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Diffstat (limited to 'npc/quests/eden/71-85.txt')
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diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt new file mode 100644 index 000000000..647ec09f1 --- /dev/null +++ b/npc/quests/eden/71-85.txt @@ -0,0 +1,1051 @@ +//===== eAthena Script ======================================= +// Eden Group Quests - Quests per Leviling NPCs +//===== By: ================================================== +//= Protimus +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +moc_para01,44,38,3 script Request [71 - 85] 857,{ + if (countitem(6219) < 1) { + mes "-It seems to be a special-."; + mes "-board that only a person-"; + mes "-who has an Eden Group-"; + mes "-Mark can read.-"; + close; + } + mes "-There are many kinds of-"; + mes "-hunting requests written-"; + next; + if ((BaseLevel > 70) && (BaseLevel < 86)) { + switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) { + case 1: + mes "-Sphinx dungeon district-"; + mes "-I am Meidi who lives in-"; + mes "-Morocc. I want to hunt-"; + mes "-monsters in Sphinx-"; + mes "- dungeon. I will wait in-"; + mes "-front of the west gate.-"; + next; + switch(select("Take a mission.:Ignore the mission.")) { + case 1: + if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { + mes "-You are already doing-"; + mes "-another mission.-"; + mes "-It's really confusing to do-"; + mes "-many missions at once.-"; + mes "-Finish those first.-"; + close; + } + set .@slv_chk1,checkquest(10102); + if (.@slv_chk1 == -1) { + setquest 10102; + set slv_quest,1; + mes "-Good. Now to find Meidi-"; + mes "-at Morroc's western gate-"; + close; + } + else { + mes "-You are already on-"; + mes "-another mission or have-"; + mes "-recently completed one-"; + mes "-so you can't take on-"; + mes "-anymore right now.-"; + close; + } + break; + case 2: + mes "-I don't want to do-"; + mes "-this right now-"; + close; + } + break; + case 2: + mes "-Glast Heim district-"; + mes "-I am Ancellia. -"; + mes "-I need help to hunt-"; + mes "-monsters in Glastheim-"; + mes "-please help me-"; + next; + switch(select("Take a mission.:Ignore the mission.")) { + case 1: + if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { + mes "-You are already doing-"; + mes "-another mission.-"; + mes "-It's really confusing to do-"; + mes "-many missions at once.-"; + mes "-Finish those first.-"; + close; + } + set .@slv_chk1,checkquest(10103); + if (.@slv_chk1 == -1) { + setquest 10103; + set slv_quest,2; + mes "-I better find Ancellia-"; + close; + } + else { + mes "-You are already on-"; + mes "-another mission or have-"; + mes "-recently completed one-"; + mes "-so you can't take on-"; + mes "-anymore right now.-"; + close; + } + break; + case 2: + mes "-I don't want to do-"; + mes "-this right now-"; + close; + } + break; + case 3: + mes "-Juno district-"; + mes "-I want to go to Juno,-"; + mes "-but monsters on the way-"; + mes "-are too strong for me.-"; + mes "-Visit me in Aldebaran-"; + mes "-My name is Jeanbai-"; + next; + switch(select("Take a mission.:Ignore the mission.")) { + case 1: + if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { + mes "-You are already doing-"; + mes "-another mission.-"; + mes "-It's really confusing to do-"; + mes "-many missions at once.-"; + mes "-Finish those first.-"; + close; + } + set .@slv_chk1,checkquest(10104); + if (.@slv_chk1 == -1) { + setquest 10104; + set slv_quest,3; + mes "I better find Jeanbai-"; + mes "-in Al De Baran.-"; + close; + } + else { + mes "-You are already on-"; + mes "-another mission or have-"; + mes "-recently completed one-"; + mes "-so you can't take on-"; + mes "-anymore right now.-"; + close; + } + break; + case 2: + mes "-I don't want to do-"; + mes "-this right now-"; + close; + } + break; + case 4: + mes "-Clock Tower district-"; + mes "-Watch is the best thing!-"; + mes "-I'm asking to hunt some-"; + mes "-monsters in clock tower.-"; + mes "-Lizingshetter-"; + next; + switch(select("Take a mission.:Ignore the mission.")) { + case 1: + if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) { + mes "-You are already doing-"; + mes "-another mission.