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-rw-r--r--npc/quests/eye_of_hellion.txt154
1 files changed, 77 insertions, 77 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index 1b3c18595..a070bf8df 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -55,7 +55,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "Rune-Midgard and I've come";
mes "to see and know a lot of things. Power, jealously, hardship...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So what exactly";
mes "brings you here to";
mes "the middle of Morroc?";
@@ -75,7 +75,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "I must have the help of one";
mes "who is truly pure of heart...";
next;
- if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
+ if (select("What are you looking for?", "Pure of heart? Hah! Good luck!") == 1) {
if (BaseLevel < 60 ) {
mes "[Sir Chilias'Tyus]";
mes "Heh heh~ I see your eyes";
@@ -206,7 +206,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "you help an old man for the";
mes "sake of all that is good?";
next;
- if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
+ if (select("Of course, I will.", "I'm sorry, but I can't.") == 1) {
mes "[Sir Chilias'Tyus]";
mes "Good, good, but first";
mes "I must test to see if you";
@@ -260,7 +260,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "help me in sealing away the";
mes "Hellion gem's evil forever.";
next;
- if (select("I will help you.:...Sorry about that.") == 1) {
+ if (select("I will help you.", "...Sorry about that.") == 1) {
mes "[Sir Chilias'Tyus]";
mes "Good, good, but first";
mes "I must test to see if you";
@@ -358,7 +358,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "this piece I found here in";
mes "Morroc, and the pieces you";
mes "found in Prontera and Payon. There's one more left in Geffen.";
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
next;
mes "[Sir Chilias'Tyus]";
@@ -395,7 +395,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "you now before you are";
mes "consumed by its darkness!";
close2;
- percentheal -100,0;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
}
else if (HELLIONQ > 57 && HELLIONQ < 66) {
@@ -434,8 +434,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "for yourself?! I must smite";
mes "you now before you are";
mes "consumed by its darkness!";
- close;
- percentheal -100,0;
+ close2;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
}
else if (HELLIONQ == 67) {
@@ -465,7 +465,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "sort of pain from them.";
mes "Did something happen?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I learned the secret of";
mes "the Hellion's gem. It...";
mes "It turns people into";
@@ -477,7 +477,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "What...";
mes "What did you just say?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The tablet had a map that";
mes "let me to the chamber where";
mes "your grandfather locked himself";
@@ -485,7 +485,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "into the Hellion Revenant.";
mes "It was horrible...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "At the entrance, he";
mes "left a message that said";
mes "that he wanted to be killed.";
@@ -501,7 +501,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "Thank you for finally freeing";
mes "his soul and giving him peace.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here, I think you";
mes "should have this Eye";
mes "of Hellion, in case you";
@@ -679,7 +679,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
OnTouch:
if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
mes "that you have is beginning to";
@@ -706,7 +706,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
close;
}
else if (HELLIONQ == 36) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but are";
mes "you Clanux Heffron?";
next;
@@ -717,7 +717,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "Sent by Chilias, eh?";
mes "What does he want?";
next;
- if (select("He wants me to help you.:He wants you to help me.") == 1) {
+ if (select("He wants me to help you.", "He wants you to help me.") == 1) {
mes "[Clanux Heffron]";
mes "So he sent me an";
mes "assistant, huh? Well...";
@@ -741,7 +741,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "Did the old man give you";
mes "any hints to help me out?";
next;
- if (select("Where did you find these?:No, I'm sorry.") == 1) {
+ if (select("Where did you find these?", "No, I'm sorry.") == 1) {
mes "[Clanux Heffron]";
mes "Oh, these I found in Prontera.";
mes "That old coot hid these real";
@@ -796,7 +796,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "Hellion's gem on your own,";
mes "jerkface! Now getouttahere!";
next;
- if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
+ if (select("W-wait! Let's work together!", "Fine. I don't need your help!") == 1) {
mes "[Clanux Heffron]";
mes "Work together, eh? You";
mes "know, normally I'd tell you";
@@ -814,7 +814,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
HELLIONQ = 39;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Fine.";
mes "I don't need";
mes "your help!";
@@ -841,15 +841,15 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "searching? Were you";
mes "able to find anything?";
next;
- if (select("Nothing...:In fact, I found this.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ if (select("Nothing...", "In fact, I found this.") == 1) {
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333(This guy's a real punk!";
mes "I better not share any new";
mes "information I've found, just";
mes "in case he doesn't already";
mes "know about it.)^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I wasn't able to";
mes "find anything that looked";
mes "like a clue. I'm sorry, but";
@@ -962,8 +962,8 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "Didja find anything";
mes "new in the Tool Shop?";
next;
- if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ if (select("Pretend that nothing happened.", "Share what you learned.") == 1) {
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nope...";
mes "I couldn't find any";
mes "new leads. I guess";
@@ -978,7 +978,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "are you anyway, huh?";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
