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+//===== eAthena Script =======================================
+// Eden Group Quests - Quests per Leviling NPCs
+//===== By: ==================================================
+//= Protimus
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+moc_para01,44,38,3 script Request [71 - 85] 857,{
+ if (countitem(6219) < 1) {
+ mes "-It seems to be a special-.";
+ mes "-board that only a person-";
+ mes "-who has an Eden Group-";
+ mes "-Mark can read.-";
+ close;
+ }
+ mes "-There are many kinds of-";
+ mes "-hunting requests written-";
+ next;
+ if ((BaseLevel > 70) && (BaseLevel < 86)) {
+ switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) {
+ case 1:
+ mes "-Sphinx dungeon district-";
+ mes "-I am Meidi who lives in-";
+ mes "-Morocc. I want to hunt-";
+ mes "-monsters in Sphinx-";
+ mes "- dungeon. I will wait in-";
+ mes "-front of the west gate.-";
+ next;
+ switch(select("Take a mission.:Ignore the mission.")) {
+ case 1:
+ if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
+ mes "-You are already doing-";
+ mes "-another mission.-";
+ mes "-It's really confusing to do-";
+ mes "-many missions at once.-";
+ mes "-Finish those first.-";
+ close;
+ }
+ set .@slv_chk1,checkquest(10102);
+ if (.@slv_chk1 == -1) {
+ setquest 10102;
+ set slv_quest,1;
+ mes "-Good. Now to find Meidi-";
+ mes "-at Morroc's western gate-";
+ close;
+ }
+ else {
+ mes "-You are already on-";
+ mes "-another mission or have-";
+ mes "-recently completed one-";
+ mes "-so you can't take on-";
+ mes "-anymore right now.-";
+ close;
+ }
+ break;
+ case 2:
+ mes "-I don't want to do-";
+ mes "-this right now-";
+ close;
+ }
+ break;
+ case 2:
+ mes "-Glast Heim district-";
+ mes "-I am Ancellia. -";
+ mes "-I need help to hunt-";
+ mes "-monsters in Glastheim-";
+ mes "-please help me-";
+ next;
+ switch(select("Take a mission.:Ignore the mission.")) {
+ case 1:
+ if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
+ mes "-You are already doing-";
+ mes "-another mission.-";
+ mes "-It's really confusing to do-";
+ mes "-many missions at once.-";
+ mes "-Finish those first.-";
+ close;
+ }
+ set .@slv_chk1,checkquest(10103);
+ if (.@slv_chk1 == -1) {
+ setquest 10103;
+ set slv_quest,2;
+ mes "-I better find Ancellia-";
+ close;
+ }
+ else {
+ mes "-You are already on-";
+ mes "-another mission or have-";
+ mes "-recently completed one-";
+ mes "-so you can't take on-";
+ mes "-anymore right now.-";
+ close;
+ }
+ break;
+ case 2:
+ mes "-I don't want to do-";
+ mes "-this right now-";
+ close;
+ }
+ break;
+ case 3:
+ mes "-Juno district-";
+ mes "-I want to go to Juno,-";
+ mes "-but monsters on the way-";
+ mes "-are too strong for me.-";
+ mes "-Visit me in Aldebaran-";
+ mes "-My name is Jeanbai-";
+ next;
+ switch(select("Take a mission.:Ignore the mission.")) {
+ case 1:
+ if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
+ mes "-You are already doing-";
+ mes "-another mission.-";
+ mes "-It's really confusing to do-";
+ mes "-many missions at once.-";
+ mes "-Finish those first.-";
+ close;
+ }
+ set .@slv_chk1,checkquest(10104);
+ if (.@slv_chk1 == -1) {
+ setquest 10104;
+ set slv_quest,3;
+ mes "I better find Jeanbai-";
+ mes "-in Al De Baran.-";
+ close;
+ }
+ else {
+ mes "-You are already on-";
+ mes "-another mission or have-";
+ mes "-recently completed one-";
+ mes "-so you can't take on-";
+ mes "-anymore right now.-";
+ close;
+ }
+ break;
+ case 2:
+ mes "-I don't want to do-";
+ mes "-this right now-";
+ close;
+ }
+ break;
+ case 4:
