diff options
Diffstat (limited to 'npc/quests/doomed_swords.txt')
-rw-r--r-- | npc/quests/doomed_swords.txt | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt new file mode 100644 index 000000000..83d533202 --- /dev/null +++ b/npc/quests/doomed_swords.txt @@ -0,0 +1,297 @@ +//===== eAthena Script =======================================
+//= Doomed Swords Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//=95% done
+//= 1.1 Fixed items count check. For all 3 swords... [Lupus]
+//============================================================
+
+
+
+
+
+// Executioner --------------------------------------------------------------------
+izlude_in.gat,173,88,2 script Nain 102,
+{
+ if(DOOMED_SWORD == 1 ) goto L_1;
+
+ mes "[Nain]";
+ mes "I was once told a legend about a powerfull sword that was used only for executions.";
+ next;
+ mes "[Nain]";
+ mes "For years and years, this mighty sword was used to be-head heinous criminals, but it also took the lives of great warriors as well.";
+ mes "It is said that the overtime the government became corrupt and hence innocent lives fell victim to the sword.";
+ next;
+ mes "[Nain]";
+ mes "This caused the sword to become corrupted with an emense evil power making it almost impossible to weild.";
+ mes "Those who did try to weild it became possed with an dark aura that drove them to blood lust.";
+ next;
+ mes "[Nain]";
+ mes "This ancient civilization eventually collapsed and faded away. The powerfull sword also vanished.";
+ mes "The sword would later be named the ^ff0000Executioner^000000. An appropriate name considering its history.";
+ next;
+ mes "[Nain]";
+ mes "Recently there have been rumors of a Legendary Blacksmith that has the skill to re-create the lost sword.";
+ next;
+ mes "[Nain]";
+ mes "Just thinking about it sends shivers down my spine.";
+ mes "No matter how powerfull a sword it is, to think that it is possessed with thousands and thousands of angry ghosts...";
+ mes "I would rather see the Doomed sword stay lost to history.";
+ if(DOOMED_SWORD == 0 ) goto L_0;
+ close;
+
+L_0:
+ next;
+ mes"[Nain]";
+ mes "Say,.... are you really interested in this sword?";
+ next;
+ menu "Yes",M_Yes,"Not really",M_No;
+
+ M_Yes:
+ set DOOMED_SWORD,1;
+ mes "[Nain]";
+ mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
+ mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ close;
+
+ M_No:
+ mes "[Nain]";
+ mes "Oh, I see.";
+ close;
+
+L_1:
+ mes "[Nain]";
+ mes "Wow! So you're gonna try to re-create the legendary, doomed sword Executioner? You should becarefull though, that's one powerfull sword.";
+ close;
+}
+
+// Grimtooth ------------------------------------------------------------------------
+morocc.gat,281,178,8 script Cetsu 97,
+{
+ if(DOOMED_SWORD ==2 ) goto L_1;
+
+ mes "[Cetsu]";
+ mes "It is rumored that there was once a dagger made out of the tooth of an ogre. This made the dagger much stronger than those made out of steel.";
+ mes "It became known as the ^ff0000Grimtooth^000000. What made the Grimtooth truly special was the fact that it was enchanted with a magic spell.";
+ next;
+ mes "[Cetsu]";
+ mes "Many have tried to re-create the Grimtooth but have faild. Only one blacksmith, who once lived in Prontera, knows how to do this.";
+ next;
+ mes "[Cetsu]";
+ mes "Unfortunalety he left Prontera long ago and has not been seen since...";
+ if(DOOMED_SWORD ==0 ) goto L_0;
+ close;
+
+L_0:
+ next;
+ mes"[Cetsu]";
+ mes "Say,.... are you really interested in this dagger?";
+ next;
+ menu "Yes",M_Yes,"Not really",M_No;
+
+ M_Yes:
+ set DOOMED_SWORD,2;
+ mes "[Cetsu]";
+ mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
+ mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ close;
+
+ M_No:
+ mes "[Cetsu]";
+ mes "Oh, I see.";
+ close;
+
+L_1:
+ mes "[Cetsu]";
+ mes "Wow! So you're gonna try to re-create the legendary, doomed dagger Grimtooth? You should becarefull though, that's one powerfull dagger.";
+ close;
+}
+
+// Mysteltain ----------------------------------------------------------------
+prontera.gat,197,188,4 script Veeyop 50,
+{
+ if(DOOMED_SWORD ==3 ) goto L_1;
+
+ mes "[Veeyop]";
+ mes "Have you ever heard of a doomed sword, ^ff0000Mysteltain^000000? It's named after ^0000bba legendary Young Twig^000000 that was used to murder Balder, the God of Light...";
+ mes "According to the legend, it was a weak, little twig. Other than that I know nothing more of the sword.";
+ next;
+ mes "[Veeyop]";
+ mes "Whatever the legend may be, people say there is a way to re-construct the legendary sword.";
+ mes "I've heard that there was once a Blacksmith who had the knowledge to re-create the legendary sword living in Prontera.";
+ mes "Unfortunately he's disapeared from this town. Anywho its just heresay.";
+ if(DOOMED_SWORD ==0 ) goto L_0;
+ close;
+
+L_0:
+ next;
+ mes"[Veeyop]";
+ mes "Say,.... are you really interested in this sword?";
+ next;
