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-//===== eAthena Script =======================================
-//= The Sign Quest, NOT FINISHED.
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 0.1
-//===== Compatible With: =====================================
-//= eAthena SVN 3422+(Requires jA Script System)
-//===== Description: =========================================
-//= Quest for opening the doors to Geffenia, NOT FINISHED
-//===== Comments: ============================================
-//= This script uses sign_01.bmp - sign_04.bmp, these will be
-//= found in the language of your client.
-//===== Additional Comments: =================================
-//= Stored here for backup purposes
-//= 0.1 Added a few npcs, this quest cannot be finished [MasterOfMuppets]
-//= yet, so add it at your own risk.
-//= 0.2 This script is only here for storing purposes, [MasterOfMuppets]
-//= it is not finished and will not work at the moment!
-//============================================================
-//===== Configuration : ======================================
-prontera.gat,1,1,1 script TheSignConfig -1,{
-OnInit:
-//= This string will be used to show which timezone your server
-//= is located in, it's necessary for the quest, so please change it.
-
- set $timezonestring$,"^FF0000-The Timezone isn't Configured-";
-
-//= This variable determines whether the "sign_xx.bmps" will be used or
-//= if raw text will be used in the 'Sign::Geffenia' script. Set it to
-//= 0 if you want to use text.
-
- set $signbmps,1;
-}
-//============================================================
-
-alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
-
- if($signbmps == 1)
-{
- if(signquest < 1)set signquest,1;
- cutin "sign_01",4;
- mes "^3131FFNext";
- next;
- cutin "",255;
- cutin "sign_02",4;
- mes "^3131FFNext";
- next;
- cutin "",255;
- cutin "sign_03",4;
- mes "^3131FFNext";
- next;
- cutin "",255;
- cutin "sign_04",4;
- mes "^3131FFClose";
- close2;
- cutin "",255;
- end;
-}
- else
-{
- if(signquest < 1)set signquest,1;
- mes "^3131FFTo the talented and";
- mes "experienced adventurers who";
- mes "have dreams of achieving true";
- mes "greatness...";
- next;
- mes "^3131FFI present a once in a";
- mes "lifetime opportunity to the one";
- mes "who proves most worthy. You must";
- mes "have the courage to risk peril,";
- mes "the wisdowm to perforum right";
- mes "action and the strength to be";
- mes "victorious in combat.";
- next;
- mes "^3131FFThe way will be fraught";
- mes "with danger and only the most";
- mes "adept adventurers may have a";
- mes "chance of surviving. But if we";
- mes "can succeed, I promies on my";
- mes "good name that power beyond";
- mes "imagining will become yours.";
- next;
- mes "^3131FFThose of you who are interested,";
- mes "come to me and I will test";
- mes "your abilities. The one who";
- mes "can manage to pass this testing";
- mes "just might be capable of helping";
- mes "me prove a forgotten legend";
- mes "and uncover a long lost power";
- next;
- mes "^3131FFI shall be waiting.";
- mes "";
- mes "^000000-Metz Brayde";
- close;
-}
-
-}
-
-morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign 111
-payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign 111
-prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign 111
-geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign 111
-aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign 111
-
-prt_in.gat,228,26,4 script Steward 55,{
-
- if(signquest > 1)
-{
- mes "[Vendez]";
- mes "Ah, master " + strcharinfo(0) + ".";
- mes "Welcome. How may I be";
- mes "of service today?";
- next;
- menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
-
- mes "[Vendez]";
- mes "Althought I've served";
- mes "the Brayde family for years";
- mes "I'm unfamiliar with Master";
- mes "Metz's work. My appologies, but";
- mes "I simply cannot even begin to";
- mes "fathom his research...";
- close;
-s_Arian:
- mes "[Vendez]";
- mes "Ah yes, Arian.";
- mes "I consider him to be";
- mes "a man of few words. The";
- mes "words he does choose to";
- mes "use are rather harsh and";
- mes "brutish, you might say.";
- close;
-s_Elle:
- mes "[Vendez]";
- mes "Ah, Mistress Elle";
- mes "has been working here";
- mes "since she was a very young";
- mes "girl. She is almost like";
- mes "a granddaughter to me.";
- mes "Ha ha-^222222*Ahem*";
- close;
-
-}
- else
-{
- mes "[Vendez]";
- mes "Welcome to the";
- mes "Brayde Estate. How";
- mes "may I be of service?";
- next;
- menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
-
- mes "[Vendez]";
- mes "If you do not have";
- mes "any business to conduct";
- mes "with Master Metz, please";
- mes "leave immediately";
- close;
-
-s_Metz:
- mes "[Vendez]";
- mes "Very good, sir.";
- mes "Please wait a moment";
- mes "while I consult with";
- mes "the master in his study.";
- close;
-
-s_Cash:
- mes "[Vendez]";
- mes "My apologies,";
- mes "but I insist that";
- mes "you leave the premises";
- mes "^FF0000immediately^000000.";
- close2;
- warp "prontera.gat",150,150;
- end;
-}
-
-}
-
-prt_in.gat,227,45,4 script Archaeologist 804,{
-
- cutin "mets_alpha",2;
- if(signquest > 0)goto s_Cont;
- mes "[Metz]";
- mes "Although you need everlasting";
- mes "patience in an archaeological";
- mes "excavation, the feeling you get";
- mes "when you find something makes";
- mes "all those long hours of study and";
- mes "research worth it.";
- close2;
- cutin "",255;
- end;
-
-s_Cont:
- if(signquest == 1)
-{
- mes "[Metz]";
- mes "Hm...?";
- mes "Can I help you?";
- next;
- menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
-
- mes "[Metz]";
- mes "Oh really?";
- mes "I see, I though you";
- mes "were an applicant for";
- mes "the position I'm offering";
- mes "to brave adventurers.";
- close2;
- cutin "",255;
- end;
-
-s_Sign:
- mes "[Metz]";
- mes "Great...!";
- mes "Welcome to my";
- mes "humble lodgings.";
- mes "Hmm, let me see...";
- next;
- mes "[Metz]";
- mes "Hey, I think you might";
- mes "be well suited for the job!";
- mes "But do you think you could come";
