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-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt5483
1 files changed, 2539 insertions, 2944 deletions
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index 6d2fc1dae..12f006709 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf (Script), DZeroX (Timer)
//===== Current Version: =====================================
-//= 3.9
+//= 4.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -27,7 +27,7 @@
// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue).
// Let fisherman talk to you when you have 10 fishes OR MORE.
// Corrected not letting you enter the tombstone after finishing the quest.
-//= 1.8 Elly now deletes the Steel_box, and Kiel Hyre deletes the Pin. [L0ne_W0lf]
+//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf]
//= More security on the 5th Big Door, now makes sure no one outside of who-
//= acticated it initially can use it. Resets after 10 minutes to make it.
//= Made it so that you need to be at least step 84 to activate the final door.
@@ -45,7 +45,7 @@
//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations.
//= ALL books can now trigger the wall.
//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants.
-//= Fixed where Golden_Key and Exquisite_Button are deleted.
+//= Fixed where Golden_Key and Kiel_Button are deleted.
//= Removed KHTimerEnd, and instead use OnReset.
//= Fixed typo in the second NPC that gives Black Keycards.
//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional]
@@ -75,7 +75,20 @@
//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22]
//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf]
+//= 4.0 A whole bunch-a-updates to various npcs. [L0ne_W0lf]
+//= Corrected condition checks throughout the quest.
+//= Npcs no longer make use of the goto command.
+//= Uses temp npc vars now instead of temp char.
+//= Reduced the amount of variables used.
+//= Corrected some of the cutins in npcs with them.
+//= Added the missing dialogs and weight checks.
+//= Fixed many typos, and grammatical errors.
+//= NPC now names use '#<name>' instead of labels.
+//= Updated some NPC positions, and facings.
+//= Changed the way some NPCs work.
+//= Updated comments for get/delitem commands.
//============================================================
+
//============================================================================
// Kiel Hyre Quest/Robotic Lab Dungeon
//
@@ -88,21 +101,10 @@
// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED.
// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own.
// - Will probably require a major optimizing.
-// - Accidentally progressed Elly's dialog while reading 'Letter to Elly'. Improvising.
-// - Possible missing dialog for some getitem weight checks.
-// - Possible missing dialog for "Test Tube" if you haven't read the second poem.
-// - Possible missing dialog for Elly in Dromitory if you don't have "Steel Box"
-// - Possible missing dialog for "Grave" if you don't have "Yellow Keycard"
// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies")
-// - Accidently progressed Kiel Hyre's dialog. Improvising.
-// - Improvising for getting back in to see Mitchell if you butterfly wing and need to get back in.
-// - Possible missing dialog for "Odd Grandma"
-// - Possible missing dialog for "Shelf"
// - Near the end I finshed the quest with some people. Used packet logging to get dialog.
// Because of the above mentioned, NPC placement and dialog is a little sloppier.
-// - Possible missing dialog for "Kiel Hyre" (Accept and Okay responses)
// - Parties are *NOT REQUIRED* as per Doddler's Wiki information.
-// - Possible missing dialog for "Kiel Hyre" if you don't have Allysia's Ring.
//
//----------------------------------------------------------------------------
// [Maps] [Use]
@@ -120,9 +122,6 @@
// [Variables in Use]
// KielHyreQuest - Main quest tracking variable (Quest finished at 106)
//
-// KHPubMasterEnd - Finished with Pun Master if set to 1
-// - Deleted once no longer needed.
-//
// KHToastGirlEnd - Pick up delivery if set to 1,
// - picked up delivery if set to 2
// - finished if set to 3
@@ -134,7 +133,7 @@
// KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3)
// - Deleted once no longer needed.
//
-// @KHInput$ - Used with "Security Guard"
+// .@KHInput$ - Used with "Security Guard"
// - Used with "Test Tube"
// - Used when "Elly" (inputing string in attempt to wake her)
// - Used with "Grave", (twice)
@@ -142,27 +141,20 @@
// - Used with "Mechanical Device"
// - Used for opening various doors in Kiehl's area.
//
-// @KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key)
-// @KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key)
-//
-// @KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected.
+// .@KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key)
+// .@KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key)
//
-// @KHFirstSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes.
-// @KHSecondSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes.
-// @KHThirdSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes.
-// @KHFourthSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes.
+// .@KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected.
//
-// @KHClimbAttempt - Set to random (1-5) to determine if you fail at climbing the water pipe.
+// .@KHSwords - Used with "Sword Hilt"
//
-// @KHQ1Read - Make sure player has asked question 1 to Kiel Hyre
-// @KHQ2Read - Make sure player has asked question 2 to Kiel Hyre
-// @KHQ3Read - Make sure player has asked question 3 to Kiel Hyre
+// .@KHQRead - Make sure player has asked questions to Kiel Hyre
//
-// @KHTitle$ - Holds "Mr", "Mrs", or "Miss"
+// .@KHTitle$ - Holds "Mr", "Mrs", or "Miss"
//
-// @KHDoorPushAttempt - Keeps track of how many times a person has attmepted pushed the door open.
+// .@KHDoorPushAttempt - Keeps track of how many times a person has attmepted to push the door open.
//
-// @KHPryingItem$ - Used for incorrect options when prying open last door.
+// .@KHPryingItem$ - Used for incorrect options when prying open last door.
//
// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs
//
@@ -196,7 +188,7 @@
// Book ........................ kh_vila [181, 20]
// Book ........................ kh_vila [178, 20]
// Book ........................ kh_vila [175, 19]
-// KH_Letter_Trigger ........... kh_vila [179, 11]
+// Letter ...................... kh_vila [179, 11]
// Box ......................... kh_vila [ 16,175]
// Apple Box ................... kh_vila [ 30,184]
// Map ......................... kh_vila [ 44,125]
@@ -234,6 +226,7 @@
// Shelf ....................... kh_rossi [ 92, 40]
// Desk ........................ kh_rossi [144,146]
// Bookshelf ................... kh_rossi [144,146]
+// Bed ......................... kh_rossi [154,286]
// Old Fisherman ............... yuno_fild12 [232,222]
// Wooden Board ................ yuno_fild09 [158,217]
// Kiehl_Room_Warp ............. kh_mansion [ 29, 27]
@@ -257,7 +250,6 @@
// Kiehl_Room_Trap ............. kh_kiehl02 [ 49, 15]
// Kiehl#Original .............. kh_kiehl02 [ 50, 52]
// KiehlRoom ................... kh_kiehl02 [ 1, 1]
-// Floating NPC (Agent#KHAgent0::KHAgent)
// Mitchell#KiehlRoom .......... kh_kiehl02 [ 49, 55]
// Agent#KHAgent1 .... ....... kh_kiehl02 [ 53, 52]
// Agent#KHAgent2 .............. kh_kiehl02 [ 51, 49]
@@ -276,7 +268,6 @@
//
//============================================================================
-
//============================================================================
// Affiliated NPCs
//============================================================================
@@ -284,7 +275,7 @@
//----------------------------------------------------------------------------
// Juno Pub Master/Starting point.
//----------------------------------------------------------------------------
-yuno_in01,35,179,1 script Pub Master 46,4,4,{
+yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
if (checkweight(7487,1) == 0) {
mes "[Vandt]";
mes "Just a second! You're";
@@ -295,16 +286,59 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "able to pick up anything new...";
close;
}
-
+ if (KielHyreQuest == 0) {
+ mes "[Vandt]";
+ mes "Hi there, welcome";
+ mes "to my pub. So what";
+ mes "would you like to have?";
+ next;
+ switch(select("Beer, please.","A cocktail, please.","Soju, please.","Maybe later.")) {
+ case 1:
+ mes "[Vandt]";
+ mes "Alright, let me get";
+ mes "you a glass of beer on";
+ mes "tap. There you are, this";
+ mes "is out special Schwaltz Beer.";
+ next;
+ mes "^3355FF*Gulp gulp gulp*^000000";
+ percentheal 5,-5;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahhh, it's really";
+ mes "good! That really";
+ mes "hits the spot!";
+ close;
+ case 2:
+ mes "[Vandt]";
+ mes "I'm sorry, but I have to";
+ mes "deliver all of our cocktail";
+ mes "ingredients to other customers.";
+ mes "Maybe I'll have enough to make";
+ mes "you something next time, okay?";
+ close;
+ case 3:
+ mes "[Vandt]";
+ mes "S-soju? I'm sorry,";
+ mes "but we don't serve that";
+ mes "here. It's too much of";
+ mes "a tough guy drink for me...";
+ close;
+ case 4:
+ mes "[Vandt]";
+ mes "Sure, just take";
+ mes "your time, relax,";
+ mes "and order something";
+ mes "when you're ready.";
+ close;
+ }
+ }
if (KielHyreQuest == 1) {
mes "[Vandt]";
mes "Hi there, welcome";
mes "to my pub. So what";
mes "would you like to have?";
next;
-
- switch(select("Beer, please","A cocktail, please","Soju, please.","You look worried, what's up?","Cancel")) {
-
+ switch(select("Beer, please:A cocktail, please:Soju, please.:You look worried, what's up?:Cancel")) {
case 1:
mes "[Vandt]";
mes "Alright, let me get";
@@ -320,7 +354,6 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "good! That really";
mes "hits the spot!";
close;
-
case 2:
mes "[Vandt]";
mes "I'm sorry, but I have to";
@@ -329,7 +362,6 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "Maybe I'll have enough to make";
mes "you something next time, okay?";
close;
-
case 3:
mes "[Vandt]";
mes "S-soju? I'm sorry,";
@@ -337,7 +369,6 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "here. It's too much of";
mes "a tough guy drink for me...";
close;
-
case 4:
mes "[Vandt]";
mes "Oh, did you overhear?";
@@ -355,9 +386,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "that's available for this";
mes "kind of temporary job.";
next;
-
- switch(select("I'm sorry to hear that","Do you want me to help you?")) {
-
+ switch(select("I'm sorry to hear that:Do you want me to help you?")) {
case 1:
mes "[Vandt]";
mes "Well, I'm sure that I'll";
@@ -366,7 +395,6 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "that'd be interested in";
mes "some part time work?";
close;
-
case 2:
mes "[Vandt]";
mes "Really? That's great!";
@@ -376,9 +404,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "I expect you to complete the";
mes "delivery, no matter what.";
next;
-
- switch(select("Sure I'll do it", "Wait, let me think about it...")) {
-
+ switch(select("Sure I'll do it:Wait, let me think about it...")) {
case 1:
mes "[Vandt]";
mes "I'm glad to hear that.";
@@ -387,10 +413,9 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "Mrs. ^ff0000Lecollane^000000 in the Kiel";
mes "Hyre Academy. I'll pay you";
mes "once you finish the job, okay?";
- getitem 7487,1; //Culinary_Wine
+ getitem 7487,1; //Tavern_Wine
set KielHyreQuest,2;
close;
-
case 2:
mes "[Vandt]";
mes "Sure thing. I really need";
@@ -400,11 +425,8 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "people that can, then please";
mes "tell them about my situation.";
close;
-
}
-
}
-
case 5:
mes "[Vandt]";
mes "Sure, just take";
@@ -413,9 +435,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "when you're ready.";
close;
}
-
}
-
else if ((KielHyreQuest >= 2) && (KielHyreQuest < 6)) {
mes "[Vandt]";
mes "Please deliver that bottle";
@@ -426,18 +446,16 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "can complain about the delivery.";
close;
}
-
- else if ((KielHyreQuest == 6) && (KHPubMasterEnd != 1)) {
- mes "[Vandt]";
- mes "Oh, you're back.";
- mes "Thanks for making that";
- mes "delivery. Just give me";
- mes "a moment, and then I can";
- mes "pay you in zeny, okay?";
- next;
- switch(select("I need more wine...")) {
-
- case 1:
+ else if (KielHyreQuest > 6) {
+ if (countitem(7487) == 0) {
+ mes "[Vandt]";
+ mes "Oh, you're back.";
+ mes "Thanks for making that";
+ mes "delivery. Just give me";
+ mes "a moment, and then I can";
+ mes "pay you in zeny, okay?";
+ next;
+ select("I need more wine...");
mes "[Vandt]";
mes "Oh, you need to deliver";
mes "another bottle? Alright,";
@@ -452,24 +470,32 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "There you go!";
mes "Thank you so much";
mes "for helping me out~";
- getitem 7487,1; //Culinary_Wine
+ getitem 7487,1; //Tavern_Wine
set zeny,zeny+1000;
- set KHPubMasterEnd,1;
+ close;
+ }
+ else {
+ mes "[Vandt]";
+ mes "Hey, thanks a lot";
+ mes "for helping me out that";
+ mes "last time. I knew I asked";
+ mes "you out of the blue, but";
+ mes "you ended up being a life";
+ mes "saver! I really appreciate it!";
close;
}
}
-
- else if ((KielHyreQuest > 6) || (KHPubMasterEnd == 1)) {
- mes "[Vandt]";
- mes "Hey, thanks a lot";
- mes "for helping me out that";
- mes "last time. I knew I asked";
- mes "you out of the blue, but";
- mes "you ended up being a life";
- mes "saver! I really appreicate it!";
+ else {
+ mes "[Vandt]";
+ mes "You're a really good";
+ mes "worker, you know that?";
+ mes "Dependable, responsible,";
+ mes "willing to help others, and";
+ mes "proactive too! I think you'll^FFFFFF ^000000 go far in life, kid, I really do~";
close;
}
+//OnTouch2:
OnTouch:
if (KielHyreQuest < 1) {
mes "[Vandt]";
@@ -485,7 +511,7 @@ OnTouch:
//----------------------------------------------------------------------------
// Juno Toast Sales Girl.
//----------------------------------------------------------------------------
-yuno,217,114,4 script Little Kid 96,{
+yuno,217,114,6 script Little Kid#kh 96,{
if (KielHyreQuest < 6) {
mes "[Cezu]";
mes "Fresh, crunchy toast!";
@@ -493,8 +519,7 @@ yuno,217,114,4 script Little Kid 96,{
mes "and get some tooooast~";
close;
}
-
- else if ((KielHyreQuest == 6) && (KHToastGirlEnd != 3)) {
+ else if (KielHyreQuest == 6) {
if (KHToastGirlEnd < 1) {
mes "[Cezu]";
mes "Fresh, crunchy toast!";
@@ -503,9 +528,7 @@ yuno,217,114,4 script Little Kid 96,{
mes "Oh! Hi hi~ Did you want";
mes "to buy some yummy toast?";
next;
-
- switch(select("I'm here for Elly","No, thanks")) {
-
+ switch(select("I'm here for Elly:No, thanks")) {
case 1:
mes "[Cezu]";
mes "Oh, I see. Elly must have";
@@ -540,7 +563,6 @@ yuno,217,114,4 script Little Kid 96,{
mes "why, they just are!";
set KHToastGirlEnd,1;
close;
-
case 2:
mes "[Cezu]";
mes "Okay okay~";
@@ -548,7 +570,6 @@ yuno,217,114,4 script Little Kid 96,{
close;
}
}
-
else if (KHToastGirlEnd == 1) {
mes "[Cezu]";
mes "Would you please go to";
@@ -559,7 +580,6 @@ yuno,217,114,4 script Little Kid 96,{
mes "to me as soon as you can~";
close;
}
-
else if (KHToastGirlEnd == 2) {
mes "[Cezu]";
mes "Hey, you're back with the";
@@ -573,9 +593,7 @@ yuno,217,114,4 script Little Kid 96,{
set KHToastGirlEnd,3;
close;
}
-
}
-
else if ((KielHyreQuest >= 6) || (KHToastGirlEnd == 3)) {
//KHToastGirlEnd no longer needed-- deleting.
set KHToastGirlEnd,0;
@@ -585,13 +603,12 @@ yuno,217,114,4 script Little Kid 96,{
mes "Come and get some!";
close;
}
-
}
//----------------------------------------------------------------------------
// Lighthalzen WindMill Owner.
//----------------------------------------------------------------------------
-lighthalzen,365,300,2 script Windmill Owner 46,{
+lighthalzen,366,299,4 script Windmill Owner#kh 46,{
if (checkweight(7488,1) == 0) {
mes "[Mills]";
mes "Hey, you've got too much";
@@ -602,7 +619,6 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
mes "here to the miss, didn't you?";
close;
}
-
if (KHToastGirlEnd < 1) {
mes "[Mills]";
mes "Hey, whaddya want?";
@@ -611,7 +627,6 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
mes "back later? Then we'll talk.";
close;
}
-
else if (KHToastGirlEnd == 1) {
mes "[Mills]";
mes "Hey, whaddya want?";
@@ -621,9 +636,7 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
mes "you'd better spit it out quick";
mes "before things get hectic again.";
next;
-
- switch(select("I'm here for Cezu","......")) {
-
+ switch(select("I'm here for Cezu:......")) {
case 1:
mes "[Mills]";
mes "Oh, Cezu from the";
@@ -644,7 +657,6 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
getitem 7488,1; //Delivery_Package
set KHToastGirlEnd,2;
close;
-
case 2:
mes "[Mills]";
mes "......";
@@ -654,11 +666,8 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
mes "Cuts, Cutz where are you?";
mes "You'd better not be goofing off!";
close;
-
}
-
}
-
else if (KHToastGirlEnd >= 2) {
mes "[Mills]";
mes "That Cutz is such";
@@ -669,7 +678,35 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
mes "a better assistant. He'll learn...";
close;
}
+}
+lighthalzen,366,289,2 script Windmill Owner's Helper 97,{
+ if (KHToastGirlEnd < 1) {
+ mes "[Cutz]";
+ mes "Man, why are we";
+ mes "always so busy?";
+ mes "Why does Mills have";
+ mes "to work me to the bone?";
+ mes "Eh, it's a living, I suppose...";
+ close;
+ }
+ else if (KHToastGirlEnd >= 2) {
+ mes "[Cutz]";
+ mes "Wh-what makes you";
+ mes "think I'm goofing off,";
+ mes "Mills? L-look, look,";
+ mes "my hands are moving,";
+ mes "I'm busy, I'm working!";
+ close;
+ }
+ else {
+ mes "[Cutz]";
+ mes "Hey, you're from";
+ mes "Cezu's toast stand,";
+ mes "right? How is cute";
+ mes "little Cezu doing?";
+ close;
+ }
}
//============================================================================
@@ -679,7 +716,7 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
//----------------------------------------------------------------------------
// Girl (Talks about the academy)
//----------------------------------------------------------------------------
-yuno_fild08,196,196,5 script Hanie 102,{
+yuno_fild08,196,196,5 script Hanie#kh1 102,{
mes "[Hanie]";
mes "Oh, I wish I could study";
mes "at the Kiel Hyre Academy...";
@@ -687,35 +724,31 @@ yuno_fild08,196,196,5 script Hanie 102,{
mes "really nice jobs! I'm almost";
mes "jealous of the students!";
next;
-
- switch(select("Kiel Hyre Academy?")) {
-
- case 1:
- mes "[Hanie]";
- mes "Oh, the Kiel Hyre Academy";
- mes "is a school founded by Kiel";
- mes "Hyre, an inventor that became";
- mes "rich from his strange machines.";
- mes "He decided to give back to society";
- mes "by building this private academy.";
- next;
- mes "[Hanie]";
- mes "However, the school will";
- mes "only accept orphans that are";
- mes "too poor to enroll in any other";
- mes "schools. Sometimes, it makes";
- mes "me wish that I was an orphan too!";
- mes "Well, not really, but you know...";
- close;
- }
+ select("Kiel Hyre Academy?");
+ mes "[Hanie]";
+ mes "Oh, the Kiel Hyre Academy";
+ mes "is a school founded by Kiel";
+ mes "Hyre, an inventor that became";
+ mes "rich from his strange machines.";
+ mes "He decided to give back to society";
+ mes "by building this private academy.";
+ next;
+ mes "[Hanie]";
+ mes "However, the school will";
+ mes "only accept orphans that are";
+ mes "too poor to enroll in any other";
+ mes "schools. Sometimes, it makes";
+ mes "me wish that I was an orphan too!";
+ mes "Well, not really, but you know...";
+ close;
}
//----------------------------------------------------------------------------
// Academy Security Guards
//----------------------------------------------------------------------------
-yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
- if ((KielHyreQuest < 2) && (KielHyreQuest >= 30)) {
+yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 852,{
+ if ((KielHyreQuest < 2) && (KielHyreQuest > 31)) {
mes "[Security Guard]";
mes "I'm sorry, but if you aren't";
mes "associated with this institution,";
@@ -725,8 +758,6 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
mes "an appointment with the staff.";
close;
}
-
-
else if (KielHyreQuest == 2) {
mes "[Security Guard]";
mes "I'm sorry, but if you aren't";
@@ -736,7 +767,7 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
mes "Please leave if you don't have";
mes "an appointment with the staff.";
next;
- switch(select("I'm here for a delivery.","......")) {
+ switch(select("I'm here for a delivery.:......")) {
case 1:
mes "[Security Guard]";
mes "You're here to deliver";
@@ -746,25 +777,23 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
mes "delivered, and I'll verify it";
mes "before letting you inside.";
next;
-
- input @KHDelivery$;
- if (@KHDelivery$ != "Lecollane") {
+ input .@KHDelivery$;
+ if (.@KHDelivery$ != "Lecollane") {
mes "[Security Guard]";
mes "You're here to deliver some";
mes "Wine to...to who? What was";
mes "the name? I...I don't think";
mes "we have anybody in the";
- mes "academy named "+@KHDelivery$+"";
+ mes "academy named "+.@KHDelivery$+"";
close;
}
-
- input @KHDelivery$ ;
- if (@KHDelivery$ != "Culinary Wine") {
+ input .@KHDelivery$ ;
+ if (.@KHDelivery$ != "Culinary Wine") {
mes "[Security Guard]";
mes "So you're here to make";
mes "a delivery to Mrs. Lecollane?";
mes "What is it you've brought for";
- mes "her? Some ^3355FF"+@KHDelivery$+"^000000?";
+ mes "her? Some ^3355FF"+.@KHDelivery$+"^000000?";
next;
mes "[Security Guard]";
mes "Let me buzz her first,";
@@ -785,7 +814,6 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
mes "to see if there's been a mixup...";
close;
}
-
mes "[Security Guard]";
mes "Alright....";
mes "So you're here to";
@@ -806,7 +834,6 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
close2;
warp "kh_school",71,155;
end;
-
case 2:
mes "[Security Guard]";
mes "If you don't have";
@@ -814,12 +841,9 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
mes "don't loiter around in";
mes "front of the academy!";
close;
-
}
-
}
-
- else if (KielHyreQuest >= 4) {
+ else if (KielHyreQuest < 32) {
mes "[Security Guard]";
mes "Oh, did you have";
mes "other business inside";
@@ -831,7 +855,6 @@ yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{
warp "kh_school",71,155;
end;
}
-
}
yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852
@@ -839,7 +862,7 @@ yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852
//----------------------------------------------------------------------------
// Gossiping Teenagers/Story NPCs
//----------------------------------------------------------------------------
-kh_school,57,142,7 script Student::StudentKHQ1 893,3,3,{
+kh_school,57,142,6 script Student#kha 893,3,3,{
mes "[Laci]";
mes "Oh, wow! We usually";
mes "don't get visitors on";
@@ -873,7 +896,7 @@ OnTouch:
close;
}
-kh_school,57,139,1 script Student::StudentKHQ2 893,{
+kh_school,57,139,0 script Student#khb 893,{
mes "[Gui Nesha]";
mes "Aren't we a little";
mes "old to be talking about";
@@ -888,7 +911,7 @@ kh_school,57,139,1 script Student::StudentKHQ2 893,{
//----------------------------------------------------------------------------
// Mrs. Lecollane
//----------------------------------------------------------------------------
-kh_school,176,60,4 script Lady::LadyKHQ 101,{
+kh_school,176,60,4 script Lady#kh 101,{
if (KielHyreQuest < 2) {
mes "[Mrs. Lecollane]";
mes "Is there a problem?";
@@ -896,7 +919,6 @@ kh_school,176,60,4 script Lady::LadyKHQ 101,{
mes "in here, please leave.";
close;
}
-
else if (KielHyreQuest == 2) {
mes "[Mrs. Lecollane]";
mes "Oh, hello. Ah!";
@@ -905,9 +927,7 @@ kh_school,176,60,4 script Lady::LadyKHQ 101,{
mes "security guard called and";
mes "mentioned you were coming.";
next;
-
- switch(select("Yes, that's right!","Er, s-sorry!")) {
-
+ switch(select("Yes, that's right!:Er, s-sorry!")) {
case 1:
mes "[Mrs. Lecollane]";
mes "Well, you've come a little";
@@ -944,10 +964,9 @@ kh_school,176,60,4 script Lady::LadyKHQ 101,{
mes "may go now, and please";
mes "don't wander needlessly";
mes "around the academy.";
- delitem 7487,1; //Culinary_Wine
+ delitem 7487,1; //Tavern_Wine
set KielHyreQuest,4;
close;
-
case 2:
mes "[Mrs. Lecollane]";
mes "Hm...?";
@@ -957,9 +976,7 @@ kh_school,176,60,4 script Lady::LadyKHQ 101,{
mes "were somebody else.";
close;
}
- return;
}
-
else if (KielHyreQuest == 4) {
mes "[Mrs Lecollane]";
mes "Well, our business is";
@@ -975,166 +992,153 @@ kh_school,176,60,4 script Lady::LadyKHQ 101,{
//----------------------------------------------------------------------------
// Elly (In school)
//----------------------------------------------------------------------------
-kh_school,179,39,1 script Cute Student 895,{
- set @now_weight,MaxWeight-Weight;
- if (@now_weight < 2000) {
+kh_school,179,39,0 script Cute Student#kh 895,{
+ if (checkweight(908,200) == 0) {
mes "[Elly]";
mes "I'm sorry, but would you";
mes "put some of your things in";
- mes "your kafra Storage first or";
- mes "soemthing? I can't really";
- mes "help you whne you're";
+ mes "your Kafra Storage first or";
+ mes "something? I can't really";
+ mes "help you when you're ";
mes "carrying so much stuff.";
close;
}
-
cutin "kh_elly01",2;
if (KielHyreQuest < 4) {
cutin "kh_elly03",2;
mes "[Elly]";
mes "W-wah! Oh...!";
- mes "*Phew* That was close,";
- mes "I almost dropped them";
+ mes "^333333*Phew*^000000 That was close,";
+ mes "I almost dropped them ";
mes "again! Why do I have so much";
mes "trouble handling ingredients?";
- goto KH_Elly_end;
}
-
else if (KielHyreQuest == 4) {
cutin "kh_elly03",2;
mes "[Elly]";
mes "Oh no, what should";
- mes "I do? *Sob* Wh-what";
- mes "am I going to do? *sniff*";
+ mes "I do? ^333333*Sob*^000000 Wh-what";
+ mes "am I going to do? ^333333*Sniff*^000000";
next;
- switch(select("What happened?","......")) {
-
+ switch(select("What happened?:......")) {
case 1:
mes "[Elly]";
- mes "I...I have to finish baking";
+ mes "I... I have to finish baking";
mes "this batch of cookies by the";
mes "end of today, but then I spilled";
mes "all of the ingredients on the";
mes "floor. I don't know how I can";
mes "bake those cookies now...";
next;
- switch(select("What can I do to help you?","Oh, I'm so sorry.")) {
-
- case 1:
+ switch(select("What can I do to help you?:Oh, I'm so sorry.")) {
+ case 1:
cutin "kh_elly02",2;
mes "[Elly]";
mes "What was that...?";
mes "You'll really help";
mes "me? That's wonderful!";
- mes "Thank you! Thank you so much!";
- next;
- L_Accept:
- cutin "kh_elly04",2;
- mes "[Elly]";
- mes "Well, I guess the only way";
- mes "I can bake these cookies is";
- mes "to get some new ingredients.";
- mes "I'm sorry to be such a burden,";
- mes "but if you didn't offer to help";
- mes "me, then I'd have no one to ask!";
- next;
- mes "[Elly]";
- mes "You don't understand how";
- mes "important it is that I bake";
- mes "these cookies...If I don't";
- mes "finish the assignment, then";
- mes "Mrs. Crank will fail me for";
- mes "the entire semester!";
- next;
- cutin "kh_elly03",2;
- mes "[Elly]";
- mes "Okay, I need to calm";
- mes "down. I think I can do";
- mes "this with your help.";
- mes "Would you please do me";
- mes "this huge favor and bring";
- mes "all these ingredients?";
- next;
- cutin "kh_elly01",2;
- mes "[Elly]";
- mes "^3355FF1 Wine^000000";
- mes "^3355FF7 Milks^000000";
- mes "^3355FF5 Cacaos^000000";
- mes "^3355FF2 Cheeses^000000";
- mes "^3355FF1 Egg^000000, and";
- mes "^3355FF1 Bag of flour^000000";
+ mes "Thank you! Thanks so much!";
next;
- mes "[Elly]";
- mes "Let's see...You can";
- mes "get Wine from the pub in";
- mes "Juno, Cacaos from hunting";
- mes "Yoyos, and you can get flour";
- mes "and Eggs from the girl that";
- mes "runs the Toast Stand in Juno.";