@@ -1000,14 +1000,14 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "anything from that weird";
mes "machine in the Tool Shop?";
next;
- if (select("Tell him just a little bit.:Don't tell him.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ if (select("Tell him just a little bit.", "Don't tell him.") == 1) {
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333(Wait, I can't trust this";
mes "guy!)^000000 I put in every single";
mes "password that I could think";
@@ -1062,7 +1062,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
mes "that looks like it was made";
mes "by the thrust of a sharp sword.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Didn't Clanux mention that he";
mes "found a broken sword around";
mes "here? Maybe this was exactly";
@@ -1075,7 +1075,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
HELLIONQ = 40;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the heck does this";
mes "even mean? A Veggie Lady?";
mes "Does Clanux know anything";
@@ -1093,7 +1093,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{
OnTouch:
if (HELLIONQ == 40 || HELLIONQ == 41) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, according to the";
mes "message in that old training";
mes "dummy, this is where I'm";
@@ -1101,7 +1101,7 @@ OnTouch:
mes "north, 3 steps west. And now...";
mes "Veggie Lady. Okay, okay...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh. That's creepy.";
mes "There's one right there";
mes "staring at me. But after";
@@ -1111,7 +1111,7 @@ OnTouch:
next;
input .@input$;
if (.@input$ == "BINGO") {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course!";
mes "''BINGO!'' But";
mes "I don't see a hall";
@@ -1126,7 +1126,7 @@ OnTouch:
mes "password. Okay, here's";
mes "the code number you want...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "C-code number?";
mes "Wait, wh-what...?";
next;
@@ -1138,7 +1138,7 @@ OnTouch:
mes "didn't get it:^4D4DFF 3847147298^000000.";
mes "Don't forget it, adventurer.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait... What does";
mes "this all mean? Won't";
mes "you tell me more?";
@@ -1154,14 +1154,14 @@ OnTouch:
else if (HELLIONQ == 41)
HELLIONQ = 43;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy cow...";
mes "This is all";
mes "really cloak and";
mes "dagger type stuff!";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ""+ .@input$ + "!";
mes "Hmmm. No, no that couldn't";
mes "be it. What in the world was that word and why can't I remember it";
@@ -1186,8 +1186,8 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "would fit perfectly in it...^000000";
next;
if (countitem(Wheel) > 0) {
- if (select("Insert Cogwheel.:Ignore it.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ if (select("Insert Cogwheel.", "Ignore it.") == 1) {
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just know this";
mes "cogwheel will fit";
mes "into this machine!";
@@ -1204,7 +1204,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
delitem Wheel,1;
HELLIONQ = 44;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I guess that I've got";
mes "to input some kind of";
mes "numeric password...";
@@ -1244,12 +1244,12 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "machine shuts down. You'll have to try entering the password again.";
close;
}
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh...";
mes "Forget it.";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Uh oh...";
mes "Where did I put";
mes "the cogwheel that";
@@ -1257,7 +1257,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
close;
}
else if (HELLIONQ == 44) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, let me see";
mes "if I can enter the";
mes "right number this time...";
@@ -1289,7 +1289,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
getitem Piece_Of_Slate_1,1;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The machine responds to";
mes "the password with an abrupt,";
mes "screeching beep and the entire";
@@ -1327,7 +1327,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "and staring at me like";
mes "this is your turf?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm sorry, but well...";
mes "Chilias'Tyus told me that";
mes "you might know something";
@@ -1354,7 +1354,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "we might as well kill";
mes "two birds with one stone...";
next;
- if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
+ if (select("Alright, I'll buy your clues.", "Why the hell should I pay you?!") == 1) {
mes "[Grout'he]";
mes "Oh man, thanks a lot.";
mes "Alright, all I'm asking";
@@ -1490,7 +1490,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "you in making sense of";
mes "this weird riddle?";
next;
- if (select("Yes, please!:No, thanks~") == 1) {
+ if (select("Yes, please!", "No, thanks~") == 1) {
mes "[Grout'he]";
mes "Alright now. All those";
mes "messages said stuff about";
@@ -1498,7 +1498,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "fish and green herbs, wine...";
mes "Huh. It doesn't make sense.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?";
mes "I could have";
mes "told you that!";
@@ -1622,7 +1622,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
payon,101,190,0 script #paypuzz1 FAKE_NPC,1,1,{
OnTouch:
if (HELLIONQ == 48) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, this is where";
mes "Grout'he told me to look.";
mes "Ooh, there's something";
@@ -1630,7 +1630,7 @@ OnTouch:
mes "let's see... ''This garment";
mes "is one size fits all.''";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's it...?";
mes "Hopefully this will";
mes "make more sense once";
@@ -1643,13 +1643,13 @@ OnTouch:
payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
if (HELLIONQ == 49) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, this is the place";
mes "that Grout'he told me about.";
mes "Let's see, there's an engraving";
mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Man...";
mes "This better not be";
mes "one of those puzzles";
@@ -1663,7 +1663,7 @@ payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
if (HELLIONQ == 50) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Dried fish all";
mes "around me. This is getting";
mes "to be nonsense. Let's see,";
@@ -1671,7 +1671,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
