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-rw-r--r--npc/quests/bard_quest.txt168
1 files changed, 84 insertions, 84 deletions
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 814a4ec6e..173efeca8 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -40,7 +40,7 @@
geffen,132,38,3 script Bard#2 1_M_BARD,{
if (BARD_Q > 5) gef_bard_q = BARD_Q;
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if (gef_bard_q > 29) {
cutin "bard_eland02",2;
mes "[Errende]";
@@ -92,7 +92,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Goddess, Idun.";
mes "Keeper of the apples of youth";
mes "Goddess of immortality.^000000";
- specialeffect2 EF_STEAL;
+ specialeffect(EF_STEAL, AREA, playerattached());
next;
mes "^483D8BEvery god never grows old.";
mes "Idun, the wife of Bragi,";
@@ -114,7 +114,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Loki was careless once,";
mes "and made her lost to the gods.";
mes "He was forced to get her back.^000000";
- specialeffect2 EF_STEAL;
+ specialeffect(EF_STEAL, AREA, playerattached());
next;
mes "^483D8BMy goddess stands";
mes "In the field of Asgard";
@@ -132,7 +132,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "You will be blessed";
mes "By every god...^000000";
next;
- specialeffect2 EF_RESURRECTION;
+ specialeffect(EF_RESURRECTION, AREA, playerattached());
mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
gef_bard_q += 16; //30,31
if (RENEWAL_EXP) {
@@ -166,19 +166,19 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
next;
mes "[Errende]";
mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power.";
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q > 11 && gef_bard_q < 14) {
cutin "bard_eland02",2;
mes "[Errende]";
mes "It seems you haven't found it yet. Well, take your time, I can wait as long as you want. It doesn't really bore me, since waiting seems to be a part of my profession.";
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 11) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Mr. Skezti has a small book store on the book street at the right side of Mineta in Juno. If you show him the seal, he'll help you out.";
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 10) {
cutin "bard_eland01",2;
@@ -200,7 +200,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Now, let me cast a spell...";
mes "*Mumble mumble...*";
next;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
mes "^3355FFOn your left wrist, a crescent shaped mark glowing with a silver light appeared. It's only noticeable when you concentrate on finding it, but it might clearly appear under the moonlight.^000000";
next;
mes "[Errende]";
@@ -208,7 +208,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "show him the Seal of Friendship.";
mes "Good luck, now~";
gef_bard_q = 11;
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 20) {
cutin "bard_eland03",2;
@@ -236,7 +236,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?";
next;
- if(select("Who are you?:Ignore him.")==1) {
+ if(select("Who are you?", "Ignore him.")==1) {
cutin "bard_eland04",2;
mes "[" + @name$ + "]";
mes "You seem to be";
@@ -258,7 +258,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "[Errende]";
mes "Waaah, wah~";
mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?";
- goto L_End;
+ callsub L_End;
}
} else if (gef_bard_q == 27) {
@@ -271,7 +271,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "me alone.";
next;
- if(select("No problem~:Is there any way I can help you?")==1) {
+ if(select("No problem~", "Is there any way I can help you?")==1) {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Waaaah~! You're so mean!";
@@ -304,7 +304,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
gef_bard_q = 22;
}
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 26) {
cutin "bard_eland01",2;
@@ -340,7 +340,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
- if(select("No, thanks.:I can, so stop crying.")==1) {
+ if(select("No, thanks.", "I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
