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-//===== Hercules Script ======================================
-//= Dandelion's Request / Morocc Invasion quest
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= A Morroc quest that is no longer used.
-//===== Additional Comments: =================================
-//= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth]
-//= 1.2 Moved Dandelion's Request to its own file.
-//= 1.3 Added GM management function. [Euphy]
-//============================================================
-
-izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
-
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
- {
- mes "[Guildsman]";
- mes "There are rumors";
- mes "going around about";
- mes "the disappearances of";
- mes "children in the Morroc";
- mes "area. Some guilds believe";
- mes "these are actually kidnappings.";
- next;
- mes "[Guildsman]";
- mes "Those poor kids...";
- mes "If I could do something";
- mes "to help them, by George,";
- mes "I would do it in a flash.";
- close;
- }
- if(!mao_request)
- {
- if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
- {
- mes "[Guildsman]";
- mes "Excuse me? "+strcharinfo(0)+"?";
- mes "Hi there, I've been waiting for";
- mes "you to wander past me for such";
- mes "a long time, you know that?";
- mes "Novices and Super Novices";
- mes "are so hard to track down...";
- next;
- mes "[Guildsman]";
- mes "Anyway, I don't know if you";
- mes "know this, but a lot of kids are missing from Morroc recently.";
- mes "We're not sure, but we think it's related to the latest assignment";
- mes "for our Assassin Guild.";
- next;
- mes "[Guildsman]";
- mes "Anyway, the client for this";
- mes "assignment needs all the help";
- mes "he can get. Now, I've heard";
- mes "about you, and I think that";
- mes "you could be really helpful to";
- mes "us in this specific situation.";
- next;
- mes "[Guildsman]";
- mes "Look, just do me a favor";
- mes "and do the right thing like";
- mes "you always do, okay? Here's";
- mes "a letter of recommendation";
- mes "to get you started on this";
- mes "mission, alright?";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
- {
- mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
- mes "Great, I knew you'd";
- mes "show up sooner or later.";
- mes "Listen, I'm working here";
- mes "as a representative of the";
- mes "Swordman Assocation.";
- next;
- mes "[Guildsman]";
- mes "Listen, there's something";
- mes "big going on, and I think it's";
- mes "the most important thing the";
- mes "Swordman Association has ever";
- mes "been involved in. Pack your bags and head to Morroc right now!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "All the way to Morroc...?";
- mes "Why, what's going on?";
- next;
- mes "[Guildsman]";
- mes "I don't know all the details,";
- mes "but the Assassin Guild is";
- mes "working on some missing";
- mes "children's case, and they've";
- mes "requested help from us and";
- mes "all the other guilds...";
- next;
- mes "[Guildsman]";
- mes "Rogues, Bards, Novices,";
- mes "Super Novices, Priests...";
- mes "You name it. This is gonna be";
- mes "huge. Listen, if you're going";
- mes "to help, then let me give you this letter of recommendation...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
- {
- mes "[Guildsman]";
- mes "" + strcharinfo(0) +"...?";
- mes "I knew you'd show up if";
- mes "Listen, I have a notice for";
- mes "you from the Prontera Chivalry.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "For me? That sounds";
- mes "strange, but would you";
- mes "please read it to me?";
- next;
- mes "[Guildsman]";
- mes "''RE: "+ strcharinfo(0) +"";
- mes "As leader of the Prontera";
- mes "Chivalry, I formally request";
- mes "you to represent the Knights of";
- mes "Rune-Midgarts in cooperation";
- mes "with the Assassin Guild.''";
- next;
- mes "[Guildsman]";
- mes "Please assist the Assassin";
- mes "Guild in any way befitting of";
- mes "the Knighthood in a special";
- mes "mission to rescue children";
- mes "missing from Morroc.";
- mes "-- Captain Herman''";
- next;
- mes "[Guildsman]";
- mes "There, that's all it says.";
- mes "Here, I think you'll need";
- mes "this letter of recommendation";
- mes "if you plan to follow these";
- mes "orders. I hope you take that";
- mes "mission for those kids' sake...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Crusader) || (Class == Job_Paladin))
- {
- mes "[Guildsman]";
- mes "Excuse me...?";
- mes ""+strcharinfo(0)+"...?";
- mes "I'm sorry to bother you, but";
- mes "I've got an urgent communique";
- mes "for you from Sir Michael Halig";
- mes "of the Crusaders...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "They usually don't";
- mes "send messages. I guess";
- mes "whatever he has to say";
- mes "must be really important.";
- mes "What does it say?";
- next;
- mes "[Guildsman]";
- mes "Let's see here... Something";
- mes "about a missing children's case";
- mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
- mes "requested help from the Crusaders. So I guess you were recommended.";
- next;
- mes "[Guildsman]";
- mes "Look, here's the letter of";
- mes "recommendation that I'm";
- mes "supposed to give you if you";
- mes "plan on taking the mission.";
- mes "For the sake of those missing kids, I really hope that you do.";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- }
- else if(mao_request == 1)
- {
- if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
- {
- mes "[Guildsman]";
- mes "Ah, I forgot to tell you";
- mes "exactly where you need to";
- mes "go for the mission details!";
- mes "Let's see... You're supposed";
- mes "to... Ah, now I remember~";
- next;
- mes "[Guildsman]";
- mes "If you check out the";
- mes "west side of the Oasis";
- mes "inside Morroc, you'll find";
- mes "a very suspicious looking";
- mes "hut. Your contact from the";
- mes "Assassin Guild is near there.";
- next;
- mes "[Guildsman]";
- mes "I'm sure you'll find it if";
- mes "you keep your eyes open.";
- mes "Anyway, that's all I know.";
- mes "Why don't you go check it out?";
- close;
- }
- else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
- {
- mes "[Guildsman]";
- mes "Right, for this mission,";
- mes "you'll need to meet with your";
- mes "contact from the Assassin";
- mes "Guild near a hut at the west";
- mes "side of the Oasis inside Morroc. So keep an eye out for him.";
- next;
- mes "[Guildsman]";
- mes "I doubt you'll have";
- mes "trouble finding the guy,";
- mes "even if all Thieves and";
- mes "Assassins are starting";
- mes "to look the same. You";
- mes "know what I mean, right?";
- close;
- }
- else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
- {
- mes "[Guildsman]";
- mes "Are you thinking of taking";
- mes "the mission? That's great!";
- mes "Now, you need to meet your";
- mes "contact from the Assassin";
- mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
- next;
- mes "[Guildsman]";
- mes "I know those directions";
- mes "aren't very clear, but this";
- mes "is supposedly a top secret";
- mes "location that's usually only";
- mes "known to the Assassins...";
- close;
- }
- }
- else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
- {
- mes "[Guildsman]";
- mes "It looks like you're";
- mes "working well with the";
- mes "Assassin Guild. Still,";
- mes "be careful. There might";
- mes "be more to this mission";
- mes "than meets the eye, you know?";
- close;
- }
- else
- {
- mes "[Guildsman]";
- mes "It's a nice day, isn't it?";
- mes "Though, I hope something";
- mes "exciting happens soon. Peace";
- mes "is great and all, but I prefer";
- mes "to have my life shook up";
- mes "every now and then.";
- close;
- }
-
-OnTouch:
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(BaseLevel > 59)
- {
- if(!mao_request)
- {
- if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
- {
- mes "[Guildsman]";
- mes "Excuse me? "+strcharinfo(0)+"?";
- mes "Hi there, I've been waiting for";
- mes "you to wander past me for such";
- mes "a long time, you know that?";
- mes "Novices and Super Novices";
- mes "are so hard to track down...";
- next;
- mes "[Guildsman]";
- mes "Anyway, I don't know if you";
- mes "know this, but a lot of kids are missing from Morroc recently.";
- mes "We're not sure, but we think it's related to the latest assignment";
- mes "for our Assassin Guild.";
- next;
- mes "[Guildsman]";
- mes "Anyway, the client for this";
- mes "assignment needs all the help";
- mes "he can get. Now, I've heard";
- mes "about you, and I think that";
- mes "you could be really helpful to";
- mes "us in this specific situation.";
- next;
- mes "[Guildsman]";
- mes "Look, just do me a favor";
- mes "and do the right thing like";
- mes "you always do, okay? Here's";
- mes "a letter of recommendation";
- mes "to get you started on this";
- mes "mission, alright?";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
- {
- mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
- mes "Great, I knew you'd";
- mes "show up sooner or later.";
- mes "Listen, I'm working here";
- mes "as a representative of the";
- mes "Swordman Assocation.";
- next;
- mes "[Guildsman]";
- mes "Listen, there's something";
- mes "big going on, and I think it's";
- mes "the most important thing the";
- mes "Swordman Association has ever";
- mes "been involved in. Pack your bags and head to Morroc right now!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "All the way to Morroc...?";
- mes "Why, what's going on?";
- next;
- mes "[Guildsman]";
- mes "I don't know all the details,";
- mes "but the Assassin Guild is";
- mes "working on some missing";
- mes "children's case, and they've";
- mes "requested help from us and";
- mes "all the other guilds...";
- next;
- mes "[Guildsman]";
- mes "Rogues, Bards, Novices,";
- mes "Super Novices, Priests...";
- mes "You name it. This is gonna be";
- mes "huge. Listen, if you're going";
- mes "to help, then let me give you this letter of recommendation...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
- {
- mes "[Guildsman]";
- mes "" + strcharinfo(0) +"...?";
- mes "I knew you'd show up if";
- mes "Listen, I have a notice for";
- mes "you from the Prontera Chivalry.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "For me? That sounds";
- mes "strange, but would you";
- mes "please read it to me?";
- next;
- mes "[Guildsman]";
- mes "''RE: "+ strcharinfo(0) +"";
- mes "As leader of the Prontera";
- mes "Chivalry, I formally request";
- mes "you to represent the Knights of";
- mes "Rune-Midgarts in cooperation";
- mes "with the Assassin Guild.''";
- next;
- mes "[Guildsman]";
- mes "Please assist the Assassin";
- mes "Guild in any way befitting of";
- mes "the Knighthood in a special";
- mes "mission to rescue children";
- mes "missing from Morroc.";
- mes "-- Captain Herman''";
- next;
- mes "[Guildsman]";
- mes "There, that's all it says.";
- mes "Here, I think you'll need";
- mes "this letter of recommendation";
- mes "if you plan to follow these";
- mes "orders. I hope you take that";
- mes "mission for those kids' sake...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Crusader) || (Class == Job_Paladin))
- {
- mes "[Guildsman]";
- mes "Excuse me...?";
- mes ""+strcharinfo(0)+"...?";
- mes "I'm sorry to bother you, but";
- mes "I've got an urgent communique";
- mes "for you from Sir Michael Halig";
- mes "of the Crusaders...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "They usually don't";
- mes "send messages. I guess";
- mes "whatever he has to say";
- mes "must be really important.";
- mes "What does it say?";
- next;
- mes "[Guildsman]";
- mes "Let's see here... Something";
- mes "about a missing children's case";
- mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
- mes "requested help from the Crusaders. So I guess you were recommended.";
- next;
- mes "[Guildsman]";
- mes "Look, here's the letter of";
- mes "recommendation that I'm";
- mes "supposed to give you if you";
- mes "plan on taking the mission.";
- mes "For the sake of those missing kids, I really hope that you do.";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- }
- }
-}
-
-prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{
-
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(!(BaseLevel > 59))
- {
- mes "[Nun]";
- mes "Oh, hello there~";
- mes "Peace be with you,";
- mes "adventurer. Remember";
- mes "that no matter how different";
- mes "people may be, all of us are";
- mes "united in our humanity.";
- close;
- }
- if(!(BaseClass == Job_Acolyte))
- {
- mes "[Nun]";
- mes "Ah, hello. Would you ask";
- mes "anyone that you know";
- mes "to be affiliated with the";
- mes "Prontera Church to talk to";
- mes "me? Acolytes, Priests, Monks...";
- mes "Any of those would be fine.";
- next;
- mes "[Nun]";
- mes "I have something very";
- mes "important to tell them,";
- mes "but it's almost impossible";
- mes "to gather all the clergy";
- mes "in an emergency situation...";
- close;
- }
- if(!mao_request)
- {
- mes "[Nun]";
- mes "Oh, " + strcharinfo(0) + "!";
- mes "It must be an act of";
- mes "divine providence that";
- mes "we finally meet. Actually,";
- mes "I have something very";
- mes "important to ask you.";
- next;
- mes "[Nun]";
- mes "You may have heard that";
- mes "there's been a recent influx";
- mes "of missing child reports from";
- mes "Morroc. Apparently, someone";
- mes "has hired the Assassin Guild";
- mes "to investigate these cases.";
- next;
- mes "[Nun]";
- mes "Since this is such a huge";
- mes "issue, the Assassin Guild has";
- mes "even gone so far as to request";
- mes "the Prontera Church for help, so I'd like you to aid the Assassin";
- mes "Guild in this mission.";
- next;
- mes "[Nun]";
- mes "However, I believe that";
- mes "the Assassin Guild's client";
- mes "may have other intentions,";
- mes "so I also want you to keep";
- mes "an eye out and see if their";
- mes "client can be trusted.";
- next;
- mes "[Nun]";
- mes "Please visit Morroc";
- mes "as soon as you can.";
- mes "When you arrive, you";
- mes "will need the Bishop's";
- mes "letter of recommendation,";
- mes "so please take it now.";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if(mao_request == 1)
- {
- mes "[Nun]";
- mes "Now, for this mission, you";
- mes "will need to meet your contact";
- mes "from the Assassin Guild near";
- mes "a hut on the west side of the";
- mes "Oasis inside Morroc. I wonder";
- mes "why they chose that location?";
- next;
- mes "[Nun]";
- mes "Normally, a representative";
- mes "of the Prontera Church would";
- mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
- mes "must be being extra secret because of extraordinary circumstances...";
- close;
- }
- else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
- {
- mes "[Nun]";
- mes "It pleases me to see that";
- mes "you're working well with the";
- mes "Assassin Guild. They operate";
- mes "on a different methodology";
- mes "than the Prontera Church, but";
- mes "I still greatly respect them.";
- next;
- mes "[Nun]";
- mes "Remember that you're";
- mes "representing the Prontera";
- mes "Church in this effort, so be";
- mes "sure to demonstrate your";
- mes "best for the Assassins, okay?";
- close;
- }
- else
- {
- mes "[Nun]";
- mes "Although it is a time";
- mes "of peace, I can't help";
- mes "but feel this lingering";
- mes "anxiety. It's almost as if";
- mes "some monumental event";
- mes "is just over the horizon...";
- close;
- }
-
-OnTouch:
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(BaseLevel > 59)
- {
- if(!mao_request)
- {
- if(BaseClass == Job_Acolyte)
- {
- mes "[Nun]";
- mes "Oh, " + strcharinfo(0) + "!";
- mes "It must be an act of";
- mes "divine providence that";
- mes "we finally meet. Actually,";
- mes "I have something very";
- mes "important to ask you.";
- next;
- mes "[Nun]";
- mes "You may have heard that";
- mes "there's been a recent influx";
- mes "of missing child reports from";
- mes "Morroc. Apparently, someone";
- mes "has hired the Assassin Guild";
- mes "to investigate these cases.";
- next;
- mes "[Nun]";
- mes "Since this is such a huge";
- mes "issue, the Assassin Guild has";
- mes "even gone so far as to request";
- mes "the Prontera Church for help, so I'd like you to aid the Assassin";
- mes "Guild in this mission.";
- next;
- mes "[Nun]";
- mes "However, I believe that";
- mes "the Assassin Guild's client";
- mes "may have other intentions,";
- mes "so I also want you to keep";
- mes "an eye out and see if their";
- mes "client can be trusted.";
- next;
- mes "[Nun]";
- mes "Please visit Morroc";
- mes "as soon as you can.";
- mes "When you arrive, you";
- mes "will need the Bishop's";
- mes "letter of recommendation,";
- mes "so please take it now.";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- }
- }
-}
-
-alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
-
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(!(BaseLevel > 59))
- {
- mes "[Guildsman]";
- mes "Say, have you heard";
- mes "what's happening in";
- mes "Morroc recently? There's";
- mes "something major going on...";
- close;
- }
- if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
- {
- mes "[Guildsman]";
- mes "Goodness, there's so";
- mes "many Merchants here.";
- mes "Wow... Hopefully I can";
- mes "find who I'm looking for...";
- close;
- }
- if(!mao_request)
- {
- if (Class == Job_Soul_Linker)
- {
- mes "[Guildsman]";
- mes "^71637DHold it right there!";
- mes "I've got a proposition";
- mes "for you, so listen up!^000000";
- mes " ";
- mes "...N-no, you're doing it again!";
- mes "Damn, g-get out of my head!";
- next;
- mes "[Guildsman]";
- mes "^71637DShut up, this is important!^000000";
- mes " ";
- mes "No, you shut up, this is";
- mes "my freaking body! Look,";
- mes "just gimme a little control!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I... I can sense two";
- mes "different souls within";
- mes "your body. I don't mind";
- mes "listening to what you have";
- mes "to say. But if you both keep";
- mes "talking, I'll get confused...";
- next;
- mes "[Guildsman]";
- mes "Fine, whatever.";
- mes " ";
- mes "^71637DAlright, so the Assassin";
- mes "Guild is looking for outside";
- mes "help in one of their missions.";
- mes "Preeeeetty important stuff.^000000";
- next;
- mes "[Guildman]";
- mes "^71637DThey've been hired by some";
- mes "client to... to... um, you know...^000000";
- mes " ";
- mes "...Investigate missing children? ";
- mes "^71637DYeah, yeah. That.^000000";
- next;
- mes "[Guildman]";
- mes "^71637DAnyway, this is a pretty";
- mes "big mission, so the Assassin";
- mes "Guild has been soliciting for";
- mes "help. I think you'd be perfect";
- mes "to represent the Soul Linkers,";
- mes "so I've decided to choose you.^000000";
- next;
- mes "[Guildsman]";
- mes "^71637DSo, go and help the Assassins!^000000";
- mes " ";
- mes "Wait, don't forget the";
- mes "letter of recommendation!";
- mes " ";
- mes "^71637DOh, right! Here, take this!^000000";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "Alright, I did what you wanted.";
- mes "You can leave my body now...";
- mes " ";
- mes "^71637DEh, I'll think about it.^000000";
- mes " ";
- mes "NOOOOOOO! PLEEEEEASE~!";
- close;
- }
- else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
- {
- mes "[Guildsman]";
- mes "Well, if it isn't";
- mes ""+ strcharinfo(0) +". Hey,";
- mes "would you wait a minute?";
- mes "I've got a message for you";
- mes "from the Merchant Guild.";
- next;
- mes "[Guildsman]";
- mes "I'm not sure why, but";
- mes "the Assassin Guild has";
- mes "been requesting help from";
- mes "someone in the Merchant";
- mes "Guild. Would you go help";
- mes "them and represent us?";
- next;
- mes "[Guildsman]";
- mes "I think they're working for";
- mes "a client, investigating these";
- mes "children that are missing";
- mes "from Morroc. If you want to";
- mes "help them, you'll need this";
- mes "letter of recommendation, okay?";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
- {
- mes "[Guildsman]";
- mes "Oh, "+ strcharinfo(0) +"...!";
- mes "I'm so glad that I finally";
- mes "ran into you. I know this is";
- mes "sudden, but the Blacksmith";
- mes "Guild has an assignment";
- mes "for you over in Morroc.";
- next;
- mes "[Guildsman]";
- mes "You see, the Assassin Guild";
- mes "has formally requested for our";
- mes "help in a mission regarding";
- mes "children that have been missing";
- mes "from Morroc recently. Here, take this letter of recommendation...";
- next;
- mes "[Guildsman]";
- mes "If the Assassin Guild";
- mes "is asking for help, I have";
- mes "no doubt that this will be";
- mes "a very difficult mission.";
- mes "You should prepare yourself";
- mes "if you plan to get involved...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
- {
- mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "?";
- mes "I've got a message for";
- mes "you from the Alchemist";
- mes "Guild. Well, they're more";
- mes "like orders than a message.";
- mes "I'm so lucky to have found you.";
- next;
- mes "[Guildsman]";
- mes "The Assassin Guild has";
- mes "officially asked our guild";
- mes "for help in a mission regarding";
- mes "children that have been missing";
- mes "from Morroc, and they want us";
- mes "to send somebody... you!";
- next;
- mes "[Guildsman]";
- mes "Or... At least, you're";
- mes "one of the people that the";
- mes "Alchemist Guild wants to send";
- mes "to represent us. So why don't";
- mes "you go? You know, do it for the";
- mes "children. Just think about it.";
- next;
- mes "[Guildsman]";
- mes "Here, take this letter of";
- mes "recommendation with you and";
- mes "head over to Morroc as soon";
- mes "as you can. If even the Assassin Guild needs help, I'm sure that";
- mes "spells really big trouble...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- }
- else if(mao_request == 1)
- {
- if (Class == Job_Soul_Linker)
- {
- mes "[Guildsman]";
- mes "^71637DGood, you came back! This";
- mes "guy kept distracting me from";
- mes "telling you something important. ";
- mes " ";
- mes "^000000What are you talking about?";
- mes "That's your own damn fault!";
- next;
- mes "[Guildsman]";
- mes "^71637DYou know the oasis inside";
- mes "Morroc? To the west of that,";
- mes "you'll find your contact from";
- mes "the Assassin Guild.^000000";
- mes " ";
- mes "That... that's it?";
- next;
- mes "[Guildsman]";
- mes "So now will you leave my";
- mes "body?! Having to share it";
- mes "with you is ruining my life!";
- mes " ";
- mes "^71637DRight. Okay. So where am";
- mes "I gonna go, huh? You need me!^000000";
- close;
- }
- else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
- {
- mes "[Guildsman]";
- mes "So you're gonna represent";
- mes "the Merchants and help out";
- mes "the Assassin Guild? Great!";
- mes "You can meet your contact";
- mes "on the west side of the oasis,";
- mes "next to a hut, inside Morroc.";
- next;
- mes "[Guildsman]";
- mes "Hey, good luck and";
- mes "be careful, okay?";
- mes "I think something";
- mes "major is behind the";
- mes "mission that they";
- mes "have for you...";
- close;
- }
- else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
- {
- mes "[Guildsman]";
- mes "So have you decided to";
- mes "aid the Assassin Guild on";
- mes "behalf of the Blacksmiths?";
- mes "Then please meet your contact";
- mes "at the west side of the Oasis";
- mes "inside Morroc. Good luck~";
- close;
- }
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
- {
- mes "[Guildsman]";
- mes "Ah, I almost forgot to";
- mes "tell you that your contact";
- mes "from the Assassin Guild";
- mes "will be waiting for you";
- mes "at the west side of the";
- mes "Oasis inside Morroc.";
- next;
- mes "[Guildsman]";
- mes "Please help the";
- mes "Assassin Guild as";
- mes "much as you can on";
- mes "behalf of the Alchemists,";
- mes "and watch out for trouble...";
- close;
- }
- }
- else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
- {
- if (Class == Job_Soul_Linker)
- {
- mes "[Guildsman]";
- mes "^71637DBe careful in your mission...";
- mes "There's something major";
- mes "going on behind all of this,";
- mes "I just know it. Keep an eye out. ";
- mes "Yeah, uh, good luck!";
- close;
- }
- else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
- {
- mes "[Guildsman]";
- mes "So you've been working";
- mes "well with the Assassins?";
- mes "That's good news. This is a";
- mes "great chance for us to show";
- mes "the strength of Merchants!";
- mes "Still, be on your guard.";
- close;
- }
- else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
- {
- mes "[Guildsman]";
- mes "I trust that you've been of";
- mes "great help to the Assassins.";
- mes "Stay on your guard: it seems";
- mes "that there may be powerful";
- mes "influences behind all of this... ";
- close;
- }
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
- {
- mes "[Guildsman]";
- mes "I'm glad to hear that";
- mes "you're getting along with";
- mes "the Assassins. Working ";
- mes "together, I'm sure that you'll";
- mes "be able to accomplish the";
- mes "mission, whatever it may be.";
- close;
- }
- }
- else
- {
- if (Class == Job_Soul_Linker)
- {
- mes "[Guildsman]";
- mes "Hey, it's you!";
- mes "I guess that spirit left my";
- mes "body as soon as you finished";
- mes "your mission. I thought that";
- mes "guy was never gonna leave...";
- mes "Whoever he was in life.";
- next;
- mes "[Guildsman]";
- mes "But yeah, if it weren't for";
- mes "you, that spirit would never";
- mes "have been appeased, and";
- mes "I might have been stuck with";
- mes "him forever! So... thanks, man.";
- close;
- }
- else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
- {
- mes "[Guildsman]";
- mes "It's a nice, quiet";
- mes "day, but the stillness";
- mes "in the air is unsettling.";
- mes "It's almost as if... I feel";
- mes "like something incredible";
- mes "may happen soon, you know?";
- close;
- }
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
- {
- mes "[Guildsman]";
- mes "Ah, it's a nice day...";
- mes "Sometimes, though, I wish";
- mes "that something big would";
- mes "happen to break the monotony.";
- close;
- }
- }
-
-OnTouch:
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(BaseLevel > 59)
- {
- if(!mao_request)
- {
- if (Class == Job_Soul_Linker)
- {
- mes "[Guildsman]";
- mes "^71637DHold it right there!";
- mes "I've got a proposition";
- mes "for you, so listen up!^000000";
- mes " ";
- mes "...N-no, you're doing it again!";
- mes "Damn, g-get out of my head!";
- next;
- mes "[Guildsman]";
- mes "^71637DShut up, this is important!^000000";
- mes " ";
- mes "No, you shut up, this is";
- mes "my freaking body! Look,";
- mes "just gimme a little control!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I... I can sense two";
- mes "different souls within";
- mes "your body. I don't mind";
- mes "listening to what you have";
- mes "to say. But if you both keep";
- mes "talking, I'll get confused...";
- next;
- mes "[Guildsman]";
- mes "Fine, whatever.";
- mes " ";
- mes "^71637DAlright, so the Assassin";
- mes "Guild is looking for outside";
- mes "help in one of their missions.";
- mes "Preeeeetty important stuff.^000000";
- next;
- mes "[Guildman]";
- mes "^71637DThey've been hired by some";
- mes "client to... to... um, you know...^000000";
- mes " ";
- mes "...Investigate missing children? ";
- mes "^71637DYeah, yeah. That.^000000";
- next;
- mes "[Guildman]";
- mes "^71637DAnyway, this is a pretty";
- mes "big mission, so the Assassin";
- mes "Guild has been soliciting for";
- mes "help. I think you'd be perfect";
- mes "to represent the Soul Linkers,";
- mes "so I've decided to choose you.^000000";
- next;
- mes "[Guildsman]";
- mes "^71637DSo, go and help the Assassins!^000000";
- mes " ";
- mes "Wait, don't forget the";
- mes "letter of recommendation!";
- mes " ";
- mes "^71637DOh, right! Here, take this!^000000";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "Alright, I did what you wanted.";
- mes "You can leave my body now...";
- mes " ";
- mes "^71637DEh, I'll think about it.^000000";
- mes " ";
- mes "NOOOOOOO! PLEEEEEASE~!";
- close;
- }
- else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
- {
- mes "[Guildsman]";
- mes "Well, if it isn't";
- mes ""+ strcharinfo(0) +". Hey,";
- mes "would you wait a minute?";
- mes "I've got a message for you";
- mes "from the Merchant Guild.";
- next;
- mes "[Guildsman]";
- mes "I'm not sure why, but";
- mes "the Assassin Guild has";
- mes "been requesting help from";
- mes "someone in the Merchant";
- mes "Guild. Would you go help";
- mes "them and represent us?";
- next;
- mes "[Guildsman]";
- mes "I think they're working for";
- mes "a client, investigating these";
- mes "children that are missing";
- mes "from Morroc. If you want to";
- mes "help them, you'll need this";
- mes "letter of recommendation, okay?";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
- {
- mes "[Guildsman]";
- mes "Oh, "+ strcharinfo(0) +"...!";
- mes "I'm so glad that I finally";
- mes "ran into you. I know this is";
- mes "sudden, but the Blacksmith";
- mes "Guild has an assignment";
- mes "for you over in Morroc.";
- next;
- mes "[Guildsman]";
- mes "You see, the Assassin Guild";
- mes "has formally requested for our";
- mes "help in a mission regarding";
- mes "children that have been missing";
- mes "from Morroc recently. Here, take this letter of recommendation...";
- next;
- mes "[Guildsman]";
- mes "If the Assassin Guild";
- mes "is asking for help, I have";
- mes "no doubt that this will be";
- mes "a very difficult mission.";
- mes "You should prepare yourself";
- mes "if you plan to get involved...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
- {
- mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "?";
- mes "I've got a message for";
- mes "you from the Alchemist";
- mes "Guild. Well, they're more";
- mes "like orders than a message.";
- mes "I'm so lucky to have found you.";
- next;
- mes "[Guildsman]";
- mes "The Assassin Guild has";
- mes "officially asked our guild";
- mes "for help in a mission regarding";
- mes "children that have been missing";
- mes "from Morroc, and they want us";
- mes "to send somebody... you!";
- next;
- mes "[Guildsman]";
- mes "Or... At least, you're";
- mes "one of the people that the";
- mes "Alchemist Guild wants to send";
- mes "to represent us. So why don't";
- mes "you go? You know, do it for the";
- mes "children. Just think about it.";
- next;
- mes "[Guildsman]";
- mes "Here, take this letter of";
- mes "recommendation with you and";
- mes "head over to Morroc as soon";
- mes "as you can. If even the Assassin Guild needs help, I'm sure that";
- mes "spells really big trouble...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- }
- }
-}
-
-geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{
-
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
- {
- mes "[Academy Staff]";
- mes "Are you headed to the";
- mes "Geffen Tower Dungeon?";
- mes "If you run into any magic";
- mes "users, would please tell";
- mes "them to come and see me?";
- next;
- mes "[Academy Staff]";
- mes "It's difficult to gather";
- mes "the members of the magic";
- mes "community, and I have an";
- mes "urgent message for Mages,";
- mes "Wizards and Sages to hear...";
- close;
- }
- if(!mao_request)
- {
- mes "[Academy Staff]";
- mes "Whoa, would you wait";
- mes "a minute? Actually, you";
- mes "might be just right for";
- mes "this special mission...";
- next;
- mes "[Academy Staff]";
- mes "The Assassin Guild has";
- mes "sent a formal request to the";
- mes "Mage and Wizard Guilds, and";
- mes "the Schweicherbil Academy for";
- mes "aid in completing a mission";
- mes "involving missing children...";
- next;
- mes "[Academy Staff]";
- mes "" + strcharinfo(0) + "...";
- mes "I'd like you to represent";
- mes "the magic community by";
- mes "assisting the Assassins";
- mes "in this mission. Please take";
- mes "this letter of recommendation.";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Academy Staff]";
- mes "If you choose to assist";
- mes "the Assassin Guild on our";
- mes "behalf, please let me know";
- mes "so I can tell you where";
- mes "you can meet your contact.";
- mes "I shall be waiting here...";
- close;
- }
- else if(mao_request == 1)
- {
- mes "[Academy Staff]";
- mes "Have you decided to help";
- mes "the Assassin Guild? Then";
- mes "please, head to Morroc and";
- mes "meet your contact that will";
- mes "be waiting for you west of";
- mes "the Oasis inside of the city.";
- next;
- mes "[Academy Staff]";
- mes "The Assassins don't ask";
- mes "for help very often, so I'm";
- mes "sure that this must be a very";
- mes "serious matter. Be careful";
- mes "and bring pride to the magic";
- mes "community. Good luck...";
- close;
- }
- else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
- {
- mes "[Academy Staff]";
- mes "I've heard that the";
- mes "Assassins are very";
- mes "impressed with your use";
- mes "of magic. Cooperate with";
- mes "them to finish the mission,";
- mes "and remember to be careful.";
- close;
- }
- else
- {
- mes "[Academy Staff]";
- mes "The weather is certainly";
- mes "pleasant right now, but the";
- mes "worst storms come when the";
- mes "winds are at their calmest.";
- mes "Verily, the peacefulness";
- mes "in the air disturbs me...";
- close;
- }
-
-OnTouch:
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(BaseLevel > 59)
- {
- if(!mao_request)
- {
- if(BaseClass == Job_Mage)
- {
- mes "[Academy Staff]";
- mes "Whoa, would you wait";
- mes "a minute? Actually, you";
- mes "might be just right for";
- mes "this special mission...";
- next;
- mes "[Academy Staff]";
- mes "The Assassin Guild has";
- mes "sent a formal request to the";
- mes "Mage and Wizard Guilds, and";
- mes "the Schweicherbil Academy for";
- mes "aid in completing a mission";
- mes "involving missing children...";
- next;
- mes "[Academy Staff]";
- mes "" + strcharinfo(0) + "...";
- mes "I'd like you to represent";
- mes "the magic community by";
- mes "assisting the Assassins";
- mes "in this mission. Please take";
- mes "this letter of recommendation.";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Academy Staff]";
- mes "If you choose to assist";
- mes "the Assassin Guild on our";
- mes "behalf, please let me know";
- mes "so I can tell you where";
- mes "you can meet your contact.";
- mes "I shall be waiting here...";
- close;
- }
- }
- }
-}
-
-morocc,155,56,3 script Miya 4_F_04,3,3,{
-
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(!(BaseLevel > 59))
- {
- mes "[Girl]";
- mes "Hey little kid...";
- mes "What are you doing";
- mes "hanging around here?";
- mes "You know children like";
- mes "you have been missing";
- mes "from this city, right?";
- next;
- mes "[Girl]";
- mes "You had better leave";
- mes "and play someplace safer,";
- mes "like Prontera or Alberta.";
- mes "Run along now and stay";
- mes "away from strangers, okay?";
- close;
- }
- if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
- {
- mes "[Girl]";
- mes "...............................";
- mes "Huh? What the hell";
- mes "do you want? Buzz off";
- mes "and don't talk to me,";
- mes "unless you want a fat lip!";
- close;
- }
- if(!mao_request)
- {
- if (Class == Job_Star_Gladiator)
- {
- mes "[Miya]";
- mes "Wait! Wait up! You're";
- mes "a Taekwon Master, right?";
- mes "Remember Moohyun? He";
- mes "helped you job change...?";
- mes "He wrote this letter for you.";
- next;
- mes "[Miya]";
- mes "Listen, "+ strcharinfo(0) +"...";
- mes "He's asking you to help";
- mes "the Assassin Guild on a";
- mes "special mission. I think";
- mes "it's pretty serious business.";
- next;
- mes "[Miya]";
- mes "If you're interested in";
- mes "assisting the Assassins,";
- mes "then meet with your contact to";
- mes "the west, somewhere around";
- mes "here in this city. Well, that's";
- mes "all he told me, so I'll seeya~";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
- {
- mes "[Miya]";
- mes "Hey, " + strcharinfo(0) + ",";
- mes "I've got some important";
- mes "work for you. The Assassin";
- mes "Guild actually asked the Thief";
- mes "and Rogue Guilds for help!";
- mes "Can you believe that?";
- next;
- mes "[Miya]";
- mes "Anyway, all of us ruffians";
- mes "are supposed to help out if";
- mes "we can. Here, take this letter";
- mes "of recommendation and talk to";
- mes "Jack, our contact west in this city. You better go right away...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
- {
- mes "[Miya]";
- mes "" + strcharinfo(0) + "!";
- mes "The Assassin Guild Master";
- mes "wants you right away. Do you";
- mes "know where the secret pub is?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Ah, h-hi, Miya,";
- mes "it's been a while.";
- mes "What secret pub?";
- next;
- mes "[Miya]";
- mes "I figured you might not";
- mes "have heard of it. Just talk";
- mes "to Jack, west of the Oasis";
- mes "in this city, and he'll let you";
- mes "in. From now on, you'll be";
- mes "spending plenty of time there.";
- next;
- mes "[Miya]";
- mes "That pub is probably the";
- mes "only place where Assassins";
- mes "like us can relax. But yeah,";
- mes "this mission is pretty major.";
- mes "We'll need all the help that";
- mes "we can possibly get...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- }
- else if(mao_request == 1)
- {
- if (Class == Job_Star_Gladiator)
- {
- mes "[Miya]";
- mes "If you're interested in";
- mes "assisting the Assassins,";
- mes "then meet with your contact to";
- mes "the west, somewhere around";
- mes "here in this city. Well, that's";
- mes "all he told me, so I'll seeya~";
- close;
- }
- else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
- {
- mes "[Miya]";
- mes "There's supposed to be";
- mes "some private pub to the";
- mes "west of the Oasis in this";
- mes "city. Ah, you're supposed";
- mes "to talk to our contact, Jack,";
- mes "who's right outside of the pub.";
- close;
- }
- else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
- {
- mes "[Miya]";
- mes "Look west of the Oasis";
- mes "here in Morroc to find Jack,";
- mes "who will let you go inside the";
- mes "pub. Our guildmaster will be";
- mes "waiting for you inside...";
- close;
- }
- }
- else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
- {
- if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
- {
- mes "[Miya]";
- mes "So how's it been going?";
- mes "I think the assignment you're";
- mes "working on must be pretty";
- mes "important. I mean, if it's";
- mes "giving Kidd and Lin trouble...";
- close;
- }
- else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
- {
- mes "[Miya]";
- mes "How's your current";
- mes "assignment coming along?";
- mes "The guildmaster must have";
- mes "given you something really";
- mes "weird or almost impossible";
- mes "to do again, didn't he?";
- close;
- }
- }
- else
- {
- mes "[Miya]";
- mes "It's been way too";
- mes "quiet lately. I really";
- mes "hope that something crazy";
- mes "happens soon. Otherwise,";
- mes "I think I'll die of boredom!";
- close;
- }
-
-OnTouch:
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(BaseLevel > 59)
- {
- if(!mao_request)
- {
- if (Class == Job_Star_Gladiator)
- {
- mes "[Miya]";
- mes "Wait! Wait up! You're";
- mes "a Taekwon Master, right?";
- mes "Remember Moohyun? He";
- mes "helped you job change...?";
- mes "He wrote this letter for you.";
- next;
- mes "[Miya]";
- mes "Listen, "+ strcharinfo(0) +"...";
- mes "He's asking you to help";
- mes "the Assassin Guild on a";
- mes "special mission. I think";
- mes "it's pretty serious business.";
- next;
- mes "[Miya]";
- mes "If you're interested in";
- mes "assisting the Assassins,";
- mes "then meet with your contact to";
- mes "the west, somewhere around";
- mes "here in this city. Well, that's";
- mes "all he told me, so I'll seeya~";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
- {
- mes "[Miya]";
- mes "Hey, " + strcharinfo(0) + ",";
- mes "I've got some important";
- mes "work for you. The Assassin";
- mes "Guild actually asked the Thief";
- mes "and Rogue Guilds for help!";
- mes "Can you believe that?";
- next;
- mes "[Miya]";
- mes "Anyway, all of us ruffians";
- mes "are supposed to help out if";
- mes "we can. Here, take this letter";
- mes "of recommendation and talk to";
- mes "Jack, our contact west in this city. You better go right away...";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
- {
- mes "[Miya]";
- mes "" + strcharinfo(0) + "!";
- mes "The Assassin Guild Master";
- mes "wants you right away. Do you";
- mes "know where the secret pub is?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Ah, h-hi, Miya,";
- mes "it's been a while.";
- mes "What secret pub?";
- next;
- mes "[Miya]";
- mes "I figured you might not";
- mes "have heard of it. Just talk";
- mes "to Jack, west of the Oasis";
- mes "in this city, and he'll let you";
- mes "in. From now on, you'll be";
- mes "spending plenty of time there.";
- next;
- mes "[Miya]";
- mes "That pub is probably the";
- mes "only place where Assassins";
- mes "like us can relax. But yeah,";
- mes "this mission is pretty major.";
- mes "We'll need all the help that";
- mes "we can possibly get...";
- mao_request = 1;
- close;
- }
- }
- }
-}
-
-payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
-
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(!(BaseLevel > 59))
- {
- mes "[Guildsman]";
- mes "Please be careful if you're";
- mes "planning to travel through";
- mes "Morroc. Recently, there have";
- mes "been reports of missing";
- mes "children there...";
- close;
- }
- if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
- {
- mes "[Guildsman]";
- mes "Excuse me, but if you happen";
- mes "to encounter any bowmen, or";
- mes "people with any archery skill,";
- mes "would you ask them to come to";
- mes "me? I have an urgent message";
- mes "that I should tell them.";
- close;
- }
- if(!mao_request)
- {
- if (Class == Job_Taekwon)
- {
- mes "[Guildsman]";
- mes "Ah... Finally!";
- mes "Another practitioner";
- mes "of Taekwon Do! You're...";
- mes "Let's see... You must";
- mes "be " + strcharinfo(0) + ", yes?";
- next;
- mes "[Guildsman]";
- mes "Mr. Phoenix has charged";
- mes "me with the task of notifying";
- mes "all Taekwon Do practitioners";
- mes "of the request sent to us by";
- mes "the Assassin Guild. Apparently,";
- mes "they need aid for a mission...";
- next;
- mes "[Guildsman]";
- mes "If you are interested in";
- mes "assisting them, please take";
- mes "this Letter of Recommendation";
- mes "and bring it to the contact from the Assassin Guild in Morroc.";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "You can meet the";
- mes "Assassin Guildsman near";
- mes "some hut on the west side";
- mes "of the Oasis inside Morroc.";
- mes "Good luck, my friend, and please represent Taekwon Do with pride.";
- close;
- }
- else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
- {
- mes "[Guildsman]";
- mes "" + strcharinfo(0) + "...?";
- mes "Oh, wow, I'm so lucky to";
- mes "have finally found you!";
- mes "Listen, I've got a message";
- mes "for you from the Icarus Guild.";
- next;
- mes "[Guildsman]";
- mes "It looks like the Assassin";
- mes "Guild has formally asked them";
- mes "for help in some mission, so";
- mes "Icarus has decided to send you.";
- mes "I hope you choose to represent";
- mes "us and help those Assassins.";
- next;
- mes "[Guildsman]";
- mes "Here, please take this";
- mes "letter of recommendation";
- mes "and meet with our Asssasin";
- mes "Guild contact to the west";
- mes "of the Oasis in Morroc.";
- mes "Well, good luck, pal~";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Bard) || (Class == Job_Clown))
- {
- mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
- mes "I've been looking all over";
- mes "for you! I've got a message";
- mes "for you from Lalo. You...";
- mes "You remember him, right?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sure, I do! I owe";
- mes "Lalo so much... If it";
- mes "weren't for him, I'd never";
- mes "have job changed to a Bard";
- mes "in the first place. So what";
- mes "exactly does he need?";
- next;
- mes "[Guildsman]";
- mes "Well, I'm not too sure. All";
- mes "I heard was something about";
- mes "a request from the Assassin";
- mes "Guild and a recommendation";
- mes "that you help them. Yeah.";
- mes "Here's the letter he wrote.";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "Just... Just meet with the";
- mes "contact from the Assassin";
- mes "Guild just west of the Oasis";
- mes "inside Morroc. I'm sure he";
- mes "can explain everything better.";
- close;
- }
- else if((Class == Job_Dancer) || (Class == Job_Gypsy))
- {
- mes "[Guildsman]";
- mes "Hey... Th-That face!";
- mes "Just like Aile described!";
- mes "You're " + strcharinfo(0) + ", right?";
- mes "This is great, I've been";
- mes "looking all over for you!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Aile? Oh, that's right,";
- mes "she was there during my";
- mes "job change test and helped";
- mes "me become a Dancer. Sure,";
- mes "I remember her now...";
- mes "So what did you need?";
- next;
- mes "[Guildsman]";
- mes "Ah, right. From what";
- mes "I know, the Assassin Guild";
- mes "asked Aile to recommend";
- mes "a Dancer that might be able";
- mes "to help them in a mission";
- mes "of pretty major importance.";
- next;
- mes "[Guildsman]";
- mes "Anyway, Aile then sent me";
- mes "out to look for you and give";
- mes "this letter of recommendation.";
- mes "I guess she thinks you'll do";
- mes "the best job. So, um, congrats~";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "For now, your cooperation";
- mes "with the Assassin Guild is";
- mes "probably your biggest priority.";
- mes "Head over to Morroc and look";
- mes "for your contact to the west";
- mes "of the Oasis inside town.";
- next;
- mes "[Guildsman]";
- mes "Alright, then.";
- mes "Good luck! Ah, I almost";
- mes "forgot. Aile wants you to";
- mes "remember that you'll be a";
- mes "representative of Dancers";
- mes "everywhere, so do a good job!";
- close;
- }
- }
- else if(mao_request == 1)
- {
- if (Class == Job_Taekwon)
- {
- mes "[Guildsman]";
- mes "You can meet the";
- mes "Assassin Guildsman near";
- mes "some hut on the west side";
- mes "of the Oasis inside Morroc.";
- mes "Good luck, my friend, and please represent Taekwon Do with pride.";
- close;
- }
- else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
- {
- mes "[Guildsman]";
- mes "Please take your";
- mes "letter of recommendation";
- mes "and meet with our Asssasin";
- mes "Guild contact to the west";
- mes "of the Oasis in Morroc.";
- mes "Well, good luck, pal~";
- close;
- }
- else if((Class == Job_Bard) || (Class == Job_Clown))
- {
- mes "[Guildsman]";
- mes "Just... Just meet with the";
- mes "contact from the Assassin";
- mes "Guild just west of the Oasis";
- mes "inside Morroc. I'm sure he";
- mes "can explain everything better.";
- close;
- }
- else if((Class == Job_Dancer) || (Class == Job_Gypsy))
- {
- mes "[Guildsman]";
- mes "For now, your cooperation";
- mes "with the Assassin Guild is";
- mes "probably your biggest priority.";
- mes "Head over to Morroc and look";
- mes "for your contact to the west";
- mes "of the Oasis inside town.";
- next;
- mes "[Guildsman]";
- mes "Alright, then.";
- mes "Good luck! Ah, I almost";
- mes "forgot. Aile wants you to";
- mes "remember that you'll be a";
- mes "representative of Dancers";
- mes "everywhere, so do a good job!";
- close;
- }
- }
- else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
- {
- if(Class == Job_Taekwon)
- {
- mes "[Guildsman]";
- mes "I'm glad to see that you";
- mes "are working well together";
- mes "with the Assassins. But don't";
- mes "drop your guard, not until the";
- mes "mission is accomplished.";
- close;
- }
- else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
- {
- mes "[Guildsman]";
- mes "It's good to see that";
- mes "you showing pretty good";
- mes "teamwork with the Assassins.";
- mes "I hope that you're giving them";
- mes "a good impression of bowmen...";
- close;
- }
- else if((Class == Job_Bard) || (Class == Job_Clown))
- {
- mes "[Guildsman]";
- mes "Lalo will be pleased to";
- mes "know that you've been an";
- mes "asset to the Assassins.";
- mes "But until the mission is";
- mes "accomplished, remember that";
- mes "you're representing all Bards!";
- close;
- }
- else if((Class == Job_Dancer) || (Class == Job_Gypsy))
- {
- mes "[Guildsman]";
- mes "I think Aile will be";
- mes "very happy to know that";
- mes "the Assassins are pleased";
- mes "with your assistance. But";
- mes "until the mission is over,";
- mes "be careful out there, okay?";
- close;
- }
- }
- else
- {
- mes "[Guildsman]";
- mes "It's a very beautiful day";
- mes "today--let's drink in as much";
- mes "of the beauty of the day as we";
- mes "can. Good days and bad days";
- mes "pass, but each one is unique";
- mes "in itself... just because.";
- close;
- }
-
-OnTouch:
- if(checkweight(7416,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(BaseLevel > 59)
- {
- if(!mao_request)
- {
- if (Class == Job_Taekwon)
- {
- mes "[Guildsman]";
- mes "Ah... Finally!";
- mes "Another practitioner";
- mes "of Taekwon Do! You're...";
- mes "Let's see... You must";
- mes "be " + strcharinfo(0) + ", yes?";
- next;
- mes "[Guildsman]";
- mes "Mr. Phoenix has charged";
- mes "me with the task of notifying";
- mes "all Taekwon Do practitioners";
- mes "of the request sent to us by";
- mes "the Assassin Guild. Apparently,";
- mes "they need aid for a mission...";
- next;
- mes "[Guildsman]";
- mes "If you are interested in";
- mes "assisting them, please take";
- mes "this Letter of Recommendation";
- mes "and bring it to the contact from the Assassin Guild in Morroc.";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "You can meet the";
- mes "Assassin Guildsman near";
- mes "some hut on the west side";
- mes "of the Oasis inside Morroc.";
- mes "Good luck, my friend, and please represent Taekwon Do with pride.";
- close;
- }
- else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
- {
- mes "[Guildsman]";
- mes "" + strcharinfo(0) + "...?";
- mes "Oh, wow, I'm so lucky to";
- mes "have finally found you!";
- mes "Listen, I've got a message";
- mes "for you from the Icarus Guild.";
- next;
- mes "[Guildsman]";
- mes "It looks like the Assassin";
- mes "Guild has formally asked them";
- mes "for help in some mission, so";
- mes "Icarus has decided to send you.";
- mes "I hope you choose to represent";
- mes "us and help those Assassins.";
- next;
- mes "[Guildsman]";
- mes "Here, please take this";
- mes "letter of recommendation";
- mes "and meet with our Asssasin";
- mes "Guild contact to the west";
- mes "of the Oasis in Morroc.";
- mes "Well, good luck, pal~";
- mao_request = 1;
- getitem 7416,1;
- close;
- }
- else if((Class == Job_Bard) || (Class == Job_Clown))
- {
- mes "[Guildsman]";
- mes "Hey, " + strcharinfo(0) + "!";
- mes "I've been looking all over";
- mes "for you! I've got a message";
- mes "for you from Lalo. You...";
- mes "You remember him, right?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sure, I do! I owe";
- mes "Lalo so much... If it";
- mes "weren't for him, I'd never";
- mes "have job changed to a Bard";
- mes "in the first place. So what";
- mes "exactly does he need?";
- next;
- mes "[Guildsman]";
- mes "Well, I'm not too sure. All";
- mes "I heard was something about";
- mes "a request from the Assassin";
- mes "Guild and a recommendation";
- mes "that you help them. Yeah.";
- mes "Here's the letter he wrote.";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "Just... Just meet with the";
- mes "contact from the Assassin";
- mes "Guild just west of the Oasis";
- mes "inside Morroc. I'm sure he";
- mes "can explain everything better.";
- close;
- }
- else if((Class == Job_Dancer) || (Class == Job_Gypsy))
- {
- mes "[Guildsman]";
- mes "Hey... Th-That face!";
- mes "Just like Aile described!";
- mes "You're " + strcharinfo(0) + ", right?";
- mes "This is great, I've been";
- mes "looking all over for you!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Aile? Oh, that's right,";
- mes "she was there during my";
- mes "job change test and helped";
- mes "me become a Dancer. Sure,";
- mes "I remember her now...";
- mes "So what did you need?";
- next;
- mes "[Guildsman]";
- mes "Ah, right. From what";
- mes "I know, the Assassin Guild";
- mes "asked Aile to recommend";
- mes "a Dancer that might be able";
- mes "to help them in a mission";
- mes "of pretty major importance.";
- next;
- mes "[Guildsman]";
- mes "Anyway, Aile then sent me";
- mes "out to look for you and give";
- mes "this letter of recommendation.";
- mes "I guess she thinks you'll do";
- mes "the best job. So, um, congrats~";
- mao_request = 1;
- getitem 7416,1;
- next;
- mes "[Guildsman]";
- mes "For now, your cooperation";
- mes "with the Assassin Guild is";
- mes "probably your biggest priority.";
- mes "Head over to Morroc and look";
- mes "for your contact to the west";
- mes "of the Oasis inside town.";
- next;
- mes "[Guildsman]";
- mes "Alright, then.";
- mes "Good luck! Ah, I almost";
- mes "forgot. Aile wants you to";
- mes "remember that you'll be a";
- mes "representative of Dancers";
- mes "everywhere, so do a good job!";
- close;
- }
- }
- }
-}
-
-morocc,43,108,5 script Sharp-Looking Kid 4_KID01,{
-
- if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
- {
- if(mao_request == 1)
- {
- mes "[Jack]";
- mes "I've been waiting for";
- mes "you. Erm, why don't you";
- mes "go inside? Ah, this must";
- mes "be your first time here.";
- next;
- mes "[Jack]";
- mes "Hey, you shouldn't worry,";
- mes "this bar is just for people";
- mes "like us. Besides, you'll be";
- mes "coming more often from now";
- mes "on. Anyway, the Bar Master";
- mes "is waiting for you inside.";
- close;
- }
- else if(mao_request > 1)
- {
- mes "[Jack]";
- mes "Hey, it looks like";
- mes "you've been keeping";
- mes "busy. Good for you~";
- mes "Hey, I'll see you around.";
- close;
- }
- else
- {
- mes "[Jack]";
- mes "Whoa, whoa...";
- mes "Wait. I dunno if I can";
- mes "let you in just yet. Ah,";
- mes "whatever, you're one of";
- mes "us. If it's just for a drink,";
- mes "I shouldn't get in trouble...";
- close;
- }
- }
- if(mao_request == 1 && countitem(7416))
- {
- mes "[Jack]";
- mes "Oh, hey, you must be the";
- mes "one I've been waiting for.";
- mes "Yeah, alright, come on in,";
- mes "and don't forget to show";
- mes "the letter of recommendation";
- mes "to the Bar Master, okay?";
- close;
- }
- else if(mao_request > 1)
- {
- mes "[Jack]";
- mes "It's a little weird since";
- mes "you're not really part of";
- mes "our guild, but you're allowed";
- mes "to enter our secret hideaway";
- mes "from now on. But don't you";
- mes "dare tell anybody about this!";
- close;
- }
- else
- {
- mes "[Jack]";
- mes "What? I don't have";
- mes "anything to talk to";
- mes "you about. Move along,";
- mes "adventurer, and don't";
- mes "bother me anymore.";
- close;
- }
-}
-
-morocc,45,110,1 script #maobar1 WARPNPC,2,2,{
-
-OnTouch:
- if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
- else
- {
- .@mao_pass = rand(1,3);
- if(.@mao_pass == 2)
- {
- mes "[Jack]";
- mes "Oh, man...";
- mes "How did you find this";
- mes "place? This bar is one of";
- mes "the Assassin Guild's most";
- mes "closely guarded secrets! Well, the cat's out of the bag...";
- next;
- mes "[Jack]";
- mes "But I still can't";
- mes "let you in. No matter";
- mes "what. Yeah, my mind's";
- mes "made up. But if you really";
- mes "want to go in, maybe you";
- mes "could, I dunno... distract me.";
- next;
- switch( select( "Pay 1,000 Zeny","Cancel" ) )
- {
- case 1:
- if(Zeny > 999)
- {
- mes "[Jack]";
- mes "Oh man... I'm sooo";
- mes "tired. Let me take a";
- mes "freakin' 20 second yawn.";
- mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
- Zeny -= 1000;
- close2;
- warp "que_job01",9,94;
- end;
- }
- mes "[Jack]";
- mes "What the...?";
- mes "That's not a lot of";
- mes "money at all. I doubt";
- mes "you can even afford just";
- mes "one drink at this joint.";
- mes "Just drink at home, willya?";
- close;
- case 2:
- mes "[Jack]";
- mes "Hmm...";
- mes "You... You didn't know";
- mes "what I meant, did you?";
- mes "Oh well. You better scram.";
- close2;
- warp "morocc",45,103;
- end;
- }
- }
- mes "[Jack]";
- mes "Hey...";
- mes "You're crowding my";
- mes "personal space. Step";
- mes "back before I get violent.";
- mes "You wouldn't like me when";
- mes "I'm violent, ya creep.";
- close2;
- warp "morocc",45,103;
- end;
- }
-}
-
-que_job01,6,94,1 script #maobar2 WARPNPC,2,2,{
-
-OnTouch:
- warp "morocc",45,103;
- end;
-}
-
-que_job01,17,48,1 script #maobar3 WARPNPC,2,2,{
-
-OnTouch:
- warp "que_job01",68,92;
- end;
-}
-
-que_job01,68,96,1 script #maobar4 WARPNPC,2,2,{
-
-OnTouch:
- warp "que_job01",17,53;
- end;
-}
-
-que_job01,80,77,1 script #maobar5 WARPNPC,2,2,{
-
-OnTouch:
- if(mao_request > 1) warp "que_job01",61,50;
- else
- {
- mes "[Litheron]";
- mes "Whoa, you're not";
- mes "allowed to be in here.";
- mes "Hey, master! Do you";
- mes "know this guy?";
- next;
- if(prt_curse == 24)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "I, um, I'm looking";
- mes "for somebody named";
- mes "Marjana? I learned";
- mes "that she's around";
- mes "here somewhere?";
- next;
- mes "[Litheron]";
- mes "Marjana? How did you";
- mes "know that? Hey master,";
- mes "what do I do with this guy?";
- next;
- mes "[Master]";
- mes "Hmm. I sense no ill intent";
- mes "from this adventurer. I've";
- mes "also heard a rumor that the";
- mes "Prontera Church needs to";
- mes "investigate poison for";
- mes "some reason.";
- next;
- mes "[Master]";
- mes "However, there is no";
- mes "way to tell if this person";
- mes "has been sent by Prontera";
- mes "Church. I suppose whether";
- mes "this person can enter is";
- mes "really up to you, Litheron.";
- next;
- mes "[Litheron]";
- mes "Hah! Did you hear that?";
- mes "Alright, how about this?";
- mes "I'll let you in if you buy me";
- mes "a drink. Besides, you can't risk making trouble here: this place";
- mes "is full of deadly Assassins.";
- next;
- switch( select( "Sure","Why should I?!" ) )
- {
- case 1:
- if (Zeny > 999)
- {
- mes "[Litheron]";
- mes "Heh, that's what";
- mes "I'm talking about!";
- mes "Hey, bartender! Gimme";
- mes "the usual! I like your";
- mes "style, adventurer...";
- Zeny -= 1000;
- next;
- mes "[Litheron]";
- mes "Alright, you can come";
- mes "on in. But don't you dare";
- mes "breathe a word about this";
- mes "bar to another living soul.";
- close2;
- warp "que_job01",61,50;
- end;
- }
- mes "[Litheron]";
- mes "Huh...";
- mes "Oh, you don't even";
- mes "have enough zeny to";
- mes "buy water here. Oh boy...";
- mes "If you really want to enter,";
- mes "make sure you have the cash!";
- close2;
- warp "que_job01",85,77;
- end;
- case 2:
- mes "[Litheron]";
- mes "Not the saavy type,";
- mes "are you...? Fine, fine.";
- mes "If you're not gonna do";
- mes "me any favors, then why";
- mes "should I help you? Go away!";
- close2;
- warp "que_job01",85,77;
- end;
- }
- }
- mes "[Master]";
- mes "Not at all.";
- mes "Make sure that this";
- mes "one isn't allowed";
- mes "to enter.";
- next;
- mes "[Litheron]";
- mes "You heard the man.";
- mes "You better retreat";
- mes "from this place while";
- mes "you still have legs...";
- close2;
- warp "que_job01",85,77;
- end;
- }
-}
-
-que_job01,65,50,1 script #maobar4-2 WARPNPC,2,2,{
-
-OnTouch:
- warp "que_job01",84,77;
- end;
-}
-
-que_job01,81,79,5 script Idle Knight 4_M_JOB_KNIGHT1,{
-
- mes "[Litheron]";
- mes "What's the matter?";
- mes "Oh, I see... You're";
- mes "probably wondering why";
- mes "a Knight like me is in a";
- mes "secret Assassin's pub.";
- if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
- next;
- mes "[Litheron]";
- mes "It just so happens that";
- mes "I'm really old friends with";
- mes "the owner of the pub. I do";
- mes "favors for him, and he does";
- mes "favors for me. That's how";
- mes "we do it around here.";
- close;
-}
-
-que_job01,82,95,3 script Bar Master 1_ETC_01,{
-
- if(checkweight(12112,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Master]";
- mes "Welcome to my";
- mes "little pub. What";
- mes "will you be having?";
- }
- else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
- {
- mes "[Master]";
- mes "Huh. How did";
- mes "a ruffian like you";
- mes "get in here? Well, if";
- mes "Jack let you in, I guess";
- mes "you must be alright. So";
- mes "what do you wanna drink?";
- }
- else
- {
- mes "[Master]";
- mes "This place is supposed";
- mes "to be Assassins only, but";
- mes "I guess I'll make an exception";
- mes "for you. Hell, you must have";
- mes "had a rough time just getting";
- mes "in. So what are you drinking?";
- }
- next;
- switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
- {
- case 1:
- mes "[Master]";
- mes "In this place, I only";
- mes "serve two drinks. You";
- mes "want a Tropical Sograt or";
- mes "a Vermilion on the Beach?";
- next;
- switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
- {
- case 1:
- .@maodrink = 1;
- case 2:
- if(checkweight(12112,1) != 1)
- {
- mes "[Master]";
- mes "Hey, why did you bring";
- mes "so much stuff with you?";
- mes "I can't give you anything";
- mes "to drink if you don't have";
- mes "the room to carry it around.";
- mes "Clear out your inventory!";
- close;
- }
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- if (Zeny < 800)
