summaryrefslogtreecommitdiff
path: root/npc/quests/WIP
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/WIP')
-rw-r--r--npc/quests/WIP/4.txt2
-rw-r--r--npc/quests/WIP/6.txt4
-rw-r--r--npc/quests/WIP/airships.txt164
-rw-r--r--npc/quests/WIP/schwalz.txt62
-rw-r--r--npc/quests/WIP/shadow_quest.txt20
5 files changed, 126 insertions, 126 deletions
diff --git a/npc/quests/WIP/4.txt b/npc/quests/WIP/4.txt
index 2a47b8f4d..61b83d7ab 100644
--- a/npc/quests/WIP/4.txt
+++ b/npc/quests/WIP/4.txt
@@ -1,4 +1,4 @@
-airplane.gat,236,63,4 script Hallen 55,{
+airplane,236,63,4 script Hallen 55,{
if (fragmentauest>3) {
mes "[Hallen]";
mes "Nice weather, isn't it?";
diff --git a/npc/quests/WIP/6.txt b/npc/quests/WIP/6.txt
index eba0bb256..a27b80a2a 100644
--- a/npc/quests/WIP/6.txt
+++ b/npc/quests/WIP/6.txt
@@ -1,7 +1,7 @@
// by CallNix v.0.0
//======================================Juno to Izlude airship=====================================================================
-airplane_01.gat,238,154,4 script Captain 854,{
+airplane_01,238,154,4 script Captain 854,{
if (airshipquest==0) {
mes "[Fayroll]";
mes "I have nothing to say to you anymore";
@@ -74,7 +74,7 @@ getexp 200000,10000;
close;
}
//=======================================Juno to Lighthalzen airship====================================================================
-airplane.gat,236,163,4 script Aiplane Captain 855,{
+airplane,236,163,4 script Aiplane Captain 855,{
if (airshipquest == 1) goto L_QUEST;
if (airshipquest == 2) goto L_FINISH;
mes "[Dulu]";
diff --git a/npc/quests/WIP/airships.txt b/npc/quests/WIP/airships.txt
index 96f090397..9d26cfba2 100644
--- a/npc/quests/WIP/airships.txt
+++ b/npc/quests/WIP/airships.txt
@@ -24,12 +24,12 @@
//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
//============================================================
-airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
+airplane,243,74,4 script #AirshipWarp-1 45,2,2{
OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ if($@airplanelocation == 1)warp "einbroch",90,275;
+ if($@airplanelocation == 2)warp "yuno",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen",302,75;
+ if($@airplanelocation == 4)warp "hugel",182,150;
end;
OnHide:
@@ -40,12 +40,12 @@ OnUnhide:
end;
}
-airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
+airplane,243,29,4 script #AirshipWarp-2 45,2,2{
OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ if($@airplanelocation == 1)warp "einbroch",90,275;
+ if($@airplanelocation == 2)warp "yuno",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen",302,75;
+ if($@airplanelocation == 4)warp "hugel",182,150;
end;
OnHide:
@@ -56,7 +56,7 @@ OnUnhide:
end;
}
-airplane.gat,1,1,0 script EinYuno_Airship -1,{
+airplane,1,1,0 script EinYuno_Airship -1,{
OnInit:
while(1)
{
@@ -67,13 +67,13 @@ while(1)
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
+ mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
end;
OnTimer15000:
- mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
+ mapannounce "airplane","We are heading to Hugel.",1,0xBA55D3;
end;
OnTimer30000:
- mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
+ mapannounce "airplane","We will arrive in Hugel shortly.",1,0xBA55D3;
end;
OnTimer45000:
set $@airplanelocation,4;
@@ -81,10 +81,10 @@ OnTimer45000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
+ mapannounce "airplane","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
end;
OnTimer55000:
- mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
+ mapannounce "airplane","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
end;
OnTimer65000:
set $@airplanelocation,0;
@@ -92,13 +92,13 @@ OnTimer65000:
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
+ mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
end;
OnTimer80000:
- mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
+ mapannounce "airplane","We are heading to Einbroch.",1,0x00FF00;
end;
OnTimer95000:
- mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
+ mapannounce "airplane","We will arrive in Einbroch shortly.",1,0x00FF00;