gef_bard_q = 25;
@@ -358,17 +358,17 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "in advance~";
gef_bard_q = 24;
}
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
@@ -377,7 +377,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "If I did, why would";
mes "I not know what";
mes "this song is about?";
- goto L_End;
+ callsub L_End;
} else {
mes "[Errende]";
@@ -390,7 +390,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "How could I forget";
mes "the 8th love?";
gef_bard_q = 26;
- goto L_End;
+ callsub L_End;
}
} else if (gef_bard_q == 25) {
@@ -418,7 +418,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000";
next;
- if(select("Well, I should help him then...:Ignore him anyway.")==1) {
+ if(select("Well, I should help him then...", "Ignore him anyway.")==1) {
mes "[" + @name$ + "]";
mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you.";
next;
@@ -436,7 +436,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "heart wrenching song.";
mes "But at what cost to your soul?^000000";
}
- goto L_End;
+ callsub L_End;
} else {
cutin "bard_eland01",2;
@@ -447,7 +447,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Noboooody looooves meee";
mes "Friends foooooor never...";
mes "Ooooooooh wah!^000000";
- goto L_End;
+ callsub L_End;
}
} else if (gef_bard_q == 24) {
@@ -473,7 +473,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Once again,";
mes "thank you so much";
mes "for your help.";
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 22) {
mes "[Errende]";
@@ -489,7 +489,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
next;
mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 23) {
cutin "bard_eland02",2;
@@ -524,7 +524,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "At Nine, love is reborn.";
mes "At Ten, my Love is gone.";
mes "At Eleven I find out why.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "At Twelve I see his new girlfriend?";
else
mes "At Twelve I see her new boyfriend?";
@@ -562,7 +562,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
- if(select("No, thanks.:I can, so stop crying.")==1) {
+ if(select("No, thanks.", "I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
gef_bard_q = 25;
@@ -579,19 +579,19 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "in advance~";
gef_bard_q = 24;
}
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
gef_bard_q = 26;
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
gef_bard_q = 26;
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
@@ -601,7 +601,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I not know what this";
mes "song is about?";
gef_bard_q = 26;
- goto L_End;
+ callsub L_End;
} else {
mes "[Errende]";
@@ -614,7 +614,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "How could I forget";
mes "the 8th love?";
gef_bard_q = 26;
- goto L_End;
+ callsub L_End;
}
} else if (gef_bard_q == 21) {
@@ -635,7 +635,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I'm worthless as a Bard~! Please... Just... Please just leave me alone.";
next;
- if(select("No problem.:Is there any way I can help you?")==1){
+ if(select("No problem.", "Is there any way I can help you?")==1){
mes "[Errende]";
mes "Waaaah~! You're so mean!";
mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'";
@@ -664,7 +664,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
gef_bard_q = 2;
}
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 6) {
cutin "bard_eland04",2;
@@ -696,7 +696,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Ummm...";
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
- if(select("No, thanks.:I can, so stop crying.")==1) {
+ if(select("No, thanks.", "I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
gef_bard_q = 5;
@@ -708,23 +708,23 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I'll pay you back somehow! Thank you for your trouble in advance~";
gef_bard_q = 4;
}
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?";
- goto L_End;
+ callsub L_End;
} else {
mes "[Errende]";
