Tablet; - if(HELLIONQ == 25)goto s_Completion; - if(HELLIONQ == 24)goto s_Four; - if(HELLIONQ > 18)goto s_Welshyun; - if(HELLIONQ == 18)goto s_Morroc; - if(HELLIONQ > 8)goto s_Grout; - if(HELLIONQ == 8)goto s_Payon; - if(HELLIONQ == 4)goto s_Veggie; - if(HELLIONQ > 0)goto s_Seek; - if(hellion_consideration)goto s_Consider; - mes "[Sir Chilias'Tyus]"; - mes "Greetings..."; - mes "My name is Sir Chilias'Tyus."; - mes "I've lived a long time here in"; - mes "Rune-Midgard and I've come"; - mes "to see and know a lot of things."; - mes "Power, jealousy, hardship..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Sp what exactly"; - mes "brings you here to"; - mes "the middle of Morroc?"; - next; - mes "[Sir Chilias'Tyus]"; - mes "This land has grown corrupt"; - mes "with the disease of greed"; - mes "and selfishness. Everywhere"; - mes "you go, people are heartless,"; - mes "but I still believe that I'll find"; - mes "the one worth enough to help"; - mes "me..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "There is no shortage of"; - mes "brave and strong warriors"; - mes "in these dangerous times."; - mes "But for the thing I seek,"; - mes "I must have the help of one"; - mes "who is truly pure of heart..."; - next; - menu "What are you looking for?",s_Looking,"Pure of heart? Hah! Good luck!",-; - - mes "[Sir Chilias'Tyus]"; - mes "Times are bad when"; - mes "even the youth have"; - mes "been jaded. But I refuse"; - mes "to believe that hope is"; - mes "truly lost in this age..."; - close; - -s_Glimmer: - mes "[Sir Chilias'Tyus]"; - mes "Heh heh~ I see you eyes"; - mes "glimmer with enthusiasm,"; - mes "but it seems this task might"; - mes "be a little too much for you."; - mes "I'm sorry, but that's the"; - mes "reality I can't ignore..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Go out in to the world,"; - mes "and grow in strength."; - mes "Perhaps after you become"; - mes "more capable, I'll find that"; - mes "I can rely on your help."; - close; - -s_Looking: - if(BaseLevel < 60)goto s_Glimmer; - mes "[Sir Chilias'Tyus]"; - mes "I suppose I should tell you"; - mes "first about my grandfather,"; - mes "who was once a young and"; - mes "fearless adventurer, much"; - mes "like yourself. Yes, he"; - mes "traveled the world with his"; - mes "three friends..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "The four of them went on"; - mes "many expeditions together"; - mes "and earned themselves a"; - mes "reputation as a courageous"; - mes "team that worked especially"; - mes "well together after many years."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Then, on what was supposed"; - mes "to be a typical journey, they found"; - mes "an uncharted cave. Curious, and"; - mes "in need of rest, the four ventured"; - mes "inside. There, they encountered"; - mes "that most horrible creature..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "It was a ferocious beast"; - mes "with horns as large and as"; - mes "sharp as their weapons, with"; - mes "eyes that blazed with hellfire."; - mes "My grandfather could tell that"; - mes "it was thirsty for blood."; - next; - mes "[Sir Chilias'Tyus]"; - mes "They ran from the beast"; - mes "as quickly as they could,"; - mes "but the four were separated"; - mes "in the cave's darkness. It was"; - mes "all they could do to hide in"; - mes "the darkness of the cave..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "From his hiding place, my"; - mes "grandfather heard the screams"; - mes "of his friends as the monster"; - mes "slaughtered them, one by one."; - mes "The screams and the monster's"; - mes "growls were getting closer..