diff options
Diffstat (limited to 'npc/quests/custom/event_32_new_hats.txt')
-rw-r--r-- | npc/quests/custom/event_32_new_hats.txt | 1278 |
1 files changed, 1278 insertions, 0 deletions
diff --git a/npc/quests/custom/event_32_new_hats.txt b/npc/quests/custom/event_32_new_hats.txt new file mode 100644 index 000000000..9ef1ed9d7 --- /dev/null +++ b/npc/quests/custom/event_32_new_hats.txt @@ -0,0 +1,1278 @@ +//===== eAthena Script =======================================
+//= Quest For Slotted Sunglasses
+//===== By: ==================================================
+//= RedxSwordxHero
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= 4 brothers give you quests to get 32 new hats
+//===== Additional Comments: =================================
+//= Event New Hats by RedxSwordxHero
+//= Ported and improved with timers [Lupus]
+//= Thanks to x[tsk],fixed all item requirments to iRO specs exept
+//= for hats which cannot be made on the real server. [Lupus]
+//============================================================
+
+
+
+prontera.gat,140,172,5 script Zac 704,{
+ mes "[Zac]";
+ mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Zac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Zac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8;
+L1_1:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2254) < 1)) goto L_ITEM_1;
+ if((countitem(2229) < 1)) goto L_ITEM_2;
+ if((countitem(7036) < 5)) goto L_ITEM_3;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment.";
+ delitem 2254,1;
+ delitem 2229,1;
+ delitem 7036,5;
+ next;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!";
+ getitem 5025,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Zac]";
+ mes "Oh dear, you need 1 Angel Hairband...";
+ close;
+L_ITEM_2:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Slotted Helm...";
+ close;
+L_ITEM_3:
+ mes "[Zac]";
+ mes "Oh, dear. You need 5 Fangs of Garm...";
+ close;
+L1_2:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(748) < 1)) goto L_ITEM_1a;
+ if((countitem(512) < 300)) goto L_ITEM_2a;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment.";
+ delitem 748,1;
+ delitem 512,300;
+ next;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!";
+ getitem 5037,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Witherless Rose...";
+ close;
+L_ITEM_2a:
+ mes "[Zac]";
+ mes "Oh, dear. You need 300 Apples...";
+ close;
+L1_3:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7003) < 300)) goto L_ITEM_1b;
+ if((countitem(2211) < 1)) goto L_ITEM_2b;
+ if((countitem(978) < 1)) goto L_ITEM_3b;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment.";
+ next;
+ delitem 7003,300;
+ delitem 2211,1;
+ delitem 978,1;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!";
+ getitem 5052,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Zac]";
+ mes "Oh, dear. You need 300 Anolian Skins...";
+ close;
+L_ITEM_2b:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Bandana...";
+ close;
+L_ITEM_3b:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L1_4:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(609) < 10)) goto L_ITEM_1c;
+ if((countitem(978) < 1)) goto L_ITEM_2c;
+ if((countitem(2264) < 1)) goto L_ITEM_3c;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 609,100;
+ delitem 978,1;
+ delitem 2264,1;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
+ getitem 5046,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 10 Amulets...";
+ close;
+L_ITEM_2c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L_ITEM_3c:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Munak Hat...";
+ close;
+L1_5:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(529) < 10)) goto L_ITEM_1d;
+ if((countitem(530) < 5)) goto L_ITEM_2d;
+ if((countitem(538) < 15)) goto L_ITEM_3d;
+ if((countitem(539) < 20)) goto L_ITEM_4d;
+ if((countitem(999) < 10)) goto L_ITEM_5d;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 529,10;
+ delitem 530,5;
+ delitem 538,15;
+ delitem 539,20;
+ delitem 999,10;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!";
+ getitem 5024,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 10 Candys...";
+ close;
+L_ITEM_2d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 5 Candy Canes...";
+ close;
+L_ITEM_3d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 15 Well Baked Cookies...";
+ close;