- {
- mes "[Master]";
- mes "You know...";
- mes "I was going to charge you";
- mes "800 zeny for this drink, but";
- mes "it looks like you can't afford";
- mes "it right now. Come back when";
- mes "you have the zeny, alright?";
- close;
- }
- mes "[Master]";
- mes "Most bartenders would";
- mes "usually charge 1,000 zeny";
- mes "for this stuff, but I'll only";
- mes "ask you for 800. Enjoy it,";
- mes "my friend, and drink it as";
- mes "deeply as you would life.";
- Zeny -= 800;
- if(.@maodrink) getitem 12112,1;
- else getitem 12113,1;
- close;
- }
- if (Zeny < 1000)
- {
- mes "[Master]";
- mes "Hey, you don't have";
- mes "the zeny for this drink.";
- mes "Make sure you come back";
- mes "with 1,000 zeny if you want";
- mes "me to fix you something, okay?";
- close;
- }
- mes "[Master]";
- mes "For Assassins, I charge";
- mes "800 zeny, but for you, I'm";
- mes "gonna charge 1,000. No";
- mes "hard feelings, but you're";
- mes "already lucky to be here.";
- mes "Hey, enjoy your drink~";
- Zeny -= 1000;
- if(.@maodrink) getitem 12112,1;
- else getitem 12113,1;
- close;
- case 3:
- mes "[Master]";
- mes "What are you...?";
- mes "I just told you";
- mes "I only serve two";
- mes "drinks. If you want";
- mes "water, you oughtta";
- mes "go someplace else.";
- close;
- }
- case 2:
- if(mao_request == 1)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Master]";
- mes "Ah, you must be here on";
- mes "the orders of the guildmaster.";
- mes "Alright, just go inside. Hey,";
- mes "but be careful. This won't be";
- mes "easy like most assignments...";
- mao_request = 2;
- close;
- }
- mes "[Master]";
- mes "Mission...?";
- mes "Come on, what are";
- mes "you talking about?";
- mes "Stop talking crazy and";
- mes "order something to drink.";
- next;
- switch( select( "Show Letter of Recommendation" ) )
- {
- case 1:
- break;
- }
- if (countitem(7416))
- {
- mes "[Master]";
- mes "Ah, I see you that you";
- mes "came prepared. Sorry about";
- mes "that, but we've got protocols";
- mes "about secrecy that I'm sworn";
- mes "to upkeep. Alright, do see that";
- mes "Knight over there? Litheron!";
- next;
- mes "[Master]";
- mes "Hey Litheron! Let this";
- mes "guy go through, willya?";
- mes "Yeah, just talk to Litheron,";
- mes "and he'll show you where to go.";
- next;
- mes "[Litheron]";
- mes "Hey, since when did";
- mes "I become your doorman?!";
- mes "Eh, ah well. You got it.";
- mao_request = 2;
- close;
- }
- mes "^3355FFYou forgot to bring your";
- mes "Letter of Recommendation.^000000";
- next;
- mes "[Master]";
- mes "Alright...";
- mes "You're looking way";
- mes "too suspicious now.";
- mes "Maybe I'm wrong, but";
- mes "I don't like taking chances.";
- mes "Boys, show this guy the door!";
- close2;
- warp "morocc",45,106;
- end;
- }
- else if(mao_request == 2)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Master]";
- mes "Just go through the";
- mes "door behind Litheron.";
- mes "You know the drill, so";
- mes "hurry it up, willya?";
- close;
- }
- mes "[Master]";
- mes "Go through the door";
- mes "behind Litheron if you";
- mes "wanna learn more about";
- mes "your secret mission.";
- close;
- }
- else if(mao_request > 2)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Master]";
- mes "How's your asssignment";
- mes "coming along? Sometimes,";
- mes "you need to relax and take a";
- mes "break. When that time comes,";
- mes "I'll have a drink ready for you.";
- close;
- }
- mes "[Master]";
- mes "How are you doing";
- mes "with the mission? It's";
- mes "good to see you getting";
- mes "along with the Assasssins.";
- mes "Anyway, best of luck, pal.";
- close;
- }
- else if(mao_request == 30 || mao_request == 128)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Master]";
- mes "Hey, thanks for all";
- mes "of your hard work, pal.";
- mes "I'll see you around.";
- close;
- }
- mes "[Master]";
- mes "Thanks for all of your";
- mes "help, even if you did go";
- mes "through a little more trouble";
- mes "than you should have. Anyway,";
- mes "you seem alright, so go ahead and come back whenever you want.";
- close;
- }
- else
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Master]";
- mes "So you haven't been";
- mes "assigned any missions";
- mes "from this joint, eh? By the";
- mes "way, you like this place?";
- mes "I happen to really love";
- mes "this little pub of mine.";
- next;
- mes "[Master]";
- mes "If you want, I'll recommend";
- mes "you to the guildmaster for";
- mes "a mission. Until then, you've";
- mes "got to focus on your training.";
- mes "And until you train... Why";
- mes "don't you enjoy a drink?";
- close;
- }
- mes "[Master]";
- mes "Mission...?";
- mes "Come on, what are";
- mes "you talking about?";
- mes "Stop talking crazy and";
- mes "order something to drink.";
- close;
- }
- case 3:
- mes "[Master]";
- mes "...";
- close;
- }
-}
-
-que_job01,49,49,5 script Tao 4_F_YUNYANG,{
-
- if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
- {
- mes "[Tao]";
- mes "Meow, what the hell";
- mes "happened to you? Kidd";
- mes "brought you in here, all";
- mes "beat up and asked me to";
- mes "take care of you till you woke";
- mes "up. Are you alright, meow?";
- next;
- mes "[Tao]";
- mes "Oh yes, as soon as you";
- mes "feel better, Kidd wants you";
- mes "to go to the commanding";
- mes "officer's room that's over";
- mes "to the left, meow. Okay?";
- close;
- }
- mes "[Tao]";
- mes "Mm...?";
- mes "What do you";
- mes "need, meow?";
- next;
- switch( select( "Ask about Mission","M-meow?" ) )
- {
- case 1:
- if (mao_request > 1)
- {
- mes "[Tao]";
- mes "The mission...?";
- mes "Just enter the room";
- mes "to the left. You can tell";
- mes "left from right, meow?";
- close;
- }
- mes "[Tao]";
- mes "Good luck, meow.";
- mes "Tao keeps this place";
- mes "safe from people that";
- mes "don't belong here, meow.";
- close;
- case 2:
- mes "[Tao]";
- mes "Meow, meow.";
- mes "It's a long story, meow.";
- mes "Something about wanting";
- mes "a Big Ribbon and hunting";
- mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
- close;
- }
-}
-
-que_job01,51,55,1 script #roombar1 WARPNPC,1,1,{
-
-OnTouch:
- if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
- {
- if(!$@maobar_room)
- {
- $@maobar_room = 1;
- donpcevent "#maobartimer1::OnEnter";
- if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
- {
- donpcevent "Valdes#1::OnEnter";
- donpcevent "Lin#1::OnEnter";
- donpcevent "Kidd#1::OnEnter";
- }
- else if(mao_request == 24)
- {
- donpcevent "Valdes#2::OnEnter";
- donpcevent "Kidd#2::OnEnter";
- donpcevent "#mao_table::OnEnter";
- }
- else if(mao_request == 123)
- {
- donpcevent "Valdes#2::OnEnter";
- donpcevent "Lin#2::OnEnter";
- donpcevent "#mao_table::OnEnter";
- }
- else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
- mes "[Tao]";
- mes "Ah, that place is protected";
- mes "by security magic, so you'll";
- mes "only have ^4D4DFF4 minutes^000000 to remain";
- mes "there. Don't waste time, meow!";
- close2;
- if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
- else warp "que_job01",11,7;
- end;
- }
- mes "[Tao]";
- mes "Sooo sorry, meow~";
- mes "Someone else is already";
- mes "inside. Just come back";
- mes "again later, meow?";
- close2;
- warp "que_job01",52,50;
- end;
- }
- mes "[Tao]";
- mes "Wh-who are you?";
- mes "This is a restricted";
- mes "area, meow! If you don't";
- mes "have permission, then get";
- mes "out of there right meow!";
- close2;
- warp "que_job01",52,50;
- end;
-}
-
-que_job01,1,1,1 script #maobartimer1 -1,{
-
-OnEnter:
- initnpctimer;
- mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
- end;
-
-OnStop:
- mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
- donpcevent "#maobar6::OnInit";
- donpcevent "Valdes#1::OnInit";
- donpcevent "Valdes#2::OnInit";
- donpcevent "Lin#1::OnInit";
- donpcevent "Lin#2::OnInit";
- donpcevent "Kidd#1::OnInit";
- donpcevent "Kidd#2::OnInit";
- donpcevent "Marjana#poison::OnInit";
- donpcevent "#mao_table::OnInit";
- donpcevent "#roombar1::OnInit";
- stopnpctimer;
- end;
-
-OnTimer240000:
- donpcevent "#maobar6::OnEnter";
- end;
-
-OnTimer245000:
- donpcevent "#maobar6::OnInit";
- donpcevent "Valdes#1::OnInit";
- donpcevent "Valdes#2::OnInit";
- donpcevent "Lin#1::OnInit";
- donpcevent "Lin#2::OnInit";
- donpcevent "Kidd#1::OnInit";
- donpcevent "Kidd#2::OnInit";
- donpcevent "Marjana#poison::OnInit";
- donpcevent "#mao_table::OnInit";
- end;
-
-OnTimer250000:
- mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
- donpcevent "#roombar1::OnInit";
- stopnpctimer;
- end;
-}
-
-que_job01,12,13,1 script #maobar6 HIDDEN_WARP_NPC,1,1,{
-OnInit:
- disablenpc "#maobar7";
- end;
-
-OnEnter:
- enablenpc "#maobar7";
- end;
-
-OnTouch:
- warp "que_job01",52,50;
- end;
-}
-
-que_job01,51,44,1 script #roombar2 WARPNPC,1,1,{
-
-OnTouch:
- if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
- {
- if(mao_request == 121)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "I can't go back to";
- mes "Lin yet... I still need";
- mes "to fully investigate";
- mes "Thanatos Tower...";
- close2;
- warp "que_job01",52,50;
- end;
- }
- if(!$@maobar_room2)
- {
- $@maobar_room2 = 1;
- donpcevent "#maobartimer2::OnEnter";
- if(mao_request == 25)
- {
- donpcevent "Valdes#3::OnEnter";
- donpcevent "Kidd#3::OnEnter";
- donpcevent "#Rabsent::OnEnter";
- }
- else if(mao_request == 122)
- {
- donpcevent "#mao_empty::OnEnter";
- }
- mes "[Tao]";
- mes "Ah, that place is protected";
- mes "by security magic, so you'll";
- mes "only have ^4D4DFF4 minutes^000000 to remain";
- mes "there. Don't waste time, meow!";
- close2;
- if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
- else warp "que_job01",144,57;
- end;
- }
- mes "^3355FFThe door is locked.^000000";
- if(mao_request > 102 && mao_request < 122)
- {
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Hey, R! It's me!";
- mes "Would you please";
- mes "open the door?";
- next;
- mes "[R.]";
- mes "I-I'm sorry, but now's";
- mes "not a good time. Come";
- mes "back here later, please!";
- close2;
- warp "que_job01",52,50;
- end;
- }
- close2;
- warp "que_job01",52,50;
- end;
- }
- mes "[Tao]";
- mes "This is a restricted area,";
- mes "so if you don't have any";
- mes "permission, then get out";
- mes "of here, right meow!";
- close2;
- warp "que_job01",52,50;
- end;
-}
-
-que_job01,1,2,1 script #maobartimer2 -1,{
-
-OnEnter:
- initnpctimer;
- mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
- end;
-
-OnStop:
- mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
- donpcevent "#maobar7::OnInit";
- donpcevent "#maobar8::OnInit";
- donpcevent "Valdes#3::OnInit";
- donpcevent "Lin#3::OnInit";
- donpcevent "Kidd#3::OnInit";
- donpcevent "#Rabsent::OnInit";
- donpcevent "#mao_empty::OnInit";
- donpcevent "#roombar2::OnInit";
- stopnpctimer;
- end;
-
-OnTimer240000:
- donpcevent "#maobar7::OnEnter";
- donpcevent "#maobar8::OnEnter";
- end;
-
-OnTimer245000:
- donpcevent "#maobar7::OnInit";
- donpcevent "#maobar8::OnInit";
- donpcevent "Valdes#3::OnInit";
- donpcevent "Lin#3::OnInit";
- donpcevent "Kidd#3::OnInit";
- donpcevent "#Rabsent::OnInit";
- donpcevent "#mao_empty::OnInit";
- donpcevent "#roombar2::OnInit";
- end;
-
-OnTimer250000:
- mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
- donpcevent "#roombar2::OnInit";
- stopnpctimer;
- end;
-}
-
-que_job01,80,17,1 script #maobar7 WARPNPC,1,1,{
-
-OnInit:
- disablenpc "#maobar7";
- end;
-
-OnEnter:
- enablenpc "#maobar7";
- end;
-
-OnTouch:
- warp "que_job01",52,50;
- end;
-}
-
-que_job01,144,51,1 script #maobar8 WARPNPC,1,1,{
-
-OnInit:
- disablenpc "#maobar8";
- end;
-
-OnEnter:
- enablenpc "#maobar8";
- end;
-
-OnTouch:
- warp "que_job01",52,50;
- end;
-}
-
-que_job01,11,4,1 script #maoexit1 WARPNPC,1,1,{
-
-OnTouch:
- warp "que_job01",52,50;
- donpcevent "#maobartimer1::OnStop";
- end;
-}
-
-que_job01,80,27,1 script #maoexit2 WARPNPC,1,1,{
-
-OnTouch:
- warp "que_job01",52,50;
- donpcevent "#maobartimer2::OnStop";
- end;
-}
-
-que_job01,144,61,1 script #maoexit3 WARPNPC,1,1,{
-
-OnTouch:
- warp "que_job01",52,50;
- donpcevent "#maobartimer2::OnStop";
- end;
-}
-
-que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
-
- if(checkweight(7417,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(mao_request == 2)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Valdes]";
- mes "Welcome. Ah, this must be";
- mes "your first assignment here.";
- mes "I'm the commanding officer";
- mes "of these missions, so please";
- mes "listen to me very closely.";
- next;
- mes "[Valdes]";
- mes "The Assassin Guild agreed to";
- mes "perform two missions that are";
- mes "supposed to be related to the";
- mes "missing children in Morroc.";
- mes "You must choose one mission";
- mes "in which you will participate.";
- next;
- }
- else
- {
- mes "[Valdes]";
- mes "Good, good, I've been";
- mes "waiting for you. Since our";
- mes "time is limited, I'll be brief.";
- mes "I'm the commanding officer";
- mes "for these two missions that the Assassin Guild has agreed to take.";
- next;
- mes "[Valdes]";
- mes "Due to the nature of these";
- mes "missions and their objectives,";
- mes "we have decided to recruit help";
- mes "from outside. We recognize that";
- mes "Assassins may not be suited";
- mes "for some of the objectives...";
- next;
- }
- mes "[Valdes]";
- mes "The client for the first";
- mes "mission is the Dandelion";
- mes "organization. If you accept,";
- mes "then you will work under Kidd";
- mes "and both of you will search and";
- mes "pursue a specified target.";
- next;
- mes "[Valdes]";
- mes "The client for the other";
- mes "mission is an academic that";
- mes "has identified himself as ''R.'' His credentials check out,";
- mes "and it seems that all he has";
- mes "requested special protection.";
- next;
- mes "[Valdes]";
- mes "I'll be honest: both of our";
- mes "clients strike me as suspicious, but if working with them brings";
- mes "us closer to helping those lost";
- mes "children, we've got to take that chance. I hope you understand.";
- next;
- mes "[Valdes]";
- mes "Will you work as a hunter for the Dandelion organization, or will";
- mes "you work as Mr. R's bodyguard?";
- mes "Please choose the client whose";
- mes "job best suits your skills and";
- mes "abilities before anything else.";
- next;
- switch( select( "Dandelion Organization","Mr. R" ) )
- {
- case 1:
- mes "[Valdes]";
- mes "So you're choosing to";
- mes "work for the Dandelion";
- mes "organization? In that case, Kidd is your immediate superior.";
- mes "I trust the two of you will work well together to finish this.";
- next;
- mes "[Kidd]";
- mes "Hey there~";
- mes "I'm Kidd.";
- mes "Nice to meet you.";
- emotion e_ok,0,"Kidd#1";
- cutin "mocseal_kid01.bmp",2;
- next;
- mes "[Valdes]";
- mes "Alright, please take this";
- mes "written request and meet";
- mes "the Dandelion representative";
- mes "in the pub. He'll brief you";
- mes "further on your mission.";
- mao_request = 3;
- getitem 7417,1;
- next;
- cutin "",255;
- mes "[Valdes]";
- mes "Well then, Lin, I will";
- mes "assign you to bodyguard";
- mes "duty over Mr. R. Make sure";
- mes "to keep a close eye on him.";
- mes "That is all. Dismissed!";
- close2;
- break;
- case 2:
- mes "[Valdes]";
- mes "Alright. Lin will be";
- mes "your immediate superior";
- mes "in this mission. You'll be";
- mes "working with her to ensure";
- mes "that no harm befalls Mr. R.";
- next;
- mes "[Lin]";
- mes "Heya, I'm Lin.";
- mes "I'm lookin' forward";
- mes "to working together";
- mes "with you. Heh heh~";
- emotion e_ok,0,"Lin#1";
- cutin "mocseal_rin01.bmp",2;
- next;
- mes "[Valdes]";
- mes "Here, take this written";
- mes "request to Mr. R who will";
- mes "be waiting in the next room.";
- mes "This document will prove to";
- mes "him that you have been assigned";
- mes "as his personal bodyguard.";
- mao_request = 103;
- getitem 7418,1;
- close2;
- break;
- }
- }
- else if(mao_request == 3 || mao_request == 103)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Valdes]";
- mes "We're running out of";
- mes "time. Hurry and meet the";
- mes "Dandelion representative";
- mes "in the pub so that you can";
- mes "proceed with the mission.";
- close;
- }
- mes "[Valdes]";
- mes "Please meet with the";
- mes "representative from";
- mes "Dandelion in the pub as";
- mes "soon as possible. We can't";
- mes "afford to waste time when";
- mes "children's lives are at stake.";
- close;
- }
- else if(mao_request > 3 && mao_request < 5)
- {
- mes "[Valdes]";
- mes "Your first priority is";
- mes "to speak to Kidd, your";
- mes "immediate superior in the";
- mes "mission that you've accepted.";
- mes "I trust that your work will please the Dandelion organization.";
- close;
- }
- else if(mao_request > 103 && mao_request < 105)
- {
- mes "[Valdes]";
- mes "Your first priority is";
- mes "to speak to Lin, your";
- mes "immediate superior in the";
- mes "mission that you've accepted.";
- mes "Please do your best to protect Mr. R. as his personal bodyguard.";
- close;
- }
- else if(mao_request == 28 || mao_request == 29)
- {
- mes "[Valdes]";
- mes "So how do you feel?";
- mes "Although this mission";
- mes "is technically a failure,";
- mes "we shouldn't feel too bad.";
- mes "Considering all the unknowns,";
- mes "we did surprisingly well.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "W-wait; a minute...";
- mes "Are you saying we stopped";
- mes "Satan Morroc's revival, but";
- mes "Raiyan Moore escaped?";
- next;
- mes "[Lin]";
- mes "Yeah...";
- mes "That snake managed";
- mes "to get away in all of";
- mes "that confusion.";
- cutin "mocseal_rin01.bmp",2;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "L-Lin...?";
- next;
- mes "[Lin]";
- mes "Not only did he play";
- mes "me for a fool, but he";
- mes "escaped right before";
- mes "my eyes! Don't bother";
- mes "chasing him... I'll be";
- mes "the one who turns him in!";
- next;
- mes "[Kidd]";
- mes "Lin, I understand how";
- mes "you must feel, but don't";
- mes "be so hard on yourself.";
- mes "Lin, you did your job";
- mes "perfectly, and there's no";
- mes "way we could have known...";
- cutin "mocseal_kid01.bmp",0;
- next;
- mes "[Valdes]";
- mes "Although I agree with Kidd,";
- mes "I will entrust with the task";
- mes "of bringing back Raiyan, Lin,";
- mes "if that's what you really want.";
- mes "Everyone else must feel very exhausted, so let's take a break.";
- next;
- mes "[Lin]";
- mes "...I'm sorry, Valdes,";
- mes "but I don't want to lose";
- mes "Moore's trail. I'd better";
- mes "go now while I can...";
- cutin "mocseal_rin01.bmp",2;
- next;
- cutin "mocseal_rin01.bmp",255;
- donpcevent "Lin#1::OnInit";
- mes "[" + strcharinfo(0) + "]";
- mes "She seems upset....";
- next;
- mes "[Valdes]";
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "Well, as a fellow Assassin,";
- mes "I'm sure you can understand";
- mes "what's she going through.";
- mes "We have too much pride to";
- mes "take this kind of failure lightly. ";
- }
- else
- {
- mes "Well, she's an Assassin.";
- mes "All of us have too much pride";
- mes "to accept any kind of failure.";
- mes "It's just... It's just not in";
- mes "our vocabulary, you see?";
- }
- delitem 7416,countitem(7416);
- delitem 7417,countitem(7417);
- if(mao_request == 28) getexp 1050000,0;
- else if(mao_request == 29) getexp 1280000,0;
- mao_request = 30;
- getitem 12107,1;
- next;
- mes "[Valdes]";
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "Regardless of our";
- mes "original objective,";
- mes "I must say that you";
- mes "did a good job. We";
- mes "didn't save the children,";
- mes "but we stopped Satan Morroc.";
- }
- else
- {
- mes "We failed our original";
- mes "objective to save those kids,";
- mes "but we did stop Satan Morroc.";
- mes "You did a good job, and we'll";
- mes "notify your guild of your good";
- mes "work. Thanks for your help.";
- next;
- mes "[Valdes]";
- mes "Take care of yourself,";
- mes "and take pride in the fact";
- mes "that the Assassin Guild";
- mes "considers you a valuable";
- mes "ally. Be safe, adventurer...";
- }
- next;
- mes "[Valdes]";
- mes "Kidd, when you're";
- mes "ready, I have another";
- mes "assignment for you in";
- mes "Prontera. But for now,";
- mes "I want you to take it easy.";
- next;
- mes "[Kidd]";
- mes "Heh. Alright,";
- mes "Valdes. I guess";
- mes "my work is never";
- mes "finished~";
- close2;
- donpcevent "Kidd#1::OnInit";
- }
- else if(mao_request == 126 || mao_request == 127)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Valdes]";
- mes "How are you feeling?";
- mes "I've got some bad news:";
- mes "All of us, every member of";
- mes "the Assassin Guild... We";
- mes "were tricked by Raiyan Moore...";
- }
- else
- {
- mes "[Valdes]";
- mes "How are you feeling?";
- mes "I've got some bad news:";
- mes "these missions we were";
- mes "assigned... They were all";
- mes "part of an elaborate scheme";
- mes "that all of us fell for...";
- }
- next;
- mes "[Lin]";
- mes "We were fooled by that";
- mes "damned bastard. Everything";
- mes "that Raiyan Moore wanted us";
- mes "to do was for the sake of";
- mes "Satan Morroc's reincarnation.";
- mes "He almost got away with it...";
- cutin "mocseal_rin01.bmp",2;
- next;
- mes "[Lin]";
- mes "He got away from us";
- mes "this time... I'm sorry.";
- mes "I should have caught him,";
- mes "but he had help. I failed you.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Lin...";
- next;
- mes "[Kidd]";
- mes "Lin, you don't gotta";
- mes "apologize. There's no";
- mes "way you could've known.";
- mes "C'mon, we understand";
- mes "how you feel, but it's not";
- mes "your fault at all.";
- cutin "mocseal_kid01.bmp",0;
- next;
- mes "[Valdes]";
- mes "Kidd is right. We shouldn't";
- mes "be blaming ourselves or ";
- mes "each other. For now, we can";
- mes "be satisfied with preventing";
- mes "Satan Morroc's revival, and";
- mes "then focus on Raiyan Moore.";
- cutin "mocseal_kid01.bmp",255;
- next;
- mes "[Lin]";
- mes "Don't worry, Valdes.";
- mes "I'm going to take care of";
- mes "Raiyan Moore. He's not going";
- mes "to get away from me again.";
- cutin "mocseal_rin01.bmp",2;
- next;
- mes "[Valdes]";
- mes "Well, Lin...";
- mes "Although I'd prefer for";
- mes "you to rest for now, I can";
- mes "respect your conviction.";
- mes "Alright, I'll entrust you with";
- mes "the task of finding Moore.";
- next;
- mes "[Valdes]";
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "Ah, and before I forget,";
- mes "let me give you your fee";
- mes "for taking this mission.";
- mes "We may have technically";
- mes "failed our original objective,";
- mes "but you did very good work.";
- }
- else
- {
- mes "Ah, and before I forget,";
- mes "let me give you your fee";
- mes "for taking this mission.";
- mes "I thank you on behalf of";
- mes "the Assassin Guild for";
- mes "your efforts and hard work.";
- }
- delitem 7416,countitem(7416);
- delitem 7418,countitem(7418);
- if(mao_request == 126) getexp 1050000,0;
- else if(mao_request == 127) getexp 1280000,0;
- mao_request = 128;
- getitem 12106,1;
- next;
- mes "[Valdes]";
- mes "Technically, we failed to";
- mes "achieve our original mission";
- mes "objective, but I will notify your guild and tell them that you were";
- mes "instrumental in preventing";
- mes "a worldwide catastrophe.";
- next;
- mes "[Lin]";
- mes "Valdes...";
- mes "I'm leaving now.";
- mes "Wish me luck, "+ strcharinfo(0) +".";
- next;
- cutin "mocseal_rin01.bmp",255;
- donpcevent "Lin#1::OnInit";
- mes "[Valdes]";
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "Alright, then.";
- mes "You're dismissed.";
- mes "I'll see you next time.";
- }
- else
- {
- mes "Alright, then.";
- mes "You're dismissed.";
- mes "Once again, thank you";
- mes "for helping us. You've";
- mes "been a valuable ally to the";
- mes "Assassin Guild, so be proud.";
- }
- next;
- mes "[Valdes]";
- mes "Kidd, when you're";
- mes "ready, I have another";
- mes "assignment for you in";
- mes "Prontera. But for now,";
- mes "I want you to take it easy.";
- next;
- mes "[Kidd]";
- mes "Heh. Alright,";
- mes "Valdes. I guess";
- mes "my work is never";
- mes "finished~";
- close2;
- donpcevent "Kidd#1::OnInit";
- }
- else if(mao_request == 30 || mao_request == 128)
- {
- if(Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[Valdes]";
- mes "You may go ahead";
- mes "and take a rest. The";
- mes "last mission you took";
- mes "was so critical, you";
- mes "can afford to take";
- mes "a short vacation.";
- }
- else
- {
- mes "[Valdes]";
- mes "You've been of great";
- mes "help to the Assassin";
- mes "Guild. Your aid will";
- mes "always be welcome here.";
- mes "If it weren't for you, then";
- mes "Satan Morroc would have...";
- }
- close2;
- }
- cutin "",255;
- end;
-
-OnInit:
- disablenpc "Valdes#1";
- end;
-
-OnEnter:
- enablenpc "Valdes#1";
- end;
-}
-
-que_job01,17,11,3 script Valdes#2 1_M_JOBTESTER,{
-
-OnInit:
- disablenpc "Valdes#2";
- end;
-
-OnEnter:
- disablenpc "Valdes#2";
- end;
-}
-
-que_job01,142,56,5 script Valdes#3 1_M_JOBTESTER,{
-
-OnInit:
- disablenpc "Valdes#3";
- end;
-
-OnEnter:
- disablenpc "Valdes#3";
- end;
-}
-
-que_job01,19,18,3 script Lin#1 4_F_ACROSS,{
-
- cutin "mocseal_rin01.bmp",2;
- if (mao_request < 3)
- {
- mes "[Lin]";
- mes "Hmm... If you're here";
- mes "for the reason that I think";
- mes "you're here, you should talk";
- mes "to our boss Valdes first.";
- close2;
- }
- else if(mao_request == 3)
- {
- mes "[Lin]";
- mes "Hey. You're working";
- mes "with Kidd, right? He's";
- mes "right over there. Anyway,";
- mes "don't worry, he's pretty";
- mes "easy to get along with.";
- close2;
- }
- else if(mao_request == 103)
- {
- mes "[Lin]";
- mes "First things first.";
- mes "We need to talk to our";
- mes "client, R, over in the next";
- mes "room. I'll meet you there.";
- close2;
- disablenpc "Lin#1";
- }
- else if(mao_request == 28 || mao_request == 29)
- {
- mes "[Lin]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "^3355FFLin seems extremely";
- mes "exhausted and depressed.";
- mes "For now, let's go talk to Valdes, the commanding officer.^000000";
- close2;
- }
- else if(mao_request == 126 || mao_request == 127)
- {
- mes "[Lin]";
- mes "H-hey...";
- mes "I hear that";
- mes "Kidd saved you.";
- mes "...............................";
- mes "Sorry, "+ strcharinfo(0) +"...";
- mes "I l-let you down...";
- next;
- mes "^3355FFLin seems extremely";
- mes "exhausted and depressed.";
- mes "For now, let's go talk to Valdes, the commanding officer.^000000";
- close2;
- }
- cutin "",255;
- end;
-
-OnInit:
- disablenpc "Lin#1";
- end;
-
-OnEnter:
- enablenpc "Lin#1";
- end;
-}
-
-que_job01,13,9,7 script Lin#2 4_F_ACROSS,{
-
-OnInit:
- disablenpc "Lin#2";
- end;
-
-OnEnter:
- disablenpc "Lin#2";
- end;
-}
-
-que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
-
- if (mao_request == 103)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "What...?";
- mes "I thought we're";
- mes "only supposed to";
- mes "protect you? What";
- mes "exactly is going on?";
- next;
- mes "[R.]";
- mes "I'm sorry, but it is";
- mes "imperative that I leave";
- mes "for the Juno Library...";
- cutin "mocseal_dan01.bmp",0;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me, but";
- mes "what are you guys";
- mes "talking about...?";
- next;
- mes "[Lin]";
- mes "Ah, this is "+ strcharinfo(0) +",";
- mes "my partner for this assignment.";
- if(Sex == 1) mes "Don't worry, you can trust him.";
- else mes "Don't worry, you can trust her.";
- next;
- mes "[R.]";
- mes "Ah, I see. Please,";
- mes "for the sake of anonymity,";
- mes "call me Mr. R. If it will help";
- mes "you in your task, you may want";
- mes "to ask Lin to explain everything that I just told her. Excuse me...";
- next;
- mes "^3355FFMr. R pulled out a pendant";
- mes "from his necklace, placed it";
- mes "against his forehead, and then";
- mes "quickly mumbled something";
- mes "before raising his head.^000000";
- mao_request = 104;
- close2;
- }
- else if(mao_request == 104)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "Um...";
- mes "What was that?";
- mes "Mr. R just took out";
- mes "that strange pendant";
- mes "and starting praying";
- mes "or... something.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "I guess he was praying...";
- mes "Though whatever religion";
- mes "it is, I've never heard of it.";
- mes "Anyway, it's not a big deal.";
- mes "Let me explain our current";
- mes "objective for this assignment.";
- next;
- mes "[Lin]";
- mes "Our client, Mr. R, was attacked";
- mes "while researching important";
- mes "documents in the Juno Library.";
- mes "He escaped with his life, but";
- mes "he wasn't able to bring all of";
- mes "the documents along with him.";
- next;
- mes "[R.]";
- mes "The information in those";
- mes "documents is vital for my";
- mes "research, and may provide";
- mes "clues to finding those children";
- mes "that have been missing from";
- mes "Morroc. Please retrieve them!";
- cutin "mocseal_dan01.bmp",0;
- next;
- mes "[Lin]";
- mes "Well, I guess that's that.";
- mes "I suppose that if we retrieve";
- mes "those documents, we'll be one";
- mes "step closer to finding those";
- mes "lost kids. So let's do this.";
- cutin "mocseal_rin01.bmp",2;
- next;
- switch( select( "Wait!","Won't they attack again?" ) )
- {
- case 1:
- mes "[" + strcharinfo(0) + "]";
- mes "Wait! It's too risky!";
- mes "What if Mr. R is attacked";
- mes "again? I mean, isn't that";
- mes "why we're here? To protect";
- mes "him from those attackers?";
- next;
- mes "[Lin]";
- mes "Good point. I guess";
- mes "we should split up.";
- mes "One of us will stay here";
- mes "to guard Mr. R, and the other";
- mes "will go to the Juno Library to";
- mes "find his research documents.";
- break;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Won't they attack";
- mes "again? Shouldn't both";
- mes "of us guard Mr. R here?";
- next;
- mes "[Lin]";
- mes "I agree with you, but";
- mes "I think one of us should";
- mes "be enough to ensure Mr. R's";
- mes "safety. Besides, we should be";
- mes "doing all that we can to save";
- mes "those missing children.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I think you're right.";
- mes "But I think we should";
- mes "see if that's alright";
- mes "with Mr. R first.";
- break;
- }
- next;
- mes "[Lin]";
- mes "Okay, okay...";
- mes "So what do you";
- mes "think about that, Mr. R?";
- mes "That alright with you?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R.]";
- mes "Of course, I'd like my";
- mes "safety to be guaranteed,";
- mes "but the information in those";
- mes "documents is more important";
- mes "than my life. Do whatever it";
- mes "takes--please get them back.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Well then. Mr. R, you'll";
