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Diffstat (limited to 'npc/quests/collection/quest_leafcat.txt')
-rw-r--r-- | npc/quests/collection/quest_leafcat.txt | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/npc/quests/collection/quest_leafcat.txt b/npc/quests/collection/quest_leafcat.txt new file mode 100644 index 000000000..a4844b7c9 --- /dev/null +++ b/npc/quests/collection/quest_leafcat.txt @@ -0,0 +1,239 @@ +//===== eAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Huge Leaves) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 877,{ + if (checkquest(60143) != -1) { + if (checkquest(60143,HUNTING) != 2 ) { + mes "[Lella]"; + mes "Have you finished hunting the 50 Leaf Cats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lella]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Lella]"; + mes "Remember, I need help hunting Leaf Cats so go and hunt 50 of them."; + close; + case 3: + mes "[Lella]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lella]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60143; + close; + case 2: + mes "[Lella]"; + mes "Please kill 50 Leaf Cats."; + close; + } + } + } + else { + mes "[Lella]"; + mes "Amazing, you did that with speed."; + getexp 25740,31512; + erasequest 60143; + close; + } + } + if (checkquest(60144) != -1) { + if (checkquest(60144,HUNTING) != 2 ) { + mes "[Lella]"; + mes "Have you finished hunting the 50 Leaf Cats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lella]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Lella]"; + mes "Remember, I need help hunting Leaf Cats so go and hunt 100 of them."; + close; + case 3: + mes "[Lella]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lella]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60144; + close; + case 2: + mes "[Lella]"; + mes "Please kill 100 Leaf Cats."; + close; + } + } + } + else { + mes "[Lella]"; + mes "Amazing, you did that with speed."; + getexp 25740,31512; + getexp 25740,31512; + erasequest 60144; + close; + } + } + if (checkquest(60145) != -1) { + if (checkquest(60145,HUNTING) != 2 ) { + mes "[Lella]"; + mes "Have you finished hunting the 150 Leaf Cats?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lella]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Lella]"; + mes "Remember, I need help hunting Leaf Cats so go and hunt 150 of them."; + close; + case 3: + mes "[Lella]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lella]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60145; + close; + case 2: + mes "[Lella]"; + mes "Please kill 150 Leaf Cats."; + close; + } + } + } + else { + mes "[Lella]"; + mes "Amazing, you did that with speed."; + getexp 25740,31512; + getexp 25740,31512; + getexp 25740,31512; + erasequest 60145; + close; + } + } + //for minimum level + if (BaseLevel > 35) { + //for maximum level + if (BaseLevel < 66) { + mes "[Lella]"; + mes "Why hello!"; + mes "You look like someone who is willing to help someone who is slowly going mad."; + next; + mes "[Lella]"; + switch(select("Sure:No")) { + case 1: + mes "[Lella]"; + mes "Thanks! You're a life saver!"; + next; + switch(select("Gather Items:Hunt Leaf Cats:Cancel")) { + case 1: + // Item turn in + mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity."; + mes "Do you have any?"; + next; + switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) { + case 1: + /* + if (checkweight(503,10) == 0) { + mes "[Lella]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7198) > 49) { + mes "[Lella]"; + mes "Wonderful I can tell it is just a little bit quieter around here!"; + next; + mes "[Lella]"; + mes "The more leafs I collect the quieter it seems around here."; + delitem 7198,50; //Great_Leaf + getexp 25740,31512; + //getitem 503,10; //Yellow_Potion + close; + } + else { + mes "[Lella]"; + mes "Meow meow meow meow meow..."; + mes "NOOOOOOOOOOOO."; + close; + } + case 2: + mes "[Lella]"; + mes "I need ^00CE0050 Huge Leafs^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Lella]"; + mes "Ah, ok I think you can help me out by hunting some Leaf Cats."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) { + case 1: + mes "[Lella]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60143; + close; + case 2: + mes "[Lella]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60144; + close; + case 3: + mes "[Lella]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60145; + close; + } + case 3: + mes "[Lella]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Lella]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Lella]"; + mes "Not sure why you are here, but I can't offer you a bounty as there would be no effort in it for you!"; + close; + } + } + else { + mes "[Lella]"; + mes "Quickly escape before they get their claws into your sanity!"; + close; + } +} |