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+//===== eAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Antelope Horns)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+ein_fild06,82,171,0 script Vegetable Farmer#Goat 919,{
+ if (checkquest(60137) != -1) {
+ if (checkquest(60137,HUNTING) != 2 ) {
+ mes "[Vegetable Farmer]";
+ mes "Have you finished hunting the 50 Goats?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "Hmm, I don't think you've hunted 50 yet.";
+ close;
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "Remember, I need help hunting Goats so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Vegetable Farmer]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60137;
+ close;
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "Please kill 50 Goats so I can farm my vegetables without any worries.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Vegetable Farmer]";
+ mes "Amazing, you did that with speed.";
+ getexp 258489,155155;
+ erasequest 60137;
+ close;
+ }
+ }
+ if (checkquest(60138) != -1) {
+ if (checkquest(60138,HUNTING) != 2) {
+ mes "[Vegetable Farmer]";
+ mes "Have you finished hunting the 100 Goats?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "Hmm, I don't think you've hunted 100 yet.";
+ close;
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "Remember, I need help hunting Goats so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Vegetable Farmer]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60138;
+ close;
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "Please kill 100 Goats so I can farm my vegetables without any worries.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Vegetable Farmer]";
+ mes "Amazing, you did that with speed.";
+ getexp 258489,155155;
+ getexp 258489,155155;
+ erasequest 60138;
+ close;
+ }
+ }
+ if (checkquest(60139) != -1) {
+ if (checkquest(60139,HUNTING) != 2) {
+ mes "[Vegetable Farmer]";
+ mes "Have you finished hunting the 150 Goats?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "Hmm, I don't think you've hunted 150 yet.";
+ close;
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "Remember, I need help hunting Goats so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Vegetable Farmer]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60139;
+ close;
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "Please kill 150 Goats so I can farm my vegetables without any worries.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Vegetable Farmer]";
+ mes "Amazing, you did that with speed.";
+ getexp 258489,155155;
+ getexp 258489,155155;
+ getexp 258489,155155;
+ erasequest 60139;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 69) {
+ //for maximum level
+ if (BaseLevel < 85) {
+ mes "[Vegetable Farmer]";
+ mes "Oh great!";
+ mes "You are here to help me right?";
+ mes "If not, then I am in a world of hurt.";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "These Goats keep eating my vegetables.";
+ mes "Can you do what you can to help me?";
+ next;
+ switch(select("Gather Items:Hunt Goats:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Vegetable Farmer]";
+ mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you.";
+ next;
+ switch(select("I have Antelope Horns:What did you need?")) {
+ case 1:
+ /*
+ if (checkweight(504,10) == 0) {
+ mes "[Vegetable Farmer]";
+ mes "Hey, it looks like that the weight on";
+ mes "your back will crush you. Come back";
+ mes "after you have lost some weight.";
+ close;
+ }
+ */
+ if (countitem(7106) > 49) {
+ mes "[Vegetable Farmer]";
+ mes "Amazing, you did that with speed.";
+ mes "I am truly grateful.";
+ delitem 7106,50; //Goat's_Horn
+ getexp 258489,155155;
+ //getitem 504,10; //White_Potion
+ close;
+ }
+ else {
+ mes "[Vegetable Farmer]";
+ mes "It doesn't look like you have enough.";
+ next;
+ mes "[Vegetable Farmer]";
+ mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you.";
+ close;
+ }
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Vegetable Farmer]";
+ mes "Thank you.";
+ mes "How many Goats would you like to hunt?";
+ next;
+ switch(select("50 Goats:100 Goats:150 Goats")) {
+ case 1:
+ mes "[Vegetable Farmer]";
+ mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts.";
+ setquest 60137;
+ close;
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "Kill 100 of those Goats and let me know when you're done. I will reward you for your efforts.";
+ setquest 60138;
+ close;
+ case 3:
+ mes "[Vegetable Farmer]";
+ mes "Kill 150 of those Goats and let me know when you're done. I will reward you for your efforts.";
+ setquest 60139;
+ close;
+ }
+ case 3:
+ mes "[Vegetable Farmer]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Vegetable Farmer]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Vegetable Farmer]";
+ mes "Oh boy, Oh boy!";
+ next;
+ mes "[Vegetable Farmer]";
+ mes "Sorry I can't talk right now I am in a world of hurt here, these darn Goats are going to kill me.";
+ close;
+ }
+ }
+ else {
+ mes "[Vegetable Farmer]";
+ mes "My vegetables, where did they all go?";
+ mes "Oh, no..no!!!";
+ close;
+ }
+}
+