- mes "stay here where I can protect";
- mes "you. This place is also shielded";
- mes "with security magic, so you'll";
- mes "be just fine. Now, as for you,";
- mes ""+ strcharinfo(0) +"...";
- next;
- mes "[Lin]";
- mes "Your priority is to go";
- mes "to the Juno Library and";
- mes "bring Mr. R's documents";
- mes "back over here. Hey, Mr. R,";
- mes "how can we tell which are";
- mes "your documents, anyway?";
- next;
- mes "[R.]";
- mes "They're, um...";
- mes "They're labeled with";
- mes "the name, ''Moore.''";
- mes "Just... another psuedonym.";
- next;
- mes "[Lin]";
- mes "Once you're in the";
- mes "Juno Library, find a";
- mes "girl named ^4D4DFFYunia^000000. She'll";
- mes "help make your job a lot";
- mes "easier. Okay then, good luck~";
- mes "Good luck!";
- mao_request = 105;
- close2;
- }
- else if(mao_request == 105)
- {
- cutin "mocseal_rin01.bmp",0;
- mes "[Lin]";
- mes "Head over to Juno";
- mes "Library and speak to";
- mes "a girl there named Yunia.";
- mes "If anyone gets in your way,";
- mes "just dispose of 'em. Punks";
- mes "deserve whatever you give 'em!";
- next;
- mes "[Lin]";
- mes "Er, but that's completely";
- mes "up to you. Just wanted to let";
- mes "you know that you wouldn't get";
- mes "in trouble for assassinating when you're working with Assassins";
- mes "is all I'm saying. Okay, seeya~";
- close2;
- }
- else if(mao_request == 106)
- {
- cutin "mocseal_rin01.bmp",0;
- mes "[Lin]";
- mes "Ah, were you able to";
- mes "find Yunia? Wait a sec,";
- mes "did you bring the documents?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Uh oh...";
- mes "I guess I better";
- mes "go back and talk";
- mes "to Yunia once again!";
- cutin "mocseal_dan01.bmp",0;
- close2;
- }
- else if(mao_request == 107)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Yunia gave you the";
- mes "documents that Mr. R";
- mes "wanted? Great, now go";
- mes "bring them to him and";
- mes "see what he wants us";
- mes "to do for him next.";
- mao_request = 108;
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Ah yes, these are exactly";
- mes "what I wanted! Thank you so";
- mes "much for your hard work. Wow,";
- mes "these are so well organized...";
- close2;
- }
- else if(mao_request == 108)
- {
- mes "[Lin]";
- mes "Huh. Now that we brought";
- mes "him these documents, he's";
- mes "probably gonna ask us to";
- mes "do something else for him.";
- mes "That's how it always works...";
- close2;
- }
- else if(mao_request == 109)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Lin]";
- mes "I guess we should do as";
- mes "Mr. R asks. Go ahead and";
- mes "check the field west of Morroc";
- mes "for one of those artifacts or";
- mes "crests, and I'll remain here";
- mes "to guard Mr. R, just in case.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
- mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
- mes "^A9A9A9AT^000000 but this situation can't";
- mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
- close2;
- }
- else if(mao_request > 109 && mao_request < 115)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "I don't really know";
- mes "what's going on, but";
- mes "it looks like we have";
- mes "no choice but to do as";
- mes "Mr. R. Moore asks for now...";
- close2;
- }
- else if(mao_request == 115)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Hey... I need to talk to";
- mes "you alone. This R. Moore guy...";
- mes "I don't like him! Something's";
- mes "not adding up quite right!";
- mes "I've been going through his";
- mes "research notes, you know?";
- next;
- mes "[Lin]";
- mes "There's all this mention";
- mes "of Morroc, Morroc Satan,";
- mes "and Thanatos Tower... How";
- mes "is this all connected to the";
- mes "missing children? If you ask";
- mes "me, it's pretty morbid stuff.";
- next;
- mes "[Lin]";
- mes "Hey, I want you to find out";
- mes "what you can from our local";
- mes "historian in Morroc about Morroc Satan and all that. There's";
- mes "too much we don't know, and";
- mes "I don't wanna take chances.";
- mao_request = 116;
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Hm...?";
- mes "What were you";
- mes "talking about so";
- mes "excitedly over there?";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Oh, we were just";
- mes "talking about the those";
- mes "elemental crests and how";
- mes "they're now taken care of.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Say, " + strcharinfo(0) + ",";
- mes "were you about to leave?";
- mes "I had another reques--";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "I'm sending "+ strcharinfo(0) +"";
- mes "on a snack errand and it won't";
- if(Sex == 1) mes "take too long. Did you want him";
- else mes "take too long. Did you want her";
- mes "to bring you back anything?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Oh, yes. On your way";
- mes "back, would you bring";
- mes "me a Tropical Sograt?";
- mes "I'm very fond of those.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Well, "+ strcharinfo(0) +",";
- mes "you heard the ^A9A9A9GO^000000 man.";
- mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
- mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
- close2;
- }
- else if(mao_request == 116)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Back so soon?";
- mes "Did you forget what";
- mes "I asked you to do?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "You were going";
- mes "on a snack errand,";
- mes "weren't you?";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
- mes "^A9A9A9THE^000000 came back because you";
- mes "^A9A9A9HISTORIAN^000000 forgot something. ";
- mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
- mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
- close2;
- }
- else if(mao_request == 117)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I'm back...";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
- mes "but I forgot to ask you to";
- mes "bring me a snack ^A9A9A9ME^000000 too.";
- mes "Do you think you ^A9A9A9AT^000000 can";
- mes "^A9A9A9THE^000000 get me a glass of, um...";
- mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Snack? Um... That's";
- mes "more of a drink, isn't it?";
- mes "But if that's what you want,";
- mes "then I'll be back soon.";
- mes "(^333333This is so cloak and dagger!";
- mes "How does she talk like that?^000000)";
- close2;
- }
- else if(mao_request == 118)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Oh, good.";
- mes "You're finally back~";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Ah! You've finally returned.";
- mes "I have another request that";
- mes "I must ask of you that pertains";
- mes "to the missing children.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Yeah, alright.";
- mes "Depending on what";
- mes "it is, maybe we'll do it.";
- mes "But if it's some crazy";
- mes "nonsense errand, we won't.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "For the sake of my";
- mes "research, I want you to";
- mes "investigate Thanatos Tower.";
- mes "Learn more about its origin";
- mes "through any means possible. I didn't want to say this, but...";
- next;
- mes "[R. Moore]";
- mes "I think it's possible that the";
- mes "missing children were kidnapped";
- mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
- mes "more about the kidnappers by";
- mes "learning about Satan Morroc.";
- next;
- mes "[R. Moore]";
- mes "I know this all sounds";
- mes "crazy, but please trust me.";
- mes "Thanatos Tower is somehow";
- mes "related to Satan Morroc, so";
- mes "if you could tell me what";
- mes "you can learn from there...";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Thanatos Tower, huh?";
- mes "Alright, it's not like we don't";
- mes "believe you, but we need some";
- mes "time to consider your request";
- mes "before we can go ahead with the investigation you're asking for...";
- mao_request = 119;
- close2;
- }
- else if(mao_request == 119)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Alright... Before";
- mes "we go and do this, we";
- mes "need to make absolutely";
- mes "sure of a few things.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Of course.";
- mes "What is it that";
- mes "you want to ask me?";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "First, those men that";
- mes "attacked you. Are they";
- mes "trying to revive Satan";
- mes "Morroc? And those crests...";
- mes "Were they built to break Satan";
- mes "Morroc's seal or protect it?";
- next;
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "Oh, my attackers. I have no";
- mes "idea what they could want.";
- mes "As for the elemental crests,";
- mes "they were originally built by";
- mes "a madman to revive Satan Morroc. ";
- next;
- mes "[R. Moore]";
- mes "However, once that crazed";
- mes "man's plot was discovered,";
- mes "the crests were modified to";
- mes "further shield the seal that";
- mes "contains Satan Morroc.";
- next;
- mes "[R. Moore]";
- mes "But as a historian...";
- mes "These stories about Satan";
- mes "Morroc and seals are just";
- mes "conjecture. I need concrete";
- mes "proof that the threat of";
- mes "Satan Morroc truly exists.";
- next;
- mes "[R. Moore]";
- mes "If I can obtain that,";
- mes "people would be able to";
- mes "take Satan Morroc's threat";
- mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
- next;
- mes "[R. Moore]";
- mes "I'm begging you, please";
- mes "go to Thanatos Tower and";
- mes "try to find some sort of solid";
- mes "historical record that proves";
- mes "that Satan Morroc really";
- mes "existed in our world.";
- mao_request = 120;
- close2;
- }
- else if(mao_request == 120)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "I'm not sure what to";
- mes "believe, but investigating";
- mes "Thanatos Tower seems to be";
- mes "our best course of action now.";
- next;
- mes "[Lin]";
- mes "While you work on that,";
- mes "I will be trying to piece";
- mes "together the information that";
- mes "we've collected so far, as well";
- mes "as keep an eye on Mr. R. Moore.";
- mes "Good luck, and be careful.";
- mao_request = 121;
- close2;
- }
- else if(mao_request == 121)
- {
- mes "^3355FFLin seems to be lost";
- mes "in thought, carefully";
- mes "weighing your mission's";
- mes "options. For now, you";
- mes "better do your part and";
- mes "investigate Thanatos Tower.^000000";
- close2;
- }
- cutin "",255;
- end;
-}
-
-que_job01,79,15,1 script R 4_M_MASKMAN,{
-
- if(mao_request == 103)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[R.]";
- mes "Right now, my life isn't";
- mes "so important! Please let";
- mes "me finish my research!";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "What...?";
- mes "I thought we're";
- mes "only supposed to";
- mes "protect you? What";
- mes "exactly is going on?";
- next;
- mes "[R.]";
- mes "I'm sorry, but it is";
- mes "imperative that I leave";
- mes "for the Juno Library...";
- cutin "mocseal_dan01.bmp",0;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me, but";
- mes "what are you guys";
- mes "talking about...?";
- next;
- mes "[Lin]";
- mes "Ah, this is "+ strcharinfo(0) +",";
- mes "my partner for this assignment.";
- if(Sex == 1) mes "Don't worry, you can trust him.";
- else mes "Don't worry, you can trust her.";
- next;
- mes "[R.]";
- mes "Ah, I see. Please, for";
- mes "for the sake of anonymity,";
- mes "call me Mr. R. If it will help";
- mes "you in your task, you may want";
- mes "to ask Lin to explain everything that I just told her. Excuse me...";
- next;
- mes "^3355FFMr. R pulled out a pendant";
- mes "from his necklace, placed it";
- mes "against his forehead, and then";
- mes "quickly mumbled something";
- mes "before raising his head.^000000";
- mao_request = 104;
- close2;
- }
- else if(mao_request == 104)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R.]";
- mes "Your partner should be";
- mes "able to relate everything";
- mes "that I've already told her,";
- mes "as well as any details that";
- mes "you might need to know for";
- mes "your job. Please excuse me...";
- next;
- mes "^3355FFMr. R pulled out a pendant";
- mes "from his necklace, placed it";
- mes "against his forehead, and then";
- mes "quickly mumbled something";
- mes "before raising his head.^000000";
- close2;
- }
- else if(mao_request == 105)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R.]";
- mes "The Juno Library is";
- mes "divided into 3 sections:";
- mes "2 sections are used to store";
- mes "books, and the other section";
- mes "is dedicated for use as a";
- mes "reading room or study hall.";
- next;
- mes "[R.]";
- mes "You should be able to";
- mes "find Yunia in that study";
- mes "hall. Hopefully, by that";
- mes "time, she'll be finished";
- mes "organizing my documents...";
- close2;
- }
- else if(mao_request == 106)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "So were you able to find";
- mes "Yunia and get my research";
- mes "documents from her? If you've";
- mes "forgotten, then please go back";
- mes "to Juno Library and bring them";
- mes "back here... Thanks again.";
- close2;
- }
- else if(mao_request == 107)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "These are the documents";
- mes "that I received from Yunia.";
- mes "Is this what you needed?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Ah yes, these are exactly";
- mes "what I wanted! Thank you so";
- mes "much for your hard work. Wow,";
- mes "these are so well organized...";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Alright. You need to tell";
- mes "us how your research is";
- mes "related to our next job...";
- mes "We need to protect you, but";
- mes "we still want to help those";
- mes "missing children if we can.";
- mao_request = 108;
- close2;
- }
- else if(mao_request == 108)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "The information in these";
- mes "documents is related to my";
- mes "next request for you. As your";
- mes "client, I hope you will carry";
- mes "out this task and consider it";
- mes "part of your assignment.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Yeah, yeah, you don't";
- mes "have to remind me. Besides,";
- mes "we Assassins don't like leaving";
- mes "any job unfinished. So what do";
- mes "you need us to do this time?";
- next;
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "There are four crests";
- mes "hidden in four different";
- mes "directions around Morroc";
- mes "which regulate the power";
- mes "of the Water, Wind, Earth";
- mes "and Fire elements in the area.";
- next;
- mes "[R. Moore]";
- mes "The stability of these";
- mes "elements in Morroc is in";
- mes "currently in question, so";
- mes "I want you to ^4D4DFFuse enchanted";
- mes "stones^000000 to strengthen the power";
- mes "of these elemental crests.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Wait... We can honor";
- mes "requests regarding your";
- mes "safety, or anything that";
- mes "will help us find those";
- mes "missing kids, but we're your";
- mes "bodyguards, not your servants.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "I know, I know...";
- mes "But whatever force has";
- mes "been tampering with these";
- mes "artifacts is probably responsible for kidnapping those children.";
- mes "It's worth investigating...";
- next;
- mes "[R. Moore]";
- mes "Regardless, those men";
- mes "attacked me because they";
- mes "did not want me to repair";
- mes "Morroc's elemental equilibrium.";
- mes "At least, that's what I believe. ";
- mao_request = 109;
- next;
- mes "[R. Moore]";
- mes "You can't possibly";
- mes "understand now, but";
- mes "trust me... You don't want";
- mes "those crests to weaken.";
- close2;
- }
- else if(mao_request == 109)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Why don't you search West";
- mes "Morroc first for one of the";
- mes "elemental artifacts since it";
- mes "is closer? It should be where";
- mes "the pyramids are located.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Please go ahead";
- mes "and do as he says.";
- mes "In the meantime, I'll";
- mes "stay here and make sure";
- mes "no one attacks Mr. R again.";
- next;
- mes "[Lin]";
- mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
- mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
- mes "^A9A9A9AT^000000 but this situation can't";
- mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
- close2;
- }
- else if(mao_request > 109 && mao_request < 112)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "You should be able to find";
- mes "the element regulation device";
- mes "behind one of the pyramids in";
- mes "the field west of Morroc. Please";
- mes "use an enchanted stone to";
- mes "boost the crest's power.";
- close2;
- }
- else if(mao_request == 112)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "Alright, now, I don't know";
- mes "the locations of the other";
- mes "crests. I wish I had the";
- mes "chance to search for them";
- mes "before I was attacked. I'm";
- mes "sorry I can't be of more help.";
- next;
- mes "[R. Moore]";
- mes "I didn't know asking for";
- mes "protection would require";
- mes "me to live like a prisoner...";
- mes "I feel... I feel trapped.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Hey, what's your problem,";
- mes "Mr. R?! You're snug as a rug";
- mes "in here, next to freakin' pub";
- mes "for goodness sake, while we're";
- mes "running around doing all of";
- mes "your dirty work for you!";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "This much is";
- mes "true, I suppose...";
- next;
- cutin "mocseal_dan01.bmp",255;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I guess I'll go out";
- mes "and try to activate those";
- mes "other elemental crests";
- mes "just outside of Morroc.";
- close2;
- }
- else if(mao_request > 112 && mao_request < 115)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "Thank you so much";
- mes "for all of your hard";
- mes "work. Future generations";
- mes "will praise what you have";
- mes "done. Rest assured...";
- next;
- mes "[Lin]";
- mes "What...?";
- mes "What did you";
- mes "say just now?";
- next;
- mes "[R. Moore]";
- mes "Oh nothing...";
- mes "Just giving " + strcharinfo(0) + "";
- mes "due credit. That's all.";
- close2;
- }
- else if(mao_request == 115)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Good, you've arrived.";
- mes "Now, to ensure the safety";
- mes "of all of those poor children,";
- mes "I need you to complete ano--";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Excuse me, I don't mean";
- mes "to butt in, but I need to";
- mes "talk to you alone. It's";
- mes "a very urgent issue that";
- mes "I need to discuss here";
- mes "with "+ strcharinfo(0) +".";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "...Very well.";
- mes "Then I shall next;";
- mes "until you return.";
- close2;
- }
- else if(mao_request == 116)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Hmmm...?";
- mes "Weren't you going";
- mes "out on an errand to";
- mes "pick up some snacks";
- mes "and drinks for us?";
- close2;
- }
- else if(mao_request == 117)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Oh good, you've";
- mes "returned. Never mind";
- mes "the snacks, I want to";
- mes "talk to you about my";
- mes "next request if you wo--";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
- mes "but I forgot to ask you to";
- mes "bring me a snack ^A9A9A9ME^000000 too.";
- mes "Do you think you ^A9A9A9AT^000000 can";
- mes "^A9A9A9THE^000000 get me a glass of, um...";
- mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Snack? Um... That's";
- mes "more of a drink, isn't it?";
- mes "But if that's what you want,";
- mes "then I'll be back soon.";
- mes "(^333333This is so cloak and dagger!";
- mes "How does she talk like that?^000000)";
- close2;
- }
- else if(mao_request == 118)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "Ah, you've finally returned.";
- mes "I have another request that";
- mes "I must ask of you that pertains";
- mes "to the missing children.";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Yeah, alright.";
- mes "Depending on what";
- mes "it is, maybe we'll do it.";
- mes "But if it's some crazy";
- mes "nonsense errand, we won't.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[R. Moore]";
- mes "For the sake of my";
- mes "research, I want you to";
- mes "investigate Thanatos Tower.";
- mes "Learn more about its origin";
- mes "through any means possible. I didn't want to say this, but...";
- next;
- mes "[R. Moore]";
- mes "I think it's possible that the";
- mes "missing children were kidnapped";
- mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
- mes "more about the kidnappers by";
- mes "learning about Satan Morroc.";
- next;
- mes "[R. Moore]";
- mes "I know this all sounds";
- mes "crazy, but please trust me.";
- mes "Thanatos Tower is somehow";
- mes "related to Satan Morroc, so";
- mes "if you could tell me what";
- mes "you can learn from there...";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Thanatos Tower, huh?";
- mes "Alright, it's not like we don't";
- mes "believe you, but we need some";
- mes "time to consider your request";
- mes "before we can go ahead with the investigation you're asking for...";
- mao_request = 119;
- close2;
- }
- else if(mao_request == 119)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "Lin has something to ask";
- mes "me, so I should probably";
- mes "answer her questions before";
- mes "requesting you to do anything.";
- close2;
- }
- else if(mao_request == 120)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "I'm begging you, please";
- mes "go to Thanatos Tower and";
- mes "try to find some sort of solid";
- mes "historical record that proves";
- mes "that Satan Morroc really";
- mes "existed in our world.";
- close2;
- }
- else if(mao_request == 121)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[R. Moore]";
- mes "You'll be investigating";
- mes "Thanatos Tower, then?";
- mes "Good, good, I'll soon be";
- mes "able to complete my work.";
- next;
- mes "^3355FFMr. R pulled out a pendant";
- mes "from his necklace, placed it";
- mes "against his forehead, and then";
- mes "quickly mumbled something";
- mes "before raising his head.^000000";
- close2;
- }
- cutin "",255;
- end;
-}
-
-que_job01,147,54,3 script Lin#3 4_F_ACROSS,{
-
-OnInit:
- disablenpc "Lin#3";
- end;
-
-OnEnter:
- disablenpc "Lin#3";
- end;
-}
-
-que_job01,13,17,5 script Kidd#1 4_M_ACROSS,{
-
- cutin "mocseal_kid01.bmp",2;
- if (mao_request < 3)
- {
- mes "[Kidd]";
- mes "...";
- mes "......";
- mes "Um. Hey.";
- close2;
- }
- else if(mao_request > 102 && mao_request < 126)
- {
- mes "[Kidd]";
- mes "Oh hey, you're the one who's";
- mes "working with Lin, right? We're";
- mes "all glad you came on board for";
- mes "that mission. I mean, we can't do everything ourselves, you know?";
- close2;
- }
- else if(mao_request == 3)
- {
- mes "[Kidd]";
- mes "The representative from";
- mes "the Dandelion organization";
- mes "is waiting for us in the hall,";
- mes "so you better hustle over to";
- mes "him. Don't worry, I'll meet you";
- mes "as soon as you get there.";
- close2;
- disablenpc "Kidd#1";
- }
- else if(mao_request == 28 || mao_request == 29)
- {
- mes "[Kidd]";
- mes "Oh, hey...";
- mes "You're here,";
- mes "you really came back.";
- next;
- mes "[Valdes]";
- mes "Excuse me...";
- mes "But can we";
- mes "talk for a second?";
- close2;
- }
- else if(mao_request == 126 || mao_request == 127)
- {
- mes "[Kidd]";
- mes "Oh, hey...";
- mes "You're here,";
- mes "you really came back.";
- next;
- mes "[Valdes]";
- mes "Excuse me...";
- mes "But can we";
- mes "talk for a second?";
- close2;
- }
- cutin "",255;
- end;
-
-OnInit:
- disablenpc "Kidd#1";
- end;
-
-OnEnter:
- enablenpc "Kidd#1";
- end;
-}
-
-que_job01,12,8,7 script Kidd#2 4_M_ACROSS,{
-
-OnInit:
- disablenpc "Kidd#2";
- end;
-
-OnEnter:
- disablenpc "Kidd#2";
- end;
-}
-
-que_job01,148,54,3 script Kidd#3 4_M_ACROSS,{
-
-OnInit:
- disablenpc "Kidd#3";
- end;
-
-OnEnter:
- disablenpc "Kidd#3";
- end;
-}
-
-que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
-
- if (mao_request == 124)
- {
- mes "[Kidd]";
- mes "Something major is going";
- mes "to happen... You've got to";
- mes "call the other members of";
- mes "Dandelion, and I've got to";
- mes "contact everyone in my guild!";
- next;
- mes "[Dandelion Member]";
- mes "Let me go, I can feel";
- mes "something happening in";
- mes "Morroc Castle! We have";
- mes "to go over there right now!";
- close2;
- }
- else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
- {
- mes "[Kidd]";
- mes "......";
- mes ".........";
- close2;
- }
- else if(mao_request == 3)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Oh good, you're here";
- mes "just in time. This member";
- mes "from Dandelion is going to";
- mes "explain our mission to us.";
- mes "Now, if you'll give him";
- mes "your full attention...";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Ah, so you're the one";
- mes "working with Kidd on this";
- mes "mission? I'm your client,";
- mes "the representative of the";
- mes "Dandelion Organization.";
- next;
- mes "[Dandelion Member]";
- mes "If you don't already know,";
- mes "we're a public service group";
- mes "that does great volunteer work.";
- mes "However, one of our projects,";
- mes "a child daycare center, was";
- mes "ruined by a Mr. Raiyan Moore.";
- next;
- mes "[Dandelion Member]";
- mes "It's horrible what he did:";
- mes "Raiyan Moore kidnapped all";
- mes "of the children at our daycare";
- mes "center! We can't help but feel";
- mes "responsible, and we're doing";
- mes "all that we can to find them...";
- next;
- mes "[Dandelion Member]";
- mes "However, the people of";
- mes "our organization don't have";
- mes "the skills to find him, much";
- mes "less deal with this dangerous";
- mes "man. That's why we're asking";
- mes "for your help in this matter.";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "That's how the children";
- mes "have been disappearing?";
- mes "Hmm. According to Raiyan";
- mes "Moore's profile, he's more";
- mes "of an academic or a scholar";
- mes "than a dangerous kidnapper...";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Yes, he would appear";
- mes "innocuous according to";
- mes "the file we've given you,";
- mes "but I do not think that";
- mes "Raiyan Moore is a person";
- mes "that we should underestimate.";
- next;
- mes "^3355FFThe representative from";
- mes "the Dandelion Organization";
- mes "pulled out a necklace pendant";
- mes "from under his shirt, pressed";
- mes "it to his forehead, and then";
- mes "quickly mumbled some words.^000000";
- mao_request = 4;
- close2;
- }
- else if(mao_request == 4)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "(^333333Kidd? What...";
- mes "What is he doing";
- mes "with that pendant?^000000)";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "I've seen him do that";
- mes "a couple of times. I dunno,";
- mes "I guess he's just praying.";
- mes "Though, I doubt it's to any";
- mes "deity or god or whatever";
- mes "that I'm familiar with...";
- next;
- mes "[Kidd]";
- mes "Anyway, back to the task at";
- mes "hand. All we know is that our";
- mes "target was last seen checking";
- mes "out the Morroc ruins. Now, I think that we should begin our search ";
- mes "by visiting the Juno Library.";
- next;
- switch( select( "Why should we go there?","Right, I understand!" ) )
- {
- case 1:
- mes "[Kidd]";
- mes "Our target, Raiyan Moore";
- mes "is a scholar, an academic.";
- mes "If he was researching the";
- mes "Morroc Ruins, there's a good";
- mes "chance that he went to the";
- mes "Juno Library beforehand.";
- next;
- mes "[Kidd]";
- mes "If we're lucky, we might";
- mes "find some clue as to what";
- mes "Raiyan Moore is trying to do,";
- mes "and where he might be now.";
- mes "Pretty good idea, huh?";
- break;
- case 2:
- mes "[Kidd]";
- mes "I know that Juno is pretty";
- mes "far, but I think it's the";
- mes "best lead to follow for now.";
- mes "It's not an easy journey to";
- mes "make, so I wanna thank you";
- mes "for being so understanding.";
- break;
- }
- next;
- mes "[Kidd]";
- mes "Anyway, if we're lucky,";
- mes "maybe someone there might";
- mes "be familiar with Raiyan's work";
- mes "and could point us in the right";
- mes "direction. Alright then, I'll meet up with you in the Juno Library.";
- mao_request = 5;
- close2;
- }
- else if(mao_request > 4 && mao_request < 8)
- {
- mes "[Kidd]";
- mes "Hmm...? What are you still";
- mes "doing here? There's no need";
- mes "to wait up for me, I'll just catch up with you at the Juno Library.";
- mes "Besides, I've got a few other";
- mes "things to take care of first...";
- close2;
- }
- else if(mao_request == 8)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hey you, Dandelion guy,";
- mes "you know why these four";
- mes "directions in Morroc are";
- mes "so important to Moore?";
- mes "He wrote something about";
- mes "it in his research journal.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Hm? No, not really.";
- mes "In fact, it's even more";
- mes "baffling. What could be";
- mes "here in Morroc, and how";
- mes "can it possibly relate";
- mes "to the missing children?";
- next;
- mes "[Kidd]";
- mes "Yeah, well, it's all we";
- mes "have to go on for now.";
- mes "Although he's probably";
- mes "gone by now, we need to";
- mes "follow through on this lead... If we're lucky, we'll catch Moore.";
- mao_request = 9;
- close2;
- }
- else if(mao_request == 9)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "So...";
- mes "How should we go";
- mes "about investigating the";
- mes "four directions in Morroc?";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hmm... Why don't we try";
- mes "this? I'll check the south";
- mes "part of Morroc for anything";
- mes "out of the ordinary, while you";
- mes "check the west part of Morroc.";
- next;
- mes "[Kidd]";
- mes "Since Moore was performing";
- mes "historical research, it would";
- mes "probably be best for you to";
- mes "investigate the pyramids west";
- mes "of Morroc. If you happen to find anything, then meet me back here.";
- mao_request = 10;
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Good luck to the";
- mes "two of you. Although";
- mes "I have no idea what you";
- mes "might find, I hope that it";
- mes "will lead you to Raiya Moore...";
- close2;
- }
- else if(mao_request == 10)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "For now, investigate";
- mes "the west part of Morroc";
- mes "where the pyramids are";
- mes "located. If you find anything";
- mes "that may interest Moore, come";
- mes "back and report it to me here.";