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Unable to endure the"; - mes "suffering of his trusted"; - mes "comrades, my grandfather"; - mes "jumped out hiding and tried"; - mes "to save his friends. The beast"; - mes "found him and they battled."; - next; - mes "[Sir Chilias'Tyus]"; - mes "It was no use. The beast"; - mes "was too powerful and my"; - mes "grandfather was knocked out."; - mes "When he came to, his friends"; - mes "were all dead and a shining"; - mes "gem lay in a pool of blood."; - next; - mes "[Sir Chilias'Tyus]"; - mes "My grandfather buried"; - mes "his friends that day. He"; - mes "took that gem as a memento"; - mes "of their final expedition, but"; - mes "wondered why the beast"; - mes "had decided to spare him."; - next; - mes "[Sir Chilias'Tyus]"; - mes "It wasn't long before he"; - mes "experienced the gem's curse"; - mes "firsthand. The gem inexplicably"; - mes "drew people to it, taking the"; - mes "greed in their hearts and"; - mes "twisting their minds..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Grandfather believed the"; - mes "beast let him live so that"; - mes "the gem would be set loose"; - mes "upon the outside world, free"; - mes "to pollute it with its evil."; - mes "He had to do something..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "However, the gem proved"; - mes "to be formed out of pure evil"; - mes "and could not be destroyed"; - mes "by human means. In the end,"; - mes "my grandfather hid the gem"; - mes "someplace safe..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "However, the threat of the"; - mes "gem still exists. Grandfather"; - mes "and my father worked for"; - mes "years to find a way to seal"; - mes "its darkness. Only now have I"; - mes "been able to create a bracelet to"; - mes "seal its evil power."; - next; - mes "[Sir Chilias'Tyus]"; - mes "For my grandfather and his"; - mes "friends to truly rest in peace,"; - mes "I must find an adventurer of"; - mes "pure heart who can find the"; - mes "gem and bring it to me so that"; - mes "I can finally seal its power."; - next; - mes "[Sir Chilias'Tyus]"; - mes "I think... I think you"; - mes "might be the hero that"; - mes "I've been waiting for. Will"; - mes "you help an old man for the"; - mes "sake of all that is good?"; - next; - menu "Of course, I will.",s_Will,"I'm sorry, but I can't.",-; -s_AskMuch: - mes "[Sir Chilias'Tyus]"; - mes "I understand..."; - mes "I know I am asking much"; - mes "of you, and this task is not"; - mes "one to take lightly. However,"; - mes "I believe that you are wholly"; - mes "capable of accomplishing this."; - set hellion_consideration,1; - close; - -s_Consider: - mes "[Sir Chilias'Tyus]"; - mes "So have you considered"; - mes "my proposal? I believe that"; - mes "you may be the one who will"; - mes "help me in sealing away the"; - mes "Hellion gem's evil forever."; - next; - menu "I will help you.",-,"...Sorry about that.",s_AskMuch; - - set hellion_consideration,0; -s_Will: - mes "[Sir Chilias'Tyus]"; - mes "Good good, but first"; - mes "I must test to see if you"; - mes "are worthy of holding the"; - mes "Hellion's gem. I can't tell"; - mes "you exacrlt where it is, but"; - mes "I will give you some clues."; - next; - mes "[Sir Chilias'Tyus]"; - mes "First, speak to Clanux"; - mes "Heffron in Prontera. He"; - mes "has offered to help me find"; - mes "the gem, but I do not know if"; - mes "I can trust him. Please help"; - mes "me protect this world from the gem..."; - set HELLIONQ,1; - close; - -s_Seek: - mes "[Sir Chilias'Tyus]"; - mes "Please seek out"; - mes "Clanux Heffron in"; - mes "Prontera. He may have"; - mes "information regarding a"; - mes "clue leading to the Hellion"; - mes "gem. Good luck to you."; - close; - -s_Veggie: - mes "^3151FFAs you told Chilias about"; - mes "the strange message you"; - mes "found inside the training"; - mes "dummy he starts to mumble"; - mes "something nobody could"; - mes "possibly understand."