- next;
- mes "[Elly]";
- mes "Good luck, getting";
- mes "everything, and I hope";
- mes "you hurry back here with";
- mes "those cookie ingredients";
- mes "as quickly as you can, okay?";
- set KielHyreQuest,6;
- goto KH_Elly_end;
-
+ break;
Case 2:
mes "[Elly]";
- mes "What, you don't go";
+ mes "Wait, you don't go";
mes "to this school, don't";
mes "you? Y-you're one of";
mes "those adventurers, right?";
next;
- switch(select("Yeah, that's right.")) {
-
- mes "Listen, I know you";
- mes "probably have your own";
- mes "plans, but do you think";
- mes "you can help me with this";
- mes "huge problem that I have?";
+ select("Yeah, that's right.");
+ mes "Listen, I know you";
+ mes "probably have your own";
+ mes "plans, but do you think";
+ mes "you can help me with this";
+ mes "huge problem that I have?";
+ next;
+ switch(select("Accept:Decline")) {
+ case 1:
+ cutin "kh_elly02",2;
+ mes "How Wonderful!";
+ mes "Thank you! Thank you";
+ mes "so much! I'm supposed to";
+ mes "finish baking this batch of";
+ mes "cookies soon, but I spilled";
+ mes "all of the ingredients...";
next;
- switch(select("Accept","Decline")) {
-
- case 1:
- //bigsmile
- mes "How Wonderful!";
- mes "Thank you! Thank you";
- mes "so much! I'm supposed to";
- mes "finish baking this batch of";
- mes "cookies soon, but I spilled";
- mes "all of the ingredients...";
- next;
- goto L_Accept;
-
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "I'm outta here.";
- next;
- emotion e_sob;
- mes "W-wait...!";
- mes "Come back, you";
- mes "d-don't...! I really";
- mes "need some help!";
- goto KH_Elly_end;
-
- }
-
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm outta here.";
+ next;
+ cutin "kh_elly04",2;
+ mes "[Elly]";
+ mes "W-wait...!";
+ mes "Come back, you";
+ mes "d-don't...! I really";
+ mes "need some help!";
+ emotion e_sob;
+ close2;
+ cutin "",255;
+ end;
}
-
}
-
+ cutin "kh_elly01",2;
+ mes "[Elly]";
+ mes "Well, I guess the only way";
+ mes "I can bake these cookies is";
+ mes "to get some new ingredients.";
+ mes "I'm sorry to be such a burden,";
+ mes "but if you didn't offer to help";
+ mes "me, then I'd have no one to ask!";
+ next;
+ cutin "kh_elly04",2;
+ mes "[Elly]";
+ mes "You don't understand how";
+ mes "important it is that I bake";
+ mes "these cookies... If I don't";
+ mes "finish this assignment, then";
+ mes "Mrs. Crank will fail me for";
+ mes "the entire semester!";
+ next;
+ mes "[Elly]";
+ cutin "kh_elly01",2;
+ mes "Okay, I need to calm";
+ mes "down. I think I can do";
+ mes "this with your help.";
+ mes "Would you please do me";
+ mes "this huge favor and bring";
+ mes "all of these ingredients?";
+ next;
+ mes "[Elly]";
+ mes "^3355FF1 Wine^000000,";
+ mes "^3355FF7 Milks^000000,";
+ mes "^3355FF5 Cacaos^000000,";
+ mes "^3355FF2 Cheeses^000000,";
+ mes "^3355FF1 Egg^000000, and";
+ mes "^3355FF1 Bag of Flour^000000.";
+ next;
+ mes "[Elly]";
+ mes "Let's see... You can";
+ mes "get Wine from a pub in";
+ mes "Juno, Cacaos from hunting";
+ mes "Yoyos, and you can get flour";
+ mes "and Eggs from the girl that";
+ mes "runs the Toast Stand in Juno.";
+ next;
+ mes "[Elly]";
+ mes "Good luck, getting";
+ mes "everything, and I hope";
+ mes "you hurry back here with";
+ mes "those cookie ingredients";
+ mes "as quickly as you can, okay?";
+ set KielHyreQuest,6;
+ break;
case 2:
+ mes "[Elly]";
mes "*Sob*...";
- goto KH_Elly_end;
+ break;
}
-
}
-
else if (KielHyreQuest == 6) {
- //519 - Milk; 548 - Cheese; 7182 - Cacao; 7487 - Culinary_Wine; 7488 - Delivery_Package
if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) {
mes "[Elly]";
mes "Let's see, would you";
@@ -1145,24 +1149,23 @@ kh_school,179,39,1 script Cute Student 895,{
mes "quickly bake some cookies~";
next;
mes "[Elly]";
- mes "^3355FF1 Wine^000000";
- mes "^3355FF7 Milks^000000";
- mes "^3355FF5 Cacaos^000000";
- mes "^3355FF2 Cheeses^000000";
+ mes "^3355FF1 Wine^000000,";
+ mes "^3355FF7 Milks^000000,";
+ mes "^3355FF5 Cacaos^000000,";
+ mes "^3355FF2 Cheeses^000000,";
mes "^3355FF1 Egg^000000, and";
- mes "^3355FF1 Bag of flour^000000";
+ mes "^3355FF1 Bag of Flour^000000.";
next;
+ cutin "kh_elly01",2;
mes "[Elly]";
- mes "Let's see...You can";
- mes "get Wine from the pub in";
+ mes "Let's see... You can";
+ mes "get Wine from a pub in";
mes "Juno, Cacaos from hunting";
mes "Yoyos, and you can get flour";
mes "and Eggs from the girl that";
mes "runs the Toast Stand in Juno.";
- goto KH_Elly_end;
}
else {
- emotion e_ho;
cutin "kh_elly02",2;
mes "[Elly]";
mes "Hooray! Finally, I have";
@@ -1177,29 +1180,25 @@ kh_school,179,39,1 script Cute Student 895,{
delitem 519,7; //Milk
delitem 548,2; //Cheese
delitem 7182,5; //Cacao
- delitem 7487,1; //Culinary_Wine
+ delitem 7487,1; //Tavern_Wine
delitem 7488,1; //Delivery_Package
- goto KH_Elly_end;
-
+ emotion e_ho;
}
-
}
-
else if (KielHyreQuest == 8) {
- cutin "kh_elly01",2;
mes "[Elly]";
mes "Tadah! I did it!";
mes "They're finally done!";
- mes "''Elly's Special Cookies~''";
- mes "I'd like you to have some ";
- mes "as a thanks for helping me out";
+ mes "Elly's special cookies.";
+ mes "I'd like you to have some";
+ mes "as thanks for helping me out.";
next;
mes "[Elly]";
mes "I'm sorry, but I was so";
mes "preoccupied with baking";
mes "these cookies that I didn't";
mes "even ask for your name. I'm";
- mes "^FF0000Ellyja^000000, but everyone calls me,";
+ mes "^FF0000Ellyja^000000, but everybody calls me,";
mes "''Elly.'' What's your name?";
next;
mes "["+strcharinfo(0)+"]";
@@ -1212,11 +1211,8 @@ kh_school,179,39,1 script Cute Student 895,{
mes "...that name! It's wonderful!";
set KielHyreQuest,10;
getitem 538,5; //Well_Baked_Cookie
- goto KH_Elly_end;
}
-
else if (KielHyreQuest == 10) {
- cutin "kh_elly01",2;
mes "[Elly]";
mes "I'm sorry, but I have";
mes "another favor to ask you";
@@ -1225,9 +1221,7 @@ kh_school,179,39,1 script Cute Student 895,{
mes "you won't have to hurry as";
mes "quickly as you did last time.";
next;
-
- switch(select("What do you need?","Sorry, but I'm pretty busy...")) {
-
+ switch(select("What do you need?:Sorry, but I'm pretty busy...")) {
case 1:
mes "[Elly]";
mes "You know how you helped";
@@ -1245,9 +1239,7 @@ kh_school,179,39,1 script Cute Student 895,{
mes "campus. Would you deliver these";
mes "cookies to my grandfather for me?";
next;
-
- switch(select("Sure","I'm busy.")) {
-
+ switch(select("Sure:I'm busy.")) {
case 1:
cutin "kh_elly02",2;
mes "[Elly]";
@@ -1255,7 +1247,7 @@ kh_school,179,39,1 script Cute Student 895,{
mes "Thank you so much, I knew";
mes "you'd understand! Would you";
mes "please bring the cookies to";
- mes "him at ^FF0000Kiel Hyre cottage^000000?";
+ mes "him at ^FF0000Kiel Hyre's cottage^000000?";
next;
mes "[Elly]";
mes "Oh, right! They're really";
@@ -1265,41 +1257,36 @@ kh_school,179,39,1 script Cute Student 895,{
mes "my name, they'll let you in.";
mes "Alright then, see you~";
set KielHyreQuest,12;
- goto KH_Elly_end;
-
+ break;
case 2:
cutin "kh_elly03",2;
mes "[Elly]";
mes "Oh, um...";
- mes "okay, I'm sorry to";
+ mes "Okay, I'm sorry to";
mes "have bothered you...";
- goto KH_Elly_end;
+ break;
}
-
-
+ break;
case 2:
cutin "kh_elly03",2;
mes "[Elly]";
mes "Oh, um...";
- mes "okay, I'm sorry to";
+ mes "Okay, I'm sorry to";
mes "have bothered you...";
- goto KH_Elly_end;
+ break;
}
}
-
else if (KielHyreQuest == 12) {
mes "[Elly]";
mes "Oh, you don't know where";
- mes "to find Kiel Hyre cottage?";
+ mes "to find Kiel Hyre's cottage?";
mes "It's just north from this";
mes "academy. Please deliver my";
- mes "cookies to grandfather, and";
+ mes "cookies to Grandfather, and";
mes "let him know I really miss him.";
- goto KH_Elly_end;
-
}
-
else if (KielHyreQuest == 14) {
+ cutin "kh_elly03",2;
mes "[Elly]";
mes "Hm? Grandfather's not";
mes "home? That's strange, he";
@@ -1310,45 +1297,56 @@ kh_school,179,39,1 script Cute Student 895,{
cutin "kh_elly04",2;
mes "[Elly]";
mes "Would you go back to his";
- mes "cottage once more time? Here,";
+ mes "cottage one more time? Here,";
mes "you can use this Cottage Key.";
mes "That way, you can just go";
mes "inside and talk to him~";
- getitem 7489,1; //Cottage Key
+ getitem 7489,1; //Villa_Spare_Key
set KielHyreQuest,16;
- goto KH_Elly_end;
}
-
else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) {
mes "[Elly]";
mes "That's so weird...";
mes "I thought Grandfather";
mes "said that he'd be at";
mes "home all day today...";
- goto KH_Elly_end;
}
-
else if (KielHyreQuest == 20) {
mes "[Elly]";
- mes "Hmmm...?";
+ mes "Hmm...?";
mes "What's this,";
mes "a letter for me?";
next;
- mes "^3355FFElly opened the envelope^000000";
- mes "^3355FFand started reading the letter^000000";
+ mes "^3355FFElly opened the envelope";
+ mes "and started reading the letter.^000000";
next;
- mes "Dearest Elly";
- mes "^FFFFFF_^000000";
+ mes "^333333Dearest Elly,";
+ mes " ";
mes "I have something to discuss";
mes "with my son Kiehl, so I am";
mes "leaving to meet with him.";
mes "If you don't hear from me";
- mes "7 days after I've written";
- mes "it's possible I may be in";
- mes "trouble. Don't trust anyone";
- mes "at the Academy, Elly.";
- mes "I've left something for you";
- mes "in the Study.";
+ mes "after 7 days after I've written";
+ mes "this letter, then you must";
+ mes "escape the academy as soon";
+ mes "as possible, and retrieve";
+ mes "something inside our ";
+ mes "cottage's study.";
+ mes " ";
+ mes "If you have a friend you";
+ mes "can trust, please ask him";
+ mes "to follow my traces in the";
+ mes "cottage. I might be in danger,";
+ mes "and in dire need of rescue.";
+ mes " ";
+ mes "Elly, don't trust anyone";
+ mes "in the academy, even your";
+ mes "classmates, since they may";
+ mes "be influenced by Kiehl.";
+ mes " ";
+ mes "Be careful, and I love you.";
+ mes " ";
+ mes "--Grandpa^000000";
next;
cutin "kh_elly03",2;
mes "[Elly]";
@@ -1359,24 +1357,22 @@ kh_school,179,39,1 script Cute Student 895,{
mes "Oh no, what should I do?";
delitem 7490,1; //Letter_to_Elly
set KielHyreQuest,22;
- goto KH_Elly_end;
}
-
else if (KielHyreQuest == 22) {
+ cutin "kh_elly03",2;
mes "[Elly]";
mes "......";
mes ".........";
mes "............";
next;
- switch(select("About your grandpa","Tell me about Kiehl","What's with this academy?")) {
-
+ switch(select("About your grandpa:Tell me about Kiehl:What's with this academy?")) {
case 1:
mes "[Elly]";
mes "Oh! My grandfather is";
mes "Kiel Hyre, founder and";
mes "CEO of the Kiel Hyre";
mes "foundation. He looks";
- mes "strict and cold hearted";
+ mes "strict and cold hearted,";
mes "but he's actually very nice!";
next;
mes "[Elly]";
@@ -1384,10 +1380,9 @@ kh_school,179,39,1 script Cute Student 895,{
mes "blood, but he's taken";
mes "care of me ever since";
mes "I lost my parents. Oh,";
- mes "Grandpa, where are you?";
+ mes "Grandapa, where are you?";
mes "I'm getting so worried!";
- goto KH_Elly_end;
-
+ break;
case 2:
mes "[Elly]";
mes "Kiehl? That's my";
@@ -1409,9 +1404,8 @@ kh_school,179,39,1 script Cute Student 895,{
mes "I have no idea why my";
mes "grandpa and Kiehl don't";
mes "get along. They're both";
- mes "really good at what they do.";
- goto KH_Elly_end;
-
+ mes "really good at what they do...";
+ break;
case 3:
mes "[Elly]";
mes "Well, I know the security";
@@ -1425,8 +1419,8 @@ kh_school,179,39,1 script Cute Student 895,{
mes "special curriculum where";
mes "you learn more of what you";
mes "want. Personally, I want to";
- mes "become a great career woman,";
- mes "like ^3355FFMs. Allysia^000000. Heh heh~";
+ mes "become a great career woman";
+ mes "like ^0000FFMs. Allysia^000000. Heh heh~";
next;
mes "[Elly]";
mes "This place certainly";
@@ -1446,11 +1440,10 @@ kh_school,179,39,1 script Cute Student 895,{
mes "[Elly]";
mes "But I'll be okay!";
mes "You'll be there to";
- mes "rescue me from danger";
+ mes "rescue me from danger,";
mes "right, "+strcharinfo(0)+"?";
next;
- switch(select("Who is Ms. Allysia?","Strange incidents?")) {
-
+ switch(select("Who is Ms. Allysia?:Strange incidents?")) {
case 1:
mes "[Elly]";
mes "Oh, Ms. Allysia is";
@@ -1458,8 +1451,7 @@ kh_school,179,39,1 script Cute Student 895,{
mes "She's so beautiful, and";
mes "my grandfather really";
mes "trusts her with everything!";
- goto KH_Elly_end;
-
+ break;
case 2:
cutin "kh_elly04",2;
mes "[Elly]";
@@ -1472,10 +1464,10 @@ kh_school,179,39,1 script Cute Student 895,{
mes "[Elly]";
mes "I know it sounds crazy,";
mes "but this ghost wanders the";
- mes "campus, and curses it's victims,";
+ mes "campus, and curses its victims,";
mes "making them so cold and lifeless.";
mes "It happened to my roommate,";
- mes "Mayo. It's like she's a statue.";
+ mes "Mayo. It's like she's a statue...";
next;
mes "[Elly]";
mes "I snuck into the medical";
@@ -1492,28 +1484,19 @@ kh_school,179,39,1 script Cute Student 895,{
mes "''^FF0000Wake up, Elly!^000000''";
mes "That'll wake me up for sure!";
set KielHyreQuest,24;
- goto KH_Elly_end;
-
+ break;
}
-
}
-
}
-
- else if (KielHyreQuest == 24) {
+ else if (KielHyreQuest >= 24 || KielHyreQuest >= 26) {
cutin "kh_elly04",2;
mes "[Elly]";
- mes "Arg, I'm in a fix!";
+ mes "Argh, I'm in a fix!";
mes "I have to finish my";
mes "homework before it's due!";
mes "Yeah, I've got to go see";
mes "Mrs. Lecollane now.";
next;
- goto KH_Step26;
- }
-
- else if (KielHyreQuest == 26) {
- KH_Step26:
mes "[Elly]";
mes "Say, "+strcharinfo(0)+",";
mes "if it's okay, would you";
@@ -1541,173 +1524,155 @@ kh_school,179,39,1 script Cute Student 895,{
mes "Hurry, hurry, the";
mes "teacher's coming!";
set KielHyreQuest,26;
- goto KH_Elly_end;
}
-
- else if (KielHyreQuest > 26) {
- mes "[Elly]";
- mes "Say, "+strcharinfo(0)+",";
- mes "if it's okay, would you";
- mes "please go find what my";
- mes "grandpa left for me in";
- mes "the ^FF0000cottage study^000000? You're";
- mes "the only one I can trust!";
- next;
- mes "[Elly]";
- mes "Anyway, I'll see you later";
- mes "in the evening! Please come";
- mes "by my ^FF0000dorm room^000000. Um, the";
- mes "dorms are in the church just";
- mes "behind the academy, okay?";
- next;
- mes "[Elly]";
- mes "My room is in the back,";
- mes "and it's on the ^FF0000second floor^000000";
- mes "^FF0000on the left side^000000. Please use";
- mes "a ladder to come up, okay?";
- mes "I'll leave my window open";
- mes "for you, so just come, okay?";
- next;
+ else {
mes "[Elly]";
mes "Hurry, hurry, the";
mes "teacher's coming!";
- goto KH_Elly_end;
}
-
- KH_Elly_end:
- close2;
- cutin "",255;
- end;
+ close2;
+ cutin "",255;
+ end;
}
//----------------------------------------------------------------------------
// Elly's Window
//----------------------------------------------------------------------------
-yuno_fild08,69,185,0 script Window::WindowKHQ1 111,{
- if ((KielHyreQuest <= 28) || (KielHyreQuest >= 46)){
- mes "^3355FFThis must be Elly's room.^000000";
- mes "^3355FFIt doesn't sound like anyone^000000";
- mes "^3355FFis inside, so the probably^000000";
- mes "^3355FFisn't back yet. For now, you^000000";
- mes "^3355FFshould try to find what her^000000";
- mes "^3355FFgrandfather left for her^000000";
- mes "^3355FFin their cottage's study.^000000";
+yuno_fild08,69,185,0 script Window#kh 111,{
+ if (KielHyreQuest > 29) {
+ mes "^3355FFYou can see a curtain";
+ mes "decorated with a cute";
+ mes "design through the";
+ mes "window of this room,";
+ mes "which is probably";
+ mes "used by a young girl.^000000";
close;
}
-
- if (KielHyreQuest >= 30) {
- mes "^3355FFThis slightly open window^000000";
- mes "^3355FFmust lead into Elly's room.^000000";
- mes "^3355FFAlthought she asked you to^000000";
- mes "^3355FFfind a ladder to enter her^000000";
- mes "^3355FFwindow, you probably won't^000000";
- mes "^3355FFfind one. You might be able^000000";
- mes "^3355FFto climb up that water pipe...^000000";
+ if (KielHyreQuest > 30) {
+ mes "^3355FFThis must be Elly's room.";
+ mes "It doesn't sound like anyone";
+ mes "is inside, so she probably";
+ mes "isn't back yet. For now, you";
+ mes "should try to find what her";
+ mes "grandfather left for her";
+ mes "in their cottage's Study.^000000";
+ close;
+ }
+ if ((KielHyreQuest <= 30) && (KielHyreQuest >= 45)) {
+ mes "^3355FFThis slightly open window";
+ mes "must lead into Elly's room.";
+ mes "Although she asked you to";
+ mes "find a ladder to enter her";
+ mes "window, you probably won't";
+ mes "find one. You might be able";
+ mes "to climb up that water pipe...^000000";
next;
- switch(select("Climb Water Pipe","Find Another Way")) {
-
+ switch(select("Climb Water Pipe:Find Another Way")) {
case 1:
- set @KHClimbAttempt,rand(1,5);
- if (@KHClimbAttempt == 1) {
- mes "^3355FFYou climbed up the^000000";
- mes "^3355FFwater pipe, and sneaked^000000";
- mes "^3355FFinto Elly's room successfully.^000000";
+ if (rand(1,3) == 2) {
+ mes "^3355FFYou climbed up the";
+ mes "water pipe, and sneaked";
+ mes "into Elly's room successfully.^000000";
close2;
warp "kh_school",185,185;
end;
}
-
else {
- mes "^3355FFYou tried to climb^000000";
- mes "^3355FFthe water pope, but^000000";
- mes "^3355FFyou ended up failing^000000";
- mes "^3355FFand bumping your head^000000";
+ mes "^3355FFYou tried to climb";
+ mes "the water pipe, but";
+ mes "you ended up falling";
+ mes "and bumping your head.^000000";
percentheal -10,0;
close;
}
-
case 2:
- mes "^3355FFThere must be some^000000";
- mes "^3355FFother way to get into^000000";
- mes "^3355FFElly's room, aside from^000000";
- mes "^3355FFclimbing up this water pipe...^000000";
+ mes "^3355FFThere must be some";
+ mes "other way to get into";
+ mes "Elly's room, aside from";
+ mes "climbing up this water pipe...^000000";
close;
}
-
}
-
+ else {
+ mes "^3355FFYou can't go up into";
+ mes "that open window.^000000";
+ close;
+ }
}
//----------------------------------------------------------------------------
// Elly (In Dormitory)
//----------------------------------------------------------------------------
-kh_school,178,180,5 script Elly 895,{
- set @now_weight,MaxWeight-Weight;
- if (@now_weight < 2000) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+kh_school,178,180,4 script Elly 895,{
+ if (checkweight(908,200) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
close;
}
-
if (KielHyreQuest < 30) {
mes "[Elly]";
- mes "Oh~!";
- mes "Who are you!";
- mes "How did you get here? Please leave";
+ mes "Who the heck are you?";
+ mes "Y-you're not supposed";
+ mes "to be able to get inside!";
+ mes "Get out of here right now!";
close2;
percentheal -99,0;
warp "yuno_fild08",100,100;
end;
}
-
+ else if (KielHyreQuest < 32) {
+ mes "[Elly]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
else if (KielHyreQuest == 32) {
mes "[Elly]";
mes "......";
mes ".........";
mes "............";
next;
- mes "^3355FFElly seems to have^000000";
- mes "^3355FFbeen cursed, and is^000000";
- mes "^3355FFcompletely still and^000000";
- mes "^3355FFlifeless. You've got to^000000";
- mes "^3355FFtry something, but what?^000000";
+ mes "^3355FFElly seems to have";
+ mes "been cursed, and is";
+ mes "completely still and";
+ mes "lifeless. You've got to";
+ mes "try something, but what?^000000";
next;
-
- switch(select("Wake her up by shaking.","Wake her up by yelling.","Ignore")) {
-
+ switch(select("Wake her up by shaking.:Wake her up by yelling.:Ignore")) {
case 1:
- mes "^3355FFYou grab Elly by the^000000";
- mes "^3355FFshoulders and try to get^000000";
- mes "^3355FFher to respond by violently^000000";
- mes "^3355FFshaking her entire body.^000000";
+ mes "^3355FFYou grab Elly by the";
+ mes "shoulders, and try to get";
+ mes "her to respond by violently";
+ mes "shaking her entire body.^000000";
next;
mes "["+strcharinfo(0)+"]";
- mes "Elly? Elly? no!";
+ mes "Elly? Elly! No!";
mes "Come back to us!";
next;
mes "^3355FFElly's not responding...^000000";
close;
-
case 2:
- input @KHInput$;
- if (@KHInput$ == "Wake up, Elly!") {
+ input .@KHInput$;
+ if (.@KHInput$ == "Wake up, Elly!") {
mes "[Elly]";
- mes ".........";
- mes "^3355FFAs soon as you said those^000000";
- mes "^3355FFwords, a ^000000Small Golden Key^000000";
- mes "^3355FFand a ^000000Button^3355FF drop from Elly's^000000";
- mes "^3355FFhands. It looks like she woke^000000";
- mes "^3355FFup, but only for an instant.^000000";
+ mes ".............";
+ next;
+ mes "^3355FFAs soon as you said those";
+ mes "words, a ^000000Small Golden Key^3355FF";
+ mes "and a ^000000Button^3355FF drop from Elly's";
+ mes "hands. It looks like she woke";
+ mes "up, but only for an instant.^000000";
getitem 7493,1; //Golden_Key
- getitem 7494,1; //Exquisite_Button
+ getitem 7494,1; //Kiel_Button
set KielHyreQuest,34;
close;
}
-
else {
mes "[Elly]";
mes "......";
@@ -1717,18 +1682,14 @@ kh_school,178,180,5 script Elly 895,{
mes "^3355FFElly's not responding...^000000";
close;
}
-
case 3:
- mes "^3355FFAlright.^000000";
- mes "^3355FFBut sooner or later,^000000";
- mes "^3355FFyou should try to break^000000";
- mes "^3355FFthe curse placed on Elly.^000000";
+ mes "^3355FFAlright...";
+ mes "But sooner or later,";
+ mes "you should try to break";
+ mes "the curse placed on Elly.^000000";
close;
-
}
-
}
-
else if (KielHyreQuest == 34) {
if (countitem(7491) < 1) {
//Missing text, needs another run through.
@@ -1737,20 +1698,20 @@ kh_school,178,180,5 script Elly 895,{
mes "Cottage. Let's take another look.^000000";
close;
}
-
else {
- mes "^3355FFIt looks like Elly's^000000";
- mes "^3355FFGolden Key might fit^000000";
- mes "^3355FFinto the keyhole on the^000000";
- mes "^3355FFSteel Box you found inside^000000";
- mes "^3355FFKiel Hyre's Cottage.^000000";
+ mes "^3355FFIt looks like Elly's";
+ mes "Golden Key might fit";
+ mes "into the keyhole on the";
+ mes "Grey Box you found inside";
+ mes "Kiel Hyre's Cottage.^000000";
+ next;
next;
- mes "^3355FFYou successfully open the^000000";
- mes "^3355FFSteel Box with the Golden Key,^000000";
- mes "^3355FFand find a Blue Keycard, along^000000";
- mes "^3355FFwith a folded note, inside the^000000";
- mes "^3355FFSteel Box. You quickly read^000000";
- mes "^3355FFthe note's contents...^000000";
+ mes "^3355FFYou successfully open the";
+ mes "Grey Box with the Golden Key,";
+ mes "and find a Blue Keycard, along";
+ mes "with a folded note, inside the";
+ mes "Grey Box. You quickly read";
+ mes "the note's contents...^000000";
next;
mes "Dearest Elly,";
mes "Kiehl finally broke the taboo,";
@@ -1777,21 +1738,19 @@ kh_school,178,180,5 script Elly 895,{
mes "^FFFFFF_^000000";
mes "Sorry about that,";
mes "Grandpa";
- getitem 7495,1; //Blue_Keycard
- delitem 7491,1; //Steel_box
+ getitem 7495,1; //Blue_Key_Card
+ delitem 7491,1; //Iron_Box
set KielHyreQuest,36;
close;
}
-
}
-
else if (KielHyreQuest >= 36) {
- mes "^3355FFThis is where you^000000";
- mes "^3355FFdiscovered the note^000000";
- mes "^3355FFlocked inside the Steel Box.^000000";
- mes "^3355FFThe following message was^000000";
- mes "^3355FFwritten in the note by Elly's^000000";
- mes "^3355FFgrandfather, Kiel Hyre.^000000";
+ mes "^3355FFThis is where you";
+ mes "discovered the note";
+ mes "locked inside the Grey Box.";
+ mes "The following message was";
+ mes "written in the note by Elly's";
+ mes "grandfather, Kiel Hyre.^000000";
next;
mes "Dearest Elly,";
mes "Kiehl finally broke the taboo,";
@@ -1820,23 +1779,26 @@ kh_school,178,180,5 script Elly 895,{
mes "Grandpa";
close;
}
-
}
//----------------------------------------------------------------------------
// Cookie Basket
//----------------------------------------------------------------------------
-kh_school,175,175,0 script Cookie Basket 111,{
- if (KielHyreQuest == 30) {
- mes "^3355FFThis must be^000000";
- mes "^3355FFElly's cookie basket.^000000";
- mes "^3355FFThere appears to be^000000";
- mes "^3355FFa folded note wedged^000000";
- mes "^3355FFbetween the cookies.^000000";
+kh_school,175,176,0 script Cookie Basket#kh 111,{
+ if (KielHyreQuest < 30) {
+ mes "^3355FFIt's a cookie";
+ mes "basket filled with";
+ mes "delicious cookies.^000000";
+ close;
+ }
+ else if (KielHyreQuest == 30) {
+ mes "^3355FFThis must be";
+ mes "Elly's cookie basket.";
+ mes "There appears to be";
+ mes "a folded note wedged";
+ mes "between the cookies.^000000";
next;
-
- switch(select("Read Note","Ignore")) {
-
+ switch(select("Read Note:Ignore")) {
case 1:
mes ""+strcharinfo(0)+", help!";
mes "There's this guy dressed in";
@@ -1854,22 +1816,76 @@ kh_school,175,175,0 script Cookie Basket 111,{
mes "doesn't cast his curse on me!";
set KielHyreQuest,32;
close;
-
case 2:
- mes "^3355FFThat note probably^000000";
- mes "^3355FFwasn't written just^000000";
- mes "^3355FFfor you, anyway.^000000";
+ mes "^3355FFThat note probably";
+ mes "wasn't written just";
+ mes "for you, anyway.^000000";
close;
-
}
}
-
- else if (KielHyreQuest >= 32) {
- mes "^3355FFThese cookies aren't^000000";
- mes "^3355FFstale yet, but they're no^000000";
- mes "^3355FFlonger warm. If they're^000000";
- mes "^3355FFnot room temperature,^000000";
- mes "^3355FFthen they're a little cold.^000000";
+ else if (KielHyreQuest < 108) {
+ mes "^3355FFThese cookies aren't";
+ mes "stale yet, but they're no";
+ mes "longer warm. If they're";
+ mes "not at room temperature,";
+ mes "then they're a little cold.^000000";
+ close;
+ }
+ else if (KielHyreQuest == 108) {
+ mes "^3355FFAs you stare at the";
+ mes "cookie basket, the wind";
+ mes "from the window jostles";
+ mes "it, revealing a letter that";
+ mes "was placed underneath.";
+ mes "It was probably written";
+ mes "by Elly for you to read.^000000";
+ next;
+ mes "^333333Dearest "+name_kh+",";
+ mes " ";
+ mes "My teachers usually yell at me";
+ mes "since I make so many mistakes,";
+ mes "but today Mrs. Lecollane gave me";
+ mes "praise for my yummy cookies!";
+ mes "It's all thanks to you, my friend.";
+ mes "I'm very happy we've met:";
+ mes "you've taught me that there";
+ mes "are good people in the world.";
+ mes "And I know Grandpa will like";
+ mes "you, though, I don't know";
+ mes "where he could be...";
+ mes " ";
+ mes "Someday, I hope to become";
+ mes "as nice a person as you are.";
+ mes "Let's keep in touch and be";
+ mes "really good friends, okay?";
+ mes " ";
+ mes "Yours, Elly^000000";
+ next;
+ mes "^3355FFIt feels like you can";
+ mes "still sense Elly's warmth";
+ mes "and kindness from her";
+ mes "cookie basket. You picked";
+ mes "out a cookie, and put it";
+ mes "in your mouth. It was";
+ mes "deliciously bittersweet.";
+ set KielHyreQuest,109;
+ next;
+ input .@input$;
+ mes "["+strcharinfo(0)+"]";
+ mes ""+.@input$+"";
+ mes "It's time to go back. I can't";
+ mes "stay here much longer.";
+ close2;
+ warp "yuno_fild08",69,183;
+ end;
+ }
+ else {
+ mes "^3355FFAll the cookies";
+ mes "in this basket are";
+ mes "stale! Well, it shouldn't";
+ mes "come as a surprise.";
+ mes "It's been a long time";
+ mes "since they were baked.^000000";
close;
}
end;
@@ -1878,7 +1894,7 @@ kh_school,175,175,0 script Cookie Basket 111,{
//----------------------------------------------------------------------------
// Elly's Window (In Dormitory)
//----------------------------------------------------------------------------
-kh_school,188,185,0 script Window::WindowKHQ2 111,{
+kh_school,188,185,0 script Window#kh2 111,{
warp "yuno_fild08",69,183;
end;
}
@@ -1886,67 +1902,57 @@ kh_school,188,185,0 script Window::WindowKHQ2 111,{
//----------------------------------------------------------------------------
// Grave/Kiel Hyre dungeon entry
//----------------------------------------------------------------------------
-yuno_fild08,72,170,0 script Grave 111,{
+yuno_fild08,71,170,0 script Grave#kh 111,{
if (KielHyreQuest < 36) {
- //Missing text, needs another run through.