-"; + mes "-It's really confusing to do-"; + mes "-many missions at once.-"; + mes "-Finish those first.-"; + close; + } + set .@slv_chk1,checkquest(10105); + if (.@slv_chk1 == -1) { + setquest 10105; + set slv_quest,4; + mes "-Time to find Lizingshetter-"; + mes "-in front of Clock Tower-"; + close; + } + else { + mes "-You are already on-"; + mes "-another mission or have-"; + mes "-recently completed one-"; + mes "-so you can't take on-"; + mes "-anymore right now.-"; + close; + } + break; + case 2: + mes "-I don't want to do-"; + mes "-this right now-"; + close; + } + break; + case 5: + mes "-Island districts-"; + mes "-I need a person who-"; + mes "-who can hunt mosters-"; + mes "-From Funfi in Alberta-"; + next; + switch(select("Take a mission.:Ignore the mission.")) { + case 1: + if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) { + mes "-You are already doing-"; + mes "-another mission.-"; + mes "-It's really confusing to do-"; + mes "-many missions at once.-"; + mes "-Finish those first.-"; + close; + } + set .@slv_chk1,checkquest(10106); + if (.@slv_chk1 == -1) { + setquest 10106; + set slv_quest,5; + mes "-I better find Funfi-"; + mes "-in Alberta-"; + close; + } + else { + mes "-You are already on-"; + mes "-another mission or have-"; + mes "-recently completed one-"; + mes "-so you can't take on-"; + mes "-anymore right now.-"; + close; + } + break; + case 2: + mes "-I don't want to do-"; + mes "-this right now-"; + close; + } + break; + } + close; + } + else { + mes "-This board can only be-"; + mes "-read by those who are-"; + mes "-of the correct level-"; + mes "-there might be another-"; + mes "-board somewhere for-"; + mes "-my level.-"; + close; + } +} + +morocc,35,174,5 script Meidi#para 729,{ + set .@chk_sping1,checkquest(10107); + set .@chk_sping2,checkquest(10108); + set .@chk_sping3,checkquest(10109); + if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Meidi]"; + mes "You have completed the monster hunting mission."; + mes "I don't have anymore missions to give you."; + mes "Thanks, you did a great job!"; + close; + } + if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) { + mes "[Meidi]"; + mes "Wow! How did you come back so fast?"; + mes "What monster did you hunt?"; + next; + switch(select("Requiem:Marduk:Pasana")) { + case 1: + set .@chk_req,checkquest(10107,HUNTING); + if (.@chk_req == 2) { + mes "[Meidi]"; + mes "You hunted all 10 Requiem."; + mes "Thank you very much."; + next; + mes "[Meidi]"; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + completequest 10107; + getexp 48000,0; + mes "[Meidi]"; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + else { + mes "[Meidi]"; + mes "Umm? You didn't hunt"; + mes "all 10 Requiem yet..."; + mes "Will you check again?"; + close; + } + break; + case 2: + set .@chk_mar,checkquest(10108,HUNTING); + if (.@chk_mar == 2) { + mes "[Meidi]"; + mes "You hunted all 10 Marduk."; + mes "Thank you very much."; + next; + mes "[Meidi]"; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + completequest 10108; + getexp 48000,0; + mes "[Meidi]"; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + else { + mes "[Meidi]"; + mes "You didn't hunt 10 Marduk yet."; + mes "You should make sure that you hunt all of them."; + mes "Will you check again?"; + close; + } + break; + case 3: + set .@chk_pas,checkquest(10109,HUNTING); + if (.@chk_pas == 2) { + mes "[Meidi]"; + mes "Wow, you hunted 10 Pasana."; + mes "Cool."; + mes "Thank you very much."; + next; + mes "[Meidi]"; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + completequest 10109; + getexp 48000,0; + mes "[Meidi]"; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + else { + mes "[Meidi]"; + mes "You didn't hunt 10 Pasana yet."; + mes "Will you check it again if you hunted all of them?"; + close; + } + break; + } + close; + } + if (slv_quest == 6) { + mes "[Meidi]"; + mes "Sphynx dungeon... many adventurers have come back with injuries."; + mes "That place is dangerous."; + mes "Somebody should go in there and make it safe for everyone."; + mes "Hopefully, soon!"; + close; + } + mes "[Meidi]"; + mes "Sphynx dungeon... many adventurers have come back with injuries."; + mes "That place is dangerous."; + mes "Somebody should go in there and