- mes "back later? I've got my hands full";
- mes "with some other business.";
- next;
- mes "[Metz]";
- mes "Oh right, would you tell";
- mes "me your name? " + strcharinfo(0) + "?";
- mes "Okay then, I'll remember that.";
- mes "Talk to you later, alright?";
- set signquest,2;
- close2;
- cutin "",255;
- end;
-}
-
- else if(signquest == 2)
-{
- mes "[Metz]";
- mes "I'm sorry I made you wait,";
- mes "but I had some research to finish";
- mes "and it took longer than I expected.";
- mes "Now, before I tell you more about";
- mes "the job, I want to test your";
- mes "competency";
- next;
- mes "[Metz]";
- mes "The job I'm offering is";
- mes "pretty risky and not just";
- mes "anybody can handle it.";
- mes "You'll actually go through";
- mes "a series of tests conducted";
- mes "by my trusted friends.";
- next;
- mes "[Metz]";
- mes "Now, the first person";
- mes "you must visit is ^FF0000Arian^000000";
- mes "in Morroc. Please speak";
- mes "to him and he'll give you";
- mes "all the details about his";
- mes "examination... I hope";
- next;
- mes "[Metz]";
- mes "Once you're finished with";
- mes "the test, Arian will tell you";
- mes "what to do next. Afterwards,";
- mes "come back to me so that we";
- mes "can finally talk business.";
- next;
- mes "[Metz]";
- mes "Ah, almost forgot.";
- mes "Arian won't talk to anybody";
- mes "unless he knows them or";
- mes "receives a message from me.";
- mes "So if he's snubbed you in the past,";
- mes "just understand that's his way.";
- set signquest,3;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 3 || signquest == 4)
-{
- mes "[Metz]";
- mes "Hm...?";
- mes "Shouldn't you leave";
- mes "for Morroc to see Arian?";
- mes "You better hurrty in case";
- mes "somebody else applies";
- mes "for this little job.";
- close2;
- cutin "",255;
- end;
-}
-
-}
-
-prt_in.gat,248,23,4 script Maid 1275,{
-
-end;
-
-}
-
-morocc_in.gat,114,162,4 script Young Man 118,{
-
- if(signquest == 5)
-{
- mes "[Gaanan]";
- mes "^444444*Sigh...*^000000";
- mes "I wish the weather'd";
- mes "cool down, even just a little.";
- mes "While I'm asking for miracles,";
- mes "I may as well wish for a billion";
- mes "kajillion zeny. And maybe a yacht.";
- close;
-}
-
- else if(arianstest == 8)
-{
- if(gaanantest == 1)
-{
- mes "[Gaanan]";
- mes "Hm...?";
- mes "Arian is the one";
- mes "who's grading your";
- mes "test. But I understand.";
- mes "If you failed, I'd want";
- mes "to avoid him too...";
- close;
-}
- mes "[Gaanan]";
- mes "Oh, Arian seny you to me,";
- mes "right? I'm sorry, but he takes";
- mes "a little time getting used to.";
- mes "Even though I still have to get";
- mes "used to his... mannerisms";
- next;
- mes "[Gaanan]";
- mes "Anyway, since he thinks it's";
- mes "boring, Arian put me in charge";
- mes "of the quiz portion of your test.";
- mes "Please carefully choose an";
- mes "ansawer when I ask you a";
- mes "question. Are you ready?";
- next;
- set gaananpoint,0;
- mes "[Gaanan]";
- mes "Now, the first question.";
- mes "Let's say that you just";
- mes "found yourself on a deserted";
- mes "island. What is the very first";
- mes "thing that you should do?";
- next;
- menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
- set gaananpoint,1;
-s_1W:
- mes "[Gaanan]";
- mes "The second question is...";
- mes "You happen to be stuck in";
- mes "a narrow place inside some collapsed building. What";
- mes "do you plan to do first?";
- next;
- menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
- set gaananpoint,gaananpoint + 1;
-s_2W:
- mes "[Gaanan]";
- mes "Now, the third question.";
- mes "You're on some dungeon";
- mes "expedition with your friends,";
- mes "but you got lost somehow.";
- mes "How do you handle it?";
- next;
- menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
- set gaananpoint,gaananpoint + 1;
-s_3W:
- mes "[Gaanan]";
- mes "Here's the fourth question.";
- mes "You're with your friends inside";
- mes "a mansion with no exit. What do";
- mes "you do first when a murder happens";
- mes "inside the mansion?";
- next;
- menu "Wait for the case to get solved.",-,"Try to find my firends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
- set gaananpoint,gaananpoint + 1;
-s_4W:
- mes "[Gaanan]";
- mes "The fifth question is";
- mes "You hear that the end of";
- mes "the world is in one week.";
- mes "So what do you do during";
- mes "this final week?";
- next;
- menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
- set gaananpoint,gaananpoint + 1;
-s_5W:
- mes "[Gaanan]";
- mes "Oh! We're done!";
- mes "Okay, let me give";
- mes "these answers to Arian.";
- mes "Sooo... Talk to him and";
- mes "he'll let you know how";
- mes "you did.";
- set gaanantest,1;
- close;
-}
-
- else if(ariantest < 8)
-{
-
- emotion e_swt2;
- mes "[Gaanan]";
- mes "The weather here in";
- mes "Morroc is too hot for me.";
- mes "I'm having a hard time just";
- mes "trying to live here. Do you";
- mes "know a nice and cool place";
- mes "where I can work?";
- close;
-
-}
-
-}
-
-morocc_in.gat,115,154,5 script Rogue 810,{
-
- if(signquest == 5)
-{
- mes "[Arian]";
- mes "..........";
- mes "Payon...?";
- mes "Daewooon?";
- mes "Any of it ring a bell?";
- mes "Cuz it really oughtta!";
- close;
-}
-
- else if(signquest < 3 || signquest > 5)
-{
- emotion e_dots;
- end;
-}
- else if(signquest == 3)
-{
-
- mes "[Arian]";
- mes "...";
- mes "Who the hell";
- mes "are you, jerkface?";
- next;
- menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
-
- mes "[Arian]";
- mes "...";
- mes "......";
- next;
- percentheal -50,0;
- mes "[Arian]";
- mes "...";
- mes "......";
- mes "Your mom.";
- mes "Now get the";
- mes "hell outta here!";
- close;
-
-s_Metz:
-
- mes "[Arian]";
- mes "Oh yeah...?";
- mes "Well, I'm sending you";
- mes "back! No way I'm fallin'";
- mes "for that trick, chump!";
- close2;
- warp "morocc.gat",279,173;
- end;
-
-s_Name:
-
- mes "[Arian]";
- mes "Wha...?";
- mes "^0000FF" + strcharinfo(0) + "^000000.";
- mes "Yeah, okay. Metz did";
- mes "mention something about";
- mes "you. You're here for";
