diff options
Diffstat (limited to 'npc/quests/bard_quest.txt')
-rw-r--r-- | npc/quests/bard_quest.txt | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 814a4ec6e..173efeca8 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -40,7 +40,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ if (BARD_Q > 5) gef_bard_q = BARD_Q; - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if (gef_bard_q > 29) { cutin "bard_eland02",2; mes "[Errende]"; @@ -92,7 +92,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Goddess, Idun."; mes "Keeper of the apples of youth"; mes "Goddess of immortality.^000000"; - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); next; mes "^483D8BEvery god never grows old."; mes "Idun, the wife of Bragi,"; @@ -114,7 +114,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Loki was careless once,"; mes "and made her lost to the gods."; mes "He was forced to get her back.^000000"; - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); next; mes "^483D8BMy goddess stands"; mes "In the field of Asgard"; @@ -132,7 +132,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "You will be blessed"; mes "By every god...^000000"; next; - specialeffect2 EF_RESURRECTION; + specialeffect(EF_RESURRECTION, AREA, playerattached()); mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000"; gef_bard_q += 16; //30,31 if (RENEWAL_EXP) { @@ -166,19 +166,19 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ next; mes "[Errende]"; mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power."; - goto L_End; + callsub L_End; } else if (gef_bard_q > 11 && gef_bard_q < 14) { cutin "bard_eland02",2; mes "[Errende]"; mes "It seems you haven't found it yet. Well, take your time, I can wait as long as you want. It doesn't really bore me, since waiting seems to be a part of my profession."; - goto L_End; + callsub L_End; } else if (gef_bard_q == 11) { cutin "bard_eland01",2; mes "[Errende]"; mes "Mr. Skezti has a small book store on the book street at the right side of Mineta in Juno. If you show him the seal, he'll help you out."; - goto L_End; + callsub L_End; } else if (gef_bard_q == 10) { cutin "bard_eland01",2; @@ -200,7 +200,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Now, let me cast a spell..."; mes "*Mumble mumble...*"; next; - specialeffect2 EF_CONE; + specialeffect(EF_CONE, AREA, playerattached()); mes "^3355FFOn your left wrist, a crescent shaped mark glowing with a silver light appeared. It's only noticeable when you concentrate on finding it, but it might clearly appear under the moonlight.^000000"; next; mes "[Errende]"; @@ -208,7 +208,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "show him the Seal of Friendship."; mes "Good luck, now~"; gef_bard_q = 11; - goto L_End; + callsub L_End; } else if (gef_bard_q == 20) { cutin "bard_eland03",2; @@ -236,7 +236,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?"; next; - if(select("Who are you?:Ignore him.")==1) { + if(select("Who are you?", "Ignore him.")==1) { cutin "bard_eland04",2; mes "[" + @name$ + "]"; mes "You seem to be"; @@ -258,7 +258,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "[Errende]"; mes "Waaah, wah~"; mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?"; - goto L_End; + callsub L_End; } } else if (gef_bard_q == 27) { @@ -271,7 +271,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "me alone."; next; - if(select("No problem~:Is there any way I can help you?")==1) { + if(select("No problem~", "Is there any way I can help you?")==1) { cutin "bard_eland04",2; mes "[Errende]"; mes "Waaaah~! You're so mean!"; @@ -304,7 +304,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~"; gef_bard_q = 22; } - goto L_End; + callsub L_End; } else if (gef_bard_q == 26) { cutin "bard_eland01",2; @@ -340,7 +340,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 25; @@ -358,17 +358,17 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "in advance~"; gef_bard_q = 24; } - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; @@ -377,7 +377,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "If I did, why would"; mes "I not know what"; mes "this song is about?"; - goto L_End; + callsub L_End; } else { mes "[Errende]"; @@ -390,7 +390,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "How could I forget"; mes "the 8th love?"; gef_bard_q = 26; - goto L_End; + callsub L_End; } } else if (gef_bard_q == 25) { @@ -418,7 +418,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; - if(select("Well, I should help him then...:Ignore him anyway.")==1) { + if(select("Well, I should help him then...", "Ignore him anyway.")==1) { mes "[" + @name$ + "]"; mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you."; next; @@ -436,7 +436,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "heart wrenching song."; mes "But at what cost to your soul?