make it safe for everyone."; + mes "Hopefully, soon!"; + next; + if (slv_quest == 1) { + mes "[Meidi]"; + mes "Oh! Are you from Eden Group?"; + mes "Are you here for my request?"; + mes "You came right on time."; + mes "I was worried that no one would answer the request I posted up."; + next; + mes "[Meidi]"; + mes "So I need help hunting three"; + mes "monsters in sphynx dungeon."; + mes "get it? Its too dangerous for me so that's why I posted that request."; + next; + mes "[Meidi]"; + mes "Requiem, Marduk, Pasana..."; + mes "I heard they are dangerous monsters."; + mes "Could you hunt those 10 of each of those monsters?"; + mes "10 each sounds good enough, right?"; + next; + mes "[Meidi]"; + mes "If you succeed, I can give you a small reward for your help."; + next; + switch(select("Accept request:Ignore the request")) { + case 1: + mes "[Meidi]"; + mes "Oh. Thank you so much."; + mes "How I can pay back your effort?"; + mes "Bless you~"; + next; + completequest 10102; + setquest 10107; + setquest 10108; + setquest 10109; + set slv_quest,6; + mes "[Meidi]"; + mes "Requiem, Marduk, Pasana."; + mes "Don't forget and goodluck."; + close; + case 2: + set slv_quest,0; + erasequest 10102; + mes "[Meidi]"; + mes "I see. There isn't another way."; + mes "I will send a message to Eden Group."; + mes "Don't worry and nevermind."; + close; + } + } + close; +} + +geffen,146,132,3 script Ancellia#para 906,{ + set .@chk_glh1,checkquest(10110); + set .@chk_glh2,checkquest(10111); + set .@chk_glh3,checkquest(10112); + set .@chk_glh4,checkquest(10113); + if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Ancellia]"; + mes "Wow. You finished all of"; + mes "my missions. Great!"; + mes "You are a great supporter."; + mes "I will inform the Eden Group of your help."; + mes "You can go back, don't worry."; + close; + } + if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) { + mes "[Ancellia]"; + mes "You seem to have hunted all the monsters."; + mes "What monsters did you hunt?"; + mes "Can you remember the name?"; + next; + switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { + case 1: + set .@chk_dar,checkquest(10110,HUNTING); + if (.@chk_dar == 2) { + mes "[Ancellia]"; + mes "Eliminate 10 Dark Frame."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10110; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can eliminate others also."; + mes "I will wait for you here."; + close; + } + else { + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 Dark Frames."; + mes "Will you check again?"; + close; + } + break; + case 2: + set .@chk_eve,checkquest(10111,HUNTING); + if (.@chk_eve == 2) { + mes "[Ancellia]"; + mes "Eliminate 10 Evil Druids."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10111; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can eliminate others also."; + mes "I will wait for you here."; + close; + } + else { + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "Eliminate 10 Evil Druids."; + mes "Will you check again?"; + close; + } + break; + case 3: + set .@chk_wra,checkquest(10112,HUNTING); + if (.@chk_wra == 2) { + mes "[Ancellia]"; + mes "Eliminate 10 Wraith."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10112; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can eliminate others also."; + mes "I will wait for you here."; + close; + } + else { + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "Eliminate 10 Wraith"; + mes "Will you check again?"; + close; + } + break; + case 4: + set .@chk_red,checkquest(10113,HUNTING); + if (.@chk_red == 2) { + mes "[Ancellia]"; + mes "Eliminate 10 Raydric Archers."