- mes "the test, right?";
- next;
- mes "[Arian]";
- mes "Aliright, this";
- mes "test is simple.";
- mes "I tell you to bring me";
- mes "a bunch of items and";
- mes "you go get them.";
- next;
- mes "[Arian]";
- mes "I know you jerkward adventurers";
- mes "are always talking and you share";
- mes "the answers for any test some dude";
- mes "is givin' out. 'Course, it doesn't";
- mes "help that I use the same test";
- mes "every frickin' time...";
- next;
- mes "[Arian]";
- mes "Now, you gotta bring and only";
- mes "have the item I ask you for when";
- mes "you come to me. If you know that";
- mes "I'll be asking for something later";
- mes "and you happen to have it, I'll";
- mes "straight up ^FF0000jack it^000000.";
- next;
- mes "[Arian]";
- mes "The first item?";
- mes "Gimme ^FF0000100 Fluff^000000.";
- mes "Bring that and I'll";
- mes "tell you what to";
- mes "bring next.";
- set signquest,4;
- set arianstest,1;
- close;
-}
- else if(signquest == 4)
-{
-
- if(arianstest == 1)
-{
- if(countitem(914) < 100)goto s_Bringfluff;
- delitem 914,100;
- mes "[Arian]";
- mes "What the hell took you so";
- mes "long? Now bring me ^FF000050 Poison Spores^000000";
- mes "or I'll kick your ass.";
- set arianstest,2;
- close2;
- goto Verifyitems;
-
-s_Bringfluff:
- mes "[Arian]";
- mes "...";
- mes "Hey. What the hell's wrong";
- mes "with you? Hurry and get me";
- mes "^FF0000100 Fluff^000000, ya slacker.";
- close;
-}
-
- else if(arianstest == 2)
-{
- if(countitem(7033) < 50)goto s_Bringspore;
- delitem 7033,50;
- mes "[Arian]";
- mes "...";
- mes "It's about time you";
- mes "got here with those";
- mes "Poison Spores. Now, go";
- mes "and get ^FF000030 Scorpion Tails";
- set arianstest,3;
- close2;
- goto Verifyitems;
-
-s_Bringspore:
- mes "[Arian]";
- mes "...";
- mes "Hey. What part of 'Get me";
- mes "^FF000050 Poison Spores^000000 or I'll";
- mes "kick your ass, don't";
- mes "you understand?";
- close;
-}
- else if(arianstest == 3)
-{
- if(countitem(904) < 30)goto s_Bringtails;
- delitem 904,30;
- mes "[Arian]";
- mes "...";
- mes "Damn, you sure took your";
- mes "sweet time bringing over this";
- mes "crap. Okay, now bring";
- mes "^FF000020 Rotten Bandages^000000.";
- set arianstest,4;
- close2;
- goto Verifyitems;
-
-s_Bringtails:
- mes "[Arian]";
- mes "...";
- mes "What, your mom drop you on the";
- mes "head right after you were born?";
- mes "Stop bein' stupid and get me";
- mes "^FF000030 Scorpion Tails^000000, nimrod.";
- close;
-}
- else if(arianstest == 4)
-{
- if(countitem(930) < 20)goto s_Bringbandages;
- delitem 930,20;
- mes "[Arian]";
- mes "...";
- mes "You brought the bandages.";
- mes "Okay short stuff, go and get";
- mes "me ^FF000015 Little Evil Horn^000000. What";
- mes "are you waiting for, a memo?";
- mes "Get outta here~!";
- set arianstest,5;
- close2;
- goto Verifyitems;
-
-s_Bringbandages:
- mes "[Arian]";
- mes "...";
- mes "Is it really that hard to get";
- mes "^FF000020 Rotten Bandages^000000? Cuz if it";
- mes "is, then you must really blow.";
- mes "How hustle it up, punk!";
- close;
-}
- else if(arianstest == 5)
-{
- if(countitem(1038) < 15)goto s_Bringhorns;
- delitem 1038,15;
- mes "[Arian]";
- mes "...";
- mes "My grandma coulda grown";
- mes "out her beard in the time";
- mes "it took you to come back.";
- mes "Now hurry it up and get";
- mes "me ^FF000010 Coral Reefs^000000!";
- set arianstest,6;
- close2;
- goto Verifyitems;
-
-s_Bringhorns:
- mes "[Arian]";
- mes "...";
- mes "I don't get it.";
- mes "You don't have the";
- mes "^FF000015 Little Evil Horn";
- mes "I told you to get.";
- next;
- mes "[Arian]";
- mes "I see, so it's my";
- mes "fault for not telling you";
- mes "not to bring your crap face";
- mes "back without 'em. ^222222*A-hem*";
- mes "Don't bring your crap face here";
- mes "without 15 Little Evil Horns!!";
- close;
-}
- else if(arianstest == 6)
-{
- if(countitem(7013) < 10)goto s_Bringcorals;
- delitem 7013,10;
- mes "[Arian]";
- mes "Finally you're back";
- mes "Gimme a sec to count";
- mes "all this stuff so I can make";
- mes "sure you're not trying to";
- mes "cheat. God help you if you";
- mes "try to pull a fast one on me...!";
- set arianstest,7;
- close;
-
-s_Bringcorals:
- mes "[Arian]";
- mes "I don't care how pretty";
- mes "they are or if you're ruining";
- mes "the ecosystem! When I say";
- mes "'bring ^FF000010 Coral Reefs^000000',you";
- mes "better have them! All the";
- mes "fish can die for all I care.";
- close;
-}
- else if(arianstest == 7)
-{
- mes "[Arian]";
- mes "...";
- mes "Alright. Go talk";
- mes "to the guy to my left.";
- mes "The dude at the counter.";
- mes "What's-his-face, Ganaan.";
- set arianstest,8;
- close;
-}
- else if(arianstest == 8)
-{
- if(gaanantest == 1)
-{
- if(gaananpoint < 3)goto s_Suck;
- mes "[Arian]";
- mes "Alright. The answers";
- mes "you have Ganaan tell me";
- mes "you're not a total dumbass.";
- mes "Now you're supposed to go see";
- mes "Daewoon in Payon. And don't forget";
- mes "to show him this Star thingiee.";
- getitem 7177,1;
- set signquest,5;
- close;
-s_Suck:
- mes "[Arian]";
- mes "Let's see...";
- mes "I'm looking at your";
- mes "answers and they totally";
- mes "suck. Take the test again";
- mes "and do it right this time!";
- next;
- mes "[Arian]";
- mes "Geez...";
- mes "You're givin' Ganaan";
- mes "a hard time. You hear";
- mes "me? That's my job!";
- set gaananpoint,0;
- set gaanantest,0;
- close;
-}
- mes "[Arian]";
- mes "You wanna leave me";
- mes "alone now and gimme";
- mes "a little personal space?!";
- mes "I need a break from looking";
- mes "at your ugly mug, you know?";
- close;
-}
-
-}
-
-Verifyitems:
-
- if(arianstest == 2 && countitem(7033) > 49)
-{
- delitem 7033,countitem(7033);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Poison Spores.";
- close2;
-}
- else if(arianstest == 3 && countitem(904) > 29)
-{
- delitem 904,countitem(904);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Scorpion Tails.";
- close2;
-}
- else if(arianstest == 4 && countitem(930) > 19)
-{
