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Diffstat (limited to 'npc/quests/eden/86-90.txt')
-rw-r--r-- | npc/quests/eden/86-90.txt | 371 |
1 files changed, 371 insertions, 0 deletions
diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt new file mode 100644 index 000000000..446f99837 --- /dev/null +++ b/npc/quests/eden/86-90.txt @@ -0,0 +1,371 @@ +//===== rAthena Script =======================================
+// Eden Group Quests - Mission [86 - 90]
+//===== By: ==================================================
+//= Chilly
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Repetable Quests for Players between Baselevel 85 - 91 .
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Chilly]
+//= 1.1 Some little improvements here and there. [Masao]
+//============================================================
+
+moc_para01,48,175,3 script Mission [86 - 90] 857,{
+ if (countitem(6219) < 1) {
+ mes "- Only members of the -";
+ mes "- Eden Group can read -";
+ mes "- this bulletin board. -";
+ close;
+ }
+ if (BaseLevel < 86 || BaseLevel > 90) {
+ mes "- This missions can only be -";
+ mes "- read by those who are -";
+ mes "- of the correct level. -";
+ mes "- There might be another -";
+ mes "- board somewhere for -";
+ mes "- my level. -";
+ close;
+ }
+ mes "- Many hunting missions -";
+ mes "- are on the bulletin board. -";
+ next;
+ switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
+ case 1:
+ switch(select("Dragon Tail:Spring Rabbit:Pest")) {
+ case 1:
+ if (checkquest(4167,HUNTING) == 2) {
+ mes "You hunted all 30 Dragon Tail.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4167;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4167) == -1) {
+ setquest 4167;
+ mes "Please hunt 30 Dragon Tail and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Dragon Tail yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4168,HUNTING) == 2) {
+ mes "You hunted all 30 Spring Rabbit.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4168;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4168) == -1) {
+ setquest 4168;
+ mes "Please hunt 30 Spring Rabbit and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Spring Rabbit yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4169,HUNTING) == 2) {
+ mes "You hunted all 30 Pest.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4169;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4169) == -1) {
+ setquest 4169;
+ mes "Please hunt 30 Pest and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Pest yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 2:
+ switch(select("Bathory:Alarm")) {
+ case 1:
+ if (checkquest(4170,HUNTING) == 2) {
+ mes "You hunted all 30 Bathory.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4170;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4170) == -1) {
+ setquest 4170;
+ mes "Please hunt 30 Bathory and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Bathory yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4171,HUNTING) == 2) {
+ mes "You hunted all 30 Alarm.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4171;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4171) == -1) {
+ setquest 4171;
+ mes "Please hunt 30 Alarm and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Alarm yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 3:
+ switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
+ case 1:
+ if (checkquest(4172,HUNTING) == 2) {
+ mes "You hunted all 30 Babayaga.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4172;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4172) == -1) {
+ setquest 4172;
+ mes "Please hunt 30 Babayaga and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Babayaga yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4173,HUNTING) == 2) {
+ mes "You hunted all 30 Hyegun.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4173;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4173) == -1) {
+ setquest 4173;
+ mes "Please hunt 30 Hyegun and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Hyegun yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4174,HUNTING) == 2) {
+ mes "You hunted all 30 Antique Firelock.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4174;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4174) == -1) {
+ setquest 4174;
+ mes "Please hunt 30 Antique Firelock and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Antique Firelock yet...";
+ mes "Will you check again?";
+ close;
+ case 4:
+ if (checkquest(4175,HUNTING) == 2) {
+ mes "You hunted all 30 Zipper Bear.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4175;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4175) == -1) {
+ setquest 4175;
+ mes "Please hunt 30 Zipper Bear and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Zipper Bear yet...";
+ mes "Will you check again?";
+ close;
+ }
+ case 4:
+ switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
+ case 1:
+ if (checkquest(4176,HUNTING) == 2) {
+ mes "You hunted all 30 Earth Petite.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4176;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4176) == -1) {
+ setquest 4176;
+ mes "Please hunt 30 Earth Petite and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Earth Petite yet...";
+ mes "Will you check again?";
+ close;
+ case 2:
+ if (checkquest(4177,HUNTING) == 2) {
+ mes "You hunted all 30 Rafflesia.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4177;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4177) == -1) {
+ setquest 4177;
+ mes "Please hunt 30 Rafflesia and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Rafflesia yet...";
+ mes "Will you check again?";
+ close;
+ case 3:
+ if (checkquest(4178,HUNTING) == 2) {
+ mes "You hunted all 30 Venomous.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4178;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4178) == -1) {
+ setquest 4178;
+ mes "Please hunt 30 Venomous and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Venomous yet...";
+ mes "Will you check again?";
+ close;
+ case 4:
+ if (checkquest(4179,HUNTING) == 2) {
+ mes "You hunted all 30 Pitman.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4179;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4179) == -1) {
+ setquest 4179;
+ mes "Please hunt 30 Pitman and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Pitman yet...";
+ mes "Will you check again?";
+ close;
+ case 5:
+ if (checkquest(4180,HUNTING) == 2) {
+ mes "You hunted all 30 Yellow Novus.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4180;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ if (checkquest(4180) == -1) {
+ setquest 4180;
+ mes "Please hunt 30 Yellow Novus and return here.";
+ close;
+ }
+ mes "Umm? You didn't hunt";
+ mes "all 30 Yellow Novus yet...";
+ mes "Will you check again?";
+ close;
+ }
+ }
+}
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