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10113; + getexp 48000,0; + mes "[Ancellia]"; + mes "Perhaps you can eliminate others also."; + mes "I will wait for you here."; + close; + } + else { + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "Eliminate 10 Raydric Archers."; + mes "Will you check again?"; + close; + } + break; + } + } + if (slv_quest == 6) { + // Custom/Copy/Paste + mes "[Ancellia]"; + mes "Go to Glast Heim and kill"; + mes "Dark Frames, Evil Druids,"; + mes "Wraith, Raydric Archers."; + mes "10 of each should do just fine."; + close; + } + mes "[Ancellia]"; + mes "Glast Heim is far away."; + mes "And I hear that the castle was cursed by the ancient king of Prontera."; + mes "There is a similar story."; + next; + mes "[Ancellia]"; + mes "One day they came out of the castle and attacked a village it was terrible."; + mes "That's why I can't stop worrying."; + next; + if (slv_quest == 2) { + mes "[Ancellia]"; + mes "Oh, you got my request"; + mes "from the Eden Group. Great~!"; + mes "Thank you very much."; + next; + mes "[Ancellia]"; + mes "I already explained."; + mes "So I expect you understand."; + mes "I will hurry to finish."; + mes "Dark Frame, Evil Druid,"; + mes "Wraith, Raydric Archer."; + next; + mes "[Ancellia]"; + mes "You should hunt them all."; + mes "These are dangerous monsters so please take care of yourself."; + next; + switch(select("Accept request:Ignore the request")) { + case 1: + mes "[Ancellia]"; + mes "Thanks a lot."; + mes "Be careful when you hunt these monsters. Goodluck."; + next; + completequest 10103; + setquest 10110; + setquest 10111; + setquest 10112; + setquest 10113; + set slv_quest,6; + mes "[Ancellia]"; + mes "Remember, Dark Frames,"; + mes "Evil Druids, Wraiths,"; + mes "and Raydric Archers."; + close; + case 2: + set slv_quest,0; + erasequest 10103; + mes "[Ancellia]"; + mes "Was the mission too hard?"; + mes "I guess I'll just have to wait for someone else from the Eden Group to help me."; + close; + } + } + close; +} + +aldebaran,144,230,3 script Jeanbai#para 900,{ + set .@chk_yun1,checkquest(10114); + set .@chk_yun2,checkquest(10115); + set .@chk_yun3,checkquest(10116); + set .@chk_yun4,checkquest(10117); + if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Jeanbai]"; + mes "You've eliminated all of the monsters."; + mes "I will inform the Eden Group."; + mes "Thank you."; + close; + } + if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) { + mes "[Jeanbai]"; + mes "Huh? So... fast..."; + mes "You amaze me!"; + mes "So what monsters did you hunt?"; + next; + switch(select("Grand Peco:Sleeper:Goat:Harpy")) { + case 1: + set .@chk_gra,checkquest(10114,HUNTING); + if (.@chk_gra == 2) { + mes "[Jeanbai]"; + mes "20 Grand Pecos. Perfect!"; + mes "Thanks a lot."; + next; + completequest 10114; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others as soon as possible."; + mes "I believe in you!"; + close; + } + else { + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "20 Grand pecos. You should hunt them all but you didn't finish all of them."; + mes "Think again carefully."; + close; + } + break; + case 2: + set .@chk_sle,checkquest(10115,HUNTING); + if (.@chk_sle == 2) { + mes "[Jeanbai]"; + mes "20 Sleepers!"; + mes "Thanks a lot."; + next; + completequest 10115; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others too."; + mes "I believe in you!"; + close; + } + else { + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "Hunt 20 Sleepers."; + mes "Maybe you need to count again."; + close; + } + break; + case 3: + set .@chk_goa,checkquest(10116,HUNTING); + if (.@chk_goa == 2) { + mes "[Jeanbai]"; + mes "20 Goats. Perfect!"; + mes "I checked the amount and it was exact."; + mes "Thanks a lot."; + next; + completequest 10116; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others as soon as possible."; + mes "I believe in you!"; + close; + } + else { + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "20 Goats hunt them all."; + mes "Think again carefully."; + close; + } + break; + case 4: + set .@chk_har,checkquest(10117,HUNTING); + if (.@chk_har == 2) { + mes "[Jeanbai]"; + mes "20 Harpies. Perfect!!"; + mes "Thanks a lot."; + next; + completequest 10117; + getexp 48000,0; + mes "[Jeanbai]"; + mes "Please hunt the others as soon as possible."; + mes "I believe in you!"; + close; + } + else { + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "20 Harpy. Hunt them all."; + mes "Think again carefully."; + close; + } + break; + } + } + if (slv_quest == 6) { + // Custom/Copy/Paste + mes "[Jeanbai]"; + mes "Grand Peco, Sleeper, Goat,"; + mes "and Harpy. Hunt 20 of each."; + mes "After you've hunted them all, come back to me."; + mes "I hope finish as soon as you can."; + close; + } + mes "[Jeanbai]"; + mes "I am traveler Jeanbai."; + mes "As I said I'm a traveler not