- mes "^3355FFIt's just a grave.^000000";
- mes "^3355FFIt might be important^000000";
- mes "^3355FFto you later, but now^000000";
- mes "^3355FFit's not really all that^000000";
- mes "^3355FFhelpful to you.^000000";
+ mes "^3355FFIt's just a grave.";
+ mes "It might be important";
+ mes "to you later, but now";
+ mes "it's not really all that";
+ mes "helpful to you.^000000";
close;
}
-
else if (KielHyreQuest == 36) {
if (countitem(7492) < 1) {
-
- mes "^3355FFThere's a secret door^000000";
- mes "^3355FFnear this grave. It looks^000000";
- mes "^3355FFlike there's some kind of^000000";
- mes "^3355FFslot and a number pad^000000";
- mes "^3355FFinstalled on the door.^000000";
+ mes "^3355FFIt's just a grave.";
+ mes "It might be important";
+ mes "to you later, but now";
+ mes "it's not really all that";
+ mes "helpful to you.^000000";
close;
}
-
else {
- mes "^3355FFThere's a secret door^000000";
- mes "^3355FFnear this grave. It looks^000000";
- mes "^3355FFlike there's some kind of^000000";
- mes "^3355FFslot and a number pad^000000";
- mes "^3355FFinstalled on the door.^000000";
+ mes "^3355FFThere's a secret door";
+ mes "near this grave. It looks";
+ mes "like there's some kind of";
+ mes "slot and a number pad";
+ mes "installed on the door.^000000";
next;
- mes "^3355FFWhat should you^000000";
- mes "^3355FFinsert into the slot?^000000";
+ mes "^3355FFWhat should you";
+ mes "insert into the slot?^000000";
next;
-
- input @KHInput$;
-
- if (@KHInput$ == "Yellow Keycard") {
- mes "^3355FFAn electronic confirmation^000000";
- mes "^3355FFchime sounds once you insert^000000";
- mes "^3355FFthe Yellow Keycard, followed by^000000";
- mes "^3355FFan automated voice that asks:^000000";
+ input .@KHInput$;
+ if (.@KHInput$ == "Yellow Keycard") {
+ mes "^3355FFAn electronic confirmation";
+ mes "chime sounds once you insert";
+ mes "the Yellow Keycard, followed by";
+ mes "an automated voice that asks:^000000";
next;
mes "[Security System]";
mes "Please enter the password.";
next;
-
- input @KHInput$;
-
+ input .@KHInput$;
next;
-
- if (@KHInput$ == "4772961") {
+ if (.@KHInput$ == "4772961") {
mes "[Security System]";
mes "Password confirmed.";
mes "Welcome, Kiel Hyre.";
next;
- mes "^3355FFYou hear another^000000";
- mes "^3355FFpleasant beep, and^000000";
- mes "^3355FFa secret path opens.^000000";
+ mes "^3355FFYou hear another ";
+ mes "pleasant beep, and";
+ mes "a secret path opens.^000000";
set KielHyreQuest,38;
close;
}
-
else {
mes "[Security System]";
mes "Incorrect password.";
@@ -1954,25 +1960,19 @@ yuno_fild08,72,170,0 script Grave 111,{
close;
}
}
-
else {
- mes "^3355FFWhatever you're trying^000000";
- mes "^3355FFto insert into the slot^000000";
- mes "^3355FFisn't working at all...^000000";
+ mes "^3355FFWhatever you're trying";
+ mes "to insert into the slot";
+ mes "isn't working at all...^000000";
close;
}
-
}
-
}
-
else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) {
- mes "^3355FFThe door to the^000000";
- mes "^3355FFfactory is wide open.^000000";
+ mes "^3355FFThe door to the";
+ mes "factory is wide open.^000000";
next;
-
- switch(select("Enter","Cancel")) {
-
+ switch(select("Enter:Cancel")) {
case 1:
warp "kh_dun01",3,230;
end;
@@ -1982,7 +1982,6 @@ yuno_fild08,72,170,0 script Grave 111,{
mes "............";
close;
}
-
}
else if (KielHyreQuest >= 106) {
@@ -1991,47 +1990,35 @@ yuno_fild08,72,170,0 script Grave 111,{
mes "has now been sealed.^000000";
close;
}
-
else {
mes "As you aproach the";
mes "grave, it begins to";
mes "emit flashes of light.^000000";
next;
-
- switch(select("Use the ^0000FFLuxurious Keycard^000000","Ignore")) {
-
+ switch(select("Use the ^0000FFLuxurious Keycard^000000:Ignore")) {
case 1:
mes "Once you use the";
mes "Luxurious Keycard,";
mes "a secret path opens^000000";
next;
-
- switch(select("Enter","cancel")) {
-
+ switch(select("Enter:cancel")) {
case 1:
warp "kh_dun01",3,230;
end;
-
case 2:
mes "......";
mes ".........";
mes "............";
close;
-
}
-
case 2:
mes "......";
mes ".........";
mes "............";
close;
-
}
-
}
-
}
-
}
//============================================================================
@@ -2043,7 +2030,7 @@ yuno_fild08,72,170,0 script Grave 111,{
//----------------------------------------------------------------------------
// Cottage Keeper
//----------------------------------------------------------------------------
-yuno_fild02,93,210,3 script Cottage Keeper 85,{
+yuno_fild02,93,210,4 script Cottage Keeper#kh 85,{
if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) {
mes "[Cottage Keeper]";
mes "This is private property,";
@@ -2051,16 +2038,13 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{
mes "area unless you're authorized.";
close;
}
-
else if (KielHyreQuest == 12) {
mes "[Cottage Keeper]";
mes "This is private property,";
mes "so please do not enter this";
mes "area unless you're authorized.";
next;
-
- switch(select("I have an appointment with Kiel Hyre.","Alright.")) {
-
+ switch(select("I have an appointment with Kiel Hyre.:Alright.")) {
case 1:
mes "[Cottage Keeper]";
mes "You have an";
@@ -2068,8 +2052,7 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{
mes "Master Kiel Hyre?";
mes "Um, are you sure?";
next;
- switch(select("Yes","No")) {
-
+ switch(select("Yes:No")) {
case 1:
mes "[Cottage Keeper]";
mes "There must be some sort";
@@ -2079,7 +2062,6 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{
mes "an appointment...";
set KielHyreQuest,14;
close;
-
case 2:
mes "[Cottage Keeper]";
mes "Well unless you have";
@@ -2088,7 +2070,6 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{
mes "meet with Mister Hyre.";
close;
}
-
case 2:
mes "[Cottage Keeper]";
mes "Goodbye.";
@@ -2100,31 +2081,28 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{
//----------------------------------------------------------------------------
// Cottage Door (left)
//----------------------------------------------------------------------------
-yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{
+yuno_fild02,75,218,0 script Door#kh2 111,{
if (KielHyreQuest < 16) {
- mes "^3355FFThis door is locked.^000000";
- mes "^3355FFIf someone inside won't^000000";
- mes "^3355FFopen it for you, then you'll^000000";
- mes "^3355FFneed the right key to unlock it.^000000";
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
close;
}
-
if (KielHyreQuest == 16) {
- mes "^3355FFThis door is locked.^000000";
- mes "^3355FFIf someone inside won't^000000";
- mes "^3355FFopen it for you, then you'll^000000";
- mes "^3355FFneed the right key to unlock it.^000000";
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
next;
-
- switch(select("Unlock","Cancel")) {
-
+ switch(select("Unlock:Cancel")) {
case 1:
- mes "^3355FFYou unlock the door with the^000000";
- mes "^3355FFkey that Elly gave you, and^000000";
- mes "^3355FFas you push it open, a folded^000000";
- mes "^3355FFnote dropped from the top of the^000000";
- mes "^3355FFdoor. The following words^000000";
- mes "^3355FFare written on this crude note.^000000";
+ mes "^3355FFYou unlock the door with the";
+ mes "key that Elly gave you, and";
+ mes "as you push it open, a folded";
+ mes "note dropped from top of the";
+ mes "door. The following words";
+ mes "are written on this crude note.";
next;
mes "6 Forward,";
mes "3 Left,";
@@ -2134,7 +2112,6 @@ yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{
set KielHyreQuest,18;
warp "kh_vila",188,18;
end;
-
case 2:
mes "......";
mes ".........";
@@ -2142,17 +2119,13 @@ yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{
close;
}
}
-
- if (KielHyreQuest >= 18) {
+ else {
mes "^3355FFThe door is open.^000000";
next;
-
- switch(select("Enter","Cancel")) {
-
+ switch(select("Enter:Cancel")) {
case 1:
warp "kh_vila",188,18;
end;
-
case 2:
close;
}
@@ -2162,30 +2135,26 @@ yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{
//----------------------------------------------------------------------------
// Cottage Door (Right)
//----------------------------------------------------------------------------
-yuno_fild02,109,218,0 script Door::DoorKHQ2 111,{
- if (KielHyreQuest < 16) {
- mes "^3355FFThis door is locked.^000000";
- mes "^3355FFIf someone inside won't^000000";
- mes "^3355FFopen it for you, then you'll^000000";
- mes "^3355FFneed the right key to unlock it.^000000";
+yuno_fild02,109,218,0 script Door#kh1 111,{
+ if (KielHyreQuest != 16) {
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
close;
}
-
- if (KielHyreQuest >= 16) {
- mes "^3355FFThis door is locked.^000000";
- mes "^3355FFIf someone inside won't^000000";
- mes "^3355FFopen it for you, then you'll^000000";
- mes "^3355FFneed the right key to unlock it.^000000";
+ if (KielHyreQuest == 16) {
+ mes "^3355FFThis door is locked.";
+ mes "If someone inside won't";
+ mes "open it for you, then you'll";
+ mes "need the right key to unlock it.";
next;
-
- switch(select("Open","Cancel")) {
-
+ switch(select("Open:Cancel")) {
case 1:
- mes "^3355FFYou don't have^000000";
- mes "^3355FFthe key that can^000000";
- mes "^3355FFunlock this door.^000000";
+ mes "^3355FFYou don't have";
+ mes "the key that can";
+ mes "unlock this door.^000000";
close;
-
case 2:
mes "......";
mes ".........";
@@ -2199,30 +2168,25 @@ yuno_fild02,109,218,0 script Door::DoorKHQ2 111,{
//----------------------------------------------------------------------------
// Store room interior; Wall
//----------------------------------------------------------------------------
-kh_vila,191,14,0 script Wall 111,{
+kh_vila,191,14,0 script Wall#kh 139,1,1,{
if (KielHyreQuest < 28) {
- mes "^3355FFIt's just a wall.^000000";
- mes "^3355FFIt's not particularly^000000";
- mes "^3355FFstanding in your way.^000000";
+ mes "^3355FFIt's just a wall.";
+ mes "It's not particularly";
+ mes "standing in your way.^000000";
close;
}
-
if (KielHyreQuest >= 28) {
- mes "^3355FFThe wall is now^000000";
- mes "^3355FFopen, revealing^000000";
- mes "^3355FFa secret path.^000000";
+ mes "^3355FFThe wall is now";
+ mes "open, revealing";
+ mes "a secret path.^000000";
next;
-
- switch(select("Enter","Cancel")) {
-
+ switch(select("Enter:Cancel")) {
case 1:
warp "kh_vila",17,177;
end;
-
case 2:
close;
}
-
}
OnOpenDoor:
@@ -2233,8 +2197,8 @@ OnOpenDoor:
//----------------------------------------------------------------------------
// Store room interior; books
//----------------------------------------------------------------------------
-kh_vila,184,20,0 script Book#1::BookKHQ1 111,{
- if ((KielHyreQuest < 26) || (KielHyreQuest > 26)) {
+kh_vila,184,20,0 script Book#kh1::BookKHQ1 111,{
+ if (KielHyreQuest != 26) {
mes "^3355FFThis bookshelf is^000000";
mes "^3355FFcrammed with many^000000";
mes "^3355FFlarge, hardcover books^000000";
@@ -2242,21 +2206,20 @@ kh_vila,184,20,0 script Book#1::BookKHQ1 111,{
}
else if (KielHyreQuest == 26) {
if (rand(1,10) == 8) {
- mes "^3355FFWithout thinking, you^000000";
- mes "^3355FFreach for a book from^000000";
- mes "^3355FFthe bookshelf. As you^000000";
- mes "^3355FFpull it toward you, the^000000";
- mes "^3355FFwall slides open to^000000";
- mes "^3355FFreveal a secret path.^000000";
- donpcevent "Wall::OnOpenDoor";
+ mes "^3355FFWithout thinking, you";
+ mes "reach for a book from";
+ mes "the bookshelf. As you";
+ mes "pull it towards you, the";
+ mes "wall slides opens open";
+ mes "to reveal a secret path.^000000";
+ donpcevent "Wall#kh::OnOpenDoor";
set KielHyreQuest,28;
close;
}
-
else {
- mes "^3355FFThis bookshelf is^000000";
- mes "^3355FFcrammed with many^000000";
- mes "^3355FFlarge, hardcover books^000000";
+ mes "^3355FFThis bookshelf is";
+ mes "crammed with many";
+ mes "large, hardcover books.^000000";
close;
}
@@ -2264,298 +2227,277 @@ kh_vila,184,20,0 script Book#1::BookKHQ1 111,{
}
-kh_vila,181,20,0 duplicate(BookKHQ1) Book#2::BookKHQ2 111
+kh_vila,181,20,0 duplicate(BookKHQ1) Book#kh2 111
-kh_vila,178,20,0 duplicate(BookKHQ1) Book#3::BookKHQ3 111
+kh_vila,178,20,0 duplicate(BookKHQ1) Book#kh3 111
-kh_vila,175,19,0 duplicate(BookKHQ1) Book#4::BookKHQ4 111
+kh_vila,175,19,0 duplicate(BookKHQ1) Book#kh4 111
//----------------------------------------------------------------------------
// Store room interior; Letter to Elly on the floor.
//----------------------------------------------------------------------------
-kh_vila,179,11,0 script KH_Letter_Trigger -1,2,2,{
+kh_vila,179,11,0 script Letter#kh -1,1,1,{
+//OnTouch2:
OnTouch:
if (KielHyreQuest == 18) {
if (checkweight(7490,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+ mes "^3355FFJust a minute...!";
+ mes "There's something on";
+ mes "the floor here, but you";
+ mes "can't pick it up since";
+ mes "you're carrying too";
+ mes "many items now.^000000";
close;
}
- mes "^3355FFYou've found a letter^000000";
- mes "^3355FFon the floor. Naturally,^000000";
- mes "^3355FFyou pick it up, despite^000000";
- mes "^3355FFthe fact that it's not^000000";
- mes "^3355FFaddressed to you.^000000";
- getitem 7490,1; //Letter to Elly
+ mes "^3355FFYou've found a letter";
+ mes "on the floor. Naturally,";
+ mes "you pick it up, despite";
+ mes "the fact that it's not";
+ mes "addressed to you.^000000";
+ getitem 7490,1; //Kyll_Hire_Letter
set KielHyreQuest,20;
close;
}
+ else{
+ mes "^3355FFYou entered the room.^000000";
+ close;
+ }
end;
}
//----------------------------------------------------------------------------
// Cottage interior, kitchen; Box (Pet Food vending machine)
//----------------------------------------------------------------------------
-kh_vila,16,175,0 script Box::BoxKHQ1 111,{
- mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*";
- mes "*Cute Pet Doof Vending Machine*";
- mes "The best food for your Cute Pets";
- mes "that is superior to the Pet Food";
- mes "you can buy in the market!";
- mes "^FFFFFF_^000000";
- mes "Price: 1,100 zeny (cheap!)";
- next;
-
- switch(select("Buy!","Cancel")) {
-
- case 1:
+kh_vila,16,175,0 script Box#khp1 111,{
+ mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*";
+ mes "*Cute Pet Doof Vending Machine*";
+ mes "The best food for your Cute Pets";
+ mes "that is superior to the Pet Food";
+ mes "you can buy in the market!";
+ mes "^FFFFFF_^000000";
+ mes "Price: 1,100 zeny (cheap!)";
+ next;
+ switch(select("Buy!:Cancel")) {
+ case 1:
+ if (zeny < 1100) {
+ mes "^3355FFUnfortunately, you";
+ mes "don't have enough";
+ mes "zeny to insert into";
+ mes "the vending machine.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFOh no...!^000000";
mes "^3355FF1,100 zeny seems kind";
- mes "^3355FFof expensive for Pet Food,";
- mes "^3355FFbut if it's better than the";
- mes "^3355FFnormal stuff, it might";
- mes "^3355FFbe worth a shot.";
+ mes "of expensive for Pet Food,";
+ mes "but if it's better than the";
+ mes "normal stuff, it might";
+ mes "be worth a shot.^000000";
next;
- if (zeny < 1100) {
- //Adlibbed dialog. Need weight check, too.
- mes "^3355FFYou don't have enough zeny...^000000";
- close;
- }
- else {
- mes "^3355FFOh no...!^000000";
- mes "^3355FFThere's nothing^000000";
- mes "^3355FFspecial about it^000000";
- mes "^3355FFat all! It's just^000000";
- mes "^3355FFnormal Pet Food!^000000";
- set zeny,zeny-1100;
- getitem 537,1; //Pet_Food
- close;
- }
-
- case 2:
- mes "^3355FFThis vending machine^000000";
- mes "^3355FFseems really shady and^000000";
- mes "^3355FFsuspicious for some reason.^000000";
+ mes "^3355FFOh no...!";
+ mes "There's nothing";
+ mes "special about it";
+ mes "at all! It's just";
+ mes "normal Pet Food!";
+ set zeny,zeny-1100;
+ getitem 537,1; //Pet_Food
close;
}
-
+ case 2:
+ mes "^3355FFThis vending machine";
+ mes "seems really shady and";
+ mes "suspicious for some reason.^000000";
+ close;
+ }
}
//----------------------------------------------------------------------------
// Cottage interior, kitchen; Apple Box (Useless?)
//----------------------------------------------------------------------------
-kh_vila,30,184,0 script Apple Box 111,{
- mes "^3355FFYou find a box filled with^000000";
- mes "^3355FFripe, delicious apples.^000000";
+kh_vila,30,184,0 script Apple Box#khp1 111,{
+ mes "^3355FFYou find a box filled with";
+ mes "ripe, delicious apples.^000000";
next;
-
- switch(select("Take the box","Leave it")) {
-
+ switch(select("Take the box:Leave it")) {
case 1:
- mes "^3355FFNo...! Wait!^000000";
- mes "^3355FFSomething's wrong!^000000";
- mes "^3355FFWhatever you do,^000000";
- mes "^3355FFdon't take this box!^000000";
- next;
- mes "^3355FFAnd so, your inner^000000";
- mes "^3355FFvoice, your Jungian^000000";
- mes "^3355FFshadow if you will,^000000";
- mes "^3355FFprevented you from^000000";
- mes "^3355FFtaking the box.^000000";
+ mes "^3355FFNo...! Wait!";
+ mes "Something's wrong!";
+ mes "Whatever you do,";
+ mes "don't take this box!^000000";
+ next;
+ mes "^3355FFAnd so, your inner";
+ mes "voice, your Jungian";
+ mes "shadow if you will,";
+ mes "prevented you from";
+ mes "taking the box.^000000";
close;
-
case 2:
- mes "^3355FFSomething is wrong^000000";
- mes "^3355FFwith this box of apples.^000000";
+ mes "^3355FFSomething is wrong";
+ mes "with this box of apples.^000000";
close;
-
}
-
}
//----------------------------------------------------------------------------
// Cottage interior, dining room; Map
//----------------------------------------------------------------------------
-kh_vila,44,126,0 script Map 111,{
+kh_vila,44,126,0 script Map#khp1 111,{
if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) {
- mes "^3355FFA magnificent world map,^000000";
- mes "^3355FFdetailing the Rune-Midgarts^000000";
- mes "^3355FFKingdom, Schwaltzvalt Republic,^000000";
- mes "^3355FFas well as another country to the^000000";
- mes "^3355FFWest whose name is unfamiliar^000000";
- mes "^3355FFto you, is pasted to this wall.^000000";
- next;
- mes "^3355FFAs you examine the^000000";
- mes "^3355FFworld map more closely,^000000";
- mes "^3355FFyou find that something has^000000";
- mes "^3355FFbeen hidden underneath it.^000000";
- next;
-
- switch(select("Ignore","Examine")) {
-
+ mes "^3355FFA magnificent world map,";
+ mes "detailing the Rune-Midgarts";
+ mes "Kingdom, Schwaltzvalt Republic,";
+ mes "as well as another country to the";
+ mes "west whose name is unfamiliar";
+ mes "to you, is pasted to this wall.^000000";
+ next;
+ mes "^3355FFAs you examine the";
+ mes "world map more closely,";
+ mes "you find that something has";
+ mes "been hidden underneath it.^000000";
+ switch(select("Ignore:Examine")) {
case 1:
- mes "^3355FFWhatever might be^000000";
- mes "^3355FFhidden beneath this^000000";
- mes "^3355FFmap probably isn't^000000";
- mes "^3355FFimportant enough for^000000";
- mes "^3355FFyou to investigate.^000000";
+ mes "^3355FFWhatever might be";
+ mes "hidden beneath this";
+ mes "map probably isn't";
+ mes "important enough for";
+ mes "you to investigate.^000000";
close;
-
case 2:
- mes "^3355FFUnfortunately, you can't^000000";
- mes "^3355FFsee what's under the map^000000";
- mes "^3355FFsince it's pasted to the wall.^000000";
- mes "^3355FFYou'll need to find some^000000";
- mes "^3355FFway to loosen the blue^000000";
- mes "^3355FFwithout damaging the map.^000000";
+ mes "^3355FFUnfortunately, you can't";
+ mes "see what's under the map";
+ mes "since it's pasted to the wall.";
+ mes "You'll need to find some";
+ mes "way to loosen the glue";
+ mes "without damaging the map...^000000";
set KHCottagePoem1,1;
close;
-
}
-
}
-
else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) {
- mes "^3355FFYou bring the pot of^000000";
- mes "^3355FFsteaming hot liquid^000000";
- mes "^3355FFclose to the world map.^000000";
- mes "^3355FFAs the paste on the wall^000000";
- mes "^3355FFmoistens, the map slowly^000000";
- mes "^3355FFbegins to peel back.^000000";
- next;
- mes "^3355FFThe peelnig map revealed^000000";
- mes "^3355FFa folded piece of paper^000000";
- mes "^3355FFhidden beneath it. You^000000";
- mes "^3355FFtake the paper, and smooth^000000";
- mes "^3355FFthe map out to adhere it to^000000";
- mes "^3355FFthe wall once again. A message is^000000";
- mes "^3355FFwritten on the piece of paper.^000000";
- next;
- mes "^808080She will be in a place^000000";
- mes "^808080as cold as the poles.^000000";
- mes "^808080When the well is dried^000000";
- mes "^808080and the earth is cracked,^000000";
- mes "^808080the path to her heart, a^000000";
- mes "^808080heart as transparent as^000000";
- mes "^808080crystal, will be open.^000000";
- next;
- mes "^808080I'll have to fight four^000000";
- mes "^808080snakes with four swords^000000";
- mes "^808080to find her. The first sword^000000";
- mes "^808080is love. The second sword^000000";
- mes "^808080is despair. The third sword^000000";
- mes "^808080is rage. The fourth sword is^000000";
- mes "^808080hope. To find her, to rescue her.^000000";
- next;
- mes "^3355FF......................^000000";
- mes "^3355FFThe deeper meaning^000000";
- mes "^3355FFof this poem, if it even^000000";
- mes "^3355FFexists, eludes you.^000000";
+ mes "^3355FFYou bring the pot of";
+ mes "steaming hot liquid";
+ mes "close to the world map.";
+ mes "As the paste on the wall";
+ mes "moistens, the map slowly";
+ mes "begins to peel back.^000000";
+ next;
+ mes "^3355FFThe peeling map reveals";
+ mes "a folded piece of paper";
+ mes "hidden beneath it. You";
+ mes "take the paper, and smooth";
+ mes "the map out to adhere it to the";
+ mes "wall once again. A message is";
+ mes "written on the piece of paper.^000000";
+ next;
+ mes "^0000FFShe will be in a place";
+ mes "as cold as the poles.";
+ mes "When the well is dried";
+ mes "and the earth is cracked,";
+ mes "the path to her heart, a";
+ mes "heart as transparent as";
+ mes "crystal, will be open.^000000";
+ next;
+ mes "^3355FFI'll have to fight four";
+ mes "snakes with four swords";
+ mes "to find her. The first sword";
+ mes "is love. The second sword";
+ mes "is despair. The third sword";
+ mes "is rage. The fourth sword is";
+ mes "hope. To find her, to rescue her.^000000";
+ next;
+ mes "^3355FF...............................";
+ mes "The deeper meaning";
+ mes "of this poem, if it even";
+ mes "exists, eludes you.^000000";
set KHCottagePoem1,3;
close;
}
-
else if ((KHCottagePoem1 > 2) || (KielHyreQuest >= 30)) {
- mes "^3355FFThis is where you found^000000";
- mes "^3355FFthe paper on which the^000000";
- mes "^3355FFpoem was written. Perhaps^000000";
- mes "^3355FFit would be a good idea to^000000";
- mes "^3355FFrefresh your memory and^000000";
- mes "^3355FFread that that poem again.^000000";
- next;
-
- switch(select("Read","Cancel")) {
-
+ mes "^3355FFThis is were you found";
+ mes "the paper on which the";
+ mes "poem was written. Perhaps";
+ mes "it would be a good idea to";
+ mes "refresh your memory and";
+ mes "read that poem again.^000000";
+ next;
+ switch(select("Read:Cancel")) {
case 1:
- mes "^808080She will be in a place^000000";
- mes "^808080as cold as the poles.^000000";
- mes "^808080When the well is dried^000000";
- mes "^808080and the earth is cracked,^000000";
- mes "^808080the path to her heart, a^000000";
- mes "^808080heart as transparant as^000000";
- mes "^808080crystal, will be open.^000000";
+ mes "^0000FFShe will be in a place";
+ mes "as cold as the poles.";
+ mes "When the well is dried";
+ mes "and the earth is cracked,";
+ mes "the path to her heart, a";
+ mes "heart as transparent as";
+ mes "crystal, will be open.^000000";
next;
- mes "^808080I'll have to fight four^000000";
- mes "^808080snakes with four swords^000000";
- mes "^808080to find her. The first sword^000000";
- mes "^808080is love. The second sword^000000";
- mes "^808080is despair. The third sword^000000";
- mes "^808080is rage. The fourth sword is^000000";
- mes "^808080hope. To find her, to rescue her.^000000";
+ mes "^3355FFI'll have to fight four";
+ mes "snakes with four swords";
+ mes "to find her. The first sword";
+ mes "is love. The second sword";
+ mes "is despair. The third sword";
+ mes "is rage. The fourth sword is";
+ mes "hope. To find her, to rescue her.^000000";
next;
- mes "^3355FF......................^000000";
- mes "^3355FFThe deeper meaning^000000";
- mes "^3355FFof this poem, if it even^000000";
- mes "^3355FFexists, eludes you.^000000";
+ mes "^3355FF...............................";
+ mes "The deeper meaning";
+ mes "of this poem, if it even";
+ mes "exists, eludes you.^000000";
close;
-
case 2:
- mes "^3355FFThere's no need for^000000";
- mes "^3355FFyou to reread this poem.^000000";
- mes "^3355FFYou're a freakin' genius!^000000";
+ mes "^3355FFThere's no need for";
+ mes "you to reread this poem.";
+ mes "You're a freakin' genius!^000000";
close;
-
}
-
}
-
}
//----------------------------------------------------------------------------
// Cottage interior, kitchen; Pot
//----------------------------------------------------------------------------
-kh_vila,33,184,0 script Pot 111,{
+kh_vila,33,184,0 script Pot#khp1 111,{
if (KHCottagePoem1 < 1) {
- mes "^3355FFYou've found a pot^000000";
- mes "^3355FFfilled with boiling^000000";
- mes "^3355FFsteaming liquid.^000000";
+ mes "^3355FFYou've found a pot";
+ mes "filled with boiling,";
+ mes "steaming liquid.^000000";
close;
}
-
else if (KHCottagePoem1 == 1) {
- mes "^3355FFYou've found a pot^000000";
- mes "^3355FFfilled with boiling^000000";
- mes "^3355FFsteaming liquid.^000000";
- mes "^3355FFSteam... That you could^000000";
- mes "^3355FFuse to loosen the glue on^000000";
- mes "^3355FFthe map... You're a genius!^000000";
- next;
-
- switch(select("Try it.","That? That won't work!")) {
-
+ mes "^3355FFYou've found a pot";
+ mes "filled with boiling,";
+ mes "steaming liquid.";
+ mes "Steam... That you could";
+ mes "use to loosen the glue on";
+ mes "the map... You're a genius!^000000";
+ next;
+ switch(select("Try it.:That? That won't work!")) {
case 1:
- mes "^3355FFYou picked up the^000000";
- mes "^3355FFboiling pot, but^000000";
- mes "^3355FFslightly burned your^000000";
- mes "^3355FFhands on accident.^000000";
+ mes "^3355FFYou picked up the";
+ mes "boiling pot, but";
+ mes "slightly burned your";
+ mes "hands by accident.";
set KHCottagePoem1,2;
close;
case 2:
- mes "^3355FFNo, no...^000000";
- mes "^3355FFWe'd better try^000000";
- mes "^3355FFsomething else.^000000";
+ mes "^3355FFNo, no...";
+ mes "We'd better try";
+ mes "something else.^000000";
close;
-
}
-
}
-
else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){
- mes "^3355FFThis is where you^000000";
- mes "^3355FFpicked up the pot filled^000000";
- mes "^3355FFwith steaming liquid.^000000";
+ mes "^3355FFThis is where you";
+ mes "picked up the pot filled";
+ mes "with steaming hot liquid.^000000";
close;
}
-
}
//----------------------------------------------------------------------------
// Cottage interior, fire place; Calabash
//----------------------------------------------------------------------------
-kh_vila,14,55,0 script Calabash 111,{
+kh_vila,14,55,0 script Calabash#khp1 111,{
if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
if (checkweight(7329,1) == 0) {
mes "^3355FFThat's a nice looking";
@@ -2566,51 +2508,41 @@ kh_vila,14,55,0 script Calabash 111,{
mes "And by weight, I mean items.^000000";
close;
}
-
- mes "^3355FFIt's an expensive^000000";
- mes "^3355FFlooking calabash--^000000";
- mes "^3355FFor in less fancy^000000";
- mes "^3355FFwords, a 'gourd.'^000000";
- mes "^3355FFWhat do you do?^000000";
+ mes "^3355FFIt's an expensive";
+ mes "looking calabash--";
+ mes "or in less fancy";
+ mes "words, a ''gourd.''";
+ mes "Would do you do?^000000";
next;
-
- switch(select("Break Open Calabash","Look Inside Calabash","Ignore")) {
-
+ switch(select("Break Open Calabash:Look Inside Calabash:Ignore")) {
case 1:
- mes "^3355FFYou can't break^000000";
- mes "^3355FFopen that calabash...^000000";
- mes "^3355FFYou're a hero, not a vandal.^000000";
- mes "^3355FFNow, if this act of vandalisim^000000";
- mes "^3355FFcan be considered an act of^000000";
- mes "^3355FFheroisim, then it'd be okay.^000000";
+ mes "^3355FFYou can't break";
+ mes "open that calabash...";
+ mes "You're a hero, not a vandal.";
+ mes "Now, if this act of vandalism";
+ mes "can be considered an act of";
+ mes "heroism, then it'd be okay.^000000";
close;
-
case 2:
- mes "^3355FFYou tenderly place^000000";
-
- mes "^3355FFyour hand into the^000000";
- mes "^3355FFcalabash, and gently^000000";
- mes "^3355FFfeel around with your^000000";
- mes "^3355FFfingers until you retrieve^000000";
- mes "^3355FFan Old Bronze Key.^000000";
- getitem 7329,1; //Old_Bronze_Key
+ mes "^3355FFYou tenderly place";
+ mes "your hand into the";
+ mes "calabash, and gently";
+ mes "feel around with your";
+ mes "fingers until you retrieve";
+ mes "an Old Bronze Key.^000000";
close;
-
case 3:
- mes "^3355FFThere's probably^000000";
- mes "^3355FFnothing inside anyway^000000";
+ mes "^3355FFThere's probably";
+ mes "nothing inside anyway.^000000";
close;
-
}
-
}
-
else {
- mes "^3355FFThis is the expensive^000000";
- mes "^3355FFlooking calabash from^000000";
- mes "^3355FFwhich you obtained^000000";
- mes "^3355FFthe Old Bronze Key.^000000";
- mes "^3355FFIt's useless to you now.^000000";
+ mes "^3355FFThis is the expensive";
+ mes "looking calabash from";
+ mes "which you've obtained";
+ mes "the Old Bronze Key.";
+ mes "It's useless to you now.^000000";
close;
}
}
@@ -2618,100 +2550,81 @@ kh_vila,14,55,0 script Calabash 111,{
//----------------------------------------------------------------------------
// Cottage interior, garden; Pool
//----------------------------------------------------------------------------
-kh_vila,39,41,0 script Pool 111,{
+kh_vila,39,41,0 script Pool#khp1 111,{
if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) {
- mes "^3355FFYou find a fancy pool^000000";
- mes "^3355FFfilled with fresh water.^000000";
+ mes "^3355FFYou find a fancy pool";
+ mes "filled with fresh water.^000000";
close;
}
-
else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) {
- mes "^3355FFYou find a fancy pool^000000";
- mes "^3355FFfilled with fresh water.^000000";
- mes "^3355FFalong with a conspicuous^000000";
- mes "^3355FFlion statue with two handles.^000000";
+ mes "^3355FFYou find a fancy pool";
+ mes "filled with fresh water,";
+ mes "along with a conscpicuous";
+ mes "lion statue with two handles.^000000";
next;
-
- switch(select("Pull Handles","Cancel")) {
-
+ switch(select("Pull Handles:Cancel")) {
case 1:
- mes "Which handle would^000000";
- mes "you like to pull first?^000000";
+ mes "Which handle would";
+ mes "you like to pull first?";
next;
-
- switch(select("Right Handle","Left Handle")) {
-
+ switch(select("Right Handle:Left Handle")) {
case 1:
- mes "^3355FFYou pull the right^000000";
- mes "^3355FFhandle, causing water^000000";
- mes "^3355FFto gush from the lion's^000000";
- mes "^3355FFmouth. It looks pretty cool~^000000";
+ mes "^3355FFYou pull the right";
+ mes "handle, causing water";
+ mes "to gush out of the lion's";
+ mes "mouth. It looks pretty cool~^000000";
close;
-
case 2:
- mes "^3355FFAs soon as you pull the^000000";
- mes "^3355FFleft handle, the water in^000000";
- mes "^3355FFthe pool drains away. The^000000";
- mes "^3355FFpool empties, and you can^000000";
- mes "^3355FFsee a later of green moss^000000";
- mes "^3355FFcovering the pool's bottom.^000000";
+ mes "^3355FFAs soon as you pull the";
+ mes "left handle, the water in";
+ mes "the pool drains away. The";
+ mes "pool empties, and you can";
+ mes "see a layer of green moss";
+ mes "covering the pool's bottom.^000000";
next;
-
- switch(select("Ignore","Investigate")) {
-
+ switch(select("Ignore:Investigate")) {
case 1:
- mes "^3355FFyou decide that^000000";
- mes "^3355FFa pool is little more^000000";
- mes "^3355FFthan a hole without^000000";
- mes "^3355FFany water to fill it.^000000";
+ mes "^3355FFYou decide that";