+ mes "-Clock Tower district-";
+ mes "-Watch is the best thing!-";
+ mes "-I'm asking to hunt some-";
+ mes "-monsters in clock tower.-";
+ mes "-Lizingshetter-";
+ next;
+ switch(select("Take a mission.:Ignore the mission.")) {
+ case 1:
+ if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) {
+ mes "-You are already doing-";
+ mes "-another mission.-";
+ mes "-It's really confusing to do-";
+ mes "-many missions at once.-";
+ mes "-Finish those first.-";
+ close;
+ }
+ set .@slv_chk1,checkquest(10105);
+ if (.@slv_chk1 == -1) {
+ setquest 10105;
+ set slv_quest,4;
+ mes "-Time to find Lizingshetter-";
+ mes "-in front of Clock Tower-";
+ close;
+ }
+ else {
+ mes "-You are already on-";
+ mes "-another mission or have-";
+ mes "-recently completed one-";
+ mes "-so you can't take on-";
+ mes "-anymore right now.-";
+ close;
+ }
+ break;
+ case 2:
+ mes "-I don't want to do-";
+ mes "-this right now-";
+ close;
+ }
+ break;
+ case 5:
+ mes "-Island districts-";
+ mes "-I need a person who-";
+ mes "-who can hunt mosters-";
+ mes "-From Funfi in Alberta-";
+ next;
+ switch(select("Take a mission.:Ignore the mission.")) {
+ case 1:
+ if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) {
+ mes "-You are already doing-";
+ mes "-another mission.-";
+ mes "-It's really confusing to do-";
+ mes "-many missions at once.-";
+ mes "-Finish those first.-";
+ close;
+ }
+ set .@slv_chk1,checkquest(10106);
+ if (.@slv_chk1 == -1) {
+ setquest 10106;
+ set slv_quest,5;
+ mes "-I better find Funfi-";
+ mes "-in Alberta-";
+ close;
+ }
+ else {
+ mes "-You are already on-";
+ mes "-another mission or have-";
+ mes "-recently completed one-";
+ mes "-so you can't take on-";
+ mes "-anymore right now.-";
+ close;
+ }
+ break;
+ case 2:
+ mes "-I don't want to do-";
+ mes "-this right now-";
+ close;
+ }
+ break;
+ }
+ close;
+ }
+ else {
+ mes "-This board can only be-";
+ mes "-read by those who are-";
+ mes "-of the correct level-";
+ mes "-there might be another-";
+ mes "-board somewhere for-";
+ mes "-my level.-";
+ close;
+ }
+}
+
+morocc,35,174,5 script Meidi#para 729,{
+ set .@chk_sping1,checkquest(10107);
+ set .@chk_sping2,checkquest(10108);
+ set .@chk_sping3,checkquest(10109);
+ if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Meidi]";
+ mes "You have completed the monster hunting mission.";
+ mes "I don't have anymore missions to give you.";
+ mes "Thanks, you did a great job!";
+ close;
+ }
+ if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) {
+ mes "[Meidi]";
+ mes "Wow! How did you come back so fast?";
+ mes "What monster did you hunt?";
+ next;
+ switch(select("Requiem:Marduk:Pasana")) {
+ case 1:
+ set .@chk_req,checkquest(10107,HUNTING);
+ if (.@chk_req == 2) {
+ mes "[Meidi]";
+ mes "You hunted all 10 Requiem.";
+ mes "Thank you very much.";
+ next;
+ mes "[Meidi]";
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ completequest 10107;
+ getexp 48000,0;
+ mes "[Meidi]";
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ else {
+ mes "[Meidi]";
+ mes "Umm? You didn't hunt";
+ mes "all 10 Requiem yet...";
+ mes "Will you check again?";
+ close;
+ }
+ break;
+ case 2:
+ set .@chk_mar,checkquest(10108,HUNTING);
+ if (.@chk_mar == 2) {
+ mes "[Meidi]";
+ mes "You hunted all 10 Marduk.";
+ mes "Thank you very much.";
+ next;
+ mes "[Meidi]";
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ completequest 10108;
+ getexp 48000,0;
+ mes "[Meidi]";
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ else {
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Marduk yet.";
