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Diffstat (limited to 'npc/quests/collection/quest_demonpungus.txt')
-rw-r--r-- | npc/quests/collection/quest_demonpungus.txt | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/npc/quests/collection/quest_demonpungus.txt b/npc/quests/collection/quest_demonpungus.txt new file mode 100644 index 000000000..697a180bc --- /dev/null +++ b/npc/quests/collection/quest_demonpungus.txt @@ -0,0 +1,244 @@ +//===== eAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Bacillus) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +ein_fild01,43,249,0 script Local Villager#hunt 898,{ + if (checkquest(60125) != -1) { + if (checkquest(60125,HUNTING) != 2 ) { + mes "[Local Villager]"; + mes "Have you finished hunting the 50 Demon Pungus?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Local Villager]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Local Villager]"; + mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them."; + close; + case 3: + mes "[Local Villager]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Local Villager]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60125; + close; + case 2: + mes "[Local Villager]"; + mes "Please kill 50 Demon Pungus."; + close; + } + } + } + else { + mes "[Local Villager]"; + mes "Amazing, you did that with speed."; + getexp 250266,144452; + erasequest 60125; + close; + } + } + if (checkquest(60126) != -1) { + if (checkquest(60126,HUNTING) != 2 ) { + mes "[Local Villager]"; + mes "Have you finished hunting the 50 Demon Pungus?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Local Villager]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Local Villager]"; + mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them."; + close; + case 3: + mes "[Local Villager]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Local Villager]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60126; + close; + case 2: + mes "[Local Villager]"; + mes "Please kill 100 Demon Pungus."; + close; + } + } + } + else { + mes "[Local Villager]"; + mes "Amazing, you did that with speed."; + getexp 250266,144452; + getexp 250266,144452; + erasequest 60126; + close; + } + } + if (checkquest(60127) != -1) { + if (checkquest(60127,HUNTING) != 2 ) { + mes "[Local Villager]"; + mes "Have you finished hunting the 150 Demon Pungus?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Local Villager]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Local Villager]"; + mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them."; + close; + case 3: + mes "[Local Villager]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Local Villager]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60127; + close; + case 2: + mes "[Local Villager]"; + mes "Please kill 150 Demon Pungus."; + close; + } + } + } + else { + mes "[Local Villager]"; + mes "Amazing, you did that with speed."; + getexp 250266,144452; + getexp 250266,144452; + getexp 250266,144452; + erasequest 60127; + close; + } + } + //for minimum level + if (BaseLevel > 59) { + //for maximum level + if (BaseLevel < 75) { + mes "[Local Villager]"; + mes "Hey, you there. Yeah you!"; + mes "Do you think you can help me with something?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Local Villager]"; + mes "I am trying to make my way through but I can't seem to get past these Demon Pungus."; + next; + switch(select("Gather Items:Hunt Demon Pungus:Cancel")) { + case 1: + // Item turn in + mes "[Local Villager]"; + mes "Can you help by collecting ^FF0000Bacillus^000000?"; + mes "I will reward you for helping clear this out for me."; + next; + switch(select("I have Bacillus:What did you need?")) { + case 1: + /* + if (checkweight(504,10) == 0) { + mes "[Local Villager]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(7119) > 49) { + mes "[Local Villager]"; + mes "I had my doubts, but you have proven me wrong."; + delitem 7119,50; //Spawns + getexp 250266,144452; + //getitem 504,10; //White_Potion + close; + } + else { + mes "[Local Villager]"; + mes "It doesn't look like you have enough."; + next; + mes "[Local Villager]"; + mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you."; + close; + } + case 2: + mes "[Local Villager]"; + mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you."; + close; + } + case 2: + // Kill Count Quest + mes "[Local Villager]"; + mes "Ah, ok I think you can help me out by hunting some Demon Pungus."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) { + case 1: + mes "[Local Villager]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60125; + close; + case 2: + mes "[Local Villager]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60126; + close; + case 3: + mes "[Local Villager]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60127; + close; + } + case 3: + mes "[Local Villager]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Local Villager]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Local Villager]"; + mes "Um, um. I don't think.."; + next; + mes "[Local Villager]"; + mes "Yeah, sorry I can't talk right now."; + close; + } + } + else { + mes "[Local Villager]"; + mes "Its amazing, truly it is."; + mes "I just wish I could get through this all."; + close; + } +} + + |