+ mes "a pool is little more";
+ mes "than a hole without";
+ mes "any water to fill it.^000000";
close;
-
case 2:
- mes "^3355FFAs you look through^000000";
- mes "^3355FFthe wet moss at the^000000";
- mes "^3355FFbottom of the pool,^000000";
- mes "^3355FFyou stumble upon a^000000";
- mes "^3355FFsmall, peculliar button.^000000";
+ mes "^3355FFAs you look through";
+ mes "the wet moss at the";
+ mes "bottom of the pool,";
+ mes "you stumble upon a";
+ mes "small, peculiar button.^000000";
next;
-
- switch(select("Press button","Don't Press Button")) {
-
+ switch(select("Press button:Don't Press Button")) {
case 1:
- mes "^3355FFYou press the button^000000";
- mes "^3355FFwhich seems to trigger^000000";
- mes "^3355FFa strange sound coming^000000";
- mes "^3355FFfrom the stairs at the hallway.^000000";
+ mes "^3355FFYou press the button,";
+ mes "which seems to trigger";
+ mes "a strange sound coming";
+ mes "from the stairs at the hallway.^000000";
set KHCottagePoem1,4;
close;
-
case 2:
- mes "^3355FFYou'd better not push^000000";
- mes "^3355FFthis button. Your enemies^000000";
- mes "^3355FFmust have hidden it carefully^000000";
- mes "^3355FFfor you to find. It must be^000000";
- mes "^3355FFsome sort of nefarious trap.^000000";
+ mes "^3355FFYou'd better not push";
+ mes "this button. Your enemies";
+ mes "must have hidden it carefully";
+ mes "for you to find: it must be";
+ mes "some sort of nefarious trap.^000000";
close;
-
}
-
}
-
}
-
case 2:
- mes "^3355FFYou decided not^000000";
- mes "^3355FFto pull and handles.^000000";
+ mes "^3355FFYou decided not";
+ mes "to pull any handles.^000000";
close;
-
}
-
}
-
else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) {
- mes "^3355FFThis is where you pressed^000000";
- mes "^3355FFthe small button that caused^000000";
- mes "^3355FFsome strange noise to come^000000";
- mes "^3355FFfrom the stairs near the wallway.^000000";
+ mes "^3355FFThis is where you pressed";
+ mes "the small button that caused";
+ mes "some strange sound to come";
+ mes "from the stairs near the hallway.";
close;
}
}
@@ -2719,84 +2632,72 @@ kh_vila,39,41,0 script Pool 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Vicious Dog
//----------------------------------------------------------------------------
-kh_vila,181,178,4 script Vicious Dog 81,7,3,{
+kh_vila,181,178,4 script Vicious Dog#khp1 81,7,3,{
+//OnTouch2:
OnTouch:
mes "*Grrr~*";
next;
- mes "^3355FFAn extremely vicious^000000";
- mes "^3355FFlooking dog is glaring^000000";
- mes "^3355FFat you. Can you really^000000";
- mes "^3355FFpass by this creature^000000";
- mes "^3355FFwithout getting hurt?^000000";
+ mes "^3355FFAn extremely vicious";
+ mes "looking dog is glaring";
+ mes "at you. Can you really";
+ mes "pass by this creature";
+ mes "without getting hurt?^000000";
next;
-
- switch(select("March forward","Run away")) {
-
+ switch(select("March forward:Run away")) {
case 1:
if (countitem(537) >= 1) {
- mes "^3355FFWait! Perhaps you can^000000";
- mes "^3355FFuse food to soothe the^000000";
- mes "^3355FFsavage beast! Why don't^000000";
- mes "^3355FFyou feed it some of your Pet^000000";
- mes "^3355FFFood and see what happens?^000000";
+ mes "^3355FFWait! Perhaps you can";
+ mes "use food to soothe the";
+ mes "savage beast. Why don't";
+ mes "you feed it some of your Pet";
+ mes "Food and see what happens?^000000";
next;
-
- switch(select("Give Pet Food","It won't work!")) {
-
+ switch(select("Give Pet Food:It won't work!")) {
case 1:
- mes "^3355FFYou gingerly throw the^000000";
- mes "^3355FFPet Food towards the dog.^000000";
- mes "^3355FFIts tail shakes violently as^000000";
- mes "^3355FFit devours the food. You'd^000000";
- mes "^3355FFbetter pass this dog now^000000";
- mes "^3355FFwhile you have the chance!^000000";
+ mes "^3355FFYou gingerly throw the";
+ mes "Pet Food towards the dog.";
+ mes "Its tail shakes violently as";
+ mes "it devours the food. You'd";
+ mes "better pass this dog now";
+ mes "while you have the chance!^000000";
delitem 537,1; //Pet_Food
close2;
warp "kh_vila",173,182;
end;
-
case 2:
- NoPetFood:
- mes "^3355FFYou slowly approach^000000";
- mes "^3355FFthe dog, but it won't^000000";
- mes "^3355FFstop snarling at you.^000000";
- mes "^3355FFYou try to run past the^000000";
- mes "^3355FFdog, but it blocks all of^000000";
- mes "^3355FFyour moves. What to do?^000000";
- next;
- mes "[Vicious Dog]";
- mes "BOW WOW!";
- mes "BOW WOW!";
- mes "BOW WOW WOW!";
- next;
- mes "^3355FFThe dog chases you^000000";
- mes "^3355FFdownstairs like the^000000";
- mes "^3355FFsuckah chump you are.^000000";
- close2;
- warp "kh_vila",126,70;
- end;
-
+ break;
}
}
-
- else {
- goto NoPetFood;
- }
-
+ mes "^3355FFYou slowly approach";
+ mes "the dog, but it won't";
+ mes "stop snarling at you.";
+ mes "You try to run past the";
+ mes "dog, but it blocks all of";
+ mes "your moves. What to do?^000000";
+ next;
+ mes "[Vicious Dog]";
+ mes "BOW WOW!";
+ mes "BOW WOW!";
+ mes "BOW WOW WOW!";
+ next;
+ mes "^3355FFThe dog chased you";
+ mes "downstairs like the";
+ mes "suckah chump you are.^000000";
+ close2;
+ warp "kh_vila",126,70;
+ end;
case 2:
mes "^3355FFLet's get out of here!^000000";
close2;
warp "kh_vila",126,70;
end;
-
}
-
}
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Drawer, first room nightstand
//----------------------------------------------------------------------------
-kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{
+kh_vila,115,186,0 script Drawer#khp1 111,{
if (checkweight(7492,1) == 0) {
mes "^3355FFThere's something inside";
mes "this drawer, but you can't";
@@ -2807,36 +2708,32 @@ kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{
close;
}
if ((countitem(7492) < 1) && (KielHyreQuest <= 36)) {
- mes "^3355FFYou find an old drawer^000000";
- mes "^3355FFthat has been closed.^000000";
- mes "^3355FFIf you open it, then you^000000";
- mes "^3355FFmight find something^000000";
- mes "^3355FFinside. Or could it be^000000";
- mes "^3355FFempty. Who knows?^000000";
- next;
-
- switch(select("Open Drawer","Ignore")) {
-
+ mes "^3355FFYou find an old drawer";
+ mes "^that has been closed.";
+ mes "^If you open it, then you";
+ mes "^might find something";
+ mes "^inside. Or could it be";
+ mes "^empty. Who knows?^000000";
+ next;
+ switch(select("Open Drawer:Ignore")) {
case 1:
- mes "^3355FFYou obtain a Yellow^000000";
- mes "^3355FFKeycard from inside the^000000";
- mes "^3355FFdrawer. Opening that drawer^000000";
- mes "^3355FFturned out to be worthwhile.^000000";
- getitem 7492,1; //Yellow_Keycard
+ mes "^3355FFYou obtain a Yellow";
+ mes "Keycard from inside the";
+ mes "drawer. Opening that drawer";
+ mes "Fturned out to be worthwhile.^000000";
+ getitem 7492,1; //Yellow_Key_Card
close;
-
case 2:
- mes "^3355FFForget opening that^000000";
- mes "^3355FFdrawer. I mean, come on,^000000";
- mes "^3355FFwhat would be the point?^000000";
+ mes "^3355FFForget opening that";
+ mes "drawer. I mean, come on,";
+ mes "what would be the point?^000000";
close;
}
}
-
else {
- mes "^3355FFThis is where you^000000";
- mes "^3355FFfound the Yellow Keycard.^000000";
- mes "^3355FFThis drawer is now empty.^000000";
+ mes "^3355FFThis is where you";
+ mes "found the Yellow Keycard.";
+ mes "This drawer is now empty.^000000";
close;
}
}
@@ -2844,256 +2741,191 @@ kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Box
//----------------------------------------------------------------------------
-kh_vila,107,126,0 script Box::BoxKHQ2 111,{
+kh_vila,107,126,0 script Box#khp2 111,{
if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
- mes "^3355FFA solid box is laid^000000";
- mes "^3355FFon the floor in which^000000";
- mes "^3355FFa smaller, locked box^000000";
- mes "^3355FFhas been placed inside.^000000";
+ mes "^3355FFA solid box is laid";
+ mes "on the floor in which";
+ mes "a smaller, locked box";
+ mes "has been placed inside.^000000";
close;
}
-
else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
- mes "^3355FFA solid box is laid^000000";
- mes "^3355FFon the floor in which^000000";
- mes "^3355FFa smaller, locked box^000000";
- mes "^3355FFhas been placed inside.^000000";
- mes "^3355FFPerhaps you can use your^000000";
- mes "^3355FFOld Bronze Key to unlock it.^000000";
- next;
-
- switch(select("Use Old Bronze Key","No, it'll never work.")) {
-
+ mes "^3355FFA solid box is laid";
+ mes "on the floor in which";
+ mes "a smaller, locked box";
+ mes "has been placed inside.";
+ mes "Perhaps you can use your";
+ mes "Old Bronze Key to unlock it.^000000";
+ next;
+ switch(select("Use Old Bronze Key:No, it'll never work.")) {
case 1:
- mes "^3355FFYour hunch paid off!^000000";
- mes "^3355FFThe Old Bronze Key really^000000";
- mes "^3355FFdid unlock that box! You^000000";
- mes "^3355FFopen the inner box and^000000";
- mes "^3355FFobtain the Green Keycard^000000";
- mes "^3355FFthat was locked inside.^000000";
- getitem 7516,1; //Green_Keycard
- delitem 7329,1; //Old_Bronze_Key
+ mes "^3355FFYour hunch paid off!";
+ mes "The Old Bronze Key really";
+ mes "did unlock that box! You";
+ mes "open the inner box and";
+ mes "obtain the Green Keycard";
+ mes "that was locked inside.";
+ getitem 7516,1; //Green_Key_Card
+ delitem 7329,1; //Old_Bronze_Key
close;
-
-
case 2:
- mes "^3355FFWhat...?^000000";
- mes "^3355FFWhat? Using a key^000000";
- mes "^3355FFto unlock a lock?^000000";
- mes "^3355FFCome on, that's^000000";
- mes "^3355FFfreakin' crazy talk.^000000";
+ mes "^3355FFWhat...?";
+ mes "What? Using a key";
+ mes "to unlock a lock?";
+ mes "Come on, that's";
+ mes "freakin' crazy talk!^000000";
close;
-
}
-
}
-
else {
- mes "^3355FFThis is the box from^000000";
- mes "^3355FFwhich you obtained^000000";
- mes "^3355FFthe green keycard.^000000";
+ mes "^3355FFThis is the box from";
+ mes "which you've obtained";
+ mes "the Green Keycard.^000000";
close;
}
-
}
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Bookshelf.
//----------------------------------------------------------------------------
-//----------------------------------------------------------------------------
-// Cottage interior, upstairs; Bookshelf.
-//----------------------------------------------------------------------------
-kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{
- if (checkweight(7492,1) == 0) {
- mes "^3355FFYou've found a";
- mes "bookshelf that's";
- mes "crammed with books.^000000";
- close;
- }
-
+kh_vila,181,138,0 script Bookshelf#khp1 111,{
if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) {
- mes "^3355FFOne of the books on^000000";
- mes "^3355FFthis crammed bookshell^000000";
- mes "^3355FFis labeled with the note,^000000";
- mes "^3355FF'To Elly.' It must have been^000000";
- mes "^3355FFleft behind by her grandfather^000000";
+ mes "^3355FFOne of the books on";
+ mes "this crammed bookshelf";
+ mes "is labeled with the note,";
+ mes "''To Elly.'' It must have been";
+ mes "left behind by her grandfather.^000000";
next;
- switch(select("Examine Book","Ignore")) {
-
+ switch(select("Examine Book:Ignore")) {
case 1:
- mes "^3355FFYou skim through the^000000";
- mes "^3355FFbook's pages, and don't^000000";
- mes "^3355FFfind anything particularly^000000";
- mes "^3355FFinteresting. However, you^000000";
- mes "^3355FFnotice a steel surface behind the^000000";
- mes "^3355FFshelf as you place the book back.^000000";
+ mes "^3355FFYou skim through the";
+ mes "book's pages, and don't";
+ mes "find anything particularly";
+ mes "interesting. However, you";
+ mes "notice a steel surface behind the";
+ mes "shelf as you place the book back.^000000";
next;
-
- switch(select("Examine the steel surface","Ignore")) {
-
+ switch(select("Examine the steel surface:Ignore")) {
case 1:
- mes "^3355FFYou remove more of the^000000";
- mes "^3355FFself's books to reveal^000000";
- mes "^3355FFthat the steel surface is^000000";
- mes "^3355FFpart of a safe hidden behind^000000";
- mes "^3355FFthe bookshelf. There are two^000000";
- mes "^3355FFkeyholes on the steel safe.^000000";
+ mes "^3355FFYou remove more of the";
+ mes "shelf's books to reveal";
+ mes "that the steel surface is";
+ mes "part of a safe hidden behind";
+ mes "the bookshelf. There are two";
+ mes "keyholes on the steel safe.^000000";
next;
-
- switch(select("Try all your keys","Cancel")) {
-
+ switch(select("Try all your keys:Cancel")) {
case 1:
- mes "^3355FFWhich key will^000000";
- mes "^3355FFyou insert into^000000";
- mes "^3355FFthe first keyhole?^000000";
+ mes "^3355FFWhich key will";
+ mes "you insert into";
+ mes "the first keyhole?^000000";
next;
-
if (countitem(7329) >= 1) {
- switch(select("Old Bronze Key","Cottage Key")) {
-
- case 1:
- break;
-
- case 2:
- break;
-
- }
-
- mes "^3355FFWhich key will^000000";
- mes "^3355FFyou insert into^000000";
- mes "^3355FFthe second keyhole?^000000";
+ select("Old Bronze Key:Cottage Key");
+ mes "^3355FFWhich key will";
+ mes "you insert into";
+ mes "the second keyhole?^000000";
next;
-
- switch(select("Old Bronze Key","Cottage Key")) {
-
- case 1:
- break;
-
- case 2:
- break;
-
- }
-
+ select("Old Bronze Key:Cottage Key");
}
-
-
else if (countitem(7516) >= 1) {
-
- switch(select("Green Keycard","Cottage Key")) {
-
+ switch(select("Green Keycard:Cottage Key")) {
case 1:
- set @KHFirstKeyhole,1;
+ set .@KHFirstKeyhole,1;
break;
-
case 2:
- set @KHFirstKeyhole,2;
+ set .@KHFirstKeyhole,2;
break;
-
}
-
- mes "^3355FFWhich key will^000000";
- mes "^3355FFyou insert into^000000";
- mes "^3355FFthe second keyhole?^000000";
+ mes "^3355FFWhich key will";
+ mes "you insert into";
+ mes "the second keyhole?^000000";
next;
-
- switch(select("Green Keycard","Cottage Key")) {
-
+ switch(select("Green Keycard:Cottage Key")) {
case 1:
- set @KHSecondKeyhole,1;
+ set .@KHSecondKeyhole,1;
break;
case 2:
- set @KHSecondKeyhole,2;
+ set .@KHSecondKeyhole,2;
break;
}
-
- if (@KHFirstKeyhole == 2) && (@KHSecondKeyhole == 1) {
- mes "^3355FFThe safe opens with^000000";
- mes "^3355FFa click and you see^000000";
- mes "^3355FFa Steel Box inside.^000000";
- mes "^3355FFYou take the Steel Box^000000";
- mes "^3355FFwith you, hoping that^000000";
- mes "^3355FFwill come in handy later.^000000";
- delitem 7489,1; //Cottage Key
- delitem 7516,1; //Green_Keycard
- getitem 7491,1; //Steel_box
+ if (.@KHFirstKeyhole == 2) && (.@KHSecondKeyhole == 1) {
+ mes "^3355FFThe safe opens with";
+ mes "a click, and you see";
+ mes "a Grey Box inside.";
+ mes "You take the Grey Box";
+ mes "with you, hoping that it";
+ mes "will come in handy later.^000000";
+ delitem 7489,1; //Villa_Spare_Key
+ delitem 7516,1; //Green_Key_Card
+ getitem 7491,1; //Iron_Box
close;
}
}
-
mes "^3355FFThe safe won't open.^000000";
close;
-
-
case 2:
- mes "^3355FFIt's probably a better^000000";
- mes "^3355FFidea to investigate the^000000";
- mes "^3355FFcottage for the keys that^000000";
- mes "^3355FFwill open up this safe...^000000";
+ mes "^3355FFIt's probably a better";
+ mes "idea to investigate the";
+ mes "cottage for the keys that";
+ mes "will open up this safe...^000000";
close;
-
}
-
case 2:
- mes "^3355FFYou place the books^000000";
- mes "^3355FFback on the bookchelf.^000000";
+ mes "^3355FFYou place the books";
+ mes "back on the bookshelf.^000000";
close;
-
}
-
case 2:
- mes "^3355FFYou can probably^000000";
- mes "^3355FFfind better clues^000000";
- mes "^3355FFsomewhere else^000000";
- mes "^3355FFaround here.^000000";
+ mes "^3355FFYou can probably";
+ mes "find better clues";
+ mes "somewhere else";
+ mes "around here.^000000";
close;
-
}
}
-
else {
mes "^3355FFYou've found a";
mes "bookshelf that's";
mes "crammed with books.^000000";
close;
}
-
}
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Desk
//----------------------------------------------------------------------------
-kh_vila,118,143,0 script Desk::DeskKHQ1 111,{
+kh_vila,118,144,0 script Desk#khp1 111,{
if (KHCottagePoem2 < 1) {
- mes "^3355FFThere are piles of papers^000000";
- mes "^3355FFand books stacked on top^000000";
- mes "^3355FFof the desk covering topics^000000";
- mes "^3355FFlike artificial power, Sage^000000";
- mes "^3355FFVarmundt's research, factory^000000";
- mes "^3355FFrobotization, and magic scrolls...^000000";
- next;
- mes "^3355FFWhile rummaging around through^000000";
- mes "^3355FFthe books and paper, you^000000";
- mes "^3355FFfind a piece of paper with^000000";
- mes "^3355FFthe Kiel Hyre Foundation's^000000";
- mes "^3355FFofficial seal. You decide that^000000";
- mes "^3355FFit might come in handy someday.^000000";
- next;
- mes "^3355FFYou've obtained^000000";
- mes "^3355FFa blank piece of^000000";
- mes "^3355FFpaper with the Kiel^000000";
- mes "^3355FFHyre Foundation seal.^000000";
+ mes "^3355FFThere are piles of papers";
+ mes "and books stacked on top";
+ mes "of the desk covering topics";
+ mes "like artificial power, Sage";
+ mes "Varmundt's research, factory";
+ mes "robotization, and magic scrolls...^000000";
+ next;
+ mes "^3355FFWhile rummaging through";
+ mes "the books and papers, you";
+ mes "find a piece of paper with";
+ mes "the Kiel Hyre Foundation's";
+ mes "official seal. You decide that";
+ mes "it might come in handy someday.^000000";
+ next;
+ mes "^3355FFYou've obtained";
+ mes "a blank piece of";
+ mes "paper with the Kiel";
+ mes "Hyre Foundation seal.^000000";
set KHCottagePoem2,1;
close;
}
-
else if (KHCottagePoem2 >= 1) {
- mes "^3355FFThere are piles of papers^000000";
- mes "^3355FFand books, covering various^000000";
- mes "^3355FFscientific and magic tomics,^000000";
- mes "^3355FFstacked on top of this desk.^000000";
+ mes "^3355FFThere are piles of papers";
+ mes "and books, covering various";
+ mes "scientific and magic topics,";
+ mes "stacked on top of this desk.^000000";
close;
}
}
@@ -3101,58 +2933,52 @@ kh_vila,118,143,0 script Desk::DeskKHQ1 111,{
//----------------------------------------------------------------------------
// Cottage interior, upstairs; Medicine Chest
//----------------------------------------------------------------------------
-kh_vila,123,170,0 script Medicine Chest 111,{
+kh_vila,123,170,0 script Medicine Chest#khp1 111,{
if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) {
- mes "^3355FFThis medicine cabinet^000000";
- mes "^3355FFis filled with bottles of^000000";
- mes "^3355FFvarious colors. What kind^000000";
- mes "^3355FFof medicine can be found here?^000000";
+ mes "^3355FFThis medicine cabinet";
+ mes "is filled with bottles of";
+ mes "various colors. What kind";
+ mes "of medicine can be found here?^000000";
close;
}
-
else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) {
- mes "^3355FFThis medicine cabinet^000000";
- mes "^3355FFis filled with bottles of^000000";
- mes "^3355FFvarious colors. What kind^000000";
- mes "^3355FFof medicine can be found here?^000000";
- next;
- mes "^3355FFWait, you have a blank piece^000000";
- mes "^3355FFof paper with the Kiel Hyre^000000";
- mes "^3355FFFoundation seal! It's strange^000000";
- mes "^3355FFthat the seal was put on a blank^000000";
- mes "^3355FFpiece of paper. Maybe something^000000";
- mes "^3355FFis written on it with special ink?^000000";
- next;
- mes "^3355FFIt's a crazy hunch, but^000000";
- mes "^3355FFmaybe, just maybe, you can^000000";
- mes "^3355FFuse something inside this^000000";
- mes "^3355FFmedicine cabinet that will^000000";
- mes "^3355FFreveal any invisible ink^000000";
- mes "^3355FFwritten on this document!^000000";
- next;
-
- switch(select("What? That's crazy!","Of course! Let's try it!")) {
-
+ mes "^3355FFThis medicine cabinet";
+ mes "is filled with bottles of";
+ mes "various colors. What kind";
+ mes "of medicine can be found here?^000000";
+ next;
+ mes "^3355FFWait, you have a blank piece";
+ mes "of paper with the Kiel Hyre";
+ mes "Foundation seal! It's strange";
+ mes "that the seal was put on a blank";
+ mes "piece of paper. Maybe something";
+ mes "is written on it with special ink?^000000";
+ next;
+ mes "^3355FFIt's a crazy hunch, but";
+ mes "maybe, just maybe, you can";
+ mes "use something inside this";
+ mes "medicine cabinet that will";
+ mes "reveal any invisible ink";
+ mes "written on this document!^000000";
+ next;
+ switch(select("What? That's crazy!:Of course! Let's try it!")) {
case 1:
- mes "^3355FFSorry.^000000";
- mes "^3355FFI thought it^000000";
- mes "^3355FFwas a good idea...^000000";
+ mes "^3355FFSorry.";
+ mes "I thought it";
+ mes "was a good idea...^000000";
close;
-
case 2:
- switch(select("Try Red Liquid","Try Blue Liquid","Try Yellow Liquid","Try Green Liquid","Cancel")) {
-
+ switch(select("Try Red Liquid:Try Blue Liquid:Try Yellow Liquid:Try Green Liquid:Cancel")) {
case 1:
- set @KHPotionColor$,"red";
+ set .@KHPotionColor$,"red";
break;
-
case 2:
- mes "^3355FFIt works!^000000";
- mes "^3355FFThe blue liquid is^000000";
- mes "^3355FFrevealing small^000000";
- mes "^3355FFtext written on the paper.^000000";
- mes "^3355FFIt looks like some^000000";
- mes "^3355FFkind of long poem...^000000";
+ mes "^3355FFIt works!";
+ mes "The blue liquid is";
+ mes "revealing small text";
+ mes "written on the paper.";
+ mes "It looks like some";
+ mes "kind of long poem...^000000";
next;
mes "[Poem]";
mes "The first snake is made of";
@@ -3167,69 +2993,59 @@ kh_vila,123,170,0 script Medicine Chest 111,{
mes "defeated it in the end.";
mes "However, the fourth and";
mes "final snake is formless, and";
- mes "no one knows it's appearance.";
+ mes "no one knows its appearance.";
next;
mes "[Poem]";
mes "I cast my despair to the air,";
mes "but nobody knows if it killed";
- mes "the snake. I am merely a ^3355FFlittle";
+ mes "the snake. I am merely ^0000FFa little";
mes "lost devil^000000 with four swords and";
mes "four snakes, searching for that";
mes "girl in the darkness.";
next;
- mes "^3355FFThis is a very^000000";
- mes "^3355FFstrange poem. What^000000";
- mes "^3355FFcould it possibly mean?^000000";
+ mes "^3355FFThis is a very";
+ mes "strange poem. What";
+ mes "could it possibly mean?^000000";
set KHCottagePoem2,2;
close;
-
case 3:
- set @KHPotionColor$,"yellow";
+ set .@KHPotionColor$,"yellow";
break;
-
case 4:
- set @KHPotionColor$,"green";
+ set .@KHPotionColor$,"green";
break;
-
case 5:
- mes "^3355FFNever mind.^000000";
- mes "^3355FFThis idea sounds^000000";
- mes "^3355FFtoo crazy to work...^000000";
- mes "^3355FFlike putting a man^000000";
- mes "^3355FFpn the moon. Can you^000000";
- mes "^3355FFbelieve that hogwash?^000000";
+ mes "^3355FFNever mind.";
+ mes "This idea sounds";
+ mes "too crazy to work...";
+ mes "like puttting a man";
+ mes "on the moon. Can you";
+ mes "believe that hogwash?^000000";
close;
}
-
- mes "^3355FFYou tried sprinking^000000";
- mes "^3355FFthe "+@KHPotionColor$+" liquid from the^000000";
- mes "^3355FFmedicine cabinet onto^000000";
- mes "^3355FFthe blank paper with the^000000";
- mes "^3355FFKiel Hyre Foundation seal.^000000";
- mes "^3355FFHowever, nothing happened...^000000";
+ mes "^3355FFYou tried sprinkling";
+ mes "the "+.@KHPotionColor$+" liquid from the";
+ mes "medicine cabinet onto";
+ mes "the blank paper with the";
+ mes "Kiel Hyre Foundation seal.";
+ mes "However, nothing happened...^000000";
close;
-
}
}
-
else if ((KHCottagePoem2 >= 2) || (KielHyreQuest >= 30)) {
- mes "^3355FFThis is where you poured^000000";
- mes "^3355FFsome blue liquid to read^000000";
- mes "^3355FFa poem written in invisible^000000";
- mes "^3355FFink on a blank poece of paper^000000";
- mes "^3355FFwith the Kiel Hyre Foundation^000000";
- mes "^3355FFseal. Would you like to read it?^000000";
- next;
-
- switch(select("No time!","Read")) {
-
+ mes "^3355FFThis is where you poured";
+ mes "some blue liquid to read";
+ mes "a poem written in invisible";
+ mes "ink on the blank piece of paper";
+ mes "with the Kiel Hyre Foundation";
+ mes "seal. Would you like read it?^000000";
+ switch(select("No time!:Read")) {
case 1:
- mes "^3355FFYou're running out of^000000";
- mes "^3355FFtime! For now, it would^000000";
- mes "^3355FFbe best for you to seach^000000";
- mes "^3355FFevery inch of the cottage.^000000";
+ mes "^3355FFYou're running out of";
+ mes "time! For now, it would";
+ mes "be best for you to search";
+ mes "every inch of this cottage.^000000";
close;
-
case 2:
mes "[Poem]";
mes "The first snake is made of";
@@ -3262,174 +3078,109 @@ kh_vila,123,170,0 script Medicine Chest 111,{
//----------------------------------------------------------------------------
// Cottage interior, stair case; Sword hilt
//----------------------------------------------------------------------------
-kh_vila,136,68,0 script Sword Hilt 111,{
+kh_vila,136,68,0 script Sword Hilt#kh 111,{
if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) {
- mes "^3355FFThere are four elaborately^000000";
- mes "^3355FFdesigned swords positioned^000000";
- mes "^3355FFnext to four creepy looking^000000";
- mes "^3355FFsnake sculptures.^000000";
+ mes "^3355FFThere are four elaborately";
+ mes "designed swords positioned";
+ mes "next to four creepy looking";
+ mes "snake sculptures.^000000";
close;
}
-
else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) {
- mes "^3355FFThere are four elaborately^000000";
- mes "^3355FFdesigned swords positioned^000000";
- mes "^3355FFnext to four creepy looking^000000";
- mes "^3355FFsnake sculptures. Wait!^000000";
- mes "^3355FFperhaps they're related to^000000";
- mes "^3355FFthat poem you read earlier...^000000";
- next;
-
- switch(select("No way!","Of course!")) {
-
+ mes "^3355FFThere are four elaborately";
+ mes "designed swords positioned";
+ mes "next to four creepy looking";
+ mes "snake sculptures. Wait!";
+ mes "Perhaps they're related to";
+ mes "that poem you read earlier...";
+ next;
+ switch(select("No way!:Of course!")) {
case 1:
- mes "^3355FFImpossible...^000000";
- mes "^3355FFIt must be some^000000";
- mes "^3355FFkind of coincidence...^000000";
+ mes "^3355FFImpossible...";
+ mes "It must be some";
+ mes "kind of coincidence...^000000";
close;
-
case 2:
- mes "^3355FFOf course! And look!^000000";
- mes "^3355FFThere's a hole on top^000000";
- mes "^3355FFof the head of each snake^000000";
- mes "^3355FFsculpture. There holes seem^000000";
- mes "^3355FFbig enough to insert each of^000000";
- mes "^3355FFthe ornamental swords nearby...^000000";
+ mes "^3355FFOf course! And look!";
+ mes "There's a hole on top";
+ mes "of the head of each snake";
+ mes "sculpture. These holes seem";
+ mes "big enough to insert each of";
+ mes "the ornamental swords nearby...^000000";
next;
-
- switch(select("Ignore","Insert Ornamental Swords")) {
-
+ switch(select("Ignore:Insert Ornamental Swords")) {
case 1:
mes "^3355FFImposible...^000000";
mes "^3355FFIt must be some^000000";
mes "^3355FFkind of coincidence...^000000";
close;
-
case 2:
if (KHCottagePoem1 != 4) {
- mes "^3355FFCan't... Pull out...^000000";
- mes "^3355FFSword! It must be^000000";
- mes "^3355FFlocked into place^000000";
- mes "^3355FFsomehow, or sealed^000000";
- mes "^3355FFby some strange force!^000000";
+ mes "^3355FFCan't... Pull out...";
+ mes "Sword! It must be";
+ mes "locked into place";
+ mes "somehow, or sealed";
+ mes "by some strange force!^000000";
close;
}
-
else {
- mes "^3355FFYou should probably^000000";
- mes "^3355FFtry to insert each sword^000000";
- mes "^3355FFinto the correct snake.^000000";
- mes "^3355FFFirst please select the^000000";
- mes "^3355FFsnake in which you will^000000";
- mes "^3355FFinsert the first sword.^000000";
+ mes "^3355FFYou should probably";
+ mes "try to insert each sword";
+ mes "into the correct snake.";
+ mes "First, please select the";
+ mes "snake in which you will";
+ mes "insert the first sword.^000000";
next;
-
- switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) {
-
- case 1:
- set @KHfirstSword,1;
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
+ default:
break;
-
case 2:
- set @KHfirstSword,2;
- break;
-
- case 3:
- set @KHfirstSword,3;
- break;
-
- case 4:
- set @KHfirstSword,4;
+ set .@KHSwords,.@KHSwords+1;
break;
-
}
-
next;
- mes "^3355FFNow, please choose^000000";
- mes "^3355FFthe snake in which you^000000";
- mes "^3355FFwill insert the second sword.^000000";
+ mes "^3355FFNow, please choose";
+ mes "the snake in which you";
+ mes "will insert the second sword.^000000";
next;
-
- switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) {
-
- case 1:
- set @KHSecondSword,1;
- break;
-
- case 2:
- set @KHSecondSword,2;
- break;
-
- case 3:
- set @KHSecondSword,3;
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
+ default:
break;
-
case 4:
- set @KHSecondSword,4;
+ set .@KHSwords,.@KHSwords+1;
break;
-
}
-
next;
-
- mes "^3355FFNext, please select^000000";
- mes "^3355FFthe snake in which you^000000";
- mes "^3355FFwill insert the third sword.^000000";
+ mes "^3355FFNext, please select";
+ mes "the snake in which you";
+ mes "will insert the third sword.^000000";
next;
-
- switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) {
-
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
case 1:
- set @KHThirdSword,1;
+ set .@KHSwords,.@KHSwords+1;
break;
-
-
- case 2:
- set @KHThirdSword,2;
- break;
-
- case 3:
- set @KHThirdSword,3;
+ default:
break;
-
- case 4:
- set @KHThirdSword,4;
- break;
-
}
-
next;
- mes "^3355FFLastly, please select^000000";
- mes "^3355FFthe snake in which you^000000";
- mes "^3355FFwill insert the fourth sword.^000000";
+ mes "^3355FFLastly, please select";
+ mes "Fthe snake in which you";
+ mes "will insert the fourth sword.^000000";
next;
-
- switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) {
-
- case 1:
- set @KHFouthSword,1;
- break;
-
- case 2:
- set @KHFouthSword,2;
+ switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) {
+ default:
break;
-
case 3:
- set @KHFouthSword,3;
+ set .@KHSwords,.@KHSwords+1;
break;
-
- case 4:
- set @KHFouthSword,4;
- break;
-
}
- if ((@KHFirstSword == 2) && (@KHSecondSword == 4) && (@KHThirdSword == 1) && (@KHFouthSword == 3)) {
- mes "^3355FFYour ears are suddenly^000000";
- mes "^3355FFfilled with a low buzzing^000000";
- mes "^3355FFnoise, and your mind^000000";
- mes "^3355FFand body feel as if they^000000";
- mes "^3355FFare being swept away^000000";
+ if (.@KHSwords == 4) {
+ mes "^3355FFYour ears are suddenly";
+ mes "filled with a low buzzing";
+ mes "noise, and your mind";
+ mes "and body feel as if they";
+ mes "are being swept away...^000000";
set KHCottagePoem1,5;
set KHCottagePoem2,3;
close2;
@@ -3438,49 +3189,43 @@ kh_vila,136,68,0 script Sword Hilt 111,{
}
else {
- mes "^3355FFNothing happened...^000000";
- mes "^3355FFYou probably didn't^000000";
- mes "^3355FFinsert the swords into^000000";
- mes "^3355FFthe correct snakes. For now,^000000";
- mes "^3355FFyou should return the swords,^000000";
- mes "^3355FFand then try this again later.^000000";
+ mes "^3355FFNothing happened...";
+ mes "You probably didn't";
+ mes "insert the swords into";
+ mes "the correct snakes. For now,";
+ mes "you should return the swords,";
+ mes "and then try this again later.^000000";
close;
}
}
}
}
}
-
else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) {
- mes "^3355FFHere is a hidden^000000";
- mes "^3355FFpath that leads to^000000";
- mes "^3355FFthe secret laboratory.^000000";
+ mes "^3355FFHere is a hidden";
+ mes "path that leads to";
+ mes "the secret laboratory.^000000";
next;
-
- switch(select("Enter","Cancel")) {
-
+ switch(select("Enter:Cancel")) {
case 1:
warp "kh_vila",178,72;
end;
-
case 2:
close;
-
}
}
-
}
//----------------------------------------------------------------------------
// Cottage interior, Secret Room; left test tube
//----------------------------------------------------------------------------
-kh_vila,179,68,0 script Test Tube::TestTubeKHQ1 111,{
- mes "^3355FFThis test tube contains^000000";
- mes "^3355FFa young man dressed in^000000";
- mes "^3355FFa Kiel Hyre Academy^000000";