- close2;
- }
- else if(mao_request == 11)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Ah, you've returned.";
- mes "I found some sort of";
- mes "elemental crest over in";
- mes "the south part of Morroc.";
- mes "It was full of Earth magic...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Really? I actually found the";
- mes "Wind elemental crest west";
- mes "of Morroc. Do you think this";
- mes "means that there's elemental";
- mes "crests in the fields north and";
- mes "east of Morroc as well?";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "I'm not sure, but I can tell";
- mes "that there's some serious power";
- mes "in those elemental crests. Now,";
- mes "from what we read in Moore's";
- mes "research, the four directions";
- mes "in Morroc have to be balanced.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Hmm. Although your mission";
- mes "is to find Raiyan Moore and";
- mes "rescue the missing children,";
- mes "we cannot allow Moore to cause";
- mes "more harm. We can't ignore the crests, and should check them...";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "I agree... In fact, the";
- mes "Earth crest seemed pretty";
- mes "unstable when I found it.";
- mes "For now, go and stabilize";
- mes "all four elemental crests";
- mes "located just outside of Morroc.";
- next;
- mes "[Kidd]";
- mes "While you're doing that,";
- mes "I'm going to visit Morroc's";
- mes "local historian and see what";
- mes "I can learn about those crests";
- mes "and Raiyan Moore's intentions.";
- mao_request = 12;
- close2;
- }
- else if(mao_request == 12)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hmm... If you want to";
- mes "stabilize the crests, you'll";
- mes "probably need to counter the";
- mes "the element of a crest with the";
- mes "opposing, superior element,";
- mes "to balance them out, I guess.";
- next;
- mes "[Kidd]";
- mes "You'll need all four";
- mes "types of those elemental";
- mes "stones. Anyway, you already";
- mes "know where the west crest is.";
- mes "The south crest is in the lowest part of the field south of Morroc.";
- next;
- mes "[Kidd]";
- mes "As for the north and east";
- mes "crest locations, you're on";
- mes "your own. Anyway, don't forget";
- mes "to bring a Flame Heart, Mystic";
- mes "Frozen, Great Nature and";
- mes "Rough Wind with you, okay?";
- close2;
- }
- else if(mao_request > 12 && mao_request < 16)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Have you been able to";
- mes "find the other elemental";
- mes "crests? Don't forget to";
- mes "stabilize them by using";
- mes "elemental stones of a";
- mes "superior, opposing element.";
- close2;
- }
- else if(mao_request == 16)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Is that what happened?";
- mes "I can't believe the historian";
- mes "would do that, Kidd. Did you";
- mes "explain why you needed to";
- mes "speak to him, and let him";
- mes "know that it was urgent?";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hell, yeah...!";
- mes "Well, you know.";
- mes "In my usual way...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I just came back";
- mes "from stabilizing those";
- mes "elemental crests. Wait,";
- mes "did something happen?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "I'm not sure...";
- mes "Kidd seems very upset";
- mes "for some reason. I'm";
- mes "guessing something must";
- mes "have happened when he";
- mes "went to visit that historian.";
- mao_request = 17;
- close2;
- }
- else if(mao_request == 17)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Alright...";
- mes "So you know how";
- mes "I was supposed to";
- mes "visit our historian?";
- mes "He, um, refused to see me...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "What...?!";
- mes "Why would he do";
- mes "something like that?";
- next;
- mes "[Kidd]";
- mes "I have no idea!";
- mes "But I personally think";
- mes "that he's got something";
- mes "against Assassins. So";
- mes "I want you to go and";
- mes "try talking to him...";
- next;
- if (Class == Job_Assassin || Class == Job_Assassin_Cross)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "Wait a second.";
- mes "I'm an Assassin too!";
- next;
- mes "[Kidd]";
- mes "Yeah, but he already";
- mes "recognizes me. At least";
- mes "you can go in disguise...";
- mes "You know, wear one of";
- mes "those cute hats or whatever.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Alright, alright.";
- mes "I'll try talking";
- mes "to him for you...";
- mao_request = 18;
- close2;
- }
- else
- {
- mes "[" + strcharinfo(0) + "]";
- mes "Alright, alright.";
- mes "I'll try talking";
- mes "to him for you...";
- mao_request = 18;
- close2;
- }
- }
- else if(mao_request == 18)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "You should be able to";
- mes "find our local historian in";
- mes "the Morroc Inn. If you can, ask";
- mes "him about the crests around";
- mes "Morroc and their importance.";
- next;
- mes "[Kidd]";
- mes "We need to gather as";
- mes "many clues as we can";
- mes "about Raiyan Moore's";
- mes "research so that we can";
- mes "better understand his motives.";
- close2;
- }
- else if(mao_request == 19)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hey, you're back.";
- mes "So were you able to";
- mes "talk to the historian?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Say, what's that";
- mes "you're drinking?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Oh, this?";
- mes "It's a Tropical Sograt.";
- mes "Trust me, it's delicious.";
- mes "Here, let me buy you a glass.";
- mes "Master! Let me have another";
- mes "glass of Tropical Sograt!";
- next;
- mes "[Master]";
- mes "Alright, alright~";
- mes "Coming right up.";
- mes "Here you are, enjoy.";
- mes "Take this.";
- mao_request = 20;
- getitem 12112,1;
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hey, drink that later.";
- mes "Did you figure out why";
- mes "the historian refused to";
- mes "see me? Gimme your report~";
- close2;
- }
- else if(mao_request == 20)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Alright, now tell me.";
- mes "Were you able to talk";
- mes "to the historian? Also,";
- mes "did you figure out why";
- mes "he didn't wanna talk to me?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Oh, that? I never got to";
- mes "speak to the historian, but";
- mes "I did talk to his assistant.";
- mes "It turns out that you scared";
- mes "him off by brandishing your";
- mes "blades in front of him...";
- next;
- mes "[Kidd]";
- mes "You gotta be kidding me!";
- mes "I'm an Assassin! What am";
- mes "I supposed to be doing if";
- mes "not looking cool and totally";
- mes "hardcore, huh? Damn babies...";
- mes "So what else did you learn?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, those elemental crests";
- mes "are supposed to protect some";
- mes "seal beneath Morroc Castle";
- mes "that keeps this monster, Satan";
- mes "Morroc, from invading our world. It might be just a legend, but...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "The assistant told me that";
- mes "Thanatos Tower was actually";
- mes "a place originally used by";
- mes "Satan Morroc to summon his";
- mes "minions. Now, demons or angels";
- mes "or whatever inhabit that tower.";
- next;
- mes "[Kidd]";
- mes "Alright...";
- mes "But what does all";
- mes "this have to do with";
- mes "the missing children?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well... Let's say that";
- mes "Raiyan Moore's goal is to";
- mes "revive Satan Morroc, if it";
- mes "truly exists. It might be";
- mes "possible to do that by";
- mes "offering a blood sacrifice.";
- mao_request = 21;
- next;
- mes "[Kidd]";
- mes "Then that would mean";
- mes "that the children were";
- mes "kidnapped to-- No way!";
- mes "That's... That's sick!";
- close2;
- }
- else if(mao_request == 21)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "You know... I've been";
- mes "thinking about what we";
- mes "should do next. If Satan";
- mes "Morroc really exists, then";
- mes "that would be a worldwide";
- mes "catastrophe, right?";
- next;
- mes "[Kidd]";
- mes "However, we don't really";
- mes "know if such a powerful";
- mes "monster really does exist.";
- mes "I don't want to believe it,";
- mes "but we gotta investigate the";
- mes "possibility, find some proof.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "There are those seals";
- mes "around Morroc, but we're";
- mes "not sure if they help keep";
- mes "Satan Morroc sealed, or if";
- mes "their magic makes it easier for humans to live in that desert.";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Yeah, yeah, I know. Okay,";
- mes "this is what we'll do. You go";
- mes "to Thanatos Tower and see if";
- mes "you can find those kids, Raiyan";
- mes "Moore, or concrete proof of";
- mes "Satan Morroc's existence.";
- mao_request = 22;
- next;
- mes "[Kidd]";
- mes "If you're lucky enough to";
- mes "encounter Raiyan Moore";
- mes "while you're there, bring him";
- mes "back, dead or alive, it doesn't";
- mes "matter. In the meantime, I'll talk to the historian's assistant...";
- close2;
- }
- else if(mao_request == 22)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "So how's the investigation of";
- mes "Thanatos Tower coming along?";
- mes "Did you learn anything about";
- mes "Raiyan Moore or Satan Morroc?";
- next;
- switch( select( "Yes, I did.","No, not yet..." ) )
- {
- case 1:
- if(thana_quest > 1)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I found some old log";
- mes "entries about Satan Morroc.";
- mes "They pretty much confirm that";
- mes "Satan Morroc is real, and that";
- mes "it's sealed under Morroc Castle. ";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "The Rekenber Corporation";
- mes "is also responsible for the";
- mes "tower's reconstruction, and";
- mes "they ultimately plan to repair";
- mes "all twelve of its levels.";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "So it's true...";
- mes "Satan Morroc does exist.";
- mes "If Raiyan Moore kidnapped";
- mes "those children, then he must";
- mes "be planning to sacrifice them";
- mes "to revive that monster.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "I wish we could say that we";
- mes "were jumping to conclusions,";
- mes "but Moore's research results";
- mes "and his behavior... He can't be";
- mes "planning anything else. This";
- mes "is the worst case scenario...";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Damn it!";
- mes "We have to find";
- mes "Raiyan Moore now!";
- mes "We're running out of";
- mes "time! What'll we do?!";
- mao_request = 23;
- close2;
- }
- else
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hmm... Your investigation";
- mes "wasn't thorough enough. You";
- mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
- mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
- close2;
- }
- break;
- case 2:
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Alright. Come back";
- mes "as soon as you finish";
- mes "your investigation. I'm";
- mes "getting the feeling that we";
- mes "no longer have the luxury";
- mes "of time, so please hurry!";
- close2;
- break;
- }
- }
- else if(mao_request == 23)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "We need to calm down...";
- mes "We're no good to those";
- mes "kids if we let ourselves";
- mes "get frustrated. Okay, did";
- mes "you find any trace of Raiyan";
- mes "Moore over at Thanatos Tower?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Not at all. I've been";
- mes "asking around, but haven't";
- mes "been able to get any clue as";
- mes "to where he can be right now.";
- mes "How can we possibly find him?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "This is bad... Not only";
- mes "are the missing children in";
- mes "danger, but if Raiyan may even";
- mes "revive Satan Morroc. We cannot";
- mes "allow that to happen at any cost.";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "I know, I've been";
- mes "searching places where";
- mes "the children might have";
- mes "been hidden, but there's";
- mes "just so many of them. We";
- mes "really got to think of ou--";
- next;
- cutin "mocseal_kid01.bmp",255;
- cutin "mocseal_dan01.bmp",255;
- mes "[Litheron]";
- mes "Um? I'm really sorry to";
- mes "interrupt. I know I'm not";
- mes "supposed to bother you guys";
- mes "on assignment, but I overheard";
- mes "you and wanted to ask about";
- mes "the guy you're looking for.";
- next;
- mes "[Dandelion Member]";
- mes "You mean...";
- mes "Raiyan Moore?";
- next;
- mes "[Litheron]";
- mes "Yeah. Does he wear";
- mes "the same uniform as you?";
- mes "If he does, I think I saw him";
- mes "here earlier going by the name";
- mes "of ''Mr. R.'' Also, I think he";
- mes "might also be Lin's client...";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "What, Lin's client?!";
- mes "Wait, "+ strcharinfo(0) +", do you recall";
- mes "what Lin's assignent was?";
- next;
- switch( select( "Well, um...","Bodyguard, right?" ) )
- {
- case 1:
- mes "[Kidd]";
- mes "Damn it!";
- mes "I don't remember";
- mes "it either! But I've got";
- mes "a bad feeling about this!";
- mes "We gotta go talk to our";
- mes "commanding officer!";
- mao_request = 24;
- break;
- case 2:
- mes "[Kidd]";
- mes "That's right! She's";
- mes "supposed to be a bodyguard";
- mes "for someone called ''Mr. R!''";
- mes "How could we overlook this?!";
- mes "Damn it, we need to talk to our";
- mes "commanding officer right now!";
- mao_request = 24;
- break;
- }
- next;
- mes "[Litheron]";
- mes "Hey, hey...";
- mes "What's going on?";
- mes "Was I not supposed to";
- mes "tell that to you guys?";
- next;
- mes "[Kidd]";
- mes "No, no...";
- mes "You were actually";
- mes "a really great help!";
- mes "Thanks, Litheron, ";
- mes "I'll buy you a drink later~";
- close2;
- }
- else if(mao_request == 24)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Now I remember...!";
- mes "Lin is supposed to work";
- mes "as a bodyguard for someone";
- mes "named, ''Mr. R!'' We're looking";
- mes "for Raiyan Moore--if they're the same person-- then that means--";
- next;
- mes "[Kidd]";
- mes "Hurry, we need to tell";
- mes "our commanding officer,";
- mes "Valdes! I'll meet you there";
- mes "in a flash, so just get over";
- mes "there as quickly as you can!";
- close2;
- }
- else if(mao_request == 25)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Raiyan Moore's supposed";
- mes "to be in the room on the other";
- mes "side of the commanding officer's room. Check it, quickly! Once";
- mes "I get my hands on that guy...";
- close2;
- }
- else if(mao_request == 26 || mao_request == 27)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Something huge is going";
- mes "on at Morroc Castle. If that's";
- mes "where Satan Morroc is sealed,";
- mes "then the demon is beginning";
- mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
- close2;
- }
- else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Man, that was close!";
- mes "We got really lucky.";
- mes "Yeah... Let's talk about this";
- mes "some more with Valdes in";
- mes "the commanding officer's room.";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "I still can't believe it...";
- mes "Those poor, poor children...";
- emotion e_hmm,1;
- close2;
- }
- else if(mao_request > 102 && mao_request < 126)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hey, you're...";
- mes "You're Lin's partner,";
- mes "aren't you? Good luck";
- mes "working with her-- she";
- mes "can be pretty bossy.";
- close2;
- }
- else
- {
- cutin "mocseal_kid01.bmp",1;
- mes "[Kidd]";
- mes "Damn it, I feel like";
- mes "we all failed. I can";
- mes "understand how Lin feels.";
- mes "Still, I hate standing by";
- mes "and waiting around...";
- close2;
- }
- cutin "mocseal_kid01.bmp",255;
- cutin "mocseal_dan01.bmp",255;
- end;
-}
-
-que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
-
- if(checkweight(12112,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (mao_request == 124)
- {
- mes "[Dandelion Member]";
- mes "H-hey...!";
- mes "Did you feel that?";
- mes "That eerie vibration";
- mes "of incredibly dark power...";
- next;
- mes "[Kidd]";
- mes "Something major is going";
- mes "to happen... You've got to";
- mes "call the other members of";
- mes "Dandelion, and I've got to";
- mes "contact everyone in my guild!";
- next;
- mes "[Dandelion Member]";
- mes "Let me go, I can feel";
- mes "something happening in";
- mes "Morroc Castle! We have";
- mes "to go over there right now!";
- close2;
- }
- else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
- {
- mes "[Dandelion Member]";
- mes "Have you ever heard of";
- mes "the Dandelion organization?";
- next;
- switch( select( "Yes","No" ) )
- {
- case 1:
- mes "[Dandelion Member]";
- mes "Ah, so you already know";
- mes "about us? I feel so ashamed...";
- mes "We let that Raiyan Moore kidnap";
- mes "the children that were entrusted to our care. I don't know if we";
- mes "can ever forgive ourselves.";
- close2;
- break;
- case 2:
- mes "[Dandelion Member]";
- mes "You really haven't?";
- mes "Well, I suppose we're";
- mes "not a very popular or";
- mes "glamorous group. Basically,";
- mes "we're a non-profit organization working to improve public welfare.";
- next;
- mes "[Dandelion Member]";
- mes "We volunteer to clean the";
- mes "streets, repair homes for";
- mes "lower income households, and";
- mes "even operated a day care center.";
- mes "However, Raiyan Moore kidnapped all the children under our care...";
- next;
- mes "[Dandelion Member]";
- mes "I can only imagine the";
- mes "suffering those poor kids";
- mes "must be going through. I hope";
- mes "that we can save them soon!";
- close2;
- break;
- }
- }
- else if(mao_request == 3)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Ah, so you're the one";
- mes "working with Kidd on this";
- mes "mission? I'm your client,";
- mes "the representative of the";
- mes "Dandelion Organization.";
- next;
- mes "[Dandelion Member]";
- mes "If you don't already know,";
- mes "we're a public service group";
- mes "that does great volunteer work.";
- mes "However, one of our projects,";
- mes "a child daycare center, was";
- mes "ruined by a Mr. Raiyan Moore.";
- next;
- mes "[Dandelion Member]";
- mes "It's horrible what he did:";
- mes "Raiyan Moore kidnapped all";
- mes "of the children at our daycare";
- mes "center! We can't help but feel";
- mes "responsible, and we're doing";
- mes "all that we can to find them...";
- next;
- mes "[Dandelion Member]";
- mes "However, the people of";
- mes "our organization don't have";
- mes "the skills to find him, much";
- mes "less deal with this dangerous";
- mes "man. That's why we're asking";
- mes "for your help in this matter.";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "That's how the children";
- mes "have been disappearing?";
- mes "Hmm. According to Raiyan";
- mes "Moore's profile, he's more";
- mes "of an academic or a scholar";
- mes "than a dangerous kidnapper...";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Yes, he would appear";
- mes "innocuous according to";
- mes "the file we've given you,";
- mes "but I do not think that";
- mes "Raiyan Moore is a person";
- mes "that we should underestimate.";
- next;
- mes "^3355FFThe representative from";
- mes "the Dandelion Organization";
- mes "pulled out a necklace pendant";
- mes "from under his shirt, pressed";
- mes "it to his forehead, and then";
- mes "quickly mumbled some words.^000000";
- mao_request = 4;
- close2;
- }
- else if(mao_request == 4)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "All we know is that";
- mes "Raiyan Moore has last";
- mes "been spotted investigating";
- mes "the ruins around Morroc.";
- mes "For now, I suggest that you plan your next action with Kidd.";
- next;
- mes "^3355FFThe representative from";
- mes "the Dandelion Organization";
- mes "pulled out a necklace pendant";
- mes "from under his shirt, pressed";
- mes "it to his forehead, and then";
- mes "quickly mumbled some words.^000000";
- close2;
- }
- else if(mao_request > 4 && mao_request < 8)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "Are you leaving now?";
- mes "I hope that you catch";
- mes "Raiyan Moore and that";
- mes "you can rescue those";
- mes "poor kids. Only a monster";
- mes "would stoop to kidnapping...";
- close2;
- }
- else if(mao_request == 8)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "So you found some";
- mes "sort of clue as to where";
- mes "Raiyan would be? I agree";
- mes "that it sounds like a long";
- mes "shot, but we've got to try";
- mes "everything that we can!";
- close2;
- }
- else if(mao_request == 9)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "Raiyan seems to have";
- mes "been conducting some very";
- mes "peculiar research. What could";
- mes "the meaning of ''Morroc's four";
- mes "directions'' be? How can it";
- mes "possibly be of significance?";
- close2;
- }
- else if(mao_request == 10)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "So you're really going to";
- mes "check the four directions";
- mes "in Morroc... What could";
- mes "possibly interest Raiyan";
- mes "Moore in Morroc? Perhaps";
- mes "he is not just a kidnapper...";
- close2;
- }
- else if(mao_request == 11)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "You found a crest shaped";
- mes "like the Wind? Ah, Kidd";
- mes "mentioned that he found an";
- mes "elemental crest imbued with";
- mes "the power of Earth. You should";
- mes "share your findings with him...";
- close2;
- }
- else if(mao_request > 11 && mao_request < 16)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "I don't understand what";
- mes "could be so important about";
- mes "these elemental crest devices";
- mes "hidden in Morroc. What could";
- mes "Raiyan Moore be planning...?";
- close2;
- }
- else if(mao_request == 16)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Is that what happened?";
- mes "I can't believe the historian";
- mes "would do that, Kidd. Did you";
- mes "explain why you needed to";
- mes "speak to him, and let him";
- mes "know that it was urgent?";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hell, yeah...!";
- mes "Well, you know.";
- mes "In my usual way...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I just came back";
- mes "from stabilizing those";
- mes "elemental crests. Wait,";
- mes "did something happen?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "I'm not sure...";
- mes "Kidd seems very upset";
- mes "for some reason. I'm";
- mes "guessing something must";
- mes "have happened when he";
- mes "went to visit that historian.";
- mao_request = 17;
- close2;
- }
- else if(mao_request == 17)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Now why would Morroc's";
- mes "local historian refuse to see";
- mes "Kidd? Maybe he didn't fully";
- mes "understand the importance";
- mes "of this mission? How strange...";
- close2;
- }
- else if(mao_request == 18)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "We have so very few leads";
- mes "to finding Raiyan Moore, it's";
- mes "completely frustrating. I know";
- mes "that we have no choice, but";
- mes "I'm worried to death about";
- mes "those kidnapped children...";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Try not to worry";
- mes "so much. We'll just";
- mes "do what we always do:";
- mes "everything we can. I only";
- mes "hope it'll be enough this time.";
- close2;
- }
- else if(mao_request == 19)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "Oh, you've returned?";
- mes "Were you able to talk to";
- mes "the historian? Heh, while you";
- mes "were gone, I've been helping";
- mes "myself to some of these drinks~";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Say, what's that";
- mes "you're drinking?";
- next;
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Oh, this?";
- mes "It's a Tropical Sograt.";
- mes "Trust me, it's delicious.";
- mes "Here, let me buy you a glass.";
- mes "Master! Let me have another";
- mes "glass of Tropical Sograt!";
- next;
- mes "[Master]";
- mes "Alright, alright~";
- mes "Coming right up.";
- mes "Here you are, enjoy.";
- mes "Take this.";
- mao_request = 20;
- getitem 12112,1;
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Hey, drink that later.";
- mes "Did you figure out why";
- mes "the historian refused to";
- mes "see me? Gimme your report~";
- close2;
- }
- else if(mao_request == 20)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Isn't Tropical Sograt";
- mes "so good? I can't believe";
- mes "Assassins can enjoy this";
- mes "drink whenever they want~";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Don't forget that";
- mes "we've got a mission";
- mes "to finish! Come on,";
- mes "gimme your report now.";
- mes "What'd you learn exactly?";
- close2;
- }
- else if(mao_request == 21)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "Raiyan Moore...";
- mes "The missing children...";
- mes "Satan Morroc and Thanatos";
- mes "Tower. They couldn't all be";
- mes "connected somehow, can they?";
- close2;
- }
- else if(mao_request == 22)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "I hope that you'll be";
- mes "able to find Raiyan Moore";
- mes "at Thanatos Tower. Though,";
- mes "it's a public place, so I don't";
- mes "think he'd linger there for";
- mes "too long. Good luck...";
- close2;
- }
- else if(mao_request == 23)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "That monster...";
- mes "So he kidnapped the";
- mes "children to-- to sacrifice";
- mes "them?! That's... unthinkable.";
- mes "All to bring back some dead";
- mes "demon? Why would he do that?!";
- close2;
- }
- else if(mao_request == 24)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Raiyan Moore kidnapped";
- mes "the children to revive Satan";
- mes "Morroc, and had the nerve";
- mes "to hire the Assassin Guild";
- mes "to protect him?! He's truly";
- mes "a devious mastermind...";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Being duped by that guy...";
- mes "I've never been so insulted!";
- mes "It's decided: that Raiyan";
- mes "Moore doesn't deserve";
- mes "to take another breath.";
- close2;
- }
- else if(mao_request == 25)
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "I can't believe that";
- mes "Raiyan Moore was under";
- mes "our noses this whole time...";
- mes "Do you know where he is now?";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Yeah. Yeah...";
- mes "Don't get too";
- mes "worked up, he'll";
- mes "be right here soon.";
- close2;
- }
- else if(mao_request == 26 || mao_request == 27)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "This is bad news...";
- mes "It looks like Raiyan Moore";
- mes "is performing the ritual to";
- mes "revive Satan Morroc. We need";
- mes "to go to Morroc Castle, where";
- mes "Satan Morroc is sealed...";
- close2;
- }
- else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "Well, we've sent some";
- mes "people to purse Raiyan,";
- mes "though I honestly doubt";
- mes "that they'll be able to get";
- mes "him. Luckily, though, you";
- mes "seem to be alright...";
- close2;
- }
- else if(mao_request > 102 && mao_request < 126)
- {
- cutin "mocseal_dan01.bmp",1;
- mes "[Dandelion Member]";
- mes "I'm sorry...";
- mes "But I'm far too busy";
- mes "to speak with you now.";
- mes "This matter requires";
- mes "my full attention!";
- close2;
- }
- else
- {
- cutin "mocseal_dan01.bmp",0;
- mes "[Dandelion Member]";
- mes "Those poor children...";
- mes "And what are we going";
- mes "to tell their parents?";
- mes "Still, perhaps this is";
- mes "the will of ^4D4DFFFreya^000000.";
- next;
- mes "[Dandelion Member]";
- mes "Their deaths may have";
- mes "been horrific, but I believe";
- mes "that those children are now";
- mes "safe in Freya's loving arms.";
- mes "Who can understand the ";
- mes "divine will of Freya?";
- next;
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "Freya...?";
- mes "I thought most";
- mes "people around here";
- mes "prayed to Odin. Well,";
- mes "I suppose that explains";
- mes "a couple things.";
- close2;
- }
- cutin "mocseal_dan01.bmp",255;
- cutin "mocseal_kid01.bmp",255;
- end;
-}
-
-yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{
-
- if (mao_request == 5)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me, but may I ask";
- mes "you a question? I'm hoping";
- mes "that you might be able to";
- mes "help me with something.";
- next;
- mes "[Yunia]";
- mes "Eh? Oh, I'm sorry, I was";
- mes "so busy reading this book!";
- mes "So, uh, what exactly did";
- mes "you want to ask me?";
- next;
- switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
- {
- case 1:
- mes "[Yunia]";
- mes "Raiyan Moore?";
- mes "I don't know any--";
- mes "Oh, you must mean";
- mes "Mr. R. Moore. Yes,";
- mes "I suppose I do if his";
- mes "first name is Raiyan.";
- next;
- mes "[Yunia]";
- mes "I'm Yunia, Mr. Moore's";
- mes "temporary assistant while";
- mes "he's working on his current";
- mes "research project. I can't make";
- mes "heads or tails out of whatever";
- mes "he's been studying, though...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Great, when was the";
- mes "last time you've seen";
- mes "him? You see, we're";
- mes "actually looking for him...";
- next;
- mes "[Yunia]";
- mes "I actually saw him here";
- mes "everyday in the library up";
- mes "until a couple days ago. That's";
- mes "when these strange men tried";
- mes "to capture him, but luckily he";
- mes "was able to escape.";
- next;
- mes "[Yunia]";
- mes "I remember that things";
- mes "were so crazy that day,";
- mes "and Mr. Moore even forgot";
- mes "to bring his documents with";
- mes "him while he was running away.";
- next;
- switch( select( "Documents?","Where did he go?" ) )
- {
- case 1:
- mes "[Yunia]";
- mes "Yes, he was perusing";
- mes "some historic documents";
- mes "before he ran off. They're";
- mes "all about history, so I couldn't really understand them at all...";
- mao_request = 6;
- close;
- case 2:
- mes "[Yunia]";
- mes "Mm... I really don't";
- mes "know? But I did keep and";
- mes "organize the documents that";
- mes "he was researching so that";
- mes "they'll be ready when he";
- mes "comes back to the library.";
- mao_request = 6;
- close;
- }
- case 2:
- mes "[Yunia]";
- mes "Oh... you know.";
- mes "It's just this novel";
- mes "About a boy who becomes.";
- mes "a slave and he needs to";
- mes "pay off his parents' debts.";
- mes "But then, he falls in love...";
- next;
- mes "[Yunia]";
- mes "And the girl he falls";
- mes "in love with? He doesn't";
- mes "know it yet, but she's the";