^000000"; } - goto L_End; + callsub L_End; } else { cutin "bard_eland01",2; @@ -447,7 +447,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Noboooody looooves meee"; mes "Friends foooooor never..."; mes "Ooooooooh wah!^000000"; - goto L_End; + callsub L_End; } } else if (gef_bard_q == 24) { @@ -473,7 +473,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Once again,"; mes "thank you so much"; mes "for your help."; - goto L_End; + callsub L_End; } else if (gef_bard_q == 22) { mes "[Errende]"; @@ -489,7 +489,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ next; mes "[Errende]"; mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance."; - goto L_End; + callsub L_End; } else if (gef_bard_q == 23) { cutin "bard_eland02",2; @@ -524,7 +524,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "At Nine, love is reborn."; mes "At Ten, my Love is gone."; mes "At Eleven I find out why."; - if (Sex) + if (Sex == SEX_MALE) mes "At Twelve I see his new girlfriend?"; else mes "At Twelve I see her new boyfriend?"; @@ -562,7 +562,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 25; @@ -579,19 +579,19 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "in advance~"; gef_bard_q = 24; } - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; gef_bard_q = 26; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; gef_bard_q = 26; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; @@ -601,7 +601,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I not know what this"; mes "song is about?"; gef_bard_q = 26; - goto L_End; + callsub L_End; } else { mes "[Errende]"; @@ -614,7 +614,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "How could I forget"; mes "the 8th love?"; gef_bard_q = 26; - goto L_End; + callsub L_End; } } else if (gef_bard_q == 21) { @@ -635,7 +635,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm worthless as a Bard~! Please... Just... Please just leave me alone."; next; - if(select("No problem.:Is there any way I can help you?")==1){ + if(select("No problem.", "Is there any way I can help you?")==1){ mes "[Errende]"; mes "Waaaah~! You're so mean!"; mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'"; @@ -664,7 +664,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~"; gef_bard_q = 2; } - goto L_End; + callsub L_End; } else if (gef_bard_q == 6) { cutin "bard_eland04",2; @@ -696,7 +696,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Ummm..."; mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 5; @@ -708,23 +708,23 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'll pay you back somehow! Thank you for your trouble in advance~"; gef_bard_q = 4; } - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; mes "[Errende]"; mes "Surely you jest! If I did, why would I not know what this song is about?"; - goto L_End; + callsub L_End; } else { mes "[Errende]"; @@ -736,7 +736,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "How could I forget"; mes "the 8th love?"; gef_bard_q = 6; - goto L_End; + callsub L_End; } } else if (gef_bard_q == 5) { @@ -757,7 +757,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; - if(select("Well, I should help him then...:Ignore him anyway.")==1) { + if(select("Well, I should help him then...", "Ignore him anyway.")==1) { mes "[" + @name$ + "]"; mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you."; next; @@ -773,7 +773,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "heart wrenching song."; mes "But at what cost to your soul?^000000"; } - goto L_End; + callsub L_End; } else { cutin "bard_eland01",2; @@ -784,7 +784,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Noboooody looooves meee"; mes "Friends foooooor never..."; mes "Ooooooooooh wah!^000000"; - goto L_End; + callsub L_End; } } else if (gef_bard_q == 4) { @@ -809,7 +809,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Once again,"; mes "thank you so much"; mes "for your help."; - goto L_End; + callsub L_End; } else if (gef_bard_q == 2) { cutin "bard_eland04",2; @@ -822,7 +822,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ next; mes "[Errende]"; mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance."; - goto L_End; + callsub L_End; } else if (gef_bard_q == 3) { cutin "bard_eland02",2; @@ -858,7 +858,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "At Nine, love is reborn."; mes "At Ten, my Love is gone."; mes "At Eleven I find out why."; - if (Sex) + if (Sex == SEX_MALE) mes "At Twelve I see her new boyfriend?"; else mes "At Twelve I see his new girlfriend?"; @@ -895,7 +895,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it..."; next; - if(select("No, thanks.:I can, so stop crying.")==1) { + if(select("No, thanks.", "I can, so stop crying.")