a adventurer so, I am poor at fighting."; + mes "That's why I can't travel all over the world."; + next; + mes "[Jeanbai]"; + mes "Monsters are increasing in number so people like me have a hard time traveling."; + mes "I wish I could travel without having to worry."; + next; + if (slv_quest == 3) { + mes "[Jeanbai]"; + mes "Oh, did you get my mission from the Eden Group?"; + mes "Great~! We don't have enough time."; + mes "Let me explain."; + next; + mes "[Jeanbai]"; + mes "The monsters in Juno,"; + mes "Grand Peco, Sleeper, Goat,"; + mes "and Harpy. Hunt 20 of each."; + mes "I've been hesitating to visit Juno because of all of the monsters there."; + next; + mes "[Jeanbai]"; + mes "Can you take this mission?"; + mes "I expect you are the proper person to take this up."; + mes "So what do you say?"; + next; + switch(select("Accept request:Ignore the request")) { + case 1: + mes "[Jeanbai]"; + mes "Great!"; + mes "You won't regert it."; + next; + completequest 10104; + setquest 10114; + setquest 10115; + setquest 10116; + setquest 10117; + set slv_quest,6; + mes "[Jeanbai]"; + mes "After you've hunted them all, come back to me."; + mes "I hope finish as soon as you can."; + close; + case 2: + set slv_quest,0; + erasequest 10104; + mes "[Jeanbai]"; + mes "Too bad. I'm disappointed."; + mes "I should inform the Eden Group again."; + mes "I see nevermind."; + close; + } + } + close; +} + +aldebaran,105,116,3 script Lizingshetter#para 869,{ + set .@chk_clo1,checkquest(10118); + set .@chk_clo2,checkquest(10119); + set .@chk_clo3,checkquest(10120); + if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Lizingshetter]"; + mes "You did all of missions."; + mes "Amazing~!"; + mes "I will inform the Eden Group."; + mes "Thanks again!"; + close; + } + if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) { + mes "[Lizingshetter]"; + mes "Wow. Are you done?"; + mes "So fast~?! Unbelievable~"; + mes "You were the right person for this mission."; + mes "Which monster did you hunt?"; + next; + switch(select("Clock:Punk:Rideword")) { + case 1: + set .@chk_clk,checkquest(10118,HUNTING); + if (.@chk_clk == 2) { + mes "[Lizingshetter]"; + mes "Good! You hunted 15 Clocks."; + mes "Exactly! Ah, now"; + mes "I can clearly hear the clock sound..."; + mes "tic toc tic toc."; + next; + completequest 10118; + getexp 48000,0; + mes "[Lizingshetter]"; + mes "Thanks a lot!"; + mes "I hope you can hunt others as well."; + mes "Go as soon as you can!"; + close; + } + else { + mes "[Lizingshetter]"; + mes "Uh? Something is weird."; + mes "15 Clocks, right?"; + mes "You better recount how many you've hunted."; + close; + } + break; + case 2: + set .@chk_pun,checkquest(10119,HUNTING); + if (.@chk_pun == 2) { + mes "[Lizingshetter]"; + mes "Good! You hunted 15 Punks."; + mes "Exactly! Ah, now"; + mes "I can clearly hear the clock sound..."; + mes "tic toc tic toc."; + next; + completequest 10119; + getexp 48000,0; + mes "[Lizingshetter]"; + mes "Thanks a lot!"; + mes "I hope you can hunt others as well."; + close; + } + else { + mes "[Lizingshetter]"; + mes "Uh? Something is weird."; + mes "15 Punks, right?"; + mes "You better recount how many you've hunted."; + close; + } + break; + case 3: + set .@chk_rid,checkquest(10120,HUNTING); + if (.@chk_rid == 2) { + mes "[Lizingshetter]"; + mes "Good! You hunted 15 Ridewords."; + mes "Exactly! Ah, now"; + mes "I can clearly hear the clock sound..."; + mes "tic!! toc!! tic!! toc!!..."; + next; + completequest 10120; + getexp 48000,0; + mes "[Lizingshetter]"; + mes "Thanks a lot!"; + mes "I hope you can hunt others as well."; + close; + } + else { + mes "[Lizingshetter]"; + mes "Uh? Something is weird."; + mes "16 Ridewords, right?"; + mes "You better recount how many you've hunted."; + close; + } + break; + } + } + if (slv_quest == 6) { + // Custom/Copy/Paste + mes "[Lizingshetter]"; + mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword."; + mes "Please hurry."; + close; + } + mes "[Lizingshetter]"; + mes "I like clocks so much."; + mes "They move with regular rhythm"; + mes "making tic toc sounds."; + mes "Ahah!! Hail to the clocks!"; + next; + mes "[Lizingshetter]"; + mes "That's why I like clock tower so much."; + mes "It's really