+L_ITEM_4d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 20 Pieces of Cake...";
+ close;
+L_ITEM_5d:
+ mes "[Zac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L1_6:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2279) < 1)) goto L_ITEM_1e;
+ if((countitem(518) < 100)) goto L_ITEM_2e;
+ if((countitem(7035) < 50)) goto L_ITEM_3e;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2279,1;
+ delitem 518,100;
+ delitem 7035,50;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!";
+ getitem 5028,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Bomb Wick...";
+ close;
+L_ITEM_2e:
+ mes "[Zac]";
+ mes "Oh, dear. You need 100 Honeys...";
+ close;
+L_ITEM_3e:
+ mes "[Zac]";
+ mes "Oh, dear. You need 50 MatchSticks...";
+ close;
+L1_7:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(539) < 120)) goto L_ITEM_1f;
+ if((countitem(1036) < 450)) goto L_ITEM_2f;
+ if((countitem(982) < 1)) goto L_ITEM_3f;
+ if((countitem(949) < 330)) goto L_ITEM_4f;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 539,120;
+ delitem 1036,450;
+ delitem 982,1;
+ delitem 949,330;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!";
+ getitem 5026,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 120 Pieces of Cake...";
+ close;
+L_ITEM_2f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 450 Dragon Scales...";
+ close;
+L_ITEM_3f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 White Dyestuff...";
+ close;
+L_ITEM_4f:
+ mes "[Zac]";
+ mes "Oh, dear. You need 330 Feathers...";
+ close;
+L1_8:
+ mes "[Zac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5015) < 1)) goto L_ITEM_1g;
+ if((countitem(978) < 1)) goto L_ITEM_2g;
+ if((countitem(7030) < 50)) goto L_ITEM_3g;
+ mes "[Zac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment.";
+ next;
+ delitem 5015,1;
+ delitem 978,1;
+ delitem 7030,50;
+ mes "[Zac]";
+ mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!";
+ getitem 5039,1;
+ next;
+ mes "[Zac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Egg Shell...";
+ close;
+L_ITEM_2g:
+ mes "[Zac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L_ITEM_3g:
+ mes "[Zac]";
+ mes "Oh, dear. You need 50 Claws of Desert Wolf...";
+ close;
+L2:
+ mes "[Zac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8;
+L2_1:
+ mes "[Zac]";
+ mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm.";
+ close;
+L2_2:
+ mes "[Zac]";
+ mes "You need 1 Witherless Rose and 300 Apples for Apple Hat.";
+ close;
+L2_3:
+ mes "[Zac]";
+ mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana.";
+ close;
+L2_4:
+ mes "[Zac]";
+ mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat.";
+ close;
+L2_5:
+ mes "[Zac]";
+ mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat.";
+ close;
+L2_6:
+ mes "[Zac]";
+ mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat.";
+ close;
+L2_7:
+ mes "[Zac]";
+ mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat.";
+ close;
+L2_8:
+ mes "[Zac]";
+ mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell.";
+ close;
+L3:
+ mes "[Zac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,143,172,5 script Blac 732,{
+ mes "[Blac]";
+ mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Blac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Blac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16;
+L1_9:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5041) < 1)) goto L_ITEM_1;
+ if((countitem(999) < 10)) goto L_ITEM_2;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment.";
+ next;
+ delitem 5041,1;
+ delitem 999,10;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!";
+ getitem 5048,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Heart Hairpin...";
+ close;
+L_ITEM_2:
+ mes "[Blac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L1_10:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2608) < 1)) goto L_ITEM_1a;
+ if((countitem(7069) < 500)) goto L_ITEM_2a;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment.";
+ next;
+ delitem 2608,1;
+ delitem 7069,500;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!";
+ getitem 5036,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Rosary...";
+ close;
+L_ITEM_2a:
+ mes "[Blac]";
+ mes "Oh, dear. You need 500 Destroyed Armors...";
+ close;
+L1_11:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7048) < 40)) goto L_ITEM_1b;