- delitem 930,countitem(930);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Rotten Bandages.";
- close2;
-}
- else if(arianstest == 5 && countitem(1038) > 14)
-{
- delitem 1038,countitem(1038);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Little Evil Horns.";
- close2;
-}
- else if(arianstest == 6 && countitem(7013) > 9)
-{
- delitem 7013,countitem(7013);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Coral Reefs.";
- close2;
-}
- end;
-}
-
-payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
-
-end;
-
-}
-
-payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
-
-end;
-
-}
-
-payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
-
-end;
-
-}
-
-payon_in03.gat,81,21,4 duplicate(Sohee) Maid 1170
-payon_in03.gat,78,21,4 duplicate(Miyabi) Maid 1404
-payon_in03.gat,8,31,4 duplicate(Nymph) Maid 1416
-
-payon_in03.gat,11,31,4 script Daewoon 808,{
-
-
-
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
-
- if(signquest < 4 || signquest > 6)
-{
- mes "[Daewoon]";
- mes "Mwah ah hah~!";
- mes "I couldn't be happier!";
- mes "What more do I need?";
- mes "Gourmet food, find wine";
- mes "nubile women...!";
- close;
-}
- else if(signquest == 5)
-{
- mes "[Daewoon]";
- mes "Oh, a visitor?";
- mes "I'm sorry, but I believe";
- mes "you're an uninvited guest~";
- mes "You'll have to forgive me";
- mes "if I wish to spend my time with";
- mes "maidens as opposed to men";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sure...";
- mes "But first, would you";
- mes "take a look at this?";
- next;
- mes "^3131FFYou carefully take";
- mes "out the small, lucid";
- mes "jewel that Arian gave";
- mes "you and reveal it to";
- mes "Daewoon's roving eyes.";
- next;
- emotion e_gasp;
- mes "[Daewoon]";
- mes "Eh? Why that's...";
- mes "I see now, Arian must";
- mes "have sent you! Oh you";
- mes "should have said so";
- mes "at the very beginning~";
- next;
- mes "[Daewoon]";
- mes "My apologies~";
- mes "Lately I've been attracting";
- mes "all sorts of strange attention like";
- mes "some kind of teen celebrity. I've";
- mes "gotten used to being too careful in";
- mes "screening out the dangerous sort.";
- next;
- mes "[Daewoon]";
- mes "Now then.";
- mes "Do you have any";
- mes "idea what that jewel";
- mes "you're holding actually is?";
- next;
- menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
-
- mes "[Daewoon]";
- mes "Oh...!";
- mes "You must be much";
- mes "smarter than I expected.";
- mes "So tell me, what do you";
- mes "understand about this jewel?";
- next;
- menu "It's handy.",-,"I actually don't know...",s_Honest;
-
- emotion e_dots;
- mes "[Daewoon]";
- mes "Mmm...?";
- mes "Handy? If you truly";
- mes "understood, I don't";
- mes "think you'd describe this";
- mes "jewel as merely 'handy'.";
- next;
- goto s_Cont;
-s_Honest:
- emotion e_pif;
- mes "[Daewoon]";
- mes "Really?";
- mes "Mm. At least you";
- mes "admit it ^000200*Sigh*";
- next;
- goto s_Cont;
-s_How:
- emotion e_dots;
- mes "[Daewoon]";
- mes "...";
- mes "A rather crass way";
- mes "of speaking, but perhaps";
- mes "you picked it up from Arian.";
- mes "In any case, let me explain.";
- next;
- goto s_Cont;
-s_Tell:
- mes "[Daewoon]";
- mes "Didn't Arian tell you";
- mes "anything? I appreciate";
- mes "your honesty. And I don't";
- mes "mind chatting a while, I much";
- mes "prefer speaking to honest people";
- mes "rather than foolish know-it-alls.";
- next;
-s_Cont:
- mes "[Daewoon]";
- mes "That ^301A8ASobbing Starlight^000000";
- mes "is no mere jewel. It is a key";
- mes "item for unlocking some incredible";
- mes "power. I believe Metz happened to";
- mes "obtain a piece, though I am";
- mes "unsure how...";
- next;
- mes "[Daewoon]";
- mes "Metz has asked me and";
- mes "some other friends who";
- mes "hold the fragments of the";
- mes "Sobbing Starlight to entrust";
- mes "them to someone worthy of";
- mes "finding the power it leads to.";
- next;
- mes "[Daewoon]";
- mes "Of course, we all agreed";
- mes "and now you're here for me";
- mes "to judge whether or not you're";
- mes "qualified for this task. Now,";
- mes "are you ready for my test?";
- next;
- menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
-
- mes "[Daewoon]";
- mes "Ooh~";
- mes "Such unbridled";
- mes "enthusiasm usually";
- mes "goes more good than harm.";
- next;
- goto s_Question;
-
-s_Best:
- emotion e_ok;
- mes "[Daewoon]";
- mes "Mwah ah hah";
- mes "That's exactly what";
- mes "I wanted to hear! That";
- mes "kind of quiet and careful";
- mes "confidence will help you";
- mes "in the future, you'll see~";
- next;
- goto s_Question;
-s_Rude:
-
- mes "[Daewoon]";
- mes "E...";
- mes "Excuse me?";
- next;
- mes "[Daewoon]";
- mes "How can you be";
- mes "so ridiculous at";
- mes "a time like this?";
- mes "Either mind your manners";
- mes "or don't take this test at";
- mes "all! ^000200*SLAP--!!*";
- next;
- goto s_Question;
-
-s_GetOver:
- emotion e_dots;
- mes "[Daewoon]";
- mes "Hmm. That kind of half-hearted";
- mes "attitude won't get you very far on";
- mes "your adventures. Still, so long as";
- mes "you don't get overly negative, you";
- mes "should have a decent chance of";
- mes "surviving your challenges.";
- next;
-s_Question:
- emotion e_hmm;
- set @DaewoonTest,0;
- mes "[Daewoon]";
- mes "Now, metz expects me to ask";
- mes "some rather serious questions,";
- mes "but that really isn't my style. For";
- mes "this test, why don't we just talk?";
- mes "Just answer me honestly and";
- mes "light heartedly, alright?";
- next;
- mes "[Daewoon]";
- mes "So...";
- mes "Do you have a lot";
- mes "of friends that you can";
- mes "constantly party with?";
- next;
- menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
-
- set @DaewoonTest,1;
- emotion e_omg;
- mes "[Daewoon]";
- mes "Oh, that's great~!";
- mes "To have many friends";
- mes "is a priceless blessing.";
- mes "Friends bring us joy and";
- mes "aid when we find ourselves";
- mes "suffering from difficulties.";
- next;
- mes "[Daewoon]";
- mes "Wouldn't you";
- mes "agree that being";
- mes "really close friends";
- mes "with someone can be";