end;
OnTimer110000:
set $@airplanelocation,1;
@@ -106,10 +106,10 @@ OnTimer110000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
+ mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
end;
OnTimer120000:
- mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
+ mapannounce "airplane","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
end;
OnTimer130000:
set $@airplanelocation,0;
@@ -117,13 +117,13 @@ OnTimer130000:
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
+ mapannounce "airplane","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
end;
OnTimer145000:
- mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600;
+ mapannounce "airplane","We are heading to Lighthalzen.",1,0xFF8600;
end;
OnTimer160000:
- mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600;
+ mapannounce "airplane","We will arrive in Lighthalzen shortly.",1,0xFF8600;
end;
OnTimer175000:
set $@airplanelocation,3;
@@ -131,10 +131,10 @@ OnTimer175000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
+ mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
end;
OnTimer185000:
- mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
+ mapannounce "airplane","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
end;
OnTimer195000:
set $@airplanelocation,0;
@@ -142,13 +142,13 @@ OnTimer195000:
donpcevent "#AirshipWarp-2::OnHide";
disablenpc "#AirshipWarp-1";
disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
+ mapannounce "airplane","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
end;
OnTimer210000:
- mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
+ mapannounce "airplane","We are heading to Yuno.",1,0x70DBDB;
end;
OnTimer225000:
- mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ mapannounce "airplane","We will arrive in Yuno shortly.",1,0x70DBDB;
end;
OnTimer240000:
set $@airplanelocation,2;
@@ -156,10 +156,10 @@ OnTimer240000:
enablenpc "#AirshipWarp-2";
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ mapannounce "airplane","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
end;
OnTimer250000:
- mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
+ mapannounce "airplane","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
end;
OnTimer260000:
stoptimer;
@@ -169,22 +169,22 @@ OnTimer260000:
//C4644E
//============================================================
-//= Some normal NPCS (airplane.gat)
+//= Some normal NPCS (airplane)
//============================================================
-airplane.gat,240,64,5 script Exit#01::Exit2 857,{
+airplane,240,64,5 script Exit#01::Exit2 857,{
end;
}
-airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
+airplane,247,64,5 duplicate(Exit2) Exit#02 857
-airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
+airplane,240,39,1 duplicate(Exit2) Exit#03 857
-airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
+airplane,247,39,1 duplicate(Exit2) Exit#04 857
-airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
+airplane,100,69,2 script Airship Crew#01::Airship Crew 852,{
mes "[Airship Crew]";
mes "If we've landed at";
@@ -197,7 +197,7 @@ airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
}
-airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{
+airplane,250,59,3 script Airship Staff::AirshipInfo 67,{
mes "[Airship Staff]";
mes "Welcome";
@@ -252,7 +252,7 @@ s_Faci:
}
-airplane.gat,50,66,4 script Meltz::AirshipApples 86,{
+airplane,50,66,4 script Meltz::AirshipApples 86,{
mes "[Meltz]";
mes "Welcome to Meltz's";
@@ -360,7 +360,7 @@ s_Material:
}
-airplane.gat,33,69,4 script Kaci 73,{
+airplane,33,69,4 script Kaci 73,{
if fragmentauest==1 {
mes "[Kaci]";
mes "Oh.. Thx my dear";
@@ -382,7 +382,7 @@ end;
end;
}
-airplane.gat,80,71,4 script Zerta 834,{
+airplane,80,71,4 script Zerta 834,{
mes "[Zerta]";
mes "Oh, hello adventurer.";
mes "I am currently on a";
@@ -392,7 +392,7 @@ airplane.gat,80,71,4 script Zerta 834,{
close;
}
-airplane.gat,65,63,4 script Maelin 714,{
+airplane,65,63,4 script Maelin 714,{
mes "[Maelin]";
mes "Um, this Airship is";