- mes "dark overlord of darkness!";
- mes "At least, I think she is. They";
- mes "keep hinting at it, though.";
- close;
- }
- }
- else if(mao_request == 6)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "I was wondering if";
- mes "I could look through";
- mes "that Mr. Moore was studying...";
- next;
- mes "[Yunia]";
- mes "Well, I gave most of the";
- mes "documents that I organized";
- mes "to someone else already, but";
- mes "now that I think about it, there are a few leftover, unorganized";
- mes "files that you can check out.";
- next;
- mes "[Yunia]";
- mes "Actually, the person that took";
- mes "the organized documents did";
- mes "so on Mr. Moore's behalf. Then,";
- mes "she quickly vanished before";
- mes "I could ask her for her name or Mr. Moore's contact information.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Damn! That information";
- mes "would have been really";
- mes "helpful! (^333333I better not let";
- mes "her know that I'm actually";
- mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
- next;
- mes "[Yunia]";
- mes "I hope Mr. Moore is";
- mes "alright. Oh, why don't";
- mes "you try reading his notes";
- mes "and his journal on his desk?";
- mes "That might be really helpful.";
- mao_request = 7;
- close;
- }
- else if(mao_request == 7)
- {
- mes "[Yunia]";
- mes "Mr. Moore's desk?";
- mes "Just go upstairs and";
- mes "look for it in the corner.";
- mes "You should be able to";
- mes "easily find his notes and";
- mes "journal right on top of it.";
- close;
- }
- else if(mao_request == 105)
- {
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me, but I'm";
- mes "looking for a Ms. Yunia?";
- next;
- mes "[Yunia]";
- mes "Oh, that's me!";
- mes "So how can I help you?";
- next;
- switch( select( "Mr. R's Documents","What are you reading?" ) )
- {
- case 1:
- mes "[Yunia]";
- mes "Mr. R? Ohhhh...";
- mes "Mr. R. Moore. Is...";
- mes "Is he alright? I was";
- mes "so scared when those";
- mes "strange men attacked him";
- mes "right here in Juno Library!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Oh, he's perfectly safe.";
- mes "We've got a professional to";
- mes "ensure nothing happens to him.";
- mes "But yes, he wanted me to come";
- mes "here to pick up some research documents. Do you know about that?";
- next;
- mes "[Yunia]";
- mes "Ah, yes, I do!";
- mes "I've been organizing";
- mes "them for his return.";
- mes "Would you like to take";
- mes "a look before delivering";
- mes "them to Mr. R. Moore?";
- next;
- switch( select( "May I?","No, thanks..." ) )
- {
- case 1:
- break;
- case 2:
- break;
- }
- mes "[Yunia]";
- mes "Heh heh~ Alright~";
- mes "First you should make sure";
- mes "that the documents you're";
- mes "delivering are the ones";
- mes "that he needs, am I right?";
- mao_request = 106;
- close;
- case 2:
- mes "[Yunia]";
- mes "Oh... You know. Just this";
- mes "story about this guy who's";
- mes "cursed so that he transforms";
- mes "into a fat dork around beautiful girls, and into a svelte, handsome";
- mes "man around dorky women.";
- next;
- mes "[Yunia]";
- mes "So then he gets into this";
- mes "crazy love triangle, and now";
- mes "I'm at the part when he has to";
- mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
- mes "he going to transform next...?";
- close;
- }
- }
- else if(mao_request == 106)
- {
- mes "[Yunia]";
- mes "Okay, these should";
- mes "be the documents that";
- mes "Mr. Moore wants to read.";
- mes "Just read through them";
- mes "quickly to make sure that";
- mes "I gave you the right ones.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Let's see here...";
- mes "Some of these sentences";
- mes "are underlined... Ah, and here";
- mes "are some notes in the margins.";
- mes "Maybe this'll tell me about";
- mes "Mr. R. Moore's research...";
- next;
- mes "^4d4dffSatan Morroc appeared,";
- mes "turning the world into a";
- mes "living hell. Somehow, the";
- mes "monster was sealed, and a";
- mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Whoa, that's actually";
- mes "pretty interesting. But";
- mes "I need to do my job first.";
- mes "Perhaps I'll ask Mr. R. Moore";
- mes "about this later. Hey, Yunia,";
- mes "thanks for all of your help.";
- next;
- mes "[Yunia]";
- mes "You're welcome~";
- mes "Oh, and please give";
- mes "my regards to Mr. Moore";
- mes "when you see him, okay?";
- mao_request = 107;
- close;
- }
- else
- {
- mes "["+ strcharinfo(0) +"]";
- mes "Excuse me...";
- mes "But what are";
- mes "you reading?";
- next;
- mes "[Yunia]";
- mes "Oh... You know.";
- mes "This story about this girl";
- mes "who becomes a princess.";
- mes "And then she owns this harem";
- mes "of handsome boys, see? But";
- mes "then, she meets this one boy...";
- next;
- mes "[Yunia]";
- mes "This boy refuses to join";
- mes "her harem, and it's, like, so";
- mes "ironic because he's the one she";
- mes "really wants. Even though any";
- mes "other boy in the world would";
- mes "join her harem ^FF0000willingly^000000.";
- next;
- mes "[Yunia]";
- mes "Anyway, I'm reading the part";
- mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
- mes "in a sword duel for the right";
- mes "to ride the unicorn pegasus.";
- mes "Ooh, what'll happen next?";
- close;
- }
-}
-
-yuno_in04,175,129,0 script Workbook#mao HIDDEN_NPC,{
-
- if (mao_request == 7)
- {
- if(!.mao_book)
- {
- ++.mao_book;
- donpcevent "#maobooktimer::OnEnter";
- mes "^3355FFYou find a crumpled piece";
- mes "of paper filled with scribbles.";
- mes "Apparently, this was ripped";
- mes "from Moore's journal.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Nuts...";
- mes "I came all the";
- mes "way to Juno to look";
- mes "through some trash?";
- next;
- cutin "mocseal_kid01.bmp",0;
- mes "[Kidd]";
- mes "For the sake of those";
- mes "missing kids, we're duty";
- mes "bound to sift through every";
- mes "piece of possible evidence,";
- mes "not matter how useless it may";
- mes "look! Don't throw it away yet!";
- donpcevent "Kidd#book::OnEnter";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Holy--!";
- mes "You just came";
- mes "out of nowhere!";
- next;
- mes "[Kidd]";
- mes "Sorry. I did tell";
- mes "you I'd meet you here";
- mes "in Juno. Anyway, let's";
- mes "both take a careful look at";
- mes "this paper from Moore's desk.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...Morroc...";
- mes "Were summoned...";
- mes "Through the tower...?";
- mes "This handwriting is so";
- mes "bad, it's barely legible.";
- mes "Can you read any of this?";
- next;
- mes "[Kidd]";
- mes "Uhhh... Tower...";
- mes "Prontera... Impact created...";
- mes "Desert? Must... four directions";
- mes "in Morroc... Oh! Balance the";
- mes "four directions in Morroc";
- mes "to prevent a great evil.";
- next;
- mes "[Kidd]";
- mes "Sorry, that's all I can read, but it must be important: if Moore";
- mes "spent the time to write that";
- mes "part clearly, then he must be";
- mes "planning to investigate the";
- mes "four directions in Morroc.";
- next;
- mes "[Kidd]";
- mes "I'm not sure what it";
- mes "could all mean, but I'm";
- mes "gonna bring this part of";
- mes "his journal with me. I'll";
- mes "meet you back in Morroc.";
- mao_request = 8;
- close2;
- cutin "mocseal_kid01.bmp",255;
- donpcevent "Kidd#book::OnInit";
- donpcevent "#maobooktimer::OnStop";
- end;
- }
- else
- {
- mes "^3355FFYou find a journal filled";
- mes "with illegible scribbles.";
- mes "It's impossible for you to";
- mes "decipher the writing inside.^000000";
- close;
- }
- }
- else if(mao_request > 7)
- {
- mes "^3355FFYou find a journal that is";
- mes "missing many of its pages";
- mes "and filled with illegible";
- mes "scribbles. It's impossible";
- mes "for you to decipher what";
- mes "could be written inside.^000000";
- close;
- }
- else
- {
- mes "^3355FFYou find what appears to";
- mes "be somebody's research";
- mes "journal. It's best not to";
- mes "touch it for now.^000000";
- close;
- }
-
-OnInit:
- .mao_book = 0;
- end;
-}
-
-yuno_in04,174,130,5 script Kidd#book 4_M_ACROSS,{
-
- mes "[Kidd]";
- mes "......";
- mes ".........";
- close;
-
-OnInit:
- disablenpc "Kidd#book";
- end;
-
-OnEnter:
- enablenpc "Kidd#book";
- end;
-}
-
-yuno_in04,1,1,1 script #maobooktimer -1,{
-
-OnEnter:
- initnpctimer;
- end;
-
-OnStop:
- donpcevent "Workbook#mao::OnInit";
- stopnpctimer;
-
-OnTimer180000:
- donpcevent "Workbook#mao::OnInit";
- stopnpctimer;
-}
-
-que_job01,6,79,5 script Lin#stairs 4_F_ACROSS,{
-
-OnInit:
- disablenpc "Lin#stairs";
- end;
-
-OnEnter:
- enablenpc "Lin#stairs";
- end;
-}
-
-que_job01,8,77,1 script #linstairs HIDDEN_WARP_NPC,3,3,{
-
- if (mao_request == 109)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Alright, we need";
- mes "to talk for a second";
- mes "about this assignment.";
- donpcevent "Lin#stairs::OnEnter";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Waaa-!";
- mes "You came out";
- mes "of nowhere!";
- next;
- mes "[Lin]";
- mes "Sorry for scaring you.";
- mes "We don't have time, so I'll";
- mes "get straight to the point.";
- mes "I don't trust our client.";
- mes "However, for the time being,";
- mes "we should do what he says.";
- next;
- mes "[Lin]";
- mes "In the meantime, keep";
- mes "an eye out. If you find";
- mes "anything that might suggest";
- mes "that Mr. R isn't telling us the";
- mes "truth for some reason, let";
- mes "me know. I'll see you soon.";
- mao_request = 110;
- close2;
- cutin "mocseal_rin01.bmp",255;
- donpcevent "Lin#stairs::OnInit";
- end;
- }
- else if(mao_request == 115)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Hey, I gotta talk to you";
- mes "real quick without Mr. R";
- mes "overhearing... I'm not";
- mes "taking any chances with him!";
- donpcevent "Lin#stairs::OnEnter";
- next;
- mes "[Lin]";
- mes "I tried to visit our local";
- mes "historian to learn more about";
- mes "Mr. R's research. To do that,";
- mes "I left Mr. R alone for a little";
- mes "while under our magic security system. However, I kinda failed.";
- next;
- mes "[Lin]";
- mes "I got a little peeved at";
- mes "the historian guy, and he";
- mes "got a little intimidated. Now";
- mes "he's holed up somewhere";
- mes "in the Morroc Inn, and I don't";
- mes "think he's seeing anybody.";
- next;
- mes "[Lin]";
- mes "I want you to find Morroc's";
- mes "historian and find out what";
- mes "you can about Satan Morroc,";
- mes "Morroc, and Thanatos Tower.";
- mes "We need to know how they're";
- mes "linked to the missing kids.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I guess since he hasn't";
- mes "met me yet, maybe he'll";
- mes "talk to me. Alright, I'll do it. ";
- next;
- mes "[Lin]";
- mes "Great, thanks a lot.";
- mes "Okay then, I'll see";
- mes "you later. Remember,";
- mes "the Morroc Inn, alright?";
- mao_request = 116;
- close2;
- cutin "mocseal_rin01.bmp",255;
- donpcevent "Lin#stairs::OnInit";
- end;
- }
- else if(mao_request == 117)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[" + strcharinfo(0) + "]";
- mes "L-Lin...?";
- mes "You there?";
- donpcevent "Lin#stairs::OnEnter";
- next;
- mes "[Lin]";
- mes "Yeah, I'm here.";
- mes "So, were you able";
- mes "to find that historian?";
- mes "What exactly did you learn?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I was only able to";
- mes "speak to the historian's";
- mes "asssistant. Let's see...";
- mes "I found out about the";
- mes "origin of this city's name...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Thanatos Tower was used";
- mes "by Morroc Satan to summon";
- mes "his own monsters into our";
- mes "world. Now, it's being rebuilt,";
- mes "even though it houses these";
- mes "demons that look like angels...";
- next;
- mes "[Lin]";
- mes "Huh. That's strange.";
- mes "I heard that those are";
- mes "actually real angels that";
- mes "are guarding the tower for";
- mes "some reason. Hm. What else";
- mes "did you manage to learn?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, Satan Morroc, if it";
- mes "exists, might be able to";
- mes "come back into our world";
- mes "if the seal is broken by";
- mes "sacrificing children...";
- next;
- mes "[Lin]";
- mes "That... That sounds";
- mes "really bad, especially";
- mes "with all of those children";
- mes "missing from Morroc lately.";
- mes "What'll be our next move?";
- mes "I guess we'll talk to Mr. R.";
- mao_request = 118;
- next;
- mes "[Lin]";
- mes "The way things are going,";
- mes "he's probably gonna ask us";
- mes "to investigate Thanatos Tower.";
- mes "For now, we'll see what he wants. Ah, and not a word of anything";
- mes "that we've discussed out here.";
- close2;
- cutin "mocseal_rin01.bmp",255;
- donpcevent "Lin#stairs::OnInit";
- end;
- }
- else if(mao_request == 121 && thana_quest > 1)
- {
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "Report to me first.";
- mes "Did you learn anything";
- mes "about Thanatos Tower?";
- donpcevent "Lin#stairs::OnEnter";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I found some old log";
- mes "entries about Satan Morroc.";
- mes "They pretty much confirm that";
- mes "Satan Morroc is real, and that";
- mes "it's sealed under Morroc Castle. ";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "The Rekenber Corporation";
- mes "is also responsible for the";
- mes "tower's reconstruction, and";
- mes "they ultimately plan to repair";
- mes "all tweleve of its levels.";
- next;
- mes "[Lin]";
- mes "Why would they want to do";
- mes "something crazy like that?";
- mes "If Mr. R is really preventing";
- mes "Morroc Satan's return, then";
- mes "his attackers must want";
- mes "to revive Morroc Satan...";
- next;
- mes "[Lin]";
- mes "But if he's lying, and";
- mes "he's trying to bring Morroc";
- mes "Satan into our world, then";
- mes "he's wanted by the Dandelion";
- mes "group... meaning, he may be";
- mes "the target for Kidd's mission.";
- next;
- mes "[Lin]";
- mes "Crap! This could be";
- mes "really bad. I need to";
- mes "talk about this to our";
- mes "commanding officer Valdes";
- mes "about this. While I do that,";
- mes "you go and check on Mr. R.";
- next;
- mes "[Lin]";
- mes "Why did Valdes accept";
- mes "both of these missions?!";
- mes "In the worst case scenario,";
- mes "we might be the ones who'll";
- mes "have to keep Satan Morroc";
- mes "from returning to this world...";
- mao_request = 122;
- close2;
- cutin "mocseal_rin01.bmp",255;
- donpcevent "Lin#stairs::OnInit";
- end;
- }
-}
-
-moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
-
- if (mao_request == 14)
- {
- cutin "mocseal_ice01.bmp",2;
- mes "^3355FFYou find a gleaming";
- mes "crest that looks like a";
- mes "splashing wave of water.^000000";
- if(countitem(996))
- {
- mes "^3355FFYou take out a Rough Wind";
- mes "to counter the crest's power.^000000";
- next;
- mes "^3355FFThe crest responds to";
- mes "the Rough Wind, and both";
- mes "objects violent glow in";
- mes "conflict against each other.^000000";
- specialeffect EF_BEGINSPELL2;
- specialeffect EF_BEGINSPELL4;
- next;
- cutin "mocseal_ice02.bmp",2;
- mes "^3355FFSuddenly, the crest sprayed";
- mes "some water which evaporated";
- mes "quickly in mid-air: it seems";
- mes "the Wind element neutralized";
- mes "this crest's Water element.^000000";
- specialeffect EF_SPHERE;
- delitem 996,1;
- mao_request = 15;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Alright...";
- mes "Now I should look for";
- mes "the crest hidden in the";
- mes "field north of Morroc.";
- close2;
- }
- else
- {
- mes "^3355FFYou probably need a Rough";
- mes "Wind to counter its power.^000000";
- close2;
- }
- }
- else if(mao_request > 14 && mao_request < 100)
- {
- mes "^3355FFYou find a gleaming";
- mes "crest that looks like a";
- mes "splashing wave of water.^000000";
- mes "^3355FFHowever, you don't sense";
- mes "anything strange about it.^000000";
- cutin "mocseal_ice02.bmp",2;
- close2;
- }
- else if(mao_request == 113)
- {
- mes "^3355FFYou find a gleaming";
- mes "crest that looks like a";
- mes "splashing wave of water.^000000";
- cutin "mocseal_ice02.bmp",2;
- if (countitem(995))
- {
- mes "^3355FFYou bring out a Mystic Frozen";
- mes "to enhance the crest's power.^000000";
- next;
- cutin "mocseal_ice01.bmp",2;
- mes "^3355FFThe crest resonates";
- mes "with the Mystic Frozen,";
- mes "suddenly causing the air";
- mes "to chill and raising the";
- mes "waves in the oasis.^000000";
- specialeffect EF_BEGINSPELL2;
- delitem 995,1;
- mao_request = 114;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Alright...";
- mes "Now I should look for";
- mes "the crest hidden in the";
- mes "field north of Morroc.";
- close2;
- }
- else
- {
- mes "^3355FFYou probably need a Mystic";
- mes "Frozen to enhance its power.";
- close2;
- }
- }
- else if(mao_request > 112)
- {
- mes "^3355FFYou find a gleaming";
- mes "crest that looks like a";
- mes "splashing wave of water.^000000";
- cutin "mocseal_ice01.bmp",2;
- close2;
- }
- cutin "mocseal_ice01.bmp",255;
- cutin "mocseal_ice02.bmp",255;
- end;
-}
-
-moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
-
- if (mao_request == 10)
- {
- cutin "mocseal_wind01.bmp",2;
- mes "^3355FFYou find a shining crest";
- mes "that looks like a symbol of";
- mes "the Wind. As you approach it,";
- mes "you can feel the wind blowing";
- mes "strongly against your skin.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "This must be what";
- mes "Raiyan Moore is so";
- mes "interested in. Well,";
- mes "I better go inform Kidd";
- mes "about what I found here.";
- mao_request = 11;
- close2;
- }
- else if(mao_request == 11)
- {
- cutin "mocseal_wind01.bmp",2;
- mes "^3355FFYou find a shining crest";
- mes "that looks like a symbol of";
- mes "the Wind. As you approach it,";
- mes "you can feel the wind blowing";
- mes "strongly against your skin.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Great, now that I found";
- mes "this, I really need to tell";
- mes "Kidd about it. Hopefully, he";
- mes "found something just like this.";
- close2;
- }
- else if(mao_request == 12)
- {
- if(countitem(997))
- {
- cutin "mocseal_wind01.bmp",2;
- mes "^3355FFYou find a shining crest";
- mes "that looks like a symbol of";
- mes "the Wind. As you approach it,";
- mes "you can feel the wind blowing";
- mes "strongly against your skin.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Okay, the power of the";
- mes "Earth counteracts the ";
- mes "Wind. I'll just pull out this";
- mes "Great Nature and... Eh?";
- next;
- mes "^3355FFThe Wind elemental crest";
- mes "quickly responds to the";
- mes "Great Nature stone.^000000";
- specialeffect EF_BEGINSPELL4;
- specialeffect EF_BEGINSPELL5;
- next;
- cutin "mocseal_wind02.bmp",2;
- mes "^3355FFThe Wind and Earth";
- mes "neutralized each other,";
- mes "causing the power of the";
- mes "Wind in this area to stabilize.^000000";
- specialeffect EF_SPHERE;
- delitem 997,1;
- mao_request = 13;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Great, now that I'm done";
- mes "with this crest, I need to";
- mes "find the next one. Let's see,";
- mes "I need to find the one to the";
- mes "south that Kidd already found.";
- close2;
- }
- else
- {
- cutin "mocseal_wind01.bmp",2;
- mes "^3355FFYou find a shining crest";
- mes "that looks like a symbol of";
- mes "the Wind. As you approach it,";
- mes "you can feel the wind blowing";
- mes "strongly against your skin.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Wind, wind, wind...";
- mes "What do I use to counteract";
- mes "the Wind property? It was...";
- next;
- switch( select( "Fire","Ice","Wind","Earth" ) )
- {
- case 1:
- mes "[" + strcharinfo(0) + "]";
- mes "Fire...? No, that's...";
- mes "Wind and Fire sort of";
- mes "go together, don't they?";
- close2;
- break;
-
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Ice...? No...";
- mes "The power of Wind, of";
- mes "lightning, supercedes";
- mes "the power of Ice and water...";
- close2;
- break;
-
- case 3:
- mes "[" + strcharinfo(0) + "]";
- mes "I got it...!";
- mes "I'll fight Wind";
- mes "with Wind! No...";
- mes "Don't be ridiculous.";
- close2;
- break;
-
- case 4:
- mes "[" + strcharinfo(0) + "]";
- mes "Earth...?";
- mes "That's it! I need a";
- mes "Great Nature to use";
- mes "on this Wind crest!";
- close2;
- break;
- }
- }
- }
- else if (mao_request > 12 && mao_request < 100)
- {
- mes "^3355FFYou find a shining crest";
- mes "that looks like a symbol of";
- mes "the Wind. However, you don't";
- mes "think that it's particularly";
- mes "worthy of an investigation.^000000";
- cutin "mocseal_wind02.bmp",2;
- close2;
- }
- else if(mao_request == 110)
- {
- cutin "mocseal_wind02.bmp",2;
- mes "^3355FFYou find a shining crest";
- mes "that looks like a symbol of";
- mes "the Wind. However, the air";
- mes "flow around it seems weak.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "This must be what I'm looking";
- mes "for. It looks like an artifact of the Wind element, but the wind";
- mes "around here isn't as strong as it should be. I think I might need";
- mes "to bring a ^4D4DFFRough Wind^000000 here...";
- mao_request = 111;
- close2;
- }
- else if(mao_request == 111)
- {
- if (countitem(996))
- {
- cutin "mocseal_wind02.bmp",2;
- mes "[" + strcharinfo(0) + "]";
- mes "Let's see...";
- mes "Hopefully this";
- mes "Rough Wind will do";
- mes "the trick. Whoa. Um...";
- mes "Something's happening...";
- next;
- mes "^3355FFThe elemental crest";
- mes "quickly responds to the";
- mes "Rough Wind, causing the";
- mes "crest to shine brighter and";
- mes "the wind to blow stronger.^000000";
- specialeffect EF_BEGINSPELL4;
- delitem 996,1;
- mao_request = 112;
- next;
- cutin "mocseal_wind01.bmp",2;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I guess that's that.";
- mes "Now I need to talk to Lin";
- mes "and figure out if there are";
- mes "more of these things to be";
- mes "found outside of Morroc.";
- close2;
- }
- else
- {
- mes "^3355FFYou need to bring";
- mes "a Rough Wind to activate";
- mes "this Wind elemental crest.^000000";
- cutin "mocseal_wind02.bmp",2;
- close2;
- }
- }
- else if(mao_request > 111)
- {
- mes "^3355FFYou find a shining crest";
- mes "that looks like a symbol of";
- mes "the Wind. As you approach it,";
- mes "you can feel the wind blowing";
- mes "strongly against your skin.^000000";
- cutin "mocseal_wind01.bmp",2;
- close2;
- }
- cutin "mocseal_wind01.bmp",255;
- cutin "mocseal_wind02.bmp",255;
- end;
-}
-
-moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
-
- if (mao_request == 13)
- {
- if (countitem(994))
- {
- mes "^3355FFYou find a shimmering";
- mes "crest that symbolizes";
- mes "the power of the Earth.^000000";
- cutin "mocseal_earth01.bmp",2;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Let's see...";
- mes "I should use this";
- mes "Flame Heart to";
- mes "stabilize this crest.";
- next;
- mes "^3355FFAs soon as you pull out";
- mes "the Flame Heart, the stone";
- mes "and the crest begin to glow";
- mes "intensely, as if their powers";
- mes "were conflicting.^000000";
- specialeffect EF_BEGINSPELL5;
- specialeffect EF_BEGINSPELL3;
- next;
- mes "^3355FFThe Flame Heart then";
- mes "quickly vanishes with";
- mes "a burst of heated vapor.";
- mes "This power of this crest";
- mes "is now stabilized.^000000";
- cutin "mocseal_earth02.bmp",2;
- specialeffect EF_SPHERE;
- delitem 994,1;
- mao_request = 14;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "That was simple.";
- mes "Alright, now I should";
- mes "try to find the crest";
- mes "hidden east of Morroc.";
- close2;
- }
- else
- {
- mes "^3355FFYou find a shimmering";
- mes "crest that symbolizes";
- mes "the power of the Earth.^000000";
- cutin "mocseal_earth01.bmp",2;
- next;
- mes "^3355FFTo counteract the";
- mes "crest's Earth power,";
- mes "you'll probably need";
- mes "a Flame Heart stone.^000000";
- close2;
- }
- }
- else if(mao_request > 13 && mao_request < 100)
- {
- mes "^3355FFYou find a shimmering";
- mes "crest that symbolizes";
- mes "the power of the Earth.";
- mes "However, you don't sense";
- mes "anything peculiar from it.";
- cutin "mocseal_earth02.bmp",2;
- close2;
- }
- else if(mao_request == 112)
- {
- mes "^3355FFYou find a shimmering";
- mes "crest that symbolizes";
- mes "the power of the Earth.";
- mes "You'll need a Great Nature";
- mes "stone to enhance its power.^000000";
- cutin "mocseal_earth02.bmp",2;
- next;
- if (countitem(997))
- {
- mes "^3355FFYou pull out a";
- mes "Great Nature, which";
- mes "causes tremors in the";
- mes "ground and sand to flow";
- mes "towards the crest.^000000";
- specialeffect EF_BEGINSPELL5;
- delitem 997,1;
- mao_request = 113;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Great, I think that actually";
- mes "worked! Now, I should try";
- mes "to find the crest hidden to";
- mes "the east of Morroc.";
- cutin "mocseal_earth01.bmp",2;
- close2;
- }
- else
- {
- mes "[" + strcharinfo(0) + "]";
- mes "The next time that";
- mes "I come here, I better";
- mes "have a Great Nature ready...";
- close2;
- }
- }
- else if(mao_request > 111)
- {
- mes "^3355FFYou find a shimmering";
- mes "crest that symbolizes";
- mes "the power of the Earth.^000000";
- cutin "mocseal_earth01.bmp",2;
- close2;
- }
- cutin "mocseal_earth01.bmp",255;
- cutin "mocseal_earth02.bmp",255;
-}
-
-moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
-
- if (mao_request == 15)
- {
- if(countitem(995))
- {
- mes "^3355FFYou find a gleaming";
- mes "crest that symbolizes Fire.^000000";
- cutin "mocseal_fire01.bmp",2;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "This crest must be";
- mes "imbued with the Fire";
- mes "element. I better see";
- mes "if this Mystic Frozen";
- mes "can stabilize it.";
- next;
- mes "^3355FFAs soon as you take";
- mes "out the Mystic Frozen,";
- mes "it begins to pulse with";
- mes "light as the crest glows";
- mes "brighter and brighter.^000000";
- specialeffect EF_BEGINSPELL3;
- specialeffect EF_BEGINSPELL2;
- next;
- mes "^3355FFThe air in the area";
- mes "suddenly chills, and";
- mes "your Mystic Frozen";
- mes "bursts into cold vapor.^000000";
- cutin "mocseal_fire02.bmp",2;
- specialeffect EF_SPHERE;
- delitem 995,1;
- mao_request = 16;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "It looks like my work";
- mes "here is done. Now, I better";
- mes "go back and report to Kidd.";
- close2;
- }
- else
- {
- cutin "mocseal_fire01.bmp",2;
- mes "^3355FFYou find a gleaming";
- mes "crest that symbolizes Fire.";
- mes "You'll need a Mystic Frozen";
- mes "to stabilize its power.^000000";
- close2;
- }
- }
- else if(mao_request > 15 && mao_request < 100)
- {
- mes "^3355FFYou find a gleaming";
- mes "crest that symbolizes Fire.";
- mes "However, you don't think it's";
- mes "worth investigating for now.^000000";
- cutin "mocseal_fire02.bmp",2;
- close2;
- }
- else if(mao_request == 114)
- {
- cutin "mocseal_fire02.bmp",2;
- mes "^3355FFYou find a gleaming";
- mes "crest that symbolizes Fire.";
- if (countitem(994))
- {
- mes "You'll need a Flame Heart";
- mes "in order to enhance its power.^000000";
- next;
- mes "^3355FFYou pull out a Flame";
- mes "Heart, and the crest";
- mes "begins to shine as the";
- mes "air around you heats up.^000000";
- specialeffect EF_BEGINSPELL3;
- cutin "mocseal_fire01.bmp",2;
- delitem 994,1;
- mao_request = 115;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, that's the";
- mes "last elemental crest.";
- mes "Now I better go back";
- mes "and report to Lin.";
- close2;
- }
- else
- {
- mes "You'll need a Flame Heart";
- mes "in order to enhance its power.^000000";
- close2;
- }
- }
- else if(mao_request > 113)
- {
- mes "^3355FFYou find a gleaming";
- mes "crest that symbolizes Fire.^000000";
- cutin "mocseal_fire01.bmp",2;
- close2;
- }
- cutin "mocseal_fire01.bmp",255;
- cutin "mocseal_fire02.bmp",255;
-}
-
-morocc_in,46,125,5 script Assistant 4_F_NOVICE,{
-
- if (mao_request > 18 && mao_request < 100)
- {
- mes "[Sephit]";
- mes "Hopefully, I was able to";
- mes "help you with whatever";
- mes "information that you needed.";
- mes "Morroc has a much richer";
- mes "history than most people";
- mes "realize, don't you think?";
- close;
- }
- else if(mao_request > 116)
- {
- mes "[Sephit]";
- mes "Hopefully, I was able to";
- mes "help you with whatever";
- mes "information that you needed.";
- mes "Morroc has a much richer";
- mes "history than most people";
- mes "realize, don't you think?";
- next;
- mes "[Sephit]";
- mes "When I get some time,";
- mes "I really want to investigate";
- mes "that Thanatos Tower. I get";
- mes "the feeling that there's so";
- mes "much I can learn there~";
- close;
- }
- else if(mao_request == 18)
- {
- mes "[Sephit]";
- mes "Oh, we usually don't";
- mes "have many visitors here.";
- mes "Are you here to speak to";
- mes "our local historian? He's";
- mes "pretty busy right now, so";
- mes "I hope you can come back later.";
- next;
- mes "[Sephit]";
- mes "Though, to be honest,";
- mes "he's kind of hiding under";
- mes "the covers at the moment.";
- mes "Some Assassin came to";
- mes "request some information,";
- mes "but he scared him off...";
- next;
- mes "[Sephit]";
- mes "It was pretty funny, actually.";
- mes "The guy walked in, flashed";
- mes "his dagger, and declared that";
- mes "he needed some important";
- mes "information. I guess my boss";
- mes "was pretty intimidated by him.";
- next;
- mes "[Sephit]";
- mes "If it's really important,";
- mes "then I might be able to";
- mes "answer your questions if";
- mes "they're about Morroc's most";
- mes "ancient histories and legends.";
- next;
- mes "^3355FFYou ask Sephit about the";
- mes "four elemental crests around";
- mes "Morroc, their significance, and";
- mes "about Raiyan Moore. You also";
- mes "inform her that you've already";
- mes "stabilized the crests' power.^000000";
- next;
- mes "[Sephit]";
- mes "Moore... Moore...";
- mes "His work sounds really";
- mes "important, so I'm surprised";
- mes "I haven't heard of him. I'd ask";
- mes "my boss, but I can't disturb";
- mes "him right now. Ah, well...";
- next;
- mes "[Sephit]";
- mes "Oh, first of all, not too";
- mes "many people know about";
- mes "those crests. Still, you did";
- mes "a great service by stabilizing";
- mes "them. Otherwise, the seal under";
- mes "Morroc Castle would break.";
- next;
- mes "[Sephit]";
- mes "The seal beneath Morroc";
- mes "Castle actually keeps Satan";
- mes "Morroc from entering our world.";
- mes "If he ever returned, he might";
- mes "repeat the mass destruction";
- next;
- mes "[Sephit]";
- mes "When Satan Morroc";
- mes "was terrorizing the human";
- mes "world, he used Thanatos";
- mes "Tower as his power base.";
- mes "There, he would summon";
- mes "countless hordes of minions.";
