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+//===== eAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Bacillus)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+ein_fild01,43,249,0 script Local Villager#hunt 898,{
+ if (checkquest(60125) != -1) {
+ if (checkquest(60125,HUNTING) != 2 ) {
+ mes "[Local Villager]";
+ mes "Have you finished hunting the 50 Demon Pungus?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Local Villager]";
+ mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Local Villager]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60125;
+ close;
+ case 2:
+ mes "[Local Villager]";
+ mes "Please kill 50 Demon Pungus.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Local Villager]";
+ mes "Amazing, you did that with speed.";
+ getexp 250266,144452;
+ erasequest 60125;
+ close;
+ }
+ }
+ if (checkquest(60126) != -1) {
+ if (checkquest(60126,HUNTING) != 2 ) {
+ mes "[Local Villager]";
+ mes "Have you finished hunting the 50 Demon Pungus?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Local Villager]";
+ mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Local Villager]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60126;
+ close;
+ case 2:
+ mes "[Local Villager]";
+ mes "Please kill 100 Demon Pungus.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Local Villager]";
+ mes "Amazing, you did that with speed.";
+ getexp 250266,144452;
+ getexp 250266,144452;
+ erasequest 60126;
+ close;
+ }
+ }
+ if (checkquest(60127) != -1) {
+ if (checkquest(60127,HUNTING) != 2 ) {
+ mes "[Local Villager]";
+ mes "Have you finished hunting the 150 Demon Pungus?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Local Villager]";
+ mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Local Villager]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60127;
+ close;
+ case 2:
+ mes "[Local Villager]";
+ mes "Please kill 150 Demon Pungus.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Local Villager]";
+ mes "Amazing, you did that with speed.";
+ getexp 250266,144452;
+ getexp 250266,144452;
+ getexp 250266,144452;
+ erasequest 60127;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 59) {
+ //for maximum level
+ if (BaseLevel < 75) {
+ mes "[Local Villager]";
+ mes "Hey, you there. Yeah you!";
+ mes "Do you think you can help me with something?";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "I am trying to make my way through but I can't seem to get past these Demon Pungus.";
+ next;
+ switch(select("Gather Items:Hunt Demon Pungus:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Local Villager]";
+ mes "Can you help by collecting ^FF0000Bacillus^000000?";
+ mes "I will reward you for helping clear this out for me.";
+ next;
+ switch(select("I have Bacillus:What did you need?")) {
+ case 1:
+ /*
+ if (checkweight(504,10) == 0) {
+ mes "[Local Villager]";
+ mes "Hey, it looks like that the weight on";
+ mes "your back will crush you. Come back";
+ mes "after you have lost some weight.";
+ close;
+ }
+ */
+ if (countitem(7119) > 49) {
+ mes "[Local Villager]";
+ mes "I had my doubts, but you have proven me wrong.";
+ delitem 7119,50; //Spawns
+ getexp 250266,144452;
+ //getitem 504,10; //White_Potion
+ close;
+ }
+ else {
+ mes "[Local Villager]";
+ mes "It doesn't look like you have enough.";
+ next;
+ mes "[Local Villager]";
+ mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
+ close;
+ }
+ case 2:
+ mes "[Local Villager]";
+ mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Local Villager]";
+ mes "Ah, ok I think you can help me out by hunting some Demon Pungus.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) {
+ case 1:
+ mes "[Local Villager]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60125;
+ close;
+ case 2:
+ mes "[Local Villager]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60126;
+ close;
+ case 3:
+ mes "[Local Villager]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60127;
+ close;
+ }
+ case 3:
+ mes "[Local Villager]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Local Villager]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Local Villager]";
+ mes "Um, um. I don't think..";
+ next;
+ mes "[Local Villager]";
+ mes "Yeah, sorry I can't talk right now.";
+ close;
+ }
+ }
+ else {
+ mes "[Local Villager]";
+ mes "Its amazing, truly it is.";
+ mes "I just wish I could get through this all.";
+ close;
+ }
+}
+
+