mes "to Lutie, isn't it? I've";
@@ -402,7 +402,7 @@ airplane.gat,65,63,4 script Maelin 714,{
close;
}
-airplane.gat,32,61,4 script Nils::TypingContest 49,{
+airplane,32,61,4 script Nils::TypingContest 49,{
loopback:
mes "[Nils]";
@@ -574,10 +574,10 @@ s_Record:
//= The Airship System (Yuno -> Izlude -> Repeat)
//============================================================
-airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
+airplane_01,243,74,4 script #AirshipWarp-3 45,2,2{
OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+ if($@airplanelocation2 == 1)warp "izlude",202,56;
+ if($@airplanelocation2 == 2)warp "yuno",20,265;
end;
OnHide:
@@ -588,10 +588,10 @@ OnUnhide:
end;
}
-airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
+airplane_01,243,29,4 script #AirshipWarp-4 45,2,2{
OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+ if($@airplanelocation2 == 1)warp "izlude",202,56;
+ if($@airplanelocation2 == 2)warp "yuno",20,265;
OnHide:
misceffect 16;
@@ -601,7 +601,7 @@ OnUnhide:
end;
}
-airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
+airplane_01,1,1,0 script YunoIzl_Airship -1,{
OnInit:
while(1)
{
@@ -612,13 +612,13 @@ while(1)
donpcevent "#AirshipWarp-4::OnHide";
disablenpc "#AirshipWarp-3";
disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
+ mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
end;
OnTimer15000:
- mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
+ mapannounce "airplane_01","We are heading to Izlude.",1,0x00FF00;
end;
OnTimer30000:
- mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
+ mapannounce "airplane_01","We will arrive in Izlude shortly.",1,0x00FF00;
end;
OnTimer45000:
set $@airplanelocation2,1;
@@ -626,10 +626,10 @@ OnTimer45000:
enablenpc "#AirshipWarp-4";
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
+ mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
end;
OnTimer55000:
- mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
+ mapannounce "airplane_01","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
end;
OnTimer65000:
set $@airplanelocation2,0;
@@ -637,13 +637,13 @@ OnTimer65000:
donpcevent "#AirshipWarp-4::OnHide";
disablenpc "#AirshipWarp-3";
disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
+ mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
end;
OnTimer80000:
- mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
+ mapannounce "airplane_01","We are heading to Yuno.",1,0x70DBDB;
end;
OnTimer95000:
- mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ mapannounce "airplane_01","We will arrive in Yuno shortly.",1,0x70DBDB;
end;
OnTimer110000:
set $@airplanelocation2,2;
@@ -651,10 +651,10 @@ OnTimer110000:
enablenpc "#AirshipWarp-4";
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ mapannounce "airplane_01","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
end;
OnTimer120000:
- mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
+ mapannounce "airplane_01","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
end;
OnTimer130000:
stoptimer;
@@ -662,26 +662,26 @@ OnTimer130000:
}
//============================================================
-//= Some normal NPCS (airplane_01.gat)
+//= Some normal NPCS (airplane_01)
//============================================================
-airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
+airplane_01,240,64,5 duplicate(Exit2) Exit#05 857
-airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
+airplane_01,247,64,5 duplicate(Exit2) Exit#06 857
-airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
+airplane_01,240,39,1 duplicate(Exit2) Exit#07 857
-airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
+airplane_01,247,39,1 duplicate(Exit2) Exit#08 857
-airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
+airplane_01,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
-airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
+airplane_01,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
-airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
+airplane_01,50,66,4 duplicate(AirshipApples) Meltz 86
-airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
+airplane_01,32,61,4 duplicate(TypingContest) Nils 49
-airplane_01.gat,83,61,2 script Girl#10 72,{
+airplane_01,83,61,2 script Girl#10 72,{
mes "[Dianne]";
mes "It's so weird!";
@@ -694,7 +694,7 @@ airplane_01.gat,83,61,2 script Girl#10 72,{
}
-airplane_01.gat,69,63,2 script Old Man#06 55,{
+airplane_01,69,63,2 script Old Man#06 55,{
mes "[Mendel]";
mes "As I expected, the";
@@ -707,7 +707,7 @@ airplane_01.gat,69,63,2 script Old Man#06 55,{
}
-airplane_01.gat,33,68,4 script Clarice 74,{
+airplane_01,33,68,4 script Clarice 74,{
callfunc "applegamble","Clarice";
end;
}
@@ -716,7 +716,7 @@ airplane_01.gat,33,68,4 script Clarice 74,{
//= The Izlude Airship Staff
//============================================================
-izlude.gat,201,54,3 script Airship Staff#izl 91,{
+izlude,201,54,3 script Airship Staff#izl 91,{
mes "[Airship Staff]";
mes "Welcome to the Izlude Airship.";
@@ -736,12 +736,12 @@ izlude.gat,201,54,3 script Airship Staff#izl 91,{
if(countitem(7311) > 0) goto L_GotTicket;
if(Zeny < 1200) goto L_NoZeny;
set Zeny, Zeny - 1200;
- warp "airplane_01.gat",224,64;
+ warp "airplane_01",224,64;
close;
L_GotTicket:
delitem 7311,1;
- warp "airplane_01.gat",224,64;
+ warp "airplane_01",224,64;
close;
L_NoZeny:
@@ -760,7 +760,7 @@ izlude.gat,201,54,3 script Airship Staff#izl 91,{
//= The Hugel Airship Staff
//============================================================
-hugel.gat,182,150,3 script Airship Staff#hu 91,{
+hugel,182,150,3 script Airship Staff#hu 91,{
mes "[Airship Staff]";
mes "Welcome to the Schwarzwald Republic's Airship.";
@@ -780,12 +780,12 @@ hugel.gat,182,150,3 script Airship Staff#hu 91,{
if(countitem(7311) > 0) goto L_GotTicket;
if(Zeny < 1200) goto L_NoZeny;
set Zeny, Zeny - 1200;
- warp "airplane.gat",224,64;
+ warp "airplane",224,64;
close;
L_GotTicket:
delitem 7311,1;
- warp "airplane.gat",224,64;
+ warp "airplane",224,64;
close;
L_NoZeny:
@@ -804,7 +804,7 @@ hugel.gat,182,150,3 script Airship Staff#hu 91,{
//= Yuno Airport NPCs
//============================================================
-y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
+y_airport,144,63,4 script Airport Staff#Ein 91,{
mes "[Airship Staff]";
mes "Good day!";
@@ -824,12 +824,12 @@ s_Warp:
mes "Thank you and";
mes "have a nice day.";
close2;
- warp "yuno.gat",57,240;
+ warp "yuno",57,240;
end;
}
-y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
+y_airport,141,63,4 script Airport Staff#Izl 91,{
mes "[Airship Staff]";
mes "Good day!";
@@ -848,7 +848,7 @@ s_Warp:
mes "Thank you and";
mes "have a nice day.";
close2;
- warp "yuno.gat",50,240;
+ warp "yuno",50,240;
end;
}
diff --git a/npc/quests/WIP/schwalz.txt b/npc/quests/WIP/schwalz.txt
index 097bb315c..f9f09f6be 100644
--- a/npc/quests/WIP/schwalz.txt
+++ b/npc/quests/WIP/schwalz.txt
@@ -25,7 +25,7 @@
//=
//===== Additional Comments: =================================
//In alchemist_skills.txt comment because I use this NPC in the script:
-//lhz_in01.gat,285,169,7 script Researcher#2 865,{
+//lhz_in01,285,169,7 script Researcher#2 865,{
//Unknown Text
// mes "[Researcher]";
// mes "Hmm... I wonder...";
@@ -35,14 +35,14 @@
//============================================================
-yuno_pre.gat,79,69,0 warp inside_pre01 1,1,yuno_pre.gat,97,68
-yuno_pre.gat,113,50,0 warp inside_pre02 1,1,yuno_pre.gat,58,22
-yuno_pre.gat,54,22,0 warp inside_pre03 1,1,yuno_pre.gat,113,55
-lhz_in01.gat,275,234,0 warp inside_pre04 1,1,lhz_in01.gat,277,161 //Здесь порталы поставил наобум, в месте около двери,
-lhz_in01.gat,277,157,0 warp inside_pre04 1,1,lhz_in01.gat,275,231 //где не было другого портала :
+yuno_pre,79,69,0 warp inside_pre01 1,1,yuno_pre,97,68
+yuno_pre,113,50,0 warp inside_pre02 1,1,yuno_pre,58,22
+yuno_pre,54,22,0 warp inside_pre03 1,1,yuno_pre,113,55
+lhz_in01,275,234,0 warp inside_pre04 1,1,lhz_in01,277,161 //Здесь порталы поставил наобум, в месте около двери,
+lhz_in01,277,157,0 warp inside_pre04 1,1,lhz_in01,275,231 //где не было другого портала :
//OnInit!
