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+//===== eAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Bill of Birds)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 97,{
+ if (checkquest(60101) != -1) {
+ if (checkquest(60101,HUNTING) != 2 ) {
+ mes "[Gregor]";
+ mes "Have you finished hunting the 50 Peco Pecos?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Gregor]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Gregor]";
+ mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
+ close;
+ case 3:
+ mes "[Gregor]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Gregor]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60101;
+ close;
+ case 2:
+ mes "[Gregor]";
+ mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Gregor]";
+ mes "Oh thank you so much!";
+ mes "I think that I can rest easily now.";
+ getexp 4000,2000;
+ erasequest 60101;
+ close;
+ }
+ }
+ if (checkquest(60102) != -1) {
+ if (checkquest(60102,HUNTING) != 2 ) {
+ mes "[Gregor]";
+ mes "Have you finished hunting the 50 Peco Pecos?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Gregor]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Gregor]";
+ mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
+ close;
+ case 3:
+ mes "[Gregor]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Gregor]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60102;
+ close;
+ case 2:
+ mes "[Gregor]";
+ mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Gregor]";
+ mes "Oh thank you so much!";
+ mes "I think that I can rest easily now.";
+ getexp 4000,2000;
+ getexp 4000,2000;
+ erasequest 60102;
+ close;
+ }
+ }
+ if (checkquest(60103) != -1) {
+ if (checkquest(60103,HUNTING) != 2 ) {
+ mes "[Gregor]";
+ mes "Have you finished hunting the 150 Peco Pecos?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Gregor]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Gregor]";
+ mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
+ close;
+ case 3:
+ mes "[Gregor]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Gregor]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60103;
+ close;
+ case 2:
+ mes "[Gregor]";
+ mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Gregor]";
+ mes "Oh thank you so much!";
+ mes "I think that I can rest easily now.";
+ getexp 4000,2000;
+ getexp 4000,2000;
+ getexp 4000,2000;
+ erasequest 60103;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 9) {
+ //for maximum level
+ if (BaseLevel < 31) {
+ mes "[Gregor]";
+ mes "Peco Pecos are fascinating.";
+ mes "I am still doing my, uh, research...";
+ mes "But now it is of a different nature.";
+ next;
+ mes "[Gregor]";
+ mes "You see I've been uh, ''researching''";
+ mes "these animals by collecting their";
+ mes "Bill of Birds but lately they seem";
+ mes "to have become hostile towards me.";
+ next;
+ mes "[Gregor]";
+ mes "Can you do me a favor please?";
+ next;
+ switch(select("What kind of favor?:No")) {
+ case 1:
+ mes "[Gregor]";
+ mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities.";
+ next;
+ mes "[Gregor]";
+ mes "Can you help protect me by killing them?";
+ mes "I think I'll feel safer...";
+ mes "Please...";
+ next;
+ switch(select("Gather Items:Hunt Peco Pecos:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Gregor]";
+ mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research...";
+ next;
+ switch(select("I have some Bill of Birds:What did you need?")) {
+ case 1:
+ if (countitem(925) > 24) {
+ mes "[Gregor]";
+ mes "Thank you so much.";
+ delitem 925,25; //Bill_Of_Birds
+ getexp 4000,2000;
+ next;
+ mes "[Gregor]";
+ mes "This is gonna be delicious!";
+ close;
+ }
+ else {
+ mes "[Gregor]";
+ mes "It doesn't look like you have enough.";
+ next;
+ mes "[Gregor]";
+ mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
+ close;
+ }
+ case 2:
+ mes "[Gregor]";
+ mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Gregor]";
+ mes "Ah, ok I think you can help me out by hunting some Peco Pecos.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) {
+ case 1:
+ mes "[Gregor]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60101;
+ close;
+ case 2:
+ mes "[Gregor]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60102;
+ close;
+ case 3:
+ mes "[Gregor]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60103;
+ close;
+ }
+ case 3:
+ mes "[Gregor]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Gregor]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Gregor]";
+ mes "Hmmm... you seem to be too strong to be fighting over here.";
+ close;
+ }
+ }
+ else {
+ mes "[Gregor]";
+ mes "Hi there.";
+ next;
+ mes "[Gregor]";
+ mes "Those picky's over there seem to be about your speed.";
+ close;
+ }
+}