@@ -736,7 +736,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "How could I forget";
mes "the 8th love?";
gef_bard_q = 6;
- goto L_End;
+ callsub L_End;
}
} else if (gef_bard_q == 5) {
@@ -757,7 +757,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000";
next;
- if(select("Well, I should help him then...:Ignore him anyway.")==1) {
+ if(select("Well, I should help him then...", "Ignore him anyway.")==1) {
mes "[" + @name$ + "]";
mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you.";
next;
@@ -773,7 +773,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "heart wrenching song.";
mes "But at what cost to your soul?^000000";
}
- goto L_End;
+ callsub L_End;
} else {
cutin "bard_eland01",2;
@@ -784,7 +784,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Noboooody looooves meee";
mes "Friends foooooor never...";
mes "Ooooooooooh wah!^000000";
- goto L_End;
+ callsub L_End;
}
} else if (gef_bard_q == 4) {
@@ -809,7 +809,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Once again,";
mes "thank you so much";
mes "for your help.";
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 2) {
cutin "bard_eland04",2;
@@ -822,7 +822,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
next;
mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
- goto L_End;
+ callsub L_End;
} else if (gef_bard_q == 3) {
cutin "bard_eland02",2;
@@ -858,7 +858,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "At Nine, love is reborn.";
mes "At Ten, my Love is gone.";
mes "At Eleven I find out why.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "At Twelve I see her new boyfriend?";
else
mes "At Twelve I see his new girlfriend?";
@@ -895,7 +895,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
next;
- if(select("No, thanks.:I can, so stop crying.")==1) {
+ if(select("No, thanks.", "I can, so stop crying.")==1) {
mes "[Errende]";
mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
gef_bard_q = 5;
@@ -907,27 +907,27 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "I'll pay you back somehow! Thank you for your trouble in advance~";
gef_bard_q = 4;
}
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Gunther") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
gef_bard_q = 6;
- goto L_End;
+ callsub L_End;
}
else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
gef_bard_q = 6;
- goto L_End;
+ callsub L_End;
} else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2;
mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?";
gef_bard_q = 6;
- goto L_End;
+ callsub L_End;
} else {
mes "[Errende]";
@@ -939,7 +939,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "How could I forget";
mes "the 8th love?";
gef_bard_q = 6;
- goto L_End;
+ callsub L_End;
}
} else if (gef_bard_q == 1) {
@@ -978,7 +978,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?";
next;
- if(select("Who are you?:Ignore him.")==1) {
+ if(select("Who are you?", "Ignore him.")==1) {
cutin "bard_eland04",2;
mes "[" + @name$ + "]";
mes "You seem to be";
@@ -1011,13 +1011,13 @@ L_End:
// SubRoutine for 5 similiar dialogues of the quest
S_StorySong:
next;
- switch(select("Tell me a story.:Would you play a song?:Eh, maybe later.")) {
+ switch(select("Tell me a story.", "Would you play a song?", "Eh, maybe later.")) {
case 1:
mes "[Errende]";
mes "You like stories, huh? What kind of story would you like me to tell? I'll you whatever I know... Just for you, of course. *Grins*";
next;
- if(select("News and rumors~:Cancel.")==1) {
+ if(select("News and rumors~", "Cancel.")==1) {
cutin "bard_eland01",2;
mes "[Errende]";
.@random = rand(1,3);
@@ -1122,7 +1122,7 @@ S_StorySong:
mes "[Errende]";
mes "Oh, how disappointing. But promise me that you will drop by later, so that we can share stories and merriment.";
}
- goto L_End;
+ callsub L_End;
case 2:
mes "[Errende]";
@@ -1132,7 +1132,7 @@ S_StorySong:
mes "At last, I've met someone who recognizes my talent! You deserve to listen to my songs! Now, what would you like to hear? I can play anything you want, you know.";