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Ok, I think I know what"; - mes "this clue means. Go find"; - mes "this Veggie Lady, wherever"; - mes "she might be. Then take"; - mes "9 steps North and then"; - mes "3 steps to the west."; - next; - mes "[Sir Chilias'Tyus]"; - mes "I'm still clueless"; - mes "about the \"BINGO\" part."; - mes "I'm sorry but I can't help"; - mes "you with that, you'll have"; - mes "to figure it out on your own."; - close; - -s_Payon: - mes "[Sir Chilias'Tyus]"; - mes "Ah, yes! This is one piece"; - mes "of the table that will lead"; - mes "you to the Hellion's gem!"; - mes "This engraving was definitely"; - mes "made by my grandfather, and"; - mes "Christopher was one of his friends."; - next; - mes "[Sir Chilias'Tyus]"; - mes "I suppose he hid these pieces"; - mes "in the places that reminded him"; - mes "of his friends. Now according"; - mes "to the tablet's message, you"; - mes "should find the next piece"; - mes "in \"the city of thickest forest\""; - next; - mes "[Sir Chilias'Tyus]"; - mes "I'm sure that the"; - mes "next tablet piece is"; - mes "in Payon, so go there"; - mes "and see if you can find"; - mes "it. Good luck to you,"; - mes "kind adventurer."; - set HELLIONQ,9; - close; - -s_Grout: - mes "[Sir Chilias'Tyus]"; - mes "Now that I think about"; - mes "it, there's a guy in Payon"; - mes "that I know named Grout'the"; - mes "Tuccok who knew my grandfather."; - mes "He might know something, but"; - mes "he's a little, well... Hmm..."; - close; - -s_Morroc: - mes "[Sir Chilias'Tyus]"; - mes "While you were gone,"; - mes "I felt a little bad that you"; - mes "were searching for the"; - mes "tablet pieces on your own,"; - mes "so I managed to find this"; - mes "piece here in Morroc. But..."; - next; - mes "[Sir Chilias'Tyus]"; - specialeffect 313; - specialeffect2 313; - mes "Why are they glowing like"; - mes "this? In any case, we have"; - mes "this piece I found here in"; - mes "Morroc, and the pieces you"; - mes "found in Prontera and Payon."; - mes "There's one more left in Geffen."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Anyway, on the last tablet"; - mes "piece that I found, it"; - mes "says \"Hakim loved magic,"; - mes "and always enjoyed its"; - mes "wondrous city\", so I'm sure"; - mes "the last piece is in Geffen."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Please take this third"; - mes "tablet piece and find the"; - mes "final piece so that we can"; - mes "fulfill my dear grandfather's"; - mes "greatest wish and forever"; - mes "seal away the Hellion's gem."; - getitem 7335,1; //Morroc Tablet - set HELLIONQ,19; - next; - mes "[Sir Chilias'Tyus]"; - mes "When you get back to Geffen,"; - mes "please speak to Welshyun,"; - mes "who's been helping me in"; - mes "creating a device to seal the"; - mes "gem's darkness. He is"; - mes "worthy of trust and"; - mes "will surely help us."; - close; - -s_Welshyun: - mes "[Sir Chilias'Tyus]"; - mes "Please visit the"; - mes "sage named Welshyun"; - mes "in Geffen. We are good"; - mes "friends, so I am sure"; - mes "that you can trust him."; - close; - -s_Four: - mes "[Sir Chilias'Tyus]"; - mes "You have all four"; - mes "pieces of the tablet?"; - mes "That's great news! Ah,"; - mes "and the gem is embedded"; - mes "in each of the tablet pieces."; - mes "We're so close to finishing!"; - next; - mes "[Sir Chilias'Tyus]"; - mes "Ah, would you go back"; - mes "to Welshyun? I know it's"; - mes "a hassle, but he is probably"; - mes "the only one who can combine"; - mes "the tablet pieces into their"; - mes "complete form. Thank you..."; - set HELLIONQ,25; - close; - -s_Completion: - mes "[Sir Chilias'Tyus]"; - mes "Ah, would you go back"; - mes "to Welshyun? I know it's"; - mes "a hassle, but he is probably"; - mes "the only one who can combine"; - mes "the tablet pieces into their"; - mes "complete form. Thank you..."; - close; - -s_Tablet: - mes "[Sir Chilias'Tyus]"; - mes "At long last. We have"; - mes "everything. The Tablet"; - mes "and the Hellion's gem."; - mes "Now I can finally use"; - mes "this bracelet to seal"; - mes "its power forever..."; - next; - if(countitem(7337))goto s_HellionEye; - specialeffect 12; - mes "[Sir Chilias'Tyus]"; - mes "Darkness that writhes,"; - mes "souls lost in the inferno,"; - mes "I offer you comfort, I offer"; - mes "you peace. To the despairing"; - mes "ones, to the shameless ones,"; - mes "I give guidance to heaven..."; - next; - specialeffect 58; - mes "[Sir Chilias'Tyus]"; - mes "Instead of sadness,"; - mes "let there be joy. Instead"; - mes "of anger, let there be"; - mes "love. Souls that are"; - mes "lost will now find"; - mes "their way..."; - next; - specialeffect 83; - mes "[Sir Chilias'Tyus]"; - mes "Light and hope..."; - mes "Heaven and earth..."; - mes "Cast away the darkness."; - next; - mes "[Sir Chilias'Tyus]"; - mes "I did it."; - mes "After all these"; - mes "long years I finally did"; - mes "it. Thanks to you help."