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-rw-r--r--npc/quests/cooking_quest.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index b3f381451..d98703a6f 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -316,9 +316,9 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "then, what shall we cook?";
next;
cutin "orleans_6",0;
- set .@cook_m1,rand(1,6);
+ .@cook_m1 = rand(1,6);
if (.@cook_m1 == 1) {
- set cooking_q,1;
+ cooking_q = 1;
mes "[Charles Orleans]";
mes "Ahhh, how about";
mes "'Fried Grasshopper Legs?'";
@@ -335,7 +335,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (.@cook_m1 == 2) {
- set cooking_q,2;
+ cooking_q = 2;
mes "[Charles Orleans]";
mes "Ah, I've got it!";
mes "Let's make ''Grape Juice";
@@ -352,7 +352,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (.@cook_m1 == 3) {
- set cooking_q,3;
+ cooking_q = 3;
mes "[Charles Orleans]";
mes "I've got it~";
mes "We can make";
@@ -368,7 +368,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (.@cook_m1 == 4) {
- set cooking_q,4;
+ cooking_q = 4;
mes "[Charles Orleans]";
mes "Mmm, why don't we";
mes "make ''Frog Egg and";
@@ -386,7 +386,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (.@cook_m1 == 5) {
- set cooking_q,5;
+ cooking_q = 5;
mes "[Charles Orleans]";
mes "Ah, I know what";
mes "would be perfect right";
@@ -402,7 +402,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "^4D4DFF1 Yellow Potion^000000.";
goto L_End;
}
- set cooking_q,6;
+ cooking_q = 6;
mes "[Charles Orleans]";
mes "Ooh, you know what";
mes "would be scrumptious?";
@@ -455,12 +455,12 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
delitem 940,5; //Grasshopper's_Leg
delitem 7031,1; //Old_Frying_Pan
delitem 7457,1; //Cooking_Oil
- set cooking_q,7;
+ cooking_q = 7;
getitem 12041,1; //Str_Dish01
goto L_End;
}
cutin "orleans_6",0;
- set .@talk_j,rand(1,2);
+ .@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "Hurry and bring me";
@@ -512,12 +512,12 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "and practice on your own now.";
delitem 514,3; //Grape
delitem 501,2; //Red_Potion
- set cooking_q,7;
+ cooking_q = 7;
getitem 12046,1; //Int_Dish01
goto L_End;
}
cutin "orleans_6",0;
- set .@talk_j,rand(1,2);
+ .@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "What are you doing?";
@@ -573,12 +573,12 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
delitem 518,1; //Honey
delitem 514,2; //Grape
delitem 501,1; //Red_Potion
- set cooking_q,7;
+ cooking_q = 7;
getitem 12061,1; //Dex_Dish01
goto L_End;
}
cutin "orleans_6",0;
- set .@talk_j,rand(1,2);
+ .@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "What's taking you so";
@@ -634,12 +634,12 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
delitem 577,1; //Grain
delitem 908,10; //Spawn
delitem 1024,1; //Chinese_ink
- set cooking_q,7;
+ cooking_q = 7;
getitem 12056,1; //Agi_Dish01
goto L_End;
}
cutin "orleans_6",0;
- set .@talk_j,rand(1,2);
+ .@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "What are you doing?";
@@ -694,12 +694,12 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
delitem 960,10; //Nipper
delitem 511,10; //Green_Herb
delitem 503,1; //Yellow_Potion
- set cooking_q,7;
+ cooking_q = 7;
getitem 12051,1; //Vit_Dish01
goto L_End;
}
cutin "orleans_6",0;
- set .@talk_j,rand(1,2);
+ .@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "Shouldn't you be";
@@ -755,12 +755,12 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
delitem 942,5; //Yoyo_Tail
delitem 7031,1; //Old_Frying_Pan
delitem 7457,1; //Cooking_Oil
- set cooking_q,7;
+ cooking_q = 7;
getitem 12066,1; //Luk_Dish01
goto L_End;
}
cutin "orleans_6",0;
- set .@talk_j,rand(1,2);
+ .@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "You better go prepare";
@@ -1690,7 +1690,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "improve as you practice. ";
mes "Please take this cookbook";
mes "with the basic Level 1 recipes.";
- set cooking_q,8;
+ cooking_q = 8;
getitem 7472,1; //Cookbook01
next;
mes "[Madeleine Chu]";
@@ -1768,7 +1768,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
delitem 12056,1; //Agi_Dish01
delitem 12051,1; //Vit_Dish01
delitem 12066,1; //Luk_Dish01
- set cooking_q,9;
+ cooking_q = 9;
getitem 12111,1; //Food_Package
mes "[Madeleine Chu]";
mes "There you go, it's ready";
@@ -1865,7 +1865,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "very ashamed of you...";
next;
delitem 7472,1; //Cookbook01
- set cooking_q,0;
+ cooking_q = 0;
mes "[Madeleine Chu]";
mes "First of all, I'd like";
mes "you to return my cookbook.";
@@ -1899,7 +1899,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "skills are the most important";
mes "factor in quality cuisine.";
next;
- set cooking_q,11;
+ cooking_q = 11;
getitem 12126,10; //Indoor_Cooking_Kits
mes "[Madeleine Chu]";
mes "Please try these Indoor";
@@ -1982,7 +1982,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "even small things. Still,";
mes "I guess it's understandable.";
next;
- set .@talk_j,rand(1,3);
+ .@talk_j = rand(1,3);
if (.@talk_j == 1) {
mes "[Madeleine Chu]";
mes "You know, when I first";
@@ -2059,8 +2059,8 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
close;
S_SellSets:
- set .@item_cost,getiteminfo(getarg(0),0);
- set .@item_weight,getiteminfo(getarg(0),6);
+ .@item_cost = getiteminfo(getarg(0),0);
+ .@item_weight = getiteminfo(getarg(0),6);
mes "[Madeleine Chu]";
mes "How many " + (getarg(0)==12125 ? "Outdoor":"Indoor");
mes "Cooking Kits would";
@@ -2089,8 +2089,8 @@ S_SellSets:
}
else break;
}
- set .@total_cost,.@sell * .@item_cost;
- set .@total_weight,.@sell * .@item_weight;
+ .@total_cost = .@sell * .@item_cost;
+ .@total_weight = .@sell * .@item_weight;
if (Zeny < .@total_cost) {
mes "[Madeleine Chu]";
mes "Oh, I'm sorry, but you";
@@ -2118,7 +2118,7 @@ S_SellSets:
}
prt_castle,45,28,3 script Child with Cat#cook 4_F_YUNYANG,{
- set .@nyu,rand(1,2);
+ .@nyu = rand(1,2);
if (.@nyu == 1) {
cutin "nyuang_1",2;
emotion e_what;
@@ -2288,7 +2288,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{
mes "to tell me. In return, please have one of my humble Rice Cakes.";
next;
delitem 12111,1; //Food_Package
- set cooking_q,10;
+ cooking_q = 10;
getitem 555,1; //Rice_Cake
mes "[Chulsoo]";
mes "I better visit Prontera";