- next;
- mes "[Sephit]";
- mes "That tower has been in ruins";
- mes "for years, but recently some";
- mes "company started reconstructing";
- mes "it, even though demons, well,";
- mes "disguised as angels, still";
- mes "roam that place freely.";
- next;
- mes "[Sephit]";
- mes "Satan Morroc may have been";
- mes "unimaginably powerful, but";
- mes "it would take a lot of work";
- mes "to bring him back into our";
- mes "world. Let's see, you could";
- mes "destroy Morroc's seal...";
- next;
- mes "[Sephit]";
- mes "There was also... Oh, God.";
- mes "Long ago, someone actually";
- mes "sacrificed children in a failed";
- mes "attempt to revive Morroc Satan.";
- mes "The children missing here in";
- mes "Morroc-- Y-you don't think...";
- next;
- mes "[Sephit]";
- mes "But who really knows?";
- mes "I mean we have historical";
- mes "records of Satan Morroc, ";
- mes "but maybe it's just a legend.";
- mes "Aside from that, we have no";
- mes "proof that he really exists.";
- next;
- mes "[Sephit]";
- mes "...Well, aside from those";
- mes "elemental crests, I mean.";
- mes "Then again, maybe they just";
- mes "regulate this region's elements";
- mes "to make it possible for people";
- mes "to live here in the desert.";
- mao_request = 19;
- close;
- }
- else if(mao_request == 116)
- {
- mes "[Sephit]";
- mes "Oh, we usually don't";
- mes "have many visitors here.";
- mes "Are you here to speak to";
- mes "our local historian? He's";
- mes "pretty busy right now, so";
- mes "I hope you can come back later.";
- next;
- mes "[Sephit]";
- mes "Though, to be honest,";
- mes "he's kind of hiding under";
- mes "the covers at the moment.";
- mes "Some Assassin came to";
- mes "request some information,";
- mes "but she scared him off...";
- next;
- mes "[Sephit]";
- mes "If it's really important,";
- mes "then I might be able to";
- mes "answer your questions if";
- mes "they're about Morroc's most";
- mes "ancient histories and legends.";
- next;
- mes "^3355FFYou ask Sephit for any";
- mes "information related to";
- mes "Satan Morroc and Thanatos";
- mes "Tower, particularly their";
- mes "significance and how";
- mes "they might be related.^000000";
- next;
- mes "^3355FFYou also inform her";
- mes "about Moore's research,";
- mes "and about the elemental";
- mes "crests hidden throughout";
- mes "Morroc that you've balanced.^000000";
- next;
- mes "[Sephit]";
- mes "Moore... Moore...";
- mes "His work sounds really";
- mes "important, so I'm surprised";
- mes "I haven't heard of him. I'd ask";
- mes "my boss, but I can't disturb";
- mes "him right now. Ah, well...";
- next;
- mes "[Sephit]";
- mes "Oh, first of all, not too";
- mes "many people know about";
- mes "those crests. Still, you did";
- mes "a great service by stabilizing";
- mes "them. Otherwise, the seal under";
- mes "Morroc Castle would break.";
- next;
- mes "[Sephit]";
- mes "The seal beneath Morroc";
- mes "Castle actually keeps Satan";
- mes "Morroc from entering our world.";
- mes "If he ever returned, he might";
- mes "repeat the mass destruction";
- mes "that he caused in the past.";
- next;
- mes "[Sephit]";
- mes "It's funny that you should ask";
- mes "about Thanatos Tower. When";
- mes "Satan Morroc was terrorizing";
- mes "our world, he used that place";
- mes "to summon hordes of minions";
- mes "that would menace us humans.";
- next;
- mes "[Sephit]";
- mes "That tower has been in ruins";
- mes "for years, but recently some";
- mes "company started reconstructing";
- mes "it, even though demons, well,";
- mes "disguised as angels, still";
- mes "roam that place freely.";
- next;
- mes "[Sephit]";
- mes "Satan Morroc may have been";
- mes "unimaginably powerful, but";
- mes "it would take a lot of work";
- mes "to bring him back into our";
- mes "world. Let's see, you could";
- mes "destroy Morroc's seal...";
- next;
- mes "[Sephit]";
- mes "There was also... Oh, God.";
- mes "Long ago, someone actually";
- mes "sacrificed children in a failed";
- mes "attempt to revive Morroc Satan.";
- mes "The children missing here in";
- mes "Morroc-- Y-you don't think...";
- next;
- mes "[Sephit]";
- mes "But who really knows?";
- mes "I mean we have historical";
- mes "records of Satan Morroc, ";
- mes "but maybe it's just a legend.";
- mes "Aside from that, we have no";
- mes "proof that he really exists.";
- next;
- mes "[Sephit]";
- mes "...Well, aside from those";
- mes "elemental crests, I mean.";
- mes "Then again, maybe they just";
- mes "regulate this region's elements";
- mes "to make it possible for people";
- mes "to live here in the desert.";
- mao_request = 117;
- close;
- }
- else
- {
- mes "[Sephit]";
- mes "Oh, we usually don't";
- mes "have many visitors here.";
- mes "Are you here to speak to";
- mes "our local historian? He's";
- mes "pretty busy right now, so";
- mes "I hope you can come back later.";
- next;
- mes "[Sephit]";
- mes "Lately, I've been";
- mes "digging through some";
- mes "old historical records and";
- mes "learned something about";
- mes "a monster called Satan Morroc.";
- next;
- mes "[Sephit]";
- mes "According to the legends,";
- mes "he's sealed beneath Morroc";
- mes "Castle, and our town gets its";
- mes "name from him. That sounds";
- mes "pretty grotesque, don't you";
- mes "think? Too weird to be true...";
- close;
- }
-}
-
-que_job01,15,8,1 script #mao_table HIDDEN_WARP_NPC,1,1,{
-
-OnTouch:
- if (mao_request == 24)
- {
- mes "[Valdes]";
- mes "That's grave news...";
- mes "I had my suspicions";
- mes "about Mr. R, but I never";
- mes "thought he was capable";
- mes "of such audacity...";
- next;
- mes "[Kidd]";
- mes "Damn it! I know you had";
- mes "to accept both Mr. R and";
- mes "the Dandelion Organization";
- mes "because we didn't know the";
- mes "truth beforehand, but does";
- mes "Lin know about this now?!";
- next;
- mes "[Valdes]";
- mes "I doubt it. I only learned";
- mes "that Mr. R was the true";
- mes "kidnapper when you told";
- mes "me just now. But to sacrifice";
- mes "them in order to revive Satan";
- mes "Morroc... That's beyond evil.";
- next;
- mes "[Valdes]";
- mes "Mr. R... If he is Raiyan";
- mes "Moore, then you can find him";
- mes "in the other room. Go and";
- mes "interrogate him, confirm";
- mes "everything you have learned.";
- next;
- mes "[Valdes]";
- mes "Come...";
- mes "This way.";
- next;
- donpcevent "Valdes#2::OnInit";
- mes "[Kidd]";
- mes "This is getting";
- mes "too serious. Valdes,";
- mes "wait, I'm coming with you!";
- mes ""+ strcharinfo(0) +", come on, quickly!";
- mao_request = 25;
- close2;
- donpcevent "Kidd#2::OnInit";
- end;
- }
- else if(mao_request == 123)
- {
- mes "[Lin]";
- mes "Master, did you know";
- mes "from the beginning?!";
- mes "You knew that the person";
- mes "I was supposed to protect";
- mes "is the same person that";
- mes "Kidd is supposed to find?!";
- next;
- mes "[Valdes]";
- mes "Lin, calm down. Yes,";
- mes "I suspected as such from";
- mes "the start. However, I did";
- mes "know whether to trust Mr. R";
- mes "or the Dandelion organization.";
- next;
- mes "[Valdes]";
- mes "Since both parties claimed";
- mes "to be able to help the missing";
- mes "children, I took the chance.";
- mes "For now, the best thing to";
- mes "do would be to ask if Mr. R's";
- mes "attackers are from Dandelion...";
- next;
- mes "[Lin]";
- mes "Alright... I can't believe";
- mes "it... Mr. R. Moore... Kidd";
- mes "is supposed to hunt down";
- mes "Raiyan Moore... It's too";
- mes "much of a coincidence...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Lin! I'm sorry to";
- mes "interrupt, but Mr. R";
- mes "is missing... I don't";
- mes "know where he is!";
- next;
- mes "[Lin]";
- mes "What?! What do yo--";
- mes "Wh-what's going on?!";
- mes "What's this noise in";
- mes "my f-freakin' head?!";
- mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
- next;
- mes "[Lin]";
- mes "Oh no...";
- mes "This is what";
- mes "I feared the most...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "What's...";
- mes "What's going on?";
- mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
- next;
- mes "[Lin]";
- mes "I think...";
- mes "I think it's the";
- mes "ceremony to revive";
- mes "Satan Morroc! Mr. R must";
- mes "have went there to stop";
- mes "them... or to join them!";
- next;
- mes "[Valdes]";
- mes "Lin, go call everyone";
- mes "in the guild! And you,";
- mes "try to find the source";
- mes "of that weird echo!";
- mes "Hurry, there's no time!";
- mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
- next;
- mes "[Lin]";
- mes "Yes, sir!";
- next;
- donpcevent "Lin#2::OnInit";
- mes "[Valdes]";
- mes "No matter what the ";
- mes "cost, we can't let";
- mes "that ritual finish...!";
- mes "If Satan Morroc really";
- mes "exists, we can't let";
- mes "him enter our world!";
- mao_request = 124;
- close2;
- warp "que_job01",11,4;
- end;
- }
-
-OnInit:
- disablenpc "#mao_table";
- end;
-
-OnEnter:
- enablenpc "#mao_table";
- end;
-}
-
-que_job01,147,55,1 script #mao_empty HIDDEN_WARP_NPC,1,1,{
-
-OnTouch:
- if (mao_request == 122)
- {
- mes "^333333...........No........";
- mes "This.........can't...^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Huh?! That sounds";
- mes "like Lin's voice...";
- mes "Where are they?";
- mes "Where have they gone?!";
- mao_request = 123;
- close;
- }
-
-OnInit:
- disablenpc "#mao_empty";
- end;
-
-OnEnter:
- enablenpc "#mao_empty";
- end;
-}
-
-que_job01,144,57,1 script #Rabsent HIDDEN_WARP_NPC,1,1,{
-
-OnTouch:
- if(mao_request == 25)
- {
- mes "[Kidd]";
- mes "Raiyan Moore...!";
- mes "Wh-where is he?!";
- next;
- mes "[Valdes]";
- mes "What the deuce?";
- mes "He should be just";
- mes "in this room. Wait,";
- mes "how could he get past";
- mes "our security magic...?";
- next;
- mes "[Kidd]";
- mes "Where's Lin?";
- mes "Lin?! Lin, where";
- mes "are you? Answer me!";
- mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
- next;
- mes "[Kidd]";
- mes "God! Wh-what's";
- mes "that--where is that";
- mes "voice coming from?!";
- mes "My head feels like";
- mes "it's gonna split open!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "What...";
- mes "What's happening?";
- mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
- next;
- mes "[Kidd]";
- mes "Damn, that has to be him!";
- mes "He's trying to revive Satan";
- mes "Morroc right now! And where's";
- mes "Lin?! What happened to her?";
- next;
- mes "[Valdes]";
- mes ""+ strcharinfo(0) +", I'm going";
- mes "to call every member of the";
- mes "Assassin Guild. You and Kidd";
- mes "go try to find the source of";
- mes "that voice and stop this!";
- mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
- next;
- mes "[Kidd]";
- mes "Yes, sir!";
- next;
- donpcevent "Kidd#3::OnInit";
- mes "[Valdes]";
- mes "I only hope that";
- mes "we're not too late";
- mes "to stop this from";
- mes "happening. Hurry,";
- mes "the fate of the world";
- mes "hangs in the balance!";
- mao_request = 26;
- close2;
- warp "que_job01",144,61;
- end;
- }
-OnInit:
- disablenpc "#Rabsent";
- end;
-
-OnEnter:
- enablenpc "#Rabsent";
- end;
-}
-
-moc_castle,40,20,3 script Man 4_M_DIEMAN,{
-
- if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
- {
- mes "^3355FFYou find the body";
- mes "of a dead man.^000000";
- emotion e_hmm,1;
- close;
- }
- mes "^3355FFYou find a man lying";
- mes "on the floor. He seems";
- mes "very close to dying, and";
- mes "is mumbling deliriously.^000000";
- if (mao_request == 26 || mao_request == 27)
- {
- next;
- mes "[Man]";
- mes "Ghhhk~! Fr-fresh...";
- mes "B-blood! Hee hee hee~";
- mes "For th-the ritual, I-I'll";
- mes "d-dedicate... Myself...";
- mes "For the s-sacrifice!";
- mes "^333333*Cough Cough!*^000000";
- if(!$mao_gate1)
- {
- close2;
- warp "que_job02",14,182;
- $mao_gate1 = 1;
- end;
- }
- }
- else if(mao_request == 124 || mao_request == 125)
- {
- next;
- mes "[Man]";
- mes "Ghhhk~! Fr-fresh...";
- mes "B-blood! Hee hee hee~";
- mes "For th-the ritual, I-I'll";
- mes "d-dedicate... Myself...";
- mes "For the s-sacrifice!";
- mes "^333333*Cough Cough!*^000000";
- if(!$mao_gate2)
- {
- close2;
- warp "que_job03",14,182;
- $mao_gate2 = 1;
- end;
- }
- }
- close;
-
-OnInit:
- $mao_gate1 = 0;
- $mao_gate2 = 0;
- end;
-}
-
-que_job02,14,182,1 script #maogate1 HIDDEN_WARP_NPC,1,1,{
-
-OnEnter:
- enablenpc "#maogate1";
- end;
-
-OnStop:
- disablenpc "#maogate1";
- end;
-
-OnTouch:
- if (mao_request == 26 || mao_request == 27)
- {
- initnpctimer;
- disablenpc "#maogate1";
- donpcevent "#maogate1_talk1::OnEnter";
- }
- else
- {
- mes "^3355FFYou will now be";
- mes "teleported outside.^000000";
- close2;
- warp "morocc",100,100;
- $mao_gate1 = 0;
- }
- end;
-
-OnTimer580000:
- mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
- end;
-
-OnTimer590000:
- mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
- end;
-
-OnTimer595000:
- mapwarp "que_job02","morocc",160,129;
- end;
-
-OnTimer596000:
- donpcevent "#maogate1_talk1::OnInit";
- donpcevent "#maogate1_talk2::OnEnter";
- donpcevent "#maogate1_talk3::OnEnter";
- donpcevent "#maogate1_talk4::OnEnter";
- donpcevent "#maogate1_talk5::OnEnter";
- donpcevent "#maogate1_talk6::OnEnter";
- donpcevent "#maogate1_talk7::OnEnter";
- donpcevent "Kidd#maogate1_1::OnInit";
- donpcevent "Kidd#maogate1_2::OnInit";
- donpcevent "Lin#maogate1_1::OnInit";
- donpcevent "Lin#maogate1_2::OnInit";
- donpcevent "R#maogate1::OnInit";
- donpcevent "#maogate1_end::OnStop";
- donpcevent "#maogate1_end::OnInit";
- donpcevent "#maogate1_end2::OnInit";
- donpcevent "Dandelion#maogate1_1::OnInit";
- donpcevent "Dandelion#maogate1_2::OnInit";
- donpcevent "Dandelion#maogate1_3::OnInit";
- donpcevent "Dandelion#maogate1_4::OnInit";
- donpcevent "#maogate1_setting::OnEnter";
- donpcevent "Dandelion Member#1_bt::OnInit";
- donpcevent "#maogate1_battle::OnStop2";
- donpcevent "#maogate1_battle::OnEnter";
- end;
-
-OnTimer597000:
- enablenpc "#maogate1";
- $mao_gate1 = 0;
- stopnpctimer;
- end;
-}
-
-que_job02,14,181,1 script #maogate1_talk1 HIDDEN_WARP_NPC,2,2,{
-
-OnInit:
- disablenpc "#maogate1_talk1";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk1";
- end;
-
-OnTouch:
- mes "^333333Holy... ritual... of...";
- mes "blood... I am proud...";
- mes "to b-be... the last...";
- mes "sacrifice... Heh heh heh...^000000";
- next;
- mes "^3355FFThe maniacial laughter";
- mes "from that strange voice";
- mes "echoes in your head as you";
- mes "wake up in some strage place.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Where am I...?";
- mes "What is this place?";
- mes "Arrgh, my head hurts,";
- mes "but I've got to stop";
- mes "Satan Morroc's revival...";
- mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "There's that voice";
- mes "again! Kidd? Valdes?";
- mes "Are any of you here?";
- mes "Damn, I must be all alone.";
- mes "I guess I have to stop this";
- mes "weird ritual all by myself!";
- close2;
- disablenpc "#maogate1_talk1";
- end;
-}
-
-que_job02,17,150,1 script #maogate1_talk2 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_talk2";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk2";
- end;
-
-OnTouch:
- mes "...";
- mes "......";
- mes ".........";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "...Isn't the moon";
- mes "so beautiful tonight?";
- next;
- mes "[?????]";
- mes "...But I wonder...";
- mes "Why are there twice as many";
- mes "guards when the moon is full?";
- next;
- mes "[???????]";
- mes "The moon is so red...";
- mes "Yes, it's been a year...";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "What's going on?";
- mes "Who's there? Kidd?";
- mes "Valdes? Anybody?";
- mes "What was that?";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate1_talk2";
- end;
-}
-
-que_job02,16,97,1 script #maogate1_talk3 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_talk3";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk3";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "So, you telling me you";
- mes "don't know how this town";
- mes "got its name? Well, it's";
- mes "kind of a scary tale...";
- next;
- mes "[?????]";
- mes "An evil demon invaded our";
- mes "world, summoning troops of";
- mes "his minions from the darkness.";
- mes "However, he was defeated and";
- mes "sealed beneath this castle";
- mes "by a legendary hero.";
- next;
- mes "[???????]";
- mes "But the hatred of Satan";
- mes "Morroc has not ebbed with";
- mes "time. If you look at the full";
- mes "moon from here, it is colored";
- mes "red with Satan Morroc's rage...";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...I keep hearing";
- mes "things! Where the hell";
- mes "is it all coming from?!";
- next;
- mes "......";
- mes ".........";
- mes "............";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate1_talk3";
- end;
-}
-
-que_job02,44,33,1 script #maogate1_talk4 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_talk4";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk4";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Hmpf.";
- mes "It has begun.";
- next;
- mes "[?????]";
- mes "That smoke...?";
- mes "What exactly is going";
- mes "on over there every";
- mes "full moon?";
- next;
- mes "[???????]";
- mes "Well...";
- mes "Who's to say?";
- next;
- mes "[????]";
- mes "B-boss...!";
- next;
- mes "......";
- mes ".........";
- mes "............";
- mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "These voices...";
- mes "They're like past";
- mes "memories of something";
- mes "that's happened here";
- mes "in Castle Morroc...";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate1_talk4";
- end;
-}
-
-que_job02,93,21,1 script #maogate1_talk5 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_talk5";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk5";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Sir, our investigation has";
- mes "turned something up. Every";
- mes "15 days, a carriage secretly";
- mes "transports about 20 to 30";
- mes "children into the castle.";
- mes "However, they never come out...";
- next;
- mes "[?????]";
- mes "Are you serious...?";
- mes "What the hell could";
- mes "they be doing in there?!";
- mes "Come on, let's go...";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate1_talk5";
- end;
-}
-
-que_job02,93,21,1 script #maogate1_talk6 HIDDEN_WARP_NPC,3,3,{
-
-OnStop:
- disablenpc "#maogate1_talk6";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk6";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Wh-what's with";
- mes "all of this noise?";
- next;
- mes "[?????]";
- mes "Sorry, m'lord.";
- mes "It's nothing, but";
- mes "we'll take care of";
- mes "it as soon as possible.";
- mes "Shut up, children. Silence!";
- next;
- mes "..............";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[???????]";
- mes "This place is so hot...";
- mes "Where's my daddy? I don't...";
- mes "I don't wanna go to Thanatos...";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[??????]";
- mes "Make sure that";
- mes "nothing interferes";
- mes "with our plan. Nothing...";
- mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
- next;
- mes "[????]";
- mes "I don't wanna";
- mes "wear these chains!";
- mes "G-get them off, please!";
- mes "I'm sorry, I'm sorry, I'm s--";
- next;
- mes "......";
- mes ".........";
- mes "............";
- mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I can't...";
- mes "I can't endure";
- mes "listening to this";
- mes "much longer. Where";
- mes "the hell is Raiyan Moore?!";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate1_talk6";
- end;
-}
-
-que_job02,180,144,1 script #maogate1_talk7 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_talk7";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk7";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Jeez, what's going";
- mes "on? Where the heck";
- mes "are all the guards?";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[????]";
- mes "What?! Why would";
- mes "anyone do something";
- mes "so stupid, so foolhardy,";
- mes "as revive Satan Morroc?!";
- next;
- mes "[????]";
- mes "Why...?";
- mes "You can't possibly";
- mes "understand. Now die...!";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Where is that voice";
- mes "coming from? Wait...";
- mes "That's... That's happening";
- mes "right now! Please... Please";
- mes "don't let me be too late!";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate1_talk7";
- end;
-}
-
-que_job02,77,179,1 script #maogate1_talk8 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_talk8";
- end;
-
-OnEnter:
- enablenpc "#maogate1_talk8";
- end;
-
-OnStop2:
- stopnpctimer;
- end;
-
-OnTouch:
- initnpctimer;
- disablenpc "#maogate1_talk8";
- end;
-
-OnTimer1000:
- mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
- end;
-
-OnTimer4000:
- mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
- end;
-
-OnTimer8000:
- mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
- end;
-
-OnTimer12000:
- mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
- end;
-
-OnTimer16000:
- mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
- end;
-
-OnTimer20000:
- mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
- end;
-
-OnTimer20100:
- stopnpctimer;
- end;
-}
-
-que_job02,73,82,1 script #maogate1_battle HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_battle";
- end;
-
-OnEnter:
- enablenpc "#maogate1_battle";
- end;
-
-OnStop2:
- stopnpctimer;
- killmonster "que_job02","#maogate1_battle::OnMyMobDead";
- end;
-
-OnTouch:
- initnpctimer;
- emotion e_wah,1;
- disablenpc "#maogate1_battle";
- end;
-
-OnTimer500:
- monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
- monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
- monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
- monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
- end;
-
-OnTimer5000:
- mapannounce "que_job02","Watch out!",1,0x90EE90;
- donpcevent "Dandelion Member#1_bt::OnEnter";
- end;
-
-OnTimer6000:
- specialeffect EF_LORD;
- end;
-
-OnTimer6500:
- killmonster "que_job02","#maogate1_battle::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-}
-
-que_job02,66,85,5 script Dandelion Member#1_bt 4_M_MASKMAN,{
-
- if(mao_request == 26 || mao_request == 27)
- {
- mes "[Dandelion Member]";
- mes "Hey... Are";
- mes "you alright?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Thanks...";
- mes "I think you just";
- mes "saved my life. What's";
- mes "going on? Are you alone?";
- next;
- mes "[Dandelion Member]";
- mes "It took me a while, but";
- mes "I gathered as many members";
- mes "of Dandelion as I could. From";
- mes "the looks of it, I wouldn't be";
- mes "surprised if Satan Morroc was";
- mes "almost unsealed by now...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Wait...";
- mes "What about Kidd?";
- mes "Where did he go?";
- next;
- mes "[Dandelion Member]";
- mes "Kidd? He already";
- mes "went in before any";
- mes "of us. It sounds pretty";
- mes "dangerous in there...";
- next;
- mes "[Kidd's Voice]";
- mes "...I said--!";
- mes "...That's...";
- mes "Why I oughta--!";
- emotion e_gasp,0;
- next;
- mes "[Dandelion Member]";
- mes "Yeah, that's him again.";
- mes "Now that you're awake,";
- mes "I better do something.";
- mes "You stay here and gather";
- mes "your strength while I go";
- mes "in there and help him...";
- close2;
- emotion e_gasp,1;
- mao_request = 27;
- disablenpc "Dandelion Member#1_bt";
- end;
- }
-
-OnInit:
- disablenpc "Dandelion Member#1_bt";
- end;
-
-OnEnter:
- enablenpc "Dandelion Member#1_bt";
- end;
-}
-
-que_job02,87,83,1 script #maogate1_setting HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate1_setting";
- end;
-
-OnEnter:
- enablenpc "#maogate1_setting";
- end;
-
-OnTouch:
- if (mao_request == 27)
- {
- donpcevent "#maogate1_end::OnEnter";
- donpcevent "Kidd#maogate1_1::OnEnter";
- donpcevent "Lin#maogate1_1::OnEnter";
- donpcevent "R#maogate1::OnEnter";
- donpcevent "Dandelion#maogate1_1::OnEnter";
- donpcevent "Dandelion#maogate1_2::OnEnter";
- end;
- }
-}
-
-que_job02,117,101,1 script #maogate1_end HIDDEN_WARP_NPC,3,3,{
-
-OnInit:
- disablenpc "#maogate1_end";
- end;
-
-OnReset:
- killmonster "que_job02","#maogate1_end::OnMyMobDead";
- end;
-
-OnStop:
- killmonster "que_job02","#maogate1_end::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnEnter:
- enablenpc "#maogate1_end";
- end;
-
-OnTouch:
- donpcevent "#maogate1_setting::OnStop";
- mes "[" + strcharinfo(0) + "]";
- mes "Hey, what's going";
- mes "on here? Kidd! Lin?";
- mes "A-and who's that guy?";
- mes "Could it possibly be...";
- emotion e_gasp,1;
- next;
- cutin "mocseal_kid01.bmp",0;
- mes "[Kidd]";
- mes ""+ strcharinfo(0) +"...";
- mes "Stay back and don't come";
- mes "near me! Lin, why are you";
- mes "doing this! Give up your";
- mes "mission, you don't know";
- mes "who your client really is!";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "What are you talking";
- mes "about, Kidd? I just found";
- mes "out that the people you're";
- mes "working for, the Dandelion";
- mes "Organization, have been";
- mes "hunting Mr. Moore down...";
- emotion e_wah,0,"Lin#maogate1_1";
- next;
- cutin "mocseal_kid01.bmp",0;
- mes "[Kidd]";
- mes "Yes, of course they're";
- mes "hunting him down. Your client,";
- mes "Mr. R. Moore, is none other";
- mes "than Raiyan Moore-- and he";
- mes "plans to revive Satan Morroc!";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "What?! But how can that";
- mes "be? I've been with Moore";
- mes "for a few days! If he's the one";
- mes "who kidnapped the children,";
- mes "then who is taking them hostage? ";
- next;
- mes "[Lin]";
- mes "No, you should tell";
- mes "me everything you know";
- mes "about your own client,";
- mes "the Dandelion Organization...";
- emotion e_hmm,0,"R#maogate1";
- next;
- cutin "mocseal_rin01.bmp",255;
- cutin "mocseal_kid01.bmp",255;
- mes "[R. Moore]";
- mes "Thanks for your";
- mes "concern, Lin. But really...";
- mes "It's unnecessary. Heh heh...";
- mes "I don't need to worry about the Dandelion Organization any longer.";
- next;
- mes "[R. Moore]";
- mes "Prepare yourself";
- mes "and be accepted into";
- mes "this sacrifice... Lin...";
- mes "Your blood will be used";
- mes "to revive Morroc Satan!";
- donpcevent "R#maogate1::OnSpell";
- emotion e_gasp,0,"Kidd#maogate1_1";
- emotion e_gasp,1;
- next;
- mes "[Kidd]";
- mes "Watch out!";
- donpcevent "Kidd#maogate1_1::OnInit";
- donpcevent "Lin#maogate1_1::OnInit";
- donpcevent "Kidd#maogate1_2::OnEnter";
- donpcevent "Lin#maogate1_2::OnEnter";
- donpcevent "#maogate1_end2::OnSpell";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Kidd! Lin!";
- next;
- mes "[Lin]";
- mes "Wh-why...?";
- mes "Mr. Moore, you said";
- mes "that you were trying to";
- mes "stop Satan Morroc's revival...";
- next;
- mes "[Kidd]";
- mes "Can't you see...?";
- mes "He was lying! He";
- mes "tricked all of us!";
- next;
- mes "[R. Moore]";
- mes "So...";
- mes "You're resisting?";
- mes "Fine, you leave me";
- mes "no choice. Feel the";
- mes "power of Morroc Satan!";
- emotion e_gg,0,"R#maogate1";
- next;
- donpcevent "R#maogate1::OnInit";
- initnpctimer;
- monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
- mes "[" + strcharinfo(0) + "]";
- mes "Bastard, what";
- mes "are you doing?";
- mes "Holy crap, m-monsters!";
- next;
- mes "[Lin]";
- mes "Damn it!";
- mes "Let me go!";
- mes "I'm gonna chase";
- mes "Moore myself!";
- mao_request = 28;
- close2;
- donpcevent "Lin#maogate1_2::OnInit";
- disablenpc "#maogate1_end";
- end;
-
-OnTimer500:
- mapannounce "que_job02","I'll back you up!",1,0x90EE90;
- donpcevent "Dandelion#maogate1_3::OnEnter";
- donpcevent "Dandelion#maogate1_4::OnEnter";
- emotion e_go,0,"Dandelion#maogate1_1";
- emotion e_go,0,"Dandelion#maogate1_2";
- emotion e_go,0,"Dandelion#maogate1_3";
- emotion e_go,0,"Dandelion#maogate1_4";
- end;
-
-OnTimer3000:
- donpcevent "Dandelion#maogate1_3::OnSpell";
- donpcevent "Dandelion#maogate1_2::OnSpell";
- end;
-
-OnTimer4000:
- donpcevent "Dandelion#maogate1_4::OnSpell";
- donpcevent "Dandelion#maogate1_2::OnSpell2";
- end;
-
-OnTimer5000:
- killmonster "que_job02","#maogate1_end::OnMyMobDead";
- end;
-
-OnTimer5500:
- $@maogate1mobs = 3;
- monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
- monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
- monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
- end;
-
-OnTimer7000:
- mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
- end;
-
-OnTimer10000:
- mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
- donpcevent "Dandelion#maogate1_4::OnInit";
- donpcevent "Dandelion#maogate1_3::OnInit";
- donpcevent "Dandelion#maogate1_2::OnInit";
- donpcevent "Dandelion#maogate1_1::OnInit";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-}
-
-que_job02,116,108,5 script Kidd#maogate1_1 4_M_ACROSS,{
-
-OnInit:
- disablenpc "Kidd#maogate1_1";
- end;
-
-OnEnter:
- enablenpc "Kidd#maogate1_1";
- end;
-}
-
-que_job02,126,103,5 script Kidd#maogate1_2 4_M_ACROSS,{
-
- end;
-
-OnInit:
- disablenpc "Kidd#maogate1_2";
- end;
-
-OnEnter:
- enablenpc "Kidd#maogate1_2";
- end;
-
-OnMyMobDead:
- --$@maogate1mobs;
- if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
- end;
-}
-
-que_job02,121,106,1 script Lin#maogate1_1 4_F_ACROSS,{
-
-OnInit:
- disablenpc "Lin#maogate1_1";
- end;
-
-OnEnter:
- enablenpc "Lin#maogate1_1";
- end;
-}
-
-que_job02,127,101,1 script Lin#maogate1_2 4_F_ACROSS,{
-
-OnInit:
- disablenpc "Lin#maogate1_2";
- end;
-
-OnEnter:
- enablenpc "Lin#maogate1_2";
- end;
-}
-
-que_job02,124,109,3 script R#maogate1 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "R#maogate1";
- end;
-
-OnEnter:
- enablenpc "R#maogate1";
- end;
-
-OnSpell:
- specialeffect EF_BEGINSPELL2;
- end;
-}
-
-que_job02,113,107,5 script Dandelion#maogate1_1 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate1_1";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate1_1";
- end;
-}
-
-que_job02,121,100,7 script Dandelion#maogate1_2 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate1_2";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate1_2";
- end;
-
-OnSpell:
- specialeffect EF_BEGINSPELL2;
- end;
-
-OnSpell2:
- specialeffect EF_LORD;
- end;
-}
-
-que_job02,122,98,1 script Dandelion#maogate1_3 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate1_3";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate1_3";
- end;
-
-OnSpell:
- specialeffect EF_BEGINSPELL2;
- end;
-}
-
-que_job02,122,111,5 script Dandelion#maogate1_4 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate1_4";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate1_4";
- end;
-
-OnSpell:
- specialeffect EF_LORD;
- end;
-}
-
-que_job02,122,106,1 script #maogate1_end2 HIDDEN_WARP_NPC,15,15,{
-
-OnInit:
- disablenpc "#maogate1_end2";
- end;
-
-OnEnter:
- enablenpc "#maogate1_end2";
- end;