-prontera.gat,0,0,0 script swarzwalt_trilogy -1,1,1{
+prontera,0,0,0 script swarzwalt_trilogy -1,1,1{
OnInit:
disablenpc "kurelle";
disablenpc "President's Secretary#2";
@@ -58,7 +58,7 @@ end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//Beginning. Lighthalzen, Swaltzwalt Quest Part 1/////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////
-lighthalzen.gat,179,170,4 script Ordinary man 48,{
+lighthalzen,179,170,4 script Ordinary man 48,{
if (SCHWALTZVALT_PART2==23) {
mes "[Ghalstein]";
mes "arrr...";
@@ -273,7 +273,7 @@ mes "I have already done this quest. I don't want to go there once more time!";
close;
}
//=======================================================================
-lhz_dun02.gat,268,287,4 script The broken Manufactoring 111,{
+lhz_dun02,268,287,4 script The broken Manufactoring 111,{
if SCHWALTZVALT_PART1!=2 goto l_end;
mes "[The broken Manufactoring]";
mes "You see something shining inside the spoiling machines.Open up the machinr and check it,detected a round shape";
@@ -301,7 +301,7 @@ close;
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//NPC01 - Dismal Guy
-yuno_fild04.gat,165,245,5 script Dismal Guy 89,{
+yuno_fild04,165,245,5 script Dismal Guy 89,{
if (SCHWALTZVALT_PART2>0) {
mes "[Dismal Guy]";
mes "Make your mission..we need you..";
@@ -352,7 +352,7 @@ close;
}
//NPC02 - President's Secretary
-yuno_pre.gat,69,20,5 script President's Secretary::pre 862,{
+yuno_pre,69,20,5 script President's Secretary::pre 862,{
if (SCHWALTZVALT_PART2==4) {
mes "[Hes O'Neil]";
if(countitem(7342)==0) {mes "Where is documemt?";close;} //Здесь ИД документа, надо узнать у Лупуса.
@@ -410,10 +410,10 @@ mes "Sorry, I did't help you:(";
close;
}
-yuno_pre.gat,75,71,3 duplicate(pre) President's Secretary#2 862,0,0
+yuno_pre,75,71,3 duplicate(pre) President's Secretary#2 862,0,0
//NPC03 - Security
-yuno_pre.gat,95,71,5 script Security::sec 899,5,5 {
+yuno_pre,95,71,5 script Security::sec 899,5,5 {
if (SCHWALTZVALT_PART2==4) {
mes "[Security]";
mes "Mr.President still meeting with other person.";
@@ -423,7 +423,7 @@ if (SCHWALTZVALT_PART2>=3) {
mes "[Security]";
mes "Mr.Presideny is free now. You can come in.";
close2;
- warp "yuno_pre.gat",75,70;
+ warp "yuno_pre",75,70;
end;
}
if (SCHWALTZVALT_PART2!=2) {
@@ -465,7 +465,7 @@ goto G_menu;
S_warp:
set SCHWALTZVALT_PART2, 3; //У охранника все, теперь к президенту.