+ if((countitem(1038) < 600)) goto L_ITEM_2b;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 7048,40;
+ delitem 1038,600;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!";
+ getitem 5038,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Blac]";
+ mes "Oh, dear. You need 40 Talons of Griffin...";
+ close;
+L_ITEM_2b:
+ mes "[Blac]";
+ mes "Oh, dear. You need 600 Little Evil Horns...";
+ close;
+L1_12:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(10007) < 1)) goto L_ITEM_1c;
+ if((countitem(968) < 50)) goto L_ITEM_2c;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment.";
+ next;
+ delitem 10007,1;
+ delitem 968,50;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!";
+ getitem 5042,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Silk Ribbon...";
+ close;
+L_ITEM_2c:
+ mes "[Blac]";
+ mes "Oh, dear. You need 50 Heroic Emblems...";
+ close;
+L1_13:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2271) < 1)) goto L_ITEM_1d;
+ if((countitem(975) < 1)) goto L_ITEM_2d;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment.";
+ next;
+ delitem 2271,1;
+ delitem 975,1;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!";
+ getitem 5047,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Jack a Dandy...";
+ close;
+L_ITEM_2d:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Scarlet Dyestuff...";
+ close;
+L1_14:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(1059) < 150)) goto L_ITEM_1e;
+ if((countitem(978) < 1)) goto L_ITEM_2e;
+ if((countitem(907) < 100)) goto L_ITEM_3e;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment.";
+ next;
+ delitem 1059,150;
+ delitem 978,1;
+ delitem 907,100;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!";
+ getitem 5023,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Blac]";
+ mes "Oh, dear. You need 150 Fabrics...";
+ close;
+L_ITEM_2e:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Cobaltblue Dyestuff...";
+ close;
+L_ITEM_3e:
+ mes "[Blac]";
+ mes "Oh, dear. You need 100 Resins...";
+ close;
+L1_15:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2251) < 1)) goto L_ITEM_1f;
+ if((countitem(4052) < 1)) goto L_ITEM_2f;
+ if((countitem(1036) < 400)) goto L_ITEM_3f;
+ if((countitem(7001) < 50)) goto L_ITEM_4f;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2251,1;
+ delitem 4052,1;
+ delitem 1036,400;
+ delitem 7001,50;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!";
+ getitem 5027,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Wizard's Hat...";
+ close;
+L_ITEM_2f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1 Elder Willow Card...";
+ close;
+L_ITEM_3f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 400 Dragon Scales...";
+ close;
+L_ITEM_4f:
+ mes "[Blac]";
+ mes "Oh, dear. You need 50 Mould Powders...";
+ close;
+L1_16:
+ mes "[Blac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7013) < 1200)) goto L_ITEM_1g;
+ mes "[Blac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment.";
+ next;
+ delitem 7013,1200;
+ mes "[Blac]";
+ mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!";
+ getitem 5041,1;
+ next;
+ mes "[Blac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Blac]";
+ mes "Oh, dear. You need 1200 Coral Reef's...";
+ close;
+L2:
+ mes "[Blac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16;
+L2_9:
+ mes "[Blac]";
+ mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin.";
+ close;
+L2_10:
+ mes "[Blac]";
+ mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband.";
+ close;
+L2_11:
+ mes "[Blac]";
+ mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat.";
+ close;
+L2_12:
+ mes "[Blac]";
+ mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration.";
+ close;
+L2_13:
+ mes "[Blac]";
+ mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses.";
+ close;
+L2_14:
+ mes "[Blac]";
+ mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief.";
+ close;
+L2_15:
+ mes "[Blac]";
+ mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat.";
+ close;
+L2_16:
+ mes "[Blac]";
+ mes "You need 1200 Coral Reef's for Heart Hairpin.";
+ close;
+L3:
+ mes "[Blac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,141,172,5 script Jac 107,{
+ mes "[Jac]";
+ mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
+ next;
+ mes "[Jac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Jac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24;