- mes "a life long benefit?";
- next;
- goto s_Mobtrain;
-
-s_Solo:
-
- mes "[Daewoon]";
- mes "Well, everybody";
- mes "needs to be alone once";
- mes "in a while. And there are";
- mes "some battles you must";
- mes "fight all on your own.";
- next;
- mes "[Daewoon]";
- mes "Also, if you never";
- mes "deal with other people,";
- mes "you may grow selfish or";
- mes "needy. It's better to go";
- mes "out and meet people,";
- mes "don't you think?";
- next;
- goto s_Mobtrain;
-
-s_Lonely:
-
- mes "[Daewoon]";
- mes "You don't have any";
- mes "friends at all? Well,";
- mes "you better learn how";
- mes "to get along with others";
- mes "as soon as you can...!";
- next;
-s_Mobtrain:
- mes "[Daewoon]";
- mes "Now, what's your opinion";
- mes "on purposely getting lots";
- mes "of monsters to follow you";
- mes "around. I believe this is";
- mes "called 'Mob Training...'";
- next;
- menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
-
- emotion e_pif;
- mes "[Daewoon]";
- mes "But...";
- mes "Wouldn't that be really";
- mes "rude to anyone else hunting";
- mes "on that same map? I think";
- mes "it would even interfer with";
- mes "someone else's gameplay...";
- next;
- mes "[Daewoon]";
- mes "Pherhaps you should try";
- mes "to consider other people's";
- mes "feelings. Mob training seems";
- mes "to only be good at getting other";
- mes "people angry with you...";
- next;
- goto s_Woe;
-s_Hate:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Really?";
- mes "I do too!";
- next;
- mes "[Daewoon]";
- mes "Just the other day, I've";
- mes "heard some ruffians boasting";
- mes "of their mob training activities.";
- mes "But personally, I feel they were";
- mes "compensating for their own";
- mes "shortcomings.";
- next;
- mes "[Daewoon]";
- mes "Such behaviour truly";
- mes "bothers me. Although I have";
- mes "spent years in developing an";
- mes "unflappable personality, I find";
- mes "myself irked when encountering";
- mes "such troublemakers.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "When you face obstacles";
- mes "in your own training, never give in";
- mes "to weakness. Assert yourself and";
- mes "find the determination to overcome";
- mes "your tribulations with honor!";
- next;
- goto s_Woe;
-s_Sometimes:
- mes "[Daewoon]";
- mes "At least you're honest.";
- mes "But let me say that I cannot";
- mes "condone that sort of weak willed";
- mes "behavior. True strength can only";
- mes "be found through honor.";
- mes "Remember that.";
- next;
- mes "[Daewoon]";
- mes "In the face of overwhelming";
- mes "odds, do not despair. After all,";
- mes "what is achievment if it is not";
- mes "earned without difficulty? The";
- mes "greater the challenge, the";
- mes "greater the glory.";
- next;
- mes "[Daewoon]";
- mes "Even if you are having a hard time,";
- mes "try to take a firm stand.";
- mes "One day, you will realize how";
- mes "strong you have become.";
- next;
- mes "[Daewoon]";
- mes "And...";
- mes "Don't ever partake in";
- mes "mob training again, okay?";
- next;
-s_Woe:
- mes "[Daewoon]";
- mes "Anyway, I'm sure you're";
- mes "aware of the War of Emperium";
- mes "in which might guilds all across";
- mes "Rune-Midgard battle for guild";
- mes "castle dominion. It's actually";
- mes "quite popular, really.";
- next;
- mes "[Daewoon]";
- mes "Now imagine that both of us";
- mes "are in the midst of a heated guild";
- mes "war. The sounds of explosions and";
- mes "earth shaking magic spells are all";
- mes "we can hear. At any time, we can";
- mes "be lost in that mindless chaos.";
- next;
- mes "[Daewoon]";
- mes "Finally, through incredibly";
- mes "good fortune, we manage to";
- mes "infiltrate the enemy guild castle";
- mes "and reach their Emperium. If we";
- mes "destroy that Emperium, that castle";
- mes "will belong to our guild.";
- next;
- mes "[Daewoon]";
- mes "However...! This is";
- mes "no ordinary Emperium!";
- mes "It is a masterful sculpture";
- mes "of a gorgeous Priestess!";
- mes "Answer me, adventurer!";
- mes "Would you still destroy it?!";
- next;
- menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
-
- mes "[Daewoon]";
- mes "Hmm. You have a truly";
- mes "strong will. Then again,";
- mes "perhaps you lack a try";
- mes "appreciation for beauty.";
- mes "Even in Emperium form, how";
- mes "could you harm a Priestess?";
- next;
- goto s_Guild2;
-s_Beauty:
-
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah yes! I felt you would answer";
- mes "that way! We must cherish and";
- mes "protect what is beautiful in this";
- mes "world. I would never be able to";
- mes "harm a Priestess, even in";
- mes "statue form...";
- next;
- goto s_Guild;
-s_Eyes:
-
- mes "[Daewoon]";
- mes "Interesting...!";
- mes "Although you cherish";
- mes "the beauty of the Priestess,";
- mes "your loyalty to your guild";
- mes "proves stronger. A most";
- mes "admirable attitude!";
- next;
-s_Guild2:
- mes "[Daewoon]";
- mes "But yes, if it was";
- mes "me, I would protect that";
- mes "Priestess-shaped Emperium";
- mes "until the end of the guild war.";
- mes "Mwah ah hah~!";
-s_Guild:
- mes "[Daewoon]";
- mes "While we're on the topic";
- mes "of guilds, let me present";
- mes "another guild related scenario.";
- mes "Let's say that you joined a very";
- mes "popular guild with many allies,";
- mes "as well as formidable enemies.";
- next;
- mes "[Daewoon]";
- mes "Now, during one of your";
- mes "hunts, you happen to meet";
- mes "a member of one of your enemy";
- mes "guilds. The two of you are the only";
- mes "people on that map. Suddenly, he";
- mes "finds himself in mortal danger!";
- next;
- mes "[Daewoon]";
- mes "This enemy gulid member";
- mes "begins to yell for help. Now,";
- mes "would you give your enemy";
- mes "the help that he needs?";
- next;
- menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
-
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah, you would help him!";
- mes "Good, good. I'm glad to see";
- mes "that you understand such";
- mes "pettiness should not get in the way";