mes "Herbs are very useful for";
mes "getting rid of fish smells.''";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I got it...!";
mes "Whoever made up";
mes "these clues must be";
@@ -1684,7 +1684,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
if (HELLIONQ == 51) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, the last";
mes "place I have to check.";
mes "It's a big old vat with a";
@@ -1692,14 +1692,14 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
mes "let me see, there should";
mes "be a message here too. Ah--!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This says, ''What will it be?";
mes "Wine or Grape Juice? Oh,";
mes "but I much prefer wine.'' Okay,";
mes "what does this have to do with";
mes "that Hellion's gem? Weird...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Am I missing something?";
mes "I think I really need help in";
mes "figuring this out. Hmm...";
@@ -1710,13 +1710,13 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
if (HELLIONQ == 53) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, the floor around";
mes "here doesn't seem very";
mes "solid. Maybe there's";
mes "something underneath?";
next;
- if (select("Just check the floor.:Dig through the dust.") == 1) {
+ if (select("Just check the floor.", "Dig through the dust.") == 1) {
mes "^3355FFYou examine the floor,";
mes "but are unable to find";
mes "anything that resembles";
@@ -1725,21 +1725,21 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "or a tablet piece.^000000";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh man, there's";
mes "so much dust! What";
mes "can I do about all of";
mes "this nasty dirt in the air?";
next;
if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, there are all these";
mes "clues Grout'he found. It sucks,";
mes "but I'll use this Grape Juice";
mes "to sort of keep this dust from";
mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...With this Skirt of Virgin.";
mes "Oh, and I can use this Stone";
mes "Heart to prop any floor boards";
@@ -1747,7 +1747,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "this floor. Oh hey! I found it!";
mes "It's... It's another clue!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait, wait...";
mes "I can't read the";
mes "engraving on this";
@@ -1776,7 +1776,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
HELLIONQ = 55;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where did I leave";
mes "all that stuff I got from";
mes "Grout'he? Let's see,";
@@ -1815,7 +1815,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
close;
}
if (HELLIONQ == 56) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, here's a huge";
mes "stone statue. This";
mes "must be what Grout'he";
@@ -1825,7 +1825,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
mes "^4d4dffYou must...";
mes "You must be...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the--?";
mes "There's a voice";
mes "inside my head!";
@@ -1846,14 +1846,14 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
mes "surely save yourself. So...";
mes "What do you do?";
next;
- switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
+ switch(select("I will kill to survive.", "I have no choice, but to die.", "I won't kill, but I'll find a way to live!", "I'll ask that person if it's okay to kill him.")) {
case 1:
mes "[Echoing Voice]";
mes "There is a primal truth";
mes "to your answer. However...";
mes "You have chosen poorly.";
close2;
- percentheal -100,0;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
case 2:
mes "[Echoing Voice]";
@@ -1863,7 +1863,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
mes "where is the respect for your";
mes "own life? If you are that willing to throw it away, you are no hero.";
close2;
- percentheal -100,0;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
case 3:
mes "[Echoing Voice]";
@@ -1889,14 +1889,14 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
mes "your own cowardice. You have";
mes "chosen extremely poorly...";
close2;
- percentheal -100,0;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
}
}
OnTouch:
if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
@@ -1924,7 +1924,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
close;
}
else if (HELLIONQ == 58) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "[Welshyun]";
mes "That...";
@@ -1943,7 +1943,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
mes "to seek my help in finding";
mes "the final piece, am I correct?";
next;
- if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
+ if (select("Shut up, I know you have it, so give it!", "Yes, please help me.") == 1) {
mes "[Welshyun]";
mes "Such insolence!";
mes "Huh. I suppose Chilias";
@@ -2216,7 +2216,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
mes "it was the wish of this tablet's creator for someone to defeat";
mes "the Hellion Revenant...";
next;
- if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
+ if (select("Alright, I'll do it!", "I better get this tablet to Chilias...") == 1) {
mes "[Welshyun]";
mes "Well, I'm almost certain";
mes "this map will lead you to";
@@ -2265,7 +2265,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
OnTouch:
if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
@@ -2284,7 +2284,7 @@ gef_tower,116,37,0 script Enoz#hellion 4_M_ALCHE_A,{
mes "Oh man, who could have";
mes "taken it? Wait, was it... You?!";
next;
- if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
+ if (select("Actually, Welshyun sent me.", "No way man, don't go nuts.") == 1) {
mes "[Enoz]";
mes "My mentor, Welshyun?";
mes "Huh. Is there a report";
@@ -2395,7 +2395,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{
mes "come closer, you can see a";
mes "groove on the rock's surface.^000000";
next;
- if (select("Insert the Tablet.:Ignore.") == 1) {
+ if (select("Insert the Tablet.", "Ignore.") == 1) {
mes "^3355FFYou insert the tablet into";
mes "the rock's groove and the";
mes "Hellion's gem begins to hum";
@@ -2444,7 +2444,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{
OnTouch:
if (HELLIONQ == 68 && countitem(Slate) > 0) {
- specialeffect2 EF_HEAL2;
+ specialeffect(EF_HEAL2, AREA, playerattached());
specialeffect EF_HEAL2;
mes "^3355FFThe tablet in your";
mes "hands begins to shine";