+L1_17:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2233) < 1)) goto L_ITEM_1;
+ if((countitem(969) < 1)) goto L_ITEM_2;
+ if((countitem(949) < 80)) goto L_ITEM_3;
+ if((countitem(938) < 100)) goto L_ITEM_4;
+ if((countitem(999) < 20)) goto L_ITEM_5;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment.";
+ next;
+ delitem 2233,1;
+ delitem 969,1;
+ delitem 949,80;
+ delitem 999,20;
+ delitem 938,800;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!";
+ getitem 5021,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Slotted Circlet...";
+ close;
+L_ITEM_2:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Gold...";
+ close;
+L_ITEM_3:
+ mes "[Jac]";
+ mes "Oh, dear. You need 80 Feather...";
+ close;
+L_ITEM_4:
+ mes "[Jac]";
+ mes "Oh, dear. You need 800 Sticky Muscus...";
+ close;
+L_ITEM_5:
+ mes "[Jac]";
+ mes "Oh, dear. You need 20 Steels...";
+ close;
+L1_18:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7047) < 100)) goto L_ITEM_1a;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment.";
+ next;
+ delitem 7047,100;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!";
+ getitem 5040,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Jac]";
+ mes "Oh, dear. You need 100 Alice's Apron...";
+ close;
+L1_19:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(10007) < 1)) goto L_ITEM_1b;
+ if((countitem(10008) < 1)) goto L_ITEM_2b;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
+ next;
+ delitem 10007,1;
+ delitem 10009,1;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
+ getitem 5020,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Silk Ribbon...";
+ close;
+L_ITEM_2b:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Wild Flower...";
+ close;
+L1_20:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2233) < 1)) goto L_ITEM_1c;
+ if((countitem(746) < 20)) goto L_ITEM_2c;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment.";
+ next;
+ delitem 2233,1;
+ delitem 746,20;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!";
+ getitem 5034,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Slotted Criclet...";
+ close;
+L_ITEM_2c:
+ mes "[Jac]";
+ mes "Oh, dear. You need 20 Glass Bead...";
+ close;
+L1_21:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2252) < 1)) goto L_ITEM_1d;
+ if((countitem(943) < 1200)) goto L_ITEM_2d;
+ if((countitem(1054) < 450)) goto L_ITEM_3d;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2252,1;
+ delitem 943,1200;
+ delitem 1054,450;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!";
+ getitem 5045,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Wizard's Hat...";
+ close;
+L_ITEM_2d:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1200 Solid Shells...";
+ close;
+L_ITEM_3d:
+ mes "[Jac]";
+ mes "Oh, dear. You need 450 Ancient Lips...";
+ close;
+L1_22:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5009) < 1)) goto L_ITEM_1e;
+ if((countitem(999) < 25)) goto L_ITEM_2e;
+ if((countitem(747) < 1)) goto L_ITEM_3e;
+ if((countitem(5028) < 1)) goto L_ITEM_4e;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment.";
+ next;
+ delitem 5009,1;
+ delitem 999,25;
+ delitem 747,1;
+ delitem 5028,1;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!";
+ getitem 5031,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Safety Helmet...";
+ close;
+L_ITEM_2e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 25 Steels...";
+ close;
+L_ITEM_3e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Crystal Mirror...";
+ close;
+L_ITEM_4e:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Candle...";
+ close;
+L1_23:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(5037) < 1)) goto L_ITEM_1f;
+ if((countitem(7064) < 500)) goto L_ITEM_2f;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 5037,1;
+ delitem 7064,500;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!";
+ getitem 5050,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Jac]";
+ mes "Oh, dear. You need 1 Apple Hat...";
+ close;
+L_ITEM_2f:
+ mes "[Jac]";
+ mes "Oh, dear. You need 500 Wings of Dragonfly...";
+ close;
+L1_24:
+ mes "[Jac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(999) < 10)) goto L_ITEM_1g;
+ if((countitem(948) < 200)) goto L_ITEM_2g;
+ mes "[Jac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 999,10;
+ delitem 948,200;
+ mes "[Jac]";
+ mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
+ getitem 5030,1;
+ next;
+ mes "[Jac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Jac]";
+ mes "Oh, dear. You need 10 Steels...";
+ close;
+L_ITEM_2g:
+ mes "[Jac]";
+ mes "Oh, dear. You need 200 Bear Footskins...";
+ close;
+L2:
+ mes "[Jac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24;
+L2_17:
+ mes "[Jac]";
+ mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant";
+ close;
+L2_18:
+ mes "[Jac]";
+ mes "You need 100 Alice's Aprons for Innocence of Maiden.";
+ close;
+L2_19:
+ mes "[Jac]";
+ mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
+ close;
+L2_20:
+ mes "[Jac]";
+ mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband.";
+ close;
+L2_21:
+ mes "[Jac]";
+ mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat.";
+ close;
+L2_22:
+ mes "[Jac]";
+ mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm.";
+ close;
+L2_23:
+ mes "[Jac]";
+ mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat.";
+ close;
+L2_24:
+ mes "[Jac]";
+ mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
+ close;
+L3:
+ mes "[Jac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+prontera.gat,142,172,5 script Pac 705,{
+ mes "[Pac]";
+ mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
+ next;
+ mes "[Pac]";
+ mes "I provide 8 hats and my brothers provides the other 24.";
+ next;
+ menu "Join",L1,"Information",L2,"Cancel",L3;
+L1:
+ mes "[Pac]";
+ mes "What hat do you want me to make?";
+ next;
+ menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32;
+L1_25:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2281) < 1)) goto L_ITEM_1;
+ if((countitem(1048) < 50)) goto L_ITEM_2;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment.";
+ next;
+ delitem 2281,1;
+ delitem 1048,50;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!";
+ getitem 5043,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Opera Mask...";
+ close;
+L_ITEM_2:
+ mes "[Pac]";
+ mes "Oh, dear. You need 50 Horrendous Hairs...";
+ close;
+L1_26:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(741) < 1)) goto L_ITEM_1a;
+ if((countitem(909) < 300)) goto L_ITEM_2a;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 741,1;
+ delitem 909,300;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
+ getitem 5035,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1a:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Poring Doll...";
+ close;
+L_ITEM_2a:
+ mes "[Pac]";
+ mes "Oh, dear. You need 300 Jellopys...";
+ close;
+L1_27:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2213) < 1)) goto L_ITEM_1b;
+ if((countitem(1036) < 20)) goto L_ITEM_2b;
+ if((countitem(7012) < 200)) goto L_ITEM_3b;
+ if((countitem(7065) < 300)) goto L_ITEM_4b;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2213,1;
+ delitem 1036,20;
+ delitem 7012,200;
+ delitem 7065,300;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!";
+ getitem 5033,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Kitty Band...";
+ close;
+L_ITEM_2b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 20 Dragon Scales...";
+ close;
+L_ITEM_3b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 200 Tough Scalelike Stems...";
+ close;
+L_ITEM_4b:
+ mes "[Pac]";
+ mes "Oh, dear. You need 300 Fur's of Sea Otter...";
+ close;
+L1_28:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7086) < 1)) goto L_ITEM_1c;
+ if((countitem(999) < 40)) goto L_ITEM_2c;
+ if((countitem(984) < 2)) goto L_ITEM_3c;
+ if((countitem(969) < 10)) goto L_ITEM_4c;
+ if((countitem(1003) < 50)) goto L_ITEM_5c;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment.";
+ next;
+ delitem 7086,1;
+ delitem 999,40;
+ delitem 984,2;
+ delitem 969,10;
+ delitem 1003,50;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!";
+ getitem 5022,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Emblem of the Sun God...";
+ close;
+L_ITEM_2c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 40 Steels...";
+ close;
+L_ITEM_3c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 2 Oridecons...";
+ close;
+L_ITEM_4c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 10 Gold Bar's...";
+ close;
+L_ITEM_5c:
+ mes "[Pac]";
+ mes "Oh, dear. You need 50 Coals...";
+ close;
+L1_29:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(999) < 25)) goto L_ITEM_1d;
