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-//===== rAthena Script =======================================
-// Eden Group Quests - Mission [86 - 90]
-//===== By: ==================================================
-//= Chilly
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Repetable Quests for Players between Baselevel 85 - 91 .
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Chilly]
-//= 1.1 Some little improvements here and there. [Masao]
-//============================================================
-
-moc_para01,48,175,3 script Mission [86 - 90] 857,{
- if (countitem(6219) < 1) {
- mes "- Only members of the -";
- mes "- Eden Group can read -";
- mes "- this bulletin board. -";
- close;
- }
- if (BaseLevel < 86) {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
- }
- if (BaseLevel > 90) {
- if (checkquest(4167,HUNTING) == 2) {
- mes "You hunted all 30 Dragon Tail.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4167;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4168,HUNTING) == 2) {
- mes "You hunted all 30 Spring Rabbit.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4168;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4169,HUNTING) == 2) {
- mes "You hunted all 30 Pest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4169;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4170,HUNTING) == 2) {
- mes "You hunted all 30 Bathory.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4170;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4171,HUNTING) == 2) {
- mes "You hunted all 30 Alarm.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4171;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4172,HUNTING) == 2) {
- mes "You hunted all 30 Baba Yaga.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4172;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4173,HUNTING) == 2) {
- mes "You hunted all 30 Hyegun.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4173;
- getexp 117000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4174,HUNTING) == 2) {
- mes "You hunted all 30 Firelock Soldier.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4174;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4175,HUNTING) == 2) {
- mes "You hunted all 30 Zipper Bear.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4175;
- getexp 120000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4176,HUNTING) == 2) {
- mes "You hunted all 30 Earth Petite.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4176;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4177,HUNTING) == 2) {
- mes "You hunted all 30 Rafflesia.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4177;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4178,HUNTING) == 2) {
- mes "You hunted all 30 Venomous.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4178;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4179,HUNTING) == 2) {
- mes "You hunted all 30 Pitman.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4179;
- getexp 86000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else if (checkquest(4180,HUNTING) == 2) {
- mes "You hunted all 30 Yellow Novus.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4180;
- getexp 80000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- } else {
- mes "- This missions can only be -";
- mes "- read by those who are -";
- mes "- of the correct level. -";
- mes "- There might be another -";
- mes "- board somewhere for -";
- mes "- my level. -";
- close;
- }
- }
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
- case 1:
- switch(select("Dragon Tail:Spring Rabbit:Pest")) {
- case 1:
- if (checkquest(4167,HUNTING) == 2) {
- mes "You hunted all 30 Dragon Tail.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4167;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4167) == -1) {
- setquest 4167;
- mes "Please hunt 30 Dragon Tail and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Dragon Tail yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4168,HUNTING) == 2) {
- mes "You hunted all 30 Spring Rabbit.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4168;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4168) == -1) {
- setquest 4168;
- mes "Please hunt 30 Spring Rabbit and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Spring Rabbit yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4169,HUNTING) == 2) {
- mes "You hunted all 30 Pest.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4169;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4169) == -1) {
- setquest 4169;
- mes "Please hunt 30 Pest and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pest yet...";
- mes "Will you check again?";
- close;
- }
- case 2:
- switch(select("Bathory:Alarm")) {
- case 1:
- if (checkquest(4170,HUNTING) == 2) {
- mes "You hunted all 30 Bathory.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4170;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4170) == -1) {
- setquest 4170;
- mes "Please hunt 30 Bathory and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Bathory yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4171,HUNTING) == 2) {
- mes "You hunted all 30 Alarm.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4171;
- getexp 76000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4171) == -1) {
- setquest 4171;
- mes "Please hunt 30 Alarm and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Alarm yet...";
- mes "Will you check again?";
- close;
- }
- case 3:
- switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
- case 1:
- if (checkquest(4172,HUNTING) == 2) {
- mes "You hunted all 30 Babayaga.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4172;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4172) == -1) {
- setquest 4172;
- mes "Please hunt 30 Babayaga and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Babayaga yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4173,HUNTING) == 2) {
- mes "You hunted all 30 Hyegun.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4173;
- getexp 117000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4173) == -1) {
- setquest 4173;
- mes "Please hunt 30 Hyegun and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Hyegun yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4174,HUNTING) == 2) {
- mes "You hunted all 30 Antique Firelock.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4174;
- getexp 82000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4174) == -1) {
- setquest 4174;
- mes "Please hunt 30 Antique Firelock and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Antique Firelock yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4175,HUNTING) == 2) {
- mes "You hunted all 30 Zipper Bear.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4175;
- getexp 120000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4175) == -1) {
- setquest 4175;
- mes "Please hunt 30 Zipper Bear and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Zipper Bear yet...";
- mes "Will you check again?";
- close;
- }
- case 4:
- switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
- case 1:
- if (checkquest(4176,HUNTING) == 2) {
- mes "You hunted all 30 Earth Petite.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4176;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4176) == -1) {
- setquest 4176;
- mes "Please hunt 30 Earth Petite and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Earth Petite yet...";
- mes "Will you check again?";
- close;
- case 2:
- if (checkquest(4177,HUNTING) == 2) {
- mes "You hunted all 30 Rafflesia.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4177;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4177) == -1) {
- setquest 4177;
- mes "Please hunt 30 Rafflesia and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Rafflesia yet...";
- mes "Will you check again?";
- close;
- case 3:
- if (checkquest(4178,HUNTING) == 2) {
- mes "You hunted all 30 Venomous.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4178;
- getexp 72000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4178) == -1) {
- setquest 4178;
- mes "Please hunt 30 Venomous and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Venomous yet...";
- mes "Will you check again?";
- close;
- case 4:
- if (checkquest(4179,HUNTING) == 2) {
- mes "You hunted all 30 Pitman.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4179;
- getexp 86000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4179) == -1) {
- setquest 4179;
- mes "Please hunt 30 Pitman and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Pitman yet...";
- mes "Will you check again?";
- close;
- case 5:
- if (checkquest(4180,HUNTING) == 2) {
- mes "You hunted all 30 Yellow Novus.";
- mes "Thank you very much.";
- next;
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
- next;
- erasequest 4180;
- getexp 80000,0;
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
- if (checkquest(4180) == -1) {
- setquest 4180;
- mes "Please hunt 30 Yellow Novus and return here.";
- close;
- }
- mes "Umm? You didn't hunt";
- mes "all 30 Yellow Novus yet...";
- mes "Will you check again?";
- close;
- }
- }
-}