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Please take this"; - mes "Nile Rose, which will"; - mes "keep the power of the gem"; - mes "in check. I trust that you will"; - mes "keep its secret and protect it"; - mes "from those motivated by greed."; - delitem 7332,1; //Complete Tablet - getitem 2658,1; //Nile Rose - getexp 1000000,0; - set HELLIONQ,27; - next; - mes "[Sir Chilias'Tyus]"; - mes "Thank you, kind"; - mes "adventurer, for bringing"; - mes "peace to my grandfather's"; - mes "soul and for working to"; - mes "protect peace in our world."; - mes "You are the truest of heroes."; - close; - -s_HellionEye: - mes "[Sir Chilias'Tyus]"; - mes "But your eyes..."; - mes "They seem so tired"; - mes "and I can sense some"; - mes "sort of pain from them."; - mes "Did something happen?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I learned the secret of"; - mes "the Hellion's gem. It..."; - mes "It turns people into"; - mes "Hellion Revenants."; - mes "it's what happened"; - mes "to your grandfather..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "What..."; - mes "What did you just say?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "The tablet had a map that"; - mes "let me to the chamber where"; - mes "your grandfather locked himself"; - mes "up before he completed turning"; - mes "into the Hellion Revenant."; - mes "It was horrible..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "At the entrance, he"; - mes "left a message that said"; - mes "that he wanted to be killed."; - mes "So that he could finally join"; - mes "his friends instead of living"; - mes "as a monster. So I... So I..."; - next; - mes "[Sir Chilias'Tyus]"; - mes "It's okay. I know you"; - mes "did the right thing. It's"; - mes "what my grandfather"; - mes "would have wanted most."; - mes "Thank you for finally freeing"; - mes "his soul and giving him peace."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Here, I think you"; - mes "should have this Eye"; - mes "of Hellion, in case you"; - mes "wanted a memento of"; - mes "your dear grandfather."; - next; - mes "[Sir Chilias'Tyus]"; - mes "I'd appreciate that."; - mes "Grandfather's eye..."; - mes "It's full of the painful"; - mes "experiences of the people"; - mes "who were turned into Hellion"; - mes "Revenants against their will."; - next; - mes "[Sir Chilias'Tyus]"; - mes "But... Now is not the"; - mes "time for sentiment. For"; - mes "sake of my grandfather,"; - mes "I must seal the power of"; - mes "the Hellion's gem now!"; - next; - specialeffect 12; - mes "[Sir Chilias'Tyus]"; - mes "Darkness that writhes,"; - mes "souls lost in the inferno,"; - mes "I offer you comfort, I offer"; - mes "you peace. To the despairing"; - mes "ones, to the shameless ones,"; - mes "I give guidance to heaven..."; - next; - specialeffect 58; - mes "[Sir Chilias'Tyus]"; - mes "Instead of sadness,"; - mes "let there be joy. Instead"; - mes "of anger, let there be"; - mes "love. Souls that are"; - mes "lost will now find"; - mes "their way..."; - next; - specialeffect 83; - mes "[Sir Chilias'Tyus]"; - mes "Light and hope..."; - mes "Heaven and earth..."; - mes "Cast away the darkness."; - next; - mes "[Sir Chilias'Tyus]"; - mes "I did it."; - mes "After all these"; - mes "long years I finally did"; - mes "it. Thanks to you help."; - next; - mes "[Sir Chilias'Tyus]"; - mes "Please take this"; - mes "Nile Rose, which will"; - mes "keep the power of the gem"; - mes "in check. I trust that you will"; - mes "keep its secret and protect it"; - mes "from those motivated by greed."; - delitem 7332,1; //Complete Tablet - delitem 7337,1; //Eye of Hellion - getitem 2658,1; //Nile Rose - getitem 603,1; //Old Blue Box - getexp 1200000,0; - set HELLIONQ,27; - next; - mes "[Sir Chilias'Tyus]"; - mes "Thank you, kind"; - mes "adventurer, for bringing"; - mes "peace to my grandfather's"; - mes "soul and for working to"; - mes "protect peace in our world."; - mes "You are the truest of heroes."; - next; - mes "^3151FFYou have received the"; - mes "Nile Rose in which the"; - mes "Hellion's gem is sealed."; - mes "The Eye of the Hellion has"; - mes "granted you some experience"; - mes "through its strange powers."; - close; - -s_Last: - mes "[Sir Chilias'Tyus]"; - mes "Long time no see. So, are you doing"; - mes "well to keep the promise with me?"; - mes "Please handle it with care"; - mes "to prevent the evil power within"; - mes "from being released."; - close; - -OnTouch: - if(HELLIONQ != 18)end; - specialeffect 313; - specialeffect2 313; - mes "^3151FFOne of the Table Pieces"; - mes "that you have is beginning to"; - mes "shine with light, as if it were"; - mes "responding to something..."; +gef_tower,116,37,0 script Enoz#hellion 748,{ + if (HELLIONQ == 59 || HELLIONQ == 62) { + mes "[Enoz]"; + mes "It's gone, it's gone!"; + mes "Where the hell did it go?!"; + mes "Oh man, who could have"; + mes "taken it? Wait, was it... You?!"; + next; + if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) { + mes "[Enoz]"; + mes "My mentor, Welshyun?"; + mes "Huh. Is there a report"; + mes "I haven't submitted to him"; + mes "yet? So what was it called?"; + next; + input .@input$; + if (.@input$ == "Monster Life in the Geffen Area") { + mes "[Enoz]"; + mes "''Monster Life in"; + mes "the Geffen Area?''"; + mes "Oh no. My mentor took"; + mes "that three days ago!"; + mes "Is he still up to his"; + mes "old tricks again?"; + next; + mes "[Enoz]"; + mes "Awww nuts!"; + mes "Where the heck is"; + mes "my Master Science"; + mes "Reference Book? "; + mes "It was right here"; + mes "three days ago..."; + set HELLIONQ,63; + close; + } + mes "[Enoz]"; + mes "" + .@input$ + "?"; + mes "I haven't completed"; + mes "any research related"; + mes "to that subject. Or did I?"; + mes "Anyway, I need the exact"; + mes "name of the report you want!"; + close; + } + mes "[Enoz]"; + mes "Nuts?! Oh, you wanna"; + mes "see crazy, is that it?! You"; + mes "wanna see insaaaane?!"; + mes "Cuz I'll go freakin' medieval"; + mes "if you keep bothering me!!"; + close; + } + else if (HELLIONQ == 63) { + mes "[Enoz]"; + mes "My mentor Welshyun's"; + mes "been playing jokes again,"; + mes "so you better go talk to him."; + mes "Damn. Where is that Master"; + mes "Science Reference Book?"; + close; + } + else if (HELLIONQ == 64) { + mes "[Enoz]"; + mes "Oh hey, I remember you~"; + mes "So did my mentor send you"; + mes "to me again for some reason?"; + next; + mes "^3355FFYou cautiously hand Enoz the"; + mes "Master Science Reference Book.^000000"; + next; + mes "[Enoz]"; + mes "Yes! Oh yes!"; + mes "This is the book"; + mes "I lost three days"; + mes "ago! Thanks so much!"; + mes "Now I can finally finish"; + mes "this research project that--"; + next; + mes "[Enoz]"; + mes "Wait, the page I really"; + mes "need is missing! And there's"; + mes "some sort of note... Umm..."; + mes "^333333''Enoz, I think this page"; + mes "is worth at least one Apple"; + mes "Juice. Right? --Welshyun.''^000000"; + next; + mes "[Enoz]"; + mes "NOooOOoOo!"; + mes "Not agaaaaain!"; + mes "Why is he always"; + mes "playing these pranks?!"; + mes "Apple Juice! I need"; + mes "some Apple Juice!"; + set HELLIONQ,65; + next; + mes "^3355FFIt looks like it's time"; + mes "to get 1 Blue Gemstone,"; + mes "and then bring it back"; + mes "to Welshyun the Sage.^000000"; + close; + } + mes "[Enoz]"; + mes "Gone! It's gone!"; + mes "Where did the book"; + mes "I really need go to?"; + mes "Oh no oh no oh no oh no!"; + mes "Waaaaaah, I'm gonna cry!"; close; - } -gef_fild09,296,59,1 script Hidden Cave#HellionCave 111,{ - - if(!countitem(7332))goto s_NoTablet; - mes "^3151FFAmongst the wild bushes"; - mes "and overgrown grass, you"; - mes "see a large rock slab that"; - mes "resembles a door. As you"; - mes "come closer, you can see a"; - mes "groove on the rock's surface."; - next; - menu "Insert the Tablet.",s_Insert,"Ignore",-; - - mes "^3151FFYou do nothing."; - mes "And nothing happens."; - close; +gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{ + if (HELLIONQ == 68) { + mes "^3355FFAmongst the wild bushes"; + mes "and overgrown grass, you"; + mes "see a large rock slab that"; + mes "resembles a door. As you"; + mes "come closer, you can see a"; + mes "groove on the rock's surface.