- mes "^3355FFuniform. Somehow, you^000000";
- mes "^3355FFget the feeling that you've^000000";
- mes "^3355FFseen him somewhere before.^000000";
+kh_vila,179,68,0 script Test Tube#khp2 111,{
+ mes "^3355FFThis test tube contains";
+ mes "a young man dressed in";
+ mes "a Kiel Hyre Academy";
+ mes "uniform. Somehow, you";
+ mes "get the feeling that you've";
+ mes "seen him somewhere before.^000000";
close;
}
@@ -3489,18 +3234,20 @@ kh_vila,179,68,0 script Test Tube::TestTubeKHQ1 111,{
// Cottage interior, Secret Room; Right test tube
//----------------------------------------------------------------------------
kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
- if (KielHyreQuest == 28) {
- mes "^3355FFA strange looking,^000000";
- mes "^3355FFwizend old man is^000000";
- mes "^3355FFheld within this test tube.^000000";
- mes "^3355FFThere is a small red button^000000";
- mes "^3355FFright underneath the test tube.^000000";
- next;
-
- switch(select("Press Button","Investigate Further")) {
-
+ if (KielHyreQuest > 28) {
+ mes "^3355FFA strange looking,";
+ mes "wizened old man is";
+ mes "held within this test tube.^000000";
+ }
+ else if (KielHyreQuest == 28) {
+ mes "^3355FFA strange looking,";
+ mes "wizened old man is";
+ mes "held within this test tube.";
+ mes "There is a small red button";
+ mes "right underneath the test tube.^000000";
+ next;
+ switch(select("Press Button:Investigate Further")) {
case 1:
-
mes "[???]";
mes "H-hello...? C-can you";
mes "hear me? I don't recognize";
@@ -3509,10 +3256,8 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
mes "then you know what to call me,";
mes "right? Do you know what I am?";
next;
-
- input @KHInput$;
-
- if (@KHInput$ == "little lost devil") {
+ input .@KHInput$;
+ if (.@KHInput$ == "little lost devil") {
mes "[???]";
mes "Heh... Heh heh...";
mes "He knows... Hey, you";
@@ -3531,7 +3276,6 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
set KielHyreQuest,30;
close;
}
-
else {
mes "[???]";
mes "No... No...";
@@ -3540,25 +3284,31 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
mes "were friends. No...";
close;
}
-
case 2:
- mes "^3355FFLet's investigate^000000";
- mes "^3355FFthis area a little^000000";
- mes "^3355FFmore first.^000000";
+ mes "^3355FFLet's investigate";
+ mes "this area a little";
+ mes "more first.^000000";
close;
-
}
-
}
-
else if (KielHyreQuest >= 30) {
- mes "^3355FFWhat could the^000000";
- mes "^3355FFnumber 4772961^000000";
- mes "^3355FFmean? For now, you've^000000";
- mes "^3355FFfound everything that^000000";
- mes "^3355FFyou need from this place,^000000";
- mes "^3355FFso you should return to Elly.^000000";
- close;
+ if ((countitem(7491) > 0) && (countitem(7492) > 0)){
+ mes "^3355FFWhat could the";
+ mes "number 4772961";
+ mes "mean? For now, you've";
+ mes "found everything that";
+ mes "you need from this place,";
+ mes "so you should return to Elly.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFWhat could the";
+ mes "number 4772961";
+ mes "mean? For now, you'd";
+ mes "better search this cottage";
+ mes "for any clues you can find...^000000";
+ close;
+ }
}
end;
}
@@ -3572,46 +3322,61 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
//----------------------------------------------------------------------------
// Robotic's Factory; Heavy Door
//----------------------------------------------------------------------------
-kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{
- if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
- mes "^3355FFThere is a large, heavy^000000";
- mes "^3355FFdoor infront of you.^000000";
+kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
+ if (KielHyreQuest > 38) {
+ mes "^3355FFThere is a large, heavy";
+ mes "door infront of you.^000000";
next;
-
- switch(select("Open Door","Cancel")) {
-
+ switch(select("Open Door:Cancel")) {
+ case 1:
+ input .@KHInput$;
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
+ case 2:
+ mes "^3355FFyou decided to leave";
+ mes "this door alone until";
+ mes "you can figure out";
+ mes "how to open it^000000";
+ close;
+ }
+ }
+ else if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
+ mes "^3355FFThere is a large, heavy";
+ mes "door in front of you.^000000";
+ next;
+ switch(select("Open Door:Cancel")) {
case 1:
- input @KHInput$;
- if (@KHInput$ == "Blue Keycard") {
- mes "^3355FFYou've successfully^000000";
- mes "^3355FFopened the door.^000000";
+ input .@KHInput$;
+ if (.@KHInput$ == "Blue Keycard") {
+ mes "^3355FFYou've successfully";
+ mes "opened the door.";
close2;
warp "kh_school",119,144;
end;
}
-
else {
- mes "^3355FFYou try to push the^000000";
- mes "^3355FFdoor open with all^000000";
- mes "^3355FFyour might, but fail^000000";
- mes "^3355FFto make it budge.^000000";
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
close;
}
-
case 2:
- mes "^3355FFyou decided to leave^000000";
- mes "^3355FFthis door alone until^000000";
- mes "^3355FFyou can figure out^000000";
- mes "^3355FFhow to open it^000000";
+ mes "^3355FFYou decided to leave";
+ mes "this door alone until";
+ mes "you can figure out";
+ mes "how you can open it.^000000";
close;
-
}
-
}
-
else {
- mes "^3355FFThere is a large, heavy^000000";
- mes "^3355FFdoor infront of you^000000";
+ mes "^3355FFThis is an incredibly";
+ mes "heavy door that is tightly";
+ mes "closed. You won't be able to";
+ mes "open it through brute force.^000000";
close;
}
}
@@ -3621,53 +3386,46 @@ kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{
//----------------------------------------------------------------------------
kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
- mes "^3355FFThere is a large, heavy^000000";
- mes "^3355FFdoor infront of you.^000000";
+ mes "^3355FFThere is a large, heavy";
+ mes "door infront of you.^000000";
next;
-
- switch(select("Open Door","Cancel")) {
-
+ switch(select("Open Door:Cancel")) {
case 1:
- input @KHInput$;
- mes "^3355FFYou try to push the^000000";
- mes "^3355FFdoor open with all^000000";
- mes "^3355FFyour might, but fail^000000";
- mes "^3355FFto make it budge.^000000";
+ input .@KHInput$;
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
close;
-
case 2:
- mes "^3355FFyou decided to leave^000000";
- mes "^3355FFthis door alone until^000000";
- mes "^3355FFyou can figure out^000000";
- mes "^3355FFhow to open it^000000";
+ mes "^3355FFyou decided to leave";
+ mes "this door alone until";
+ mes "you can figure out";
+ mes "how to open it^000000";
close;
-
}
-
}
-
else {
- mes "^3355FFThere is a large, heavy^000000";
- mes "^3355FFdoor infront of you^000000";
+ mes "^3355FFThere is a large, heavy";
+ mes "door infront of you^000000";
close;
}
-
}
-kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ3 111
-kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ4 111
-kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ5 111
-kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ6 111
-kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ7 111
-kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ8 111
-kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ9 111
-kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ10 111
-kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ11 111
+kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh3 111
+kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh4 111
+kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh5 111
+kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh6 111
+kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh7 111
+kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh8 111
+kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh9 111
+kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh10 111
+kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh11 111
//----------------------------------------------------------------------------
// Beautiful Lady and Beautiful Lady copies.
//----------------------------------------------------------------------------
-kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
+kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 894,{
cutin "kh_ellisia",2;
if (KielHyreQuest < 40) {
mes "[Allysia]";
@@ -3691,15 +3449,9 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
mes "Is there anything that you";
mes "can present to me as proof?";
next;
-
- switch(select("Yellow Keycard","Blue Keycard","Golden Key","Carved Button","...?")) {
-
- case 1:
+ switch(select("Yellow Keycard:Blue Keycard:Golden Key:Carved Button:...?")) {
+ default:
break;
-
- case 2:
- break;
-
case 3:
mes "[Allysia]";
mes "Ah, isn't this the";
@@ -3712,21 +3464,19 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
cutin "",255;
warp "kh_school",120,180;
end;
-
case 4:
mes "[Allysia]";
mes "Th-that's Kiehl's";
- mes "heal! Did he send you";
+ mes "seal! Did he send you";
mes "here to get me?! I'm";
- mes "not taking any changes!";
+ mes "not taking any chances!";
close2;
cutin "",255;
- monster "kh_school",117,144,"Constant",1745,1;
- monster "kh_school",117,144,"Constant",1745,1;
- monster "kh_school",117,144,"Constant",1745,1;
- monster "kh_school",117,144,"Constant",1745,1;
+ monster "kh_school",117,144,"Bomb",1745,1;
+ monster "kh_school",117,144,"Bomb",1745,1;
+ monster "kh_school",117,144,"Bomb",1745,1;
+ monster "kh_school",117,144,"Bomb",1745,1;
end;
-
case 5:
mes "[Allysia]";
mes "......";
@@ -3735,9 +3485,7 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
close2;
cutin "",255;
end;
-
}
-
mes "[Allysia]";
mes "Hm? This doesn't prove";
mes "that Elly really trusts you...";
@@ -3745,7 +3493,6 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
cutin "",255;
end;
}
-
else if (KielHyreQuest >= 40) {
mes "[Allysia]";
mes "Please follow me.";
@@ -3757,31 +3504,37 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
}
-kh_school,117,149,4 script Beautiful lady::BeatifulLadyKHQ2 894,{
+kh_school,117,149,4 script Beautiful lady#kh2::BeatifulLadyKHQ2 894,{
end;
}
-
-kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ3 894
-
-kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ4 894
-
-kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady::BeatifulLadyKHQ5 894
+kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh3 894
+kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh4 894
+kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 894
//----------------------------------------------------------------------------
// Beautiful Lady "Allysia"
//----------------------------------------------------------------------------
-kh_school,122,186,4 script Beautiful lady 894,{
+kh_school,122,186,4 script Beautiful Lady#kh6 894,{
if (checkweight(7496,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
close;
}
-
cutin "kh_ellisia",2;
- if (KielHyreQuest <= 38) {
+ if (KielHyreQuest > 38) {
+ mes "[??????]";
+ mes "This is private property.";
+ mes "Please leave immediately!";
+ close2;
+ cutin "kh_ellisia",255;
+ warp "yuno_fild08",73,172;
+ end;
+ }
+ else if (KielHyreQuest <= 38) {
mes "[Allysia]";
mes "Friend of prototype Elly,";
mes "I welcome you. As you may";
@@ -3795,9 +3548,7 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "and rescue him as soon";
mes "as you possibly can!";
next;
-
- switch(select("What is this factory?","What happened to ^FF0000Kiel Hyre^000000?")) {
-
+ switch(select("What is this factory?:What happened to ^FF0000Kiel Hyre^000000?")) {
case 1:
mes "[Allysia]";
mes "This factory is part of";
@@ -3815,7 +3566,6 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "can handle tasks that are too";
mes "dangerous or difficult for humans.";
break;
-
case 2:
mes "[Allysia]";
mes "^3355FFKiehl^000000 has proceeded to";
@@ -3840,18 +3590,14 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "inside this factory. If you";
mes "locate Kiel Hyre, please";
mes "let me know right away.";
- getitem 7496,1; //Red_Keycard
+ getitem 7496,1; //Red_Key_Card
set KielHyreQuest,40;
break;
-
}
-
close2;
cutin "",255;
end;
-
}
-
else if (KielHyreQuest == 40) {
mes "[Allysia]";
mes "I can still detect";
@@ -3865,7 +3611,6 @@ kh_school,122,186,4 script Beautiful lady 894,{
warp "kh_dun01",22,216;
end;
}
-
else if (KielHyreQuest == 42) {
mes "[Allysia]";
mes "Have you already";
@@ -3890,12 +3635,11 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "Kiel Hyre's orders, and";
mes "must carry them out...";
set KielHyreQuest,44;
- delitem 7497,1; //Metal_Fragment
+ delitem 7497,1; //Steel_Piece
close2;
cutin "",255;
end;
}
-
else if (KielHyreQuest == 44) {
mes "[Allysia]";
mes "Alright, I have a mission";
@@ -3911,9 +3655,9 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "Hyre Mansion in Lighthalzen.";
mes "Present the Golden Key to";
mes "be admitted to the premises.";
- delitem 7492,1; //Yellow_Keycard
- delitem 7495,1; //Blue_Keycard
- delitem 7496,1; //Red_Keycard
+ delitem 7492,1; //Yellow_Key_Card
+ delitem 7495,1; //Blue_Key_Card
+ delitem 7496,1; //Red_Key_Card
set KielHyreQuest,46;
next;
mes "[Allysia]";
@@ -3928,7 +3672,6 @@ kh_school,122,186,4 script Beautiful lady 894,{
cutin "",255;
end;
}
-
else if (KielHyreQuest >= 44) {
mes "[Allysia]";
mes "I understand that this";
@@ -3942,13 +3685,12 @@ kh_school,122,186,4 script Beautiful lady 894,{
cutin "",255;
end;
}
-
}
//----------------------------------------------------------------------------
// Signboard (another useless NPC?)
//----------------------------------------------------------------------------
-kh_dun01,163,223,4 script Signboard 857,{
+kh_dun01,163,223,4 script Signboard#kh 857,{
mes "[Notice]";
mes "Cute Pets are prohibited";
mes "in this area. (Cute Pets that";
@@ -3961,29 +3703,26 @@ kh_dun01,163,223,4 script Signboard 857,{
//----------------------------------------------------------------------------
// Mechanical Devices for accessing restricted area
//----------------------------------------------------------------------------
-kh_dun01,166,223,0 script Mechanical Device::KHKeyardReader 111,{
+kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader 111,{
if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) {
- mes "^3355FFYou encounter^000000";
- mes "^3355FFa mechanical device.^000000";
- mes "^3355FFIt looks like it can be^000000";
- mes "^3355FFoperated by inserting the^000000";
- mes "^3355FFcorrect keycard into the slot.^000000";
+ mes "^3355FFYou encounter";
+ mes "a mechanical device.";
+ mes "It looks like it can be";
+ mes "operated by inserting the";
+ mes "correct keycard into the slot.^000000";
close;
}
-
else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) {
- mes "^3355FFYou encounter^000000";
- mes "^3355FFa mechanical device.^000000";
- mes "^3355FFIt looks like it can be^000000";
- mes "^3355FFoperated by inserting the^000000";
- mes "^3355FFcorrect keycard into the slot.^000000";
+ mes "^3355FFYou encounter";
+ mes "a mechanical device.";
+ mes "It looks like it can be";
+ mes "operated by inserting the";
+ mes "correct keycard into the slot.^000000";
next;
-
-
- input @KHInput$;
- if (@KHInput$ == "Red Keycard") {
- mes "^3355FFThe door opens once^000000";
- mes "^3355FFyou insert the Red Keycard..^000000";
+ input .@KHInput$;
+ if (.@KHInput$ == "Red Keycard") {
+ mes "^3355FFThe door opens once";
+ mes "you insert the Red Keycard.^000000";
close2;
warp "kh_dun01",170,227;
end;
@@ -3992,9 +3731,7 @@ kh_dun01,166,223,0 script Mechanical Device::KHKeyardReader 111,{
mes "^3355FFNothing happened.^000000";
close;
}
-
}
-
}
kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111
@@ -4017,27 +3754,28 @@ kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111
//----------------------------------------------------------------------------
// Kiel Hyre - OnTouch
//----------------------------------------------------------------------------
-kh_dun01,224,233,0 script Kiel_Hyre_Door -1,5,5,{
+kh_dun01,224,233,0 script Factory B Area Door -1,5,5,{
+//OnTouch2:
OnTouch:
if (KielHyreQuest == 40) {
if (checkweight(7497,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
close;
}
-
- mes "^3355FFYou can faintly hear^000000";
- mes "^3355FFa voice from the other^000000";
- mes "^3355FFside of this door.^000000";
+ mes "^3355FFYou can faintly hear";
+ mes "a voice from the other";
+ mes "side of this door.^000000";
next;
mes "[????]";
- mes "...Kiehl...";
- mes "...How dare you...!";
+ mes "^333333...Kiehl...";
+ mes "...How dare you...!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+name_kh+"]";
mes "Mister Kiel Hyre?";
mes "Is that you in there?";
next;
@@ -4045,52 +3783,50 @@ OnTouch:
mes "Wh-who's there?";
mes "Identify yourself!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+name_kh+"]";
mes "I'm... I'm...";
next;
- mes "You explain your story^000000";
- mes "to the voice behind the^000000";
- mes "door, and tell him what^000000";
+ mes "^3355FFYou explain your story";
+ mes "to the voice behind the";
+ mes "door, and tell him what";
mes "happened to Elly and Allysia.^000000";
next;
mes "[Kiel Hyre]";
- mes "...Yes... It's me.";
+ mes "^333333...Yes... It's me.";
mes "I'm Kiel Hyre, trapped";
mes "in here. He went so far";
mes "as to modify Elly, eh?";
- mes "..................";
+ mes "...............................^000000";
next;
mes "[Kiel Hyre]";
- mes "Hurry, take this";
+ mes "^333333Hurry, take this";
mes "module to Allysia!";
mes "She'll know what to do";
mes "with it. If you're really";
mes "helping us, then she'll have";
- mes "some instructions for you too.";
- next;
- mes "^3355FFKiel Hyre slides^000000";
- mes "^3355FFa strange metal^000000";
- mes "^3355FFfragment through^000000";
- mes "^3355FFthe gap between the^000000";
- mes "^3355FFdoor and the floor.^000000";
- getitem 7497,1; //Metal_Fragment
+ mes "some instructions for you too.^000000 ";
+ next;
+ mes "^3355FFKiel Hyre slid";
+ mes "a strange metal";
+ mes "fragment through";
+ mes "the gap between the";
+ mes "door and the floor.^000000";
+ getitem 7497,1; //Steel_Piece
set KielHyreQuest,42;
close;
}
-
else if (KielHyreQuest >= 42) {
mes "[Kiel Hyre]";
mes "......";
close;
}
-
}
//----------------------------------------------------------------------------
// Robot Factory Second Floor Entrances
//----------------------------------------------------------------------------
-kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{
+kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess 111,{
if (countitem(7509) < 1) {
mes "^3355FFYou encounter";
mes "a mechanical device.";
@@ -4099,7 +3835,6 @@ kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{
mes "correct keycard into the slot.^000000";
close;
}
-
else {
mes "^3355FFYou encounter";
mes "a mechanical device.";
@@ -4107,9 +3842,8 @@ kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{
mes "operated by inserting the";
mes "correct keycard into the slot.^000000";
next;
-
- input @KHInput$;
- if (@KHInput$ == "Luxurious Keycard") {
+ input .@KHInput$;
+ if (.@KHInput$ == "Luxurious Keycard") {
mes "^3355FFAs you insert the";
mes "Luxurious Keycard";
mes "into the keycard slot,";
@@ -4117,24 +3851,18 @@ kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{
mes "to reveal a long flight";
mes "of descending stairs.^000000";
next;
-
- switch(select("Descend Stairs","Cancel")) {
-
+ switch(select("Descend Stairs:Cancel")) {
case 1:
warp "kh_dun02",41,198;
end;
-
case 2:
mes "^3355FFIt looks like this door";
mes "has automatically closed";
mes "after the preprogrammed";
mes "time limit has elapsed.^000000";
close;
-
}
-
}
-
else {
mes "^3355FFYou try to push the";
mes "door open with all";
@@ -4142,12 +3870,10 @@ kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{
mes "to make it budge.^000000";
close;
}
-
}
-
}
-kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#KHEntry2 111
+kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 111
//============================================================================
@@ -4158,7 +3884,7 @@ kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#KHEntry2 111
//----------------------------------------------------------------------------
// Kiel's Steward
//----------------------------------------------------------------------------
-kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
+kh_mansion,78,55,5 script Steward#kh 109,{
if (KielHyreQuest < 46) {
mes "[Steward]";
mes "This is a private residence,";
@@ -4167,7 +3893,6 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
warp "lighthalzen",188,201;
end;
}
-
if ((KielHyreQuest >= 46) && (KielHyreQuest < 50)) {
mes "[Steward]";
mes "Greetings.";
@@ -4175,9 +3900,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
mes "by the master of";
mes "this mansion?";
next;
-
- switch(select("Present Golden Key","????")) {
-
+ switch(select("Present Golden Key:????")) {
case 1:
mes "[Steward]";
mes "Ah, Master "+strcharinfo(0)+".";
@@ -4186,7 +3909,6 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
close2;
warp "kh_mansion",21,14;
end;
-
case 2:
mes "[Steward]";
mes "If you have not been";
@@ -4197,13 +3919,9 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
close2;
warp "lightalzen",188,201;
end;
-
}
-
}
-
- if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) {
- L_SeeKielHyre:
+ if ((KielHyreQuest >= 50) && (KielHyreQuest < 64) || (KielHyreQuest >= 70)) {
mes "[Steward]";
mes "Ah, Master "+strcharinfo(0)+".";
mes "It is a pleasure to";
@@ -4211,9 +3929,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
mes "once again. Would you";
mes "like to see my master?";
next;
-
- switch(select("Yes","No")) {
-
+ switch(select("Yes:No")) {
case 1:
mes "[Steward]";
mes "Very well.";
@@ -4221,18 +3937,14 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
close2;
warp "kh_mansion",21,14;
end;
-
case 2:
mes "[Steward]";
mes "Very well.";
mes "Please make";
mes "yourself at home.";
close;
-
}
-
}
-
if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) {
mes "[Steward]";
mes "Ah, Master "+strcharinfo(0)+".";
@@ -4241,9 +3953,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
mes "once again. Would you";
mes "like to see my master, or...?";
next;
-
- switch(select("^FF0000Kiel Hyre^000000","^3355FFMitchell^000000")) {
-
+ switch(select("^FF0000Kiel Hyre^000000:^3355FFMitchell^000000")) {
case 1:
mes "[Steward]";
mes "Very well.";
@@ -4251,7 +3961,6 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
close2;
warp "kh_mansion",21,14;
end;
-
case 2:
mes "[Steward]";
mes "Oh...? You must.";
@@ -4270,23 +3979,15 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
close2;
warp "kh_mansion",20,87;
end;
-
}
-
- }
-
- if (KielHyreQuest >= 70) {
- goto L_SeeKielHyre;
}
-
}
//----------------------------------------------------------------------------
// Kiel Hyre
//----------------------------------------------------------------------------
-kh_mansion,22,28,4 script Kiel Hyre 903,{
- set @now_weight,MaxWeight-Weight;
- if (@now_weight < 2000) {
+kh_mansion,22,28,4 script Kiel Hyre#kh 903,{
+ if (checkweight(908,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -4296,10 +3997,12 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
close;
}
- cutin "kh_kyel02",2;
+ cutin "kh_kyel01",2;
if (KielHyreQuest < 46) {
mes "[Kiel Hyre]";
mes ".........";
+ mes ".........";
+ mes "............";
close2;
cutin "",255;
end;
@@ -4314,106 +4017,94 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "questions to ask me, so I'll";
mes "do my best to give you answers.";
next;
-
- L_Menu:
-
- switch(select("Robots?","^3355FFKiehl^000000?","^FF0000Elly^000000's button?")) {
-
- case 1:
- mes "[Kiel Hyre]";
- mes "I've been researching";
- mes "robotics for thirty-two";
- mes "years now. I'm proud to";
- mes "say that I've succeeded";
- mes "where the great Sage";
- mes "Varmundt did not.";
- next;
- mes "[Kiel Hyre]";
- mes "It's been my dream to";
- mes "develop humanoid robots";
- mes "from humans. Those Guardians";
- mes "might be robots too, but they";
- mes "don't operate using free will.";
- next;
- mes "[Kiel Hyre]";
- mes "If you'd like to know more";
- mes "of the specifics concerning";
- mes "robotics, why don't you speak";
- mes "with ^3355FFAllysia^000000? She can explain";
- mes "everything much more succinctly";
- mes "than I can. I tend to ramble...";
- if (@KHQ1Read < 1) { set @KHQ1Read,1; }
- break;
-
- case 2:
- mes "[Kiel Hyre]";
- mes "^3355FFKiehl^000000 is my only son,";
- mes "but the love of my life";
- mes "died after giving birth to";
- mes "him. I'll admit that he's";
- mes "a genius in mechanical";
- mes "design and development.";
- next;
- mes "[Kiel Hyre]";
- mes "He's largely responsible";
- mes "for the creation of Third";
- mes "Generation robots like Elly.";
- mes "Unfortunately, he's trying to";
- mes "modify his creations for";
- mes "some sinister purpose.";
- next;
- mes "[Kiel Hyre]";
- mes "I tried to stop him,";
- mes "but I ended up getting";
- mes "locked inside the factory.";
- mes "I don't know why he wants";
- mes "to do this. I still have";
- mes "absolutely no clue...";
- if (@KHQ2Read < 1) { set @KHQ2Read,1; }
- break;
-
- case 3:
- mes "[Kiel Hyre]";
- mes "That button Elly was";
- mes "holding has ^3355FFKiehl's emblem^000000";
- mes "engraved on it. Ah, and that";
- mes "man in black menacing the";
- mes "students? That was probably";
- mes "^3355FFKaiser^000000, Kiehl's bodyguard.";
- next;
- mes "[Kiel Hyre]";
- mes "Kaiser...";
- mes "I don't know";
- mes "anything about him.";
- mes "I've never even seen";
- mes "his face! Kiehl just hired";
- mes "him without letting me know...";
- if (@KHQ3Read < 1) { set @KHQ3Read,1; }
- break;
-
- }
-
- if ((@KHQ1Read == 1) && (@KHQ2Read == 1) && (@KHQ3Read == 1)) {
- next;
- mes "[Kiel Hyre]";
- mes "If you don't have";
- mes "anymore questions for me,";
- mes "then would you please";
- mes "let me rest?? I'm still not";
- mes "feeling well from the time";
- mes "I was locked up in the factory.";
- delitem 7493,1; //Golden_Key
- delitem 7494,1; //Exquisite_Button
- set KielHyreQuest,48;
- }
-
- else {
- next;
- goto L_Menu;
+ while(0) {
+ switch(select("Robots?:^3355FFKiehl^000000?:^FF0000Elly^000000's button?")) {
+ case 1:
+ mes "[Kiel Hyre]";
+ mes "I've been researching";
+ mes "robotics for thirty-two";
+ mes "years now. I'm proud to";
+ mes "say that I've succeeded";
+ mes "where the great Sage";
+ mes "Varmundt did not.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "It's been my dream to";
+ mes "develop humanoid robots";
+ mes "from humans. Those Guardians";
+ mes "might be robots too, but they";
+ mes "don't operate using free will.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "If you'd like to know more";
+ mes "of the specifics concerning";
+ mes "robotics, why don't you speak";
+ mes "with ^3355FFAllysia^000000? She can explain";
+ mes "everything much more succinctly";
+ mes "than I can. I tend to ramble...";
+ set .@KHQRead,.@KHQRead+1;
+ break;
+ case 2:
+ mes "[Kiel Hyre]";
+ mes "^3355FFKiehl^000000 is my only son,";
+ mes "but the love of my life";
+ mes "died after giving birth to";
+ mes "him. I'll admit that he's";
+ mes "a genius in mechanical";
+ mes "design and development.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "He's largely responsible";
+ mes "for the creation of Third";
+ mes "Generation robots like Elly.";
+ mes "Unfortunately, he's trying to";
+ mes "modify his creations for";
+ mes "some sinister purpose.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I tried to stop him,";
+ mes "but I ended up getting";
+ mes "locked inside the factory.";
+ mes "I don't know why he wants";
+ mes "to do this. I still have";
+ mes "absolutely no clue...";
+ set .@KHQRead,.@KHQRead+1;
+ break;
+ case 3:
+ mes "[Kiel Hyre]";
+ mes "That button Elly was";
+ mes "holding has ^3355FFKiehl's emblem^000000";
+ mes "engraved on it. Ah, and that";
+ mes "man in black menacing the";
+ mes "students? That was probably";
+ mes "^3355FFKaiser^000000, Kiehl's bodyguard.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Kaiser...";
+ mes "I don't know";
+ mes "anything about him.";
+ mes "I've never even seen";
+ mes "his face! Kiehl just hired";
+ mes "him without letting me know...";
+ set .@KHQRead,.@KHQRead+1;
+ break;
+ }
+ if (.@KHQRead == 3) {
+ next;
+ mes "[Kiel Hyre]";
+ mes "If you don't have";
+ mes "anymore questions for me,";
+ mes "then would you please";
+ mes "let me rest?? I'm still not";
+ mes "feeling well from the time";
+ mes "I was locked up in the factory.";
+ delitem 7493,1; //Golden_Key
+ delitem 7494,1; //Kiel_Button
+ set KielHyreQuest,48;
+ break;
+ }
}
-
}
-
else if (KielHyreQuest == 48) {
mes "[Kiel Hyre]";
mes "Ah, I almost forgot.";
@@ -4424,7 +4115,6 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
getitem 12105,1; //Taming_Gift_Set
getexp 700000,0;
}
-
else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) {
mes "[Kiel Hyre]";
mes "If you don't have";
@@ -4434,7 +4124,6 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "feeling well from the time";
mes "I was locked up in the factory.";
}
-
else if (KielHyreQuest == 64) {
cutin "kh_kyel01",2;
mes "[Kiel Hyre]";
@@ -4449,7 +4138,6 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "but I might have some";
mes "questions soon enough.";
}
-
else if (KielHyreQuest == 68) {
cutin "kh_kyel02",2;
mes "[Kiel Hyre]";
@@ -4457,356 +4145,324 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "It's you. So how can";
mes "I help you today?";
next;
-
- switch(select("About ^3355FFAllysia^000000...")) {
-
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "You know, I was looking";
- mes "through this deserted house";
- mes "in Juno, and discovered";
- mes "an old portrait of a woman";
- mes "that looks just like Allysia.";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "Oh...";
- mes "Is that all?";
- mes "I thought you had";
- mes "a robotics question.";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Anyway, that's a";
- mes "strange coincidence.";
- mes "Well, I suppose it's";
- mes "not so strange to find";
- mes "look-a-likes for other people...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I don't think it's just";
- mes "a coincidence. The woman";
- mes "in that thirty year old portrait";
- mes "was also named Allysia, and she";
- mes "worked at Orsimier street";
- mes "in Juno. Does that ring a bell?";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
- mes "Then I thought that this";
- mes "Allysia must have been the";
- mes "woman that you loved, and";
- mes "that you based your robot's";
- mes "apperance on her.";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "............";
- next;
- cutin "kh_kyel01",2;
- mes "["+strcharinfo(0)+"]";
- mes "I think this is what happened:";
- mes "when you were a young, poor";
- mes "man, you fell in love with";
- mes "Allysia. However, she was";
- mes "in love with Rosimier, who";
- mes "was rich and powerful.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "However, Rosimier was";
- mes "betrothed to some other";
- mes "woman, and he ended up";
- mes "marrying his fiancee, thus";
- mes "breaking Allysia's heart.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Feeling betrayed, her";
- mes "heart broken, Allysia jumped";
- mes "into a river. Then, you decided";
- mes "to get revenge on Rosimier, so";
- mes "you ended up joining";
- mes "Rekenber Corporation!";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Hahahahahahaha!";
- mes "Oh, what an imagination~";
- mes "That's very ridiculous...";
- mes "Though, I admit, maybe";
- mes "I did design Allysia after";
- mes "seeing that woman long ago.";
- next;
- mes "[Kiel Hyre]";
- mes "I'd almost forgotten";
- mes "about her! I think we";
- mes "were friends... Though,";
- mes "where did you get the idea";
- mes "that I might have";
- mes "been in love with her?";
- next;
-
- switch(select("Reveal Kiel's Portrait from Hut")) {
-
- case 1:
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "Wh-what...";