- mes "of doing what is good and right.";
- next;
- goto s_Life;
-s_Hear:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "True, you're not really";
- mes "obligated to help your";
- mes "enemy. Besides, you may";
- mes "hurt his feelings once he";
- mes "realizes that he's had to";
- mes "depend on his rival for help.";
- next;
- goto s_Life;
-s_Fun:
- mes "[Daewoon]";
- mes "Even though he is";
- mes "your enemy, I still";
- mes "believe it's important";
- mes "that you treat him with";
- mes "respect. Where is your honor?";
- next;
-s_Life:
- mes "[Daewoon]";
- mes "Well, there's one";
- mes "last thing I want to";
- mes "know about you. It's the";
- mes "most important question";
- mes "in the world once you";
- mes "think about it.";
- next;
- mes "[Daewoon]";
- mes "...";
- mes "......";
- mes "Do you enjoy life?";
- next;
- menu "Yes",-,"No",s_No;
-
- set @DaewoonTest,@DaewoonTest + 1;
- emotion e_heh;
- mes "[Daewoon]";
- mes "I'm glad.";
- mes "When you don't live";
- mes "with zeal, it's easy to";
- mes "forget your goals and your";
- mes "purpose for living. Don't have";
- mes "any? Then make some up.";
- next;
- mes "[Daewoon]";
- mes "I hope you always enjoy";
- mes "life as much as you can.";
- mes "As for me, I'm always happy";
- mes "with my wine, women and song~";
- mes "Mwah ah hah~!";
- next;
- goto s_Last;
-
-s_No:
- mes "[Daewoon]";
- mes "I understand.";
- mes "People cannot be happy";
- mes "all the time. Sometimes";
- mes "it's easy to forget your";
- mes "goals and purpose in life.";
- next;
- mes "[Daewoon]";
- mes "But you know what? If you";
- mes "have just one dream, one goal";
- mes "to strive towards, things shall get";
- mes "better. If you think you don't have";
- mes "dreams, look back to your past.";
- mes "What you remember may suprise";
- mes "you.";
- next;
- mes "[Daewoon]";
- mes "It's important to look forward,";
- mes "but first you must find what is";
- mes "truly precious to you before you";
- mes "can define your happiness. That's";
- mes "why I think it's good to experience";
- mes "new things as well as reflect.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "Now, what's precious to me?";
- mes "Three things, actually...";
- mes "Wine. Women. And song!";
- mes "Though if I had to rank them,";
- mes "women would top that list.";
- mes "Mwah ah hah~!";
- next;
-s_Last:
- if(@DaewoonTest == 5)
-{
- getitem 7177,1;
- mes "[Daewoon]";
- mes "You know, after talking with";
- mes "you for a while, I now feel fairly";
- mes "comfortable with leaving you this";
- mes "piece of the Sobbing Starlight.";
- mes "Somehow, I think you're strong";
- mes "enough to get all the pieces.";
- next;
- mes "[Daewoon]";
- mes "I hope you will pass the rest of";
- mes "the tests and acquire the power.";
- next;
- mes "[Daewoon]";
- mes "Oh yes! Your next test";
- mes "examiner is ^FF0000Sir Jore^000000, also";
- mes "known as the Ghost of Al de Baran.";
- mes "Although he's always sick, he has";
- mes "great passion for his research.";
- next;
- mes "[Daewoon]";
- mes "Alright, then.";
- mes "Good luck in";
- mes "Al de Baran~!";
- set signquest,6;
- close;
-}
- else
-{
- mes "[Daewoon]";
- mes "It pains me to say this,";
- mes "but I do not think you're";
- mes "worthy of holding my fragment";
- mes "of the Sobbing Starlight. But";
- mes "I am willing to give you";
- mes "another chance~";
- close;
-}
-
-}
-
- else if(signquest == 6)
-{
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scrumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
- mes "[Daewoon]";
- mes "Hm...?";
- mes "Weren't you on";
- mes "your way to find";
- mes "^FF0000Sir Jore^000000 in Al de Baran?";
- next;
- mes "[Daewoon]";
- mes "Oh, having trouble";
- mes "finding him, are you?";
- mes "Well, he's fairly shy, but";
- mes "I'm sure he's hiding some";
- mes "place in that town.";
- close;
-}
-
-}
-
-aldebaran.gat,225,54,4 script #aldesignwarp 45,1,1,{
-OnTouch:
- set @aldesigncheck,0;
- warp "aldeba_in.gat",149,120;
- end;
-
-}
-
-aldeba_in.gat,149,123,4 script #aldesignwarp2 45,1,1,{
-OnTouch:
- set @aldesigncheck,0;
- warp "aldebaran.gat",223,56;
- end;
-
-}
-
-}
-
-aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
-OnTouch:
- if(@aldesigncheck == 0)
-{
- donpcevent "Jore#SignAldeNpc::OnPotion";
- set @aldesigncheck,1;
-}
- end;
-}
-
-aldeba_in.gat,156,118,4 script Piru Piru 700,{
-
- emotion e_sob;
- mes "[Piru Piru]";
- mes "Oh, I'm sooo tired~";
- mes "But we can't sleep yet.";
- mes "^000200*Sob*^000000 Master, can't we";
- mes "just call it a day already?";
- next;
- if(signquest != 7)
-{
- menu "What do you do in here?",-;
-}
- else
-{
- menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
-}
- mes "[Piru Piru]";
- mes "My master, Sir Jore,";
- mes "is researching a way to";
- mes "create artificial life! Still,";
- mes "it's not easy and we haven't";
- mes "accomplished anything yet...";
- next;
- mes "[Piru Piru]";
- mes "It doesn't help that my";
- mes "master spends all of his";
- mes "time on research. He hasn't";
- mes "been taking care of himself";
- mes "and is losing a lot of weight.";
- mes "I'm really worried about him.";
- close;
-
-s_Vanish:
- mes "[Piru Piru]";
- mes "Oh, the father and daughter";
- mes "who were both Alchemists, right?";
- mes "Did you know they vanished because";
- mes "they invented the monster potion";
- mes "summoning skill?";
- next;
- mes "[Piru Piru]";
- mes "Their discovery caused";
- mes "such great hysteria in the";
- mes "scientific community. In the";
- mes "end they had no choice but";
- mes "to live in seclusion deep";
- mes "in the ^FF0000forsest to the south^000000.";
- next;
-s_SageStone:
- mes "[Piru Piru]";
- mes "Hmm? Well, I wouldn't";
- mes "know anything about that.";
- mes "In fact, I'm always staying";
- mes "in this lab, so I never hear";
- mes "any rumors or news outside.";
- close;
-
-}
-
-aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
-
- if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
-{
- if(signquest == 7)
-{
- mes "[Sir Jore]";
- mes "I want you to find two";
- mes "Alchemists, a father and";