+ mes "You should make sure that you hunt all of them.";
+ mes "Will you check again?";
+ close;
+ }
+ break;
+ case 3:
+ set .@chk_pas,checkquest(10109,HUNTING);
+ if (.@chk_pas == 2) {
+ mes "[Meidi]";
+ mes "Wow, you hunted 10 Pasana.";
+ mes "Cool.";
+ mes "Thank you very much.";
+ next;
+ mes "[Meidi]";
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ completequest 10109;
+ getexp 48000,0;
+ mes "[Meidi]";
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ }
+ else {
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Pasana yet.";
+ mes "Will you check it again if you hunted all of them?";
+ close;
+ }
+ break;
+ }
+ close;
+ }
+ if (slv_quest == 6) {
+ mes "[Meidi]";
+ mes "Sphynx dungeon... many adventurers have come back with injuries.";
+ mes "That place is dangerous.";
+ mes "Somebody should go in there and make it safe for everyone.";
+ mes "Hopefully, soon!";
+ close;
+ }
+ mes "[Meidi]";
+ mes "Sphynx dungeon... many adventurers have come back with injuries.";
+ mes "That place is dangerous.";
+ mes "Somebody should go in there and make it safe for everyone.";
+ mes "Hopefully, soon!";
+ next;
+ if (slv_quest == 1) {
+ mes "[Meidi]";
+ mes "Oh! Are you from Eden Group?";
+ mes "Are you here for my request?";
+ mes "You came right on time.";
+ mes "I was worried that no one would answer the request I posted up.";
+ next;
+ mes "[Meidi]";
+ mes "So I need help hunting three";
+ mes "monsters in sphynx dungeon.";
+ mes "get it? Its too dangerous for me so that's why I posted that request.";
+ next;
+ mes "[Meidi]";
+ mes "Requiem, Marduk, Pasana...";
+ mes "I heard they are dangerous monsters.";
+ mes "Could you hunt those 10 of each of those monsters?";
+ mes "10 each sounds good enough, right?";
+ next;
+ mes "[Meidi]";
+ mes "If you succeed, I can give you a small reward for your help.";
+ next;
+ switch(select("Accept request:Ignore the request")) {
+ case 1:
+ mes "[Meidi]";
+ mes "Oh. Thank you so much.";
+ mes "How I can pay back your effort?";
+ mes "Bless you~";
+ next;
+ completequest 10102;
+ setquest 10107;
+ setquest 10108;
+ setquest 10109;
+ set slv_quest,6;
+ mes "[Meidi]";
+ mes "Requiem, Marduk, Pasana.";
+ mes "Don't forget and goodluck.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10102;
+ mes "[Meidi]";
+ mes "I see. There isn't another way.";
+ mes "I will send a message to Eden Group.";
+ mes "Don't worry and nevermind.";
+ close;
+ }
+ }
+ close;
+}
+
+geffen,146,132,3 script Ancellia#para 906,{
+ set .@chk_glh1,checkquest(10110);
+ set .@chk_glh2,checkquest(10111);
+ set .@chk_glh3,checkquest(10112);
+ set .@chk_glh4,checkquest(10113);
+ if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Ancellia]";
+ mes "Wow. You finished all of";
+ mes "my missions. Great!";
+ mes "You are a great supporter.";
+ mes "I will inform the Eden Group of your help.";
+ mes "You can go back, don't worry.";
+ close;
+ }
+ if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) {
+ mes "[Ancellia]";
+ mes "You seem to have hunted all the monsters.";
+ mes "What monsters did you hunt?";
+ mes "Can you remember the name?";
+ next;
+ switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
+ case 1:
+ set .@chk_dar,checkquest(10110,HUNTING);
+ if (.@chk_dar == 2) {
+ mes "[Ancellia]";
+ mes "Eliminate 10 Dark Frame.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10110;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can eliminate others also.";
+ mes "I will wait for you here.";
+ close;
+ }
+ else {
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Dark Frames.";
+ mes "Will you check again?";