close2;
-warp "yuno_pre.gat",75,70;
+warp "yuno_pre",75,70;
OnTouch:
if (SCHWALTZVALT_PART2==4) {
@@ -494,17 +494,17 @@ if (SCHWALTZVALT_PART2==4) {
}
//NPC04 - A Fine Gentleman
-yuno_pre.gat,96,69,3 script A Fine Gentleman::kurelle 82,{
+yuno_pre,96,69,3 script A Fine Gentleman::kurelle 82,{
close;
}
//NPC - KURELLE
-yuno_pre.gat,69,74,0 duplicate(kurelle) Kurelle#1 109,0,0
+yuno_pre,69,74,0 duplicate(kurelle) Kurelle#1 109,0,0
//NPC - Security in presidents room
-yuno_pre.gat,76,72,8 duplicate(sec) Security#2 899,0,0
+yuno_pre,76,72,8 duplicate(sec) Security#2 899,0,0
//NPC05 - President Karl
-yuno_pre.gat,69,79,5 script President Karl 872,{
+yuno_pre,69,79,5 script President Karl 872,{
cutin "lhz_karl",2;
if (SCHWALTZVALT_PART2==22) {
mes "...after the story about traitor ^FF0000Kurelle^000000 president looks stunned...";
@@ -675,7 +675,7 @@ if (SCHWALTZVALT_PART2<3) {
mes "Secutity!!!!";
cutin "",255;
close2;
- warp "yuno.gat",153,313;
+ warp "yuno",153,313;
}
mes "[President Karl]";
mes "I believe, you have many questions but.. ";
@@ -714,7 +714,7 @@ goto PK_menu01;
}
//NPC06 - Venice
-aldeba_in.gat,155,240,3 script Kafra Employee 859,{
+aldeba_in,155,240,3 script Kafra Employee 859,{
if (SCHWALTZVALT_PART2==7) {
if(countitem(7343)==0) {mes "Where is documemt?";close;} //Здесь ИД документа
delitem 7343,1; //Sealed Document
@@ -778,7 +778,7 @@ close;
}
//NPC07 - Jargeah
-lhz_fild02.gat,228,214,1 script A Wounded Man 887,{
+lhz_fild02,228,214,1 script A Wounded Man 887,{
mes "["+strcharinfo(0)+"]";
mes "It looks like a dead man...";
if (SCHWALTZVALT_PART2!=6) {
@@ -799,7 +799,7 @@ close;
}
//NPC08 - Esuna
-lhz_fild01.gat,66,219,3 script A Mystery Woman 859,20,20{
+lhz_fild01,66,219,3 script A Mystery Woman 859,20,20{
if (SCHWALTZVALT_PART2==21) {
mes "[Esuna]";
mes "..........";
@@ -879,7 +879,7 @@ close;
//Тут вопрос с варпом, до Лестина не нашел как дойти, надо варп к нему поставить...вот тут lhz_in01 277 157
//NPC09 - Lestin
-lhz_in01.gat,285,169,3 script Researcher#2 865,{
+lhz_in01,285,169,3 script Researcher#2 865,{
if (SCHWALTZVALT_PART2==16) {
mes "[Lestin]";
mes "My entry pass! Thank you.";
@@ -927,7 +927,7 @@ close;
//Если не успели и мы внутри, значит у нас переменная 13, 14 или 15, флаг двери 0, пропуск исчезает и нас выкидывает из локации, придется снова идти к Лестину за пропуском
//Допустим у нас 15 очков мы внутри, время истекло. Два варианта - нажать на дверь, тогда придется идти к лестину снова, переменная 11 становится. Либо умереть и топать к активации гвардов.
//NPC10 - Door
-lhz_in01.gat,177,30,1 script Door 111,{
+lhz_in01,177,30,1 script Door 111,{
if ( (SCHWALTZVALT_PART2==15) && ($SCHWALTZVALT_DOOR_FLAG==1) ) {
mes "You take out enty key.";
next;
@@ -937,7 +937,7 @@ if ( (SCHWALTZVALT_PART2==15) && ($SCHWALTZVALT_DOOR_FLAG==1) ) {
set SCHWALTZVALT_PART2, 16; //К Лестину
menu "Go out!",-;
close2;
- warp "lhz_in01.gat",177,27;
+ warp "lhz_in01",177,27;
end;
}
@@ -948,7 +948,7 @@ if ( (SCHWALTZVALT_PART2<15) && (SCHWALTZVALT_PART2>=13) && ($SCHWALTZVALT_DOOR_
mes "[Guards]";
mes "Intruder!!!";
close2;
- warp "lighthalzen.gat",104,238;
+ warp "lighthalzen",104,238;
end;
}
if (SCHWALTZVALT_PART2>15) { mes "I got all the documents I needed!";
@@ -980,7 +980,7 @@ close;
}
//NPC11 - Activate Guards
-lhz_in01.gat,187,30,4 script Point of the review 111,1,0{
+lhz_in01,187,30,4 script Point of the review 111,1,0{
close;
OnTouch:
if ( (SCHWALTZVALT_PART2<=15) && (SCHWALTZVALT_PART2>=12) && ($SCHWALTZVALT_DOOR_FLAG==0) ){