+ menu "Yes",M_Yes,"Not really",M_No;
+
+ M_Yes:
+ set DOOMED_SWORD,3;
+ mes "[Veeyop]";
+ mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000.";
+ mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck.";
+ close;
+
+ M_No:
+ mes "[Veeyop]";
+ mes "Oh, I see.";
+ close;
+
+L_1:
+ mes "[Veeyop]";
+ mes "Wow! So you're gonna try to re-create the legendary, doomed sword Mysteltain? You should becarefull though, that's one powerfull sword.";
+ close;
+}
+
+// Rupeto ---------------------------------------------------------
+prt_in.gat,169,16,3 script Rupeto 86,
+{
+ if(DOOMED_SWORD > 0) goto L_0;
+ mes "[Rupeto]";
+ mes "Hello.";
+ close;
+
+L_0:
+ mes "[Rupeto]";
+ mes "Looking for the Legendary Blacksmith? Go to the payon field just east of the town of Payon.";
+ mes "I think its payon field 8 or 9.";
+ close;
+}
+
+// Legendary Blacksmith ----------------------------------------------
+pay_fild08.gat,217,273,4 script Legendary Blacksmith 63,
+{
+
+if(DOOMED_SWORD == 1) goto L_Executioner;
+if(DOOMED_SWORD == 2) goto L_Grimtooth;
+if(DOOMED_SWORD == 3) goto L_Mysteltain;
+
+mes "[Legendary Blacksmith]";
+mes "I wonder what's going on in ^ff0000Prontera^000000? It's been so long since I've been there.";
+close;
+
+L_Executioner: //1169
+ if(countitem(7017)>=2 && countitem(7024)>=10 && countitem(1008)>=3 && countitem(609)>=50 && countitem(714)>=1) goto L_GetExec;
+ mes "[Legendary Blacksmith]";
+ mes "So you're interested in making the legendary Executioner Sword heh?.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "I'll do it! I will re-create the Executioner Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull.";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "For the Executioner Sword I will need the following items:";
+ mes "- ^0000ff2 Executioners Mitten^000000"; //7017
+ mes "- ^0000ff10 Bloody Edge^000000"; //7024
+ mes "- ^0000ff3 Necklace of Oblivion^000000"; //1008
+ mes "- ^0000ff50 Amulet^000000"; //609
+ mes "- and ^0000ff1 Emperium^000000"; //714
+ close;
+
+ L_GetExec:
+ mes "[Legendary Blacksmith]";
+ mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Executioner Sword.";
+ next;
+ mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy.";
+ getitem 1169,1;
+ set DOOMED_SWORD,0;
+ delitem 7017,2;
+ delitem 7024,10;
+ delitem 1008,3;
+ delitem 609,50;
+ delitem 714,1;
+ close;
+
+
+L_Grimtooth: //1237
+ if(countitem(7023)>=10 && countitem(724)>=5 && countitem(7002)>=100 && countitem(7022)>=1 && countitem(714)>=1) goto L_GetGrim;
+ mes "[Legendary Blacksmith]";
+ mes "So you're interested in making the legendary Grimtooth Dagger heh?.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this dagger.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "I'll do it! I will re-create the Grimtooth Dagger! I must warn you however, this is a very powerfull and dangerous dagger. Be carefull.";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "For the Grimtooth Dagger I will need the following items:";
+ mes "- ^0000ff10 Blade Lost in Darkness^000000"; //7023
+ mes "- ^0000ff5 Cursed Ruby^000000"; //724
+ mes "- ^0000ff100 Ogre Tooth^000000"; //7002
+ mes "- ^0000ff1 Old Hilt^000000"; //7022
+ mes "- and ^0000ff1 Emperium^000000";
+ close;
+
+ L_GetGrim:
+ mes "[Legendary Blacksmith]";
+ mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Grimtooth Dagger.";
+ next;
+ mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "Phew! Once again a perfect dagger! Hahaha! Here you are my friend, enjoy.";
+ getitem 1237,1;
+ set DOOMED_SWORD,0;
+ delitem 7023,10;
+ delitem 724,5;
+ delitem 7002,100;
+ delitem 7022,1;
+ delitem 714,1;
+ close;
+
+L_Mysteltain: //1138
+ if(countitem(7021)>=1 && countitem(7019)>=1 && countitem(7020)>=1 && countitem(7018)>=1 && countitem(714)>=1) goto L_GetMyst;
+ mes "[Legendary Blacksmith]";
+ mes "So you're interested in making the legendary Mysteltain Sword heh?.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword.....";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "I'll do it! I will re-create the Mysteltain Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull.";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "For the Mysteltain Sword I will need the following items:";
+ mes "- ^0000ff1 Foolishness of the Blind^000000"; //7021
+ mes "- ^0000ff1 Loki's Whispers^000000"; //7019
+ mes "- ^0000ff1 Mother's Nightmare^000000"; //7020
+ mes "- ^0000ff1 Young Twig^000000"; //7018
+ mes "- and ^0000ff1 Emperium^000000";
+ close;
+
+ L_GetMyst:
+ mes "[Legendary Blacksmith]";
+ mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Mysteltain Sword.";
+ next;
+ mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)";
+ next;
+ mes "[Legendary Blacksmith]";
+ mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy.";
+ getitem 1138,1;
+ set DOOMED_SWORD,0;
+ delitem 7021,1;
+ delitem 7019,1;
+ delitem 7020,1;
+ delitem 7018,1;
+ delitem 714,1;
+ close;
+
+}
|