next;
- switch(select("Hmm, any song will do.:Play an upbeat song~!:Never mind...")) {
+ switch(select("Hmm, any song will do.", "Play an upbeat song~!", "Never mind...")) {
case 1:
mes "[Errende]";
@@ -1156,7 +1156,7 @@ S_StorySong:
mes "My apologies,";
mes "But I cannot offer my services for free. Even a Bard needs zeny to live, wouldn't you agree?";
}
- goto L_End;
+ callsub L_End;
case 2:
cutin "bard_eland03",2;
@@ -1225,7 +1225,7 @@ S_StorySong:
mes "may never know";
mes "with certainty.";
}
- goto L_End;
+ callsub L_End;
} else if (.@random == 2) {
@@ -1261,7 +1261,7 @@ S_StorySong:
// For 3 and 4 cases we set more chance earlier on .@random
if(getarg(0) == 3 || getarg(0) == 4){
mes "[Errende]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Heroic warrior,";
else
mes "My fair lady,";
@@ -1303,7 +1303,7 @@ S_StorySong:
mes "but I have a favor to ask...!";
next;
- if(select("Sure, no problem.:I ain't gonna help you.")==1) {
+ if(select("Sure, no problem.", "I ain't gonna help you.")==1) {
cutin "bard_eland01",2;
mes "[Errende]";
mes "Thank you, so much!";
@@ -1328,7 +1328,7 @@ S_StorySong:
if(gef_bard_q==1) gef_bard_q = 7;
if(gef_bard_q==21) gef_bard_q = 27;
}
- goto L_End;
+ callsub L_End;
}
mes "^483D8BA good Bard sings";
@@ -1352,7 +1352,7 @@ S_StorySong:
mes "[Errende]";
mes "H-how can you say such a thing, "+ @name$ +"? Have you ever been a Bard before? It's difficult to come up with fresh, original melodies!";
}
- goto L_End;
+ callsub L_End;
case 3:
cutin "bard_eland01",2;
@@ -1362,7 +1362,7 @@ S_StorySong:
mes "enjoyed when you";
mes "are in the mood for it.";
mes "Please come again.";
- goto L_End;
+ callsub L_End;
}
@@ -1371,12 +1371,12 @@ S_StorySong:
mes "[Errende]";
mes "Hmm~?";
mes "Well, alright. Though, listening to a good story or cheerful song can really do you some good. Alright then, see you later.";
- goto L_End;
+ callsub L_End;
}
}
morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if (gef_bard_q == 31) {
mes "[Kino Kitty]";
mes "Everything will be";
@@ -1390,7 +1390,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "you want from me?";
next;
- switch(select("Tell me a story...:Your voice is...:No thanks, I appreciate it though.")) {
+ switch(select("Tell me a story...", "Your voice is...", "No thanks, I appreciate it though.")) {
case 1:
.@random = rand(1,3);
if (.@random == 1) {
@@ -1458,8 +1458,8 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
next;
mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000";
next;
- mes "^D43D1ABrave hero Siegfried ";
- mes "Vanquished a mighty dragon ";
+ mes "^D43D1ABrave hero Siegfried";
+ mes "Vanquished a mighty dragon";
mes "Its blood coated his skin";
mes "Making it impenetrable";
mes "Save for one tender spot";
@@ -1537,7 +1537,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "you want from me?";
next;
- switch(select("Tell me a story, or sing something~:Your voice is...:No thanks. I appreciate it, though.")) {
+ switch(select("Tell me a story, or sing something~", "Your voice is...", "No thanks. I appreciate it, though.")) {
case 1:
.@random = rand(1,3);
if (.@random == 1) {
@@ -1677,7 +1677,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "By the way, why do you have that look on your face? Didn't find what you were looking for? Haha, would you show me your left hand?";
next;
- if(select("Here you go.:Um... No!")==1) {
+ if(select("Here you go.", "Um... No!")==1) {
mes "[Kino Kitty]";
mes "Well, while you were gone,";
mes "I remembered the original lyrics to the song. I guess they really are important.";
@@ -1686,7 +1686,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "Here, let me give you a letter with the lyrics to Errende. I should also give you my seal so that Errende will know it's me. You don't mind, do you?";
next;
- switch(select("Yes, I mind!:No, I don't mind.")) {
+ switch(select("Yes, I mind!", "No, I don't mind.")) {
case 1:
mes "[Kino Kitty]";
@@ -1721,7 +1721,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "Are one. 12 petals, our";