+ close;
+ }
+ break;
+ case 2:
+ set .@chk_eve,checkquest(10111,HUNTING);
+ if (.@chk_eve == 2) {
+ mes "[Ancellia]";
+ mes "Eliminate 10 Evil Druids.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10111;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can eliminate others also.";
+ mes "I will wait for you here.";
+ close;
+ }
+ else {
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "Eliminate 10 Evil Druids.";
+ mes "Will you check again?";
+ close;
+ }
+ break;
+ case 3:
+ set .@chk_wra,checkquest(10112,HUNTING);
+ if (.@chk_wra == 2) {
+ mes "[Ancellia]";
+ mes "Eliminate 10 Wraith.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10112;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can eliminate others also.";
+ mes "I will wait for you here.";
+ close;
+ }
+ else {
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "Eliminate 10 Wraith";
+ mes "Will you check again?";
+ close;
+ }
+ break;
+ case 4:
+ set .@chk_red,checkquest(10113,HUNTING);
+ if (.@chk_red == 2) {
+ mes "[Ancellia]";
+ mes "Eliminate 10 Raydric Archers.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10113;
+ getexp 48000,0;
+ mes "[Ancellia]";
+ mes "Perhaps you can eliminate others also.";
+ mes "I will wait for you here.";
+ close;
+ }
+ else {
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "Eliminate 10 Raydric Archers.";
+ mes "Will you check again?";
+ close;
+ }
+ break;
+ }
+ }
+ if (slv_quest == 6) {
+ // Custom/Copy/Paste
+ mes "[Ancellia]";
+ mes "Go to Glast Heim and kill";
+ mes "Dark Frames, Evil Druids,";
+ mes "Wraith, Raydric Archers.";
+ mes "10 of each should do just fine.";
+ close;
+ }
+ mes "[Ancellia]";
+ mes "Glast Heim is far away.";
+ mes "And I hear that the castle was cursed by the ancient king of Prontera.";
+ mes "There is a similar story.";
+ next;
+ mes "[Ancellia]";
+ mes "One day they came out of the castle and attacked a village it was terrible.";
+ mes "That's why I can't stop worrying.";
+ next;
+ if (slv_quest == 2) {
+ mes "[Ancellia]";
+ mes "Oh, you got my request";
+ mes "from the Eden Group. Great~!";
+ mes "Thank you very much.";
+ next;
+ mes "[Ancellia]";
+ mes "I already explained.";
+ mes "So I expect you understand.";
+ mes "I will hurry to finish.";
+ mes "Dark Frame, Evil Druid,";
+ mes "Wraith, Raydric Archer.";
+ next;
+ mes "[Ancellia]";
+ mes "You should hunt them all.";
+ mes "These are dangerous monsters so please take care of yourself.";
+ next;
+ switch(select("Accept request:Ignore the request")) {
+ case 1:
+ mes "[Ancellia]";
+ mes "Thanks a lot.";
+ mes "Be careful when you hunt these monsters. Goodluck.";
+ next;
+ completequest 10103;
+ setquest 10110;
+ setquest 10111;
+ setquest 10112;
+ setquest 10113;
+ set slv_quest,6;
+ mes "[Ancellia]";
+ mes "Remember, Dark Frames,";
+ mes "Evil Druids, Wraiths,";
+ mes "and Raydric Archers.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10103;
+ mes "[Ancellia]";
+ mes "Was the mission too hard?";
+ mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
+ close;
+ }
+ }
+ close;
+}
+
+aldebaran,144,230,3 script Jeanbai#para 900,{
+ set .@chk_yun1,checkquest(10114);
+ set .@chk_yun2,checkquest(10115);
+ set .@chk_yun3,checkquest(10116);
+ set .@chk_yun4,checkquest(10117);
+ if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Jeanbai]";
+ mes "You've eliminated all of the monsters.";
+ mes "I will inform the Eden Group.";
+ mes "Thank you.";
+ close;
+ }
+ if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) {
+ mes "[Jeanbai]";
+ mes "Huh? So... fast...";
+ mes "You amaze me!";