^000000"; + next; + if (select("Insert the Tablet.:Ignore.") == 1) { + mes "^3355FFYou insert the tablet into"; + mes "the rock's groove and the"; + mes "Hellion's gem begins to hum"; + mes "and glow. The rock slides open,"; + mes "revealing an engraved message"; + mes "on the ground for you to read.^000000"; + next; + mes "^4D4DFF''To you who have found this"; + mes "place, I reveal the truth about"; + mes "the Hellion Revenant. It was"; + mes "never a devil, like we believed, but a human being, slowly"; + mes "corrupted by the darkness"; + mes "of the Hellion's gem.''^000000"; + next; + mes "^4D4DFF''I learned this horrible"; + mes "truth too late. Already,"; + mes "I can feel the darkness"; + mes "welling up within me."; + mes "It is all I can do to trap"; + mes "myself in this chamber"; + mes "before I lose all reason.''^000000"; + next; + mes "^4D4DFF''I failed and it's too"; + mes "late for me, but I hope"; + mes "someone in the future"; + mes "can seal the Hellion gem's"; + mes "dark power. And I hope that"; + mes "someone will grant me the"; + mes "sweet release I crave...''^000000"; + next; + mes "^4D4DFF''Brave hero, I beg of"; + mes "you. Please kill me and"; + mes "bring salvation to my soul."; + mes "Please release me so that"; + mes "I can finally join my friends."; + mes "^FFFFFF_^000000"; + mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000"; + close2; + warp "gef_dun03",140,119; + end; + } + mes "^3355FFYou do nothing."; + mes "And nothing happens.^000000"; + close; + } -s_Insert: - mes "^3151FFYou insert the tablet into"; - mes "the rock's groove and the"; - mes "Hellion's gem begins to hum"; - mes "and glow. The rock slides open,"; - mes "revealing an engraved message"; - mes "on the ground for you to read."; - next; - mes "^7151FF\"To you who have found this"; - mes "place, I reveal the truth about"; - mes "the Hellion Revenant. It was"; - mes "never a devil, like we"; - mes "believed, but a human being"; - mes "slowly corrupted by the"; - mes "darkness of the Hellion's"; - mes "gem.\""; - next; - mes "^7151FF\"I learned this horrible"; - mes "truth too late. Already,"; - mes "I can feel the darkness"; - mes "welling up within me."; - mes "It is all I can do to trap"; - mes "myself in this chamber"; - mes "before I lose all reason.\""; - next; - mes "^7151FF\"I failed an it's too"; - mes "late for me, but I hope"; - mes "someone in the future"; - mes "can seal the Hellion gem's"; - mes "dark power. And I hope that"; - mes "someone will grant me the"; - mes "sweet release I crave...\""; - next; - mes "^7151FF\"Brave hero, I beg of"; - mes "you. Please kill me and"; - mes "bring salvation to my soul."; - mes "Please release me so that"; - mes "I can finally join my friends.\""; - mes " "; - mes " -Tyus"; - close2; - warp "gef_dun03",140,119; +OnTouch: + if (HELLIONQ == 68 && countitem(7332) > 0) { + specialeffect2 313; // EF_HEAL2 + specialeffect 313; //"Hidden Cave#hellion" EF_HEAL2 + mes "^3355FFThe tablet in your"; + mes "hands begins to shine"; + mes "with light, responding"; + mes "to something in the area.^000000"; + close; + } end; - -s_NoTablet: - mes "^3151FFAmongst the wild bushes"; - mes "and overgrown grass, you"; - mes "see a large rock slab that"; - mes "resembles a door. But it"; - mes "seems it is sealed by a"; - mes "strong force so you're"; - mes "unable to open it."; - close; - } + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 First version [MasterOfMuppets] +//= 1.1 a ',' that should be ';' [FlavioJS] +//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf] +//============================================================ |