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-//===== Hercules Script ======================================
-//= Bunny Band Quest
-//===== By: ==================================================
-//= rAthena Dev Team
-//===== Current Version: =====================================
-//= 1.6
-//===== Description: =========================================
-//= [Official Conversion]
-//= Quest to obtain a Bunny Band headgear.
-//===== Additional Comments: =================================
-//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-// Changed @BUNYBAN back to BUNYBND, it should be this way.
-// Removed duplicates. NPC is ALberta-only.
-//= 1.6 Cleaning. [Euphy]
-//============================================================
-
-alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{
- if (BUNYBND == 1) {
- mes "[Kafra Employee]";
- mes "Hello there~!";
- mes "How'd you like to";
- mes "participate in Kafra";
- mes "Corporation's special";
- mes "^529DFFBunny Band Event^000000?";
- next;
- switch(select("Sure, I brought the items.:Event Information:Cancel")) {
- case 1:
- mes "[Kafra Employee]";
- mes "Alrighty~";
- mes "Let me check to";
- mes "see if you brought";
- mes "all the items...";
- next;
- setarray .@items[0],949,100,706,1,722,1,2213,1;
- for(.@i = 0; .@i<8; .@i += 2)
- if (countitem(.@items[.@i]) < .@items[.@i+1]) {
- mes "[Kafra Employee]";
- mes "Ooh, I'm sorry";
- mes "but you need to";
- mes "bring at least";
- mes .@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s.":".");
- close;
- }
- mes "[Kafra Employee]";
- mes "Great, I see that";
- mes "you've gathered";
- mes "everything I need to";
- mes "make the Bunny Band.";
- mes "Please wait a moment";
- mes "while I put it together...";
- next;
- for(.@i = 0; .@i<8; .@i += 2)
- if (countitem(.@items[.@i]) < .@items[.@i+1]) {
- mes "[Kafra Employee]";
- mes "Hm? I'm sorry,";
- mes "but I actually can't";
- mes "make this right now. You";
- mes "need "+.@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s":"");
- mes "in order for me to put this";
- mes "Bunny Band together...";
- close;
- }
- delitem 949,100; //Feather
- delitem 706,1; //Four_Leaf_Clover
- delitem 722,1; //Scarlet_Jewel
- delitem 2213,1; //Cat_Hairband
- mes "[Kafra Employee]";
- mes "Ah, here you go~";
- mes "The perfect Bunny Band!";
- mes "Well, I hope you enjoy it.";
- getitem 2214,1; //Bunny_Band
- BUNYBND = 0;
- next;
- mes "[Kafra Employee]";
- mes "Thank you for";
- mes "participating in this";
- mes "special event and your";
- mes "continued patronage";
- mes "of the Kafra Services~";
- close;
- case 2:
- goto L_Info;
- case 3:
- close;
- }
- }
- mes "[Kafra Employee]";
- mes "Hi there~! Would you like";
- mes "to join our special ^529DFFBunny";
- mes "Band Event^000000 hosted by the Kafra";
- mes "Corporation and sponsored by";
- mes "the Alberta Merchant Guild?";
- next;
- switch(select("Join the Event:Event Information:Cancel")) {
- case 1:
- BUNYBND = 1;
- mes "[Kafra Employee]";
- mes "Great! Thanks for";
- mes "participating! If you";
- mes "haven't already heard,";
- mes "you need to collect these";
- mes "items if you want me put a";
- mes "Bunny Band together for you...";
- next;
- mes "[Kafra Employee]";
- mes "100 Feathers,";
- mes "1 Four-Leaf Clover,";
- mes "1 Kitty Band and";
- mes "1 Pearl. That's it!";
- mes "Good luck and I'll be";
- mes "waiting for you here~";
- close;
- case 2:
- break;
- case 3:
- close;
- }
-L_Info:
- mes "[Kafra Employee]";
- mes "To thank our valued";
- mes "customers, Kafra Corporation";
- mes "has prepared a special event";
- mes "where Kafra Employee will assemble";
- mes "Bunny Bands for adventurers";
- mes "who bring the required items.";
- next;
- mes "[Kafra Employee]";
- mes "For this special,";
- mes "one of a kind item,";
- mes "bring 100 Feathers,";
- mes "1 Four-Leaf Clover,";
- mes "1 Kitty Band and";
- mes "1 Pearl.";
- next;
- mes "[Kafra Employee]";
- mes "When you're ready,";
- mes "come back and bring";
- mes "those items to me.";
- mes "(Sponsored by the";
- mes "Alberta Merchant Guild).";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 1.1 using duplicate command
-//= 1.2 Fixed NPC location, removed NPC dupes [Lupus]
-//= 1.3 RE-Fixed exploit V_V, also cleared used VAR [Lupus]
-//= 1.4 replaced BUNYBND with @BUNYBND [Lupus]
-//============================================================