- mes "daughter, who have gone into";
- mes "seclusion deep in some forest";
- mes "so that I can learn more about";
- mes "the Stone of Sage.";
- next;
- mes "[Sir Jore]";
- mes "Of course, this will";
- mes "possibly further my";
- mes "research, but it's also";
- mes "how I'll judge whether or";
- mes "not you're qualified for my";
- mes "piece of the Sobbing Starlight.";
- close;
-}
- if(SignJore == 1)
-{
-
- if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
-{
- mes "[Sir Jore]";
- mes "Please bring m-me";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- mes "so that I can make a";
- mes "new research sample.";
- close;
-}
- else
-{
- delitem 1092,10;
- delitem 511,10;
- delitem 610,2;
- set signquest,7;
- emotion e_thx;
- mes "[Sir Jore]";
- mes "Ah! Th-thank you for";
- mes "bringing what I need.";
- mes "Now I can continue my";
- mes "research. Oh, and see if";
- mes "you're worthy of obtaining";
- mes "the Sobbing Starlight";
- next;
- mes "[Sir Jore]";
- mes "Now, for your assignment.";
- mes "Have you ever heard about";
- mes "the ^FF0000Stone of Sage^000000? Rumors about";
- mes "it have been spreading around, but";
- mes "no one has confirmed the truth";
- mes "about it, " + strcharinfo(0) + ".";
- next;
- mes "[Sir Jore]";
- mes "Although I have no clue";
- mes "what the Stone of S-S-age";
- mes "may actually be, I have a gut";
- mes "feeling that I need it to bring";
- mes "my Biology research to the next";
- mes "step. This is how you'll help me.";
- next;
- mes "[Sir Jore]";
- mes "I need you to investigate";
- mes "this Stone of Sage by finding";
- mes "a father and daughter who were";
- mes "famous for being great Alchemists.";
- mes "They vanished deep into a forest,";
- mes "but I believe they know something.";
- close;
-}
-
-}
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- emotion e_omg;
- mes "^3131FF*Clink*";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- mes "...No!";
- mes "Look what you";
- mes "made me do!";
- next;
- emotion e_sob;
- mes "[Sir Jore]";
- mes "I've been fiddling";
- mes "with this sample for";
- mes "five hours. And now";
- mes "it's ruined ^000200*Sob*";
- if(signquest != 6)close;
- next;
- mes "[Sir Jore]";
- mes "^000200*Sob*^000000";
- mes "I came to this town";
- mes "so I could focus on";
- mes "my research without";
- mes "any interuptions. So";
- mes "why are you here?";
- next;
- menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
-
- mes "[Sir Jore]";
- mes "I spent five hours";
- mes "observing the changes";
- mes "in that research sample.";
- mes "All of that hard work lost!";
- mes "^000200*Wah~!*";
- close;
-
-s_Daewoon:
- emotion e_swt;
- mes "[Sir Jore]";
- mes "O-oh!";
- mes "That's right.";
- mes "You're here to be";
- mes "tested for the piece";
- mes "of the Sobbing Starlight.";
- next;
- mes "[Sir Jore]";
- mes "So...";
- mes "Er. Then, what...";
- mes "W-what's your name?";
- next;
- menu strcharinfo(0) + ", thanks.",-;
- mes "[Sir Jore]";
- mes "N-nice to meet you.";
- mes "My name is Jore. Just";
- mes "a normal person who loves";
- mes "research. S-sorry if I seem";
- mes "a little nervous! I'm actually";
- mes "quite... shy around people.";
- next;
- mes "[Sir Jore]";
- mes "Oh no...!";
- mes "if you were able to";
- mes "find me, there will be";
- mes "others! When would I get";
- mes "the time to do my research?!";
- mes "N-no! I h-h-hate people!!";
- next;
- mes "[Sir Jore]";
- mes "Still, I did promise";
- mes "M-M-Metz and he is my";
- mes "friend. So I must accept";
- mes "some guests. Even if hundreds";
- mes "of them knock on my door...";
- next;
- mes "[Sir Jore]";
- mes "But first of all,";
- mes "I'm going to need";
- mes "a new research sample.";
- mes "I think it's only fair that";
- mes "you get it for me since you";
- mes "made me ruin the last one.";
- next;
- mes "[Sir Jore]";
- mes "N-now, d-don't worry.";
- mes "The items are actually";
- mes "quite easy to get. It's";
- mes "the five hours part that's";
- mes "hard. Now, let's see...";
- next;
- mes "[Sir Jore]";
- mes "Just bring";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- next;
- mes "[Sir Jore]";
- mes "You see, l-lately I've";
- mes "been studying Biology.";
- mes "I think the secret to life";
- mes "can be found in the Leaf of";
- mes "Yggdrasil. They can be used";
- mes "to revive the dead, after all.";
- next;
- emotion e_swt;
- mes "[Sir Jore]";
- mes "Oh, and make sure to";
- mes "bring those things to me";
- mes "before I go to bed at";
- mes "precisely 10:00 PM " + $timezonestring$ + ".";
- mes "I do have a regular sleeping";
- mes "schedule, you know.";
- set SignJore,1;
- close;
-
-}
- else
-{
- mes "^3131FFYou find a tense man";
- mes "holding test tubes between";
- mes "his fingers, standing in a pile";
- mes "of books. He seems to be in";
- mes "agony for some reason.";
- next;
- menu "Speak to him.",s_Speak,"Ignore him.",-;
-
- mes "^3131FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
-
-s_Speak:
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- mes "[Sire Jore]";
- mes "...";
- mes "......";
- next;
- mes "^3131FFToo preoccupied with";
- mes "his thoughtsm this strange";
- mes "man is unable to hear you.";
- next;
- menu "Try again.",s_Again,"Ignore him.",-;
-
- mes "^3131FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
-
-s_Again:
- mes "[" + strcharinfo(0) + "]";
- mes "EXCUSE ME!";
- next;
- mes "[Sire Jore]";
- mes "...!";
- mes "Oh, h-h-hello.";
- mes "Sorry, but I'm kind of";
- mes "busy right now. Yes, yes,";
- mes "would you come back at";
- mes "precisely 5:00 PM " + $timezonestring$ + "?";
- next;
- mes "[Sire Jore]";
- mes "Let's see...";
- mes "Now if I recalibrated";
- mes "the faust exhaust, then";
- mes "the bioneutron analyzer";
- mes "would need to be adjusted";
- mes "for cytoplasmic balance...";
- close;
-}
-
-OnPotion:
- if(rand(0,1) == 1)
-{
- emotion e_ic;
- misceffect 305;
-}
-else
-{
- emotion e_omg;
- misceffect 306;
-}
- end;
-}
-
-prt_maze02.gat,57,152,1 script Girl 91,{
-
- mes "^3131FFYou catch a glimpse";
