diff options
Diffstat (limited to 'npc/quests/bard_quest.txt')
-rw-r--r-- | npc/quests/bard_quest.txt | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 814a4ec6e..a63a7b3b2 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -236,7 +236,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?"; next; - if(select("Who are you?:Ignore him.")==1) { + if(select("Who are you?", "Ignore him.")==1) { cutin "bard_eland04",2; mes "[" + @name$ + "]"; mes "You seem to be"; @@ -271,7 +271,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "me alone."; next; - if(select("No problem~:Is there any way I can help you?")==1) { + if(select("No problem~", "Is there any way I can help you?")==1) { cutin "bard_eland04",2; mes "[Errende]"; mes "Waaaah~! You're so mean!"; @@ -340,7 +340,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 25; @@ -418,7 +418,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; - if(select("Well, I should help him then...:Ignore him anyway.")==1) { + if(select("Well, I should help him then...", "Ignore him anyway.")==1) { mes "[" + @name$ + "]"; mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you."; next; @@ -562,7 +562,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 25; @@ -635,7 +635,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm worthless as a Bard~! Please... Just... Please just leave me alone."; next; - if(select("No problem.:Is there any way I can help you?")==1){ + if(select("No problem.", "Is there any way I can help you?")==1){ mes "[Errende]"; mes "Waaaah~! You're so mean!"; mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'"; @@ -696,7 +696,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Ummm..."; mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 5; @@ -757,7 +757,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; - if(select("Well, I should help him then...:Ignore him anyway.")==1) { + if(select("Well, I should help him then...", "Ignore him anyway.")==1) { mes "[" + @name$ + "]"; mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you."; next; @@ -895,7 +895,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 5; @@ -978,7 +978,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?"; next; - if(select("Who are you?:Ignore him.")==1) { + if(select("Who are you?", "Ignore him.")==1) { cutin "bard_eland04",2; mes "[" + @name$ + "]"; mes "You seem to be"; @@ -1011,13 +1011,13 @@ L_End: // SubRoutine for 5 similiar dialogues of the quest S_StorySong: next; - switch(select("Tell me a story.:Would you play a song?:Eh, maybe later.")) { + switch(select("Tell me a story.", "Would you play a song?", "Eh, maybe later.")) { case 1: mes "[Errende]"; mes "You like stories, huh? What kind of story would you like me to tell? I'll you whatever I know... Just for you, of course. *Grins*"; next; - if(select("News and rumors~:Cancel.")==1) { + if(select("News and rumors~", "Cancel.")==1) { cutin "bard_eland01",2; mes "[Errende]"; .@random = rand(1,3); @@ -1132,7 +1132,7 @@ S_StorySong: mes "At last, I've met someone who recognizes my talent! You deserve to listen to my songs! Now, what would you like to hear? I can play anything you want, you know."; next; - switch(select("Hmm, any song will do.:Play an upbeat song~!:Never mind...")) { + switch(select("Hmm, any song will do.", "Play an upbeat song~!", "Never mind...")) { case 1: mes "[Errende]"; @@ -1303,7 +1303,7 @@ S_StorySong: mes "but I have a favor to ask...!"; next; - if(select("Sure, no problem.:I ain't gonna help you.")==1) { + if(select("Sure, no problem.", "I ain't gonna help you.")==1) { cutin "bard_eland01",2; mes "[Errende]"; mes "Thank you, so much!"; @@ -1390,7 +1390,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "you want from me?"; next; - switch(select("Tell me a story...:Your voice is...:No thanks, I appreciate it though.")) { + switch(select("Tell me a story...", "Your voice is...", "No thanks, I appreciate it though.")) { case 1: .@random = rand(1,3); if (.@random == 1) { @@ -1537,7 +1537,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "you want from me?"; next; - switch(select("Tell me a story, or sing something~:Your voice is...:No thanks. I appreciate it, though.")) { + switch(select("Tell me a story, or sing something~", "Your voice is...", "No thanks. I appreciate it, though.")) { case 1: .@random = rand(1,3); if (.@random == 1) { @@ -1677,7 +1677,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "By the way, why do you have that look on your face? Didn't find what you were looking for? Haha, would you show me your left hand?"; next; - if(select("Here you go.:Um... No!")==1) { + if(select("Here you go.", "Um... No!")==1) { mes "[Kino Kitty]"; mes "Well, while you were gone,"; mes "I remembered the original lyrics to the song. I guess they really are important."; @@ -1686,7 +1686,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "Here, let me give you a letter with the lyrics to Errende. I should also give you my seal so that Errende will know it's me. You don't mind, do you?"; next; - switch(select("Yes, I mind!:No, I don't mind.")) { + switch(select("Yes, I mind!", "No, I don't mind.")) { case 1: mes "[Kino Kitty]"; @@ -1832,7 +1832,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ gef_bard_q = 10; close; } else { - switch(select("Tell me a story.:Sing a song.:Nothing.")) { + switch(select("Tell me a story.", "Sing a song.", "Nothing.")) { case 1: mes "[Kino Kitty]"; mes "A story? Mmmm..."; @@ -1897,7 +1897,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "princess."; next; - if(select("Um, was that a love song?:I'm sorry for interrupting you.")==1) { + if(select("Um, was that a love song?", "I'm sorry for interrupting you.")==1) { mes "[Mysterious Bard]"; mes "A..."; mes "Love song?!"; @@ -1971,7 +1971,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "Now that I think about it, are you look for anything, or is there a reason you wish to speak to me?"; next; - if(select("I'm looking for Kino Kitty...:Nothing, really.")==1) { + if(select("I'm looking for Kino Kitty...", "Nothing, really.")==1) { mes "[Kino Kitty]"; mes "How do you"; mes "know my name?"; @@ -2155,7 +2155,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{ mes "However, I cannot show these fragile books to just anybody. For the sake of preservation, I can only show these works to preferred customers."; next; - if(select("Show him your left hand.:Show him your right hand.")==1) { + if(select("Show him your left hand.", "Show him your right hand.")==1) { mes "[Sketzi Bundin]"; mes "Ah~! You must be the friend of a high ranking Bard! I see, I see. You must be a friend of Minty Errende."; next; @@ -2255,7 +2255,7 @@ yuno_in01,173,96,0 script Luke's Songs Vol.1 HIDDEN_NPC,{ mes "Contents"; next; - switch(select("Wedding Song:Life is a Water Mill:We")) { + switch(select("Wedding Song", "Life is a Water Mill", "We")) { case 1: mes "[Wedding Song]"; @@ -2546,13 +2546,13 @@ payon,181,172,3 script Bard#4 1_M_BARD,{ mes "Right, right?"; next; - if(select("Show some interest.:Ignore him.")==1) { + if(select("Show some interest.", "Ignore him.")==1) { mes "[Gunther Doubleharmony]"; mes "Yay~! I knew it!"; mes "So you wanna hear"; mes "a song or a story?"; next; - switch(select("A song:A story:Maybe some other time")) { + switch(select("A song", "A story", "Maybe some other time")) { case 1: switch(rand(1,3)) { case 1: |