+ mes "So what monsters did you hunt?";
+ next;
+ switch(select("Grand Peco:Sleeper:Goat:Harpy")) {
+ case 1:
+ set .@chk_gra,checkquest(10114,HUNTING);
+ if (.@chk_gra == 2) {
+ mes "[Jeanbai]";
+ mes "20 Grand Pecos. Perfect!";
+ mes "Thanks a lot.";
+ next;
+ completequest 10114;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others as soon as possible.";
+ mes "I believe in you!";
+ close;
+ }
+ else {
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "20 Grand pecos. You should hunt them all but you didn't finish all of them.";
+ mes "Think again carefully.";
+ close;
+ }
+ break;
+ case 2:
+ set .@chk_sle,checkquest(10115,HUNTING);
+ if (.@chk_sle == 2) {
+ mes "[Jeanbai]";
+ mes "20 Sleepers!";
+ mes "Thanks a lot.";
+ next;
+ completequest 10115;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others too.";
+ mes "I believe in you!";
+ close;
+ }
+ else {
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "Hunt 20 Sleepers.";
+ mes "Maybe you need to count again.";
+ close;
+ }
+ break;
+ case 3:
+ set .@chk_goa,checkquest(10116,HUNTING);
+ if (.@chk_goa == 2) {
+ mes "[Jeanbai]";
+ mes "20 Goats. Perfect!";
+ mes "I checked the amount and it was exact.";
+ mes "Thanks a lot.";
+ next;
+ completequest 10116;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others as soon as possible.";
+ mes "I believe in you!";
+ close;
+ }
+ else {
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "20 Goats hunt them all.";
+ mes "Think again carefully.";
+ close;
+ }
+ break;
+ case 4:
+ set .@chk_har,checkquest(10117,HUNTING);
+ if (.@chk_har == 2) {
+ mes "[Jeanbai]";
+ mes "20 Harpies. Perfect!!";
+ mes "Thanks a lot.";
+ next;
+ completequest 10117;
+ getexp 48000,0;
+ mes "[Jeanbai]";
+ mes "Please hunt the others as soon as possible.";
+ mes "I believe in you!";
+ close;
+ }
+ else {
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "20 Harpy. Hunt them all.";
+ mes "Think again carefully.";
+ close;
+ }
+ break;
+ }
+ }
+ if (slv_quest == 6) {
+ // Custom/Copy/Paste
+ mes "[Jeanbai]";
+ mes "Grand Peco, Sleeper, Goat,";
+ mes "and Harpy. Hunt 20 of each.";
+ mes "After you've hunted them all, come back to me.";
+ mes "I hope finish as soon as you can.";
+ close;
+ }
+ mes "[Jeanbai]";
+ mes "I am traveler Jeanbai.";
+ mes "As I said I'm a traveler not a adventurer so, I am poor at fighting.";
+ mes "That's why I can't travel all over the world.";
+ next;
+ mes "[Jeanbai]";
+ mes "Monsters are increasing in number so people like me have a hard time traveling.";
+ mes "I wish I could travel without having to worry.";
+ next;
+ if (slv_quest == 3) {
+ mes "[Jeanbai]";
+ mes "Oh, did you get my mission from the Eden Group?";
+ mes "Great~! We don't have enough time.";
+ mes "Let me explain.";
+ next;
+ mes "[Jeanbai]";
+ mes "The monsters in Juno,";
+ mes "Grand Peco, Sleeper, Goat,";
+ mes "and Harpy. Hunt 20 of each.";
+ mes "I've been hesitating to visit Juno because of all of the monsters there.";
+ next;
+ mes "[Jeanbai]";
+ mes "Can you take this mission?";
+ mes "I expect you are the proper person to take this up.";
+ mes "So what do you say?";
+ next;
+ switch(select("Accept request:Ignore the request")) {
+ case 1:
+ mes "[Jeanbai]";
+ mes "Great!";
+ mes "You won't regert it.";
+ next;
+ completequest 10104;
+ setquest 10114;
+ setquest 10115;
+ setquest 10116;
+ setquest 10117;
+ set slv_quest,6;
+ mes "[Jeanbai]";
+ mes "After you've hunted them all, come back to me.";
+ mes "I hope finish as soon as you can.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10104;
+ mes "[Jeanbai]";