- mes "of a girl headin directly";
- mes "into a deep forest. You decide";
- if(signquest != 7)goto s_No;
- mes "to follow her and see if you can";
- mes "learn more.";
- close2;
- warp "prt_maze02.gat",11,146;
- end;
-s_No:
- mes "to not follow her since you're";
- mes "not interested where she's going.";
- close;
-}
-
-function Sign_Alch_Summon,{
-
-Loopback:
-if($signmazemonster == 0)
-{
- set $signmazemonster,5;
- monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
- monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
- monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
- monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
- monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
-}
-else
-{
- killmonster "prt_maze02.gat","OnMonsterDeadSign";
- set $signmazemonster,0;
- goto Loopback;
-}
-OnMonsterDead:
- set $signmazemonster,$signmazemonster - 1;
-
-}
-
-prt_maze02.gat,16,183,3 script Pleur 91,{
-
- if(signquest == 7 || signquest == 8)
-{
- mes "[Pleur]";
- mes "La la la~";
- mes "La la la~";
- close;
-}
-else
-{
- mes "[Pleur]";
- mes "Oh, you're lost?";
- mes "I'll help you find";
- mes "your way back...";
- close2;
- warp "prt_maze02.gat",61,149;
- end;
-}
-OnHo:
- emotion e_ho;
- end;
-OnKis2:
- emotion e_kis2;
- end;
-OnExclamation:
- emotion e_gasp;
- end;
-OnOmg:
- emotion e_omg;
- end;
-}
-
-prt_maze02.gat,14,183,3 script Gordon 51,{
-
- if(signquest == 7 || signquest == 8)
-{
- if(ScareAlchSign == 1)goto s_Scared;
- mes "[Gordon]";
- mes "Hello darling.";
- mes "What did you do today?";
- next;
- donpcevent "Pleur::OnHo";
- mes "[Pleur]";
- mes "I played Hide-and-Seek";
- mes "with a white bear and a";
- mes "blue bear, father.";
- next;
- emotion e_ho;
- mes "[Gordon]";
- mes "Darling...";
- mes "Aren't you tired";
- mes "of playing with the";
- mes "animals? We've live";
- mes "in this forest for so long...";
- next;
- donpcevent "Pleur::OnKis2";
- mes "[Pleur]";
- mes "Don't worry father, I understand.";
- mes "For now, this is the only place";
- mes "where we can relax and live";
- mes "in peace. I think we deserve to rest";
- mes "after accomplishing our goals...";
- next;
- emotion e_sob;
- mes "[Gordon]";
- mes "Thank you, Pluer.";
- mes "I have no regrets about";
- mes "our work, but sometimes";
- mes "I do wish for a more";
- mes "carefree life for you...";
- next;
- menu "Roar~!",-,"Excuse me.",s_Excuse;
-
- callfunc "Sign_Alch_Summon";
- emotion e_omg;
- donpcevent "Pleur::OnOmg";
- set ScareAlchSign,1;
- mes "[Pleur]";
- mes "No no no!";
- mes "Summon Flora!";
- next;
- mes "[Gordon]";
- mes "Great Schott!";
- mes "Summon... Marine Sphere!";
- close;
-
-s_Excuse:
- emotion e_gasp;
- donpcevent "Pleur::OnExclamation";
- mes "[Gordon]";
- mes "Eh?! Don't you know";
- mes "how dangerous this place";
- mes "is? What are you doing";
- mes "here in the middle of";
- mes "this forest?";
- next;
-s_Back:
- mes "[" + strcharinfo(0) + "]";
- mes "Actually, I think";
- mes "I've been looking for";
- mes "you. I've been sent on";
- mes "an errand to find these";
- mes "two famous Alchemists.";
- next;
- mes "[Gordon]";
- mes "Mm...?";
- mes "Well, we're retired";
- mes "now, but I suppose it'd";
- mes "do no harm if you had";
- mes "something to ask us...";
- next;
- menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
-
- mes "[Gordon]";
- mes "Hah hah hah~";
- mes "Did you forget";
- mes "what you were";
- mes "going to ask me?";
- close;
-
-s_Sage:
-
- mes "[Gordon]";
- mes "Stone of Sage?";
- mes "Huh. To be honest,";
- mes "I don't know anything";
- mes "about it at all. I guess";
- mes "its existence is pretty";
- mes "much just a rumor, really.";
- next;
- mes "[Gordon]";
- mes "All I've heard is that";
- mes "the Stone of Sage might";
- mes "be a catalyst to transmute";
- mes "materials into gold. If it";
- mes "really existed, it would be";
- mes "the ultimate alchemic item.";
- next;
- mes "[Pleur]";
- mes "However I've also heard";
- mes "it's red, can make humans";
- mes "immortal and can cure any";
- mes "sort of disease or ailment";
- mes "Just where do these rumors";
- mes "come from? It's crazy...";
- next;
- mes "[Gordon]";
- mes "Now, I even heard that some";
- mes "people are working on trying";
- mes "to create the stone themselves.";
- mes "If they succeed, it'll have a huge";
- mes "effect on the entire world!";
- next;
- mes "[Gordon]";
- mes "I'm sorry that you've gone";
- mes "through the trouble of finding";
- mes "us for this kind of information.";
- mes "We're retired after all, so we";
- mes "may be out of the loop.";
- next;
- mes "[Pleur]";
- mes "Although we're retired, we";
- mes "would be much interested in";
- mes "knowing if someone does manage";
- mes "to create such a stone. If that";
- mes "happens, would you tell us?";
- next;
- mes "[Gordon]";
- mes "Now let me guide you";
- mes "on a safe path back out";
- mes "of this maze. I've lived here";
- mes "quite a while, so I can find";
- mes "the exit with my eyes close.";
- mes "Farewell, adventurer~";
- close2;
- warp "mjolnir_12",44,23;
- end;
-s_Alch:
-
- mes "[Pleur]";
- mes "I hope you understand that";
- mes "my father and I devoted and";
- mes "sacrificed so much for our work.";
- mes "Finally, we discovered a way to";
- mes "summon monsters using potions.";
- next;
- mes "[Pleur]";
- mes "However, too many Alchemists";
- mes "hounded us for our information";
- mes "once we announced the results";
- mes "of our research. Ir was more";
- mes "than we could handle...";
- next;
- mes "[Gordon]";
- mes "I'm sorry, but if you have any";
- mes "questions about Alchemy, there";
- mes "are many qualified researchers and";
- mes "practitioners out there. We came to";
- mes "this forest to find peace...";
- close;
-
-s_Scared:
- mes "[Gordon]";
- mes "Oh...!";
- mes "You scared us!";
- mes "Roaring like some";
- mes "animal! What do you";
- mes "think you were doing?";
- next;
- goto s_Back;
-
-}
- else
-{
- mes "[Gordon]";
- mes "Can't find your way back?";
- mes "Don't worry... I'll help";
- mes "you.";
- close2;
- warp "prt_maze02.gat",61,149;
- end;
-}
-
-}