==1) { mes "[Errende]"; mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way."; gef_bard_q = 5; @@ -907,27 +907,27 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "I'll pay you back somehow! Thank you for your trouble in advance~"; gef_bard_q = 4; } - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; gef_bard_q = 6; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; gef_bard_q = 6; - goto L_End; + callsub L_End; } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; mes "[Errende]"; mes "Surely you jest! If I did, why would I not know what this song is about?"; gef_bard_q = 6; - goto L_End; + callsub L_End; } else { mes "[Errende]"; @@ -939,7 +939,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "How could I forget"; mes "the 8th love?"; gef_bard_q = 6; - goto L_End; + callsub L_End; } } else if (gef_bard_q == 1) { @@ -978,7 +978,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{ mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?"; next; - if(select("Who are you?:Ignore him.")==1) { + if(select("Who are you?", "Ignore him.")==1) { cutin "bard_eland04",2; mes "[" + @name$ + "]"; mes "You seem to be"; @@ -1011,13 +1011,13 @@ L_End: // SubRoutine for 5 similiar dialogues of the quest S_StorySong: next; - switch(select("Tell me a story.:Would you play a song?:Eh, maybe later.")) { + switch(select("Tell me a story.", "Would you play a song?", "Eh, maybe later.")) { case 1: mes "[Errende]"; mes "You like stories, huh? What kind of story would you like me to tell? I'll you whatever I know... Just for you, of course. *Grins*"; next; - if(select("News and rumors~:Cancel.")==1) { + if(select("News and rumors~", "Cancel.")==1) { cutin "bard_eland01",2; mes "[Errende]"; .@random = rand(1,3); @@ -1122,7 +1122,7 @@ S_StorySong: mes "[Errende]"; mes "Oh, how disappointing. But promise me that you will drop by later, so that we can share stories and merriment."; } - goto L_End; + callsub L_End; case 2: mes "[Errende]"; @@ -1132,7 +1132,7 @@ S_StorySong: mes "At last, I've met someone who recognizes my talent! You deserve to listen to my songs! Now, what would you like to hear? I can play anything you want, you know."; next; - switch(select("Hmm, any song will do.:Play an upbeat song~!:Never mind...")) { + switch(select("Hmm, any song will do.", "Play an upbeat song~!", "Never mind...")) { case 1: mes "[Errende]"; @@ -1156,7 +1156,7 @@ S_StorySong: mes "My apologies,"; mes "But I cannot offer my services for free. Even a Bard needs zeny to live, wouldn't you agree?"; } - goto L_End; + callsub L_End; case 2: cutin "bard_eland03",2; @@ -1225,7 +1225,7 @@ S_StorySong: mes "may never know"; mes "with certainty."; } - goto L_End; + callsub L_End; } else if (.@random == 2) { @@ -1261,7 +1261,7 @@ S_StorySong: // For 3 and 4 cases we set more chance earlier on .@random if(getarg(0) == 3 || getarg(0) == 4){ mes "[Errende]"; - if (Sex) + if (Sex == SEX_MALE) mes "Heroic warrior,"; else mes "My fair lady,"; @@ -1303,7 +1303,7 @@ S_StorySong: mes "but I have a favor to ask...!"; next; - if(select("Sure, no problem.:I ain't gonna help you.")==1) { + if(select("Sure, no problem.", "I ain't gonna help you.")==1) { cutin "bard_eland01",2; mes "[Errende]"; mes "Thank you, so much!"; @@ -1328,7 +1328,7 @@ S_StorySong: if(gef_bard_q==1) gef_bard_q = 7; if(gef_bard_q==21) gef_bard_q = 27; } - goto L_End; + callsub L_End; } mes "^483D8BA good Bard sings"; @@ -1352,7 +1352,7 @@ S_StorySong: mes "[Errende]"; mes "H-how can you say such a thing, "+ @name$ +"? Have you ever been a Bard before? It's difficult to come up with fresh, original melodies!"; } - goto L_End; + callsub L_End; case 3: cutin "bard_eland01",2; @@ -1362,7 +1362,7 @@ S_StorySong: mes "enjoyed when you"; mes "are in the mood for it."; mes "Please come again."; - goto L_End; + callsub L_End; } @@ -1371,12 +1371,12 @@ S_StorySong: mes "[Errende]"; mes "Hmm~?"; mes "Well, alright. Though, listening to a good story or cheerful song can really do you some good. Alright then, see you later."; - goto L_End; + callsub L_End; } } morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if (gef_bard_q == 31) { mes "[Kino Kitty]"; mes "Everything will be"; @@ -1390,7 +1390,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "you want from me?"; next; - switch(select("Tell me a story...:Your voice is...:No thanks, I appreciate it though.")) { + switch(select("Tell me a story...", "Your voice is...", "No thanks, I appreciate it though.")) { case 1: .@random = rand(1,3); if (.@random == 1) { @@ -1458,8 +1458,8 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ next; mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000"; next; - mes "^D43D1ABrave hero Siegfried "; - mes "Vanquished a mighty dragon "; + mes "^D43D1ABrave hero Siegfried"; + mes "Vanquished a mighty dragon"; mes "Its blood coated his skin"; mes "Making it impenetrable"; mes "Save for one tender spot"; @@ -1537,7 +1537,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "you want from me?"; next; - switch(select("Tell me a story, or sing something~:Your voice is...:No thanks. I appreciate it, though.")) { + switch(select("Tell me a story, or sing something~", "Your voice is...", "No thanks. I appreciate it, though.")) { case 1: .