summaryrefslogtreecommitdiff
path: root/npc/quests/collection/quest_frilldora.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/collection/quest_frilldora.txt')
-rw-r--r--npc/quests/collection/quest_frilldora.txt240
1 files changed, 0 insertions, 240 deletions
diff --git a/npc/quests/collection/quest_frilldora.txt b/npc/quests/collection/quest_frilldora.txt
deleted file mode 100644
index f0306d787..000000000
--- a/npc/quests/collection/quest_frilldora.txt
+++ /dev/null
@@ -1,240 +0,0 @@
-//===== rAthena Script =======================================
-//= iRO Repeatable EXP Quests.
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Added Monster Killing quests.
-//= Repeatable EXP Quest (Frills)
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//============================================================
-
-moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 725,{
- if (checkquest(60134) != -1) {
- if (checkquest(60134,HUNTING) != 2 ) {
- mes "[Lemly]";
- mes "Have you finished hunting the 50 Frilldora?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Lemly]";
- mes "Hmm, I don't think you've hunted 50 yet...";
- close;
- case 2:
- mes "[Lemly]";
- mes "Remember, I need help hunting Frilldora so go and hunt 50 of them.";
- close;
- case 3:
- mes "[Lemly]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Lemly]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60134;
- close;
- case 2:
- mes "[Lemly]";
- mes "Please kill 50 Frilldora.";
- close;
- }
- }
- }
- else {
- mes "[Lemly]";
- mes "Amazing, you did that with speed.";
- getexp 30000,23000;
- erasequest 60134;
- close;
- }
- }
- if (checkquest(60135) != -1) {
- if (checkquest(60135,HUNTING) != 2 ) {
- mes "[Lemly]";
- mes "Have you finished hunting the 50 Frilldora?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Lemly]";
- mes "Hmm, I don't think you've hunted 100 yet...";
- close;
- case 2:
- mes "[Lemly]";
- mes "Remember, I need help hunting Frilldora so go and hunt 100 of them.";
- close;
- case 3:
- mes "[Lemly]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Lemly]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60135;
- close;
- case 2:
- mes "[Lemly]";
- mes "Please kill 100 Frilldora.";
- close;
- }
- }
- }
- else {
- mes "[Lemly]";
- mes "Amazing, you did that with speed.";
- getexp 30000,23000;
- getexp 30000,23000;
- erasequest 60135;
- close;
- }
- }
- if (checkquest(60136) != -1) {
- if (checkquest(60136,HUNTING) != 2 ) {
- mes "[Lemly]";
- mes "Have you finished hunting the 150 Frilldora?";
- next;
- switch(select("Yes:No:I want to quit")) {
- case 1:
- mes "[Lemly]";
- mes "Hmm, I don't think you've hunted 150 yet...";
- close;
- case 2:
- mes "[Lemly]";
- mes "Remember, I need help hunting Frilldora so go and hunt 150 of them.";
- close;
- case 3:
- mes "[Lemly]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes:No")) {
- case 1:
- mes "[Lemly]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60136;
- close;
- case 2:
- mes "[Lemly]";
- mes "Please kill 150 Frilldora.";
- close;
- }
- }
- }
- else {
- mes "[Lemly]";
- mes "Amazing, you did that with speed.";
- getexp 30000,23000;
- getexp 30000,23000;
- getexp 30000,23000;
- erasequest 60136;
- close;
- }
- }
- //for minimum level
- if (BaseLevel > 29) {
- //for maximum level
- if (BaseLevel < 66) {
- mes "[Lemly]";
- mes "Hey there cutie!";
- next;
- mes "[Lemly]";
- mes "Think you could take some time to give me a hand?";
- next;
- switch(select("Sure:No")) {
- case 1:
- mes "[Lemly]";
- mes "I am looking for lizard ^FF0000Frills^000000.";
- next;
- mes "[Lemly]";
- mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study.";
- next;
- switch(select("Gather Items:Hunt Frilldora:Cancel")) {
- case 1:
- // Item turn in
- switch(select("I have some Frills:What did you need?")) {
- case 1:
- if (countitem(1012) > 24) {
- mes "[Lemly]";
- mes "Hey, thank you.";
- mes "These are pretty icky though.";
- delitem 1012,25; //Lizard_Scruff
- getexp 30000,23000;
- close;
- }
- else {
- mes "[Lemly]";
- mes "Sigh,";
- mes "Please, don't waste my time.";
- next;
- mes "[Lemly]";
- mes "I need ^FF000025 Frills^000000 for the Assassin's Guild.";
- close;
- }
- case 2:
- mes "[Lemly]";
- mes "I need ^FF000025 Frills^000000 for the Assassin's Guild.";
- close;
- }
- case 2:
- // Kill Count Quest
- mes "[Lemly]";
- mes "Ah, ok I think you can help me out by hunting some Frilldora.";
- mes "How many would you like to hunt?";
- next;
- switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) {
- case 1:
- mes "[Lemly]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60134;
- close;
- case 2:
- mes "[Lemly]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60135;
- close;
- case 3:
- mes "[Lemly]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60136;
- close;
- }
- case 3:
- mes "[Lemly]";
- mes "If you change your mind, please come back.";
- close;
- }
- case 2:
- mes "[Lemly]";
- mes "If you change your mind, please come back.";
- close;
- }
- }
- else {
- mes "[Lemly]";
- mes "Hey there.";
- next;
- mes "[Lemly]";
- mes "These lizards are gross.";
- next;
- mes "[Lemly]";
- mes "I can't believe I am stuck doing this.";
- close;
- }
- }
- else {
- mes "[Lemly]";
- mes "What are you doing here?";
- mes "The desert will kill you here!";
- close;
- }
-}
-
-