-
-OnTouch:
- if (mao_request == 28)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "" + strcharinfo(0) + "!";
- mes "Hey, you alright?";
- mes "Come on, let's head";
- mes "back, the other members";
- mes "of the Assassin Guild";
- mes "will take care of this...";
- mao_request = 29;
- close2;
- mapwarp "que_job02","que_job01",59,49;
- donpcevent "#maogate1_talk1::OnInit";
- donpcevent "#maogate1_talk2::OnEnter";
- donpcevent "#maogate1_talk3::OnEnter";
- donpcevent "#maogate1_talk4::OnEnter";
- donpcevent "#maogate1_talk5::OnEnter";
- donpcevent "#maogate1_talk6::OnEnter";
- donpcevent "#maogate1_talk7::OnEnter";
- donpcevent "Kidd#maogate1_1::OnInit";
- donpcevent "Kidd#maogate1_2::OnInit";
- donpcevent "Lin#maogate1_1::OnInit";
- donpcevent "Lin#maogate1_2::OnInit";
- donpcevent "R#maogate1::OnInit";
- donpcevent "#maogate1_end::OnStop";
- donpcevent "#maogate1_end::OnInit";
- donpcevent "#maogate1_end2::OnInit";
- donpcevent "Dandelion#maogate1_1::OnInit";
- donpcevent "Dandelion#maogate1_2::OnInit";
- donpcevent "Dandelion#maogate1_3::OnInit";
- donpcevent "Dandelion#maogate1_4::OnInit";
- donpcevent "#maogate1_setting::OnEnter";
- donpcevent "Dandelion Member#1_bt::OnInit";
- donpcevent "#maogate1_battle::OnStop";
- donpcevent "#maogate1_battle::OnEnter";
- enablenpc "#maogate1";
- $mao_gate1 = 0;
- end;
- }
-}
-
-que_job03,14,182,1 script #maogate2 HIDDEN_WARP_NPC,1,1,{
-
-OnEnter:
- enablenpc "#maogate2";
- end;
-
-OnStop:
- disablenpc "#maogate2";
- end;
-
-OnTouch:
- if (mao_request == 124 || mao_request == 125)
- {
- initnpctimer;
- disablenpc "#maogate2";
- donpcevent "#maogate2_talk1::OnEnter";
- }
- else
- {
- mes "^3355FFYou will now be";
- mes "teleported outside.^000000";
- close2;
- warp "morocc",100,100;
- $mao_gate2 = 0;
- }
- end;
-
-OnTimer580000:
- mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
- end;
-
-OnTimer590000:
- mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
- end;
-
-OnTimer595000:
- mapwarp "que_job02","morocc",160,129;
- end;
-
-OnTimer596000:
- donpcevent "#maogate2_talk1::OnInit";
- donpcevent "#maogate2_talk2::OnEnter";
- donpcevent "#maogate2_talk3::OnEnter";
- donpcevent "#maogate2_talk4::OnEnter";
- donpcevent "#maogate2_talk5::OnEnter";
- donpcevent "#maogate2_talk6::OnEnter";
- donpcevent "#maogate2_talk7::OnEnter";
- donpcevent "Kidd#maogate2_1::OnInit";
- donpcevent "Kidd#maogate2_2::OnInit";
- donpcevent "Lin#maogate2_1::OnInit";
- donpcevent "Lin#maogate2_2::OnInit";
- donpcevent "R#maogate2::OnInit";
- donpcevent "#maogate2_end::OnStop";
- donpcevent "#maogate2_end::OnInit";
- donpcevent "#maogate2_end2::OnInit";
- donpcevent "Dandelion#maogate2_1::OnInit";
- donpcevent "Dandelion#maogate2_2::OnInit";
- donpcevent "Dandelion#maogate2_3::OnInit";
- donpcevent "Dandelion#maogate2_4::OnInit";
- donpcevent "#maogate2_setting::OnEnter";
- donpcevent "Dandelion Member#2_bt::OnInit";
- donpcevent "#maogate2_battle::OnStop2";
- donpcevent "#maogate2_battle::OnEnter";
- end;
-
-OnTimer597000:
- enablenpc "#maogate2";
- $mao_gate2 = 0;
- stopnpctimer;
- end;
-}
-
-que_job03,14,181,1 script #maogate2_talk1 HIDDEN_WARP_NPC,2,2,{
-
-OnInit:
- disablenpc "#maogate2_talk1";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk1";
- end;
-
-OnTouch:
- mes "^333333Holy... ritual... of...";
- mes "blood... I am proud...";
- mes "to b-be... the last...";
- mes "sacrifice... Heh heh heh...^000000";
- next;
- mes "^3355FFThe maniacial laughter";
- mes "from that strange voice";
- mes "echoes in your head as you";
- mes "wake up in some strage place.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Where am I...?";
- mes "What is this place?";
- mes "Arrgh, my head hurts,";
- mes "but I've got to stop";
- mes "Satan Morroc's revival...";
- mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "There's that voice";
- mes "again! Kidd? Valdes?";
- mes "Are any of you here?";
- mes "Damn, I must be all alone.";
- mes "I guess I have to stop this";
- mes "weird ritual all by myself!";
- close2;
- disablenpc "#maogate2_talk1";
- end;
-}
-
-que_job03,17,150,1 script #maogate2_talk2 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_talk2";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk2";
- end;
-
-OnTouch:
- mes "...";
- mes "......";
- mes ".........";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "...Isn't the moon";
- mes "so beautiful tonight?";
- next;
- mes "[?????]";
- mes "...But I wonder...";
- mes "Why are there twice as many";
- mes "guards when the moon is full?";
- next;
- mes "[???????]";
- mes "The moon is so red...";
- mes "Yes, it's been a year...";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "What's going on?";
- mes "Who's there? Kidd?";
- mes "Valdes? Anybody?";
- mes "What was that?";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate2_talk2";
- end;
-}
-
-que_job03,16,97,1 script #maogate2_talk3 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_talk3";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk3";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "So, you telling me you";
- mes "don't know how this town";
- mes "got its name? Well, it's";
- mes "kind of a scary tale...";
- next;
- mes "[?????]";
- mes "An evil demon invaded our";
- mes "world, summoning troops of";
- mes "his minions from the darkness.";
- mes "However, he was defeated and";
- mes "sealed beneath this castle";
- mes "by a legendary hero.";
- next;
- mes "[???????]";
- mes "But the hatred of Satan";
- mes "Morroc has not ebbed with";
- mes "time. If you look at the full";
- mes "moon from here, it is colored";
- mes "red with Satan Morroc's rage...";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...I keep hearing";
- mes "things! Where the hell";
- mes "is it all coming from?!";
- next;
- mes "......";
- mes ".........";
- mes "............";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate2_talk3";
- end;
-}
-
-que_job03,44,33,1 script #maogate2_talk4 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_talk4";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk4";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Hmpf.";
- mes "It has begun.";
- next;
- mes "[?????]";
- mes "That smoke...?";
- mes "What exactly is going";
- mes "on over there every";
- mes "full moon?";
- next;
- mes "[???????]";
- mes "Well...";
- mes "Who's to say?";
- next;
- mes "[????]";
- mes "B-boss...!";
- next;
- mes "......";
- mes ".........";
- mes "............";
- mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "These voices...";
- mes "They're like past";
- mes "memories of something";
- mes "that's happened here";
- mes "in Castle Morroc...";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate2_talk4";
- end;
-}
-
-que_job03,93,21,1 script #maogate2_talk5 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_talk5";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk5";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Sir, our investigation has";
- mes "turned something up. Every";
- mes "15 days, a carriage secretly";
- mes "transports about 20 to 30";
- mes "children into the castle.";
- mes "However, they never come out...";
- next;
- mes "[?????]";
- mes "Are you serious...?";
- mes "What the hell could";
- mes "they be doing in there?!";
- mes "Come on, let's go...";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate2_talk5";
- end;
-}
-
-que_job03,93,21,1 script #maogate2_talk6 HIDDEN_WARP_NPC,3,3,{
-
-OnStop:
- disablenpc "#maogate2_talk6";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk6";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Wh-what's with";
- mes "all of this noise?";
- next;
- mes "[?????]";
- mes "Sorry, m'lord.";
- mes "It's nothing, but";
- mes "we'll take care of";
- mes "it as soon as possible.";
- mes "Shut up, children. Silence!";
- next;
- mes "..............";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[???????]";
- mes "This place is so hot...";
- mes "Where's my daddy? I don't...";
- mes "I don't wanna go to Thanatos...";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[??????]";
- mes "Make sure that";
- mes "nothing interferes";
- mes "with our plan. Nothing...";
- mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
- next;
- mes "[????]";
- mes "I don't wanna";
- mes "wear these chains!";
- mes "G-get them off, please!";
- mes "I'm sorry, I'm sorry, I'm s--";
- next;
- mes "......";
- mes ".........";
- mes "............";
- mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I can't...";
- mes "I can't endure";
- mes "listening to this";
- mes "much longer. Where";
- mes "the hell is Raiyan Moore?!";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate2_talk6";
- end;
-}
-
-que_job03,180,144,1 script #maogate2_talk7 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_talk7";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk7";
- end;
-
-OnTouch:
- mes "......";
- mes ".........";
- mes "............";
- next;
- soundeffect "wander_man_move.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "[?????]";
- mes "Jeez, what's going";
- mes "on? Where the heck";
- mes "are all the guards?";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[????]";
- mes "What?! Why would";
- mes "anyone do something";
- mes "so stupid, so foolhardy,";
- mes "as revive Satan Morroc?!";
- next;
- mes "[????]";
- mes "Why...?";
- mes "You can't possibly";
- mes "understand. Now die...!";
- next;
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Where is that voice";
- mes "coming from? Wait...";
- mes "That's... That's happening";
- mes "right now! Please... Please";
- mes "don't let me be too late!";
- close2;
- soundeffect "wander_man_move.wav",0;
- sc_end SC_ALL;
- disablenpc "#maogate2_talk7";
- end;
-}
-
-que_job03,77,179,1 script #maogate2_talk8 HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_talk8";
- end;
-
-OnEnter:
- enablenpc "#maogate2_talk8";
- end;
-
-OnStop2:
- stopnpctimer;
- end;
-
-OnTouch:
- initnpctimer;
- disablenpc "#maogate2_talk8";
- end;
-
-OnTimer1000:
- mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
- end;
-
-OnTimer4000:
- mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
- end;
-
-OnTimer8000:
- mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
- end;
-
-OnTimer12000:
- mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
- end;
-
-OnTimer16000:
- mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
- end;
-
-OnTimer20000:
- mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
- end;
-
-OnTimer20100:
- stopnpctimer;
- end;
-}
-
-que_job03,73,82,1 script #maogate2_battle HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_battle";
- end;
-
-OnEnter:
- enablenpc "#maogate2_battle";
- end;
-
-OnStop2:
- stopnpctimer;
- killmonster "que_job03","#maogate2_battle::OnMyMobDead";
- end;
-
-OnTouch:
- initnpctimer;
- emotion e_wah,1;
- disablenpc "#maogate2_battle";
- end;
-
-OnTimer500:
- monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
- monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
- monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
- monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
- end;
-
-OnTimer5000:
- mapannounce "que_job03","Watch out!",1,0x90EE90;
- donpcevent "Dandelion Member#2_bt::OnEnter";
- end;
-
-OnTimer6000:
- specialeffect EF_LORD;
- end;
-
-OnTimer6500:
- killmonster "que_job03","#maogate2_battle::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-}
-
-que_job03,66,85,5 script Dandelion Member#2_bt 4_M_MASKMAN,{
-
- if(mao_request == 124 || mao_request == 125)
- {
- mes "[Dandelion Member]";
- mes "Hey, are you alright?";
- mes "That was a pretty huge";
- mes "explosion just now!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Mr. R...?";
- mes "Oh. You're not him.";
- mes "Thanks, I think you";
- mes "just saved my life. Hey...";
- mes "Have you seen a female";
- mes "Assassin around here?";
- next;
- mes "[Dandelion Member]";
- mes "No, I don't think";
- mes "so, but there's another";
- mes "Assassin, Kidd, who's just";
- mes "in the area. Wait, were you the";
- mes "one who was duped by Raiyan";
- mes "Moore? He's your client, right?";
- next;
- mes "[Dandelion Member]";
- mes "I'm a member of the";
- mes "Dandelion Organization,";
- mes "and we've been trying to find";
- mes "him. It turns out that we were";
- mes "right about Moore: he's really planning to revive Satan Morroc.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Huh? What are you";
- mes "talking about? Wait,";
- mes "Raiyan Moore? Do you";
- mes "mean Mr. R. Moore?";
- mes "No! Then this means...";
- next;
- mes "[Dandelion Member]";
- mes "Right. He managed to";
- mes "trick all of us. Now, if you'd";
- mes "excuse me, I better go help";
- mes "Kidd now that you're awake.";
- next;
- mes "[Lin's Voice]";
- mes "...S-stop...";
- mes "...This is...";
- mes "This is all insane!";
- emotion e_gasp,0;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "That's... That's Lin's";
- mes "voice! I better walk";
- mes "through this darkness";
- mes "and try to find her as";
- mes "soon as I can!";
- close2;
- mao_request = 125;
- disablenpc "Dandelion Member#2_bt";
- end;
- }
-
-OnInit:
- disablenpc "Dandelion Member#2_bt";
- end;
-
-OnEnter:
- enablenpc "Dandelion Member#2_bt";
- end;
-}
-
-que_job03,87,83,1 script #maogate2_setting HIDDEN_WARP_NPC,2,2,{
-
-OnStop:
- disablenpc "#maogate2_setting";
- end;
-
-OnEnter:
- enablenpc "#maogate2_setting";
- end;
-
-OnTouch:
- if (mao_request == 125)
- {
- donpcevent "#maogate2_end::OnEnter";
- donpcevent "Kidd#maogate2_1::OnEnter";
- donpcevent "Lin#maogate2_1::OnEnter";
- donpcevent "R#maogate2::OnEnter";
- donpcevent "Dandelion#maogate2_1::OnEnter";
- donpcevent "Dandelion#maogate2_2::OnEnter";
- end;
- }
-}
-
-que_job03,117,101,1 script #maogate2_end HIDDEN_WARP_NPC,3,3,{
-
-OnInit:
- disablenpc "#maogate2_end";
- end;
-
-OnReset:
- killmonster "que_job03","#maogate2_end::OnMyMobDead";
- end;
-
-OnStop:
- killmonster "que_job03","#maogate2_end::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnEnter:
- enablenpc "#maogate2_end";
- end;
-
-OnTouch:
- donpcevent "#maogate2_setting::OnStop";
- mes "[" + strcharinfo(0) + "]";
- mes "Hey, what's going";
- mes "on here? Kidd! Lin?";
- mes "A-and who's that guy?";
- mes "Could it possibly be...";
- emotion e_gasp,1;
- next;
- cutin "mocseal_kid01.bmp",0;
- mes "[Kidd]";
- mes ""+ strcharinfo(0) +"...";
- mes "Stay back and don't come";
- mes "near me! Lin, why are you";
- mes "doing this! Give up your";
- mes "mission, you don't know";
- mes "who your client really is!";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "What are you talking";
- mes "about, Kidd? I just found";
- mes "out that the people you're";
- mes "working for, the Dandelion";
- mes "Organization, have been";
- mes "hunting Mr. Moore down...";
- emotion e_wah,0,"Lin#maogate2_1";
- next;
- cutin "mocseal_kid01.bmp",0;
- mes "[Kidd]";
- mes "Yes, of course they're";
- mes "hunting him down. Your client,";
- mes "Mr. R. Moore, is none other";
- mes "than Raiyan Moore-- and he";
- mes "plans to revive Satan Morroc!";
- next;
- cutin "mocseal_rin01.bmp",2;
- mes "[Lin]";
- mes "What?! But how can that";
- mes "be? I've been with Moore";
- mes "for a few days! If he's the one";
- mes "who kidnapped the children,";
- mes "then who is taking them hostage? ";
- next;
- mes "[Lin]";
- mes "No, you should tell";
- mes "me everything you know";
- mes "about your own client,";
- mes "the Dandelion Organization...";
- emotion e_hmm,0,"R#maogate2";
- next;
- cutin "mocseal_rin01.bmp",255;
- cutin "mocseal_kid01.bmp",255;
- mes "[R. Moore]";
- mes "Thanks for your";
- mes "concern, Lin. But really...";
- mes "It's unnecessary. Heh heh...";
- mes "I don't need to worry about the Dandelion Organization any longer.";
- next;
- mes "[R. Moore]";
- mes "Prepare yourself";
- mes "and be accepted into";
- mes "this sacrifice... Lin...";
- mes "Your blood will be used";
- mes "to revive Morroc Satan!";
- donpcevent "R#maogate2::OnSpell";
- emotion e_gasp,0,"Kidd#maogate2_1";
- emotion e_gasp,1;
- next;
- mes "[Kidd]";
- mes "Watch out!";
- donpcevent "Kidd#maogate2_1::OnInit";
- donpcevent "Lin#maogate2_1::OnInit";
- donpcevent "Kidd#maogate2_2::OnEnter";
- donpcevent "Lin#maogate2_2::OnEnter";
- donpcevent "#maogate2_end2::OnSpell";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Kidd! Lin!";
- next;
- mes "[Lin]";
- mes "Wh-why...?";
- mes "Mr. Moore, you said";
- mes "that you were trying to";
- mes "stop Satan Morroc's revival...";
- next;
- mes "[Kidd]";
- mes "Can't you see...?";
- mes "He was lying! He";
- mes "tricked all of us!";
- next;
- mes "[R. Moore]";
- mes "So...";
- mes "You're resisting?";
- mes "Fine, you leave me";
- mes "no choice. Feel the";
- mes "power of Morroc Satan!";
- emotion e_gg,0,"R#maogate2";
- next;
- donpcevent "R#maogate2::OnInit";
- initnpctimer;
- monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
- mes "[" + strcharinfo(0) + "]";
- mes "Bastard, what";
- mes "are you doing?";
- mes "Holy crap, m-monsters!";
- next;
- mes "[Lin]";
- mes "Damn it!";
- mes "Let me go!";
- mes "I'm gonna chase";
- mes "Moore myself!";
- mao_request = 126;
- ++$maoattack;
- close2;
- donpcevent "Lin#maogate2_2::OnInit";
- disablenpc "#maogate2_end";
- end;
-
-OnTimer500:
- mapannounce "que_job03","I'll back you up!",1,0x90EE90;
- donpcevent "Dandelion#maogate2_3::OnEnter";
- donpcevent "Dandelion#maogate2_4::OnEnter";
- emotion e_go,0,"Dandelion#maogate2_1";
- emotion e_go,0,"Dandelion#maogate2_2";
- emotion e_go,0,"Dandelion#maogate2_3";
- emotion e_go,0,"Dandelion#maogate2_4";
- end;
-
-OnTimer3000:
- donpcevent "Dandelion#maogate2_3::OnSpell";
- donpcevent "Dandelion#maogate2_2::OnSpell";
- end;
-
-OnTimer4000:
- donpcevent "Dandelion#maogate2_4::OnSpell";
- donpcevent "Dandelion#maogate2_2::OnSpell2";
- end;
-
-OnTimer5000:
- killmonster "que_job03","#maogate2_end::OnMyMobDead";
- end;
-
-OnTimer5500:
- $@maogate2mobs = 3;
- monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
- monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
- monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
- end;
-
-OnTimer7000:
- mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
- end;
-
-OnTimer10000:
- mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
- donpcevent "Dandelion#maogate2_4::OnInit";
- donpcevent "Dandelion#maogate2_3::OnInit";
- donpcevent "Dandelion#maogate2_2::OnInit";
- donpcevent "Dandelion#maogate2_1::OnInit";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-}
-
-que_job03,116,108,5 script Kidd#maogate2_1 4_M_ACROSS,{
-
-OnInit:
- disablenpc "Kidd#maogate2_1";
- end;
-
-OnEnter:
- enablenpc "Kidd#maogate2_1";
- end;
-}
-
-que_job03,126,103,5 script Kidd#maogate2_2 4_M_ACROSS,{
-
- end;
-
-OnInit:
- disablenpc "Kidd#maogate2_2";
- end;
-
-OnEnter:
- enablenpc "Kidd#maogate2_2";
- end;
-
-OnMyMobDead:
- --$@maogate2mobs;
- if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
- end;
-}
-
-que_job03,121,106,1 script Lin#maogate2_1 4_F_ACROSS,{
-
-OnInit:
- disablenpc "Lin#maogate2_1";
- end;
-
-OnEnter:
- enablenpc "Lin#maogate2_1";
- end;
-}
-
-que_job03,127,101,1 script Lin#maogate2_2 4_F_ACROSS,{
-
-OnInit:
- disablenpc "Lin#maogate2_2";
- end;
-
-OnEnter:
- enablenpc "Lin#maogate2_2";
- end;
-}
-
-que_job03,124,109,3 script R#maogate2 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "R#maogate2";
- end;
-
-OnEnter:
- enablenpc "R#maogate2";
- end;
-
-OnSpell:
- specialeffect EF_BEGINSPELL2;
- end;
-}
-
-que_job03,113,107,5 script Dandelion#maogate2_1 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate2_1";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate2_1";
- end;
-}
-
-que_job03,121,100,7 script Dandelion#maogate2_2 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate2_2";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate2_2";
- end;
-
-OnSpell:
- specialeffect EF_BEGINSPELL2;
- end;
-
-OnSpell2:
- specialeffect EF_LORD;
- end;
-}
-
-que_job03,122,98,1 script Dandelion#maogate2_3 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate2_3";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate2_3";
- end;
-
-OnSpell:
- specialeffect EF_BEGINSPELL2;
- end;
-}
-
-que_job03,122,111,5 script Dandelion#maogate2_4 4_M_MASKMAN,{
-
-OnInit:
- disablenpc "Dandelion#maogate2_4";
- end;
-
-OnEnter:
- enablenpc "Dandelion#maogate2_4";
- end;
-
-OnSpell:
- specialeffect EF_LORD;
- end;
-}
-
-que_job03,122,106,1 script #maogate2_end2 HIDDEN_WARP_NPC,15,15,{
-
-OnInit:
- disablenpc "#maogate2_end2";
- end;
-
-OnEnter:
- enablenpc "#maogate2_end2";
- end;
-
-OnTouch:
- if (mao_request == 126)
- {
- cutin "mocseal_kid01.bmp",2;
- mes "[Kidd]";
- mes "" + strcharinfo(0) + "...!";
- mes "Can you hear me? Oh man...";
- mes "You don't look so hot. Come";
- mes "on, we gotta get you back";
- mes "to the guild for now...";
- mao_request = 127;
- close2;
- mapwarp "que_job03","que_job01",59,49;
- donpcevent "#maogate2_talk1::OnInit";
- donpcevent "#maogate2_talk2::OnEnter";
- donpcevent "#maogate2_talk3::OnEnter";
- donpcevent "#maogate2_talk4::OnEnter";
- donpcevent "#maogate2_talk5::OnEnter";
- donpcevent "#maogate2_talk6::OnEnter";
- donpcevent "#maogate2_talk7::OnEnter";
- donpcevent "Kidd#maogate2_1::OnInit";
- donpcevent "Kidd#maogate2_2::OnInit";
- donpcevent "Lin#maogate2_1::OnInit";
- donpcevent "Lin#maogate2_2::OnInit";
- donpcevent "R#maogate2::OnInit";
- donpcevent "#maogate2_end::OnStop";
- donpcevent "#maogate2_end::OnInit";
- donpcevent "#maogate2_end2::OnInit";
- donpcevent "Dandelion#maogate2_1::OnInit";
- donpcevent "Dandelion#maogate2_2::OnInit";
- donpcevent "Dandelion#maogate2_3::OnInit";
- donpcevent "Dandelion#maogate2_4::OnInit";
- donpcevent "#maogate2_setting::OnEnter";
- donpcevent "Dandelion Member#2_bt::OnInit";
- donpcevent "#maogate2_battle::OnStop";
- donpcevent "#maogate2_battle::OnEnter";
- enablenpc "#maogate2";
- $mao_gate2 = 0;
- end;
- }
-}
-
-morocc,30,29,5 script Member#mao1 4_M_MASKMAN,10,15,{
-
- mes "[Chairman]";
- mes "So it's agreed.";
- mes "Tomorrow we'll clean";
- mes "the pond near the south";
- mes "gate tomorrow. I hope";
- mes "that everyone can make it.";
- next;
- mes "[Members]";
- mes "Sure, no problem.";
- mes "When are we planning";
- mes "on reconstructing the";
- mes "daycare facilities?";
- next;
- mes "[Chairman]";
- mes "Hmmm...";
- mes "I guess that's an";
- mes "issue that we can";
- mes "save for tomorrow's";
- mes "meeting. I'll see you then.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Is this some";
- mes "sort of volunteer";
- mes "service group?";
- close;
-
-OnStop:
- disablenpc "Member#mao1";
- end;
-
-OnEnter:
- enablenpc "Member#mao1";
- end;
-
-OnTouch:
- if (mao_request == 30 || mao_request == 128)
- {
- mes "[?????]";
- mes "...That's what";
- mes "happened... Worked";
- mes "hard... This time...";
- next;
- mes "[???]";
- mes "There is just one";
- mes "regret... Was that...";
- mes "...tan... was... better...";
- next;
- mes "[????????]";
- mes "I know, I know that!";
- mes "But we still accomplished";
- mes "what we set out to do, right?";
- next;
- mes "[??????]";
- mes "Quiet!";
- mes "You're too loud.";
- next;
- mes "[?????]";
- mes "I'm pretty sure...";
- mes "...is... not going to";
- mes "be quiet about this.";
- mes "Perhaps... it'll happen.";
- next;
- mes "[???]";
- mes "Shh. Act naturally!";
- mes "Someone's listening";
- mes "to us! Get out of here!";
- close2;
- donpcevent "Member#mao1::OnStop";
- donpcevent "Member#mao2::OnStop";
- donpcevent "Member#mao3::OnStop";
- donpcevent "Member#mao4::OnStop";
- if($maoattack > 49)
- {
- donpcevent "#mao_manager::OnStart";
- $maoattack = 0;
- }
- else donpcevent "#mao_timer::OnStart";
- end;
- }
-}
-
-morocc,29,26,0 script Member#mao2 4_M_MASKMAN,{
-
- mes "[Chairman]";
- mes "So it's agreed.";
- mes "Tomorrow we'll clean";
- mes "the pond near the south";
- mes "gate tomorrow. I hope";
- mes "that everyone can make it.";
- next;
- mes "[Members]";
- mes "Sure, no problem.";
- mes "When are we planning";
- mes "on reconstructing the";
- mes "daycare facilities?";
- next;
- mes "[Chairman]";
- mes "Hmmm...";
- mes "I guess that's an";
- mes "issue that we can";
- mes "save for tomorrow's";
- mes "meeting. I'll see you then.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Is this some";
- mes "sort of volunteer";
- mes "service group?";
- close;
-
-OnStop:
- disablenpc "Member#mao2";
- end;
-
-OnEnter:
- enablenpc "Member#mao2";
- end;
-}
-
-morocc,33,27,1 script Member#mao3 4_M_MASKMAN,{
-
- mes "[Chairman]";
- mes "So it's agreed.";
- mes "Tomorrow we'll clean";
- mes "the pond near the south";
- mes "gate tomorrow. I hope";
- mes "that everyone can make it.";
- next;
- mes "[Members]";
- mes "Sure, no problem.";
- mes "When are we planning";
- mes "on reconstructing the";
- mes "daycare facilities?";
- next;
- mes "[Chairman]";
- mes "Hmmm...";
- mes "I guess that's an";
- mes "issue that we can";
- mes "save for tomorrow's";
- mes "meeting. I'll see you then.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Is this some";
- mes "sort of volunteer";
- mes "service group?";
- close;
-
-OnStop:
- disablenpc "Member#mao3";
- end;
-
-OnEnter:
- enablenpc "Member#mao3";
- end;
-}
-
-morocc,34,30,3 script Member#mao4 4_M_MASKMAN,{
-
- mes "[Chairman]";
- mes "So it's agreed.";
- mes "Tomorrow we'll clean";
- mes "the pond near the south";
- mes "gate tomorrow. I hope";
- mes "that everyone can make it.";
- next;
- mes "[Members]";
- mes "Sure, no problem.";
- mes "When are we planning";
- mes "on reconstructing the";
- mes "daycare facilities?";
- next;
- mes "[Chairman]";
- mes "Hmmm...";
- mes "I guess that's an";
- mes "issue that we can";
- mes "save for tomorrow's";
- mes "meeting. I'll see you then.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Is this some";
- mes "sort of volunteer";
- mes "service group?";
- close;
-
-OnStop:
- disablenpc "Member#mao4";
- end;
-
-OnEnter:
- enablenpc "Member#mao4";
- end;
-}
-
-morocc,1,1,1 script #mao_timer -1,{
-
-OnStart:
- initnpctimer;
- end;
-
-OnTimer300000:
-OnStop:
- donpcevent "Member#mao1::OnEnter";
- donpcevent "Member#mao2::OnEnter";
- donpcevent "Member#mao3::OnEnter";
- donpcevent "Member#mao4::OnEnter";
- stopnpctimer;
- end;
-}
-
-morocc,1,2,1 script #mao_manager -1,{
-
-OnStart:
- initnpctimer;
- end;
-
-OnStop:
- killmonster "morocc","#mao_manager::OnMyMobDead";
- donpcevent "Member#mao1::OnEnter";
- donpcevent "Member#mao2::OnEnter";
- donpcevent "Member#mao3::OnEnter";
- donpcevent "Member#mao4::OnEnter";
- stopnpctimer;
- end;
-
-OnTimer300000:
- mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
- end;
-
-OnTimer305000:
- mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
- end;
-
-OnTimer310000:
- mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
- end;
-
-OnTimer315000:
- mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
- end;
-
-OnTimer320000:
- mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
- end;
-
-OnTimer325000:
- mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
- monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- end;
-
-OnTimer327000:
- monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- end;
-
-OnTimer329000:
- announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
- monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- end;
-
-OnTimer331000:
- monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- end;
-
-OnTimer333000:
- monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
- end;
-
-OnTimer335000:
- monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
- monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
- monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
- end;
-
-OnTimer1800000:
- killmonster "morocc","#mao_manager::OnMyMobDead";
- donpcevent "Member#mao1::OnEnter";
- donpcevent "Member#mao2::OnEnter";
- donpcevent "Member#mao3::OnEnter";
- donpcevent "Member#mao4::OnEnter";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-}
-
-que_job01,68,88,5 script Simon#mao 4_M_SITDOWN,{
-
- mes "[Simon]";
- mes "...No. How many";
- mes "times must I tell you?";
- mes "I'm not going back.";
- emotion e_swt,0,"Simon#mao";
- next;
- mes "[Kimmie]";
- mes "Please...";
- mes "We really need";
- mes "you back home...";
- emotion e_sob,0,"Kimmie";
- next;
- mes "[Simon]";
- mes "I'm sorry, Kimmie.";
- mes "I have to follow my";
- mes "own path. You'll have";
- mes "to make do without me.";
- mes "Besides, you're strong";
- mes "and don't really need me...";
- next;
- mes "[Kimmie]";
- mes "Y-you can't do this!";
- mes "Why did you leave us?";
- mes "I d-didn't want to tell you";
- mes "this, but Jimmy's been getting";
- mes "in trouble with the law and...";
- emotion e_wah,0,"Kimmie";
- next;
- mes "[Simon]";
- mes "Then it's his own";
- mes "fault. I don't care, I'm";
- mes "still not going home...";
- mes "I've got to be responsible";
- mes "for myself before I can even";
- mes "think of taking care of others.";
- next;
- mes "[Kimmie]";
- mes "Shut up! Shut up!";
- mes "Come back to us!";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I have no idea what's";
- mes "going on, but it seems";
- mes "pretty bad. Sometimes it's";
- mes "good not to get involved";
- mes "with other people's problems.";
- close;
-}
-
-que_job01,70,84,1 duplicate(Simon#mao) Kimmie 4_F_SITDOWN,0,0
-
-sec_in02,38,162,0 script Morroc Invasion Manager 4_F_SITDOWN,{
- callfunc "F_GM_NPC";
- mes "A total of " + $maoattack + " users completed";
- mes "the Satan Morroc: Lin Quest.";
- mes "There are 2 requirements to";
- mes "summon Satan Morroc's troops.";
- mes "1) 50 users must complete";
- mes "this Satan Morroc: Lin Quest.";
- next;
- mes "2) One of these users that";
- mes "completed the Lin Quest must";
- mes "approach the Dandelion Org";
- mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
- mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
- next;
- switch( select( "Set Globalvar","Cancel" ) )
- {
- case 1:
- mes "Please choose the number";
- mes "of times that the Lin Quest";
- mes "will be recorded as completed";
- mes "on the server. 0 is essentially";
- mes "a reset; 50 will immediately";
- mes "make the invasion available.";
- next;
- switch( select( "49","50","0" ) )
- {
- case 1:
- mes "The GlobalVar has been";
- mes "set to 49. The Lin Quest";
- mes "must be completed 1 more";
- mes "time before the Satan Morroc";
- mes "invasion can be triggered.";
- $maoattack = 49;
- close;
-
- case 2:
- mes "The GlobalVar has been";
- mes "set to 50. The Satan Morroc";
- mes "invasion can now be triggered.";
- $maoattack = 50;
- close;
- case 3:
- mes "The GlobalVar has been";
- mes "set to 0. The Lin Quest";
- mes "must be completed 1 more";
- mes "time before the Satan Morroc";
- mes "invasion can be triggered.";
- $maoattack = 0;
- close;
- }
-
- case 2:
- mes "You have canceled.";
- close;
- }
-}