+ mes "Too bad. I'm disappointed.";
+ mes "I should inform the Eden Group again.";
+ mes "I see nevermind.";
+ close;
+ }
+ }
+ close;
+}
+
+aldebaran,105,116,3 script Lizingshetter#para 869,{
+ set .@chk_clo1,checkquest(10118);
+ set .@chk_clo2,checkquest(10119);
+ set .@chk_clo3,checkquest(10120);
+ if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Lizingshetter]";
+ mes "You did all of missions.";
+ mes "Amazing~!";
+ mes "I will inform the Eden Group.";
+ mes "Thanks again!";
+ close;
+ }
+ if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) {
+ mes "[Lizingshetter]";
+ mes "Wow. Are you done?";
+ mes "So fast~?! Unbelievable~";
+ mes "You were the right person for this mission.";
+ mes "Which monster did you hunt?";
+ next;
+ switch(select("Clock:Punk:Rideword")) {
+ case 1:
+ set .@chk_clk,checkquest(10118,HUNTING);
+ if (.@chk_clk == 2) {
+ mes "[Lizingshetter]";
+ mes "Good! You hunted 15 Clocks.";
+ mes "Exactly! Ah, now";
+ mes "I can clearly hear the clock sound...";
+ mes "tic toc tic toc.";
+ next;
+ completequest 10118;
+ getexp 48000,0;
+ mes "[Lizingshetter]";
+ mes "Thanks a lot!";
+ mes "I hope you can hunt others as well.";
+ mes "Go as soon as you can!";
+ close;
+ }
+ else {
+ mes "[Lizingshetter]";
+ mes "Uh? Something is weird.";
+ mes "15 Clocks, right?";
+ mes "You better recount how many you've hunted.";
+ close;
+ }
+ break;
+ case 2:
+ set .@chk_pun,checkquest(10119,HUNTING);
+ if (.@chk_pun == 2) {
+ mes "[Lizingshetter]";
+ mes "Good! You hunted 15 Punks.";
+ mes "Exactly! Ah, now";
+ mes "I can clearly hear the clock sound...";
+ mes "tic toc tic toc.";
+ next;
+ completequest 10119;
+ getexp 48000,0;
+ mes "[Lizingshetter]";
+ mes "Thanks a lot!";
+ mes "I hope you can hunt others as well.";
+ close;
+ }
+ else {
+ mes "[Lizingshetter]";
+ mes "Uh? Something is weird.";
+ mes "15 Punks, right?";
+ mes "You better recount how many you've hunted.";
+ close;
+ }
+ break;
+ case 3:
+ set .@chk_rid,checkquest(10120,HUNTING);
+ if (.@chk_rid == 2) {
+ mes "[Lizingshetter]";
+ mes "Good! You hunted 15 Ridewords.";
+ mes "Exactly! Ah, now";
+ mes "I can clearly hear the clock sound...";
+ mes "tic!! toc!! tic!! toc!!...";
+ next;
+ completequest 10120;
+ getexp 48000,0;
+ mes "[Lizingshetter]";
+ mes "Thanks a lot!";
+ mes "I hope you can hunt others as well.";
+ close;
+ }
+ else {
+ mes "[Lizingshetter]";
+ mes "Uh? Something is weird.";
+ mes "16 Ridewords, right?";
+ mes "You better recount how many you've hunted.";
+ close;
+ }
+ break;
+ }
+ }
+ if (slv_quest == 6) {
+ // Custom/Copy/Paste
+ mes "[Lizingshetter]";
+ mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
+ mes "Please hurry.";
+ close;
+ }
+ mes "[Lizingshetter]";
+ mes "I like clocks so much.";
+ mes "They move with regular rhythm";
+ mes "making tic toc sounds.";
+ mes "Ahah!! Hail to the clocks!";
+ next;
+ mes "[Lizingshetter]";
+ mes "That's why I like clock tower so much.";
+ mes "It's really a great sound.";
+ mes "I like it so much!";
+ next;
+ if (slv_quest == 4) {
+ mes "[Lizingshetter]";
+ mes "Uh? Have you come to help me solve my trouble.";
+ mes "You already know i like clocks right?";
+ mes "That's why I need you to help me hunt these monsters.";
+ next;
+ mes "[Lizingshetter]";
+ mes "There are too many monsters in clock tower.";
+ mes "Their presence is breaking the clock tower.";
+ next;
+ mes "[Lizingshetter]";
+ mes "Anyway. Can you help me?";
+ mes "before it breaks,";
+ mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
+ next;
+ switch(select("Accept request:Ignore the request")) {
+ case 1:
+ completequest 10105;
+ setquest 10118;
+ setquest 10119;
+ setquest 10120;
+ set slv_quest,6;
+ mes "[Lizingshetter]";
+ mes "Ok! I expect you will do the right thing.";
+ mes "Clock, Punk, and Rideword hunt 15 of each.";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10105;
+ mes "[Lizingshetter]";
+ mes "You can't understand my heart.";
+ mes "I will find another brave adventurer.";
+ mes "I will inform the Eden Group.";
+ close;
+ }
+ }
+ close;
+}
+
+
+alberta,215,111,5 script Funfi#para 828,{
+ set .@chk_roc1,checkquest(10121);
+ set .@chk_roc2,checkquest(10122);
+ set .@chk_roc3,checkquest(10123);
+ if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) {
+ set slv_quest,0;
+ mes "[Funfi]";
+ mes "Um! Thank you so much for your effort!";
+ mes "I will tell the Eden Group about you that was really great, don't worry!";
+ mes "Hahahaha...";
+ close;
+ }
+ if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) {
+ mes "[Funfi]";
+ mes "Unbeilivable~! So fast~!";
+ mes "Which monster did you hunt?";
+ next;
+ switch(select("Uzhas:Miyabi Doll:Mi Gao")) {
+ case 1:
+ set .@chk_uzh,checkquest(10121,HUNTING);
+ if (.@chk_uzh == 2) {
+ mes "[Funfi]";
+ mes "Ok! 15 Uzhas!";
+ mes "Completed! Perfect!";
+ next;
+ completequest 10121;
+ getexp 48000,0;
+ mes "[Funfi]";
+ mes "Please hunt the others as well.";
+ mes "I trust you!";
+ close;
+ }
+ else {
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Be careful and hunt 15 Uzhas!";
+ close;
+ }
+ break;
+ case 2:
+ set .@chk_miy,checkquest(10122,HUNTING);
+ if (.@chk_miy == 2) {
+ mes "[Funfi]";
+ mes "Ok! 15 Miyabi Dolls!";
+ mes "Perfect!";
+ next;
+ completequest 10122;
+ getexp 48000,0;
+ mes "[Funfi]";
+ mes "Please hunt the others as well.";
+ mes "I trust you!";
+ close;
+ }
+ else {
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! 15 Miyabi Dolls.";
+ close;
+ }
+ break;
+ case 3:
+ set .@chk_sik,checkquest(10123,HUNTING);
+ if (.@chk_sik == 2) {
+ mes "[Funfi]";
+ mes "Ok! 15 Mi Gaos!";
+ mes "Perfect!";
+ next;
+ completequest 10123;
+ getexp 48000,0;
+ mes "[Funfi]";
+ mes "Please hunt the others as well.";
+ mes "I trust you!";
+ close;
+ }
+ else {
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! 15 Mi Gaos!";
+ close;
+ }
+ break;
+ }
+ }
+ if (slv_quest == 6) {
+ // Custom/Copy/Paste
+ mes "[Funfi]";
+ mes "Moscovia's witch, Uzhas,";
+ mes "Amatsu's Miyabi Dolls,";
+ mes "Louyang's Mi Gaos.";
+ mes "These three monsters,";
+ mes "please kill 15 of each.";
+ close;
+ }
+ mes "[Funfi]";
+ mes "I am a man who wants to experience adventure. But for some reason I can't...";
+ next;
+ mes "[Funfi]";
+ mes "There are lots of funny things in the world... Wooo!";
+ next;
+ if (slv_quest == 5) {
+ mes "[Funfi]";
+ mes "Anyway are you from the Eden Group?";
+ mes "You are right? Cool! I've been waiting for you~!";
+ next;
+ mes "[Funfi]";
+ mes "No questions! Just do it now!";
+ mes "Uzhas in Moscovia,";
+ mes "Miyabi Doll in Amatsu,";
+ mes "Mi Gaos in louyang!";
+ mes "Hunt 15 each those monsters!";
+ next;
+ mes "[Funfi]";
+ mes "Please~!! haha.";
+ mes "Hurry up!";
+ next;
+ switch(select("Accept request:Ignore the request")) {
+ case 1:
+ completequest 10106;
+ setquest 10121;
+ setquest 10122;
+ setquest 10123;
+ set slv_quest,6;
+ getitem 7167,10; //Mystery_Iron_Bit
+ mes "[Funfi]";
+ mes "Ok! Good! Hurry up.";
+ mes "Go as soon as you can!";
+ close;
+ case 2:
+ set slv_quest,0;
+ erasequest 10106;
+ mes "[Funfi]";
+ mes "What? Don't you want to work?! Gosh!";
+ mes "I will tell everything to the Eden Group!";
+ close;
+ }
+ }
+ close;
+}