+ if((countitem(979) < 1)) goto L_ITEM_2d;
+ if((countitem(976) < 1)) goto L_ITEM_3d;
+ if((countitem(1059) < 150)) goto L_ITEM_4d;
+ if((countitem(969) < 2)) goto L_ITEM_5d;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 999,1;
+ delitem 979,1;
+ delitem 976,1;
+ delitem 1059,150;
+ delitem 969,2;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
+ getitem 5053,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 25 Steels...";
+ close;
+L_ITEM_2d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 DarkGreen Dyestuff...";
+ close;
+L_ITEM_3d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Lemon Dyestuff...";
+ close;
+L_ITEM_4d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 150 Fabric...";
+ close;
+L_ITEM_5d:
+ mes "[Pac]";
+ mes "Oh, dear. You need 2 Gold Bar's...";
+ close;
+L1_30:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(7033) < 850)) goto L_ITEM_1e;
+ if((countitem(7068) < 300)) goto L_ITEM_2e;
+ if((countitem(1015) < 1)) goto L_ITEM_3e;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 7033,850;
+ delitem 7068,300;
+ delitem 1015,1;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!";
+ getitem 5029,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1e:
+ mes "[Pac]";
+ mes "Oh, dear. You need 850 Poison Spores...";
+ close;
+L_ITEM_2e:
+ mes "[Pac]";
+ mes "Oh, dear. You need 300 Half Burnt Logs...";
+ close;
+L_ITEM_3e:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Tongue...";
+ close;
+L1_31:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(1099) < 1500)) goto L_ITEM_1f;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment.";
+ next;
+ delitem 1099,1500;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!";
+ getitem 5049,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1f:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms...";
+ close;
+L1_32:
+ mes "[Pac]";
+ mes "Let me check the items you have brought here.";
+ next;
+ if((countitem(2221) < 1)) goto L_ITEM_1g;
+ if((countitem(2227) < 1)) goto L_ITEM_2g;
+ if((countitem(1059) < 250)) goto L_ITEM_3g;
+ if((countitem(7063) < 600)) goto L_ITEM_4g;
+ mes "[Pac]";
+ mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment.";
+ next;
+ delitem 2221,1;
+ delitem 2227,1;
+ delitem 1059,250;
+ delitem 7063,600;
+ mes "[Pac]";
+ mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!";
+ getitem 5032,1;
+ next;
+ mes "[Pac]";
+ mes "I liked that, I look forward to making more. Thank you.";
+ close;
+L_ITEM_1g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Slotted Hat...";
+ close;
+L_ITEM_2g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 1 Slotted Cap...";
+ close;
+L_ITEM_3g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 250 Fabrics...";
+ close;
+L_ITEM_4g:
+ mes "[Pac]";
+ mes "Oh, dear. You need 600 Soft Feathers...";
+ close;
+L2:
+ mes "[Pac]";
+ mes "Which hat materials do you wish to know?";
+ next;
+ menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32;
+L2_25:
+ mes "[Pac]";
+ mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera.";
+ close;
+L2_26:
+ mes "[Pac]";
+ mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
+ close;
+L2_27:
+ mes "[Pac]";
+ mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat.";
+ close;
+L2_28:
+ mes "[Pac]";
+ mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm.";
+ close;
+L2_29:
+ mes "[Pac]";
+ mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
+ close;
+L2_30:
+ mes "[Pac]";
+ mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat.";
+ close;
+L2_31:
+ mes "[Pac]";
+ mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana.";
+ close;
+L2_32:
+ mes "[Pac]";
+ mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat.";
+ close;
+L3:
+ mes "[Pac]";
+ mes "Stop by some other time with the right materials, so I can make the hats for you.";
+ close;
+}
+
+
+//these scripts make our brothers to appear and disappear in order
+- script EDZac -1,{
+OnInit:
+OnMinute15:
+ disablenpc "Zac";
+ end;
+OnMinute01:
+ enablenpc "Zac";
+ end;
+}
+
+- script EDJac -1,{
+OnInit:
+OnMinute30:
+ disablenpc "Jac";
+ end;
+OnMinute16:
+ enablenpc "Jac";
+ end;
+}
+
+- script EDPac -1,{
+OnInit:
+OnMinute45:
+ disablenpc "Pac";
+ end;
+OnMinute31:
+ enablenpc "Pac";
+ end;
+}
+
+- script EDBlac -1,{
+OnInit:
+OnMinute00:
+ disablenpc "Blac";
+ end;
+OnMinute46:
+ enablenpc "Blac";
+ end;
+}
|