- mes "How did...";
- mes "Where did you...?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Kiel Hyre, I found this";
- mes "portrait of you as a young";
-
- mes "man from the house of the";
- mes "man that bought Allysia's ring.";
- mes "I even spoke to the fisherman";
- mes "that discovered Allysia's body.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You paid an awful lot";
- mes "of money to buy Allysia's";
- mes "ring. How can you not tell";
- mes "me that you didn't love her?";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "*Sigh...*";
- mes "You got me, you got me.";
- mes "I didn't want you to learn";
- mes "the truth. You are correct.";
- mes "I loved Allysia, and designed";
- mes "my robot to look just like her.";
- next;
- mes "[Kiel Hyre]";
- mes "I could never forget her.";
- mes "Ever. But I would never";
- mes "do anything to harm the";
- mes "Rosimiers! I'm a scientist!";
- mes "I hated him when I was young,";
- mes "but things are different now!";
- next;
- mes "[Kiel Hyre]";
- mes "I shed no tears when the";
- mes "Rosimiers fell, but I wasn't";
- mes "responsible. Besides, I didn't";
- mes "have the resources or the";
- mes "capability to cause it...";
- next;
- cutin "kh_kyel02",2;
- mes "["+strcharinfo(0)+"]";
- mes "I'm afraid that the";
- mes "evidence shows otherwise.";
- next;
-
- switch(select("Reveal Portrait of Rosimiers")) {
-
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "Take a good look";
- mes "at this portrait that";
- mes "I found at the Rosimiers'";
- mes "old house. Do you see";
- mes "anything... incriminating?";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Aside from that";
- mes "James Rosimier, you";
- mes "mean? No! I don't see";
- mes "anything wrong with";
- mes "this picture at all.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Take a good look";
- mes "at the pocketwatch";
- mes "in the portrait. That's";
- mes "the pocketwatch you";
- mes "wear today, isn't it?";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "...!!!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You might not have caused";
- mes "the downfall of the Rosimiers";
- mes "yourself, but with the aid of";
- mes "the Rekenber Corporation, I'd";
- mes "say it was entirely possible!";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Well played, adventurer.";
- mes "Well played. I don't regret";
- mes "what I did: they killed my";
- mes "Allysia! If James didn't betray";
- mes "her, if only he didn't drive";
- mes "her to commit suicide...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "That's where you're wrong!";
- mes "Allysia was killed, she didn't";
- mes "commit suicide. Take a good";
- mes "look at this note right here!";
- next;
- mes "[Kiel Hyre]";
- mes "What?!";
- next;
-
- switch(select("Show James's Note")) {
-
- case 1:
- mes "[Kiel Hyre]";
- mes "What does this prove?";
- mes "This doesn't show that";
- mes "James didn't betray Allysia.";
- mes "How does this change anything?";
- mes "She's dead, nothing I can do";
- mes "will bring her back to me!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I never said James didn't";
- mes "betray her. Look at the date";
- mes "on the note. James made plans";
- mes "to run away with her on August";
- mes "20th. However, her body was";
- mes "found on the same day.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ergo, Allysia must have";
- mes "died on August 19th. If she";
- mes "was planning to run away with";
- mes "her love on the next day, then";
- mes "she had no reason to kill herself!";
- next;
- mes "[Kiel Hyre]";
- mes "No, that's not right!";
- mes "She probably couldn't";
- mes "trust me! She must have";
- mes "realized she was nothing";
- mes "but another toy to him!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh yeah? I say she jumped";
- mes "into the river because you";
- mes "met her on that day. Now,";
- mes "take a good look at this!";
- next;
-
- switch(select("Show K.H.'s note")) {
-
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "This note was written by";
- mes "a man with your initials,";
- mes "K.H. These initials were also";
- mes "signed on her portrait. You";
- mes "must have written this note:";
- mes "there's too many coincidences!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "According to this note,";
- mes "you told Allysia that you";
- mes "wanted to see her again";
- mes "at the place you first met.";
- mes "I think you did see her again...";
- mes "on August 19th, the day she died!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm assuming the place you";
- mes "two first met was near the";
- mes "river. No more of your lies:";
- mes "well me what really happened!";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "............";
- mes ".........";
- mes "......";
- next;
- cutin "kh_Kyel03",2;
- mes "[Kiel Hyre]";
- mes "Hah... Ha ha ha...";
- mes "Yes... That's right...";
- mes "That horrible night.";
- mes "I remember it well...";
- mes ".....................";
- next;
- cutin "kh_kyel02",2;
- mes "[Kiel Hyre]";
- mes "That night, when she came";
- mes "to the river to meet me as";
- mes "I had asked, I begged her to";
- mes "run away with me, instead";
- mes "of waiting for that James.";
- next;
- mes "[Kiel Hyre]";
- mes "She insisted that James";
- mes "never betrayed her, and he";
- mes "promised to take her away";
- mes "with him the next day. Can";
- mes "you imagine how that made";
- mes "me feel? I was nothing to her.";
- next;
- mes "[Kiel Hyre]";
- mes "My feelings didn't matter to";
- mes "her at all! She kept fidgeting";
- mes "with that ring...I lost control";
- mes "and tried to take that damned";
- mes "thing away from her, and";
- mes "throw it into the river...";
- next;
- mes "[Kiel Hyre]";
- mes "But you know what?";
- mes "She struggled, she actually";
- mes "fought me! It was just a small";
- mes "fight, but then, before I knew";
- mes "it, the ground underneath us";
- mes "collapsed and... the rains...";
- next;
-
- switch(select(".........")) {
-
- case 1:
- mes "[Kiel Hyre]";
- mes "I'm not sure what it";
- mes "was. The rain weakened";
- mes "the ground, something went";
- mes "wrong... and she just... just...";
- mes "The river swallowed her...";
- mes "I felt empty. She was gone. ";
- set KielHyreQuest,70;
- delitem 7498,1; //Losimier's_House_Key
- delitem 7499,1; //Portrait_of_a_Family
- delitem 7500,1; //Portrait_of_a_Lady
- delitem 7501,1; //K.H's_Letter
- delitem 7502,1; //James's_Memo
- delitem 7503,1; //Portrait_of_a_Guy
- close2;
- cutin "",255;
- end;
- }
-
- }
-
- }
-
- }
-
- }
-
- }
-
+ select("About ^3355FFAllysia^000000...");
+ mes "["+strcharinfo(0)+"]";
+ mes "You know, I was looking";
+ mes "through this deserted house";
+ mes "in Juno, and discovered";
+ mes "an old portrait of a woman";
+ mes "that looks just like Allysia.";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "Oh...";
+ mes "Is that all?";
+ mes "I thought you had";
+ mes "a robotics question.";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Anyway, that's a";
+ mes "strange coincidence.";
+ mes "Well, I suppose it's";
+ mes "not so strange to find";
+ mes "look-a-likes for other people...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't think it's just";
+ mes "a coincidence. The woman";
+ mes "in that thirty year old portrait";
+ mes "was also named Allysia, and she";
+ mes "worked at Orsimier street";
+ mes "in Juno. Does that ring a bell?";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ cutin "kh_kyel01",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then I thought that this";
+ mes "Allysia must have been the";
+ mes "woman that you loved, and";
+ mes "that you based your robot's";
+ mes "apperance on her.";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "............";
+ next;
+ cutin "kh_kyel01",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "I think this is what happened:";
+ mes "when you were a young, poor";
+ mes "man, you fell in love with";
+ mes "Allysia. However, she was";
+ mes "in love with Rosimier, who";
+ mes "was rich and powerful.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "However, Rosimier was";
+ mes "betrothed to some other";
+ mes "woman, and he ended up";
+ mes "marrying his fiancee, thus";
+ mes "breaking Allysia's heart.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Feeling betrayed, her";
+ mes "heart broken, Allysia jumped";
+ mes "into a river. Then, you decided";
+ mes "to get revenge on Rosimier, so";
+ mes "you ended up joining";
+ mes "Rekenber Corporation!";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Hahahahahahaha!";
+ mes "Oh, what an imagination~";
+ mes "That's very ridiculous...";
+ mes "Though, I admit, maybe";
+ mes "I did design Allysia after";
+ mes "seeing that woman long ago.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I'd almost forgotten";
+ mes "about her! I think we";
+ mes "were friends... Though,";
+ mes "where did you get the idea";
+ mes "that I might have";
+ mes "been in love with her?";
+ next;
+ select("Reveal Kiel's Portrait from Hut");
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "Wh-what...";
+ mes "How did...";
+ mes "Where did you...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Kiel Hyre, I found this";
+ mes "portrait of you as a young";
+ mes "man from the house of the";
+ mes "man that bought Allysia's ring.";
+ mes "I even spoke to the fisherman";
+ mes "that discovered Allysia's body.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You paid an awful lot";
+ mes "of money to buy Allysia's";
+ mes "ring. How can you not tell";
+ mes "me that you didn't love her?";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "*Sigh...*";
+ mes "You got me, you got me.";
+ mes "I didn't want you to learn";
+ mes "the truth. You are correct.";
+ mes "I loved Allysia, and designed";
+ mes "my robot to look just like her.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I could never forget her.";
+ mes "Ever. But I would never";
+ mes "do anything to harm the";
+ mes "Rosimiers! I'm a scientist!";
+ mes "I hated him when I was young,";
+ mes "but things are different now!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I shed no tears when the";
+ mes "Rosimiers fell, but I wasn't";
+ mes "responsible. Besides, I didn't";
+ mes "have the resources or the";
+ mes "capability to cause it...";
+ next;
+ cutin "kh_kyel02",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm afraid that the";
+ mes "evidence shows otherwise.";
+ next;
+ select("Reveal Portrait of Rosimiers");
+ mes "["+strcharinfo(0)+"]";
+ mes "Take a good look";
+ mes "at this portrait that";
+ mes "I found at the Rosimiers'";
+ mes "old house. Do you see";
+ mes "anything... incriminating?";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Aside from that";
+ mes "James Rosimier, you";
+ mes "mean? No! I don't see";
+ mes "anything wrong with";
+ mes "this picture at all.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Take a good look";
+ mes "at the pocketwatch";
+ mes "in the portrait. That's";
+ mes "the pocketwatch you";
+ mes "wear today, isn't it?";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "...!!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You might not have caused";
+ mes "the downfall of the Rosimiers";
+ mes "yourself, but with the aid of";
+ mes "the Rekenber Corporation, I'd";
+ mes "say it was entirely possible!";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Well played, adventurer.";
+ mes "Well played. I don't regret";
+ mes "what I did: they killed my";
+ mes "Allysia! If James didn't betray";
+ mes "her, if only he didn't drive";
+ mes "her to commit suicide...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's where you're wrong!";
+ mes "Allysia was killed, she didn't";
+ mes "commit suicide. Take a good";
+ mes "look at this note right here!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "What?!";
+ next;
+ select("Show James's Note");
+ mes "[Kiel Hyre]";
+ mes "What does this prove?";
+ mes "This doesn't show that";
+ mes "James didn't betray Allysia.";
+ mes "How does this change anything?";
+ mes "She's dead, nothing I can do";
+ mes "will bring her back to me!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I never said James didn't";
+ mes "betray her. Look at the date";
+ mes "on the note. James made plans";
+ mes "to run away with her on August";
+ mes "20th. However, her body was";
+ mes "found on the same day.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ergo, Allysia must have";
+ mes "died on August 19th. If she";
+ mes "was planning to run away with";
+ mes "her love on the next day, then";
+ mes "she had no reason to kill herself!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "No, that's not right!";
+ mes "She probably couldn't";
+ mes "trust me! She must have";
+ mes "realized she was nothing";
+ mes "but another toy to him!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh yeah? I say she jumped";
+ mes "into the river because you";
+ mes "met her on that day. Now,";
+ mes "take a good look at this!";
+ next;
+ select("Show K.H.'s note");
+ mes "["+strcharinfo(0)+"]";
+ mes "This note was written by";
+ mes "a man with your initials,";
+ mes "K.H. These initials were also";
+ mes "signed on her portrait. You";
+ mes "must have written this note:";
+ mes "there's too many coincidences!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "According to this note,";
+ mes "you told Allysia that you";
+ mes "wanted to see her again";
+ mes "at the place you first met.";
+ mes "I think you did see her again...";
+ mes "on August 19th, the day she died!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm assuming the place you";
+ mes "two first met was near the";
+ mes "river. No more of your lies:";
+ mes "well me what really happened!";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ cutin "kh_Kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "Hah... Ha ha ha...";
+ mes "Yes... That's right...";
+ mes "That horrible night.";
+ mes "I remember it well...";
+ mes ".....................";
+ next;
+ cutin "kh_kyel02",2;
+ mes "[Kiel Hyre]";
+ mes "That night, when she came";
+ mes "to the river to meet me as";
+ mes "I had asked, I begged her to";
+ mes "run away with me, instead";
+ mes "of waiting for that James.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "She insisted that James";
+ mes "never betrayed her, and he";
+ mes "promised to take her away";
+ mes "with him the next day. Can";
+ mes "you imagine how that made";
+ mes "me feel? I was nothing to her.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "My feelings didn't matter to";
+ mes "her at all! She kept fidgeting";
+ mes "with that ring...I lost control";
+ mes "and tried to take that damned";
+ mes "thing away from her, and";
+ mes "throw it into the river...";
+ next;
+ mes "[Kiel Hyre]";
+ mes "But you know what?";
+ mes "She struggled, she actually";
+ mes "fought me! It was just a small";
+ mes "fight, but then, before I knew";
+ mes "it, the ground underneath us";
+ mes "collapsed and... the rains...";
+ next;
+ select(".........");
+ mes "[Kiel Hyre]";
+ mes "I'm not sure what it";
+ mes "was. The rain weakened";
+ mes "the ground, something went";
+ mes "wrong... and she just... just...";
+ mes "The river swallowed her...";
+ mes "I felt empty. She was gone. ";
+ set KielHyreQuest,70;
+ delitem 7498,1; //Rosimier_Key
+ delitem 7499,1; //Family_Portrait
+ delitem 7500,1; //Elysia_Portrait
+ delitem 7501,1; //Kyll_Hyre_Letter2
+ delitem 7502,1; //Piece_Memo_Of_James
+ delitem 7503,1; //Man_Portrait
+ close2;
+ cutin "",255;
+ end;
}
-
- else if (KielHyreQuest == 70) {
+ else if (KielHyreQuest <= 70) {
cutin "kh_kyel01",2;
mes "[Kiel Hyre]";
mes "You already know that";
@@ -4897,73 +4553,59 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "properly raise him with";
mes "human morals and ethics.";
next;
-
- switch(select("......")) {
-
- case 1:
- mes "[Kiel Hyre]";
- mes "He's been transforming";
- mes "the Third Generation robots";
- mes "into killing machines. That's";
- mes "why I tried to put them all";
- mes "into the academy, so they";
- mes "could learn human behavior.";
- next;
- mes "[Kiel Hyre]";
- mes "Although the academy";
- mes "has delayed Kiehl's plans,";
- mes "he has succeeded into";
- mes "converting all of the robots";
- mes "into uncontrollable engines";
- mes "of mass destruction.";
- next;
- mes "[Kiel Hyre]";
- mes "Yes, he's been working";
- mes "closely with Rekenber.";
- mes "Their true objective is to";
- mes "create killing machines";
- mes "for Rekenber's use.";
- next;
- mes "[Kiel Hyre]";
- mes "You know all the secrets";
- mes "of my past now. I'm not";
- mes "upset with you or anything,";
- mes "but I do have something";
- mes "that I want to ask of you.";
- next;
- mes "[Kiel Hyre]";
- mes "Please! Stop Kiehl!";
- mes "I don't want his madness";
- mes "to destroy any more robots!";
- mes "I see each and every one";
- mes "of them as one of my children!";
- next;
- mes "[Kiel Hyre]";
- mes "I know that I must take";
- mes "full responsibility for all";
- mes "that has happened. I promise";
- mes "to take any punishment for";
- mes "my actions once everything";
- mes "has been resolved.";
-
- next;
-
- select("Accept","Okay","Nod");
-
- mes "[Kiel Hyre]";
- mes "Thank you so much!";
- mes "You can find Kiehl";
- mes "in the underground";
- mes "level in this mansion.";
- set KielHyreQuest,72;
-
- }
-
- }
-
- else if (KielHyreQuest == 72) {
- cutin "kh_kyel01",2;
- //I believe this text goes here o_o
+ select("......");
+ mes "[Kiel Hyre]";
+ mes "He's been transforming";
+ mes "the Third Generation robots";
+ mes "into killing machines. That's";
+ mes "why I tried to put them all";
+ mes "into the academy, so they";
+ mes "could learn human behavior.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Although the academy";
+ mes "has delayed Kiehl's plans,";
+ mes "he has succeeded into";
+ mes "converting all of the robots";
+ mes "into uncontrollable engines";
+ mes "of mass destruction.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Yes, he's been working";
+ mes "closely with Rekenber.";
+ mes "Their true objective is to";
+ mes "create killing machines";
+ mes "for Rekenber's use.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "You know all the secrets";
+ mes "of my past now. I'm not";
+ mes "upset with you or anything,";
+ mes "but I do have something";
+ mes "that I want to ask of you.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Please! Stop Kiehl!";
+ mes "I don't want his madness";
+ mes "to destroy any more robots!";
+ mes "I see each and every one";
+ mes "of them as one of my children!";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I know that I must take";
+ mes "full responsibility for all";
+ mes "that has happened. I promise";
+ mes "to take any punishment for";
+ mes "my actions once everything";
+ mes "has been resolved.";
+ next;
+ select("Accept:Okay:Nod");
+ mes "[Kiel Hyre]";
+ mes "Thank you so much!";
+ mes "You can find Kiehl";
+ mes "in the underground";
+ mes "level in this mansion.";
+ next;
mes "[Kiel Hyre]";
mes "He stays in the old room";
mes "where he was created, but";
@@ -4979,55 +4621,45 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "remove it, that should stop";
mes "him from going berserk.";
next;
-
- switch(select("Allysia's Ring?")) {
-
- case 1:
- mes "[Kiel Hyre]";
- mes "Yes... Her ring is the";
- mes "beginning of everything";
- mes "I put that in his heart so";
- mes "that I'd never forget what";
- mes "the Rosimiers did to me.";
- next;
- mes "[Kiel Hyre]";
- mes "I think Kiehl's grown";
- mes "so powerful that normal";
- mes "weapons might not work";
- mes "on him anymore. Use this";
- mes "device that will cause his";
- mes "power supply to fluctuate.";
- getitem 7504,1; //Power_Source
- next;
- cutin "kh_kyel03",2;
- mes "[Kiel Hyre]";
- mes "If you successfully attach";
- mes "this to Kiehl's body, then";
- mes "he won't be able to use his";
- mes "body's full power. While he's";
- mes "weakened, open up his chest";
- mes "and get the ring from his heart.";
- next;
- mes "[Kiel Hyre]";
- mes "Let me know once";
- mes "you're ready. Then, I'll";
- mes "guide you Kiehl's room.";
- set KielHyreQuest,74;
- break;
-
- }
-
+ select("Allysia's Ring?");
+ mes "[Kiel Hyre]";
+ mes "Yes... Her ring is the";
+ mes "beginning of everything";
+ mes "I put that in his heart so";
+ mes "that I'd never forget what";
+ mes "the Rosimiers did to me.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "I think Kiehl's grown";
+ mes "so powerful that normal";
+ mes "weapons might not work";
+ mes "on him anymore. Use this";
+ mes "device that will cause his";
+ mes "power supply to fluctuate.";
+ getitem 7504,1; //Toy_Motor
+ next;
+ cutin "kh_kyel03",2;
+ mes "[Kiel Hyre]";
+ mes "If you successfully attach";
+ mes "this to Kiehl's body, then";
+ mes "he won't be able to use his";
+ mes "body's full power. While he's";
+ mes "weakened, open up his chest";
+ mes "and get the ring from his heart.";
+ next;
+ mes "[Kiel Hyre]";
+ mes "Let me know once";
+ mes "you're ready. Then, I'll";
+ mes "guide you Kiehl's room.";
+ set KielHyreQuest,74;
}
-
else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 104)) {
mes "[Kiel Hyre]";
mes "Are you ready";
mes "to confront";
mes "Kiehl now?";
next;
-
- switch(select("Yes","No")) {
-
+ switch(select("Yes:No")) {
case 1:
mes "[Kiel Hyre]";
mes "There... the secret";
@@ -5035,21 +4667,18 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "Just go to the right of";
mes "me, but be careful. Kiehl";
mes "is extremely dangerous.";
+ close2;
enablenpc "Kiehl_Room_Warp";
donpcevent "Kiehl_Room_Warp::OnEnable";
break;
-
case 2:
mes "[Kiel Hyre]";
mes "Please take your";
mes "time. I imagine that";
mes "it won't be easy.";
break;
-
}
-
}
-
else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 106)) {
cutin "kh_kyel01",2;
mes "[Kiel Hyre]";
@@ -5058,7 +4687,6 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "to retrieve Allysia's";
mes "Ring from Kiehl's heart?";
next;
-
if (countitem(7508) < 1) {
mes "[Kiel Hyre]";
mes "You mean... You don't have it?";
@@ -5071,7 +4699,6 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
cutin "",255;
end;
}
-
mes "[Kiel Hyre]";
mes "Wh-what happened...?";
mes "Kiehl developed a new";
@@ -5095,56 +4722,52 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "deepest levels of the factory.";
mes "I'll investigate Kiehl's room.";
set KielHyreQuest,108;
- getitem 7509,1; //Gorgeous_Keycard
+ getitem 7509,1; //Fancy_Key_Card
next;
-
if (sex == 0) {
- if (getpartnerid() == 0) set @KHTitle$,"Miss";
- else set @KHSTitle$,"Mrs";
+ if (getpartnerid() == 0) set .@KHTitle$,"Miss";
+ else set .@KHSTitle$,"Mrs";
}
- else set @KHTitle$,"Mr";
-
+ else set .@KHTitle$,"Mr";
mes "[Kiel Hyre]";
mes "Kiehl is my responsibility...";
mes "No matter what the cost may";
mes "be, I've got to stop him! Oh,";
mes "and here, please take this";
mes "with my thanks for all of";
- mes "your help, "+@KHTitle$+" "+strcharinfo(0)+".";
+ mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+".";
getitem 616,1; //Old card Album
- delitem 7508,1; //Elisia's_Ring
+ delitem 7508,1; //Elysia_Ring
getexp 1000000,0;
}
-
else if (KielHyreQuest >= 108) {
mes "[Kiel Hyre]";
mes "......";
mes ".........";
mes "............";
- delitem 7487,countitem(7487); //Culinary_Wine
+ delitem 7487,countitem(7487); //Tavern_Wine
delitem 7488,countitem(7488); //Delivery_Package
- delitem 7489,countitem(7489); //Cottage Key
- delitem 7490,countitem(7490); //Letter to Elly
- delitem 7491,countitem(7491); //Steel_box
- delitem 7492,countitem(7492); //Yellow_Keycard
+ delitem 7489,countitem(7489); //Villa_Spare_Key
+ delitem 7490,countitem(7490); //Kyll_Hire_Letter
+ delitem 7491,countitem(7491); //Iron_Box
+ delitem 7492,countitem(7492); //Yellow_Key_Card
delitem 7493,countitem(7493); //Golden_Key
- delitem 7494,countitem(7494); //Exquisite_Button
- delitem 7495,countitem(7495); //Blue_Keycard
- delitem 7496,countitem(7496); //Red_Keycard
- delitem 7497,countitem(7497); //Metal_Fragment
- delitem 7498,countitem(7498); //Losimier's_House_Key
- delitem 7499,countitem(7499); //Portrait_of_a_Family
- delitem 7500,countitem(7500); //Portrait_of_a_Lady
- delitem 7501,countitem(7501); //K.H's_Letter
- delitem 7502,countitem(7502); //James's_Memo
- delitem 7503,countitem(7503); //Portrait_of_a_Guy
- delitem 7504,countitem(7504); //Power_Source
+ delitem 7494,countitem(7494); //Kiel_Button
+ delitem 7495,countitem(7495); //Blue_Key_Card
+ delitem 7496,countitem(7496); //Red_Key_Card
+ delitem 7497,countitem(7497); //Steel_Piece
+ delitem 7498,countitem(7498); //Rosimier_Key
+ delitem 7499,countitem(7499); //Family_Portrait
+ delitem 7500,countitem(7500); //Elysia_Portrait
+ delitem 7501,countitem(7501); //Kyll_Hyre_Letter2
+ delitem 7502,countitem(7502); //Piece_Memo_Of_James
+ delitem 7503,countitem(7503); //Man_Portrait
+ delitem 7504,countitem(7504); //Toy_Motor
delitem 7505,countitem(7505); //Toy_Key
- delitem 7506,countitem(7506); //Black_Keycard
+ delitem 7506,countitem(7506); //Black_Key_Card
delitem 7508,countitem(7508); //Elysia_Ring
- delitem 7516,countitem(7516); //Green_Keycard
+ delitem 7516,countitem(7516); //Green_Key_Card
}
-
close2;
cutin "",255;
end;
@@ -5155,7 +4778,6 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
// Allysia
//----------------------------------------------------------------------------
kh_mansion,18,30,4 script Allysia 894,{
-
if (KielHyreQuest < 46) {
mes "[Allysia]";
mes "Who are you?";
@@ -5163,9 +4785,7 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "Go away";
close;
}
-
cutin "kh_ellisia",2;
-
if (KielHyreQuest < 70) {
mes "[Allysia]";
mes "You must be surprised";
@@ -5174,9 +4794,7 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "would be easier to understand";
mes "if I explained about robots?";
next;
-
- switch(select("Yes","No")) {
-
+ switch(select("Yes:No")) {
case 1:
mes "[Allysia]";
mes "The robots you've been";
@@ -5194,9 +4812,7 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "generations of robots, the first,";
mes "second, and third generations.";
next;
-
- switch(select("First Generation","Second Generation","Third Generation")) {
-
+ switch(select("First Generation:Second Generation:Third Generation")) {
case 1:
mes "[Allysia]";
mes "I am a good example of one";
@@ -5223,7 +4839,6 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "emotion similarly to a human.";
next;
break;
-
case 2:
mes "[Allysia]";
mes "The First Generation robots";
@@ -5266,7 +4881,6 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "considered faulty.";
next;
break;
-
case 3:
mes "[Allysia]";
mes "Third Generation robots";
@@ -5307,7 +4921,6 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "success in robotics.";
next;
break;
-
}
case 2:
mes "[Allysia]";
@@ -5315,18 +4928,14 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "you'd like to learn more";
mes "about Kiel Hyre's robots.";
break;
-
}
-
}
-
else {
mes "[Allysia]";
mes "......";
mes ".........";
mes "............";
}
-
close2;
cutin "",255;
end;
@@ -5336,13 +4945,14 @@ kh_mansion,18,30,4 script Allysia 894,{
// Abduction triggering NPC
//----------------------------------------------------------------------------
lighthalzen,188,200,0 script Abduction_trigger -1,3,1,{
+//OnTouch2:
OnTouch:
if (KielHyreQuest == 50) {
- mes "^3355FFAs you walked out of^000000";
- mes "^3355FFthe mansion, something^000000";
- mes "^3355FFsmashed the top of your^000000";
- mes "^3355FFhead, and you instantly^000000";
- mes "^3355FFlose consciousness...^000000";
+ mes "^3355FFAs you walked out of";
+ mes "the mansion, something";
+ mes "smashed the top of your";
+ mes "head, and you instantly";
+ mes "lose consciousness...";
close2;
percentheal -99,0;
warp "kh_mansion",30,75;
@@ -5354,12 +4964,14 @@ OnTouch:
// Mysterious Woman "Mitchell Layla"
//----------------------------------------------------------------------------
kh_mansion,25,79,4 script Mysterious Woman#kh 727,3,3,{
-L_StartDialog:
+
+//OnTouch2:
+OnTouch:
if (KielHyreQuest == 50) {
- mes "^3355FFYou awaken with your^000000";
- mes "^3355FFhead painfully throbbing,^000000";
- mes "^3355FFand a mysterious woman^000000";
- mes "^3355FFstanding infront of you.^000000";
+ mes "^3355FFYou awaken with your";
+ mes "head painfully throbbing,";
+ mes "and a mysterious woman";
+ mes "standing in front of you.^000000";
next;
mes "[??????]";
mes "Hm? Oh, you're awake";
@@ -5385,9 +4997,7 @@ L_StartDialog:
mes "Now tell me the truth. How";
mes "do you know Kiel Hyre?";
next;
-
- switch(select("I'll tell you everything!","I don't know nuthin'!")) {
-
+ switch(select("I'll tell you everything!:I don't know nuthin'!")) {
case 2:
mes "[??????]";
mes "Don't...know...nuthin'?";
@@ -5512,19 +5122,7 @@ L_StartDialog:
mes "case, I want your help";
mes "in our investigation.";
next;
-
- switch(select("Okay","......")) {
-
- case 1:
- L_Help:
- mes "[??????]";
- mes "Great.";
- mes "I'm Agent Mitchell Layla.";
- mes "From here on, you're working";
- mes "for the Schwaltzvalt Republic!";
- set KielHyreQuest,52;
- close;
-
+ switch(select("Okay:......")) {
case 2:
mes "[??????]";
mes "If you don't cooperate,";
@@ -5536,13 +5134,18 @@ L_StartDialog:
mes "What does that mean?";
mes "Are you threatening me?";
next;
- menu "Just do what she says.",L_Help;
+ select("Just do what she says.");
+ case 1:
+ mes "[??????]";
+ mes "Great.";
+ mes "I'm Agent Mitchell Layla.";
+ mes "From here on, you're working";
+ mes "for the Schwaltzvalt Republic!";
+ set KielHyreQuest,52;
+ close;
}
-
}
-
}
-
else if (KielHyreQuest == 52) {
mes "[Mitchell]";
mes "I've got some new";
@@ -5577,7 +5180,6 @@ L_StartDialog:
set KielHyreQuest,54;
close;
}
-
else if (KielHyreQuest == 54) {
mes "[Mitchell]";
mes "Are you ready?";
@@ -5586,9 +5188,7 @@ L_StartDialog:
mes "you can get to Juno, and";
mes "finish your mission quickly.";
next;
-
- switch(select("Yes","No")) {
-
+ switch(select("Yes:No")) {
case 1:
mes "[Mitchell]";
mes "Good luck. Once you";
@@ -5605,11 +5205,8 @@ L_StartDialog:
mes "But keep in mind that";
mes "I'm not a patient woman!";
close;
-
}
-
}
-
else if (KielHyreQuest == 64) {
mes "[Mitchell]";
mes "Ah, you're back.";
@@ -5637,8 +5234,6 @@ L_StartDialog:
warp "kh_mansion",83,50;
end;
}
-
-
else if (KielHyreQuest >= 68) {
mes "[Mitchell]";
mes "Shouldn't you be";
@@ -5647,12 +5242,6 @@ L_StartDialog:
warp "kh_mansion",83,50;
end;
}
-
-OnTouch:
- if (KielHyreQuest <= 50) {
- goto L_StartDialog;
- }
- end;
}
//----------------------------------------------------------------------------
@@ -5690,7 +5279,7 @@ OnInit:
//----------------------------------------------------------------------------
// Odd Grandma
//----------------------------------------------------------------------------
-yuno,256,141,4 script Odd Grandma 846,{
+yuno,257,140,4 script Odd Grandma 846,{
if (KielHyreQuest < 54) {
mes "[Grandma]";
mes "Where did you go,";
@@ -5698,7 +5287,6 @@ yuno,256,141,4 script Odd Grandma 846,{
mes "are you, my little dear?";
close;
}
-
else if (KielHyreQuest == 54) {
mes "[Grandma]";
mes "Lullabye...";
@@ -5706,9 +5294,7 @@ yuno,256,141,4 script Odd Grandma 846,{
mes "Hush little baby...";
mes "Go to sleeeeep~";
next;
-
- switch(select("What are you doing?","Um, I don't see a baby...")) {
-
+ switch(select("What are you doing?:Um, I don't see a baby...")) {
case 1:
mes "[Grandma]";
mes "Oh? My baby won't stop";
@@ -5719,35 +5305,27 @@ yuno,256,141,4 script Odd Grandma 846,{
mes "and the boss is unhappy...";
set KielHyreQuest,56;
next;
-
- switch(select("Um, I don't see a baby...")) {
-
- case 1:
- mes "[Grandma]";
- //Missing text, needs another run through.