mes "Love finally blossoms.^000000";
next;
- specialeffect2 EF_POISONREACT2;
+ specialeffect(EF_POISONREACT2, AREA, playerattached());
mes "^3355FFAfter the song, Kino smiles at you. You feel a sharp pain on your wrist. On the spot where the silver crescent was, you see a tiny black cross.^000000";
next;
mes "[Kino Kitty]";
@@ -1832,7 +1832,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
gef_bard_q = 10;
close;
} else {
- switch(select("Tell me a story.:Sing a song.:Nothing.")) {
+ switch(select("Tell me a story.", "Sing a song.", "Nothing.")) {
case 1:
mes "[Kino Kitty]";
mes "A story? Mmmm...";
@@ -1897,7 +1897,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "princess.";
next;
- if(select("Um, was that a love song?:I'm sorry for interrupting you.")==1) {
+ if(select("Um, was that a love song?", "I'm sorry for interrupting you.")==1) {
mes "[Mysterious Bard]";
mes "A...";
mes "Love song?!";
@@ -1971,7 +1971,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
mes "Now that I think about it, are you look for anything, or is there a reason you wish to speak to me?";
next;
- if(select("I'm looking for Kino Kitty...:Nothing, really.")==1) {
+ if(select("I'm looking for Kino Kitty...", "Nothing, really.")==1) {
mes "[Kino Kitty]";
mes "How do you";
mes "know my name?";
@@ -2037,7 +2037,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
}
} else {
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Kino Kitty]";
mes "You're such a nice young man. I will remember your name. I would much appreciate it if you would also remember mine.";
next;
@@ -2155,7 +2155,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{
mes "However, I cannot show these fragile books to just anybody. For the sake of preservation, I can only show these works to preferred customers.";
next;
- if(select("Show him your left hand.:Show him your right hand.")==1) {
+ if(select("Show him your left hand.", "Show him your right hand.")==1) {
mes "[Sketzi Bundin]";
mes "Ah~! You must be the friend of a high ranking Bard! I see, I see. You must be a friend of Minty Errende.";
next;
@@ -2192,7 +2192,7 @@ yuno_in01,172,100,3 script Old Man#bq1 4_M_05,{
}
yuno_in01,163,101,0 script Old Book#bq HIDDEN_NPC,{
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if ((gef_bard_q > 11) && (gef_bard_q < 14)) {
if (!rand(5)) {
mes "^3355FFYou opened the book. There's a crisp brittleness to the pages, and the letters are faded and barely readable. You can't even identify the author's name.^000000";
@@ -2255,7 +2255,7 @@ yuno_in01,173,96,0 script Luke's Songs Vol.1 HIDDEN_NPC,{
mes "Contents";
next;
- switch(select("Wedding Song:Life is a Water Mill:We")) {
+ switch(select("Wedding Song", "Life is a Water Mill", "We")) {
case 1:
mes "[Wedding Song]";
@@ -2462,7 +2462,7 @@ yuno_in01,173,92,0 script Apple of Idun HIDDEN_NPC,{
}
payon,181,172,3 script Bard#4 1_M_BARD,{
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
if (gef_bard_q == 2 || gef_bard_q == 22) {
mes "[Gunther Doubleharmony]";
mes "Hahaha~!";
@@ -2546,13 +2546,13 @@ payon,181,172,3 script Bard#4 1_M_BARD,{
mes "Right, right?";
next;
- if(select("Show some interest.:Ignore him.")==1) {
+ if(select("Show some interest.", "Ignore him.")==1) {
mes "[Gunther Doubleharmony]";
mes "Yay~! I knew it!";
mes "So you wanna hear";
mes "a song or a story?";
next;
- switch(select("A song:A story:Maybe some other time")) {
+ switch(select("A song", "A story", "Maybe some other time")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -2897,7 +2897,7 @@ yuno_in04,33,119,3 script Adventurer#1 4_M_ROGUE,{
mes "Err...?";
mes "What is it?";
next;
- if (!Sex) {
+ if (Sex == SEX_FEMALE) {
emotion e_heh;
mes "[Energetic Young Man]";
mes "Oh...!";
@@ -2908,7 +2908,7 @@ yuno_in04,33,119,3 script Adventurer#1 4_M_ROGUE,{
mes "Hello there~";
mes "My name is Pane.";
mes "May I ask yours?";
- @name$ = strcharinfo(0);
+ @name$ = strcharinfo(PC_NAME);
input .@inputstr$;
next;
mes "[Energetic Young Man]";