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Diffstat (limited to 'npc/quests/collection/quest_coco.txt')
-rw-r--r-- | npc/quests/collection/quest_coco.txt | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/npc/quests/collection/quest_coco.txt b/npc/quests/collection/quest_coco.txt new file mode 100644 index 000000000..ae64b19cd --- /dev/null +++ b/npc/quests/collection/quest_coco.txt @@ -0,0 +1,243 @@ +//===== eAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Acorns) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +mjolnir_01,293,20,3 script Nutters#Coco_Hunt 779,{ + if (checkquest(60113) != -1) { + if (checkquest(60113,HUNTING) != 2 ) { + mes "[Nutters]"; + mes "Have you finished hunting the 50 Cocos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Nutters]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Nutters]"; + mes "Remember, I need help hunting Cocos so go and hunt 50 of them."; + close; + case 3: + mes "[Nutters]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Nutters]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60113; + close; + case 2: + mes "[Nutters]"; + mes "Please kill 50 Cocos."; + close; + } + } + } + else { + mes "[Nutters]"; + mes "Amazing, you did that with speed."; + getexp 3600,3905; + erasequest 60113; + close; + } + } + if (checkquest(60114) != -1) { + if (checkquest(60114,HUNTING) != 2 ) { + mes "[Nutters]"; + mes "Have you finished hunting the 50 Cocos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Nutters]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Nutters]"; + mes "Remember, I need help hunting Cocos so go and hunt 100 of them."; + close; + case 3: + mes "[Nutters]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Nutters]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60114; + close; + case 2: + mes "[Nutters]"; + mes "Please kill 100 Cocos."; + close; + } + } + } + else { + mes "[Nutters]"; + mes "Amazing, you did that with speed."; + getexp 3600,3905; + getexp 3600,3905; + erasequest 60114; + close; + } + } + if (checkquest(60115) != -1) { + if (checkquest(60115,HUNTING) != 2 ) { + mes "[Nutters]"; + mes "Have you finished hunting the 150 Cocos?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Nutters]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Nutters]"; + mes "Remember, I need help hunting Cocos so go and hunt 150 of them."; + close; + case 3: + mes "[Nutters]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Nutters]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60115; + close; + case 2: + mes "[Nutters]"; + mes "Please kill 150 Cocos."; + close; + } + } + } + else { + mes "[Nutters]"; + mes "Amazing, you did that with speed."; + getexp 3600,3905; + getexp 3600,3905; + getexp 3600,3905; + erasequest 60115; + close; + } + } + //for minimum level + if (BaseLevel > 17) { + //for maximum level + if (BaseLevel < 60) { + mes "[Nutters]"; + mes "I..I just can't seem to find any."; + mes "Pesky Coco's have hidden all the Acorns."; + mes "Do you think you could help me?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Nutters]"; + mes "Oh, that's great! I knew I could count on you, just from looking at you!"; + next; + switch(select("Gather Items:Hunt Cocos:Cancel")) { + case 1: + // Item turn in + mes "[Nutters]"; + mes "Can you help me find ^00CE0025 Acorns^000000."; + mes "I will reward you with much if you can."; + next; + switch(select("I have 25 Acorns:Please come again?")) { + case 1: + /* + if (checkweight(502,5) == 0) { + mes "[Nutters]"; + mes "Hey, it looks like that the weight on"; + mes "your back will crush you. Come back"; + mes "after you have lost some weight."; + close; + } + */ + if (countitem(1026) > 24) { + mes "[Nutters]"; + mes "Oh great you found out where they were hiding them."; + mes "Gimme Gimme!!!"; + next; + mes "[Nutters]"; + mes "Oh that's right, sorry I just love roasting Acorns. Mmm."; + mes "Here is what I promised you."; + delitem 1026,25; //Acorn + getexp 3600,3905; + //getitem 502,5; //Orange_Potion + close; + } + else { + mes "[Nutters]"; + mes "Where are my ^00CE00Acorns^000000?"; + mes "Hey, I'm not playing, you better not hold out on me."; + close; + } + case 2: + mes "[Nutters]"; + mes "I need ^00CE0025 Acorns^000000."; + close; + } + case 2: + // Kill Count Quest + mes "[Nutters]"; + mes "Ah, ok I think you can help me out by hunting some Cocos."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Cocos:100 Cocos:150 Cocos")) { + case 1: + mes "[Nutters]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60113; + close; + case 2: + mes "[Nutters]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60114; + close; + case 3: + mes "[Nutters]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60115; + close; + } + case 3: + mes "[Nutters]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Nutters]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Nutters]"; + mes "You are much to strong to be fighting these things!"; + close; + } + } + else { + mes "[Nutters]"; + mes "You are just too small to fight these things for me."; + mes "Can you get a little taller then return?"; + close; + } +} |