- mes "Allysia...?!";
- mes "Allysia, where did";
- mes "you go? You were";
- mes "supposed to come";
- mes "home a while ago!";
- close;
-
- }
-
+ select("Um, I don't see a baby...");
+ mes "[Grandma]";
+ mes "What, she's right--";
+ mes "Well. Darling, what";
+ mes "are you doing? Don't";
+ mes "misbehave in front of";
+ mes "our friend! Shhh, be";
+ mes "good, my little girl.";
+ //GetHEALTHSTATE VAR_CURSE 30
+ close;
case 2:
- //Missing text, needs another run through.
mes "[Grandma]";
- mes "Allysia...?!";
- mes "Allysia, where did";
- mes "you go? You were";
- mes "supposed to come";
- mes "home a while ago!";
+ mes "What are you...?";
+ mes "Oh, look at that.";
+ mes "You made my little";
+ mes "darling cry! Shhh,";
+ mes "hush, little ^0000FFAllysia^000000.";
+ mes "Go to sleeeeeeep~";
close;
-
}
-
}
-
else if ((KielHyreQuest >= 56) && (KielHyreQuest < 60)) {
mes "[Grandma]";
mes "Allysia...?!";
@@ -5755,16 +5333,12 @@ yuno,256,141,4 script Odd Grandma 846,{
mes "you go? You were";
mes "supposed to come";
mes "home a while ago!";
-
if (countitem(7500) < 1) {
close;
}
-
else {
next;
-
switch(select("Allysia? Isn't she...")) {
-
case 1:
cutin "kh_ellisia_port",1;
mes "^3355FFYou show Allysia's";
@@ -5780,11 +5354,8 @@ yuno,256,141,4 script Odd Grandma 846,{
mes "tell me where she is?!";
close;
}
-
}
-
}
-
else if (KielHyreQuest >= 60) {
mes "[Grandma]";
mes "Don't worry, Allysia...";
@@ -5793,13 +5364,12 @@ yuno,256,141,4 script Odd Grandma 846,{
mes "need to be sad...";
close;
}
-
}
//----------------------------------------------------------------------------
// Old Lady; gives you the key to the Rosimier Mansion
//----------------------------------------------------------------------------
-yuno,250,132,2 script Old Lady 711,{
+yuno,250,132,0 script Old Lady#kh 711,{
if (KielHyreQuest < 56) {
mes "[Old Lady]";
mes "Oooh, my legs and back";
@@ -5807,26 +5377,23 @@ yuno,250,132,2 script Old Lady 711,{
mes "bones ache all over...";
close;
}
-
else if (KielHyreQuest == 56) {
if (checkweight(7498,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
close;
}
-
mes "[Old Lady]";
mes "Goodness, I hate this";
mes "weather! Reminds me";
mes "of how old I've gotten!";
mes "It chills my bones, it does!";
next;
-
- switch(select("......","Do you know that grandma?")) {
-
+ switch(select("......:Do you know that grandma?")) {
case 1:
mes "[Old Lady]";
mes "Damn it! If only I didn't";
@@ -5835,7 +5402,6 @@ yuno,250,132,2 script Old Lady 711,{
mes "I wouldn't suffer so in";
mes "my advanced age!";
close;
-
case 2:
mes "[Old Lady]";
mes "Oh... Yes. She was";
@@ -5845,74 +5411,58 @@ yuno,250,132,2 script Old Lady 711,{
mes "haven't been the same. Her";
mes "mother lost her sanity...";
next;
-
- switch(select("Was ^3355FFAllysia^000000...?")) {
-
- case 1:
- mes "[Old Lady]";
- mes "Oh, Allysia was such";
- mes "a beautiful girl. So many";
- mes "men wanted her, especially";
- mes "that dashing James Rosimier.";
- mes "I remember hearing that they";
- mes "were going to get married...";
- next;
- mes "[Old Lady]";
- mes "I was so happy for her!";
- mes "But then, all of a sudden,";
- mes "she killed herself. Well,";
- mes "that's what they all say.";
- mes "Even today, I'm still not";
- mes "sure what happened.";
- next;
-
- switch(select("Wait, who's James Rosimier?")) {
-
- case 1:
- mes "[Old Lady]";
- mes "Oh, James belonged to";
- mes "one of the oldest and richest";
- mes "families in Juno. Everything";
- mes "was going great for them, but";
- mes "some time after Allysia died,";
- mes "the family went bankrupt.";
- next;
- mes "[Old Lady]";
- mes "The city manages their";
- mes "old residence now. For";
- mes "some reason, they decided";
- mes "to entrust me with the master";
- mes "key to the Rosimier Mansion.";
- next;
-
- switch(select("May I borrow the Master Key?")) {
-
- case 1:
- mes "[Old Lady]";
- mes "Well, I'm really not";
- mes "supposed to give it to just";
- mes "anyone, but I can tell that";
- mes "you're working with Allysia's";
- mes "best interests at heart.";
- next;
- mes "[Old Lady]";
- mes "However, you've got to";
- mes "make sure that you return";
- mes "it to me before the people";
- mes "from City Hall ask me for it.";
- mes "Alright then, I hope you find";
- mes "what you're looking for.";
- set KielHyreQuest,58;
- getitem 7498,1; //Losimier's_House_Key
- close;
- }
-
- }
-
- }
-
+ select("Was ^3355FFAllysia^000000...?");
+ mes "[Old Lady]";
+ mes "Oh, Allysia was such";
+ mes "a beautiful girl. So many";
+ mes "men wanted her, especially";
+ mes "that dashing James Rosimier.";
+ mes "I remember hearing that they";
+ mes "were going to get married...";
+ next;
+ mes "[Old Lady]";
+ mes "I was so happy for her!";
+ mes "But then, all of a sudden,";
+ mes "she killed herself. Well,";
+ mes "that's what they all say.";
+ mes "Even today, I'm still not";
+ mes "sure what happened.";
+ next;
+ select("Wait, who's James Rosimier?");
+ mes "[Old Lady]";
+ mes "Oh, James belonged to";
+ mes "one of the oldest and richest";
+ mes "families in Juno. Everything";
+ mes "was going great for them, but";
+ mes "some time after Allysia died,";
+ mes "the family went bankrupt.";
+ next;
+ mes "[Old Lady]";
+ mes "The city manages their";
+ mes "old residence now. For";
+ mes "some reason, they decided";
+ mes "to entrust me with the master";
+ mes "key to the Rosimier Mansion.";
+ next;
+ select("May I borrow the Master Key?");
+ mes "[Old Lady]";
+ mes "Well, I'm really not";
+ mes "supposed to give it to just";
+ mes "anyone, but I can tell that";
+ mes "you're working with Allysia's";
+ mes "best interests at heart.";
+ next;
+ mes "[Old Lady]";
+ mes "However, you've got to";
+ mes "make sure that you return";
+ mes "it to me before the people";
+ mes "from City Hall ask me for it.";
+ mes "Alright then, I hope you find";
+ mes "what you're looking for.";
+ set KielHyreQuest,58;
+ getitem 7498,1; //Rosimier_Key
+ close;
}
-
}
else if ((KielHyreQuest == 58) &&
@@ -5943,52 +5493,44 @@ yuno,250,132,2 script Old Lady 711,{
mes "ransacked everything";
mes "a very long time ago.";
next;
-
- switch(select("Why did ^3355FFAllysia^000000...?")) {
-
- case 1:
- mes "[Old Lady]";
- mes "Well, I know that James";
- mes "and Allysia were in love,";
- mes "and he promised to marry";
- mes "her. Now, supposedly his";
- mes "family already betrothed";
- mes "him to another woman.";
- next;
- mes "[Old Lady]";
- mes "Time went by, and he";
- mes "was forced to marry his";
- mes "fiancee. Allysia was pretty";
- mes "devastated. I think maybe";
- mes "that's what she... you know...";
- next;
- mes "[Old Lady]";
- mes "Listen, if you want to learn";
- mes "more about what happened,";
- mes "then I think you should talk";
- mes "to the ^3355FFfisherman that lives^000000";
- mes "^3355FFsouth of the Kiel Hyre Academy.^000000";
- next;
- mes "[Old Lady]";
- mes "He's the one that found";
- mes "Allysia's body in the river,";
- mes "so he might have a better";
- mes "idea of what had happened.";
- set KielHyreQuest,60;
- delitem 7498,1; //Losimier's_House_Key
- close;
-
- }
-
+ select("Why did ^3355FFAllysia^000000...?");
+ mes "[Old Lady]";
+ mes "Well, I know that James";
+ mes "and Allysia were in love,";
+ mes "and he promised to marry";
+ mes "her. Now, supposedly his";
+ mes "family already betrothed";
+ mes "him to another woman.";
+ next;
+ mes "[Old Lady]";
+ mes "Time went by, and he";
+ mes "was forced to marry his";
+ mes "fiancee. Allysia was pretty";
+ mes "devastated. I think maybe";
+ mes "that's what she... you know...";
+ next;
+ mes "[Old Lady]";
+ mes "Listen, if you want to learn";
+ mes "more about what happened,";
+ mes "then I think you should talk";
+ mes "to the ^3355FFfisherman that lives^000000";
+ mes "^3355FFsouth of the Kiel Hyre Academy.^000000";
+ next;
+ mes "[Old Lady]";
+ mes "He's the one that found";
+ mes "Allysia's body in the river,";
+ mes "so he might have a better";
+ mes "idea of what had happened.";
+ set KielHyreQuest,60;
+ delitem 7498,1; //Rosimier_Key
+ close;
}
-
else if (KielHyreQuest >= 60) {
mes "[Old Lady]";
mes "Yep, Rain's coming.";
mes "Can feel it in my bones.";
close;
}
-
}
@@ -5997,8 +5539,7 @@ yuno,250,132,2 script Old Lady 711,{
//----------------------------------------------------------------------------
yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{
OnTouch:
- if (countitem(7498) < 1)
- {
+ if (countitem(7498) < 1) {
mes "That mansion seems to have";
mes "been destroyed by the time.";
mes "However, the door looks like";
@@ -6006,37 +5547,50 @@ OnTouch:
mes "you had the right key.";
close;
}
- else
+ else {
warp "kh_rossi",20,92;
+ }
end;
}
//----------------------------------------------------------------------------
// Rosimier Mansion, first floor; Table
//----------------------------------------------------------------------------
-kh_rossi,23,23,0 script Table 111,{
- if (countitem(7499) < 1) {
- if (checkweight(7499,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
- close;
+kh_rossi,23,23,0 script Table#khr2 111,{
+ if (checkweight(7499,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 58) {
+ mes "^3355FFThere's nothing here";
+ mes "of importance to you.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ if (countitem(7499) < 1) {
+ cutin "kh_family_port",1;
+ mes "^3355FFYou examine the table,";
+ mes "and find a framed portrait";
+ mes "inside the open drawer.^000000";
+ getitem 7499,1; //Family_Portrait
+ }
+ else {
+ mes "^3355FFThe open drawer of";
+ mes "this desk is now empty.^000000";
}
-
- cutin "kh_family_port",1;
- mes "^3355FFYou examine the table,^000000";
- mes "^3355FFand find a frames portait^000000";
- mes "^3355FFinside the open drawer.^000000";
- getitem 7499,1; //Portrait_of_a_Family
}
-
- else {
- mes "^3355FFThe open drawer of,^000000";
- mes "^3355FFthis desk is empty now.^000000";
+ else{
+ mes "^3355FFThis was the desk in";
+ mes "which you obtained the";
+ mes "Rosimier family portrait.";
+ mes "Its drawers are empty now.^000000";
+ close;
}
-
close2;
cutin "",255;
end;
@@ -6045,162 +5599,222 @@ kh_rossi,23,23,0 script Table 111,{
//----------------------------------------------------------------------------
// Rosimier Mansion, first floor; Shelf
//----------------------------------------------------------------------------
-kh_rossi,92,40,0 script Shelf::ShelfKHQ1 111,{
- if (countitem(7500) < 1) {
- if (checkweight(7500,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
- close;
- }
-
- mes "^3355FFThere are locked^000000";
- mes "^3355FFboxes on these bookshelves.^000000";
- mes "^3355FFPerhaps if you used this^000000";
- mes "^3355FFmansions's Master Key, you^000000";
- mes "^3355FFmight be able to open them.^000000";
- next;
-
- switch(select("Use Key","Pass")) {
-
- case 1:
- mes "^3355FFWhich box do you^000000";
- mes "^3355FFwant to try to open?^000000";
+kh_rossi,92,40,0 script Shelf#khr 111,{
+ if (checkweight(7500,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 58) {
+ mes "^3355FFThere's nothing here";
+ mes "of importance to you.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ if (countitem(7500) < 1) {
+ mes "^3355FFThere are locked";
+ mes "boxes on these bookshelves.";
+ mes "Perhaps if you used this";
+ mes "mansions's Master Key, you";
+ mes "might be able to open them.^000000";
next;
-
- switch(select("First Box","Second Box")) {
-
+ switch(select("Use Key:Pass")) {
case 1:
- mes "^3355FFYou use the Master Key to^000000";
- mes "^3355FFunlock the box, and obtain^000000";
- mes "^3355FFa portait of a woman that^000000";
- mes "^3355FFlooks just like Kiel Hyre's^000000";
- mes "^3355FFassistant, Allysia.^000000";
+ mes "^3355FFWhich box do you";
+ mes "want to try to open?^000000";
next;
- cutin "kh_ellisia_port",2;
- mes "^3355FFThe message, ''To my love,^000000";
- mes "^3355FFAllysia. From James.'' is^000000";
- mes "^3355FFwritten on the back.^000000";
- getitem 7500,1; //Portrait_of_a_Lady
- close2;
- cutin "",255;
- end;
-
+ switch(select("First Box:Second Box")) {
+ case 1:
+ mes "^3355FFYou use the Master Key to";
+ mes "unlock the box, and obtain";
+ mes "a portait of a woman that";
+ mes "looks just like Kiel Hyre's";
+ mes "assistant, Allysia.^000000";
+ next;
+ cutin "kh_ellisia_port",2;
+ mes "^3355FFThe message, ''To my love,";
+ mes "FAllysia. From James.'' is";
+ mes "written on the back.^000000";
+ getitem 7500,1; //Elysia_Portrait
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "^3355FFThis box is empty.^000000";
+ close;
+ }
case 2:
mes "^3355FFThis box is empty.^000000";
close;
-
}
-
- case 2:
- mes "^3355FFThis box is empty.^000000";
+ }
+ else {
+ mes "^3355FFYou've found a woman's";
+ mes "portrait in one of the";
+ mes "boxes on this shelf.^000000";
close;
-
}
-
}
-
else {
- mes "^3355FFYou've found a woman's^000000";
- mes "^3355FFportrait in one of the^000000";
- mes "^3355FFboxes on this shelf.^000000";
+ mes "^3355FFYou've found a woman's";
+ mes "portrait in one of the";
+ mes "boxes on this shelf.";
+ mes "This box is now empty.^000000";
close;
}
-
}
//----------------------------------------------------------------------------
// Rosimier Mansion, top floor; Desk
//----------------------------------------------------------------------------
-kh_rossi,144,287,0 script Desk::DeskKHQ2 111,{
+kh_rossi,144,286,0 script Desk#khr3 111,{
if (checkweight(7501,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
close;
}
-
- mes "^3355FFThe desk has^000000";
- mes "^3355FFthree drawers.^000000";
- next;
-
- switch(select("First Drawer","Second Drawer","Third Drawer","Cancel")) {
-
- case 1:
- mes "^3355FFThe first drawer is locked.^000000";
+ if (KielHyreQuest < 58) {
+ mes "^3355FFIt's just a desk.^000000";
close;
-
- case 2:
- if (countitem(7501) < 1) {
- mes "^3355FFThere is a letter inside^000000";
- mes "^3355FFthis second drawer. it^000000";
- mes "^3355FFwas sent by a person^000000";
- mes "^3355FFwith the initials, K.H.,^000000";
- mes "^3355FFand addressed to Allysia.^000000";
- getitem 7501,1; //K.H's_Letter
+ }
+ else if (KielHyreQuest < 60) {
+ mes "^3355FFThe desk has";
+ mes "three drawers.^000000";
+ next;
+ switch(select("First Drawer:Second Drawer:Third Drawer:Cancel")) {
+ case 1:
+ mes "^3355FFThe first drawer is locked.^000000";
close;
- }
-
- else {
- mes "^3355FFThis drawer is now empty.^000000";
+ case 2:
+ if (countitem(7501) < 1) {
+ mes "^3355FFThere is a letter inside";
+ mes "this second drawer. It";
+ mes "was sent by a person";
+ mes "with the initials, K.H.,";
+ mes "and addressed to Allysia.^000000";
+ getitem 7501,1; //Kyll_Hyre_Letter2
+ close;
+ }
+ else {
+ mes "^3355FFThis drawer is now empty.^000000";
+ close;
+ }
+ case 3:
+ mes "^3355FFThere is a small note";
+ mes "inside this third drawer.";
+ mes "It's written by James, and";
+ mes "mentions that he wants to";
+ mes "marry Allysia, and that she";
+ mes "received an engagement ring.^000000";
+ close;
+ case 4:
+ mes "......";
+ mes ".........";
+ mes "............";
close;
-
}
-
- case 3:
- mes "^3355FFThere is a small note^000000";
- mes "^3355FFinside this third drawer.^000000";
- mes "^3355FFIt's written by James, and^000000";
- mes "^3355FFmentions that he wants to^000000";
- mes "^3355FFmarry Allysia, and that she^000000";
- mes "^3355FFrecieved an engagement ring.^000000";
- close;
-
- case 4:
- mes "......";
- mes ".........";
- mes "............";
+ }
+ else{
+ mes "^3355FFThis is the desk where";
+ mes "you found a letter written";
+ mes "by K.H., and a note scribbled";
+ mes "by James Rosimier. Both of";
+ mes "these are addressed to";
+ mes "the same woman, Allysia.^000000";
close;
-
}
-
}
//----------------------------------------------------------------------------
// Rosimier Mansion, top floor; Bookshelf
//----------------------------------------------------------------------------
-kh_rossi,149,288,0 script Bookshelf::BookshelfKHQ2 111,{
- if (countitem(7502) < 1) {
- if (checkweight(7502,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+kh_rossi,148,288,0 script Bookshelf#khr 111,{
+ if (checkweight(7502,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 58) {
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ if (countitem(7502) < 1) {
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books. You";
+ mes "find a folded note between";
+ mes "the books as you examine them.^000000";
+ getitem 7502,1; //Piece_Memo_Of_James
close;
}
-
- mes "^3355FFYou encounter a dusty ^000000";
- mes "^3355FFbookshelf filled with^000000";
- mes "^3355FFnumerous books. You^000000";
- mes "^3355FFfind a folded note between^000000";
- mes "^3355FFthe books as you examine them.^000000";
- getitem 7502,1; //James's_Memo
+ else {
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books.^000000";
+ close;
+ }
+ }
+ else{
+ mes "^3355FFYou encounter a dusty";
+ mes "bookshelf filled with";
+ mes "numerous books.^000000";
close;
}
+}
+//----------------------------------------------------------------------------
+// Rosimier Mansion, top floor; Bed
+//----------------------------------------------------------------------------
+kh_rossi,154,286,0 script Bed#khr 111,{
+ if (KielHyreQuest < 58) {
+ mes "^3355FFYou found a well made";
+ mes "bed that has collected";
+ mes "a thick layer of dust";
+ mes "after years of disuse.^000000";
+ close;
+ }
+ else if (KielHyreQuest < 60) {
+ mes "^3355FFYou found a well made";
+ mes "bed that has collected";
+ mes "a thick layer of dust";
+ mes "after years of disuse.^000000";
+ next;
+ switch(select("Check Bedsheets:Check Under Bed")) {
+ case 1:
+ mes "^3355FFYou brush the bed's";
+ mes "surface with your hand,";
+ mes "causing a cloud of nasty";
+ mes "dust to irritate your nose";
+ mes "and throat. Eww, yucky!^000000";
+ percentheal -10,0;
+ close;
+ case 2:
+ mes "^3355FFYou search underneath";
+ mes "the bed, and find an empty";
+ mes "engagement ring box.^000000";
+ close;
+ }
+ }
else {
- mes "^3355FFYou encounter a dusty ^000000";
- mes "^3355FFbookshelf filled with^000000";
- mes "^3355FFnumerous books.^000000";
+ mes "^3355FFThis is a dirty bed.^000000";
close;
}
-
}
//----------------------------------------------------------------------------
@@ -6217,7 +5831,6 @@ yuno_fild12,232,222,0 script Old Fisherman 709,{
mes "and they look different too...";
close;
}
-
else if (KielHyreQuest == 60) {
mes "[Fisherman]";
mes "Eh? You want something?";
@@ -6226,7 +5839,6 @@ yuno_fild12,232,222,0 script Old Fisherman 709,{
mes "but you're not getting any.";
mes "Now, if you bring me some";
mes "Raw Fish, I'd be more friendly~";
-
if (countitem(544) >= 10) {
next;
mes "[Fisherman]";
@@ -6237,77 +5849,70 @@ yuno_fild12,232,222,0 script Old Fisherman 709,{
mes "i suppose I have to repay";
mes "the favor. Ask me anything~";
next;
-
- switch(select("30 years ago, a woman killed herself...")) {
-
- case 1:
+ select("30 years ago, a woman killed herself...");
mes "[Fisherman]";
- mes "Oh? Ohh. Oh yeah.";
- mes "I remember that. Yeah.";
- mes "it was August 20th, my";
- mes "wife's birthday. That day,";
- mes "instead of catching fish,";
- mes "I caught a dead woman.";
- next;
- mes "[Fisherman]";
- mes "Of course, I reported it";
- mes "to the Juno Police! They told";
- mes "me she killed herself since";
- mes "she was betrayed by her lover,";
- mes "who also happened to be her";
- mes "employer. Really tragic stuff.";
- next;
- mes "[Fisherman]";
- mes "Anyway, when they were";
- mes "moving her body out of the";
- mes "river, her hand dropped";
- mes "some ring. I picked it up,";
- mes "hoping to sell it later for";
- mes "some zeny. I know, I know...";
- next;
- mes "[Fisherman]";
- mes "I was pretty lucky the";
- mes "police didn't see me take";
- mes "it. Later that day, some guy";
- mes "came up to me and offered";
- mes "me a lot of money for it.";
- mes "I guess it was my lucky day!";
- next;
- mes "[Fisherman]";
- mes "I found out later that he was";
- mes "some mechanical repairman--";
- mes "something. He sold everything";
- mes "to buy that ring, so I guess";
- mes "he wanted it desperately.";
- mes "Then he just dissapeared.";
- next;
- mes "[Fisherman]";
- mes "His name...?";
- mes "It was something like...";
- mes "Heil? Hyre? Anyway, it";
- mes "was a long time ago. Oh,";
- mes "his old house is still around.";
- next;
- mes "[Fisherman]";
- mes "If you're going to be";
- mes "that curious, you might";
- mes "as well check it out.";
- mes "Let's see, he lived in";
- mes "a hut near the northeast";
- mes "forest guard camp.";
- delitem 544,10; //Fish_Slice
- set KielHyreQuest,62;
- close;
- }
-
+ mes "Oh? Ohh. Oh yeah.";
+ mes "I remember that. Yeah.";
+ mes "it was August 20th, my";
+ mes "wife's birthday. That day,";
+ mes "instead of catching fish,";
+ mes "I caught a dead woman.";
+ next;
+ mes "[Fisherman]";
+ mes "Of course, I reported it";
+ mes "to the Juno Police! They told";
+ mes "me she killed herself since";
+ mes "she was betrayed by her lover,";
+ mes "who also happened to be her";
+ mes "employer. Really tragic stuff.";
+ next;
+ mes "[Fisherman]";
+ mes "Anyway, when they were";
+ mes "moving her body out of the";
+ mes "river, her hand dropped";
+ mes "some ring. I picked it up,";
+ mes "hoping to sell it later for";
+ mes "some zeny. I know, I know...";
+ next;
+ mes "[Fisherman]";
+ mes "I was pretty lucky the";
+ mes "police didn't see me take";
+ mes "it. Later that day, some guy";
+ mes "came up to me and offered";
+ mes "me a lot of money for it.";
+ mes "I guess it was my lucky day!";
+ next;
+ mes "[Fisherman]";
+ mes "I found out later that he was";
+ mes "some mechanical repairman--";
+ mes "something. He sold everything";
+ mes "to buy that ring, so I guess";
+ mes "he wanted it desperately.";
+ mes "Then he just dissapeared.";
+ next;
+ select("Do you remember his name?");
+ mes "[Fisherman]";
+ mes "His name...?";
+ mes "It was something like...";
+ mes "Heil? Hyre? Anyway, it";
+ mes "was a long time ago. Oh,";
+ mes "his old house is still around.";
+ next;
+ mes "[Fisherman]";
+ mes "If you're going to be";
+ mes "that curious, you might";
+ mes "as well check it out.";
+ mes "Let's see, he lived in";
+ mes "a hut near the northeast";
+ mes "forest guard camp.";
+ delitem 544,10; //Fish_Slice
+ set KielHyreQuest,62;
+ close;
}
-
else {
close;
}
-
}
-
else if (KielHyreQuest >= 62) {
mes "[Fisherman]";
mes "Don't you remember";
@@ -6318,52 +5923,50 @@ yuno_fild12,232,222,0 script Old Fisherman 709,{
mes "you check that place out?";
close;
}
-
}
//----------------------------------------------------------------------------
// Kiel Hyre's hut; Wooden Board
//----------------------------------------------------------------------------
-yuno_fild09,158,217,0 script Wooden Board 111,{
+yuno_fild09,158,217,0 script Wooden Board#kh 111,{
+ if (checkweight(7503,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
if ((KielHyreQuest < 62) || (KielHyreQuest >= 64)) {
- mes "^3355FFIt's a useless^000000";
- mes "^3355FFwooden board^000000";
- mes "^3355FFin the bushes.^000000";
+ mes "^3355FFIt's a useless";
+ mes "wooden board";
+ mes "in the bushes.^000000";
close;
}
-
else if (KielHyreQuest == 62) {
- if (checkweight(7503,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
- close;
- }
-
- mes "^000oFFYou found a long^000000";
- mes "^3355FFwooden board carved^000000";
- mes "^3355FFwith the initials, 'K.H.'^000000";
+ mes "^3355FFYou found a long";
+ mes "wooden board carved";
+ mes "with the initials, ''K.H.''^000000";
+ next;
next;
cutin "kh_kyel_port",2;
- mes "^3355FFYou find a portrait of^000000";
- mes "^3355FFa young man, that looks^000000";
- mes "^3355FFlike a younger version^000000";
- mes "^3355FFof Kiel Hyre, in a broken^000000";
- mes "^3355FFpicture frame underneath^000000";
- mes "^3355FFthe old wooden board.^000000";
+ mes "^3355FFYou find a portrait of";
+ mes "a young man, that looks";
+ mes "like a younger version";
+ mes "of Kiel Hyre, in a broken";
+ mes "picture frame underneath";
+ mes "the old wooden board.^000000";
set KielHyreQuest,64;
- getitem 7503,1; //Portrait_of_a_Guy
+ getitem 7503,1; //Man_Portrait
next;
cutin "",255;
- mes "^3355FFYou have enough^000000";
- mes "^3355FFinformation by now,^000000";
- mes "^3355FFso you should report^000000";
- mes "^3355FFback to Mitchell.^000000";
+ mes "^3355FFYou have enough";
+ mes "information by now,";
+ mes "so you should report";
+ mes "back to Mitchell.^000000";
close;
}
-
}
//============================================================================
@@ -6373,7 +5976,7 @@ yuno_fild09,158,217,0 script Wooden Board 111,{
// Now, this area is not someplace you wanna slow down so
// you can pick up dialog. I used packet logging to pull
// what I could and for the sake of the two people with me,
-// did not bother doing all the proper proper NPC positioning
+// did not bother doing all the proper NPC positioning
// or some of the 'error/wrong option' dialogs.