@@ -995,7 +995,7 @@ close;
}
//NPC12 - File Search Engine
-lhz_in01.gat,180,35,4 script File Search Engine 111,1,0{
+lhz_in01,180,35,4 script File Search Engine 111,1,0{
close;
OnTouch:
if (SCHWALTZVALT_PART2==13) {
@@ -1016,7 +1016,7 @@ close;
}
//NPC13 - area 1-5
-lhz_in01.gat,184,49,4 script area 1-5 111,1,0{
+lhz_in01,184,49,4 script area 1-5 111,1,0{
close;
OnTouch:
if (SCHWALTZVALT_PART2==14) {
@@ -1031,7 +1031,7 @@ mes "I don't know what to find!";
close;
}
//Timer
-lhz_in01.gat,1,1,0 script schwalt2timer -1,{
+lhz_in01,1,1,0 script schwalt2timer -1,{
OnTimer2000:
disablenpc "LhzRekGuard";
disablenpc "Guard#03";
diff --git a/npc/quests/WIP/shadow_quest.txt b/npc/quests/WIP/shadow_quest.txt
index 0cfda5122..b0ce2c81b 100644
--- a/npc/quests/WIP/shadow_quest.txt
+++ b/npc/quests/WIP/shadow_quest.txt
@@ -13,7 +13,7 @@
//=
//============================================================
-lighthalzen.gat,141,162,4 script Old man 61,{
+lighthalzen,141,162,4 script Old man 61,{
readparam(baselevel);
if (baselevel <= 70) {
@@ -138,7 +138,7 @@ menu "Also bandits.. and goods",-,"In every way i'm leaving this",l_leftthis;
mes "[Kazien]";
mes "Hm.. So you don't still receive goods.. And you say that bandits atack you...";
mes "Now i understand. Go to Lyozien and be careful!";
-monster "airplane_01.gat",96,48,"Rogue",1268,1,"Man::OnMyMobDeath";
+monster "airplane_01",96,48,"Rogue",1268,1,"Man::OnMyMobDeath";
getexp 150000,0;
set quest_shadow_misc,2;
set quest_shadow,9;
@@ -196,19 +196,19 @@ close;
close;
}
//===================================================================================
-airplane_01.gat,96,53,4 script #maner -1,6,3{
+airplane_01,96,53,4 script #maner -1,6,3{
OnTouch:
if ((quest_shadow==6) && (quest_shadow_mobs==1)) {
-monster "airplane_01.gat",96,53,"Rogue",1268,5;
+monster "airplane_01",96,53,"Rogue",1268,5;
set quest_shadow_mobs,0;
}
close;
}
//=======================================================================================
-airplane_01.gat,85,47,4 script #maner01 -1,6,3{
+airplane_01,85,47,4 script #maner01 -1,6,3{
OnTouch:
if ((quest_shadow==6) && (quest_shadow_mobs==1)) {
-monster "airplane_01.gat",85,47,"Rogue",1268,5;
+monster "airplane_01",85,47,"Rogue",1268,5;
set quest_shadow_mobs,0;
}
close;
@@ -241,7 +241,7 @@ close;
}
//=======================================================================================
-einbroch.gat,54,52,4 script Guard 734,{
+einbroch,54,52,4 script Guard 734,{
if (quest_shadow==2) goto l_done;
mes "[Guard]";
@@ -271,7 +271,7 @@ close;
//========================================================================================
-airplane_01.gat,96,48,4 script Man 810,{
+airplane_01,96,48,4 script Man 810,{
if (quest_shadow==4) goto l_allok;
if (quest_shadow==5) goto l_strange;
if (quest_shadow==6) goto l_next;
@@ -320,7 +320,7 @@ set quest_shadow,8;
close;
l_nuinah:
-if mobcount("airplane_01.gat","Man::OnMyMobDeath")==0 goto ondeath;
+if mobcount("airplane_01","Man::OnMyMobDeath")==0 goto ondeath;
mes "[Lyozien]";
mes "Well.. I really don't know. But i will never tell you wat are the goods";
mes "hey, Bandit is there! LOOK!!!";
@@ -354,7 +354,7 @@ close;
//========================================================================================
-izlude.gat,186,57,4 script Scamp 85,{
+izlude,186,57,4 script Scamp 85,{
if quest_shadow==4 goto l_gocheck;
if quest_shadow==6 goto l_done;
if quest_shadow==9 goto l_nah;