a great sound."; + mes "I like it so much!"; + next; + if (slv_quest == 4) { + mes "[Lizingshetter]"; + mes "Uh? Have you come to help me solve my trouble."; + mes "You already know i like clocks right?"; + mes "That's why I need you to help me hunt these monsters."; + next; + mes "[Lizingshetter]"; + mes "There are too many monsters in clock tower."; + mes "Their presence is breaking the clock tower."; + next; + mes "[Lizingshetter]"; + mes "Anyway. Can you help me?"; + mes "before it breaks,"; + mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword."; + next; + switch(select("Accept request:Ignore the request")) { + case 1: + completequest 10105; + setquest 10118; + setquest 10119; + setquest 10120; + set slv_quest,6; + mes "[Lizingshetter]"; + mes "Ok! I expect you will do the right thing."; + mes "Clock, Punk, and Rideword hunt 15 of each."; + close; + case 2: + set slv_quest,0; + erasequest 10105; + mes "[Lizingshetter]"; + mes "You can't understand my heart."; + mes "I will find another brave adventurer."; + mes "I will inform the Eden Group."; + close; + } + } + close; +} + + +alberta,215,111,5 script Funfi#para 828,{ + set .@chk_roc1,checkquest(10121); + set .@chk_roc2,checkquest(10122); + set .@chk_roc3,checkquest(10123); + if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) { + set slv_quest,0; + mes "[Funfi]"; + mes "Um! Thank you so much for your effort!"; + mes "I will tell the Eden Group about you that was really great, don't worry!"; + mes "Hahahaha..."; + close; + } + if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) { + mes "[Funfi]"; + mes "Unbeilivable~! So fast~!"; + mes "Which monster did you hunt?"; + next; + switch(select("Uzhas:Miyabi Doll:Mi Gao")) { + case 1: + set .@chk_uzh,checkquest(10121,HUNTING); + if (.@chk_uzh == 2) { + mes "[Funfi]"; + mes "Ok! 15 Uzhas!"; + mes "Completed! Perfect!"; + next; + completequest 10121; + getexp 48000,0; + mes "[Funfi]"; + mes "Please hunt the others as well."; + mes "I trust you!"; + close; + } + else { + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Be careful and hunt 15 Uzhas!"; + close; + } + break; + case 2: + set .@chk_miy,checkquest(10122,HUNTING); + if (.@chk_miy == 2) { + mes "[Funfi]"; + mes "Ok! 15 Miyabi Dolls!"; + mes "Perfect!"; + next; + completequest 10122; + getexp 48000,0; + mes "[Funfi]"; + mes "Please hunt the others as well."; + mes "I trust you!"; + close; + } + else { + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! 15 Miyabi Dolls."; + close; + } + break; + case 3: + set .@chk_sik,checkquest(10123,HUNTING); + if (.@chk_sik == 2) { + mes "[Funfi]"; + mes "Ok! 15 Mi Gaos!"; + mes "Perfect!"; + next; + completequest 10123; + getexp 48000,0; + mes "[Funfi]"; + mes "Please hunt the others as well."; + mes "I trust you!"; + close; + } + else { + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! 15 Mi Gaos!"; + close; + } + break; + } + } + if (slv_quest == 6) { + // Custom/Copy/Paste + mes "[Funfi]"; + mes "Moscovia's witch, Uzhas,"; + mes "Amatsu's Miyabi Dolls,"; + mes "Louyang's Mi Gaos."; + mes "These three monsters,"; + mes "please kill 15 of each."; + close; + } + mes "[Funfi]"; + mes "I am a man who wants to experience adventure. But for some reason I can't..."; + next; + mes "[Funfi]"; + mes "There are lots of funny things in the world... Wooo!"; + next; + if (slv_quest == 5) { + mes "[Funfi]"; + mes "Anyway are you from the Eden Group?"; + mes "You are right? Cool! I've been waiting for you~!"; + next; + mes "[Funfi]"; + mes "No questions! Just do it now!"; + mes "Uzhas in Moscovia,"; + mes "Miyabi Doll in Amatsu,"; + mes "Mi Gaos in louyang!"; + mes "Hunt 15 each those monsters!"; + next; + mes "[Funfi]"; + mes "Please~!! haha."; + mes "Hurry up!"; + next; + switch(select("Accept request:Ignore the request")) { + case 1: + completequest 10106; + setquest 10121; + setquest 10122; + setquest 10123; + set slv_quest,6; + getitem 7167,10; //Mystery_Iron_Bit + mes "[Funfi]"; + mes "Ok! Good! Hurry up."; + mes "Go as soon as you can!"; + close; + case 2: + set slv_quest,0; + erasequest 10106; + mes "[Funfi]"; + mes "What? Don't you want to work?! Gosh!"; + mes "I will tell everything to the Eden Group!"; + close; + } + } + close; +} |