// All the doors are kind of weird.
//============================================================================
@@ -6381,7 +5984,7 @@ yuno_fild09,158,217,0 script Wooden Board 111,{
//----------------------------------------------------------------------------
// Kiehl's Room; Receiver (Gives black keycards upon killing mobs)
//----------------------------------------------------------------------------
-kh_kiehl01,17,39,0 script Receiver 111,{
+kh_kiehl01,17,39,0 script Receiver#kh 111,{
if (.KHKilled < 1) {
mes "^333333*BBBZZZ*^000000";
if (KielHyreQuest == 74) {
@@ -6418,24 +6021,20 @@ OnMyMobDead:
//----------------------------------------------------------------------------
// Kiehl's Room; Flower Vase (Gives...password...for Box)
//----------------------------------------------------------------------------
-kh_kiehl01,13,40,0 script Flower Vase 111,{
+kh_kiehl01,13,40,0 script Flower Vase#kh1 111,{
if (KielHyreQuest < 74) {
mes "^3355FFYou found";
mes "a flower vase.^000000";
close;
}
-
if (KielHyreQuest >= 74) {
mes "^3355FFYou found";
mes "a flower vase.^000000";
next;
-
- switch(select("Pick Up Vase","Break Vase","Turn Vase Upside-down")) {
-
+ switch(select("Pick Up Vase:Break Vase:Turn Vase Upside-down")) {
case 1:
mes "^3355FFThe vase is empty.^000000";
close;
-
case 2:
mes "^3355FFYou can't destroy";
mes "this vase, even by";
@@ -6444,7 +6043,6 @@ kh_kiehl01,13,40,0 script Flower Vase 111,{
mes "specially manufactured by";
mes "the Rekenber Corporation.^000000";
close;
-
case 3:
mes "^3355FFThe following words";
mes "are written at the";
@@ -6456,56 +6054,78 @@ kh_kiehl01,13,40,0 script Flower Vase 111,{
mes "The night eats the";
mes "pickled orange.''";
close;
-
}
-
}
-
+ else{
+ mes "^3355FFThe following words";
+ mes "are written at the";
+ mes "bottom of the vase.^000000";
+ next;
+ mes "[Vase Message]";
+ mes "''The rabbit often";
+ mes "observes the door.";
+ mes "The night eats the";
+ mes "pickled orange.''";
+ close;
+ }
}
//----------------------------------------------------------------------------
// Kiehl's Room; Box
//----------------------------------------------------------------------------
-kh_kiehl01,19,25,0 script Box::BoxKHQ3 111,{
- if (countitem(7505) < 1) {
- if (checkweight(7505,1) == 0) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
- close;
- }
-
+kh_kiehl01,19,25,0 script Box#kh1 111,{
+ if (checkweight(7505,1) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
+ close;
+ }
+ if (KielHyreQuest < 74) {
mes "^3355FFYou found a box with";
mes "a button for each letter";
mes "of the alphabet on top of it.^000000";
next;
- input @KHInput$;
- if (@KHInput$ == "open the door") {
- mes "^3355FFAs soon as you enter the";
- mes "password, the nearby door";
- mes "emits a pleasant chiming";
- mes "sound, and the box pops";
- mes "open to reveal a small key.^000000";
- getitem 7505,1; //Toy_Key
- close;
+ input .@KHInput$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ if (KielHyreQuest >= 74) {
+ if (countitem(7505) < 1) {
+ mes "^3355FFYou found a box with";
+ mes "a button for each letter";
+ mes "of the alphabet on top of it.^000000";
+ next;
+ input .@KHInput$;
+ if (.@KHInput$ == "open the door") {
+ mes "^3355FFAs soon as you enter the";
+ mes "password, the nearby door";
+ mes "emits a pleasant chiming";
+ mes "sound, and the box pops";
+ mes "open to reveal a small key.^000000";
+ getitem 7505,1; //Toy_Key
+ close;
+ }
+ else {
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
}
-
else {
- mes "^3355FFNothing happened.^000000";
+ mes "^3355FFThis is where you";
+ mes "found the Toy key^000000";
close;
}
-
}
-
- else {
- mes "^3355FFThis is where you";
- mes "found the Toy key^000000";
+ else{
+ mes "^3355FFThe box is wide";
+ mes "open, and there";
+ mes "is nothing in it.^000000";
close;
}
-
}
//----------------------------------------------------------------------------
@@ -6520,14 +6140,14 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{
mes "but there is a narrow";
mes "slot next to the doorknob.^000000";
next;
- input @KHInput$;
- if (@KHInput$ == "Black Keycard") {
+ input .@KHInput$;
+ if (.@KHInput$ == "Black Keycard") {
if (countitem(7506) >= 1) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,1; //Black_Keycard
+ delitem 7506,1; //Black_Key_Card
donpcevent "Big_Door_1_Warp::OnEnable";
enablenpc "Big_Door_1_Warp";
set .KHDoor1Opened,1;
@@ -6535,7 +6155,6 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{
}
}
-
mes "^3355FFYou try to push the";
mes "door open with all";
mes "your might, but fail";
@@ -6547,7 +6166,6 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{
mes "^3355FFThe door is open.^000000";
close;
}
-
}
kh_kiehl01,43,33,0 script Big_Door_1_Warp 45,1,1,{
@@ -6583,8 +6201,8 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{
mes "but there is a small";
mes "keyhole next to the knob.^000000";
next;
- input @KHInput$;
- if (@KHInput$ == "Toy Key") {
+ input .@KHInput$;
+ if (.@KHInput$ == "Toy Key") {
if (countitem(7505) >= 1) {
mes "^3355FFYou insert the key into";
mes "the keyhole, and the door";
@@ -6598,20 +6216,16 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{
}
}
-
mes "^3355FFYou try to push the";
mes "door open with all";
mes "your might, but fail";
mes "to make it budge.^000000";
close;
}
-
-
else {
mes "^3355FFThe door is open.^000000";
close;
}
-
}
kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{
@@ -6647,14 +6261,14 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{
mes "but there is a narrow";
mes "slot next to the doorknob.^000000";
next;
- input @KHInput$;
- if (@KHInput$ == "Black Keycard") {
+ input .@KHInput$;
+ if (.@KHInput$ == "Black Keycard") {
if (countitem(7506) >= 1) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,1; //Black_Keycard
+ delitem 7506,1; //Black_Key_Card
donpcevent "Big_Door_3_Warp::OnEnable";
enablenpc "Big_Door_3_Warp";
set .KHDoor3Opened,1;
@@ -6662,19 +6276,16 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{
}
}
-
mes "^3355FFYou try to push the";
mes "door open with all";
mes "your might, but fail";
mes "to make it budge.^000000";
close;
}
-
else {
mes "^3355FFThe door is open.^000000";
close;
}
-
}
kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{
@@ -6710,21 +6321,20 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{
mes "but there is a narrow";
mes "slot next to the doorknob.^000000";
next;
- input @KHInput$;
- if (@KHInput$ == "Black Keycard") {
+ input .@KHInput$;
+ if (.@KHInput$ == "Black Keycard") {
if (countitem(7506) >= 2) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,2; //Black_Keycard
+ delitem 7506,2; //Black_Key_Card
donpcevent "Big_Door_4_Warp::OnEnable";
enablenpc "Big_Door_4_Warp";
set .KHDoor4Opened,1;
close;
}
}
-
mes "^3355FFYou try to push the";
mes "door open with all";
mes "your might, but fail";
@@ -6732,12 +6342,10 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{
close;
}
-
else {
mes "^3355FFThe door is open.^000000";
close;
}
-
}
kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{
@@ -6779,7 +6387,6 @@ kh_kiehl01,15,179,0 script Robots#kh1 111,{
monster "kh_kiehl01",18,178,"Alicel",1739,1,"Robots#kh1::OnMyMobDead";
end;
}
-
else {
end;
}
@@ -6820,7 +6427,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
mes "you can hear the door";
mes "hinges slightly squeak.^000000";
next;
- select("Push Door","Kick Door","Shake Door","Pull Door","Lift Door");
+ select("Push Door:Kick Door:Shake Door:Pull Door:Lift Door");
mes "^3355FFA group of monsters";
mes "suddenly appeared as";
mes "soon as you applied";
@@ -6828,17 +6435,16 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
mes "This must be some";
mes "kind of security device.^000000";
close2;
- set @KHDoorPushAttempt,@KHDoorPushAttempt+1;
+ set .@KHDoorPushAttempt,.@KHDoorPushAttempt+1;
monster "kh_kiehl01",163,183,"Alicel",1739,1;
monster "kh_kiehl01",163,179,"Aliot",1740,1;
monster "kh_kiehl01",169,183,"Alicel",1739,1;
monster "kh_kiehl01",169,179,"Aliot",1740,1;
- if (@KHDoorPushAttempt >= 3) {
+ if (.@KHDoorPushAttempt >= 3) {
set KielHyreQuest,86;
}
end;
}
-
else if ((KielHyreQuest > 84) && (KielHyreQuest < 94)) {
mes "^3355FFYou apply some";
mes "pressure to the door,";
@@ -6852,17 +6458,13 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
mes "fully leveraged it, then you";
mes "should be able to open it.^000000";
next;
-
- switch(select("Steel","Rusty Iron Piece","Solid Iron Piece","Iron Piece","Screw","Cancel")) {
-
+ switch(select("Steel:Rusty Iron Piece:Solid Iron Piece:Iron Piece:Screw:Cancel")) {
case 1:
- set @KHPryingItem$,"Steel";
+ set .@KHPryingItem$,"Steel";
break;
-
case 2:
- set @KHPryingItem$,"Rusty Iron Piece";
+ set .@KHPryingItem$,"Rusty Iron Piece";
break;
-
case 3:
if (countitem(7507) >= 1) {
if (KielHyreQuest < 92) {
@@ -6877,7 +6479,6 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
delitem 7507,1; //Hard_Piece_of_Steel
close;
}
-
else if (KielHyreQuest == 92) {
mes "^3355FFWith a mighty heave,";
mes "you pry a Solid Iron";
@@ -6890,71 +6491,56 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
delitem 7507,1; //Hard_Piece_of_Steel
close;
}
-
}
-
else {
mes "^3355FFIf only you had a Solid";
mes "Iron Piece you could use to";
mes "pry open this door.^000000";
close;
}
-
case 4:
- set @KHPryingItem$,"Iron Piece";
+ set .@KHPryingItem$,"Iron Piece";
break;
-
case 5:
- set @KHPryingItem$,"Screw";
+ set .@KHPryingItem$,"Screw";
break;
-
case 6:
mes "^3355FFLet's look for something";
mes "heavy we can use to pry";
mes "open this door.^000000";
close;
-
}
- mes "^3355FFThis "+@KHPryingItem$+" is far";
+ mes "^3355FFThis "+.@KHPryingItem$+" is far";
mes "to weak for what you're using it for";
mes "and breaks.^000000";
close;
-
}
-
else if ((KielHyreQuest >= 94) && (KielHyreQuest <= 104)) {
if (.KHDoor5Opened == 0) {
mes "^3355FFThe large door";
mes "is wide open, and.";
mes "you may now enter.^000000";
next;
-
- switch(select("Yes","No")) {
-
+ switch(select("Yes:No")) {
case 1:
close2;
donpcevent "Big_Door_5_Warp::OnEnable";
enablenpc "Big_Door_5_Warp";
set .KHDoor5Opened,1;
end;
-
case 2:
mes "^3355FFWho knows what is on the";
mes "other side of this door. Let's";
mes "think about it before barging in..^000000";
close;
-
}
}
-
else {
mes "^3355FFThe door is open.^000000";
close;
}
-
}
-
else {
mes "^3355FFThis large door..";
mes "is closed shut.";
@@ -6963,9 +6549,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
mes "hinges slightly squeak.^000000";
close;
}
-
}
-
else {
mes "^3355FFThis large door..";
mes "is closed shut.";
@@ -6974,7 +6558,6 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
mes "hinges slightly squeak.^000000";
close;
}
-
}
kh_kiehl01,166,186,0 script Big_Door_5_Warp 45,1,1,{
@@ -6997,7 +6580,6 @@ OnInit:
end;
OnTouch:
-
if (KielHyreQuest >= 46)
warp "kh_kiehl02",50,7;
else
@@ -7017,7 +6599,7 @@ OnTouch:
set $@KHQuestBusy,1;
initnpctimer;
monster "kh_kiehl02",47,13,"Aliot",1740,1;
- monster "kh_kiehl02",54,13,"Alicel",1739,1;
+ monster "kh_kiehl02",45,13,"Alicel",1739,1;
monster "kh_kiehl02",49,13,"Constant",1745,1;
monster "kh_kiehl02",51,13,"Aliot",1740,1;
monster "kh_kiehl02",53,13,"Alicel",1739,1;
@@ -7025,7 +6607,6 @@ OnTouch:
}
end;
-
OnTimer300000:
OnTimer600000:
OnTimer900000:
@@ -7050,25 +6631,25 @@ OnGlobalTimerOff:
// - Timer will drop to 3 minutes once Kiehl is defeated.
//----------------------------------------------------------------------------
kh_kiehl02,50,52,4 script Kiehl#Original 902,{
- set @now_weight,MaxWeight-Weight;
- if (@now_weight < 2000) {
- mes "^3355FF- Wait!! -";
- mes "- You are carrying too many items";
- mes "- and are unable to accept any more. -";
- mes "- Please make some space avaliable";
- mes "- in your inventory before returning. -^000000";
+ if (checkweight(908,200) == 0) {
+ mes "^3355FFJust a second...";
+ mes "You're carrying too";
+ mes "many items with you";
+ mes "right now, so you'll";
+ mes "need to free up more";
+ mes "Inventory space first...^000000";
close;
}
-
cutin "kh_kiel01",2;
if ((KielHyreQuest < 94) || (KielHyreQuest >= 106)) {
mes "[Kiehl]";
+ mes "......";
mes ".........";
+ mes "............";
close2;
cutin "",255;
end;
}
-
if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
mes "[Kiehl]";
mes "I'm surprised you made";
@@ -7087,18 +6668,16 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
close2;
cutin "",255;
set getvariableofnpc(.KHKilled,"KiehlRoom"),0;
- monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
- monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
- donpcevent "Kiehl#Original::OnChangeState";
- disablenpc "Kiehl#Original";
+ monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
+ monster "kh_kiehl02",50,52,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
+ hideonnpc "Kiehl#Original";
end;
}
-
else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") >= 5)) {
cutin "kh_kiel03",2;
mes "[Kiehl]";
@@ -7135,12 +6714,18 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
next;
mes "[Kiehl]";
mes "Robots don't naturally";
- mes "feel pain or emotions.";
+ mes "feel pain or emotions...";
mes "Not unless they're specially";
mes "programmed. Sorry, but I don't";
mes "plans to stop what I'm doing.";
next;
cutin "kh_kiel04",2;
+ mes "[Kiehl]";
+ mes "I am sorry, but I don't have a plan to stop what I am doing.";
+ mes "Aside from that, my father showed me a great example of";
+ mes "how far a human could go for his own selfinishness by destroying a family.";
+ mes "And therefore I don't think that he could create better robots than mine.";
+ next;
mes "["+strcharinfo(0)+"]";
mes "Humankind may not be";
mes "perfect, but think about";
@@ -7172,11 +6757,11 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "survive. I returned to";
mes "Father and even got a";
mes "name. But yes, I know";
- mes "how bad Rekenber really is.";
+ mes "how bad Rekenber really is...";
next;
mes "[Kiehl]";
mes "I don't... I don't want";
- mes "to talk about this any more";
+ mes "to talk about this any more.";
mes "You've made me... Just leave.";
mes "I think I will let you live.";
next;
@@ -7187,18 +6772,14 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "under arrest for creating";
mes "and trading illegal weapons!";
set KielHyreQuest,100;
- donpcevent "::OnKHAgent";
- enablenpc "Mitchell#KiehlRoom";
- enablenpc "Agent#KHAgent1";
- enablenpc "Agent#KHAgent2";
- enablenpc "Agent#KHAgent3";
- enablenpc "Agent#KHAgent4";
+ hideoffnpc "Mitchell#KiehlRoom";
+ hideoffnpc "Agent#KHAgent1";
+ hideoffnpc "Agent#KHAgent2";
+ hideoffnpc "Agent#KHAgent3";
+ hideoffnpc "Agent#KHAgent4";
next;
- goto L_Continue;
}
-
- else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
- L_Continue:
+ if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0;
cutin "kh_kiel01",2;
mes "[Kiehl]";
@@ -7207,7 +6788,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "this many guests before.";
mes "Well, I guess this means";
mes "we'll have to fight after";
- mes "all, you and I. *Sigh* Pity...";
+ mes "all, you and I. *Sigh* Pity.";
next;
mes "[Kiehl]";
mes "First, in all fairness,";
@@ -7224,38 +6805,37 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "And now, you and I can";
- mes "have a proper duel, human";
+ mes "have a proper duel, human.";
mes "I'm interested in seeing just";
mes "how strong you really are~";
close2;
cutin "",255;
monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead";
- donpcevent "Kiehl#Original::OnChangeState";
- disablenpc "Kiehl#Original";
+ hideonnpc "Kiehl#Original";
end;
}
-
else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) {
cutin "kh_kiel02",2;
mes "[Kiehl]";
mes "D-damn...!";
- mes "Well played, adventurer";
+ mes "Well played, adventurer.";
mes "Well played. I should have";
mes "known that Father would send";
mes "the very best after me. Still,";
mes "you've failed to truly defeat me.";
next;
+ cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "I still have a few";
mes "trump cards left";
mes "I think... I'll take you";
- mes "to hell with me... Well";
+ mes "to hell with me... Well,";
mes "if robots can go there~";
- announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000;
next;
+ mapannounce "kh_kiehl02","*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,"0xFF0000";
mes "[Mitchell]";
mes "No...! We're locked";
- mes "in the room! We're";
+ mes "in the room! We're...";
mes "We're trapped in here!";
next;
mes "[Kiehl]";
@@ -7270,9 +6850,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "Kiehl's power supply!";
mes "Hurry, use it right now!";
next;
- delitem 7504,1; //Power_Source
- announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000;
- next;
+ mapannounce "kh_kiehl02","*Gzzzz~ Gzzzz~*",bc_map,"0xFF0000";
mes "[Kiehl]";
mes "Wh-what? I c-can't";
mes "move! This day is just";
@@ -7288,14 +6866,12 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "[????]";
mes "I'm so disappointed...";
mes "I can't believe none";
- mes "of you thought of this...";
+ mes "of you thought of this.";
next;
mes "[Mitchell]";
mes "Who are you...?";
mes "Show yourself!";
next;
- donpcevent "Kiehl#Copy::OnChangeState";
- enablenpc "Kiehl#Copy";
mes "[????]";
mes "Please.";
mes "Don't insult me.";
@@ -7304,10 +6880,12 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "you this entire time~";
next;
mes "[Mitchell]";
- mes "Impossible!";
+ mes "Impossible...";
mes "How can there";
mes "be two of you...?!";
next;
+ hideoffnpc "Kiehl#Copy";
+ next;
cutin "kh_kiel01",0;
mes "[Kiehl]";
mes "Hahahahaha!";
@@ -7332,13 +6910,13 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "[Kiehl]";
mes "Well, I have a few";
mes "spies of my own...";
- mes "I'll allow him to explain.";
+ mes "I'll allow him to explain...";
next;
mes "[Masked Man]";
mes "Mitchell...";
mes "I'm sorry that";
mes "you had to get";
- mes "involved in all this.";
+ mes "involved in all this...";
next;
mes "[Mitchell]";
mes "Wolkeus? Wolkeus Kaiser?!";
@@ -7379,23 +6957,23 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
next;
mes "[Kiehl]";
mes "I'm curious as to what";
- mes "the president's plans are";
+ mes "the president's plans are.";
mes "Mister Kaiser, if you'll";
- mes "escort Ms. Layla, please.";
+ mes "escort Ms. Layla, please...";
next;
mes "[Wolkeus Kaiser]";
+ mes "...............................";
mes "Sorry, Mitchell.";
- mes "I gotta do it...";
+ mes "I gotta do it.";
next;
mes "[Mitchell]";
mes "No, get away! Let me go!";
mes "Let go of me, Wolkeus!";
- donpcevent "::OnKHAgent";
- disablenpc "Mitchell#KiehlRoom";
- disablenpc "Agent#KHAgent1";
- disablenpc "Agent#KHAgent2";
- disablenpc "Agent#KHAgent3";
- disablenpc "Agent#KHAgent4";
+ hideonnpc "Mitchell#KiehlRoom";
+ hideonnpc "Agent#KHAgent1";
+ hideonnpc "Agent#KHAgent2";
+ hideonnpc "Agent#KHAgent3";
+ hideonnpc "Agent#KHAgent4";
next;
cutin "kh_kiel02",2;
mes "[Kiehl]";
@@ -7411,7 +6989,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "sent you here to get this.";
mes "Consider it my final gift";
mes "to him. I'm surprised he left";
- mes "this ring inside me, though.";
+ mes "this ring inside me, though...";
next;
cutin "kh_kiel04",2;
mes "[Kiehl]";
@@ -7431,6 +7009,8 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "well for 23 years. I'll miss";
mes "it. Rest well, old Kiehl.";
next;
+ specialeffect EF_DEVIL;
+ next;
mes "[Kiehl]";
mes "Now, this was the body";
mes "that my father made.";
@@ -7462,37 +7042,38 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
mes "again, but who knows?";
mes "Anyway, I'll open up the";
mes "exit for you. Farewell~";
+ delitem 7504,1; //Toy_Motor
set KielHyreQuest,104;
+ hideonnpc "Kiehl#Copy";
donpcevent "Kiehl_Room_Exit::OnEnable";
enablenpc "Kiehl_Room_Exit";
- close2;
- cutin "",255;
- donpcevent "Kiehl#Copy::OnChangeState";
- disablenpc "Kiehl#Copy";
initnpctimer;
- end;
+ cutin "",255;
+ close;
}
-
if (KielHyreQuest == 104) {
cutin "kh_kiel02",2;
mes "^3355FFYou retrieve the";
mes "ring from the heart of";
mes "Kiehl's old robotic body.^000000";
- getitem 7508,1; //Elisia's_Ring
set KielHyreQuest,106;
- enablenpc "Kiehl_Room_Exit";
+ getitem 7508,1; //Elysia_Ring
close2;
cutin "",255;
end;
}
-
- else {
- mes "......";
+ else{
+ cutin "kh_kiel02",2;
+ mes "^3355FFKiehl's old";
+ mes "robotic body";
+ mes "stands alone,";
+ mes "lifeless and silent.^000000";
close2;
cutin "",255;
end;
}
+
OnTimer180000:
stopnpctimer;
mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000;
@@ -7542,18 +7123,6 @@ OnTimer60000:
OnTimer1000:
mapannounce "kh_kiehl02","3 minutes remaining until detonation.",bc_npc,0xFF0000;
end;
-
-OnChangeState:
- misceffect 215;
- end;
-
-OnInit:
- disablenpc "Mitchell#KiehlRoom";
- disablenpc "Agent#KHAgent1";
- disablenpc "Agent#KHAgent2";
- disablenpc "Agent#KHAgent3";
- disablenpc "Agent#KHAgent4";
- end;
}
//----------------------------------------------------------------------------
@@ -7565,15 +7134,13 @@ kh_kiehl02,1,1,0 script KiehlRoom -1,{
OnKiehlMobDead:
set .KHKilled,.KHKilled+1;
if (.KHKilled == 5) {
- donpcevent "Kiehl#Original::OnChangeState";
- enablenpc "Kiehl#Original";
+ hideoffnpc "Kiehl#Original";
}
end;
OnKiehlDead:
set .KHKilledBoss,1;
- donpcevent "Kiehl#Original::OnChangeState";
- enablenpc "Kiehl#Original";
+ hideoffnpc "Kiehl#Original";
end;
OnReset:
@@ -7582,13 +7149,13 @@ OnReset:
mapwarp "kh_kiehl02","lighthalzen",192,200;
killmonsterall "kh_kiehl02";
disablenpc "Kiehl_Room_Exit";
- disablenpc "Mitchell#KiehlRoom";
- disablenpc "Agent#KHAgent1";
- disablenpc "Agent#KHAgent2";
- disablenpc "Agent#KHAgent3";
- disablenpc "Agent#KHAgent4";
- disablenpc "Kiehl#Copy";
- enablenpc "Kiehl#Original";
+ hideonnpc "Mitchell#KiehlRoom";
+ hideonnpc "Agent#KHAgent1";
+ hideonnpc "Agent#KHAgent2";
+ hideonnpc "Agent#KHAgent3";
+ hideonnpc "Agent#KHAgent4";
+ hideonnpc "Kiehl#Copy";
+ hideoffnpc "Kiehl#Original";
set .KHKilledBoss,0;
set .KHKilled,0;
set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0;
@@ -7599,11 +7166,21 @@ OnReset:
//----------------------------------------------------------------------------
// Kiehl's Room; Mitchell and Agents. (Floating NPC + Duplicates)
//----------------------------------------------------------------------------
-- script Agent#KHAgent1::KHAgent -1,{
+kh_kiehl02,49,55,6 script Mitchell#KiehlRoom 727,{
+ end;
+OnInit:
+ hideonnpc "Mitchell#KiehlRoom";
end;
-OnKHAgent:
- misceffect 215;
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
+
+kh_kiehl02,53,52,4 script Agent#KHAgent1 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent1";
end;
OnKHSpiderWeb:
@@ -7611,16 +7188,38 @@ OnKHSpiderWeb:
end;
}
+kh_kiehl02,51,49,1 script Agent#KHAgent2 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent2";
+ end;
-kh_kiehl02,49,55,6 duplicate(KHAgent) Mitchell#KiehlRoom 727
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
-kh_kiehl02,53,52,4 duplicate(KHAgent) Agent#KHAgent1 880
+kh_kiehl02,47,50,0 script Agent#KHAgent3 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent3";
+ end;
-kh_kiehl02,51,49,1 duplicate(KHAgent) Agent#KHAgent2 880
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
-kh_kiehl02,47,50,0 duplicate(KHAgent) Agent#KHAgent3 880
+kh_kiehl02,46,53,6 script Agent#KHAgent4 880,{
+ end;
+OnInit:
+ hideonnpc "Agent#KHAgent4";
+ end;
-kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880
+OnKHSpiderWeb:
+ misceffect 404;
+ end;
+}
//----------------------------------------------------------------------------
@@ -7629,12 +7228,8 @@ kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880
kh_kiehl02,48,53,6 script Kiehl#Copy 902,{
end;
-OnChangeState:
- misceffect 215;
- end;
-
OnInit:
- disablenpc "Kiehl#Copy";
+ hideonnpc "Kiehl#Copy";
end;
}