diff options
Diffstat (limited to 'npc/quests/The_Sign_Quest.txt')
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 464bff9ef..af2768646 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== -//= 2.5a +//= 2.7 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -40,6 +40,7 @@ //= 2.5 Updated to fall within proper name restrictions. [L0ne_W0lf] //= 2.5a Corrected a Typo error ";;". [Samuray22] //= 2.6 Fixed Engel giving back 7 Sobbing Starlight on failing to refine it, bugreport:1473 [Brainstorm] +//= 2.7 Replaced effect numerics with constants. [Samuray22] //============================================================ //===== Configuration : ====================================== prontera,1,1,1 script TheSignConfig -1,{ @@ -5397,7 +5398,7 @@ L_Success: next; getitem 7178,1; set signquest,23; - specialeffect2 94; + specialeffect2 EF_YUFITELHIT; next; mes "[Engel]"; mes "This was one of the most difficult"; @@ -5967,7 +5968,7 @@ L_FirstTouch: mes "What the...?"; mes "What's happening?!"; next; - specialeffect2 9; + specialeffect2 EF_ENHANCE; mes "^3355FFFor some reason, in"; mes "this particular spot, the"; mes "Sobbing Starlight is reacting"; @@ -5976,7 +5977,7 @@ L_FirstTouch: mes "holding. All the objects are"; mes "violently resonating"; next; - specialeffect2 99; + specialeffect2 EF_FLASHER; mes "All of a sudden these"; mes "objects emit a bright flash"; mes "of light that envelops your"; @@ -9389,7 +9390,7 @@ geffen,119,49,1 script Fountain#SignFountain 111,{ close; L_Lament: - specialeffect2 200; + specialeffect2 EF_LEVEL99; mes "^3355FFAs you approach the fountain, a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within the fountain's water."; next; menu "Throw Lucifer's Lament into the fountain.",L_Throw,"Ignore the light.",-; |