@random = rand(1,3); if (.@random == 1) { @@ -1677,7 +1677,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "By the way, why do you have that look on your face? Didn't find what you were looking for? Haha, would you show me your left hand?"; next; - if(select("Here you go.:Um... No!")==1) { + if(select("Here you go.", "Um... No!")==1) { mes "[Kino Kitty]"; mes "Well, while you were gone,"; mes "I remembered the original lyrics to the song. I guess they really are important."; @@ -1686,7 +1686,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "Here, let me give you a letter with the lyrics to Errende. I should also give you my seal so that Errende will know it's me. You don't mind, do you?"; next; - switch(select("Yes, I mind!:No, I don't mind.")) { + switch(select("Yes, I mind!", "No, I don't mind.")) { case 1: mes "[Kino Kitty]"; @@ -1721,7 +1721,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "Are one. 12 petals, our"; mes "Love finally blossoms.^000000"; next; - specialeffect2 EF_POISONREACT2; + specialeffect(EF_POISONREACT2, AREA, playerattached()); mes "^3355FFAfter the song, Kino smiles at you. You feel a sharp pain on your wrist. On the spot where the silver crescent was, you see a tiny black cross.^000000"; next; mes "[Kino Kitty]"; @@ -1832,7 +1832,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ gef_bard_q = 10; close; } else { - switch(select("Tell me a story.:Sing a song.:Nothing.")) { + switch(select("Tell me a story.", "Sing a song.", "Nothing.")) { case 1: mes "[Kino Kitty]"; mes "A story? Mmmm..."; @@ -1897,7 +1897,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "princess."; next; - if(select("Um, was that a love song?:I'm sorry for interrupting you.")==1) { + if(select("Um, was that a love song?", "I'm sorry for interrupting you.")==1) { mes "[Mysterious Bard]"; mes "A..."; mes "Love song?!"; @@ -1971,7 +1971,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ mes "Now that I think about it, are you look for anything, or is there a reason you wish to speak to me?"; next; - if(select("I'm looking for Kino Kitty...:Nothing, really.")==1) { + if(select("I'm looking for Kino Kitty...", "Nothing, really.")==1) { mes "[Kino Kitty]"; mes "How do you"; mes "know my name?"; @@ -2037,7 +2037,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ } } else { - if (Sex) { + if (Sex == SEX_MALE) { mes "[Kino Kitty]"; mes "You're such a nice young man. I will remember your name. I would much appreciate it if you would also remember mine."; next; @@ -2155,7 +2155,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{ mes "However, I cannot show these fragile books to just anybody. For the sake of preservation, I can only show these works to preferred customers."; next; - if(select("Show him your left hand.:Show him your right hand.")==1) { + if(select("Show him your left hand.", "Show him your right hand.")==1) { mes "[Sketzi Bundin]"; mes "Ah~! You must be the friend of a high ranking Bard! I see, I see. You must be a friend of Minty Errende."; next; @@ -2192,7 +2192,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{ } yuno_in01,163,101,0 script Old Book#bq HIDDEN_NPC,{ - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if ((gef_bard_q > 11) && (gef_bard_q < 14)) { if (!rand(5)) { mes "^3355FFYou opened the book. There's a crisp brittleness to the pages, and the letters are faded and barely readable. You can't even identify the author's name.^000000"; @@ -2255,7 +2255,7 @@ yuno_in01,173,96,0 script Luke's Songs Vol.1 HIDDEN_NPC,{ mes "Contents"; next; - switch(select("Wedding Song:Life is a Water Mill:We")) { + switch(select("Wedding Song", "Life is a Water Mill", "We")) { case 1: mes "[Wedding Song]"; @@ -2462,7 +2462,7 @@ yuno_in01,173,92,0 script Apple of Idun HIDDEN_NPC,{ } payon,181,172,3 script Bard#4 1_M_BARD,{ - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); if (gef_bard_q == 2 || gef_bard_q == 22) { mes "[Gunther Doubleharmony]"; mes "Hahaha~!"; @@ -2546,13 +2546,13 @@ payon,181,172,3 script Bard#4 1_M_BARD,{ mes "Right, right?"; next; - if(select("Show some interest.:Ignore him.")==1) { + if(select("Show some interest.", "Ignore him.")==1) { mes "[Gunther Doubleharmony]"; mes "Yay~! I knew it!"; mes "So you wanna hear"; mes "a song or a story?"; next; - switch(select("A song:A story:Maybe some other time")) { + switch(select("A song", "A story", "Maybe some other time")) { case 1: switch(rand(1,3)) { case 1: @@ -2897,7 +2897,7 @@ yuno_in04,33,119,3 script Adventurer#1 4_M_ROGUE,{ mes "Err...?"; mes "What is it?"; next; - if (!Sex) { + if (Sex == SEX_FEMALE) { emotion e_heh; mes "[Energetic Young Man]"; mes "Oh...!"; @@ -2908,7 +2908,7 @@ yuno_in04,33,119,3 script Adventurer#1 4_M_ROGUE,{ mes "Hello there~"; mes "My name is Pane."; mes "May I ask yours?"; - @name$ = strcharinfo(0); + @name$ = strcharinfo(PC_NAME); input .@inputstr$; next; mes "[Energetic Young Man]"; |